40 minutes left until the open weekend =3Shadow is released right now, though~
I'm liking it more than I thought I would. So many clever little things going on, from the skill gems that level up, to the flasks, to the way sockets work. It's really nice how the game has very few restrictions on what you can do.And it only has 2 acts now. There will most likely be more when it is released to open beta.
The area design style reminds me very much of Titan Quest, which I found kinda dull. But I like the gritty, primitive look of it. Uniques require some thinking about how to handle them, just like D2, but it feels a little bit more lethal. Playing Shadow right now and I'm just kiting things and throwing down traps, spamming some Ice Pulse, or I go in with dual daggers.
I keep going "Yeah I'd probably buy this" but then remind myself it's free to play. As a SP game/thing to do with friends for shits and giggles, I think it's pretty sweet all around, you seem to get a full Diablo experience in a F2P game. The fact everything is an instance except hubs really kind of ties the solo/mp thing together.
So yeah, thumbs up. It doesn't have the sheer production quality of D3, voice acting, ect.. and like Titan Quest I feel there's just a lot of repetitive open area...but unlike Titan Quest it seems to change looks and enemies more frequently. (Thank God.)
I've played a bit, not convinced. Sure they have some interesting mechanics, but overall i dunno, it feels clunky, unresponsive, bland.
I probably won't play this.
Edit : also, the graphics are 3d but since the camera and terrain are pretty much like in Diablo 2, it feels like 2d graphics would have been a better choice.
The more I play this the more I'm drawn to a certain aspect of it: the difficulty. Mainly in that making the "wrong" choices for your character builds has an immediate instead of long-term effect if you're not prepared to handle it. I've done that with one character so far.You can easily respec though, so there's no way to "destroy" a character by long leveling. And you can try different builds on the same character too, it makes it very pleasing to me.
How did you manage to not notice AoF was out in 9.9? Basically the whole PoE forum (for a day or two) was posting about it, not entierly complaints, and it was mentioned specifically in the patch notes.
What's up with this, is it still in closed beta?
I want to play it, stop with the beta allready!
What's up with this, is it still in closed beta?
I want to play it, stop with the beta allready!
I can have a lil waif wielding a giant hammer and bonking people on the head with it.First off, I love the look of the system. It combines two of my favorite RPG systems into one game (the leveling/skill grid thing and the skill gems) and throws it into a really awesome looking world. Second, this image is awesome. At first it's a thin little girl, then she has a giant hammer, then *bonk*.
I'd join you Robin, but I can play this at times besides this weekend and I want to try out City of Steam, which is also having a weekend thing (but as an alpha test instead of a beta. Now with elves!)
The only thing i'd have a problem with is if I found a portal gem the day before open beta.This. Ohgod this.
It's likely that there will be a 0.9.13e patch before the weekend to update the Beta realm, if we can get it tested in time. Work on the 0.10.0 patch (which will be deployed in December when we enter Open Beta) is going well and an early version should be available for Alpha testers sometime next week.
As awesome as that skill tree is, it's also my worst nightmare lol. So many ways to go...If you're dedicated to doing so, you can also run off and grab bits of the tree nowhere near your class' startpoint. Like the templar (near the mid-left) could just up and wander off to the ranger/shadow end of the tree on the far right.
Also, Firefox opened it on the first try, mr. chrome :P Even Opera opened it perfectly fine according to posts in the thread I got that from :PYeah I didn't realize it was an issue until I looked at the thread itself and saw a mention of Chrome not working.
Also, Firefox opened it on the first try, mr. chrome :P Even Opera opened it perfectly fine according to posts in the thread I got that from :PYeah I didn't realize it was an issue until I looked at the thread itself and saw a mention of Chrome not working.
Did they mention if there's going to be another character wipe between the open beta and the launch? I assumed there was going to be, but I haven't done the search myself.
There will be only one more wipe, when the game hits open beta, after that no more wipes. Open beta is generally a soft releaseOh perfect.
I had an eye on this for so long, finaly the time is coming!I can give you a closed beta key right now if you want, I have one leftover and it won't be much use afterwards. You could use it as a test or something, since while there is a wipe incoming, you keep all of your character names (unless you delete them after open beta starts, then it won't be reserved anymore))
Path of Exile entered Closed Beta in August of 2011. Since then, we've continually added features, content, and fixed bugs as we moved towards Open Beta. A few months ago, we estimated that we would enter Open Beta in December 2012. Although we believe that we can have the build ready by then, we've decided that it’s too dangerous to launch the Open Beta over the Christmas period and Southern Hemisphere summer holidays when many of our staff will be away.
We have therefore decided to enter Open Beta on January 23, 2013, US time. The final character wipe and deployment of patch 0.10.0 (including Act Three) will occur then.
In the meantime, we’ll ramp up the number of alpha testers, community events and beta keys given away.
We want the first few months of Open Beta to set the precedent that we react quickly to feedback on the game and add features/content that players want. We do not want everyone’s first experience with the game to be that nothing changes for a month. If any unexpected problems arose or the game became very popular in December, the support team wouldn't be at full strength to service the needs of all players.
Our development team have worked incredibly hard year-round and this will be their first break in a long time. For most of them, this is the only time they get to travel to see their families or not have to worry about the constant challenges we throw at them at work. Grinding Gear Games is not going to ask them to cancel their holidays. Instead, they’ll come back well-rested and just as eager as you to launch Open Beta.
The other advantage of the extra time is that Jonathan, Erik and I will do extra polishing and testing before the influx of Open Beta players. Between now and January, our Alpha testers will push the 0.10.0 patch to its limits. Their feedback is critical to making sure that the new content is ready for public consumption.
We understand that some community members may be disappointed with this news, and we’re very sorry that we have to adjust the date one final time. You've been patiently waiting for the Open Beta for over a year, and we want to make sure it’s just right. We strongly considered ignoring the dangers of a mid-December release, but in the end we decided that the extra safety would be worth the wait. We have only ever specified an exact date once before - when we entered Closed Beta on August 10, 2011 - and that deadline was met. We will be releasing the Open Beta on January 23, 2013 (US time).
We’ll probably be doing a small media trip in January to show the game to journalists in Los Angeles and San Francisco. If you’re a journalist in one of those cities and would like to talk to us, please get in touch!
What to do while you’re waiting?
Over Christmas we’ll be ramping up the number of events that we run for the community in preparation for the quantity we plan to run during Open Beta. If you enjoy participating in these events, you should find the schedule rewarding.
You may be pleased to hear that the current forum titles that you have received for purchasing supporter packs (such as "Supporter" or "Gold Supporter") will be not be available for people who have joined after the Closed Beta has ended. You’ll be able to keep those exclusive titles forever and display them to show that you were one of the early supporters of the game. We expect to have support for the paysafecard payment method before we enter Open Beta if all goes well.
Every day we’re going to send out 500 Closed Beta friend keys to random Beta users. If you receive one, give it to a friend to try out the game with you before Open Beta.
We’re also adding people to the list that we select Alpha users from. Many have applied so far, and we’re carefully reviewing the feedback and post history of the users to make sure they’re good candidates before we select them. If you’re interested in joining this list, please PM me. Note that the Alpha will still exist once we are in Open Beta as a place to test upcoming patches.
We've been working on Path of Exile for over six years now. I’m so excited that we’re getting close to the Open Beta release, and am really looking forward to the day we get to unleash it on the world.
So I have another closed beta key. If you want it, speak up- I'll do a random.org drawing for it in about 24 hours.
I'm hopeful for this game... D3 lost me before launch between always-online and no-mods. TL2 seemed promising, but they still haven't figured out how to write a stable savefile module. (wtf?)Umm, stable save file? What are you talking about man... just disable steam cloud sync mumbo jumbo, and you will not have any problems with that anymore and crapy steam save problems
I'm content to wait, though, even if other keys come up, even if the asylum is still in my hair... ;) Mainly to avoid the wipe/reset when open beta starts.
Umm, stable save file? What are you talking about man... just disable steam cloud sync mumbo jumbo, and you will not have any problems with that anymore and crappy steam save problems
Craftng in PoE is heavily meshed in with the currency items, and it works rather well.
That said, much like the rest of the ways to get items, it's a gamble. You could use a single orb and end up with an epic sword of asskicking+1, or you can use up everything you've got and end up with something mediocre, at best.
You know, out of all of the descriptions I've heard in PoE, I think you're the first person to describe anything as 'cleric'.
FRB6D-2R7L5-7D8Z3-6QRRJ
D3 is like derails here: If people aren't talking, some bored (or troll) person will drag it back out and cause chat, though it'll be more complaints than anything.
D3 is like derails here: If people aren't talking, some bored (or troll) person will drag it back out and cause chat, though it'll be more complaints than anything.
I hope you're right! Thankfully they have the option to turn off Global/Trade with a click of a button so it's no skin off my back, but I really hope that the constant anger doesn't come to define the community.
D3 is like derails here: If people aren't talking, some bored (or troll) person will drag it back out and cause chat, though it'll be more complaints than anything.
I hope you're right! Thankfully they have the option to turn off Global/Trade with a click of a button so it's no skin off my back, but I really hope that the constant anger doesn't come to define the community.
Chat gets way better at higher levels, when you get out of the first global. I'm not sure when that happens now, but it used to be in act 2. By the time you're in the next difficulty, chat's pleasant enough.
Looking forward to playing this. I take it everyone's under NDA and can't give out any tips? ;)What NDA? ;)
Some are insane yeah, and then some are just plain stupid. Like Chaos Inoculation + Blood Magic. Or CI + Eldritch Battery.
Honestly the advanced builds in Path of Exile look NIGHTMARISH!
Nope, the transactions are going to be all cosmetic. You have 24 character slots, free respec points from some quests, and as many respec points as you can get orbs of regret (and the rare passives reset if the skilldrasil gets a notable enough change)
Also, you can buy more character slots (or stash space tabs). I don't know why you need more unless you have 24 names ready, but you can.
Stash space on the otherhand, is shared between all characters in the same league. ALways nice to have more, you start with four pages of it. (stash uses the same inventory tetris as inventory, but with a lot more space)
Also, you can buy more character slots (or stash space tabs). I don't know why you need more unless you have 24 names ready, but you can.
Stash space on the otherhand, is shared between all characters in the same league. ALways nice to have more, you start with four pages of it. (stash uses the same inventory tetris as inventory, but with a lot more space)
As long as this doesn't go into Dungeon Fighter Online territory where stash space was actually what outright ended the game for you if you didn't pay up or use packmules.
Heck I'd still be playing that now if I didn't have that issue.
Stash space in PoE is generous to the point where I'm not sure if GGG intends to make money on stash sales (or perhaps they're banking on extreme hoarders getting addicted to packratting).
So, the site says "final Character wipe" and open beta tomorrow. Does that mean characters made under open beta carry over to the final release? Any words of advice for a brand newbie?
Holy shit, why are all the F2P Games so amazing for the most part nowadays.
Holy shit, why are all the F2P Games so amazing for the most part nowadays.Honey n'vinegar, brethren. The best (if perhaps not the most effective) way to get people to give you money is to do something impressive, and then make giving you that money as painless as possible, while giving them as few reasons not to as you can. Quality attracts financial quantity. Sometimes.
Out of curiosity, is this a slow-paced strategy type thing, a fast-paced action game, or a fast-paced-action-cram-strategy-in-somehow-game?
You had me at Diablo 2.Inventory tetris, shared stash, barter economy, massive customization, skills that can be modified by other linked skills. Do we need to continue with the D2 references? :)
Also, feel free to mention who you are ingame, the loot system is by no means the greatest but a party could be interesting every now or then.
Are chars separative for servers (euro, us)?No. Same characters on all servers
Downloading as we speak. I always love playing paladin in this kind of games. Are they any good?Templar can be a very sturdy guy, afaik. Not as tough as marauder generally, but certainly harder to kill than the witch most of the time. He starts midway between the two on the passives skilldrasil.
Username is Elsior.
Open Beta's main problem has been download speed, yeah. You can only hammer servers so much before it just causes everyone's speed to drop.Half a gig in the last 3 hours. Dear god.
Open Beta's main problem has been download speed, yeah. You can only hammer servers so much before it just causes everyone's speed to drop.Half a gig in the last 3 hours. Dear god.
So basically as of right now I might as well uninstall this game since I am already behind everyone I could possibly play this with
That is... rather annoying.
So basically as of right now I might as well uninstall this game since I am already behind everyone I could possibly play this with
That is... rather annoying.
You're always such a bundle of sunshine.
People roll alts. I just did as a matter of fact. Also, random groups are just fine in this game.
All of them?People roll alts. I just did as a matter of fact. Also, random groups are just fine in this game.
They did that already. They now have all their alts at a level too high for me to catch up.
People roll alts. I just did as a matter of fact. Also, random groups are just fine in this game.
They did that already. They now have all their alts at a level too high for me to catch up.
The problem with Necro Witch right now is twofold:
1. its always been one of the longest slow-burners. It does great once you've gotten things far enough along, but until then its kinda slow.
2. zombie health got nerfed too much at the moment, so they're more fragile then they used to be by far.
As to CI, pay attention to the patch notes (or the 0.10.0 passives tree): CI no longer gives ES bonus.
The way people have been going on about this you'd think it was the BESTEST GAME EVAR. However I just haven't been able to find much fun in it thus far. Maybe its cause I never played Diablo or something. I'll keep trying for a couple days but I expect this to be uninstalled by Monday.Everygame is the bestest game evar, that the whole point of hype :)
The way people have been going on about this you'd think it was the BESTEST GAME EVAR. However I just haven't been able to find much fun in it thus far. Maybe its cause I never played Diablo or something. I'll keep trying for a couple days but I expect this to be uninstalled by Monday.
There is summon skeletons. They don't last very long and usually die in one hit until the gem levels some, but theres also a thing (in the cosmetics shop) to turn it into summon statues.Combine summon skeletons with exploding minions and you have walking bombs! Just put some support gems into it, and it's a viable summoner build.
It doesn't work any differently, but it looks pretty awesome in comparison I'd say, now that I have the gem again to use. :)
Downloading as we speak. I always love playing paladin in this kind of games. Are they any good?Templars are cool, I always play either as hammer+shield elemental templar or cold caster templar.
Username is Elsior.
Try planning it out on the passive tree on the website.
For the convenience of those who don't have it bookmarked already. Passive Skill Tree URL (http://www.pathofexile.com/passive-skill-tree)Ah, useful. Came up with this. (http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAMwD2wWEBbUF-QiJC5ENjRAtEJcRDxmKGf4bARzcIXYi6iL0JT8o-iqYLOktgzB8MfoyfjKUOdQ_J0PSRARGcUjnUUdW-l1oX-FrJGvbbAtuqm89b55v8nNTdEF31HfXfRh90n8CfyuGzodBjb-PRpMlkyeVBZUglemXBprxm6GbtaCfoaSm4KcIp9Sr0q_rsTC0DLQatMW4k7-XwFTBM8M6xKLJPcpKyo_MvNDQ037ZC9nG2mTajdwV3Q3h2-LL5oHn6ujW6xTr7u4O73rwQvIe99f5M_lW-oD8xf7I) Basic concept was just to pick up as much +minion life stuff as possible (which turned out to be all of it), then as much bow stuff as possible (which turned out to be most of it). Let the minions tank while the ranger does the damage. Does there happen to be anything painfully obvious I'm missing that someone can eyeball and identify?
Has anybody picked up a mine gem? It's similar to traps, but you can only drop them under your feet, and you remote detonate them. I haven't managed to make them useful yet.
Is there any trick to killing mervil? As an ice-focused witch I can barely make a dent on her.Cold resist (or dual sapphire rings) and bash on her with anything. Also Large mana flasks. Its more or less just needing to not get frozen in one spot and hitting her enough if you aren't using something more indirect like fire trap.
Is there any trick to killing mervil? As an ice-focused witch I can barely make a dent on her.Cold resist (or dual sapphire rings) and bash on her with anything. Also Large mana flasks. Its more or less just needing to not get frozen in one spot and hitting her enough if you aren't using something more indirect like fire trap.
Also, not dying is good.
We're getting absolutely crushed under the number of players trying out Path of Exile, and this has manifested as a server crash that has been occurring hourly today. In addition, there is a very rare bug that caused some players to log in to accounts from other players. The scope of this bug is very limited (and in almost all cases, the players logged out without disturbing anything). Fixes for both are being worked on at the moment. Because the game experience is compromised and people are disconnected due to the crashes, we have turned the game servers off until they can be brought up in a more stable state. I will update this post as we go - it shouldn't be too long! Thanks again for your patience, and sorry about these launch issues. It's amazing to see such high demand for the game.
Edit: The bug where players log in to the wrong account only affected people queued on a login server where that login server had also crashed. We have a fix for this that we are implementing and will test/build/deploy soon.
Edit2: For those interested, player concurrency hit 69850 players before it was high enough to take down the realm. Also, the current server problems do not appear to be to do with the DDOS we endured on the weekend. These are scaling problems with our servers and software, so we can fix them.
Edit3: Jonathan has made a serverside patch for the accessing-wrong-account bug that we are manually applying to the realm at the moment. Thankfully the number of people affected looks small.
Last edited by Chris on January 27, 2013 5:18 PM EST
Have you tried pressing Z at somepoint, nenjin? I'm pretty sure thats the 'toggle item names' button. Or you can hold Alt.
I just UTTARLY ruined my character and it is hillariousClick on your character on the website (Or whichever one shows up, then click the right one), click on passive tree. Copy the massive link now in your address bar (after the page loads) here. An example (http://www.pathofexile.com/passive-skill-tree/AAAAAgYAE54V5xa_XfJh4nBScNVzs34zh9uMNpmapJG299VP3nfrY_Br8-o=) using my shadow.
I wish they had a way to show what I spent my points on but I accidently did a ranger build.
So really class is just a matter of where you start in the skill web, and a couple other minor things like what gets offered when.Pretty much. Though you won't get all the gems just by getting far enough with one character, you wouldn't be able to use many of them unless you were a jack of all trades.
So really class is just a matter of where you start in the skill web, and a couple other minor things like what gets offered when.
Fork is broken
Be VERY careful when you get it.
Make your lives easier, guys. Buy the premium tab pack.I'm at level 26 and so far I don't have any issues with stash space. One tab for currency and jewelry, one for rare weapons, one for rare armors.
The four tabs don't come nearly close enough, and that's after just three days. This game is pay-to-keep-sanity.
It depends on how much crap you keep. I've bought some more stash tabs, but I'm not using any of them yet. But it's early, just one char at L40.
If you want to match rare names, then you'll need a whole ton of stash tabs, but at that point I think your sanity is long gone and no amount of microtransactions will bring it back.
Well you didn't mention it was HC. Of course you slightly crazy people over there would use more stash space. :)
Does Act 2 begin after the end of the Prison?Act 2 is directly after Merveil's death. Brutus is more of a major mid-act boss. If you hit U and see a new tab above the map, you're in a new act.
Down to two monsters in the Fetid Pool on a new character.You can always just skip the fetid pool until later unless you want the respec points right now.
"Realm Restart in 10 Seconds"
NOPE NOPE NOPE NOPE
I think the part of the game that made me question the game's quality was the third act where enemies will suddenly either do "way too much unless you stacked defense in advance" or will "Hit automatically".
It probably suffers the most from level differences, I'd suspect.
Evasion has always been somewhat of a odd defense. Armor reduces physical damage, ES eats damage for you before your health does (excepr for chaos damage, unless you have CI), both do that all the time (ES has to regenerate first though). Evasion is a chance to dodge.
Evasion has always been somewhat of a odd defense. Armor reduces physical damage, ES eats damage for you before your health does (excepr for chaos damage, unless you have CI), both do that all the time (ES has to regenerate first though). Evasion is a chance to dodge.
Moreover, a mod in chat said that the more you dodge, the more likely you are to be hit next time. Some sort of "entropy factor" according to him. Even if you could dodge 100% it lowers with each miss till it hits.
Required gems are Summon Skeletons/Raise zombies with Minion Life/Minion Damage support. Raise Spectre with Minion Life/Minion Damage Support. Clarity Aura. Additional, Curses like Enfeeble, Purity Aura, Discipline Aura. I don't like using spell totem like others do - 1: it reduces the health of your skeletons which makes them die faster and do less damage when they explode. 2: I like being able to spam-aim my skeletons on things that I want to die. Fast.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMHYwj0EJcRDxEtFm8abCcLKPoqmCycMYhEBEZxSOdJsk25VcZXK1qRYqxqrGvbc1N5A3yDfRiCx4VgiECOvo9GkDOTJ5Ugm6GdrqFtpqynCKh9qsSwd7QMuJO_l8BUyT3MvM36z2XQ0NP71p3ZC-vu7IryHvfX-oD7Cf5J
Is what I'm currently aiming for, the most important thing was rushing Minion Instability on the upper left. When you have endless skeletons that explode, you win.
s on things that I want to die. Fast.
Glad to hear about the rebalancing. Act 3 Cruel was just getting way too brutal, getting one shot every couple of minutes basically killed our play through.
What is spectral throw? I hear people talking about it in the chat alone with flicker strike like they're the dogs bollocksIt's basically a spell that lets you throw your weapon and have it come back again, although it's augmentable to let you create multiple weapon copies 'n' shit. I'm guessing most people really love it because it's new, not because it's anything really special when compared to other skills.
I mean, she's like Joan of Arc on steroids, she does it all. Ranged, Melee, Magic, Tanking. Piety is in for a world of hurt.
Also somewhat important for hardcore, Cognitive: /oos if you think you're desynced.
Summon Skeletons is a fairly early quest reward, I think you get it from Brutus?
Spell Totem, I have no idea where it is and if it drops or not.
I know I saw Summon Skeleton somewhere around the early levels, but I figured I'd do better with Firestorm, having some AoE to help my minions out. And I was mostly right, I think, because I wouldn't have made it past the Act 1 boss without a lot of kiting around a wall into my Firestorm.
Shock is the most powerful among the elemental statuses; it amplifies damage from all sources by 30% (was tuned down from 40% on release, but it's still awesome), and can be stacked 3 times. There's a notable called Static Blows in upper left that give you more chance to shock for all lightning attacks/spells you use.That's.... debatable, really, depending on how you use your elemental effects. If you've got minions that are tanky enough to not die when a monster sneezes at them, then you're better off using Shock for more damage. If your minions have less health than a sandwich, however, a well-placed Freeze with Elemental Proliferation can disable an entire crowd of enemies so you and your undead friends can gnaw on them to your heart's content. And then there's Burning, which is pretty powerful on its own but not really worth mentioning for a summoner - it needs a pretty significant base damage to do much, and that usually entails linking stuff together solely for the sake of fire damage.
Get Static Blows, use Arc and Spark with Elemental Proliferation, then your minions will do a lot more damage.
Shock is the most powerful among the elemental statuses; it amplifies damage from all sources by 30% (was tuned down from 40% on release, but it's still awesome), and can be stacked 3 times. There's a notable called Static Blows in upper left that give you more chance to shock for all lightning attacks/spells you use.That's.... debatable, really, depending on how you use your elemental effects. If you've got minions that are tanky enough to not die when a monster sneezes at them, then you're better off using Shock for more damage. If your minions have less health than a sandwich, however, a well-placed Freeze with Elemental Proliferation can disable an entire crowd of enemies so you and your undead friends can gnaw on them to your heart's content. And then there's Burning, which is pretty powerful on its own but not really worth mentioning for a summoner - it needs a pretty significant base damage to do much, and that usually entails linking stuff together solely for the sake of fire damage.
Get Static Blows, use Arc and Spark with Elemental Proliferation, then your minions will do a lot more damage.
...And then there's Poison, which is so rare it's not really worth mentioning, especially since I'm not quite sure if it actually counts as an elemental status effect.
...And then there's Poison, which is so rare it's not really worth mentioning, especially since I'm not quite sure if it actually counts as an elemental status effect.
Which it seems like most mobs are at least resistant to.
For a summoner, cold has the disadvantage of leaving no corpse sometimes. When you face yellow/orange packs dealing elemental damage, they can destroy a lot of your minions in a flash, and you don't want to be out of corpses.
Chaos is indeed not an elemental damage, so Chaos resist is also not an element resist.Oh yeah, I forgot that summoners actually need corpses. I thought they were just there for Detonate Dead and for those fuckin' bird-things to vomit at me. :P
For a summoner, cold has the disadvantage of leaving no corpse sometimes. When you face yellow/orange packs dealing elemental damage, they can destroy a lot of your minions in a flash, and you don't want to be out of corpses.
Summoner in this game is a bit weaker at first, as your minions don't have much life. Once you've take some of those minion nodes they will be much tougher and can make good use of your shock stacks.
Necromantic Aegis is particularly good, if you use a shield with life regeneration and resists. Thanks to that, my two alchemist phantoms lasted the whole way from start to the end of act 3 sewers (all three of them), for example.
Or unique converters, which tend to be pretty darn terrible with the exception of Ming's Heart.Which it seems like most mobs are at least resistant to.
Yep, that's because it's so damn good they had to nerf it during beta. Multiple times. One of the main reasons is its ability to ignore energy shields.
Of note, Wiki says there are only 2 skills (poison arrow, viper strike) and 1 passive (addler's touch) that directly inflict Chaos. Otherwise, it's the support gem. Huh.
I honestly don't see any upside at all and it really kills my interest.
... and 2) I get stuck in that "saving it for later" mode where I don't want to use any of my orbs of fanciness at e.g. level 40, because then I won't have them for my end-game gear at level 100 (ignoring the fact I'll probably alt too much to ever reach level 100).
I'm in... Domination, I think it is? ....
I'm only at A1 Cruel (and only with one character) :p... and 2) I get stuck in that "saving it for later" mode where I don't want to use any of my orbs of fanciness at e.g. level 40, because then I won't have them for my end-game gear at level 100 (ignoring the fact I'll probably alt too much to ever reach level 100).
I tend to squirrel mine away too, don't feel bad. I don't hoard them for end-game, as I've only made it to A2 Merciless (and only with one character).
I honestly don't see any upside at all and it really kills my interest.
Not having to super duper delivery man packs of items back to a store for nonsensical uristite coinage kills the interest for you?
I think D3 might be more your thing. :)
0.5% giving me some orb or something I don't even know what to do with
...
It sure beats watching 99% of the loot drops be almost completely worthless, 0.5% giving me some orb or something I don't even know what to do with (if it's a barter system why can't I pick teleport scrolls instead of shards of whatever?) and 0.5% actually being upgrades.
Quote0.5% giving me some orb or something I don't even know what to do with
Reading is a fundamental part of playing the game.....
For the most part, grinding for orb-bits is no different than grinding for gold. Think of the ID fragments like silver coins. That would make ID scrolls like a half-crown gold, the portal scrolls a full-crown gold, transmute orbs like a 20-crown platinum, etc. They aren't shiny discs of metallic shininess, but they _do_ have value within the construct, and the low orbs do have a lot of utility once you have enough to use them in batches.
While the system isn't perfect, I understand why GGG set it up like that. GGG is taking the long view, and trying to make sure the economy doesn't suffer the money plagues recorded in digital history. By making the currency also be the crafting materials, the orb supply is constantly being balanced by usage. If something gets watered down enough to be "cheap", someone _will_ buy up all they can find and go on a crafting bender... oops, they aren't cheap anymore! ^_____^
My loot priority is usually rares+magics (for selling or squirreling), then superior whites (to boil down to A-Scraps and Whetstones), then maybe white junk if I'm low on IDs. Small white things like rings and belts always get picked up, to keep my ID deficit down. I go back to town as often as needed, which is sometimes every third mob if the RNG is feeling nice. Other times I go two or three maps between return trips. This is all with running as much Increased Item Quality as I can conveniently fit into my gear without shorting killing power or resists.
Yes but the problem is... 99% of loot seems to give not even a whole identify scroll, but a scrap of one. Maybe this changes at higher level (or not?) ...
Yes but the problem is... 99% of loot seems to give not even a whole identify scroll, but a scrap of one. Maybe this changes at higher level (or not?) but it's like getting 1 copper from the loot on noob beach... and then still getting 1 copper from the loot 10 levels later. It's just... meh. It solves the problem of long term economy inflation, sort of (not really since bots etc will eventually flood the market with orbs just like coins) but it does it in an incredibly unsatisfying way (at least to me).
White items (almost) always give just one scroll fragment, because they don't want you to sweep clean entire areas and haul all that crap back to the vendor, because it's mostly crap. I don't know why it drops in the first place, but I safely ignore it.White items that has 6 sockets, or linked blue green and red and some other can also be sold to get some nice things
I only pick up items that are 1. Quality, 2. Yellow/unique, 3. At least one of each color linked, 4. 6 sockets... (and I suppose 5-link and 6-links, but I've never seen those.)
From what I've seen, ranged minions are in short supply. There are Skeletons and Zombies which are melee, then there are Spectres which function like whatever corpse you animate did in life (think Revives from Diablo II), so Spectres can be ranged.
...Either get more health or stack up on ES. Also have resists as much as you can.
Note to self: Get more health. >_>
...Either get more health or stack up on ES. Also have resists as much as you can.
Note to self: Get more health. >_>
Yeah, at least on paper, I find spectres pretty underwhelming.
Like I said, the late game becomes about farming for the right gear, and the crafting mats, to make it what you want.Well, I guess it sort of does, if you want to grind about a thousand times more. If you don't, endgame is all about finding shit you can offload to some other sucker for orbs, with which you can get (usually) worthwhile gear; since you can easily afford something better than you could roll with a chaos orb or two.
Zones take 15 minutes (unless its changed at release) to despawn. (side areas take less, but they are side areas.) Unless you have no waypoints nearby and no portal scrolls, barring superlag, you can almost always get back in 15 minutes.Zones last from 8-15 minutes. No I don't know why it's arbitrarily this way, and I also have no idea what determines how much gets what time. I assume main thoroughfares get 15 minutes and everything else gets 8 or some random number depending on how big the zone is.
And it you can't, you get more experience anyway.
Zones take 15 minutes (unless its changed at release) to despawn. (side areas take less, but they are side areas.) Unless you have no waypoints nearby and no portal scrolls, barring superlag, you can almost always get back in 15 minutes.For me it's mostly been when there's a level with a waypoint followed by one or more levels with no waypoint. If they're fairly large levels I can easily use up those 15 minutes exploring to find the exits of the waypoint-less level(s) and then some more trying to find the next waypoint (edit: and hey, I might go make a sandwich or something too), such that if I die far into that process it turns out the original waypoint level has reset. And if I'm really unlucky in exploring to rediscover the exit I sometimes find the waypoint-less level(s) have reset too.
And it you can't, you get more experience anyway.
Zones take 15 minutes (unless its changed at release) to despawn. (side areas take less, but they are side areas.) Unless you have no waypoints nearby and no portal scrolls, barring superlag, you can almost always get back in 15 minutes.Zones last from 8-15 minutes. No I don't know why it's arbitrarily this way, and I also have no idea what determines how much gets what time. I assume main thoroughfares get 15 minutes and everything else gets 8 or some random number depending on how big the zone is.
And it you can't, you get more experience anyway.
However, a rather interesting fact is that if you hold control and click on the portal to a new instance (even on the waypoint map), you can actually create new instances right there. Really good for farming areas that you don't want to wait for the map to despawn on.
Your light radius in dark areas is linked to your current health, btw. Theres a minimum, and also theres a new passive from release which links it to your ES instead.
Is there a command to stop your character in her tracks? Sometimes I misclick and she goes running off into danger.Hold down shift. (or whatever yo rebound that too)
!!FUN!!: Anything with that Chaos Indoctrination (1 health, resistance to Chaos Damage), and possibly something that feeds all of your energy shield into your mana. Throw them both in the same build and you're probably a masochist or looking for getting the most amount of deaths ever.Chaos Inoculation + Eldritch Battery + Blood Magic
A prime character for the Cast on Death support gem!!!FUN!!: Anything with that Chaos Indoctrination (1 health, resistance to Chaos Damage), and possibly something that feeds all of your energy shield into your mana. Throw them both in the same build and you're probably a masochist or looking for getting the most amount of deaths ever.Chaos Inoculation + Eldritch Battery + Blood Magic
No health, no skills, no anything. Better up that evade and dodge.
A prime character for the Cast on Death support gem!!!FUN!!: Anything with that Chaos Indoctrination (1 health, resistance to Chaos Damage), and possibly something that feeds all of your energy shield into your mana. Throw them both in the same build and you're probably a masochist or looking for getting the most amount of deaths ever.Chaos Inoculation + Eldritch Battery + Blood Magic
No health, no skills, no anything. Better up that evade and dodge.
Portal gem, so when you die you have a portal to go backThat's...
!!FUN!!: Anything with that Chaos Indoctrination (1 health, resistance to Chaos Damage), and possibly something that feeds all of your energy shield into your mana. Throw them both in the same build and you're probably a masochist or looking for getting the most amount of deaths ever.Chaos Inoculation + Eldritch Battery + Blood Magic
No health, no skills, no anything. Better up that evade and dodge.
If you go into the game with the mindset of, "The Passive tree is for defense, my skills and gear are for damage," you'll probably do just fine.
Until you hit bosses and uniques in Cruel that take 5 minutes of uninterrupted DPS to kill.I admit, they're there, but with the extra regen/leech and stuff I don't have too many problems with them. If you get to the point where you're using one skill consistently (as I am), you don't have as many socket problems as you used to have, that and it's always possible to spend some currency items (fusing, chromatic, jewellers). My main attack has three supports, everything else I'm using is just extras. Getting a 4 socketed item isn't too hard, and can be done on all the pieces of armor. Having 5 or more sockets all linked is ridiculously rare anyway, and if you're not already using end-game equipment and have a 5 socket skill that you just can't live without, I think you sort of caged yourself in at that point.
Kaom's Heart has no sockets, though.Kaom's Primacy, the axe, not the heart (though I could probably use that one too).
Did path of exile ever fix the dodge build problem?That's not a bug. If you are refering to this system:
for those who don't know, how evasion worked is if you had a 50% dodge chance... You have a 50/50 chance to dodge.
If you dodge then your dodge chance goes down, then it goes down again, and again until you are hit.
Evasion in PoE is not fully random.
Each entity in the world contains an 'evasion entropy' value, between 1 and 100. The higher this value is, the more likely they are to be hit by the next attack. The initial value is random.
Every time something attacks you, they calculate their chance to hit as a percentage. That value is added to your evasion entropy. If the result exceeds 100, you're hit, and 100 is subtracted from the value. If the value hasn't reached 100, you're not hit.
...
This is the mechanic by which streakiness is removed from evasion - it removes the possibility of failing to evade happening to come up several times in a row due to bad luck. Each attack has the correct chance to hit, and will hit you just as often as you'd expect in the average case using a purely random system, but the possibility of occasional but devastating non-average results - such as being hit by four consecutive attacks with only 10% chance to hit each - have been eliminated.
That's not a bug
Never again. I WILL get into Merciless and Cruel with this build, screw all the hyped tanky tanks. My inspiration is Windrunner from DOTA 2.
So what's this scion? Is it a class? Because I've never seen one and it's not in the character select.I haven't played in a while, but from what I read, Scion is a class you unlock by beating the game. They start at the center of the passive tree.
Never again. I WILL get into Merciless and Cruel with this build, screw all the hyped tanky tanks. My inspiration is Windrunner from DOTA 2.
"Your tiny featherless arrows can't hurt me, Sniper!"
Possibly the cutest character out of the DotA bunch by far. I wish you luck on the build. May your desync be low and your arrows fly true.
So what's this scion? Is it a class? Because I've never seen one and it's not in the character select.THere is a cage in the Scepter of God (This cage is empty if you got into Cruel with a non-deleted character before release(because you already have the unlock), or if your party includes a Scion (because they have it unlocked)). You click it and the Scion is freed. Talk to her and now you can play as the scion.
I just beat Merveil. Dual strike seems to make a lot of these early bosses and rares kind of a joke. I also got a lifesteal gem on my Reave which basically makes me even more unkillable. I've only died once when the medicine chest island unique got a lucky freeze on me while a bunch of cannibals were hitting me.
Firestorm is indeed awesome. One of the shrines in Domination even gives you it's effect (with additional burning ground) if you dive in and grab it.Yeah, the altar's version doesn't seem nearly as strong as if you were actually using the spell though. Damn shame, it's fun to be spinning through a group of blues with fire raining behind me.
This is actually why I like my Split Arrow+Fork+Pierce. The additional arrows will fly until an obstacle, and will devastate any groups. Once I have stable mana in late Ch. 2, I only see half of the enemies I kill.
The Dominus Fight:
(http://i.imgur.com/uDVFKHj.gif)Spoiler (click to show/hide)
The Dominus Fight:
O:Spoiler (click to show/hide)
The Dominus Fight:
O:Spoiler (click to show/hide)
Yeah that fight's a bastard: FINAL BOSS SPOILERS BELOWSpoiler (click to show/hide)
Only thing I forgot to mention, and this can be said to everyone: For each consecutive member of your team you gain 50% quantity of items, but enemies get 50% extra health for normal, 75% for cruel, and 100% extra health for merciless difficulties. Just remember that and then determine your own amount of time you want to spend wading through enemies.
This is actually why I like my Split Arrow+Fork+Pierce. The additional arrows will fly until an obstacle, and will devastate any groups. Once I have stable mana in late Ch. 2, I only see half of the enemies I kill.
However, Fork and Pierce won't happen simultaneously. If your arrow pierced, it won't fork. If it forked, it won't pierce. The game chooses one for you randomly. Same goes for Chain.
That means you took the damage penalty from both all the time, but only enjoy their effects half of the time. LMP/GMP may be a better option.
Unlike so many games where they pitch debuffs as an option then all the important mobs are all LOLNOPE.
Map Bosses now have 60% reduced curse effect (up from 50%).
Act bosses now have 70% reduced curse effect (up from 40%).
Rogue Exiles now have 50% reduced curse effect (up from 0%).
QuoteRogue Exiles now have 50% reduced curse effect (up from 0%).
Also, I got a goldrim's leather cap, unique, from ole hillock. I hear this is super great? Is this true?Indeed it is, it should easily hold well in your headpiece slot through Cruel difficulty.
4th 30+ Nemesis character I've lost in the last week to a rare monster with that explode-on-death trait.
4th 30+ Nemesis character I've lost in the last week to a rare monster with that explode-on-death trait.
The 'split' one is a total pain in the ass if the unique is a bigger monster. For melees this means you MUST be ready to nuke everything the second you kill the unique or get caught between them and die.
The gem that's supported by it can also not be a higher level than the CoDT gem itself.The level requirement of the gems can't be higher than the one for CoDT, not the gem levels themselves.
Purity is also getting the nerf bat taken to it. Now it will only increase Maximum Resists. Three new resist gems have been added to the game to handle the three Elemental resists individually.Other way around, actually. Purity will add to your normal resists until you hit 75%, then it'll stop adding unless you've got Elemental Adaptation, one of the other elemental resist auras, or a few certain uniques running. The new single-element auras are the ones that add to your maximum resistance, letting you go above 75% resistance to that specified element while adding a significant amount of resistance to that element to boot.
Uhm, Diablo 2 had your base resists driven down by 75 points from each difficulty. Unless you meant something different.
Uhm, Diablo 2 had your base resists driven down by 75 points from each difficulty. Unless you meant something different.
If it were just a nerf I'd feel like that's alright. But with PoE then there's the cap too, and the skill points and gear traits to raise the cap.....and that's mostly what I don't like. There's like, a gameplay sub-system for resists, which are basically the one part of ARPGs I like the least. They're always something you have to sacrifice for, and they don't give you the enjoyment of your defenses like blocking, dodging, having more HP or more armor do. So PoE doubles down on a mechanical part of ARPGs that I wish was less important, and less extensive.
Last boss spoiler/tip:Spoiler (click to show/hide)
Farming in Act 1 Merciless tonight, I got this: http://pathofexile.gamepedia.com/Queen%27s_Decree
Followed shortly (relatively speaking) after by this: http://pathofexile.gamepedia.com/Silverbranch
...
I got my ass handed to me by the Weaver, to the tune of about 30 deaths. But I learned her spiders eventually stop coming, after you kill.....I dunno, several hundred. I eventually beat that fight by hitting her and her minions off screen with Spectral Throw for like....20 minutes. Turns out when she's not surrounded by 50 spiders, she can be face tanked as well.
...
I think I've changed my opinion on the late game of PoE a little bit.
Right now I'm face tanking everything short of large blue packs, Uniques and Rogue Exiles with Firestorm + Life Leech and IR, in all my IR gear. I can do that pretty much from the Twilight Strand to the Climb, avoiding side areas. Chaos is the only thing I have to specifically gear to resist now, as my base resists and gear take care of the elements for the most part. I've got 1000 HPs. And I'm only Level 61.
I got my ass handed to me by the Weaver, to the tune of about 30 deaths. But I learned her spiders eventually stop coming, after you kill.....I dunno, several hundred. I eventually beat that fight by hitting her and her minions off screen with Spectral Throw for like....20 minutes. Turns out when she's not surrounded by 50 spiders, she can be face tanked as well.
So while I know boss fights will be soul crushingly bad, and there's Uniques out there that will always just fuck your shit up (Brutus and his late game twin, because desyncs) Merciless is starting to seem pretty doable. Maybe I can finally get some maps.
Speaking of a big update....
Sacrifice of the Vaal (http://www.pathofexile.com/forum/view-thread/793831)
There's enough glam on it to indicate it's more than what've seen post-release so far. I.e a new skill gem or two, balance tweaks, a couple community made items and a new race type.
No, and I'm starting to suspect they never will. I think it ultimately has to do with network latency compensation. Game can't figure out where shit should be so it just arbitrarily decides, to the detriment of high level players. Then again, I've watched it ghost around mobs in a completely obstruction free environment, so who the hell knows. That's really my only one gripe with the game, one I constantly forget I have until it happens.
I can acknowledge that the nature of the server/client relationship is gonna have some desync. What chaps my ass is how the server handles it. Going from "cautious steps, looking for things to plink" to "lol, you were really facegrinding that blue mob, for like 10 seconds! oh, btw, you're dead"... Several shades of not-fun. The game can be difficult and challenging without the surprise corpse mechanic. If I die because I got cocky, or misread a mob, sure, fine. Dead. If I die because of server shenanigans I cannot control, nor detect in time to not-die? That's bullshit.
It was enough not-fun for me that I burned myself off the game. Autosold and deleted everything. (sorry, fellow dorfs... no wealth redistribution this time)
That you'd be best to avoid online games with any real time action in itDisagree - you'd best avoid PoE maybe, but pretty much all of the other online games with real time action I've played recently this hasn't been an issue. I'll not speculate on why not or whether GGG "should" fix it in their game - I don't know nearly enough about it - but PoE is very much in the minority for it to be an issue to this extent.
That you'd be best to avoid online games with any real time action in itDisagree - you'd best avoid PoE maybe, but pretty much all of the other online games with real time action I've played recently this hasn't been an issue. I'll not speculate on why not or whether GGG "should" fix it in their game - I don't know nearly enough about it - but PoE is very much in the minority for it to be an issue to this extent.
I'm sure there's other games that have the same problem, all I was taking issue with was the statement that you'd best avoid online (edit: action) games in general - it's really only specific games you'd need to avoid.
It was enough not-fun for me that I burned myself off the game. Autosold and deleted everything.(words)
*snip*
Some just cast a better illusion of not desync'ing, and to have that illusion they have to make some sacrifice.
I've had close calls with HC desync issues even with my extremely OP character. It's a very real issue, and only silly people think it's perfectly fine for server-side issues to influence your game.
No, I haven't yet read it.
But since you have, answer me this. Why do I get desyncs fighting a single boss in a large room, because I use the pillar to block LOS and force him to move instead of attack? Why can I have 50 guys in a room with no desyncs when I'm outside of it, but the minute I step in I desync like crazy? Why can I be standing still and then during a desync, the game actually moves my character somewhere else? If the data is getting that mangled, there is a systemic problem.
If the issue is the time needed for the data to travel between server and client, then they need to optimize it further to send less data more often. At that cap? Then the data they're generating is too chunky. Again, my gut tells me its the pathfinding and LOS calcs serverside, based on where I've seen desyncs happen the most. Doesn't happen in the Dominus fight because the angles there are soft and there's lots of room to establish and keep LOS.
Whenever I die to a desync, it basically kills my motivation to play for the night. Especially at the higher levels when you can't just laugh off the penalty for dying, you have to plan around it if you want to get anywhere. And going three hours without dying only to have your legs cut out from under you by a desync is a massive FU, that they shouldn't be giving up on.
I basically do run around during the Dominus fight. Maybe not with QS, but I'm definitely not standing still.
I'll have to try /oos, even though I think it's a slightly ridiculous work around to the issue. I can't really claim to have this problem in a lot of other games, except very sporadically. I knocked D3 for a lot of things, including lag, and sang PoE's praises above it. But this is one area where D3 at least behaves in a way that makes me feel like I'm being screwed less, because at least I can see the desync coming because there are other tells. In PoE, you get about 3 seconds of "wait, what?" before BLAM.
They nerfed the fuck out out of Spectral Throw and the Scion tree :(
They nerfed the fuck out out of Spectral Throw and the Scion tree :(
Of course they did. The Scion was given favorable balance as a draw when she was added @ Official Release... now that the newness has worn off, the nerf bat comes out.
I'm sure it's been mentioned before, but use an autohotkey script for /oos.Heres (https://dl.dropboxusercontent.com/u/41891911/PoE%20Sync.ahk) one I modified from one on the poe forums. Triggers on v, Hit F10 to pause it. Edit it to change the key used.
So I heard you like winning. (http://www.pathofexile.com/forum/view-thread/871214)
Is the game still a huge trading crap and balance around economy, or did they change it? Hated d3 because of it, and for sure did not like PoE after i saw you need to trade to progress normal or invest 10x more time in grinding like free korean MMO crap.
If the end isn't hard, then whats the point of doing it instead of just picking your favorite place to fight in and doing whatever you want there instead? You've gotta have somewhere to try pushing towards, even if that place is evil and full of xp penalties and powerful mobs. Desync is a completely different topic to Merciless.Spoiler: Spoiler for unrelated rant (click to show/hide)
Funny, I adore Path of Exile for what it did with the economy. Your currency is consumable, the gear you find has value based by individual, you always have a way to improve your gear. If you're minmaxing at the very highest levels, you may be in for a lot of trading, or if you're after very particular unique items or something, I could see it, but time's just as fair a means to get to an end as working the market is.
Thing is, your peers are your economy. There's no middleman auction house or interference by GGG. It's just you, the other players, whatever you have, and whatever the other wants.
Thing is, your peers are your economy. There's no middleman auction house.
Speaking desyncs, is it still a issue that requires a 3rd party workaround? I just don't have the patience for the PoE grind when I have to put up with that.
Speaking desyncs, is it still a issue that requires a 3rd party workaround? I just don't have the patience for the PoE grind when I have to put up with that.
There's a 3rd party workaround? Desync is the reason I stopped playing PoE. I honestly don't get why it's even a thing. Other games of this genre don't have this problem, and PoE devs certainly aren't doofuses who have no idea what they're doing judging by the rest of the game.
There's a 3rd party workaround?Among other things, I have one linked in the OP. It uses autohotkey.
I consider that site as more like player interference/a price reference than an auction house. You can't buy things from it without also being ingame, among other things.Thing is, your peers are your economy. There's no middleman auction house.
You mean aside from poe.xyz.is, right? Which is pretty much exactly what the Diablo 3 auction house used to be before it was removed, only a lot less convenient.
Among other things, I have one linked in the OP. It uses autohotkey.
I consider that site as more like player interference/a price reference than an auction house. For one, you can't buy things from it.
Masters as Vendors
Like regular NPCs, Masters can sell you items. Unlike normal vendors, the items sold by Masters change once per day (at midnight UTC). Each Master sells some general items and some aligned with his underlying class.
In our current build, the following items are added to the Master's vendor inventory at these reputation levels. This may change!
Level 1: A few unidentified magic items
Level 2: One unidentified rare item
Level 3: Some gems
Level 4: One magic item with a new powerful mod
Level 5: One identified rare item
Level 6: Stacks of currency at a slightly better exchange rate than the current vendors
Level 7: A level 60+ base item.
Level 8: A chance of a unique item (generally a common one, but very occasionally a rare one).
These are priced so that you don't want to buy everything in the shop each day from each vendor. You should check the vendor and buy the item if it's a good deal. For example, you wouldn't want to pay 5 Chaos Orbs for a Redbeak, but that'd be a great deal for a Dream Fragments.
Well Diablo 3 gets around the inability to trade with ridiculously generous drop rates. The more I think about it, the more I'm convinced PoE could really do with more generous drop rates as well. Increase the drop rates of uniques and currency by, say, an order of magnitude. Not only would this make the game much less dependent on trading and would make playing self-found much more viable, which in my mind would be a good thing, it would also make the currency items actually useful. The fact that currency items are also simultaneously crafting items is nothing short of brilliant, but unfortunately it all goes to waste because nobody actually uses them. Currently all anyone ever uses is transmutes, alts, augments, and the occasional yolo alch. The higher tiers are far too valuable to waste trying to RNG an item. If they were far more abundant and good items were far less costly, there would be a reason to actually try to craft your own gear with the high-tier currency items.
Path of Exile’s economy is the most important element of the game to us. It’s why we designed it to be played exclusively online.
I've gotten plenty of Chaos orbs, but maybe that's because I actually play the game.
I've gotten plenty of Chaos orbs, but maybe that's because I actually play the game.
Yes, the same thing diablo fanboys said for d3 drop rates on release, and that you dont need to use AH, just to play the game and that drop rates are ok. Good thing that most people know that was not the case with d3, as same as most people know it for PoE. There is a reason why they call the game path of trade and why so many people want a self found league and game balanced around the player it self and not economy.
I've gotten plenty of Chaos orbs, but maybe that's because I actually play the game.
Yes, the same thing diablo fanboys said for d3 drop rates on release, and that you dont need to use AH, just to play the game and that drop rates are ok. Good thing that most people know that was not the case with d3, as same as most people know it for PoE. There is a reason why they call the game path of trade and why so many people want a self found league and game balanced around the player it self and not economy.
There is a reason why they call the game path of tradeI give negative fucks about whatever the mysterious 'they' call anything. This is the internet, you don't have to have a reason to do anything, just enough upvotes or other arbitrary support amount. (you don't even need that if all you want to do is essentially shout into the wind on tumblr or something) And then people either ignore it anyway or cause Drama (or trolling, which is less intersting) related to it with little in-between the two thats easily noticed.
I've trade for exactly one one, and a couple of craftable items, just to see what dealing with people is like.
And I've made it all the way to the end of Merciless.
So I'm on the "Path of WAAAAAAAAAAHHHH" side of things, because trading is not necessary...unless you expect to get somewhere without actually playing the game. Gear modding is nice. It's not required.
Yeah, I honestly don't give a shit about 'the economy', I just want to play the game on my own and actually be able to progress without having to farm for a thousand hours to get quasi-decent endgame gear. I already gave them $40 for supporter packs back in beta, but I'd pay that much again if that would get me a single-player version with increased drop rates that doesn't need to connect to their servers (thereby solving the desync problem, which really has no damn business existing if I'm the only person in the game).I've gotten plenty of Chaos orbs, but maybe that's because I actually play the game.
Yes, the same thing diablo fanboys said for d3 drop rates on release, and that you dont need to use AH, just to play the game and that drop rates are ok. Good thing that most people know that was not the case with d3, as same as most people know it for PoE. There is a reason why they call the game path of trade and why so many people want a self found league and game balanced around the player it self and not economy.
I understand the always online thing as the game is f2p
The reason why its always online is the hub area where other plays move around. You can see them having shiny things, and as that is their only income and actually in game marketing to make you also look at other character and buy cosmetics.
Than there is again economy :"Path of Exile’s economy is the most important element of the game to us. It’s why we designed it to be played exclusively online"
Agree about your other point that if you play alone they can have some thing done on local (actually, that should be done no matter if you play alone or in group). But you know what they will say, you can have map hack and cheat easier if its done on local (and that is true in a way).
Didn't Diablo 2 solve this issue more than ten years ago? IIRC you could make a battle.net-based character and participate in the economy or a local character for playing offline or over LAN. Again I feel GGG haven't quite thought this through. Or even looked at how it'd been tackled previously.
That's probably true. I've never been a fan of this kind of carpet-bombing approach to misconduct prevention, though. Better to punish cheaters than limit and annoy everybody because somebody might cheat, IMO.
And just what exactly is your definition of "actually playing the game", pray tell? How many hundreds of hours have you had to farm before you were strong enough to take on Merciless Dominus?
Didn't Diablo 2 solve this issue more than ten years ago? IIRC you could make a battle.net-based character and participate in the economy or a local character for playing offline or over LAN. Again I feel GGG haven't quite thought this through. Or even looked at how it'd been tackled previously.
D2 was never designed with a working economy in the first place (PoE is actually the only arpg game i know that is from ground up designed to have a somewhat working economy and huge focus and balance around it, d3 was on beginning in a way but they changed it later). D2 economy is something that people made it them self with rune trading and similar. You could very easy farm and get a lot of highest level item uniques and sets that made the content in game easy. Blizzard changed that a little later when they added ubers so you need to farm for rune words so you can have some chance against them (it similar to atziri in PoE). But that is when a lot of dupes helped with that so people could get it easier.
You know, a offline SP version would be nice, I'm not gonna argue against that. Most ARPGs seem to be based on singleplayer. But I've never thought of the onlineness as drm, since some games just are online games. Not in the way that AAA titles try to put it (the blatantly DRM method that backfires constantly as in Simcity, or in a less major-publisher way the way trendy has dungeon defenders eternity setup, with the new balancing and other things hidden behind servers that don't exactly hold up), it just is an online thing.
*snip*
3. The level up process was described as a "multi-year" grind by ChrisWhat? Can you source that? That seems a bit ludicrous.
3. The level up process was described as a "multi-year" grind by ChrisWhat? Can you source that? That seems a bit ludicrous.
Well, at least a Tabula Rasa dropped for me a few days ago - my first and only 6L.Protip: Vaal Orbs have a greater chance to give you a 6-link than fusings do, even if the base you're throwing them at has less than 6 sockets. So when you're leveling a character, it can be a very good (and very profitable) idea to throw Vaal Orbs at Armorer's strongboxes, since you're not likely to get a lot of useful stuff out of those anyways. Bonus points if you get a "mirrored" mod on the box, since you can actually get mirrored corrupted 6-links that way.
I started playing this, and am wondering what the point of playing this over and over is. It seems like you need to complete the game multiple times to get good loot, but why get the better loot? So you can beat a harder difficulty and get better loot? Is there any extra content past the first play through?
Protip: Vaal Orbs have a greater chance to give you a 6-link than fusings do, even if the base you're throwing them at has less than 6 sockets. So when you're leveling a character, it can be a very good (and very profitable) idea to throw Vaal Orbs at Armorer's strongboxes, since you're not likely to get a lot of useful stuff out of those anyways. Bonus points if you get a "mirrored" mod on the box, since you can actually get mirrored corrupted 6-links that way.
Also, as a sidenote, Minion Instability summoner is the silliest build I have ever played. If you're getting sick of hitting monsters with swords, daggers, axes, or whatever, try throwing exploding zombies at them. It's a hoot.
Summoners have the advantage of requiring little to no item to be able to survive. Killing speed may not be high at first and may be not as fast as other builds in late game, but everyone can make one very easily....Static Blows? Really? I mean, I know that Wrath is a powerful aura, but I wouldn't think it's worth throwing points on Static Blows, especially when you can shock everything really easily with Arc anyways.
Make a beeline towards Minion Instability, get the right quest reward gems, grab nearby Static Blows for synergy, then go back and grab some life and defense nodes, and all minion nodes. It's a no-brainer character to make.
Plus, everyone gets a full passive tree reset in 20 days or so, when Forsaken Masters is released. Feel free to experiment!
Static Blows shows up everywhere in witch builds afaik. People really seem to like throwing it on everything just to add a bit of shock chance.Yeah, they don't tend to burn enough from what I've seen. Alas.
Have you tried using skeletons instead for consistant fire? They tend to die regardless of how hard they get hit, but they also don't make quite as hard explosions since they don't have the great health of the zombie.
If I find an item with 4 linked sockets, how good would the stats have to be on a different item to outweigh the advantages of fully linked slots? Assume you have the gems for all the slots.Good enough to balance out the loss of the support gems, I'd say. A color-coordinated (not necessarily all one color, just what you need out of the 4L), enough-linked item is a very nice thing to have, especially for skills you want to support with things like blood magic gem or spell totem. (or minion supports).
...Static Blows? Really? I mean, I know that Wrath is a powerful aura, but I wouldn't think it's worth throwing points on Static Blows, especially when you can shock everything really easily with Arc anyways.
Also, my current MI summoner is a little.... weird. It's meant to be a burn build of sorts - since the MI explosion is nothing but fire damage, you can get some really nice burns out of it. Prolif that around, and suddenly your zombies are actually walking napalm grenades! Or at least they are in theory - in practice, they've got a touch too much health in Cruel right now to die frequently enough to consistently set things on fire. Ah well, it's a work in progress.
And yeah, I use Summon Skeletons to keep my face from getting bashed in too much. It works as a great boss-nuke, too; not a whole lot can stand up to AoEing a pack of skeletons that explode in their face.
If I find an item with 4 linked sockets, how good would the stats have to be on a different item to outweigh the advantages of fully linked slots? Assume you have the gems for all the slots.Good enough to balance out the loss of the support gems, I'd say. A color-coordinated (not necessarily all one color, just what you need out of the 4L), enough-linked item is a very nice thing to have, especially for skills you want to support with things like blood magic gem or spell totem. (or minion supports).
I played this with webadict up to level 6 or so. It was pretty decently fun. :PBut what kind of bow skill to use that attack speed on? Rain of arrows works a bunch differently from poison arrow or ice shot, which are different from burning arrow, or explosive arrow.
My skill tree is going full attack speed on a bow all the time. I'm only going to put points into other things when there's no other choice.
Gonna be fun :v
But what kind of bow skill to use that attack speed on? Rain of arrows works a bunch differently from poison arrow or ice shot, which are different from burning arrow, or explosive arrow.Split arrow? I have that and poison and arrow rain right now.
Welp, now you've gone and put doubt into me :( I hate failing a character build. Hate hate hate.
Re:life--if I give up going for the big evasion ring I can get a lot more life nodes. Plus I have some life & evasion skill points. Maybe that'll be enough.
I don't know weather to blame my build, or the spell itself, but firestorm is OP as all hell.This seems to be a running theme with spells I've used on my main character. Miniions had terrible AI, used them anyway. Still did alright. Then they updated that stuff a long while ago and now they work pretty well in general for me. Used firestorm all the time as my attack to help the minions, then arc came out. People complained arc was terrible, used it anyway, was fun. Now apparently arc is really good at something, and then you bring up an OP firestorm.
I'd love if a crit attack speed build would be viable. For bows.
That's how I'm building right now, too. There's not many AS nodes, though.I'd love if a crit attack speed build would be viable. For bows.
What a coincidence, that's what I am currently trying to build on one of my characters. Sadly, all the AS stuff is either in the small bonuses or I just can't find the bigger nodes.
Here's a build attack speed/crit build I made with the outdated new skill tree:Interesting. I suppose I'll need to party with a tank to draw aggro if I want to not blow up in higher difficulties? :PHighlights: 117% life, 103% attack speed with bows, 272% increased critical strike chance with bows, 106% increase crit multiplier with bows.Spoiler: Tree link (click to show/hide)
The crit was an afterthought as I forgot that you wanted crit, too. I was able to get 130%+ life without crit and a bit higher attack speed.
I play a bit, but I'll be playing more when the expansion comes out. I made my own guild with my own friends, but they're so inactive I can add B12ers to it.
EDIT: PoE Builder (https://poebuilder.com/) is up to date, now. The icons are messed up, but it's still good.
Path of Exile: Forsaken Masters will be released at 3pm on August 20 (US Pacific Time). This is midnight in the CEST timezone and 10am on August 21 in New Zealand.
Wait, so is this going to be a wipe or something?Dunno where you got that idea from. Its an expansion and a major skilldrasil update, so you get a free passive respec as usual along with the new leagues. Whatever extra effects it has for the garena server is irrelevant unless you're using that.
Weapons are varied as hell, though each class has an armor that's best suited to them.Yeah, that's what I though is the case. I was more interested if any class is really limited in their option, but I'm guessing no.
-snip-
Also remember the expansion comes out today, and the PoE site's skill tree doesn't update until the patch comes in ~5:30 hours. (however, other places like poebuilder have the skill tree more-or-less correctly already)Oh, right, that. I know about expansion, but I forgot they also tweaked skill tree a bit. Well, I guess I'll wait till tomorrow and think a bit more carefully what I want to roll.
Not sure what I want to do with this (https://www.poebuilder.com/character/AAAAAgYAsNii2cgUFr9qjPVvpn_tQbGztUg2PW1spzTAnOOEbIydqm9XRfRkr4o4Ff20xWKs1gePwUscjYH2_CaVkoCaF2qV0All8bt8IQMi6ujW53RLxM3q6xQRL-tjmZq29ysKvjoQe9sawQD1S91IuNkBCRGWDkhW6J-C4JVbr90N_MVW-u4Oo4r5YxXwBfmbJrLcCEk6s5AKXkWS8_rrm7WsR1FMykrDOuKAIJwZhussRZZ9W8HYqKKq-HpTYevPerIZMgFh4g==) other than 'Claws!' (maybe try Reave?), but I thought I'd link to it and see what you guys thought of it.So, apart from Reave, what skills would you use on this build? Frenzy? Puncture?
-snip-Ok, good to know. I leaning more and more towards shadow, took a bit closer look at his mines and traps and somehow I'm starting to like them... we'll see, I'll play around a bit with the builder and I'll decide.
Honestly, I dunno. I only poke into melee occasionally (usually when something like this happens and I feel like doing something not-spellbased, and I haven't tried reave yet so I wanted to do that), so I was kinda hoping someone that knew more about melee skills would answer, heh. :)Not sure what I want to do with this (https://www.poebuilder.com/character/AAAAAgYAsNii2cgUFr9qjPVvpn_tQbGztUg2PW1spzTAnOOEbIydqm9XRfRkr4o4Ff20xWKs1gePwUscjYH2_CaVkoCaF2qV0All8bt8IQMi6ujW53RLxM3q6xQRL-tjmZq29ysKvjoQe9sawQD1S91IuNkBCRGWDkhW6J-C4JVbr90N_MVW-u4Oo4r5YxXwBfmbJrLcCEk6s5AKXkWS8_rrm7WsR1FMykrDOuKAIJwZhussRZZ9W8HYqKKq-HpTYevPerIZMgFh4g==) other than 'Claws!' (maybe try Reave?), but I thought I'd link to it and see what you guys thought of it.So, apart from Reave, what skills would you use on this build? Frenzy? Puncture?
Not sure what I want to do with this (https://www.poebuilder.com/character/AAAAAgYAsNii2cgUFr9qjPVvpn_tQbGztUg2PW1spzTAnOOEbIydqm9XRfRkr4o4Ff20xWKs1gePwUscjYH2_CaVkoCaF2qV0All8bt8IQMi6ujW53RLxM3q6xQRL-tjmZq29ysKvjoQe9sawQD1S91IuNkBCRGWDkhW6J-C4JVbr90N_MVW-u4Oo4r5YxXwBfmbJrLcCEk6s5AKXkWS8_rrm7WsR1FMykrDOuKAIJwZhussRZZ9W8HYqKKq-HpTYevPerIZMgFh4g==) other than 'Claws!' (maybe try Reave?), but I thought I'd link to it and see what you guys thought of it.You're likely going to need more life than 58%. If you're going evasion you really need Ondar's Guile as that gives you ridiculous protection from projectiles attacks. Getting it makes Lunaris 3 not a pain in the ass. Also, Ondar's Guile makes reflect not a problem if you're playing a ranged attack build, like Spectral throw, which could work with your build.
Where do you find Eleron?Somewhere!
Cool, that's some good info.Here you go: Link (https://poebuilder.com/character/AAAAAgUAhMREcop0D1SpaBRNBLOiAPAfgW_Fip48r2yTB03YTP9Fjox2Otg8Lb057DjE9saut3IaOMQVJ-39MLc-1YunhEou_EusqhkuiI_-CpBV7URsFnKp2WE2uhrk8kXYvcAauUOHGXzZqXPynGqlOuE1kmaep6U5Dm6Xplf-j_rSLPv3vk3jMZ4XLzbpIVVk5-Nq5FFV1ptYgKQx-3_jXz_BBOOf9khr2ScvjM8U9u8OPfyGO1hjNI7G2P_TAeenMFbZFCDrCVBHCZYYkScg)
-snip-
But yeah, I'd love to see your revised tree. Always happy to learn.
I like that bows seem to have different sounds now--more of a metallic "ping!" instead of the wood-y "pew" it was before.Oooh, yes. I'm running a bow build as well and bows feel waaaay better early than they did before. I'm loving it! Also, that's an interesting build idea. You should give it a shot. :)
Apparently this was a straight buff to bows, because my attack speed is 1.8 (up from 1.63) and my DPS is 280 (up from 240). o.o I feel so much stronger, too. I barely need to kite, just pew pew everyone to death with split arrow, and dps rare monsters to death.
-snip-
--- end Sky's PoE diary---
edit: Random note: I wonder if Barrage could somehow be used with Point Blank as a shotgun bow build along with projectile damage and crit :P
Here you go: Link (https://poebuilder.com/character/AAAAAgUAhMREcop0D1SpaBRNBLOiAPAfgW_Fip48r2yTB03YTP9Fjox2Otg8Lb057DjE9saut3IaOMQVJ-39MLc-1YunhEou_EusqhkuiI_-CpBV7URsFnKp2WE2uhrk8kXYvcAauUOHGXzZqXPynGqlOuE1kmaep6U5Dm6Xplf-j_rSLPv3vk3jMZ4XLzbpIVVk5-Nq5FFV1ptYgKQx-3_jXz_BBOOf9khr2ScvjM8U9u8OPfyGO1hjNI7G2P_TAeenMFbZFCDrCVBHCZYYkScg)Thanks a lot! One question though - I see in both builds you put point in Sovereignty. I personally wasn't even considering using Auras, but should I? If I ignore them, maybe put a few point in intelligence beside that cluster (if I'm considering a no-crit build) as you said I might be a bit low on it, and/or even take the Amplify?
One of the problems you're likely to encounter with this tree, though, is getting the int to wield your staves. I didn't want to discourage you, though. The first build I beat normal with was a staff templar and I think I did pretty much what you did, haha.
I'll be honest, though, I don't run crit too much, so I wasn't entirely sure. I recall being told I didn't have enough crit with, say, 200% increased crit chance.
On the topic of crit, here's a different version just for crit, if you're interested: Link (https://poebuilder.com/character/AAAAAgUAhMREcop0D1SpaBRNBLOiAPAfgW_Fip48r2yTB03YTP9Fjox2Otg8Lb057DjE9rdyKU8aOMQVJ-3Vi4V95CKnhEou_Eu1BJBV7URsFmMLwBq5Q4cZE3G8mhb5Zp6npV6lQXKIOPrSyWf7i52KFy8dFDbpZOePRuNqVdaboVtZgKT315-0rJhYrjpYVcaD2wQHTLMtH1AwlSDB86Kjf8YPxBGWO3wOSAceuMpjQ13yoi6VLnDVUELw1YnTjDZJUXBSVUsqC2Hi8-q1SGsXvOrAVGpDJ6k=)
340% increased crit chance and 120% increased crit multiplier. Less life. Crit is a lot harder to gear, though.
This early in the leagues, its difficult to find leveling uniques. It's weird going from "Goldrim on ALL my lowbies!" to "Pick up everything for wisdom scrolls."I'm not playing in the new league though. I'm in standard league... >_>
For solo, remember to get defenses early, offense later. I like to grab nearby life nodes, then rush the hell out of Ondar's and Acrobatics before I hit Lunaris in normal. For bow/evasion builds, at least.
You build barrage like any normal physical bow build. Lots of bow physical damage, projectile damage, attack speed. Frenzy can be a nice pickup to if you can keep it up. Pierce may be fun, too. Crit, if you're willing to invest.
Like my build for a dual-axe-wielding cleave witch, it might be better to get settled in the new league before trying it, though.
Oh... right, haha.-snip-I'm not playing in the new league though. I'm in standard league... >_>
Clarity tends to go one of two ways, as far as I've tried:You really have to watch how you level it if you have a low mana pool. Don't forget you can vendor a gem + a scouring orb to lower the gem's level!
A. Doesn't cost too much mana, gives awesome regen boost.
B. Costs too much mana, can't use the regen well.
Did they improve the netcode out-of-sync stuff at all with the new update? I kinda got annoyed with baddies taking 37 arrows to the face without dying, then teleporting backwards last time I played.I feel its about the same, though yesterday was pretty good at not desyncing. Brutus is still the desync master, too, even without the pillars in his room...
-snip-Looks good. Could use a bit more life, though, but you might be alright with EB+MoM. You're right next to Ash, Frost, Storm and Inner Force, so it might be worth it to grab those.
Just letting you guys know, if you want to find a master check out global channel 820 (you can switch global channels by typing "/global 820")I'll probably have to use outside help after all, so thanks for that. Been skipping all over 1st act today in hopes of finding Loremaster, but to no avail. Haku, on the other hand, was everywhere. Like, for instance, on both levels of that cave after the mud flats. So I went on to act 2 with intent of pushing the story forward, and I meet Loremaster in Dark Wood.
It's been made the "find-a-master" channel. Also, if you find a master, you can announce it there(be sure to say something like, for example, "elreon a2n, in crypt") and get help for their mission.
I've found Vorici twice in a row, so far. Still need to get Tora, though... only found her once and a friend invited me to help her once, too.
GGG does reccomend players use /oos autoscripts and external disconnect macros in HC for such instances.
GGG does reccomend players use /oos autoscripts and external disconnect macros in HC for such instances.Why the hell don't they have an in-game thing for this? Why doesn't the game /ooc automatically every three seconds or so? IMO if the developer recommends the use of a third party tool to make their game playable, there's a serious problem.
Were you using leap slam/infernal blow/GMP CoC spell spam?
Why doesn't the game /oos automatically every three seconds or so?Because you aren't constantly serious-desynced enough to need it (if you are I'm not sure how your connection is working in the first place), and that would effect server performance quite a bit I'd expect, resyncing everyone with every relevant instance every 3 seconds and wasting a lot work on people in towns who don't need it.
Why doesn't the game /oos automatically every three seconds or so?
Because you aren't constantly serious-desynced enough to need it (if you are I'm not sure how your connection is working in the first place), and that would effect server performance quite a bit I'd expect, resyncing everyone with every relevant instance every 3 seconds and wasting a lot work on people in towns who don't need it.
-snip-They have a large post on their Development Manifesto forum (http://www.pathofexile.com/forum/view-thread/889669) on this topic.
I think this was pretty nice for the one of the two chaos I've gotten in rampage so far, considering how the game has dropped almost everything but a unique (minion life, summon skeletons, summon spectre, animate guardian, animate weapon) in what feels like my luck trying to nudge me into making a second summoner.Spoiler (click to show/hide)
Its not so much a directly 64-bit thing as it is a lack of memory thing as far as I remember; since the PoE executable is 32-bit according to task manager.Dunno, official post on forums said it, yes, is because the lack of memory, but it also said the easiest workaround is more than 4gigs of RAM so 64-bit OS basically. :(
-snip-
They have a large post on their Development Manifesto forum (http://www.pathofexile.com/forum/view-thread/889669) on this topic.
Personally, I don't really care. I've got a /oos macro and I've learned to identify when to use it. I've died to it, of course, but not in a while.
Our experimental changes so far attack the problem by causing more intelligent resyncs. There's a very tough trade-off between small frequent resyncs (which make the game feel jittery but it's kept in sync) vs less-frequent but larger teleports. Users have come to associate a resync with being out of sync, so updating them more frequently makes them feel like the sync is worse rather than better.
All the games I play have server issues today. League servers are kaput, PoE servers got ddosed...
edit: I normally have 561 DPS, but with 4 stacks of Frenzy I get 910 dps. Pretty impressive o_o
Did they nerf Merciless Dominus recently? I ran in there today with a Rain of Arrows Ranger that wasn't able to get halfway through Act 3 before the patch and was struggling towards the end of it even after the patch, and to my surprise she only died once to Dominus (due to desync, naturally). I didn't expect to actually be able to kill him, I just wanted to get an idea how much stronger I'd have to become before I could take him. Not that I'm complaining or anything, I was just surprised. His cronies in particular went down extremely easily, to the point where I was so bewildered that I opened up the map to check that I was actually in Merciless. Did they nerf the fight or something?
Don't think so. Thing is, Dominus is the massive meta-breaker since you can't really just outgear the fight like with Piety or Merveil.
He will happily kill you with Touch of God if you lack the HP and resists and stand in the heavily telegraphed Big Attack (can't remember if it can actually crit), a moment of inattentiveness with his totems, getting zerged by suicide bombing mooks (what usually kills me) or any of the above combined with getting shocked by one of his ghosts. It's a tactically difficult fight meant for two or three people (tank, add clear, DPS) due to its mechanics, to the point where sometimes it boils down to chance alone.
Edit: if someone in Standard wants to keep an eye on naturally-occurring Forsaken Masters in the wild and get in on the action, or join daily quest farming runs, /global 820 is the place.
My only problem with Dominus is that he's very likely to spam non-stop his lightning attack (the one with lots of demons crawling)... even with capped lightning resists, Master of Mind with Eldritch Battery, I still cannot stand too much inside it. I can drink a Topaz and face tank him, but that's only for a short while and twice per portal.
My only problem with Dominus is that he's very likely to spam non-stop his lightning attack (the one with lots of demons crawling)... even with capped lightning resists, Master of Mind with Eldritch Battery, I still cannot stand too much inside it. I can drink a Topaz and face tank him, but that's only for a short while and twice per portal.
That I found extremely easy to deal with with my Rain of Arrows Ranger, since I can just stand behind a wall in such a way that he hits the edge of the wall with the lightning ghosts; meanwhile, I can shoot a little off to the side of him and still hit him with the RoA AOE.
That doesn't help ;-; How am I supposed to build her? I have zero idea.
That sounds suspiciously like a generic answer to whenever anyone posts a question like that.Well, Scion is the generic class. She is right in the center, with close-ish access to any direction but all of the major keystone nodes are at the edges of the tree, not near the center. So you need to know how you're getting to what you want to get to, or before that, deciding where you're going for in the first place and whether it will help to start as a scion or as a different class. Scion also gets an assortment of all three colors of skill gem for quest rewards.
... , iron reflexes. ..... Evasion just seemed shitty, or at least it seemed shitty the way I was using it. Was it ever buffed or what was I probably doing wrong?
I've had no problems with ping on medium graphics and minimal shadows, summoner or otherwise. And on wireless at that, since its impractical to drag cable all the way up here.
... , iron reflexes. ..... Evasion just seemed shitty, or at least it seemed shitty the way I was using it. Was it ever buffed or what was I probably doing wrong?
Emphasis mine upon exactly what you did wrong. You turned all your evasion into armour on a class that is on the wrong side of the board to do so effectively.
I find evasion to be rather useless. Why should I dodge blows that I do not fear?Isn't that the flavor text for at least one keystone?
How are summoners in merciless nowadays?Summoners should be as good as they were before. Though, I'd probably drop Necromantic Aegis. Pretty much every summoner I see say that necromantic aegis is useless as your summons should be beefy enough to handle things and you would be pretty squishy without access to a shield.
I'm currently rocking this (http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAW8EBw2NEJcRUBZvGmwbJRzcHRQdTx8CIvQkqiqYLUc1uTbFNulEBEZxSOdLrkyzTblca2vbbAttGX0YhEiFYIhAi3qQM5Mnna6mrKcIpyuqxLB3tAy_l8NtyT3MvNgk2QvZW9-K4vfjaukC7IryHvfX-oD60g==). (Short version, +summon, necromantic aegis, minion instability.)
Primary gems are:
Minion Life+Minion Damage+Zombies+Skeletons+Spectres+Melee Physical Damage
Raging Spirits+Reduced Mana Cost+Faster Casting
Spell Totem+Lightning Warp (Mostly for fun.)
Vorici's quests aren't that hard. Just put some thought into it, and maybe desummon some stuff by deequipping it. Killing all the guards without killing the master is the only really tricky one.
Vagan, on the other hand... maybe it's just me, but that guy always hands me my ass.
Of course. But compared to "stand there until it's at 30% HP and then weapon swap twice" it's a bit harder.The only experience with guardians is creating Frank, or Steve, or some other generic name, and having me and my friend try to keep him alive as long as possible.
Anyone have any experience with animated guardians? If so, what kind of gear/mods/etc would you recommend for them?
You want ES gear and a claw weapon if you're expecting the guardian to survive, the ES gear so it can take extra hits and the claw so it has regeneration of somekind.
Though I've only tried a guardian in A1 normal.
You want ES gear and a claw weapon if you're expecting the guardian to survive, the ES gear so it can take extra hits and the claw so it has regeneration of somekind.Claws are unnecessary -- minion passives provide 4% life leech and 2.5% regeneration. ES gear might be okay, but he's got 5000 HP, so you might not (or might!) need that last ~750. I think +life item mods might be pretty good though, I'd assume those stack with minion passives and the minion life support gem?
Though I've only tried a guardian in A1 normal.
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic)If I am reading this right - "skills" in this context mean skills provided via "Skill totem" support gem? Shochwave/flame etc. totems do not use mana, right? Otherwise Bloodmagic on totems would be totally useless...
Make sure you read the text on the keystone passives carefully. 'You can't deal damage with your skills yourself' is a super important part of ancestral bond and why it isn't a no-brainer on any templar and marauder. Your totems and minions are your only damage source now, so your mace won't be any help against any targets.Wait, you are saying not even my normal, left-mouse-click attacks would do damage? I'm confused, wiki says you can't deal damage directly with skills and links that to gem page, but the next line says you can only deal damage with minions, traps/mines and totems.
Huh. Now that's a funny coincidence indeed.
Also interesting to see how different (better?) it is from the one I had in mind.
I was thinking Iron Grip to maximize projectile damage, then again it's probably better to just stick to fire damage nodes and 2h weapon.
One question I forgot to ask though:
-ripquote-
Wait, you are saying not even my normal, left-mouse-click attacks would do damage? I'm confused, wiki says you can't deal damage directly with skills and links that to gem page, but the next line says you can only deal damage with minions, traps/mines and totems.
So theoretically speaking, you take this keystone and then don't (have to) bash an enemy with your weapon ever again?
Chaos inoculation plus blood magic plus eldritch battery is winning combo.http://youtu.be/F-fl86WxNJs
Got a Zana in the middle, who opened a level 67 map where we got one unique and map, then the last bosses of the original map exploded into the other ones.Spoiler: Maps are fun (click to show/hide)
Speaking of masters, which masters would you/did you invite to your hideout? Rabid ElreonxMarauder shipping aside, from what I understand Zana is pretty much a must?
Or is it not that important in the end?
Well I might just give Vorici the bird for a while from now on. Or just... dunno, ignore all strongboxes with rouge exiles?
Because I just recently discovered the joy of summoner exiles on cruel.Spoiler: HA HA HEY GUYS ZOMBIE SPAM + MINION INSTABILITY HUH HUH? (click to show/hide)
Ah well.
So what about the spike shields? I've asked in global and got the answer indicating they are pretty useless, but still, you guys/gals know any build that would make them viable?
When I discovered them my first thought was I could use them on shadow because of the stats, but given how shadow is all evade AND spike shields give bonus evade it makes no f-ing sense to use a shield to deflect damage when you want to EVADE hits.
There's an unique shield with 1-1000 damage reflect... that one is for PvP, giving your opponents a nasty surprise. Otherwise, they are not really useful.
There's an unique shield with 1-1000 damage reflect... that one is for PvP, giving your opponents a nasty surprise. Otherwise, they are not really useful.
Do people actually PvP seriously in PoE? I find it hard to believe anyone would bother, considering desync issues.
Netcode improvements would be a godsend. That was what irritated me the most about POE. Nothing like putting 50 arrows in a skeleton and then he teleports backwards and is back at full health.This is the main reason I stopped playing PoE. I'm so freaking excited to be able to play a melee build and not have desyncs. Holy crap I want PoE back in my life in a less frustrating way.
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"
We want our fights to have large swings of damage and to cause a rush of adrenaline in the player. If the game didn't allow you to drop instantly then we'd have to dumb down the fights so much. We've tried it.
In addition, it means that we're able to make hard boss fights that players can attrition if they choose to. If we had to design the act bosses so that players needed to kill them in one go without dying then they would be pushovers.
We have said this multiple times on the forum and in interviews before (as well as implementing the game to be that way) - our stance shouldn't be a surprise!
I played hardcore d2 for many years. I pressed alt-F4 once every few days on average. I cannot imagine an Action RPG design where it's blocked. We discussed this heavily when designing PoE. I'd love to find a solution (because I agree it's bad in principle), but being able to "Nope" out of situations drastically changes a lot about the game.
The main devs of this game are extremely strange, and say some very stupid shit about how they balance this game. I was surprised that they literally balance the damage of mobs around people alt+f4 the game. I just found out about it few days ago. How dumb can you be to say something like that I dont know.Wow. I'm not sorry I stopped playing.
This is sounding a whole lot like stuff that only really matters to hardcore league, to be honest. I haven't had anywhere where I thought alt+f4 was worth the effort reloading the game for.
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The masters I'm sort of "eh" on, daily quests are not really my thing. But the Hideout is pretty cool, it's that nice bit of meta-gameplay that helps you live in a F2P game. And while I don't really have the gear to start using their crafting stuff to full advantage, I'm looking forward to doing so. It's also nice that the Forsaken Master missions can be approached in different ways and aren't all about slaughtering some guys (most are, but some are not.)
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My Elreon hideout is very simple, as far as decorations go. Its got those lit lamps that looked reasonably neat, and some crafting benches.
*Bump* I got an extra beta key; anyone interested?
*Bump* I got an extra beta key; anyone interested?
Yes please! :)
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I will send you a PM. :)
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Act 4 is very short. And they will add only 3 more areas on release, so I think it will be the shortest of all the acts (maybe somewhat close to act 1 in beta), but most content rich.
I will set the client to DL while I'm on campus today, and give it a go when I get home. Do you want to join Nist Akath, kcwong?
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Is that DF's PoE guild? Sure! My character's name is "LoraonnaTheCursed".
You can copy your standard PoE's Content.ggpk to save time. Start the download from the Beta installation, stop it, replace Content.ggpk, and restart download. It will then only fill in the missing/different files (source: reddit).
A dubblepoaster is me!And I've got your friend invite - it carries over to BETA since we're using the same accounts.
Act 1 waypoints have been moved around a bit. The mud flats WP is now in front the entrance to the medicine chest side area. The submerged passage WP is very near the mud flats door, and appears to be static now.They changed areas/WP in act 2 as well - now you have a WP in Riverways.
Submerged passage is one large area now. (no upper and lower) They made it a lot twistier; I hit a lot of dead ends.
Early drops have been a riot of color. Plenty of sockets, plenty of links, and plenty of variety. I even have several chromatic orbs from selling trash.I heard people say that drop rates are improved for the beta.
Latency in general has been very stable during combat @ about 100ms +-15ms. (In Tucson, AZ, 6Mbit connection, using the American gateway) There's been a couple minor pinches of desync so far.The network model change is not in beta. I got a near constant 50ms to Singapore server; sometimes it will speed up to 45.
A support gem is offered up prior to fighting Brutus, like it is prior to Merveil in the main game. Still got a post-kill reward, though the spread was very different than normal.They are reworking quest rewards; some are still placeholders. If you've been saving up those useless item quest rewards in the main game like me... good things will happen later. :P
Chatters was slightly less of a jerk than normal.Though it's full of trade spam, as usual.
I have not fiddled with the item filters yet, and probably won't until late Act 2.I have seen how it is programmed, I just have no clue about what I want to see. What I want to see changes over the course of the game anyway, so I'll need multiple filters that I can swap freely.
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They changed areas/WP in act 2 as well - now you have a WP in Riverways.
I heard people say that drop rates are improved for the beta.
The network model change is not in beta. I got a near constant 50ms to Singapore server; sometimes it will speed up to 45.
Chatters was slightly less of a jerk than normal.Though it's full of trade spam, as usual.
...I meant the Unique cold-based skeleton in Lower Prison. (his name is Chatters) He used to be a huge hassle, I usually avoid him.
Chat? Hahahahahah, it was on by default when I logged in, and within 10 seconds there was a D3 troll. Shut it off, and I never looked back.
(werds of ANNGGEERRR)
Is that supposed to be a digimon knockoff or something? Glad its contained away from the normal servers, anyway.
Apparently opting into "Awakening Beta" in Steam results in PoE forgetting all your settings. >:(
Fortunately they came back when I opted back out of the beta in Steam.
So apparently they reworked arctic armor in the beta and people are whining about it. Seemed like it would just drain all of your mana too quickly the last time I'd tried it, so was it actually that useful before?Arctic armor is one of the main defense spells most of caster used. You would go high manna regeneration so you can keep it up all the time. People are mainly complaining because the skill was somewhat unique with unique mechanics, now they made it more bland like another aura. Dont even need to make your build around it like the old AA. Generally i think a very bad change. They are really making some huge changes, bad and good, and I dont think the beta will be finished any time soon (no way in july) with so many huge changes in balance.
I wonder if they'll give it back to the people who originally had it....No one had that game as they removed it before the open beta/wipe
I wonder if they'll give it back to the people who originally had it....No one had that game as they removed it before the open beta/wipe
Uh, I absolutely had one, because I played before all of that.
There's a wipe? Why is there a wipe? All my gems! And stuff! Eh. Not like I'm actually playing right now.
... There will also be a wipe, so that means 4 days of freshly wiped beta before beta is gone...
Probably try and replay as much of the game as I can with my Scion, so I can get through it to the new content.
I get that the last boss shouldn't be a pushover, but I feel like GGG might just be trolling their userbase.
QuoteI get that the last boss shouldn't be a pushover, but I feel like GGG might just be trolling their userbase.Spoiler (click to show/hide)
It kills me because, aesthetically I've come to dig how PoE has continued to develop. There's a lot of cool ideas and execution in Awakening's story and environments too. But the higher level gameplay is the real Nightmare the game references. Watching an hour's worth of grinding go up in smoke after a death or two that took split seconds to occur just kills my desire to play.
Hi GGG Support,
I use the Singapore gateway from Hong Kong. I'm not using WiFi, my ISP has an optic fiber to my desk and my top speed is 1T. The usual ping is close to 50ms and pretty stable.
I just went inside Belly of the Beast. Last time it bumped me off to Australia doubling my ping. This time I stayed in Singapore realm, so I finished all the mini-bosses and went into fight Malachai. The ping went up to 133. I checked that I was still in Singapore realm, so I thought I could do this.
I managed to finish the whole fight under that ping. Then I picked up the loot and noticed the ping kept shooting up. I portal back to down, checked that I was still in Singapore realm, but the ping didn't stop. It kept going up to several hundreds, and eventually, packet loss, and kicked me back to login screen.
I logged back in right away, but my portal was already gone (was this an evidence that my instance crashed?). I proceeded to sort the loot I managed to grab, and got kicked to login screen once more.
I did a WinMTR trace (SG.login.pathofexile.com) afterwards. The result is different from what I got last night, which was around 50. Now I got an average of 86.
*Snip screenshot*
There are multiple big threads in the forums about the same issue. Please tell Network Layer to fix their problems, and inform us on the official forum about the progress.
...also theres a whole lot of people who weren't expecting metamods that say they will prevent x would actually prevent x until removed with the remove master mods thing. Neither of these are actually news, but I thought I'd save time for anyone who for some weird reason looks here for poe news instead of their site. There was some fixes too.
So is there still autohit enemies in this game? or did they finally remove them to put the skill back into the game?Hm?
So is there still autohit enemies in this game? or did they finally remove them to put the skill back into the game?Hm?
Also from what I could tell kcwong, its not that the effect changed, its that no one bothered to experiment and tell people. And oh noes, someone succeeded in an ingame economy. Its not like all their success will just be dumped into standard eventually, where they won't make anything off it because theres already a dozen eimilar items. (or hardcore, but I couldn't be bothered to care about the league of permadeath if I tried)
Bex's reply is about the recipe and economy, but one question remains: did GGG staff leak the information to his guildmates?
But someone says that this was changed in 2.0.0 to work differently?There wasn't a change. People are angry about something that didn't even happen.
This isn't true. We coded it with this intention, tested it, released it and players have been using it. We checked the code today and it hasn't changed during that year.
Please note that there is incentive for people to mislead others if they find a secret recipe or crafting trick.
Are you expecting the staff play their own game in secret, kcwong? That would be stranger. And if they want to reveal themselves, then sounds like its up to them.
I remember messing around with this game for about a week, which must have been years ago by now. I think I was playing a Maurader, and I was getting annoyed at his inability to wear pants.
I'm juggling too many games right now to add a new one, but I'm a little curious about how Path of Exile plays these days.
I just browsed the wiki for a bit to look at the class info, and that looks like what I remember. Playing the game felt a bit empty to me back then, though.
None of that gives me cause to argue with anyone saying it's a great game. It has an incredible amount of depth and complexity, which is an increasingly rare thing nowadays. But for me it goes too far in the direction of inaccessibility. I feel as though to actually be 'good' at the game, I'd have to spend dozens of hours reading forum posts and guides, combined with a large amount of time doing things I actively dislike, like online trading (I've never been a fan of trading in games like this - I want to kill monsters, not be a merchant - and sites like d2jsp had a very detrimental effect on D2, in my opinion. I'd love to see a game like this where most gear people use is self-found).
I'm surprised though - it sounds like you've almost been playing it as an offline game.
Everytime I got to play PoE I get super excited planning my build, but then I go to actually play the game and its ridiculously boring so I stop after a bit. :P
I'm not even sure exactly what it is that bores me so much.
I do not understand why people come after PoE's combat so much. It is D2's combat, pretty much to a T. Yes, clicking on a mass of enemies does result in some sloppy combat but, I dunno. Seems like people expect an aRPG today to let you shoot lightning out of your ass in the first zone, ala D3's totally graphically overblown abilities.
...only one skill? Really. Because usually I end up with 2, maybe 3 skills that I use often. Sometimes a movement skill if theres space.
...only one skill? Really. Because usually I end up with 2, maybe 3 skills that I use often. Sometimes a movement skill if theres space.
Specializing a character in D2 meant restricting yourself to pretty much one element. Sorceress? You pick one element. Necromancer? All you get is poison and magic- magic was the strong one though. Pally? Magic everything. Amazon? You're playing with lightning. Your gear was Enigma for your chestplate for teleporting on top of things in order to hammerfy them, your pet mercenary would get EBotDZ so he has two auras (two!), and the only quality gear is from a few ladder runewords or set items. If you're a pally, your other skill is an aura.
In fact, per character, the only real choices you had in element were 'are you using frozen orb or blizzard?' If you were going for particular loot or just an area with the max itemlevel, you'd have to pick one to work your elemental strength against- your fire sorc couldn't take the act 2 forgotten basement thinger, and your blizzard sorc couldn't take the act 3 sewer things. You had to play to one strength alone, unless you were a hammerdin, because then you play against everything.
So, to minmax, you've got 2-3 auras and one high damage skill in one element. I'm not sure how this is any different from your perception of PoE.
And does either PoE or D3, or really any ARPG, do full immunities anymore? No, they don't. Because people hated them.
And seriously. You're criticizing PoE for one trick pony builds? Have you ever seen a Whirlwind Barb in D3? Or a Frog Witch Doctor? Or an ANYTHING Wizard?
I get you don't like what PoE does. I just don't think you're articulating what you dislike very well.
Like I said. I've played since closed beta, with zero input from anyone but myself, with zero trading, created my own builds and been successful with them. I'm not sure why you're so hung up on everyone else's one trick pony builds, because that's not how I've played or succeeded at the game.
So are you talking about atziri when you mean 'balanced around', or just merciless? Because one is optional and the other is a part of the game, and is not nearly as specific.
PoE doesn't feel like autopilot, and it doesn't feel brainless, and there's a lot of builds that work and a lot of tools to make them work. Even playing a cold build, my frost snap/ice spear shadow has to do a lot of sidestepping, crowd management, careful initiation, and other matters of involvement.
Oh, Enigma got pulled in 1.13? Your argument is moot before that patch. Additionally, you'd shaft your build/build strength in the lategame if you specced into two elements, particularly on sorcs, where their goal was more the endgame than getting there, where you'd need the power of a build specialized with one skill or element. You'd finish the game just fine in a multiplayer environment, which is where your farming/bots/RWT would be applied anyways.
All the above argument is moot against hammerdins anyways, they're the epitome of one-trick, one skill pony, and that's why you used them in your bots. Y'sure weren't running sorcs against immunities or a WW barb against iron maiden in act 4.
I'unno. PoE doesn't feel like autopilot, and it doesn't feel brainless, and there's a lot of builds that work and a lot of tools to make them work. Even playing a cold build, my frost snap/ice spear shadow has to do a lot of sidestepping, crowd management, careful initiation, and other matters of involvement. It's not 'follow the gank-wagon' or 'you must go here to kill things because that's what your character does best.'
It's sort of like comparing Doom to Team Fortress 2 and being upset that TF2 doesn't have strafe running or wallrunning or hacks to make bridges you can cross under and soldiers are the cornerstone of every competitive team and never mind the super shotgun.
When I run bots, i dont run them to play the game, but to sell to morons that would pay real money. The same morons that now pay items in POE, but unlike blizzard GGG seems to care more about that aspect as I was banned few times by now.Aha, so is this why you've been so intent on complaining about the game? Because GGG banned you more than once for bot nonsense? Too bad.
When I run bots, i dont run them to play the game, but to sell to morons that would pay real money. The same morons that now pay items in POE, but unlike blizzard GGG seems to care more about that aspect as I was banned few times by now.Aha, so is this why you've been so intent on complaining about the game? Because GGG banned you more than once for bot nonsense? Too bad.
You said the exact same argument whether we compared it to d2 or pointed out that you don't have to even pay attention to one trick ponies because they weren't the only thing possible, and then said that d2 was better because it did the same thing you complained about: Do one thing well only and kill you otherwise. If you play games to have fun, and you aren't having fun because of your immense apparent dislike of popular one trick ponies, then go play something else.
The botting just makes you sound lame.
Not sure when you last played, but a) the shadow/hunter side of the tree seems to have plenty of trap passives and b) there are lots of support skills for traps these days, including turning other skills into traps.Steam says 11.11.2014 so not THAT long I guess...
Wait no, am I thinking this backwards again - if I put Cast on Critical hit support gem on a trap skill gem, would that not mean I shit trap out every time I crit when I hit someone with a basic attack?Cast on Critical will cast any linked spells when the linked attack scores a crit, pretty sure it just flat out won't work with traps.
OR, for that matter, whenever I crit with any attack skill. The way you two put it sounds like trap alone should first crit or something. I am confus. :S
But if I was thinking this right, for hitting a lot of enemies I was thinking of taking reave.
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Cast on Critical will cast any linked spells when the linked attack scores a crit, pretty sure it just flat out won't work with traps.
Fire Nova Mine is cool...and still useless, because you have to stop and place it at your feet first. Wish it was a trap.What if you used trap support gem on it?
Has the game been updated majorly as of late? I used to play this last year but it got boring.Yeah, it gets constantly updated every few months with smaller or bigger updates. They released a new act few months ago.
I've never thought "hey this is awesome my templar plays exactly like my witch does", but I have thought "it sucks that my templar plays exactly like my witch does".
Yes there is a guild, its Nist Akath. We've got a couple people in it still. There used to be a namelist but it got dropped at somepoint.
On other side the subclasses them selves are really nice and the new league with the random NPC selling good items, is really impressive, but I fear it will get cut out and not implemented in the main game because of trade centric balance and their shitty economy that is more important for devs than the actual game and its progression.
Haha, you can dream only. GGG cares more about the economy than the game it self and their trade crap where they literally destroyed potentially a good arpg game with bad balance and mechanic that are there only to support the economy.I think you're getting PoE mixed up with Eve or something, because your post makes no sense. If it was 'only about the trade', why would they wait 3 content expansions before improving any part of the trading?
No I am not mixing it with EVE. Its what GGG themselves said. The most important part of their game is the economy for them. In a fucking arpg game where most important part is to kill monster and from that get loot. They shit up the drop rates, implement a huge amount of currency sink behind RNG or huge prices only so the economy inflation does not go through roof.Haha, you can dream only. GGG cares more about the economy than the game it self and their trade crap where they literally destroyed potentially a good arpg game with bad balance and mechanic that are there only to support the economy.I think you're getting PoE mixed up with Eve or something, because your post makes no sense. If it was 'only about the trade', why would they wait 3 content expansions before improving any part of the trading?
Also, the improvement to premium stash tabs has literally changed next to nothing from the buyer's end. You still have to use an external site to get anything done in reasonable time, because trade chat does not exist in a usable state in any game. And you can still trade without it on both sides, like people have done since the closed beta, so you can take your p2w comment and eat it.
Unless you just came here to complain, and in that case why aren't you on reddit instead?
pay to win...what? What object is there in game (with ingame effects beyond cosmetics) that is literally impossible to get without money? Everything that exists as a item that has been found is either in Standard or Hardcore, and may show up in Perandus via Cadiro too. You can find all of the normal items, the currently-existing legacy version items, and all of the non-league exclusive uniques there. And for the league exclusives there is Zana maps (depending on the currently available league modifiers), or if you insist on needing one now, right this moment, you can trade for it if someone is selling it.Is something possible or impossible to get in game doesnt matter. Game can be balance where things are hard to get without paying for items, but they can still drop, so that type of logic fails. Things that you can not get in game without paying are stash tabs, character slots and premium stashes. Every player gets 4 stash tabs and you can use them for items and transfer between characters, and character slots. Premium stashes where used for coloring and changing your text description. But with the new update they implemented indexing items for trade. PoE is the most competitive arpg game out there. If offers live leaderboards where people compete, including very often real rewards from different sponsors GGG gets. Now this is known that if you want to compete you will need to have more stash tabs as they do bring a very good benefits to players. The premium stash tabs make that even more obvious and worse, including that it limits the mechanic from other players. I dont know what we need to talk about here, there is nothing good in this. Putting in game mechanics of trade behind a pay wall is bad, no matter is the game competitive or not, but being competitive it just makes the things a lot worse.
They didn't even specify trade (with public premium stash tabs only, cross-instance), they said trade (no qualifiers) between instances. The only reason I'm even paying much attention to trade at all is to see how the public tabs work, I'm not expecting to get anything that leads to uber gg BiS faceroll Malachai in merciless as a low-life MF melee witch paid benefit out of it like you're making it out to be, miljan. (although I would not be surprised if the seperate garena realm has that. I've heard nothing good about it the few times I've seen it mentioned.)
The trading improvement will make no difference in whether I make it to lv.80, or whether I find cool things, whether I get through a particular labyrinth layout or not, or whether cadiro tries to rip me off selling a unique for thousands of perandus coin or just another rare ring for 10 coins. At best I might get a few alts out of the tab's contents after it doesn't sell and I just vendor it all. I could get more than that just running around playing the game, ignoring trading completely.
For a game that has not charged a single dime for access, for you to now be upset because you have to shell out for a premium stash tab (fuck even I've bought them at this point) so you can get indexed trading...
Suffice to say, 99% of their playerbase isn't going to give a shit and I'm not sure why anyone else should. If you've clocked even a fraction of time in PoE that I have and you still haven't spent a dime on it, you don't have the right to be upset. At all. I don't play competitively nor give a shit about any upper level gameplay. But after hundreds of hours, I felt like GGG earned their $20 or whatever completely affordable price they put on a non-essential part of the game.
For a game that has not charged a single dime for access, for you to now be upset because you have to shell out for a premium stash tab (fuck even I've bought them at this point) so you can get indexed trading...They even have consistant sales on the stash tabs every two weeks or so, which makes them even cheaper to get.
Suffice to say, 99% of their playerbase isn't going to give a shit and I'm not sure why anyone else should. If you've clocked even a fraction of time in PoE that I have and you still haven't spent a dime on it, you don't have the right to be upset. At all. I don't play competitively nor give a shit about any upper level gameplay. But after hundreds of hours, I felt like GGG earned their $20 or whatever completely affordable price they put on a non-essential part of the game.
...(bold emphasis mine)
For quite some time now, users have relied on third party tools to create posts of their stash tabs in the Path of Exile trade forums. There were always a few problems with this approach, though.
The first is that it wasn't that user-friendly. Downloading a third-party application that you need to give your login credentials to rightly sets off alarm bells for many people. A lot more users just didn't find out about these tools or were not willing to put in the effort to use them.
The second is that it was really inefficient. The trade forums were never designed to be scraped by indexers, nor updated that frequently. As more and more users have been using that system we have been running into more and more scaling issues.
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Please do not feed the troll(s)
Aside from 'make a character for it?' I could repay you for that in coins if you're feeling up to trading it instead, ari.
Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.The important bits of the patch. (https://www.pathofexile.com/forum/view-thread/1612488)
Enabled the Perandus Manor map. This map can be sold by Cadiro in Tier 5 and above maps for 2500 coins. We hope you enjoy exploring its secrets!
Perandus Guardians that are revived will provide experience when slain for a second time. They stop granting experience when they've been revived two times.
QuoteIzaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.The important bits of the patch. (https://www.pathofexile.com/forum/view-thread/1612488)
Enabled the Perandus Manor map. This map can be sold by Cadiro in Tier 5 and above maps for 2500 coins. We hope you enjoy exploring its secrets!
Perandus Guardians that are revived will provide experience when slain for a second time. They stop granting experience when they've been revived two times.
Aren't you the person who bots things? I don't see why you'd be interested in a game you stopped following.I stopped booting some time ago as the population died out, so it was not worth anymore to run them. You don't see a reason why would I ask a question for a game that I stopped following. WTF? I asked because of it, duhh. If I was following it I would not ask as I would know the answer.....
Speaking of build diversity?Out of curiosity, why Templar with Hierophant over, say, a Trickster or Assassin Shadow (or a Scion, or a Ranger, or hell maybe even a Duelist) with an Iron Commander (http://pathofexile.gamepedia.com/Iron_Commander)? Stack dex, get the same totem-swarm, but with (probably) less fiddling.
Siege Ballista.
Templar.
Hierophant.
Ancestral Bond.
Four goddamn siege ballistas spewing chunky crit death. Romira's Banquet to build power charges with incinerate, Marylene's Fallacy for 240% crit strike multiplier. Ballistas always pierce, so Drillnock in quiver. Rat's Nest for headgear? Why not! No bow nodes for templar? Watch as three Lioneye's Falls change that! This build is grade-A bullshit and everything that's wrong with stupid builds, but holy crap it's the best thing, and it's supported by good ol' Perandus making expensive uniques accessible.
Admittedly, I'm weak (as always) on life nodes and punching up resistances is difficult because I have so many uniques (how do you say no to a perfect Aurseize?), but it works, of all things, it works and I'm clearing low-tier maps at level seventy. Eventually I need to replace Infractem (decent flat damage at level 53 or whatever it was) with some GG Harbinger Bow or maybe Chin Sol/Lioneye's Bow, but it's getting by. I dunno. It's a gear build for certain and there are things that work a lot better, I will not contest that. That it can be done is not proof that it should be done, but by it all, I've done it.
Marylene's Fallacy for 240% crit strike multiplier.
Life Leech build? I find it causes me to vastly overestimate my actual tankiness. Sure I face tank hordes of guys and bosses. But spike damage? That just comes down to raw HP at the end of the day. Even with 50% physical reduction, up to like 62%, spell damage added on usually takes it way over the top.Actually no, no life leech what so ever, if you ignore any random "+x HP on enemy killed" I get occasionally on weapons. And if you don't count life gain on hit gem I have on my primary skill, frost blades. So yeah, I think I have to re-think my build. It's probably a good indicator to take a step back when your own DPS is higher than your HP. Well, at least that's something new to me.
And chests are pretty much king of spike damage, at a time when few synergies are active. I basically don't open or re-roll the ones that freeze on opening, it can't be avoided and even on low end maps I still almost get ganked by them.
Plus Queen's Decree helps me with rocking that sweet tiny girl with big sword image I wanted to do for a while now.
I'll admit that, that daydream? It was about a kawaii desu~ web comic featuring the witch with a too-big animu sword riding Ghost Bears and having conversations with Ghost Apes, while all her skeletons and zombies stand around in the background looking derpy or reacting to what she does. I've never been a web comic guy or much of an animoo devotee but....well, I went there in my head for a solid 20 minutes before I remembered I'm playing PoE on Merciless.Feel free to share the link to that comic.(http://i.imgur.com/kv7dN9l.gif)
That said, it's pretty obvious the difficulty and experience curves changed massively after Awakening.Also, as someone obviously less familiar with the game, I am quite interested about that. Do explain, if you feel like it. :)
Rant/Opinion on Currency and Public Stash Tabs: Path of Exile 2.2Been waiting for something like that. I'll check it tomorrow thought.
https://www.youtube.com/watch?v=7dCUFHpat08
Secondly, enemies just seem a lot easier. That could be due to Ascendancy classes, reworked life leech or half a dozen other changes since before Awakening....but I noticed it immediately on logging in for my first run at Ascendancy. I was flattening map bosses with little risk compared to the last time I played.
Rant/Opinion on Currency and Public Stash Tabs: Path of Exile 2.2
https://www.youtube.com/watch?v=7dCUFHpat08
Rant/Opinion on Currency and Public Stash Tabs: Path of Exile 2.2
https://www.youtube.com/watch?v=7dCUFHpat08
His argument is predicated on only a couple points:
-Trading is an advantage that everyone should partake in.
-Currency tabs and premium public tabs are QoL features that everyone needs because it facilitates trading.
My response would be:
-I've played the entire game, 300+ hours, without trading except once to get a gem before gem vendors were a thing. It's not a requirement. It helps, but it's not required.
-I've played this long without ever amassing more than 200 of any one currency. I imagine people that aren't 24/7 playing PoE take a while before they have so much currency they'd need a tab for it. True, once you hit the endgame in merciless, it's not unusual to spend hundreds and hundreds of different currencies on a single item to get the best possible results, and so a currency tab starts making a lot more sense. But I think that's for a minority of the player base who either a) play to that point or b) get so invested they're willing to dump all their currency into making the perfect item.
So basically I don't see it as a problem. The people who seem the most upset about it are, strangely, not the newest players or the lower level ones but the uber veterans who basically already have everything in great quantities and are worried on behalf of the rest of the playerbase. Personally by the time I'd hit the merciless end game I'd spent so much time with PoE I didn't mind spending to get QoL features.
When they put better hit detection or movement abilities actually activating the first time you click them instead of the 3rd, 4th or 10th time, behind a paywall then I'll get salty about paying for QoL features. For trading and making it convenient to store shit loads of currency, it simply isn't that relevant to how I play PoE for me to care.
Nothing wrong that you dont have problems with it, and that you are ready to invest a lot more time in farming to get at the same point where people that trade and use the tools that the game is designed and balanced around get to. But, you being ok with how you play doesnt make this less of a problem. You can play the most pay to win crap out there, and be ok with it, its still doesnt make it any better. The video is very good in pointing that GGG should not put QoL improvements behind a paywall, that are also indirectly pay to have benefit in this game. This are very worrying signs and first steps in wrong direction. I am surprised that they didn't put loot filter also behind a pay wall (knowing what they are doing now). Really not good. Hope this will be the last thing we see from them, but I somewhat doubt it.
But it's not pay to win. It's "pay to win faster." Pain removal for cash is part of every single F2P out there, and PoE has only really caught up on that front.
Be worried about the slippery slope, that's also fine and normal. But acting as though when the game went from 99% F2P to 95% F2P, it suddenly became P2W. That's disingenuous. They're not selling items for cash. They're not selling experience boosters. In the subset of players who trade their asses off to get the best gear for leagues, it's a game changer. For the average PoE player I don't think it is.
And then there's the guy that bought 90 fucking stash tabs and then balks that suddenly something actually worth the money (what he said he wants rather than $42 suits of armor) arrives and he's complaining because it's something worthwhile that has to be paid for?Normally that he is complaining about it. GGG can also start to directly sell items for cash, so people should not complain about that also that there is something worth to buy? I mean wtf man, you are trying here to defend GGG selling in game benefits for real cash and people complaining about it, because there is at least something worth buying ? And no matter how small you perceive them they are, or how shitty the other f2p games are(so PoE is catching up), it doesnt make this in anyway good.
In terms of QoL features within the context of PoE, this is minor. It benefits all players to have it, but it doesn't benefit all players equally. You and I will clearly disagree on what's part of PoE's core gameplay. Trading to me is not. To you it is. For me, this isn't adding some new feature that will change the lives of all players. For you it is.The problem with this is how developer made the game, and they themselves said its core part of the game and the most important part of POE, the economy (i guess you know better than them whats is core part or what not). You can limit your self not using the things how the game was designed and balanced, hack you can add additional limitation like use only blue items and similar if you find it fun, but the fact is, GGG designed the game and balanced it around you trading. Again, you can play the game however you want, its important that you have fun, but how you play, and how the game is designed and balanced are two different things.
I know there are people that consider things like exp boosts and item selling (if you can get them also in game ) not pay to win.
And PoE becoming worse and getting on same level like other f2p games is not a thing to be proud of or to defend.
This is actually like selling items for cash and exp boosts for cash, but just indirectly. Person that pays money will have a lot easier time during trade and getting more currency (it was even talked about it in the video).
With that currency you can get better items, and at the same time get faster exp compared to the person that doesnt pay for this benefits. This is a problem,. and its getting worse.
I mean wtf man, you are trying here to defend GGG selling in game benefits for real cash and people complaining about it, because there is at least something worth buying ?
The problem with this is how developer made the game, and they themselves said its core part of the game and the most important part of POE, the economy (i guess you know better than them whats is core part or what not).
Says the guy that has not yet paid a dime for PoE. You must be one of those guys who thinks F2P games must be 1000% all free, no charges or it's a scam.
Yeah, I watched it. The trade obsessed guy says that more tabs = more winning. It's winning faster. He even said that in the video. It's not a binary "win/don't win." If you're so freaking obsessed about PoE and leagues that winning faster just equals winning, I don't know what to tell you, other than to maybe go outside and get some fresh air.
Because OMG, some guy is going to win the race league before you! SO UNFAIR BECAUSE HE HAS MORE CURRENCY SO HE TRADES MORE. Do you even see how that chain of logic is so specific to high-end PoE players that most of the player base won't, and don't, give a shit?
Dude, it's in his own words. "I'm sick of there being nothing but overpriced cosmetics to buy." Now he has something that isn't an overpriced cosmetic, and he's pissed because it costs money. You can't both have something "worth the money" that also isn't cosmetic. Anything that isn't cosmetic is an in-game benefit. Frankly, and I don't care how pro he is, he sounds like he's bitching just to bitch. He got exactly what he asked for and now he says it sucks. (But of course he already has the currency tab "because someone gifted it to me." Uh huh. The guy who bought 90 stash tabs was going to stand on principle for not getting a currency tab, but still got one anyways.) Stinks like BS to me.
I mean for FFS, stash tabs themselves are an in-game benefit. He "made his peace with that." Guess he's just going to have to "make his peace" with this too. This comes across as entitled fan bitching, draped in the guise of "Oh noes the slippery slopes of muh F2Ps."
I don't. But I'm pretty sure the core part of the game is playing the game, not staring at poe.trade all day. As for whether they've said it's the most important part of PoE, I've never read that.GGG consider trading as playing the game if you didnt know.
If you can not provide any counter argument to the point in the post, just say you disagree and move on.The same could be said of you, who honestly has sounded like they've repeated the same thing repeatedly by now in defense of claiming p2w on anything GGG has done for trade improvements so far.
No, it can not. I do not try to make opinions of others less important depending from did they pay or how much they payed, and especially don't post crap like go out more and similar. I provide information how and why the game is becoming more pay to win, with examples, including the video of people that can explain it a lot better.If you can not provide any counter argument to the point in the post, just say you disagree and move on.The same could be said of you, who honestly has sounded like they've repeated the same thing repeatedly by now in defense of claiming p2w on anything GGG has done for trade improvements so far.
Did someone payed or not, doesnt make his argument not correct or of less/bigger value. So yes I can say, as same as people that payed GGG are saying the same thing, like it or not. And i guess you dont have any arguments so the only thing you can post is this.
QuoteYeah, I watched it. The trade obsessed guy says that more tabs = more winning. It's winning faster. He even said that in the video. It's not a binary "win/don't win." If you're so freaking obsessed about PoE and leagues that winning faster just equals winning, I don't know what to tell you, other than to maybe go outside and get some fresh air.
A game doesnt need to be binary win/dont win to be called pay to win. Not obsessed with anything, just posting facts. You on other hand to much obsessed with defending and trying to post crap like go out side. If you cant provide anything in your posts except troll like bates, than dont post. And also there is nothing that you can tell me, I am just explaining why POE is becoming worse and more pay to win.
QuoteBecause OMG, some guy is going to win the race league before you! SO UNFAIR BECAUSE HE HAS MORE CURRENCY SO HE TRADES MORE. Do you even see how that chain of logic is so specific to high-end PoE players that most of the player base won't, and don't, give a shit?
Most player do give a shit, as it's obvious on the amount of post and problems about it on the forum, reddit, videos, including poe top streamers. Its good that you agree that this benefits do work as same as exp boosts and item selling. But again in your blind defend you are just posting nothing of value.
Dude, it's in his own words. "I'm sick of there being nothing but overpriced cosmetics to buy." Now he has something that isn't an overpriced cosmetic, and he's pissed because it costs money. You can't both have something "worth the money" that also isn't cosmetic. Anything that isn't cosmetic is an in-game benefit. Frankly, and I don't care how pro he is, he sounds like he's bitching just to bitch. He got exactly what he asked for and now he says it sucks. (But of course he already has the currency tab "because someone gifted it to me." Uh huh. The guy who bought 90 stash tabs was going to stand on principle for not getting a currency tab, but still got one anyways.) Stinks like BS to me.
I mean for FFS, stash tabs themselves are an in-game benefit. He "made his peace with that." Guess he's just going to have to "make his peace" with this too. This comes across as entitled fan bitching, draped in the guise of "Oh noes the slippery slopes of muh F2Ps."
He actually said that he would like to buy a set armor, but because it cost 40$ he does not consider it worth to buy as its to expensive. He is not pissed (it looks like you are more pissed trying to defend this with all caps lock letters and troll bates), he is just pointing out the problems with the implementation of this pay to have benefit and how its pay to win. So even the players that payed money and understands why this is not good and shares very similar thoughts and opinion on this like me. He didnt get what he was asking for (I suggest you to watch the video again as apparently you didn't understand it good if you got that conclusion), as he did not ask for pay to win and QoL behind a pay wall, but a better pricing for visual items, so they can be more worth the money. He comes as person that cares a lot more about the game than you, as he understands why this is bad and will not blindly defend things that are simply bad.
I don't. But I'm pretty sure the core part of the game is playing the game, not staring at poe.trade all day. As for whether they've said it's the most important part of PoE, I've never read that.
GGG consider trading as playing the game if you didnt know.
There are more written posts about this and podcast where devs talk about it, but i would need more time to find them all. But this one was easy to find as I remember reading it back than:
https://www.pathofexile.com/forum/view-thread/55102
Quote
"Path of Exile’s economy is the most important element of the game to us"
A tip, less trying to defend something in ways like "go out side", you didnt pay so your opinion doesnt matter and similar crap, so you dont look like a blind fanboy. If you can not provide any counter argument to the point in the post, just say you disagree and move on.
I think it does, especially when you're going after the "justness" of the fees. I don't think people who don't intend to pay anything really have a stake in the conversation. You're complaining while also being non-contributing, and not even supporting the game. So yeah, compared to supporters, your opinion does mean less to me. If your opinions were sound, I wouldn't even be arguing with you. But they're not. They're buzzwords and butthurt, and you've not contributed yet to the game on top of it.
P2W is not a subjective thing. It is defined from do you get benefits from paying real money compared to other people that don't. Yes this is F2P, and its not a excuse to have pay to win crap in it. And also fact is I do not complain about currency tabs. Complains are more about the trade system put behind a pay wall (I didnt post anything about currency tabs, so less assuming and more reading my posts), a system that is very important part of the game. Currency tabs are a lot less of a problems compared to trade stash tabs.
I say "go outside" because your objection to these things is completely out of proportion to what's been done. At which point I suggest going outside to get some perspective. As for me defending the game....I'm more defending it against you basically going to internet buzzwords to make your argument. P2W is easy to claim and it's totally subjective at this point. And PoE is, in the grand scheme of F2P games, the least P2W one out there by a long margin from what I've seen. Maybe you should factor that in before trying to tell me the "truth" from the mountain top. But instead you went "Nope! It's P2W and I'm not going to argue the point. Now agree with me that currency tabs are shit."
I've been reading the forums. I ain't seeing thread after thread about currency tabs. The PoE forums are full of salt, to boot, and using the forums as a basis for popular opinion has always been a mistake. We're both anecdotally assuming what the player base feels. But right now, if the entire playerbase were collectively losing their shit over it, I'd expect to see an explanation from GGG. I don't. I see more players continually complaining about Perandus and the Lab than I do about the trading situation (other than to say "About time" or "Nice fake Auction House GGG")or the currency stash tab. Maybe I don't know what to look for, but I know gaming forums well enough to know when the fanbase goes on the warpath. The PoE forums, that ain't.
Maybe you should watch the video again yourself. Because he was absolutely complaining about putting QoL behind a paywall, unless I'm misunderstanding what you wrote. But do go on telling me how wrong I am and "how much more he cares about the game than I do." For someone who acts like they don't care, you use the language of someone who is seriously butthurt about the game.
At least you provided a factual example this time. I stand corrected: GGG does consider trade the most important part of the game.
I still disagree with your overall take on it, but I'm not going to move on when you provide shit examples and one youtube video and say everyone else is wrong. You've got at least two people in the thread telling you you're being a twit about it. But maybe the whole world is just full of shit except for you, right? No way you're blowing this out of proportion, right? No way you and "all the pros who care about PoE so much" are just being overly butthurt, right? Even the guy on the video was level-headed enough to go "Let's assume GGG has a right to make profit." At least he wasn't accusing the game of going P2W, which is basically accusing the developers of being willful, greedy bastards. That's what I really object to. He's got fair points but, like I've seen saying, the highest end PoE players have a different experience than most people, are affected by this differently than most people, and are having a different reactions. His points are decent, but what mattered more to me is that he wasn't being a dick about them (up until the end when he got himself worked up.) And going "GGG is making their game P2W!111" is being a dick about it, to me. That's not fair to them and that's not fair to the game they've provided, to you, for free.
Whatever. Continue to be butthurt, and maybe quit, and I'll continue to enjoy the game as I have since closed beta. Might even buy a currency tab while I'm at it, because I actually support the game instead of just bitching and complaining about it. Might even start selling the three tabs worth of uniques I have sitting around for super cheap just so I can get rid of them. To me all these changes are nothing but advantages I don't feel the need to utilize right now.
The real reason I think GGG did things this way is: if they're going to put in a system where things can be automatically indexed and traded, they need to do something about bot nets and professional cash sellers. Since they don't have the power to actually stop them, the best they can do is earn their dollar on making it possible. Therefore, everything costs. You wanna run a bot net to sell PoE stuff? Well at least GGG is going to make the cost of a premium stash tabs and currency tabs off of it. It's not greed, it's a business reality for games like this. GGG has lots of controls for it already, but making those stash tabs publicly listed opens them up to a whole world of people abusing the system for their own ends. If they can't stop them (because farmers will pay whatever it takes to facilitate maximum trading, the costs do not scare them), the least they can do is profit some from it.
It sucks but that's life for F2P games.
Hey miljan. Happy April (http://www.pathofexile.com/forum/view-thread/1638061) ;D
I am not commenting "justness" of fees (did you eve read any of my posts at all?). Is something 100$ or 1$ i am not interested. People that dont have to pay anything do have a stake in the conversation. I mean you statment is so out of place, and says a lot about you. And anyone can post complain and problems the game has. Does he pay or not doesnt matter. Thankful people that also paid post same complaints. No buzzwords, just facts how the game works and the implementation of things
P2W is not a subjective thing. It is defined from do you get benefits from paying real money compared to other people that don't. Yes this is F2P, and its not a excuse to have pay to win crap in it. And also fact is I do not complain about currency tabs. Complains are more about the trade system put behind a pay wall (I didnt post anything about currency tabs, so less assuming and more reading my posts), a system that is very important part of the game. Currency tabs are a lot less of a problems compared to trade stash tabs.
We are assuming, but my assumption are at least based on the response of the community, both forum and popular streamers, while you on nothing. And also Poe forum are representation of the community, as same as streamers, reedit and similar. All of them are representation of the community. Trying to say it's not is just incorrect. And what community thinks is directly presented on the forums and other medias where players express their concerns.
Yes he did complain about putting basic mechanics behind a pay wall. And that's what I said in my post. You even quote it here. "as he did not ask for pay to win and QoL behind a pay wall, but a better pricing for visual items" Not sure what you dont understand. I never said i don't care about the game (again wild assumptions), as apparently I got interested in the game after starting to comment on this thread..
I proven factual examples in most of my post, you just dont like them so ignore them.
There was a uproar of the community when they released the paid stash tab changes. If the game is going in worse direction and more pay to win, no matter who the developer is and no matter is a game free to play, they should be called out on it. Please if you want to continue commenting be sure to read my post, and dont assume things in I guess lack of arguments.
Anyway keep playing the game, not sure why you need to post about it and what you will buy, I guess you are too insecure in all this. But again you are acting like a very standard POE fanboy, and this post just confirms that.
The sad thing is, I can expect GGG to implement crap like that in the game, as how much they focus on the economy part of the game.
P2W is entirely in the eyes of the beholder. What matters is how much of the player base feels that way about it and quits playing because of it. Got some player numbers to show me.....?As much as its interesting to read this big argument thats gone on, it all comes down to this in the end. Bring some stats or shush, miljan.
I don't know how you'd work it as a ranger, but if you need a mana-hungry skill, theres always dom blow.Dear lord don't play dom blow. It got dumped on in a recent patch, and it's still buggy when it comes to Bloodlines monsters. It'll just get you killed in the most frustrating ways.
I did perfectly fine using dom blow as a backup to earthquake and sunder in the current league up to 55 before being distracted by other stuff thank you, and I wasn't describing it as a primary skill. I was describing it as a mana-hungry skill, which is has always and continues to be.Oh, my bad, I thought you referring to using it as a primary skill.
And if it was actually buggy with bloodlines monsters, they would've fixed it by now, and there would'nt have been a pre-ascendancy build that used it with srs effectively, they've had it mentioned to them plenty no doubt. The answer is bring another skill with you instead and not play in hardcore like a sane person.
Completely free to download and play. Supported by ethical microtransactions.You'll notice nothing in the list above has the words 'stash' or 'tab' or 'Quality of Life'. Being able to trade faster, having more slots to store things, having to spend less time screwing around re-arranging your stash are all gameplay advantages. Small, yes, but in a game with limited time leagues, being able to trade faster and collect more items clearly offers an advantage.
Path of Exile is completely free to play - no upfront costs or monthly fees are required to enjoy 100% of the game content.
To fund the development and maintenance costs of the project, we plan to let players purchase aesthetic perks for their characters such as:
Additional character animations (for example, taunts or PvP victory animations)
Dyes and item skins
Alternate spell effects
Social pets
We will also offer some optional paid services such as:
Inter-realm/inter-account character transfers
Character renaming
You’ll notice nothing in the list above confers an actual gameplay advantage.
You'll notice nothing in the list above has the words 'stash' or 'tab' or 'Quality of Life'. Being able to trade faster, having more slots to store things, having to spend less time screwing around re-arranging your stash are all gameplay advantages. Small, yes, but in a game with limited time leagues, being able to trade faster and collect more items clearly offers an advantage.
So yes, they lied. It's a good game. It's worth the price! But clearly they've already departed from their initial promise they used to reel in players who were wary of supposedly free to play games. Lying is lying. Feel free to make your own decision about whether you consider it worthwhile, but don't claim they haven't broken their promise.
Yes, they would have a advantage. I can explain it why. Person that has 10 stash tabs and premium stash tabs will have a better time with selling items compared to someone that has only 4 stash tabs. You would need to make multiple accounts to use more stash tabs (and switch between them and also you can not sell items from different accounts if you are not logged in), and that takes time. Time that you could invest in grinding on the ladder or for items. Overall person that has more stash tabs can sell more, collect more crafting recipes and have a advantage with currency, items and time compared to player of same level and time investment that doesnt have more stash tabs, premium ones and similar.You'll notice nothing in the list above has the words 'stash' or 'tab' or 'Quality of Life'. Being able to trade faster, having more slots to store things, having to spend less time screwing around re-arranging your stash are all gameplay advantages. Small, yes, but in a game with limited time leagues, being able to trade faster and collect more items clearly offers an advantage.
So yes, they lied. It's a good game. It's worth the price! But clearly they've already departed from their initial promise they used to reel in players who were wary of supposedly free to play games. Lying is lying. Feel free to make your own decision about whether you consider it worthwhile, but don't claim they haven't broken their promise.
Answer me this, if I was to play against another player of the same level as me, who had the same items and had played for the same time as me, but who bought every single thing PoE sold, would they have an advantage over me?
I get what you're saying about that there is an advantage by being able to store more stuff and trade more quickly, but you can already store LOADS and create alt accounts if you really, really need it. The portion of players this meaningfully affects is also absolutely tiny. I also understand the worries of a slippery slope, but until it actually has a tangible affect it's not an issue.
The thing is, you dont need this things to complete the game, and if you do not compete, this is really not a problem.Then why are we having this argument again. We've gone in circles on this point for many posts.
The thing is, you dont need this things to complete the game, and if you do not compete, this is really not a problem.Then why are we having this argument again. We've gone in circles on this point for many posts.
Answer me this, if I was to play against another player of the same level as me, who had the same items and had played for the same time as me, but who bought every single thing PoE sold, would they have an advantage over me?Your question has made a fundamentally flawed assumption that skips over the actual problem. That other player who played for the same amount of time as you, but bought everything PoE sold (and took advantage of them) would be higher level, and have more (or at least better) items. Because every time he gets back to his stash he just dumps stuff into his infinite tabs, and you have to pick and choose what to keep and throw away. Because when he created his character he had every unique item any character of his ever found, so he could build faster, but you only have a small selection of building uniques to choose from. Because when he trades he can use those premium stash tabs to get it done faster, but you have to do it the slow way.
Answer me this, if I was to play against another player of the same level as me, who had the same items and had played for the same time as me, but who bought every single thing PoE sold, would they have an advantage over me?Your question has made a fundamentally flawed assumption that skips over the actual problem. That other player who played for the same amount of time as you, but bought everything PoE sold (and took advantage of them) would be higher level, and have more (or at least better) items. Because every time he gets back to his stash he just dumps stuff into his infinite tabs, and you have to pick and choose what to keep and throw away. Because when he created his character he had every unique item any character of his ever found, so he could build faster, but you only have a small selection of building uniques to choose from. Because when he trades he can use those premium stash tabs to get it done faster, but you have to do it the slow way.
Saying it's not a problem if you don't compete is like saying Pay to Win isn't a problem unless you try to win. Well... yeah...
I'm not saying this to trash the game. It's the fake free to play model I'm trying to trash.
When you play it for free though, you certainly feel the borders of the free experience, when one character running through a single difficulty already has a full stash, and I know if I just paid 10$ or so I wouldn't have to play re-arrange the stash every time I want to store something new.Why are you holding on to every single non-white you pick up, thats dumb. Even small things like 'don't pick up large weapons you aren't going to use' will make stash tabs go a lot further, since the vendors give you alt and transmute shards for most anything and for the rest, more wisdom scrolls are good. By the time you want to pick up everything for chaos recipes, you either have space because you've figured out how to not suck at inventory management, or you have extra tabs to put them in.
So I'm going to call a spade a spade, and you might say "well it's really just a tiny little spade" and I'll agree with you.Well, ok then. But you people better be finished with all the stash tab complaining now. Its not interesting to read, much less repeatedly argue about at this point. Go bother reddit about it if you want.
Why are you holding on to every single non-white you pick up, thats dumb. Even small things like 'don't pick up large weapons you aren't going to use' will make stash tabs go a lot further, since the vendors give you alt and transmute shards for most anything and for the rest, more wisdom scrolls are good. By the time you want to pick up everything for chaos recipes, you either have space because you've figured out how to not suck at inventory management, or you have extra tabs to put them in.
But you people better be finished with all the stash tab complaining now. Its not interesting to read, much less repeatedly argue about at this point. Go bother reddit about it if you want.
use utility flasks like Jade or Stibnite if you want to keep your buffs up.*facepalm*
Pathfinder-This helps too, thanks. I'm not the one to bother too much about trading for uniques or having a unique-centered build but who knows, maybe one day I'll dabble in that.
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But what also bothers me I can't hear for shit your characters dialogue/taunt whenever you kill Malachai. So I'm starting to wonder if this is the game or if the problems are actually on my end, even though all the other sounds seem ok?
In this update, we're also streamlining the Trials of Ascendancy so that you only have to complete them once on each difficulty level per league.But yeah. Two extra ascendancy points if you beat map-laby Izaro. That'll probably make some things more OP.
I'unno man, what's so bad about the league? For all purposes, the game was balanced without ascendancies in mind- you could do okay even without. The trials are being streamlined, and it doesn't even hurt to get a rush through the lab or to do it later than you need to.
It might still suck if you're an ES character, but I think that's being addressed pretty hard. You really don't have to spend a lot of time in it, and it'd be a shame to pass on the entire league just because it's still there.
The people who don't play challenge leagues and just stick around in standard for some reason ...
The people who don't play challenge leagues and just stick around in standard for some reason ...
It takes some of us more than 3 months to see some of the game's content. 6 links would be a myth if I didn't play standard. Atziri too. Level 8 masters. Tier 4 lab. Etc.
I like PoE but I don't really like the amount of time it wants.
I like PoE but I don't really like the amount of time it wants.
Same. That's actually the reason why I've taken a very long hiatus from this game. I'm basically waiting for the devs to pull their heads out of their asses, realize that people have other things to do, and make respecing your skill points unlimited or at least an order of magnitude or two cheaper.
Some of us might be slightly bitter about GGG repeatedly throwing content away. :PWould this happen to be related to talismans? :)
Yeah that's a huge barrier to entry for a friend of mine too. He could get into it, but he hates that he's locked into sub-optimal build decisions as he's still learning the game. Play enough and it's not a problem (a respec always comes along) but he says that's not reliable enough for him to put serious time into the game. Can't honestly blame him. I probably had 40 hours in the game and three characters before I even began to have a clue.
Hard to tell so far; details of how the atlas works are kinda vague. I'm sort of getting the feeling the atlas itself is not very interesting - from what I can tell, you just run the maps it tells you to & the boss in that map will have a high chance of dropping the next map in the chain. Once you hit the center you have a high chance of dropping a map containing one of the four minibosses, which I assume each drop 1/4 of the key needed to reach the main boss - good ol' davy jones. Despite all the theatrics, at the end of the day it's basically just "run maps in this order and you will get more map drops & a boss fight", which I dont think would keep me very interested.There's a bit more to it than that. There's also new endgame item bases which only drop in certain sections of the atlas; in one of the previews, Chris mentions that the Bone Helmet will only drop in maps that are in the 'graveyard' section of the atlas - I presume that the other high-end bases that have been shown off, like the Steel Ring and the EV/AR belt, will have similar restrictions.
so I made a thing. (https://www.youtube.com/watch?v=NIe2XWhr1fE)Well, I guess I should take another look at mines. They didn't seem this good before.
so I made a thing. (https://www.youtube.com/watch?v=NIe2XWhr1fE)Well, I guess I should take another look at mines. They didn't seem this good before.
It's... a bit expensive, yeah. I tinkered with a phys bow version in Prophecy, but haven't gotten it to quite the same level of capability (only have 5Ls lying around in Prophecy right now).so I made a thing. (https://www.youtube.com/watch?v=NIe2XWhr1fE)Well, I guess I should take another look at mines. They didn't seem this good before.
Very interesting!
The build is expensive though, needing two Essence Worm to keep the damage up and other pieces to make up for the lost resistances in the ring slots.
It's... a bit expensive, yeah. I tinkered with a phys bow version in Prophecy, but haven't gotten it to quite the same level of capability (only have 5Ls lying around in Prophecy right now).so I made a thing. (https://www.youtube.com/watch?v=NIe2XWhr1fE)Well, I guess I should take another look at mines. They didn't seem this good before.
Very interesting!
The build is expensive though, needing two Essence Worm to keep the damage up and other pieces to make up for the lost resistances in the ring slots.
Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.
Yep. Oh well, I've stupid builds aplenty planned for the next league.It's... a bit expensive, yeah. I tinkered with a phys bow version in Prophecy, but haven't gotten it to quite the same level of capability (only have 5Ls lying around in Prophecy right now).so I made a thing. (https://www.youtube.com/watch?v=NIe2XWhr1fE)Well, I guess I should take another look at mines. They didn't seem this good before.
Very interesting!
The build is expensive though, needing two Essence Worm to keep the damage up and other pieces to make up for the lost resistances in the ring slots.
And now your build is ruined for single target... you can no longer bounce kinetic blast off your frost walls. :/QuoteFrost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.
Cat herding is bad, but not as bad as Haku's back when desync was a thing. That seemed like it was intentionally made to fuck with the player.Also his good ol' 'rocks fall, everyone dies' missions that I'm pretty sure have been patched out at this point. May they rot in hell.
Like the new end game map layouts, especially as they are a lot more, how to say it 3d, on different layers. But they managed to make map progression worse than it was before. Even the buff to drops didnt help that much in one of the updates, especially as it's much more limiting than before.
Not everyone in PoE cranks out 4.2 million DPS spam with the click of a single button, you dicks.
You could try selling them for chaos.
Gratz on the 6L Kanil, it's just a shame you got it a few levels below ilvl84. Still, you can throw a few greeds at it and get it to be near perfect.
I've played PoE. I've finished* PoE. And I don't understand 90% of what y'all are saying.
* It sent me back to the starting city on a harder difficulty level or w/e. I was like "So the story ends here, then?" and stopped playing.
Or maybe it's still just that playing melee in PoE is still 4x harder and more dangerous than any other build.
I've played PoE. I've finished* PoE. And I don't understand 90% of what y'all are saying.
* It sent me back to the starting city on a harder difficulty level or w/e. I was like "So the story ends here, then?" and stopped playing.
...which you could say about basically all the ARPGs, tbh. The genre really likes its loot.I've played PoE. I've finished* PoE. And I don't understand 90% of what y'all are saying.
* It sent me back to the starting city on a harder difficulty level or w/e. I was like "So the story ends here, then?" and stopped playing.
Dont worry, if you dont care about mindless grinding, you finished 90% of all the content in the game. All additional content past that point is mostly reused one.
...which you could say about basically all the ARPGs, tbh. The genre really likes its loot.I've played PoE. I've finished* PoE. And I don't understand 90% of what y'all are saying.
* It sent me back to the starting city on a harder difficulty level or w/e. I was like "So the story ends here, then?" and stopped playing.
Dont worry, if you dont care about mindless grinding, you finished 90% of all the content in the game. All additional content past that point is mostly reused one.
I don't think saying maps are "reused content" really makes much sense. They reuse textures and assets, sure, but almost all the maps are very different from anything in the storyline post-Atlas. Very unique bosses, very unique layouts, very unique visuals. One of the major pushes this expansion was to stop reusing content.They are not unique bosses or unique visuals. They are the same assets from the game (i think there are around 3 to 4 really unique bosses with new assets after you finish normal). The major push in expansion is not to stop reusing the same content, but to reuse it in better way. A lot of content in PoE as said by devs is reused content in clever ways so they can make a lot of it for cheap. Person that doesnt care about grind really will not miss anything as most of the game is shown in the first difficulty.
The game also gets a lot worse the higher the difficulty you are. It becomes huge one skill spam fest where you stack attack/cast speed and kill whole screen in seconds.
Add to that their horrible balance around trading in late game, and not even having normal trading tools in game. You will not be missing on anything that much if you stop after finishing normal.
The game also gets a lot worse the higher the difficulty you are. It becomes huge one skill spam fest where you stack attack/cast speed and kill whole screen in seconds.Well, it was a nice few posts. And now heres miljan to make it sound terrible like he tends to do.
Add to that their horrible balance around trading in late game, and not even having normal trading tools in game. You will not be missing on anything that much if you stop after finishing normal. In fact its best to stop near end game, as all the problems with the game, bad game mechanics and balance start to show the closer you are to end game
When I stopped playing PoE, my big issue was that progressing from mid to late game absolutely required using specific classes with very specific skill selections, exploiting specific unique items which were almost impossible to obtain without trading, which in turn required using external marketplaces because there was no in-game marketplace.if by late game you mean 'high-tier maps', its changed a bit but not super much, you still need to have actual decent gear or uniques to beat up things in red maps. If you mean 'get to maps, or at least dried lake', you don't need any uniques at all to do so unless your build just simply does not work without them (ex. shav's on builds relying on their ES but not going CI and don't have huge chaos res, not simply "it works better with x y z but if you have good rares instead you're still perfectly fine, but slower/less bursty/etc"), especially not in essence league. Just find, craft, use essences on items, or trade for good enough rares once you get into merc and find you have no resists worth speaking of.
Has any of this changed?
They are not unique bosses or unique visuals. They are the same assets from the game (i think there are around 3 to 4 really unique bosses with new assets after you finish normal).Depends on whether you consider the "unique" part of the content to be the asset or the gameplay. Shock and Horror looks just like every other sea witch squid lady, but the fight itself is a lot different than anything you're going to find in normal.
The game also gets a lot worse the higher the difficulty you are. It becomes huge one skill spam fest where you stack attack/cast speed and kill whole screen in seconds.Well, it was a nice few posts. And now heres miljan to make it sound terrible like he tends to do.
Add to that their horrible balance around trading in late game, and not even having normal trading tools in game. You will not be missing on anything that much if you stop after finishing normal. In fact its best to stop near end game, as all the problems with the game, bad game mechanics and balance start to show the closer you are to end game
Anyway, they announced a AH like version for chinese POE release. And chris commented that they are looking in implementing parts of it in vanilla servers that will not be 100% same as in china.
Anyway, they announced a AH like version for chinese POE release. And chris commented that they are looking in implementing parts of it in vanilla servers that will not be 100% same as in china.
Really? That seems like an extremely bizarre thing to make region specific.
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Anyway, they announced a AH like version for chinese POE release. And chris commented that they are looking in implementing parts of it in vanilla servers that will not be 100% same as in china. So at last it looks like we will see a fix to this problem in near future
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Well, it was a nice few posts. And now heres miljan to make it sound terrible like he tends to do.
What the hack is the point of this part of your post? I mean if you are such a big fanboy and can not stand people talking about the problems with POE, than just keep away from forums and play the game. No need to post crap like this.
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Really? That seems like an extremely bizarre thing to make region specific.
First i will speak and post how much I want. If you have problems with it go away from the forum in your little bubble....
Anyway, they announced a AH like version for chinese POE release. And chris commented that they are looking in implementing parts of it in vanilla servers that will not be 100% same as in china. So at last it looks like we will see a fix to this problem in near future
(citation needed)
Prop up your statement with a verifiable link, or don't speak of it again.
No, i just call people fanboy when i see posts like the ones posted by that person and yours. And I did point out pay to win mechanics in PoE and stand behind it, but did not bring it up here in any way (you did lol). Yea, keep calling thickskulled twitch-tard people that dont agree with you, and that are actually hosts of POE podcast and do constant interviews with devs for community and are big content creators of POE.
The last time you came around, it was with a bag of vitriol harvested from a subreddit and a thickskulled twitch-tard... you've already flipped the bozo bit for most of us here, methinks. Also, calling someone a fanboy because they think your opinion holds little to no value isn't helping.
There is plenty of criticism for PoE in this thread, from many people. There are plenty of well-reasoned things to be miffed about; end-game design caters to the ultra-hardcore, performance issues that keep cropping up every time a new large patch hits, most of the new content for the last year+ has been a rolling remix of the building blocks previously already in the game.
If you have genuine discussion to bring, without buzzwords / bullshit / propaganda, then we welcome it. If you're gonna keep banging on about stash tabs being P2W + GGG is the Anti-Christ for incentivizing people to use a feature that stops a de facto semi-DDoS of their forums (or a similarly odd hill to die on), then please go back to reddit.
performance issues that keep cropping up every time a new large patch hits
Quoteperformance issues that keep cropping up every time a new large patch hits
On this note, has anyone noticed that when you log in for the first time in a day that your connection is absolute shit? Like usually I log in, go straight to my Hideout and go straight to a Master Daily mission. Under normal working conditions this takes less than 30 seconds.
But when I log in for the first time, it hangs at reaching my hideout. Then it hangs at loading into the Master's zone. Then it will probably? load the zone...then lock up for a good 45 seconds before booting me to the login screen. When I reconnect, everything is hunky dory.
Normally I wouldn't mention it but this has been a repeatable thing over the last week of PoE I've been playing.
Please cool off the name-calling etc. a bit in here.
Quoteperformance issues that keep cropping up every time a new large patch hits
On this note, has anyone noticed that when you log in for the first time in a day that your connection is absolute shit? ...
It to me sounds like while they got what they wanted (a sorta-AH), it sounds like rubbish compared to poe.trade. Its hard enough to find a decent ring in a single stashtab full of rings/amulets, trying to do that in a giant pile of them with no sorting? Nope.
I suppose if/how they retune Malachai's fight will factor in also. If he morphs into a near-faceroll fight (the way Piety and Dominus did before him), no points will be won with me.
Like Kjara said, a large amount (but not all) of freezes and startup lag come from loading. Part of this is due to how horribly the game stores it's data, which is mostly as one humongous file, the ggpk. This is made worse by the way it patches, which leads to a lot of empty space in the ggpk. You can fix this, slightly, by using the ggpk defrag tool (https://www.pathofexile.com/forum/view-thread/28060)
Were you trying to play at or near release? Because it's an almost universal truth these days that Day 0, 1 and maybe 2 are generally just shit for performance.
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QuoteI suppose if/how they retune Malachai's fight will factor in also. If he morphs into a near-faceroll fight (the way Piety and Dominus did before him), no points will be won with me.
I'd expect these fights to get tuned down, hopefully. Merciless Dominus doesn't even really bother me anymore, as tedious a fight as it is. What I REALLY hope for that is you don't have to kill three goddamn bosses every time you want to go fight Malachai. That fight is bad enough already without having another 20 minutes added on to the front of it, and the risk of a total reset if you DC.
As someone who loved Diablo 2 (mostly because the Necromancer was amazing). Would Path of Exile be worth getting into? I don't mind grindy games, as it gives something to work toward.
I didn't like Diablo 3 as much (though they are finally making a Necromancer class, which will make the game playable at least for me) and didn't really like Torchlight 2 either.
A lot of my friends always talk about Path of Exile, but never actually gone in and downloaded it.
As someone who loved Diablo 2 (mostly because the Necromancer was amazing). Would Path of Exile be worth getting into? I don't mind grindy games, as it gives something to work toward.
I didn't like Diablo 3 as much (though they are finally making a Necromancer class, which will make the game playable at least for me) and didn't really like Torchlight 2 either.
A lot of my friends always talk about Path of Exile, but never actually gone in and downloaded it.
As someone who loved Diablo 2 (mostly because the Necromancer was amazing). Would Path of Exile be worth getting into? I don't mind grindy games, as it gives something to work toward.
I didn't like Diablo 3 as much (though they are finally making a Necromancer class, which will make the game playable at least for me) and didn't really like Torchlight 2 either.
A lot of my friends always talk about Path of Exile, but never actually gone in and downloaded it.
PoE has developed a huge and complex item system - crafting and combining special items that can manipulate your loot (by adding sockets to it, for example), which in turn affects your skills. People sometimes joke that the actual game is the trading aspect, and the combat is a minigame. I wouldn't go that far, but... I laud PoE for its depth, but ultimately I found that many of its most innovative systems end up detracting from the actual meat of the game.
By comparison, Grim Dawn is in some ways more simple, and definitely less focused on multiplayer, but it's much more similar to Diablo 2 in my opinion. There are skill trees for each class, the combat feels much more responsive, and you spend much more of your time actually playing the game rather than messing with your inventory or looking things up on external websites . The biggest flaw I've found is that it's too long - each act is about a third longer than it needs to be - and there's consequently an issue with pacing.
There is still no d2 necromancer like class in any arpg game out there. Having a army of around 30 permanent summons following you was so fun and relaxing (some would even say boring, but I loved it).
QuoteThere is still no d2 necromancer like class in any arpg game out there. Having a army of around 30 permanent summons following you was so fun and relaxing (some would even say boring, but I loved it).
I'm going to have to say this isn't true.
Is Dominating Blow not similar enough to D2's Revive? Revive summoned up to 20 monsters that barely follow you and lasted 3 minutes. Dominating Blow can summon a (theoretically) infinite number of monsters that follow you for up to 1.5 minutes. It's not a direct analogue, but you know. I think criticizing PoE's minion count is a little weird when you can have ~20 permanent minions and hundreds of temporary minions.No, different type of mechanic, as Dominating Blow is for melee class, or what you had with paladin from d2. But as I said the problem is not about Revive (i just compared that type of skill to PoE summons that are on timer) but having a huge number of permanent summons. The max you can have i think is 16 or 15 permanent summons, while in d2 i had at one time 30+ (and that is after the nerf). Normally that number is important, as having a full blown army and forming a front line is very hard to happen with PoE as there is collision problems, AI problem of summons and similar.
That's not to say summoners dont need serious help, or that raise zombie compares to D2's raise skeleton, but D2 would crash before hitting anywhere remotely near PoE's achievable minion count.
PoE is very strange hybrid of Diablo, Final Fantasy and random MMOs.
Also about that d2 crash i guess you never tried to play one of d2 mods with over 100 summons in the game. Trust me d2 is a lot more stable than PoE and can survive a lot more as its old game with 2d graphics and offline at the same time.
How is it like Final Fantasy?
Flame Golem's damage has been increased by 200%.
Melee Skeletons from the Summon Skeletons skill now deal 25% more damage. Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second.
Raise Spectre now grants +30% elemental resistances to its minions.
Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.
Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.
...if you use some combination that results in +2 golems, yes. Like dual clayshaper. They have not buffed the default golem limit. I probably should've pointed that out first.QuoteFlame Golem's damage has been increased by 200%.
Holy sheet. And I get three of those now?
Also Rex, I drop spectres into 'if space available' links. Zombies, skeletotem, and other summoner things like auras take priority until the ghosts get some form of persistance. They're too finicky as-is.
Wow.
No more extra difficulties?
Although the last half sounds like it's rehashing the first half again. I suppose it's "different", but... hm...
Yeah, six through ten is a re-hash of everything you did in the first four, and the consequences thereto.You could be thematic and do an old bow build instead of siege ballista! :p
I, for one, am PUMPED. Like, holy shit. Word is the temporary league coming is the Legacy League, which also recycles all the previous leagues in a mix-and-match format. It's gonna be so cool.
Someone stop me from playing Siege Ballista again.
maybe i'll do mf caustic arrow
Huh, they're getting rid of difficulty levels? Hm.It'll still be roughly the same amount of areas you need to get through to get to end-game maps (10 acts instead of 4*3 acts), but with less repeats and more new stuff.
Yeah I love that idea - I just never really enjoyed traipsing through the same map (even if randomised layout) a number of times to level up. Sure, it might only be 50% new areas, but it looks to me like even the areas you've previously visited will have completely new enemies and mechanics in place, so even those won't be too samey.Huh, they're getting rid of difficulty levels? Hm.It'll still be roughly the same amount of areas you need to get through to get to end-game maps (10 acts instead of 4*3 acts), but with less repeats and more new stuff.
PoE has a problem of samey-ness and low quality (in terms of variation), high volume content. So for me, calling it a new act and putting some voice actors and new bosses in isn't really going to change anything for me, the wool is too thin to cover my eyes that much.
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If this will do anything, I think for players who did the Malachai fight and went "there's no fucking way I'm ever doing that again" they may actually be encouraged to keep playing.
Until they run into the next nut-destroying boss, that is.
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Although I suppose they tried to do something novel with the Labyrinth and traps and at least a good chunk of the fanbase loathed it. So I guess that's what you get for trying to break the mold.
Atziri is nowhere near as bullshit of a fight as Malachai. She has a large barrier of knowledge before you can run her (Mirrors and immunities in split phase say hi), but once you can she's pretty damn fair.
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I know how to the Malachai fight "right" but as a melee without broken damage it takes. For. Fucking. Ever. Extended periods of just running around waiting for shit to disappear. ...
Still, I think the Piety fight preceding that in some ways is a worse fight. I hate the mandatory "and now you must run X fast in Y pattern or die instantly" mechanics. You can flask through a couple of those but that's it, and you're fighting in a damn closet by comparison to pretty much all boss fights, where spawns at the start actively get in your way.
If there is one silver lining to me in FoO, it's that the difficulty curve in PoE is now finally feels reasonable. I had exactly zero troubles with any of the major fights (I didn't fight Kitava so, maybe she's as ridiculous as pre-FoO Malachi was.) Granted my main is pretty OP for story content but still. I was expecting some GGG style difficulty spikes and didn't find them. Which I'm happy about. I feel like the real ball breaking content should be in the end game anyways, not in the lead up to the end game.
The Vaal side areas? They're still in. They're not a big step away from regular content, but they're still there.
I'll agree on Harbinger being a really weak league mechanic. The new orbs are nifty, but too sparse to use with any frequency. As an encounter, it's a lot more subdued than ambush or breach, but for the average character that isn't crushing content, it's pretty good. I'm not all that bothered given that we get it in the face of 3.0 and so doesn't really distract players from the new stuff, but I'll definitely hope for something more engaging next time around.
I'm not sure how they'd actually replace 2 difficulties of repeated content with 6 acts of mixed new/old content without screwing up the league that only changes when the game itself changes around it, nenjin.
Yeah, Caustic Arrow sadly doesn't scale at all. It never did all that much damage, but then they made it even worse shortly after 2.0 because of its popularity. It's one of those skills that has been completely outclassed by another, namely Essence Drain (+Contagion). I cant think of a skill with lower damage output, even something like Searing Bond has several orders of magnitude more damage.I managed to use Caustic Arrow with Soul Strike quiver (pre-nerf) occultist just fine previously. I believe I had something like 7k dot?
PS does Curse on Hit Support have to be linked with a curse gem AND an attack gem in order to work?
Do we have any rules regarding the guild stash? And one of the tab is someone's name, so I'm reluctant to take/put anything.
I also have a ton of skill gems and leveling uniques that would be useful for new players.
I'm not seeing a tab with someone's name on it... maybe that's a parsing error? or are you in hardcore?
I've got 7 showing Harbinger softcore: Gear - Rares - Flasks - Other - Uniques Uno (spanish 1) - Uniques Dos (spanish 2) - Add Only Storage
Gems... unless they're special in some way (drop-only (https://pathofexile.gamepedia.com/List_of_drop-only_gems), +quality, or levelled beyond L14) you shouldn't deposit them, or even hold onto them. Between Siosa and Lilly, most gems are easier to simply purchase when you need them.
For general rules on the stash, it boils down to "don't be a jerk." Drop off useful things when you can, grab what you need, but don't make any executive decisions around space use unless there's a proper issue with fullness. With 7 guild tabs we didn't even come close to maxxing out in the front half of Harbinger, when more people were active.
yeah... anything I put in the guild stash I fully expect to never see again.
kcwong, I feel your pain on the skill gems, I really do. It took a _lot_ of effort to break my old habits... but I got there. Now, I manage to keep the gems down to a quarter of my Misc Neat Things tab; just the noteworthy stuff I mentioned before.
Ayup, the A6 gem vendor sells all level 1 gems.
Lots of skill gem changes to go alongside it, with the most notable being a totally reworked Vaal skill system. Vaal gems themselves now provide both the Vaal and standard version of the skill, are substantially more powerful, but cannot accrue their own souls. This means you have super powerful vaal skills that will also benefit from all the links you'd use for your standard gem, but you have to be more picky about when you use them.
.....now I can understand how people shred at T12 map in 3 minutes.
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I run a noob minion build and can do T12s in about 5 minutes. ...
I think the most formal thing that happened recently was just on if we'd try to accumulate rings for a loreweave to sell and split the chaos from or not.
Nist Akath is still a thing that exists. I'm officially the leader these days, as I've been playing PoE more steadily than Aklyon. Realistically, that just means I'm the one that sets up and organizes the guild stash when it needs that. Guild business is generally still handled by tribunal/consensus among officers, and it's really rare things ever have to get that formal.
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Sure, why not. I think I'm still in Order of Armok... last seen in November 2013. :o
This is probably the fastest build in the game too, so I can't imagine how it feels to do on something less minmaxed for xp/h.
As far as possible buyers go, tencent is probably one of the better ones if you look at their other titles since they mostly fuck about with the chinese version while leaving the western one in pretty good dev control (biggest example of this would be LoL, which has one of the better F2P models out there).
Well if GGG did move on to something else, I'm pretty sure the quality of regular league content would decline. (Depending on who you ask, maybe that's not possible :P)
But leagues are the meat and potatoes of PoE. If they started suffering do a change of focus and resources for GGG, I think it would have direct impact on PoE's continued popularity.
I always feel like they keep adding crap to keep my stash overstuffed, to tempt me to buy more slots.
I will never spend money on a free game, it would ruin it for me.
Every so often I come back to this game, but it never manages to grab me. The setting and plot are just horrible, but it's not as if Diablo 2 won any oscars, and I hated parts of that game too. It just feels like it's missing something, and at the same time, to properly make currency and build your character, you have to collect certain items, keep going back to town and selling stuff, and filling up your stash. I always feel like they keep adding crap to keep my stash overstuffed, to tempt me to buy more slots. This was obviously not a concern in diablo 2, although there was limited storage, you couldn't spend more money to get more (Unless you wanted to buy another copy of the game I guess). It felt like you were given the amount you were supposed to have.
I dunno, maybe that "missing something" feeling means they're doing something right, and I should spend money to make it better, but I will never spend money on a free game, it would ruin it for me.
Yeah, it's definitely me, I don't blame GGG for making the game the way it is. The weird part is how difficult it is to express what exactly it is that keeps this game from being one of my favorites, when it checks all the right boxes....
I play MWO as well, according to steam I have 1000 hours in it. I've got tons and tons of mechs and bays, but again, I would never spend a penny, or suddenly the game would be ruined for me....
I'm sure it's simply a coincidence but calling the league Betrayal and the mob you gotta take down the Immortal Syndicate seems a bit on the nose considering some recent news XD
New Noocube results update (https://www.villagevoice.com/2022/01/17/noocube-review/) looks really good, and it's great that they're listening to the player base. The masters were pretty rubbish, and one of the few weak links.
More than anything though, I'm glad that they're making more sort of procedural generated story to fill it out - it'll certainly help with the replays.
I'm so hyped up for the Betrayal update. Seems to have a decent amount of depth to it so it doesn't look like it's going to be just a big grind and nothing else.
I've started a new character, having some fun discovering the game mechanics (I've played before but didn't go very far).
I can tell you one thing : the jokes about having or not having phones are never ending on the global chat. Seems like PoE is benefiting greatly from the Diablo debacle.
Anyways, I'm not hoping for much viability but I'll still try to make a semi-functional build based on the Duelist-Slayer. We'll see how it goes. Mostly I just want to learn enough to get build ideas for a next character.
So far my biggest discovery was that I could vastly improve my survivability in Delve if I kept jumping in place (mobs don't attack while you're airborne).
Which skill are you mainly using though? There's some pretty good ones for 2-handing, even if they all kinda pale in comparison with dual-wield/statsticking when it comes to damage output.
Since we're talking builds, I'm currently running into a problem that while my character can just melt through enemies... even a basic attack from a boss (or merely getting attacked by a few regulars for a couple of seconds) results in instant death. Here's a link to my build (http://www.poeurl.com/b8va).I'm a newbie to poe, but that's pretty self-evident even to me. You've only got +18% increased maximum life. Most level 90-96 builds have +150%-200% as a bare minimum and would take more if they could. You also only, so far as I can tell, have Art of the Gladiator (+24%evasion/armor) for your other defense layers. Not even a second node of +%evasion or armor, and not a single Ele Res node. That is beyond squishy.
Am I just screwed and will have to make a new character?
Since we're talking builds, I'm currently running into a problem that while my character can just melt through enemies... even a basic attack from a boss (or merely getting attacked by a few regulars for a couple of seconds) results in instant death. Here's a link to my build (http://www.poeurl.com/b8va).You have only 18% increased life from the tree, that's the obvious place to start. There's the other starting node, with +14 life, as well as two sets of nodes you can start getting immediately, once including Golem Blood, and the other including Thick Skin. Grabbing all of both of those will bring you up to 31% increased, which is a bit better, although you will still want more, particularly as you level up. I generally see life builds go towards the Constitution circle/rectangle/whatever shape it is now, where there is a large cluster of life nodes (for a total of 49% increased). It looks like you are going to be dual-wielding swords, in which case there is the wheel on the right of the tree with Herbalism on the way, for another 20% and better life flasks, and the wheel on the left with Barbarism and Juggernaut nearby, and Bloodless along the way. Heart of the Warrior is another good node, in front of the Marauder start, and there are quite a few other good nodes over there too. Note that obviously you can't get every node on the tree, so you'll have to consider trade-offs.
Am I just screwed and will have to make a new character?
TBH there's nothing wrong with continuing to play Delve while it lasts. Good experience for your next build and you can still aim for the challenge rewards.That character's an old one from Abyss league. Stopped for a while and returned recently.
Initially this change was explored as a way to make it easier for casters to use Eldritch Battery to solve mana issues. One major issue standing in the way Eldritch Battery being effective is that it doesn't work very well on it's own, needing something like Zealot's Oath to go along with it.
Melee is definitely in a pretty sour place, yeah. I'm a little tempted to roll out a Tectonic Strike Facebreaker Juggernaut (or something) with The Eternal Apple as a shield to belt out Abyssal Cries. That is, if my toaster of a laptop can run PoE...
Melee is definitely in a pretty sour place, yeah. I'm a little tempted to roll out a Tectonic Strike Facebreaker Juggernaut (or something) with The Eternal Apple as a shield to belt out Abyssal Cries. That is, if my toaster of a laptop can run PoE...
Yea, definitely, I was playing with "Path of Building" earlier and I was shocked when I realized that even with the gear of my dreams I would be capped at a few hundred thousands of DPS (and much less with realistic gear). Meanwhile the ranged builds are in the millions of DPS with realistic gear...
Still, I'm pretty hyped for Betrayal. Only 3 days to go !
Currency, 1x premium, and map tabs are both the recommended starter buy and absolutely necessary if you plan to play the game much, TBH. The others you can make do without, but having to juggle currency and maps around or not being able to list items for sale is crippling.
Currency, 1x premium, and map tabs are both the recommended starter buy and absolutely necessary if you plan to play the game much, TBH. The others you can make do without, but having to juggle currency and maps around or not being able to list items for sale is crippling.
That's always been my rationale. I've gotten so much time out of PoE for free that $5 to make my life better seems like a pittance.At least they added the scarabs to the fragment tab, that's a small step in the right direction.
That said.....the way they drive sales is by creating new shit to fill up your stash tab. It's not an immediate problem but if you play through enough expansions you'll experience it.
I'd say for serious long-term play, 1x currency and 1x premium tab are entirely non-optional. Map tab is huge comfort, but you can live without it. Currency tab means you don't have to play the "Hope a bot trading X for chaos isn't afk" game and accepting constant losses from bit that traders skim off the top is rough, and premium tab lets you actually participate in the economy. You can exist with one of the 3rd party programs that run a forum thread or whatever if you get serious big money drops, but it's absolutely miserable and I can't recommend a premium tab enough.
Main issue with going SSF is that the game has not been designed with such play in mind, they just added the thing in as an afterthought and haven't bothered touching it since. Additionally, they don't want to increase the quant/rarity of drops in SSF because you can always migrate to a regular league, which is kind of a dumb reasoning imo but whatever, their game, their rules.
Tho I will say that the current league is about the most SSF friendly to date, simply because there's so many sources of good and semi-deterministic items, as well as several kinds of crafting systems that it's not too far from a trade league if you know what you're doing.
Fuck the way you get crafting recipes for sockets tho, tying it to specific delve encounters is kinda shit, especially since they still haven't realised that RNG gating content is a shit move that ends up fucking over people a lot of the time.
Wow i havent played this in a while. I like that baal gems now also grant the base version of their spells.
Annoyingly, you can't use them in the same quick slot - I'd like it if I could do the normal version until the vaal version charges up.Wow i havent played this in a while. I like that baal gems now also grant the base version of their spells.
facepalm
And I thought that was just as a hint about the original, a qol feature. So...I will use my vaal gems more now, thanks!
I've started selling stuff and it's actually nice. I feel like some sort of shopkeeper.
It's also a nice change of pace from farming, I list my stuff and alt-tab until the PMs start coming in. Then when things quiet down I close shop and go back to farming ^^
Just started out on this game, any tips for a Witch?
Just started out on this game, any tips for a Witch?Don't focus on class. Class is largely irrelevant apart from which passive keystones are easy to reach and which ascendancies you can access. Figure out what sort of build (i.e. which core attack/spell skill/skills) you want, then pick a class that complements that.
Annoyingly, you can't use them in the same quick slot - I'd like it if I could do the normal version until the vaal version charges up.Wow i havent played this in a while. I like that baal gems now also grant the base version of their spells.
facepalm
And I thought that was just as a hint about the original, a qol feature. So...I will use my vaal gems more now, thanks!
Seeing this topic again has me curious. I only played act 1 of PoE a long time ago around when it was first released and I don't really have much experience in ARPGs in general. Since you're talking about new players, I was curious if there's something in the game and if it would actually be viable. I played a bit of Torchlight 2 and was enjoying a build that used a two handed hammer and AOE slam attacks to do damage and debuffs... is there something like that in this game? I know there's a skill you can get early in the game called Glacial Hammer but that only hits a single enemy. It was cool freezing enemies like that, so a frost AoE would be what I'm looking for. (E: Also, I kinda like being tanky more than glass cannon sort...?)
I would look it up myself but I wouldn't even know where to start.
Skill stat requirements do tend to align with their element, but it's not very noticeable and, for the most part, every character can get enough stats for every skill without sacrifice. I wouldn't be concerned about using cold skills with a Templar - Glacial Hammer, for example, was originally built for Templar.
You don't even need ancestral call tbh, melee splash multistrike dom blow with herald of purity running is pretty much the same thing and aims the latter strikes for you. Throw in some zombies for bonus meat shields and a golem of choice.
Figured I'd post a little update since I started playing. I'm in Act 3 now, last time I played I didn't get beyond the start of Act 2. I'm following a build guide I saw on youtube that looked interesting. Tectonic Slam is actually pretty much the exact same skill as the one I was thinking of from Torchlight 2 except it goes in front of you instead of all around, but it still feels really good to use. It even uses charges similar to engineer from TL2, but right now my only method of getting them is from the warcry.
I also noticed that I pretty much haven't needed to use mana or healing potions except near the start of the game (and in some surprise situations with a really hard hitting special enemy). I wonder if the game is easier or if this build is really that tanky... or maybe I'm just overlevelled... It seems most people play the game by nyooming past a majority of the enemies but I have a habit of killing everything that comes at me. I'm not really in any rush.
Figured I'd post a little update since I started playing. I'm in Act 3 now, last time I played I didn't get beyond the start of Act 2. I'm following a build guide I saw on youtube that looked interesting. Tectonic Slam is actually pretty much the exact same skill as the one I was thinking of from Torchlight 2 except it goes in front of you instead of all around, but it still feels really good to use. It even uses charges similar to engineer from TL2, but right now my only method of getting them is from the warcry.
I also noticed that I pretty much haven't needed to use mana or healing potions except near the start of the game (and in some surprise situations with a really hard hitting special enemy). I wonder if the game is easier or if this build is really that tanky... or maybe I'm just overlevelled... It seems most people play the game by nyooming past a majority of the enemies but I have a habit of killing everything that comes at me. I'm not really in any rush.
... and also torchlight frontiers alpha so a lot of arpg games to play.
Yes and no. The studio Echra that is making TLF was formed from some of runic people during their development of Hobs, including Max Schaefer, Matt Uelmen , also a lot of people from blizzard north that worked on diablo 2 (over 10 people are from blizzard north)... and also torchlight frontiers alpha so a lot of arpg games to play.
Just for the record, that's Perfect World flogging the IP off to a vassal studio; Runic got shut down after PW shovelware'd Hob into release.
I'm not having much fun with the Memory Nexus. The in-map memory fragments are kind of fun to run, they remind me a lot of Incursions, just longer and with less rewards. The actual Nexus is very boring to me. I'm also having a rough time with maps this league, haven't been able to get past T4/5 maps and I've run a couple hundred. Super unlucky, I suppose.
This is my first time really putting time into a league that has all the new masters and mechanics enabled, so that's the main attraction to me. Delves and Incursions are a ton of fun!
I'm a bit torn on the melee. On one hand, the whole "you hit every monster your weapon swings through" wasn't at all impactful. On the other hand, the monster re-balance felt really good in Act 1, and I hope they finish up the rest of the acts in the same fashion. I also feel like a lot of the small tweaks worked out really well to bring the early game up to date - melee attacks don't feel like I'm hitting with a wet noodle anymore, dash and leap slam make the first few acts really engaging, and overall I just think that a new player is going to find a lot more to like.
They also buffed rare monsters' HP by about 50%, and it feels really bad. I think it was the wrong decision. Even as a veteran player who is playing a decent build with reasonable enough luck with weapon drops, killing some of these while leveling took eons, and the rewards for doing so just aren't there. Spending several minutes chipping away at Stinkhuge the Evertanky and being rewarded with a nothing but a blue pair of mittens and a dozen white mobs worth of XP is not worth my time.
"We're using the same engine and graphics and spells as Path of exile, but there is a new campaign, what should we name it ?"
not Path of exile 2.
Sure, but why would they change the UI if it works as is? Furthermore if it's all going to be unified by the endgame it'd be strange to be using one UI and then having to switch to a different one once you get to endgame. Visually it is similar but I think that's more because it retains the style while improving on the graphics themselves in minor ways for the most part. Also most of the differences will be mechanical in the end since it'll be changing the way skill gems work in a fairly fundamental way, which then will effect items and builds themselves.
Tho, to be fair calling it PoE2 is a bit strange since it's more of an expansion of the existing game (a fairly massive one but still not exactly a completely separate sequel in the traditional sense)
don't see anything different
I suspect all the things I don't like about the original are still going to be present in this version.
Well, that heavily depends on what you didn't like about the original.
Tho, again, I'm not sure how much PoE can hold my interest anymore, seems that for the past year all I've been able to do is get to maps and get annoyed by the new atlas progression and kinda stop playing afterwards.
QuoteTho, again, I'm not sure how much PoE can hold my interest anymore, seems that for the past year all I've been able to do is get to maps and get annoyed by the new atlas progression and kinda stop playing afterwards.
I can maintain my desire to get up to Sirus. And then lose to him 4 or 5 times (each repeat attempt probably taking 100 maps, but I could be exaggerating - whatever it is, it's a lot of fucking work just to constantly lose) and get discouraged. Can't never be assed to level up a new build that might be able to handle him better.
Had a similar issue with Uber Elder - could get to him but never beat him, then say "fuck it" because I obviously suck too much at a game where people can apparently do the final boss at fucking level 32 (reaching maps then intentionally de-leveling through a vendor recipe).
Even Harvest league, while well received overall, between the RNG of getting the right crafts and not being able to wrap wrap my brain around what I had to do to use them properly, I got discouraged from not being able to do anything in what should have been the easiest most OP league yet.