Anyway, just for confirmation, does Moksburg start without the capability to produce anything?No, I actually meant to remove the factory from both Arstotzka's entry and Moskurg's entry, but I only removed it from Moskurg. I'm dropping that system of complexity in favor of one where individual technologies used are expensive, and can be made cheaper by revising them. I might also try making technologies become less expensive once you've been using them for 3-5 years. I'm also amending the tech list to include that.
I'm just watching for now but the link to the OOC on the Arstotzka thread is broken.Fixed this.
Warning - while you were typing 6 new replies have been posted. You may wish to review your post.Good lord.
From what I understand we're an arms designer, meaning we design weapons. Do we only do that or do we basically control all military technology, including armour?In addition to firearms, you will be responsible for armor and vehicles. Of course, for now you can only do one project each year, so choose wisely.
Is this a bad roll for the model 52 or will it rectify itself?This is a problem the Model 52 will continue to suffer from until it is revised.
Since Moskurg gets no Ore, does that mean they can't build anything? Does it mean that everything becomes more Expensive?Moskburg still has one Ore. We haven't taken their mines yet.
To be fair, so does arstotzka.Oh yes right. Somehow I'd assumed you used muzzle loading, then confused the terminology.
Darn, I'd hoped that the ubiquity of our mortars compared to the relative rarity of their guns would have helped.
No but you seeing it is accurate because you are so stink. Wow! Biggest threat to GLORIOUS Arstotzkan trench soldiers is wind sending of worst Moskurgan stink to Arstotzka lines. Disgraceful.Typical arstotzkian lowball who can't joke without resorting to human excretion.
MOSKURG STRONK. REMOVE arstotzka.
Anyway, I'll do the 1912 battle report tonight, but it will be a few hours. Combat bonus to whichever faction has the best national anthem! One submission only per person, please.Maybe there can be a combat bonus to whichever country has the best
Heh, I thought of doing that. We'll probably do flags first.Anyway, I'll do the 1912 battle report tonight, but it will be a few hours. Combat bonus to whichever faction has the best national anthem! One submission only per person, please.Maybe there can be a combat bonus to whichever country has the bestfanartpropaganda?
Didn't you already design the flags, though? Blue with a scimitar for Moskurg and scarlet with a gold star for Arstotzka.Heh, I thought of doing that. We'll probably do flags first.Anyway, I'll do the 1912 battle report tonight, but it will be a few hours. Combat bonus to whichever faction has the best national anthem! One submission only per person, please.Maybe there can be a combat bonus to whichever country has the bestfanartpropaganda?
You might want to save all the bonuses until it's established we have artists on both sides personally :PI have zero art skill but I still managed to make a comic. Paint's useful like that.
Didn't you already design the flags, though? Blue with a scimitar for Moskurg and scarlet with a gold star for Arstotzka.That would be the uniforms. For all I know, Arstotzka's flag is a dead penguin hanging from a flagpole, and not even a piece of cloth.
You might want to save all the bonuses until it's established we have artists on both sides personally :PIn times of war, sacrifices must be made.
Arstotzka, Arstotzka, of shining snowArstotzka's soldiers are inspired. Glory to Arstotzka. Arstotzkan man knows, a good anthem is one where 36.4% of words are country name.
Arstotzka, Arstotzka, of biting cold
Arstotzka, the wonderful
Arstotzka, the powerful
Arstotzka, Arstotzka, with soul of gold!
Also, is the train conductor death due to mortar fire or another factor?Mortar fire, this time they're being killed from outside the cabin.
Glorious Arstotzkans fire at snow shelves above cowrdly Moksburgian, encasing their effeminate bodies in ice!Basically this. Even if loud noises did make avalanches, the mortar's payload would cause more avalanches, making it worse for Moskurg.
That ensuress the mines are unable to be taken though, and impedes movement through the area given the thick snow. a little counterproductive.You're saying Arstotzkans aren't good at fighting in snow? Now you're just grasping at straws.
Furthermore, while there is cold weather engineering, I'd say that applies to the equipment, not the training of the troops.
Honestly, I'm quite certain these mountains simply don't have snow. It's never been mentioned, and the battle post mentions that the first Moskurg soldiers to encounter frost are those breaking through on the plains.Actually, it only says that some Moskurg soldiers see their first frost, so that could mean that the Mountain guys have seen frost but no the Plains and Jungle guys.
Yeah. Either way, what I'm saying is that Arstotzkans aren't capable (Or more capable than anyone else) of fighting on mountains. And you'd still have to worry about rockslides too.So you're saying we're just as capable as Moskurg, right? If so, we'd still win simply from having more and better equipment. Mountains are pretty cold so our equipment would still work well there, unlike the Plains or the Jungle where it's warmer.
I have a question which might come to affect the difficulty of building new weapons:Squad vs. squad, the Garand didn't offer US rifle sections a huge advantage over armies equipped with bolt-actions, and mostly everyone was, during that war. The rate of fire, when trying to be accurate, is actually mostly comparable (shoot, then spend half a second reacquiring; the bolt only adds moments onto that). If the rifle gave the Americans an advantage, it would've been when they wanted to put down withering fire, since you could hammer off a bunch of rounds without needing to worry terribly about where they went.
A number of semiautomatic, magazine-fed pistols saw use as early as 1897, with some like the M1911 pistol in use today. Why is it that it took until 1936 for the M1 Garand to become the first standard-issue semiautomatic rifle? Even the advanced German army had mostly bolt-action rifles and a limited availability of semiautomatic rifles in WWII.
Hey Mosburg guys, let me clue you in on something: a .60 cal shell is 15.24mm, or about only 5mm smaller than your standard autocannon round. Basically, anything over a .50 is better considered an autocannon caliber, and you could argue even a .50(which is 12.7mm or so) could be considered autocannon sized if you stretch the definition. Basically, you guys designed an overengineered, oversized kludge of a weapon and we thank you for it, since you'll never field it in large amounts :PActually, every Moskurger is armed with a .60 cal Horsekiller rifle.
...And even so, our machine gun can kill vehicles, and yours is a wimpy man's toy gun once the armor shows up.If you can even survive that long. We're winning in the Jungle and the Mountains, your offensive on the Plains will be stalled due to the increased costs of machine guns and artillery, and the only thing preventing us from making gains in the Plains is something that can be solved with a quick Revision.
Hey Mosburg guys, let me clue you in on something: a .60 cal shell is 15.24mm, or about only 5mm smaller than your standard autocannon round. Basically, anything over a .50 is better considered an autocannon caliber, and you could argue even a .50(which is 12.7mm or so) could be considered autocannon sized if you stretch the definition. Basically, you guys designed an overengineered, oversized kludge of a weapon and we thank you for it, since you'll never field it in large amounts :PActually, every Moskurger is armed with a .60 cal Horsekiller rifle.
You know you're being rather cocky when pretty much the entirety of human history is riddled with great wars that ended in comebacks. The Second Punic War, the Sengoku Jidai period, Napoleon's creation of the French Empire and subsequent fall after standing through two coalition wars, World War 1, World War 2, etc.Hey Mosburg guys, let me clue you in on something: a .60 cal shell is 15.24mm, or about only 5mm smaller than your standard autocannon round. Basically, anything over a .50 is better considered an autocannon caliber, and you could argue even a .50(which is 12.7mm or so) could be considered autocannon sized if you stretch the definition. Basically, you guys designed an overengineered, oversized kludge of a weapon and we thank you for it, since you'll never field it in large amounts :PActually, every Moskurger is armed with a .60 cal Horsekiller rifle....And even so, our machine gun can kill vehicles, and yours is a wimpy man's toy gun once the armor shows up.If you can even survive that long. We're winning in the Jungle and the Mountains, your offensive on the Plains will be stalled due to the increased costs of machine guns and artillery, and the only thing preventing us from making gains in the Plains is something that can be solved with a quick Revision.
... (just ask the Germans about how their heavy tank program went :P)Their heavy tank program actually went extremely well, the reason it failed in the end was because they were already losing the war, and even with that they still made some very impressive achievements. In fact the King Tiger (also called the Tiger 2) has some extremely impressive combat records for instance the Tiger IIs of the 503rd Heavy Panzer Battalion managed to kill something like 130 Soviet tanks, and several hundred AT guns during the period it was deployed in the Hungarian theater. Essentially the Tiger IIs dominated tank warfare for years during WW2, and to even have a decent chance of guaranteeing a kill Allied or Russian forces had to ambush or swarm them in enough numbers to get a few around behind to the weaker armor.
Not trying to be hateful I'm just saying don't assume you're ever going to win, and then only accept victory after your standing in the ashes of whatever used to makeup their country.Right, this should be IC. *clears throat*
Warning - while you were typing 6 new replies have been posted. You may wish to review your post.Whatever you guys just posted, I haven't read it yet.
rarely are killed by tigers.I have some form of telepathy, or foresight apparently. :v
The Stallion and Howitzer are, indeed, now rendered Very Expensive.The Howitzer is still noted as merely expensive.
Can I ask what Moskurg did during the Revise phase? I'm just a bit curious because it only seems like they used their Design phase.
I'm also wondering if the start of WWI is going to have any effect on Forenia. Maybe the great powers will be interested in glorious Arstotzkan mortar and armour? ;D
-Five-Shooter: General infantry sidearm. A five-shot revolver firing large 30 caliber rounds. Single-action, with a lot of kick and trigger pull, means it has poor accuracy, but good killing power against infantry.
The Browning was a .60 cal so not exactly autocannons. (https://www.youtube.com/watch?v=C-zCEDBtZ0U)
That is how U.S. military drew the line.The Browning was a .60 cal so not exactly autocannons. (https://www.youtube.com/watch?v=C-zCEDBtZ0U)
Thats 50cal. The only cannon worked on by Browning was the M4, and that was 37mm...
Also, fromwhat I remember about whats a cannon and whats not, anything up to and including 50cal is not a cannon, while anything over 50cal is.
Shouldn't we have Ore 3 now?Yes, you DO now have
I mean, Moskburg got ore from their mines in the mountains without needing to build a road. Seems quite unfair that we need to spend another action and get a serious vulnerability for the exact same thing.
Especially since we've been blowing up their railroads for the last 3 turns, and they never needed to fix anything.
-Moskurg 1914 Armor: Moskurg soldiers wear flowing blue linen with a scimitar stitched onto the chest. Steel vests and helmets are added, to protect against shrapnel. Blue-and-silver glory improved with silver cape.
EDIT: Also, how did Moskurg manage both a new uniform and a new machine gun in the same turn? The new machine gun is wildly different to the old one so it can't be a Revision, but the new uniform is as different to their old one as ours was to our old one, and our new one needed to be done in the Design phase.Their uniform adjustement was a revision, probably.
It was a revision to the old uniform. By steel vests what he means is we sewed some steel plates there and hoped they saved someone.-Moskurg 1914 Armor: Moskurg soldiers wear flowing blue linen with a scimitar stitched onto the chest. Steel vests and helmets are added, to protect against shrapnel. Blue-and-silver glory improved with silver cape.
Which is pretty much the same thing we got. I'm assuming bad versus good rollsIt was a revision to the old uniform. By steel vests what he means is we sewed some steel plates there and hoped they saved someone.-Moskurg 1914 Armor: Moskurg soldiers wear flowing blue linen with a scimitar stitched onto the chest. Steel vests and helmets are added, to protect against shrapnel. Blue-and-silver glory improved with silver cape.
Air cooling tech is not a thing.That's not true. Once you understand convection, there are mechanical methods to improve the efficiency of air-cooling.
Espionage: Steal technology! Introduce bugs! PM me.Second-last line of OP.
Personally I pin that on the climate. That, and the fact that Moskurg is FIERCE like tigers that maul Arstotzkan troops.Tigers are honorary Moskurg citizens.
Excuse me comrade tiger I did not see you Petrov thought you were his grandson let us buy drink at bar.Personally I pin that on the climate. That, and the fact that Moskurg is FIERCE like tigers that maul Arstotzkan troops.Tigers are honorary Moskurg citizens.
Moskurg man may occasionally make love to tiger after long night at pub, but at least Moskurg have man.
A tigers love is fierce.When the Europeans get here, show them the Moskurg-made propaganda - the ones where it says they bang tigers.
Lions and Tigers and Bears. Oh My. Because we are strong men.Moskurg man may occasionally make love to tiger after long night at pub, but at least Moskurg have man.A tigers love is fierce.When the Europeans get here, show them the Moskurg-made propaganda - the one where it says they bang tigers.
So Moskurg is not into only self-defacate and self-immolate, but they are being into man-tiger loving as well? It is certain. Moskurgo truly has not of shame. Would be mercy on world to remove Moskurg from world.
Air cooling tech is not a thing.I might write in heat sinks as a tech. In addition to the tech list I do some mental keeping-track of progress. I feel the list would bloat other to be A) hard to read and B) hard for me to keep updated accurately. Especially stuff that slowly progresses in efficiency or reliability.
Hey Sensei, I was wondering how spying and espionage works...can't seem to find that part of the rules. Do you just roll for it or do we make requests?I shall lay it bare for you now! Each nation has one spy. That spy has one action a year, and does the first thing PM'd to me or with the most votes if multiple people do suggest the same thing. Spies require a dice roll (default about 50% chance) to do their work, and counter-intelligence prompts an opposed roll. If the counter-intelligence spy wins by 2, they kill the other spy, who won't be replaced for a year. Counter intelligence only works against spies who are doing something, spies taking no action are safe.
...both teams have kinda came to embody the nations they represent or at least as well as they can from the limited fiction we have available to us.Additional fiction welcome.
This is a good example of additional fiction.Moskurg man may occasionally make love to tiger after long night at pub, but at least Moskurg have man.A tigers love is fierce.When the Europeans get here, show them the Moskurg-made propaganda - the ones where it says they bang tigers.
That last statement makes no sense. In engagements led by Arstotzkan women there have been hundreds upon hundreds of sightings of Moskurgian soldiers retreating in fear. Captured solders from those engagements stated that the retreats where due to Arstotzkan Valkyries. Or was it their armor...This is another good example.
/me sits back and waits for the inevitable rebuke...
We are waiting on Sensei there.I must have spent... like, an hour reading the Arstotzka thread before tallying up the vote to be for a tank. Then an hour writing. While feeling tired watching Harold and Kumar in the background, anyways. I'd say that's an off day but it's more like a personal weakness. And the reason you'll never see a game like this with every nation in the Papers, Please universe.
This is mere propaganda...!That last statement makes no sense. In engagements led by Arstotzkan women there have been hundreds upon hundreds of sightings of Moskurgian soldiers retreating in fear. Captured solders from those engagements stated that the retreats where due to Arstotzkan Valkyries. Or was it their armor...This is another good example.
/me sits back and waits for the inevitable rebuke...
I must have spent... like, an hour reading the Arstotzka thread before tallying up the vote to be for a tank. Then an hour writing. While feeling tired watching Harold and Kumar in the background, anyways. I'd say that's an off day but it's more like a personal weakness. And the reason you'll never see a game like this with every nation in the Papers, Please universe.Only 1 person actually wanted that Tank though, so I don't know how that happened.
Now that Arstotzka has 3 Ore, what can we make without it being Expensive?Not a tank, apparently.
Armored cars, patrol boats, heavy machine guns like the Stallion and artillery. Tanks, rail mounted (or similar sized) artillery, are expensive. Tiger tanks or the Maus are very expensive. Mecha Godzilla is Too Expensive."1 Ore. Large weapons are Expensive."
At least 3 people wanted that tank, maybe more.QuoteI must have spent... like, an hour reading the Arstotzka thread before tallying up the vote to be for a tank. Then an hour writing. While feeling tired watching Harold and Kumar in the background, anyways. I'd say that's an off day but it's more like a personal weakness. And the reason you'll never see a game like this with every nation in the Papers, Please universe.Only 1 person actually wanted that Tank though, so I don't know how that happened.
Bwahahahaha. Arstotzkan bureaucracy strikes once more!So do our mortars, are carbines, our Nosin sharpshooters, our spy...
Speaking of spies, do spies get better as they successfully complete missions? Arstotzka's spy has probably gained a lot of experience what with all of his successful missions.No. For reasons known only to them, Arstotzka prefers spies with crippling learning disorders. Don't question it, it's worked so far.
Only if you tremendously overinterpret their posts.Enough of that. On a related note, I would like to ask all of your to bold your votes in your threads, for easier tallying.
"1 Ore. Large weapons are Expensive."The stallion is large. The Artillery is Large x2, methinks, and requires 3 ore to cease being expensive due to size. Again, havine expensive artillery is not bad. Having expensive tanks is not bad either. In fact, having cheap tanks would be like Shermans, where you might see five teaming up to kill one Panzer. The notion of an inexpensive tank in WWI era is pretty unfeasible, unless maybe it's powered by treadmills instead of an engine. Certainly the size/resource system could do with being hammered out more clearly. Not tonight though.
What exactly is a large weapon, then? If not a machine gun like the Stallion and artillery, then what?
I'm surprised the horsekiller isn't more effective, given the use of treads on those tanks. One shot and the tank can't move.I think you vastly overestimate the power of that rifle. Late WW1 guns with specially designed ammunition could not even penetrate 20 mm armor except at extremely close range, and those would break the bones of those who would fire them.
On a side note, I assume that the fact that the increase in artillery (more ore=more guns) not being mentioned is simply because we're running out of hands to fire all the guns?
Whether charging or parked within combat range, the Struunk has a high profile and is vulnerable to sustained AS-1910 fire, which is now everywhere.I'd say its increased availability has done us well in the trenches.
Obviously, I support the ADDED TIGER flag. Besides, look at Arstotzkan flags - in half of them, the star is crudely sewn on!(I'm not a professional artist and I did the best I could. I hope the GM considers my design rather than my presentation, which I think is good.)
You can look, you just can't metagame. After all, if you couldn't look how could we order our spies to fit your funtime tanks with the same leaky seals that kept setting our train people on fire?Wait, is that why our tanks get up to 50 degrees Celsius? But anyway, I didn't look at your thread when I ordered our spy to ruin your train. To be honest, it was just dumb luck. I ordered the spy to sabotage your already existing trains so they wouldn't be able to supply your troops, but the GM interpreted it as sabotage their upcoming train project. I honestly had no idea you were developing a new train. You can imagine how giddy I was with the results, though. ;D
What did you even do in your Revise phase?
You can look, you just can't metagame. After all, if you couldn't look how could we order our spies to fit your funtime tanks with the same leaky seals that kept setting our train people on fire?Wait, is that why our tanks get up to 50 degrees Celsius? But anyway, I didn't look at your thread when I ordered our spy to ruin your train. To be honest, it was just dumb luck. I ordered the spy to sabotage your already existing trains so they wouldn't be able to supply your troops, but the GM interpreted it as sabotage their upcoming train project. I honestly had no idea you were developing a new train. You can imagine how giddy I was with the results, though. ;D
Only if you tremendously overinterpret their posts.I don't see anyone else but you complaining.
Your gun fires a simple metal bullet. It's not going to hurt the track.My gramps tested tanks at Yuma proving grounds back in the day. When I asked him if you could disable a tank's treads with gunfire, he said it didn't take much to cause a track to twist and come off (a dent, a small cut, but it wouldn't just fly off right away, it would take a minute or ten of driving for it to tear itself apart; they spent a lot of timing fixing them in the shop, he said). To be clear, he said that yes, you could disable a tank's treads with a large caliber rifle if you aimed at the caterpillar.
My gramps tested tanks at Yuma proving grounds back in the day. When I asked him if you could disable a tank's treads with gunfire, he said it didn't take much to cause a track to twist and come off (a dent, a small cut, but it wouldn't just fly off right away, it would take a minute or ten of driving for it to tear itself apart; they spent a lot of timing fixing them in the shop, he said). To be clear, he said that yes, you could disable a tank's treads with a large caliber rifle if you aimed at the caterpillar.
The tread coming apart doesn't render the crew unconscious. The hostile environement inside the tank (coal fire, 50 degrees, cramped) does.I...don't see where that enters into what we were discussing. I was refuting your claim that AT rifles couldn't damage treads. But yeah, it is kind of nuts that you guys have a steam-powered tank. You'd think it would be far too heavy to even move.
I'm pretty sure it arrives near the battlefield as a self-contained railway package. Dissassemble the locomotive and train, then make a tank.The tread coming apart doesn't render the crew unconscious. The hostile environement inside the tank (coal fire, 50 degrees, cramped) does.I...don't see where that enters into what we were discussing. I was refuting your claim that AT rifles couldn't damage treads. But yeah, it is kind of nuts that you guys have a steam-powered tank. You'd think it would be far too heavy to even move.
That makes a lot of sense. A hull you can lower onto the chassis with a crane or something. But more I was concerned about ground pressure, because locomotive engines are heavy, but-I'm pretty sure it arrives near the battlefield as a self-contained railway package. Dissassemble the locomotive and train, then make a tank.The tread coming apart doesn't render the crew unconscious. The hostile environement inside the tank (coal fire, 50 degrees, cramped) does.I...don't see where that enters into what we were discussing. I was refuting your claim that AT rifles couldn't damage treads. But yeah, it is kind of nuts that you guys have a steam-powered tank. You'd think it would be far too heavy to even move.
Steam tanks existed though. Ours is just ridicously big.
https://en.m.wikipedia.org/wiki/Steam_tank
I notice a significant lack of tiger head :cHere is my submission for Moksburg's flag.Spoiler (click to show/hide)
Actually,my claim was that the Horsekiller couldn't crack the tread.The tread coming apart doesn't render the crew unconscious. The hostile environement inside the tank (coal fire, 50 degrees, cramped) does.I...don't see where that enters into what we were discussing. I was refuting your claim that AT rifles couldn't damage treads. But yeah, it is kind of nuts that you guys have a steam-powered tank. You'd think it would be far too heavy to even move.
I think that kinda just clutters it imo.I notice a significant lack of tiger head :cHere is my submission for Moksburg's flag.Spoiler (click to show/hide)
That's what I said. I said the Horsekiller could.Actually, my claim was that the Horsekiller couldn't crack the tread.The tread coming apart doesn't render the crew unconscious. The hostile environement inside the tank (coal fire, 50 degrees, cramped) does.I...don't see where that enters into what we were discussing. I was refuting your claim that AT rifles couldn't damage treads. But yeah, it is kind of nuts that you guys have a steam-powered tank. You'd think it would be far too heavy to even move.
Just asking, but based on the large amount of posts your thread has got I'm guessing you're arguing about how to beat our tank?Among other things.
You know how it is, you have group A voting for the inter-continental teleforce cannon, group B voting for the Invisible Death Saucers, and Group C voting for the Rods from God deployment system, and all the sides are fervently trying to convince the other parties' members to defect.It's ok. Arstotzkans are Patient.
To be fair, Arstotzka isn't past the design phase as well.A large majority of us have voted for the same thing. We're just waiting on Sensei.
One of the things that makes the tank more Expensive is the track system, but our Treads technology doesn't say it's Expensive. Just wanted to ask if I'm missing something or Treads should be given the [Expensive] tag.The tread system needed to support the AS-T15 in particular is complicated, but treads aren't inherently expensive.
Hey, I voted for a flag.I suppose one vote is a vote. Arstotzka's #5 seems to be the one that's been voted for by one (1) constituent. I'm pretty sure Moskurg is tiger-obsessed enough to prefer the tiger flag.
I vote that Sensei just picks his favourites. (To be honest, this is what I thought you meant when you said the citizens would vote.)+1
-Nobody really voted much on flags. I guess I'll just pick my favorite for each side. For Arstotzka that would be one of Andres' last few, for Moskurg, a harder decision but I'll pore over them.I took this to mean he'd pick his favourite of each faction and then decide which was better.
The country with the most glorious flag by the 1916 Battle Report will receive an extra spy. If there are multiple flags submitted for a country, citizens must nominate one as theirs. Do take care to keep your spy alive, they will not be automatically replaced.
The GM is never going to give one of the teams 2 design slots and the other 1. It's simply not going to happen.Yeah, that's pretty much the case. It would make too drastic a power gap. My original plan was (and potentially still is) to give both nations an extra research facility when it starts to look like keeping up to date with their full variety of military hardware is too difficult. However, I've found that one design and one revision per turn is enough work (in terms of my own reading and writing) that I might not want to do two per nation per turn, lest the game slow to a crawl.
Could we have some kind of map, or ruler, or any other way to know whos winning in each theater (and not whos simply making progress one particular year)?Mountains: Arstotzka 2, Moskurg 2
Presumably we'd get a credit for partially completed projects then?No. Technology [Partial] gives you a better chance of success next time you attempt the same tech, but not an extra design or revision action. Otherwise I might as well just re-roll then and there.
This can't be right. Last year we made "great gains" and this year we merely made "gains". We should have 4 at least.Could we have some kind of map, or ruler, or any other way to know whos winning in each theater (and not whos simply making progress one particular year)?Mountains: Arstotzka 2, Moskurg 2
Jungle: Arstotzka 3, Moskurg 2
Plains: Arstotzka 3, Moskurg 2
Hum, fair enough then. Also I have to ask how the arstotzkan tank can actually get far, doesn't seem like it can carry a lot of fuel.We upgraded our engine.
There is a problem. Before, our 1910 was small enough that its size didn't factor into its Expense while the Stallion was large enough that its size did. Now they're both effectively the same size, which shouldn't be the case.This has got to do with you having more metal at the time, mainly. I know it's not really in line with the description, but I already said that the stallion reduced in cost when the Moskurgs gained one ore.
This can't be right. Last year we made "great gains" and this year we merely made "gains". We should have 4 at least.Moskurg had 4/4, their boots were crunching on frozen grass. One more turn and they'd have started exploiting resources. At least, that's my story and I'm sticking to it. :P
Hum, fair enough then. Also I have to ask how the arstotzkan tank can actually get far, doesn't seem like it can carry a lot of fuel.It's a full-length steam train boiler with coal packed in a few feet space either side. That's a ton of coal. Maybe multiple tons. You can also reasonably imagine them being resupplied, it's a whole year of fighting.
You mean 5/5, right? Plains is currently split with Arstotzka having 3/5 and Moskurg having 2/5. So to get resources from the Plains, Arstotzka has to have 6/5?QuoteThis can't be right. Last year we made "great gains" and this year we merely made "gains". We should have 4 at least.Moskurg had 4/4, their boots were crunching on frozen grass. One more turn and they'd have started exploiting resources. At least, that's my story and I'm sticking to it. :P
When the reserves start pouring in.What reserves?
EDIT: Doesn't our very portable and ubiquitous (costs 1 Ore) Light Mortar help with taking out the SPATs?It probably does, since certainly it isn't our tanks doing the heavy lifting, with their 10:1 numerical disadvantage. Probably some artillery as well.
3) Install our overabundance of artillery and machine guns (literally, we have tons of those.)Double-literally, since the artillery pieces literally weigh tons.
It probably does, since certainly it isn't our tanks doing the heavy lifting, with their 10:1 numerical disadvantage. Probably some artillery as well.They're not at a numerical disadvantage. We don't have enough Ore and the treads are complex, making the tanks Very Expensive. They don't have enough Ore and the complexity of the motor makes the SPATs Very Expensive. Numerical equality.
Mountains: Arstotzka 2, Moskurg 2Arstotzka Wins Everywhere! Except in spies. I blame whoever decided to have our spies shot whenever they succeed.
Jungle: Arstotzka 3, Moskurg 2
Plains: Arstotzka 3, Moskurg 2
GM said that spies are chosen from only among those with learning disabilities.Mountains: Arstotzka 2, Moskurg 2Arstotzka Wins Everywhere! Except in spies. I blame whoever decided to have our spies shot whenever they succeed.
Jungle: Arstotzka 3, Moskurg 2
(Atleast, thats my explanation for lack of XP)
It probably does, since certainly it isn't our tanks doing the heavy lifting, with their 10:1 numerical disadvantage. Probably some artillery as well.They're not at a numerical disadvantage. We don't have enough Ore and the treads are complex, making the tanks Very Expensive. They don't have enough Ore and the complexity of the motor makes the SPATs Very Expensive. Numerical equality.
I noticed this earlier but forgot to mention it, but in the paragraph detailing the trench action you repeatedly called the T15s 'F15s'. The 'T' stands for 'Tank'.
I did some recalculation here (http://www.bay12forums.com/smf/index.php?topic=152099.msg6401341#msg6401341) and determined that Arstotzka would've captured the Plains entirely by now, assuming Moskurg was at 4/5 when they started feeling frost. If they felt frost at 5/5, we'd be at 5/5 too, so we wouldn't have captured the Plains yet but we'd be close to doing so.
On a side note, does this advance mean we're back fighting through quaint little English villages?Not yet, but you will next turn. If you're thinking there definitely should have been villages by now based on our previous progress, assume they've been utterly shelled into rubble since then.
Heh, I didn't realize I was doing that. I might have been thinking of the F14 rifle somewhat. I blame that on it being 4 AM at the time.It probably does, since certainly it isn't our tanks doing the heavy lifting, with their 10:1 numerical disadvantage. Probably some artillery as well.They're not at a numerical disadvantage. We don't have enough Ore and the treads are complex, making the tanks Very Expensive. They don't have enough Ore and the complexity of the motor makes the SPATs Very Expensive. Numerical equality.
I noticed this earlier but forgot to mention it, but in the paragraph detailing the trench action you repeatedly called the T15s 'F15s'. The 'T' stands for 'Tank'.
On that note, if your T15 is flying, then something is seriously wrong, and you should consult the manual. Maybe even write techsupport.
so do we get a bonus when spies work together or whatYou just get two attempts.
On a side note, a question.It didn't, but I only mentioned where it changed (the use of the AS-MC16). The AS-F15's trench-crossing abilities are still proving to be of value.
Why did Trench Warfare stop?
That assumes gains are equal thoughI haven't necessarily been assuming that. I like my vagueness sometimes. ;) I can probably do a rigid, four-segment system from here on if you like though.
A map, you say?Dat's pretty. Maybe I should put it in the OP. Or, a non-territory version.Spoiler (click to show/hide)
Hrm. Yeah, that's more 4:1 than 3:2, isn't it? I'll do another one after the next year.Y'all are pretty hung up on a five-segment system aren't you? I chose four because it's an even number, and I wanted always imagined two victories (and then at least holding it for one turn) to be enough to gain the area from the start of the game where each side holds equal territory.
Got some inspiration :):)
Dat's pretty. Maybe I should put it in the OP. Or, a non-territory version.
Excerpts from diary of AS-2010 gunnerEncore please.
'S pretty cool.Dat's pretty. Maybe I should put it in the OP. Or, a non-territory version.
Like this?Spoiler (click to show/hide)
I like it! I've noticed it is, however, missing an East Bay. My intent for ships was that they need to park in bays (because of storms) and can normally only attack one region away from a safe bay. This means that holding the Jungle or the Plains gives you to ability to use naval support in the enemy's home region.Dat's pretty. Maybe I should put it in the OP. Or, a non-territory version.
Like this?Spoiler (click to show/hide)
I like it! I've noticed it is, however, missing an East Bay. My intent for ships was that they need to park in bays (because of storms) and can normally only attack one region away from a safe bay. This means that holding the Jungle or the Plains gives you to ability to use naval support in the enemy's home region.Dat's pretty. Maybe I should put it in the OP. Or, a non-territory version.
Like this?Spoiler (click to show/hide)
Let me guess, they attempted to make a six story tall robot?
Yeah, deliberately left out East Bay because only NSW were mentioned. Just makes the Jungle crazy important to hold for sea purposes (but contrast the plains having a working railroad).Hm. Mistake, but might keep it that way.
Are they trying to make a military version of the titanic?
At least they can send messages like "We are surrounded. Send reinfo...... "
Black smoke : Charge
Black and intermittent white : Prepare for charge
Continious White : Replace crew.
No smoke : Send more fuel
Black, white, red and pieces of shrapnel : Send new tank
Yeah, yeah, it's all fun to laugh when you're rolling three sixes in a row, but NEXT TIME YOU'LL PAY, YOU'LL ALL PAY! TIGERS SHALL DEVOUR YOU!To the tune of?
(http://i1189.photobucket.com/albums/z433/Iituem/moskurg_zps0piqmcvl.png)
Moskurg, Moskurg, Moskurg STRONK,
Beauty in the face of TAONKs,
Gods may oppose us,
Hope they may grind,
But with great weapons
We desecrate shrines!
Moskurg, Moskurg, Moskurg STRONK,
In our war we can do no WRONK,
Fast as the desert sands,
Stronk-as-a tiger's love,
We shall crush our foes
With glor-ious death from above!
*a single tear falls from a Moskurg soldier's eye*
A question. You saud the extra spy moksburg got would not be replaced if it was killed. Does that mean it won't be replaced if either of them is killed, or just that spy. If the latter, they can park him in contra pretty much forever.Agent Feather Hammer will be replaced if killed. Agent Tiger Fucker will not.
Hold on, I've just noticed. How is the Arstotzkan field gun actually helping with their artillery when it's designed as a direct fire gun.Direct fire doesn't mean it's useless as Artillery. It's not great at eliminating fortresses or deep shelters, but you have none of those.
I find it fairly amusing that Arstotzka chose one of our rejected designs for their design phase.Which one?
Less amusing that they are winning anyway.
Penetrating 20mm of armor? Absurd!
How do you think our glorious nation can afford so much steel armor? Let me let you in on a little secret, friend. It is actually an alloy with a disturbing amount of nickel and tin. At least, that's also going to be my explanation next time I'm caught naming a slightly unrealistic armor thickness and performance. Your armor technology will become more effective per-thickness as it ages and improves though.
If I make too many mistakes of this nature, I will simply be forced to show my "Not a bloody firearms historian" badge.
The SP-AT has 20mm of armor. There's no way you could pen that with 7.62, AP ammo or no.On that note, you only have 15 mm of armor.
I suugest you try that in a few months. Currently, there are too many design games and they're killing each other.Probably wise to do that, yes.
Oh, OK. :P *pats Sensei* I've actually been working with metal since a week ago. We don't have any single sheet (of steel) that's that thick, but we do use the forklift to move stacks of them, because you can't possibly move more than 2 at a time since we cut them 30-50 inches in length and they're all four feet wide and they each weight about 20 pounds.Penetrating 20mm of armor? Absurd!
How do you think our glorious nation can afford so much steel armor? Let me let you in on a little secret, friend. It is actually an alloy with a disturbing amount of nickel and tin. At least, that's also going to be my explanation next time I'm caught naming a slightly unrealistic armor thickness and performance. Your armor technology will become more effective per-thickness as it ages and improves though.
If I make too many mistakes of this nature, I will simply be forced to show my "Not a bloody firearms historian" badge.
Just so I'm clear, how does that design credit work again? Is it just a bonus to a single design action or does it grant a single additional design?A single additional design.
While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?They're just pretty similar guns, altogether. That's not a drastic difference in size and the length of the cartridges isn't even stated. Making the round 11mm wider is not a guaranteed significant boost in range.
While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?Your gun is a howitzer. That means shorter barrel and small propelant charge to lob a larger projectile a shorter distance than the equivalent gun.
Well, theres mine, which appears stalled, and then theres UR's, which I think is waiting on them.Besides waiting to have have less design games going on at once, I'd like to ask Sensei how the rules for his work in the bits we don't get to see, but given that I'm currently playing in this one, I'd prefer to wait until the game is over before asking for a peak backstage.
Besides, we may go into the future!Only if we're really luck! That'd be fun. ^_^
You used your 80mm field gun for your tank. Sensei calls it a field gun, but he means field howitzer, since it's used as an indirect artillery weapon.While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?Your gun is a howitzer. That means shorter barrel and small propelant charge to lob a larger projectile a shorter distance than the equivalent gun.
Besides, we may go into the future!Only if we're really luck! That'd be fun. ^_^
Rifled artillery would be dope.
We stole your gun and changed the measurements to imperial, so it's only expensive.Fair enough.
Oh, thats THAT song! Awesome!It's from Age of War and Age of War 2, so I guess that makes it even more appropriate.
I proposed it. It's a field gun, long barrel and all, and optimized for range so as to outrange your Bombardier.You used your 80mm field gun for your tank. Sensei calls it a field gun, but he means field howitzer, since it's used as an indirect artillery weapon.While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?Your gun is a howitzer. That means shorter barrel and small propelant charge to lob a larger projectile a shorter distance than the equivalent gun.
Simple. Define performance rather than thickness. So say, armor strong enough to stop a 0.60 cal bullet or something like that.Oh, thats THAT song! Awesome!It's from Age of War and Age of War 2, so I guess that makes it even more appropriate.
Hey Sensei? I think you need to redesign how tanks are done. As it is right now, we could have 30mm of shit armour or 10mm of good armour and there's no reason to pick one over the other except for cosmetic reasons. Moreover, we don't have any decent way of classifying what grade of materials we want to use for our tanks. Can you recommend or devise a way for us to deal with this issue?
It's also from this weird old flash game I played all the time.Oh, thats THAT song! Awesome!It's from Age of War and Age of War 2, so I guess that makes it even more appropriate.
I'm pretty sure that's Age of War, unless you're talking about something else. What was the game about?It's also from this weird old flash game I played all the time.Oh, thats THAT song! Awesome!It's from Age of War and Age of War 2, so I guess that makes it even more appropriate.
Hey Sensei, is it ok if Arstotzka gets a free Revision token from the Germans too? It's not like they'd only stick around for half the year and skip town the other half, plus it balances out the fact that Moskurg's spy advantage is ongoing.These bonuses aren't meant to be balanced, if you want to argue that they are then Moskurg should get bonuses for the Anthem bonuses you guys got a few updates back.
Sensei will ceasefires occur at all, or are we handwaving the endless amount of dead soldiers on both side, and the need to recover from that? :PI like the endless war so I hope there aren't any cease fires.
Sensei, at what in game time, will the game end?When every Artsotskan is dead.
Woah, this is really cool.Yes, yes it is. 8)
I am dying to see our triplane in action.And your pilots are too.
Hey Sensei, is it ok if Arstotzka gets a free Revision token from the Germans too? It's not like they'd only stick around for half the year and skip town the other half, plus it balances out the fact that Moskurg's spy advantage is ongoing.The German engineers have taken their payment for teaching your engineers how wings and propellers work, and absconded to retirement in cozy winter cottages on the south shore with the money. Evidently they didn't stick around through the designing of the AS-A19. Oh yeah, I'm not going to call it the AS-A18 because it was designed in 1919 and we have a gun called the AS-AC18 which is way too confusing.
So, whats the deal behind selling stuff? Can we only do it when theres an event?For now, yeah. I don't want to take a bunch of arms market actions each turn.
well. espionage and design is done already, I suppose that they can't do anything to counter now.What I've been doing recently, contrary to the first few turns where espionage could directly affect the design phase, turns, is rolling for Espionage when I write the battle report.
Sensei will ceasefires occur at all, or are we handwaving the endless amount of dead soldiers on both side, and the need to recover from that? :PI considered the idea, but decided it wouldn't be fun to design weapons without seeing them perform. The alternative would be just skipping forward a few years and I feel pretty ehhh about that. The one other idea I considered is "We have signed a treaty which bans us from researching military technology. Design a parade float, a water gun, and a tourist blimp while trying to get as much military potential out of them as possible." But yeah basically I decided it was more fun to keep fighting all the time and not worry about the insignificant stuff like so-called "population decline" or "extinction". In the grim darkness of the 20th century, there is only war.
Sensei, at what in game time, will the game end?I'm not setting a hard end. Ideally, some side will win before I just don't have time to update any more.
Eh, I think sensei deserves a rest! It's been less than 24 hours, and it seems pretty hectic to manage/write.Hehe, I ended up being really busy today. It'll happen now and again. I need a good couple of hours alone on the computer to do a good update, ideally. I read a lot of wikipedia articles on firearms, tanks and planes now. Despite this, I still let a lot of typos and mistakes through. :P
Alright, here's my design plan: The Mary Sue armored battle tank has 30mm of hardened steel armor, 90 horsepower from a reliable engine, and a cannon with coaxial MG and electrical turret and air conditioning. It weights 8 tons and goes 32MPH/51KPH. It costs 3 ore and 2 oil.No plan survives contact with the dice. Also, so far I've avoiding naming numbers for tonnage and horsepower and I'm going to keep doing so if I can help it.
Oh yeah, I'm not going to call it the AS-A18 because it was designed in 1919 and we have a gun called the AS-AC18 which is way too confusing.That's fine. I meant it to be called the AS-A19 but I misspelled it.
Um, Sensei? Our trucks were supposed to get us Ore this turn, bringing us to 4 Ore and making our tanks Expensive.Pretty sure that only happens the turn after they were designed.
We've had these trucks all year, as evidenced by the fact that we've had airplanes all this year.Um, Sensei? Our trucks were supposed to get us Ore this turn, bringing us to 4 Ore and making our tanks Expensive.Pretty sure that only happens the turn after they were designed.
Can we switch it to gather Oil without issue? One of the conditions we stated for it gathering Ore was that it doesn't prevent us from getting Oil when the Antegra Oil runs out.Yes, that can happen without issue.
My guess is that we did counter-espionnage, and failed to stop the sabotage of our planes. Dunno what their other spy did, possibly counter-espionnage.They sabotaged our plane, so it was a wasted action.
An unnamed organization is offering an Expense Credit for the designs to a powerful, concealable weapon.Is it a contract for a small arm?
Moskurg can bring the fight to the trenches, but they can't sustain an armored push and artillery marching without armor support is ultimately killed by overwhelming machine gun fire, despite the advantages of accurate artillery. Arstotzka holds the fields
Yeah, our artillery seems really undervalued. Absolutely no way could they ever have more artillery than us at least. Also, how well have our ubiquitous Light Mortars been doing against enemy vehicles?QuoteMoskurg can bring the fight to the trenches, but they can't sustain an armored push and artillery marching without armor support is ultimately killed by overwhelming machine gun fire, despite the advantages of accurate artillery. Arstotzka holds the fields
Shouldn't the advantage of accurate artillery be on our side. Moksburg utilizes a Howitzer without any recoil compensation. Our state of the art hydropneumatic systems allows us to fire accurate and twice as fast. Add to that that we have more artillery, and with longer range...
Planes spotting doesn't really work when your artillery can only shoot 4-5 km far, and has to be re-aimed after every shot (which makes walking closer to the target impossible).
A skilled crew can fire about 10 times a minute, through the gun moves a little when fired, so it can bombard inaccurately at its full rate of fire or (with a skilled commander) come close enough to often hit trenches and emplacements at about half the rate of fire.You need skilled commanders and crew to reach 5 rounds per minute that sometimes hit trenches.
It can fire about 12 times a minute, and has a hydro-pneumatic suspension system: it doesn't go off target between shots, and the barrel moves into the frame every time it is fired.We can fire 12 times per minute, accurately.
That, and the fact that we have a number of self-propelled guns probably means our artillery is in position where it's needed more often.The selfproppeled gun needs to be prepared before firing, which constitues a serious disadvantagd.
Moves faster than regular artillery though.Doesn't matter much if you assault a fortified position though. And is hardly an accuracy matter.
After that unfortunate incident with Experimental Weapons Team #1, the team sets about perfecting more reliable explosives.
[6] The dice are with you here. Your team perfects the explosives used in both the propellant and shell for the mortar, and implements a time fuse so that shells don't like unexploded, which is both safer for your own troops and causes them to be more effective against the enemy.
Now, we wait.
Arstotzkan artillery is more accurate, but what matters more right now is that Moskurg troops are mobile where Arstotzkan ones are sitting in trenches.QuoteMoskurg can bring the fight to the trenches, but they can't sustain an armored push and artillery marching without armor support is ultimately killed by overwhelming machine gun fire, despite the advantages of accurate artillery. Arstotzka holds the fields
Shouldn't the advantage of accurate artillery be on our side. Moksburg utilizes a Howitzer without any recoil compensation. Our state of the art hydropneumatic systems allows us to fire accurate and twice as fast. Add to that that we have more artillery, and with longer range...
Planes spotting doesn't really work when your artillery can only shoot 4-5 km far, and has to be re-aimed after every shot (which makes walking closer to the target impossible).
Actually, reading the OP, I think it's intentional there's no bay near or in the plains.Yeah, I originally meant for there to be four bays but I mistyped and decided to own it. I'll probably say that the jungle doesn't support an airstrip, or not one big enough for bombers, or something.
Hey sensei, would it be possible to burn down the jungle?I can probably answer that for him. It's wet, so you won't get a massive fire. You might be able to defoliate it, but burning probably won't work.
Arstotzkan artillery is more accurate, but what matters more right now is that Moskurg troops are mobile where Arstotzkan ones are sitting in trenches.Being mobile means giving up their radio however, making their observation planes useless. At that point, the advantage is back to us, thanks to higher fire rate, better accuracy and better range.
even if we didn't hold the mountains, they wouldn't be able to transport armor and artillery across it. we can barely use machineguns and mortars up there!There are such things as roads you know. The Struunks and motorcycles and SPATs all fight there. How do you think anyone gets supplies if there were no roads for horse carriages?
We have trucks, which obsoleted our horses. You still use them.even if we didn't hold the mountains, they wouldn't be able to transport armor and artillery across it. we can barely use machineguns and mortars up there!There are such things as roads you know. The Struunks and motorcycles and SPATs all fight there. How do you think anyone gets supplies if there were no roads for horse carriages?
This can't be right. Our trucks should be able to get hitched to our artillery, allowing them to be moved quickly. Our trucks are Expensive for combat purposes but considering what you said about artillery numbers, that should be enough.Arstotzkan artillery is more accurate, but what matters more right now is that Moskurg troops are mobile where Arstotzkan ones are sitting in trenches.QuoteMoskurg can bring the fight to the trenches, but they can't sustain an armored push and artillery marching without armor support is ultimately killed by overwhelming machine gun fire, despite the advantages of accurate artillery. Arstotzka holds the fields
Shouldn't the advantage of accurate artillery be on our side. Moksburg utilizes a Howitzer without any recoil compensation. Our state of the art hydropneumatic systems allows us to fire accurate and twice as fast. Add to that that we have more artillery, and with longer range...
Planes spotting doesn't really work when your artillery can only shoot 4-5 km far, and has to be re-aimed after every shot (which makes walking closer to the target impossible).
Have you designed the carriages to be towed by trucks? If not, they'd still be horse-drawn.All the truck would need is a peg or a hole in the back, depending on what the artillery has.
Horses and footmen go into the mountains. There is a lack of roads which are adequate for wheeled vehicles. If you control the mountains, you can spend a revision project to build a road through.We have trucks, which obsoleted our horses. You still use them.even if we didn't hold the mountains, they wouldn't be able to transport armor and artillery across it. we can barely use machineguns and mortars up there!There are such things as roads you know. The Struunks and motorcycles and SPATs all fight there. How do you think anyone gets supplies if there were no roads for horse carriages?
No Struunks and SPAT in the mountains either.
So far the Arstotzkan HV-19's have only been moving stuff to and from to battlefield. I suppose I don't see a reason why you can't start towing guns around on the battlefield, but they'll still need to be unhitched before firing- it would just be faster than horses. Adding tow hitches to carriages is a simple task that shouldn't need a design or revision action.Have you designed the carriages to be towed by trucks? If not, they'd still be horse-drawn.All the truck would need is a peg or a hole in the back, depending on what the artillery has.
Not the truck, the actual artillery carriages. I doubt you can reliably tow a gun which was designed to be pulled by horses without needing modification..We need special hook-in-loop technology to tow this gun...
Glorious Arstotzka engineers much into better towing technology. Is like shooting Moskurg in complexity to us.Not the truck, the actual artillery carriages. I doubt you can reliably tow a gun which was designed to be pulled by horses without needing modification..We need special hook-in-loop technology to tow this gun...
The Arstotzkan's have replaced all of their dangerous AS-A19B's with the more maneuverable and reliable AS-A19C- or rather significantly more AS-A19C's. More soldiers in the Moskurg army can fly a plane than drive a car.I think here it's supposed to say that more soldiers in the Arstotzkan army can fly planes than drive cars.
Also, am I reading the turn right, and Arstotzka's only spy has died?I changed "Hairy Pickle slips away" to "Hairy Pickle slips out the back door" to be more clear.
Yep, I'll change that.The Arstotzkan's have replaced all of their dangerous AS-A19B's with the more maneuverable and reliable AS-A19C- or rather significantly more AS-A19C's. More soldiers in the Moskurg army can fly a plane than drive a car.I think here it's supposed to say that more soldiers in the Arstotzkan army can fly planes than drive cars.
Also, are we allowed to brown-nose to the observers?Certainly, although I haven't got a specific reward set aside. On the same note, you could publish something about how the other nation is terrible and would make a poor addition to the League of Nations.
This is unnecessary. Moskurg already doomed themselves in this regard.Also, are we allowed to brown-nose to the observers?Certainly, although I haven't got a specific reward set aside. On the same note, you could publish something about how the other nation is terrible and would make a poor addition to the League of Nations.
Unless I'm mistaken, there's an East, West and Central Desert/TaigaYeah, that's the idea. It makes sense spatially and gives a division between each lane, as well as providing a little more padding before hitting the capitols.
Question: As the Jungle is not described as having a railroad, does that mean one has to be build before the Moksburgians can exploit it's resources, or is that just wishful thinking.Having already established roads, Moskurg can reasonably establish railroads at the same time they're building mines and oil jacks.
Oh, ok, so we do not own one fourth of the Desert, but one fourth of East Desert. I guess each of the desert/taiga region control one of the three base ressources?For now, I'm assuming the resources are concentrated in the capitol. This is just because the resource loss would be really crippling once even one section of desert or taiga is contested. Expense credits work for one turn only.
Also, do the expense credits work for one turn, or forever?
Hehehehe.This is unnecessary. Moskurg already doomed themselves in this regard.Also, are we allowed to brown-nose to the observers?Certainly, although I haven't got a specific reward set aside. On the same note, you could publish something about how the other nation is terrible and would make a poor addition to the League of Nations.
Present the following transcript, actually said by a Moskurgian official, to the British diplomat:Explain that the Moskurgian is just insulting our women and that Arstotzkans don't actually have sex with sheep or any other non-human animal.Spoiler (click to show/hide)
Glory to Arstotzka.
Question: As the Jungle is not described as having a railroad, does that mean one has to be build before the Moksburgians can exploit it's resources, or is that just wishful thinking.Having already established roads, Moskurg can reasonably establish railroads at the same time they're building mines and oil jacks.
Spoiler (click to show/hide)
He probably only got one extra kill in the last year.He just got a new airplane that was better than his last one in every way except armour and armament. I doubt he only managed to get one kill the entire year he was in the air with it.
Also, Moskurg would like to state that Arstotzka is also in league with the communists, supplying the soviets with tanks/torture chambersThe tank allowed them to scare their rebellious colonies into submission. Moskurg's design was instead so the soviets could slaughter them. Greater atrocities would've occurred if not for Arstotzka.
are very much communists themselves who abhor a free market and liberalism in it's entiretyOne of the reasons Arstotzka wants a greater international presence is to secure trade with other countries, countries like Britain and France.
executing poor engineers for being unable to complete their evil leaders impossible requests.Executing engineers who were proven to have worked with a Moskurg spy to sabotage our air force. The agent who coerced them into working for him - Feather Hammer - was struck down by God just before our own agent could get to him.
The general of the Moskurgian army is plagued by lack of sleep, and it's been reported that he has been taking smaller meals. When asked about it, he said: "My dear boy, how can I sleep when those filthy Arstotskans walk the Earth? Even after we commissioned a civilian contractor to paint the windows at my headquarters shut, their stench still makes my eyes water. My brother-in-law owned a manor near the border before he turned it over to our forces to use as a field hospital. He used to tell me tales of his cattle dropping dead during the windy season because they were being suffocated by the odor. That's what this whole war is about, or don't you know? We're going over there to convince them to start rubbing soap under their arms instead of pig shit."Didn't I already make a joke about how Moskurgs stink all the way back in page 2?
Now that I think about it, our original triplane was really kind of shit, but so is our pistol and its shittiness decreases its cost. Why wasn't our triplane's cost decreased originally?
I had an original system in mind where ambitious new technologies would have a Complexity value, of some integer between 1 and 10, which would have to be balanced out by a number of Bugs, which have a Bug Value. So for example, a new automatic gun that's Complexity 3 might be Shoddy (-1), Expensive (-1) and Overheat (-1) to balance out the complexity. As your knowledge and facilities improved you'd get a Complexity Reduction, for example if you have Complexity Reduction 2 you could eliminate two of the bugs on that gun. Instead I've just been having new stuff that's ambitious be either buggy, complex (which directly translates to expense) or both depending on how ambitious it is and a dice roll. Oh yeah, and I wanted to say, even a cheap aircraft has a pilot, a dedicated ground crew of two or three people, and some share in the general logistics staff, so it's not like you can field literally as many airplanes as you can infantry. Of course, an airplane can destroy a lot more materiel than five infantrymen under the right circumstances.Now that I think about it, our original triplane was really kind of shit, but so is our pistol and its shittiness decreases its cost. Why wasn't our triplane's cost decreased originally?It's already cheap enough we can produce one for every soldier, what more do you want? :P
Yeah, but this is a prolonged, elaborate joke about how Moskurgs stink. And also a reference to something I think? At any rate I'm sure there are a lot of Arstotzkans who would like to get a word in about their mortal enemies' bathing habits.The general of the Moskurgian army is plagued by lack of sleep, and it's been reported that he has been taking smaller meals. When asked about it, he said: "My dear boy, how can I sleep when those filthy Arstotskans walk the Earth? Even after we commissioned a civilian contractor to paint the windows at my headquarters shut, their stench still makes my eyes water. My brother-in-law owned a manor near the border before he turned it over to our forces to use as a field hospital. He used to tell me tales of his cattle dropping dead during the windy season because they were being suffocated by the odor. That's what this whole war is about, or don't you know? We're going over there to convince them to start rubbing soap under their arms instead of pig shit."Didn't I already make a joke about how Moskurgs stink all the way back in page 2?
Hey Sensei, I think there's a problem with how you're dealing with resource shortages, namely the bit where a resource shortage needs to be at 3 before another Expense level is tacked on.Resources staying the way they are for now. Assume that a disproportionate amount of resources are produced near the capitol (not entirely illogical) which to be honest is mostly for game balance reasons. I don't want there to be a resource tipping point where it's totally impossible to turn around. Fighting pirates might be an espionage action. I'm still unsure about the meaning of assigned cost to logistics stuff, for now I'm not messing with it.
You see, Moskurg could field as many armoured cars, SPATs, and even light tanks as much as it needs with only 1 Ore. (They'd be Expensive but they don't need those vehicles to be cheap.) This seems rather unrealistic to me. They could have the absolute lowest amount of metal they could possibly have and yet they would still manage to crank out tanks without issue. I'll leave it to you to decide how to deal with this issue or if it even is an issue.
Also, it might be time to determine how much Oil Moskurg's train engine needs. Since it's responsible for delivering supplies to its troops and gathering Ore from the Mountains, it's kind of important to know if there's a shortage of them or not.
EDIT: Tell the diplomat that as Arstotzka has developed the most amount of logistical and commercial vehicles (trucks and motorbikes), we'd be better at conducting trade. (Also, I hope you saw my post in the Arstotzka thread about helping out with the pirates.)
Arstotzka truck drive all the way to London!Blub blub blub. (https://www.youtube.com/watch?v=WTVPPTV-bQM)
hitting airplanes at night is extremely difficult).
What happened with the diplomats? The espionage? The country lists?The post was split in two parts.
It's easier, especially if the ground targets have lights/fires and only oust them when they hear you coming, or not at all. Night bombing was a very effective tactic in this period historically.Quotehitting airplanes at night is extremely difficult).
And flying at night isn't?
Anyway, great performance, but that damn Agent is still alive.
Rant. How AS filth get consistently better rolls than MS? Or should MS use revision phases to convert armored cars into trucks instead... I mean, is there a way that the game is supposed to be played?
I believe the Moskurgs made some shrines to the Random Number Gods specifically so they could desecrate them for their support of glorious Arstotzka.Rant. How AS filth get consistently better rolls than MS? Or should MS use revision phases to convert armored cars into trucks instead... I mean, is there a way that the game is supposed to be played?
Dark sacrifice to RNG.
In other news, Arstotzka would like to offer its AS-F14 to the hunting supplies company, pointing out it's the only semi-automatic rifle in Forenia and that it'll go through an elephant skull like a Moksburger through a tiger's behind.Offer our special AP rounds with the F14 for the tougher animals. Also, the Horsekiller has too much of a kick to be usable by anyone but a Moskurgan. It's unsuitable for sport.
Must be powerful, man-portable, accurate and have the option for single or semiautomatic fire
New Armor Rules
In real life, armor is almost always steel until after world war II. It ranges from 6-25mm on early tanks to around 100mm max, with a greater effective thickness thanks to angling. The stuff normal tanks use is rolled homogenous armor, a type of forged, hardened steel, while you're probably using mild steel so far (something only training versions of tanks are normally made from). Aluminum is lighter, titanium weighs as much as aluminum but is strong like steel, and rubber or cement armor exist as well but are best used as part of a composite. There are a number of alloys to be discovered but I will probably not get into them.
I will establish armor values, which stack from different factors in a way similar to expense. A round striking armor has a penetration value at medium range, with a +1 bonus for close range and a -1 penalty for long range. Armor penetration values will be hidden from you for now. Armor values are as follows:
1) Thin, <10 mm (all measures approximate and used for historical reference)
2) Light, 10-24 mm
3) Medium, 25-50 mm
4) Heavy, 51-100 mm
5) Extra Heavy, 101-150 mm
6) Extreme, more than 150mm. Only historical example I can find is the Maus tank and ironclad ships.
Materials give a bonus to that value. Mild Steel (your current shitty tanks) is -1, RHA is 0. Aluminum is 0 but lighter, Titanium is +1, and composites or more exotic armors may be +1 or higher with various effects on the weight and cost. Good spacing and angling can give a further bonus (which might be wholly or partially negated by APBC rounds or an opponent's good marksmanship).
When building armor, you can specify the thickness and material of the armor in different areas, as well as attempt to research new materials and techniques (you're not getting titanium any time soon though). Right now, extreme armor would be too expensive to build and sink in the mud if you did. Thicker armor also presents an engineering challenge in general; making thick armor is a technology on its own.
Aluminum armor couldn't possibly outperform our steel, despite it's low grade, unless this armored car has like 30+mms of it, which would make it prohibitively heavy for a four-wheeled vehicle. Aluminum shouldn't be able to stop HMG and autocannon fire.In terms of comparative armor performance, remember you are firing lead bullets while Arstotzka is using hardened steel when they encounter armor.
by the way. When you say that an Allied U-boat sank, who are those allies? the nations that would be called so during WWII? or is something else happening in global politics right now?*rolls dice* US Navy.
And what was that article about 'deciding to withdraw' on the western fronts a few issues of the Arstotzkan War Bulletin ago, hmm? ;DThe wall of Moskurg corpses lining the Desert and now the Jungle has determined that article was telling the truth.
And what was that article about 'deciding to withdraw' on the western fronts a few issues of the Arstotzkan War Bulletin ago, hmm? ;DThat was a creative interpretation of the truth.
A fair point. Moskurg counter-sues for theft of the sawn-off-shotgun design. Lawyers are primed and fired to keep the cases mired in red tape for decades to come.Military theft is different. You can't sue us for "stealing" "your" design because it was a military theft. You put a patent on our design and that is not allowed.
In fact, Arstotzka and Moskurg have been at war to conquer the entire continent as long as anyone can remember, and as far back as any history book is written. The reasons for this are much debated, but the debates universally end in fisticuffs.I see it holds true to this day.
New spaced armor reduces the likelihood of a killing blow with the AS-AC18 autocannon, requiring AS-MV21's to get closer or take a careful aimed shot.
In the desert, they take the risk of needing a clear line of sight, well within the effective range of Arstotzkan autocannons. Because they take time to reload, Rhino users generally only get one shot.
Well, "reload" in this case means put a new 20-pound tube on a tripod. A horseman might carry a couple.
Apparently not.We have cars carrying anti air machine guns, which kill your puny fighters.
We're firing at the railroads. You don't have enough cars nor planes to save those entirely.Your 20mm rounds are ineffective at destroying rails, because they cannot accurately hit a railroad track. Sure, you might ruin some sections of rail but nothing a maintenance crew can't replace in a few hours' work. It'll take bombs or artillery, or infantry, be that reliable at cutting off rail access.
And a massive train, loaded with ore, coming down the mountain at full speed, is not easy to stop.
WWI pilots used to literally throw mortar and artillery shells out of the cockpit for bombing runs. Couldn't our guys do the exact same thing?We're firing at the railroads. You don't have enough cars nor planes to save those entirely.Your 20mm rounds are ineffective at destroying rails, because they cannot accurately hit a railroad track. Sure, you might ruin some sections of rail but nothing a maintenance crew can't replace in a few hours' work. It'll take bombs or artillery, or infantry, be that reliable at cutting off rail access.
And a massive train, loaded with ore, coming down the mountain at full speed, is not easy to stop.
We're firing at the railroads. You don't have enough cars nor planes to save those entirely.Your 20mm rounds are ineffective at destroying rails, because they cannot accurately hit a railroad track. Sure, you might ruin some sections of rail but nothing a maintenance crew can't replace in a few hours' work. It'll take bombs or artillery, or infantry, be that reliable at cutting off rail access.
And a massive train, loaded with ore, coming down the mountain at full speed, is not easy to stop.
serious barnstorming skills.Arstotzka has much better barnstorming kills than Moskurg! We have mortars so we can use our incendiary rounds to light the barn on fire much more quickly than Moskurg's artillery can. Once the people inside have been smoked out, our wide variety of small arms allows us to shoot at the survivors no matter what range they're at when they come out. Since our uniforms don't come with capes, our uniforms are much less likely to catch on fire if we decide to storm the barn while it's still on fire.
So, I went to Moskurg thread to see why their recoilless rifle is so kick ass and...
is it https://en.wikipedia.org/wiki/M18_recoilless_rifle with a different name? Numbers and description make me think so.
Edit: oh, no, not a clone, Rhino is 2 times lighter while having the same size
It's completely silly though. You simply don't have the explosives, the material, the aerodynamic experience to make it work.
I thought we weren't supposed to read each others' threads in the first place.Metagaming is indeed frowned of, but I suppose its always legal to peek into them as long as you are not reacting on their designs this turn.
*sheds tear*Spoiler: Cowards preaching anti-war, read all about it! (click to show/hide)
I am considering a few balance issues, but I've put off actually changing them because they might appear to snub one nation or the other:Well, my big question for this would be 'can we spend a design turn designing better intelligence stuff to get more spies?' Though in general this sounds good to me.
-Extra spies should probably not work the way they do, where you have one spy who gets replaced and one who doesn't. Instead maybe spies should only be replaced up to the number of intelligence buildings you have. This would be kind of unfair to Arstotzka if they got a second spy and couldn't use the same tactics Moskurg used before.
-Rhino Recoilless Rifle probably a little OP/anachronistic in terms of weight and performance. Maybe should be less portable or short range only, or both. Obviously this would be snubbing Moskurg retroactively though. This is the first piece of equipment I've submitted and really had second thoughts about, so I'd like to also establish a policy for when I make a mistake in the future and give somebody a rocket launcher that shouldn't be easy to engineer for another 30 years.Personally, this sounds like a subject that's going to need a lot of judgement and few defined rules. We're not doing the same wars they did in Europe, we shouldn't be forced to follow their exact same path of technological and social advancement when our combat conditions are different. We started actual armor operations a lot earlier then they did, we never did Infantry and Cruiser tanks as separate things, and so on. If someone is being ran over by tanks, they're going to go look for anti tank weapons even if Europe didn't go looking for them until later, and if the things are possible to make then they're probably going to make them because no one enjoys being ran over by tanks.
-Possibly related to the above, is how should I set difficulty for equipment which COULD be really valuable, and from an engineering standpoint can easily be built/has been built, but historically wasn't used until later for the main reason that people didn't realize it would be valuable? Assault rifles and their medium-powered rounds are good example of this. Shaped explosive charges might be also, I'm still not clear on the challenges involved in delivering shaped explosives accurately in a warhead. And don't say "just base it on how hard it would be to build" unless you're planning to alter history/conquer Europe.
-I'm considering using less randomness overall. I've increased the importance of dice rolls compared to my original plan, which was to roll a die for each new technology and have a bad roll not get the technology or have a bug associated with the technology, and then have performance of equipment based on the technologies involved and the year created mainly. As it is I've been using dice to determine general efficiency/useability when I'm not sure, but this has had some questionable results (EG Moskurg and Arstotzka submit similar plane designs, Moskurg's is good and Arstotza's suffers from control and weight issues). In that example the triplane frame was an exacerbating factor but it remains that basically players took the same actions in the same year to different results. I'm considering using less dice rolls and having bad dice rolls be explicitly tied to discrete technologies so it's clear how to solve/avoid bugs in the future. I'd like your opinions before making changes in this department though.Personally, I think that while some less randomness might be a good thing, having a random factor is actually pretty realistic. Just because the tech is there doesn't mean people know how to use it, and we're a long way away from computer years of testing time to find all the hidden bugs. People are going to try things out, and sometimes those things are going to fail even if the technology to make them not fail was there because people were trying something new an innovative that just didn't pan out, or the person in charge didn't know the science, or just plain old bad luck. Sometimes, even if the nation knows how to make planes, someone messes up and designs a plane that has a critical weakness no one notices until the thing is actually being flown. Sometimes a tank is designed and no one notices it's really bad for combat until it's in combat because the errors only really show up when people are shooting at you, because when no one is shooting at you everyone is a lot more relaxed and aren't going to mix up the two big red buttons.
-I'm also considering what to do when I realize that equipment should be useful in a way I haven't thought of after the fact, which seems too trivial to require a revision. Examples include towing artillery by truck (though not extremely useful) or machine guns on top of trains (somewhat useful). Another example is Arstotzkans performing strafing runs on rail tracks themselves (though I stand by my position on that not being valuable, but suppose I said it was). Should I keep a list of tactics used and not used for reference? Is it OK for a piece of equipment to suddenly become more effective than it was before because a player pointed out a more effective way to use it? Should I apply these retroactively, or characterize them as new orders given to soldiers? Should Moskurg get their alternate rounds in .60 caliber even though they said they wanted to make them for artillery? Should I automatically add what I think are very easy improvements like that in general/on good rolls?Personally I'd call these new orders given to soldiers or people in the field figuring out new tricks out of a firm desire to not die. And even as a Moskurger, I don't see why inventing new Artillery shells also means new bullets, those sound like different projects to me.
-(Edited to add) Also, what about really small revisions? Stuff like Arstotzka getting the stupid flags taken off of soldiers' helmets. There are some things that seem to big to not do during a revision phase but also really small for a revision phase. Should I allow more rapid-fire revision, like I have with ammo types? Should I give something like a 1/2 Revision Credit rebate?Maybe let people do a minor revision for that kind of small stuff every revision phase? I dunno.
-(Also Edited to add) Right now, if you have 2 ore and 2 oil, a vehicle costing 3 ore and 3 oil is Very Expensive due to having two different expense sources, but one costing 4 ore and 2 oil is just expensive. Should I change this so that expense is based on TOTAL resources required that you don't have? EG, 3 ore and 3 oil is expensive, 4 ore and 2 oil is expensive, 4 ore and 3 oil is Very Expensive, 5 ore and 2 oil is Very Expensive. This seems like it would make sense. I'm not sure if it will affect any designs currently in place but people have certainly been taking the old system into account for new designs.Personally this sounds more realistic then the old system to me.
-Extra spies should probably not work the way they do, where you have one spy who gets replaced and one who doesn't. Instead maybe spies should only be replaced up to the number of intelligence buildings you have. This would be kind of unfair to Arstotzka if they got a second spy and couldn't use the same tactics Moskurg used before.Simple. When we next get an extra spy, keep him outside the spy/building system you plan to implement. Besides that one spy, make sure all spies fall under the system.
-Rhino Recoilless Rifle probably a little OP/anachronistic in terms of weight and performance. Maybe should be less portable or short range only, or both. Obviously this would be snubbing Moskurg retroactively though. This is the first piece of equipment I've submitted and really had second thoughts about, so I'd like to also establish a policy for when I make a mistake in the future and give somebody a rocket launcher that shouldn't be easy to engineer for another 30 years.You could give Arstotzka an OP weapon to balance it out if you want. We wouldn't mind.
-Possibly related to the above, is how should I set difficulty for equipment which COULD be really valuable, and from an engineering standpoint can easily be built/has been built, but historically wasn't used until later for the main reason that people didn't realize it would be valuable? Assault rifles and their medium-powered rounds are good example of this. Shaped explosive charges might be also, I'm still not clear on the challenges involved in delivering shaped explosives accurately in a warhead. And don't say "just base it on how hard it would be to build" unless you're planning to alter history/conquer Europe.Just base it on how hard it would be to build. For the record, I'm planning to alter history/conquer Europe. ;)
-I'm considering using less randomness overall. I've increased the importance of dice rolls compared to my original plan, which was to roll a die for each new technology and have a bad roll not get the technology or have a bug associated with the technology, and then have performance of equipment based on the technologies involved and the year created mainly. As it is I've been using dice to determine general efficiency/useability when I'm not sure, but this has had some questionable results (EG Moskurg and Arstotzka submit similar plane designs, Moskurg's is good and Arstotza's suffers from control and weight issues). In that example the triplane frame was an exacerbating factor but it remains that basically players took the same actions in the same year to different results. I'm considering using less dice rolls and having bad dice rolls be explicitly tied to discrete technologies so it's clear how to solve/avoid bugs in the future. I'd like your opinions before making changes in this department though.I have a suggestion. Let's say you're using 1d6. To design something, you roll that die. If, however, the country in question has researched technology related to the design or has previous experience with similar things, you start taking numbers off from the bottom. First you remove the 1, leaving the possibilities as 2 to 6. Then take the 2, leaving you with 3 to 6, etcetera. This makes experience and technology useful while preventing the creation of wanderwaffes by having exp/tech be modifiers and adding to a natural 6.
Is it OK for a piece of equipment to suddenly become more effective than it was before because a player pointed out a more effective way to use it?Yes, definitely.
Should I apply these retroactively, or characterize them as new orders given to soldiers?New orders given to soldiers.
Should Moskurg get their alternate rounds in .60 caliber even though they said they wanted to make them for artillery?If you switch what you gave them (removing what they currently have) and the thing they're switching to is worse, then yes. Otherwise no. Glory to Arstotzka.
Should I automatically add what I think are very easy improvements like that in general/on good rolls?Yes.
-(Edited to add) Also, what about really small revisions? Stuff like Arstotzka getting the stupid flags taken off of soldiers' helmets. There are some things that seem to big to not do during a revision phase but also really small for a revision phase. Should I allow more rapid-fire revision, like I have with ammo types? Should I give something like a 1/2 Revision Credit rebate?
-(Also Edited to add) Right now, if you have 2 ore and 2 oil, a vehicle costing 3 ore and 3 oil is Very Expensive due to having two different expense sources, but one costing 4 ore and 2 oil is just expensive. Should I change this so that expense is based on TOTAL resources required that you don't have? EG, 3 ore and 3 oil is expensive, 4 ore and 2 oil is expensive, 4 ore and 3 oil is Very Expensive, 5 ore and 2 oil is Very Expensive. This seems like it would make sense. I'm not sure if it will affect any designs currently in place but people have certainly been taking the old system into account for new designs.In my opinion, we have a problem with designs needing too many resources before they increase in expense. This will exacerbate the problem. Things ought to be more expensive, not less.
I guess my main issue with the Rhino is that suddenly they have artillery in the mountains, whereas the fact that we have had a much superior piece for firing at fixed position for 10 years didn't do much. :pIndeed. That and apparently they can bring their 20mm recoilless rifle to the Mountains but we can't bring our 20mm autocannon. And also their RR can fire exploding shells while our autocannon can't.
Didn't your autocannon have the special design flaw of not being able to work with alternate ammo nicely? As something specific to the Autocannon, I mean?Kind of. It has a problem with changing between ammo types, meaning it can't switch from normal to AP quickly. It can still do so, though.
Didn't your autocannon have the special design flaw of not being able to work with alternate ammo nicely? As something specific to the Autocannon, I mean?It needs to be recalibrated for a different ammunition weight. This means adjusting the spring, not having to redesign the weapon.
-Extra spies should probably not work the way they do, where you have one spy who gets replaced and one who doesn't. Instead maybe spies should only be replaced up to the number of intelligence buildings you have. This would be kind of unfair to Arstotzka if they got a second spy and couldn't use the same tactics Moskurg used before.My opinion is, quite simply, that extra spies shouldn't be a thing. The spy action is an integral action of the game much like the design and revision action. Giving the one of the sides an extra action is way overpowered.
-Rhino Recoilless Rifle probably a little OP/anachronistic in terms of weight and performance. Maybe should be less portable or short range only, or both. Obviously this would be snubbing Moskurg retroactively though. This is the first piece of equipment I've submitted and really had second thoughts about, so I'd like to also establish a policy for when I make a mistake in the future and give somebody a rocket launcher that shouldn't be easy to engineer for another 30 years.
-Possibly related to the above, is how should I set difficulty for equipment which COULD be really valuable, and from an engineering standpoint can easily be built/has been built, but historically wasn't used until later for the main reason that people didn't realize it would be valuable? Assault rifles and their medium-powered rounds are good example of this. Shaped explosive charges might be also, I'm still not clear on the challenges involved in delivering shaped explosives accurately in a warhead. And don't say "just base it on how hard it would be to build" unless you're planning to alter history/conquer Europe.
-I'm considering using less randomness overall. I've increased the importance of dice rolls compared to my original plan, which was to roll a die for each new technology and have a bad roll not get the technology or have a bug associated with the technology, and then have performance of equipment based on the technologies involved and the year created mainly. As it is I've been using dice to determine general efficiency/useability when I'm not sure, but this has had some questionable results (EG Moskurg and Arstotzka submit similar plane designs, Moskurg's is good and Arstotza's suffers from control and weight issues). In that example the triplane frame was an exacerbating factor but it remains that basically players took the same actions in the same year to different results. I'm considering using less dice rolls and having bad dice rolls be explicitly tied to discrete technologies so it's clear how to solve/avoid bugs in the future. I'd like your opinions before making changes in this department though.
-I'm also considering what to do when I realize that equipment should be useful in a way I haven't thought of after the fact, which seems too trivial to require a revision. Examples include towing artillery by truck (though not extremely useful) or machine guns on top of trains (somewhat useful). Another example is Arstotzkans performing strafing runs on rail tracks themselves (though I stand by my position on that not being valuable, but suppose I said it was). Should I keep a list of tactics used and not used for reference? Is it OK for a piece of equipment to suddenly become more effective than it was before because a player pointed out a more effective way to use it? Should I apply these retroactively, or characterize them as new orders given to soldiers? Should Moskurg get their alternate rounds in .60 caliber even though they said they wanted to make them for artillery? Should I automatically add what I think are very easy improvements like that in general/on good rolls?
-(Edited to add) Also, what about really small revisions? Stuff like Arstotzka getting the stupid flags taken off of soldiers' helmets. There are some things that seem to big to not do during a revision phase but also really small for a revision phase. Should I allow more rapid-fire revision, like I have with ammo types? Should I give something like a 1/2 Revision Credit rebate?
My opinion is, quite simply, that extra spies shouldn't be a thing. The spy action is an integral action of the game much like the design and revision action. Giving the one of the sides an extra action is way overpowered.Well there's a thought. I could replace extra spies with Espionage Credits, giving your agent a second action.
It really shouldn't exist now. The technology is simply not there to make the weapon function.My initial observation was that it's like the 1910 Davis Gun (https://en.wikipedia.org/wiki/Davis_gun) but smaller. There were also truck-mounted recoilless rifles used in the interwar period but I can't find much information on them. I know that infantry-portable recoilless rifles weren't invented for a while, and when they were they suffered from problems like the lightweight tubes failing after repeated firings, so I made it a disposable weapon (effectively, it had a long reload time and even a horse could only carry a couple shots). I figured it fell into the "people didn't realize they needed assault rifles until 1942" category of weapons since I couldn't find a specific engineering problem associated with it, but then again I couldn't find a lot of information altogether.
prototype RPG rounds super earlier in the game as part of another design action all together, so personally I'm not seeing the problem...To be honest, we wanted a mortar, which already existed at the time.
Also how does a Recoilless Rifle (Or at least I assume that's what you're talking about) count as an artillery weapon? It's more like a rocket then anything else,
(effectively, it had a long reload time and even a horse could only carry a couple shots).Hold on, it needs a horse just to carry two shots!? How in the bloody hell is it even usable in the Mountains!? It would've made some amount of sense if it was 1/4 in Arstotzka's favour, but if horses can now cross the Mountains then why not motorbikes? Why not trucks or armoured cars?
My second problem -Holy crap you're right. This RR just keeps finding new ways to be impossible.
I totally support ahistorical developments, they are what makes such games fun. but... It is one thing when country that spent many design actions on small arms is capable to do and early SMG on a lucky roll, and other thing when country that has no artillery experience (one design and revision for weak howitzer+1 revision of shells) designs an advanced artillery piece without any drawbacks. They have no tools, no engineers, no experience, no necessary technologies.
Also how does a Recoilless Rifle (Or at least I assume that's what you're talking about) count as an artillery weapon?It fires an exploding charge and blows up our bunkers.
you guys got prototype RPG rounds super earlier in the game as part of another design action all togetherMortars work on somewhat similar principles as RPGs.
Mortars work on somewhat similar principles as RPGs.
I've stated before, mountains are not accessible by wheeled vehicles, and a single RR is man portable.(effectively, it had a long reload time and even a horse could only carry a couple shots).Hold on, it needs a horse just to carry two shots? How in the bloody hell is it even usable in the Mountains!? It would've made some amount of sense if it was 1/4 in Arstotzka's favour, but if horses can now cross the Mountains then why not motorbikes? Why not trucks?
So how are Moskurg shrapnel shells doing against aircraft? They might not be specifically designed for anti air, but they were described as basically being a shotgun shell, so I'd think with proper use they could do some damage.Get good, Moskurg. Arstotzka-made Artillery A is more accurate, has a faster rate of fire, and uses proper flak shells to defeat inferior Moskurg planes.
So how are Moskurg shrapnel shells doing against aircraft? They might not be specifically designed for anti air, but they were described as basically being a shotgun shell, so I'd think with proper use they could do some damage.Largely, they are just effective against infantry. They don't have the precise, adjustable fuze timing to operate as impromptu flak shells.
I've stated before, mountains are not accessible by wheeled vehicles, and a single RR is man portable.Ah, thought our motorbikes could go wherever our horses could go. Does this mean we need to build mechs?
- The Recoilless rifle should be able to decimate MV21-ALs at a ratio not significantly less than parity. Given that MV21-AL are expensive, they should already be gone from the field.Our armoured cars are thicker and made of better metal than your armoured cars. Medium armour on the front and Light everywhere else. The only reason our T15 hasn't been replaced is that it's armed with an artillery piece.
A few observations:-This might change as engines get bigger and faster. We haven't had anything resembling modern tank engines or full sized bombers yet. Steam tanks were blatantly a way to avoid oil costs, they had appropriate drawbacks.
- ore is just much less valuable than oil on a per unit basis. You can never properly design anything that can actually use 4 oil without an ore cost, but not the other way round (I feel steam tanks are a way to cheat the oil cost).
- I can't fathom how camo is more effective as a force multiplier than radio, either.
- The Recoilless rifle should be able to decimate MV21-ALs at a ratio not significantly less than parity. Given that MV21-AL are expensive, they should already be gone from the field.
- If you can properly nerf the MV21-AL, then we can talk about nerfing the Recoilless rifle.
- Maybe its bad play on our part but the T-1 should no longer be lumbering at 10 km/h.
Mechs would be a difficult research path, but very worthwhile if you can get them to stop tripping over themselves. Probably easier to gain control of the mountains with superior infantry and then build a highway though. Or for all I care, you can build a highway now if you convince Moskurg to sign a treaty for ceasefire long enough to do so. :PI've stated before, mountains are not accessible by wheeled vehicles, and a single RR is man portable.Ah, thought our motorbikes could go wherever our horses could go. Does this mean we need to build mechs?- The Recoilless rifle should be able to decimate MV21-ALs at a ratio not significantly less than parity. Given that MV21-AL are expensive, they should already be gone from the field.Our armoured cars are thicker and made of better metal than your armoured cars. Medium armour on the front and Light everywhere else. The only reason our T15 hasn't been replaced is that it's armed with an artillery piece.
EDIT: That's before we get into shaping.
What do we use the T15 for then?Coffins.
I'm kinda miffed by there never being any mention of worry to the Arstotzkan trains when their air cover breaks down. Especially since with the radios, we can tell the airbases where and when the trains are, rather than attacking at random.Bombers are mostly attacking the front lines. Arstotzka is uncomfortably close to your logistics operations in the mines, but you're mostly not crossing into their logistics in the plains.
- ore is just much less valuable than oil on a per unit basis. You can never properly design anything that can actually use 4 oil without an ore cost, but not the other way round (I feel steam tanks are a way to cheat the oil cost).Who says you can't. Wooden planes don't use armor. Simply design a wooden 2 or 4 engine bomber.
- I can't fathom how camo is more effective as a force multiplier than radio, either.You had radio for a while. The improvements are spread out, and thus the incremental benefit appears smaller.
- The Recoilless rifle should be able to decimate MV21-ALs at a ratio not significantly less than parity. Given that MV21-AL are expensive, they should already be gone from the field.Not really.
- If you can properly nerf the MV21-AL, then we can talk about nerfing the Recoilless rifle.
- Maybe its bad play on our part but the T-1 should no longer be lumbering at 10 km/h.I don't think you ever improved the engine.
I think that the reason we can do all that threatening of railroads is that we hold plains and have airfields there, while you have no such advanced position to start air attacks from. our side of the mountain is quite far from your capital and perhaps your planes have an hard time bombing that?
not really sure, the GM should clarify.
Quote- If you can properly nerf the MV21-AL, then we can talk about nerfing the Recoilless rifle.
It does not need nerfing. It's perfectly fine. Armoring fits the GM established rules, it wasn't build 30 years before it existed, and all
Not really. These things were designed and build in 1913.QuoteWell, except for the weapon, being a reliable 20mm autocannon. That's only 15-20 years ahead of time.Quote- If you can properly nerf the MV21-AL, then we can talk about nerfing the Recoilless rifle.It does not need nerfing. It's perfectly fine. Armoring fits the GM established rules, it wasn't build 30 years before it existed, and all
The box magazines would be a little inefficient in the air.A belt-fed variant was created when we revised our first aircraft. This variant has gone on to serve us basically wherever we used the autocannon.
https://en.wikipedia.org/wiki/De_Havilland_Mosquito- ore is just much less valuable than oil on a per unit basis. You can never properly design anything that can actually use 4 oil without an ore cost, but not the other way round (I feel steam tanks are a way to cheat the oil cost).Who says you can't. Wooden planes don't use armor. Simply design a wooden 2 or 4 engine bomber.
And yet we are not having its effect at any time of the day.Quote- I can't fathom how camo is more effective as a force multiplier than radio, either.You had radio for a while. The improvements are spread out, and thus the incremental benefit appears smaller.
1. We have the Tiger. Our logistical problem of the rhino mainly depends on how well we can defend our forward ammo dumps.Quote- The Recoilless rifle should be able to decimate MV21-ALs at a ratio not significantly less than parity. Given that MV21-AL are expensive, they should already be gone from the field.Not really.
See, it fires a simple high explosive artillery shell. Not HEAT, not armor piercing. Just simple high explosive, which on it's own, is not very effective. All in all, it should not even breach the frontal armor.
In addition, high dropoff means much shorter range. Also, while your weaponry is cheap, you're not equipping everyone with it. After all, they can take either a rifle or a Rhino. Given that consideration, you should think of your weapon as Very Expensive rather than cheap.
It ended up being this:Quote- If you can properly nerf the MV21-AL, then we can talk about nerfing the Recoilless rifle.
It does not need nerfing. It's perfectly fine. Armoring fits the GM established rules, it wasn't build 30 years before it existed, and all that.
Quote- Maybe its bad play on our part but the T-1 should no longer be lumbering at 10 km/h.I don't think you ever improved the engine.I think that the reason we can do all that threatening of railroads is that we hold plains and have airfields there, while you have no such advanced position to start air attacks from. our side of the mountain is quite far from your capital and perhaps your planes have an hard time bombing that?
not really sure, the GM should clarify.
He did. It is the fact that the front is a long distance away from our logistic operations (no airforce bases in the Jungle).
Also, our belt-fed version of the autocannon overheats and jams from continuous fire.Actually, it was the MC17 that overheated and jammed. When we used the Expense credit on our MC16, we got the MC17 which was like the MC16 except belt-fed and cheap. The problem is there for the MC16 too, but it doesn't get fired enough for many problems to crop up in the field.
The belt-fed variation of the AS-AC18 does necessitate pauses in fire to avoid overheating when used on the ground, but good gunners still prefer this to loading magazines. Less good gunners damage their AS-AC18.
The second army would field more of their Very Expensive planes than the other army. We mostly haven't had this scenario come up though. Also, I strictly refuse to so much as give an estimate for total number of soldiers/tanks/planes fielded, it'll set a precedent to which I'll have to balance everything else.
I design a tank. It is Very expensive. I revise the tank. I now have doubled the amount of tanks.You do not. That is exactly the opposite of how I said it worked when we hammered out these rules early in the game. If you have the Tank 1 and then revise it into the Tank 1A, then you replace a portion of Tank 1's (usually half, or all if the 1A is better in every way) with the Tank 1A.
I think 10ebbor10 was talking about revising a tank to be cheaper.In that case... yeah, that's how it works. You're able to manufacture a lot more of the cheaper tanks.
Logistics capacity, if I remember correctly.We gave sufficient capacity. We get 4 from trains, 1 from trucks, and 1 from boats.
It's a typo, otherwise our planes would have been at a very expensive versus cheap disadvantage, but now it's merely expensive versus cheap.It also makes our armoured cars cheap and our CV22 ships and T15s Expensive.
Seriously Sensei, why does this propoganda not have any effect on quelling the rebellion? It's incredibly well written and we're doing more than the arstozkans are doing.Our own government is doing the exact same thing. It's just that none of us on our side are drawing fan art of it.
nice picture indeed.How can something with so much dihedral perform as a fighter? It doesn't look like it want to do a barrel roll.
here is an AS-DB-HF-23Spoiler: diving (click to show/hide)Spoiler: level flight (click to show/hide)
not textured because I am still wrestling with blender. I'll post something at least marginally better later.
Seriously Sensei, why does this propoganda not have any effect on quelling the rebellion? It's incredibly well written and we're doing more than the arstozkans are doing.
Let's not be catty. :P((But then the Stuka or the A5M are both flatter than this hyphen terror.))
Considering we dont have radio, atleast not any close to the fronts, mail is not being delivered and telegraph has been cut since before the war, is it any wonder theres no response?Don't question the Integrity of the Expose. They are doing their best to interview the other side for more balanced reporting. Its not the fault for the newspaper if your interviewee won't respond.
Unlike their last biplaneWell damn. We kill Moskurgs so quickly they haven't even realised that our only other plane was a triplane. Go Arstotzka! Glory to Arstotzka!
Oh, errata then. The expose must have got their hands on the wrong documents.Unlike their last biplaneWell damn. We kill Moskurgs so quickly they haven't even realised that our only other plane was a triplane. Go Arstotzka! Glory to Arstotzka!
ah, fine. You should update the opening post.Yes, I should. Thanks for reminding me.
Wait, how are we at 2 all in the eastern desert if we (Moskurg) gained ground?You didn't gain enough ground to cover a full unit of distance.
Wait, how are we at 2 all in the eastern desert if we (Moskurg) gained ground?Well, I didn't think I'd mess up something that easy, but I did! I somehow though Arstotzka was at 3/4 in 1923. Moskurg now holds 3/4 East Desert.
Also, am I reading the fact that Arstotzka uses unicycles in combat right? XD
Also, Iituem, you know you can sell things without their guns, right?
communists and religion?
are you sure you're really arstotzkan
Have you never even been to Moskurg? All Moskurgs carry rifles in case of tiger attack!
I thought that was the national team sent to international competitionsYep, that's it. Just in case it ever came up.
( note: I am actually completely ignorant of that mythology gag, just guessing.)
...Is there a reason the AS-T25 Tank is in the Moskurg stuff section? Not that I'm objecting to a free tank...It ended up like the Maus, I believe.
This game looks pretty amazing. Reminds me a lot of The Pentagon Wars (https://www.youtube.com/watch?v=aXQ2lO3ieBA). Which side needs people the most right now?We've got plenty of people on our side, but I think they have plenty of people on their side too. We're losing if that matters at all to you.
This game looks pretty amazing. Reminds me a lot of The Pentagon Wars (https://www.youtube.com/watch?v=aXQ2lO3ieBA). Which side needs people the most right now?We've got plenty of people on our side, but I think they have plenty of people on their side too. We're losing if that matters at all to you.
This game looks pretty amazing. Reminds me a lot of The Pentagon Wars (https://www.youtube.com/watch?v=aXQ2lO3ieBA). Which side needs people the most right now?The USAA (http://www.bay12forums.com/smf/index.php?topic=152372.0) needs the most people with only two active players.
If by hold the plains you mean 'die to our new artillery and tanks', yes, yes you are. And we have Mortars now, so your luck in the mountains might be turning around...This game looks pretty amazing. Reminds me a lot of The Pentagon Wars (https://www.youtube.com/watch?v=aXQ2lO3ieBA). Which side needs people the most right now?We've got plenty of people on our side, but I think they have plenty of people on their side too. We're losing if that matters at all to you.
....you have a funny definition of "losing" :P. We've only been temporarily pushed out of the desert, are well on our way of taking the mountains, hold the plains, and stalemate the jungles.
get kicked out of desert, call yourself losingHey, I'm just saying we're losing the war. I'm not saying we're surrendering, unlike a certain Moskurg...
10/10 premium arstotzkan fighting spirit surrender already
Fair enough. I suppose moskurg might well surrender, then. If we can't put pressure on our opponents when at 3/4, what's the point, then?
Who got the expense credit from military surplus stuff?Arstotzka! Arstotzka gets an expense credit.
This game looks pretty amazing. Reminds me a lot of The Pentagon Wars (https://www.youtube.com/watch?v=aXQ2lO3ieBA).
We need to revise the ammo type to compensate for the blow-back.((Damn it has no bolt lock like the M2. I missed that.))
actually, how and why's the MK-47 inaccurate at range? I can see it inaccurate on full auto, but it should be on par with the Model I on semiauto.Aside from being clumsy, it is not select-fire.
Combat Report 25.104/5.A - Private Maximilian, 3rd Artillery RegimentThis one doesn't lie and tell a true story, unlike Moksburg cheap lies used for propogandaFeel free to give suggestions if the commander or the private's names should be changed. I'm not particularly proud of them but I can't think of anything better.Spoiler (click to show/hide)
I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
Then what's the point of sabotaging enemy production when it's not done in a strategically timely manner?By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
Successful sabotage happens at the start of a battle phase, and affects production of equipment that year. I roll for espionage actions at the start of battle phases, even if I sometimes write them in at the end. So it has always been. You guys can probably guess I don't do thorough proofreading, but it's not like I don't plan stuff out like spies' actions affecting the battle phase in which they take place.Then what's the point of sabotaging enemy production when it's not done in a strategically timely manner?By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
Not impressed. Someone was blatantly Metagaming (I do read AS threads but never base decisions on it), and we still have no idea whether the spy credit was used or not.Not really? I mean, both descisions were anti tank , and you developped the tank last turn. No metagaming there.
Should watch out for dust devils in the desert as well.
Anyway, a bit more nagging. I wanted to see just how much that Moskurgian ore shortage screwed up their forces, but then I noticed that multiple units have no noted ore requirement.
Brumby is one example.
Dos an MG-34 count? :P. they got a pretty good GPMG coming this turn, so that might give us some problems
@Sensei: yes, I am mad at them for getting our fuel injection >:(
ebbor, your third quote earlier refers to OUR tank having AP shells.
suspicious? maybe a little. But not a proof.
Mind you, ebbor, courts deal with facts, not hearsay.Quoteebbor, your third quote earlier refers to OUR tank having AP shells.
Yup I know. I just wanted to note AP was a real concern.Quotesuspicious? maybe a little. But not a proof.
Off course not. But which is worse, suspicion that metagaming was used for advantage, or the knowledge that metagaming was used, but not to any advantage. I mean, it's no secret that Moskurg reads our thread, they admitted it themselves repeatedly. Thus the relevation that one of us read their thread should be of no importance.
Dropping the issue now, but I just wanted to show that Moskurg aren't saints either.
That's enough, ebbor. Arguing about this further gets us nowhere. If it happens again feel free but at the moment there's no point.
I don't generally mind you guys reading the other thread, as long as you're not blatantly making non-espionage decisions based on enemy equipment that hasn't seen the field yet. It's part of the fun reading all the shenanigans on both teams, and I occasionally dispense rules clarifications in only one thread.Espionage allows reading the other thread.
2) could everyone drop it? nothing bad happened, a problem was highlighted and I am sure all parties will behave better now. There is no need to continue.+1
Qutoed so you can't delete it, Moskurgian.Optics. Periscopes and magnifying telescopes for tanks to improve awareness, accuracy, time to fire, and range, as well as allowing for indirect fire. Infantry scopes for rifles to allow for accurate long range engagement. Magnifying crosshair lenses for pilots to allow for better long range shooting and bombing.Quoted so you can't delete it Arztoskan.
Not yet.
Though, I wanted to congratulate whole Moskurgian Bureau Of Whatever, whatever you call your little techno-shaman council for being ill-informed, ill-prepared, ill-equipped, ill-fated, with ill communication, ill basics (who uses Imperial scales anymore, I mean come on), ill ideas, and on being generally ill. This could be easily fixed with some paperworkand proper civilization, of course after we finally decide to conquer the worst of the island, the one you're calling your home. Also you seem to be taking long time with your designs.
Not yet.We can divide by three cleanly, unlike you who need to resort to recurring decimals.
Though, I wanted to congratulate whole Moskurgian Bureau Of Whatever, whatever you call your little techno-shaman council for being ill-informed, ill-prepared, ill-equipped, ill-fated, with ill communication, ill basics (who uses Imperial scales anymore, I mean come on), ill ideas, and on being generally ill. This could be easily fixed with some paperworkand proper civilization, of course after we finally decide to conquer the worst of the island, the one you're calling your home. Also you seem to be taking long time with your designs.
We can divide by three cleanly, unlike you who need to resort to recurring decimals.Which just singalizes that you have an aversion to math that is more complicated than division. Using decimals allow us for greater freedom in basically all measurement.
In decimal form, Write all the digits, of how you describe one third of a meter.We can divide by three cleanly, unlike you who need to resort to recurring decimals.Which just singalizes that you have an aversion to math that is more complicated than division. Using decimals allow us for greater freedom in basically all measurement.
In decimal form, Write all the digits, of how you describe one third of a meter.0.(3)m. Cheers.
For reference, one third of a yard is a foot.
That it pretty amazing. You should post it in the OOC thread.This is the OOC thread.
Not really. You see, it's impossible for our propeller planes to fly in space, so Arstotzka's engineers first had to figure out how to convert void into atmosphere. (Something we are able to do because we're smarter than you.) So you see, because the moon is part of Earth's atmosphere now, we are not dropping the tigers from orbit, but merely from within Earth's atmosphere.
Glory to Arstotzka.
Not really. You see, it's impossible for our propeller planes to fly in space, so Arstotzka's engineers first had to figure out how to convert void into atmosphere. (Something we are able to do because we're smarter than you.) So you see, because the moon is part of Earth's atmosphere now, we are not dropping the tigers from orbit, but merely from within Earth's atmosphere.
Glory to Arstotzka.
Please ignore the giant flaming sphere that is the moon crashing down into the earth. That is just Moksburg propaganda. And the end of all life on earth but whatever.
Glory to Arstotzka.
also, lever-action tiger pits are the greatest civilizational advancement of this milleniumThis basically sums up the state of Moskurgan technological development over the last 17 years.
So let's see what practical benefits our military technologies have given to our citzens:Yes, but do you have tire swings. No you don't.
Moskurg:
Trains
Plane-based mail delivery
A radio station and radio enthusiasts
Lever-action tiger pits
Arstotzka:
Fishing
Shipping
Most Arstotzkans owning motor vehicles
Racing enthusiasts
Barbecues
Perpetual warmth
Snow plows
Trains
Foreign arms trade
Rocket enthusiasts
Schools
I think we're winning.
Yes, but do you have tire swings. No you don't.We don't need tire swings, shooting Moskurgians is funnier.
Moskburg: 1
Aristotzka: 0
Moskurg:
Trains
Plane-based mail delivery
A radio station
Radio enthusiasts
Lever-action tiger pits
electric lighting
alcohol
museums
civilian vehicle ownership
Public bus networks
local arms trade
Arstotzka:
Fishing
Shipping
Most Arstotzkans owning motor vehicles
Racing enthusiasts
Barbecues
Trains
Foreign arms trade
Rocket enthusiasts
Schools
Moskurg:I beg you pardon, but you said something about winning?
Trains
Plane-based mail delivery
A radio station
Radio enthusiasts
Lever-action tiger pits
electric lighting
alcohol
museums
civilian vehicle ownership
Public bus ne
local arms trade
Arstotzka:
Vodka
Civilian vehicle ownership
Fishing
Shipping
Good cars
Good guns
Good people
Everyone has a car or motorbike
Racing enthusiasts
Barbecues
Racing
Vodka
Trains
Foreign arms trade
Parades
Warm houses
Rocket enthusiasts
Local arms trade
Snowmen
Schools
Vodka
Gloriouspropagandaencouragement posters
Sharpshooters
Snow plows
Gun modifications
Rockets
Rockets
Vodka
Good trade
Ships
Vodka
Arstotzka:
- Is Artotzkan
- Is not Mokburger
Mokburg:
Nothing
And by that non serious response I will assume you can't provide a serious one. Poor backwards Arstotzka...At least we don't have sand in our butts.
Can someone please make Jaeger Arms Race? Cherno Alpha FTW.I'd like to, but there are 2 problems.
La Resistance! (https://soundcloud.com/jason-phelps-7/resistance-1927)
La Resistance! (https://soundcloud.com/jason-phelps-7/resistance-1927)By 'eck, I'm convinced.
Can someone please make Jaeger Arms Race? Cherno Alpha FTW.I'd like to, but there are 2 problems.
1) Way to many design games running around.
2) I'm already running one game, and I'm not going to do two.
La Resistance! (https://soundcloud.com/jason-phelps-7/resistance-1927)Sadly can't hear it, Soundcloud doesn't allow me to, proably because I have too shitty internet for all those nice scripts to work. And no option to download. D:
Videogame won't work, I believe. Choice is what's important here.You could basically think of everything that's reasonable and a bunch of unreasonable ideas (after all, we haven't used anything that isin't a thing in real world) and present them as very customizable choices.
Could be a game that takes place in Forenia, not an arms race game. Maybe a FPS or something, with a campaign about fighting in the war over the years.With this game serving as background, hue. All our good and bad decisions, forever remembered in an FPS. Just think of the GLORY!
(http://i.imgbox.com/qA2FJU03.png)The thing about our modern uniforms (the ones with the elbow pockets) is that they come with terrain patterns like this (https://upload.wikimedia.org/wikipedia/commons/d/de/British_Armed_Forces_Multi_Terrain_Pattern_camouflage.jpg) which is why our new camo was so effective. It's still a really cool (hehe) picture.
I know, I know, I saw it, but I couldn't be really bothered to do patterns because they would be a bitch to do really, and I didin't want to spend more than two hours on it. After all, it's just a quick thing made in Paint(.net).(http://i.imgbox.com/qA2FJU03.png)The thing about our modern uniforms (the ones with the elbow pockets) is that they come with terrain patterns like this (https://upload.wikimedia.org/wikipedia/commons/d/de/British_Armed_Forces_Multi_Terrain_Pattern_camouflage.jpg) which is why our new camo was so effective. It's still a really cool (hehe) picture.
Holy crumbs Kot you rock. Do you have a DA account I could follow?La Resistance! (https://soundcloud.com/jason-phelps-7/resistance-1927)Sadly can't hear it, Soundcloud doesn't allow me to, proably because I have too shitty internet for all those nice scripts to work. And no option to download. D:
Anyway...
(http://i.imgbox.com/qA2FJU03.png)
Glorious Arstotzkan all-volunteer elite unit called Rednecks (for their red scarfs they wear around their necks) leaves the capital to fight dirty Moskurgans!
I know it sucks, has bad shading (which I prolly missed on some things), bad perspective, their uniforms make no sense (but hey, I included glorious elbow pockets that nobody asked for) but I kinda like it.
Bonus points for the first person who knows.
Did Moskurg's agent not get to act at the beginning of the year, unlike Arstotzka?The mines were already destroyed by rebels last year. Regardless of whether your agent succeeded or not this year (she did), you'd still have a resource deficit.
Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.
Nope, I don't do art (yeah, like most people on DA do "art"), it just happens.Holy crumbs Kot you rock. Do you have a DA account I could follow?La Resistance! (https://soundcloud.com/jason-phelps-7/resistance-1927)Sadly can't hear it, Soundcloud doesn't allow me to, proably because I have too shitty internet for all those nice scripts to work. And no option to download. D:
Anyway...
(http://i.imgbox.com/qA2FJU03.png)
Glorious Arstotzkan all-volunteer elite unit called Rednecks (for their red scarfs they wear around their necks) leaves the capital to fight dirty Moskurgans!
I know it sucks, has bad shading (which I prolly missed on some things), bad perspective, their uniforms make no sense (but hey, I included glorious elbow pockets that nobody asked for) but I kinda like it.
Bonus points for the first person who knows.
Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.
Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.
Well, we (Arstotzka) started with a Quantity focus, mostly on relatively small improvement that we could deploy across all theaters. Moksburg started with a Size focus, making large, expensive equipment. Since then, the difference are less marked, a faction of designer favoring more advanced, complex design gained prominence in Arstotzka, giving us stuff like the AT-25 that we can barely afford even with the plains, while Moksburg finally realized the benefits of large amount of lighter weapons with stuff like the Brumby.
Both nations are spending their expense credits on their main battle tanks (the AS-T25 and the T2 Breaker) this turn, bringing them from Very Expensive to Expensive. However, Moskurg is suffering from an ore shortage due to rebel attacks. With only 1 ore and 2 oil, Moskurg factories are crippled, and everyone is melting the brass buttons off of their clothes just to make bullet casings. Luckily, the T2 Breaker remains Very Expensive, with a deficit of 4 resources.
Wow, PTW.
This is incredibly interesting, I wonder if I looked enough I would find a pattern among the designs, like America's 'Quantity over Quality' approach.
Well, we (Arstotzka) started with a Quantity focus, mostly on relatively small improvement that we could deploy across all theaters. Moksburg started with a Size focus, making large, expensive equipment. Since then, the difference are less marked, a faction of designer favoring more advanced, complex design gained prominence in Arstotzka, giving us stuff like the AT-25 that we can barely afford even with the plains, while Moksburg finally realized the benefits of large amount of lighter weapons with stuff like the Brumby.
To be fair, the tank was only so expensive because we got shitty rolls on cheapening a couple techs we were hoping to cheapen. Once we iron out once and for all the costs associated with the engine, it'll only be merely Expensive(and for a tank, that's all you can really ask for, or need for that matter. Don't need a tank for every soldier!)
So if the Breaker was more expensive than our tanks, why isnt that mentioned in the battle report?Both the Breaker and the T25 are Very Expensive. This turn, both Moskurg and Arstotzka used their Expense credits to make their tanks cheaper. Both the Breaker and the T25 were Expensive this turn.
Yeah, but a bit later, Sensei mention that the Ore shortage makes the Breaker Very Expensive again.He said that the Breaker continued to be base Very Expensive. With the Expense credit, it was brought down to Expensive.
Cheap is always better than expensive.
Nope, I don't do art (yeah, like most people on DA do "art"), it just happens.Uh, that is art.
Intermission: 1927 Civilian ReportThis is actually kind of flattering. It's like saying "Arstotzka's vehicles are so good, we had to bring out the biggest and baddest cannons we had to take them down."
Moskurg
there is war museum of Arstotzkan armored vehicles with big holes through them.
So instead of cannons, you had to expend days worth of ammunition to kill them instead.The crews sat very still for us while we let the rookies practice their riflery.
Well of course the crews sat still. You're not exactly supposed to be running when you're in a car. But please tell me how you got all the horse blood off those cars you captured. Every time we send them out to fight your cavalry we spend hours just scraping off the blood and guts.So instead of cannons, you had to expend days worth of ammunition to kill them instead.The crews sat very still for us while we let the rookies practice their riflery.
Tons of tanks fighting each others?Maybe. I wanted to do that (including glorious motorbike charges and less glorious cavalry dying to machinegun fire), but the fact I have little idea how each of tanks looks, thanks to their descriptions("exit hatch in towards the mach of the tank"? "cowled treads" What?), I could base them on existing ones though.
If you want to make some older tech, the T15 would be pretty cool.Yes.
You could always make it more boxy.Nah, I'll just make a general shape in some easy modelling software (but I have to get one first, and that is quite fucking hard considering the state of my internet).
Why not base it on a picture?Not the right shape, converting it will be too hard. I would do it usually (even considered it for a while) but nah, I tried to get a good image of armored locomotive but noone have the heretic sloped half-cylinder, especially not at the end. Generally, the designs that appear around are either so weird that there is nothing like that or not very descriptive. I have found good models for Moskurgian heavy tank though, I think.
(http://upload.wikimedia.org/wikipedia/commons/5/59/Char_St_Chamond_tank.jpg)
You might want to look up the British Flying Elephant super heavy tank.Still different.
Sensei I am really curious... What happened with Russian T15s? How they influenced the civil war? Did they develop it further? Did they create their own steam tanks?Russia consciously avoided future steam tanks, having Russian tank production mostly keep in line with history so far.
Though it might be a bit early Sensei do you have a list of reflection and recommendations to anyone hoping to host something like this in the future?I might do a post on this if people want. My advice for now is just be ready for it to take up a lot of time, a game like this can get really hurt by losing momentum and needs to be updated pretty quickly. Avoid too many complex systems and numbers- that's part of what made my last design game unmanageable eventually, and why I have a lot of abstracted systems. I also like the dual-suggestion format, it gets me PvP without needing to wait for posts from a bunch of specific players.
Submit the AS-1909 to the British. Yes, this is meant to be a statement.To be fair, they can't even accuse you of not giving them your most advanced pistol.
Glory to Arstotzka.
As an aside, the chinese army should be the republic of china's army. not the royal army. A little bit of oversight there.Also, the Republican army is split into many factions. There has been brutal fighting for the past 10 years or so, and another 2 before it boils down to KMT vs Communists.
This game has ruined me. Every time I go to write a post anywhere on the forums, I'm compelled to write "Glory to Arstotzka" after I'm done. This is what you've done to me, Sensei.What's stopping you?
Ah, screw other countries, why should we care what they think?Because we're trying to attract a Russian spy so we can get an Espionage credit. Besides, GLOREALUM is a much more glorious and patriotic name.
shitty cheap special effectIt's also a thinly veiled reference to pretty obscure joke about not-so-well-known game that isin't going to be a thing for another 75 years or so. It doesn't even sound right, unlike the original, which is funny only when used in Wh40k fandoms, with moderation.
Hey Sensei, on a scale of 1 to 10 where 1 is "not used at all" and 10 is "everyone uses it", how much does Moskurg use the Cascade in close infantry battles?I'm just sticking with my statement of "Very prolific". I have a a fear of committing to numbers. :P
This game has ruined me. Every time I go to write a post anywhere on the forums, I'm compelled to write "Glory to Arstotzka" after I'm done. This is what you've done to me, Sensei.You could save time and add it to your signature. ;)
Split into many factions? Emperor Puyi is aghast at your insinuation that his army is so poorly disciplined.As an aside, the chinese army should be the republic of china's army. not the royal army. A little bit of oversight there.Also, the Republican army is split into many factions. There has been brutal fighting for the past 10 years or so, and another 2 before it boils down to KMT vs Communists.
Well what about "Euklaresia"? Combines the name of the Greek goddess of glory and the Greek god of war.Read it out loud and tell me it doesn't sound like a brand of mint sweets or worse.
You're so cruel. :'(Well what about "Euklaresia"? Combines the name of the Greek goddess of glory and the Greek god of war.Read it out loud and tell me it doesn't sound like a brand of mint sweets or worse.
EDIT: The second one is even worse.
'Emperor' puyi also happens to be living in japan (Atleast, the japanese embassy.) at this stage, given the xinhai rebellion. Point is, he hasn't got any power for now. He'll have to wait for the japanese to sit him in manchuria.Nonsense, he has been Emperor since the Restoration in 1917, when Manchu loyalists defeated the Republican army and abolished parliament.
Thusfar, it's Chiang kai-shek in charge of the republic of china, along with a dozen or so warlords. Might need to send glorious moskurg assistance to help the republic army get up to scratch.
I don't know much about Chinese history. Did this really happen IRL or did we change history?'Emperor' puyi also happens to be living in japan (Atleast, the japanese embassy.) at this stage, given the xinhai rebellion. Point is, he hasn't got any power for now. He'll have to wait for the japanese to sit him in manchuria.Nonsense, he has been Emperor since the Restoration in 1917, when Manchu loyalists defeated the Republican army and abolished parliament.
Thusfar, it's Chiang kai-shek in charge of the republic of china, along with a dozen or so warlords. Might need to send glorious moskurg assistance to help the republic army get up to scratch.
Shit, that's actually pretty good.Impressive.
Keep Arstotzka's capital city's name as Arstotzka. Glory to Arstotzka.
Given the warlord era, I'd more easily presume there'd be a new dynasty from one of the warlords, and that's if someone actually managed to unite them.On the other hand, Puyi is a good candidate for a figurehead.
Traitor.TO be fair one of our guys rage quit, and im not all that active.
Impressive.I'll try and come up with something later today but my writing isn't much better than my drawing. Why don't you give it a shot?
What about some backstory though? We can't exactly be worse than THEM.
Meanwhile one young weapon designer got tired of living in tundra and using numbers to name weapons and decided to move to a warmer climateDisgusting filthy shit stain traitor piece of crap go die in a hole fuck bastard! Glory to Arstotzka, asswipe!
Yeah, I am requesting a transfer to Moskurg team because I want a new challenge and because Moskurg thread is almost two times shorter and it must be fixed
Moskurg's Capital: MoskurgThe now borough of Erching however remains the intellectual heart of Moskurg, while it does not have the raw industrial out put the other boroughs have, the residency of the British Governors left its mark. Facilities originally meant to be used to educate the children of nobles, and other up and coming colonial figures, have been refurbished into a hub for scientific pursuits on a national level.
The capital of Moskurg, also named Moskurg, is technically one of three cities that comprise the capital; Moskurg, Alstrad and Erching. The original capital, as conquered and established by the British centuries ago, was actually Erching. However, the larger port of Moskurg attracted more attention and became the functional industrial and political hub of the country, even if the administrative hub was the palace at Erching. With the Industrial Revolution, tens of thousands of Moskurgs migrated from the rural lives they had led in the mountains and plains and moved to the desert, where oil and manufacturing based industries served as beacons for those looking for better lives - often, said beacons were misleading and brought poverty, cramped living conditions and dangerous working conditions.
The city of Moskurg eventually expanded to the point where it met the borders of Erching and then encompassed them - the latter city effectively became a borough of 'Greater Moskurg'. It is only in the last thirty years that the booming petroleum industry in Alstrad has expanded it enough to be included in Greater Moskurg, but the establishment of commuter railroads and a motorway have solidified its inclusion for as long as Moskurg stands.
Traitor.TO be fair one of our guys rage quit, and im not all that active.
Is that one of the hideous Arstotzkan women I hear so much about? So terrible you hide them inside of traitors?Traitor.TO be fair one of our guys rage quit, and im not all that active.[spoiler=Traitor]
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You broke it, filthy Moskurgian. Clearly, any technology more complicated than crayons is above you. Also, say what you want about our women, but by any measure, they aren't tigers.Is that one of the hideous Arstotzkan women I hear so much about? So terrible you hide them inside of traitors?Traitor.TO be fair one of our guys rage quit, and im not all that active.Spoiler: Traitor (click to show/hide)
I used it the way you put it originally.You broke it, filthy Moskurgian. Also, say what you want about our women, but by any measure, they aren't tigers.Is that one of the hideous Arstotzkan women I hear so much about? So terrible you hide them inside of traitors?Traitor.TO be fair one of our guys rage quit, and im not all that active.[spoiler=Traitor]
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I used it the way you put it originally.You didn't.
Its called a ninja editI used it the way you put it originally.You didn't.
I don't see any edit on my post.
Also, the worst thing is that TRAITOR has no avatar, so we can't really shoot or hang him in effige.
Prove it. Or actually don't, I have no interest in anything you animals can tell me, it will be lies anyway.Its called a ninja editI used it the way you put it originally.You didn't.
I don't see any edit on my post.
Also, the worst thing is that TRAITOR has no avatar, so we can't really shoot or hang him in effige.
See?
On the other hand, that means the japanese can't seize manchuria in the mukden incident given that china could much more likely be more stable, thus impacting the second world war drastically.Yes and no. It is still a playground between Comintern and the Fascists.
Proving it would be impossible, due to how fast it has to be done after the original post is made, and to get a picture, upload it, and then edit it into the post, which takes time, anything else you could say you just used preview mode or some such to dismiss it.Prove it. Or actually don't, I have no interest in anything you animals can tell me, it will be lies anyway.Its called a ninja editI used it the way you put it originally.You didn't.
I don't see any edit on my post.
Also, the worst thing is that TRAITOR has no avatar, so we can't really shoot or hang him in effige.
See?
Yes and no. It is still a playground between Comintern and the Fascists.Not really? Without kai-shek there's not much chance of a communist rebellion given that he basically kicked them out of government. Honestly, china isn't interesting (And important to the future regarding WW2) without the warlord states. And said warlord states give us a chance to get prestige by whipping the warlords and the nationalist army into shape.
I don't think it's a good idea to start insulting people for being from whatever real country they're from. Let's just stick with Moskurg/Arstotzka insults.Uhm, sure.
On the other hand, what else could I expect from Ukrainian, or at least someone who claims to be one.That escalated quickly.
It did.On the other hand, what else could I expect from Ukrainian, or at least someone who claims to be one.That escalated quickly.
Comintern would be exporting revolution anyway, and even without the self-indulgence of Chiang the Emperor will always be a convenient target.Yes and no. It is still a playground between Comintern and the Fascists.Not really? Without kai-shek there's not much chance of a communist rebellion given that he basically kicked them out of government. Honestly, china isn't interesting (And important to the future regarding WW2) without the warlord states. And said warlord states give us a chance to get prestige by whipping the warlords and the nationalist army into shape.
It is a game guys :) I think my decision will add a fresh stream to it. Do not focus on winning(c) too hard.I do. This kinda makes me hate you for real, forgiving crucified children isin't an easy thing.
PS. Kot, I am Ukrainian, furthermore I am a Ukrainian nationalist. Enjoy this fact.
I don't think it's a good idea to start insulting people for being from whatever real country they're from. Let's just stick with Moskurg/Arstotzka insults.This.
No need to repeat it three times tho.I don't think it's a good idea to start insulting people for being from whatever real country they're from. Let's just stick with Moskurg/Arstotzka insults.This.
IT wasn't exactly successful in exporting revolution though.If they are on the north they can export through USSR.
Also, how is the CPC selling ore when it's the other side that's the legally recognised nation of china? You'd think the communists would actually need those ores.
The thing is that I doubt they even have territory to export from :/Mongolia.
They aren't even that close, given that it started in the southern regions too far from the ports.Except that history might be very different. Also, their "long march" might have come a bit earlier.
If it leads to the same place, they're still surrounded by the chinese. Not really a way out of that.Which is still close enough to comintern-leaning Mongolia.
Not really. That, and you'd kinda need mines and convoys to move the production from them, something that thanks to the encirclement campaigns isn't possible.Historically Inner Mongolia is Mongolia.
Which is still part of the encirclement of the communist rebels. Point being, they just don't have the means to export the ore. Either by logistics capability, or by any port.Mongolia is communist-leaning for the most part.
An expert from A sightseers guide to the Arstotzkan Capital.No man, it should be called AS-C(apital)(C)ity)-77 as for 1877, which is the date of creation of British Western Pacific Territories (where, presumably, our island is located).
The capital of Arstotzka goes by a number of names and designations. Many insist it is named The Capital, some that it is Arstotzka, and the official designation on the more numerically oriented military maps is AS-CM-01.
So, whadda you guys think?Pretty good, but needs more patriotism. Patriotism and glory.
77. We use dates for designations, don't you remember?We used to use full dates and only full dates up until 1912. Our first machine gun was called nothing more than the AS-1910. It's why our new machine gun was named the AS-1924 instead of AS-MG24.
So AS-1877 for the capital?No. The name of the capital is Arstotzka.
Glory to Arstotzka.Yes. The official name is AS-1877.
Some T2 Breakers have radios (group leaders), some have scopes, and many have neither.If we were to follow the rules, as is logical, then that would be a national project, and there would exactly 1 tank with a radio.
installing a scope or radio apparently isIt is noted in the design that they must be custom fitted at the factory.
Arstotzka's army now contains the following:Spoiler (click to show/hide)
Moskurg's army now contains the following:Spoiler (click to show/hide)
I really think that every Arstotzkan used to be name AS-XXYY.AS-J(ohn)D(oe)77(year)-0001(serial number).
That seems awfully similar to social security number and its cousins in other nations. I don't see why it wouldn't be used. Probably more extensively than in the rest of the world.
Unless you mean that it is their only name? in which case I am going to veto that. Since we already got named people on our side.
((In many states nowadays your registration number is your unique identifier. You can change your name, legally or without the burden of so, but the number sticks. So its not entirely inaccurate, just un-ergonomic.))That seems awfully similar to social security number and its cousins in other nations. I don't see why it wouldn't be used. Probably more extensively than in the rest of the world.
Unless you mean that it is their only name? in which case I am going to veto that. Since we already got named people on our side.
Agreed. I mean, we are using it to name our weapons, but we are weapons designers. Naming EVERYONE like that just seems silly.
I actually came up with an ID system in my mind last night...Wouldn't the "Issuing Locale" thing be AS? I mean, we're a small nation, there's a high chance that only place where people can get registered is the capital (also the local priest, but that would be unofficial in eyes of paperwork)...Spoiler (click to show/hide)
I actually came up with an ID system in my mind last night...Wouldn't the "Issuing Locale" thing be AS? I mean, we're a small nation, there's a high chance that only place where people can get registered is the capital (also the local priest, but that would be unofficial in eyes of paperwork)...Spoiler (click to show/hide)
Ok, I am done. Not sure if all those things count as facts of life in the capital, but I can come up with something later. But I should have a pretty solid description of a capital.
5 pages because there is no do or do not, but only overdo!Spoiler (click to show/hide)
The small parliament so often mentioned is the ruling assembly of the nation, composed of roughly 30 people , representing the administrative divisions of the nation. More than half of the seats are from the south bay area, directly descended from the historical seats of the first council. the other seats were added after 1877, in a number big enough to not anger the locals and small enough to keep all the power in Arstotzka.
While some of the seats, especially the newer ones, are elected by the population, many are still hereditary or appointed ( descended from nobles or appointed officials)
Also are we allowed to collaborate on ours? Such as the addition I made to yours about the previous capital city?Ok, I am done. Not sure if all those things count as facts of life in the capital, but I can come up with something later. But I should have a pretty solid description of a capital.
5 pages because there is no do or do not, but only overdo!Spoiler (click to show/hide)
The small parliament so often mentioned is the ruling assembly of the nation, composed of roughly 30 people , representing the administrative divisions of the nation. More than half of the seats are from the south bay area, directly descended from the historical seats of the first council. the other seats were added after 1877, in a number big enough to not anger the locals and small enough to keep all the power in Arstotzka.
While some of the seats, especially the newer ones, are elected by the population, many are still hereditary or appointed ( descended from nobles or appointed officials)
We allowed to do more than one 'fact of life'? If so, I have plenty more to edit in to mine.
edit: anyone in the nation willing to cooperate on a single submission?I think you've done pretty much everything.
I actually came up with an ID system in my mind last night...You forgot the glory, i know it can be hard we have some much of it.Spoiler (click to show/hide)
Sounds like a revision action is needed. :p
Drive backwards you say? (https://en.m.wikipedia.org/wiki/Archer_(tank_destroyer))I'm familliar with this one, I can't actually wait to see it in War Thunder, cos in WoT it doesn't drive backwards as fast as it should (but still faster than other tanks), also British made a bunch of vehicles like that, IIRC.
By the way, I need a new idea.
How about the mountaintop scuffle between our two countries' agents? :PNo promises.
What about Andrei Zhuyev killing Husayn the Lion, or Konstantin the Bear and the time he buried an entire Moskurg squad in an avalance with his mortar? Maybe Konstantin the Bear with his MC17 mowing down Moskurgs in the Jungle?Yeah, maybe...
linksThanks.
Oh yeah, just to point it out Arstotzka, our tech list isn't updated that much. And given the description on the Sorraia's usage by infantry, I would note that it would assumably be cheap as well.
Submit the T15 to the British instead of the 1909.Only if it's painted in tiger stripes.
Glory to Arstotzka.
Whereas Arstotzkans are unimaginative clones, because they and everything Arstotzkan is assigned a serial code with excessive hyphens.Moskurgs fuck tigers.
You know the wonderful thing about Tiggers?>implying your techno-shamancy council drawing designs on piece of bark with stolen crayons can outwit our proper design department with things like paperwork and paper holders.
They are the only ones who will be left after this war :P
Honestly, really, can you stop invading the thread? I mean, it's always been quite clear that you all read it, but stop disturbing the thread.What about we raid their thread and discover they're making slanted armour?
Ebbor: I'm sorry. I only did it for fun, but if you really don't like non-Arstotzkans posting there I'll stop.
Because we can't use that info. Also, you misunderstood what they're doing.Oh right, they're making slat armour.
I really hope the frost giants weren't hypothetical, as we can use them to freeze the desert so our guns won't jam in the sand!
besides, we have frost giants under our capital, so I really, really hope that was an hypotetical.
http://www.quicktopic.comI still think it's a bad idea that'll kill of the game. Recent situation is making me doubt.
*whistles*
sheb get out of moskurgBeing a tiny, tiny bit hypocritical there.
very well, I shall not be salty. Just as long as the frost giants spare my house.Frost giants are your friends.
very well, I shall not be salty. Just as long as the frost giants spare my house.Honestly, I think the Moskurgians will be getting dust devils this time.
May I ask what the obsession with tigers is all about?Moskurg in-joke. ;3
the latest post, if you really finished discussing in your thread, could be excused. What bothered us more, I think ( speaking for myself now) is that you and evilcherry were following our thread so closely to immediately reply to stuff happening in it. Which gives a feeling of a remarkable lack of private space in a game in which we aren't supposed to know what the other side is doing in the current turn.Its not what you made in this turn that changed my decision. That's Kashyyk's argument which changed my mind (and I'm not really convinced, but the argument is sound enough for me to make the deal. Besides, some rule clarifications made my original proposal quite useless).
@Kot: the frost giants aren't hypothetical. They are what gets unleashed on us if we spy on their thread and expose their current design widely so that there is no way we can ignore it while trying to revise/design.
last time we had no punishment because we had already finished the discussion and there were some very obvious choices to make no matter what they designed. This time we are still in an open discussion.
Sheb and Sensei know. You'll also know soon as it looks like it's going through. Although I'm not sure why evilcherry decided to bring that up.I'm pretty sure it's because you're apparently developing Slat Armor (as Kot said), which just so happens to be designed to defeat HEAT rounds, which was the leading suggestion at the time in our thread at the time of your incursion.
uh. Evilcherry, I have no idea of what you voted for, nor what kashyyk proposed. I haven't read your thread.Out of boredom, and out of Sheb intruding in our thread. Well I decided on some (harmless in intention) banter, but someone felt really offended.
I thought I got enough restraint to base arguments on only what we should know. YMMV, I guess, but if someone felt this is enough to unleash the Dune Worm on, I apologize.Sheb and Sensei know. You'll also know soon as it looks like it's going through. Although I'm not sure why evilcherry decided to bring that up.I'm pretty sure it's because you're apparently developing Slat Armor (as Kot said), which just so happens to be designed to defeat HEAT rounds, which was the leading suggestion at the time in our thread at the time of your incursion.
@Tiruin: More like an out-joke now really. And I'm totally up for the fan-art idea.We should make a list of all the fan art and stuff people posted in this thread, honestly.
You know a simple answer is to stop poking into each others threads, we have an OOC thread for banter. I only look in the other thread upon occasion, and after we have decided on our design and revision, to see what our newest equipment is going up against. If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Kindred brother from another nation, I completely agree.
You know a simple answer is to stop poking into each others threads, we have an OOC thread for banter. I only look in the other thread upon occasion, and after we have decided on our design and revision, to see what our newest equipment is going up against. If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.As Sensei said a faster turnaround will help.
If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Both sides would lose most of their players, hehe.
If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Both sides would lose most of their players, hehe.
Out of boredom, and out of Sheb intruding in our thread. Well I decided on some (harmless in intention) banter, but someone felt really offended.I must remind you off 1926, when you guys made an extremely big fuzz about something similar, despite the fact that there was no real reason to assume any harm had happened.
Hey, we had shaped charge RPG from last turn. It makes total sense to defeat those RPG.Our shaped charges are non aerodynamic and only works at extreme close range and on a direct, square hit.
Hopefully just you.R-r-rude.
Honestly, I think the only thing that would change is that people'd stop blatantly intruding in the thread.If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Both sides would lose most of their players, hehe.Hopefully just you.
I don't think so actually, it's a design game, and this one is doing almost unprecedentedly well.
Do you seriously think that if someone is already doing it with malicious intent (not that I say anyone around here is doing that), it would stop them at all?Honestly, I think the only thing that would change is that people'd stop blatantly intruding in the thread.If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Both sides would lose most of their players, hehe.Hopefully just you.
I don't think so actually, it's a design game, and this one is doing almost unprecedentedly well.
All I am saying is the double think is real here, I'm sure both sides have issues with people going into the other sides thread.Do you seriously think that if someone is already doing it with malicious intent (not that I say anyone around here is doing that), it would stop them at all?Honestly, I think the only thing that would change is that people'd stop blatantly intruding in the thread.If you do peek in to the other thread before your side is finished, you shouldn't post in yours or post even, lets keep it clean guys, and leave the *espionage* to the spies.Both sides would lose most of their players, hehe.Hopefully just you.
I don't think so actually, it's a design game, and this one is doing almost unprecedentedly well.
But yeah, we could agree that we should STOP BEING SPIES instead of STOP USING THE KNOWLEDGE (though, if we made something that would work well against the other side new design by accident, we would still be considered cheaters).
While you wait for Konstantin The Bear killing dirty Moskurgs...I know who that guy is, its Konstantine the Bear.If it isin't clear, this is meant to be a joke. If you don't know who the guy is, you have poor face recognition or forgot to check the url.Spoiler: Konstantin The Bear posing next to the tiger he hunted down in the jungle (click to show/hide)
Medvedev isn't happy for Konstantin stealing his surname.No, it was the Medvedev who stole Konstantin surname.
That last one is a lie! Moskurg uses glorious lever-action rifles, and that one has a bolt!Fixed.
/me looks at the Arstotzkan thread, giggles a bit in glee :3I'm just as disappointed in my team as you are giddy.
This will be ironic in hindsight (because we don't know things YET)./me looks at the Arstotzkan thread, giggles a bit in glee :3I'm just as disappointed in my team as you are giddy.
Basically, you made a big firecracker,.Haha what.
I have no clue why you guys are giggling at RAPs, they are used by every army in the world right now to boost artillery range. ??They're tiggers, they giggle even when they see something shiny.
It doesn't exist, AFAIK. Probably why it wasn't included in the finalized design.That's what I thought.
well, yes. But no matter how effective, the thought of boosting a 1912 artilelry piece by adding rockets to its projectiles is still silly and slightly hilarious.Yeah, though
of course, getting both longer range artillery AND a good laugh is a double victory.
If the Moskurgian weapon is expensive, as it should be due to beltfed tech being expensive, then the 1910. Otherwise 1924.Proably the mortar for Communists (I may be wrong).
Too Long Did ReadI never thought Belle is a good name for a tiger, but hey, >Moskurgs.
If that's true, then we've managed to domesticate tigers so well they can do precision industrial work. And our men can lift TIGERS :PKonstantin The Bear can lift tigers too, one with each hand and leg and another with his head. Also, the "precision industrial work" is questionable when it comes to Moskurg ammunition.
Maybe. Doesn't really matter in the long run given how many arstotzkans die by tiger-manufactured rounds :PAnd even more Moskurgs die from tiger-related STDs (http://i.imgbox.com/WEHfO6Hb.png), so that's a fair trade.
>Sensai is offline.Sensei.
Damn I thought he was making a Battle Report.
So we still have time before he goes to sleep.>Sensai is offline.Sensai.
Damn I thought he was making a Battle Report.
He's on US Pacific Time AFAIK.
Yeah, I had it part way written, and then dinner time happened. Feeling sick and moving slow today. Hang in there!You still will be proably faster than new piece of "art".
Moskurg figured out belt-fed weapons by the time they made the AS-1924, they are no longer complex.Sensai pls.
The new Hippo Recoilless Rifle is used by Moskurg soldiers, with APHE rounds, to fight off Arstotzkan T25's. It can reliably penetrate from medium range, but remains difficult to aim with at that distance.I beg you fucking pardon.
some cavalry adopting the Hippo and firing it from horsebackYou're fucking kidding me, right?
They honestly could be spalling the metal, which can incapacitate tanks, would crew, etc.Moskurg figured out belt-fed weapons by the time they made the AS-1924, they are no longer complex.Sensai pls.
EDIT:The new Hippo Recoilless Rifle is used by Moskurg soldiers, with APHE rounds, to fight off Arstotzkan T25's. It can reliably penetrate from medium range, but remains difficult to aim with at that distance.I beg you fucking pardon.
How the hell an weapon which in no way has more than 300m/s (and that's stretching it) of muzzle velocity is supposed to penetrate "medium thicknes RHA"? APHE rounds don't magically cause it to penetrate, if anything they're worse at penetrating than AP, since thanks to explosive filling they're lighter. If AP doesn't penetrate, APHE doesn't too.
Geez dude, what did Sensei just say abgout being salty about this? :PCommon sense man, common sense.
Hey Sensei, two years ago we were at 2/4 in the Desert. You said that unless Moskurg managed to hold us, we'd be fighting in their cities soon. The next year we were stalled. This year, we managed to completely make it to 3/4. Does that mean we're fighting in Moskurg cities now?Good remembering! Yes, next turn in East Desert will be city combat, not open desert.
If the Hippo hits the turret, or even the flat side armor, the crew inside isn't going to have a good day, and we probably can out maneuver you in the desert for the most part, like you would be able to in the tundra, as it is home town. So we show up fire a couple shots into a column of tanks, and pull back. Got a few dead Arstotzkan's.If Hippo is firing APHE to kill tanks, the crew inside is at most going to notice someone is shooting at them (though maybe, MAYBE, you could get the armored car, since it's aluminium). The most deadly use of it would be proably scoring direct hits on infantry. You should understand that recoiless rifles in basically any form is useless when firing AP or APHE, just because they lack the required projectile velocity. Fucking hell, you would have better chance knocking out a tank with pure HE than AP or APHE when using a recoiless rifle. Without HEAT, HESH or whatever other round that doesn't rely on velocity to penetrate, you won't be using it to kill tanks.
There's one problem. Namely, you haven't invented a code :P
(though maybe, MAYBE, you could get the armored car, since it's aluminium).You're new, so this mistake is understandable, but it doesn't matter that it's made of aluminium. It's just as good as RHA. See here. (http://www.bay12forums.com/smf/index.php?topic=152099.msg6411846#msg6411846)
Wut? We have exactly the kind of cypher they had last turn. They don't have any mean to decode it.If we have the same kind of cypher as they do, then they already have a means to decode it since they're the ones that made the cypher.
It's a stretch, but at the end of the day what's happening is Moskurg's recoilless rifles are more effective than their real-life contemporaries.I'm suprised the Chinese choosen the mortar over the rifle, considering the Moskurgs just proposed them a weapon that breaks the laws of fucking physics.
Wut? We have exactly the kind of cypher they had last turn. They don't have any mean to decode it.If we have the same kind of cypher as they do, then they already have a means to decode it since they're the ones that made the cypher.
Moskurg: Better than physics.This would certainly help with your slowly forming opinion of cheaters.
...Hey Sensei, if the Arstotzkans keep complaining, would we be allowed to basically turn the average moskurgan soldier into a supersoldier? :P
EDIT: Mind you, I kinda want to start taunting Arstotzka like a frenchman over the radios. It's be hilarious :P
...Hey Sensei, if the Arstotzkans keep complaining, would we be allowed to basically turn the average moskurgan soldier into a supersoldier? :PNO! The only one who's complaining now is Kot. Don't damn our entire country for the actions of one guy.
It's a stretch, but at the end of the day what's happening is Moskurg's recoilless rifles are more effective than their real-life contemporaries.
That said, any further complaints about the state of Recoilless Rifle technology will result in it becoming irrationally faster, more powerful and more accurate with assistance of the Sand Devils and their ancient, forbidden knowledge. The discussion is closed.
Also, Arstotzka does not have a (reliable) cipher of any kind at the moment.
On that note, I find the sutuation in the Jungle weird.Our 1909 is actually our most ineffective weapon, but yeah it does seem pretty weird. Oh well. Just go with the flow I guess.
Last turn, we were winning on the roads because of our more numerous tanks, now we lose because they counter our most ineffective weapon?
I'm a bit annoyed with that considering we spent a full design action on this. Might have recieved something more than just the result of a meager revision.GM said that's enough. Also, we were developing rocket technology and we developed it so well that it became cheap. Besides, their Hippo sucks pretty badly and it was made with the Design phase.
Moskurg Tank Commander CharIs his tank 3 times faster than the others?
His tank's turret is certainly faster than the others. Also, it seems Moskurg has perfected cloning technology. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharClone) :PMoskurg Tank Commander CharIs his tank 3 times faster than the others?
Also, one question: our AS-1912A mention that "its size makes it Expensive". Is that an holdover from before? I though size issue were included in the resource cost now?It's a holdover.
I had expected better of my fellow Arstotzkans. Is there a single virtue now remaining amongst you? Is there one vice you do not possess? You have no more courage than my cat (and he is very cowardly indeed)....Hey Sensei, if the Arstotzkans keep complaining, would we be allowed to basically turn the average moskurgan soldier into a supersoldier? :PNO! The only one who's complaining now is Kot. Don't damn our entire country for the actions of one guy.
I Guess his tank will also come with an antenna big enough or be painted red. Or gold plated.His tank's turret is certainly faster than the others. Also, it seems Moskurg has perfected cloning technology. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharClone) :PMoskurg Tank Commander CharIs his tank 3 times faster than the others?
Hey Sensei, can you update Arstotzka's resource count? I want to read the description that comes from having 5 Ore.
but having the capital permanently named to AS-CC-77 in every report from now on? that is terrible.Yeah, it's awful.
and Kot, stop antagonizing the GM. If he, after a lengthy discussion, makes a rule, that rule is law. This universe will have different physics if it needs to be.I'm pretty sure the last "complaint" was a joke.
and Kot, stop antagonizing the GM. If he, after a lengthy discussion, makes a rule, that rule is law. This universe will have different physics if it needs to be.I'm not necessarily antagonizing the GM, I am antagonizing recoiless rifles penetrating anything with AP. Also magic.
I'm pretty sure the last "complaint" was a joke.True Arstotzkans never joke!
How pathetic that Arstotzkans now wanted to discard their only national virtue of code name and hyphens.I have recently found that my so called "comrades" are pretty pathetic when it comes to being patriotic.
Hehe, if you guys like I can definitely do that. I did like the obstinate bureaucracy AS-CC-77 characterized.but having the capital permanently named to AS-CC-77 in every report from now on? that is terrible.Yeah, it's awful.
Change AS-CC-77's name to Arstotzka.
In regards to the first Moskurg RR, the Rhino, I did have a proper discussion. I came to the conclusion that it might be a little unlikely for its time, but I don't think it's stupidly absurd as a matter of physics. I also got pretty annoyed with the attitude of Arstotzkans over it, at the time. ;) Anyway, I should also say that if you consult my armor chart from a while back, your medium tank armor still a lot less than, say, the WWII tanks which were vulnerable only to shaped-charge rifle grenades. I do believe there is an argument to be made that the Recoilless Rifle is one of those weapons which had all the potential to be designed into an effective version during the interwar period, but there was no motivation for countries to do so once the depression hit and that is why we didn't see better recoilless rifles until much later. Not unlike Arstotzka's panzerfaust-in-1928 RPG.and Kot, stop antagonizing the GM. If he, after a lengthy discussion, makes a rule, that rule is law. This universe will have different physics if it needs to be.I'm not necessarily antagonizing the GM, I am antagonizing recoiless rifles penetrating anything with AP. Also magic.
And you know what happens when GM forces rules despite them being retarded?
Old Man Henderson happens.
EDIT:
Also, there was no real discussion, at least not with the GM.
So, Sensei, what do we need to do to be able to use our totally not a copy of Tiger Whisker?I would say distribution new cipher cards could reasonably be an Order.
Ha, imagine that the Endgame for this game is that suddenly a new force appears, dangerous and well-equipped, so both sides have to hesitantly join forces to fight back.Never.
high command is the worst enemy for both sides of the warSounds like rebel talk to me!
we should just call a truce, take high command down, and return to our daily scheduled bickering
Anyway, I should also say that if you consult my armor chart from a while back,Wasn't medium armor like 25-50mm? That's still kinda too much for AP from something that shoots at ~200m/s.
your medium tank armor still a lot less than, say, the WWII tanks which were vulnerable only to shaped-charge rifle grenades.50mm of armor is about right for early WW2 medium tanks. We're in 1930, 10 years before.
I do believe there is an argument to be made that the Recoilless Rifle is one of those weapons which had all the potential to be designed into an effective version during the interwar period, but there was no motivation for countries to do so once the depression hit and that is why we didn't see better recoilless rifles until much later.The argument here is that recoiless rifles are useless without HEAT or HESH. I am fine with them making it, not by it's performance with AP and APHE.
Not unlike Arstotzka's panzerfaust-in-1928 RPG.Bazooka was built at end of WW1, and I belive our plans for it were closer to bazooka than RPG. You made it a panzerfaust.
There are game reasons as well that I make my decision; chiefly I don't want to suddenly pull the rug out from under Moskurg after they've had a weapon for a while and made plans around it.I don't have much against Rhino as the damage was already done, though it's description is misleading1. I have stuff against Hippo, as we mentioned it will be useless (with research!) before you made the battle report and it's still good in said report.
I feel bad in general about taking something back that's given.There would be no need for that if you considered what players say a bit more.
I've even given thought to consciously and officially "dialing down" the realism and historical standards to which I hold new designs, just because I wonder if it is worth the effort sometimes (though I'm not doing that yet).Go fantasy or go realistic. Middle ground is going to only cause issues of "what's fantasy enough to not be accepted).
I feel like I have to keep track of a fairly large amount of stuff already, and if weapons designs have me busting out the calculator I'm just not getting turns out on time, or having fun writing for that matter. Either way, it may have been the first measurably ahistorical weapon, but at the rate both of your nations are going it will not be the last. You've mostly caught up with real countries, who are now at peace and scrambling to fix the great depression, while you're at war with a bustling domestic war economy.Screw calculator, go storytelling with some minor dice. There you go.
There are game reasons as well that I make my decision; chiefly I don't want to suddenly pull the rug out from under Moskurg after they've had a weapon for a while and made plans around it.
If it was a regular recoiless rifle shooting HEAT or HESH, simple slat armor would do.
You do realize you're just pulling the rug from underneath us by providing the enemy with a reality breaking device, that hence can't be countered? I mean, how do you deal with something that shouldn't be able to penetrate your armor, but does anyway? (I have to grasp at straws to even come up with a possible solution)
Anyway, the problem is not that the enemy have a Recoilless Rifle. The problem is that they have a recoilless rifle that breaks our armor via AP.Also, I belive that their muzzle velocity is much, much lower, as M18 Recoiless rifle (57mm, similar), built during WW2 had 365 m/s of muzzle velocity, and had more of it than any other recoiless gun of the time. So I suppose the actual muzzle velocity of their guns is somewhere around 100-200 m/s.
Recoilless rifle are characterized by having extremely low muzzle velocities. The M67, designed in the 60's (https://en.wikipedia.org/wiki/M67_recoilless_rifle) had a muzzle velocity of 213 m/s.
For comparison, The Becker type m2 20 mm autocannon (https://en.wikipedia.org/wiki/Becker_Type_M2_20_mm_cannon) has a muzzle velocity of 490 m/s, and later more advanced autocannons were higher.
The shells the Hippo/Rhino fire are 2.2 inch (56 mm). The shells fired by our autocannon are 20 mm. This means the surface area of our bullet is almost 8 times smaller.
Now, we didn't need all this calculator stuff. It should have been patently obvious from the beginning, that AP rounds on a recoilless rifle shouldn't work. We said that like 40 times.This. This so much (sometimes I feel that Sensei doesn't read 9/10 of the stuff we post, which is actually understandable, but eh).
Well, Moksburg got shaped charge, couldn't you retcon that they use rather inaccurate HEAT shells, like we do?Didin't they built the shaped charge a lot later than the Rhino tho? Retconning that would be hard.
arstotzka is just mad because moskung designs are stronk enough to beat reality in the face with its own fist while they can't even design a good pistol for two decades nowAnd you're fucking tigers.
Aren't the Rhino coming with HE ammo? You don't really need HEAT or APHE to defeat relatively thin armor.RPGs are easy to defeat with slat armor (as Moskurgs just did), since they're HEAT.
In any case, I think Sensei is thinking along the lines "RPG should be quite similar to Recoilless rifles in game terms".
goes arstotzka even have womenThrough GLORY!
how do you guys reproduce
through spores?
arstotzka is just mad because moskung designs are stronk enough to beat reality in the face with its own fist while they can't even design a good pistol for two decades nowApt summary of the situation yes.
Aren't the Rhino coming with HE ammo? You don't really need HEAT or APHE to defeat relatively thin armor.It is described as utilizing APHE against tanks. And while the Moskurgian APHE isn't actually APHE as used by everyone else, it shouldn't make it anymore efficient.
but it didn't usually blow up)
If you want to argue further, I'm going to want citation. I'm not sure if it's worth my time either way.Citation for such guns are really hard to come by. It's hard to even get the penetration values of the guns they took the shells from, but I will try my best.
Will you stop vaguely antagonizing the GM? We will have ice giants roaming through our homelands and destroying our tank factories at this rate...We're not antagonizing the GM, we're antagonizing Moskurgs and their designs. Or something.
We're not antagonizing the GM, we're antagonizing Moskurgs and their designs. Or something.You're antagonising the GM by complaining about Moskurg and their designs. You choose what you complain about but not who you antagonise.
I think we can just assume the average Moskurgan officer would instruct their soldiers not to use the ineffectual AP or APHE rounds instead of the HE ones.It's stated that APHE is effective and Sensei considers that Recoiless Guns can kill things with APHE.
If you want to argue further, I'm going to want citation. I'm not sure if it's worth my time either way.Uhm, your very own Source clearly states:
I get the impression that APHE just works differently in this works to real life. So as i trust Sensei to not give us something that can't be countered, you can probably get away with designing "an armour mod designed to negate APHE rounds" instead of something specific, and he'll give you the counter.
I get the impression that APHE just works differently in this world to real life. So as i trust Sensei to not give us something that can't be countered, you can probably get away with designing "an armour mod designed to negate APHE rounds" instead of something specific, and he'll give you the counter.I wonder what he would come up with.
only a GM whom you can ask questions of.I'll rather continue digging, thank you.
Have you tried digging up info on the cannon from which the LG borrowed it's round?Yes. It didin't go well, but I'll try that too after all my ideas to find LG 40 fail.
I mean, if that only barely penetrates armor (and it will, it was outdated) then it's clear the LG couldn't do anything at all.
This gun used HE shells from the 7.5 cm Gebirgsgeschütz (Mountain Gun) 36 and the anti-tank shell of the 7.5 cm Feldkanone 16, neuer Art (Field Cannon, New Model).
The 7.5 cm GebG 36 fired a wide variety of ammunition, with the notable exception of a conventional armor-piercing shell. It used instead a unique hollow-charge armor-piercing shell
Well:It used HE from GebG 36, but the AP from 7.5 cm Feldkanone 16 Na, so I don't really know what you're trying to say here.Quote from: Wikipedia on the LG40This gun used HE shells from the 7.5 cm Gebirgsgeschütz (Mountain Gun) 36 and the anti-tank shell of the 7.5 cm Feldkanone 16, neuer Art (Field Cannon, New Model).Quote from: Wikipedia on the GebG 36The 7.5 cm GebG 36 fired a wide variety of ammunition, with the notable exception of a conventional armor-piercing shell. It used instead a unique hollow-charge armor-piercing shell
I think the ice giants might be thawing :PWater giants? That might prove to be a bit harder nut to crack than ice giants, since we can't really shoot those to pieces. I'm sure we will find out something anyway.
Now, looking at the british QF-6, which has the same calibre as the Hippo (2.2 inches), can penetrate 85 mm of 30° angled armor according to Wikipedia... With a muzzle velocity of 853 m/s.It should be noted that M18 has exceptionally high muzzle velocity for a 1945 (designed in 1942 though) recoiless gun and British didin't use APHE (which is lighter and has different (worse) penetrating capabilities).
If penetration is proportional to energy, and the Hippo got the velocity of the M18 (same calibre) or 365 m/s, their Hippo should penetrate about 15 mm of angled armor at 100m.
At this point, it's less ranting and more enjoying the search for obscure information. :pResearch is a joyful activity.
It's good to see that salt has been replaced by nerds doing research. ;D /jkThe reason behind the research is still pretty salty though.
Speaking of giants, would our countries be able to beat the titans from Attack on Titan?Arstotzka of course.
Jesus Christ guys, you are at the edge of our cities and you still find reason to complain, we built this weapon to fight in the desert and you advanced.Yeah, and we doubled down in the desert designing both those artillery shells and the encryption/decryption system. And we already had an advantage to begin with.
So what you did worked. You ignored other areas at the expense of advancing in the desert.Jesus Christ guys, you are at the edge of our cities and you still find reason to complain, we built this weapon to fight in the desert and you advanced.Yeah, and we doubled down in the desert designing both those artillery shells and the encryption/decryption system. And we already had an advantage to begin with.
Edit: When can we actually start attacking the enemy supply lines and start to cut off the forces in the mountains and Jungle?
Huh, I thought I had asked this earlier, but cant find the post or a response, so here it is (possibly again).I think thats up to high command, but I may be mistaken.
Will it be possible to attack an area on two flanks? And if so, at what point will that be possible?
So what you did worked. You ignored other areas at the expense of advancing in the desert.Jesus Christ guys, you are at the edge of our cities and you still find reason to complain, we built this weapon to fight in the desert and you advanced.Yeah, and we doubled down in the desert designing both those artillery shells and the encryption/decryption system. And we already had an advantage to begin with.
Edit: When can we actually start attacking the enemy supply lines and start to cut off the forces in the mountains and Jungle?
ARSTOKZA
I don't think you should care about who's winning, honestly, just read both threads, then the one you want to make a suggestion in first is your pick.ARSTOKZA
silly "arstokzans" don't even know the name of their own country, yet they give all "glory" to it? :P
It seems I may be a Moskurgan by heart. :P
I don't think you should care about who's winningARSTOKZA
silly "arstokzans" don't even know the name of their own country, yet they give all "glory" to it? :P
It seems I may be a Moskurgan by heart. :P
Well, on a strategic level, Arztotska is winning. On a tactical level, it's Moskurg.By "tactically", that means "GM believes that Moskurgan designs work better than expected, while failing continuously to understand Arstotzkan designs".
Well, on a strategic level, Arztotska is winning. On a tactical level, it's Moskurg.By "tactically", that means "GM believes that Moskurgan designs work better than expected, while failing continuously to understand Arstotzkan designs".
Uuuuugh, I want to join in, but I'm not sure which side to join. Who would be "winning" right now, not that I'm just going to join the winning side. I was originally thinking of going with Moskurg, but something made me decide to wait a bit and think on it. How many people are on each side?Arstotzka's thread has many more pages than Moskurg so you may want to join Moskurg for that reason. Arstotzka is currently winning, holding 5 territories past the mid-line versus Moskurg's 2.
The point is that we're faced with a weapon (crappy as it is) whose way of functioning is contrary to reality, and thus throws a whole lot of trouble into the game's workings.Finding evidence that that solidcore AP slugs don't work is hard because only Germans apparently considered using it (as in, taking an existing shell and putting it in it) and even then there is no actual evidence of using it, since HEAT penetration values of LG 40 can be easily accessed, but the AP ones can't, and there's a chance they don't actually exist. I can't find 7.5 cm FK 16 nA AP penetration values also, and while the 10,5 got it's shells from leFH 18, and I can't find values for that too, except maybe from WoT (so that's bullshit proably, 63 mm from 100m at 475 m/s, better than I would have thought, but honestly it's a 10,5 cm artillery shell, it may as well break through by sheer weight) and War Thunder (closer to reality I think, but still "balanced") as it's a F2P Multiplayer, anyway the penetration is 64mm at 100m, woah that's pretty consistent with WoT which is suprising really), because nowhere else it has AP rounds.
Can someone tell me what an open frame butt is? I looked it up on Google but found nothing.I think it is just the metal, in a box, with open air inside, instead of a solid core with wood and metal.
Actually, I think it's just a few tubes/metal bars welded together in the shape of a buttThat is a more eloquently put version of what I said.
Can someone tell me what an open frame butt is? I looked it up on Google but found nothing.(http://img.photobucket.com/albums/v482/harrybeck/bfs_lg.jpg)
On a side note, Moskurg is slow.
I will make no effort to predict Moskurgian actions or their results.
If I try, they're going to end up with a functional flintlock artillery gu or something.
I will admit that since we're done with everything, I took a peek to see what they're up to. Hey Moskurgs, I like it, if only because it's basically worse than your previous design! :P
I will admit that since we're done with everything, I took a peek to see what they're up to. Hey Moskurgs, I like it, if only because it's basically worse than your previous design! :P
And now the one examplre they can actually afford is going to murder our entire airforce.
I haven't looked at their thread but I know you're all talking about AA. Historically, how were AA guns defeated?
I haven't looked at their thread but I know you're all talking about AA. Historically, how were AA guns defeated?Build more planes than the enemy could shoot down. At this point however, AA is still ineffective. No way to guess where the planes are without seeing them, no proximity fuses, ...
I haven't looked at their thread but I know you're all talking about AA. Historically, how were AA guns defeated?Actually, it's not AA, but a new fighter. One that might be better than our current fighter if they can iron out the bugs, but it has quite a few bugs to iron out :P
>The Final Word on Recoilless RiflesThis or at worst B is my vote
Argument C: For all point and purposes, the Moskurgian APHE (which has no similarity to real life APHE) acts as a primitive HEAT warhead though it is not described as such. (The way it is described would generally only succeed in shooting shrapnel in the face of your own troops). Simply rename that the primitive HEAT, no need to change performance.
Proposed Arstotzka-Moskurg War Treaty
- Chemical weapons are banned
- Poisonous and/or toxic weapons are banned
- Biological weapons are banned
- Radioactive weapons are banned
- The use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohibited
- Torture of humans and/or animals is prohibited
Glory to Arstotzka.
ban combat with everything that is not a sword-> Define Sword
ban combat with everything that is not a sword-> Define Sword
List of objections :Let's not make this a diplomacy/politics simulator.
-> Define Chemical Weapon. (Explosives are chemicals too)
-> Define Poisonous/Toxic Weapon (Our bullets do contain lead, for example)
-> Define biological Weapon
-> Define Radioactive weapon
-> Define Torture (Really, being within 500 meters of a Moskurgian is bad enough)
Arstotzkan sport is Freestyle Motorsports!+1 but no racing in the city streets. That is illegal.
ban combat with everything that is not a swordThe technology in small motors that we gained from designing our motorbike will let us make better chainswords than Moskurg. With our extra Ore, we can also make these chainswords out of better materials.
Arstotzkan sport is Freestyle Motorsports!+1 but no racing in the city streets. That is illegal.ban combat with everything that is not a swordThe technology in small motors that we gained from designing our motorbike will let us make better chainswords than Moskurg. With our extra Ore, we can also make these chainswords out of better materials.
Glory to Arstotzka.
Let's not make this a diplomacy/politics simulator.
i object on the first due to the nature of propellant and the effects its fumes cause when spilled
and on the latter we'd need a rewording, signing it implies arstotzkans are in any way human
I have this slightly broader agreement.Spoiler: Arztostkan Moskurgian Treaty (click to show/hide)
>Ban any gaseous or liquid acidic, paralytic, or nerve agent designed to kill any soldier/civilians used on itDoes not actually ban any poison gas
>Ban any weapon that utilizes deadly natural or engineered diseases to kill soldier/civiliansDoes not actually ban any biological weaponry
>Ban any radioactive "dirty" bombs designed to spread radioactive contamination over a wide areaDoes not actually ban any dirty bombs.
Yours is completely useless.>Ban any gaseous or liquid acidic, paralytic, or nerve agent designed to kill any soldier/civilians used on itDoes not actually ban any poison gasQuote>Ban any weapon that utilizes deadly natural or engineered diseases to kill soldier/civiliansDoes not actually ban any biological weaponryQuote>Ban any radioactive "dirty" bombs designed to spread radioactive contamination over a wide areaDoes not actually ban any dirty bombs.
Methinks ebbor is showing the stereotypical lawyery-specificity clause here, bluntly exemplified by the adjective before the noun being a limitation towards the scope of the effect, when the effect should be general and explicit.Yours is completely useless.>Ban any gaseous or liquid acidic, paralytic, or nerve agent designed to kill any soldier/civilians used on itDoes not actually ban any poison gasQuote>Ban any weapon that utilizes deadly natural or engineered diseases to kill soldier/civiliansDoes not actually ban any biological weaponryQuote>Ban any radioactive "dirty" bombs designed to spread radioactive contamination over a wide areaDoes not actually ban any dirty bombs.
Oh, and how does it not ban what is says it doesn't ban?
Because you insist on utilizing kill. Poison gasses rarely kill, they maim horribly, which is exactly why they were banned. Same for biological weaponry. Hell, Mustard gas would be fine under your definition.
The problem for the dirty bomb is that you insist on saying large area. The very nature of radioactive material means it's only effective in high concentrations, and thus would be a localized, area denial weapon rather than spreading it out over a small area.
>Ban the usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans accidentally, mistakenly, or intentionallyI've edited this proposed suggestion.
>Ban the usage of any weapon that utilizes harm natural or engineered diseases that can directly harm humans on humans accidentally, mistakenly, or intentionally
>Ban the usage or production of any radioactive weapons capable of spreading radioactive contamination over any area
>Ban any mistreatment/excessive interrogation of prisoners. All prisoners should have access to a basic cot, three meals a day, and at least the illusion of privacy, and should not be interrogated using methods such as drugs, waterboarding, cutting/maiming, and/or any other method designed to force prisoners to give up information against their will that could be classified as inhumane
>Ban the use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle
>Ban the usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans accidentally, mistakenly, or intentionallyI've edited this proposed suggestion.
>Ban the usage of any weapon that utilizes harm natural or engineered diseases that can directly harm humans on humans accidentally, mistakenly, or intentionally
>Ban the usage or production of any radioactive weapons capable of spreading radioactive contamination over any area
>Ban any mistreatment/excessive interrogation of prisoners. All prisoners should have access to a basic cot, three meals a day, and at least the illusion of privacy, and should not be interrogated using methods such as drugs, waterboarding, cutting/maiming, and/or any other method designed to force prisoners to give up information against their will that could be classified as inhumane
>Ban the use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle
Glory to Arstotzka.
>Ban the usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans accidentally, mistakenly, or intentionallyI've edited this proposed suggestion.
>Ban the usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans accidentally, mistakenly, or intentionallyI've edited this proposed suggestion.
this literally bans kerosene (http://www.nlm.nih.gov/medlineplus/ency/article/002807.htm)
a random plane crashes, someone is nearby, somebody breathes the fumes, the treaty is fucked sideways
seriously though that provision is unenforceable unless we're going back to swords
Proposed Arstotzka-Moskurg War Treaty
- The usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans intentionally is prohibited
- The usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans intentionally is prohibited
- The usage or production of any radioactive weapons capable of spreading radioactive contamination over any area is prohibited
- The mistreatment/excessive interrogation of prisoners is prohibited.
- All prisoners should have access to a basic cot, three meals a day, and should not be interrogated using methods such as drugs, waterboarding, cutting/maiming, and/or any other method designed to force prisoners to give up information against their will that could be classified as inhumane
- The use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohited
I've edited the first and second clauses. I now think it's possible for Moskurg to develop these weapons and "accidentally" release them on honest Arstotzkans.
Glory to Arstotzka.
while we have the opportunity, let's take this moment to build railways through the jungle, mountains and plains
sensei said we can do that if we both shake on it
The above clause has been changed to:
- All prisoners should have access to a basic cot, three meals a day, and should not be interrogated using methods such as drugs, waterboarding, cutting/maiming, and/or any other method designed to force prisoners to give up information against their will that could be classified as inhumane
The reason for this is to prevent torture of prisoners for any reasons. Previously, only the torture of prisoners with the aim of getting information was prohibited.
- All prisoners should have access to a basic cot, three meals a day, and should not be subject to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumane
while we have the opportunity, let's take this moment to build railways through the jungle, mountains and plainsI object. This is an obvious Moskurg plot or will at least benefit Moskurg in some unseen way.
sensei said we can do that if we both shake on it
I do believe that we should be so silly as to ban HEAT warheads.
Lets us have giant tanks, rather than ending up with all armor defeating warheads.
Proposed Arstotzka-Moskurg War Treaty
- The usage or production of any radioactive weapons capable of spreading radioactive contamination over any area is prohibited
see, here i am being peaceful and amicable and wishing to grow the economy of both forenian nations and arstotzka is all oh no this will benefit moskurg we must block itThere will be no peace between Arstotzka and Moskurg until Arstotzka soundly defeats Moskurg. The treaty we are discussing is only to better the war and is most certainly not meant to be a bridge to peace.
What if a nation wants to give better accommodations to their prisoners than cots? They wouldn't need access to cots then.
- All prisoners should have access to a basic cot, three meals a day, and should not be subject to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumane
I do believe that we should be so silly as to ban HEAT warheads.HEAT warheads do not function using acidic, paralytic, or nerve agents and would thus be allowed under my proposal.
actually, while i'm at itThis is unnecessary. The definition of a weapon has already been defined. Allowing it for civilian use will allow civilians to use nuclear weapons instead of the military. This is almost certainly worse than militaries having nuclear weapons.Proposed Arstotzka-Moskurg War Treaty
- The usage or production of any radioactive weapons capable of spreading radioactive contamination over any area is prohibited
this has the potential to block development of nuclear power for peaceful, civilian uses due to the simple fact that the fuel is radioactive and the definition of weapon can be anything forever
i doubt moskurg can allow that, therefore a subclause specifically permitting civilian use should be added
i take it arstotzkans plan to let civilians own nuclear weapons?What? Of course not. Machine guns and autocannons are banned and so would nuclear weapons. It was you who suggested to allow our citizens to field nuclear weapons. Under my clause, civilians can use non-military applications of nuclear energy such as power plants but they can't use it for weapons.
The above has been changed to:
- The usage or production of any radioactive weapons capable of spreading radioactive contamination over any area is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
The use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohited
Stuff like these should include the testing grounds or experimental fields. :vQuoteThe use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohited
Look I only proposed kitten guided missiles in one other thread!
I will be hearing arguments (not votes) for A and B options, from both sides, and of course Kot and 10ebbor10 in particular.I'm for B. This makes the gun have a direct counter (or rather counters, as slat armor, spaced armor and even sloped armor can be used as such), and I would be kinda salty if we had (do we? If we do, this is the best time to change it, as the problem has been already brought up) something like that. Also, I'm not really sure that HEAT would change the thing a whole lot, after all, AP from Breaker doesn't seem to have trouble penetrating us, and I'm not sure that ~4cm HEAT rounds would be much better than APHE, maybe only at long distances.
Should be noted that Moksburg already got shaped charge (which aren't exactly the same as HEAT, but very close). So deciding that the Hippo was using shaped charge all along wouldn't be game-changing.
The common term in military terminology for shaped charge warheads is high explosive anti-tank (HEAT).It IS HEAT.
Should be noted that Moksburg already got shaped charge (which aren't exactly the same as HEAT, but very close). So deciding that the Hippo was using shaped charge all along wouldn't be game-changing.Sensei has explitedly said that it will improve Moskurg anti-armor performance significantly.
This would improve moskurg anti-armor performance considerably.
>The Final Word on Recoilless RiflesI'd hazard the real option C is frost giants going around smacking Arstotzka for being salty, given that there's only able to be arguements for either options A or B
Argument C: For all point and purposes, the Moskurgian APHE (which has no similarity to real life APHE) acts as a primitive HEAT warhead though it is not described as such. (The way it is described would generally only succeed in shooting shrapnel in the face of your own troops). Simply rename that the primitive HEAT, no need to change performance.
This would improve moskurg anti-armor performance considerably.Would it though? HEAT isin't some kind of wonder warhead, AP and APHE are considerably better at actual penetration and damage usually (and Breaker guns have no trouble doing that apparently) the HEAT just doesn't rely on muzzle velocity so much and don't lose penetration capability over distance, it relies on size of charge more, and Breaker caliber is smaller than Hippo and Rhino. The only true change would be Breaker cannon, as it's ~9cm big artillery gun.
I'm under the impression that HEAT involve a metal layer inside the shaped charge to punch through the armor.So does shaped charge, usually.
Disadvantages: Rewards Arstotzka for being salty about a game (Speaking up is fine. Several pages of whining about it is not)We wouldn't whine for several pages if we weren't ignored, insulted (it's fine when it's all a joke for both sides) and threatened (like, even now) for bringing up a problem.
The thing is though is that it isn't a problem.It is, considering the whole game is at least mildly realistic and suddenly magic weapons pop up.
Keyword being mildly.Pre-WWII recoiless guns penetrating medium armor with APHE aren't mildly realistic, they are not realistic at all, as they defy the laws of physics.
a backwards island in the middle of nowhere fielding tanks in 1915 is realistic?Fielding tanks doesn't break laws of physics, and while not running out of manpower may, it's for mutual fun of both sides.
both sides not running out of manpower after 20 years of brutally slaughtering one another is realistic?
i can go on
I'm under the impression that HEAT involve a metal layer inside the shaped charge to punch through the armor.Yes, and their APHE is described as a round where the armor penetrating part is propelled into the armor by an explosive in the back.
Disadvantages: Rewards Arstotzka for being salty about a game (Speaking up is fine. Several pages of whining about it is not)Well, except it doesn't reward us. Rewarding us would mean taking your fancy toy away.
given that there's only able to be arguements for either options A or BFor reasons that should be abundantly clear, I will deliberaty ignore that.
No, option C is only agreeable for Arstotzka. I say there'd be no support for it among Moskurg's players.Understandable, considering that most (at least those being vocal) of your players want to win at all cost, even if it means basically cheating.
You see, we're saltplaying, you're rollplaying.
Yeah Kot, no need to be antagonistic.I am as antagonistic as they are, I mean come on, they're vaguely insulting us all the time (Also, threats of dust devils/ice giants, even after Sensei agreed that this is indeed unrealistic), like, even right now, just because they don't like us calling out on their magic weapons.
Just retcon the Rhino and Hippo to have enough HE charge to damage the dashed tanks.~5,5 cm HE enough to damage medium armor? Yeah, no, that's not going to happen.
What revenge?Option C is basically equivalent to retconning one revise phase away from us. All because of GM oversight.
Your side and rear armor is always said to be light or paper-thin. In this sense HE should be enough to pop open a few rivets.Yeah Kot, no need to be antagonistic.I am as antagonistic as they are, I mean come on, they're vaguely insulting us all the time (Also, threats of dust devils/ice giants, even after Sensei agreed that this is indeed unrealistic), like, even right now, just because they don't like us calling out on their magic weapons.Just retcon the Rhino and Hippo to have enough HE charge to damage the dashed tanks.~5,5 cm HE enough to damage medium armor? Yeah, no, that's not going to happen.
Your side and rear armor is always said to be light or paper-thin. In this sense HE should be enough to pop open a few rivets.T-25 is medium all-around. Yeah, ~5,5 cm of HE isin't going to pop that open.
Option C is basically equivalent to retconning one revise phase away from us. All because of GM oversight.
-Armor-Piercing High Explosive (APHE): Armor-piercing shells, with explosives in the rear. The explosives detonate on impact, adding force to the round. Available for tank guns, and bombardiers.
An armor piercing shell, filled with explosives which detonate on a fuze inside the shell, thus greatly amplifying the damage.
Your side and rear armor is always said to be light or paper-thin. In this sense HE should be enough to pop open a few rivets.What, no ?
I am as antagonistic as they are, I mean come on, they're vaguely insulting us all the time (Also, threats of dust devils/ice giants, even after Sensei agreed that this is indeed unrealistic), like, even right now, just because they don't like us calling out on their magic weapons.
That's what exactly constitutes a GM oversight. GM made an error, and based his decisions on an error, which has always been the intended result with or without the error. In this case he overlooked the error, because if the error is correctly considered the result would be drastically different.Option C is basically equivalent to retconning one revise phase away from us. All because of GM oversight.
Not really. It takes this round, which in game means this :Quote-Armor-Piercing High Explosive (APHE): Armor-piercing shells, with explosives in the rear. The explosives detonate on impact, adding force to the round. Available for tank guns, and bombardiers.
But in real life means thisQuoteAn armor piercing shell, filled with explosives internally which detonate on a fuze inside the shell, thus greatly amplifying the damage.
to HEAT.
Clearly, the description and functioning of the round as it's in game (ie, increasing penetration at long range) fits much better with HEAT than with IRL APHE.
Besides, it's not exactly a GM oversight. We called it out before it happened. Saying he didn't know about it would be disingenuous.
What moral high ground? Is it now high time to go back to the usual Arstotzkan shell of claiming that "Oh GM you are helping Moskurg unfairly again"?Your side and rear armor is always said to be light or paper-thin. In this sense HE should be enough to pop open a few rivets.What, no ?
Our tank is fully armored with medium armor in every direction. I have no more problems with you taking out our armored cars or tank destroyers with a shot in the back.I am as antagonistic as they are, I mean come on, they're vaguely insulting us all the time (Also, threats of dust devils/ice giants, even after Sensei agreed that this is indeed unrealistic), like, even right now, just because they don't like us calling out on their magic weapons.
Yes, and I very much like to keep the Moral high ground here.
Should I also point out the fact that your fighter aircraft whose airframe derives from a high-dihedral gull wing dive bomber should never beat our Model 3?This is... wrong. Fighter that is more durable, has something like 4 times more firepower and more powerful engine can compete with one machinegun half-wooden thing. I offered it exactly to outperform model 1 by reaching comparable speed but getting much, much more firepower.
That's what exactly constitutes a GM oversight. GM made an error, and based his decisions on an error, which has always been the intended result with or without the error. In this case he overlooked the error, because if the error is correctly considered the result would be drastically different.Not really. I mean, we pointed out that the Recoillesss Rifle would be ineffective before the turn was written.
What moral high ground? Is it now high time to go back to the usual Arstotzkan shell of claiming that "Oh GM you are helping Moskurg unfairly again"?
Should I also point out the fact that your fighter aircraft whose airframe derives from a high-dihedral gull wing dive bomber should never beat our Model 3? Yet we never put on such a concerted effort to force the GM to concede ground to you!Our aircraft does not utilize a dihedral gull wing.
tbh i'd be of the persuasion that sensei should shut it down until people stop being saltyAt this precise moment, not to much salt going around actually.
Well considering people on your side have called us cheaters time and time again...
Also, it should be noted that we have a shaped-charge warhead for the AS-RPG28 without having HEAT rounds for our other guns, so there is a precedent for that as well.How about nerfing both sides once again? This can also be an option. So the AS-RPG28 only fires HE, and the Rhino/Hippo does the same.
Enough is enough.Well considering people on your side have called us cheaters time and time again...You guys are the ones who told us you kept reading our thread for counters/ideas without using a spy...
Maybe I missed it, but I never saw this, I heard one of our guys went into your thread to banter with you, and sheb did the same in ours.Well considering people on your side have called us cheaters time and time again...
You guys are the ones who told us you kept reading our thread for counters/ideas without using a spy...
Also, Sensei, how are ore costs calculated? Both our aluminium planes are 4 ore, and their YellowThing is only 3. Is it smaller?The base cost of our plane is 2 Ore due to its use of an aluminium structure, but making the inside entirely of aluminium adds 1 Ore and making the outside entirely of aluminium adds another 1 Ore.
Yeah, it's an open secret we read each other's thread, and Sensei said its okay. Using that info to design a counter (Like if we decided to revise our AA guns because we know they are making a new fighter) is illegal, but no one ever really did that, apart from one suspicious moment about a plane that we all agree to leave behind.Wait what? When did we do this? Are you talking about the balloon? We abandoned that because we had other useful projects and we realised what a bad idea it would be considering they could counter it by just shooting it with their rifles.
Model 4 Yellowjacket: A fighter aircraft, built fully of aluminum. (...) Costs 3 ore, 3 oil.
AS-DB-HF-23: An airplane built entirely from aluminium. (...) Costs 4 ore, 3 oil.
This moral high ground. Notice how I haven't used any strawman's, threats or anything like that.I indeed am making insults at them too, I admit, but that's me being me, and only because I am getting bored of them calling us salty every fucking post. This is what makes me salty, and generally making the whole situation salty.
However, to jump from there to the statement that we claim that the GM is unfairly helping Moskurg is a gross exaggeration. After all, that statement assumes we assume that the GM is deliberately acting out of malice against us, which is not the case.I don't have anything against Sensei (maybe other than him treating what we say not seriously enough and not reading stuff, but that's kinda understandable considering we shit out like 20-40 pages every turn, sometimes more), I do have something against Moskurgians actively trying to cover the whole thing up, make insults, actively try to stop the whole thing from resolving and trying to make us lose voice by saying we're just being salty because we're losing (and we're not).
Succesfull fighter/dive bomber conversions exist, so nothing unrealistic is going on here.I based that propaganda picture on model someone posted before to keep thing consistent, and I do agree that is a bit too much in reality, but aircraft utilizing a gull wing doesn't mean it can't be a fighter. If anything, it's actually more manouverable. Try to use a Ju 87 D3 with gunpods in Il-2 or even War Thunder. It's turny, it's shooty (6 20mm cannons or 2 20mm cannons and 12 machineguns) it's pretty durable and generally a good plane, albeit too slow to engage enemy fighters properly. But if you do manage to get enemy in front, OH BOY).
Which is perfectly reasonable looking at various historical models.No, it's not, not without HEAT, no.
Artotzka has a few who want to status quo, and want the game to continue. And a few who want to see Moskurg punished.Like who wants to see Moskurg punished on our side? Ebbor is all for just chanigng the name and I even agreed that you could have HEAT (albeit I don't think it would change much).
P.S. Kot, drop it, you're only making it worse.Drop what?
The bickering and saltiness.See? See? This is what I'm talking about. The whole thing about calling people salty for no reason is main reason of salt in this thread.
Yeez. Moral high ground people. Not that hard.Well considering people on your side have called us cheaters time and time again...You guys are the ones who told us you kept reading our thread for counters/ideas without using a spy...
Better than option B, however, it fails with internal game consistency which Sensei noted as being important.Also, it should be noted that we have a shaped-charge warhead for the AS-RPG28 without having HEAT rounds for our other guns, so there is a precedent for that as well.How about nerfing both sides once again? This can also be an option. So the AS-RPG28 only fires HE, and the Rhino/Hippo does the same.
Enough is enough.Well considering people on your side have called us cheaters time and time again...You guys are the ones who told us you kept reading our thread for counters/ideas without using a spy...
If this kind of behaviour persists I propose HEAT technology be given to Moskurg for endless Arstotzkan QQing.
Probably the lack of a propshaft/heavy weapon actually, since our craft is also fully aluminium.Sheb answered a question you asked in your thread once, about why one of our designs worked the way it did.
And sheb has the right of it about the thread reading. Also, it was tryrar that went into our thread, not sheb. Or atleast I don't recall sheb doing so.
Oh, no, but once someone complained because one airplane proposal of one side was worded a lot like the proposal from the other side. Past is past.That was me. Most ignored me, and I consider that past and buried considering Taricus did offer a convincing explanation.
This is ridiculous.
They developed a recoilless rifle, effective against the tanks currently in use. Which is perfectly reasonable looking at various historical models.
Particularly when all existing tanks have medium or less armor that is not as effective as modern tank armor.
Sensei gave us two reasonable options, I am gonna go with A despite the fact it basically invalidates like 4 turns of work we did by rendering tanks useless.
Because lets just go with what the GM said, it is distracting from the game far too much.
And if we do steal the new horseback mounted multi shot RR it can be fielded from every Arstostkan motorcycle.
I Feel like there are 2 camps on both sides, the Moskurg side has a few who say keep the status quo, and want to game to continue. And a few who and Artotzka punished.Actually, I must resent that categorization, while it's politically correct, it's not factually correct.
Artotzka has a few who want to status quo, and want the game to continue. And a few who want to see Moskurg punished.
Andw eve fallen into a rut of all four groups arguing with each other.
At this moment, you are. Might not have been at the beginning, but at this moment you are.The bickering and saltiness.See? See? This is what I'm talking about. The whole thing about calling people salty for no reason is main reason of salt in this thread.
Who has said you are losing? You guys are pushing the desert, and yet you in particular Kot keep saying that we are somehow magically killing all your tanks, even though you are advancing.Magically killing tanks, not magically winning.
Seriously guys, can we all simply STOP? we've made our case to sensei, it's his decision now, so EVERYONE drop it. No more dscussion.To be honest, the case has been made, but Moskurg hasn't voiced any coherent opposition yet.
Why don't we organize a Forenian Sport Championship during a short truce?Actually, do it in a longer truce in 1936?
Kot keep saying that we are somehow magically killing all your tanksNo, I didin't. I only said you are somehow magically killing our tanks, not all of them. And the magical killing can be resolved with one of many options proposed.
At this moment, you are. Might not have been at the beginning, but at this moment you are.You're right, I am indeed salty because of all this accusations of salt. You guys literally talked me into it. I am becoming a salt giant.
-1! No truce! Only War until Arstotzka destroys Moskurg! Glory to Arstotzka!Why don't we organize a Forenian Sport Championship during a short truce?Actually, do it in a longer truce in 1936?
One the one hand Arstotzka High Command is made of idiot and would probably shoot themselves. On the other hand, we'd loose the duel.We have a weapon designed for that occasion. We give them our pistols.
Maybe if Moskurg had to do a revision action to convert the RR HEAT for use in other weapons first, I'd be more open to it.Actually, this isn't a bad idea. We didn't get HEAT for the rest of our weapons when we developed our RPG. It could be a similar thing with the RR. I'm just gonna call this option D.
Making a flag for the continent Kot?Not yet, but I thought of it.
I think it would be maroon/red, gold, and black or white for Arstotzka...Dunno, black or white could work I think. I'll check.
Well blue and red could be from the UK occupation.Fuck that period. They tried to stop us from fighting.
Actually any united flag for the continent would likely be from the colonial period since the two nations formed right afterwards.
Well blue and red could be from the UK occupation.Fuck that period. They tried to stop us from fighting.
Actually any united flag for the continent would likely be from the colonial period since the two nations formed right afterwards.
How about this for a united Forenian flag? If someone should ever actually win the war.Sun creates desert and melts snow.
(http://flag-designer.appspot.com/gwtflags/SvgFileService?d=9&c1=2&c2=7&c3=7&o=2&c4=0&s=3&c5=5)
Moskurg blue and Arstotzkan crimson symbolize the constituent Forenian nations. The black bar is a remembrance of the conflict of their history, but it is set behind the bright rising sun which represents the glory of our shared future.
That's my point, I doubt there would be a united flag except by outside forceful control.Or inside forceful control.
From a Moskurgian point of view, there's no real downside, either an upside or a neutral side. So, I'd say A, as that seems fairest. If we want to improve our RR, we'll have to design HEAT rounds, like Arstotzka has had to, compared to B which gives us tech because Arstotzka complained. Maybe if Moskurg had to do a revision action to convert the RR HEAT for use in other weapons first, I'd be more open to it.There is actually a downside. In regards to option C, they're essentially giving us HEAT, without the technology. Now, given that the shell in a RR is essentially similar to that of an actual cannon, applying the shot to the rounds in our tanks wouldn't be much of an issue for us. I know Sensei's been lax in updating our tech list, but deliberately getting him to ignore that is more than a little unfair.
All in all though, I'm off the opinion that GM's word is law, and so we should've just left it.
Five new replies, Christ.
There is actually a downside. In regards to option C, they're essentially giving us HEAT, without the technology. Now, given that the shell in a RR is essentially similar to that of an actual cannon, applying the shot to the rounds in our tanks wouldn't be much of an issue for us. I know Sensei's been lax in updating our tech list, but deliberately getting him to ignore that is more than a little unfair.I don't see how not getting an additionall bonus after the GM made an error in your favor is, in any way, unfair. Besides, we designed a HEAT warhead for our RPG, but didn't get it for anything else, so there's precedent there.
There is actually a downside. In regards to option C, they're essentially giving us HEAT, without the technology. Now, given that the shell in a RR is essentially similar to that of an actual cannon, applying the shot to the rounds in our tanks wouldn't be much of an issue for us. I know Sensei's been lax in updating our tech list, but deliberately getting him to ignore that is more than a little unfair.Well what's the difference? If you get option C, you get the ability to kill our tanks and no HEAT technology. Without option C, you get the ability to kill our tanks and no HEAT technology, except the method with which you kill our tanks makes no sense. That's assuming option C doesn't give you the tech.
FINALLY! AN TRUE ARSTOTZKAN MANS UP AND STANDS AGAINST MAGIC!
YOU WILL GET A MEDAL COMRADE!
The spelling of GLORY looks weird. It took me a couple seconds to decode what it meant by GOYRL meant. My suggestion is make it clockwise like you'd find on coins. I don't like the bigger pillow thing (I'd prefer a special book) and I oppose giving it to anyone but war heroes. Our leader will have to do without unless he died in battle.FINALLY! AN TRUE ARSTOTZKAN MANS UP AND STANDS AGAINST MAGIC!
YOU WILL GET A MEDAL COMRADE!Spoiler (click to show/hide)
The spelling of GLORY looks weird. It took me a couple seconds to decode what it meant by GOYRL meant. My suggestion is make it clockwise like you'd find on coins.Dunno, it looks fine to me, as it's not a coin. But whatever, I may fix it. Right now, gaems.
I oppose giving it to anyone but war heroes. Our leader will have to do without unless he died in battle.Welcome to another country led by "glorious leader". At least they get it after they die. I considered the book too, but ultimately decided that name mattress is more "glorious".
By the way, thank you very much, I too consider it's nice.Sorry, it does look pretty good regardless. I guess I'm just picky. :-\
GOYRLThe way I wrote it is based on "cross" (https://en.wikipedia.org/wiki/Military_William_Order) orders (https://en.wikipedia.org/wiki/Valour_Cross), where the spelling goes Up, left, right, down. Those only have four wings tho, so when there's five it may look weird.
Again, it's probably the turboprop/autocannon adding onto the price.
I think the correlation goes in the other direction: the slowing of the game is causing the discussion. :pand a particular few Arstotzkans aren't willing to drop it.
Sensei specifically asked us for our opinion about how to resolve the issue. Of course we're discussing it.Honestly we are all now at a "hell we couldn't care less, stop QQing" mode.
QQ is an acronym often used in online communication to signify two crying eyes.
But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.I'm not talking about your sport idea because I like my motor sports idea better. :-\
But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.
But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.
But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.I'm not talking about your sport idea because I like my motor sports idea better. :-\
Nah, don't think it would be fun.But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.I'm not talking about your sport idea because I like my motor sports idea better. :-\
I meant the idea of having a spin-off forum game where we compete in our sport ideas.
But we're not crying for Christ's sake. If you don't like a discussion, just sit it out, it's not like anyone seems to be interested in talking about treaties, or my sport event idea, or anything else.
i was talking about the treaty before the thread was full of salt and would actually like to return to that
Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- The mistreatment/excessive interrogation of prisoners is prohibited.
- All prisoners should have access to a basic cot, three meals a day, and should not be subject to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumane
- The use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohibited
should not be subject to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumanefrom #5 should be merged with #4, as it constitutes a subset of mistreatment//excessive interrogation
1. point #5 does not specify what happens if for whichever reason the country responsible for imprisonment decides to provide quarters superior to what is written
2. in point #4, it is probable that theQuoteshould not be subject to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumanefrom #5 should be merged with #4, as it constitutes a subset of mistreatment//excessive interrogation
LSP, we're both already creating roads through the jungle.
This good?
- All prisoners must be treated humanely. They must be given at least three meals a day and a cot equivalent or better. It is prohibited to subject prisoners to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumane
i want the road in the treaty thoughNo. I strongly object to this. If you want to make a treaty where we make a road, it will be a separate treaty. This treaty is exclusively about war crimes.
And we already have a railroad going through the plains.Can we send back an exile into your country via an armoured train?
LSP, we're both already creating roads through the jungle.
yes, but i'm thinking of a big ol' demilitarized road for ~official business~ etc.
just toss one up on the plains and have the legit envoys travel through it instead of sneaking through border control or however arstotzka and moskung even talk to one another nowadays
Sorry for the delay! Posting is now underway.
establish moskurgian import-export company, specializing in airmailed forenian salt
Patent the AS-MC16A. Main benefit over the Cascade is that you can shoulder it without wanting to puke from the smell of the Moskurg worker that assembled it. It's also all-around better.Patent denied, too similar to the Moskurg-manufactured Cascade.
Sensei, sorry to pester you again, but is the autocannon the reason our all-aluminium fighter is more expensive in ore than Moskurg's, or did they roll better? Just trying to get a feel for what are the likely cost when designing.They just rolled nice. The six machineguns about equal your two autocannons.
Patent EVERYTHING (except the SMG) to stop this shit from happening again.International patent offices are flooded with a wave of heavily censored Arstotzkan military technology documents. You don't hear back from the patent office quickly due to the enormous volume of paper.
EDIT:
Mosly our unique radio.
They just rolled nice. The six machineguns about equal your two autocannons.Our plane has 1 nose-mounted autocannon and 4 machine guns though. Which nicely explains the increased cost.
The resources are wrong. Rebels aren't blowing up Moskurg and we're getting Chinese Ore.They've been wrong for ages. It has no ingame effect, where correct resource amounts are used.
It's not about in-game effect. I just want to see the flavour text that comes from having 5 Ore before the opportunity disappears forever.The resources are wrong. Rebels aren't blowing up Moskurg and we're getting Chinese Ore.They've been wrong for ages. It has no ingame effect, where correct resource amounts are used.
Sensei, the cypher we both use is a simple substitution one. Since we solve message by measuring the frequencies of letters to break the substitution, running it through the machine three time should not prevent us from decrypting at all. :pThis entirely true, running a simple ciphered message through a simple cipher again is the same as just using a different simple cipher, and the resulting code can be cracked the same way it normally would.
Objection to the Unreliability of the Hippo. We can just make sure soldiers dispose of the tubes every 30 shots.This would probably make it more expensive, in effect, due to manufacturing multiple hippos per user. However, much of the damage has been done at this point in that soldiers are afraid to use the thing until you change it. It also still fails in general in bad weather.
However, Arstotzkan code breakers are actually not terribly clever, or maybe too clever. When a Moskurg soldier decrypts a message with one code card, they usually forget to turn the Tiger's Whispher machine off before going to the second and third. The resulting second and third messages have been interpreted as some kind of super cipher, even though they apparently decrypt to the same thing. This, combined with Moskurg soldiers' penchant for just not following orders in lieu of instinct and bravado, has led to the incorrect assumption that Moskurg is using some new cipher which cannot easily be cracked, and are actually following orders from their cleverly hidden double cipher. At this point, Arstotzkan code breakers open up a bottle of Five Star, and suggest cryptology theories to explain the secret Moskurg code, which get worse and worse as the bottle empties.Wait, so Arstotzkan code breakers are trying to crack a super cypher, also developing their own cryptology theories? Hot damn, that's like training with leg weights on! Soon, we will have the absolute best cypher codes in all of Forenia!
I love sensei's explanations for small mistakes.I always think the average intellect of Tropicans are on par with Juanito and Penultimo of Tropico.
It really brings across the idea that everyone on that island are somehow stupid, the spy recruitment agency only recruits spies with crippling learning disabilities, Arstotzkan code breakers are... Well, look at the above post, and high command seem to be such massive idiots as to have forced the original protective armor design to have colorful flags sticking out like bull horns.
We use the AS-1924 now.Oh, sweet, so I can just write that down as obsolete.
IIRC the AS-1924 doesn't have a belt fed variant, implying the non-mag AS-1910 is still used in emplacements. Ironically, this would mean the newer version of the AS-1910, the mag, is obsolete and the older one isn't.Dangit, now I have to change it.
The cities aren't great for armor, and in the jungles your advantage for Breaker allowed you to not be pushed back by our superior SMG.That's a mismatch. Are you saying that our soldiers uses the Breaker as an IFV?
In order to safeguard the lives of civilians, we propose that Moskurg retreat from the cities at the border of the desert.Get bent. You want the city? Come in and take it then, coward!
Gib ideas for art plox.
You'd sound more terrifying if you had ever managed to even set a foot on the Taiga.
I imagine plastics would increase oil cost, like aluminium increases ore cost.Yes, with advanced stuff (Kevlar* or other aramids EG) probably costing more oil. Things like composite tank armor with a significant rubber component might also trade ore cost for oil cost.
During the production phase, you bicker with each other, and I write the next battle report.We also write up orders, which give us the comfortable illusion of affecting the outcome.
During the production phase, you bicker with each other, and I write the next battle report.We also write up orders, which give us the comfortable illusion of affecting the outcome.
Okay, back onto the war treaty, here's what I have:
Proposed Arstotzka-Moskurg War Treaty:
The usage of any chemical or biological weapons designed to directly harm humans intentionally is banned
The usage of any pathogens directed towards biological warfare, whatever the form, is banned
The mistreatment/excessive interrogation of prisoners is banned.
All prisoners are to be treated humanely without exception. Injured prisoners are required to be given medical care
Deliberate attacks on civilian targets are banned without exception, and the mistreatment of civilians is strictly banned as well
We really need to add clarification on what is considered a civilian target. Not attacking your cities is not going to happen.
The usage of any chemical or biological weapons designed to directly harm humans intentionally is bannedYou just banned pretty much every explosive we have, as literally all of them (unless I'm missing something) use chemical reactions. That's right, if that goes, we're stuck with pure AP rounds in everything.
Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- All prisoners must be treated humanely. They must be given at least three meals a day and a cot equivalent or better. It is prohibited to subject prisoners to actions including the usage of drugs, waterboarding, cutting/maiming, and/or any other action that could be classified as inhumane
- The use of immature animals and/or humans (babies, puppies, kittens, etc.) in battle is prohibited
@Andres: It had no provisions for the protection of civilians.But it was also unambiguous entirely. In my opinion, we should sign off on my treaty at minimum and then add to it with civilian stuff.
Anything non-military. And no, it's not going to stop any attacks on the city (That'd just be counter-productive), but it means you can't shell it indiscriminately or the like though, and essentially means both sides logistics vehicles and such for raw materials are off-limits.Nope.
Anything non-military. And no, it's not going to stop any attacks on the city (That'd just be counter-productive), but it means you can't shell it indiscriminately or the like though, and essentially means both sides logistics vehicles and such for raw materials are off-limits.Nope.
Blowing up your resource convoy's is fun.
I think that the treaty should impose arbitrary and absurd limitations, not sane ones that take after actual treaties. Why should we ban gas weapons—how will that make the game more interesting?
So, Arstotzka's abstention on the treatment of civilians is because they like killing them? Well...
@Tryrar: For occupation. You can't bomb them, you can storm it with troops and redirect the output but that's it.
You know that just means we can ratify it right? :PThey will proably don't give a shit if we ask them to let us ratify it, because we're the least-important country in the world.
You know that just means we can ratify it right? :PThey will proably don't give a shit if we ask them to let us ratify it, because we're the least-important country in the world.
I think that the treaty should impose arbitrary and absurd limitations, not sane ones that take after actual treaties. Why should we ban gas weapons—how will that make the game more interesting?I support the formation of an air vehicle ban treaty.
Personally, I think we should ban flying vehicles, so that we're forced to rely on high-tech catapults for transport.
Ban imperial measurement system.I think that the treaty should impose arbitrary and absurd limitations, not sane ones that take after actual treaties. Why should we ban gas weapons—how will that make the game more interesting?I support the formation of an air vehicle ban treaty.
Personally, I think we should ban flying vehicles, so that we're forced to rely on high-tech catapults for transport.
Are we still allowed to patch our radios into the enemy network for shit-talking purposes? :PFor the record, there's no patching in and no networks, you just talk on their channel.
I support that.
so, prisoners and targets are covered elsewhere already. what we want to ban is chemical, biological and radioactive weapons it seems.Realistically speaking, we may not even know what a radioactive weapon is just yet.
A sigint slot seems boring. I mean it has 2 options : "Improve cypher, or break enemy cypher"
This is extremely off topic, but could I get a size comparison of Forenia to something real? I've been imagining it as about the size of Hawaii (Big Island).Stayin' vague. If I give anything close to a number people will start arguing about effective aircraft ranges or something.
This is extremely off topic, but could I get a size comparison of Forenia to something real? I've been imagining it as about the size of Hawaii (Big Island).Stayin' vague. If I give anything close to a number people will start arguing about effective aircraft ranges or something.
Nothing in the treaties against HP ammo? Hmm. I'm not sure if I should add that to a suggestion or not.Why not? Lets throw it on.
Thing is, even without precise dimensions, we should be able to design some pretty long-ranged design if we want to and get some good rolls. Some designs of the 30s had effective bombing range of 1500km.I think the treaty should include something to ban these. Namely, weapons that the operator cannot control whether its ordnance falls on civil or military targets, if operational and structural errors are taken into account.
Why would we sign such a thing?
Okay but we need to ban the use of trained bats that plant explosives.
Okay but we need to ban the use of trained bats that plant explosives.
No need to do that, since that project was hilariously ineffective. No need to waste resources on that :P
I once proposed we do an acoustic kitty using tigers, but that wouldn't really work pior to very small radios.I enjoy the picture of anyone trying to stealthily smuggle your current 60 pound battery-and-radio assemblies near a conversation unnoticed.
Well, tigers are quite big, after all. We may just need to remove it's ability to shit by replacing the internals with radio and battery. And with 2-meter long antenna coming out of it's asshole.I once proposed we do an acoustic kitty using tigers, but that wouldn't really work pior to very small radios.I enjoy the picture of anyone trying to stealthily smuggle your current 60 pound battery-and-radio assemblies near a conversation unnoticed.
Slight push. Any chance to have the update in a few hours?
Slight push. Any chance to have the update in a few hours?
I have you executed by firing squad, that rarely if ever is beneficial to a game in the long term.
Breaking news: House sitting, laptop still broken. Game to resume on monday.
Rest of world chokes on glorious Forenian dust particles.Their lungs promptly explode as the Arstotzkan and Moskurgan particles continue their war.
hhe, true, mine ground to a halt when it seemed everything just came up roses for everyone, and the only way for it to have any drama at all was for me to simply manufacture it. Seriously, landing on a planet with abundant life, and the ability to simply go naked if you wanted? I swear when I run games someone rigs random.org int heir favor.One thing to running a suggestion game is you have to make sure the cast faces problems constantly. If things are going too smoothly, throw a wrench into it.
hhe, true, mine ground to a halt when it seemed everything just came up roses for everyone, and the only way for it to have any drama at all was for me to simply manufacture it. Seriously, landing on a planet with abundant life, and the ability to simply go naked if you wanted? I swear when I run games someone rigs random.org int heir favor.
The duel format, however, means no shortage of drama.Outpost + Alpha Centauri mix to insert additional drama
Hey sensei, if you ever get tired of running Arms Race/it collapses under it's own weight, ever think about running an Outpost (https://forums.spacebattles.com/threads/mission-outpost-3.230800/) game? Should be fun!
There are several of those stories, actually.Could be done deal.The duel format, however, means no shortage of drama.Outpost + Alpha Centauri mix to insert additional drama
Hey sensei, if you ever get tired of running Arms Race/it collapses under it's own weight, ever think about running an Outpost (https://forums.spacebattles.com/threads/mission-outpost-3.230800/) game? Should be fun!
Hey, um, I kinda have time to run mine again if a necro would be a good idea. Or a new one if people did not like the way it was going.
Um. I don't think he said the game is dead guys, fuck sake.They went off the rails and were talking about reviving a different game, not this one...I think.
let's wait for the game by stealing its userbase and putting it in another game
5/5
Or play a game much different than this one ran by someone who is not as good as a writer as Sensei and really needs players...
it is most problematic because me and my baron seem to have quite different time zones, which means a discussion can last days.Yeah, I kinda came up with this late at night, so that's when I ended up posting it
Our heavy bomber was actually supposed to be Expensive this turn. It cots 5 Ore and 4 Oil. We naturally have 4 Ore and 2 Oil, making it Very Expensive due to lacking 3 resources. However, the Ore we're getting from the Chinese gives us 5 Ore and 4 Oil and a resource deficit of 2, so it should make the plane Expensive.Hm, noted. It doesn't change the outcome of this turn, conveniently. I'll correct the actual text when I'm less tired, but the moral of the story is still "bomber important, Arstotzka gains ground".
Also, are our bombers now capable of hitting Moskurg's capital?
So are we gonna sign that treaty? We do have a bunch of your prisoners here, after all, and signing the treaty means ensuring their safety.Prisoners? What prisoners? It's just salt giants!
Nuclear Weapons Progress: 8/10
QuoteNuclear Weapons Progress: 8/10
Thus the question. Is this serious, or do I need to come up with a short treatise on why the idea of a nuclear weapon being developed at this time is utterly implausible?
The statement that they're only expensive requires that. Lead bomber sighting only is not accurate enough to hit stuff like that.Our bomber has a bomb sight. It's in it's description.
-AS-1931-HAFB: A three-engine bomber with a shoulder wing. It is constructed of a geodetic aluminium frame with resin-treated fabric skin. The pilot sits in a cockpit on the front of the plane with a pyramidal canopy, and between the two wings is an AC18 gunner, on top of the plane, with a 360 degree rotation under a trapezoidal canopy. It has an engine in the nose and one slung under each wing, the engines are turbocharged and fuel injected. Despite its size, this enables it to almost keep pace with AS-HF-24s and gives it a high altitude ceiling. These engines burn a lot of fuel, and so the craft is not capable of especially longer range than Arstotzkan fighters. It carries a two-ton payload of bombs, and a bomber with a sight which can be adjusted based on a written table for airspeed and altitude. At full altitude, these bombs are incapable of hitting precise targets, and especially moving targets. The plane also has fixed landing gear. Costs 5 ore, 4 oil.
I also thought you botched the roll for cheap turbocharging, rendering it never cheap for quite some time.We botched the roll for cheap fuel injection, but we got it the next time we tried. We got cheap turbocharger a while back. It's why our tanks are merely Expensive.
Hmm, thought it was forbidden to be cheap from that roll, not just try again next time. Still at least plus one for the free optics.
Expensive, plus one for optics.
Actually, when you developed the tank you almost took the plains back. I still don't understand why you didn't put all your efforts there at the time. (When we got the tank destroyer)We did try our best. Then your war hero introduced towed arty warfare and we lose. Its all downhill from there.
At this point I'm only watching, instead of playing, since it feels useless to try to design weapons when Arstotzka advances on every front anyway.All things considered, that's how you're supposed to turn the tide and win the war. Also, do I smell salt?
/me throws some salt at kotStop being salty. :>
now you too can feel how it's like to be on the receiving end of salt
truly progressive
Expensive, plus one for optics.
I see. The wording is a bit ambiguous. I interpreted it as having bomb sights as a standard part of the design, not an expensive retrofit.
nu
/me throws more salt
It was your armoured car. We left that thing be way too effective, for way too long.
You know, the Struunks could have countered it if you guys simply designed an autocannon for it. Either way, it would have been a much more even battle. Gotta say though, I would have liked to see it given our AC18 was an awesome piece of equipment and was what made the armored car so damn effective..
Also, your recoilless rifle were quite important, I think.Only in your mind.
C'mon people, less salt, more lead and steel.
we got lucky. The SMG was an incredibly lucky serie of rolls. for each innovation a die was rolled and miraculously none of the rolls failed. Had it happened otherwise, we would have had a nice pile of junk.The tank is certainly too lucky. As for the SMG. Or the RPG.
That would reduce the price of about three-quarters of Moskurg's items, along with free radios and optics on all tanks and artillery, if it was true.Expensive, plus one for optics.I see. The wording is a bit ambiguous. I interpreted it as having bomb sights as a standard part of the design, not an expensive retrofit.
Honestly, I think that the reason moskurg is doing as badly as it is, besides not throwing everything they could think of on a design in hope that most of it turned out OK, is that you guys did not capitalize on your bonuses soon enough. I mean, extra oil for getting your CQC loving troops Into close combat faster would have been a massive issuefor us, as would have you guys getting aircraft slightly sooner.
Not quite. See, the interpretation I was referring too is that the Scope is a different thing all together than the bomb sight. Different name and functioning, after all. But it is unclear; I agree.
Then again, the GM first made the mistake of describing our bomber as very expensive, and those results were kept, so it didn't matter, I guess.
Lastly, many of them would complain bitterly about anything effective on the other side, while ignoring limitations or inconsistancies or inaccuracies in their own designs. When you are the only source talking nothing but positively about your own designs, you can sneak more things through without getting caught.It's not like we were doing this maliciously. We just plain can't see the limitations and inconsistencies of our designs. When we did find these inconsistencies, we tended to argue against them, saying they wouldn't work.
(a .60 cal machinegun? Really?)What was so bad about the Stallion? It had admirable service on all fronts in the war, outdoing our 1910 in urban and Mountain warfare. If they stuck those big guns on their planes instead of the little .30 cal guns, they could've messed us up.
we generally went with things that worked and were cheaper(and thus could be fielded by more troops).Except for that one time where we had an awesomely effective CQC gun that we decided would be worthless if it was common...
No, it was said multiple times that they were useful on all fronts. In the Mountains, they were great at assaulting positions. In the Jungle, they were the only real portable AT weapon for a while and they had decent effectiveness against infantry. In the Desert they didn't get too much use due to their short range, but they still got some kills. It's actually been a lot more useful for Moskurg than our RPG has been useful for us.Also, your recoilless rifle were quite important, I think.Only in your mind.
I've also had another tactic of Arstotzka pointed out to me. Arstotzka would shove a load of new tech into a design (turbos and fuel injection being examples) and thus get several new techs to apply to things in a single design phase.Those new techs ended up making that tank a National Effort. We had to go through two Revisions to cheapen the fuel injection and then another Revision for the turbocharger.
When the GM said it was Very Expensive, you 'correct' him.
A bombsight is more complicated and expensive than a scope, and you don't have cheap optics
That is the key to Arstotzkan strategy. If you roll bad on a feature, it matters very little, as you can just try again the next turn. If you have five or six features, you can pretty much count on getting a couple of them, and it allows you to get very lucky. If you botch it, you get an okay device anyway, not a pile of junk. There is no drawback to going for more features.. it's simply more features that you can succeed with. If you go for one feature, such as a radio, a bad roll means you get nothing.
The game isnt over yet.
Also, when did Arstotzka start developing parachutes and equipment to give their soldiers on a jump at all?
well, we remembered that our pilots had parachutes, since in a report our fighter ace was said to have used one.Before that, we had a report of Promised Crucible escaping from Sandworm via the use of parachute pants.
We did, but our Struunk I is honestly shit, and remained that way. Then they decided that a motorcycle is a better idea.Honestly, I think that the reason moskurg is doing as badly as it is, besides not throwing everything they could think of on a design in hope that most of it turned out OK, is that you guys did not capitalize on your bonuses soon enough. I mean, extra oil for getting your CQC loving troops Into close combat faster would have been a massive issuefor us, as would have you guys getting aircraft slightly sooner.
When did we ever get extra oil?
I think main Moskurg problem is ignoring resource shortage while designing stuff. When you have less ore then your opponent your way is wooden aircrafts, light tanks\open tank destroyers and so on.Wooden aircraft, we did that with our Wasp. Which GM permanently make that shit. Hence the Yellowjacket which the GM doesn't seem to buy into (and he's definitely lawyered to believe in "the bomber always get through" doctrine).
Yes and it still cannot stop Tank steamrollering. We only get a real push in the desert when we got the breaker.Lastly, many of them would complain bitterly about anything effective on the other side, while ignoring limitations or inconsistancies or inaccuracies in their own designs. When you are the only source talking nothing but positively about your own designs, you can sneak more things through without getting caught.It's not like we were doing this maliciously. We just plain can't see the limitations and inconsistencies of our designs. When we did find these inconsistencies, we tended to argue against them, saying they wouldn't work.(a .60 cal machinegun? Really?)What was so bad about the Stallion? It had admirable service on all fronts in the war, outdoing our 1910 in urban and Mountain warfare. If they stuck those big guns on their planes instead of the little .30 cal guns, they could've messed us up.we generally went with things that worked and were cheaper(and thus could be fielded by more troops).Except for that one time where we had an awesomely effective CQC gun that we decided would be worthless if it was common...No, it was said multiple times that they were useful on all fronts. In the Mountains, they were great at assaulting positions. In the Jungle, they were the only real portable AT weapon for a while and they had decent effectiveness against infantry. In the Desert they didn't get too much use due to their short range, but they still got some kills. It's actually been a lot more useful for Moskurg than our RPG has been useful for us.Also, your recoilless rifle were quite important, I think.Only in your mind.
I've also had another tactic of Arstotzka pointed out to me. Arstotzka would shove a load of new tech into a design (turbos and fuel injection being examples) and thus get several new techs to apply to things in a single design phase.Those new techs ended up making that tank a National Effort. We had to go through two Revisions to cheapen the fuel injection and then another Revision for the turbocharger.
Now that we're airing our dirty laundry, was the Moskurg side ever worried of us making our SMG cheap before they got the design themselves?
Ah, yes. The Recoilless rifle which is subjected to some horrendous lawyering. I still can't see why we can't get something as simple as a peforated tube right after 4 phases. Hell it can even be homemade while a rocket motor is much more advanced science!QuoteWhen the GM said it was Very Expensive, you 'correct' him.
Well duh, he had forgotten to take into account extra resources given to us by Chinese rebels.QuoteA bombsight is more complicated and expensive than a scope, and you don't have cheap optics
We don't have a cheap scope. Optics strangely, doesn't appear to be a tech, and hence, don't appear to have a cost.QuoteThat is the key to Arstotzkan strategy. If you roll bad on a feature, it matters very little, as you can just try again the next turn. If you have five or six features, you can pretty much count on getting a couple of them, and it allows you to get very lucky. If you botch it, you get an okay device anyway, not a pile of junk. There is no drawback to going for more features.. it's simply more features that you can succeed with. If you go for one feature, such as a radio, a bad roll means you get nothing.
It doesn't always work. Look at our tank, which we couldn't use due to expense of added features.
well, we remembered that our pilots had parachutes, since in a report our fighter ace was said to have used one.To be fair GM is a firm air superiority = GG to the other side fan. But then shouldn't Moskurg got air superiority while Arstotzka got the bombers through occasionally?
So we thought: hey, why don't we get soldiers to jump from our new bombers? maybe it works, lets ask our soldiers to do it.
as for equipment, our soldiers only carry their pistols. Because we don't actually have proper gear.
So, basically parachutes were always available to everybody and we don't have any gear to give our soldiers.
I am as surprised as you that we could actually get such a success with this little equipment. I was expecting a few attempts with limited effect, more to test if it was a viable tactic to invest a design/revision on.
QuoteWhen the GM said it was Very Expensive, you 'correct' him.
Well duh, he had forgotten to take into account extra resources given to us by Chinese rebels.QuoteA bombsight is more complicated and expensive than a scope, and you don't have cheap optics
We don't have a cheap scope. Optics strangely, doesn't appear to be a tech, and hence, don't appear to have a cost.QuoteThat is the key to Arstotzkan strategy. If you roll bad on a feature, it matters very little, as you can just try again the next turn. If you have five or six features, you can pretty much count on getting a couple of them, and it allows you to get very lucky. If you botch it, you get an okay device anyway, not a pile of junk. There is no drawback to going for more features.. it's simply more features that you can succeed with. If you go for one feature, such as a radio, a bad roll means you get nothing.
It doesn't always work. Look at our tank, which we couldn't use due to expense of added features.
One last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..We've had the propellant ever since we designed the mortar, the rocket itself was extremely simple, and the projectile was basically a grenade with fins. The only new thing we added was the rocket engine.
One last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..We've had the propellant ever since we designed the mortar, the rocket itself was extremely simple, and the projectile was basically a grenade with fins. The only new thing we added was the rocket engine.
Also a Rocket motor is definitely more complicated than a perforated tube.One last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..We've had the propellant ever since we designed the mortar, the rocket itself was extremely simple, and the projectile was basically a grenade with fins. The only new thing we added was the rocket engine.
Umm.. mortars aren't rockets, and don't use rocket propellants, solid, liquid, or otherwise. If the projectile is a grenade with fins, that would be ineffectual against armor, and certainly require multiple hits to knock it out, even without slatted armor. As it is far more effective than a single grenade, the bomb is not a simple grenade.
Even if it was such, you could still screw up the fuse, for instance.
Everything is simple if you present it as such, and nobody objects to it. If you were to design a jet engine, for instance, and seperate it into parts such as the turbines first, you would have many, many more chances to screw it up and fail it. If you just present it as a 'jet engine', you get one roll that actually matters. Then make all the secondary rolls for bonus effects or abilities, so that you get a success even if you fail. That's what your RPG is, it's taking a dozen important items and compounding them into one roll, so you don't need a dozen successes to get a good item, only one.
If you do things like that, it's ultimately subjective how many steps there are, and if you have a team ready to pounce if the opposition does anything dodgy, and the other team that doesn't, you will win.
Also a Rocket motor is definitely more complicated than a perforated tube.
I think main Moskurg problem is ignoring resource shortage while designing stuff. When you have less ore then your opponent your way is wooden aircrafts, light tanks\open tank destroyers and so on.Wooden aircraft, we did that with our Wasp. Which GM permanently make that shit. Hence the Yellowjacket which the GM doesn't seem to buy into (and he's definitely lawyered to believe in "the bomber always get through" doctrine).
Yes and it still cannot stop Tank steamrollering. We only get a real push in the desert when we got the breaker.What did you expect, an infrantry weapon to completely eliminate tanks, in a wide open battlefield that greatly benefits the latter?
Ah, yes. The Recoilless rifle which is subjected to some horrendous lawyering. I still can't see why we can't get something as simple as a peforated tube right after 4 phases. Hell it can even be homemade while a rocket motor is much more advanced science!
To be fair GM is a firm air superiority = GG to the other side fan. But then shouldn't Moskurg got air superiority while Arstotzka got the bombers through occasionally?I haven't noticed air support being that effective. I mean, we had air superiority for ages, didn't do much.
Optics is expensive for Moskurg, who put it into play first. If it is free for Arstotzka, that is an oversight. If you don't have it at all, then you shouldn't have the bombsight, much less a free bombsight.Optics does not appear to be a technology, neither for Arztotska nor Moskurg. Besides a bombsight is a drastically different thing than a scope, so it is perfectly possible to design one that works while still having crappy scopes.
You spent three actions on that tank. Moskurg spent four actions on the radio, and three actions on it's semi-broken fighter. The difference was we only made a couple of rolls for each, and thus ended up with something that was unusable due to a few bad ones. In your case, you made four or five, and thus had a useful tank after only a few rolls.
One last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..Strangely enough, it wasn't our first rocket. It's something that puzzled me when it was first designed, but our mortar is not a mortar. It's actually a rocket.
This is a light mortar, consisting of a simple tube mounted on a tripod, and mortar shells which are dropped into the tube and fire off when they hit the bottom. The shells themselves are the more important part of the weapon. They are sort of like rocket-propelled grenades, consisting of a metal shell around some explosive, and a primer and propellant at the back. No longer suffers from horrible jamming.
Optics is expensive for Moskurg, who put it into play first. If it is free for Arstotzka, that is an oversight. If you don't have it at all, then you shouldn't have the bombsight, much less a free bombsight.Optics does not appear to be a technology, neither for Arztotska nor Moskurg. Besides a bombsight is a drastically different thing than a scope, so it is perfectly possible to design one that works while still having crappy scopes.
QuoteYou spent three actions on that tank. Moskurg spent four actions on the radio, and three actions on it's semi-broken fighter. The difference was we only made a couple of rolls for each, and thus ended up with something that was unusable due to a few bad ones. In your case, you made four or five, and thus had a useful tank after only a few rolls.
Not actually what happened. The two revisions were both single "fix this one thing" actions. It's just that we happened to succeed, and you happened to fail.
And we stole your radio, just like you stole our tank.
QuoteOne last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..Strangely enough, it wasn't our first rocket. It's something that puzzled me when it was first designed, but our mortar is not a mortar. It's actually a rocket.QuoteThis is a light mortar, consisting of a simple tube mounted on a tripod, and mortar shells which are dropped into the tube and fire off when they hit the bottom. The shells themselves are the more important part of the weapon. They are sort of like rocket-propelled grenades, consisting of a metal shell around some explosive, and a primer and propellant at the back. No longer suffers from horrible jamming.
The warheads were developed seperately as part of the grenade project (which backfired quite a bit, since apparently an RPG is more complex than a rocket + grenade ). And the end result wasn't very spectacular.
If that were true, Moskurg tanks, artillery and aircraft would all be equipped with them. It isn't, therefore they aren't. If you declare optics to be free, all Moskurg's stuff should have it free as well. They don't, therefore it isn't, therefore you're wrong.
Not quite what I was getting at. What happened was you put your tank roll for.. new tank, new cannon, new engine, new engine tech, new engine tech. You then failed one or two of the last roll, getting you the new engine tech despite failing the roll for it, because as an 'option', a failure means you get it unreliably but still get it. That would then make one design phase act for three (or more) design phases, almost regardless of the individual success or failure.
Nope, you got the improved fuel injection tech, and the rest of the tank as well.QuoteAnd we stole your radio, just like you stole our tank.What was actually stole was (fuel injection {expensive}). IOW, one-quarter of one design phase.
That's interesting. Mortar shells are very, very much not rocket-propelled grenades; Sensai was absolutely right to treat them differently. Describing them as 'like' rocket-propelled grenades, and then using that description to justify them being actual rockets, without, you know, actually having to make actual rockets is just the sort of thing that cheeses me off. That's another design phase doing the work of three or four of them, or at least intended to do so. The use of primer and propellant are straight off wikipedia, and it's not mentioned that the propellant in mortar shells is a deflagrating propellant like cordite or gunpowder.. which is very much not a rocket propellant.
At the end of the day, a mortar isn't a rocket, and if it was, it wouldn't be any good as a mortar, due to the massively less predictable range and trajectory of a rocket as opposed to a mortar shell.
Tube mortar that can be carried and served by two men. A simple tube with a bipod and a plate at the base (to absord recoil), the AS-1911 is fired by dropping the bomb, fitted before firing with an impact-sensitive primer- into the tube.
I feel the need to clarify that I don't think Moskurg has been drastically affected by retroactive rules changes. Indeed, while things are looking pretty grim now, they came very close to putting Arstotzka on the defensive a few times, and there's even still a chance they could push back. Paratroopers were not a large factor in the proceedings of the 1931 battle, what was actually a bigger factor was Moskurg's expense credit on tanks expiring. Arstotzka's bomber sights do not have lenses, but it's a lot better than just aiming from the pilot's point of view as done in Hornets and AS-DBs. I see there's a lot of debate on what constitutes a discreet technology too: I want to say that regardless of how designs are phrased, I do my best to judge when an item involves one or more new technologies and apply it fairly to both factions.
Not really. You didn't include sights of any kind in the design of those vessels. Anyway, as has been confirmed by the GM now : Sights and scopes are different, and the sight is included in the design.
Not quite. What the design included as new was :
New Tank, New cannon, new engine tech. The other engine tech was already developed for our planes.
And compare and contrast with your tank which was :
New Tank, New Cannon, New cannon tech
QuoteNope, you got the improved fuel injection tech, and the rest of the tank as well.QuoteAnd we stole your radio, just like you stole our tank.What was actually stole was (fuel injection {expensive}). IOW, one-quarter of one design phase.
That's interesting. Mortar shells are very, very much not rocket-propelled grenades; Sensai was absolutely right to treat them differently. Describing them as 'like' rocket-propelled grenades, and then using that description to justify them being actual rockets, without, you know, actually having to make actual rockets is just the sort of thing that cheeses me off. That's another design phase doing the work of three or four of them, or at least intended to do so. The use of primer and propellant are straight off wikipedia, and it's not mentioned that the propellant in mortar shells is a deflagrating propellant like cordite or gunpowder.. which is very much not a rocket propellant.
At the end of the day, a mortar isn't a rocket, and if it was, it wouldn't be any good as a mortar, due to the massively less predictable range and trajectory of a rocket as opposed to a mortar shell.
That is the GM's description, not ours. There was no intention of our side to make it a rocket. The design request was this :QuoteTube mortar that can be carried and served by two men. A simple tube with a bipod and a plate at the base (to absord recoil), the AS-1911 is fired by dropping the bomb, fitted before firing with an impact-sensitive primer- into the tube.
That being said, I don't see why a rocket should take 3 or 4 design phases. I mean, we didn't need to design improved gun powder to make our guns work, or improved alloy's, or improved explosives.
I found nothing the indicate that tendency to jam anywhere.
/me notes that sights are, indeed, now free.Not free, a designable feature. Don't complain to me when you roll several 1's in a row and end up with a gold plated tank.
I would like you to tell me what new cannon tech was included in our tanks cannon that wasn't included in yours, which was basically 'same as Moskurg's, but slightly bigger.' If you mean the turret, there was turrets on the old tank, and we had electrical experiments from the endless parades of radio failures.
/me notes that Moskurg's new plane should be Expensive, and really, really should have dominated the air when it was designed, instead of flipping a slight disadvantage into even.Your plane is, and has always been merely expensive, but so is ours.
Engine Refinements: Your engineers finally manage to perfect a fuel-recycling, constant-flow fuel injection system. This offers increased power, mostly at full throttle, making it suitable for planes and it will help with the top speed of tanks. Most importantly, it's not Expensive this time. The T-25 is ready to be deployed with this system, and its existing turbo.
There you go! Obviously the biggest benefit is that your HF-24's and T-25's both go down in price.
You did need to research improved alloys and explosives at several points in the game. Rocket propellants should be on the list. If you don't think rockets are hard, there is a great book you should read called "Ignition! An Informal History of Liquid Rocket Propellants."I read that book. We're not designing ICBM's.
Again, for all the discussions, Sensei never nerfed a design after complains. As you said, we've played better, stacking bonuses (just look at our SMG revision vs yours). But it's not too late to turn the tide. Go forth and design!
Again, for all the discussions, Sensei never nerfed a design after complains. As you said, we've played better, stacking bonuses (just look at our SMG revision vs yours). But it's not too late to turn the tide. Go forth and design!
It does not matter what you design if random passerbyers vote for flamethrowers. Victory under those conditions is impossible.
Aye, that's what I said, free./me notes that sights are, indeed, now free.Not free, a designable feature. Don't complain to me when you roll several 1's in a row and end up with a gold plated tank.
It has a muzzle brake. Which we later had to include on our tank destroyer, so our tank doesn't have it.
Your plane is, and has always been merely expensive, but so is ours.
The book isn't about designing ICBMs. It's about rocket propellants.QuoteYou did need to research improved alloys and explosives at several points in the game. Rocket propellants should be on the list. If you don't think rockets are hard, there is a great book you should read called "Ignition! An Informal History of Liquid Rocket Propellants."I read that book. We're not designing ICBM's.
One last bit, your automatic cannon is ridiculous and in all honesty, is the kind of thing that should be failing an immense number of times. It was quite common for automatic aircraft cannon to jam on many, if not most, sorties, jamming perhaps for every fifty or so rounds fired, and taking quite some time to repair and refeed the cannon again. And those were the successful designs. That would make it dreadfully ineffective at infantry or anti-infantry use, as if you have to spend ten minutes fixing the cannon for every ten seconds of firing, it simply wouldn't work. You cannot suppress someone with a cannon that doesn't fire.
Hey, if you can't convince your players to vote for good design, it's your issue.No. Its that somehow Moskurg is less GM-savvy and have to second guess GM's intentions.
The secret is short bursts. Long, sustained fire can jam almost everything.
Well, except possibly the various Maxims, but they where designed for sustained fire.
It's about liquid propellants, mostly. We use solid fuel. Like gunpowder.
As for the muzzlebrake, I direct you to the suspension system we spent, what, two actions on? That doesn't do too much either.
FWIW, I'm looking at a solid propellant rocket motor on my desk right now. It has the benefit of modern chemistry, sure, but it's a bunch of white paste/powder packed into a cardboard tube. It's less mechanically complex than a roll of coins.
As for bad weapons, I think all of us are guilty of that at one point or another. Sadly, some people don't even want to give reasons, only +1s.
Oh, and evilcherry, it's also because if someone jumps out and says 'flamethrower weapons suck', people still vote for them anyway.
Not necessarily. Two of the better aircraft of ww2 where wooden. The German one, which never got out of being a prototype, was a jet fighter with stealth, for hevensakes. Also it was a flying wing.And yet the game don't recognize that. It also looks like that no matter how we design things, those designed later will have automatic advantage. This also explains why the Model 4 Yellowjacket won't win the skies as it should.
The other, the mosquito, was an amazing light bomber and night fighter.
This also explains why the Model 4 Yellowjacket won't win the skies as it should.I think that has more to do with our much larger advantage in ground-based AA.
You don't have any ground based AA. You are basically defenseless against Model 3s strafing with Stallion.This also explains why the Model 4 Yellowjacket won't win the skies as it should.I think that has more to do with our much larger advantage in ground-based AA.
I was also under the impression our Yellowjackets were designed to have a high altitude ceiling anyway. This'd give it an even greater bonus in dogfighting, and mean it'll be able strike Arstotzkan bombers when they don't have an escort. At the same time, you'd think our 2 year old interceptor would be better than an 8 year old re-purprosed dive bomber.Nope, no. It doesn't work this way. IIRC, your Yellowjackets don't have turbochargers, so you will never be able to catch something that has 3 turbocharged engines.
I'm not saying they can beat them in a a straight chase, but they should be able to intercept when at an altitude above your fighter's ceiling.Except they won't be even able to reach that altitude with any reasonable speed (or even at all). Check with a flight sim (Il2?) that has Airacobra. It's known for not having a turbocharger (which is sole reason they weren't adopted in US Army) which makes it utterly useless for high-alt.
We have flak, actually. Our artillery can fire upwards and is equiped with timed fragmentation shells.You don't have any ground based AA. You are basically defenseless against Model 3s strafing with Stallion.This also explains why the Model 4 Yellowjacket won't win the skies as it should.I think that has more to do with our much larger advantage in ground-based AA.
Although GM doesn't think like this.
Except they won't be even able to reach that altitude with any reasonable speed (or even at all). Check with a flight sim (Il2?) that has Airacobra. It's known for not having a turbocharger (which is sole reason they weren't adopted in US Army) which makes it utterly useless for high-alt.Except we explicitly said in our design that we wanted a higher altitude ceiling.
And we said we wanted an even higher one.Except they won't be even able to reach that altitude with any reasonable speed (or even at all). Check with a flight sim (Il2?) that has Airacobra. It's known for not having a turbocharger (which is sole reason they weren't adopted in US Army) which makes it utterly useless for high-alt.Except we explicitly said in our design that we wanted a higher altitude ceiling.
Except you have it, but due to lack of turbochargers you still don't have shit on anything that does (maybe except our fighters, since they have no closed cockpit). It's pretty simple, really, turbochargers = high alt, no turbochargers = ground hugging.Except they won't be even able to reach that altitude with any reasonable speed (or even at all). Check with a flight sim (Il2?) that has Airacobra. It's known for not having a turbocharger (which is sole reason they weren't adopted in US Army) which makes it utterly useless for high-alt.Except we explicitly said in our design that we wanted a higher altitude ceiling.
Their design is faster, more maneuverable and can fly higher than our fighter.I am not saying our fighter flies higher, as it lacks enclosed cabin and is generally outdated as shit, but they proably can't even reach half the maximum altitude of our bomber.
Their design is faster, more maneuverable and can fly higher than our fighter.I am not saying our fighter flies higher, as it lacks enclosed cabin and is generally outdated as shit, but they proably can't even reach half the maximum altitude of our bomber.
Christ this argument is off-putting.BIG +1
That is both conjecture and exaggeration. Even though your bomber has a higher altitude, it only has a dorsal gun (I assume it was meant to be ventral?) we can just fly underneath it and shoot up.Sure. The problem is that even if your plane is theoretically capable (as Airacobra was) of getting to the same alttitude as our bomber, it will simply be unable to catch up with it. And flying underneath and shooting something requires you to raise your nose, which will slow it down even more (of course, that is implying it will be able to get to that level and close enough, firing from few km away isin't something that's practically possible).
Hey, it's not like it's Arstotzkans who suddenly said they will stop playing because Moskurg is winning.Christ this argument is off-putting.BIG +1
It is only the game with a random chance and GM's subjectivism. Focus on the great story not on "winnining"
The Dive fighter thingy is basically BS. One revise action, you suddenly get a shiny, usable fighter, and we exhausted 2 designs and 2+ revisions to catch up.Their design is faster, more maneuverable and can fly higher than our fighter.I am not saying our fighter flies higher, as it lacks enclosed cabin and is generally outdated as shit, but they proably can't even reach half the maximum altitude of our bomber.
The thing is, it didn't even win the skies before the bomber existed. New fighter that outclasses opponents fighters with equal numbers? Air-to-air back to even.
We got a shiny, useable fighter which is both more expensive and less capable.
For that matter, can we get a final word on the nuke?No.
Moskurg, are you gonna sign the treaty or not?I still don't see the point of the treaty.
Glory to Arstotzka.
We have a whole company of Moskurg prisoners. High Command on both sides want us to sign an arms treaty to ensure their safety. Also, the simple point of the treaty is to ensure that neither Arstotzka nor Moskurg do anything to cruel to kill the other. Of course, you could just ignore the orders given to you by your High Command, but that's your choice.Moskurg, are you gonna sign the treaty or not?I still don't see the point of the treaty.
Glory to Arstotzka.
This is what I'm talking about—what's the point? In-character, Arstotzka and Moskurg hate each other, so it makes sense for them to be cruel. Out-of-character, why should we impose limits on weapon design? I still don't see how banning a bunch of stuff would make the game more fun.We have a whole company of Moskurg prisoners. High Command on both sides want us to sign an arms treaty to ensure their safety. Also, the simple point of the treaty is to ensure that neither Arstotzka nor Moskurg do anything to cruel to kill the other. Of course, you could just ignore the orders given to you by your High Command, but that's your choice.Moskurg, are you gonna sign the treaty or not?I still don't see the point of the treaty.
Glory to Arstotzka.
I think some people have the notion that gas, or WMDs, or possibly other tactics might make the game less fun. Indeed, you could ban anything that makes the game less fun, even if it's not something that was banned in historical treaties- for example, you could make a treaty that forbids the decryption of encrypted communications.This is what I'm talking about—what's the point? In-character, Arstotzka and Moskurg hate each other, so it makes sense for them to be cruel. Out-of-character, why should we impose limits on weapon design? I still don't see how banning a bunch of stuff would make the game more fun.We have a whole company of Moskurg prisoners. High Command on both sides want us to sign an arms treaty to ensure their safety. Also, the simple point of the treaty is to ensure that neither Arstotzka nor Moskurg do anything to cruel to kill the other. Of course, you could just ignore the orders given to you by your High Command, but that's your choice.Moskurg, are you gonna sign the treaty or not?I still don't see the point of the treaty.
Glory to Arstotzka.
Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
I actually proposed that anti- decryption article.Concur - Because we do not want "dump an extra revision to make decryption hard" moves.
Who wants to dig the thread for the latest iteration of the treaty?
+1I actually proposed that anti- decryption article.Concur - Because we do not want "dump an extra revision to make decryption hard" moves.
Who wants to dig the thread for the latest iteration of the treaty?
The latest version of my treaty, minus the non-weapon stuff.This treaty is goin' through next turn, methinks.Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
I don't think there is even one signatory on team Moskurg to that..Evilcherry is Moskurg. I take it you're voting against, though?
Proposed Arstotzka-Moskurg War Treatythis gets my vote
- The intentional usage of any solid, gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- Only the intended recipient of an encoded message is permitted to decode it
I submit this as an amendment to the proposed treaty.
I don't think there is even one signatory on team Moskurg to that..Evilcherry is Moskurg. I take it you're voting against, though?
We could change it to 'radioactive contamination sufficiently higher than background radiation that it poses significant health concerns'
Nukes, basically. But because legalese, it means anything that's slightly more radioactive than normal.
We are also forbidding things like dirty bombs. For example, dropping large quantities of radium. We want to preserve the island.
How do you define not working? As in, they don't contaminate stuff?
Would you vote for the treaty if it included only fission reactions?
What kind of concession are you talking about?
You get us not building them either, and we have more resources and a way to deliver them.
You get us not building them either, and we have more resources and a way to deliver them.
It is possible to destroy a city and kill people perfectly well without nuclear weapons.
Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any solid, gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that causes radioactive contamination higher than background radiation such that it causes increased radiation-related health concerns is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- Only the intended recipient of an encoded message is permitted to decode it
How's that?
I'll go for this version of the treaty.+1Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any solid, gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that causes radioactive contamination higher than background radiation such that it causes increased radiation-related health concerns is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- Only the intended recipient of an encoded message is permitted to decode it
How's that?
+1I'll go for this version of the treaty.+1Proposed Arstotzka-Moskurg War Treaty
- The intentional usage of any solid, gaseous or liquid acidic, paralytic, or nerve agent that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that utilizes harmful natural or engineered diseases that can directly harm humans on humans is prohibited
- The intentional usage of any weapon that causes radioactive contamination higher than background radiation such that it causes increased radiation-related health concerns is prohibited
- The usage or production of any weapons capable of spreading radioactive contamination over any area is prohibited
- Only the intended recipient of an encoded message is permitted to decode it
How's that?
Seriously, if there is a condition you want for you to be on board with this, would you just come out and say what exactly it is? Not that I don't think it matters at this point since a good number of Moskurg players have said yes, but more consensus is better.
As for us making concessions, we didn't think of this treaty as biased. You found a bias, but you never said what you thought was fair for us to give up or offer proper discussion. As far as I am concerned, trying to work a deal with you is futile, because your goals are way too nebulous. ( you proposed this! We can't accept unless you give concessions. But you must propose them)
As for us making concessions, we didn't think of this treaty as biased. You found a bias, but you never said what you thought was fair for us to give up or offer proper discussion. As far as I am concerned, trying to work a deal with you is futile, because your goals are way too nebulous. ( you proposed this! We can't accept unless you give concessions. But you must propose them)
Fine, then. Here's a line item that would let me support the treaty:
Cities may not be destroyed through strategic bombing. Level bombing to destroy non-city targets or military targets outside of cities is allowed, as are ships at sea. Precision bombing via dive bombers is also allowed.
We have an encryption machine which can crack your code and that you cannot decrypt. How is that advantaging us?
Seriously, you're just sounding shrilled and more annoying by the minute.
This means that this year, both sides have secure communications, except in the occasional instances in which code key cards and schedules are stolen.
did I miss anyone?
did I miss anyone?
Tryar in favor of UR's. and I'm okay with the whole thing provided strategic bombing is banned.
Artillery and fortified structures I understand, but why fixed flak installations? If there isn't any bombing going on they would be useless, and if the flak batteries are known to be there both sides will be less willing to get an advantage by breaking the rules.Large FLAK is basically artillery. For example, our artillery is.
If you read further, Sensei said we should have been able to decrypt. I guess he forgot to mention it in 1931, and we were winning on all fronts anyway.
You don't need them against our dive bombers, which can be hit by machineguns and autocannons.Can we bring in a Flakbus?
however, more powerful AA could interdict the close air space, to which the counter is flying higher... which we can't do.
You don't need them against our dive bombers, which can be hit by machineguns and autocannons.Can we bring in a Flakbus?
however, more powerful AA could interdict the close air space, to which the counter is flying higher... which we can't do.
Minus one to the treaty, puting limits on our creativity is a good way for a game like this to begin to die.Seriously I think the only proposals that has any traction is what explicitly prevents unfun actions. Up until now, that means WMDs in general (as one can bring in a national effort Nuke, drop it atop the other capital, and claim victory), and the "I use a spy action to make better encryption" ruckus.
And for some reason Moskurg thinks they're entitled to use the treaty to get an advantage over us.We don't think we're entitled. We're just trying to win. Same as you guys.
Filthy disgusting dishonourable Moskurgs using a treaty to further their goals like dogs it's depraved.
Glory to Arstotzka.
Also I think the roleplaying is getting a little bit far there, Andres.
I don't see what's so bad about this, guys. Why are you all jumping on Andres?I just thought the comment was a bit harsh for a Forum Game dispute over a Minor treaty that wasn't really going to change much.
Not really, we've been saying plenty like that to each other over the whole game, that isn't much worse.I don't see what's so bad about this, guys. Why are you all jumping on Andres?I just thought the comment was a bit harsh for a Forum Game dispute over a Minor treaty that wasn't really going to change much.
Not really, we've been saying plenty like that to each other over the whole game, that isn't much worse.I don't see what's so bad about this, guys. Why are you all jumping on Andres?I just thought the comment was a bit harsh for a Forum Game dispute over a Minor treaty that wasn't really going to change much.
Being harsh over a minor treaty is certainly in-character for Arstotzka and Moskurg. I didn't mean it as insults to the players themselves.I don't see what's so bad about this, guys. Why are you all jumping on Andres?I just thought the comment was a bit harsh for a Forum Game dispute over a Minor treaty that wasn't really going to change much.
Warning - while you were typing 22 new replies have been posted. You may wish to review your post.I've not read all these! If something important happened, I'll get to it later.
It's because yours was Complex when you stole it, and I don't think you ever fixed that, just converted it to inferior metric. If I'm wrong, sue me.Arstotzka sues this Moskurg filth for being wrong. When we designed our computer, it made our radio cheap.
Wait, how can our 88mm FlaK copy not outrange every single Astrotzkan weapon on ground?
Our radios are identical to theirs and have been cheap for ages. Why do they get a large bonus to communications all of a sudden?Hm, wow. This might be the first mistake that calls for me to properly re-write a turn. I need to pore through and make sure that's correct, if someone could find the posts where I decreased the cost of Arstotzkan vacuum tubes it would help. I had the impression that T-25's were for some reason not already usually equipped with radios- if that IS the case, then I'll probably keep the turn (even though that's a little cheap that Moskurg got the radio straight into all their tanks and Arstotzka didn't, I know) but let Arstotzka pop their radios into all craft with an order. If I made some mention of Arstotzkans having an advantage due to most of their vehicles already having radios already, then I need to rewrite the turn and amend some vehicle entries so I don't do absent-minded shit like that again.
In addition, you have converted the Model 3 Radio to metric manufacture, reducing its expense.This is the turn we made it cheaper. After we made the DC29, we pointed out that we'd converted the radio to metric two years prior so you said we managed to make it cheaper. I'll try finding your quote saying that.
On a side note, you erroneously said that we converted the radio to metric, which we already did several turns before. Does that mean it simply becomes cheap instead?
Hmm... *rolls D6*
Yes.
-IP-R25: It can also fit in most vehicles without affecting performance (or take up the entire sidecar on an M17 bike).If our radio wasn't being used in our vehicles, then why was it mentioned in the description?
Some Arstotzkan aircraft are fitted with the IP-R27 radio, which helps them coordinate with ground forces to choose the most effective targets, as Moskurg has been doing for a while.So it seems we've had a history of using our radio to co-ordinate attacks. This was two years before our radio become cheap.
Also, flamethrowers from the 1960s only had a few seconds of burn time, meaning flamethrower strikes needed to be precise and surgical. They can't be used well defensively like they're being used right now.They must have massive tanks holding large amounts of highly flammable fuel, dangerous and they must have to change the tanks often.
Can they really do so quickly enough before Arstotzkan stormtroopers can assault the place? Besides, if they were keeping that much flammable fuel lying around, wouldn't that be a major hazard and also a large drain on Oil?Also, flamethrowers from the 1960s only had a few seconds of burn time, meaning flamethrower strikes needed to be precise and surgical. They can't be used well defensively like they're being used right now.They must have massive tanks holding large amounts of highly flammable fuel, dangerous and they must have to change the tanks often.
One thing is tyat the Tiger's whisper is cheap, whereas our decoder isn't.But it was doing well enough to stalemate Moskurg on the communications front, so its expense apparently isn't an issue.
I don't know about you, but if I knew that there was a flamethrower just round the corner, I give him the opportunity to burn me. I'd be waiting around the corner for a better plan than "be a firewall for the guy behind you". All he'd have to do is release a little gout of flame to scare people off.If there was a flamethrower just around the corner, grenades would be used. We've got frag, smoke, and incendiary.
Spoiler: AS-T25 (click to show/hide)
-AS-DB-HF-23: An airplane built entirely from aluminium. This lighter, sturdier frame allows the plane be reasonably fast with a 9-cylinder radial engine and make aggressive dives and recoveries for bombing, with half a ton of bombs. The radial engine is designed entirely around an AS-AC18 which fires through the prop shaft, necessitating a relatively heavy and thick prop shaft. It has decent maneuverability, with its metal design allowing for strong forces on the wings and tail, and large control surfaces, but it is best at dogfighting while not carrying a bomb load. Costs 4 ore, 3 oil.Neither of our aircraft descriptions say they have radios in them but it was stated that they were in use inside them.
-AS-HF-24: An airplane built entirely from aluminium. Based on the AS-DB-HF-23's light and sturdy frame, with bomb mounts omitted in favor of four lightweight AS-1924 machine guns, modified to accept belts. Two barrels visibly protrude from the front of each wing. The radial engine is designed entirely around an AS-AC18 which fires through the prop shaft, necessitating a relatively heavy and thick prop shaft. Unlike the DB version, it is fuel injected which is terribly complex and a bit heavy but allows more power for the same fuel. It has decent maneuverability, with its metal design allowing for strong forces on the wings and tail, and large control surfaces, but it is a bit heavy. Costs 4 ore, 3 oil
Wait, how can our 88mm FlaK copy not outrange every single Astrotzkan weapon on ground?Peculiar indeed. Maybe the optics don't work out?
Yeah, we got the Radio cheap after designing those vehicles, and I don't think Sensei updated the descriptions.The main difference is this though. Our vehicles were specifically designed to accept radios once they became cheaper.
But Sensei said multiple times (in our thread at least) that we could put our radios in our vehicles. The description specifically says we can put it in all of our vehicles without losing performance.Yeah, we got the Radio cheap after designing those vehicles, and I don't think Sensei updated the descriptions.The main difference is this though. Our vehicles were specifically designed to accept radios once they became cheaper.
Actually, one thing I don't understand is how they got cheap radios whilst still having less experience in that department, doubly so since encryption machines don't use vacuum tubes.The DC29 is a computer. Computers used vacuum tubes, according to Wikipedia.
Actually, one thing I don't understand is how they got cheap radios whilst still having less experience in that department, doubly so since encryption machines don't use vacuum tubes.Good rolls. And the encryption machines involve receiving and transmitting radio signals as much as regular radios do.
Vacuum tube computers are a bit of a way off, and weren't used for encryption. And most encryption devices in the period were mechanical computers. As for transmission, the machines weren't used for tactical-level units, just written/typed messages used in HQ units.Technically, our encryption machines are 1-bit mechanical computers.
Vacuum tube computers are a bit of a way off, and weren't used for encryption. And most encryption devices in the period were mechanical computers. As for transmission, the machines weren't used for tactical-level units, just written/typed messages used in HQ units.
The thing is, it wouldn't be able to encrypt the radio signals at all. And if it's a modified tiger's whisper, it wouldn't be able to help decrypt messages, given that those two types of devices are pretty different.Not really. The Tiger's whisper works by encoding every letter to a different signal length (or in modern computer terms, how many bits it has been in the on state). Decryption is simply you feeding the signal into the output of the Tiger's whisper and it will show lights according to the signal length. The operator then jots it down (or one can use a series of solenoids/vacuum tubes to control a printout).
Hey Sensei, does the "pre 1933" propaganda includes the one made before 1932 too?I suppose you could resubmit them if they haven't won before.
propaganda time!
and for just this one time, it is actually true, rather than an holliwood-esque 'inspired by real facts'Spoiler (click to show/hide)
The ongoing war is not a problem for Arstotzka, as it is fought in a foreign land, leaving a peaceful life for all civilians, immigrants, and tourists in the cities. In fact, it has been a resource, turning Arstotzka into a land of innovation and invention, of which you may soon be a part!
Is it possible for Arstotzka to loot the cities it captured to get an Expense credit?Unless you want to accelerate the game what's this good for?
Accelerating the game.Is it possible for Arstotzka to loot the cities it captured to get an Expense credit?Unless you want to accelerate the game what's this good for?
More for thepropagandaaccurate and objective information pile.Spoiler (click to show/hide)
"Come to Arstotzka, we'll make you jump out of a plane towards a load of guys with AA guns!""And if you land they will still be firing at you with their AT guns"
Seriously though, I've always thought eastern european.
mix of Middle Eastern and Greek
Hehe, offer the Nazi our company of Moskurg prisoner to alpha test their camps.-1. We are not barbarians. (Also, the world doesn't know about Germany's camps yet.)
I mean, we aren't the one who stalled the treaty.
Re treaty. Actually you are. Last i checked we have more Moskurg signatories on the various treaty designs than Arstotzka does.No, we had a treaty lined up and ready to be approved but then Moskurg started saying that bombers should be banned. They even explicitly said they were trying to get something out of the treaty.
Are we still destroying Moskurg's trains with our bombers? Considering we now have a heavy bomber, have we started destroying their trucks or at least the roads leading to Moskurg's mines?Our bomber is rather short ranged. It don't think it can actually reach the mountains.
One receives a 7.62mmAP bullet right through the helmet.
I'm pretty sure that's what Sensei is referring to by our ore supply being disputed.It means that moskurg will not receive their ore from the mountains next turn. However, if you push the Arstotzkans back, it won't take the usual year of delay before production starts up again.
Re treaty. Actually you are. Last i checked we have more Moskurg signatories on the various treaty designs than Arstotzka does.
Wanna scare Arstotzka with our nukes some more? :P
Speaking of that Tar, I'll admit you gave us all a scare until we counted up the turns and realized there was no way in heck you could have initiated a secret nuclear weapons program with any action other than GM fiat :P. Whose idea was that anyways?Wait.
Was it Kot? Anyways, I would like permission to defect to Moskurg, my reasons being that I would like a greater challenge.Are you implying I'm a traitor like you or the certain other person with certain nationality?
Yeah, don't worry, it's just that incendiary bullets are his new obsession, now that we have an SMG.
Yeah, don't worry, it's just that incendiary bullets are his new obsession, now that we have an SMG.I'm not obsessed, I'm just curious.
Frankly, they lack motorised transports, we should just have a doctrine of stepping a bit back and waiting for their troops to die from exhaustion. Or seed the countryside with millions of tiny magnetic mines.Yeah... I think you missed our truck design Sheb :P
Which isn't armored, and isn't fast enough to dodge shots.Frankly, they lack motorised transports, we should just have a doctrine of stepping a bit back and waiting for their troops to die from exhaustion. Or seed the countryside with millions of tiny magnetic mines.Yeah... I think you missed our truck design Sheb :P
But also the wastefulness of ink and the massive deathtrap that is a load of armed explosives in the basement.The use of ink shows how much ink we have which in turn is a sign of Arstotzka's prosperity. The basement was specifically designed as a counter-measure to deter incompetent Moskurg spies, which it succeeded in doing. This is also a testament to the Patience of Arstotzkans who know intrinsically to be careful and so don't need thinks like "safety and regulations".
Why did we not get the improvement?
The breastplate and taces will stop rifle bullets at all but very close range. AP Horsekillers easily penetrate at medium range.
Sensei once again when will your college start? Should we just call it a day (given we are just hanging on and unlocking achievements)?Ten days, yet. Since Moskurg didn't get the ore this turn, yeah, it's probably a foregone conclusion. It could be entertaining to play it out, nonetheless...
If hitler starts being too dangerous, united forenia can just join the war. Nobody can compete with our military technology.Indeed. Once WWII starts, Forenia will simply enter the war and save the world, earning itself +5 Glory.
Maybe that could be a follow up game? Forenia vs nazi world.
When WW2 starts, we will give the ARs to every allied nation. In bulk.Alternatively, we could just sell it cheaply to all the Allies. They get a weapon to fight the Germans and we can fund another research centre. Just imagine what we could do with three* of them!
All military actions of Arstotzka and Moskurg must cease and desist immediately.
All members of each nation must form a large circle in the centre of the plains.
The weapons design teams of each nation must then partake in a bare-knuckle boxing team fight. Last team standing wins the war.
If Arstrotzka wins, all Moskurg nationals must be treated as equals and integrated peacefully into a united Forenia.
If Moskurg wins, all Arstrotzka nationals must be treated as equals and integrated peacefully into a united Forenia.
The flag of Forenia will be that of the winning nation.
There will be absolutely no mention of the fact that Arstotzka would have won the war.
edit: forgot the most important, not negotiable part of the treaty: United forenia will use the metric system. Imperial measurements will be obsoleted.(https://media.giphy.com/media/kVVKVq4KFqMhy/giphy.gif)
The flag of forenia will be a joint flag, with Arstotzka symbols being prominent.These seem fair.
All research plans of Moskurg will be preserved for the use of united forenia (no destroying!).
edit: forgot the most important, not negotiable part of the treaty: United forenia will use the metric system. Imperial measurements will be obsoleted.Except for pints of milk/beer, feet and inches for measuring people and miles for travel distance.
more like, the Moskurg high command is exiled due to treason of united forenia. All moskurg citizens are given equal citizenship in the forenian nation. All soldiers will be allowed to go back to their families. The flag of forenia will be a joint flag, with Arstotzka symbols being prominent.1. There is no treason. Exile so we cannot stir up anything yes, but that is not treason.
All research plans of Moskurg will be preserved for the use of united forenia (no destroying!).
edit: forgot the most important, not negotiable part of the treaty: United forenia will use the metric system. Imperial measurements will be obsoleted.
1. There is no treason. Exile so we cannot stir up anything yes, but that is not treason.For the record, you guys are the engineers, not High Command.
- Moskurg High Command is exiled from Forenia
- All Prisoners of War are immediately released and assistance provided to return home
- Members of both nations are now officially United Forenian Citizens
- Moskurg and Arstotzka as no longer considered independent states, but constituent regions under the flag of United Forenia
- All official measurements are hence forth to be in metric, with a ten year period of double use to ease transition
- The only exception to part five is the legal sale of alcoholic beverages in licensed drinking establishments
- The United Forenian Flag main theme is to be a single tiger and several stars (concept art pending)
And the secret state police comes murder you all in middle of preparations. THE END :PTHEY'LL NEVER TAKE ME ALIVE! OR, PREFERABLY, WILL NEVER TAKE ME DEAD EITHER!
I'll agree that we're pretty much done here since Moskurg can't really field anything worth a damn(unless they start making things out of wood :P). I gotta say, looking back I think what really clinched it for us was when we managed to take the plains and prevent you guys from kicking us out, while conversely we prevented you from being able to exploit the jungle that one time you actually managed to take it.The craziest thing is that we actually had to argue in favour of both holding the Plains and kicking you out of the Jungle. There were some on our side saying it was unnecessary.
I'll agree that we're pretty much done here since Moskurg can't really field anything worth a damn(unless they start making things out of wood :P). I gotta say, looking back I think what really clinched it for us was when we managed to take the plains and prevent you guys from kicking us out, while conversely we prevented you from being able to exploit the jungle that one time you actually managed to take it.Yeah, based on this, I feel like I didn't balance things too badly. Arstotzka got some strong early momentum from taking the plains, but there were a couple spots where Moskurg almost really turned it around- but not quite, as it would happen. Moskurg once almost broke Arstotzka's hold on the plains, and once almost got a good hold on the jungle, but both times IIRC they kinda split their focus, taking their success for granted and focusing on making designs for the other front where they weren't doing as well. Thus they didn't manage to change the resource advantage.
what were the arguments used against both holding plains and kicking out of jungle? It has been so long I can't remember.When we were being pushed back into the Plains, some were arguing that we should just try to capture the Mountains. When Moskurg captured the Jungle, some were in favour of continuing our push into the Desert.
Yeah, that's exactly what happened. If Moskurg had just decided to press their advantages when they had them, the war would've remained a stalemate.I'll agree that we're pretty much done here since Moskurg can't really field anything worth a damn(unless they start making things out of wood :P). I gotta say, looking back I think what really clinched it for us was when we managed to take the plains and prevent you guys from kicking us out, while conversely we prevented you from being able to exploit the jungle that one time you actually managed to take it.Yeah, based on this, I feel like I didn't balance things too badly. Arstotzka got some strong early momentum from taking the plains, but there were a couple spots where Moskurg almost really turned it around- but not quite, as it would happen. Moskurg once almost broke Arstotzka's hold on the plains, and once almost got a good hold on the jungle, but both times IIRC they kinda split their focus, taking their success for granted and focusing on making designs for the other front where they weren't doing as well. Thus they didn't manage to change the resource advantage.
what were the arguments used against both holding plains and kicking out of jungle? It has been so long I can't remember.When we were being pushed back into the Plains, some were arguing that we should just try to capture the Mountains. When Moskurg captured the Jungle, some were in favour of continuing our push into the Desert.
Sheb, dont be nasty.He's just being in-character. I've said much worse without criticism.
Wait we never used the bloody imperial system.Look at your technology list.
1) Artotzka might be renamed Greater Arstotzka (Or AS-C-35)1. There is nothing greater than Arstotzka! To call anything Greater Arstotzka is to imply current Arstotzka can be lesser to anything! It shall be forever called Arstotzka! Glory to Arstotzka!
3) If possible, the Arstotzkan high command will be dressed up in Moskurger uniforms and shot too.
4) Tigers will be exterminated.
6) As reparation far all the salt Arstotzka had to use during the war, every Moskurg male aged between 18 and 50 will have to provide one year of labor in the salt mines over the next 10 years.
7) The imperial system will be banned all over Forenia, except for ordering pints in bar.
8) All Moskurger alcoholic drink will be banned, to be replaced by 5 Star Vodka. Feel free to use your pint on that.
I mean, if you Arstotzkans are gonna try and push for an unconditional surrender, we could just keep killing a bunch of people. Especially because getting any sort of treaty in the first place requires us to stick our necks waaaaay out personally. We could just hold a guerrilla revolution, and the Moskurg citizens would certainly support us. Tigers released in the capital, sudden flamethrower arson, that sort of thing.Sure, giving Arstotzka an excuse to level the place is totally the logical thing to do. We still get all the resources of the island and Moskurg's technology so why should we care? Honestly, Moskurg has a lot more to lose than Arstotzka if they start getting uppity.
There's nothing stopping us from destroying the technology and/or some of the resources before you can get it if you're going to try to take them without OUR cooperationDo tell how you're going to destroy all the Oil and Ore deep within Forenia's crust. You might destroy the ore excavators and the oil pumps, but you can't destroy the resources themselves. As for your technology, it really isn't that great. We're about equal already, so missing out on it won't be that bad.
Besides, we're not alone in the world. Should you try to raze Moskurg, perhaps the other nations of the world would take interest in our plight... I hear the Brits were pretty sour about the whole colony thing.Something tells me the world is going to be very occupied with other stuff in the coming years. Besides, just look what happened to the Brits after they'd successfully conquered us.
you might find outright leveling us to be a very difficult task; you don't outclass us THAT much.Let's see, we have the entire well armed, well trained, and very experienced Arstotzkan army versus a bunch of Moskurg civilians with some outdated weapons. We win.
Do tell how you're going to destroy all the Oil and Ore deep within Forenia's crust. You might destroy the ore excavators and the oil pumps, but you can't destroy the resources themselves. As for your technology, it really isn't that great. We're about equal already, so missing out on it won't be that bad.So first you make a big deal of how Moskurger technology is one of the prizes you'll get and now it's not that bad to lose it? Sounds like sour grapes to meeeee.
Let's see, we have the entire well armed, well trained, and very experienced Arstotzkan army versus a bunch of Moskurg civilians with some outdated weapons. We win.You are making the mistake of assuming conventional warfare. Plus it's not like you've completely wiped out our military, we've still got a significant army.
There's no downside for offering a mutually appreciable treaty for you, you'd get the technology we would otherwise destroy, and get a lot less post-war resistance from it.Surely you have that much self-interest?
I only mentioned it because it's the only other thing of worth that Moskurg has. Aside from its few unique technologies and its resources, Moskurg is nothing but crap.Quote from: AndresDo tell how you're going to destroy all the Oil and Ore deep within Forenia's crust. You might destroy the ore excavators and the oil pumps, but you can't destroy the resources themselves. As for your technology, it really isn't that great. We're about equal already, so missing out on it won't be that bad.So first you make a big deal of how Moskurger technology is one of the prizes you'll get and now it's not that bad to lose it? Sounds like sour grapes to meeeee.
Eh, this list works. Besides, with WW2 coming up, I doubt the game will end until we end up having to storm berlin or tokyo or something. :PQuote from: United Forenian Peace Treaty
- Moskurg High Command is exiled from Forenia
- All Prisoners of War are immediately released and assistance provided to return home
- Members of both nations are now officially United Forenian Citizens
- Moskurg and Arstotzka as no longer considered independent states, but constituent regions under the flag of United Forenia
- All official measurements are hence forth to be in metric, with a ten year period of double use to ease transition
- The only exception to part five is the legal sale of alcoholic beverages in licensed drinking establishments
- The United Forenian Flag main theme is to be a single tiger and several stars (concept art pending)
The same could be said to you. Do you really want to see so much suffering rather than surrendering?Well, let's go over the ways this could end.
learn to count in liters.Disgusting.
How about the pint stays in use, but is slowly changed from 578 ml to 1000 ml over a ten-year period?Just define that at 578.
Aaaah come on, are we really just gonna give up like that though? Moskurgers still hava lot in them, 'till the bitter end!((rather, its Sensei's college starting in a week and a half. Is it that hard to let the GM take a rest?))
578ml is painful. Maybe 600ml or 550ml, or even 580ml, but not 578ml.
Aaaah come on, are we really just gonna give up like that though? Moskurgers still hava lot in them, 'till the bitter end!
But a pint is, like, the perfect size. Half a liter is too small, but a full liter is too much at once (assuming Moskurg uses the British pint.)
It's not over until Arstotzka flies that washed-out bar rag they call a banner over the burned out ruins of the last Moskurger emplacement. Or Sensei says it's over, whichever comes first.
Oh my Armok, so emo. ;)It's not over until Arstotzka flies that washed-out bar rag they call a banner over the burned out ruins of the last Moskurger emplacement. Or Sensei says it's over, whichever comes first.
It's been over for about fifteen turns. It's just that the goalposts keep moving so that Arstotzka can continue having objectives to seize.
To be fair, we might have had a chance ten turns ago, but we managed to blow four consecutive actions for the loss, which sadly, is about normal performance for Team Moskurg.
You might have to override High Command to do it though...So, we need to design something so glorious that they have a seizure.
EDIT: Just thought of a really good and true phrase: Arstotzka is dankest while Moskurg is stankest.(http://i.imgur.com/kaApWE1.png)
I should totally make a drawing of Kot as if he's the Minister of Foreign Relations for Arstotska [ie Minister Cat].Spoiler: Kot {s}Propaganda{/s} (click to show/hide)
We're missing a more important milestone. The Swords were actually mentioned.They were mentioned way back near the beginning of the war in the trenches and the British colony.
Sensei can you do something on how prominent figures from both sides of the war turn out after 25 years of fighting? Commanders, aces, or designers. Or how the world was changed by the war in an almost forgotten corner of the world.Oh, hehehehe... we're not quite on to the epilogue just yet. I meant it when I said I was updating shortly! Let's light the fuse on this rocket and see where it goes. ;)
What are the costs and effects of mangalloy in terms of vehicle armour?
Just thought of a really good and true phrase: Arstotzka is dankest while Moskurg is stankest.
578ml is painful. Maybe 600ml or 550ml, or even 580ml, but not 578ml.
But a pint is, like, the perfect size. Half a liter is too small, but a full liter is too much at once.
How about the pint stays in use, but is slowly changed from 578 ml to 1000 ml over a ten-year period?
Funk gets a spot, as long as I get a spot in his motorcycle's sidecar.That's a deal.
Liable to change if I get a better idea or we agree to corwn ourselves kings of forenia.Now how would we do that? the traitors will just level the building if we hang around proclaiming ourselves kings.
My priorities: Kill the Glorious Leader, and any Arsetotzkans who stand in my way! Moskurg reigns supreme!You do recognize the Moskurgian leader just ordered you killed, right?
I knew they'd try to execute me, I knew it! WELL LET'S SEE YOU TRY THAT NOW!Im with you on getting out of the building, if can you ride pillion then andrea has a mini sub.
Any other survival-minded, self-interested folks want to help me storm my way out of the building?
TO ACT, CHOOSE THE FOLLOWING:>_>
1: What is your unique equipment? Provide a short description. I reserve the right to roll a die regarding whether it works as intended. If your equipment needs a crew, hope that they're loyal.
2: Who are you fighting for? Will you join the rebellion? Or are you not done fighting your nation's war? Or are you just going to try to escape Forenia?
3: What do you attempt to do? Chase after the traitorous High Commanders? Circle around the building? Just start shooting people you don't like?
Thus begins the Battle of the Embassy. You will all act individually, in this thread, until it concludes. The current situation is a battle between Those loyal to High Command, the Rebellion, and Nationalists from both sides. If you want, feel free to argue with other players why they should join your side.
Goal is to fight to the perimeter, and kill anyone trying to escape. Then escape the rebels myself under cover of darkness.Either 3-on-1 or we never encounter you, which is my hope.
or maybe I could find work in America...Oh yeah. Let's show those Americans how Moskurger engineers do things, and then drink GLORIOUS PINTS of alcohol after work!
They want the war to end. And, I assume, a significant amount of vengeance against those responsible.
Escape party: andrea(mini sub), Funk(Rocket Thunder Pistol!), Powder Miner(Rabid Tiger Armour), Baffler (X-23B Submachinegun), Taricus (Alpha Assault Rifle), elfeater (Dust Devil), heydude6 (Cycle of Death), adwarf (Horsekiller 1935)
Anti-Escape: Devastator(Pump Action Grenade Launcher)
To space!: Kot(AS-SS1935X rocket)
Last stand: evilcherry(MK-Stallion .60), tryrar?(pocket nuke?)
Killing the high command: Playergamer(Waterfall SMG), Kashyyk(MM-12 Shotgun), Ghazkull(M-36 Stallion Roaster), QuakeIV(AS-36-RPH), coleslaw35(POAC)
Unknown plans: 10ebbor10(XP-ARAC-AT land dreadnought?,) Sheb(XP-T-35C urban warfare tank)
Why wasn't I mentioned here? My plan was the very first to be submitted.Quote from: the PlansEscape party: andrea(mini sub), Funk(Rocket Thunder Pistol!), Powder Miner(Rabid Tiger Armour), Baffler (X-23B Submachinegun), Taricus (Alpha Assault Rifle), elfeater (Dust Devil), heydude6 (Cycle of Death), adwarf (Horsekiller 1935)
Anti-Escape: Devastator(Pump Action Grenade Launcher)
To space!: Kot(AS-SS1935X rocket)
Last stand: evilcherry(MK-Stallion .60), tryrar?(pocket nuke?)
Killing the high command: Playergamer(Waterfall SMG), Kashyyk(MM-12 Shotgun), Ghazkull(M-36 Stallion Roaster), QuakeIV(AS-36-RPH), coleslaw35(POAC)
Unknown plans: 10ebbor10(XP-ARAC-AT land dreadnought?,) Sheb(XP-T-35C urban warfare tank)
Escape party: andrea(mini sub), Funk(Rocket Thunder Pistol!), Powder Miner(Rabid Tiger Armour), Baffler (X-23B Submachinegun), Taricus (Alpha Assault Rifle), elfeater (Dust Devil), heydude6 (Cycle of Death), adwarf (Horsekiller 1935)
Anti-Escape: Devastator(Pump Action Grenade Launcher)
To space!: Kot(AS-SS1935X rocket)
Last stand: evilcherry(MK-Stallion .60), tryrar?(pocket nuke?)
Killing the high command: Andres(AS-MC16AW), Playergamer(Waterfall SMG), Kashyyk(MM-12 Shotgun), Ghazkull(M-36 Stallion Roaster), QuakeIV(AS-36-RPH), coleslaw35(POAC)
Unknown plans: 10ebbor10(XP-ARAC-AT land dreadnought?,) Sheb(XP-T-35C urban warfare tank)
I would expect this cowardice from Moskurgers who are crap cowards but I am surprised how many Arstotzkans are running! We must fight for Arstotzka! This is the last battle before Arstotzka reigns victorious! All that stands between us and total victory is the deaths of the High Commands! Since so many Moskurgs are running away, it would be a piece of cake if we unite! Let us fight for Arstotzka! Glory to Arstotzka!
Killing the high command: Andres(AS-MC16AW), Playergamer(Waterfall SMG), Kashyyk(MM-12 Shotgun), Ghazkull(M-36 Stallion Roaster), QuakeIV(AS-36-RPH), Coleslaw35 (POAC)
You guys will have to get out of here and get to your vehicles, if you chose a vehicle, right? Since you aren't sitting in your vehicle inside of the embassy.The vehicles were in the foyer
Really? Taking a design from another weapon design game? Thats sorta mean...
POACSpoiler: Looks Like This (click to show/hide)
I can still accept a few crewmembers in my XP-T35C if you guys feels like it.If your escaping i'll come with you.
why would you you sabotage fellow engineers?Well, that's my alternate action. I'd rather go bowling for High Command, but I couldn't think of anything else.
POACSpoiler: Looks Like This (click to show/hide)
Really? Taking a design from another weapon design game? Thats sorta mean...
Also, I am totally not going to be revving up my forum game, and am totally not typing this in hopes that more people join to fill out the lists. But it is fun. Atleast for me.
/me shakes his fist while cutting the lines on his balloon
"And I would have gotten away with it if it wasent for you meddling forum poster!"
Devestator I have to say your attachment to grenades is legendary.
The rebels want everyone in the building to dieI'm... pretty sure this isn't true in the slightest, they want High Command dead.
And us, apparently.No, High Command wants us dead, we don't know if the rebels want us dead.
No offense intended. I thought it was IC enough to be a joke. Turned out that your attachment to the Grenade launcher is just that real.Devestator I have to say your attachment to grenades is legendary.
No matter how much you dislike them, they remain really good weapons. You just.. didn't want to build them. Not sure if it was because you didn't think they'd be useful, or simply couldn't work with me, but they're good weapons and you were adamantly opposed to them. I also figure the more dead leaders, the more confusion there will be, and confusion is good in this case. The rebels want everyone in the building to die, so that's the only way to convince them I'm on their side. I don't want to stay with them, because I'd expect three or four rounds of full-circle rebellion along with plenty of soldiers doing random unpredictable things.
So I've been thinking and I've come to the realisation that I don't really like this ending. I'm fine with the idea of High Command betraying everyone and everyone in turn going after them. It's the rebel element I don't like.Hehe, next time I start up with the rebels, i'll give you a little more foreplay first. :P
First of all, there was absolutely no mention of rebels up until this last battle report, at least for Arstotzka. There was some grumbling when Moskurg gave some tech away to Britain but that's it. Despite there being no rebel activity, the last turn made it very clear that there were lots of rebels and in both Arstotzka and Moskurg.
I can understand why there'd be rebels in Moskurg considering the British Thing and the fact that they're about to lose, but why are there Arstotzkan rebels? The whole point of the original rebels was to stop the war because it was a scheme for the higher-ups to stay in power, but we were just about to win the war so that's obviously not the case. There's really no point for Arstotzkans to rebel. Considering Moskurg and Arstotzka's long and violent history, I highly doubt that they would rebel out of altruism or anything.
Continuing from that, I find it really unrealistic that the soldiers of Moskurg and Arstotzka would start wearing each-others' colours. I can understand them joining together for a bit, putting aside their mutual hatred to focus on the even more hated High Command. What seems completely out of character is them wearing the colours of the enemy after quarter of a century of continuous warfare. And again, why are there so many rebel soldiers on Arstotzka's side when they were just about to win the eternal war? It makes no sense.
In conclusion, this final battle report would've been absolutely fine so long as the rebels weren't a part of it. The same situations could've happened without them and it would still be a good story, but with them it's just not.
Its sounds more like an autocoup for me. Its entirely plausible for the leaders to call for the heads of us death-merchants.So I've been thinking and I've come to the realisation that I don't really like this ending. I'm fine with the idea of High Command betraying everyone and everyone in turn going after them. It's the rebel element I don't like.Hehe, next time I start up with the rebels, i'll give you a little more foreplay first. :P
First of all, there was absolutely no mention of rebels up until this last battle report, at least for Arstotzka. There was some grumbling when Moskurg gave some tech away to Britain but that's it. Despite there being no rebel activity, the last turn made it very clear that there were lots of rebels and in both Arstotzka and Moskurg.
I can understand why there'd be rebels in Moskurg considering the British Thing and the fact that they're about to lose, but why are there Arstotzkan rebels? The whole point of the original rebels was to stop the war because it was a scheme for the higher-ups to stay in power, but we were just about to win the war so that's obviously not the case. There's really no point for Arstotzkans to rebel. Considering Moskurg and Arstotzka's long and violent history, I highly doubt that they would rebel out of altruism or anything.
Continuing from that, I find it really unrealistic that the soldiers of Moskurg and Arstotzka would start wearing each-others' colours. I can understand them joining together for a bit, putting aside their mutual hatred to focus on the even more hated High Command. What seems completely out of character is them wearing the colours of the enemy after quarter of a century of continuous warfare. And again, why are there so many rebel soldiers on Arstotzka's side when they were just about to win the eternal war? It makes no sense.
In conclusion, this final battle report would've been absolutely fine so long as the rebels weren't a part of it. The same situations could've happened without them and it would still be a good story, but with them it's just not.
And yeah, I did bring them back kinda suddenly. I did that because I like the rebels. I think the way they behaved makes enough sense though- there are even Arstotzkans who don't want to see Moskurg prisoners treated like animals. But I'm not going to write a long paragraph justifying details or anything.
Speaking of not writing, I started writing the next... turn? I guess I'll say it counts as a turn. But for now I need to sleep.
So I've been thinking and I've come to the realisation that I don't really like this ending. I'm fine with the idea of High Command betraying everyone and everyone in turn going after them. It's the rebel element I don't like.Hehe, next time I start up with the rebels, i'll give you a little more foreplay first. :P
First of all, there was absolutely no mention of rebels up until this last battle report, at least for Arstotzka. There was some grumbling when Moskurg gave some tech away to Britain but that's it. Despite there being no rebel activity, the last turn made it very clear that there were lots of rebels and in both Arstotzka and Moskurg.
I can understand why there'd be rebels in Moskurg considering the British Thing and the fact that they're about to lose, but why are there Arstotzkan rebels? The whole point of the original rebels was to stop the war because it was a scheme for the higher-ups to stay in power, but we were just about to win the war so that's obviously not the case. There's really no point for Arstotzkans to rebel. Considering Moskurg and Arstotzka's long and violent history, I highly doubt that they would rebel out of altruism or anything.
Continuing from that, I find it really unrealistic that the soldiers of Moskurg and Arstotzka would start wearing each-others' colours. I can understand them joining together for a bit, putting aside their mutual hatred to focus on the even more hated High Command. What seems completely out of character is them wearing the colours of the enemy after quarter of a century of continuous warfare. And again, why are there so many rebel soldiers on Arstotzka's side when they were just about to win the eternal war? It makes no sense.
In conclusion, this final battle report would've been absolutely fine so long as the rebels weren't a part of it. The same situations could've happened without them and it would still be a good story, but with them it's just not.
And yeah, I did bring them back kinda suddenly. I did that because I like the rebels. I think the way they behaved makes enough sense though- there are even Arstotzkans who don't want to see Moskurg prisoners treated like animals. But I'm not going to write a long paragraph justifying details or anything.
Speaking of not writing, I started writing the next... turn? I guess I'll say it counts as a turn. But for now I need to sleep.
Tiruin, you might as well design something. There's bound to be some engineering assistants on each team who'd be present at the embassy.Hmm, guess I've not the time to post before the next update is up. :-\
I like that almost all of our new designs sucked one way or another. So is the product of engineers not having a revision phase.Getting attractive females into rocket club proably required more than revision phase.
I like that almost all of our new designs sucked one way or another. So is the product of engineers not having a revision phase.Mine worked fine but then it was a simple design, so it was going to work or explode in my hand.
But hey, alls well that ends well, now I'm off to the UK to help unfuck the situation that giving the nazis assault rifles started :PShit. I just realized I should have went to Poland.
I kinda expected something like that for my cycle.It kinda ran on rule of coolIf it ran on rule of cool, what did my rocket ran on? Power of GLORY?
You missed my actions...I actually didn't! But you're labeled as E-AS-09-05, remember? ;)
You did bare fist box the Glorious Leader though. Got further than any other Moskurgian did :P
Rather sure that that wasent there before... Ahwell.You can look at the post, it's never been edited.
also, everything will be in metric system (and so the war begins anew)+1. This is most important. Absolutely no substitutes.
There is no single Imperial system. I propose we create a new Forenian Imperial system, where all units have size that make sense in metric (so a 0,5l pint, a 1 km mile, a 500 g pound and so one.)
I find it kinda odd that Moskurg is known for mechanical computers when they where developed by Arstotska... Ahwell.Our computers were utilized for decryption and encryption processes. As such, they were probably hidden as state secrets.
I find it kinda odd that Moskurg is known for mechanical computers when they where developed by Arstotska... Ahwell.
The DC-29 was originally supposed to be a series of computers.Both are mechanical computers. But certainly the Bumblebee is another type of computer. So Moskurg had two. Arstotzka one.
Anyway, the DC-29 is far more complex than the Tiger's Whispher. After all, it has to decode messages without knowing the passcode.
As a counter-proposal to entirely using the metric system straight off, I would propose a duel system, with metric as the primary system. This is more to ensure that forenian products are able to reach the largest amount of people they can, given that a lot of the world still uses the imperial system.Absolutely not. The longer we keep the imperial system (even as part of a dual system), the longer we languish in a state of backwards inefficiency.
There is no single Imperial system. I propose we create a new Forenian Imperial system, where all units have size that make sense in metric (so a 0,5l pint, a 1 km mile, a 500 g pound and so one.)A third system!? Sweet Mary mother of God have you no decency!?
There is no single Imperial system. I propose we create a new Forenian Imperial system, where all units have size that make sense in metric (so a 0,5l pint, a 1 km mile, a 500 g pound and so one.)I like this
A little problem with that: Most of the civilised world uses imperial still. Hence why I proposed the dual system.We did not declare independence so many years ago to once again declare ourselves thralls of the British imperium, by adopting the system that bears it's name.
The capital city should be Arstotzka because it suffered the least damage in the war and already has a good, efficient bureaucracy. Also it has far less distasteful tiger statues.This is a recipe for renewed war.
EDIT: Also, the country should be named Arstotzka because the capital is Arstotzka and there is already a country with the same name as the continent it's in (Australia). There's also the fact that Arstotzka won the war and everything.
I vote we build a new city for the capital, in either the jungle or the plains.
Reduces stress.
Kind of the point. I prefer the Forever War (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForeverWar) setting. Even if it's accepted, I'll be glad because Arstotzka would've won.The capital city should be Arstotzka because it suffered the least damage in the war and already has a good, efficient bureaucracy. Also it has far less distasteful tiger statues.This is a recipe for renewed war.
EDIT: Also, the country should be named Arstotzka because the capital is Arstotzka and there is already a country with the same name as the continent it's in (Australia). There's also the fact that Arstotzka won the war and everything.
I vote we build a new city for the capital, in either the jungle or the plains.A new city on the plains.
Reduces stress.
This, please. That way, we can move on to the important parts of our new Constitution.Well what's the important parts?
Oh they can still have shooting sports. So long as they're using horsekillers or nosin-magants :PNO.
So you can have a tank before you can own a pistol?Yes but with out the guns.
Slightly Taller High Command for Engineers.Spoiler: UF-C-01 (click to show/hide)
Anything missing?
3.1) Given the previous occupations of many of Forenia's engineers, it is highly possible the debates end up being solved by the application of experimental weaponry. The Forenian government is not to limit the Engineers' access to weapons. It can however sell the right to the broadcasting of the Engineers sessions.You're just trying to set up for another forum game. :P
Should be called Supreme Command.Spoiler: UF-C-01 (click to show/hide)
Anything missing?
3.1) Given the previous occupations of many of Forenia's engineers, it is highly possible the debates end up being solved by the application of experimental weaponry. The Forenian government is not to limit the Engineers' access to weapons. It can however sell the right to the broadcasting of the Engineers sessions.You're just trying to set up for another forum game. :P
Sensha-do, anyone?3.1) Given the previous occupations of many of Forenia's engineers, it is highly possible the debates end up being solved by the application of experimental weaponry. The Forenian government is not to limit the Engineers' access to weapons. It can however sell the right to the broadcasting of the Engineers sessions.You're just trying to set up for another forum game. :P
I might run this, yeah. :p
My tank is ready.Sensha-do, anyone?3.1) Given the previous occupations of many of Forenia's engineers, it is highly possible the debates end up being solved by the application of experimental weaponry. The Forenian government is not to limit the Engineers' access to weapons. It can however sell the right to the broadcasting of the Engineers sessions.You're just trying to set up for another forum game. :P
I might run this, yeah. :p
https://www.youtube.com/watch?v=ehhitnnB22kMy tank is ready.Sensha-do, anyone?3.1) Given the previous occupations of many of Forenia's engineers, it is highly possible the debates end up being solved by the application of experimental weaponry. The Forenian government is not to limit the Engineers' access to weapons. It can however sell the right to the broadcasting of the Engineers sessions.You're just trying to set up for another forum game. :P
I might run this, yeah. :p
Is Girls un Panzr any good, or just an excuse to watch panties and tanks?Its more of an excuse to animate loads of tanks, just for the sake of it. And Japanese have an unhealthy obsession of WWII hardware (just like anything else).
Soldiers:
-Patient: Moskurg soldiers excel at waiting in ambush, and carefully shooting from afar, giving them and advantage in long-range engagements.
-Patient: Moskurg soldiers excel at waiting in ambush
I see you guys haven't exactly drawn up a constitution.We did.
( and perhaps doomed the world with supernazis, but lets keep to the important things)FREEDOM will come with heavy armored suits :V
It's not Arstotzka who stabbed us back, it's the traitors who stabbed Arstotzka in back!
WE ARE ARSTOTZKA!
GLORY! ALL GLORY TO ARSTOTZKA!
No you're not. Arstotzka's high command was Arstotzka :PArstotzka high command was Forenians, which now rule both old Arstotzka (only because they had no honour and attacked from suprise, not that piece of rock had any value to us) and Moskurg (because Moskurg is weak), but that's kind of okay, since Arstotzka still exists (the rocket counts as a soveregin territory and we proably have our own laws and whatnot) and enslaved Moskurgs now have to toil endlessly in the salt mines. Or that's what we belive in up here. But don't worry, one day we will come back, retake our precious homeland and we may even let the Moskurgs live and graciously allow them to work for us in salt mines because that's clearly what all Moskurgs want to do. And everyone will know the glory of the Arstotzkan people and their glorious waxed moustaches!
Similarly, I had a great deal of fun working in the Moskurg propaganda machine.
on a scale of 1 to 10, sensei, how much BS heavy infantry armor is in AMURICA's futureThat depends, perhaps, on the events of some future forum game. I have already given though to how the non-historical technology you guys made (mainly metal infantry armor and early assault rifles) would affect the battles and tech development of the second world war, but I don't particularly want to divulge, in case I DO continue this setting and people are inclined to base their decisions on what I say now.
Both sides propaganda was really allot of fun and made us in to more than team A and B.It was also great fun to write! Plus, the competition was always high due to worthy opponents like iituem. He was very good, for a moskurg.
So what do people think the odds of someone deciding to take the plunge and make a tvtropes page for this?
If you do continue this setting, I'd love to play more in it someday. And who knows, my team might actually win if another game goes off!on a scale of 1 to 10, sensei, how much BS heavy infantry armor is in AMURICA's futureThat depends, perhaps, on the events of some future forum game. I have already given though to how the non-historical technology you guys made (mainly metal infantry armor and early assault rifles) would affect the battles and tech development of the second world war, but I don't particularly want to divulge, in case I DO continue this setting and people are inclined to base their decisions on what I say now.
It's funny, I did consider the premise of a Syndicate-style twenty minutes in the future Forenia game, in which the players are the design teams of two competing corporations and you're outfitting cyborgs, but I have nowhere near enough familiarity with weapons to make such a game so. :B
This takes place on its own fictitious continent, Turbados, which may one day rival Forenia in a Spacebattles VS Bay12 war.With Turbados starting half century behind techwise I strongly doubt that such war can be interesting. They need to do something outstanding to catch up.
QuoteThis takes place on its own fictitious continent, Turbados, which may one day rival Forenia in a Spacebattles VS Bay12 war.With Turbados starting half century behind techwise I strongly doubt that such war can be interesting. They need to do something outstanding to catch up.
Banner of Juraki Shogunate: [COLOR=#ff0000]█[COLOR=#ffffff]█[COLOR=#ff0000]█[COLOR=#ffffff]█[COLOR=#ff0000]█[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]
Banner of Cannala: [COLOR=#000000]█[COLOR=#0000ff]█[COLOR=#b30000]█[COLOR=#ffff00]█[COLOR=#00b300]█[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]
There is indeed a list of all the weapons.Great.
Also that flag is eye-searing. Use a lighter tone of blue whilst replacing the red with a darker shade?That flag is literally based on the existing flags. Although I suppose the clash of red and blue makes the colours stand out more than on the originals.
Come now. Nationalism is outlawed in Forenia, being as it is a foolish mindset held only by primitive savages.Spoiler: The only true flag of Forenia (click to show/hide)
[COLOR=#1F219E]█[/color][COLOR=#ffffff]█[/color][COLOR=#FFD335]█[/color][COLOR=#ffffff]█[/color][COLOR=#B73F2F]█[/color]
Come now. Nationalism is outlawed in Forenia, being as it is a foolish mindset held only by primitive savages.Spoiler: The only true flag of Forenia (click to show/hide)
We must instead embrace Continentalism, the ideology of the future. Glory to Forenia (which is totally a continent)!
I made a more muted version of the combination flag;Spoiler (click to show/hide)
I like itCome now. Nationalism is outlawed in Forenia, being as it is a foolish mindset held only by primitive savages.Spoiler: The only true flag of Forenia (click to show/hide)
We must instead embrace Continentalism, the ideology of the future. Glory to Forenia (which is totally a continent)!
I made a more muted version of the combination flag;Spoiler (click to show/hide)
I support it, gives off that nice patriotic feel.I like itCome now. Nationalism is outlawed in Forenia, being as it is a foolish mindset held only by primitive savages.Spoiler: The only true flag of Forenia (click to show/hide)
We must instead embrace Continentalism, the ideology of the future. Glory to Forenia (which is totally a continent)!
I made a more muted version of the combination flag;Spoiler (click to show/hide)
I deliberately gave it more of an Arstotzkan feel than Moskurger, since Arstotzka won the war, and would thus have more of a say in the creation of the new flag.Technically neither side won the war, what with the rebels coming in first in a surprise victory :P
I deliberately gave it more of an Arstotzkan feel than Moskurger, since Arstotzka won the war, and would thus have more of a say in the creation of the new flag.Technically neither side won the war, what with the rebels coming in first in a surprise victory :P
EDIT: The flag could use a more muted star too. And maybe a tiger. All are equal in the new forenia!
How about this for a united Forenian flag? If someone should ever actually win the war.
(http://flag-designer.appspot.com/gwtflags/SvgFileService?d=9&c1=2&c2=7&c3=7&o=2&c4=0&s=3&c5=5)
Moskurg blue and Arstotzkan crimson symbolize the constituent Forenian nations. The black bar is a remembrance of the conflict of their history, but it is set behind the bright rising sun which represents the glory of our shared future.
Why not both? Two tiger rampant facing eachother, one overlaying star and other overlayed with one.
Or, jsut use this old suggestion.How about this for a united Forenian flag? If someone should ever actually win the war.Spoiler (click to show/hide)
Moskurg blue and Arstotzkan crimson symbolize the constituent Forenian nations. The black bar is a remembrance of the conflict of their history, but it is set behind the bright rising sun which represents the glory of our shared future.
/me wheels out the "why not both" launcher
I would be fine with either flag, although if we go with this one, I agree with the sun being a circle instead.Why not both? Two tiger rampant facing eachother, one overlaying star and other overlayed with one.
Or, jsut use this old suggestion.How about this for a united Forenian flag? If someone should ever actually win the war.Spoiler (click to show/hide)
Moskurg blue and Arstotzkan crimson symbolize the constituent Forenian nations. The black bar is a remembrance of the conflict of their history, but it is set behind the bright rising sun which represents the glory of our shared future.
I, personally, prefer this flag, though I suggest that the sun be, perhaps, just a circle?
Yeah, we only chose it because it has slightly more flexibility in terms of drum size.MC16A has a choice between 30 and 54, while the Cascade only has 30.
Oh shoot, you're right. We misread that. Yeah, we should totally be using the MC16A.Yeah, we only chose it because it has slightly more flexibility in terms of drum size.MC16A has a choice between 30 and 54, while the Cascade only has 30.
Glory to Arstotzka.
Spoiler: GLORY! GLORY TO ARSTOTZKA! (click to show/hide)
Swap one of the tigers for a bear and put them both facing the star, the supporters trend to face inwards on most coat of arms.Spoiler: GLORY! GLORY TO ARSTOTZKA! (click to show/hide)
Good, but I think it's got way too much going on at once. Personally, I think you should simplify the tigers and swords and remove the words.
EDIT: Also a red and blue version, if you don't like purple;Spoiler (click to show/hide)
As for the styles in game with that techblust.I think maybe you meant to post this in the other thread? The one about arm race games in general. This is about a specific game.
1: Alliances so two teams of three nations. They design/ fund/ redo their country efforts and die rolls for results in theatres of war.
2: The original version. Each player controls one whole country in a alliance. And development points are earned by game play on a weekly basis.
Cost issues: Depends. As both have logistics so can afford more stuff. In general the more powerful something is. More expensive. Like only three super units a theatre pre nation at a time ( if you could afford that anyway.)
EDIT: Also a red and blue version, if you don't like purple;Spoiler (click to show/hide)
Personally, I prefer this variant.
Okay that red and blue version is great Nuke!Okay, great. Anyone else got opinions on which flag we should use? Only Sensei is awaiting our decision with bated breath. Personally I kinda like the above version, so if it comes down to tiebreakers I'll vote for it, but I'd be fine with pretty much anything proposed so far.
+1EDIT: Also a red and blue version, if you don't like purple;Spoiler (click to show/hide)
Personally, I prefer this variant.
I'm gonna toss my vote in for this one.+1EDIT: Also a red and blue version, if you don't like purple;Spoiler (click to show/hide)
Personally, I prefer this variant.
Those flag options raise the question of what sort of government United Forenia has. Personally I'd prefer a flag that doesn't too strongly push us in one direction or another- if only because if we, for example, choose an obviously communist flag and then ally with the axis... well, it'd be awkward.
Yeah the last two of Kot's three are very communist which would wierd if we allied with the axis. But the first one looks very nice and neutralish.The first one is based on a nazi flag.
Gonna be honest, I really don't like the idea of allying with the axis, so a blatantly nazi-based flag doesn't appeal to me... and probably wouldn't be particularly welcome on either bay12 or SB moderation either, for that matter.+1
Gonna be honest, I really don't like the idea of allying with the axis, so a blatantly nazi-based flag doesn't appeal to me... and probably wouldn't be particularly welcome on either bay12 or SB moderation either, for that matter.
And why's that? You want to be with the OTL's winners? :P'cause I don't want to think of Forenia as Buddies of Genocide. Kinda had a more lighthearted version of the country in mind I guess.
Which may be commie so that's not likely to be an option. Besides the chinese navy also has to get past the japs.Japanese have to get through the British and American navies.
Hey, I'm fond of forenia too. But that's why I want to side with the heils :PCan't we just stay neutral, helping or hindering one side or the other whenever it is convenient? We have our own war to focus on, we can't be sending troops to fight in some stupid foreign war.
Spoiler: GLORY! GLORY TO ARSTOTZKA! (click to show/hide)
Thing is, Sensei has said that whenever one side joins one faction in the second world war, the other side automatically joins the other faction of the world war.
'cause I don't want to think of Forenia as Buddies of Genocide. Kinda had a more lighthearted version of the country in mind I guess.