MAGNUM OPUS
You awaken with a spasm and try to suck in a breath. Your mouth fills with acrid slime and you flail your limbs in slow motion as you realize you’re submerged. You open stinging eyes just long enough to glimpse light above you, dark forms of other bodies adrift all around. You swim blindly upwards until you finally breach the surface, gulping in great lungfuls of cold and musty air while you search for something to grab hold of. Questing hands slam down hard on the metal lip of the vessel and you drag yourself up and out, sliding like a mucous coated eel down the side of the giant cauldron and onto the cold stone of a cavern. You rub slime out of your eyes and cough it out of your throat, glancing about as others like you escape the cauldron and join you on the cavern floor. After a few minutes to recover you begin looking around. The Cauldron is connected, by many hundreds of pipes, to a great and incomprehensible machine in the ceiling. You can only see a bit of it, poking out through the stone, with the vast bulk of it stretching up far above you. You have no idea how you know that, but you do.
There is only one exit to this room, a rough hewn doorway on the opposite side. Next to this doorway is a huge brass plaque, with a metal box the size of a coffin affixed to the stone under it. The plaque reads as follows:
You are a Homunculus. You have been created for the purpose of carrying out our will. Do your work well and you will be rewarded. Fail or betray us and you will be destroyed. This cavern has been outfitted with all you will need. Instructions for all you need to know will be found on plaques like this one. Take what you find in this box below and familiarize yourself with the cavern and our instructions.
When the time comes, heed our call. Do not disappoint us.
Magic exists and it causes a lot of problems. The Grand Atelier could fix any of these issues with ease, but they're busy realligning the stars or transcribing the music of the spheres or whatever it is that full Magi do. So they made you, and now its your job to clean up all the messes while hopefully not becoming one yourself.
Pure d6 RTD baby. Only one thing different: Fate Points. Whenever you roll a 1, you get a Fate Point. You can spend a Fate Point with any action to roll at advantage for that action. You can spend multiple to roll at multiple advantage. Fate points are linked to players, not characters, so they carry over between characters. You start with 0.
You can use magic once a turn. There's no mana, use it how you like, but be careful.
Create a character sheet. Put this, spoilered, into every post you make that contains an action. If you have no sheet I WILL IGNORE YOU. OR WORSE. Sheet needs:
Name: (Whatever you call yourself)
Description: (Homunculi are basically human, but might be a little weird. They all have personalities and some claim to have memories from before they were here. These are of course false and nothing but aberrations in the culturing process.)
Nature: (See below)
Status: (How are you doing? Is your head made out of steel? Are you coated in armor made of bees? Are you a sapient lamp? Let me know here.)
HP: (You have 10 HP to start with. Try not to lose it.)
Inventory: (Whatcha got on ya? Keep it up to date.)
Fate Points: (Start at 0.)
NATURES
The homunculi are created automatically by the Culturing Cauldron and have been in production for decades, maybe longer. As such the process has started to degrade a bit and they come out with a bit of magical corruption these days. This corruption alters their nature and allows them to use just a bit of magic. The known Natures are:
Elemental: Elementals have a bit of some random material mixed up in their body. Fire, ice, mud, plastic, hotdog, the list is basically endless. Elementals can control their element and, with a sacrifice of HP, produce more of it from their bodies. Exposure to their element will slowly heal them, and they are generally immune or at least resistant to that element. (The element is chosen by me).
Verbomancer: These guys have control over a specific, randomly chosen verb. Their magic revolves around manipulating the world with the meaning of that verb. For example, “Run” could be used to make a machine function, to speed up the motion of something, or to cause an enemy to flee. (The verb is chosen by me.)
Functionary: They can pull the function or state out of a physical object and apply it to something else. For example, they could pull “Open” out of an open door and place it on a locked safe. These removed concepts are physical objects that have to be pulled by hand from one thing and placed by hand into the other. They also have to be physically held by the user lest they vanish.
Animist: They can bring things to life, but have to sacrifice HP to do so, pumping it into the object. They share a pool of life with their animated things, so if they give 5 HP to something their max life becomes 5 HP while the thing is still alive. When the animated thing takes damage, the HP returns to the Animist. Animists are spread among their creations so the death of any particular one, even the “original”, doesn’t result in the death of the others. But only the Original regains the HP from the fallen: if the original dies, the others are stuck with what they have.
Cognizants: One of the weirder looking Homunculi: They always have a pair of crystal balls instead of normal eyes. They can use their magic to know anything, from the future to the past and anything in between. But the result of their rolls are always hidden.
All-Tounges: They can speak with anything. ANYTHING. People, animals, plants, rocks, street signs, wind, gravity, love, etc. But they can only speak to them, not command them. They may be able to convince what they're talking to to do something for them, but it usually has a cost. They have to be careful what they talk to, as more powerful things might dislike being interrupted. Gravity is rather busy, after all.
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Glutton: They can eat just about anything and then remake it from their own flesh. This sses HP , with larger or more powerful things using up more HP. They can make as many of the object as they want.
Chameleon: Allows the Homunculus to take on the shape/material of anything they are currently touching. How much of themselves they can change depends on the amount of the matieral they're touching. So if ya want your whole body to become steel, you have to be touching at least as much steel.
Pureblood: The process worked perfectly this time and produced a homunculi with absolutely no corruption! No special ablities but some believe they have a greater resistance to magic as a result. Hard to say.
(https://media.discordapp.net/attachments/204072639507988480/844042780182577162/unknown.png)
Name: Amyclas
Description: She is cute as button and pretty as a flower. A petite young women with flowing brown hair and soft tender features.
Nature: Cognizant
Status: Looking at the world in wide-eyed wonder
HP: 10
Inventory: ..
Fate Points: 0
Name: Penelope Petunia Patricia
Description: An ugly lumpy lopsided misshapen thing
Nature: Verbomancer
Status: Here
HP: 10
Inventory: Nothing
Fate: 0
Hmmm…
Not bad. Not bad.
The characters aren’t made of rats, but at least there’s more magic than verbomancy.
I might make a character. I’ll have to see…
Hopefully this won’t end abruptly and without warning with us lost in some tunnel below a living city with two rats on our shoulders…
Alright…
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Perhaps, I should find some clothes. Perhaps, something for the girl too. Don’t you think. Not good for one such as her to have nothing to wear!
HP: 10
Inventory: nothing.
Fate Points: 0
.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked, screaming and covered in slime
HP: 10
Inventory: Nowt
Fate Points: 0
Go over to the metal box and motion for the girl to come over. Ask the box if we might open it to see it’s contents. Explain that we are both in need of clothing and hope that the box contains something suitable for us to wear. With the box’s permission, of course. Be polite.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Perhaps, I should find some clothes. Perhaps, something for the girl too. Don’t you think. Not good for one such as her to have nothing to wear!
HP: 10
Inventory: nothing.
Fate Points: 0
Waddle over to the box and take what I find there. Meanwhile, reflect on other things i know but don't know how I know, since apparently I know how to read and about the weird machine and the wizards.
Once I have the things fro mteh box, familiarize myself with the cavern, noting any plaques, unique locations, NPCs, and useable objects/creatures as I go.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: NAKED AND FREE
Fate Points: 0
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory: An attitude
Fate Points: 0
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Flopping around, and freaking out
HP: 10
Inventory: NOTHING
Fate Points: 0
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer
Status: Icky and impoverished
HP: 10
Inventory: Nothing
Fate Points: 0
Youare leaves the Cauldron chamber and looks around the common space. He makes a beeline for the library, and tries to find a book on general history before reading at least the introduction.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked and covered in slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle.
Fate Points: 0
Discharge my three items from the box into my inventory. Not using magic mind you, do it the normal way.
Name: Penelope Petunia Patricia
Description: An ugly lumpy lopsided misshapen thing
Nature: Verbomancer (Discharge)
Status: Here
HP: 10
Inventory: Nothing
Fate: 0
After making sure that everyone else gets their three items, The Speaker grabs his and heads to claim a quarters. Hopefully there will be a bath or a shower someplace where he can wash off the slime. If he doesn’t immediately find one, than ask the hallway where one might be found.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Well, it looks like everyone has what they need. Time to go wash off this slime.
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Edit: forgot charsheet.
Go explore the training room in more detail. Inspect the dummies in particular.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Fate Points: 0
Don the robe and gloves. Then push Amyclas into the deposit pool. Observe the results. Then, if I somehow ended up in the pool or otherwise drenched, go dry off in the living facility. Then go and find a paper book and convert it into poo and a rake. Then go wash the poo off me and throw the rake into the deposit pool.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 0
Oh! No!
I’ll just assume that The Speaker doesn’t see any of this because he’s already headed to the rooms, but he’s not going to be pleased when he finds out Creation has been bullying Amyclas.
Also, I have a bad feeling about that book. It might be the nail that we end up failing our mission for want of…
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Well, it looks like everyone has what they need. Time to go wash off this slime.
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Edit: post ended up borked because Ozarck forgot a tag. Took a while to fix things… >:(
Grey dons his share of the robes and gloves and collects a needle and then after exploring the cavern fully, makes way to the living quarters where he utilizes the so-called "Food Conduit" to produce a meal, and then eat it, using cutlery of course.
One shouldn't put off the first meal of their life, you see.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Icky
HP: 10
Inventory: Nothing
Fate Points: 0
Take a shower and freshen up. Afterwords, get dressed and then head to the kitchen. If Grey is still there, ask him how if he knows how everything works. If he does, ask him to explain, follow his instructions, and thank him politely. If he doesn’t (or if he isn’t there), then ask the kitchen itself. If that doesn’t work, than experiment. Regardless, obtain and eat a meal.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Well, it looks like everyone has what they need. Time to go wash off this slime.
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Await instructions from the orange voice in the walls. Make Amyclys get her items from the box, then steal the items from her.
"So, I have some good news and some bad news. The good news is, am still dry and there is no poop on my hands. The bad news is this place hates fun."
Oh! No!
I’ll just assume that The Speaker doesn’t see any of this because he’s already headed to the rooms, but he’s not going to be pleased when he finds out Creation has been bullying Amyclas.
Also, I have a bad feeling about that book. It might be the nail that we end up failing our mission for want of…
Feel free to make an IC fuss about it, lol. I don't mind, even if my character dies for it.
Edit: post ended up borked because Ozarck forgot a tag. Took a while to fix things… >:(
oops.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 0
When finished enjoying the cranberry juice and whatever's left of the meal, Grey disposes of the leftover dishes. Then, chronology abiding, Grey gives a short summary of the ring's functions to the speaker.
Grey then heads to the training room and stabs one of the dummies a few times to observe the results.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
I made a map for easy reference. Everyone likes maps, right?
(https://media.discordapp.net/attachments/204072639507988480/844042780182577162/unknown.png)
(Not to scale)
Push Creation/Oz into the deposit pool and smack them if they try to take my things
Name: Amyclas
Description: She is cute as button and pretty as a flower. A petite young women with flowing brown hair and soft tender features.
Nature: Cognizant
Status: Looking at the world in wide-eyed wonder
HP: 10
Inventory: ..
Fate Points: 0
Well, let’s start off with some magic practice.
Go up to a WOOD TRAINING DUMMY and rearrange the letters into “ODD RING” and “WOMAM”, with MUITY left over.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Fate Points: 0
Grab my robe, gloves, and big ass needle, then put on the clothing and go grab all the different kinds of silverware, a plate and cup from the canteen, then I don't know eat a bunch of food or something.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Flopping around, and freaking out
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Youare tries to find an introductory text on golems, and again quickly glean some information. He takes his book over to the food area and takes something from every ring, absently eating as he reads.
It is worth noting that he is still wearing nothing but a thick layer of slime.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked and covered in slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle.
Fate Points: 0
If the speaker hasn’t finished his meal, then take the food into the cauldron room and ask if anyone knows what that was. Try to finish the food as fast as possible without choking oneself. Also, make sure to grab our needle and hold it tucked under one arm. If we have finished our meal, then just grab our needle instead, dispose of our dishes, and go into the cauldron room and ask.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Huh?! What was that that just happened?!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Edit: forgot a few things…
Grey follows the flowing air to the cauldron room, meeting with The Speaker. After denying any knowledge, he speculates that it is likely the gate, considering it is one of the only objects with real function in this place. He then continues to the teleporter room.
In the interests of momentum, After a minute or two of considering the portal, Grey puts his arm through the blackness first, and then walks through.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
“Oh? Is that what it is?”
Finish eating (if necessary and there is enough time -otherwise, scrape the remaining food off into the cauldron-), dispose of the dishes and silverware in the kitchen, make sure we have our needle with us, and go to the teleportation room.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: The teleportation room? Are we getting a visitor?
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Quickly finish the food, then talk to myself and try to talk to my organs and see what happens on the way to the teleportation room.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Flopping around, and freaking out
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Head to portal
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Fate Points: 0
If you're still accepting characters, here's one.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard and/or nails of <element>
Nature: Elemental
Status: Healthy
HP: 10
Inventory:
Fate Points: 0
Come on, you lot, we got work to do. Plaque says it's go time!
Shove Amyclas through the portal. No time for inventory now, she can go as is. Whether that action succeeds or not, go through the portal myself and examine the surroundings, with special attention to locating villagers and noting any obvious signs of magical beasts.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 0
Put on my robe and gloves. Go through the portal after someone else has gone through it. Observe surroundings, scan for hostiles.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked and covered in slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle.
Fate Points: 0
"What are you complaining about? We have everything we need at our disposal. I could wish we had been dropped a tad closer to the village or the big puppy though. I am not walking that far.
Grab some snow, pack it into ball form, then convert the snow ball into a sled and a lab to pull the sled. In fact make several snow balls and convert them into sleds and labs. However many I can do in one action.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 0
Help Creation make sleds and labs
I’m going to use SLUDGE from where the snow is mixed with the dirt to make SLEDs, and then take some SNOW and make some SOWs to pull said sleds
Also, if there’s time, go get a GRASS BLADE and make some SABERS and a LAD
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Fate Points: 0
"What are you complaining about? We have everything we need at our disposal. I could wish we had been dropped a tad closer to the village or the big puppy though. I am not walking that far.
Grab some snow, pack it into ball form, then convert the snow ball into a sled and a lab to pull the sled. In fact make several snow balls and convert them into sleds and labs. However many I can do in one action.
Watch as Creation and Luta fail to make sleds as there is neither an “e” nor a “d” in “snow balls”, then ask our needle if Grey is right. If someone starts moving towards the town, then go with them.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I’d be interested in knowing that, too. Let’s ask our needle…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Edit: I think I got ninja’d.
(PW, I'm assuming I got the robes, gloves, and needle before being pulled through the gate. Let me know if that isn't the case.)
Bob takes a moment to look around before looking unimpressed. "Needs more belts. Maybe I can make one giant one from the big dog. Or many smaller ones." Bob couldn't help feeling almost naked without a belt, and so he set to rectify the problem.
Make a snow belt by packing snow into the shape of a belt. Actually, make as many snow belts as I can before we head towards the town. Or on the way to the town. Control them to follow us with my magic.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle
Fate Points: 0
"Let's go for the town. Try not to engage that thing until we have a plan."
Youare finds a nearby bush or tree, or failing that a plant. He scrapes the snow away from the roots, reaches into them, and pulls out the function Anchor.
He then joins any party heading towards the town.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked and covered in slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle.
Fate Points: 0
"What are you complaining about? We have everything we need at our disposal. I could wish we had been dropped a tad closer to the village or the big puppy though. I am not walking that far.
”I hope you are right. If you come up with anything, catch up with us.”
Grey sets off for the town.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
Grab some snow, pack it into ball form, then convert the snow ball into a sled and a lab to pull the sled. In fact make several snow balls and convert them into sleds and labs. However many I can do in one action.
Creation stares at his hands for a moment, brows furrowed, and mutters to himself:
"This isn't melted snow. I can't make a sled with this. Is melted even a material? snow is a material. But it is an object? The snow blankets the ground? but can I hold that in my hands? Wait, I know."
Grab some grass and rub it forcefully between my gloved hands. then walk a short distance from the portal beacon and use the grass stains to make a train.
"Hey Beltbeard! If this works, and doesn't come with it's own rails, lets use your belts as tracks!
If it doesn't work, one of you verbomancers or functionaries can probably make use of the results, anyway. I get credit either way though."
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 0
"I kind of wish we were given some kind of ranged weapon."
Start walking towards the town.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
”I wonder how much gunpowder they have in that town?”
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
Since I didn’t get to last time, try again to make SABERS from a GRASSBLADE and since there’s enough left over, try to make a LAD as well
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves (dirty)
Fate Points: 0
Once Creation catches up to the others, he pauses to catch his breath, then speaks, ignoring the giant magical creature bearing down on them and the sounds of gunfire and other weaponry from the town: "I have good news and bad news. The good news is, I almost made a train. The bad news is, this place also hates fun, and i had to walk here like the rest of you."
Run into the forest, grab some fir needles, some spruce branches, some pine cones and some tree sap and chase the Wolf Titan. When I get close enough that I might be able to touch it within a turn or so, convert a [fir needle] into [life end] and apply that to the Titan. If there are any corpses nearby that I could sled on while promising the Titan that we mean it no harm, do that too.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 6
Inventory: Robe, gloves, walking needle.
Fate Points: 1
Get my items from the box and then head towards the town, gazing at it with all the curiosity and wonder I can muster while trying to see what my cognizance can learn from it.
Name: Amyclas
Description: She is cute as button and pretty as a flower. A petite young women with flowing brown hair and soft tender features.
Nature: Cognizant
Status: Looking at the world in wide-eyed wonder
HP: 10
Inventory: ..
Fate Points: 0
((Throw me in chief))
Name: Emi of Nem
Description: A short male with a rainbow coloured cow's tongue and spaghetti like hair.
Nature: All-Tongue
Status: Gucci
HP: 10
Inventory: Nada
Fate Points: 0
Youare watches the failed attempts at magic taking place around him, peering sceptically at the meagre results. He starts to talk as the group of homunculi move towards the fighting.
"We're definitely going to need a plan. I have something here that can fix the beast to the ground, at least for a moment. We could use that opportunity to cripple the thing with our needles, or knock it down. What can the rest of you do?"
“I’m not really sure. If it was still in the forest and I could get close enough, I could implore the forest (or at least one or more trees) to hold it (or at least impede it). Maybe I could ask the ground to shake beneath it. Or I could ask the snow to form into ice beneath it (or perhaps even ask the falling snow to turn into ice to encase it). Your plan of fixing it to the ground and using our needles sounds great to me.”
Continue to follow the others. Have my needle at the ready.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I’d be interested in knowing that, too. Let’s ask our needle…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
Disappointed in his continued lack of at least one belt, Bob looked around. "I need belts to do things." If he couldn't make a belt, maybe he could find one. He looked towards the Wolf Giant for a moment. "No belts." He grumbled before looking towards the town. "Maybe belts?" An idea started to form. A poor and possibly unrealistic one, sure, but it was one of the few Bob had since emerging from the cauldron.
After moving a few dozens of meters away from the group, Bob attempts to summon/control the belts in the town to move to the space 5 yards in front of him. Preferably loosened or untied and by moving around the buildings instead of through them.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle
Fate Points: 0
I hope it's not too late to jump in. Assuming it's not...
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Fine, all considered.
HP: 10
Inventory: Empty!
Fate Points: 0
Drip runs to the box, grabs and puts on one of each item, then jumps through the portal to try and catch up with the crowd.
”Fixing it in place seems like the best plan. If what you do is temporary, I think I can ensure it lasts. Failing that, my magic might help keep myself or someone else alive.”
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
"That sounds like it might work. Firstly though, I think we're going to need to stop the Mundanes firing at it for a minute, unless we want to get blown to smithereens."
”I don't think the humans are going to keep up their rocket barrage when that beast hits the town, it'll be too close. If you hold that thing in place then I will be right behind you.”
If Youare manages to apply HOLD to the dogzilla creature, then Grey will Maintain the magic's effect on the monster, and then charge forward and start stabbing the beast in the foot/paw with the needle.
If Youare fails to apply HOLD, or does something else entirely, then grey will Maintain his own body, and attempt to lodge his needle into the beast's foot. After which he will abandon the needle inside the creature and take cover behind the nearest building.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
”Sounds like as good a plan as any. I’m going to try asking the snow falling around it to turn to ice and encase it. I hope that won’t be a problem for you?”
The speaker follows Youare and Grey to the creature. Once there he asks the snow falling around the creature to turn to ice and encase the creature and then stabs his needle into the back of one of the creature’s ankles aiming for the Achilles’ tendon.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I’d be interested in knowing that, too. Let’s ask our needle…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 0
"So long as we don't start slipping on the ground instead, it should be fine."
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
"I'm gonna go into the town and see if I can't get a hold of some kind of weapon."
Run into the town and try to steer clear of where the shooting is happening.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
The forest isn't near you. As it says in the end of the last turn, the town is directly ahead, the Wolf to the right, and the forest it came out of beyond that. So you can probably find a singular tree around here, but getting to the forest would require running all the way past the titan, back to where it came,
Are you saying the three miles or so from where we dropped have had little to no vegetation besides grass, and there have been no trees except beyond the Wolf Titan? I assume the Blizzard isn't obscuring them since we have had sight on the town and Titan, and now the forest. We've been walking for over half an hour to get to this point. Can I get a list of items I may have picked up along the way? pebbles, gravel, rocks, dirt, snow, grass, ice chunks? I can't exactly guess which items are available from the descriptions so far given of our surroundings (blizzard, teleport beacon, distant town wolf and forest). Or are my current options really that sparse?
Well, whatever. try to make a train again, using the same method as before. make gas also. Maybe a train car full.
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: doing okay
HP: 6
Inventory: Robe, gloves, walking needle.
Fate Points: 1
"They are conjured from my vitality, something I would rather conserve for the moment considering the giant over there." Bob responds to the Speaker before turning to Youare. "All of them, I think. Any type of belt."
"Alright then. I'd suggest you head for town, get hold of any kind of belt they'll give you, and get ready to reinforce us."
"Anyone else, we're going to try to stop the creature before it reaches town. If magic fails, try to slash its tendons."
Youare breaks into a run, and heads for the giant. He waits for a break in the rocket fire, then runs up to the thing's foot and forces "Hold" into the sole. Time allowing, he attempts to pull "Support" from the leg, but just runs away if the giant notices him or more rockets fire.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: naked and covered in slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle, [Hold]
Fate Points: 0
Grey quickly Maintains the tallest building that is located within where the beast will land, preferably a church, hopefully taking away the brunt of its impact, supporting its mass, and leaving the rest of the buildings, if not intact, at least still upright.
After it hits the ground, he starts stabbing it in the ribs, or whatever body part is in reach that is closest to its center of mass.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
Run away, grab my arm, and run away, toward the other homunculi. preferably faster than the misguided (but cleverly named) grassassin.
"Hey! HEY! Can one of you put my arm back on? maybe one of you functionaries can take the [separated] out of it or something. Kinda hurry, I'm losing real people blood here. Oh, also, there's a doll trying to kill me. Oh, nice work knocking the thing down. Also, this place really hates fun."
Name: Creation
Description: Tall, stocky, covered in dark hair. Emerald green eyes.
Nature: Punster Anagramist
Status: disarmed. marked for death.
HP: 1
Inventory: Robe, gloves, walking needle.
Fate Points: 2
“Oh my! I wasn’t expecting that. Or that. I thought the snow would speak to me and ask me for something that I’d have to provide. I didn’t expect it to just take what it wanted! I’ll have to be more careful in the future. On the other hand, it appears our needles are more powerful than we thought.”
The Speaker retrieves his needle before jumping out of the way of the falling beast. If possible, he tries to stab the beast in the back of the neck just below the skull aiming for the brain stem. Otherwise, he just stabs whatever part of it looks important.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 9
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 1
Edit: didn’t know I got a Fate Point…
"Hark, could thou teleport this one into the ears of the giant?"
Ask it nicely to do just that
Name: Emi of Nem
Description: A short male with a rainbow coloured cow's tongue and spaghetti like hair.
Nature: All-Tongue
Status: Gucci
HP: 10
Inventory: Nada
Fate Points: 0
first of all, see if an All-tongue wants to try and reason with the grassassin. Meanwhile, I’ll leap into action.
Toss a saber to Lad and take one up myself. Ask Lad to help me defend Creation. Then jump into action, needle in one hand saber in the other. Fend off its attack for nows, if it doesn’t relent, or nobody tries to talk with it, try to jab it with the needle.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (friend?)
Grass sabers (3)
Fate Points: 0
Bob considered his progress, now knowing that there were belts in the town. Belt snakes, but better that no belts. Seeing the falling giant, Bob knew what needed to be done.
Since he never went to the town and is presumably not in the fall radius, Bob tries something big. He attempts to manipulate all the belt snakes into a giant braided belt made up of belts which will wrap around the falling wolf's neck and throat and pull in the other direction, hopefully arresting or adjusting the path of its fall and maybe strangling it.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle
Fate Points: 1
Drip runs to the box, grabs and puts on one of each item, then jumps through the portal to try and catch up with the crowd.
(Toaster has returned! Been a while, buddy!)
You figure out whats going on quite quickly. You don your gear and run straight to the portal, which gladly sucks you in. You end up on the barren snowy plain, but thanks to the flares can see your identically dressed compatriots down near the town. [1] [+1 fate point] You attempt to run down and meet them but get all of 3 feet before slipping on the snow and flopping face first into slush.
[/quote]
Yes, I have returned from my forum hiatus! Hope you've been doing well, as well.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Fine, all considered. Wet and cold.
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 1
Undeterred, Drip keeps closing, grabs some snow, balls it up, and attempts to turn the titan into a Snob, too good to land on that cheap village.
[also hurr hurr "timber" wolf]
"Where are all the weapons?"
Rush towards where the guns are and try to find an abandoned one while also avoiding where the wolf thing is falling towards.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Youare recovers from the shock of seeing the plan actually work, and snaps back into action.
"Tidily done! Now we've crippled it, we need to split up and harass it from different angles. Something this size could kill all of us instantly if we clump up."
Youare runs towards the giant, away from the other homunculi, and attempts to drive his needle into a joint of the non-ruined leg, or the nearest arm, whichever's more accessible.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: robed, thin layer of frozen slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle
Fate Points: 0
['Oly fuck, RIP.]
Rest in Paste indeed. Rent in pieces.
Decant, inspect my glorious new body, gather and don my robe, gloves, and needle, familiarize myself quickly with the campus also, I suppose, shower off the vat juices, preferably before putting on my clothes), then, if the cavern so guides, head through the portal into the snow.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 3
(The traditional Piecewise Game Instagib.)
Drip pants as he stands back up, trying to see the license plate of the truck that hit him.
Just go needle poke the thing in the bum.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Slightly squashed and winded.
HP: 9
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Run up and turn the WOLF TITAN into a TIT (a type of bird FYI)
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (friend?)
Grass sabers (3)
Fate Points: 0
Bob realized now he would need to spend some time studying geometry, angles, and physics when they returned, lest his attempt to adjust a falling giant's course got him squished the next time it happened. But that was for later. It was stabbin' time now.
Bob stabs the closest part of the Wolf Titan that Bob can reach easily. If there are no suitably nearby parts for stabbing, Bob attempts to control some of those belts from the belt ball to wrap around the handle of his Needle and lift it to stab into the Wolf Titan's ear canal. Or its eye. Dealer's choice, really, as long as it is on the head and important to the Wolf Titan's abilities of perception.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle
Fate Points: 1
”We have him now! Keep it up!”
Grey drops the spell on the buildings and then Maintains his body, charges in and attempts to stab the beast in the side of one of its knees.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Completely fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 0
"Oh god I almost died."
See if I can't find any more ammo or spare mags for the gun I found. if I can't find any just go stab the wolf thing in the ass with the needle.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Some kind of loaded gun
Fate Points: 0
WEIRD NEEDLE SPEAR. GIANT ANGRY WOLF. BUM.
Actually let's turn all this WOLF HAIR into AIRFLOW so we can see the actual target next time. And even if it's just hairflow that's fine whatever as long as it gets out the damn way.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Slightly squashed and winded.
HP: 9
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Go do a bit of practicing in the arena. use all the facilities it has to offer - dummies, flying targets, cardboard cutouts of audience members. Familiarize myself with the workings of my needle and my general abilities.
Then go to the library and find a reference book that talks about the nature and methodology of homunculi, in particular the methods and abilities of the original purebloods. Only leave if the cavern gets snippy about it.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 3
Grey has decided that everyone else probably has things well in hand, and sets off into the town to see if any of the humans set up some kind of triage tent/area in anticipation of casualties.
He also observes the technology level of his surroundings. Any electricity?
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: NOT FINE, one arm is crippled.
HP: 5
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
Bob quickly stood back up, not even bothering to brush the snow off at this point. He found it a bit ironic that he had hit the Wolf in the chest with a projectile and now he was hit. If this was the sort of karmic relationship he and the Wolf Titan had, he did not look forward to seeing what would happen if he stabbed it with a Needle. Clearly the solution was to stab it by proxy.
Bob moves to a safer distance from the titan, then attempts to manipulate the nearest belts to wrap around the handle of his Needle and any other lost or misplaced Needles if he can and stab the Needles into the Wolf Titan, preferably somewhere vital or vulnerable. If possible, maybe just stab the second Needle into the bottom of the wound from the first Needle.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 9
Inventory:
Robe
Gloves
Needle
Fate Points: 2
(assuming they're accepted) after reading the plaque, MotLF will grab their gear, pausing only to fashion an eyepatch from a bit of their left sleeve, and head out to the rough area of the wolf titan.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Fate Points: 0
"Have big gun to kill big thing."
Use big ass gun and put all the big ass bullets into the wolf thing's face, also maybe try to convince the bullets to poke the wolf thing's eyes out.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
I'll take that fourth fate point. Next, I'll look for books related to The Machine. My brethren have come out stupid and damaged, and I'd like to keep it that way.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
Oops, missed it.
What happened to the bird when the titan died? Did it also die by proxy, or is it still ok?
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle (charged with Assassin)
Gloves
Grass Lad (friend?)
Grass sabers (3)
Fate Points: 0
Glad to see the locals are friendly. And it seems the noise has stopped, excellent.
Grey tries to convey to the humans that he wants a pen and something to write on, and if successful, attempts to establish a line of communication through the written word.
Also, do these robes have pockets or anything?
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Okayish, arm splinted.
HP: 6
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
Clearly this was all thanks to getting rid of the fur.
Drip finds a nice trophy. Even if it's just a hunk of ash.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Slightly squashed but triumphant.
HP: 9
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Youare whistles through his teeth, surveying the ashy remains of the creature.
"That was quick. I guess being able to throw these needles is pretty useful. Great work all round, people."
"...that does give me an idea. Does anyone want me to try and turn their arm into a specialised needle launcher? I'm pretty sure I know a way to do it."
Take the function Protect from one of the sturdier looking structures (bunkers, gun emplacements, etc) and put it into my robe. If any humans come up, stare at them with my hood down until suitably cowed.
If there's any time after that, pull the function Launch from one of the artillery pieces, and put it in my left arm. Or in someone else's arm if they volunteer.
Name: Youare A. Homunculus
Description: a wiry man, elderly in appearance but still trim and strong, grey hair thick with alchemical medium plastered over his skull and down his back
Nature: Functionary
Status: robed, thin layer of frozen slime
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle
Fate Points: 0
(My only regret is not making the belts into a bigger belt to smack the Titan across the snout while Bob shouted "Bad doggy!", but I'm much happier with the killing blow than doing that and getting squished.)
Seeing the Titan turn to ash, Bob's face broke out into a wide smile. "BEHOLD THE POWER OF BOB'S BELTS! BOB IS COMPETENT! GO BOB OR GO HOME!" He shouted to the sky, throwing his arms back and laughing. After managing to compose himself, he went to retrieve his Needle.
Retrieve Needle, anything in the nearby ashes that seems to be valuable, and any of the belts that carried the Needle if they're still around and not aggressive belt snakes. If there are not suitable trophies (like one of the belts he just used), Bob scoops up some of the ash. Maybe he can keep it in a small jar or something. Then...I dunno. See about helping the survivors maybe? Or just go back to the teleportation unit. Bob was summoned to kill a monster, not rebuild.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 9
Inventory:
Robe
Gloves
Needle (glowing a very bright gray after killing the Wolf Titan)
Fate Points: 2
Head over to the ash pile, commence looting
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Fate Points: 0
"Huzza it's dead!"
Grab a few of the bullets from the gun, then go look for a smaller abandoned gun I can take.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
I want to do 2 things
First, go to a TRAINING DUMMY and change it to a TIN RING
Second, go to the library and read up on the function of the needles. Specifically if there’s more that can be done with the charged power than just boosting an attack.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle (charged with Assassin)
Gloves
Grass Lad (friend?)
Grass sabers (3)
Fate Points: 0
"Agh, that hurt. We really did do quite well though, I don't think anyone even got killed. Well, none of the humans at least."
Grey heads off into the library, ditches the splint in some unobtrusive corner, and reads up on who these Magi fellows are, really.
Actually, scratch that. Read about magic, why it creates monsters (that want to kill people), the steps taken by society to counteract magic, and all that business.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
Yeet the trophy into that collection thingy for looted items in the collection room. Then head to the cafeteria and get food! Eat fill then collect a bit of leftovers.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: No longer squashed, still triumphant, and back "home."
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Youare showers off the frozen slime and blood before picking up whatever's going in the cafeteria. He gets out a book at random, settles down with his meal in a comfy spot and starts reading, hoping to learn something useful.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, thin layer of frozen slime and blood
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle
Fate Points: 0
Climb the pipes up to the exposed bit of the machine. Poke around everywhere for gaps or doors or other entrances to the maintenance crawlways and tunnels of the machine. I bet there's a race of ratmen living in the walls to keep the machine operational, so bring gifts of peanut butter and hard tack to make friends with.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
Knock on the window and prominently display the peanut butter to the greenish slop within. It's not pretty, and it probably isn't sentient, but you can't be picky when making friends with the denizens of your own birthing machine.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
Safely back, Bob decides to figure out why his Needle is glowing so brightly. He didn't see any of the others with Needles so bright during the fight. Maybe it was because he was the one to kill the titan? He would need to find out. But first, he wants some food. He has not eaten since his creation, but he could swear he remembers food being delicious.
Go to the cafeteria and eat, then head to the library and try to find a book explaining what's up with the very bright Needle.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts (glowing a very bright gray after killing the Wolf Titan)
Fate Points: 2
Go to the training room and try to cast the assassin out as a servant. Preferably have an all-tongue nearby to help communicate.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle (charged with Assassin)
Gloves
Grass Lad (friend?)
Grass sabers (3)
Fate Points: 0
Grey hands his book to The Speaker.
"Knock yourself out. It's a book on magic's effects on the world."
Stepping away from The Speaker, Grey takes off one of his gloves and throws it straight up while he Maintains its velocity, with the goal of getting it to stick to the ceiling.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
“Thanks!” The Speaker says to Grey as he takes the book.
He then sits down to read it, paying particular attention to any parts concerning all-tounges, homunculi, the “needles”, or Titans.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 9
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
Edit: just remembered I was missing something from my last few posts…
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: No longer squashed, still triumphant, and back "home."
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Turn LEFTOVERS into ROT. Throw at something interesting looking.
"God damn it I lost my big ass bullet."
Try talking to my organs again and try to get them to like me more, then go find a book that tells me magical stuff, like how to make things grow or something.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Well, climb down and fish around in the cauldron for an unfinished homunculus to tinker with while we wait for the cavern to be a little more decisive.. Drag it out to the training hall and whack it with the side of the needle. then look through the eye of the needle. Does the world appear different through the needle? Try poking the homunculus in the leg with the pointy end.
Then inspect the gloves and see if I can distinguish any unusual features they possess
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
Hey all-tongues, does anyone wanna help me talk to Lad and Chibi?
If I get help from an all-tongue, get to know the two grass folk. If nobody helps, head into the portal room and see what’s up.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear
Fate Points: 2
Fine. Turn the TURKEY BONE into BONE KEY and go try to unlock things.
Youare does some light calisthenics and attempts a handstand.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe, one pair of gloves, and one big ass needle
Fate Points: 0
“Alright. Alright. I’m coming…”
Put down the book and go help Luta with her creations.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 9
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
Learning about the Needle's capacity to hold magic and seeing the tiny grassassin strikes Bob with an idea. Perhaps he could end up with a belt from the Wolf Titan.
Bob goes to the far side of the training room and tries to channel the magic from his Needle into an amazing magical belt that would give him the powers of the Wolf Titan when he wore it.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts (glowing a very bright gray after killing the Wolf Titan)
Fate Points: 2
Dropping the spell and retrieving the glove, head to the teleporter room and check if there’s anything new on the plaque. On the way there, check the box in the cauldron room and see if anything new is in it.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, one white glove, giant needle
Fate Points: 2
Search the library for books that'll teach me magical spells and stuff.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Bob lets out a single shout of "Wooooo!", lifting the belt above his head like he just won the championship before lowering it and putting it on.
Bob wears the belt and attempts to use his belt powers to sense what the belt can do or allow him to do.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 2
Ready to go through the portal when it forms. Meanwhile, continue inspecting the others and their minions and equipment through the needle, taking breaks occasionally to see if the odd pressure or grinding or other side effects remain or cause any strain on me.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 10
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 2
Now we're talking!
Run to the training hall and stab something with the "key."
Grey turns to the passages behind him and yells out, ”We’re leaving soon!”
That done, he turns his attention back to magic. Grey Maintains control of his needle, and then lets go of it.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
The Speaker, hearing Grey’s shouting, heads to the portal room after making sure he has his needle and everything else he needs.
“What?!” he asks Grey, when he gets there.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
"What's the point of all these books if I can't learn magic from them?"
Search the books and see if there aren't any books that can teach me any kind of magic.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
"The only way to go is out. Maybe someone should bring the conduit incase there is more debris. I request magic belt exemption from that, on account of my magic belt needing my arms and hands free for its magic." Bob states as he glances around and quickly heads for a spot not in the radius of debris.
Move outside to some sort of cover, or at least out of the radius of falling debris. Use magic belt Wolf claw powers to deflect or destroy any debris that fall toward me. Or the others, if I can cover them without accidentally bisecting them. Bob refuses to be the guy with big strong hands who doesn't use them to protect things.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 2
"Someone protect the conduit. I don't want to live under a bloated tick of a sun forever. Imma take a peek at whatever's chucking stuff at us.
Oh. Someone could protect me as well. I also don't want to die under a bloated tick of a swollen red-ass sun either."
Take a cautious peek out the door attempting to locate the source of the projectiles. Work my way around the outside edge of the building if hte thing isn't directly in front of the ruin. Try not to expose myself to direct fire, and be ready to dodge and roll away from the broken tower to avoid more chunks falling on me.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
((Did I get two fate points for that?))
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Well, that's neat. Oh hey, portal. Bet there's something to unlock there!
Yeet self through portal. Probably should find cover.
The Speaker asks the tower what is happening.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
”Right...”
Grab the conduit, take cover behind a wall of the tower that is hidden from anything coming through the archway, and Maintain the tower.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Covered in rock powder.
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
"Damn it I was trying to learn stuff and I get taken away from it!"
Search the tower for anything that could be used as a shield all while not getting hit with stuff.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Take cover with Grey
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Youare was in the teleport room and subsequently sucked through.
He pulls Protect from a wall and puts it into his robe (use a Fate point).
He then starts looking around through the eye of a needle. Seeing if anything is not what it seems.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe, one pair of gloves, and one big ass needle (I think it was glowing a bit)
Fate Points: 0
Turn a CERAMIC PLATE into MAIL that I can wear for protection, then jump through the portal.
EDIT- and then try to prevent youare from removing the protective function from the only thing protecting the team from gunfire.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Youare pulls Protect from a wall and puts it into his robe (use a Fate point).
He then starts looking around through the eye of a needle. See if anything is not what it seems.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe, one pair of gloves, and one big ass needle (I think it was glowing a bit)
Fate Points: 0
The Speaker taps Youare on the shoulder. “What are you doing?” he asks Youare.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: My! Oh my! At least I’m in much better shape than that guy that can’t spell correctly…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 2
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit annoyed.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Man down!
Make sure SPEAKER is at his PEAK condition.
Man down!
Make sure SPEAKER is at his PEAK condition.
[Since Anagramists work by turning things into other things, I have a feeling this is a terrible idea.]
”Someone help me get the conduit out of here!”
Spend one fate point to escape the gooey stone and try to get the conduit out of the tower and into cover. Continue Maintaining the tower for fear of what will happen if it stops.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Stuck in stone goo
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 2
Genesis stands up straight, dust himself off, and walks toward the towering toad of baffling battlements. When/if he gets close enough for it, try looking through the needle to find a general source for the mountainous mobile mansion's misery.
If any of the lumbering lamentor's magical missiles come my way, shoo them away with the point of my needle. By stabbing them.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle.
Fate Points: 4
MoTLF will try to drag himself out of the wall and in the rough direction of the battleship. Afterwards taking cover behind sand dunes
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
((Oh, hell…))
1. See what Drip’s action does to me.
2. Regain consciousness.
3. If necessary, staunch the bleeding and ask my shoulder to put itself back where it belongs.
4. If conscious, suggest that we get out of the tower.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Server not responding…
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 5
((That’s a total of +3 fate points and half my hp, right?))
"We need a doctor here, wait I might be able to be a doctor."
Tell that speaker guy's body to heal it's self and stop being unconscious, also fix his shoulder.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 0
Youare takes one of his gloves off, pulls Flex from it, and places it in the robe.
He then stands up and drags the conduit into cover, keeping his body between it and the missiles.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("The robe immediately takes on a metallic sheen and becomes stiff, robust, and very heavy") , one pair of gloves, and one big ass needle (I think it was glowing a bit)
Fate Points: 0
"They should have listened to me." Bob shakes his head sadly as he looks at the even more ruined tower. He supposed it didn't matter, there were still things to be done.
Move through the cover of the ruins to scout out the town a bit while the others try to find their way out of the rubble. Use phantom wolf titan claws to destroy any projectile that endanger me. If the others need help dragging the conduit or themselves out of the tower, help so long as it doesn't put me back in danger of being squished by rubble or something else. To be clear, Bob intends to assist people exiting the Tower, not to run back into the Tower.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Healthy
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 2
"Hey, We're making progress! it recognizes us as mild nuisances!"
Run over to my oil slick rainbow needle and scoop it up. Use the eye of the needle as a megaphone and yell "Stop that! We're here to help!" At the Mountainous building (which I already assumed was miles away and larger than the Wolf Titan). Then continue the plan from last turn of running toward the thing and needling shots. Only, if the thing points too many cannons at me I will duck into cover as well, keeping the pointy end of my tailoring tool aimed at the incoming magic.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: The key is stuck in his chest in a way that it probably shouldn't be.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Helping!
Start following the team toward the Battletoad. Is there anything around that could provide mobility? Any cool stuff that can be anagrammed?
“Fuck these people! Why am I surrounded by such idiots?! …Well, they can go fuck themselves!”
The Speaker then speaks to his body. “I hope you know where you are going…”, he says.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Fuck this I’m outta here!
HP: 2
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
((I’m going to be very disappointed if this mission doesn’t result in a Total Party Kill.))
((Also, do I still have my needle, or is it back in the tower?))
Continue Maintaining the tower and continue in attempting to get the conduit out of it.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
[We will be fine. Worst case scenario, half-3 quarters of the party dies and the conduit gets hit by magic artillery, leaving the survivors to find a new one or die of thirst.]
[I suppose the frog fortress could detonate in a nuclear magic explosion somehow, in which case yeah there will be no survivors. But that would never happen.]
"Shame, don't think The Evil Eye will do much against this mechanical monstrosity." MoTLF mutters to no one in particular
keep moving up to the frog thing, sprinting between barrages and taking cover when necesssary
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Pick up a SANDSTONE ROCK and turn it into a STONE CAR.
Hey, it's worth a shot, right?
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Bob was starting to wonder if being knocked away by an attack and covered in crystalline dust was going to become a staple of his future adventures. Clearly he needed to request a personal bathtub from the mages if that were the case. Still, he much preferred it to being dead. He did not belive his Needle would be able to reach the toad accurately from here, so he couldn't just stab the toad in response. Yet.
Take cover and advance on the toad between barrages when it isn't paying attention to me. Use phantom wolf claws to block any errant shots and try to remember the timing this time.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 3
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("The robe immediately takes on a metallic sheen and becomes stiff, robust, and very heavy") , one pair of gloves, and one big ass needle ("Faint glow")
Fate Points: 0
"I guess we learned something about the way functions are shared through large objects. Turns out there's exactly one of each function per object. Which is good news, because if I can just get to the castle, I should be able to completely remove its ability to fight or walk."
Youare yanks off a couple of his hairs and removes Flex, before shoving it into his robe.
If the clothes are still to heavy to move the conduit into cover, he uses the "faint glow" of magical energy from his needle (assuming it has remained there since the wolf Titan fight) to increase his strength appropriately. Otherwise, he just puts the conduit in the trench normally.
"Oh fuck I've made things worse, note to self don't try to be a doctor."
Use cover and run towards the toad thing with everyone else.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 1
Brace for impact! Duck and cover! Use the oil slick mana in my needle to form a shield from teh shockwave and debris that is sure to come.
"I think you guys already know this, but ...
INCOMING!!!!!"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
((Too bad it's coming, because I was about to make all sorts of DINOSAURS to distract the thing from shooting at us, in a probably dooming us sort of way.))
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: The key is stuck in his chest in a way that it probably shouldn't be.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Hey, that saves us a trip!
Turn some SANDSTONE RUIN into an AIR DUNE to make a safe place to hide!
“Good idea!”
The speaker asks the sand to carry him in the direction of the nearest building (other than the ruined tower he just came from).
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Follow the Yellow Grain Road!
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Turn the SAND GRAINS around the truck into AIR, then drive the truck out of the danger zone.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Grey drops the conduit, ceases his Maintaining of the tower and then does something slightly risky. he starts jogging away from the frog fort for now. And then, being able to slow down, speed up, and change direction, Grey Maintains control of his trajectory and jumps. If flight has been achieved, he flies straight up, hopefully above the frog. If it fails, he takes cover behind whatever looks sturdy.
[Too iffy I've decided, we can try to abuse physics definitions some other time.]
Grey drops the conduit, ceases his Maintaining of the tower, and then runs to get into the passenger seat of Lupanian's truck while Maintaining the truck.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
Bob was glad that the toad decided to come to them. Now he wouldn't have to chase it for future stabbing. He did find it to be a strange toad, almost like a mobile fortress. It would be a pretty cool home to have. Especially if it had a belt. Bob was then struck by a strange idea. Was it the toad that killed the mage, or was the toad the mage's tower run amok? He hoped it was the first so they could kill it and be done with it. He didn't want to try to explore a mansion on the back of a pissed off battletoad.
Take cover behind anything that looks sturdy enough to shield from the inevitable shockwave and sandstorm. Once in cover, Bob tries to chart the Toad's trajectory. If he is in danger of being landed on, he uses the phantom wolf claws to dig a hole below him that he can shelter in to not be squished and hold his Needle aiming directly up with the point higher than his head. If he isn't in the path of squishing, Bob manipulates the belts on his Needle to send the Needle flying to intercept the toad and stab it between the eyes once it has gotten close enough, preferably before it hits the ground. Use 1 Fate point to help survive a possible squishing or enhance any magic Bob uses.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 3
"Oh shit."
Take cover behind some of the ruins, and ask the ruins to not fall apart.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 1
Youare rolls the conduit away from structures and other homunculi, into any nearby depression, before covering the conduit with his body. He then places the base of his needle on the ground, angles the pointy end directly upwards, braces the weapon against his shoulder and hopes like hell the mansion doesn't land on him.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
get out of the splash zone
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Shout up at the frog:
"Yes to the first question. As for the second, we have been sent to make things right. Something about balance. Are you Elias? What is the problem?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Bob sighed. It looked like his hunch might have been partially correct and the battletoad was connected to the deceased Mage, or at least some Elias who might be connected to the mage. He had a feeling he would need his Needle for this and went to retrieve it. At least he didn't stab it. That could have been awkward.
Bob goes to retrieve his Needle.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 4
Grey digs himself out of the sand and exits the truck.
Now that the crisis is over, Grey gives flight a go. He tries to Maintain control of his trajectory while moving and then jumps.
Name: Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
“Thanks!”
Taking a wild guess, The Speaker decides that the way he’s been going is “south” and that, therefore, “north” must be in the opposite direction.
He promptly turns around and runs “north” as fast as he can.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I don’t need no stinkin’ compass!
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Figure out the status of the truck. If it’s still stuck, try to get it unstuck. See if it can drive itself out, or if it has a winch. Otherwise try the AIR thing again.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: The key is stuck in his chest in a way that it probably shouldn't be.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Neat.
Did the shockwave knock me off the AIR DUNE? If no, get off. If yes, make some SUNDRIES from the SANDSTONE RUIN to help supply us for the quest.
move closer, staying behind cover
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status:
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Youare stands up, lowering his needle but staying in front of the conduit. He thinks for a moment, then shouts to the frog:
"We're homunculi, and as my colleague said, we're here to help. Please stop shooting us. In fact, would you mind if we came aboard?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Dig my way out of the rubble and sand then head to where the rest of the group is.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
The Speaker continues running straight towards the toad, up the tongue and through the tunnel, as fast as he can.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Aaaaaaaaahhhh!!
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
”Needs improvement.”
Grey picks himself up and gets swallowed by the frog like everyone else.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: The key is stuck in his chest in a way that it probably shouldn't be.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Mount up.
Oh joy, they were going into the toad. Bob idly wondered if perhaps magic toads had belts in them. Normal ones didn't, but, y'know, magic. Excited by the prospect of more belts, Bob heads up the tongue staircase.
Past the lips and over the gums. Into the toad Bob goes.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 4
Go up the tongue and into the frog.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Begrudgingly depart from my truck and head inside.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Youare enters.
"Thank you."
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
[/quote]
In we go. Examine any points of interest we encounter with the Eye of the Needle, and otherwise keep an eye out for threats.
How's my needle's magic storage right now? I had that oil slick rainbow earlier but used it once to make a bubble shield against the shockwave and debris from the frog landing.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
The speaker waits for the rest of the group to arrive before addressing the toad.
“Yes we’re humonculi. We were sent here on a mission from the Magi. Only problem is that, when we arrived, the ruined tower we were in was being shelled with artillery by a bunch of mundanes, and one of my compatriots (in a fit of abject selfishness) thought it would be a great idea to remove the ability of the the tower to protect us so he could put it in his robe, which resulted in me almost getting killed.
…
By the way, who is this ‘Elias’? Is he a healer? Because I could really use one right now.”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I hope there’s a healer here…
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Edit: Speling
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Cozy now!
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Nice!
Plop down in the gazebo swing before anyone else can steal the seats. Look around for magical doodads.
Grey addresses the frogge as well.
”Yes, we’re here to help. What do you need help with, exactly?”
"Also, where can we find this book you referred to?"
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
"Hello I also can help with stuff as long as it doesn't evolve being a doctor."
Also talk to the frog.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Go have a look at the giant ball of fire with the moustache, including through the eye of the needle. Then ask it to give its account of what happened here.
Provided it can talk. Otherwise, just sort of peer at stuff.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Sit and wait patiently for more info
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
How's my needle's magic storage right now? I had that oil slick rainbow earlier but used it once to make a bubble shield against the shockwave and debris from the frog landing.
Continue observing the area and the beings here, while listening to the frog talk about stick things and picture books.
"So, Speaker, what happened to you anyway? Get hit by one of those magic missiles? Forget to block with your needle? If I get some magic in my needle I'll help you out a bit. I'll even spend some effort to make sure it doesn't backfire. Gotta watch each others' backs out in the worlds, right?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Bob was surprised by the amount of bronze. There was a lot of bronze. Bob wondered why someone could be so fascinated with bronze.
Listen to the toad, scan the room for anything interesting.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 4
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Cozy now!
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Suppose that's true.
Turn some of this LIQUID BRONZE into a DRONE. Order it to follow me as I get on the elevator with the rest.
Bob still did not understand the fascination with bronze, even floating on it. He supposed it was pretty cool, but it would be even cooler if it was belts. And not suspending him in the middle of the laziest river ever.
Back to the basics. While floating on his back, Bob stretches his arms out to the sides before bringing them back parallel to his torso. Bob tries to use this repeated motion to swim himself back to the edge of the liquid and climb out. Failing that, he holds onto his belted Needle and controls the belts on it to fly the Needle to a dry spot on solid bronze carefully. It wouldn't do to dislocated his wrist or shoulder, but he also needs to get to the platform with the others.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 5
Grey talks to the frogge some more, and pulls Bob out of the bronze if he reaches one of the edges.
”Yes, finding Elias sounds like the best idea. I assume that platform in the bronze lake is the elevator?"
Grey crosses the stepping stones over to the platform. If he reaches the end, he also examines the frog through the eye of the needle.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
The speaker turns to the others.
“It sounds like there are mundanes upstairs. We’d better be careful.”, he says with worry.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: So there are mundanes upstairs. That explains a lot…
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
"I can help with the stuff."
Go to the elevator and ride it where it goes.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Reach out with my needle for Bob to grab hold of to pull him to shore. Brace my self so he doesn't pull me in as well. Once we're both ashore, head to the elevator. Ask the frog:
"Can you remember what it was that Elias said had been subverted? was it a person? a part of the castle? something external? Something of his magic?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
“What are our ‘rules of engagement’ for threats we encounter? And what kind of danger can we expect?”
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
The Speaker then turns back to the toad.
“Yes, please call the elevator for us. And thank you for warning us about the mundanes upstairs!”
He then heads to the elevator.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: So there are mundanes upstairs. That explains a lot…
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Enminioned.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip screams that he has this!
Order the BRONZE DRONE to open the doors and take any first hits. Don't like go punching things but don't let us get shot either.
Wait for Drip's drone to do it's thing. Attempt to communicate with the little frogs. Are they extensions of Big Frog?
I have a feeling we're going to end up with a very sad frogtress before this is over.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
[Ya. Finding the corpse should give us something to go on.]
Grey Maintains the Drone.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
Flameo, who was always with the team, definitely, will wait on the drone to do its thing. If the cannons prove hostile, try to assure them (from the relative safety of the elevator) that we are not hostile to them, and in fact, likely have the same goals as them.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
“I hope this Alice person is alright! Hopefully the mundanes won’t give us to much problem.”
The Speaker follows the others, needle at the ready, making sure to keep the drone between himself and any threats.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: I hope Alice is alright.
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
"Do we have any idea as to how many things are in the next room?"
Stay behind the rest of the group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
"Maybe the cannons are alive. It is a magic fortress."
Bob will enter the room after some of the others. If attacked, Bob defends himself with his phantom wolf claws or Needle.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 5
Youare stand in front of the squishier members of the party, needle held defensively in front of him, hood pulled down low over his face. As nobody else seems to be communicating particularly urgently, he calls out as the door is opened:
"We're here to help! We're homunculi! We're not your enemy! We're coming in now! Don't fire, we're not hostile!"
He muses silently on the possibility of assassins hiding in the castle. The constructs downstairs seem to be mostly domestics, so someone should probably guard the elevator rather than let them have a free pass to the desert. Or for that matter, the conduit...
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Hide behind my grass men and be ready to duck and cover.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Step to the side of the bronze drone, holding my needle as a staff of office.
"We're here on business. By what rights do you detain us?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Grey examines the bird hydra and the cactus men through his needle.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
"Gentlebirds and succulents, we have been sent here to investigate a disturbance. Now, what seems to be the matter?"
Flamedude will do his best to defuse the situation, and get extra info out of the birds in the process.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
"Hello captain, we're here to help with stuff."
Stay with the group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Bob was slightly disappointed the cannons didn't shoot themselves. He found the cactuspeople interesting but lacking in belts. It seemed there was nothing on this deck for Bob either. Maybe the belts were hoarded on the upper levels.
Bob remains quiet while trying to figure out where a mage would stash their belts in the magic tower. If attacked, Bob defends himself with his phantom wolf claws or Needle.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 9
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 5
Instruct my grasslings to defend myself if hostilities ensue. Otherwise wait for negotiations to conclude.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
The Speaker steps out to the side of the drone, holding his needle vertically, close to his body.
“We’re humonculi. We’re here on a mission from the Magi. We need to see your Master, Alice…”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Now, hopefully, we can see Alice and she can heal me!
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Four-star general.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip basks in his success.
Watch the proceedings quietly. Drone holds still, but starts punching if things go south.
"And what sort of trial of combat do you intend to put us through? Send wave after wave of your own men at us? because I assure you, Homunculi do not have a set kill limit."
Use the Needle defensively for now, but hoover up any plantboy bits that happen to be nearby and loot a rifle off a corpse if possible; stay out of the drones way
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: pressure rising
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Grey steps forward and bows, addressing the toucan.
"Please accept our apologies, captain, we meant no disrespect. I assure you that we have had no involvement in whatever transpired here and that the Magi did indeed send us. "
If negotiations go south, Grey will attack anyone attempting to do him harm.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Hopefully deferential
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
"This is all a misunderstanding we're here to help."
Try talking, but if talking fails use needle to defend self.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Youare prepares to fight a magic bird-hydra in the best detective manner.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Again instruct my guys to defend me if this goes south.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
The despair was crushing, like dozens of belts wrapped too tightly around him. Bob forlorn picked himself up off the ground, only half-heartedly listening to the conversation. It sounded like they might be about to get into a fight, and as Bob gazed upon the shouty yellow toucan head he was struck with hope. Why, that long neck would be a perfect belt and the head would be a great natural buckle. "Well, if we do have to fight at least I'll have a reason to rip that loud toucan's neck off. It'll make a great belt to show others why they shouldn't hinder Homunculi business."
Bob gazes hungrily at the yellow toucan's neck while the others talk to the bird-hydra. Bob defends himself with his phantom wolf claws (or Needle if the claws would hit other Homunculi) if attacked.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
“Engaging us in combat would be a mistake. We are humonculi, here to see Eliot. We are here on official business!”
The Speaker kept calm, but prepared to defend himself if things went south. He also politely asked his body to heal itself, just in case.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Who does this bird think they are?! The captain, or something!!
HP: 5
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Grey talks with the bird.
"When did you hear about this second passage? Do you know anything about it?"
“Also...Do you have a pistol and holster I could borrow? It could be useful if we encounter an intruder.”
When all is said and done, Grey gets on the lift and goes up.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle
Fate Points: 1
"hmm, perhaps one of the All-Tounges can ask the door to open nicely"
Ask some questions before the elevator leaves
"So what is the rough layout of the local terrain? How long have you been in the service of Elias? And would you happen to know of any enemies they may have had?"
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
"What'll happen if we force the door, is it gonna explode or something?"
See if any of the animals near the elevator are foxes and if any are grab one.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 3
"You ought to place a guard on both elevators, and any other exits. If assassins were involved, they may still be here."
Youare ascends.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Are all the animals dolls or just the mole?
Grey examines the saber through his needle to determine if it is magic.
He also views every animal in turn through the needle to see if any of them are influenced by unusual energies.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Unsure of what to do with a saber
HP: 10
Inventory: Purple robe, white gloves, giant needle, feather shape saber
Fate Points: 1
(assuming The Speaker is with the rest of the group)
"Yes. I believe we can help you! We're humonculi, sent by the Magi to check on your master! It's why we're here!", The Speaker says, holding one finger in the air.
"Where is this lock, now?", he asks, allowing them to lead the way.
(if left behind, ask the bird thing to call the elevator again -either that or start a game of poker with him. Whatever works...-)
Edit: Whoops! Forgot something!
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Let's find this lock that's standing between us and Ellen!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Suddenly useful!
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip snaps to attention and screams that he has this again!
Carefully remove key from self. Find the lock and use key to unlock the door.
"What is your name, good sir? and What can you tell us about this Witch?"
step out of the elevator and question the mole
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Tag along to the door to the study. Examine the door and its locking mechanism. before the door is unlocked, shoo away the inhabitants.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
"Aw what cute little things, I want one"
Poke the fox and see what she does.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 3
Youare interrogates any nearby servants, asking about recent visitors, odd events, and the last time they saw the master.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Bob fidgets absent-mindedly with the hem of one of his sleeves as he waits to see if the others can open the doors. If all else failed, he could probably knock. He supposed he could at least kill some time making idle chatter, so he approached the bear.
"Bear, what did you see?"
Bob talks to Bear.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
The Speaker walks up to the door, and after looking at it for a moment, addresses it. “We are humonculi! We were sent by the Magi to check up on your master. Could you please open up for us? We need to see if… if…”, The Speaker turns to the others, “What was the mage’s name again?”
Ask the door to open itself, spending 1 fate point.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Let's find this lock that's standing between us and Ellen!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
"His name is Elias. Are all All-Tongues as defective in the head as you are? Also, do be careful of your wording. A startled toad may stumble after all, and I'd like to be able to go home after we've settled things here."
Genesis shares what he saw with the other homunculi, and observed the animal carvings, especially looking for the first and last in the line, to see if there is some kind of sequencing puzzle or something.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Grey leaves Genesis to examine things and asks the animals if they’ve ever seen Elias lock or unlock the door.
He also tries knocking. It couldn’t hurt after all.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Feeling better about the saber
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Keyed up.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip cheers for those working on the door!
Do a cheer behind anyone working on the door.
"Why would you want to work here when if you come with me you could see the world and do stuff, like fight giant monsters, and other adventurous things I haven't done yet."
Try to convince the fox to join me on my adventures.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 3
Youare, far too serious a homunculus to talk to stuffed animals, explores the building he's in, looking for secret passages, kitchens, clues, that sort of thing.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Seeing Drip cheering, Bob decided to join him. Surely the support of his magnificent belt would help the other Homunculi to open the door.
Go cheer with Drip.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
“’Alias’… that’s an interesting name. A head detective?! No, no, I would never claim to be such a thing! Why did the star told the road to do that?! Ah, it’s nice to hear that you’re planning on settling down and making your home here, but I don’t think the Magi will let you!”
"...
Whatever we paid for you, it was too much. I want my money back."
“You prayed for me?! You didn’t have to do that!”
“’Alias’… that’s an interesting name. A head detective?! No, no, I would never claim to be such a thing! Why did the star told the road to do that?! Ah, it’s nice to hear that you’re planning on settling down and making your home here, but I don’t think the Magi will let you!”
"...
Whatever we paid for you, it was too much. I want my money back."
"Maybe we should put him back in the cauldron for ten minutes when we get back."
“Why would I need pauldrons?”
The Speaker walks up to the door, and after looking at it for a moment, addresses it. “We are humonculi! We were sent by the Magi to check up on your master. Could you please open up for us? We need to see if… if…”, The Speaker turns to the others, “What was the mage’s name again?”
Ask the door to open itself, spending 1 fate point.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Let's find this lock that's standing between us and Ellen!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
[1, 2]
Speaker asks the door to open. The door, or at least one of the animal heads of the door, turns to him and says "No."
<snip>
The Speaker summons King Zultan and Sir Purrs-a-lot.
The Speaker turns to the others and says “Your turn.”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Let's find this lock that's standing between us and Ellen!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Drip does a cheerful cheer.
"RAH RAH SISBOOMBAH! YAAAA BREAKING AND ENTERING! WOOOO!"
"Who excels at gaining access to places they aren't supposed to go? WE DO! Who is gonna get through this door and touch everything in side and maybe steal some of it? WE ARE! Who is gonna silence any witnesses that try and rat us out? PROBABLY GENESIS, HE SEEMS THE TYPE!"
"I want my money back for you guys too.
Hey.
Someone bring me a ladder."
Touch da beetle. Touch the rest of the animal carvings in order, following the line carefully. Use my needle for the higher ones. Stop if I get to one that's out of reach and no one has brought a step stool or ladder. Also restart if using the needle breaks the sequence.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Keyed up.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip is helping!
Offer to be the bottom of the Hero Tower for Genesis.
"Hey Drip. I noticed you were struggling with that key earlier. Have you ever tried turning it?"
Grey takes a step away from everyone and makes a few practice swings with the saber to see if anything happens, in a direction away from anything living.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
"I don't have any neighbors and I don't think you have any ether, so who cares what neighbors that don't exist think, also I think it's racist of them to think a fox and deer can't be friends."
Spend one fate point on convincing the fox to join me on my adventures.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Youare swallows his pride and dignifies the owl with conversation.
"I'm a homunculus, here on Covenant business. I'm going to need to investigate the level below us, so take me down. Tell me, was there anywhere your master visited particularly often?"
If the elevator owl complies, Youare investigates the Escher paradise of the gardens below. If not, he repeats the intructions with his needle held in a manner highly suggestive of impalement.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
yeah just stay away from the door while Genesis does his thing, make small talk with the animals in the meantime.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Bob, disappointed at the lack of effect his cheering had on opening the door, knew how he could help. He would have to step up his game. And that, of course, required more belts.
Use 1 HP and 2 Fate points to grow a belt.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
“Oh, good! Now we get to see Allen.”.
The Speaker begins walking towards the door. When he reaches it, he knocks on it.
“Is anyone home?”, he asks.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Knock knock! Allen? Are you home?
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"Thank you Drip. That was helpful."
Step into the scenery. Look about for signs of disturbance / foul play as I approach the boulder. Wait a moment for a response to Speaker's inquiry. If none come, open the door and peek inside.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Bob, disappointed at the lack of effect his cheering had on opening the door, knew how he could help. He would have to step up his game. And that, of course, required more belts.
Use 1 HP and 2 Fate points to grow a belt.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 8
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Fate Points: 6
[3,5,2][-1HP]
Bob...Well he can't grow a belt. But when he looks down at his body he can visualize aspects of it as belts. Hmmmm. Bit of weight around the midsection, a band of adipose...or perhaps one could say...a belt! With a triumphant hoot he grabs his belly, reaches a thumb into his navel while his fingers press in from the other side, and rips a belt of fat straight out of his flesh. "Ah ha!" He shouts triumphantly. Then, with a bit less triumph, he shouts "AAAAAAAAAAOW FUCK!"
”Gross, dude.”
Grey advances with The Speaker and Genesis to the door, ready to use his needle in defence against any magical traps. If he reaches the door unmolested, he looks inside with Genesis and examines whatever he sees through the needle.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
"Okay than let us find him a see what he thinks, also my name is Debby I might to have forgotten to mention that and I also forgot to ask what your name is."
Follow the others to the door on the rock, and find out what the fox's name is.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Helping again!
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip is glad to help!
"Hey Drip. I noticed you were struggling with that key earlier. Have you ever tried turning it?"
Drip hasn't tried that! Good idea!
Follow along to the door. On the way, try to unlock own chest. Stop if any vital organs look to be falling out.
walk up to the door and look at it throughthe eye of my needle
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
Youare examines the great tree and plaza through the eye of his needle, before finding the most convenient spot to sit under it. He tries to think himself into the role of Elias, and sits back in the most natural way possible, trying to see where his gaze naturally lands. What was Elias looking at?
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
<snip>
Grey advances with The Speaker and Genesis to the door, ready to use his needle in defence against any magical traps. If he reaches the door unmolested, he looks inside with Genesis and examines whatever he sees through the needle.
<snip>
walk up to the door and look at it throughthe eye of my needle
<snip>
Seeing others looking through the eyes of their needles, The Speaker does the same using his own, curious as to why they are doing it.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge
Status: Knock knock! Allen? Are you home? Why is everyone looking through the eyes of their needles?
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
after closing the door behind us, look at the body through the needle's eye, then at the weaponry to see if the wound matches any of them. Then look for a suicide note.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
“What happened here? Have you seen Alex? We were sent by the Magi to check up on him.”, The Speaker asks the corpse as he peers at it through the eye of his needle.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Have you seen Alex, by any chance?
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
(So that's what it means by elementals producing their own element. Seems fittingly morbid. On a similar note, how does the slow healing by exposure work for elementals? Does Bob just need to wear belts, or does he need to eat them? Or does he just absorb them into his body or something?)
"No pain, no gain." Bob says as he admires his new belt. He sets it over his shoulder as he goes to investigate the area near the wheel. Hand holds don't break off by themselves. Well, maybe they did. It was a Mage's tower.
Go investigate the area around the wheel for anything of interest by looking through the eye of the Needle. Bob hopes the missing hand hold is a clue and not just lodged in the chest of the body on the floor.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
”Interesting bedroom.”
Grey goes through Elias’s desk and end table and grabs anything interesting.
He also Maintains an air of awareness to see if anything happens.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looking for clues. And treasure.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
"Hey Elizabeth come here and lets look at this stuff rather than what everyone else is."
Get Elizabeth to follow me over to the swords and axes, also grab the nicest looking sword take while I'm there.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Fate Points: 2
Youare offers the respect due to a being mourned by a mage, kneeling and placing his needle in front of him before bending forwards and pressing his forehead to the ground. He gets up, backs away, and speaks quietly to one of the candles:
"I'm a homunculus, here on covenant business. May I ask you a few questions?"
If the answer is positive, he enquires as to the last time Elias visited the tomb, and who is actually buried there.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
((You probably shouldn't know about the tomb and that anyone is buried there. Only one of us has gone there and hasn't had a chance to report about it.))
Once the others have done their bit, if no concrete information is gotten about the cause of death, gently roll the corpse onto it's back and inspect for wounds and weapons.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Adoorable
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip is a door now!
Someone should go through!
Poke the dead mage guy to see how dead he is.
From the descriptions of the scene and corpse, it sounds like the mage was thrust powerfully onto the wheel, impaling him, and then thrown into the room with the broken bit of the wheel still in his chest. Examine the object in his chest enough to verify this, then look out around and past the wheel for anything that might have caused a blow like that: loose rigging, a large golem, strange weather. Also, inspect the body for signs of magic other than the innate magic of this place, or magic that is innate, but has been twisted somehow. basically looking for whether the force that chucked the mage was magic, and if so, if it was part of this place or from an external source, like that witch we heard about. Also, cover the corpse with a sheet or blanket from the bed.
Also, just confirming: the Giant housefrog thing has been carrying us away from our conduit since we came aboard?
"We've determined the immediate cause of death, but we still have little idea what happened here. A magical duel? an accident? Some instable construct gone wild?
Grey, do you see any correspondence with the witch we heard about? Perhaps she had a request for Elias that he was unable to fulfill."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
Perhaps simply maintain your awareness? Though...if that goes wrong you might just lose all awareness and go comatose. Sounds like a fun game.
When you say it like that it doesn't seem like a very good idea...
Grey, do you see any correspondence with the witch we heard about? Perhaps she had a request for Elias that he was unable to fulfill."
”Yes, there's a letter here. But I can't read it.
Grey assesses the two all-tongues in the party, and seeing that one has fallen over, seemingly stone dead, he offers the letter to Debby.
"Can you figure out what that says?"
"There was a doll in the mage's end table. It doesn't look like it was manufactured here. If any of you enjoy rampant speculation, you could say that the witch planted it where Elias slept, where it gained some power over Elias, which the witch then used to kill him most violently. Possibly."
"I have a pendant here too. Who knows, maybe it was a lover's spat?"
Grey examines the pendant and the doll through the needle for signs of magic.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looking for clues. And treasure.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
"I'll try to see what it says, come on Elizabeth lets go see what that paper says."
Keep the sword, then take Elizabeth over to the desk while keeping her from seeing the body, and try to read that paper if reading it fails try talking to the paper to see what it says.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Fate Points: 2
Float up to the ceiling (we’re a ghost after all!).
“So this is what it’s like to be dead.”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Send your messenger to search for him there. And if he be not found, search for him in the other place yourself.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
((I am constantly torn between getting to the truth of the death and comforting and pacifying the mage's bereaved ... things. Well, I guess closure will help in the grieving process, if we don't end up having to stab everything.))
"Would one of you examine the body once more, through your needle, for traces of a hazy orange magic? Quickly! It is fading fast! I want ot know if there is any concentrated on his back, or if there is some concentrated elsewhere, as if something may have carried him there from here. Miss Foxington, please restrain yourself for now. Be patient until we can tell you more."
Scrolling back, I don't see a description of what lies beyond the balcony that the wheel is on (aside from the figurehead). Is it outside? Does the balcony overlook the mass of the Toad City, the landscape beyond, or something else? Examine the figurehead closely, especially for traces of the orange magic. Continue looking for the orange magic traces both around the balcony and inside the room.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
The Speaker thinks for a moment.
“We’re dead, right?”, he asks his body, “Therefore, we should be able to fly.”.
His gaze then moves (as best as possible) towards the prow of the ship.
“You know…”, he says, “I’ve heard that fledgling birds have to jump from a high place the first time they attemp to fly.”
“I wonder if that’s what I need to do…”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Send your messenger to search for him there. And if he be not found, search for him in the other place yourself.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 9
”Alright then."
Grey drops the doll on the desk and puts on the pendant to see if it does anything. Regardless of the result, he goes over to Elias's body and examines it with the needle for signs of any magic, hazy orange or otherwise. He then digs out whatever is embedded in the corpse's chest and examines that for the same.
The Speaker is looking rather unhealthy as well, so Grey Maintains their body to ensure they don't die from whatever magical malediction they're under.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looking for clues. And treasure.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber
Fate Points: 1
If nobody else finds anything on the body, Bob will also examine it through his Needle. If someone else finds something, Bob will instead try to rip one of the Mage's spare pieces of clothing or fabric (but not the blanket covering the mage or the stuffed animals) into strips that can be considered belts since they can be tied. If successful, Bob will also try to wrap himself in the belts if that wouldn't require a separate turn.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
Youare finds someone who can talk (hopefully not a stuffed animal) and asks about the younger subject of the painting - who they were, how they died, how Elias responded.
"I'm a homunculus, here on covenant business. May I ask you a few questions?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
[/quote]
"Aw shit, hey Elizabeth you don't want to see what's happening over there."
Go get Elizabeth take her away from the body and find a nice book to put the paper in so it'll tell me what's on it.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Fate Points: 2
look at the swords and axes through the eye of my needle and grab any that show magical aura, or if none of them seem magical, whichever one looks edgiest.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
Fate Points: 0
"It's a good thing you're so stupid, Speaker. You saved my life. Thanks, I guess.
BOOOOOOOOB! I could use a belt here! Maybe one for Speaker too, I guess!"
Spend my newest fate point on swinging back to the balcony. Also attempt to get the frog's attention and assistance. Mostly via shouting, probably.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4 (+1 which is being spent now)
”Damn! I didn't think he'd go and do something like that!"
Grey keeps maintaining The Speaker and grabs an axe, offering it to Genesis to grab onto, and does what he can to get them back over the railing.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Suddenly stressed, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Adoorable
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Hey float guy! Come back!
Is there a rope or anything to throw to them?
"Of course you could use a belt. Everyone could use a belt. You are lucky I have one to spare and am feeling generous. But I only have one to share, so you two must as well."
Bob takes off his Adipose Belt and controls it with his magic to try to wrap around anyone in danger of falling off the tower and pull them back to the deck. Preferably together, but one is better than none.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
"I got the letter to say what's written on it, it's something about someone wanting this guy to make some warriors to fight in his home land where ever that is, do we think one of those warrior things is what killed him?"
Tell people that care what the letter says, then see how Elizabeth's doing after finding out the wizard is dead.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Btw, is Genesis going to reply?
((he's a bit busy trying not to die, so no.))
“He can’t hear me. I must really be a ghost!”
The Speaker tries to break free from Genesis, the belt and the Maintain spell, and fly freely up into the sky.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Send your messenger to search for him there. And if he be not found, search for him in the other place yourself.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 9
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Starting Items
Fate Points: 0
Character Application
Name: Rairvuch
Description: he has black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature:elemental, glass
Status, bloodthirsty
HP:10/10
Inventory: needle, magic sword, cloak, and gloves.
Fate Points: 0
Try to steal magic artifacts from the mages room
“Theres got to be some cool magical tidbit around here, this room belonged to a mage!”
"Grey, save him if you want, but ... no one would blame you if he were to fall.
SPEAKER! You are alive ... for the moment. Don't make me regret telling you that.
Everyone. If any of you take something from this place without permission from the owners of this place, I'll kill you.
...
Debby, thank you for that information. Would you mind asking the figurehead about the scratches on her and what she saw?"
Head pat Elizabeth with a small 'ack ack' of sympathy, then go and sit with the frogs and converse.
"I am sorry. He was gone before we arrived. I think we have discovered who is responsible, but we'll need to ask some questions. I'd like to meet with you and the other building leaders. The Mole and the ... bird guy I guess."
After this, if I get any kind of direction on meeting with the animated leaders, go to the meeting.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4 (+1 which is being spent now)
I take a moment to look around and orient myself, seeing what appears to be around me, and reading the large plaques. afterwards I collect the starting robe, gloves, and needle, and wear the clothing. And then proceed to walk around the area and learn what the layout of the place is like. Once I've familiarized myself, I go ahead and head to the teleporter room and see if I'm needed on-task.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
<snip>
"This is starting to make less sense by the moment" One of your kidneys mutters.
<snip>
“Wait! What?!!”
"…SPEAKER! You are alive ... for the moment. Don't make me regret telling you that.
…"
“I’m alive?”, The Speaker says as he looks down at the ground below. “Oh shit. OH SHIT. OH SHIIIIIIIIT!!!!!!!! Somebody help me! Please help me!!!!!!! HELLLLLLLP!!!!!!”, The Speaker yells to anyone and anything that has an ear (or metaphorical ear) to hear.
If anyone helps me, comply with any instructions they give, spending 1 fate point on doing so.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Help!! Get me down from here!!!!
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 9
((Btw, how come Horizon/Sunny D crawled out of the cauldron wearing a leotard, when the rest of us had to crawl out with nothing but our birthday suits?))
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: Adoorable
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip shrieks that everyone should give him their robes!
Tie robes together (or if they're like a bathrobe, the sash (or both if necessary)) and make a roberope. Toss it to Floaty McFloataway.
"Grey, save him if you want, but ... no one would blame you if he were to fall.
“Oh shit. OH SHIT. OH SHIIIIIIIIT!!!!!!!! Somebody help me! Please help me!!!!!!! HELLLLLLLP!!!!!!”
”Hmm…”
"Bob, if you can get a belt around him, securely this time, I’ll drop the spell holding him there.”
Grey continues Maintaining The Speaker, and will stop if Bob can get a belt around him, or if Speaker can grab onto something like the roberope. While that’s getting sorted out Grey grabs the ship’s wheel and gently spins it.
”Genesis, why were you going on about orange magic earlier?”
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
"Don't worry Elizabeth we'll find out what happened to him."
Go over and talk to the figurehead and see what if it saw what happened to the wizard and what caused the scratches.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Bob shrugs. "I don't control who the belts like. Maybe he spoke ill of them behind their back or something. Perhaps the belt will be nicer this time." Bob holds the adipose belt and looks at it sternly. "Now losten here, belt. You are made of Bob and I expect you to assist the other guy or so help me I will reintegrate you."
Bob holds the adipose belt like a whip and slings the opposite end towards Speaker. If the end gets close enough, Bob uses his magic to make it wrap around Speaker's arm, leg, or torso while making end he is holding tie itself to the railing securely.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
If Youare notices the screaming and suspension and general nonsense, he asks the stuffed owl in the elevator if there are any kind of safety features on the castle, specifically if somebody falls off the top or among the cages. And then takes steps to activate such features, if they exist.
Otherwise, he goes back to the office and rejoins the rest of the group.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Stop 'ack'ing immediately. Those were supposed to be the gentle sounds a kindhearted fox makes in sympathy, not the deranged sounds an angry, diseased crow makes when it steps on a Lego.
Then go and stab Looty McStealsItAll, right in a vital. Repeat until either he drops the loot and apologizes or the corpse stops twitching. Use a fate point to ensure this gets done.
Make sure to make eye contact with the other looty types afterward, (or during, as long as doing so doesn't interfere with the stabbing).
If I am interrupted, spend the rest of my fate points on killing my assailant via stabbing (and preferably not dying).
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 5
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit despondent.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip pats Bob on the head nicely.
Put robe on. Open own door. Throw something from the room in and see what happens. Can I go in my own chest-door?
Whenever he hears the sounds of attempted murder, Grey turns around.
”Oh, no you don’t!”
He Maintains the rate at which air is currently entering Genesis's lungs, ensuring it doesn’t stop (or start) and then goes in to slash him with his saber, spending 1 fate on avoiding retaliation.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
"Apparently an owl caused the scratches on the figurehead." Debby turns around to see if any of her colleagues had any input only to see that one of them is trying to murder someone. "Come on Elizabeth lets go over here far from everyone else and see if we can't figure stuff out."
Walk into a far corner away from everyone else and see if there isn't a painting I can interrogate, and see how Elizabeth is holding up after all that's happened.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Name: Rairvuch
Description: he gas black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature: elemental, glass
Status: being followed by a cloud of glass
HP:10/10
Inventory: cloak, gloves, needle, magic longsword
Fate Points: 0
i shoot glass at my assailant and then have some glass form Into two hands and have the hands grab my weapons and attack. If any glass shards miss, I form them into a spear and shoot it at my attacker..
Just for the record the lack of words does not mean I don’t put in role play. It means my character is staying absolutely silent.
I read the briefing note, doing my best to memorize what's there, and then slowly step towards the teleporter.
Once on the other side I look around and attempt to orient myself, see what's around me that might be potentially useful.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
“Whew! For a moment, I thought I was dead there!”, The Speaker exclaims.
“Almost was, too.”
…
“For crying out load! I’m not even one day old! I’m too young to die!
The Speaker then goes over to where he dropped his needle earlier and picks it up.
“I don’t understand why they don’t give us tassels for these things.”
The speaker then puts the hole in the handle up to his eye like he’s seen others do and looks around the room.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: That was weird. Now to find out what those people are doing holding their needles up to their eyes like that.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
Youare he goes back to the office, enters and rejoins the rest of the group. He takes in the murder scene, and looks around for anything relating to a young person (Alice).
"Right. So Elias adopts a girl, Alice, and makes this place for her. She sickens and dies, he gets upset but refuses to leave."
"Or at least, that's what the stuffed owl told me. Very little of that makes any sense. A mage adopting someone... do mages ever care about people who aren't mages? And if he did care for her, how did a man who can rewrite the universe let her die of some illness? And why did he choose to live in a dead child's playpen? There's something pretty off here."
"Okay. That's what I've found out. How are you lot doing?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
"Genesis! I don't want to fight to the death and you're outnumbered. Stop fighting now, and we can go back to solving this murder, instead of trying to cause another one!"
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
"Hmh...Fine, you have a point. So long as you have a practical reason for this, I won't interfere."
After observing whatever follows for a few moments, Grey takes the the broken wheel-piece that got stuck in Elias, and fits it in place where it broke off the wheel. He then Maintains contact between the broken piece and the wood of the wheel. After which he will try turning the wheel again.
If the magic fails, he will settle for holding the broken piece in place as best he can.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
Youare he goes back to the office, enters and rejoins the rest of the group. He takes in the murder scene, and looks around for anything relating to a young person (Alice).
"Right. So Elias adopts a girl, Alice, and makes this place for her. She sickens and dies, he gets upset but refuses to leave."
"Or at least, that's what the stuffed owl told me. Very little of that makes any sense. A mage adopting someone... do mages ever care about people who aren't mages? And if he did care for her, how did a man who can rewrite the universe let her die of some illness? And why did he choose to live in a dead child's playpen? There's something pretty off here."
"Okay. That's what I've found out. How are you lot doing?"
"Good that that you're here. I don't think Mages can rewrite the universe, that's roughly the distinction between Mages and Magi, after all. My guess is that they have magic like you and me, but scaled up a bit."
"Maybe he lived here as some kind of mourning period?"
Unless Youre joins in on the fighting or something, Grey fills him in on everything he knows about the crime scene while he's messing with the wheel.
"As you can see, Elias is very dead. He somehow became impaled on this wheel here, which broke a piece off in him and he ended up over there. We also found a letter in his desk, in a language we couldn't read. Debby said that it was from someone asking him to return to his people and create warriors for some kind of war, it sounded fairly serious. It also mentioned that by their brand they would control and lead these warriors, and that they would be here soon. My guess is that it's from the witch we heard about. There's also a magical thumbprint burnt into, or branded I should say, on the back of this wheel here. Interesting no?"
"I don't know if you saw, but there are also some scratches on the figurehead over by the balcony outside. I think Debby said an owl caused it? Maybe the one you mentioned? Though I don't know if it could do that if it was stuffed. Not sure how that factors in to everything else."
"That's about all I know, I reckon."
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1
I slowly walk towards the source of the crying, continuing to look around as I do so, looking for the source and preparing to offer comfort.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Bob watches the outcome of the scuffle to see if anything interesting happens. If he doesn't, he starts searching Elias' bookcase and the walls. Maybe there is a secret compartment up here or something.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
"Well that shouldn't be to hard to get since some of my colleagues are busy killing each other."
Go find a cup or something to collect the blood of that guy that just got stabbed, then give the cup of blood to the statue.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
"Now you," Genesis snarls at Rairvuch, "You wanna drop Elias' belongins and apologize to Miss Elizabeth for your inconsideration?"
“Do you want to be squished Into a red paste next time we fight a monster? If not, I suggest you get some loot and stop being a goody-goody.”
Pull out the needle. Order my glass to turn into a ring around my longswords hilt. have the glass ring stab genesis with the sword, if not, then order the rest of my glass to carry off the armory and my bag of loot toward the portal, and ask around for some bandages.
Name: Rairvuch
Description: he gas black hair, alabaster skin, prideful and handsome features, and deep, piercing green eyes.
Nature: elemental, glass
Status: being followed by a cloud of glass
HP:10/10
Inventory: cloak, gloves, needle, magic longsword
Fate Points: 0
Stab again. use a fate point for attack, and, should I need a roll for defense, a fate point for defense.
"Next time we do what? You've been out of the cauldron all of ten minutes, haven't you? Were you planning on fighting the castle frog?
Are you as stupid as I think you are?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 4
"Good that that you're here. I don't think Mages can rewrite the universe, that's roughly the distinction between Mages and Magi, after all. My guess is that they have magic like you and me, but scaled up a bit."
-
"Thank you. That is interesting. And yes, you're right, mages are not quite Magi."
Youare stands absently for a few moments, thinking. He then calmly walks over to the entrance to the study, before shutting and locking whichever doors he can, separating the party from the rest of the tower. This done, he speaks quietly to the homunculi around him, keeping well away from the metal frogs and the stuffed fox. Time allowing, he looks through his needle at the steering wheel and the huge frog below, trying to determine what the wheel is connected to: nothing, the frog, the whole tower, etc.
"So there are a couple of questions we need answers to. The first is how come this tower thinks that a man called Elias controls it, when we were asked to pacify the home of a "she". A little unusual, don't you think?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit despondent.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Search the walls and floor for secret doors. There's usually a book to pull on the bookcase or something. Maybe one labeled "Secret door here" or something?
Grey yells out as he stumbles away from the murderous wheel serpent.
"Magi damned thing!"
"I'll try to keep it from moving!"
He sends out his magic to Maintain the position of the wheel's base/body, spending one fate point and hopefully paralyzing it. He then steps forward and attempts to thrust his needle into the creature, regardless of the magic's success.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a funny pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
"Expose the brand on the back of it's post!"
If Grey's magic takes hold, dash around behind the wheel and stab it in the brand, if I can reach. Else, stay in front and wait for opportunities to stab. Aim at the eyes, but hit whatever I can.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 10
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 3
"En Garde, foul beast!"
work with Genesis to stab at the wheel, aiming to cripple, not kill.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Tension Rising
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
The Speaker stands back and examines the wheel-serpent through the eye of his needle.
I think I’ll expend 1 fate point on this.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: That was weird. Now to find out what those people are doing holding their needles up to their eyes like that.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 8
"Damn statues wasting my time.... What the fuck is that thing!"
Keep far from that weird thing, to make sure Elizabeth can't get hurt by that thing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Youare attempts to reach the wheel's base and remove the function "Move" from the gears and pistons.
"Try not to kill it. Not before we can interrogate it, at least."
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 0
Re-emerge from the ether. Send grass lad and grassassin to attack the wheel. Then do the same with my saber. (Assuming I would be nearby)
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Fit as a Fiddle
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
"This looks like a job for Bob! Can I belt it? I sure hope so!"
"Also, Genesis, I would like to see your Needle when we're done if you don't use up that magic. I bet I could turn that dead guy's magic into a glass-manipulating belt. Then we'd still have the guy's utility without the kleptomania. Unless the belt is cursed or something."
Bob is well acquainted with belt snakes since the last mission, and that monster is clearly a giant belt. I mean seriously, the wheel is like a built-in buckle. With that thought in mind, Bob attempts to use his belt powers to control and restrain the steering wheel "snake" which is totally a belt (from a relatively safe distance of course). It shall kneel before Bob!
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
"Hello."
I speak to the crying individual, mostly just to let her know that I'm here and avoid suprising her.
"Are you able to talk about what happened?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Create a character sheet. Put this, spoilered, into every post you make that contains an action. If you have no sheet I WILL IGNORE YOU. OR WORSE. Sheet needs:
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: Nothing
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
I hope I can join
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Pick up and equip my robes, gloves and needle, then walk through the portal
((I hope BP makes another character though. Hope I didn't scare him off too much. After all, what's a little stabbing between friends fellow forumites? Probably be a personal record if I did scare him off. So there's that, I guess))
if i could have gotten on when you asked to stop the fight, i would have agreed. but unforseen circumstances (and unforseen idiots) caused me not to be able to get on after i posted that last post.
heres my new character:Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. (i may edit the description when i hear my element.
Nature: elemental
Status: normal
HP: 10/10
Inventory: nothing
Fate Points: 0
take a bath, grab my stuff, hop through the portal, and grab the bag of loot that rairvuch had. then find the person who looks like theyre the closest to figuring something out and ask how i can help
"He seemed like a good sort. His creations loved him. I'm sure those he killed were less grateful. But what do I know? Have you come to settle the matter? how may we be of assistance, sir?"
Attempt to converse with the guy without being a jackass. No ack'ing.
Also, attempt to staunch the bloodflow. use the bedsheet or something, but make sure no pointy bits are in it when I do. Let's keep that blood inside my body.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 6
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 3
"So are we not going to deal with the individual who caused all this?"
Flameo gestures at the wheel and the corpse and the crying fox and the angry frog
ask questions, help staunch Genesis' bleeding
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Make sure my grass boys are ok
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Greet the person. Politely introduce ourselves and ask who (and what) they are. Then relate our observations to them and the others.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: That was weird. Now to find out what those people are doing holding their needles up to their eyes like that.
HP: 7
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"What the fuck is even happening?"
Go over to where the rest of the group is since the guy that showed up doesn't seem hostile.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Grey pulls himself out of the maintaining and bows to the figure, but keeps quiet for now.
((Btw, PW. Did Grey get any fate last turn?))
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Sandy, and wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1 (2?)
"So that's a thing."
I carefully watch the angry frog girl.
"How can I help make what just happened better and what was it?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: cloak, gloves, magic needle weapon, bag of various arcane loot.
Fate Points: 0
also grab rairvuch's old needle, and then try my powers out by trying to focus some sunlight into a laser that comes out of my palm. then go find the person who looks like they need the most help and ask how i can help.
Name: Drip
Description: Drip has memories of being water. Surely that's not a thing, but he insists it is. Water.
Nature: Anagramist
Status: A bit despondent.
HP: 6
Inventory: Purple Eye Robe, White Eye Gloves, Needle Spear, Dangerous-looking Bone "Key"
Fate Points: 4
Drip compliments the clothing of the magic newcomer, and asks for an autograph.
“What harm could come from letting things take their course?”, The Speaker asks.
“And by the way, if I may ask, who are you?”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Who is this person?
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"well that depends, can they still be branded with her magic? Does she live in an isolated area, free of colateral? Given our purpose and our last mission, I cannot condone letting a massive titan wreak havoc on a town, and I also cannot condone them being subverted to wreak havoc on a different town."
Say my piece and grab some pocket sand
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
"Allowing the constructs to enact vengeance for the murder of their master would be just. However speaking as someone who has to clean up the mess, I would prefer that justice did not take the form of open warfare. I do not know what it takes to destabilize a region with magic, but I think the fighting between a mage and one or two hundred extremely magical constructs, and the eventual destruction of one of those two parties could be enough to do it."
"I say the frog should be stopped, for the sake of preventing the fallout that could persist for years to come."
Grey speaks his mind and looks around to see if the stone truck from earlier can be seen in the distance.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 1 (2?)
"Well I say let them have they're revenge, so what if we have to clean up afterwards, I mean it's what we do."
See if I still have Elizabeth.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
"I don't think I know enough to properly answer, to be honest, but if you want me to make my best attempt I can try. I would like to attempt to talk them out of it, allow an impartial party to provide their retribution, to give them justice and consolation instead of vengeance and satisfaction. But if justice can't be otherwise served, then I'd let them go about it. I don't think murder should go unpunished, I just think revenge creates additional victims and harm, and leaves behind an emptiness when you get your revenge and realize that it doesn't make anything better."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
I think if the witch killed their master unprovoked, then killing said witch is justified
Youare speaks directly to the strange figure.
"We aren't here to dispense justice. We're here to pacify a structure. Presumably before it commits any massacres. We shall not let them go. Further help would be appreciated, but we will pursue the frog regardless."
Youare looks around for the conduit after speaking, making sure it's reasonably safe.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 1
Ignore the dude and look around to see if my monster truck is still here.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: cloak, gloves, magic needle weapon, two magic swords.
Fate Points: 0
try to make a laser. even if that fails try to bend light so that none of it reaches the nearest persons eyes.
Genesis blinks a couple times, then stands straight, plants the point of his needle at his feet, and faces the group, one hand resting on the top of his needle.
"For those of you who don't know. I killed one of us, a few minutes ago. I'd do it again, too."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Newly decanted
HP: 6
Inventory: Robe, gloves, walking needle (glowing oil-slick rainbow style with charged magical energy.
Fate Points: 3
I turn to look at genesis, about to ask the obvious question, but was beaten to it, so remain silent and wait for his answer.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
I stare for a few moments longer, then turn to the man
"He should live, but still be penalized in some milder than death way, as is fitting for what was done, and more importantly, the reasons behind why he did what he did."
I give my answer
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
<snip>
"I don't think I know enough to properly answer, to be honest, but if you want me to make my best attempt I can try. I would like to attempt to talk them out of it, allow an impartial party to provide their retribution, to give them justice and consolation instead of vengeance and satisfaction. But if justice can't be otherwise served, then I'd let them go about it. I don't think murder should go unpunished, I just think revenge creates additional victims and harm, and leaves behind an emptiness when you get your revenge and realize that it doesn't make anything better."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
The man does not respond but something about him seems like he's smiling in a rather knowing way.
<snip>
“She makes a very good point.”
<snip>
Now, the second question.
He points at Genesis.
Should he live?
Edit: just to make sure, the below was said before Genesis gave his explanation.
“I didn’t see the whole fight, so I can’t be sure about what exactly happened, but I believe it had to do something about the newcomer ignoring our purpose and mission and instead helping himself to the dead Mage…. Elliot I think his name was… Elliot’s possessions. I didn’t see the whole fight, so it’s possible that, …whoever this is,” The Speaker gestures towards Genesis, “may have acted in self-defense. Then again he may not.”
((After rereading, I think that Genesis may have acted with excessive force which would rule out self-defense. The Speaker, of course, doesn’t know this…))
The speaker then turns to the stranger, “I wish I knew what the Magi thought of these people’s actions. Is it allowable to steal and plunder like our dead compatriot did? And what about the actions of the other?”, he asks gesturing towards Genesis. “Unfortunately, I’m not sure we’ll ever meet a Magi, so I’m afraid these question will likely go unanswered.”
Lastly, he turns to Debby and Elizabeth. “I’d be interested in knowing what your new friend thinks of this whole situation.”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: I wish a Magi was here…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"I believe his actions to be extreme, but not unjustified. Such wanton behavior and unawareness from the one who was killed likely would have jeopardized our efforts in the future, even if his actions were harmless at the time."
Grey glances at Drip and The Speaker.
"Furthermore, I believe Genesis's investigative thinking and...grounded mindset is a boon to us, which would hurt to lose."
"I say he should live."
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
"I think he should get to live."
Debby then turns her attention back to Elizabeth.
"You alright, I think we might be going back to our base soon."
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
go find some more clothes and two more swords. then try to summon another laser. this time focus on willing it to go outward in a straight line.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: magic needle weapon, shredded cloak.
Fate Points: 1
Youare cheerfully offers his opinion.
"Firstly, thank you for taking hold of that castle. May I ask if we should consider it pacified?"
"Regarding my colleague... no idea. Think he might be defective? Homunculi that didn't come out of the creation process right probably ought to be destroyed, we're potentially quite destructive beings. I did find it odd, how he didn't seem to have any magic. Then again, perhaps the other homunculus was defective, the one he killed. I didn't see how it started. Perhaps neither were defective, and the killing was just a necessary part of our duties. Even if he really doesn't have any magic, it might not be a terminal flaw, in which case you should leave him alive for now. I'm a bit out of my depth here, but the main concern is probably to follow the Covenant."
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 1
"I propose we ask for some safe way to use our talents while we're here? so we can make nice things for ourselves when we aren't busy?"
Tess's proposition.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Newborn
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
((How about this:
…
What do you think?))
((Way too specific, I reckon. We’re asking for a reward from the Magi, not PW. Still, I like the spirit of it, and I’ve been thinking on similar lines.))
“Practice is well and good, but I’d prefer something we can use in the field.”
”Some kind of boon for each of us, fitted to our talents, is what I think we can use.”
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
"I like the sound of an area to make things that could be useful to us in the field."
After all the talking is done take Elizabeth over to the bed room and lay her down in the bed so she can get some sleep.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
"Well, I suppose that's some kind of conclusion. Makes you wonder why they keep us around..."
Youare gives his take on the request.
"If we're asking for objects, I'm in favour of anything that helps us get about places. Seven league boots, a vehicle we can fit the conduit in, anything like that."
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle
Fate Points: 1
"Why not ask for a font of Origin magic or pure magic. It'd probably only be a small quantity and have to refill between missions, but then we'd have a place to charge our Needles before missions. And I could use it to make magic belts for everyone!" Clearly Bob is more excited about the belt thing than the first part.
Bob supports options that support belts because belts support Bob.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 7
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
((@Cat @m1895 @Oz post your opinions ICly cowerds))
“If boons for each of us isn't a hot idea, I like the sound of boots to help us get around faster as well. One pair for every Homunculi, to be found in the cauldron room's box. Twice now we've started some ways away from where we're meant to go.”
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
((@Beirus:
((Btw, has Beirus seen this (http://www.bay12forums.com/smf/index.php?topic=178758.0)?))
))
((@Furry anGler:
I DO NOT herd cows!!!
))
"I propose we ask for some safe way to use our talents while we're here? so we can make nice things for ourselves when we aren't busy?"
“Why would we need a supermarket? Don’t our masters already provide us with everything we need?”
Sounds nice. A chance to practice our magic without being in danger could theoretically help us become better mages
“Why would practicing our magic in a store be better?”
<snip>
“Practice is well and good, but I’d prefer something we can use in the field.”
”Some kind of boon for each of us, fitted to our talents, is what I think we can use.”
<snip>
“Bones? Don’t we already have those?”
"I like the sound of an area to make things that could be useful to us in the field."
<snip>
“Well, arias do sound good, but how would one help us?”
<snip>
"If we're asking for objects, I'm in favour of anything that helps us get about places. Seven league boots, a vehicle we can fit the conduit in, anything like that."
<snip>
“Why a boat? Wouldn’t that limit where we could go? Why not an airship?”
"Why not ask for a font of Origin magic or pure magic. It'd probably only be a small quantity and have to refill between missions, but then we'd have a place to charge our Needles before missions. And I could use it to make magic belts for everyone!" Clearly Bob is more excited about the belt thing than the first part.
<snip>
“Why does the magic have to be orange or purple? An why would you be the one to make spells? I thought your specialty was belts?!”
<snip>
“If boons for each of us isn't a hot idea, I like the sound of boots to help us get around faster as well. One pair for every Homunculi, to be found in the cauldron room's box. Twice now we've started some ways away from where we're meant to go.”
<snip>
“Why would we each need two boats?! Wouldn’t a single one hold all of us? Besides, I like the idea of an airship better!”
<snip>
"I have no desire for any specific boon. Our job is to correct magical instabilities, not cause them, so magical doodads seem counterproductive to me.
And our home is quite enough for me as is, though the scenery is a tad ..." Genesis glances around at the cavern walls, "lacking."
“Magic WHATS?!!! …Well tomes don’t usually speak, so, yes, they are pretty quiet. You have to read them, you know! …Wait?! what?! The Toad! Did it follow us here?!”
“Personally, I’m in favor of an airship.”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Supermarkets?! Boats?! What preposterous ideas?!!!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Edit: Faxed collar.
Grey ponders the various requests and wishes, and sees that the group is divided.
"Alright, I support the home improvement plan. A new addition to the base, tailored to support safe training and use of our various talents."
((Going to move my action into this post to keep them in the same place.))
Grey gives his answer. When all is said and done, Grey goes and pokes through the library to see if it contains any blank paper and writing implements.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
(('Cor, I thought about asking for a run down on our equipment but I didn't know we were missing out on so much.))
"Interesting."
Grey heads into the dorm and watches Genesis's experiments with plates and bread. After that he picks up four plates and heads into the training room, placing the stack by one of the walls.
He then picks up the top plate and Maintains the position of a dummy relative to the plate, and then throws the plate towards the dummy. Unless the magic completely fails to take hold, in which case there's no point in throwing it.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant.
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 2
"Alright, let's test some stuff out, I guess. Anyone wanna try linking needles with me?"
Attempt to instill a spell into my Needle: Bind creature. Goal is to determine if Purebloods can instill spells, or if that is an artifact of the magical contamination that creates the other types.
Regardless of the outcome, grab two plates and two loaves of bread from the kitchen and try merging them. touch the end of the needle to a plate and the tip to a loaf, then touch the end to the other loaf and the tip to the other plate. is there a difference in the outcome?
link needles with a volunteer - preferably Bob - then go to a different room from him and tug three times. Once this is done, are the needles still linked? If they are, tap them three times again and see if that unlinks them.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, walking needle
Fate Points: 3
"Well this is interesting, I'm gonna go sew some stuff together and see what happens."
Take Elizabeth over to the bed room and lay her down in the bed so she can get some sleep, then go get a piece of cake an a sausage and sew them together.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Go to the box and try to get another set of gloves and another cloak. then try to summon another laser. this time focus on willing it to go outward in a straight line.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: magic needle weapon, shredded cloak.
Fate Points: 1
Go to the food conduit, and attempt to get myself a bowl of water, then head to the testing room, make sure I have some space around me, and test how my magic works
1) attempt to grow my wings to a larger size, using the air around me. it'd be cool to have them be real wings instead of tiny non-functional ones.
2) attempt to turn my left hand into wood, using a training dummy as a material. see if it is still flexible and controlable. also note what happens to the dummy when I do this.
3) attempt to dismiss the effect on my left hand.
4) attempt to turn my left hand into water, using a bowl of water from the Food Conduit, and test my control of said hand.
5) assuming I haven't accidently caused myself any self-harm so far, attempt to turn my left hand into air, using the air around me, and then test my control of said hand afterwards. do NOT do this if any of the previous actions have harmed myself.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Healthy
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Join in experimentation. Head to the kitchen and sew an onion and a tomato together. End of needle on onion, tip on tomato, then find another onion and tomato and do end on tomato, tip on tomato and compare results
Seems the kitchen’s a popular test area, makes sense as there’s a variety of different item types here
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Join in experimentation. Head to the kitchen and sew a cutting board and a bag together. End of needle on cutting board, tip on bag, then find another cutting board and bag and do end on bag, tip on cutting board and compare results
Seems the kitchen’s a popular test area, makes sense as there’s a variety of different item types here
((I don’t think the kitchen has any cutting boards. Or any other food preparation items for that matter. It’s more of a magically automated dispensary/disposal for food, dishes, and eating utensils.))
The Speaker goes to the kitchen and observes the results of the various experiments. After that, he heads to the library. Once there, he asks the books (spending 1 fate point):
“Which of you, if any, contain information on how to create magic spells?”
After that, he grabs one of the books that contains such information, finds a place to sit down, and begins reading it.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: How I cast spell? I dunno!!!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Edit: changed question and following action.
((Hey Piecewise, we healed up after we got back, right?))
Bob goes to the training room and tries to charge his Needle with a spell that turns the target into a belt.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
Grab an apple from the kitchen to eat and then search the library for a book on identifying magical auras/runes
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Testing Shenanigans 2: The shenaniganing
0)push the magic out of the plate stuck to Grey's hand. Store it in my needle. Attempt to not discharge that spell during the rest of testing.
1)Speak into the eye of the needle. see if it amplifies my voice like a megaphone. If it does, take it into the testing area and shout through my needle at one of the dummies, like those desert people in Dune with their weird-ass wrist pyramids or whatever they were.
2)Attempt to access hammer space using my gloves (try a variety of methods, like imaginary opening a door, or turning a key, or just acting like i am putting something in a pocket). If successful, store my Avant Garde Ceramic Loaf TM in hammer space. If successful, ask someone else to attempt to access hammer space and see if they can get the loaf out themselves, or if their hammerspace is separate.
3)If all that is unsuccessful, attempt to pass the Ceramic loaf through the eye of my needle.
4)Using the point of my needle, write the word 'break' in the air, pointed at a target dummy.
5)Throw my needle at a target dummy like a javelin. attempt to call it back to me by flexing my glove and again by saying 'return.'
6)Using the needle like a club, whack the end of the needle against the head of a target dummy. tap the tip of the needle against the target's body (or another target) to discharge the magic.
How is the grip on the needle's shaft? I know we have knurling on the eye for grip.
7)Similar to the above, tap the back of the needle on a target, then throw the needle point first at another target. Does the sewing effect still occur?
Since Grey is offering to link needles, I'll go along with his experiment there and see if we can communicate throug hthe needle, like an old school wall phone, or like a magic mirror or zoom call.
Discard the loaf that has broken ceramic using the normal kitchen disposal method. This probably doesn't need said, and is not a part of testing.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, walking needle, Ceramic bread loaf.
Fate Points: 3
when I made my water hand into air, did the material changes transfer or did they chain? so was the bowl of water turned flesh then turned air whilst air turned into water? or was the bowl of water turned flesh then returned to water, and the air was turned into flesh? also, dismissing the effect didn't require touching the material-turned-flesh? or did it?
Satisfied with my tests, and relieved that I didn't accidently hurt myself,
I dismiss all current effects of my magic, and then get the best knife for the purpose that I can find, and a several wooden dummies, and begin to attempt to slowly carve them into a pair of full-size wings. I suspect this will take quite some time to complete, and will go slow rather than have to restart partway through if I can help it.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Healthy, left hand is air, base wings are air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Place plates on the conduits until I get 2 of 2 different food items, put the end of the needle on food type A and the tip of food type B, then put the end of the needle on the other copy of food type B and the tip on the copy of food type A
((Type of food isn’t as important as whether they are copies and thus can have the experiment done))
If Genesis can't dislodge the plate from Grey's hand, Grey concentrates on getting the plate to let go.
Once Genesis finishes his routine, Grey links his needle with Genesis's, and tries yanking on the thread linking the needles first once, then twice, and then three times.
After that he tries speaking through the needle's hole now that they are linked.
Since Lambent Flame is coming over to help, Grey links needles with him as well and determines if it is possible to tell who the needle-threads are linked to without being able to see those who are holding the needles.
That done, he picks up another plate and tries the same thing he did earlier, Maintaining the position of a dummy relative to the plate and throwing it.
If there's any time left, Grey tries imbuing his needle with a Maintain object's velocity spell Actually, lets try pushing this. Grey attempts to imbue his needle with Maintain magic, nothing else, just Maintain.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant, currently attached to a plate
HP: 10
Inventory: Purple robe, white gloves, giant needle, magic feather shaped saber, hammer pendant
Fate Points: 3
"no Shit."
try to make a mental model of whether an individual dormant spell is dangerous or not from what I learned, so as to make snap judgements of that sort of thing possible. Then Help grey I guess, if he still needs it.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
The Speaker thinks (probably for the first time in his life…).
He then attempts to imbue a spell that gives an object the ability to temporarily speak out loud (so that non-all-tounges can hear and understand it) into his needle and then uses it on the training dummy that Genesis is using.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Let’s see if this works…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"I could have just shoved the sausage through the cake on my own, what a waste of magic."
Try to sew several more random food things to the sausage cake then eat the results, then go check on Elizabeth and see how she's doing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Try again, focusing on it being more focused than before. Then infuse a light flash spell into my needle.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: normal
HP: 10/10
Inventory: magic needle weapon, shredded cloak.
Fate Points: 1
Grey offers to swap needles with Genesis.
"Here, try using this. It's imbued with the broadest possible use of my power. I'm interested to see if you can control it."
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant, no longer attached to a plate
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with "Maintain", magic feather shaped saber, hammer pendant
Fate Points: 3
Needle is currently linked to Lambent Flame.
“Interesting…”
The speaker repeats his previous experiment, except that he tries to make the effect permanent and uses it on Grey’s needle (the one that he is offering to swap with Genesis) instead, spending 1 fate point.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Ok… Let’s see what happens if we do… this!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
"hmm, interesting. I put that gluing magic that held that plate to your hand in mine. its not much but there it is. want me to do some tests with this? It'll discharge the magic in it if I do. Well, You can probably recharge it any time."
Swap Needles with Grey. Go and link up my needle with every homunculus who doesn't actively refuse this action.
Await next Conduit. Eat, Sleep, and maintain my body in peak physical condition.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains extra gluing magic), Ceramic bread loaf.
Fate Points: 3
"Yes, you should test it, I'm not sure the magic is actually reliable or safe to use while in such a vague state."
Grey swaps needles with Genesis and links them together. He imbues his new needle with a Maintain Velocity spell, observing if the spell pushes out the bit of residual magic that Genesis put in it earlier.
Grey messes with his pendant, trying to figure out its use. He holds it in his hand, extending it outwards. He taps it. Waves it around a little. Shakes it.
Check what happens if Lambent Flame touches Grey.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant, no longer attached to a plate
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with "Maintain", magic feather shaped saber, hammer pendant
Fate Points: 3
Needle is currently linked to Lambent Flame.
Go find a piece of paper and ask it if it knows how I could imbibe it with magic.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
... I need a better knife
Attempt to get a better knife. I mean, worst case couldn't I find a steak knife at least? right? I mean, the magic around here seems to understand intent somewhat, if I keep trying, I think it will work with me. in any case, once I've got a different knife (and returned the butter knife that isn't useful) then I'm going to try making full-size wings yet again.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Healthy
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 1
Can I only use spells that I store on my own needle, or can other people store spells on my needle, that I can then cast?
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
help out Grey with his thing
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Inventory: magic needle weapon , shredded cloak.
Fate Points: 1
Bend all light away from The nearest guys eyes for a couple seconds, then try to create a illusion of a puppy at my feet.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
((I work with anagrams, this involves messing with letters, the turn tried to store the letters of Hyperbole, h, y, p, e, b, o, and l into the wand, one copy of each letter or 2 Es and one of the other letters. Like f I had the spell, if I used the H, I would have no more Hs, I’d have the Y, P, E, R, B, O and L left…maybe I can’t take letters from a non physical object which is why you were confused, in that case,)) touch he needle to a shelf, to receive the S, H, E, L, and F for future use, hopefully this makes copies of said letters instead of disassembling the shelf. In case I can’t do this without disassembling the object, find a small shelf that isn’t holding anything, that way when the letters are taken, and it gets broken as as result, nothing else is damaged as collateral
((Ever seen the show Word World (https://www.wordworld.com/)? It’s a children’s show I saw when I was younger. It’s what happens when everyone’s an anagramist))
Swapping needles back wit hGrey so that if one of us dies the otehr doesn't lose th needle in tehir possession. Then, re-linking to seven Homunculi
Grey The Maintainer
Bob, God of Belts
Speaker, The Insane
Flameo the probably delusional
Debby Deerest
Luta, Lord of Grassassins
Tess the Winged
Edit: also portal
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Remember to post a single action next time.
Will do.
"Nothing...Alright, thanks Flame."
Grey swaps needles with Genesis, again.
When Grey has his own needle again he fires off the Maintain (4) spell contained inside it towards one of the training dummies and observes the results.
((I won't be surprised if it does nothing interesting.))
He then goes off to find wherever Debby is.
"Hey Debby, we found out one or two things about our needles. Apparently when they're linked you can talk through them to other Humonculi, so that should be useful. You can also link them to up to seven Humonculi, which is not all of us I think, but most. Want to link ours together?"
"If you're not busy, do you think you can try asking my pendant what it does? I know it's magic but that's all."
After talking with Debby Grey congregates in the portal room.
He also breaks whatever connections were on his needle and makes them anew.
Genesis
Debby
Bob
Youare
Luta
Lambent Flame
Tess
For reference Genesis's needle which he will receive by the end of this turn, has a Maintain Velocity (4) spell in it and no glue magic I believe.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a magic pendant, no longer attached to a plate
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with "Maintain Velocity", magic feather shaped saber, hammer pendant
Fate Points: 3
"Hey Debby, we found out one or two things about our needles. Apparently when they're linked you can talk through them to other Humonculi, so that should be useful. You can also link them to up to seven Humonculi, which is not all of us I think, but most. Want to link ours together?"
"If you're not busy, do you think you can try asking my pendant what it does? I know it's magic but that's all."
"Sure I'll link needles sounds like it might be a useful thing in the future, and sure I'll try to find out what the pendent can do."
Talk to the pendant and see if it'll tell me what its magic does, and link my needle with those who request it, then check on Elizabeth and see if she's still asleep, if she's still asleep leave her be, but if she isn't take her with me to the portal room.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
I understand that my carving will be undone shortly after it is completed, but I do still have a few moments to work with it first, so I'll try to use those moments with the carvings for the shape, and the air for the material, and see if I can retain my larger though still not big enough wings form after the carvings are reverted, or if stuff happening to the object used as a base affects me as well.
when the people testing the needles ask to link theirs with mine, I accept, but remain focused on my work.
I attempt to preload my own needle with a bodyswap spell, the user taking on the size, material, appearance, etc, of the target, and the target of them.
and finally, I head to the teleporter room to see what our next task is.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: Healthy
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle with unknown properties.
Fate Points: 0
((Damn. I was hoping someone would end up with a talking needle. I even spent a fate point on it… :())
The Speaker follows everyone else to the portal room.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Ok… Let’s see what happens if we do… this!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Bob, having been absently basking in the glow of his belts and presumably helping with Needle Links when required, quietly makes his way to the portal room. It looked like yet another poor mage or somebody was strapped for aid, and he refused to buckle under the responsibility.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
"Rod of Bounty eh/ I bet some fool has linked up their incremental idle game to the Aether again, and the Mundane are drowning in the cookiepocalypse again. Well, let's go stab this clicker in the face and call it a day."
Step through the portal, Needle at the ready. Examine surroundings, especially for anything hostile or any Mundane to 'cooperate' with. DO I notice an obvious Fountain of Too Much Stuff spewing blessed debris about the place?
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Inventory: magic needle weapon , shredded cloak.
Fate Points: 1
infuse a light flash spell into my needle, grab some cake from the food place, and run through the portal.
The Speaker asks the portal how it is doing. He then asks his needle, gloves, and robe if they are ready and then enters the portal while preparing to cross his wrists in front of him if necessary.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Time to get to work…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
leave 1 of the axes (the least edgy looking) by the chest. Go through the portal
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
2 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
[/quote]
Bob adjusts his belts and strides through the portal. Once on the other side, he takes stock of his surroundings.
Name: Bob
Description: An average-sized human-looking male homunculus with a beard of belts.
Nature: Elemental (Belts)
Status: Bruised and sandy in uncomfortable places, but mostly ok
HP: 10
Inventory:
Robe
Gloves
Needle covered in wriggling belts
Wolf Titan belt
Adipose Belt (100% real Bob, made by Bob for Bob)
Fate Points: 4
Orange=Genesis
Yellow=Grey
"Hey Grey I talked to the pendant and it says it stops fast things coming at you like bullets and arrows, but it apparently doesn't stop slow things from hitting you, also it says you'll freeze solid if you fall in water, I guess the freezing in water is a downside or something."
Go find Grey and tell him the info, then go through the portal, also see how Elizabeth is doing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
"Thanks Debby, you're a big help. I'll try not to fall into any lakes."
"Rod of Bounty..."
Grey ponders for a moment and infuses his needle with a particular spell, Maintain the current number of duplicate objects in this area.
He then gets sucked through the portal with everyone else.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a protective pendant
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with nothing, magic feather shaped saber, hammer pendant
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
Youare enters the conduit room behind the mass of homunculi, fresh from a cold shower and a hot meal.
Youare goes through the conduit after linking with Grey.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey)
Fate Points: 1
I need constant contact with one of the two mix subjects if I'm going to retain the shape/material mix? okay. I'm not 100% on why it works that way but I think I'll be fine considering that it's air we're talking about.
I nod once, and then go through the portal
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
"We'll do our part and cooperate, but you will also remember who we are and what we represent, old man."
Backtalk our host, without hesitation.
Turning to the Homunculi, Genesis speaks a little louder,
"You guys, If we're going to be on the sea, you should link up if you haven't already. If one of us falls overboard, be good to be able to get back on, assuming there's enough of a ship left to ride."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
"The catch has been the best we seen in years. Maybe lifetimes."
“You’ve only seen a batch of ships like this five times? And the last time was years ago?”
"But men been disappearing."
“They’ve been mishearing?!! That’s not good!”
"Whole ships vanishing.”
“Worship’s vanishing?!! So, you want us to drum up support for your local deity?”
"They call it the Thunder Hammer."
“‘The Hunter’s Banner’… that’s an interesting name!”
"That's our vessel."
“Our what hole??!!”
"We'll be hunting the Hammer."
“we’re going to be the ‘Hunter’s Banner’??!! I though humonculi were supposed to solve problems, not cause them!!”
“What is going on here??!!”
The Speaker stands there, mouth agape with confusion.
<snip>
Turning to the Homunculi, Genesis speaks a little louder,
"You guys, If we're going to be on the sea, you should link up if you haven't already. If one of us falls overboard, be good to be able to get back on, assuming there's enough of a ship left to ride."
“Ink up?? Why would wearing ink help us if we fall overboard?”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Shiver me timber’s…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
What happened to you? Nearly every word you said was incorrect, do you have bad hearing? Link, as in connecting the needles together to allow teleportation
Try linking with the Speaker
"Aside from storms, are there any common elements or themes in the tales of this "Thunder Hammer"? "
"And have you ever heard of a rod of bounty, captain?”
Grey interrogates the salty captain.
After the captain gives his response, Grey steps away from the group and takes off his pendant, holding it outwards. Then he speaks, addressing no one in particular.
"I request this item be placed in the deposit room."
Also, does the storm in the distance look like it contains any thunder and lightning? Or is it just rain?
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a protective pendant
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber, hammer pendant
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
"What exactly do people describe this Thunder Hammer thing as looking like, and will we be provided with life vests, and access to ropes?"
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Needle links:
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
link with speaker and then respectfully ask the Captain what weapons are on the ship.
“Sir, could you tell me what we will be using to hunt this hammer-thingy?”
What happened to you?
“What?! Huh?! Did something happen to a bunch of yew trees?”
Nearly every word you said was incorrect,
“Well, it’s good to hear that everything I said was correct! Thank you!”
do you have bad hearing?
“No, I haven’t had herring. I was born only a little while ago! I might see if there’s any way I can get the kitchen to give me some when we get back.”
Link, as in connecting the needles together to allow teleportation
Try linking with the Speaker
“Oh, ‘Link’ the needles, as in ‘connect them’! ‘Link’ is the word you want, not ‘ink’!”
Link needles with Dew and Greed (and anyone else who wishes to do so). Try to remember about getting herring from the kitchen when we get back.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Herring… I’ll have to try that…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Pick up a ROCK FRAGMENT and create a FROGMAN
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Edit - fixed sheet, thanks NatureGirl
"my only question is what weaponry does the vessel have and how many sailors crew it? also I need to test something."
link Needles with someone, then stick the axe into the water and see what happens
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
I gently tap my air-wings with my left hand and see how it feels to have a gaseous body part and a solid one touch. does my gaseous body part allow the solid one to pass through it? also, are the air-wings even visible? I mean, they're made of air so...
I have no questions for the Captain, so I stay silent and out of the way while the others do their thing.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
(https://i.ibb.co/F8qZ9Zq/Needle-Link-web.png) (https://ibb.co/1RJy3yJ)
Lines that do not connect are conflicting colors. probably doesn't matter, but for consistency, if Grey would swap link colors for Luta and Flame, and if Debby were to change her link wit hGenesis to Blue, the colors would align.
Grey and Genesis are at max links (which is why I put us in the middle, so the rest of you, if you want to link up, do so among yourselves.
I know a few of you are saying to link up and someone has linked without putting the links in their descriptions. If your link isn't on this web, let me know who and what color and I'll add it ... probably.
The Thunder Hammer’s been attacking people
“What?! Did you say something?”
Also, @A Curious Cat, Genesis linked with those people as long as tey didn't actively resist (http://www.bay12forums.com/smf/index.php?topic=178529.msg8299432#msg8299432) to avoid not getting a link because people weren't paying attention. feel free to break the link if you choose. Genesis will link with someone else in that case.
Thanks! I’ll update accordingly. Also, I think we can consider the links to Dew and Greed can probably be considered confirmed.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: What? Speak louder, please!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Red = Greed
Orange = Dew
Yellow = Genesis
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Needle Links: Speaker (Yellow Thread)
Never mind
Ask the captain Do you know what the Thunder Hammer looks like? Have you heard of a Rod of Bounty?
Questions for the shitty captain. any question that is a repeat of previous ones, I am specifically asking for more details, or for who to ask for more details.
Genesis will not be getting on this guy's ship until we have an understanding, so no auto moving him with the group.
Edit: Borrowing the hammer pendant from Grey. He's agreed.
"So monsters you know nothing about appear with the storms and kill your crews and sink your ships and your plan is to sail out into the storm with a bunch of volunteers and get killed and sunk, and you expect no backtalk from us, eh? I don't like that situation at all, and will be remaining on ground until we have a better grasp of what's happening here.
Now, some questions:
1) what kind of hammer are we talking about? claw? ball peen? double headed? Is the hammer described as moving or stationary? how big? Wwhat proportion between the head and the handle?
You say the hammer is mentioned as rising in the fog. has it been seen clear of the fog at all? if so, what color, what material?
2) what more can you tell us about rods of bounty - origin, shape, function? If you know nothing or only a little, where can we get that information?
3) When did the fishing start to become noticeably better? When did the losses begin to occur? have they occurred at a set rate since then, or grown in frequency and power? Waxed and waned wiht a rhythm? if the last, what rhythm? are the events all tied to storms, or does the fish catch occur at all times?
4) What events happened within a month prior to the start of the boon and bane you have been experiencing? anything out of the ordinary? Did you have any migrants from the farms come through port, go to sea, and get lost with a ship?
5) Do you expect to set sail immediately for war? are we not to have an opportunity to scout the danger first?
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Alright, take some ROCK FRAGMENTS and make a GAR MONSTER. Seeking to make a giant fish as big as possible. I’d like to have some way to communicate with it, maybe a whistle it can pick up on?. If there’s no way to remotely communicate, tell it to start hunting the monster, then send it on its way. In any case, I’ll toss it in the water.
Edit- obviously I’m not going to drop a giant fish on the city. I’ll either go to somewhere with clear water, or I’ll just collect the fragments and wait until I’m at a place that’s clear.
You know what? I’ll just make a ROC out of a ROCK instead.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Fate Points: 0
Linked:
Genesis
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
Ask the captain for command over the weapons systems and a sword.
“Sir, if you don’t mind, could I have a weapon, like a sword maybe? And while on the topic of weapons it seems like a good idea for me to take control of the weapons systems so you can focus on steering.”
Grey offers his feather shaped saber to Greed.
"Here, you can have my sword. It's magic you know."
While Genesis is being difficult, Grey gets rid of the spell in his needle and puts in a new one, Maintain the condition of everyone aboard this ship.
Grey tosses his pendant to Genesis too.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Wearing a protective pendant
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber, hammer pendant
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
"If we're gonna be fighting in a storm will we be given flares or flare guns to aid in seeing what's going on, also will we get the rifles and axes before the fight or during?"
Ask the questions, and look around and see if there happens to be any useful items sitting around for me to take.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
"it does make sense to split into two groups, hunters to go with the ship, and investigators to try to discover what happened to cause all this, I guess. I don't like the way Genesis is antagonizing the good captain here, But I think I'll go with him and help him look into what might have happened here."
statement of intent, also, I'm paying close attention to the sensations I'm feeling from my air-wings, for example their sense of touch and what it feels like when the wind blows or if they brush someone next to me. I am attempting to keep them still so they don't disturb the others around me.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
"You'll thank me when the 'good' captain here sails his ship into a maelstrom and sinks it with all hands ... except ours.
Or if he actually listens and we can go with reasonable preparations and roles, and not just as an afterthought - a tool to be tossed into the sea to no purpose.
I bet our all tongues (even Speaker) could help by getting information from the waves and winds. At least we'd be forewarned a little."
(https://i.ibb.co/cYgfDz0/Needle-Link-Web-3.png) (https://ibb.co/XY20Sm1)
The Speaker walks over to Genesis.
“So, we’re looking for a hammer? As in a tool that somebody accidentally dropped overboard?”
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Just what was this hammer made out of that they’re so desperate to get it back?!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Also "Maintain condition" could very easily mean "Freeze everyone in place". Be careful.
Good point, that'd be embarrassing.
"Can you add us all to the crew roster before we set sail? It's for magic purposes."
Grey makes his request.
Regardless of what comes of that, Grey has heard enough and is ready to move on to the ship whenever.
Grey also Maintains Greed's ability to breathe if he really wants it, and lets Greed know that it is not Grey's fault if anything bad happens.
Lastly, if we get moving to the boat and Luta manages to spawn more rifles than they can carry, Grey grabs one.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
Go find the armory, and also see if I can make the ship invisible. Then go ask the guy who can use the maintain spell and ask him to maintain my ability to breath. Then go stick my head in a water barrel and test my capabilities. Then boat team.
”Well, it’s a step in the right direction.”
Chip at a rock a bit, then use the WHITE ROCK FLAKES to make RIFLES, and a HOTCAKE, because why not.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 0
Linked:
Genesis
To the captain:
"Our information suggests this issue is caused by a misplaced rod of bounty, which is why we have been asking about that. Likely, the rod of bounty is what is causing the cathc to be numerous and the creatures to be larger and more troublesome. If you spot some unnatural object, removing that object may be the key to your troubles, though you may still have some enlarged creatures left to deal with. But it doesn't matter how many beasts you slay, if the rod is not isolated from them. Our orders include retrieving the rod and disposing of it ourselves, so I would request that the rod be handed over to one of us if it falls into your hands. Meanwhile I, and a few of our group, will stay here on ground for now to speak with your boss and to do some additional intel work. We'll keep you updated with what we learn about this particular rod. Hopefully we can find something of use to you." Genesis starts to turn away, then turns back. "We should be able to catch up to you in transit should our services be better used on ship. Our compatriots will know how to reach us in that event. Ah, please direct us to your boss, and send us a token of introduction so we don't have to explain ourselves."
To Tess and any others who are staying on shore to investigate:
"We have a few avenues we can pursue here. We can talk with this boss person, we can speak to the locals, especially the dock hands and any sailors who have experience in these matters, we can move inland and seek out any farm areas that have recently lost their rods. I recommend we have on all tongue remain with us, and the other go on ship. Debby, I think you'd be better suited to be our liaison on ship, while I think I'd feel more comfortable keeping my eye on The Speaker."
Forming Shore Team and Ship Team.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/cYgfDz0/Needle-Link-Web-3.png) (https://ibb.co/XY20Sm1)
"If you think I'm needed on the boat I'll go on the boat."
She then turns her attention to Elizabeth to see how she feels about all this.
"Isn't this exciting we're gonna be going on a boat and fighting a sea monster, but don't worry I'll keep ya safe."
Say the things and get ready to get on the boat.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Get on the boat
Boat.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey)
Fate Points: 1
join boat squad, and test the axe in the water
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Wait for response from Genesis.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Just what was this hammer made out of that they’re so desperate to get it back?!
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
"Maybe you should try getting a notepad and writing things out for Speaker, since he doesn't seem to hear very well."
I then turn to the Captain
"Thank you for your help sir, and sorry for all the trouble."
Shore team
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
As the speaker thinks, he has a sudden understanding…
“Wait! Not rods of counting, but roads of country!”
The speaker then asks the land if there are any farms that aren’t connected to any roads.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Country roads… take me home…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Red = Greed
Orange = Dew
Yellow = Genesis
Make more flakes, but hold onto them for now. Make my way as far from the town as possible, but still over the water (on top of a cliff would do). Once in a suitably out of the way spot, use the ROCK CHICKEN STATUE to make a KRAKEN. Use a fate point in this. Obviously, conjure it in the water. If I have to make it less powerful to make sure it obeys me, do so.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
Shore Team
Explain and Ask:"Our orders tell us that this situation has been caused by a misplaced rod of bounty, and to return the object with us for disposal. We are also to attempt to determine how the rod came to be misplaced. We've been told that these rods are used mainly for farming purposes, and that the incidents around here began several months ago. Tell, me, if you would:
1)What do rods of bounty typically look like?
2) how big is their typical area of effect?
3) can a farmer carry one unnoticed on their person?
4) have there been recent incidents or movement of farmers from the countrysidde to the port shortly before the catch of fish began to grow?
5) have you heard of any inland regions recently coming under atypical hardships that might be attributed to the loss of a rod?
6) do these rods typically affect livestock, crops, humans?
7) how do mundanes submit requests to the Magi for assistance?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/cYgfDz0/Needle-Link-Web-3.png) (https://ibb.co/XY20Sm1)
Grey finds the captain and lets him know what he's going to be doing.
"Captain, provided you are willing I am going to be preparing something that should make us all resistant to physical harm, for a little while anyways. I am also going to be shielding the ship's hull, I don't know how long it'll hold up in a fight but it should take at least one solid hit without taking any damage."
"Also...What's the ship's name? if I may ask?"
Grey spends one fate and puts a new spell in his needle, Maintain the health and physical well being of the ship's crew. If the captain doesn't like this for some reason, Grey changes it to Maintain the health and physical well being of the ship's Homunculi crew.
Unless the captain objects Grey spends another fate point and Maintains the hull's state of repair, keeping it as an ongoing process.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
"Don't worry Elizabeth I'll find something to keep you warm and dry."
Look around the dock for any kind of abandoned cloth and sheet plastic, then once those items are found use my sword to cut the cloth into a robe, then do the same for the plastic sheeting so it act as a poncho, after all that's done get on the boat.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
Find a sword, get on boat, and stick my head in some water.
“Understood Captain, what’re your orders?”
Listen for the captain’s orders, if no orders are given, look around the ship to see who needs help and what they need help with
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Yellow)
Youare (Purple)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
“Understood Captain, what’re your orders?”
Listen for the captain’s orders, if no orders are given, look around the ship to see who needs help and what they need help with
Youare taps Dew on the shoulder.
"I only have one needle link. As a redundancy measure, it's probably worthwhile to have at least two. Would you be happy to link needles?"
Youare wanders the docks attempting to borrow, beg, or requisition:
- net(s)
- fish or other creatures, still living
- bait of any kind
- any kind of fishing rod
- anything used as a light source
- anything used to slice up or kill fish, such as a gutting knife
He then returns to the ship and links with Dew if permitted.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey)
Fate Points: 1
(Oz pointed out that Speaker was talking to the land not the captain so I fixed the turn. Thank oz for that, cat~)
((Yes, of course.))
((Thanks, Oz, four those 6 extra hit points!))
"1)What do rods of bounty typically look like?”
“Rods of bounding? Well, I suppose they would look like a metal tube with some kind of foot and would be inserted into another tube along with a spring. The outer tube would have handholds and footrests and the whole thing would work by forcing the inner tube into the outer tube in such a way as to compress the spring thus making the spring push back on the inner tube with enough force to cause the whole contraption and it’s rider to be propelled upwards and/or in whatever direction they were leaning.”
"2) how big is their typical area of effect?”
“The area of the biggest pickle? I have no idea.”
"3) can a farmer carry one unnoticed on their person?"
“Well, I suppose it depends on the size of the pickle!”
"
4) have there been recent incidents or movement of farmers from the countrysidde to the port shortly before the catch of fish began to grow?
5) have you heard of any inland regions recently coming under atypical hardships that might be attributed to the loss of a rod?
6) do these rods typically affect livestock, crops, humans?
7) how do mundanes submit requests to the Magi for assistance?"
“What, can you please stop mumbling and mouthing the words, I’m having a hard time making out what you are saying!”
The Speaker then addresses the man behind the desk:
“Do you know if there are any farms that aren’t connected to any roads, I asked the land earlier, but it must not have been in a good mood…. Also, do you know anything about any counting rods, or bounding rods?”, The Speaker asks inquisitively.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Bounding rods! Maybe we could get around faster if we had some of those!
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: fixed an unintentional quote pyramid.
Edit2: Lenglon is a spoilsport…
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
((also, Genesis will be ignoring Speaker's misunderstandings until it directly affects him, or amuses him, so if i don't respond to something, that's likely why.))
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
I changed the link colors, does it work now?
First, Genesis is going to turn to Speaker, grab his shoulders and lean in close to his ear and speak loud and slow: YOU. ARE. DEAF.
Then, he is going to continue to speak with the man behind the desk:
"He's deaf, but he's also not entirely right in the head.
1) You mentioned asking the Magi more directly, and I cannot help but notice the mark on you5r forehead. I'd like to know more about your connection to the order we also serve.
2) Please give us directions to the local Atelier branch as well.
3) Do you know of anyone from the town that sunk? I'd like to meet any survivors isf possible. Though the sinking happened years ago, if a rod had been buried with the town, it could have recently been unearthed.
4) Similarly, if you have any information on that caravan, especially a contact person we could speak with, I'd appreciate that information, as well as directions to the city they were traveling to - north, you said.
5) As for ships being sunk, unless there are records of cargo that would tell of a rod of bounty, I suppose that would be generally impossible to investigate through normal means, though some of my associates could probably get that information. But it'd probably be easier to get that information after the current situation is resolved.
6) Ah, one last thing. That old sea dog that brought us here: what is your opinion of him, especially as a leader of men and captain of a ship?
And of course, do you have any questions for us?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
First, Genesis is going to turn to Speaker, grab his shoulders and lean in close to his ear and speak loud and slow: YOU. ARE. DEAF.
The Speaker turns to Genesis:
“I am not deaf. It’s just that everyone keeps mumbling and mouthing their words. For some reason, this problem only seems to happen with people. Whenever I speak with something that isn’t a person, they (usually) enunciate their words in a normal tone of voice. That being said, I could at least make out from this man’s mumbling that the rods of bounding (or counting, or bounty, or whatever they’re called) are carved from the Grand Antler, are shaped like trees, have sap made out of gold, and have moldy leaves (although I fail to understand why something so ornate would be ordained with something so disgusting. In any case, I believe he wants to know about my head.”
The Speaker then turns to the man behind the desk:
“What happened is that the plaque in the portal room mentioned a rod of bounty, but then my associate started asking the captain of the ship about ‘rods of counting’. Then I realized that my associate had really been asking about ‘roads of country’. As he had been asking whether there were any farms that lacked one, I asked the land if there were any farms that weren’t connected to any roads. Unfortunately, the land didn’t answer my question. Instead, it… It just… hold on…”
The Speaker then turns around and and opens the door to the outside. He then leans outside just far enough to see the ground (I.e the land) and casts a spell on it so that non-all-tounges can hear it speak (the same spell he cast on the dummy in the training room). He then asks the land to explain to the man behind the desk what happened.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Let’s have the land admit to what it did!
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: :s/trading/training
((Speaker spent some time last mission having a delusional fit and attempting to jump to his death, so this isn't too unusual.))
"Interesting name. Was she built for the express purpose of hunting the Hammer?"
"Have you ever seen Homunculi before?"
Grey talks with the captain and spends one fate point to Maintain the ship's hull in the expectation that it'll be useful in the future, and then signals that he is ready to set sail.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5), magic feather shaped saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
"Are you feeling any better now that you have the parka Elizabeth?"
Get on board the ship and look for about six feet of rope, tie one end to myself and the other to Elizabeth so if something happens we stick together, then find out where I'm needed on the ship and where we get axes and rifles.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Fate Points: 2
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
I Go to the crows nest, and bend light from far away into my eyes so I can see really far.
((What, why? Does he n9t know that not everyone can hear the ground? Also if it damaged him, that should be an indication the ground doesn’t want to talk))
((The Speaker spent some time on a spell that allows things that can normally only be heard by all-tounges be heard by others. 1BEHOLD ))
((Also, deafness and stupidity aren’t necessarily exclusive of each other.))
((Maybe, but for you’re character they are.))
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Check to make sure the cannons aren’t rusting. DO NOT FIRE THEM
Damn! Drat! Darn! Ok, I’m going to try to recreate that AEROLITH spell from earlier with my WHITE ROCK FLAKES from earlier, and this time store it on my needle.
Also, I’m a bit fuzzy on how spell storing works for anagramists, so could I get a clear description on that please?
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
White Rock Flakes
Fate Points: 1
Linked:
Genesis
First, Genesis is going to turn to Speaker, grab his shoulders and lean in close to his ear and speak loud and slow: YOU. ARE. DEAF.
Then, he is going to continue to speak with the man behind the desk:
"He's deaf, but he's also not entirely right in the head.
1) You mentioned asking the Magi more directly, and I cannot help but notice the mark on you5r forehead. I'd like to know more about your connection to the order we also serve.
2) Please give us directions to the local Atelier branch as well.
3) Do you know of anyone from the town that sunk? I'd like to meet any survivors isf possible. Though the sinking happened years ago, if a rod had been buried with the town, it could have recently been unearthed.
4) Similarly, if you have any information on that caravan, especially a contact person we could speak with, I'd appreciate that information, as well as directions to the city they were traveling to - north, you said.
5) As for ships being sunk, unless there are records of cargo that would tell of a rod of bounty, I suppose that would be generally impossible to investigate through normal means, though some of my associates could probably get that information. But it'd probably be easier to get that information after the current situation is resolved.
6) Ah, one last thing. That old sea dog that brought us here: what is your opinion of him, especially as a leader of men and captain of a ship?
And of course, do you have any questions for us?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
1) "I used to be part of it. I asked for my freedom and it was granted. "
2) "Take the road north of here for 350 miles to the city of Ynisk. There's a branch there."
3) "There were few, and most left. But one man settled here. He's a gutter down on the docks, with a home on the third layer. Thomas Syniscy."
4) "They were heading towards Ynisk. As per contact info, I don't have any; they were simply passing through. The head of the group was called Sanders though. Big man, red hair. Symbol on their trucks was a red lion."
5) "True."
6) "I've known him since he was a boy. He is a terrible diplomat but an able captain and one with a great deal of expertise in hunting leviathans. He's got the lowest death rate of any of those larger hunting ships and his crew is loyal to the bone. If this was just a matter of killing some water logged monster I wouldn't have requested aid. You're here to keep his casualties low and handle the source of that thing."
First, Genesis is going to turn to Speaker, grab his shoulders and lean in close to his ear and speak loud and slow: YOU. ARE. DEAF.
The Speaker turns to Genesis:
“I am not deaf. It’s just that everyone keeps mumbling and mouthing their words. For some reason, this problem only seems to happen with people. Whenever I speak with something that isn’t a person, they (usually) enunciate their words in a normal tone of voice. That being said, I could at least make out from this man’s mumbling that the rods of bounding (or counting, or bounty, or whatever they’re called) are carved from the Grand Antler, are shaped like trees, have sap made out of gold, and have moldy leaves (although I fail to understand why something so ornate would be ordained with something so disgusting. In any case, I believe he wants to know about my head.”
The Speaker then turns to the man behind the desk:
“What happened is that the plaque in the portal room mentioned a rod of bounty, but then my associate started asking the captain of the ship about ‘rods of counting’. Then I realized that my associate had really been asking about ‘roads of country’. As he had been asking whether there were any farms that lacked one, I asked the land if there were any farms that weren’t connected to any roads. Unfortunately, the land didn’t answer my question. Instead, it… It just… hold on…”
The Speaker then turns around and and opens the door to the outside. He then leans outside just far enough to see the ground (I.e the land) and casts a spell on it so that non-all-tounges can hear it speak (the same spell he cast on the dummy in the training room). He then asks the land to explain to the man behind the desk what happened.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Let’s have the land admit to what it did!
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: :s/trading/training
[2]
Speaker shouts down...apparently at the earth itself...and tells it to explain itself to the nice boss man. Nothing happens.
Speaker spends a few seconds trying to goad the earth into speaking and then several minutes trying to explain why he actually isn't insane, thank you very much.
((Speaker spent some time last mission having a delusional fit and attempting to jump to his death, so this isn't too unusual.))
"Interesting name. Was she built for the express purpose of hunting the Hammer?"
"Have you ever seen Homunculi before?"
Grey talks with the captain and spends one fate point to Maintain the ship's hull in the expectation that it'll be useful in the future, and then signals that he is ready to set sail.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5), magic feather shaped saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
(Remember, the more things you're actively maintaining at once, the more difficult it is to maintain any particular one. Each one divides your power further.)
"No. Though built to hunt leviathans, she existed long before this beast gave us trouble."
"The boss is one. Aside from him, no."
[1] The spell here not only fails to form, but the one maintaining that other guy's ability to breathe also breaks.
"Are you feeling any better now that you have the parka Elizabeth?"
Get on board the ship and look for about six feet of rope, tie one end to myself and the other to Elizabeth so if something happens we stick together, then find out where I'm needed on the ship and where we get axes and rifles.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Fate Points: 2
We'll assume you're tied together. As per axes and rifles, everyone will get one of each if they want it when the ship shoves off.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
I Go to the crows nest, and bend light from far away into my eyes so I can see really far.
((What, why? Does he n9t know that not everyone can hear the ground? Also if it damaged him, that should be an indication the ground doesn’t want to talk))
((The Speaker spent some time on a spell that allows things that can normally only be heard by all-tounges be heard by others. 1BEHOLD ))
((Also, deafness and stupidity aren’t necessarily exclusive of each other.))
((Maybe, but for you’re character they are.))
You head up to the top of the command deck. [5] You reach out and collect all the distant and dim light from the horizon. The sea in the distance becomes far clearer and more illuminated. You can see more now...but you don't see anything particularly of note. There's no giant monster just hanging around in the murk, just beyond the sight of normal people.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Check to make sure the cannons aren’t rusting. DO NOT FIRE THEM
Nah they're fine.
Damn! Drat! Darn! Ok, I’m going to try to recreate that AEROLITH spell from earlier with my WHITE ROCK FLAKES from earlier, and this time store it on my needle.
Also, I’m a bit fuzzy on how spell storing works for anagramists, so could I get a clear description on that please?
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
White Rock Flakes
Fate Points: 1
Linked:
Genesis
Ok before I potentially put a cannon ball through your head, I'll explain how this works. Anagramists convert one item into another. As they change, they convert into pure magic and then into the object. So like this:
Thing---->Magic---->Thing 2
When you put it into a needle you do this
Thing--->Magic--[NEEDLE]-->Thing 2
So you capture it in its magic form and hold it like that until you "Cast" it from the needle. When you do that, the new thing materializes as though you just converted the first thing.
[1] IT KEEPS HAPPENING
Ok so now there's a [1] version of that spell in your needle. Removing it from the needle will cast it. Enjoy holding that hand grenade.
WHEN SHIP GROUP IS READY TO GO, SAY "YAR, READY TO SET SAIL!" OR SOMETHING.
((Did I get a fate point for that?)
”Hey Greed, I’ll give you my needle and a sword if you let me have your needle”
Trade with Greed if he agrees to it.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
get grey to put that maintain ability to breathe spell on me again and shout “ready to set sail”.
((Did I get a fate point for that?)
”Hey Greed, I’ll give you my needle and a sword if you let me have your needle”
Trade with Greed if he agrees to it.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
“Hahaha... no. If you really want to get rid of the Aerolith spell, request bob to wrap one of his belts around your needle and stab it into a tree. Of course, if you get it disenchanted I would be perfectly willing to put a laser spell or something into your needle.”
Shore Team:Genesis, Speaker, Tess
To the boss guy.
"I think the only questions I have left for you are personal ones. Thank you for your time. Oh, is there a name we should use for you? I don't believe 'boss' quite works for us."
Visit the gutter, Thomas.
To Tess and Speaker:"I think our next step is to visit this gutter. 350 miles is a bit of a walk, after all. I suppose if the Magi wanted us there they'd have dropped us there. We can try to get a ride that way though, if you guys want. Might make it before the ship gets into trouble."((Genesis will simplify and speak slow and loud for Speaker when he inevitably mishears, as we walk to the gutter's place.))
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy thgat passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
get grey to put that maintain ability to breathe spell on me again and shout “ready to set sail”.
((In the future if you want anything from Grey, you can ask him/me instead of putting it in an action. It's not like PW has control over what Grey chooses to do.))
"I don't have anything important to do at the moment, so I'll grant your request. Just know that if I find anything more pressing to Maintain, I'll Maintain that instead of your breathing, so don't get carried away with it."
"Have you ever seen Homunculi before?"
"The boss is one. Aside from him, no."
This is moderately interesting, so Grey relays it to everyone his needle is linked to*, as well as anyone nearby. Those who are interested, anyways.
"So the captain just told me that his boss, the guy on the shore, is a Homunculi. I hadn't thought our employers were the kind who offered administration work to our likes."
*(Genesis, Debby, Bob, Youare, Tess, Luta, Lambent Flame)
Grey again Maintains Greed's ability to breathe and is ready to set sail, yarr.
Later Grey goes below decks to try and get whoever is in charge of the armory to give him a rifle, telling them he needs it for magical purposes.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
((If I’m holding things up, I’m sorry, I didn’t put the spoiler in my last post because it was just me saying I’m ready with no action. Should I do something like get below deck? I don’t know how large boats like this work))
"Yar har, I be ready to set sail!"
Once the ship starts moving go to the armory and get a rifle and some ammo.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Fate Points: 2
AYE AYE CAPTAIN
look over the volunteers, how uh, off, do they same on average?
Also grab the weaponry, preferably a climbing axe, can always use a spare.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Genesis - green
Grey - indigo
Youare be ready to set sail, me hearties.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
Fate Points: 1
Shore team
Heading to visit the gutter.
"I don't think there's any point to going to the Atelier branch anyway. Not unless we get information we can bring with us to them. They'll just say 'we manage our artifacts properly, don't be crazy and don't accuse us of random stuff'. I personally think the sunk ship idea is a good one, but checking out the gutter is still a good starting point, so lets go."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
You know what, fuck it. I’m going back to a seaside cliff and spending my new fate point on the KRAKEN again. Using the ROCK CHICKEN STATUE
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
Grey
After having spent the entire walk down ot the shore attempting to communicate with the Speaker, Genesis waves the Speaker off to teh side while he talks to the gutter. ((I literally had it in my previous action, Cat, to speak slow and loud for Speaker's benefit, so either assume he at some point was properly informed, or assume that Genesis got very fed up with it and made clear that Speaker was annoying him.))
Shore Team:Genesis, Speaker, Tess
To Thomas Sysiscy:
"Hello. I am called Genesis. I am a homunculus, one of a group sent by the Magi to assist this town in it's hunt for the Hammer. We have been told that the problem is caused by a misplaced Rod of Bounty. We have several ideas on how a Rod of Bounty may have ended up in the sea instead of in the farmlands where it apparently belongs. One of those theories is that it may have been in your town the day that town slid into the sea. I am sorry to bring up unpleasant memories, but if you could tell me anything about your former town and the events of that day, it would be helpful."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy thgat passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
For wizards you're all really eager to get weapons substantially less powerful than what you already have.
((It's for magic. You'll see. Maybe.))
"I wasn't actually going to shoot the captain. These seafarers really don't know how to take a joke..."
"Dew! Do you think you can untie me? I had a misunderstanding with the men downstairs."
Grey gets untied by Youare. He ditches the sign and mittens afterwards.
Grey also tries to determine where his needle and saber ended up, and retrieves them.
After talking with the other Homunculi, Grey speaks up to catch the captain's attention.
"Captain! I believe I know of a way to drag it out of the storm, but it won't be easy."
"So long as we're heading in the beast's general direction, and we're coming closer to it, I think I can create a link between it and this ship which will draw the two together, reeling it in like a fish on a hook, so to speak.”
“The trouble is that this is a very big fish, so it's going to be a battle between us and The Hammer to see whether we can pull it out of the storm, or if it can pull us in. I don't know if this ship is strong and heavy enough to drag a mean leviathan out of the storm, so if you think it is, captain, we can give it a shot."
"There's also the possibility that it's just too far away for me to reach it, but we should know if the magic works or not."
If the captain agrees to the fish-on-a-hook plan, then while the Leaden Crown is headed towards the storm, Grey spends 2 fate on Maintaining the rate at which the Leaden Crown and the entity known as The Hammer are becoming closer together. The idea is to create a paradox where there is a shortening distance between the ship and the monster even after the ship has stopped and started to reverse. So hopefully the magic will correct this paradox and bring the two objects closer together regardless.
If the magic fails to catch, Grey lets the captain know and he can go with the original plan.
If the magic does catch, Grey informs the captain that he should start reversing the ship, and if after a while it looks like the ship is going to get dragged into the storm, or, god forbid, it looks like the ship is going to get pulled underwater, Grey attempts to break the connection.
If the captain thinks this is a bad idea (it could be), then Grey spends 1 fate on Maintaining the ship's hull instead.
To accomplish either of these things, Grey cuts the mediocre Maintaining of Greed's ability to breathe.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Tied up on the deck
HP: 10
Inventory: Purple robe, white gloves, mittens and a NO SHARP OBJECTS sign. The location of the giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and the magic feather shaped saber is unclear...
Fate Points: 4
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
((Guess neither Luta nor Genesis is going to reply to the Speaker.))
The Speaker goes over to the waterfront and asks the sea if there is a hammer in it and, if so, where it can be found.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Oi! Ya’ got any hammers?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Team Boat
Youare removes the function "fillet" from the knife, and stores it as a spell on his needle. If that's possible. He also unties Grey.
He then confers with the other homunculi on board.
"I may be able to turn an object into bait. One of us, perhaps, or an entire ship. Or simply something easier to handle than fish offal. Someone fast and tough enough could set out into the storm, find the creature we're hunting, and draw the thing back to us with that."
"Perhaps the woman who can transform into air would be well suited for this. I might be able to turn us, or our robes, into natural swimmers, so that might also be sensible. Would anyone be willing to risk that kind of mission?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 1
"I'm not sure being in the water with that thing is a good idea."
Examine my rifle and ask it what could be done to it to make it stronger, and see how Elizabeth feels about being on a boat that's going out to fight a giant monster.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifle
Axe
Fate Points: 2
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
eat my cake, take some weapons and get ready to shoot something
"well you do live next to a cliff."
wait around, see how much ammo the rifle has.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 0
Genesis - green
Grey - indigo
The Speaker asks the sea if there are any rods of counting in it and, if so, where they can be found.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: How about any rods of counting?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: fixed action
I know your laughing, but believe me, this is progress.
Push the squid into the ocean, hopefully towards an area with either a shallow incline, or a direct overhang with clear waters below.
Oh, and while I’m at it, I’m going to tell all my minions that, in the case of my death, they are to find the nearest homunculi and serve them. This will also be the standing rule for all minions created in the future. And if I can communicate via the needle link (can’t remember if that was a thing), tell both Genesis and Grey about the squid.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
Grey
Shore Team
'I assume the people who came to collect the Rods were from the Atelier branch .. the one from up north, Ynisk, was it? Did they wear anything unusual or carry any symbols, like the Eye on our equipment? If I wanted to travel to Ynisk, what would be the fastest and simplest mundane method? Truck? Plane? By sea? Do you have trains or subways, or something else like teleportation circles or the like? I understand these may be odd questions. Ah, one more thing. Where might I find some writing materials? pen and paper, or some sort of texting device?"
Ask the above to Thomas. Then attempt to acquire writing materials, or a couple text devices like cell phones or the like. I don't actually have anything to trade for them except the ceramic bread, so ofer that I guess. Make clear that I am asking as a personal request, rather than as official homunculi business, and that whoever has the paper or whatever is free to decline to give it to me for what I have available.
"Tess, I may have to visit the Atelier after all. Well, it's a secondary objective anyway, so no rush, but I feel as if I may have exhausted my leads in this town. Do you have any ideas?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
"Okay Elizabeth I'm gonna do something potentially dangerous, I'm gonna ask the ocean where that hammer thing is."
Make sure to hold onto Elizabeth, then ask the ocean where the big hammer monster that sinks boats is, spend a fate point on this.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifle
Axe
Fate Points: 1
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed, out of boredom, turns the ship invisible.
"I think it's a good idea. They should have records of what happened and where their rods of bounty are, but it's rather odd that we were sent here if that's the way we need to handle this. I think they do have records of one being missing, which is why it was in our brief in the first place. So I think we should assume that they lost one during the event, and have no leads on where it might have gone. Maybe if we check around where the town fell-"
"Tess? You can change what material you're made of, right? We're coming up with strategies for one of us to go try leading the hammer out of the storm and bring it to the ship, or alternatively to beach the thing on the shore. Youare and I have a couple of ideas for getting the creature to go where we want it to, and it seems to me that you're the one best suited for the job. If you aren't busy with matters where you are, do you want to help us kill the beast?"
startled a bit by the sound coming from my needle, I figure it out after a moment and reply.
"I could I guess. Um, what do you have in mind?"
he's gonna want me to go swimming isn't he.
I speak to Genesis:
"I might be needed on the ship. Excuse me for a moment."
I look around for some clear space, because I think I'm going to lose my air-wings soon and still want to at least try to see if I can fly, and want to not cause trouble when I make my attempt. If I find a chance, I test if I can fly or not.
EDIT: success or fail, I tug on the thread leading to Grey to send myself to him. I'll also re-link my needle with his after the teleport unless he wants me to not.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
After Grey gets done explaining the plan to Tess, he takes a rifle out of one of the carts and places it and his saber on the deck. He then takes his needle, taps the end of it on the saber, and then taps the tip on the rifle and observes the results.
If Tess makes it to the ship okay, Grey links needles with them again and spends one fate to place a spell on their needle, Maintain creature’s velocity.
((Btw, Ozarck poked PW on the discord about whether our needle conversations are private or can be heard by everyone connected to the needles, and he had this to say.))
(https://media.discordapp.net/attachments/204072639507988480/878176093218164766/unknown.png)
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a magic feather shaped saber
Fate Points: 4
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
If he’s not giving orders, ask the captain if other leviathans they hunted had elemental powers
Team Boat
Youare removes the function "bait" from the bait, and holds it carefully.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
The Speaker asks the sea if there are any rods of counting in it and, if so, where they can be found.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: How about any rods of counting?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: fixed action
[5]
The sea, speaking via the crrashing of waves against the side of the boat, tells you that it doesn't know what you're talking about. However, it says that there are a great many human things below you and in this area.
<snip>
((The Speaker isn’t on the boat, he’s actually on the shore. I think you made the same mistake with other people as well…))
Edit: didn’t see this before…
Genesis locates Speaker, and scrawls in the dirt with his needle, making sure Speaker sees it: "YOUR TASK: Find a clipboard, notebooks, and pens/pencils. Only communicate with me via writing from now on, until you get afunctionary to give you hearing."
The Speaker nods and uses his needle to write “Ok” in the sand. He then proceeds to ask the sea if it has the items Genesis asked for, and if so, where they can be found.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Anything to write on and/or with?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
"Debby? How did your efforts go?"
"According to the ocean the hammer is coming up from the bottom a few miles from here and is heading towards the town, then the waves became and arrow."
Debby then points to where the arrow had indicated.
Grab some spare rope, then sew my axe and rifle together while I wait.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifle
Axe
Fate Points: 1
"Heading toward town? I better warn Ericson."
Return to Ericson and let him know that the Hammer seems to be heading toward town. Let him speak directly to Debby through the link if he needs more info. Then ask about the use of a balloon (and guide) to fly up to the sunken town and then to the Atelier branch.
Additionally, I have a secret action I am posting via PM. Don't worry, it shouldn't affect anyone but Genesis.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
Grey talks with the captain.
"We have determined that a purely magical solution is impractical and so we are ready to assist with whatever strategy you decide to put into action, captain."
Grey relays to the captain what Debby discovered in regards to the rough location of the hammer, how deep it is, and where it is headed.
Grey later examines the rifle-saber through his needle to determine if the saber-bayonet's magic is concentrated in the blade or if it's spread into the rifle as well.
Grey also determines if the Leaden Crown has any small boats attached to it, in case someone has to go out alone.
The captain also mentioned something about a fleet of smaller ships accompanying us earlier? How many are we looking at here?
By the way, I'm not sure I want to ask but where is the teleport conduit?
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a feather saber, properties unknown
Fate Points: 4 (3?)
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Explain to the squid that it will need to find the boat and attack any monsters that come after the boat. Then ask it to use it’s tentacles to help pull itself into the water.
Whether or not the squid gets in the water, once again use a ROCK to make a ROC
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid (beached)
Fate Points: 0
Linked:
Genesis
Grey
(Thanks, what do bullets tend to be made of? I know the axe head and rifle are made of metal, and the handle of the axe is likely made of wood or metal)
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Take a bullet and put the words TALL CASTLE in my needle using METAL BULLET CASING as the letter source
Politely ask the bird to take me back to the cliff. Then ask if it would take me to the boat after grabbing my lads.
If it becomes apparent that the bird isn't friendly, then pull the string to teleport to Genesis.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (Friendly???)
Fate Points: 0
Linked:
Genesis
Grey
“Well that was rude!”
The Speaker asks the sea if there are any rods of bounty in it and, if so, where they can be found. He then asks the land if it knows where any things to write with and/or on are located and, if so, where.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Rods of Bounty? And a pen and some paper, maybe?
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Make arrangements for the balloon ride, as suggested by Ericson. If the ballooneer thinks we can get where we are going ahead of or in spite of the storm, do so. Nothing like an adventure to get the (pure) blood pumping. If hte ballooneer thinks it's a bad idea to head out now, wait out the storm, ready to assist against the monster.
Sheet updated from sekrit action. follow up action pm'd.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offer a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/myKKxVx/Needle-Link-Web-4.png) (https://ibb.co/6tSSd7d)
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle(has TALL CASTLE [6] spell)
Fate Points: 0
Needle Linke
Speaker (Orange)
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Be ready with the rifle
Grey shares the news with Genesis and Luta.
"It sounds like the first sea monster just found us so communications might get a bit spotty from here on out."
Grey spends 1 fate to Maintain the ship's hull and stands on the deck with his needle ready in case anything tries to eat his face off.
If some kind of projectile comes his way, fireballs, acid spit and such, Grey crosses his wrists to activate his gloves and fend off the attack.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Oh shit it might have been a bad time to fuck with the rifle."
Check my rifle and make sure it'll still fire without exploding, then get ready for a potential impact.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
hold the line with needle and rifle.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 0
Genesis - green
Grey - indigo
I take flight and see what I can see from above.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed attempts to Light up the beast and form a sword out of condensed light energy.
Team Boat
Youare stores the function "fresh" that he removed from the bait in his needle. He then extracts "swim" from one of his fish and places it in his robe.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed commands the sword to cut the creature in half and then shoots at it.
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle(has TALL CASTLE [6] spell), axe on loan from captain
Fate Points: 1
Needle Links
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
((do I still have any magazines for bullet storage or did those get thrown too? I updated inventory to show the axe))
Team Boat
Youare enlists the help of nearby homunculi or sailors, or struggles to get into the water alone if necessary.
"Again? Somebody help me overboard! I need to be in the water!"
Youare, once overboard, expends one fate point swimming towards the creature at an oblique angle, and shouts down his needle to the other homunculi if he makes it to the creature's side, allowing them to come in through their links. He then goes ahead with plunging his needle into a water-filled cavity like the throat or stomach and firing the "fresh" spell, hopefully turning the water fresh enough to result in tissue damage. Or hey, just turning some organs into baby organs. Magic is innate and unpredictable.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Team Boat
Youare enlists the help of nearby homunculi or sailors, or struggles to get into the water alone if necessary.
"Again? Somebody help me overboard! I need to be in the water!"
Youare, once overboard, expends one fate point swimming towards the creature at an oblique angle, plunging his needle into a water-filled cavity like the throat or stomach and firing the "fresh" spell, hopefully turning the water fresh enough to result in tissue damage. Or hey, just turning some organs into baby organs. Magic is innate and unpredictable.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
”Be careful”
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle(has TALL CASTLE [6] spell), axe on loan from captain
Fate Points: 1
Needle Links
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Help Youare overboard”what are you going to do?”
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: What’s this? Where am I? Wherever I am, I hope I can make friends!
HP: 10
Inventory: Nothing.
Fate Points: 0
((Awaiting GM approval.))
look below through my needle's eye, then pull the Luta thread. If said thread isn't available, pull the grey thread. If I haven't the piece of mind to remember which is which, pull a random thread.
Do try to pull a thread before I hit the ground, water, or miscellaneous hard, pointy, and/or hungry surface.
p.s. relink after pulling to the other homunculus, if circumstances allow.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
"Again? Somebody help me overboard! I need to be in the water!"
"Are you sure that's a good idea?!"
Grey helps Youare overboard if he is certain that is what he wants.
Grey keeps a look out and drops the Maintaining of the ship's hull. The next time the great serpent surfaces, Grey Maintains how much the creature is sticking out of the water. All goes well, this should force the leviathan to remain exposed and also hinder its movements some.
He shoots it with the rifle too, may as well if his hands are idle.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Thank fuck I didn't break the damned rifle, not that it's helping very much."
Shoot the monster in any place that looks especially vulnerable, and make sure Elizabeth is all right.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
I wait and see what happens while maintaining my aerial position.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed has his sword stab into the water at the center of the tentacles.
Fresh out of the cauldron, Hugh sees the plaque on the wall and runs over to it.
“Ho! Ho! Ho! A humonculus! Is that what I am?!”
He then go’s over to the box, retrieves his robe and gloves and puts them on, and then retrieves his needle.
After this, he notices the glowing coming from the portal room and goes to investigate.
“Ho! The mundanes need our help! I’d better get going then!”
And with that, he goes through the portal.
((Btw, which group has the conduit?))
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: The mundanes need help! I’d better hurry!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
(PW said that the conduit is on the shore inside the town, so you might need to catch a boat.)
If the giant fish (the hammer?) in the storm broke the surface of the water with its fin, that means it's moving upwards, so Grey spends 1 fate and Maintains the upward velocity of the giant fish that's in the storm.
In the meantime he also shoots the tentacle monster harassing the ship and fends off any tendrils coming towards him with his magic sword-bayonet.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Did we really need to get this many creatures attention to attract that hammer thing?"
Keep Elizabeth close to my while I shoot the shit out of that tentacle thing, also if the tentacles get close to me use my rifleaxe to chop the damn things off.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
Make my hands like binoculars and look through them, just in general to see if I can get vision that way. If not, place my hands over my eyes such that the eye symbols face outward, and try to see that way. Look around and down, but being careful not to fall out again. Are we still being pushed hard by the wind? If so, continue on to the city. We'll come back here later.
"What do you think, Luta? Should we leave one of our needles here, so we can jump back quickly? I saw something down there. Could be normal stuff though. don't know anything about the ocean. But it seemed strange. It glowed."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
I get a bit more altitude to get to clearer airspace and avoid the ground-level turbulance (and also get more altitude that I can afford to lose if I mess up). But otherwise remain in the air and continue to observe and watch for the Hammer itself, as well as see how the other sea monsters are faring and what they're doing. maybe I'll see some behavior patterns or interactions that I could use later? I need to keep gathering information so that when I do make my move (and I think I'm only going to be able to make one move so I want it to be a good one) it'll count.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed reinforces the magic on his sword and has it stab down again.
Go back to the office and see if my immense strength is enough to allow me to pick up and carry the conduit. If it is, do so and take it with me. Try to find someone and ask them if they’ve seen any other humonculi and where they can be found.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: How heavy is that thing?… also, where is everybody?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Pull grey’s thread, then immediately relink. If I have time to realize what going on and act, my first action is to turn the TENDRILS into LINT
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
A few turns? Instead, if the ballooneer thinks it's safe to do so, and that there is shelter to be had, have him descend here and anchor so I can get a closer view of the ruined town. Hopefully there is a reasonably safe way to get close enough to the sea to see what is up with that. Use the ballooneer's judgement on whether to land, how long to stay, and whether we should leave again or weather the storm here instead.
Also, try really hard not to fall out or off of things.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle(has TALL CASTLE [6] spell), axe on loan from captain
Fate Points: 1
Needle Links
Youare (Red)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
try turning two nearby FLESHY TENDRILS into an ESTER
((Thanks, action edited))
(It's clinging to the side of the ship, I don't know if its main body can be touched but there should be some tendrils within reach around the railing.)
Grey throws a quick glance to the gargantuan beast slowly rising out of the waters inside the storm.
"It doesn't look like a hammer. Hopefully that part is in its head or tail otherwise we're going to have to throw it back."
Above all else, Grey keeps Maintaining the hammer's upward velocity, spending 1 fate point if another roll is required. If we can pull it out of the water it'll be a sitting duck!
After ensuring that the Maintaining of the hammer is secure, Grey charges in with his saber-bayonet, either slashing the blob-beast's center body if he can reach it without leaning over the railing, or just cutting through any tendril holding onto the ship's railing.
At some point a Luta will appear, and Grey relinks needles with her if there is time.
Now that there's water being splashed around I thought I'd ask, do the water droplets that land on Grey's saber turn to ice?
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Oh shit it's on the boat!"
Keep shooting and chopping the arms of this weird thing, and make sure I keep a tight hold of Elizabeth.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
Team Boat
Youare crawl-flops over to the nearest tentacle on the ship, and removes a purpose like "Electrify" or "Murder" or "Paralyse" or some such.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
protect the human crew with sword and needle.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 0
Genesis - green
Grey - indigo
Grey continues lifting the hammer and yells to Lambent Flame over the railing.
”Flame! Pull on the thread linking your needle to mine three times when you need to get back up here!”
We’re in a quiet spot now, so Grey views the incoming monstrosity through the eye of his needle, and relinks it with MOTLF if he teleports up.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Oh shit, that thing is huge."
Tell some of the flesh eating fish to eat that big shark thing and that it tastes way better than the chum.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
“Ho! Ho! Ho! …is that so?”
Hugh then thinks for a minute.
“Would ya’ be so kind as to take me to whoever is in charge of this town?”, he inquires.
If the man agrees, Hugh follows him.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Take me to your leader.
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Edit: removed extraneous quote taq
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed creates a massive light bomb and shoots it at the hammer-thing.
Alright, I think I have all the info I need from this location. Continue on to the branch office city With the ballooneer. I don't mind waiting to arrive until the excitement dies down (i.e. a few turns).
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Flame will pull the thread to Grey and relink once he's back on the ship.
EDIT: given current events, it's probably best to use the glove shield to protect as many of the human crew as he can.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 1
Genesis - green
Grey - indigo
Team Boat
Youare crawl-flops over the side of the boat, or yells at sailors to help him overboard. He attempts to swim to the neck of the leviathan, avoiding the giant head and all, expending a fate point. He notifies the other homunculi by needle when he reaches his destination so they can dash in beside him, before pulling some essential purpose out of the beast's body.
He links with any homunculi that he passes on his way overboard, if they're willing.
"Right! Now push me overboard, really! I think I can get to the thing! And link with me if you want to be in on the action once I'm there!"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Shame we couldn't lift it up before it hit the ship. No matter, the lifting spell will benefit us eventually if the fighting goes sour.
"I'm going to discharge a spell to keep us protected for the next few moments! If any of you want to do something slightly dangerous, now's the time."
Grey fires the spell in his needle into the deck of the ship:Maintain the health and physical well being of the ship's crew(5). Because Grey had the captain add the Homunculi to the ship's manifest earlier, "crew" should include all the Homunculi in our party, even if they aren't onboard currently.
Let's follow Youare and Flame's example. Grey climbs the railing and jumps to the rising monster, spending 1 fate with the goal of piercing something soft with his needle.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the health and physical well being of the ship's crew(5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Stab at the beast with my needle as soon as any part of it hits the deck.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
<snip>
The young man promises he will if you put him down. You realize you've been holding him off the ground by his head. You set him down and follow behind as he leads you down to the harbor and over to a man who is...quite similar to you. He's a giant of a man, though more muscular, wearing a white homunculi robe with the hood down. He notices you jogging over as he gives orders to other men.
"I see someone on the ship died." The robed man says, looking you up and down. "What can you do?"
<snip>
“Thank you good lad!”, Hugh says to the young man as he waves to him and then turns to the man in the white robe. “Died?”, He asks, frowning. “…Oh, of course, what can I do?… well I’m a glutton (or at least that’s what I think I am). I guess that means that I eat things. I’m not to sure of what I can do myself. I’ve only existed for what seems like minutes, if you can imagine that, Ho! Ho! Ho! You seem to to be a humonculus (or at least someone allied with them), so perhaps you could give me some insight into what I can do with my powers. And more importantly, how I can use those powers to benefit and protect you and your town.”, he says with a broad smile across his face.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: What can I do for you?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
2/3. No need to put it in the turn unless something happens
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
"I don't think the fish care what they eat."
Rush towards the monster and stab it with my needle.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
look through the needle's eye for a core to the magic permeating this beast, then burrow towards it using the needle, if no core is found then just burrow up through the beast
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 1
Genesis - green
Grey - indigo
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed blasts lasers at the hammer thing.
Now seems like a good time. I descend on the Hammer to introduce it to the pointy end of my needle.
If I get into trouble, my intention is to fully change into air, or if I somehow fell into the water, to fully change into water.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
Team Boat
Youare attempts to get to the side of the leviathan, staying on the surface of the water. He notifies the other homunculi by needle when he reaches his destination so they can dash in beside him, before pulling some essential purpose out of the beast's body or hide. Like "Move" or "Breathe" or "Separate" if it's pulled out of the skin.
"Right! Now push me overboard, really! I think I can get to the thing! And link with me if you want to be in on the action once I'm there!"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 1
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed looks through the eye of his needle at the leviathan. Then he shoots lasers at the thing.
3/3. I assume I arrive this turn? Or the next? If I do arrive now, check if the branch office is open. If not, make arrangements for lodging for the night. otherwise go in and make contact, establish my level of access to information, and explain why I am there - to discuss the event 5 years ago wherein that particular town collapsed, and the cleanup of rods of plenty afterward.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle (no magic), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
I assume Grey got some green-blue magic in his needle too.
Grey holds on where he is and sinks his needle as far as it'll go. Maybe with Luta here we can sever it in half.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer, also having his health Maintained by a spell, hopefully.
HP: 10
Inventory: Purple robe, white gloves, giant needle containing green blue magic and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"GLbkurlbgh"
Flame will kill the fish and, in one swift motion, summon his own to carry him back to the surface, so he can clamber on to The Hammer. Afterward the fish can go uh, rescue the overboard crew.
if the plan with the fish goes... poorly, rekill it and swim up the old-fashioned way. Either way if he makes it onto The Hammer he will send out the following message:
"I have located the Rod of Bounty. It is lodged deep inside the beast's chest. I would advise against trying to destroy it directly as that may result in an uncontrolled release of magic. I will attempt to bore through the creature and remove the rod. if any of you are able to clamber through the beast I'd recommend trying to get it as well. Especially if you have a link to the shore team, since warping to shore should allow for proper disposal"
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 9
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 2
Genesis - green
Grey - indigo
"Oh shit I need that thing!"
Quickly scramble over and grab my needle and Elizabeth, then try again to stab that hammer things arm.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 1
I need to be fast, it's going to do something about me soon.
I move into the hole I've made in the creature and stab it once again with my needle, the goal being to make it as big and deep as I can. If I get lucky maybe it'll rip off a limb and kill it through blood loss.
However, I also secure one hand on my needle's violet thread leading to Genesis. If I get in trouble I'll be tugging it the three times necessary to make it get me out of here asap, and I'm expecting a counter to my actions to come up soon, and want my off-hand to already be holding the thread so I can't lose it.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
Turn as much of the HAMMER into HAM as I can manage. Then tug on my thread and get back to Grey.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed shouts:“We need to get out of here!”and blasts the arm of the thing with lasers.
I didn't want to lose my grip on that. Now I'm not sure I'd travel with the needle. Plan B then.
I turn myself completely into air and (even if my magic fails for some reason) keep myself airborne above the Hammer, out of harm's way, looking for where my needle went and at what is happening around me.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 1
violet= Genesis
blue= Grey
Think about the Magi we serve and the Branch of the Atelier. Do I know the name of either of these?
Speak with the woman:
"Greetings. I am called Genesis. My group has been sent to retrieve a lost Rod of Bounty, and to determine how the Rod was misplaced from it's proper place. We were requested by a town about 350 miles south, who have been experiencing both great fishing harvests, and an increase in leviathan conflict over the last eight months or so. My associates are in the process of retrieving the Rod, while I am investigating the cause. My search has led me to a village on the shore, which suffered a collapse about five years ago, falling into the ocean. I understand that after the collapse, some homunculi of a different order than ours - supposedly sent from the Branch office in Ynisk - visited the village to retrieve the Rods that village had been using. It seems that at least one Rod escaped the collectors' attention, sunken as it was beneath the waves, possibly buried under tons of rubble. The town ruins show signs of the wild growth of sea life, which seems to have stalled out over time, likely due to the migration of the Rod out into deeper waters.
In order to fulfill my Master's will and ot honor the Covenants, I request access to any records concerning Rods of bounty for that village. specifically, I'd like to see records showing how many and what kind of Rods were assigned to that village and surrounding area, records cataloguing the retrieval of Rods from that region, and any records regarding any Rods that remain unaccounted for. Additionally, if possible, any information on the specific abilities of Rods and methods of disabling or counteracting their influence would be quite helpful
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Thomas Syniscy: gutter. survivor of the town that sunk 5 years ago. home on third layer.
Anders: ballooneer. Home on 3rd layer. offered a month's paid leave to help me.
Nearest branch office: 350 miles north: Ynisk. Destination of convoy that passed through 8 months ago.
convoy. Symbol on trucks: Red Lion. Boss was called Sanders.
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Well, this is the last place we want to be. Tumbling in water, surrounded by sharks and missing an arm. The hammer can regenerate from its wounds, so maybe its magic can help with that last one.
Grey takes the magic in his needle and uses it to heal his wounds and grow his arm back, and with his new arm he tugs thrice on the needle thread connecting him to Debby.
If he can’t get his arm back or it's useless in some way then he does his best to teleport to Debby while holding onto his needle, either wrapping his hand around the thread and needle both or grasping the needle with most of his fingers and tugging on the thread with a few others.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Left arm eaten by a shark, what a world…
HP: 4
Inventory:Torn purple robe, white glove, giant needle containing lots of green blue magic and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Oh FUCK! Hey guys my needle fell overboard!"
Run over and hack at the claw with my rifleaxe.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
Team Boat
Youare attempts to swim to the Hammer, specifically the torso or the right leg, the stoutly armoured thing. He then shouts his location down his needle, and attempts to pull the function "transmit" from the Hammer's nervous system. Or hey, just some crucial function like "Respire" or "Move" or similar.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 8
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 1
<snip>
"Our powers are mutations. They vary depending on the cauldron. I think I know your lot though. Can reproduce anything you eat, and you can eat anything."
He looks around.
"You think you can get out to that lighthouse out there in the bay? We want to get it pointed out towards the sea instead of rotating. But we don't have anyone out there at the moment. You can requisition a boat and some crew. Just say I gave you permission."
<snip>
“Yes, of course I think I can do that! Ho! Ho! Ho!”, Hugh laughs as he firmly shakes the mans hand. “Where can I find a boat and crew? And, by the way, I am called Hugh. What is your name, if I may ask?”
After the man answers Hugh’s questions, Hugh goes to wherever the man directed him and requisitions a boat and crew.
Todo: requisition boat and crew. Sail to lighthouse in bay. Point the beam out to sea.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Glad to have me you!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Edit:
((Is the information in this post (http://www.bay12forums.com/smf/index.php?topic=178529.msg8297200#msg8297200) known to Hugh?))
Stab with my needle again, then use the magic to create a giant shark monster (preferably of the flying variety), then tell that shark monster to attack the hammer.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 0
Linked:
Genesis
Grey
Time to do something stupid brilliant
Flame will test out how long magic is stored in these things by focusing the magic from the magitek monster he stabbed earlier into a magitek motorbike, then ramping that motorbike off the conning tower into the hole in The Hammer's chest.
if for one of many reasons the motorbike fails to materialize, he'll try to climb up the beast the old-fashioned way.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 8
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Fate Points: 2
Genesis - green
Grey - indigo
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
Greed blasts the monster for good measure, and gets the ship going away from the monster
“Ho! Ho! Ho! A bath you say… I could use one. I haven’t had one since I climbed out of that cauldron! Thank you, good Sir!”, and with that Hugh climbs overboard, then swims to the island and climbs up the rocks.
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Thanks for the ride!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
To Grey, Debby, and Luta
"I've learned how the Rod of Bounty got loose. A seaside town collapsed about five years ago and one of their Rods got buried in the sea. How's it going on your end?"
Speak with the woman:
"Yes, thank you. I've been alive for only two missions so far. Can you tell me anything helpful about deactivating one of these Rods?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
((I don't know if Tess is made of air right now or not. It was in her action, but nothing about it was mentioned in the turn. I'm going to assume for now that it didn't happen, especially since it doesn't seem like it would have been helpful anyway))
Descend and turn, attempting to fly into the hole in the Hammer's chest made by the others, and stab it there with my needle, driving the hole deeper and hopefully getting rid of something vital.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 2
violet= Genesis
blue= Grey
well if the summoned fish is still around, Flame will have it launch him further up the hammer, where he will continue climbing towards the hole in its chest.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 8
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Needle magic:
Rogue Mechanism from frogge
50% of an electric jelly
The Hammer's kneecap
Summons:
Big fish
Fate Points: 2
Genesis - green
Grey - indigo
Grey decides to get back into the fray after linking his needle with Debby again. Jumping onto the hammer and clambering up to its torso, Grey attempts to sink his needle into the creature's ravaged chest so that he can widen the hole containing the rod and dislodge it.
Bump health back up to 8. Forgot to say.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Is part crab now
HP: 8
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
"Wish I could make lasers."
Go hack at the claw until it falls off the ship.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
Team Boat
Youare uses his needle link with Grey to return to the boat, relinks at once, then removes himself/has himself thrown from the deck into the ocean, whereupon he attempts to pull a function like "Cohere", "Hold" or "Bind" from the hammer's flesh.
"Toss me in again!"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 7
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in") and SWIM (to the point of restricting movement outside the water), one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also:
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Swim back up to the ship. If anything tries to eat me on the way, stab it with my needle. Add a fate point to the stabbing if I have to stab.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Fate Points: 1
Linked:
Genesis
Grey
focus, panic won't help here. stay on target. You're a bit battered but it's not time to bail just yet.
I reorient myself and get off the shark so it can't drag me along into something that could kill me.
I then need to make a snap judgement call. It's crowded here, with two friendlies and a shark that I'd really prefer to not piss off. If I can keep expanding this hole in the Hammer safely then I'm going to do so, but if it's so crowded that there's a real danger of friendly fire then forget that. in that case I'll be getting out and getting clear of hazards, flying back towards the ship and looking for anyone that might have fallen overboard and need assistance making it back aboard.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning.
HP: 7
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 2
violet= Genesis
blue= Grey
Speak with the woman:
"Yes, that's what he said. We suspected that from the start, since our mission briefing suggested some kind of leviathan was terrorizing the locals, I guess one of the team managed to confirm that."
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Town boss is named Ericson
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Pull Grey’s thread (relink asap). If I'm able to be aware of the rod, then I’ll use a fate point to turn the HAMMER FLESH around the rod into a LEASH. The goal being to create a leash that’s already fixed on the rod. Then I’ll fasten that rod to the shark, and tell it yank as hard as it can. If that doesn’t work, or the spell fails, then I’ll just ask the shark to try to eat the rod.
This is all assuming it wouldn’t be metagaming to know about the rod yet. If I don’t know about the rod, then I’ll teleport to Grey and just start stabbing.
(Edit) Tell everyone what my plan is and wait until nobody is the the way.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
With so much regenerating meat in the way, retrieving the rod looks like it'll be a pain. We could use a magical solution right now, hmm...
I could try doing it myself but I don't want to risk dropping the hammer and us into the ocean in the process, let's see if one of the others can do it.
Grey braces himself against the shifting walls of meat and raises his needle, putting his attention into communicating with Debby.
"Debby, we're inside the hammer and I can see the rod of bounty, but the hammer is regenerating too quickly for us to reach it. Do you think you could ask the hammer's body to make enough space for us to move around and retrieve the rod?"
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Is part crab now
HP: 8
Inventory:Torn purple robe, white glove, giant needle which glowing an extremely bright green-blue and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
(My needle fell overboard earlier, so I can't hear what's being said and I can't remember if I have the force so I can get it back.)
"God I'm not accomplishing anything doing this."
Debby then gets an idea that is ether really brilliant or really stupid.
Tell the hammer's body to give up and die so we don't have to keep chopping away at it, also try to remember if I can use the force or something to get my needle back, and if I can do so.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
“Ho! Ho! Ho! A door… a door…”, Hugh laughs as he regards the tower.
Hugh Examines the tower, looking closely for any cracks or seams that might indicate a door. If he finds any, he pokes around near them to see if anything opens. Failing that, he shrugs his shoulders and gives up, and then proceeds to humor himself by holding the eye of his needle up to his eye and looking at the tower through it as if he were a detective and the needle were a magnifying glass.
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: A door… a door…
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed keeps blasting at the leviathan.
(My needle fell overboard earlier, so I can't hear what's being said and I can't remember if I have the force so I can get it back.)
(Oh right, derp.)
Grey starts feeling very disorientated after he realizes that the last time he saw Debby she didn't have her needle, but the only way he had teleported onto the deck of the ship was by pulling on the thread connected to her needle, which was not in fact in her possession or on board the ship when he did so.
Pulling himself away from this chronological abnormality, Grey turns his attention back to current events.
"I'm going to try making some space during our next attack, just hold on."
So, the picture of what's happening inside the hammer is that waves of needle attacks are creating a massive amounts of space which is being eroded by the regeneration. For now we're able to create more space than is being erased, which is important to the spell we're going to be doing.
The action:Grey thrusts his needle into the flesh between him and the Rod of Bounty, and during the detonations/flesh absorption coming from his needle and the others, Grey casts a second spell and starts Maintaining the increasing amount of space inside the hammer. It's okay to cast the spell if Grey's needle doesn't do anything, so long as there's at least one needle detonating. He tries to keep hold of the spell lifting the hammer as well.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Is part crab now
HP: 8
Inventory:Torn purple robe, white glove, giant needle which glowing an extremely bright green-blue and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Team Boat
Youare uses his needle link with Grey to escape the water, as before, and relinks immediately. Upon noticing that he's in a small, fleshy chamber, he removes the function "Heal" from the Hammer's flesh, spending a fate point.
He then just jams his needle somewhere near the rod, if it's visible. Or otherwise anywhere, really.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
I get up and watch the spectacle of the Rod being ripped out of the Hammer for a moment, but upon seeing it go into the water, I need to act.
Darn it darn it darn it darn it darn it darn it!
I rapidly fly over to where the rod landed and dive down to collect it.
Darn it all, I'm loving these wings! I hate having to do this!
As I hit the water, I'm prepared for the loss of my air-wings and the return of my natural ones, and am rapidly converting myself into water to streamline my movement and adapt myself to my environment. I want to get down there and collect that rod before some other sea creature can start turning itself into another Hammer.
EDIT: If I notice others retrieving the rod while I'm still airborne, then I want to abort my actions and simply observe from above, since I would like to keep my wings.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning.
HP: 7
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Ask shark friend to go get the rod.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Roc (rude)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
“It’s dark in here! Ho! Ho! Ho! Let’s see… can we just walk up the stairs? No… it might be dangerous! What we need is some light! But all we have is darkness, which is the opposite of light! Wait… the opposite? I wonder…”, Hugh muses.
Hugh then proceeds to try and eat most of the darkness in the tower, leaving just enough to avoid being blinded by the light that’s leftover. If this works, he finds the stairs to the top and carefully walks up them. If not, he carefully gropes around in the darkness until he finds them and then carefully ascends on his hands and knees while being careful not to slip or fall off.
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Anybody got a light?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
"Huzza we killed it! Does this mean we can go home now?"
Yell over the side of the ship for my needle to return to me then get far from the side so it can't potentially harm me.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
To my linked fellows:
"Any of you guys someplace stable? I have everything we need here. Also, how goes the battle?"
"We killed the hammer, most of us are inside the thing so not exactly stable. Can't talk long, the rod fell into the water and we need to get it back."
Is there any magic left in the needle?
Grey tries to make his way down to the ship without getting in the water.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Left arm is a crab claw.
HP: 8
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
Youare uses his link with Dew to return to the ship, relinks, and fires the magic stored in his needle from stabbing the shark, along with the "Fresh" spell, down at the ocean, hopefully turning a great deal of it into fresh water in order to inhibit the growth of sea life as the needle falls. Don't want to fight Hammer 2.0 after all.
"I think we have it. Anyone need healing?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
Assist in getting the rod into the Disposal Pool, if necessary.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Pet the shark and tell him what a good boy he is.
After the shark has been properly praised, place the rod in the chamber as instructed.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
“Ho! Ho! Ho! Looks like I’m back where I started! And what’s this?! There are more people here?”, Hugh laughs heartily, his stomach shaking as he does so. “My name is Hugh! I’m a glutton! Ho! Ho! Ho! And who might you be? Are you all humonculi? What are your names, if I may ask?”, Hugh queries the group!
Notes: The big man in town is named Ericson. The door to the lighthouse isn’t ordinary. The lantern isn’t ordinary. (Both?) magical.
Part of a rock wall.
Darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Good to meet you! Let’s be friends!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
"Guess this means we get to keep the guns, and hello Hugh I'm Debby and this little one with me is Elizabeth."
Go get a new needle and link it with Grey and Genesis, then see how Elizabeth is felling about that adventure.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
"I'm Tess."
I look at the shark stuck out of water for a moment, then go and attempt to get the largest container of water I can drag with me and bring it over to the shark. Praise is cold comfort while you can't breathe.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning and battered a bit by ramming into a giant sea monster at high speed.
HP: 7
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed keeps blastint the leviathan
Grey takes a moment to consider the immensity that is Hugh, not expecting to encounter this absolute unit after coming out of the portal.
"I'm Grey, the Verbomancer. Nice you meet you."
Did we get healed after coming out of the portal?
Grey helps the party move the rod into the deposit room. Afterwards he heads to the equipment box and exchanges his robe for one that has two sleeves, and looks through the box in the hopes that it produced something glove-adjacent that can fit over a crab claw.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Left arm is a crab claw.
HP: 8
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
I'm going to try joining, if that is alright, since I've enjoyed reading the thread thus far.
My character:
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Understanding the world as fast as possible.
HP: 10
Inventory: Nothing, yet.
FP: 0
Find the box, and get my equipment. Then find and link with Greed, Hugh, and Youare.
(I don’t think PW holds up turns for players unless it’s particularly important. Likely he’s just working with other stuff.)
Yep. I'm getting a master's degree and effectively working full time so I have periods where I'm pretty busy.
I'm going to try joining, if that is alright, since I've enjoyed reading the thread thus far.
My character:
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Understanding the world as fast as possible.
HP: 10
Inventory: Nothing, yet.
FP: 0
Find the box, and get my equipment. Then find and link with Greed, Hugh, and Youare.
Fine by me!
You flop out of the cauldron, get dressed, and go see what all the hub bub is about. You get caught up on the basics and link up with the others...assuming they have spots and are ok with it.
"Guess this means we get to keep the guns, and hello Hugh I'm Debby and this little one with me is Elizabeth."
Go get a new needle and link it with Grey and Genesis, then see how Elizabeth is felling about that adventure.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
You go to the box and get a new needle. Interestingly, it already contains any previous links you made before. Almost as though your old needle just got teleported here. Huh.
Elizabeth thinks the adventure of the seamonster was pretty exciting and scary at times. She is glad it ended well, but does wish she could have done more to help.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed keeps blastint the leviathan
Greed apparently has PTSD because he's seeing sea monsters where none exist.
(https://i.kym-cdn.com/photos/images/newsfeed/001/601/217/ff1.jpg)
"I'm Tess."
I look at the shark stuck out of water for a moment, then go and attempt to get the largest container of water I can drag with me and bring it over to the shark. Praise is cold comfort while you can't breathe.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air. mildly singed by stray lightning and battered a bit by ramming into a giant sea monster at high speed.
HP: 7
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
[4]
You return from the kitchen with a bucket of water. You dump it onto the shark. The shark seems...oddly ok with its current situation. You suppose it is a magic flying shark after all.
Assist in getting the rod into the Disposal Pool, if necessary.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 9
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
Pet the shark and tell him what a good boy he is.
After the shark has been properly praised, place the rod in the chamber as instructed.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Quite unkempt
HP: 7
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Squid
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
Grey takes a moment to consider the immensity that is Hugh, not expecting to encounter this absolute unit after coming out of the portal.
"I'm Grey, the Verbomancer. Nice you meet you."
Did we get healed after coming out of the portal?
Grey helps the party move the rod into the deposit room. Afterwards he heads to the equipment box and exchanges his robe for one that has two sleeves, and looks through the box in the hopes that it produced something glove-adjacent that can fit over a crab claw.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maintaining a spell that's lifting the Hammer. Left arm is a crab claw.
HP: 8
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
Indigo Luta
Green Lambent Flame
(Grey gets his replacement robe. As per your crab arm you have two choices: You can choose for it to be healed back into a normal arm, or keep it as crab. If you keep it as a crab, you will find a specifically shaped crab claw glove and a robe with one bigger sleeve in the box. if not, you'll find normal stuff. )
After the shark has been properly praised and head patted the Rod, still bloody and glowing incandescent green, gets tossed into the disposal pool. It sinks into the liquid, seemingly sinking deeper and deeper, far beyond what should be the bottom of the pool, before eventually vanishing.
ALL HOMUNCULI ARE HEALED!
The message on the metal plaque has shifted into something different when no one was looking. Currently it says:
You have done well. You may ask one question and it shall be answered.
I go to the quarters area and attempt to wash myself, get the sweat and gore off. Afterwards I'm going to attempt to test if I can turn my arm into water and still hold my Needle and fill the sleeve of my robe with it. If I can, then I'll test again, this time having turned my arm into air.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Ask any speakers (Debby) if they can ask my needle what spell it has.
In the mean time, see if there are any amenities that would suit the shark for now.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
<snip>
You flop out of the cauldron, get dressed, and go see what all the hub bub is about. You get caught up on the basics and link up with the others...assuming they have spots and are ok with it.
<snip>
((Am I correct to assume that Aaron Blackstar getting “caught up on the basics” includes the others teaching him what how the needles, gloves, and robes work?))
((Assuming the answer is yes:))
Hugh watches attentatively while the others explain the basics to Aaron, giving out an “Oh! That’s interesting” or an “Ah!” When appropriate. When the lesson is done he says “Ho! Ho! Ho! That was very interesting! Is there anybody that would like to link needles with me?”
((Assuming the answer is no:))
Hugh sees the Aaron linking needles with the others and asks “Ho! Ho! Ho! What is that that you’re doing with your needles?”
((Regardless of the answer from the GM:))
<snip>
Aaron links with the giant homunculus on his way to get food, and once there grabs the first thing that comes to hand, sits down, and searches in his mind for the names and variant types of his companions.
<snip>
Hugh follows Aaron to the kitchen and picks out and eats a meal, finishing by eating the dishes and silverware. “Ho! Ho! Ho! That hit the spot!”
After that he goes and takes a shower (as soon as it’s available, of course).
Part of a rock wall.
Darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! That hit the spot!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue -
Indigo - Grey
Violet -
Edit: added needle links.
Edit2: combined posts.
"We still don't know all the functions of our equipment, nor do we know why purebloods are the way homunculi are supposed to be, and what advantages we have over you others, if any. Those are probably good areas to ask about. Or we could ask about the Grand Atelier, the organizations, or our own master, Sebiline the All Seeing. Oh, the Eyes on our equipment carry some functions related to Sebiline's specialty.
I'll explain to the newbies the commonly known functions of the equipment and link with Hugh. Then I'll go into the arena an d perform the experiments I will PM.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Red Grey
Orange Bob
Yellow Hugh
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
(https://i.ibb.co/8gbb72t/Needle-Link-Web-5.png) (https://ibb.co/fd99xtL)
"Thank you all for your explanations. I am Aaron Blackstar, and am a Cognizant. I am happy to link with anyone here, and seek to answer your questions, but for the moment, I would like to get something to eat."
Aaron links with the giant homunculus on his way to get food, and once there grabs the first thing that comes to hand, sits down, and searches in his mind for the names and variant types of his companions. He lets anyone else who wants link with him during this time.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Proving that introductions are unnecessary for Cognizants.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
"Why don't we ask what the eyes on our stuff do."
Ask any speakers (Debby) if they can ask my needle what spell it has.
"I can."
Ask Luta's needle what the spell within it does, then go get some food for me and Elizabeth.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake, rifle, axe
Fate Points: 1
greed links with Hugh and goes and gets another coat and pair of gloves. in addition he asks what all of the functions of our stuff are.
When the lesson is done he says “Ho! Ho! Ho! That was very interesting! Is there anybody that would like to link needles with me?”
"Sure, I'll link with you Hugh."
"Knowing more about our equipment suits me."
Grey will hold onto his and Genesis's questions for now until he sees what comes of Greed's inquiry.
Crab claws are very cool and stylish but sadly we live in a world made for hands. Grey will regain his human arm and get his replacement glove and robe.
Let's mess around with our stuff for a bit.
1. Grey presses his palms together, fingers straight.
2. Grey presses his palms together, fingers interlocked.
3. Grey claps his hands thrice.
4. Grey investigates these spacious sleeves on his robe, holding his rifle by the barrel and poking it stock-first into his sleeve. Homunculi only have two hands and yet somehow Grey has kept possession of both his needle and rifle despite all that climbing and not to mention losing an arm, and other Homunculi have been carrying 3 weapons or more! The only answer is that they're doing something subconsciously without noticing, and it's time to find out what.
5. Grey orientates himself towards Youare and places his hands over his eyes, palms inwards.
6. He then does the same but with the palms facing outwards.
7. After Youare is clothed Grey examines Youare's robe through the eye of his needle, paying particular attention to the red eye on the back.
At some point Grey reorganize his needle links, cutting links with Bob and Flame and forging new links with Hugh and Aaron.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Left arm is a crab claw.
HP: 10
Inventory:Torn purple robe, white glove, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Please check the Needle Link Web below for accuracy. If you want to add links, feel free, as long as there is room (seven per character).
Notes:
1) Genesis and Grey are at max links, so unless they cut links they won't be adding others.
2) Dew (and Bob, apparently) have been dormant for a while, so it's probably best not to link them.
3) I changed a couple link colors for Grey to make his link with Hugh compatible. Fire, please note that.
(https://i.ibb.co/82wwFWb/Link-Web-7b.png) (https://ibb.co/mtKKQL0)
Also, Cat, you have two bolded action posts. the second is purely RP and doesn't need GM attetion, so might be wise to unbold that :)
(https://i.ibb.co/cv5SgX3/Link-Web-7c.png) (https://ibb.co/pPDB0rw)
Youare gets a new robe from the box, having removed the old one from existence, and links with anyone who offers.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
"What other Homunculi... groups will we likely work with in the future?"
After his question is answered, Flameo will wash off all the gore and check if the big fish got dragged here.
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
1 nonmagic, nonclimbing axe
1 rifle with indeterminate amount of ammo
Needle magic (bright blue-green):
50% of an electric Jelly
The Hammer's kneecap
A large chunk of The Hammer's heart
Summons:
Big fish
Fate Points: 2
((Is it still possible for humonculi who haven’t asked their questions yet to ask them?))
“Ho! Ho! Ho! That was refreshing!”
After getting out of the shower and redressing, Hugh performs three experiments:
1. Hugh holds the eye of his needle in the palm of his hand and looks through the eye of the needle at the eye in his hand while holding one of the links with the other hand.
2. Hugh does the above, but pulls on the link once without releasing.
3. Hugh looks through the eye of his needle at one of his links.
Part of a rock wall.
Darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! That was refreshing!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue -
Indigo - Grey
Violet -
Ask:
"Shapeshift? How do we do that?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
(https://i.ibb.co/cv5SgX3/Link-Web-7c.png) (https://ibb.co/fd99xtL)
I attempt the same tests as last time, but this time with air instead of water.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
"Hey Luta I talked to your needle and I can't talk to it for some reason."
Look through my needle at Elizabeth, then try to combine a knife, spoon, and fork, and see what I get.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 9
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker, Hugh
Inventory: magic needle weapon With sunburst, homunculi cloak, homunculi gloves, cake, rifle, axe
Fate Points: 1
greed tries to figure out the “servitude” and “telekinesis” powers
Thank the GM for not answering "magic" to my question.
Test the shapeshifting: go touch the shark and morph to sharklike. Is it appearance only, or do I take on the shark qualities? release the shark. do I stay sharklike? Can I revert to non-morphed at-will?
repeat the experiment with a test dummy, and then with a wall in the arena. for the wall: can blend in with the wall? If I can maintain wall-ness when not touching the wall, what do look like when moving away?
Can I tell what i look like or do I need an outside observer to explain it to me? Can we assume I manage to get an outside observer to help if necessary?
After this test I am ready for the next mission whenever.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
(https://i.ibb.co/jwd65y3/Link-Web-8.png) (https://ibb.co/FY9xW58)
((NJW2000 just replied to my PM and says he’ll take any color for the link between Hugh and Youare. Would you mind choosing for us?))
((blue. see updated needle web))
“Ho! Ho! Ho!”, Hugh laughs as he finishes his experiments, after which he goes around and shares his discovery concerning remote viewing with the others.
Eventually, Hugh returns to the room with the plaque and asks:
“Ho! Ho! Ho! Earlier, you mentioned something about ‘Investigation corps’, ‘Capture Corps’, ‘Destroy Corps’, ‘Artisan Corps’, and ‘Aspirants’. Could you explain more about what each of these are, Please?”
After receiving his answer, Hugh goes and tries to get some sleep before the next mission.
Part of a rock wall.
Darkness.
Plates and silverware
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! What a sight to behold!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
Aaron has been sitting and thinking about what he found in his mind about himself, but decides to find out what the other homunculi are able to do, and what their names are. He also noted the list of possible homunculus groups, and that his personal info included one of the ones listed. He tells everyone he meets this, too.
Go and ask what everyone's name and abilities are, and tell them we are an Investigation Corp. Afterwards, find a good book to read in the library.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Broadening general knowledge.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
(btw, wasn't my roll for my action supposed to be hidden, or has that rule been rescinded?)
Grey introduces himself and gives a brief explanation of what he can do to Aaron, and asks his question to the plaque.
"What do we need to do to activate our equipment's telekinesis?"
After he has his answer Grey tries to poke as much of his hand and arm as he can through the eye of his needle and grabbing a needle thread with that hand, tugging once and then twice.
Withdrawing his appendage Grey goes into the library to look up information on this Sebiline The All Seeing that Genesis mentioned, and tries to determine if he has any ingrained Homunculi knowledge of them.
Grey also helps out Genesis if he starts wandering around asking for a hand.
(I've been meaning to poke into Sebiline myself, of course two dice is better than one and any book information on the Magi might not be particularly interesting, so it could easily still be an avenue for cog investigation.)
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status:A normal person again
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
"I'll be over here if people need to talk to some random thing."
Sew a fork and a spoon together, observe what I get then sew a knife to that, after all that go find some rags and see if I can't make a stuffed animal from them.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Fate Points: 3
There has been an inconsistency regarding my abilities. In my tests before the last mission, I couldn't increase the size of my wings by converting them to air, but during the most recent tests I could change the size and shape of my arm while it was water. If I am able to increase their size, then I'll be able to drop their current transformation and still get it back later without making another large-scale model for them. I would like to take some time to see if I can figure it out. Is there some kind of limit that I'm running into maybe?
I head over to Debby and Elizabeth, and am surprised to see Elizabeth still tied to Debby via rope.
"Hey, you doing okay?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker, Hugh
Inventory: magic needle weapon With sunburst, homunculi cloak, homunculi gloves, cake, rifle, axe
Fate Points: 1
greed tries to figure out how to activate the servitude powers.
GET THEIR ATTENTION
attention.get();
Go and ask what everyone's name and abilities are, and tell them we are an Investigation Corp. Afterwards, find a good book to read in the library.
"Hm? Oh, sorry. I'm Tess, a chameleon. I think I'm the only chameleon here at the moment. And you?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Youare doubles over in pain as the bold red capitals sear their way through his retinas and send his sensory cortex head over heels. He straightens up, blinking at the afterimage and waiting for the ringing in his ears to subside.
"What the hell was that? Get whose attention? How? Why?"
No answers are forthcoming.
"Probably a wrong Iteration. Wires crossed somewhere. Nothing we can do, let the girls on the switchboard worry about it."
Youare asks a question: "Can the magical abilities of an individual be altered without them becoming a numerically different person?"
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: naked, wet
HP: 7
Inventory: one pair of gloves, and one big ass needle carrying "Fresh" (linked to Grey and Dew), and also (presumably on the ship):
-Several live fish
-a bucket of chum and large maggots
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
-Rifle
-Axe
Fate Points: 2
I head over to Debby and Elizabeth, and am surprised to see Elizabeth still tied to Debby via rope.
"Hey, you doing okay?"
"Elizabeth and I are doing well especially since we didn't receive any major injuries during that whole ordeal on the boat, if your wondering about the rope it was just a precaution in case we got washed overboard, I'm not sure if I should remove it yet or wait until the next mission to see if it's still needed.
*giant red letters appear*
"What was that, why does it want my attention?"
Ask that sheet doll I just made to walk around and be alive, then see how Elizabeth feels about the thing I just made.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet
Fate Points: 3
Aaron already had Grey's attention so he ignores the angry letters.
Grey heads to the training hall. On the way he disseminates what he knows about the robe's storage properties and how to reach a hand through a needle link, allowing these things to become common knowledge.
Once there, Grey grabs one of the training dummies with his glove's telekinesis and throws it around to see how much force he can exert on it, he then tries to grab multiple dummies using the gloves. Grey also checks to see if he can grab a dummy that's close to him by bringing his hand up to his face so that it blocks most of his vision, and then closing it.
Afterwards Grey orders a bunch of dummies to start walking around and jumping and then Maintains the current positions of everything in the training hall except for Homunculi and anything in their possession, in order to confirm if word magic is friendly to exceptions.
He suggests anyone milling about in the training hall to vacate it in case of potential backlash, and waits for them to do whatever they want to do first before casting his spell.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status:Learning a lot of new things
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
I'd like to test if turning my tail into materials has the same odd difficulty in controlling it that I seem to be having with my wings. Other than that i'm ready for another mission. I haven't asked my question and would like to wait to ask it.
((so in short, to avoid meta concerns about odd body shapes, replacing non-standard-human body parts doesn't work as well as replacing standard-human ones?))
"Elizabeth and I are doing well especially since we didn't receive any major injuries during that whole ordeal on the boat, if your wondering about the rope it was just a precaution in case we got washed overboard, I'm not sure if I should remove it yet or wait until the next mission to see if it's still needed.
"I see. I was just concerned about Elizabeth to be honest. She's been so quiet and just going along with whatever since she got here. I want to make sure she's still okay, and that she knows that she's free to do as she pleases."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
In response to Tess:
"I'm Aaron Blackstar, a Cognizant, it is good to meet you, and I look forward to our work together.
Aaron then stuffs his needle up his sleeve, and tries finding some fairly non-perishable foods from the conduit to stuff in, as well.
(I'm ready to go then.)
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Broadening general knowledge.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
Ready to go
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
(I wouldn’t know about their animated natures either if I hadn’t gone over the early posts a while back. The dummies can’t leave the room though so no shenanigans to worry about there.)
One more thing. Grey waits for one of the dummies to jump in the air and then Maintains its current position in time. If the magic works then Grey strikes the dummy first with the saber bayonet and again with his needle to observe the results.
After that Grey gets some new gloves and is ready to get going.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Meddling with dangerous magicks
HP: 10
Inventory:Purple robe, white gloves slightly consumed, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
GM, look in spoiler.
(https://www.meme-arsenal.com/memes/3ab7a47fad156b8d658235df02d6e00e.jpg)
"I see. I was just concerned about Elizabeth to be honest. She's been so quiet and just going along with whatever since she got here. I want to make sure she's still okay, and that she knows that she's free to do as she pleases."
"I'm sure if she thinks something is to stupid or dangerous to do or be around she'll say something or at least I'd hope she would."
See what kind of things I can get the doll to do, then get ready for the next mission.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
Step through the gate, assess our surroundings, and, if the Umdera forest is in line of sight, inspect it through my needle.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Slow learner
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
(https://i.ibb.co/jwd65y3/Link-Web-8.png) (https://ibb.co/FY9xW58)
This is probably dumb, but see if I can put the shark up my sleeve.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark
Fate Points: 1
Linked:
Genesis
Grey
If it is truly "Maintained" in time then you cannot strike it. Time around it is frozen, and nothing can enter that frozen time, nor leave it, nor move.
About what I expected, just checking that it didn't work otherwise. I have some ideas for this...
A little clarification, what happens if the needle comes in contact with magically frozen time? Does it bounce off or does the needle destroy the spell?
Anyways, Grey crosses through the portal. Provided we don't come under attack by ghosts or something on the other side, Grey turns around and examines the teleport conduit for any markings or writing, viewing it through his needle as well.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Beam us down Mr O'Brien
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Aaron seeks to know in which compass direction quarter of the forest the travelers, or their remains are to be found, and steps through the gate, ready to duck if something bad is coming his way.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: As prepared as he gets.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
“Ho!”, Hugh jolts awake. After blinking a few times, he gets up and heads to the portal room. Once there, he recounts what he was told about the various types of humonculi corps to anyone present, and then reads the plaque.
“Ho! Ho! Ho! It looks like they need us again! Hmm… a mystery… well, we are an investigation corps, after all! Ho! Ho! Ho!”
With that, Hugh steps through the portal. Upon reaching the other side, he quickly tries to get his bearings and begins observing the forest through the eye of his needle. If there are any humonculi there that weren’t in the portal room, he recounts the information about the different types of humonculi corps to them.
Part of a rock wall.
Darkness.
Plates and silverware
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! A mystery awaits!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
((Btw, how long do things last in Hugh’s stomach? And by that, I mean: Can Hugh create a particular thing that he’s eaten indefinitely after eating it, or do I need to periodically clean out his stomach contents list?))
"I wonder if we'll ever get a vacation?"
Go through the portal and look around.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker, Hugh
Inventory: magic needle weapon With sunburst, homunculi cloak, homunculi gloves, cake, rifle, axe
Fate Points: 1
Greed hops through the portal.
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
"Robe... Gloves... Needle... Are they... good to eat?..."
Consider whether I should eat my own weapon. I am very hungry. Follow the other fat guy and observe what he does.
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
"Wow. There is a lot of e everything outside. The thing we want to slaughter is probably in the woods, but I'm sure the people in that town have some tasty things- uh, I mean, perhaps they have information for us."
Go west along the path, holding my mouth open to devour the air, the dark, the starlight which falls on my tongue... and try to catch a firefly too!
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
"Wow. There is a lot of e everything outside. The thing we want to slaughter is probably in the woods, but I'm sure the people in that town have some tasty things- uh, I mean, perhaps they have information for us."
Go west along the path, holding my mouth open to devour the air, the dark, the starlight which falls on my tongue... and try to catch a firefly too!
“Ho! Ho! Ho! Well, hello there little feller! My name is Hugh. I’m a Glutton. And who might you be?”, Hugh asks, jovially.
Hugh then picks Aa-tou-tou up and holds her with one arm as he opens his mouth and eats the distance between himself and the village (note: just the distance. Not the space and stuff between himself and the village. He’s hoping this will reduce the distance between himself and the village to zero).
Part of a rock wall.
Darkness.
Plates and silverware
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s see if we can get there a little faster, shall we?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
Walk to the village and ask for the details of the disappearances:
1) where they all from the village or were some coming to the village from elsewhere?
2)what kind of people?
3)why were they traveling through the woods?
4) Were they together or separate?
5) What else is known about hte woods?
6) how long have these events been going on?
7) Any other events happen recently out of the ordinary?
8) observe the people's reactions to myself and the other homunculi as well. Also observe how they interact with each other: casual and friendly, stiff and formal, underlying hint of fear or suspicion?
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
(https://i.ibb.co/jwd65y3/Link-Web-8.png) (https://ibb.co/FY9xW58)
Stepping through the portal and orienting myself for a moment, I... mostly just follow Genesis for now and keep my eyes and ears open.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Aaron walks with Genesis, and tells him that he is pretty sure that the travelers, or what is left of them, are to be found in the northern part of the woods. He also tells anyone else walking with them this.
"Also, if you have anything else you think I could be helpful in finding out, tell me. I am, after all, a Cognizant."
In answer to Tess's question, Aaron seeks to know if any villagers know the cause of the disappearances.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Attempting to be helpful.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
"This place looks normal enough I guess we don't need to be tied together anymore."
Follow the group to the town and untie the rope that ties me to Elizabeth.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Is tied to Elizabeth with some rope.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka and tied to Debby with some rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
No reason not to mess with the conduit while we have time. Grey fixes the image of the Homunculi cave portal in his mind and starts touching everything, placing his palm on the eye marking, poking the circles with his finger, touching all three circles at the same time, touching the middle of the triangle, and touching the middle of the +, doing these things with both hands in varying combinations.
If thinking of the cave portal doesn't get Grey anywhere, he tries thinking of the conduit on the docks of that fishing town we were at earlier instead.
On the off chance conduit actually teleports Grey anywhere, he teleports back to the group using his needle links and heads into the village with everyone else. If it doesn't do anything, he still goes with the group.
Also, possibly a stupid idea, but at whatever point that Grey is traveling with the group he tries grabbing two needle threads in one hand and tugging three times. Say...[dice rolling] Youare and Aaron's threads.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Maybe something will happen!
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Begrudgingly leave Icarus (the shark) and go through the portal, whilst pondering the possibility of making a small two way conduit.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: Just dandy
HP: 10
Inventory:
Robe
Needle (d1 aerolith spell)
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Flying shark (Icarus)
Fate Points: 1
Linked:
Genesis
Grey
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links: speaker, Hugh
Inventory: magic needle weapon With sunburst, homunculi cloak, homunculi gloves, cake, rifle, axe
Fate Points: 1
greed looks through the eye of his needle and looks around
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
"Well, I think if someone disappeared trying to find the last people who disappeared, then all we have to do to find the objective is to do what they did and go out there! And then we can butcher whatever it is and eat its remains!"
Link needles with Hugh, then prance down the path into the forest. While being some distance from everybody else, try to eat a spot of air, then eat the Vacuum before it goes away.
If that goes fine, then poke my head into the woods. I can afford to explore a little bit since I can just Link back to Hugh.
In a free moment, Aaron tells those he is with "No-one here has any concrete idea what is causing this. You might hear some interesting stories if you asked what they think is to blame. I'm gong to see what I can figure out about the Geenveil place. It might be the source of the problem, or it might be a good base of operations. Or even both!"
Aaron then attempts to know which quarter of the forest Greenveil is in, and if any intelligent being lives there now. He also relinks with Grey, since he just showed up, and the link dissolved.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Having wild guesses and suspicions.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed
I'm gong to see what I can figure out about the Geenveil place. It might be the source of the problem, or it might be a good base of operations. Or even both!"
"Going to this Greenveil place sounds like it might be quicker than traveling the forest paths for a few days in hopes of something happening. I'll see if I can find out anything as well."
Not having any magic databases in his head, Grey asks around the village to see if anyone has been to Greenveil before, in hopes of getting directions or a guide. He also probes the people he talks with a little in hopes of getting details on this depravity they were known for.
He relinks with Aaron and Youare.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Not going to do that again...let's talk to the townsfolk
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Luta
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
"It seems to me that the logical thing would have been to have a tracker attempt to find their last known location, with a decently large group accompanying them to escort and help with any rescues. Did you try it?"
ask the villagers
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
"That Greenveil place is probably the first place we should check out."
Ask people what they think is taking the people.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
Hugh links needles with Aa and then saunters over to the others who are discussing the Greenveil place.
“Ho! Ho! Ho! So… you need to get to this Greenveil place! I’ve got a proposition. How about you let me pick up two humonculi and I eat the distance between here and Greenveil. Once we’re there, I set them down and tell the rest that we’ve arrived. Then they can tug on their links to teleport over to us. Oh… and please remind them to relink after they teleport.” Hugh then waits for a reply. After replying to Aaron, Hugh seeks out some of the villagers and asks them for information on this Greenveil place (including what direction it is in, and it’s distance from the village).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! All aboard the Glutton Express!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: edited action. Included link to Aa.
Reach up and clonk Hugh on the back of the head with the handle of my needle.
"We're all right here, you walnut. You don't need to yell into your needle."I am going to assume that everyone shares their results.
"Well, I'm going. In the morning, that is. For now, let's sleep. But let's set up a watch rotation as well, two homunculi per shift. Four shifts. I'll take first shift."
request sleeping arrangements for the group. take In the morning, assuming no nightly shenanigans, go along the path in the direction of the disappearances. Check through the eye of my needle as I go to look for hints of magic. Keep my ears open for weirdnesses like unnatural stillness or sounds that don't belong.
Edit: also do the "look like a villager" bit. put my needle in my robe sleeve. Go up front with Aa.
Edit Edit: swap a glove with grey, for keeping track of each other.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
(https://i.ibb.co/jwd65y3/Link-Web-8.png) (https://ibb.co/FY9xW58)
“Ouch!”, Hugh responds, rubbing the back of his head.
Hugh then points the eye of his needle towards the link to Aa, “Aa… come back here. If I remember correctly, you’re only linked to me. If that’s so, I’m the only one who can teleport to you. The others would have to wait for me to teleport to you and then teleport to me. Precious time might be lost that way. Time that might get you (and possibly me) killed. I’d like you to come back here and link with more people, if possible. Then you can resume your plan, if the others are ok with it.” Hugh then shakes his head before rubbing it again. “Ho… ho… ho…”
Hugh then waits for Aa to respond and/or return. Relink with Aa when she does so, then swap left gloves with her.
After doing so, use my robe to disguise myself as a random villager and see if I can disguise my needle as a walking stick (also, see if I can still see through it’s eye while it’s disguised). If successful, keep it disguised. If not, store it in sleeve-space.
Then take first watch. After first watch, hit the sack and sleep until morning.
Then travel the forest path with the others (examining my surroundings as I go with my needle, if I was able to disguise it), and periodically closing my left eye to check up on Aa. Notify the other’s and teleport to Aa’s location if she’s in trouble.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! A little hasty, aren’t we Aa?
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((@Ozarck I don’t see Hugh’s link to Aa (or Aa at all) in your link web map. The link is violet.))
Edit: added part about relinking with Aa.
Edit2: added more stuff.
Edit3: added part about swapping gloves.
Edit4: major rewrite of action consequent to Egan_BW’s explanation. Also, s/rope/robe.
Edit5: added a few line breaks.
"Interesting. Either my mind is giving me false information, or Greenveil is underground, and in the south of the forest. That is not where it seems the travelers are. The town is probably worth investigating, but may not have anything to do with the disappearances. I say we travel there tomorrow, and find out whether one of my pieces of knowledge is wrong."
Aaron volunteers for the second watch, and while waiting for arrangements, attempts to know the route from Greenveil to the village.
(Sorry if the underlining was extraneous. I figure if I get wrong info, it will be less disastrous that direction.)
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Getting ready for tomorrow.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves, Long Needle
Fate Points: 0
Hugh
Grey
Follow my link with Hugh back to the village. Relink my needle with anybody who agrees to try my plan. Trade left gloves with Hugh.
In the morning I'll proceed down the path a little ahead of the others, with my needle up my sleeve and using my robes to appear as some normal defenseless girl, as bait to lure out our prey. There's no telling whether the... nature of the rumors about Greenveil are true, but if they are it would prove beneficial to the bait to appear as someone conventionally attractive.
As I walk down the path, make sure my right palm is facing backwards and every few steps close my right eye to check if something is sneaking up behind me.
Can I still hear people trying to contact me through my needle if it's stowed up my sleeve, and can I still see through my glove-eyes if I'm using my robe to disguise myself? If I wear my own glove on one hand but a glove belonging to another homunculus on my other, can I still create a shield by crossing my arms, or do the gloves used have to belong to the same set?
"From what I heard if we travel the path we'll eventually come across the town, so I say we follow the trail and stop by."
"If Aa wants to walk in front of us, I have no objections. Though maybe we should all take guises as villagers? We'd look more like a search party instead of dangerous agents of the Magi."
"I'll take fourth watch."
Grey swaps gloves with Genesis and breaks his link with Luta, forming a new one with Aa. Grey randomly picks one of the men around the village and shapeshifts so that his face and robe matches their appearance. I assume they'll agree to this, because they wouldn't want to disagree would they?
After sleeping and taking fourth watch Grey hides his needle in his robe, hopefully not breaking anything with its anti-magic properties. He then travels the forest path with the group, with Aa and Genesis some distance ahead, periodically looking through the gloves he gave Genesis to be sure that they're still upright and walking forwards.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Time for bed
HP: 10
Inventory:Purple robe, white gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(Patched up the link web for the time being.)
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"those of you with physical oddities might want to stay toward the back or something."
"I feel this statement is mostly geared towards me and the new person, and I for one do not see myself as odd."
Take whichever position in the watch is available and stay with the group when we head out in the morning.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves (Hugh's left glove), Long Needle
Fate Points: 0
Hugh
Grey
Dream happy Glutton dreams. Try eating dreamstuff.
Or get woken up. That works too. *grumble*
Prepared to do a Dumb Glutton Trick with Hugh in order to catch the perp.
Being asleep, I guess I'm asleep until / unless Grey wakes us.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Hm, odd. It’s likely too late to catch the thing, but it’s nearly morning anyways and I believe it was mentioned that homunculi (or Hugh at least) don’t need much sleep. Grey goes around waking the others up, mentioning that he saw a Thing heading for the woods.
Once everyone is getting upright, Grey points out where he saw the creature to Debby, and then reaches out an arm towards the window and Maintains the Thing’s current position. Not that he can see it, or even knows what it is or where it is by now, but maybe we can find it after the magic takes hold.
Regardless of if the magic takes or not, Grey heads down to the cornfield where he last saw the thing.
Grey refuses any efforts by Hugh to bring Grey on his space-warping adventure, the results will be spectacular if anything goes wrong.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looks like a villager
HP: 10
Inventory:Purple robe, Genesis’s gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Aaron seeks to know where exactly this thing is right now, and what it was trying to do.
(Also, did my action get noticed from last turn and just fail, I wonder?)
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Mildly alarmed.
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
”Makes sense. Debby, do you want to try finding the creature?”
"Sure, I could try asking the corn, a scarecrow, or a building if it saw anything."
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
REmove disguise, go knock on doors. See if any more villagers are missing or if anything else is out of place. Scan the buildings and villagers with my needle.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
[/spoiler]
”Or maybe a firefly, if any are around. I last saw the creature at that cornfield. I’ll join you there shortly, I’m just going to see if I can stop it in its tracks first.”
"Okay I'll see you over there."
Go to the area Grey saw the creature and start asking the corn, fireflies, buildings, scarecrows, and whatever else is around if it knows what the creature is and where it went.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
“Ho! Ho! Ho!”, Hugh laughs as he transforms back and pulls out his needle. “Who’s with me?”, Hugh asks, seeking two other people to go with him and Aa. Hugh asks Aa to climb on his back and do what she did the first time she and Hugh teleported, when he teleports this time. Then, he picks up the volunteers (or two random humonculi, if no one volunteers) under his arms and asks Aaron where the creature is located, and then eats the distance between himself and that location.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Time to go!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
(Grey is multi-talented I see)
Grey admires the shredded field of gourds.
”It really tore through here huh?”
He turns to the group.
“Alright, I believe I have captured the creature inside that field of corn, however I can’t let us through there without also releasing the creature, so we’ll want some kind of strategy. Does anyone have some magical tricks for catching it?”
Grey, seeing that everyone has surrounded the maintained corn and is prepared, pulls out his rifle and bayonet and takes up his own position around the perimeter.
As an afterthought he calls out: "We are Homunculi of the Investigation Corps! Agents of the Magi! Surrender peacefully or face the consequences!" and with that he drops his maintaining of the corn. Immediately afterwards he attempts to Maintain the creature's position once more, without affecting the corn. If the creature tries to escape by running past him, Grey cuts its legs/appendages with his bayonet.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Looks like a villager
HP: 10
Inventory:Purple robe, Genesis’s gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves (Hugh's left glove), Long Needle
Fate Points: 0
Hugh
Grey
"Bite off its limbs so that it can't get away?"
Assume part of a perimeter around the Maintained zone, ready to wreak violence upon the thing within. Assuming we actually caught it.
"I could ask the corn to tangle up and grab or at least trip the guy."
Take a position on the perimeter to try and ask the corn to tangle itself around the guy in there, if that fails just try to stop the thing with violence if it gets out.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 3
"I don't think I have any tricks, so I'll take a guard post, and try to find out more while we figure out what we are doing.
Aaron looks through his needle at the frozen part of the field, chooses a spot on the perimeter within sight of another homunculus, and attempts to know where the creature came from while he waits.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Holding the line!
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"I don't recall property damage being part of the complaint. Is this new, or is this something else you guys have been dealing with, unrelated to the disappearances?"
Ask the farmer what he knows about property damages recently. Ask if the vandals/thieves have specifically targeted particular crops. Then take up a position on the forest side of the field and get ready to do the perspective trick of covering the creature with my glove and grabbing, to hold it in place.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
right, right, okay, you got me.
"I don't recall property damage being part of the complaint. Is this new, or is this something else you guys have been dealing with, unrelated to the disappearances?"
On reflection ..."Oh. I guess some of you did say something about crops."
Ask the farmer what he knows about property damages recently. Ask if the vandals/thieves have specifically targeted particular crops. Then Take up a position on the forest side of the field and get ready to do the perspective trick of covering the creature with my glove and grabbing, to hold it in place.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
“Ho! Ho! Ho! We'll hold it in place for you!”, Hugh proclaims as he takes a position on the perimeter of the Maintained area, and prepares to eat the creature’s ability to escape.
Hugh then waits for the Maintain spell to be lifted and then eats the creature’s ability to escape (note: the creature’s abstract ability to escape. Not it’s limbs!), if it tries to escape.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Hold it where it is!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: slightly changed action…
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves (Hugh's left glove), Long Needle
Fate Points: 0
Hugh
Grey
Aa stares at the crater where that incomprehensible clash of magic occurred, totally caught off guard by the fact that such things could even happen. In an unfocused state she momentarily forgets about the mission and falls back on simpler desires.
Scan the crater with the needle eye for any tasty magical residue I could eat. And then eat it!
Once he has gotten over his shock, Aaron attempts to look though his needle at the monsters he spotted, and tries to know and warn people how many there are.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: What, and exactly how much, horror is this!?
HP: 10
Inventory: Robe, needle, and gloves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Oy, what a pain. I suppose we should’ve expected something like this.
Well, at least they didn’t get away.
Aaron looks a bit too hysterical for Grey’s liking but we may as well check it out. Grey stores his rifle and takes out his needle. After scanning the tree line with his needle and with his eyes, Grey carefully makes his way over and looks for any sign that anything was there, disturbed foliage or suspicious goo and such.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: So much for taking prisoners. Looks like a villager
HP: 10
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"Did we fuck up so hard it exploded?"
Aim my rifleaxe at the woods and be ready to fire at the big head guys if needed.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
“Ho! Ho! Ho! Where did they go?”, Hugh asks no one in particular as he scans the surroundings with his needle.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Where’d they go?!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 1
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Woops."
Place whatever is in my hand on the ground in front of me and inspect it. if grabbed nothing, due to the clusterfuck, then just inspect the field and then the woods with my needle.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
I catch up with the group after having fallen behind and been slow to wake up, and upon hearing the yells of Aaron look carefully in the direction he's pointing.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies MagicDirt)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves (Hugh's left glove), Long Needle
Fate Points: 0
Hugh
Grey
"Not enough evidence to follow a trail. But there is some. Something we need but not in sufficient quantities, that seems like an area where a Glutton excels, yes?"
Choose one of the directions which one of the creatures seems to have gone in, and... eat the Evidence of its passage. Not the physical items it touched, but the clues it left behind its passage. Eat until no evidence remains, then start producing more Evidence from my body in an attempt to track the creature.
"This isn't helpful at all. Whatever these abominations are, they are intelligent, and magical. I'm going to try and figure out if they all live in the same spot or not. That could make life easier or harder for us."
Aaron attempts to know if these "things" all live in the same location when they aren't prowling, and if so, how far away it is.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Wondering how hard this is going to be.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
(I just realized that I forgot to add random food to my sleeves a while back, when I put it in. I'll add it now.)
"I wonder if they're pissed off that we blew up their friend?"
Ask the trees and whatever animals are around what those creatures are and where they live.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
“Ho! Ho! Ho! Now, if only we had a cognizant who could tell us where they went…”, Hugh muses.
Hugh then gets an idea.
“Hold on! We’re going for a ride! Ho! Ho! Ho!”, Hugh laughs as he firmly grabs Grey and Genesis (if unable to obtain either “passenger”, Hugh replaces each of them with another humonculus). Hugh then eats all of the possible wrong answers to the question of where the things that Aaron saw are currently located and then, with only one possible answer remaining and two “passengers”, eats the distance between himself and that place (provided he has two “passengers”, otherwise he simply tells everyone the answer).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Hold on tight!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 1
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: made a slight addition…
Edit: clarification of intent…
Go gather some gourds into my sleeves, then head into the woods. Find a small clearing, place the gourds down, place my gloves, eyes out, on two of the gourds like little hats. Tap the glove and the gourd with my needle to sew them together. intent is just to stick the glove to the gourd so it can't be pulled off, not to combine them into some sort of frankengourd handwear. Then return to the inn and close my eyes to wait and watch. One of the gourd gloves is Grey's so he should be able to see what I see.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
There are plenty of tracks to be seen around here. Grey Maintains his perception of the tracks left by the creatures and follows one of the trails, avoiding the one Aa is working on.
If magic fails, just track one of them normally. Can’t be too hard if unmagical humans can do it.
Oh yeah, Grey also ditches his disguise.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Fine
HP: 10
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
While calling for immediate reinforcements would be the safest option, trying to pin one of these creatures down is proving rather difficult, and beaming in more people would scare it off. Hmm...
Grey flips his needle and quietly speaks to everyone he is connected to. That is, Genesis, Debby, Aa-tou-tou, Youare, Tess, Hugh, and Aaron.
"I think I've tracked down one of the creatures. Only problem is, I believe it knows I am here."
"What I want you all to do is use your links to look through my needle, and if I get attacked or incapacitated, teleport in and back me up. Like what we planned with Aa, but with me as the bait instead. Alright?"
Grey stands his ground. At Hugh's request, Grey brings the eye of his needle up to his face and examines his surroundings for signs of magic.
After a full sweep he switches his grip on the needle, holding it diagonally so that the eye of the needle is near his hip and can view what's in front of him, while the point is next to his head. Wary of any attack, Grey is ready to absorb incoming magic with his needle and if he catches sight of a hostile creature, Maintains its position.
If Aaron can tell Grey where the creature is, and no attacks occur after a few minutes, he Maintains its position and investigates.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: The hunter has become the hunted
HP: 10
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
Aaron attempts to know what side of Grey the creature is on, and tells him the answer through the needle.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: "Here comes the trouble!"
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Just like to let everyone know that the trees and animals seem to be afraid of whatever the big head guys are."
Stay with the group and be ready to teleport to Grey's position to help fight whatever might attack him.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
Observe Grey and the gourds through my glove links.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Hugh points the eye of his needle towards the link with Grey and speaks into it. “Ho! Ho! Ho! You’ve got a friend there, do you? Would you mind scanning the area around you with the eye of your needle?”, Hugh asks. Hugh then watches the scan through his own needle. If the scan reveals anything that looks like it might be the creature, Hugh attempts to eat the vegetation between it and Grey through the optical link. If Grey appears to be in danger, Hugh teleports in, relinking with Grey at the next opportunity.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s try an experiment!
HP: 10
Inventory: Robe, gloves, and needle.
Fate Points: 1
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Teleport to Grey. The leap straight into the pack, stabbing end first. Aim for the gourd heads. If they start circling me as well, try the perspective trick to grab one and stuff it into my sleeve. If they just rush me, just keep stabbing, and try not to get too separated from Grey and Debby, either way.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, ~~Grey~~, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
”Ho! Ho! Ho! The fight is on!”, Hugh laughs as he teleports to Grey and attempts to eat the gourds’ ability to fight, as well as their ability to escape. If necessary, he switches to using his needle, and/or doing the other things that Genesis is doing. He also, relinks to Grey at the first viable opportunity.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! …Ouch! Experiment failed.
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"So the trouble has come to us!"
Aaron jogs down the path toward Grey, with his needle at the ready for the first sign of trouble. If attacked, or when he gets to the fray, he grabs and holds in place one of the monsters with his glove, and stabs any others in range.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Ready for the fight.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Why are gourds attacking us, I thought we'd be fighting people with big heads."
Shoot any gourd that gets near me and try not to shoot any other members of my group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
"They don't look very dangerous, relatively. Do they just beat travelers to death?"
Let's try to do something specific, exert our fine control a bit.
If any melon heads are still fighting by the time Grey acts, he forms a new spell, creating a field of magic that Maintains the downwards acceleration of any combative melon head’s head that moves towards the ground.
Ideally that should send any fighting melon head’s gourd plummeting towards the dirt the moment they move, unless they can keep their heads perfectly level.
Grey'll defend himself if attacked but otherwise he'll concentrate on shaping the magic.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Now that they're in the open, the advantage is ours
HP: 10
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle charged with...icky gourd magic? And a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby (used up)
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
I pull on my thread connecting to Grey and prepare to defend myself and him using my needle.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
Name: Aa-tou-tou Lesia
Description: A pale, fat thing resembling a waterlogged corpse, bloated, with discolored nails and recessed eye sockets. Shoulders, upper back, and thighs covered in incongruently healthy-looking orange fur. Large, triangular, yet bald ears atop head, and a huge mouth lined with numerous needle-like teeth. Apparently female.
Nature: Glutton (Air Darkness Fireflies MagicDirt)
Status: Nominal
HP: 10
Inventory: Purple Robe, White Gloves (Hugh's left glove), Long Needle
Fate Points: 0
Hugh
Grey
Not paying attention at the moment but if you update before I catch up, I do the thing the other people are doing, link to Grey and stab the baddies.
"Good work, everyone. Now, where are we?"
Genesis ignores Debby's floating head and Aa's question - both being issues he was sure would resolve themselves, one way or another. Instead, he considers what he views a a more pressing problem: what was the source of these creatures, and what other tricks does it have on hand?
Relink. Contemplate the difference between this animating magic and that of Elias. Aside from being different due to being two different sources, does this magic display any noteworthy difference? An air of hostility? Death? Mental illness? Also, investigate that cry: did it come from a direction? What kind of music did it evoke?
Edit: Follow along if Grey's needle magic leads him anywhere.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
Grey cuts the Maintaining lifting Debby into the air and catches her, either with his hands or with telekinesis if she's already high up.
"Sorry about that."
Grey turns to the group, gesturing to his needle.
"Now that we killed these creatures in brutal fashion, we have everything we need to find whatever spawned these things. As soon as we're ready we can have the captured magic in our needles lead us back to its maker."
Grey links with everyone who teleported to him. As soon as everyone is ready to set out, Grey wills the magic in his needle to lead Grey and whoever wants to come with him to whatever originally created it.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle charged with...icky gourd magic? And a rifle fused to a magic saber
Fate Points: 2
Red Genesis
Orange Debby (used up)
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
Aaron relinks, and then seeks to know if there are any more ambushes waiting for them or being formed right now. He tells everyone the result, and then accompanies Grey if he still tries finding the magic's originator.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: "Next!"
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Watch your fire!"
THAT. HURT.
I inspect where I was shot, to make sure it doesn't cause complications later.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, just got shot.
HP: 4
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer.
Fate Points: 2
violet= Genesis
blue= Grey
"OH SHIT IS THIS PUNISHMENT FOR SHOOTING TESS, I didn't mean to I'm still not really sure how to use the gun!"
Ask the magic to drop me and for a tree to catch me.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 5
“Ho- *hic* *hic* *COUGH*”. Hugh attempts to cough up the magic and catch it in his hands. Once the magic has been coughed up and caught, he presumes to eat the hardness from out of the ground below Debby. Once that is done, he relinks with Grey, and takes the magic over to Genesis.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho- *hic* *hic* *hic* (-1 to next action).
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey (temporarily unlinked)
Violet - Aa Tou Tou Lesia
Repeat previous actions (http://www.bay12forums.com/smf/index.php?topic=178529.msg8331265#msg8331265) (except for the part about eating the hardness from the ground. Don’t need to do that anymore). Also, follow the group if they start to leave.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: *COUGH* Ow! Ow! Ow!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey (temporarily unlinked)
Violet - Aa Tou Tou Lesia
Edit: clarification and keep with the group.
"Wonder if our needles can stitch wounds? Tess? Want to test it out? Could be risky. If you do, best use Grey's needle. Mine still has that black, disturbing Gourd Magic inside. Wouldn't want to stitch you up with that. Ah, Tess, think you can fly up and get a look around from above? Might at least tell us which direction the village is in. If we're lucky you might get a clue as to which direction the, um ... the voice was in."
Patrol the perimeter of our little encounter space, looking for clues. Use the needle as well as my regular eyes. We're still looking for a direction to move toward. Be sure to stay in sight of the team while doing this. Also, check the otehr gourds - the ones I put my glove on. Still where I left them?
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
"I can't tell how many other hostiles there are out here right at the moment. That sound might have been calling another attack, so we should be careful. We could try heading east the way the magic went, or wait for a bit."
While he waits for other people to make up their minds, Aaron attempts to know what sort of mage made these creatures.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: "Let's see here..."
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Thanks for catching me Grey. Hey Tess do you want me to try to get your body to heal faster by asking it?"
Spend one fate point to ask Tess's body to heal itself faster.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
Ow.
"No problem."
"'East' is more vague than I'd like, but if this is the best direction we can manage, I'm ready to set out."
Since we're sort of lost, Grey jumps upwards and Maintains his rising altitude, seeking to fly above the trees. Once he's above the forest, Grey surveys the landscape for the village we came from. While up there he looks to see if Greenveil or anything weird can be spotted as well, using his needle to find out if any part of the forest is magically dense.
After he's had a good look, he cuts the Maintaining and uses his needle link to teleport back to ground level.
If there's time he also looks over the gourd on the least smashed creature, checking to see if there are any marks on it or inside it aside from the carved face.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: A little bruised
HP: 9
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 2
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"I... If you want to try to help me I'm willing to let you Debby."
I do my best to stay still and calm, and give Debby the best chance for success that I can.
I mean, I think my body already is trying to heal, so I'm not sure if she can actually help or not, but I mean, all-tongues seem to give more power to whatever they talk to, so I guess it's worth the attempt.[/b]
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, shot in the back to the left of the spine.
HP: 4
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
Grey takes a few moments to breathe and then stands up, holding his hand over his eye.
"Ngh...I think I spotted what's causing the trouble, it's east alright, far off. Glowing light underneath the trees with a giant plant at the heart of it. Whatever's in there didn't like me."
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Agh my eye. Something doesn't like to be seen
HP: 6
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"The whole sky around here is darker when viewed through the needle as well, so the influence of this being is pretty strong."
I'm going to assume we talk about what happened and Genesis looks through his needle at Grey's eye. Then he is going to attempt to push the magic out of Grey's eye - unless he thinks doing so will cause harm - like the magic is barbed or something. He only has one glove on, so if that isn't enough he'll borrow one from Grey or let someone with two gloves try it instead.
If everyone else is ready, let's go back to the village (since we know where that is now) and head east on the trail. We can talk among ourselves on the way.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
"Does anyone have any meat in their pockets we need it for healing Tess."
If no one has any meat look around for an animal to kill with my rifleaxe, also see how Elizabeth feels about the current goings on.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
"If it can hit me in the head all the way from here, we might be in for a challenge."
Then he is going to attempt to push the magic out of Grey's eye - unless he thinks doing so will cause harm - like the magic is barbed or something.
If there's magic inside Grey's eye, he wants it gone.
After Genesis's ministrations Grey goes out with Debby to find something to shoot.
Heading east on the trail sounds fine.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Agh my eye. Something doesn't like to be seen
HP: 6
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"Whoever is creating this magic is more like us Homunculi than a normal mage or or one of the great Magi, yet is truly ancient. This being is older than the covenant. They seem to have become restless. Since the magic hurt Grey, they may be well aware of our presence already, so we have to be careful."
Aaron sees if he has any meat for Tess in his collection of food in his sleeves, and then attempts to know if the creator of the gourds is hostile, or merely secretive. He walks with everyone else if they start back toward the village.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Slightly worried.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
<snip>
“Ho! Ho! Ho! Would one of you mind giving me some help (or at least some advice)? I swallowed two of those gourd things and now I have some of that magic inside me, and I’m concerned it could become a liability. I’ve tried twice, unsuccessfully, to cough it up, but I’ve failed both times. Is there anything one of you could do to help me get both of the pieces of magic out, or should I just keep trying to cough them up?”, Hugh queries the group.
"Isn't your stomach infinite? Why do you need to cough this up?"
“Ho! Ho! Ho! Well, I suppose I can just let it go. It’s just that I’m concerned that, having the magic inside me, whatever we’re up against might be able to use it against me and/or the group. I think I’ll just let it go for now. Trying to cough it up felt like trying to cough up barbed wire.”
Hugh stays with the group, scanning his surroundings with his needle periodically, ready to defend himself and the group.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let it go! Let it go!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: action.
"Looks like one of the guys that got grabbed."
Grey reclaims his glove from Genesis.
He also places a spell on his needle, Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him.
What kind of wound did Genesis find when examining Grey's eye?
Grey looks around the area for signs of someone getting dragged into the forest.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Eye hurts.
HP: 6
Inventory:Purple robe, one of Genesis’s gloves, one of Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/8zxQjcB/Link-Web.png) (https://ibb.co/7gp0G4z)
"My knowledge tells me that the being behind this magic was, like us, created for a purpose. That purpose was to wage ancient and terrible wars. I wonder if something stirred it into building an army after all these years."
Aaron carefully looks through his needle at the rock, boulder, hill, and woods, making sure not to directly look at any signs of magic he might see, and attempts to know how the traveler was attacked. If he has an answer, he tells Hugh
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: The monster. Monsters? I'm not sure.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"It's not like we haven't dealt with this kind of thing before. Hmph. As much as our missions involve breaking things, you'd think we were part of the destroy corps instead of the investigation corps. Well, I guess someone has to act on whatever we find out, and we're already here. Leave the destroy corps for the really dangerous stuff."
Since we waited for daybreak and all, can we assume I fetched my glove from the gourd? If so, I'd like to reswap with Grey so I have my original pair on me for now - for the sake of keeping track of them.
Either way, while Genesis waits for the team to investigate and decide where to go next, he'll sit and ponder lunch. He'll try various things like reaching into his sleeves to find food from the cavern (besides the ceramic loaf), and covering himself with his robe and hood to see if he can access the cavern's kitchen while on mission.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh, Bob, Flameo. ~~(character)~~ indicates currently broken link
"Since these people are probably dead I doubt they'll give a shit if I dig through their bags."
Dig through the backpacks and see what kinds of crap these people had.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Fate Points: 4
"Thank you. That... went a lot better than I was afraid of."
When we come across the dropped pack and blood
I fly up and see what is around us from above.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
“Ho! Ho! Ho! I guess it knows we’re here!”, Hugh says as he drops any disguise he was using. “Aa! Come here! I need my glove back and you need your’s back! Ho! Ho! Ho!”. Hugh then unswaps gloves with Aa.
Hugh then turns to Debby. “Ho! Ho! Ho! The owner of that backpack may not be dead! Until we know for sure, it’s best we just pack up their loose stuff into it, and stuff it up one of our sleeves. That way, we’ll have it for them when we see them!”
Finally he turns to Aaron. “Ho! Ho! Ho! What do your cognizant senses tell you about what happened here?”
Hugh waits for Aaron’s answer, needle at the ready in case of an attack.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! The might be still alive!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"It seems the monsters attacked the traveler, and one of them transferred it's animating magic into her. The blood on the rock shows this. It has a faint trace of the black slimy magic.
Aaron attempts to pick up the magic in the blood with his needle.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: It is building an army. Let us smite it.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"I thought they might be abducting and possessing people. So we have that to look forward to. If a possessed human attacks us, try not to hurt them if possible. If you can push hte magic out of them we can probably rescue them. Debby, if you are done with those things, I'll store them in my sleeve
Store the contents of the pack, and the pack, in my sleeve. Don't complain if one or two small items go missing, but if anyone gets greedy, do complain. With pointed looks. Heh heh. get it? pointed? Because of the needle? Also, I am dropping my links with Bob and Flame since they have been inactive for so long.
Look for a hand sized rock. Do the thing where I sew a glove onto it so that the glove stays on but doesn't merge with the rock. Tehn imbue the rock with the animating magic from my needle with the intent of having the animating magic try to return home. If this works as intended, I'll have a homing Roomba with a spy cam strapped prominently to it's top. If it does work somehow, follow the rock. If hte rock attacks instead, tap it with the needle to remove the magic again.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves, needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh. ~~(character)~~ indicates currently broken link
"Kind of strange they didn't bring a map with them all the way out here, and there's a first aid kit in here and I think we might need to use some of it's contents on Grey's eye since it's still bleeding, also does anyone mind if I take one of the sewing needles I need it for something I'm gonna try to do when we get back to base."
Look at the books and see what they're about and what the medicine is, then give the bag and it's contents to Genesis.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Fate Points: 4
"Possession makes sense, I can't find any evidence of someone being dragged out of here unconscious or against their will."
"Kind of strange they didn't bring a map with them all the way out here, and there's a first aid kit in here and I think we might need to use some of it's contents on Grey's eye since it's still bleeding, also does anyone mind if I take one of the sewing needles I need it for something I'm gonna try to do when we get back to base."
"So far there's only one path, likely they had directions or know the terrain. I'm going to to say no to the idea of doing surgery on my face by the way."
"When we get moving again I'm going to get some distance from the group. I need to discharge some hazardous magic and I don't want any of you in range when it goes off. I'll catch up by teleporting when I'm done or if any of you get attacked."
Grey grabs a glance at the books out of curiosity but is otherwise uninterested in the backpack's contents.
If Genesis can't get his rock to cooperate, Grey suggests the group keep heading along on the path, so long as we're still heading east.
Grey wants to be far away from here and Hugh has offered to teleport him, so he'll cooperate with whatever Hugh does.
If Hugh can't manage a teleport, then once the group gets moving Grey will start heading the way back we came, seeking to get at least 2 miles away from everyone else. 1 hour of walking should be plenty.
Once at a safe distance from the group, Grey casts a spell on himself: Maintain the magic (or lack of magic) currently permeating Grey's body. No other spell shall enter him. If this spell fails completely then ignore everything that follows. We’re not in a hurry.
Grey then prepares to release the magic inside his needle: Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1). Before he does, he warns those that he's linked with to be ready to shove the magic out of each other with their gloves if it affects them, just in case. After that he lets loose the spell.
All goes well and Grey is still alive, he teleports back to his Homunculi friends afterwards.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Eye am in pain.
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle infused with the spell Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1) and a rifle fused to a magic saber
Fate Points: 4
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
I come back down and land back in the group.
"I didn't see much from above, just a slightly odd scattering of depressions in the surrounding landscape, the tree cover is too thick for decent air scouting."
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
“Ho! Ho! Ho! Possessed, was she?!”, says Hugh. He then rubs his chin. “…That might be a problem…”
"I thought they might be abducting and possessing people. So we have that to look forward to. If a possessed human attacks us, try not to hurt them if possible. If you can push hte magic out of them we can probably rescue them. Debby, if you are done with those things, I'll store them in my sleeve
“Ho! Ho! Ho! Yes! That sounds like the best course of action! Well said! We exist because of the covenants, after all. We should go destroying people, when we can help them!”, Hugh states his agreement with Genesis.
"When we get moving again I'm going to get some distance from the group. I need to discharge some hazardous magic and I don't want any of you in range when it goes off. I'll catch up by teleporting when I'm done or if any of you get attacked."
“Ho! Ho! Ho! Yes! Best to do that when you’re away from the group! Shall I make things go faster by eating the distance between you and a far enough away place?, Hugh inquires.
”Mm…yes that’d be good Hugh. I want to save on time and get this magic gone quick as I can.”
“Ho! Ho! Ho! Here we go!”
Hugh eats the distance between Grey and a spot on the trail about 3 miles away. Afterwards, Hugh stays with the group, always on guard, needle at the ready, occasionally scanning his surroundings (including the ground), both with his needle, and without.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! The might be still alive!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Reply received. Action edited.))
((Btw, If we ever get to the place where the gourds are being controlled from, do you think it’ll be guarded by gourds that are on their guard?))
Oh man, I almost forgot about fate points. Well, try again with my other glove and another rock. Sew them together and imbue the result with the animating magic with the intent of having the thing scurry back to it's point of origin.
I'm just going to assume that my failed experiment distracted me enough that Genesis didn't notice the giant disappearing nearby.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 5
Debby, Tess, Luta, Grey, Hugh. ~~(character)~~ indicates currently broken link
Bah, the magic's been most uncooperative lately. Even Hugh's affected by it. No matter, it'll work eventually.
On a path Grey again Maintains the magic or lack of magic permeating his body.
Once far away enough that the group won't be influenced by it, Grey lets loose the spell in his needle: Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1).
All goes well and Grey is still alive, he teleports back to his Homunculi friends afterwards.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Where'd Hugh go anyway?
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle infused with the spell Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1) and a rifle fused to a magic saber
Fate Points: 4
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh looks down towards the ground. “Ho! HOOOOOOOOOOOOOOOOOOOOOOOOH… SHIIIIIIIIIIIIIT!!!!!!”. Hugh then remembers something and pulls the thread connecting him to Genesis, three times. Afterwards he relinks with Genesis.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! HOOOOOOOOOOOOOOOOOOOOOOOOH… SHIIIIIIIIIIIIIT!!!!!!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Btw, who rolled a 1? Don’t they get a fate point?))
"Where did Hugh just go??"
Aaron attempts to know what sort of guard the creator of this magic keeps.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Confused
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"I guess Hugh went with grey, also it seems the medicine is home made and unlabeled so no clue what it's for, and the books are kind of random but nothing helpful."
Look around the area and see if there's anything else interesting sitting around or any clues as to what happened here we missed earlier.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Fate Points: 4
Ughhhhhhhh fine. Grey spends 1 fate point on Maintaining the magic or lack of magic permeating his body and if it doesn't work this time Grey just teleports back. If it does work he discharges the spell in his needle: Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1), teleporting back afterwards.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: What a pain
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle infused with the spell Maintain the health and well being of Grey and every Homunculous that is allied with Grey and is within 2 miles of him (1) and a rifle fused to a magic saber
Fate Points: 4
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"That shiny thing in the pond might be important, I'm gonna try to get it."
Ask the pond to give us that shiny metal thing at it's bottom.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Fate Points: 5
"I guess, though I want to focus on the glove for now."
Keep following the glove.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
"I'll be with you in just a moment. I just want to get some information on this object before moving on."
Aaron attempts to know the purpose of the metallic object. He also, very cautiously, looks at the pool through his needle. Once these are done, he catches up with Tess.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Getting somewhere.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
“Ho! Ho! Ho! Just what I needed! A refreshing drink!”, Hugh exclaims as he bends down and drinks all of the water in the pond leaving behind the metallic object.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s drink! Shall we?
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"I wouldn't advise anyone touch that lance. It has powers like our needles, and was built to kill mages and other magical beings, like us. I can't see how it would be the source of the magic, but it still is probably dangerous."
Aaron carefully looks through his needle at the pile of dead, and then at the lance, and attempts to know what caused the death of all these people.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Getting somewhere.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"I dislike it."
Grey teleports to Tess and joins her in pursuit of the glove.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: That thing looks a little evil
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"Well that's a neat thing, anyway I'm gonna see what stuff the corpses have maybe something useful buried under all of them."
Search the pile of ancient corpses for any bits of armour I can wear and any items that are interesting or useful.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Fate Points: 5
“Ho! Ho! Ho! That hit the spot! Right, then! Off we go!”, Hugh says as he follows Tess and the others.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Can’t stop! Gotta go!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Psst. Ozarck, you need to add your character information to your post or the GM will ignore your action…))
it may be dull, but it needs to be done. Keep following the glove.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
"Hey guys it looks like most of these people were stabbed with something sharp enough to go right through their armour."
Be on guard and stay with the group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
"Genesis, be careful with that thing! I briefly looked through my needle toward the hole, and it is nasty. I only looked briefly, to avoid ending up like Grey. All of the dead here were killed by what we are here to fight."
Aaron looks through his needle at Debby's new armor, and at Genesis in general. If everything looks normal, he goes and pokes at the pile of armor with his needle. He also stays well clear of Genesis's reach.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Slightly worried.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Huff...Grey teleports forward to Hugh and keeps up the chase.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Hope we don't run into an ambush.
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh continues to run after the glove.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Gotta keep up! Gotta keep up with the glove!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Capture Corps?"
Do the homunculus ID thing: iteration, Corps, patron.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle (black unsettling magic from the gourdling. One gourd's worth), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh. ~~(character)~~ indicates currently broken link
Aaron, completely unable to make sense of what he just saw through his needle, decides the intruder is more of a pressing problem than strange magical effects.
He quickly climbs out of the hole a little ways from the woman, brandishes his needle, and attempts to know who she is, and what she is here for.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Slightly more worried, and definitely confused.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Hello there."
Be ready to run if that dude starts to attack us.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
Grey addresses Hugh and Tess. ”I’m going to try as skipping ahead close to where we’re going. Either of you want to come with?”
Time for a bit of magic. Grey directs Hugh to follow his movements, slows down to a stop and starts following the glove again, walking at first, slowly transitioning to jogging and then running. While doing this, Grey Maintains the accelerating rate at which Grey and Hugh are safely traveling to his intended destination, which is a point that is one mile short of wherever the glove is going. He will spend 2 fate points on this spell as it's slightly hazardous.
For the spell's logic, because Grey intends to keep following the glove and then stop once he spots the place it's going, I believe that's sufficient for the spell to bring him to one mile short of that place. If you see it differently (lord knows this Maintain magic can be disorientating for me at times) then modify the destination to be exactly where the glove is heading.
If anything tries to kill Grey before or after he stops moving, he spends 1 fate point on staying alive.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Activate turbo mode.
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Grey addresses Hugh and Tess. ”I’m going to try as skipping ahead close to where we’re going. Either of you want to come with?”
“Ho! Ho! Ho! Of course! What do you have in mind?”
Hugh keeps pace with Grey while waiting for his answer.
After speaking with Grey, Hugh goes along with Grey’s plan (grabbing Tess and carrying her under his arm if necessary).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s get started, then!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: edited to show that Hugh is going along with Grey’s plan.
“Hopefully you we can teleport before we hit a tree! Hopefully you can create a new spell before we hit a tree! None looks better than the other! We may fail! We may succeed! It’s as though our success was dependent on the roll of a die! Ho! Ho! Ho!”
"Alright, spell it is! Hold on!"
Grey creates a shield with his gloves, destroys the spell hurtling him through the forest and immediately forms a new one: Maintain the health of Grey and Hugh, spending 1 fate on the spell. Let fate take the wheel, ho ho ho.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Mistake
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
“Hopefully you we can teleport before we hit a tree! Hopefully you can create a new spell before we hit a tree! None looks better than the other! We may fail! We may succeed! It’s as though our success was dependent on the roll of a die! Ho! Ho! Ho!”
"Alright, spell it is! Hold on!"
Grey destroys the spell hurtling him through the forest and immediately forms a new one, Maintain the health of Grey and Hugh, spending 1 fate on the spell. Let fate take the wheel, ho ho ho.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: This might've been a mistake
HP: 6
Inventory:Purple robe, Grey's gloves, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh awaits the inevitable.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let fate take the wheel!
HP: 9
Inventory: Robe, gloves, and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((What about Tess? I thought she was tucked under Hugh’s arm.))
"This armour I have also came from the pit if that helps."
See how Elizabeth is doing and poke around the pit some more and see if I can't find any items that might tell us about what happened or be helpful.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
Aaron is greatly relieved to hear the newcomer is here on the same mission as he and the rest. As a result, he stands his needle point down on the ground, and leans on the handle.
"Apologies for my distrust. I'm Aaron, the cognizant Genisis speaks of. If I can be of any assistance, I am ready to help."
Having introduced himself, and offered his assistance, Aaron attempts to know how near the nearest creature animated by the black magic is.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Relieved, and impressed by the array of allied forces.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
((Also, Grey and Hugh, that is quite a pickle you are in. Best of luck in surviving impact.))
((sorry for my absence, literally moved. am now settled in my new home and am using my phone for internet while I wait for the primary internet service to be installed in the next few days))
Thank you for not including me in that, I'm continuing to follow the glove in the more traditional way, and am going to occasionally glance through my needle to trace Gray's thread and see how his travel is going.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
"Debby. I got myself hurt and I need your help, will you come?"
"I'm on my way, should I be prepared for a fight or is this a noncombat injury?"
Grab Elizabeth, pull the link with Grey and teleport to him, then see about preforming first aid and also asking his body to heal itself, spend a fate point on the last part.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Humanoid doll made from a knotted sheet, it's alive now
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
"There's nobody around, it's just me and Hugh who is fine. It was a magical mishap."
While he waits Grey puts a spell on his needle:Maintain the health of Grey and all of his allies within 100 meters of him. He examines his hands as well to see if his gloves are gone.
Also, a question. Earlier you said this:Glove chasing continues. And it will continue for at least another 20 or so hours at the pace its going.
My question is, is it possible for us to run for that long? We know that Homunculi from our corps are more efficient than humans in some areas so if we had to carry on for that long, is there a real risk of becoming too exhausted to continue? Using Grey, Hugh and Tess's experience chasing the glove so far as a yardstick.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain. Impaled
HP: 2
Inventory:Torn purple robe, gloves(?), giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Genesis speaks calmly. "You shouldn't have done that, Sunny. I don't take kindly to people who assault my allies, or those who steal from the grieving."
Spend one fate point to disrupt Sunny's spell activation. If, by some odd twist of fate, Sunny manages to actually remove the magic from Sharpe or otherwise incapacitate her, spend the other fate point to stab him with my ... needle.
If instead, Horizon rethinks his action, and no response is necessary, look through my glove to gauge the progress of our magic scout, and through the needle to see Grey's whereabouts. mark the direction to Grey by marking a line following the needle link.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
Stick with the glove for now, but keep checking in on Grey.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
Aaron quickly looks around him for whatever has the black magic, needle at the ready. If nothing tries eating or kidnapping him or another homunculus, he starts judging distances between himself and other people and objects around him. He also calls over to Sunny to help him.
"Hey Sunny, there is something distinctly unfriendly here close by. It is animated by slimy black magic, and probably wants to kill us. Would you help me find it, to get rid of it?"
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Worried once again.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Hugh stays by Grey, ready to defend the two of them as he scans the surroundings with his needle.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let fate take the wheel!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
keep moving in the same general direction and see if i can re-spot the glove. also, keep watch on my surroundings since I'm currently solo.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
“There’s something… wrong… with this place.” Hugh says into his needle, his usually jolly demeanor replaced by palpable apprehension.
Hugh continues to scan his surroundings, ready to defend himself, Grey, Debbie, and Elizabeth.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Something’s wrong…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Action below.
Sharpe observes Genesis' actions as she carefully closes her magical book.
"What are you doing?" she asks, and then a moment later "Do you have others closer to the source of the disturbance?"
Respond
"Hmm? yes we do. I sent a glove imbued with the source's magic as a scout, returning to its nest. Several of the others followed it. Looks like one got himself injured in the chase. In hindsight, I should have ensured i had a way of tracking the glove before sending it off. I can get us to the advanced party whenever, if you like. Same as the deer headed one just did. Or do you have your own means?"
If Sharpe consents to a ride-along, make sure all the homunculi by the crater have links to someone in the advance party (I have 2 link slots available, and anyone else can link with each other) , then grab Sharpe around the waist and pull Grey's thread.
If she prefers her own travel arrangements, leave her to it and go when she does.
Either way, before we go, take careful note of direction, landmarks, and other reference points to orient myself with on arrival, assuming i can see anything of the like. Also, whe nI arrive, make a quick note of any links back toward the crater so we know which direction to go.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
"Thank you all, I think I am well enough to stand, now."
Grey grabs his needle from where he is to speak through it.
"Tess, we seem to be safe for now. Do you think you can catch the glove and bring it forwards to us?"
Grey examines his surroundings for signs of magic using his needle, particularly those vines.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain.
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"I'm not liking the look of this place."
"Thank you all, I think I am well enough to stand, now."
"I'm not a doctor but I don't think getting up right now is a good idea, you should at least lay there a few minuets, also have I become the teams doctor because it feels like I have."
Relink my needle with Grey and make sure Elizabeth is close, then wield whatever weapon seems appropriate and be ready in case of attack.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
Aaron uses his needle to speak to Hugh.
"How is your traveling going Hugh? A Capture Corps member just showed up and has been discussing the situation with Genesis."
He then seeks to know what direction the Kill Corps is in, and make a large mark toward that direction.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Confused, but ready to move on.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Hugh lowers his needle. “Ho! Ho! Ho! Well, it looks like we’re not in any danger right now, so I suppose we can relax!”, he says as he attempts to pull a new set of gloves from out of the sleeve of his robe.
He then notices the arrival of Genesis and his companion. “Ho! Ho! Ho! And who would you be, if I might ask?”, he asks the woman, bowing respectfully.
“And, by the way, where are the others?”
When Grey begins following his pet rock, Hugh begins following also, needle at the ready and occasionally scanning his surrounding (both with his eyes and with his needle).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An
extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Well, I guess it was just a false alarm.
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Scan around with my normal eyes. Relink with Grey. Stab a vine with my Needle, not the murderlance, for some juicy dark magics (assuming I am informed of their hostility). Make a note as to the direction Tess is from the group. Is she far behind the advance group?? You said before that it was likely going to be many hours to the location.
"This is Sharpe, she's Capture Corps. Destroy Corps is here as well. Let's not get in each others' ways.
Hello Grey. Got yourself stabbed?
Hugh, the others are back at the crater. They have their needles, so as long as they are linked they can find us."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
Aaron chuckles good-naturedly at Sunny's comment, and then talks to Hugh again.
"The Kill Corps are working their way slowly into the forest south of here. Ask everybody there if there is anything useful I or Sunny can do before we leave the clearing. Otherwise, we'll come join you. I feel, since we are an Investigation Corps, we should be going on ahead of the other Corps, and investigating.
While he waits for a response, Aaron walks into the forest, and gets the sturdiest limb or small tree trunk he can, as a quarterstaff. He then gives it to Sunny.
"Here, my merry man, have a staff for our travels!"
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Ready for business.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
((I can bring Sunny with me if needed. It worked with Genesis and Sharpe.))
"Hey guys these vines are growing fast enough you can actually see it happening, probably don't want to spend the night here or stick around to long."
Poke the vines with my needle and see what happens while I wait for the others to desire what we're doing from here.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
After informing Genesis of the vine's properties, Grey puts his magic into action.
Grey grabs a rock, orientates himself in the opposite direction of where his needle link with Tess was before she teleported and takes a few steps forwards. While moving, he Maintains the rate at which the rock is moving towards the glove's destination, except at the times when Grey desires it to stop moving. (Is this possible? Guess we'll see.) He then lets go of the rock.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain.
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"Huzzah my friend! I've found Nothing!" HE hoists nothing in HIS hands looking at HIS companion Aaron with giddiness "Nothing will be my shield!".
Tests out Nothing
Name: Subject D (A.K.A: Sunny Dee)
Description: Sunny Dee looks like a normal male human in a brightly colored leotard. Well normal except for his eyes, that are nebulous and translucent.
Nature: All-Tounges
Status: Friendship found him, he never had to look far, oh and he's male.
HP: 10
Inventory:
- Brightly Colored Leotard
- Nothing
Fate Points: 0
[4]
Sunny puts HIS...nothing up to see how well it blocks. It...uh...well its very light.
Aaron chuckles good-naturedly at Sunny's comment, and then talks to Hugh again.
"The Kill Corps are working their way slowly into the forest south of here. Ask everybody there if there is anything useful I or Sunny can do before we leave the clearing. Otherwise, we'll come join you. I feel, since we are an Investigation Corps, we should be going on ahead of the other Corps, and investigating.
While he waits for a response, Aaron walks into the forest, and gets the sturdiest limb or small tree trunk he can, as a quarterstaff. He then gives it to Sunny.
"Here, my merry man, have a staff for our travels!"
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Ready for business.
HP: 10
Inventory: Robe, needle (bloodstain's worth of black creeping magic), and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
((I can bring Sunny with me if needed. It worked with Genesis and Sharpe.))
[6]
You head out into the forest and come back with a 10 foot tall sapling you've somehow ripped straight out of the earth. You toss it to Sunny D who is promptly toppled over by the weight of it.
Tug twice on my thread to Grey. there's no benefit to being out here alone and lost like this. re-link with him afterwards
"Lost track of the glove. No point in hanging out there solo."
You warp out to Grey and the rest of the group.
Hugh lowers his needle. “Ho! Ho! Ho! Well, it looks like we’re not in any danger right now, so I suppose we can relax!”, he says as he attempts to pull a new set of gloves from out of the sleeve of his robe.
He then notices the arrival of Genesis and his companion. “Ho! Ho! Ho! And who would you be, if I might ask?”, he asks the woman, bowing respectfully.
“And, by the way, where are the others?”
When Grey begins following his pet rock, Hugh begins following also, needle at the ready and occasionally scanning his surrounding (both with his eyes and with his needle).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An
extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Well, I guess it was just a false alarm.
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
No gloves are to be found in your sleeves.
You follow Grey, if he ever eventually gets up
Scan around with my normal eyes. Relink with Grey. Stab a vine with my Needle, not the murderlance, for some juicy dark magics (assuming I am informed of their hostility). Make a note as to the direction Tess is from the group. Is she far behind the advance group?? You said before that it was likely going to be many hours to the location.
"This is Sharpe, she's Capture Corps. Destroy Corps is here as well. Let's not get in each others' ways.
Hello Grey. Got yourself stabbed?
Hugh, the others are back at the crater. They have their needles, so as long as they are linked they can find us."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
You look around. Forest, darkness, angry vines. Yep not great. You relink with grey and then stab a vine with your needle. A section of vines about 6 feet around shrivels and bursts into purple black light that then disappears into your needle. Tess is....Right here about 10 feet away. Hmm.
"Hey guys these vines are growing fast enough you can actually see it happening, probably don't want to spend the night here or stick around to long."
Poke the vines with my needle and see what happens while I wait for the others to desire what we're doing from here.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
Much like with Genesis, your poke results in a large chunk of vines vanishing and strange black magic being absorbed into your needle.
After informing Genesis of the vine's properties, Grey puts his magic into action.
Grey grabs a rock, orientates himself in the opposite direction of where his needle link with Tess was before she teleported and takes a few steps forwards. While moving, he Maintains the rate at which the rock is moving towards the glove's destination, except at the times when Grey desires it to stop moving. (Is this possible? Guess we'll see.) He then lets go of the rock.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain.
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
[1]
The rock, newly enchanted, floats straight up and vanishes into the sky. How helpful.
The sky, already gloomy, fades to nearly black and open air transforms to thick clouds. Lightning lances out in spreading arcs from somewhere to the north. A voice, half made of thunder and half of a woman's voice, washes across the forest in a palpable wave.
(https://i.imgur.com/7chFE8J.png)
Even within their robes everyone can feel cold bite into their skin as though ice had just been pressed against their bare flesh. The feel a weight press onto their shoulders and an odd sensation between their shoulder blades. Someone is watching. Someone is HERE.
speak to the newcomer
"Hello? I don't think we've met. call me Tess. Who are you?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 2
violet= Genesis
blue= Grey
"Well I'm not liking the sound of whatever that thing was."
Stick with the group and have a weapon at the ready in case whatever the lightning yelling thing was attacks us.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
"North."
Put my hood up, change appearance to that of bramble. Use the magic in my needle to blend in with the surrounding in aura as well. I guess tap the needle onto the cloak to let teh magic sort of externally coat the cloak without interfering with it. Then head north with my two big stabbers. peek through my glove again. Still skittering?
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
"Sure."
Let us go north.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain.
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh sees Genesis change his appearance to that of bramble and does the same.
“Ho! Ho! Ho! That seems like a good idea! That Lady did not sound welcoming!”
Hugh then continues following Grey, needle at the ready, periodically scanning his surrounding both with his needle and without, ready to defend himself and the others.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Hoooh… That sounds like a warm welcome…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Oh, sorry. I should have removed the root ball, at least.
Aaron attempts to form the magic in his needle into a saw-bladed knife with a blade about the length of his palm. If successful, he saws the root ball off with that, and then stores the knife in he sleeve. Otherwise, he stabs the base of the tree with his needle until he can break the root ball off by hand.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Oops.
HP: 10
Inventory: Robe, needle, and gloves. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"This place doesn't seem near as pleasant and charming as the brochure made it out to be. Also how are we planing on doing this because I have a feeling we're gonna have to kill a few of these people in order to get anywhere near the town center."
While people decide what the plan is I stay with the group and try to see if any of the buildings near the teams current position are in good shape and see if I can't figure out what they where used for before becoming abandoned.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 4
"Looks like we're inside the veil.
Why would we need to kill any of them? We only need to determine the cause of the kidnappings and ensure they don't happen anymore. If you cannot talk them down, use your gloves to push the magic out of them."
Inspect my damaged robe. still effective as a disguise? Either way, move toward the central excavation.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2
Debby, Tess, Luta, Grey, Hugh.
"We can make one up as we go I suppose."
Grey pulls out his needle.
"Aaron, we've found Greenveil and it looks like what we're seeking may be at the heart of it. The town is inhabited but with what I cannot see from here. We're going in so if you teleport to us be on your guard."
Grey goes with Genesis and disguises himself as whatever terrain he's currently walking on, stone most likely.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Pain.
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"Thank you Grey. I'm just trying to arm Sunny with a staff before joining you, but if you urgently need help, you can call for me."
Aaron then turns to Sunny.
"Sorry. Maybe it would work for you to ask one of the big trees for a walking stick."
Aaron then attempts to know if there are any weapons besides his nearby.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Oops.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
((Sunny should have a Fate Point now, since he rolled a 1.))
“Ho! Ho! Ho! Do you think you could get me near that excavation? When I was first created, I ate the darkness in a magical lighthouse the find a way to the top. Mission ended before I could figure out how to light it, though! Ho! Ho! Ho! I’d like to try eating the darkness in the excavation so we can see what’s in it.”, Hugh asks Grey and the others. “I’d also like to know what our new Lady friend thinks of my idea! Ho! Ho! Ho!”, Hugh laughs as he turns to Sharpe.
Hugh accompanies Grey and Genesis, moving cautiously as he goes, needle at the ready, ready to defend himself and the others. He also takes the opportunity (when/if it becomes prudent to do so) to change his appearance. He also periodically scans his surrounding both with his own eyes and with his needle, but avoids viewing the central excavation with his needle.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s get closer.
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
I forgot to add the fate point I got from rolling a 1 on imbuing my robe with the thorn magic so I have added that this turn.
Tap my ears with my needle, then tap the ground. intent is to create a "ground" to bleed off magic noise and magically amplified noise. Action is focused on my ears but is intended to have a general effect on my whole person. If this works, attempt the same with Grey. Keep the murderlance ready against attacks from the central thorn stuff. ((don't want to attempt magic on Grey while he is doing magic himself))
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 10
Inventory: Robe, gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 3
Debby, Tess, Luta, Grey, Hugh.
Grey attempts to Maintain the position of all magically charged or physically dangerous sound near its point of origin, creating small spheres that the sound cannot escape from.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Aagh
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh opens his great maw and eats the noise.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Holy! What is that noise?!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Holy shit I just barely touched that thing and it all collapsed!"
Quickly make my way to where the rest of the group is and have a weapon at the ready in case of attack, also make sure Elizabeth is still with me.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
I check on what Sharpe is doing, and then take flight. from above I take advantage of my position to observe the movements down below and relay what I can see down through my thread link to genesis so they have up to date information about the movements of the opposition.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 9
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 3
violet= Genesis
blue= Grey
"Alright, we are joining the others. We'll worry about the staff later. Watch out for hostiles upon arrival."
Aaron forces his arm through the tree branches, gets a good hold around one of Sunny's shoulders, and pulls the string to Hugh 3 times. He relinks upon arrival.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Oops.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Grey takes advantage of the smoke screen to scramble into cover inside the ruins, using his robe to camouflage himself with the intent of hiding until the bulk of the enemy forces have moved past his position.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Maintaining silence
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Follow Grey into whatever ruin he's planning on hiding in, also disguise myself as rubble and keep weapon ready to murder attackers.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
*shrug*
Move inward, but angled a bit away from the landslide. Use my robe to camouflage with whatever landscape I am currently in. Keep low so the damaged portion is hidden as much as possible. Carefully observe any humans or humanoids that approach. Heck, look at them through the needle to see if they are magically controlled. Be ready to stab anything hostile that isn't under the Covenant of Protection.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 97
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh.
Go still and play dead.
please forget about me and leave me alone. you have bigger problems right now, and i nearly am dead anyway.
IF it seems like a follow-up blow is incoming, then i'll tug on whatever thread I can so that I can be wisked out of the way. preferably Grey's but I can't be picky in that kind of situation.
In whatever case, I'm out of the fight at this time, unless everything falls apart I'm not likely to do much for the rest of the encounter.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound.
HP: 1
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
Hugh finds cover and uses his robe to disguise himself appropriately. He examines anyone passing by through his needle, ready to defend himself and the other’s as necessary.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho… Hide!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Sorry. It didn't look like you were getting anywhere with that, so I thought we should help the others. Here, take this and if any of our friends looks badly hurt, ask their body to fix itself a little in exchange for some dessert. You can have one of us use needle transportation with you if necessary."
Aaron gives Sunny any conduit dessert stored in his sleeves, draws his bloodthirsty knife, and watches his surroundings while attempting to know where the most hostiles are in the valley.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Here! Be a medic!
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
((Aaron looks a Sunny, and thinks the Narrator really can't seem to keep his friend straight.)) :D
"It looks like the others went toward the center of the crater. We probably want to keep close to them."
Aaron attempts to stealthily make his way toward where he saw Hugh heading. If something that looks human attacks him, he attempts to use non-lethal force. Otherwise he stabs it with his needle. He doesn't use his knife unless he has to to save his life.
((I'm going to be out of town for a bit more than a week, so until I get back, the above action, plus Aaron attempts to stay with the closest Homunculus. will be my repeating orders for my character.))
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Trying to stick together.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
Stay still, focus on my breathing, stay calm, slow my heartbeat, don't do anything that might make things worse. Just wait, listen, and hope that the rest of us are doing better than I am.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 1
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"We have confirmation that the entity springing from inside that pit is what is capturing the villagers. See if you guys can't cover me somehow. I'm going to run for it. But that thing will probably see me in this open space."
Run for the cover nearest the excavation's edge. If any creatures attack me, dodge any humans, stab any who are not (with my needle) and keep the murderlance at the ready to counter the skythorn tree's attacks. Spend a fate point on this.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from
HP: 97
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh.
"I guess I could throw some stuff at them."
Grab some bricks and ask them to hit the hostile people then throw the bricks at them, while staying in the alleyway.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Fate Points: 5
"Good luck."
Grey takes out his rifle and shoots any creatures that take notice of Genesis's dash for cover, distracting anything that isn't harmed much by the bullets. He spends 1 fate point on combating the force attempting to destroy his spell as well.
If Genesis makes it to the other side Grey teleports forwards to him and relinks his needle.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Maintaining silence
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh watches as Genesis runs to the edge of the crater. If he makes it, then Hugh teleports to him and relinks. Hugh then eats the blackness from out of the crater in an attempt to reveal what lays hidden within. If necessary he attempts to eat as much of the “tree” as possible (and certainly any parts of it that attack him or his companions).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Good Luck indeed!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Speaking of luck, I notice that Genesis has 4 fate points…))
No time to waste.
"Genesis! Stay where you are!"
Grey points his needle forwards and looses the spell inside it: Maintain the health of Grey and all of his allies within 100 meters of him (5) and then teleports to Genesis.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Maintaining silence
HP: 4
Inventory:Torn purple robe, giant needle with a spell:Maintain the health of Grey and all of his allies within 100 meters of him (5) and a rifle fused to a magic saber
Fate Points: 0
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
SLOWLY look around at my surroundings, orient myself, and listen. I need to be awake enough to react if someone comes towards me. But I'm very much not taking risks right now. I need to hang tight and trust my teammates.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"What?!"
Wrap an arm around Grey when he appears. Brace for impact. Spend my new fate point on not dying, and another on not letting Grey die.
Hoo boy, here we go!
((new fate point brought me back up to 4 since I spent one last turn. I'll have 2 after this, unless I gain any more ...))
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh.
"Well shit Genesis just fell off the cliff, do we know how deep the hole is?"
Ask the bricks if they mind being part of a different house somewhere else, and see if there are any ropes or chains around the alleyway we're in.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
Some bricks
Fate Points: 5
“Ho. Ho. Hoolllyyy!…”, Hugh exclaims as he quickly sprints to where he has a clear path the the edge of the crater (if necessary). Once there, he eats the distance between himself and the crater’s edge (making sure that he stops just before the edge). If successful, he then eats the darkness in the crater in order to locate Genesis and Grey, and then eats the distance between them and the space next to himself. Spend a fate point on the above actions, if necessary.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Whoa! Whoa! Whoa! Ye gone t’ far!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((Crosses fingers))
((I'm back, and the world didn't end in my absence. Good.))
"Oh dear, this is not good."
Aaron groans, and runs in to a few feet from the crater. He also attempts to know which of his party's weapons is most effective against the source of the darkness.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Trying to stick together.
HP: 7
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Hey guys I've got some rope!"
Run over to the edge of the pit, if anything hostile gets in my path stab it with my sword.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Fate Points: 5
(https://media.discordapp.net/attachments/204072639507988480/950053606650962010/unknown.png)
Grey regains his bearings and starts talking quickly.
"Ah, nice catch Genesis. I created a spell to protect us from the impact but feeling it now I think it will only shield one of us from one instance of harm. Do you want to go back to the surface or see what we can do from here? Or go it alone?"
Grey teleports up to Hugh.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Maintaining silence
HP: 4
Inventory:Torn purple robe, giant needle and a rifle fused to a magic saber
Fate Points: 0
Red Genesis (inactive)
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Staying quiet.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
Hugh points the eye of his needle toward the link with Grey. “Ho! Ho! Ho, there! This is Hugh. I’m at the edge of the crater. Is Genesis with you? Are you OK? You can teleport to me if you need to get out of there. Just remembered to relink afterwards. Ho! Ho! Ho!”. Hugh then listens for Grey’s response. Regardless of the response, Hugh again attempts to eat the darkness from within the crater and expose whatever is generating it (using one fate point to do so), while keeping his needle ready to stab anything that attacks himself. If Grey and/or Genesis teleports to him, he relinks with them at the earliest convenient opportunity after their arrival.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Need any help? If at first you don’t succeed, try again!
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Ah, nice catch Genesis. I created a spell to protect us from the impact but feeling it now I think it will only shield one of us from one instance of harm. Do you want to go back to the surface or see what we can do from here? Or go it alone?"
"I can't actually do much holding on to you like this. Go on back up, and I'll see what I can do down here.
If Grey portals back up, pull the lance out of the wall and drop, stabbing down into the darkness. if Grey stays, just hang on to the Lance and Grey.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 4
Debby, Tess, Luta, Grey, Hugh.
"Hugh, I think we are on borrowed time here. Tell Genesis that the lance is our most powerful weapon against this monster. I doubt anything else we have is powerful enough to stop it. I suspect the lance will need to be driven into the source of the darkness to disable the giant plant, while we keep the small plant monsters at bay. Grey, I haven't seen Tess in a while. You had a link with her. Would you see if she is still alive? If she is, she needs to know what is going on here."
Aaron impales any of the approaching monsters that come within reach, stays close to Hugh and Grey, and attempts to know how long before the Kill Corps arrives.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Ready for a last stand, if needs be.
HP: 7
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Hugh, I think we are on borrowed time here. Tell Genesis that the lance is our most powerful weapon against this monster. I doubt anything else we have is powerful enough to stop it. I suspect the lance will need to be driven into the source of the darkness to disable the giant plant, while we keep the small plant monsters at bay. Grey, I haven't seen Tess in a while. You had a link with her. Would you see if she is still alive? If she is, she needs to know what is going on here."
Hugh nods to Aaron and then points the eye of his needle towards the link with Genesis. “Ho! Ho! Ho! Genesis, my boy! Aaron says that that lance of yours is the most potent weapon we have. He thinks it’s the only thing that can stop all this, and that it must be driven into the source of the darkness!”
Hugh then tries again to eat the darkness and uncover it’s source, while protecting himself and the others.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Need any help? If at first you don’t succeed, try again!
HP: 9
Inventory: Robe and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Ya, Kinda figured.. Working on it!" Genesis shouts in the general direction of his needle.
not sure why we're bothering, if hte Destroy Corps is here. Are we competing to see who kills this thing first? We taking sides between Capture and Destroy? Well, whatever. Genesis mutters to himself.
Try again to remove my big stabby and stab the big thorny with it. use up both my remaining Fate points. Not really worried about what Destroy is doing. That stuff is for the Magi to decide.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 2 (forgot to mark off 2 a turn or two ago)
Debby, Tess, Luta, Grey, Hugh.
"Oh shit."
Quickly pull the thread for Grey and reunite with the rest of the group and be ready to fight those weird plant plant things, also relink with Grey when able.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Fate Points: 5
"Alright, I'll go check on her."
Grey links with Debby and teleports to Tess.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status:
HP: 4
Inventory:Torn purple robe, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis (inactive)
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Grey finds Tess with a great big hole in her chest and visibly battered across her entire body but she's conscious and alert. She's lying down on the bottom floor of an abandoned building, and there's a hole in the ceiling showing a second floor and a hole in the roof above both of which are left over from when she was stabbed by the shadow-tree-thing.
"Hi Grey."
No current action
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"Hi Grey."
No current action
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"If you can get to me, I'm at the source and could use the help!" Genesis yells toward his needle links.
Resist her magic. Bite my tongue if I have to. Get up and stab her in the chest hole.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh.
"The top just fell off that thing, does that mean they killed it?"
Keep poking the enemy to death with the needle.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Fate Points: 5
"Hey Tess, looks like you got stuck with something a little bigger than what hit me. We're getting close to the heart of things and Genesis is descending downwards so with any luck we'll be out of here soon."
"I don't think there's much I can do for you, and I'd like to rendezvous with Sharpe while I'm on this side of the pit. Do you want me to try getting Debby here or just wait a little while longer?"
"I'll make it, you can-"
"If you can get to me, I'm at the source and could use the help!" Genesis yells toward his needle links.
sniffle
"Shit."
I attempt to get on my feet, and steady myself, verifying I can still hold my needle, re-stabilize my breathing, and take hold of my thread leading to Genesis.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"I'll make it, you can-"
"If you can get to me, I'm at the source and could use the help!" Genesis yells toward his needle links.
sniffle
"Shit."
I attempt to get on my feet, and steady myself, verifying I can still hold my needle, re-stabilize my breathing, and take hold of my thread leading to Genesis.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 4
violet= Genesis
blue= Grey
"Damn, alright I need to get to Sharpe on the double. Be careful and stay alive."
Grey makes sure he's got a link with Tess and starts legging it towards Sharpe. My mental map of the battlefield is a little fuzzy but it should be a straight run from Tess to Sharpe without anything in between I reckon.
Remember that Grey's needle spell protecting everyone from one (1) instance of harm is still active, so if Genesis catches a heart attack or the like it 'ought to keep him alive for a bit.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status:
HP: 4
Inventory:Torn purple robe, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis (inactive)
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
Hugh pulls the thread linking him to Genesis. When he arrives, he attempts to eat the mannequin’s ability to speak while also stabbing her with his needle.
“Ho! Ho! Have at thee, Witch!”
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Have at thee, Witch!
HP: 9
Inventory: Robe and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
[/quote]
Lift my needle against the thing attacking Genesis and unleash the magic it has stored within it with the singular direct command to MAKE. IT. STOP. Spend two fate points upon this attack.
afterwards grab my other thread, the one leading to Grey, and get out of here having done what I can.
Edit: to make it easy to see what Tess's needle is charged with, she charged it once from stabbing The Hammer, aka the giant shark-thing from last mission, and it has been charged once more from killing one of the gourds that were full of the local magic. That's the magic she's unleashing here.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 5
violet= Genesis
blue= Grey
Same action: resist her music, stab her in the chest hole. Soldier on, Genesis.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle, Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet. 10 ft. negative space murderlance
Plates, bowls, silverware, clothing, sewing needles, thread, twine, fabric, a few books, medicine in small glass bottles, what looks like a homemade first aid kit, bed roll, pillow, and more like this. Small amount of money.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh.
"Genesis tells us that he's at the source. If you want to capture this thing, now's the time."
Provided Sharpe agrees Grey takes hold of her and teleports down to the pit through Hugh's link.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status:
HP: 4
Inventory:Torn purple robe, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis (inactive)
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
"They're bombing the town, seems like we need to stay away from the buildings."
Make sure Elizabeth is still with me and look over the dead plant people and see if they have anything useful on them, also if any plant monsters get close shoot themwith the rifleaxe,
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Fate Points: 5
"The Kill Corps must be almost here. Debby, we should probably retreat south, so we don't become collateral damage."
Aaron sticks out in the open with Debby, impaling hostiles if necessary. He also attempts to know if the sound from the thing in the crater causes long term harm to the hearer.
(Action modified.)
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Worried about his friends.
HP: 7
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert).
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
“Ho! Ho! Ho! Won’t give up, will you! Well, I won’t either!”, Hugh laughs as he repeats his previous actions.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Don’t stop now!
HP: 9
Inventory: Robe and needle.
Fate Points: 2
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Aaron, wanting an update on what is going on, tries asking Hugh, but obviously doesn't get an answer. He then tries Grey:
"Hey Grey, do you have any updates on what is going on wherever you are, or anything you need me to do?"
"Right, ah...Tess is alive and upright for now, Hugh is unconscious, Sharpe and Genesis took care of the war machine I think, and now all we have to do is stop the Destroy Corps from cutting this place to pieces. Maybe Debby can send them a message?"
Grey renews his link with Genesis, grabs Sharpe and teleports to Aaron, forming an anchor for everyone else to teleport out.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status:
HP: 4
Inventory:Torn purple robe, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis (inactive)
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
(https://i.ibb.co/2vXDSgp/Link-Web.png) (https://ibb.co/tqy7z81)
((wow am I glad I spent two fate points on that roll. a 2 followed by a 1? dodged a bullet there with the double-reroll.))
"Okay... Okay... now we leave... right? right. to grey. Wait. no. Hugh. Uh..."
I carefully sit down on Hugh and grab ahold of him as best I can with my injury, then once I'm stable and have a good grip, and Grey has left the pit, I tug my thread that leads to Grey.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air, mostly healed from a gunshot wound. stabbed by a murdertree and shoved through a roof and second story of a building.
HP: 2
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 3
violet= Genesis
blue= Grey
"Well done everyone. Especially you three, Tess, Grey, and Hugh. That was a tough one."
Relink with Tess, Grey, and Hugh, then grab Hugh and ride along with Tess to Grey after he portals up to Aaron. Once there, Genesis will drop Hugh, and then lay out the backpack and items we found in the backpack for the villagers to deal with. He'll also leave the ceramic bread loaf here.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Currently has nothing high to fall from Found something deep to fall into!
HP: 7
Inventory: Robe (damaged: hip and waist burned out), gloves (only one at the moment), needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh.
"Thank you Grey. I'm glad to hear the main problem is dealt with, and everyone seems to be alive. I'll ask Debby if she can get the message to the Destroy Corps."
"Debby, Grey informs my that Genesis and Sharpe took care of the source of the trouble. Do you have some way to let the Destroy Corps know that they don't have to level the whole place? I can try knowing where they are if you need."
If Debby needs, Aaron attempts to know the exact location of the nearest member of the Destroy Corps, and tells her it. Other than that, he relinks with Grey when he shows up, and waits for the party to assemble.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Feeling cheerful.
HP: 7
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert). Needle charged by stabbing black magic plant monsters.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"Hey guys I think I found something important, it's a small wooden book not sure what it's about and don't really have time to read it."
"Debby, Grey informs my that Genesis and Sharpe took care of the source of the trouble. Do you have some way to let the Destroy Corps know that they don't have to level the whole place? I can try knowing where they are if you need."
"I'll try asking the wind where they are but it might not know ether, so hopefully between two of us we can figure it out.
Start running towards the edge of the crater the town's in and ask the wind where the Destroy Corps are spend a fate point on this.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Small black book that can fit in the palm of your hand. Its cover is made of dark wood and its pages of paper thin slices of wood instead of traditional paper
Fate Points: 4
Hugh attempts to regain consciousness.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Hugh is not available to take your call, right now. Please leave your message after the beep…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow -
Green - Greed
Blue - Youare
Indigo -
Violet - Aa Tou Tou Lesia
((Note: updated links.))
"I'm good. If you think it worthwhile, give me anything that will help with the next mission.
I think some of these guys just want cruder weapons than our own, for some reason.
Genesis pauses momentarily, a slightly wistful look crossing his face.
"It was kinda fun stabbing things with that big lance. it even helped me when I fell into things. That lance was one of my top three teammates, so far."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh.
"I would trust your judgement more than mine, but some sort of powerful tool, like the ancient lance Genesis used, though perhaps a little less dangerous, that we could rapidly send back and forth between ourselves seems like it would be valuable."
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Mission completed! Yippee!
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Assorted conduit food in sleeves (minus one steak and all dessert). Needle charged by stabbing black magic plant monsters.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Greed, Blue: Aa
"I can't really think of anything that we need, but what do you think of this book it's made entirely from wood and I found it on the corpse of one of the tree people, they didn't really seem like the kind of things that would read so it must be important in some way."
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 8
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Small black book that can fit in the palm of your hand. Its cover is made of dark wood and its pages of paper thin slices of wood instead of traditional paper
Fate Points: 4
"That was at the bottom of the pond. They clearly had been there a very long time, so you needn't worry about that."
“There were corpses in that water?!”, Hugh says, looking sick.
Hugh then proceeds to vomit up the water from the pond.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
A pond’s worth of water that had a bunch of corpses decompose in it.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Hugh is not available to take your call, right now. Please leave your message after the beep…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow -
Green - Greed
Blue - Youare
Indigo -
Violet - Aa Tou Tou Lesia
"That's pretty cool, anyway I guess since he didn't say any thing about it that book wasn't as important as it seemed so I'm gonna go see what's in it."
Go to the kitchen and get a knife then use the knife to cut the rags I have into bandages, then find a quiet place and read that wooden book.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some rags
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Small black book that can fit in the palm of your hand. Its cover is made of dark wood and its pages of paper thin slices of wood instead of traditional paper
Fate Points: 4
Hugh eventually stop vomiting. “I swear I didn’t know what was in that pond! I was thirsty and in a hurry, so I just drank as much as I could and then continued running without bothering to look and see what was in the pond! I’ll have to be more careful next time!”, he exclaims.
After this, Hugh takes a shower and then retrieves a new pair of gloves. He then goes to the kitchen and eats some food. While there, he looks for a frying pan and (assuming he finds one) threads it through the eye of his needle. After this, he goes to the training room and trains with the dummies (with his needle in whatever form it is in), after which he attempts to put a spell that emits a cloud of darkness into his needle. Assuming there is still time, Hugh goes to his room and goes to sleep.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Time to get some sleep…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow -
Green - Greed
Blue - Youare
Indigo -
Violet - Aa Tou Tou Lesia
"Hey guys we just kill a cult's god, this book's basically their bible and you know how the plant monsters were people, well apparently some of them turned them selves into plant monsters on propose, and they sacrificed the people they captured. So do you guys think I should bung it into that thing we're supposed magic gubbins into?"
Go get some food to eat and some shelf stable things to carry with me on missions, then grab a sheet from the bed rooms and pull some thread out of it and cut it apart for rags. Also see how Elizabeth's doing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
Small black book that can fit in the palm of your hand. Its cover is made of dark wood and its pages of paper thin slices of wood instead of traditional paper
A kitchen knife
Fate Points: 4
"Neat! I should keep on the lookout for a more versatile weapon to turn my needle into. Also, Debby, I agree with Genesis that the book goes in the library."
Aaron pulls the food out of his sleeve and eats it. He then replaces it with a new batch, making a mental list of what he stores in his sleeve. After this, he links needles with Genesis, Debby, and Tess, breaking his link to Greed.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Mission completed! Yippee!
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Thank you."
I really don't want to get targeted out of the air like that again.
attempt to convince my robes to change to look like a comfortable casual outfit in sky blue with grey highlights, and feed my needle a simple knife so I can reshape it into something much smaller and less distinctive, and then store it in my reshaped robes.
afterwards go wander around and see how the cavern has reshaped itself.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
Hugh wakes up and goes to the kitchen. While there, he stuffs a bunch of food, dishes, silverware, cookware, and serving and cooking implements into the sleeve of his robe (enough that he can cook while out on a mission). Additionally, he looks for a larger frying pan (the largest and heaviest that he can find) and threads it through the eye of his frying pan/needle. After this, he finds Genesis and Grey and asks to relink with them (and does so, if they agree). Finally, he goes and checks to see what made that rumbling.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Need a larger pan…
HP: 9
Inventory: Robe and needle.
Fate Points: 3
Red - Aaron
Orange -
Yellow -
Green - Greed
Blue - Youare
Indigo -
Violet - Aa Tou Tou Lesia
Check the plaque at the portal for instructions.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
"If you want to stay in the cave I won't stop you, but I will say that not every mission will be like that, and as for things you can do here well there's a library with books you could read, a training room in case you want to stab a guy made of wood, and a kitchen you could cook in if you wanted, so there are a few things you can do to entertain yourself while we're not here."
Grab a can opener from the kitchen, the search the library for a book on first aid, then tell Elizabeth she can stay in the cave if she wants to, also go ditch tree cult book in the library.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"It sounds like something is happening. I wonder if our services are needed already."
Aaron goes with Genesis to look at the portal plaque.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Mission completed! Yippee!
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
Hugh goes and finds Aaron. “Ho! Ho! Ho! Aaron, my boy! What do your cognizant eyes tell you is causing that rumbling? And where is it coming from?”, Hugh inquires of the cognizant.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Time to find a cognizant…
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"I was just going to see if I could bring that knowledge to mind. I don't know how accurate my knowledge is, given that some of the stuff I thought I knew last mission didn't seem very correct. We'll see, though."
Aaron attempts to know what is shaking the cave, whether it has hostile intent. He then tells Hugh what his answer is.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: This sounds like trouble.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"So what's happening?"
Go to the portal room with the others and ask the rumbling what's going on.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
I follow the commotion to the library.
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has been charged once from stabbing The Hammer, and once from killing a gourd.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
"So do we do something about this thing or do we ignore it since it seems to be doing something helpful."
Ask the wind chime thing what it's doing.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"Or perhaps it needs our skills for something."
Aaron asks the thing if it needs our assistance for anything.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: This sounds like trouble.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
“Mmmm! Perhaps, the problem’s tasty! Ho! Ho! Ho!”, Hugh laughs while licking his lips.
Hugh then waits patiently for the construct to speak.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! How can we help you?
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"That sounds easy enough I'll go talk to the ants and see what they want."
Get the wind chime guy to show me where the ants are so I can talk to them and find out what they want.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
Hugh follows Debby.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s see where life takes us!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"That sounds reasonable enough. Debby, I hope you can resolve this peacefully."
Aaron attempts to know how large these crystalline ants are, tells the others, and then goes to help, staying with Hugh.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Happy to assist.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"I was actually expecting them to be bigger."
Ask the ant what it's doing here and why they're preventing the chime guy from working.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
Ask the artisan if it dug into the ants' nest, or if the ants expanded into our territory. Then wander a short distance into the raw cavern - far enough to explore, not so far as to lose contact with the team (aka within shouting distance or so).
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
(Well, some light activity won't hurt.)
At some point Grey replaced his torn robe and gloves.
Grey goes back into the library to pick out a book on crystalline ants, looking for information on their capabilities and whatever motivates them aside from their queen.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth. At the moment he's looking less pink and more pale.
Nature: Verbomancer (Maintain)
Status: Refreshed
HP: 10
Inventory:Purple robe, gloves, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Hugh waits beside Debby while she speaks with the ant.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Well, hello there, little one. Do you have any problems that might be tasty?
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"It would probably be best to negotiate with the leader or queen of the ants. This just looks like a guard."
Aaron looks around at the cave and crystals through his needle while he waits to see the outcome of Debby's negotiation.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Happy to assist.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
Grey rejoins the group.
It is here creating an expansion to the cave and working on some of the underlying mechanisms, as well as doing other work nearby. The other work is why it came here; it needs some help.
He asks the Artisan what exactly does it need to do within the ant's territory.
Afterwards he tries to catch some of the wisps of magic with his needle, outside of the main flow. Best not to stick the needle in there lest it do something unpleasant.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Refreshed
HP: 10
Inventory:Purple robe, gloves, giant needle and a rifle fused to a magic saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
"I wonder if they are trying to siphon off the weird extra magic that is infecting the Homunculi Cauldron and causing all those guys to be loonies?"
Inspect the ants through the eye of my needle. Fondly recall my murderlance.
" I only really stabbed that one thing with it, and she didn't even die, really."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
"There is vast amount of magic here in this cave, but it is much more wild looking than even the stuff used by the black homunculus. I think it is the ants' very own magic, or else truly ancient. The crystals seem to direct its flow."
Aaron attempts to know what the original source of the magic river is. He also looks to see if there are any loose fragments of crystal nearby, and picks one up if there is.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Happy to assist.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
Hugh puts his hand on Debbie’s shoulder, looks at her, and asks: “Soooo!… What’d they say?!”
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! What’d they say?!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"Alright! I won't take any more magic."
Grey slides his needle up his robe's sleeve into the inventory dimension to show the ant that he won't use it to suck up any more magic.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Inconvenienced by ant
HP: 10
Inventory:Purple robe, gloves, giant needle charged with primal magic and a rifle fused to a glassifying saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
((Hello everyone I'm back, sorry for the delay my house got struck by lighting on the second and it killed the internet receiver thing and we just got the internet back today.))
"Sorry guys I zoned out for a second, anyway the ant says that artisan guy is apparently encroaching on their land, and that the hive is following a mission granted to them by the magi, but it doesn't seem to know what the mission is."
Ask the ant where we can find an ant in a leadership position to talk to so we find a way for both the ants and the artisan guy can complete their missions.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"Sorry guys I zoned out for a second, anyway the ant says that artisan guy is apparently encroaching on their land, and that the hive is following a mission granted to them by the magi, but it doesn't seem to know what the mission is."
“Ho! Ho! Ho! Then it looks like we’re all on the same team here! Hopefully, diplomacy will solve this problem. And if it doesn’t, then it’ll be a matter that the Magi will have to attend to…”, Hugh replies before squeezing Debbie’s shoulder. “I pray that your negotiations go well, my girl!”
After this, Hugh continues to accompany Debbie but attempts to look more friendly then threatening.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! It looks like we have the same employer!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: added action.
((was really busy, am now back))
"Um, it sounds like they're both working for magi and there's some kind of internal systems conflict. What purpose do the two systems serve and how do they accomplish it?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
"I'll try to figure out something about the Magi that are behind this part of their work."
Aaron attempts to know which of the Magi the artisan works under, and which the ants answer to.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Happy to assist.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
“Ho! Ho! Ho! We’d better do as they say, then!”, Hugh exclaims as he helps first Debbie and then whoever else wants to come up onto the back of the locomotive sized ant before placing the artisan on and then hopping on himself. “Hold on tight, everyone!”
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Time to ride the Formica Express!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Edit: almost forgot about the artisan…
Get on the ant.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory:Purple robe, gloves, giant needle charged with primal magic and a rifle fused to a glassifying saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
Climb on the ant. Did we ever find out why teh artisan was digging in ant territory? Like, what it's specific task and goal were?
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
"Well I guess we're going on a ride."
Get onto the giant ant, and ask the little one where we're going.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"That is huge!"
Aaron accepts Hugh's offer of help up onto the giant ant, not being tall enough to easily climb up himself. He then attempts to know what caste of ant the giant is.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Impressed.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"So guys do we kill the rival hive or do we find another way?"
While other people figure out what we should do I'll ask Lud what their mission from the magi was and why they want their rival killed.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
" Isee no reason to agree to such a thing. Our purpose is to protect the mundane from the chaos of unregulated magic, not to interfere in internal politics. This has nothing to do with us."
Ask the artisan again, explicitly, what he needs access to the ant cave to do, and why it matters.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
“We are servants of the Magi. I don’t think we should be doing anything like that without their blessing…”, Hugh remarks, his usual jovial demeanor replaced by concern and apprehension.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: I’m not sure we should agree to this…
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
Grey asks the Artisan if the ants would notice if it made its crystalline lattice without their knowing.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Nominal
HP: 10
Inventory:Purple robe, gloves, giant needle charged with primal magic and a rifle fused to a glassifying saber
Fate Points: 1
Red Genesis
Orange Debby
Yellow Aa-tou-tou
Violet Youare
Blue Tess
Indigo Hugh
Green Aaron
"This seems like the sort of conflict that should be settled by the Magi. I wish I could find out who's problem this should be, but whenever I try, I get nothing but noise. Also, wouldn't killing an ant patriarch interfere with their kind's purpose?"
Aaron attempts to know what local or global consequences there would be if the Artisan had to wait to carry out its project.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"This is why our Cauldron is defective. I'm going to escort the Artisan to his workspace. If the ants want to cooperate ((I just heard a car crash. That sucks. Didn't sound super serious, but there was definitely some vehicular damage involved.))" I am willing to direct the Artisan to work within certain limits, so long as both parties needs can be reasonably taken into account. ((several emergency vehicles are going along. Can't exactly tell if any are headed to the crash just now. sounds like they are going further away. Besides, that would be a surprisingly quick response ... hmm, one siren just cut off. maybe they did come to the accident after all.))
Ask the Artisan if it can arrange the navigation station in such a way that it would be pleasant or useful for the ants, and ask how much margin for error there is in terms of where the station needs to be located.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
“Ho! Ho! Ho! That’s very interesting, but I think we should consult the plaque by the portal, first.”, Hugh states as he begins to think.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s see what the plaque says!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
"That's a pretty petty sounding reason to start killing each other, also this kind of crap doesn't really seem like something we should be bothering with, so anyone got any ideas as to what I can tell this guy so the artisan can do his job?"
Tell the ants what Genesis said HERE (http://www.bay12forums.com/smf/index.php?topic=178529.msg8380985#msg8380985).
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"According to my knowledge, if this maintenance isn't done, the world may eventually be in grave danger, by straying from its course. I don't know the time frame, or if it could be corrected, but it sounds like a severe consequence if the ants refuse to cooperate. Also, might the ants be pleased of the redirection was done with their preferred octagonal system?"
Aaron asks the Artisan if there is some flexibility in the visual design of the redirection node.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Okay guys we gotta go talk to the war minister and see what he needs so we can get this thing built."
Follow the smug ant to where the war minister is/
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
Hugh shrugs his shoulders and follows Debbie.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s go see the War Minister.
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
((What would happen if I were to pull the string to teleport to Aa Tou Tou Lesia? Would that take me back to our cave?))
While i am not opposed to deception in this case, I meant more "make the planetary navigation grid installation actually provide a direct benefit to the ants so they actively want to keep it operational," rather than hiding it from them or making it against their interests. If the ants want it to be there, then everyone wins. But hiding it and building some ant-themed structure around it is fine too. Meanwhile, follow the smug ant to the war ant.
"These ants, and the Artisan, are all clearly insane, magically defective, and nearly as much a threat to the balance of magic as they are a benefit. They remind me of you lot."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
Aaron contemplatively follows the others.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"For fucks sake what's with these ants every one of them wants some other ant dead, at least if we can't come up with some way to trick them killing one is still an option that'd work."
Talk with the team and see what we can come up with.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 4
Orange Grey
Blue Genesis
Violet Aaron
"If you guys want to tell them that, go for it, but I'm with Hugh. I want to check if there are any messages for us back at base."
Before Hugh goes, Aaron attempts to know what sort of methods the rival ant clan has used against Lud's clan recently, and tells the others whatever he comes up with. If Hugh does go back to check the plaque, Aaron accompanies him.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Haven't you been standing here the whole time we've been talking, guess you weren't paying attention, so the plan is to go to the ants and tell them that Aaron saw the enemy ants were preparing for an attack in a vision so these guys would hopefully ignore us so the artisan can do his thing."
“Ohhh! He did, did he?! Well then, I suppose it’s best to tell the ants that are here about the danger! Ho! Ho! Ho!”
“If you don’t mind, I’d like to try something…”, Hugh says as he attempts to teleport to Aa Tou Tou Lesia.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: There’s no place like home! There’s no place like home! There’s no place like home…
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet - Aa Tou Tou Lesia
You teleport back to the cave and go check the plaque. The plaque does have something on it...but its not words. It is an engraved image of a hydra; a multi-headed, long necked reptilian creature. Its heads are all fighting, biting each other and the body. One head has been torn free and his held in the teeth of one of the others, but a replacement is already growing from the stump. At its feet, a line of humans in heroic gear are climbing over the hydra's giant talons, moving past it and towards a horde of treasure on the left as the hydra attacks itself.
“Ho! Ho! Ho! Now this is interesting!”, Hugh laughs puzzledly, as he uses his needle to tell the others about what’s on the plaque. “I’m going to view it through my needle in case anyone else wants to see it. After that, do you think I should just teleport back to the group? Or should I do something else?”, he asks.
"Multiheaded hydra? infighting? treasure sought by sneaking past the infighting? That sounds like what we are facing now, metaphorically. I guess inciting these ants to war among themselves is the proper path after all. Treasure to the left? I wonder if that signifies anything, or if it's just placement on the plaque. Debby, feel free to stir the pot. Maybe we'd be willing to 'help' after all, since the order now seems to come from our chain of command.
Hugh, it seems that our command is suggesting we act here, so feel free to come back to the group."
“Ho! Ho! Ho! I was just thinking, do you suppose that the hydra could be the ants, the head that got bitten off could be that Patriarch ant, the head that bit it off could be the leader of the rival ants, and the new head growing to take it’s place could be the war minister? What do you think? Do you think, maybe, we should tell the war minister about what was on the plaque?”, Hugh asks as he teleports to Genesis, making sure to relink afterwards.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Now, this is puzzling…
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
"Sounds like it's time to enact the plan."
Lets go talk to that high ranking military ant and tell it that Aaron had a vision and saw the enemy ants were preparing to attack this group of ants. Use a fate point on this.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
"First off, well remembered Hugh. It had slipped my mind for the moment that we could hide ourselves with our robes. Second off, it doesn't really matter which ant faction wins to us. The hydra sounds like a metaphor for the ant kind in general. We just have to get them distracted killing each other for a while, while the artisan works. Perhaps we should help Lud plan a way to attack his rival so as to seem to win, but be forced to fight for an extended period."
Aaron attempts to know in what way the rival clan of ants is weakest.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
Welcome back piecewise! You might want to alert some of the other players that this is running again. I'll edit this post once I have an action.
Edit:
Aaron offers to stay with the military commander to provide immediate communication, while the others go to see if his information is true.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
(Glad to see you back piecewise!)
"The ant seems really excited about the potential war, but he wants us to bring him proof that isn't just us saying it's gonna happen, given how excited he is it seems like just about any miner thing would get the war started so all we need to do is figure out what that thing is."
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
"Proof, eh? Seems like a lot of effort. We could go down toward one of the 'enemy's tunnels and start scribbling hexagons or octagons on the walls. Whichever shape this lot opposes, anyway. Maybe take a couple of these guys' scouts into 'enemy' territory and accidentally get noticed. Bet that'd do it."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
"A fake scouting mission seems like it'd be the one that they'd find the most believable, so lets go for it."
Ask the military ant if we can take some ants and scout out the enemy territory.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
"Yes, that could work. And it doesn't matter if the other ants get angry at us. They'll forget about us as soon as they see this ant group. They're hardwired to be hostile to each other. It's their Magi's way of keeping them in balance, or something. Either way, let's get moving"
Genesis follows along with Debby to enact the "false scouting mission" plan to stir up trouble between ant colonies.
Genesis keeps a wary eye out for other insects, especially wasps. Especially those wierd-ass wasps that lay eggs in other insects. Stab those on sight.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
“Ho, then! Let’s get to work!”, Hugh exclaims as he follows Genesis, his large wok at the ready.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! It’s off to work we go!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
catch back up with the others and re-orient myself
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
"Damn these guys really want this thing to happen, and from the sound of it they're gonna start the what no matter what we do, so I guess we take the medium sized ants, continue with the plan, and see what happens."
Bring the mix of ants Ozarck suggested with us into enemy territory, but before we set out for enemy territory talk to that military ant and establish a few simple drawling that Aaron and use to communicate to them what we've got going on be sure to include Aaron in this process so he knows what the images are.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
"Oh, this is going to be a thing, isn't it? Let's organize teh whole group into units, and take just het one unit with us. Maybe suggest the other units .... scout some side paths? Or guard various areas along the border?"
Arrange the whole mess of ants into groups containing a bombadier, a digger, three soldiers, three regular, and two scouts each, or roughly thereabouts. I recommend we take this mix with us as well. Maybe add a second digger. Additionally, suggest that the enemy ants thing the Artisan's work is stupid and bad and should by no means ever be allowed to happen, especially within our ants' borders. Be sure to comment about the weirdness of the other ants' architectural choices. "Hexagons or Octagons? The choice is obvious, isn't it?"
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
“Ho, then! Let’s get this started!”, Hugh exclaims as he follows Genesis and the others with his large wok at the ready.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Ho! Ho! Ho! Let’s get this started!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
"Good luck! Let me know any important info that you want passed on to the leaders here."
Aaron, with Debby's help, arranges symbols with the ant general to convey urgent news of fighting, news of victory, and news of defeat.
((Edited to change action.))
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Frustrated by formicid warmongers.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
Having just caught up to the group and still disoriented:
"Hey, sorry I fell behind, what's our goal with these ants?"
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
((They don't need arms where they're going.))
"Seems like everything's ready lets get this show on the road."
Head into enemy territory with the rest of the group.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
"I guess."
stick with the group
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle that has no charge, and is currently shaped like a small knife.
Fate Points: 3
violet= Genesis
blue= Grey
Indigo= Aaron
Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
Hugh continues as before (he’ll go quiet when they’re nearing enemy territory).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Whaaaaaaaargh!!!!!!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
"Remember, let me know of any major events that I can simply convey to the leaders here. It could be a way to distract the ants further."
Aaron stays with the ant leaders, and attempts to know how long the Artisan will need to build its structure.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Hopeful this doesn't take too long.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Oh shit our guys are suicide charging and those guys look like they're a little bit better setup compared to our guys, maybe we should head back to our side of the bridge and watch from a afar."
Get off the ant when Genesis does, then send a message to Aaron and tell him the fighting's about to start.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
What has the artisan been doing meanwhile? Is it back in the other territory beginning it's building?
Grab Debbie and hop off the ants. Watch the impending comedy unfold, but try not to be in the thick of it.
"I think we've done all we can for the moment. Perhaps you should go back and report that the fighting has begun, and suggest the others send a small expeditionary force here to support their brave vanguard. Maybe say something about only the bravest and strongest would dare venture forward. You know, so every ant in our territory comes rushing here, leaving the artisan in peace for a while."
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier
Nature: Pureblood [Iteration 31195, Calderon Code: Phlogiston. Investigation Corp, Patron: Sebiline the All-Seeing]
Status: Isn't falling out of or into anything
HP: 10
Inventory: Robe, gloves, needle. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 0
Debby, Tess, Luta, Grey, Hugh, Aaron.
Hugh stands up and raises his wok in front of and above himself like he’s going going to strike someone with it. “Ho! Ho! Here we go!”, he yells as he eats the distance between himself and the gigantic ant’s left eye while simultaneously swinging the wok down onto it and latching onto the gigantic ant with his free hand (he uses 3 fate points to achieve these goals).
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Leeeeeeerooooy Jeeeeeenkiiiiiiinnnns!,!,! !!m! ,!!!!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 3
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -
Hearing Debby's announcement, Aaron draws the symbol for immediate conflict on the front for the ant leaders.
Name: Aaron Blackstar
Description: A thin, tall man with pale skin, long ink-black hair, and a carefully trimmed goatee. His eyes look like finely faceted balls of smoky quartz.
Nature: Cognizant
Status: Hopeful this doesn't take too long.
HP: 10
Inventory: Robe, needle, and gloves. Bloodthirsty serrated fighting knife. Needle charged by stabbing black magic plant monsters.
Sleeve contents:
1.A ripe avocado
2. A watercress sandwich
3. Flan
4. Calamari
5. Raspberry Lemon Meringue Pie
6. Baked potato soup
7. Oysters Rockefeller
8. Sticky Toffee Pudding
9. Chicken fried steak
10. Cinnamon Bread
FP: 0
Links: Red:Hugh, Yellow:Youare, Green:Grey, Orange:Genesis, Blue: Aa, Indigo:Tess, Violet:Debby
"Well I guess that works to, anyway I think it's time to leave."
Keep running back towards the base we came from and meet back up with Aaron, also while running message Aaron that we've got a full blown war going on here.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: Normal
HP: 10
Inventory:
purple robe
white gloves
big ass needle (strange black magic)
Sword
Elizabeth Audrey Foxington, the living fox doll, now with parka: Is currently back at base
Rope
Rifleaxe
10' rope
Spork with sharp serrated edges on the spoon part
Some bandages
Sewing needle
Chest piece it doesn't fit well
Helmet doesn't fit well
15' cloths line
A kitchen knife
Some thread
Some Rags
Some canned goods
Can opener
Fate Points: 3
Orange Grey
Blue Genesis
Violet Aaron
“Ho! Ho! Hooooooooooo!”, Hugh yells as he attempts to grab the crack in the giant ant’s eye with one hand to arrest his fall while also keeping ahold of his wok with his other hand. Providing that this is successful, he attempts to eat his way into it’s skull through it’s eye and eat it’s brain.
Part of a rock wall.
Darkness.
Plates and silverware
The distance between the conduit and the village.
An extremely tiny part of the distance between the inn and the creature.
Several (possibly wrong) answers to the question of where the creatures are.
(Possibly) several pieces of Hugh’s chipped teeth.
Two gourd creatures (with magic from an unknown source.).
A mile of air.
An (un)Holy Noise
The distance between some building and the edge of the crater
A small amount of darkness.
Name: Hugh.
Description: A large, fat, bald human male who, despite being seemingly obese, is immensely strong. He towers over others, with the tallest of the other (current) humonculi only coming up to the center of his abdomen. He has a hearty laugh that makes his belly shake like a bowl full of jelly, and is very kind and jovial
Nature: Glutton.
Status: Let’s go all-in!!
HP: 9
Inventory: Robe, gloves, and needle (in the form of a large wok), various foodstuffs, dishes, silverware, and cooking and serving supplies.
Fate Points: 0
Red - Aaron
Orange -
Yellow - Genesis
Green - Greed
Blue - Youare
Indigo - Grey
Violet -