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Finally... => Forum Games and Roleplaying => Topic started by: Kilojoule Proton on April 28, 2016, 11:34:35 am

Title: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Kilojoule Proton on April 28, 2016, 11:34:35 am
Table of Contents
Tick 0: The Nothing Before (http://www.bay12forums.com/smf/index.php?topic=157842.msg6963523#msg6963523)
        Proposalog 0.0 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6964918#msg6964918)
        Proposalog 0.1 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6966519#msg6966519)
        Proposalog 0.2 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6967557#msg6967557)
        Proposalog 0.3 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6968298#msg6968298)
Tick 1: The Something Now (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969544#msg6969544)
        Tick 1 Errata (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970567#msg6970567)
    TIck 1.5 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970729#msg6970729)
Tick 2: Eruption! (http://www.bay12forums.com/smf/index.php?topic=157842.msg6971828#msg6971828)
    Tick 2.5 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6972448#msg6972448)
Tick 3: Rise of the Secondborn (http://www.bay12forums.com/smf/index.php?topic=157842.msg6974387#msg6974387)
    Tick 3.5 (http://www.bay12forums.com/smf/index.php?topic=157842.msg6975986#msg6975986)
Tick 4: March of the Titans (http://www.bay12forums.com/smf/index.php?topic=157842.msg6977117#msg6977117)
Tick 5: The Drollery Begins (http://www.bay12forums.com/smf/index.php?topic=157842.msg6979187#msg6979187)
Tick 6: A Pre-Magical Age (http://www.bay12forums.com/smf/index.php?topic=157842.msg6981229#msg6981229)
Tick 7: And on the Seventh Day (http://www.bay12forums.com/smf/index.php?topic=157842.msg6984917#msg6984917)
Tick 8: Spare One Milliner EM (http://www.bay12forums.com/smf/index.php?topic=157842.msg6987214#msg6987214)
Tick 9: Let's Go Slay a God! (http://www.bay12forums.com/smf/index.php?topic=157842.msg6989121#msg6989121)
    Tick 9.5: Not Just One but Three Whole Gods! (http://www.bay12forums.com/smf/index.php?topic=157842.msg6990460#msg6990460)
Tick 10: Seize the Day! (http://www.bay12forums.com/smf/index.php?topic=157842.msg6991175#msg6991175)
        Tick 10 Errata (http://www.bay12forums.com/smf/index.php?topic=157842.msg6991692#msg6991692)
Tick 11: There is Nothing in the Void (http://www.bay12forums.com/smf/index.php?topic=157842.msg6995228#msg6995228)
Tick 12: At Least Noone Brought up Constellations (http://www.bay12forums.com/smf/index.php?topic=157842.msg7000647#msg7000647)
Tick 13: Burst of Unluck? (http://www.bay12forums.com/smf/index.php?topic=157842.msg7003166#msg7003166)
Tick 14: A Fresh Start (http://www.bay12forums.com/smf/index.php?topic=157842.msg7004545#msg7004545)
Tick 15: Water for Witches (http://www.bay12forums.com/smf/index.php?topic=157842.msg7008048#msg7008048)
Tick 16: To Jump in a Lake (http://www.bay12forums.com/smf/index.php?topic=157842.msg7010388#msg7010388)
Tick 17: Frogland (http://www.bay12forums.com/smf/index.php?topic=157842.msg7016501#msg7016501)
Tick 18: Slips (http://www.bay12forums.com/smf/index.php?topic=157842.msg7027769#msg7027769)
    Tick 18.5: Bounces (http://www.bay12forums.com/smf/index.php?topic=157842.msg7028094#msg7028094)
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before
Post by: Kilojoule Proton on April 28, 2016, 11:36:14 am
Atlas
Strange star of ??Zau?? (Name rolled T3)
Supergiant of ??Batshorthsech?? (Name rolled T3)
Uncountable moons

Terrestrial planet of ??Zoigat?? (Name rolled T3)
The island of Gnu: An untamed island created by Zurion in T1.5
The island of Ka: A mountainous island near Gnu created by Isgon in T3
Wildly volcanic archipelago: A large chain of islands formed as a side effect of the intense volcanic activity induced by Axt
The split in the continent where Axt struck the earth: A region of high volcanism where Axt furiously pierced the world with expansive lava fields
The plain plains: Where Sliva made the land safe for any new mortals through hiding pointy bits and planting warning signs like old corn
A waterless desert: Where some of Ascald's Keardai reside
A cozy savanna: Where Atian's Draki presumably live
City of Ur: A city of towering spires constructed by Flue in T2 from materials already in the area, contains a tiny ley node, occupied by Keardai
City of Elea: A city built by Sliva on a mountain in T3

Other planes
Urthonia (http://www.bay12forums.com/smf/index.php?topic=157842.msg6971091#msg6971091), by Urthon
Ascalon, by Ascald

Nodes
Arkoun (Medium, Discipline): Center of Gnu
Rhapsody (Tiny, Music/Jazz): Deep underground
(Unnamed) (Tiny, Journalism): Center of Kri
(Unnamed) (Tiny, Turtle): Somewhere on Gnu
Sapzarap (Small, Discipline): Somewhere on Kri
Chaos Lake (Tiny, Chaos): Somewhere in the savanna
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before
Post by: Kilojoule Proton on April 28, 2016, 11:36:48 am
Reserved
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30]
Post by: Kilojoule Proton on April 28, 2016, 12:08:27 pm
Tick 0: The Nothing before (~60hr)

A twitch in the darkness, a flash in the Void, and countless tiny flames scatter from a soot black cloud. Another crash, another commotion, and a freezing swarm arises from Zero Cubed, quenching the confused flames. Some fall, returning to the Center, and some fly, far outside the nourishing core. A fortunate few remain forever to circle the Center, just outside of reach.

Around a lifeless thing of the accursed swarm a Bubble grows, allowing the sparks to resolve into gods. The new caretakers of the empty Bubble are...
...Smiling Meow, of questionable allegiance
...Charon the Steward, Protector of Creation
...Axt the Warrior-Smith, Father of Arms
...Vir the Draconic, Mother of Monsters
...Explosive Munroe, Powder Lord
...Fickle Saukko, the Great Nimbus
...Isgon the Depressed, Teacher and Lawgiver
...Urthon of the Eye, Who Watches All
...Elephantine Atian, the Heavenly Warlord
...Compassionate Dreadnog, Giver of Torment
...Kyuu the Merciful, Dark Priest among Gods
...Sliva the Healer, Peacekeeper
...Great Turtle Zurion, Who yet Moves
...Half-Aligned Flue, Librarian of the Gods

Given this vast, empty slate, the gods must now endeavor to formulate the rules behind creation itself, to create worshippers to serve them, messengers to execute their plans, or something greater. It may even be necessary to modify the very concept of godhood to suit their needs.

Spoiler: Council (click to show/hide)

New players are always welcome. Since they went unused most of the time anyway, there are no sphere suggestions (at the moment).
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30]
Post by: Stirk on April 28, 2016, 12:10:09 pm
"H3h.....h3h...b00m!...1nt3r3st1ng...w0rld...w3...h4v3...h3r3...l3ts...try...t0...n0t....br34k...1t...t00....f4st..."

An ICBM flies in a complete circle, separating into countless warheads that detonate one by one, creating the bubble's first explosion. As the fireworks settle, a gargantuan monolith is floating in the area they once covered.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 12:12:26 pm
Vir bolts up and clutches her head eye's bloodshot and she lets out a loud screech of terror.
"AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: ~Neri on April 28, 2016, 12:22:54 pm
"Oh relax Child. The Void isn't That bad. Just lots of nothing.. And cats."

"Although it appears as though we are no longer within the Void. Another Bubble has surfaced. I wonder if Cousin will arrive on schedule this time around?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 12:25:32 pm

Vir rubs her eyes trying to wipe away tears.
"B-Bad dreams...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: ~Neri on April 28, 2016, 12:29:42 pm
"Then purrhaps next time try staying awake for the eternity of drifting between realities. Plenty of Voidspawn are around to speak with.. If you know where to look."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 12:34:08 pm


Vir blinks tiredly.
"....but I got tired...and sleepy."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 12:41:45 pm
"Then purrhaps next time try staying awake for the eternity of drifting between realities. Plenty of Voidspawn are around to speak with.. If you know where to look."

"V01d...sp4wn...m4k3...4...p00r...c0nv3rs4t10n....1f....u...4sk...m3........Th3...0nly...th1ng....th3y...r...g00d....4...1s...t4rg3t...pr4ct1c3..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: ~Neri on April 28, 2016, 12:42:53 pm
"Then you clearly have not been choosing your conversation partners well. Some enjoy chatting. Some do not. Pick the right ones or the wrong ones. They don't care in the end."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 12:46:23 pm
"Then you clearly have not been choosing your conversation partners well. Some enjoy chatting. Some do not. Pick the right ones or the wrong ones. They don't care in the end."

"1f...u...w0uld...st0p...br34k1ng...r34l1ty...1n...th3...wr0ng...w4y...w3...w0uldn't....3v3n....b...h4v1ng...th1s...c0nv3rs4t10n.......H0w...m4ny...h4v3...y0u...d3str0y3d...4t...this...p01nt?..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: ~Neri on April 28, 2016, 12:49:30 pm
"The last one actually was not my fault. It simply happened to be unstable from the getgo and shattered within a pair of ticks."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 12:52:48 pm
"But he was Satan! What. Where am I? Isgon takes his unfamiliar surroundings.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 12:56:45 pm
"The last one actually was not my fault. It simply happened to be unstable from the getgo and shattered within a pair of ticks."

"4give...m3...1f...1...4ssum3d...0th3rw1s3....1'll...just...h4v3...t0....1nsur3...th1s...1...1s...m0r3...st4bl3.......v01d...cuts...ar3....n3c3ss4ry....4...sh4p3d...ch4rg3s..."

"But he was Satan! What. Where am I? Isgon takes his unfamiliar surroundings.

"Y0u....*sh0uld*...b3....d34d...tw1c3...0v3r...by...n0w.......w3...r...1n...4....n3w...pl4c3....an...3mpty...1..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: hector13 on April 28, 2016, 12:57:18 pm
Saukko materialises, and ambles aimlessly through the void, taking stock of who and what is here, attempting to create weather patterns with what little there is.

"So empty, once again."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 12:58:48 pm
"Hmm this seems like last time, I say we start making a planet.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 01:04:16 pm
Saukko materialises, and ambles aimlessly through the void, taking stock of who and what is here, attempting to create weather patterns with what little there is.

"So empty, once again."

"S0...m4ny...g0ds...h4v1ng...tr0ubl3...dy1ng...w1th...th134...bubbl3s...1'll...h4v3...t0...sh0w...th3m...h0w...t0...br34k...pr0pp3rly...0n3...d4y..."

"Hmm this seems like last time, I say we start making a planet.

"W3...R...1n...4...p4rt1cul4rly...MT...bubbl3...th1s...t1m3......W3....w1ll....h4v3....t0...m4k3...rul3s...4...pl4n3t4ry...cr34t10n...f1rst..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:04:30 pm
A proud and handsome-looking knight appears with a flash of silvery embers, a thick tome under one arm. "Ah, hello everyone. What have we here?"


He listens for a moment.


"Well, we'll need the bits that make up the planet first, no?"

He frowns at the mention of rules, but says nothing on the topic.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 01:17:17 pm
"" You look cool."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:21:54 pm
The knightlike figure bows deeply, one hand swept backward and the other across his midsection. "I do try.

I am primarily known as Ascald, though I doubt that will have much meaning until the world actually exists."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 01:23:18 pm
"I am vir God of dungeons and dragons formerly mortal also the board game is under my jurisdiction... "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:26:42 pm
"Mortal once, eh? Sounds like an intriguing story.

My powers are over that of craftsmanship and storytelling, the weaving of epics and legends and the creation of what those legends tell of."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 01:28:40 pm
"...it's not a happy story. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:33:30 pm
"Not all good stories are happy."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 01:34:05 pm
"While I'm sure that's a thrilling story, lets focus on the physics of creation."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:38:44 pm
"A good point.

Well, a decision that must be made early on is how much magic the residents of this plane will have access too, overall. Magic being the ability to bend the rules a bit using some energy supply, to give a more specific definition."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 01:39:33 pm
"A good point.

Well, a decision that must be made early on is how much magic the residents of this plane will have access too, overall. Magic being the ability to bend the rules a bit using some energy supply, to give a more specific definition."
"Will get to that, but to create any magic system, we need a system of basic creation.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:42:08 pm
"Hm. There's always the classic 'world made of divine corpses' bit, perhaps we could cobble it together out of some voidspawn? Unless someone would like to volunteer."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 01:46:55 pm
"Hm. There's always the classic 'world made of divine corpses' bit, perhaps we could cobble it together out of some voidspawn? Unless someone would like to volunteer."

I think we should use our essence, since we have so much.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 01:57:22 pm
"Ah, that's practical, if not particularly exciting. Still, it would likely cost us less energy to slay one of them and use it to form the bones of the universe, and simply bind it into the shape we choose with essence."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: ~Neri on April 28, 2016, 01:59:40 pm
"Voidspawn by definition react violently with Creation. Constructing a planet out of them is an absolute guarantee that this reality will die. Quickly."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 02:06:15 pm
"Well then. I'm afraid I am rather inexperienced with the business of constructing worlds.

Essence in that case seems to be the only alternative, then. An equal portion from each of us currently existing, then?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 02:23:19 pm
"Well then. I'm afraid I am rather inexperienced with the business of constructing worlds.

Essence in that case seems to be the only alternative, then. An equal portion from each of us currently existing, then?"

"N00b....w3...d0n't...3v3n...h4v3...4ny...d3s1gn1t10n...4...cr34t10n...r1gh5...n0w....B4....w3....m4k3....ny...th1ng...w3...n33d...2...m4k3...rul3s...4...m4k1ng..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 02:27:58 pm
"If you're insistent upon rules, what do you propose?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 02:31:16 pm
"If you're insistent upon rules, what do you propose?"

"1...1ns1st...0n...th3m...b3cuz3...w3...c4n't...m4k3...w1th0ut...th3m..........1...w0uld...l1k3....2...kn0w....h0w...m4ny...pl4n3ts...th3r3...will...B...b3f043...m4king...4...d1c1s10n...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 03:09:11 pm
[Axt, God of Enchanted Weapons]

"The twilight brings another night."
A bald man appears, holding a blood stained sword. He creates a cloth, which he uses to wipe the blood from his blade, before sheathing the sword.
"But before one creates earth, one must first create day, to oppose this blackest night."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 03:15:05 pm
[Propose]
0a: All proposals pertaining to rules start with the number 1

0b: All proposals pertaining to creation have the second number 2

0c: All proposals pertaining to planet creation have third number P

1.2.P: Planets cost a base cost of 20

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 03:20:06 pm
[Axt, God of Enchanted Weapons]

0a: Support
0b: Oppose
0c: Oppose
1.2.P: Oppose
1.2a: Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 03:28:23 pm
Support
Support
Support
Oppose
Oppose
"Sorry but I approve your organization though I just don't want to make creation harder.I already have a hard time with it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30]
Post by: Atian the Elephantman God on April 28, 2016, 03:44:34 pm
Atian appears out of thin air laughing
MUAHAHaha....

0a: Support
0b: Support
0c: Support
1.2.P: Oppose
1.2a: Oppose
[/color]

Atian grins while saying
How could I forget to introduce myself! Greetings fellow mates I am Atian!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: hector13 on April 28, 2016, 03:48:14 pm
[Propose]
0a: All proposals pertaining to rules start with the number 1

Support

0b: All proposals pertaining to creation have the second number 2

Oppose

0c: All proposals pertaining to planet creation have third number P

Oppose

1.2.P: Planets cost a base cost of 20

Support

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
    15 total gods -> 5% normal price
    12 total gods -> 10% normal price
    10 total gods -> 15% normal price
    9 total gods -> 20% normal price
    8 total gods -> 25% normal price
    7 total gods -> 35% normal price
    6 total gods -> 40% normal price
    5 total gods -> 50% normal price
    4 total gods -> 65%
    3 total gods -> 80%
    2 total gods -> 100%
    1 total god is the normal price

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 03:48:59 pm
To those opposing the costs of the planet, why?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 03:52:34 pm
"I feel 20 is too much I mean I'd be okay with 10 but 20 is way too much to me."[/shadow]
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 03:56:38 pm
"I feel 20 is too much I mean I'd be okay with 10 but 20 is way too much to me."[/shadow]

"From my last world, traits could be added to planets to make the cost go down, so instead of it costing 20 it could cost less.

Propose

1.2b: Creations can have traits.

1.2.Pa: Add these traits to planets

Size+3: <~Saturn-sized (r~48000km/32000mi): <x3.4>
Size+2: Neptune-sized (r~24000km/16000mi): <x2.3>
Size+1: ? ? ?-sized (r~12000km/8000mi): <x1.5>
Size+0: Earth-sized (r~6000km/4000mi): <x1>
Size-1: Mars-sized (r~3000km/2000mi): <x0.7>
Size-2: Moon-sized (r~1500km/1000mi): <x0.4>
Size-3: Iapetus-sized (r~750km/500mi): <x0.3>

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 03:59:46 pm
"No that's More complicated we should keep it real simple!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:00:12 pm
Atian appears out of thin air laughing
MUAHAHaha....
Atian stops laughing and looks around then focuses on the group of beings
How could I forget to introduce myself! Greetings fellow beings I am Atian!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 04:00:50 pm
"No that's More complicated we should keep it real simple!

"Then how will be able to make planets unique? You need to realize that rules require a bit of complexity to them"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:03:42 pm
"we can use the base planet as a template and simply modify it afterwards much easier and with less headache look at those numbers!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 04:05:39 pm
"we can use the base planet as a template and simply modify it afterwards much easier and with less headache look at those numbers!"

"Well if you wanna do that, I propose you make some rules of modifications, thing don't simply happen without any physics or rules of creation"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:05:52 pm
"No that's More complicated we should keep it real simple!

"Then how will be able to make planets unique? You need to realize that rules require a bit of complexity to them"
"Unique planets sound like fun! Though I do agree with that small girl, complex rules might be abused if you know what I'm getting at."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:11:02 pm
Propose:
Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.

"That sound fair everyone?It's very simple at least."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 04:11:44 pm
[Propose]
0a: All proposals pertaining to rules start with the number 1

0b: All proposals pertaining to creation have the second number 2

0c: All proposals pertaining to planet creation have third number P

1.2.P: Planets cost a base cost of 20

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
  • 15 total gods -> 5% normal price
    12 total gods -> 10% normal price
    10 total gods -> 15% normal price
    9 total gods -> 20% normal price
    8 total gods -> 25% normal price
    7 total gods -> 35% normal price
    6 total gods -> 40% normal price
    5 total gods -> 50% normal price
    4 total gods -> 65%
    3 total gods -> 80%
    2 total gods -> 100%
    1 total god is the normal price
Propose

1.2b: Creations can have traits.

1.2.Pa: Add these traits to planets

Size+3: <~Saturn-sized (r~48000km/32000mi): <x3.4>
Size+2: Neptune-sized (r~24000km/16000mi): <x2.3>
Size+1: ? ? ?-sized (r~12000km/8000mi): <x1.5>
Size+0: Earth-sized (r~6000km/4000mi): <x1>
Size-1: Mars-sized (r~3000km/2000mi): <x0.7>
Size-2: Moon-sized (r~1500km/1000mi): <x0.4>
Size-3: Iapetus-sized (r~750km/500mi): <x0.3>


0a: Support
0b: Support
0c: Support
1.2.P: Support
1.2a: Support
1.2b: Support
1.2Pa: Support assuming that the multipliers are on cost.


"You can't expect the creation of worlds to be an excessively simple matter."



Propose:
Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.

"That sound fair everyone?It's very simple at least."
Oppose. "Requiring an absolute consensus seems to be a bit much."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 04:14:38 pm
1.2Pa: Support assuming that the multipliers are on cost.
Yep

Propose:
Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.

"That sound fair everyone?It's very simple at least."

"This is incredibly naive. If this is anything close to the last universe I was at, no one will agree on anything. Also 1E is way to little. Also, please name your proposals so I know what to say when I deny them.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Ardent Debater on April 28, 2016, 04:15:05 pm
The Void seems to bend momentarily, before flashing in an ominous purple light. From the light appears a being darker than even the Void, it's chaotic shifting form is covered with innumerable reptilian red eyes that seem to pierce into the souls of all Beings present. The Shadowy Form twists and bends faster than the eye can see, before stopping abruptly, revealing that the darkness has reshaped itself to appear as a rather generic, male Humanoid wearing rather expensive yet subtle and refined clothing. It looks around at the Void and the Form stretches before introducing itself.

"Greetings fellow Divinities and those who believe themselves to be so, my, oh my, that was quite a splendid nap, even if it did last only a few Eons. Hmm, I see we're discussing the formation of a Reality. I've never quite liked this phase of existence, too much argument for my tastes, but, what can you do, Hmm? I say we make a Solar System with many Planets orbiting a Sun. Each Deity can have their own Planet to fiddle around with, and we could link them all together with Portals. I don't care as long as it isn't so, Bright as the last one I've seen. Blech, it sickens me, ruining perfectly good darkness and void with a metaphysical disco ball... But that's beside the point."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 04:15:23 pm
[Axt, God of Enchanted Weapons]

"This speak of base and kilometer is messy, one needs earth, but not earth split up in areas.
Earth of known size makes splitting easy."
- Propose that no worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
- Propose that worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
"No earth shall be fully controlled."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 04:16:46 pm
((Please name your proposals!))

The Void seems to bend momentarily, before flashing in an ominous purple light. From the light appears a being darker than even the Void, it's chaotic shifting form is covered with innumerable reptilian red eyes that seem to pierce into the souls of all Beings present. The Shadowy Form twists and bends faster than the eye can see, before stopping abruptly, revealing that the darkness has reshaped itself to appear as a rather generic, male Humanoid wearing rather expensive yet subtle and refined clothing. It looks around at the Void and the Form stretches before introducing itself.

"Greetings fellow Divinities and those who believe themselves to be so, my, oh my, that was quite a splendid nap, even if it did last only a few Eons. Hmm, I see we're discussing the formation of a Reality. I've never quite liked this phase of existence, too much argument for my tastes, but, what can you do, Hmm? I say we make a Solar System with many Planets orbiting a Sun. Each Deity can have their own Planet to fiddle around with, and we could link them all together with Portals. I don't care as long as it isn't so, Bright as the last one I've seen. Blech, it sickens me, ruining perfectly good darkness and void with a metaphysical disco ball... But that's beside the point."

"Everyone having their own planet is no fun! We want our mortal subjects to interact don't we?"

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:17:11 pm
"Um I'm sorry but that's basic designing I mean when you make a dungeon or a creature you always start out simple and then see how it works before making small changes polishing it up fixing errors until you feel it's ready for an upgrade......"

1.2Pa: Support assuming that the multipliers are on cost.
Yep

Propose:
Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.

"That sound fair everyone?It's very simple at least."

"This is incredibly naive. If this is anything close to the last universe I was at, no one will agree on anything. Also 1E is way to little. Also, please name your proposals so I know what to say when I deny them.
"Oh I'm sorry that I'm trying to make things simple so people don't argue and kill each other excuse me for caring about you all."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:17:40 pm
Propose:
C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 04:19:50 pm
A cloud of pure essence appears with a pop and drifts around aimlessly.

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:21:43 pm
Support C5

"I like the idea buddy I hope we can be friends I'm vir God of dungeons and dragons."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 04:21:58 pm
"The universe becoming so large as to be unmanageable is a problem. I propose an upper limit on the number of worlds, based on some factor of the number of currently extant gods."

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.

[Axt, God of Enchanted Weapons]

"This speak of base and kilometer is messy, one needs earth, but not earth split up in areas.
Earth of known size makes splitting easy."
- Propose that no worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
- Propose that worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
"No earth shall be fully controlled."
1. Oppose, simply for giving too broad of a range.
2. Support.
"One can exert influence over a world of their creation quite easily, but it should not be absolute."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 04:27:44 pm
The cloud drifts to a stop near Vir.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 04:28:36 pm
Oppose C5

5 Essence seems too expensive

Propose
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 04:30:31 pm
[Axt, God of Enchanted Weapons]

"One requires order to make disorder? Strange, but I shall comply."
Axe 1: Propose that no worlds shall ever be of exact size.
"An altered proposal, but still contributing to unknown, without as much chaos."
Axe 2: Propose that worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
"No change here though, just the same as before."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:31:29 pm
The cloud drifts to a stop near Vir.
"Hello?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: piratejoe on April 28, 2016, 04:31:58 pm
It was at this moment Kyuu woke up yawning and stretching her wings fluttering a little before she spoke
"Hmm, who are you? I can already assume what happened so all i request is your names."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:36:08 pm
Vir blinked and smiled and in a surprised voice..
"I'm vir God o dungeons and dragons mother of monsters!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 04:36:16 pm
It was at this moment Kyuu woke up yawning and stretching her wings fluttering a little before she spoke
"Hmm, who are you? I can already assume what happened so all i request is your names."
[Axt, God of Enchanted Weapons]

Axt puts his hand on his chest, but his face remains unemotional, as it has been ever since he arrived.
"Many call me Axt, I am of war. I was at a great twilight, twilight of all, the blackest night followed."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 04:36:30 pm
"I feel 20 is too much I mean I'd be okay with 10 but 20 is way too much to me."[/shadow]

"Th4t...w0uld....4ll0w...s1ngl3...g0ds...th31r...0wn...pl4n3t........1s....th4t...wh4t...w3....d3s1r3?"

0a: Oppose. "B0th....p01ntl3ss....n0....r34s0n....2...d1st1ngu1sh...."
0b: Oppose.
1.2.P: Oppose.  "2...ch34p....4....Munr03...."
1.2a: Oppose. "3n0ugh...c0uld...just...ch4ng3...th3...rul3s..."
1.2a: Support
1.2.Pa Support "1ts...4n...0k....syst3m..."
Propose:
Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.

Oppose "1t...1s...2...1mpr4ct1cl3..."

The Void seems to bend momentarily, before flashing in an ominous purple light. From the light appears a being darker than even the Void, it's chaotic shifting form is covered with innumerable reptilian red eyes that seem to pierce into the souls of all Beings present. The Shadowy Form twists and bends faster than the eye can see, before stopping abruptly, revealing that the darkness has reshaped itself to appear as a rather generic, male Humanoid wearing rather expensive yet subtle and refined clothing. It looks around at the Void and the Form stretches before introducing itself.

"Greetings fellow Divinities and those who believe themselves to be so, my, oh my, that was quite a splendid nap, even if it did last only a few Eons. Hmm, I see we're discussing the formation of a Reality. I've never quite liked this phase of existence, too much argument for my tastes, but, what can you do, Hmm? I say we make a Solar System with many Planets orbiting a Sun. Each Deity can have their own Planet to fiddle around with, and we could link them all together with Portals. I don't care as long as it isn't so, Bright as the last one I've seen. Blech, it sickens me, ruining perfectly good darkness and void with a metaphysical disco ball... But that's beside the point."

"N4h....s3p3r4t10n...1s...n0...fun........1...plan3t...34ch....1s.....t00....much...."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 04:36:44 pm
Many confused voices seem to emanate from cloud.

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:38:25 pm
Vir hugs the cloud.
"Are you speaking in numbers?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:38:40 pm
It was at this moment Kyuu woke up yawning and stretching her wings fluttering a little before she spoke
"Hmm, who are you? I can already assume what happened so all i request is your names."
"Greeting to Atia! That's what I like to call this bubble, anyways my name is Atian whats yours?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 04:40:05 pm
"Ascald. Normally I would claim to be at your service but we are all equals, at least for now."

Support both Axe 1 and Axe 2.
"Perhaps we should record them under the proposed system, however."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 04:42:20 pm
"Ascald. Normally I would claim to be at your service but we are all equals, at least for now."
[Axt, God of Enchanted Weapons]

"Nay, I feel it, one is not equal. None are equal, that is why I am. There will be twilight, even night and day are unequal, the night envies the day."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 04:42:31 pm
Vir hugs the cloud.
"Are you speaking in numbers?"

"Th3....cloud...h4s...y3t...2....sp34k.........1....sugg3st...sh00t1ng...1t...1f....1t...k33ps...4ct1ng....str4ng3ly"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: piratejoe on April 28, 2016, 04:43:12 pm
Kyuu simles and rests her head on her hand
"I do hope you prove...entertaining, my name is Kyuu and it will hopefully be good to meet you."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 04:43:43 pm
"It's a bit early to be murdering one another. We should at least wait until we have an audience other than voidspawn, hah."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 04:43:55 pm
The cloud turns into a small blue dragon and rests on Vir's shoulder.

The former cloud speaks with an odd echo.

"You are familiar to us, though we do not know how."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:45:42 pm
Axe 1:Oppose

Axe 2:Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Happy Demon on April 28, 2016, 04:46:14 pm
"It's a bit early to be murdering one another. We should at least wait until we have an audience other than voidspawn, hah."
[Axt, God of Enchanted Weapons]

"Also day, one must have day to combat the night."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:47:18 pm
Kyuu simles and rests her head on her hand
"I do hope you prove...entertaining, my name is Kyuu and it will hopefully be good to meet you."
"I like you already. "

The cloud turns into a small blue dragon and rests on Vir's shoulder.

The former cloud speaks with an odd echo.

"You are familiar to us, though we do not know how."
" Well your a dragon and I'm a god of dragons so who knows maybe I created you!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 04:47:33 pm
"On the topic of day. . . we've discussed planets, but not what feeds them life. Are there to be rules on stars?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:48:04 pm
Support C5

"I like the idea buddy I hope we can be friends I'm vir God of dungeons and dragons."
"A dragon huh? We may be friends depending on how this "relationship" works out."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 04:49:34 pm
"Sounds good more friends are always good a monster is always better in a pack!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 04:53:06 pm
"It's a bit early to be murdering one another. We should at least wait until we have an audience other than voidspawn, hah."

"1t...1s.....n3v3r...2....34rly...."

The cloud turns into a small blue dragon and rests on Vir's shoulder.

The former cloud speaks with an odd echo.

"You are familiar to us, though we do not know how."

"4n0th3r.....d34d....g0d......fr0m....4...d34d...bubbl3...."

"On the topic of day. . . we've discussed planets, but not what feeds them life. Are there to be rules on stars?"

"St4rs...4r3...0f...s3c0nd4ry...c0nc3rn....Just...pr3tty....l1ghts....R....us3u4lly....ch34p.........Suns....n33d....pl4n3t.....d3s1gn3s....f1rst..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:54:01 pm
Atian looks a bit uncomfortable
"I wouldn't consider myself part of this pack but do what you wish!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Ardent Debater on April 28, 2016, 04:55:30 pm
Axe 1:Oppose

Axe 2:Support

"My opinions are likewise."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 04:57:00 pm
Axe 1:Oppose

Axe 2:Support

"My opinions are likewise."
"I see a fellow friend in you."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 04:57:40 pm
Kyuu simles and rests her head on her hand
"I do hope you prove...entertaining, my name is Kyuu and it will hopefully be good to meet you."
"I like you already. "

The cloud turns into a small blue dragon and rests on Vir's shoulder.

The former cloud speaks with an odd echo.

"You are familiar to us, though we do not know how."
" Well your a dragon and I'm a god of dragons so who knows maybe I created you!"
The dragon tilts their head.

"We are like you. Of the divine."

The dragon turns into mist.

"Our essence is...unruly, chaotic. It does not wish to take shape."

The dragon imitates Vir's form and stands next to her.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:00:03 pm
Atian looks a bit uncomfortable
"I wouldn't consider myself part of this pack but do what you wish!"
"Well there's some familiar faces for me but some new ones I think I've survived 4 destructions of a bubble now?"
Kyuu simles and rests her head on her hand
"I do hope you prove...entertaining, my name is Kyuu and it will hopefully be good to meet you."
"I like you already. "

The cloud turns into a small blue dragon and rests on Vir's shoulder.

The former cloud speaks with an odd echo.

"You are familiar to us, though we do not know how."
" Well your a dragon and I'm a god of dragons so who knows maybe I created you!"
The dragon tilts their head.

"We are like you. Of the divine."

The dragon turns into mist.

"Our essence is...unruly, chaotic. It does not wish to take shape."

The dragon imitates Vir's form and stands next to her.
Vir hugs her lookalike hard it looks absolutely adorable their faces squished together.
"That's okay because one thing's gonna stay constant our friendship!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:07:25 pm
The Vir lookalike returns the hug.

"We are pleased to meet you again Vir. You may call us Xenia. Xenia Satis."

Xenia turns back into a dragon and returns to Vir's shoulder.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:09:50 pm
Vir pats you on the head quietly before sitting down in the void.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:15:52 pm
Xenia whispers tales of gods long past, some of whom should be familiar to Vir.

"We are all of these gods and none of these gods. We are their best intentions, wreathed in the essence of creation and given thought."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:16:18 pm
Kyuu simles and rests her head on her hand
"I do hope you prove...entertaining, my name is Kyuu and it will hopefully be good to meet you."
Kyuu, its nice to know your name. What are your influences or spheres? Mine are War and Chaos!
Atian laughs evilly
Muahahahahahaha!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:19:32 pm
Xenia whispers tales of gods long past, some of whom should be familiar to Vir.

"We are all of these gods and none of these gods. We are their best intentions, wreathed in the essence of creation and given thought."
"I am at your call my friends. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: piratejoe on April 28, 2016, 05:21:39 pm
"They are Death and Destruction, now then, we should get to business and make this place more then just a boring black void."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 05:21:51 pm
"W3...sh0uld...f0cus...0n....th3...1mp04t4nt...th1ngs...b3f0r3...gr33t1ng...34ch...0th3r...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 05:24:21 pm
"W3...sh0uld...f0cus...0n....th3...1mp04t4nt...th1ngs...b3f0r3...gr33t1ng...34ch...0th3r...."

"I agree. We should focus on the important things first. Namely the creation of a planet. We should also discuss essence gaining.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:25:24 pm
Xenia tilts her head at Atian.

"We never understand gods of order and chaos. Both are needed. Both are harmful in large amounts. Gods of balance we appreciate."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:28:49 pm
"Gaining essence should be gained through WAR AND CONQUEST!! Or in a more peaceful way I guess would be gaining essence through worshiping from creatures/sentient beings."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 05:29:19 pm
"Gaining essence should be gained through WAR AND CONQUEST!! Or in a more peaceful way I guess would be gaining essence through worshiping from creatures/sentient beings."

"Worship sounds good"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:30:33 pm
"Yep worship works though belief should provide at least something.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 05:33:03 pm
"How about 1E for every 1000 worshipers worshipping you?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:33:54 pm
Xenia tilts her head at Atian.

"We never understand gods of order and chaos. Both are needed. Both are harmful in large amounts. Gods of balance we appreciate."
Atian turns to Xenia
If im correct your name is Xenia, it is a good thing you do not understand gods of order or chaos. And you should never try to understand us.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:34:34 pm
"W3...sh0uld...f0cus...0n....th3...1mp04t4nt...th1ngs...b3f0r3...gr33t1ng...34ch...0th3r...."

"Creation is the best time to get to know each other friend! It is the one time when all gods are forced to work together, before their retreat to their own designs.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:34:55 pm
"No how about 1 essense for every 500."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 05:36:32 pm
"No how about 1 essense for every 500."
"That is too much"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:38:05 pm
"1000 followers sounds good!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:41:02 pm
Xenia tilts her head at Atian.

"We never understand gods of order and chaos. Both are needed. Both are harmful in large amounts. Gods of balance we appreciate."
Atian turns to Xenia
If im correct your name is Xenia, it is a good thing you do not understand gods of order or chaos. For their intentions could do much harm to those who try to stop them.
"Their intentions are a puzzle hidden in the blackest night, such that no one knows what to do with them, save mistrust them."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:43:55 pm
"how about 800, per 1 essense then?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 05:46:06 pm
"how about 800, per 1 essense then?"
"No. 1 per 1000. And even then that seems like a little too much"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:46:28 pm
Xenia tilts her head at Atian.

"We never understand gods of order and chaos. Both are needed. Both are harmful in large amounts. Gods of balance we appreciate."
Atian turns to Xenia
If im correct your name is Xenia, it is a good thing you do not understand gods of order or chaos. For their intentions could do much harm to those who try to stop them.
"Their intentions are a puzzle hidden in the blackest night, such that no one knows what to do with them, save mistrust them."
"All I will say is that we are very close to the void yet still far away... I would recommend not trying to understand us."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:48:39 pm
"Chaos is easy for me to understand monsters can tend towards chaos so I learned to understand it I got a preety good idea of order as well."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Vgray on April 28, 2016, 05:50:19 pm
Xenia changes into a little girl and sets up a picnic cloth.

"Come friends. We can still enjoy ourselves in this time of creation. While we still can. Before we have children to fret and fight over."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 05:51:14 pm
Vir immediately jumps onto the picnic cloth.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 05:55:05 pm
Atian wonders around the darkness
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 06:01:43 pm
"I would rather not expend too much time having picnics. A native god requires faith to continue existing at all. To get back on topic:
Propose
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E

1.2.3a. Support
1.2.3b. Oppose, counter-propose a cost of 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.


"A reminder that I made my own proposition."
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 06:11:47 pm
"How about 1E for every 1000 worshipers worshipping you?"

"Sh0uld...it...b3...sc4l4r...l1k3...th4t...0r...b3...3ff3ct3d....by...th1ngs...l1k3...th3...p0w3r...0f...th3....cr34t10n....sp3c14l...tr41ts...ETC?"

"W3...sh0uld...f0cus...0n....th3...1mp04t4nt...th1ngs...b3f0r3...gr33t1ng...34ch...0th3r...."

"Creation is the best time to get to know each other friend! It is the one time when all gods are forced to work together, before their retreat to their own designs.

"1t...1s...4ls0...th3...b3st...t1m3...t00...cr34t3........y0ur...3xt3nd3d....gr33t1ng...w4s...t4k1ng...4w4y...fr0m...th4t..."

"No how about 1 essense for every 500."

"2...much..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Chevaleresse on April 28, 2016, 06:15:59 pm
"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 06:41:50 pm
"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."
"I agree with him."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: piratejoe on April 28, 2016, 06:46:18 pm
"I too agree with him."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 06:54:41 pm
"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."
I see what you mean.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Stirk on April 28, 2016, 07:07:40 pm
"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."
I see what you mean.

"0f....c0urs3....th1s...w1ll...l34d...2...c0mp3t1t10n....b3tw33n...g0ds...0v3r...w0rsh1pp3rs...wh1ch...1s...4lw4ys...4...g00d...th1ng..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 07:11:08 pm
"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."
I see what you mean.

"0f....c0urs3....th1s...w1ll...l34d...2...c0mp3t1t10n....b3tw33n...g0ds...0v3r...w0rsh1pp3rs...wh1ch...1s...4lw4ys...4...g00d...th1ng..."

"We should come up with a concrete system on how essence gain will work."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Atian the Elephantman God on April 28, 2016, 07:20:45 pm
"I like competition a reason to go to wa... I mean to make long lasting rivalries!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: tntey on April 28, 2016, 07:35:45 pm
Propose

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F

P stands for the total planet population, while F stands for your worshipers over total planet population
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: hector13 on April 28, 2016, 07:37:29 pm
"I feel 20 is too much I mean I'd be okay with 10 but 20 is way too much to me."[/shadow]

"From my last world, traits could be added to planets to make the cost go down, so instead of it costing 20 it could cost less.

Propose

1.2b: Creations can have traits.

1.2.Pa: Add these traits to planets

Size+3: <~Saturn-sized (r~48000km/32000mi): <x3.4>
Size+2: Neptune-sized (r~24000km/16000mi): <x2.3>
Size+1: ? ? ?-sized (r~12000km/8000mi): <x1.5>
Size+0: Earth-sized (r~6000km/4000mi): <x1>
Size-1: Mars-sized (r~3000km/2000mi): <x0.7>
Size-2: Moon-sized (r~1500km/1000mi): <x0.4>
Size-3: Iapetus-sized (r~750km/500mi): <x0.3>

Oppose

Propose:
C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!

Oppose

Propose
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost

Oppose

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E

Support

[Axt, God of Enchanted Weapons]

"One requires order to make disorder? Strange, but I shall comply."
Axe 1: Propose that no worlds shall ever be of exact size.
"An altered proposal, but still contributing to unknown, without as much chaos."
Axe 2: Propose that worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
"No change here though, just the same as before."

Oppose

"I believe that a worshipper should simply be a worshipper, as being worshipped by powerful beings confers its own benefits. However, perhaps it should vary based on the amount of sentient life in the world in some way? After all, being worshipped by 10,000 of 20,000 living souls is more than 10,000 of billions."

Saukko ponders for a moment.

"10,000 souls is 10,000 souls, no matter how many souls there are in total.

We should receive Essence based on the number of people who worship us, but some degree of gain from the inflence we have over souls who do not worship us primarily. They should be treated separately."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: Kilojoule Proton on April 28, 2016, 09:04:44 pm
Proposalog 0.0
0a: All proposals pertaining to rules start with the number 1
   +6 from Isgon, Axt, Vir, Atian, Saukko, Ascald
   -1 from Munroe

0b: All proposals pertaining to creation have the second number 2
   +4 from Isgon, Vir, Atian, Ascald
   -3 from Axt, Saukko, Munroe

0c: All proposals pertaining to planet creation have third number P
   +4 from Isgon, Vir, Atian, Ascald
   -2 from Axt, Saukko

1.2.P: Planets cost a base cost of 20
   +3 from Isgon, Saukko. Ascald
   -4 from Axt, Vir, Atian, Munroe

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +2 from Isgon, Ascald
   -5 from Axt, Vir, Atian, Saukko, Munroe

1.2b: Creations can have traits.
   +3? from Isgon, Ascald, Munroe?
   -1 from Saukko

1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +3 from Isgon, Ascald, Munroe
   -1 from Saukko

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +1 from Vir
   -2 from Ascald, Munroe

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +1 from Axt
   -1 from Ascald

CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +2 from Axt, Ascald

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -1 from Saukko

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +1 from Ascald

1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +2 from Isgon, Ascald
   -1 from Saukko

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +2 from Isgon, Saukko
   -1 from Ascald
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald

Axe 1: No worlds shall ever be of exact size.
   +2 from Axt, Ascald
   -3 from Atian, Urthon, Saukko

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Atian, Urthon
   -1 from Saukko

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +1 from Isgon
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: hector13 on April 28, 2016, 09:08:16 pm
Saukko Supports Axe 2, because it's silly. Whoops!

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Atian, Urthon
   -1 from Saukko
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [16/30] [talk-only]
Post by: hops on April 28, 2016, 10:05:36 pm
One would expect chaos and cacophony to follow in the wake of a Voidspawn coming into being, as per the custom. One might expect reality cracking and splintering as is customary. But this time Flue's entrance into the world was muted, and previous gods, especially their Relative, Meow, soon saw why.

An amalgam of cats forming a single greater cat formed out from as much essence as the Void. One would even assume this was a separate God unrelated to Flue if they did not speak in a single, drawling voice.

"Oh, managed to be fashionably late, again? And here one thought they could be novel. But the cosmos is still in the phase of creation this time. We- No, I, wonder how it would be like to be part of Creation. Hopefully, I didn't prevent a God from being born by merging with Divinity."

Flue arched their back lazily, and the previously obvious congregation of kitties seemed to meld into a single, gigantic cat. Well, gigantic relative to a mortal, at least. But here without mortals, Flue was more or less a normal-sized cat that happen to drip ink from her tail, ink red as blood in one angle and black as midnight in the other.


Proposalog 0.0
0a: All proposals pertaining to rules start with the number 1
   +6 from Isgon, Axt, Vir, Atian, Saukko, Ascald
   -1 from Munroe

0b: All proposals pertaining to creation have the second number 2
   +4 from Isgon, Vir, Atian, Ascald
   -3 from Axt, Saukko, Munroe

0c: All proposals pertaining to planet creation have third number P
   +4 from Isgon, Vir, Atian, Ascald
   -2 from Axt, Saukko

Support

"Organizing. Useful. Sometimes harmless."

1.2.P: Planets cost a base cost of 20
   +3 from Isgon, Saukko. Ascald
   -4 from Axt, Vir, Atian, Munroe

Support

"It would be grand if we don't fill the world with uninteresting rocks, rather than making a single interesting rock."

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +2 from Isgon, Ascald
   -5 from Axt, Vir, Atian, Saukko, Munroe

Oppose

"It's not like we don't already have causes to not work together, no?"

1.2b: Creations can have traits.
   +3? from Isgon, Ascald, Munroe?
   -1 from Saukko
   
   Support
   
"Selbverständlich"

1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +3 from Isgon, Ascald, Munroe
   -1 from Saukko

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +1 from Vir
   -2 from Ascald, Munroe

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +1 from Axt
   -1 from Ascald

CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +2 from Axt, Ascald
   
   Support
   
   "Always, there are worse ideas than to gift our creations some freedom."

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -1 from Saukko
   
   1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +2 from Isgon, Ascald
   -1 from Saukko
   
   Oppose
   
   "Nay. These limit the diversity of a creature's power."

   
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +1 from Ascald

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +2 from Isgon, Saukko
   -1 from Ascald
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald

Axe 1: No worlds shall ever be of exact size.
   +2 from Axt, Ascald
   -3 from Atian, Urthon, Saukko

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Atian, Urthon
   -1 from Saukko

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +1 from Isgon
   
   Support
   
   "Apologies, I must retire to my nonexistent library to think up of more synonyms."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:14:01 pm
proposal:
Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:15:13 pm
"Tea party sounds good and it's a nice way to relax."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:17:33 pm
Oppose

"A tea party sounds nice, but why should it restore 5 Essence? Where does the Essence come from?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:18:55 pm
"The food duh."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:21:13 pm
"And how does the food provide the restorative effects of 5,000 souls per every god in attendance?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 10:22:33 pm
proposal:
Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.

"...Munr03...d03sn't...34t.........4r3...U...ch34p....0r...s0m3th1ng?....Th3r3...1s...n0...n33d...2...b3...s0...st1ngy..."

"And how does the food provide the restorative effects of 5,000 souls per every god in attendance?"

"Th4t....h4s...y3t...2...b3...d3c1d3d.....l4st...Munr03...ch3ck3d....1t...w4sn't...th3...m0st...p0pul4r...1...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:24:23 pm
Vir stares at you like your trying to eradicate all fun and are also incrediblely stupid.
"Because we will it too were gods if we want it to work then reality will bend and this can be nothing but benifical. Someone translate numbers guy I can't understand him!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Detoxicated on April 28, 2016, 10:26:41 pm
Slowly the turtle Zurion emerges. After an infinite amount of time he takes a seat at a table to sip off of an ever warm tea cup.
"So, what will it be today? Ah yes, create a to do list and act upon it. I see."
Beriddled by the other gods he starts to shuffle his papers at the coffeetable.
"I wonder how I will fit you guyys in."
Support every proposal about planetary creation up till now.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:28:40 pm
proposal:
Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.

"...Munr03...d03sn't...34t.........4r3...U...ch34p....0r...s0m3th1ng?....Th3r3...1s...n0...n33d...2...b3...s0...st1ngy..."

"And how does the food provide the restorative effects of 5,000 souls per every god in attendance?"

"Th4t....h4s...y3t...2...b3...d3c1d3d.....l4st...Munr03...ch3ck3d....1t...w4sn't...th3...m0st...p0pul4r...1...."

"Merely an example, fellow divine. The young one seems to think we can create something from nothing endlessly."

((I must request you put spaces after all your ellipses, man, else when you have a massive retort to someone we'll have a 1,000 character long line! :O

Vir's suggestion is also why I'd have preferred some rules prior to the game; IC there's no reason to oppose the idea, but from a meta standpoint it's somewhat ridiculous))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 28, 2016, 10:31:35 pm
Oppose

"As much as I adore tea parties. And revelries in general, I would rather not have it inject too much Essence into our Creation."

Proposal: Every two ticks, Gods will convene in a feast where with the finest delicacies of each of their respective worlds/culture. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:33:09 pm
"I'm actually really old you guys know that right my body is just the same as when I became a god though I will admit I act like a child a lot but it's because well Im not quite sure being an adult is very fun plus I haven't been taught how to be one so I guess actually I might as well be that young."
Support I lied..
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:35:00 pm
Oppose

"As much as I adore tea parties. And revelries in general, I would rather not have it inject too much Essence into our Creation."

Proposal: Every two ticks, Gods will convene in a feast where with the finest delicacies of each of their respective worlds/culture. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.

Oppose

"I will not be be forced into spending my Essence for frivolous entertainments."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 28, 2016, 10:37:42 pm
"Here, observe the Divinity's ability to bend the laws of reality to our whims. Here he acts like a miser even before the concept of money or miser has been invented. A marvel, is it not?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:41:21 pm
"Yeah this bubble has less rules then the previous one feels lighter easy to live in feel like I'm just really relaxed."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:42:30 pm
"I resent being dictated to spend our finite creative energy in pointless endeavours, fool.

I will not stop the easily amused from doing so, but I think the Council should be held to a higher standard than a gaming commission."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 10:43:03 pm
proposal:
Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.

"...Munr03...d03sn't...34t.........4r3...U...ch34p....0r...s0m3th1ng?....Th3r3...1s...n0...n33d...2...b3...s0...st1ngy..."

"And how does the food provide the restorative effects of 5,000 souls per every god in attendance?"

"Th4t....h4s...y3t...2...b3...d3c1d3d.....l4st...Munr03...ch3ck3d....1t...w4sn't...th3...m0st...p0pul4r...1...."

"Merely an example, fellow divine. The young one seems to think we can create something from nothing endlessly."

((I must request you put spaces after all your ellipses, man, else when you have a massive retort to someone we'll have a 1,000 character long line! :O

Vir's suggestion is also why I'd have preferred some rules prior to the game; IC there's no reason to oppose the idea, but from a meta standpoint it's somewhat ridiculous))

((The writing style is partially meant to curb massive rebuttals :P. I plan on having it change over time, first slowly turning the numbers to actual letters then going from there.))

Oppose

"As much as I adore tea parties. And revelries in general, I would rather not have it inject too much Essence into our Creation."

Proposal: Every two ticks, Gods will convene in a feast where with the finest delicacies of each of their respective worlds/culture. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.

"T4k1ng....3ss3nc3....by....4c3....1s...4....v3ry...b4d...pr3s1d3nt....."

Oppose.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 28, 2016, 10:44:29 pm
"Oh, relax. Statistically, nobody loses essence, but I can amend it to be optional if I must."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:46:21 pm
"I proposed this not out of some frivolous desire but out of a desire to keep the council together because they fall apart because everyone grows to hate each other because no one on the counsel actually cared about the other's and as such I'm actually working to save the counsel."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 28, 2016, 10:48:54 pm
"My friend, we don't hate each other because we don't take tea. We just hate each other because we want most of the others to die."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 10:50:15 pm
"Oh, relax. Statistically, nobody loses essence, but I can amend it to be optional if I must."

"1ts...m0r3...pr00v1ng...th3...p0w3r...0v3r...0ur...v3ry...b31ng...th4t...w0rr13s...m3..."

"I proposed this not out of some frivolous desire but out of a desire to keep the council together because they fall apart because everyone grows to hate each other because no one on the counsel actually cared about the other's and as such I'm actually working to save the counsel."

"4c1ng...g0ds...2...34t...t0g3th3r...w1ll...t34r...th1s...c0unc1l....4p4rt...f4st3r...th4n...0ct4n1tr0cub4n3..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:51:54 pm
"Because you see people by their spheres and not by who they actually are."
"Oh, relax. Statistically, nobody loses essence, but I can amend it to be optional if I must."

"1ts...m0r3...pr00v1ng...th3...p0w3r...0v3r...0ur...v3ry...b31ng...th4t...w0rr13s...m3..."

"I proposed this not out of some frivolous desire but out of a desire to keep the council together because they fall apart because everyone grows to hate each other because no one on the counsel actually cared about the other's and as such I'm actually working to save the counsel."

"4c1ng...g0ds...2...34t...t0g3th3r...w1ll...t34r...th1s...c0unc1l....4p4rt...f4st3r...th4n...0ct4n1tr0cub4n3..."
"I C.A N.T. Understand you!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 28, 2016, 10:52:24 pm
"Oh, relax. Statistically, nobody loses essence, but I can amend it to be optional if I must."

"Statistics are a fickle bunch, they can be manipulated to show whatever one wants them to show.

However, if we all break even, why demand the Essence in the first place? You would be as well doing what Vir suggested and conjuring the Essence from nowhere.

"I proposed this not out of some frivolous desire but out of a desire to keep the council together because they fall apart because everyone grows to hate each other because no one on the counsel actually cared about the other's and as such I'm actually working to save the counsel."

We haven't even created anything yet, young one. Saving something that technically doesn't exist yet is a touch premature, no?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 10:54:02 pm
"No it is not because I was apart of a council before and because everyone judged everyone by their spheres and didn't know each other it fell apart!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 28, 2016, 10:55:10 pm
"Chance is not in my sphere at any rate, so I will not push the matter."

Flue decided to curl up for nap.

"Well, this time I am not bent on the destruction of all reality, and presumably, neither does Meow."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 10:57:27 pm
"Because you see people by their spheres and not by who they actually are."
"Oh, relax. Statistically, nobody loses essence, but I can amend it to be optional if I must."

"1ts...m0r3...pr00v1ng...th3...p0w3r...0v3r...0ur...v3ry...b31ng...th4t...w0rr13s...m3..."

"I proposed this not out of some frivolous desire but out of a desire to keep the council together because they fall apart because everyone grows to hate each other because no one on the counsel actually cared about the other's and as such I'm actually working to save the counsel."

"4c1ng...g0ds...2...34t...t0g3th3r...w1ll...t34r...th1s...c0unc1l....4p4rt...f4st3r...th4n...0ct4n1tr0cub4n3..."
"I C.A N.T. Understand you!"


"....Munr03...c4n't....und3rst4nd....U...31th34.....f4r...t00...d1ff3r3nt....b31ngs...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 11:01:25 pm
"USE YOUR WORDS!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 11:04:08 pm
"USE YOUR WORDS!"

"Munr0e...l4cks...4....m0uth...h3...m4y...0nly...commun1c4t3...by....th3s3....symb0ls..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 11:07:11 pm
Vir concentrates eyes scrunching up.
"Write it down on paper."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 28, 2016, 11:14:31 pm
Vir concentrates eyes scrunching up.
"Write it down on paper."

"Munr03...l4cks...l1mbs.......b3s1d3s....th1s...1s...h1m...wr1t1ng....th1ngs...d0wn..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 11:17:21 pm
vir slams her head repeatedly on the nothingness of the void before taking a Deep breath and turning into her symbol dragon and curling up looking fairly annoyed.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: piratejoe on April 28, 2016, 11:43:19 pm
"Puhuhuhuhu, Vir you have become my favorite...for now at least."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 28, 2016, 11:48:59 pm
In a deep sounding voice very different from her Normal one sounding much more mature perhaps? But unfortunately.

"Thanks!"
"Thanks!"
"Thanks!"
" Thanks!"
"Thanks! "
" Thanks!"
"Thanks."

Her voice seems to echo in this form...
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 12:05:37 am
Oppose the tea party idea.

"A regular meeting every so often may not be a bad idea, however."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 12:12:08 am
"echo off! Man I need to close all those doors in there or it really makes such an echo though I still have this deep voice I sound kinda actually menacing or we'll I guess powerfull is a better word. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 12:13:58 am
"It's a bit awkward, really, the primary model for this form and the core of my divine essence is the legend of a dragon slayer."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 12:16:24 am
"Well I'm more a person who can turn into a dragon then a actual dragon the little kid form is my true form but this is my kinda well I guess it's my combat form I guess."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: micelus on April 29, 2016, 12:48:06 am
CHARON

As the gods spoke and fought, as the gods argued and rejoiced, the masked deity sang a familar hymn.

"THERE ISN'T MUCH THAT I HAVE LEARNED, THROUGH ALL MY FOOLISH YEARS...EXCEPT THAT LIFE KEEPS RUNNING IN CYCLES...FIRST THERE'S THE LAUGHTER, THEN THERE'S THE TEARS."

She paused, before drawing a marker and signing the metaphysical semi-physical proposal-board of the universe.

"I HAVE COME TO AGREE...WITH THE FOLLOWING THINGS."

Quote
1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
0a: All proposals pertaining to rules start with the number 1
0b: All proposals pertaining to creation have the second number 2
0c: All proposals pertaining to planet creation have third number P
1.2.P: Planets cost a base cost of 20
1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
1.2b: Creations can have traits.
CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost

"AND THESE WON'T DO."
Quote
2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 12:52:20 am
"What are your opinions about the tea party
"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 12:55:59 am
"I maintain that allowing completely free creation of animals would lead to excessive chaos, though perhaps. . ."

Propose: 1.2.Pc An indefinite number of animals and plants may be created to populate a planet upon first creation, with the cost of this being considered part of the cost of creating the planet.

"A tea party reeks of frivolity and unproductivity to this one, but I do support the notion of a regular meeting between the gods."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Rolepgeek on April 29, 2016, 12:57:13 am
A new flame burns, quiet for the moment.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: micelus on April 29, 2016, 12:58:12 am
"What are your opinions about the tea party
"


"I HATE PARTIES, I AIN'T GONNA FRONT."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 12:59:51 am
"God's this cycle is gonna drive me mad oh vir grant me strength.."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [14/30] [talk-only]
Post by: piratejoe on April 29, 2016, 03:08:28 am
"I want this to get over with as soon as possible so we don't have to sit here staring at a endless void for a eternity so i decided im going to do something productive and vote on a few of the propositions we have."

0.A: Support
0.B: Support
0.C: Support
1.2.P: Support
1.2.A: Support
1.2.B: Support
1.2.P.A: Support "Personally i especially like this idea."

"I also have the proposition that we may have tea time whenever we damn well please, just for enjoyment and no other reasons." suddenly looking angry and saying in the same kind of tone as the look on her face says "And anyone who disagrees will have a meat hook up there arse!"

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 03:12:11 am
"I wasn't suggesting that tea parties be outlawed. That would be more frivolous than this regular tea party suggestion, though it would make for quite the amusing story."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 03:21:16 am
[Axt, God of Enchanted Weapons]

"Tea is absurd, honey is love, honey is life."
Axe 3: Mead is best drink.
"One must instead make a mead hall, once earth is created. In where one drink the best drink."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: piratejoe on April 29, 2016, 03:34:35 am
Kyuu smiles in a way that would be creepy for a mortal saying calmly at first before sounding enraged. "Remember what i said not a minute ago i would do to anyone who disagrees? Tea is the most sophisticated drink in existence and saying otherwise proves how much of a lowly uncivilized barbarian you are!!!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:01:45 am
[Axt, God of Enchanted Weapons]

Axt gives a slight smile, breaking his perpetual neutral expression.
"One want to create twilight in this black night? Tea is just water with flavor, and a bad one. While mead is it's wholly own drink, and has good flavors."
Axt rests his hand on the grip of his sword.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:09:34 am
((Noticed I forgot to remove a word from my post, it's been edited, the word kinda changed the meaning.))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: piratejoe on April 29, 2016, 04:11:23 am
"How DARE you, then again its fitting for a barbarian to not understand culture or that it doesn't require twenty different things to be put into a single drink for it to be good, and besides you, a god, doesn't even know that tea can have such things as honey you love so much for example added to it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:19:13 am
[Axt, God of Enchanted Weapons]

"One can have honey in tea, which is why that one has flavor that is not bad (still not good as mead). Bad flavor with twenty ingredients is bad flavor.
Culture is lies to make bad flavors considered good, it is just excuses to justify the simple. One wants to be popular, so one makes bad tasting flavored water the popular thing."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: piratejoe on April 29, 2016, 04:30:42 am
"And one can be a barbarian who defies culture at every turn, you being such means this argument is just as effective as a random peasant trying to push a mountain, In other words you are hopeless."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:47:58 am
[Axt, God of Enchanted Weapons]

"One will call any barbarian, I need only wait, and one will do so again.
I am because culture, which will always cause twilight with other culture. One may try not to, but one will fail, and twilight will follow."
Axt takes his hand off his sword, and points it at Kyuu.
"Also, one is also a peasant, just one veil it in lies, claiming culture. I know culture, I see through it also, bad taste is bad, and I will ever see it so.
Every can hurt one, and hurt me. None is hopeless, to think so is stupid."
Axt lowers his hand.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Detoxicated on April 29, 2016, 04:57:21 am
Proposal ...
Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.

Proposal ...1
Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 29, 2016, 05:08:10 am
Support

Oppose

"Would it not be more sensical for it to just require less Essence?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 05:30:03 am
((Preemptive PTW.))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: tntey on April 29, 2016, 05:32:35 am
Proposal ...
Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.

Proposal ...1
Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.


Oppose

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Detoxicated on April 29, 2016, 05:42:41 am
[Zurion, Turtles/Discipline]
"Perhaps, I haven't acquainted myself with you. I am Zurion, disciplined disciple Turtle."
The turtle god who is dressed in the garments of a Zenturio walks towards the supporting god and reaches out his hand."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: ~Neri on April 29, 2016, 06:46:48 am
Meow yawns and stretches out. Uncurling from their sleeping position.

"Has reality been built yet? ..Seems not. Not even a real proposal for a reality structure."

"Oh! Welcome Cousin! You're on time for creation this time!"

"Let us Expedite the process. Can't have a party without an unattended house after all."

Proposal: Just Get It Done:

GID.01 At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 07:11:58 am
[Axt, God of Enchanted Weapons]

Proposal: Just Get It Done:

GID.01 At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
Oppose

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
"This is better, a world that is simple. One can decide the movement of the orb later."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: micelus on April 29, 2016, 07:46:50 am
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 07:56:47 am
[Axt, God of Enchanted Weapons]

GID:02 Support
"Good idea, simple on the earth, but lights are alive. I like mine, but one's suggestion is best of every."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hops on April 29, 2016, 08:04:28 am
"Does one call the musical arts of the inhabitants of said realms the songs of ice and fire?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Ama on April 29, 2016, 08:12:23 am
"A new bubble that needs peace. Interesting."
With a clap of thunder and an explosion of rainbows, Sliva has appeared.
"I will support any suggestion to create a planet as long as it includes a moon for myself."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: tntey on April 29, 2016, 09:01:22 am
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.

Support

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:35:30 am
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
Support

"I can get behind this, though I'd imagine we might want this planet to be quite large. If not, we should perhaps consider rules for alternative planes, rather than separate celestial bodies."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:38:44 am
Proposal ...
Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.

Proposal ...1
Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.


Oppose.

"....Th3...f1rst....d1sc0ur4g3s....r4c3...cr34t10n........th3....s3c0nd....1s...4sk1ng....2...b3c0m3....4n...1nf1n1t3....m0n3y....gl1tch..."

Quote
GID.01 At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.

"....1ts....1nt3r3st1ng....but....qu4l1ty...r3qu1r3s...c0st......N0t...p4y1ng...4...th3...pl4n3ts....1s...2...st1ng3y...."


"A new bubble that needs peace. Interesting."
With a clap of thunder and an explosion of rainbows, Sliva has appeared.
"I will support any suggestion to create a planet as long as it includes a moon for myself."

"Y...sh0uld...U....g3t...y0ur...0wn...m00n?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:51:49 am
Saukko

Proposal ...
Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.

Proposal ...1
Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.


Oppose

"As Munroe stated, the first will result in no-one creating races for fear of the other gods elbowing in without the Essence cost, and the second means we'll just be spamming the easiest thing we can do related to our spheres to generate income."

Proposal: Just Get It Done:

GID.01 At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.



Oppose

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
"This is better, a world that is simple. One can decide the movement of the orb later."

Support

"On the condition we actually pay for it. I would feel more comfortable in using something that has our creative energies holding it together than things that have merely manifested."

GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Detoxicated on April 29, 2016, 11:27:18 am
Proposal: Just Get It Done:

GID.01 At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.


Oppose

GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 12:58:52 pm
[Axt, God of Enchanted Weapons]

"Does one call the musical arts of the inhabitants of said realms the songs of ice and fire?"
"Though a game of thrones would likely follow."

"The cost is good, one want something of one's own."
Axe Git 1: GID.02, but with cost for those who contribute.
Change vote for GID.02 to Oppose.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [17/30] [talk-only]
Post by: Vgray on April 29, 2016, 01:08:14 pm
As the small blue dragon, Xenia sits quietly on Vir's shoulder and listens to the conversation.

"I liked the tea party idea. I also knew our divine kindred would object."



Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 01:12:44 pm
"Thanks Xenia nice to hear someone thought it wasn't stupid"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 01:20:33 pm
"Hm. I have a proposition combining some of the previous ideas."

Propose: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 01:24:27 pm
"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 01:26:22 pm
[Axt, God of Enchanted Weapons]

"Hm. I have a proposition combining some of the previous ideas."

Propose: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 01:36:44 pm
"Care to elaborate on your opposition?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 01:40:49 pm
"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."
"that's awesome we should do something like that. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 01:42:11 pm
Oppose
CNCL000.008
CNCL000.009
CNCL000.010
1.2.Pb
1.2.3b.1
Axe 1
Axe 2

"Also, what does everyone think about my last proposal?"

Propose

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F

P stands for the total planet population, while F stands for your worshipers over total planet population
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 01:44:45 pm
"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."
"that's awesome we should do something like that. "
"Good luck pitching it to our thrifty siblings, sister Vir.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 01:47:26 pm
"I must admit to a great degree of frustration with gods opposing things without explaining why."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 01:49:40 pm
"I must admit to a great degree of frustration with gods opposing things without explaining why."

"For me I might oppose for two reasons. The reasons being an unnecessary amount of power is given or taken away from us.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 02:00:00 pm
"We are gods brother Isgon, free and fluid. It would be worse, I think, to restrict our power than to give it to us."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 02:04:35 pm
"Exactly more power more....bitches? Female dogs? Don't know what that is about but sounds cool."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 02:11:59 pm
"My suggestions to limit the number of planets is more to require gods to interact more and keep logistics sane, rather than really limiting power."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 02:17:06 pm
"Hm. I have a proposition combining some of the previous ideas."

Propose: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.

Oppose.

"2...m4ny..."

"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."

"Munr03...1s..un1mpr3ss3d...w1th...th3...4b1l1ty...2...sc4l3...m0unt41ns."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 02:18:55 pm
"Hm. I have a proposition combining some of the previous ideas."

Propose: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.

Oppose.

"2...m4ny..."

"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."

"Munr03...1s..un1mpr3ss3d...w1th...th3...4b1l1ty...2...sc4l3...m0unt41ns."


"What would be an appropriate challenge then brother?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 02:24:24 pm
"Too many? The number of moons and planets may be lowered. Perhaps only one rocky planet, and one giant with associated moons?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 02:26:06 pm
>I appear to have arrived early.

>Why do we need planets at all?  Why not just make land?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 02:28:41 pm
"I've never particularly been a fan of geocentrism. Besides, what happens if the mortals become advanced enough or durable enough to leave the world?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 02:30:30 pm
"I've never particularly been a fan of geocentrism. Besides, what happens if the mortals become advanced enough or durable enough to leave the world?"
"We'll get to that when we get to that"
>I appear to have arrived early.

>Why do we need planets at all?  Why not just make land?

"The idea of a flat world has always fascinated me. Maybe we could put it on the backs of some form of animal"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 02:31:54 pm
"Oh dear, not the infinite turtles again. . ."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 02:32:31 pm
"Hm. I have a proposition combining some of the previous ideas."

Propose: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.

Oppose.

"2...m4ny..."

"I remember a god of architecture who proposed that the Council build a grand palace for themselves, down on the planet, on a treacherous and well defended mountain, and that any mortal who reached the top would receive our blessing."

"Munr03...1s..un1mpr3ss3d...w1th...th3...4b1l1ty...2...sc4l3...m0unt41ns."


"What would be an appropriate challenge then brother?"

"Sl4y1ng....4....g0d....w0uld...c3rt41nly...B...4....f34t...w0rthy...0f...bl3ss1ng...1f...1t...w4s...un4ss1st3d........P3rh4ps....3xpl0d1ng....4....pl4n3t....w0uld...suff1c3...."

"Too many? The number of moons and planets may be lowered. Perhaps only one rocky planet, and one giant with associated moons?"

"Th4t...1s....m0r3...r34s0n4bl3...."

>I appear to have arrived early.

>Why do we need planets at all?  Why not just make land?

"U....R....l4t3...n0t...34rly...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 02:34:53 pm
>Perhaps not a turtle, but a space dog.  With a jetpack.

>I have arrived early, for my constituent parts have not yet been created.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 02:36:52 pm
>Perhaps not a turtle, but a space dog.  With a jetpack.

>I have arrived early, for my constituent parts have not yet been created.

"Yes! Our flat world will rest on the back of a dog with a jetpack! I wonder if we'll have flat earth deniers."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 02:38:17 pm
>It is not impossible.  There will always be those who are contrarian.  And yet the turtle, or space dog as it is, moves.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 02:56:40 pm
Propose

1.2.Pbf
A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 02:59:40 pm
Oppose

"Do you mean for us to weave the epic of the universe out of the lives of insects?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 03:06:42 pm
>What is a 'mile', anyway?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 03:07:52 pm
Oppose
"Having a flat planet will limit our ability to modify the cosmos to a single planet and in the long run it limits the mortals too, making things boring latter on."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 03:08:56 pm
>How would this limit our ability to modify the cosmos?  Or the mortals?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 03:10:41 pm
Propose:

N.2.9 - We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 03:13:13 pm
1.2.Pbf

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 03:35:20 pm
Propose

1.2.Pbf
A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles.

Oppose

"Perhaps we should discuss what we want in a world instead of endlessly proposing things and having them be opposed?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 03:43:57 pm
[Axt, God of Enchanted Weapons]

"One says one never explain why, I will explain why I do so.
I desire one earth, one middle earth, between all realms. An earth of conflict, an earth of constant chaos, an earth devoid of stagnation.
That is why I oppose all separate earths, they are separate from each other, portals are not enough."
Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
"I will ever oppose suggestions of separate earth, and I will ever oppose suggestions for systems to create separate earth.
All earth must be connected to the middle earth, even if by just a bridge."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Kilojoule Proton on April 29, 2016, 03:48:59 pm
Proposalog (<~36 hours remain)
0a: All proposals pertaining to rules start with the number 1
   +9 from Isgon, Axt, Vir, Atian, Saukko, Ascald, Flue, Charon, Kyuu
   -1 from Munroe

0b: All proposals pertaining to creation have the second number 2
   +7 from Isgon, Vir, Atian, Ascald, Flue, Charon, Kyuu
   -3 from Axt, Saukko, Munroe

0c: All proposals pertaining to planet creation have third number P
   +8 from Isgon, Vir, Atian, Ascald, Flue, Zurion, Charon, Kyuu
   -2 from Axt, Saukko

1.2.P: Planets cost a base cost of 20
   +7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
   -4 from Axt, Vir, Atian, Munroe

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +4 from Isgon, Ascald, Charon, Kyuu
   -6 from Axt, Vir, Atian, Saukko, Munroe, Flue

1.2b: Creations can have traits.
   +6? from Isgon, Ascald, Munroe?, Flue, Charon, Kyuu
   -1 from Saukko

1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +6 from Isgon, Ascald, Munroe, Flue, Zurion, Kyuu
   -1 from Saukko

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +4 from Vir, Flue, Zurion, Charon
   -3 from Ascald, Munroe, Isgon

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +3 from Axt, Flue, Zurion
   -2 from Ascald, Isgon

CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Flue, Zurion
   -1 from Isgon

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -3 from Saukko, Flue, Charon

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +3 from Ascald, Flue, Zurion
   -1 from Isgon

1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +3 from Isgon, Ascald, Charon
   -1 from Saukko

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +4 from Isgon, Saukko, Flue, Charon
   -1 from Ascald
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald
      -1 from Isgon

Axe 1: No worlds shall ever be of exact size.
   +4 from Axt, Ascald, Flue, Zurion
   -4 from Atian, Urthon, Saukko, Isgon

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +7 from Axt, Ascald, Atian, Urthon, Saukko, Flue, Zurion
   -1 from Isgon

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +2 from Isgon, Flue
   -1 from Charon

CNCL000.018: Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
   +1 from Vir
   -2 from Saukko, Ascald

CNCL000.019: Every two ticks, Gods will convene with 1000 of their chosen people in a feast where each must bring the finest delicacies they can find. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.
   +2 from Flue, Vir
   -2 from Saukko, Munroe

CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
   +1 from Kyuu

Axe 3: Mead is best drink
   +1 from Axt

...: Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.
   +2 from Zurion, Flue
   -3 from Isgon, Munroe, Saukko

...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +1 from Zurion
   -4 from Flue, Isgon, Munroe, Saukko

GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
   +1 from Meow
   -2 from Axt, Zurion

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
   +2 from Axt, Saukko

Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
   +2 from Axt, Saukko

GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
   +4 from Charon, Isgon, Ascald, Zurion
   -3 from Saukko, Saukko, Axt

Axe Git 1: GID.02, but with cost for those who contribute.
   +1 from Axt

CNCL000.029: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
   +1 from Ascald
   -2 from Axt, Munroe

1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
   +1 from Isgon
   -4 from Ascald, Kyuu, Atian, Saukko

NW: We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
   +1 from Atian

CNCL000.032 (Axe 6?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
   +1 from Axt
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 03:49:44 pm
[Axt, God of Enchanted Weapons]

"One says one never explain why, I will explain why I do so.
I desire one earth, one middle earth, between all realms. An earth of conflict, an earth of constant chaos, an earth devoid of stagnation.
That is why I oppose all separate earths, they are separate from each other, portals are not enough."
Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
"I will ever oppose suggestions of separate earth, and I will ever oppose suggestions for systems to create separate earth.
All earth must be connected to the middle earth, even if by just a bridge."
"I myself desire a world of conflict and approve of your proposition.

Midgard:APPROVED
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 03:50:47 pm
Propose
Clean:All proposals with two more neys the ayes will be trashed
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: micelus on April 29, 2016, 03:56:48 pm
Propose
Clean:All proposals with two more neys the ayes will be trashed

Approve

Quote
CNCL000.032 (Axe 6?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
NW: We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
CNCL000.029: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
Axe Git 1: GID.02, but with cost for those who contribute.
Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
...: Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.
CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
CNCL000.018: Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
CNCL000.019: Every two ticks, Gods will convene with 1000 of their chosen people in a feast where each must bring the finest delicacies they can find. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.

Oppose


Quote
...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
Approve
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 04:05:04 pm
Oppose Axe 1 3 and 4
"Tea will always be better, and most of your ideas aren't that good,however..."
Support Axe 2
You have at least one good idea, the unexpected always is entertaining.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 29, 2016, 04:07:55 pm
Propose
Clean:All proposals with two more neys the ayes will be trashed
Oppose.

Alternate is more then 4 neys then ayes. Two is two too few.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 04:09:18 pm
Alternate is more then 4 neys then ayes. Two is two too few.[/b]
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 04:10:52 pm
Proposalog (<~36 hours remain)
0a: All proposals pertaining to rules start with the number 1
   +9 from Isgon, Axt, Vir, Atian, Saukko, Ascald, Flue, Charon, Kyuu
   -1 from Munroe
Support, also, Propose that somebody make some more proposal numbering rules.
0b: All proposals pertaining to creation have the second number 2
   +7 from Isgon, Vir, Atian, Ascald, Flue, Charon, Kyuu
   -3 from Axt, Saukko, Munroe
Support for consistency.
0c: All proposals pertaining to planet creation have third number P
   +8 from Isgon, Vir, Atian, Ascald, Flue, Zurion, Charon, Kyuu
   -2 from Axt, Saukko
Support for consistency.
1.2.P: Planets cost a base cost of 20
   +7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
   -4 from Axt, Vir, Atian, Munroe
Oppose.
1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +4 from Isgon, Ascald, Charon, Kyuu
   -6 from Axt, Vir, Atian, Saukko, Munroe, Flue
Strong support
1.2b: Creations can have traits.
   +6? from Isgon, Ascald, Munroe?, Flue, Charon, Kyuu
   -1 from Saukko
Support.
1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +6 from Isgon, Ascald, Munroe, Flue, Zurion, Kyuu
   -1 from Saukko
Support, but don't just randomly fling them about on other proposals.
CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +4 from Vir, Flue, Zurion, Charon
   -3 from Ascald, Munroe, Isgon
Oppose.
CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +3 from Axt, Flue, Zurion
   -2 from Ascald, Isgon
Oppose, although size should be more a guideline than an exactitude by the very nature of planet design.
CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Flue, Zurion
   -1 from Isgon
Oppose.
C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -3 from Saukko, Flue, Charon
Oppose.
Counter-proposal that the base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +3 from Ascald, Flue, Zurion
   -1 from Isgon
Support, assuming that 'a planet blowing up' still counts as one planet or no longer counts.
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +3 from Isgon, Ascald, Charon
   -1 from Saukko
Oppose.
1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +4 from Isgon, Saukko, Flue, Charon
   -1 from Ascald
Support that generic wildlife and nonsentients may be created so long as they are supported by the biosphere.

For instance, crystal life in a crystal biome, free, crystal life in a plant jungle, no.
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald
      -1 from Isgon
Oppose.
Axe 1: No worlds shall ever be of exact size.
   +4 from Axt, Ascald, Flue, Zurion
   -4 from Atian, Urthon, Saukko, Isgon
Support in context of
Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +7 from Axt, Ascald, Atian, Urthon, Saukko, Flue, Zurion
   -1 from Isgon

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +2 from Isgon, Flue
   -1 from Charon

CNCL000.018: Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
   +1 from Vir
   -2 from Saukko, Ascald

CNCL000.019: Every two ticks, Gods will convene with 1000 of their chosen people in a feast where each must bring the finest delicacies they can find. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.
   +2 from Flue, Vir
   -2 from Saukko, Munroe

CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
   +1 from Kyuu

Axe 3: Mead is best drink
   +1 from Axt
Oppose
...: Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.
   +2 from Zurion, Flue
   -3 from Isgon, Munroe, Saukko
Oppose
...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +1 from Zurion
   -4 from Flue, Isgon, Munroe, Saukko
Support in the form of a .5E flat rebate on sphere activities.
GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
   +1 from Meow
   -2 from Axt, Zurion
Support.
Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
   +2 from Axt, Saukko
Oppose
Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
   +2 from Axt, Saukko
Support if not GID:02.
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
   +4 from Charon, Isgon, Ascald, Zurion
   -3 from Saukko, Saukko, Axt
Support.
Axe Git 1: GID.02, but with cost for those who contribute.
   +1 from Axt
Oppose.
CNCL000.029: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
   +1 from Ascald
   -2 from Axt, Munroe
Oppose.
1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
   +1 from Isgon
   -4 from Ascald, Kyuu, Atian, Saukko
Support, but expand just a bit more than that.
NW: We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
   +1 from Atian
Oppose due to vague wording.
CNCL000.032 (Axe 6?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
   +1 from Axt
OPPOSE VEHEMENTLY.
Alternate is more then 4 neys then ayes. Two is two too few.[/b]
Support
Support.

Propose that all Proposals be given a leading identifier showing what god proposed the proposal.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 04:14:25 pm
Alternate is more then 4 neys then ayes. Two is two too few.[/b]
Support
Support

CNCL000.032 (Axe 6?): Support

Axe 2: Support

GID:02: Support

Support tea party
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:33:11 pm
[Axt, God of Enchanted Weapons]

"One earth to rule them all, one earth to find them.
One earth to bring them all, and in the darkness bind them."
Axt grabs a rock, which until now didn't exist. He throws the rock, it flies for several seconds, and then it suddenly stops.
Then the rock glows, before shooting light upwards, and ripples of light emanate horizontally.
"This will be the middle, I say this is where earth will stand. One earth for every to desire.
One can have the strongest barrier to block the passage between earth, but there will be a passage, one cannot separate earths."

"To let earths be separate, lets one destroy earths with no consequence, as they are wholly separate."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 29, 2016, 04:44:05 pm
[Axt, God of Enchanted Weapons]

"Now that I think of it. My opposition of one proposal is nonsensical."
Change vote on GID.02 back to Support.
"But if it is approved, I will still apply cost to myself. Axe Git 1 is to pay, because I want to pay."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 05:44:19 pm
[Axt, God of Enchanted Weapons]

"One earth to rule them all, one earth to find them.
One earth to bring them all, and in the darkness bind them."
Axt grabs a rock, which until now didn't exist. He throws the rock, it flies for several seconds, and then it suddenly stops.
Then the rock glows, before shooting light upwards, and ripples of light emanate horizontally.
"This will be the middle, I say this is where earth will stand. One earth for every to desire.
One can have the strongest barrier to block the passage between earth, but there will be a passage, one cannot separate earths."

"To let earths be separate, lets one destroy earths with no consequence, as they are wholly separate."
>I find that proposition quite silly.  That presupposes the existence of a singular 'earth'.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 05:58:15 pm
"We can create all these funky worlds later. Right now let's just create a simple earth world to get our universe started"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:03:15 pm
Saukko

"We can create all these funky worlds later. Right now let's just create a simple earth world to get our universe started"

"I find myself in agreement with this one."

Alternate is more then 4 neys then ayes. Two is two too few.[/b]

Support

Propose
Clean:All proposals with two more neys the ayes will be trashed

Oppose

Propose:

N.2.9 - We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.

Oppose

Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 06:09:54 pm
"I will officially propose my compromise. I desire a world full of conflict and strife as well, but not so much that it is constantly wracked by it, with no chances for mortal advancement in arts other than war. Additionally, the gods should be granted the ability to create their own separate worlds linked to the mortal one. Henceforth, I will officially propose:

Propose: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.

Alternatively, this first creation may be performed at an initial cost to everyone equally. Proposing 4E as a baseline.


"Additionally, I suggest that we get started with sentient life, rather than worlds devoid of it.

Propose: A deity may create one population unit of a sentient race with three minor advantageous traits or the equivalent at no cost once, and only once.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 06:11:45 pm
Aye

Nay
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:14:28 pm
"I will officially propose my compromise. I desire a world full of conflict and strife as well, but not so much that it is constantly wracked by it, with no chances for mortal advancement in arts other than war. Additionally, the gods should be granted the ability to create their own separate worlds linked to the mortal one. Henceforth, I will officially propose:

Propose: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.

Alternatively, this first creation may be performed at an initial cost to everyone equally. Proposing 4E as a baseline.


"Additionally, I suggest that we get started with sentient life, rather than worlds devoid of it.

Propose: A deity may create one population unit of a sentient race with three minor advantageous traits or the equivalent at no cost once, and only once.

Oppose Both

"Back in my day... Why should we get things for free? There should be an equal payment between all the gods for creating a planet and a star to sustain it - should we so desire, anyway - but I see no need to provide free races to everyone. Compared to the cosmic entities we create, they will cost peanuts!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 06:20:38 pm
Propose
1.2.Pst: One earth like planet will be created. It will orbit a sun sized sun. It will cost everyone 2E

1.2cc: Creating 200 trait less, worshipping creatures costs 1E
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:22:08 pm
Saukko

Propose
1.2.Pst: One earth like planet will be created. It will orbit a sun sized sun. It will cost everyone 2E

Support

1.2cc: Creating 200 trait less, worshipping creatures costs 1E

Oppose

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 06:23:17 pm
"I did suggest a cost for the first proposal, you know."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:24:56 pm
"I was referring to your second proposal.

I just didn't like the first one."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 06:27:33 pm
"Honestly, it's like you lot are deliberately contrary..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:29:44 pm
Saukko shrugs. Somehow.

"I enjoy indulging in fickleness from time to time."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 06:31:18 pm
Propose that the initial creation of the world system costs nothing.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 06:31:40 pm
"Can we just get this over with? How many years have passed by now? I men honestly I'm sick of waiting, all i want is a green sun and a few planets with mortals to do things on and I'm getting increasingly bored waiting."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 06:32:24 pm
>We have not yet created time, I think.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 06:32:55 pm
"I'm simply trying to find a middle ground between those who desire one world and those who want many."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:35:01 pm
Propose that the initial creation of the world system costs nothing.

Oppose

"There is no such thing as a free lunch. If it can be created for nothing, it can be destroyed just as easily."

>We have not yet created time, I think.

"Yet here we are, experiencing things one after the other rather than all at once..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 06:38:01 pm
>That is merely a filter upon the world that we have adopted.

Propose, concurrent with prior proposal, that it costs twice as much to outright destroy anything created in the initial creation of the world system than it would to create that item, save by a vote of a 3/5ths majority of gods present that Tick.  Abstaining is treated as 'no'.  Present is defined as 'has spoken during the Tick'.

>Also, you realize that we make the rules, yes?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 06:39:38 pm
Propose that the initial creation of the world system costs nothing.


Oppose.

>We have not yet created time, I think.

"1nc0rr3ct.....4tt3mpts...2...t1m3...tr4v3l...w0uld...d1spr0v3...th1s...th30ry..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 06:40:39 pm
>We have not yet created a universe to have time.  This is how it works.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:43:35 pm
>That is merely a filter upon the world that we have adopted.

Propose that it costs twice as much to outright destroy anything created in the initial creation of the world system than it would to create that item, save by a vote of a 3/5ths majority of gods present that Tick.  Abstaining is treated as 'no'.

>Also, you realize that we make the rules, yes?

Oppose

"Indeed we do. Have we come to agreement on any yet?

We are of too many minds, shades, and motivations to agree on mundane things. Our rules will constantly shift and change for eternity."

>We have not yet created a universe to have time.  This is how it works.

"The new face is bold, I see. Tell me, font of knowledge, how does this all work?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 06:53:27 pm
>We have not yet created a universe to have time.  This is how it works.

"Y0u...kn0w...n0th1ng...n00b.........W3....R...3ff3ct3d...by...t1m3...4s...much...4s...NE...m0rt4l.......n33d....1t...2...d0...stuff...Munr03...m3ans.......4s...Munr03...s41d...B4....U...m4y....4tt3mpt...2...t1m3...tr4v3l...2...b3f0r3...th1s...1f...U..w4nt3d.......4s1d3...fr0m...p4r4d0x...r1sk........1t....1s...m0r3....c0mpl1c4t3d...th4n...th4t....but.....1t...3x1sts...1n...4...f0rm...3v3n...1n...th3...v01d..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 06:54:09 pm
Xenia yawns and loses shape again.

"Perhaps we should simply go our separate ways? Not individually, but in like-minded groups."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 06:55:55 pm
Xenia yawns and loses shape again.

"Perhaps we should simply go our separate ways? Not individually, but in like-minded groups."

"That would be no fun at all. People actually wanting to cooperate, to work toward common goals? Preposterous."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 08:10:14 pm
"Then I'm propostourous."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 08:22:58 pm
Xenia turns into a kitten and playfully paws Vir's feet.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 08:25:47 pm
Da hugs are given when she picks you up she's giggling a little a big grin on her little face.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 08:33:59 pm
>We decide on things.  They happen.  Alternatively, one of us decides on a thing and nobody cares to, or can, stop them.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 08:37:58 pm
Xenia purrs contently.

"There's not much to do while we listen to the boring talk is there?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 08:45:38 pm
"You could contribute toward ending said boring talk."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 08:45:54 pm
I have a proposition that may get the world beginning for better or worse!

Propose:
The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars and have 1 Large mass of land surrounded by Oceans. So every gods creations cans interact between each other!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 08:49:42 pm
I have a proposition that may get the world beginning for better or worse!

Propose:
The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars and have 1 Large mass of land surrounded by Oceans. So every gods creations cans interact between each other!

Oppose single landmass.

Support costless planet.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 08:50:09 pm
I have a proposition that may get the world beginning for better or worse!

Propose:
The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars and have 1 Large mass of land surrounded by Oceans. So every gods creations cans interact between each other!


Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 08:50:14 pm
"We have a significant faction that believes that the first creation should not be free."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 08:51:39 pm
>That is nonsensical.  It provides a direct incentive to not involve one's self in the creation act.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 08:52:41 pm
Im simply trying to get the world started!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 08:54:47 pm
Im simply trying to get the world started!
You have 20 essence!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 08:55:18 pm
>That is nonsensical.  It provides a direct incentive to not involve one's self in the creation act.

"Indeed.

A costless creation will likely be very easy to destroy for anything hostile to us or our creations. I would quite like to avoid that, as far as possible please."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 08:56:26 pm
>Thus the joint proposals I have put forward.




>Also, please remember that indicating you are talking is a standard practice when talking.

>Excuse me for a second, the collective consciousness of all sentient beings is having a bit of a spat with itself over whether I'm allowed to mention that.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 08:56:51 pm
"There are 18 of us here yes? Even if we all only paid 2E it would come out to a fair amount."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 09:00:27 pm

>Also, please remember that indicating you are talking is a standard practice when talking.


((eh?))

>Thus the joint proposals I have put forward.




>Also, please remember that indicating you are talking is a standard practice when talking.

>Excuse me for a second, the collective consciousness of all sentient beings is having a bit of a spat with itself over whether I'm allowed to mention that.

"What proposals? What sentient beings that haven't been created yet?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:02:04 pm
"Then how about upping it to 4E for every God, so it's actually worth not destroying?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 09:03:19 pm
"Then how about upping it to 4E for every God, so it's actually worth not destroying?"

"I would find this acceptable."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:03:32 pm
"Then how about upping it to 4E for every God, so it's actually worth not destroying?"
"This is literally a less detailed version of what I just proposed."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:03:58 pm
>That is nonsensical.  It provides a direct incentive to not involve one's self in the creation act.

"U...R...just...2...dumb...2....und3rst4nd....m0r0n...."

>Thus the joint proposals I have put forward.




>Also, please remember that indicating you are talking is a standard practice when talking.

>Excuse me for a second, the collective consciousness of all sentient beings is having a bit of a spat with itself over whether I'm allowed to mention that.

"U....R....Cr4zy.....th3r3...1sn't...3v3n...NE...s3t1ent...b31ngs...in...th3...bubbl3........n0n3...n33d...t0...1nd1c4t3...wh3n...th3y...R...sp34k1ng...4s...th4t...f4ct...1s...cl34r...2...4ll..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:04:50 pm
"You know what? Im getting so bored here that im going to fucking use most of my essence to make the fucking universe because some of you want us to waist some so bad, so decide on what you fucking want it to look like so i can fucking make it! And if anyone else wants to stop fucking around and help me go ahead! " someone is clearly veeeery sick of waiting.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:06:40 pm
Propose: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.

Alternatively, this first creation may be performed at an initial cost to everyone equally. Proposing 4E as a baseline.


Ascald coughs.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:07:54 pm
"I agree. At this rate we'll need to appoint an official Council scribe to jott down the eons..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:08:26 pm
"Then how about upping it to 4E for every God, so it's actually worth not destroying?"
"This is literally a less detailed version of what I just proposed."
"Then it's agreed!"

"You know what? Im getting so bored here that im going to fucking use most of my essence to make the fucking universe because some of you want us to waist some so bad, so decide on what you fucking want it to look like so i can fucking make it! And if anyone else wants to stop fucking around and help me go ahead! " someone is clearly veeeery sick of waiting.
Then it's agreed every god will pay 4E and any that doesn't won't be able to do anything on that planet! Sounds fair enough to me!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 09:09:22 pm
"You know what? Im getting so bored here that im going to fucking use most of my essence to make the fucking universe because some of you want us to waist some so bad, so decide on what you fucking want it to look like so i can fucking make it! And if anyone else wants to stop fucking around and help me go ahead! " someone is clearly veeeery sick of waiting.

Saukko conjures a small raincloud over Kyuu, resulting in a small downpour on its head.

"Cool it, sunshine, the adults are talking."

Edit for clarity
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:10:18 pm
"No pain no gain!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:14:10 pm
"Then it's agreed!"
"THEN SUPPORT MY BLOODY PROPOSAL."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 09:14:39 pm
"I just want to start making stone dragons."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:14:54 pm
>Firstly, someone clearly hasn't looked at my spheres, description, or other information to understand what I'm talking about.

>Secondly, I oppose locking others out of Creation.  That is extremely stupid and just results in competing cosmos.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:16:48 pm
Propose: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.

Alternatively, this first creation may be performed at an initial cost to everyone equally. Proposing 4E as a baseline.


Ascald coughs.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:17:27 pm
"Thank you. On that matter, I'd like to say that the cost will officially be considered part of the main proposal."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:19:04 pm
"Now then can we hurry up and create this world? I need WAR AND CHAOS QUICKLY!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:19:27 pm
>Firstly, someone clearly hasn't looked at my spheres, description, or other information to understand what I'm talking about.

>Secondly, I oppose locking others out of Creation.  That is extremely stupid and just results in competing cosmos.


"....M3t4...w1ll....g3t....U...3xpl0d3d.....und3rst4nd?"

>Thus the joint proposals I have put forward.




>Also, please remember that indicating you are talking is a standard practice when talking.

>Excuse me for a second, the collective consciousness of all sentient beings is having a bit of a spat with itself over whether I'm allowed to mention that.

Support the 4E baseline.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:19:51 pm

Saukko conjures a small raincloud over Kyuu, resulting in a small downpour on her head.

"Cool it, sunshine, the adults are talking."

Edit for clarity
"Shut it you fucking cloud, you don't understand what boredom is being just fucking water in gas form, fuck off!" Kyuu is enraged now.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:21:02 pm

Saukko conjures a small raincloud over Kyuu, resulting in a small downpour on her head.

"Cool it, sunshine, the adults are talking."

Edit for clarity
"Shut it you fucking cloud, you don't understand what boredom is being just fucking water in gas form, fuck off!" Kyuu is enraged now.
"Wow! Look at big boy over here using adult words!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:23:26 pm
"I may be one of the youngest gods here, but even I can recognize childishness. We will have plenty of time to wage war and murder one another later - unless you truly want to use my first suggestion, of course."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:23:40 pm
Atain walks over to Kyuu and puts a hand on his shoulder

"Calm down my friend, very soon the world will begin and the entertainment will begin!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:23:56 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:24:46 pm
Kyuu is literally on fire now. "Wow the fucking cloud doesn't even understand genders, then again its a fucking cloud and why would a cloud have any fucking intelligence!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:25:15 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.

Support

I wanna be able to do some things before anyone kills me
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:26:01 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
OPPOSE
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:26:49 pm
Xenia assumes the form of a young teenaged girl and forms a cake shaped cloud of essence that only half exists.

"Everyone say happy existence, or no cake for you."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:27:01 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.

Oppose with great prejudice.

"Try...4nd....1...w1lll...h4v3...t0...3xpl0d3....U..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 09:27:49 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
Support.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:28:32 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:29:17 pm
Kyuu is literally on fire now. "Wow the fucking cloud doesn't even understand genders, then again its a fucking cloud and why would a cloud have any fucking intelligence!"
>I said.  STOP FIGHTING!!

>Ooh, cake.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:29:42 pm
"I need blood to spill on the planets beautiful battlefield!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:30:51 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
Oppose with extreme anger and rage
"Where is the fucking fun in that? There is fucking none!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 09:31:14 pm
"Be mature and have some patience."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:31:50 pm
"Patience and cake."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:32:06 pm
Kyuu is literally on fire now. "Wow the fucking cloud doesn't even understand genders, then again its a fucking cloud and why would a cloud have any fucking intelligence!"
>I said.  STOP FIGHTING!!

>Ooh, cake.

"R...U....3v3n....l1stn1ng...2...m3?..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 09:32:14 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.

"What kind of combat? Divine combat? Creation combat? Divines attacking creations?"

Kyuu is literally on fire now. "Wow the fucking cloud doesn't even understand genders, then again its a fucking cloud and why would a cloud have any fucking intelligence!"

Saukko darkens noticeably, flashing and rumbling emanating from within.

"This is merely the form I choose to manifest in, angry pants. Clearly, you have no idea what a stupid, genderless cloud is capable of. Perhaps you will find out sometime."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:33:39 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:34:06 pm
>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
Oppose with extreme anger and rage
"Where is the fucking fun in that? There is fucking none!"
>If anything, it keeps us from immediately offing anyone we don't like.

>Will everyone maybe not fight at least till after we've made the world?

Propose a ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.

"What kind of combat? Divine combat? Creation combat? Divines attacking creations?"

Kyuu is literally on fire now. "Wow the fucking cloud doesn't even understand genders, then again its a fucking cloud and why would a cloud have any fucking intelligence!"

Saukko darkens noticeably, flashing and rumbling emanating from within.

"This is merely the form I choose to manifest in, angry pants. Clearly, you have no idea what a stupid, genderless cloud is capable of. Perhaps you will find out sometime."
>Divine on divine, and divine on creation.  Creation on creation will happen whether we want it to or not most of the time.  Creation on divine...Smite with extreme prejudice.

>Again, please restrain yourselves.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:35:08 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:35:44 pm
>I believe I have already stated an opinion on that proposal.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:36:45 pm
>I believe I have already stated an opinion on that proposal.

"....1mm4....3xpl0d3...th3...f1rst...th1ng....U...m4k3..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:37:41 pm
>I believe I have already stated an opinion on that proposal.

"....1mm4....3xpl0d3...th3...f1rst...th1ng....U...m4k3..."
"What makes you want to do something that bad?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 29, 2016, 09:39:39 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:40:50 pm
>I believe I have already stated an opinion on that proposal.
"You have neither stated opposition nor support."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 09:41:02 pm
>I believe I have already stated an opinion on that proposal.

"....1mm4....3xpl0d3...th3...f1rst...th1ng....U...m4k3..."
"What makes you want to do something that bad?"
"I suspect it's simply his nature. We are defined by our spheres after all."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:41:33 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."

Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:42:45 pm
Saukko darkens noticeably, flashing and rumbling emanating from within.

"This is merely the form I choose to manifest in, angry pants. Clearly, you have no idea what a stupid, genderless cloud is capable of. Perhaps you will find out sometime."
"Oh im so scared." Kyuu says sarcastically before she takes a deep metaphorical breath and stops being on fire before saying "Where are my manners, though you really are foolhardy aren't you."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:45:37 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"I'm just going to simply repeat my proposal until everyone has voted on it."
>Support if cost of moon-editing is 5E.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:47:28 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 09:47:47 pm
Saukko darkens noticeably, flashing and rumbling emanating from within.

"This is merely the form I choose to manifest in, angry pants. Clearly, you have no idea what a stupid, genderless cloud is capable of. Perhaps you will find out sometime."
"Oh im so scared." Kyuu says sarcastically before she takes a deep metaphorical breath and stops being on fire before saying "Where are my manners, though you really are foolhardy aren't you."

"Amusing, coming from the deity that had a hissy fit, followed by cursing out and insulting a fellow god as a result of boredom. Mindfulness is evidently not apparent in this one."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:51:04 pm
>I believe I have already stated an opinion on that proposal.

"....1mm4....3xpl0d3...th3...f1rst...th1ng....U...m4k3..."
"What makes you want to do something that bad?"

"Th3r3...1s...n0th1ng...wr0ng...w1th...3xpl0d1ng...th1ngs......Th1s....1....is...4nn0ying...Munr03...gr34tly."

Muroe then summons a BGM-109 Tomahawk and points it at The Everymind.

"Th4t...th1ng...4ls0...1s...1gnor1ng...Munr03.......1...w4nt3d...2...s33...1f...th1s...w0uld...g3t...1ts...4tt3nt10n.........1t...d1d...n0t......"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:52:26 pm
>I believe I have already stated an opinion on that proposal.

"....1mm4....3xpl0d3...th3...f1rst...th1ng....U...m4k3..."
"What makes you want to do something that bad?"

"Th3r3...1s...n0th1ng...wr0ng...w1th...3xpl0d1ng...th1ngs......Th1s....1....is...4nn0ying...Munr03...gr34tly."

Muroe then summons a BGM-109 Tomahawk and points it at The Everymind.

"Th4t...th1ng...4ls0...1s...1gnor1ng...Munr03.......1...w4nt3d...2...s33...1f...th1s...w0uld...g3t...1ts...4tt3nt10n.........1t...d1d...n0t......"
Isgon pulls a 'The Stand' and hand of Gods the bomb in mid air, exploding it
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:53:30 pm
>I don't think he fired, but good job on exploding everything that isn't.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:54:10 pm
>I don't think he fired, but good job on exploding everything that isn't.
Thank you
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:54:46 pm
>I'm sorry, I must not have made the sarcasm obvious enough.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:55:17 pm
Aye
Oppose Both
SUPPORT
Support
>Support if cost of moon-editing is 5E.
Support
"Any other opinions?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:55:30 pm
>I'm sorry, I must not have made the sarcasm obvious enough.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 09:56:33 pm
"Amusing, coming from the deity that had a hissy fit, followed by cursing out and insulting a fellow god as a result of boredom. Mindfulness is evidently not apparent in this one."
"Amusing, you really want to keep fighting me. Hmp. I'll show you a real fight latter since you clearly want one so badly."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:57:34 pm
>I'm sorry, I must not have made the sarcasm obvious enough.
>I'm sorry, were you saying something?  You see, I can't tell if you haven't actually said anything.
"Amusing, coming from the deity that had a hissy fit, followed by cursing out and insulting a fellow god as a result of boredom. Mindfulness is evidently not apparent in this one."
"Amusing, you really want to keep fighting me. Hmp. I'll show you a real fight latter since you clearly want one so badly."
>Must I repeat myself?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 29, 2016, 09:57:44 pm
"This bickering bores me."

"How about we just.. Make everything on fire."

Proposal: I'm Bored.

IB 0.01: Make everything fire.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 09:58:31 pm
"Guys people are not defined by their spheres! "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 09:59:29 pm
'YOU WOULDN'T BE BORED IF YOU ACTUALLY HELPED DECIDE HOW TO CREATE THIS THRICE-DAMNED UNIVERSE.

AND YES WE ARE."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 09:59:39 pm
>I don't think he fired, but good job on exploding everything that isn't.

"C4n't....f1r3...y3t............0nly....t4lk...."

Murn03 simply reforms the explosive, this time with an additional AGM-69 SRAM aimed at Isgon.

"Y0u....R...34sy....2...br34k.....4lr34dy....b40k3n...."

"This bickering bores me."

"How about we just.. Make everything on fire."

Proposal: I'm Bored.

IB 0.01: Make everything fire.


Support making everything on fire.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 29, 2016, 09:59:51 pm
"Why can't the planets be made fast enough? I wanna get to knowledge gathering and other things"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 09:59:55 pm
"Guys people are not defined by their spheres! "
>Some are, inasmuch as they choose to be.

"This bickering bores me."

"How about we just.. Make everything on fire."

Proposal: I'm Bored.

IB 0.01: Make everything fire.

>Oppose until the mechanics of this are clarified.

"Why can't the planets be made fast enough? I wanna get to knowledge gathering and other things"
>What knowledge?  We know it all.

The Everymind coalesces into a brain shape.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 29, 2016, 10:03:09 pm
"Guys people are not defined by their spheres! "
>Some are, inasmuch as they choose to be.

"This bickering bores me."

"How about we just.. Make everything on fire."

Proposal: I'm Bored.

IB 0.01: Make everything fire.

>Oppose until the mechanics of this are clarified.

"Why can't the planets be made fast enough? I wanna get to knowledge gathering and other things"
>What knowledge?  We know it all.

The Everymind coalesces into a brain shape.
The mechanics are as follows: There are unceasing flames everywhere. Filling the Void that is the current Bubble of Creation. It is of ambiguous temperature. It may or may not actually be hot. Does it really matter if it is hot? By definition as the fire being the baseline temperature, all mortals created would be naturally capable of surviving said temperature. Probably makes some light also. Maybe have the fire not be in atmospheres?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:03:48 pm
"Am I literally the only one who's personality is not defined from there spheres? "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:04:52 pm
"Amusing, coming from the deity that had a hissy fit, followed by cursing out and insulting a fellow god as a result of boredom. Mindfulness is evidently not apparent in this one."
"Amusing, you really want to keep fighting me. Hmp. I'll show you a real fight latter since you clearly want one so badly."
"Clearly you have no confidence in your abilities if you need to prepare, most immature one.

I will not waste my time on one such as you. You are too frightened to engage me now, and I am more interested in dealing with the more sensible deities to hash out an agreement over our playground."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 29, 2016, 10:05:17 pm
"I am literally here this time around to throw the equivalent of a drunken house party with my relatives. Spheres have nothing to do with this."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:05:29 pm
"This bickering bores me."

"How about we just.. Make everything on fire."

Proposal: I'm Bored.

IB 0.01: Make everything fire.

"Puhuhuhuh, that put me in a better mood." Support as long as its temporary
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:06:02 pm
"Am I literally the only one who's personality is not defined from there spheres? "

"My spheres are literally my being. I am a sentient manifestation of my spheres as are all native gods. I exist to facilitate and further them."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:06:54 pm
"Am I literally the only one who's personality is not defined from there spheres? "
>Support IB 0.01.  Finally, a nonstandard world.

>And you seriously don't get it do you...WE ARE OUR SPHERES GIVEN FORM AND SHAPE.  IF WE ARE NOT DEFINED BY OUR SPHERES SOMETHING IS WRONG.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:08:43 pm
"Clearly you have no confidence in your abilities if you need to prepare, most immature one.

I will not waste my time on one such as you. You are too frightened to engage me now, and I am more interested in dealing with the more sensible deities to hash out an agreement over our playground."
"Im not fighting you now because we havent even made the universe yet, but if you really want to go, come on then, hit me, or are you as much of a craven as you say i am."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 29, 2016, 10:09:58 pm
"Actually in my case Spheres are arbitrary labels assigned by Creation most befitting of my current personality and mindset. I am not a being of Creation so by definition to dwell within a Zone of Existence I must adapt and play by some Rules. Lest my presence cause greater fractures then it already does."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:11:15 pm
>Everymind:Manifest Everycop, break up the fight between cloud person and deathy person.

>Oi, oi, break it up, you lot!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:12:08 pm
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"Simply repeating myself as previously stated. Five yes, one no by my count."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:12:52 pm
"I existed before I was a god and the spheres were not mine because I took them."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:13:54 pm
"Clearly you have no confidence in your abilities if you need to prepare, most immature one.

I will not waste my time on one such as you. You are too frightened to engage me now, and I am more interested in dealing with the more sensible deities to hash out an agreement over our playground."
"Im not fighting you now because we havent even made the universe yet, but if you really want to go, come on then, hit me, or are you as much of a craven as you say i am."
"What part of "not interested" do you not understand? You were the one who brought up fighting, like a petulant child.

Your desire to claim self defense for attacking a fellow god is clear, and I shall not indulge it. If we have to wait for you to make your moves, we have nothing to fear. God of death and destruction indeed!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:14:43 pm
"I existed before I was a god and the spheres were not mine because I took them."
>Good for you, but you'll find yourself without followers quickly if you alienate them like that.

>Everycop:Glare ominously at the destructiony guy.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:15:48 pm
Ascald leans on his greatsword, which is now in his hands and point down in the ground(?).
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:16:22 pm
"How would I be alienating my followers I still care about them mother of monsters is a accurate monicker."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:17:49 pm
"Imagine, for a moment, you are a mortal. You pray to a god of destruction. This god elects to send you kittens to cheer you up because it 'is not defined by its spheres.'"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 10:18:15 pm
"Am I literally the only one who's personality is not defined from there spheres? "
>Support IB 0.01.  Finally, a nonstandard world.

>And you seriously don't get it do you...WE ARE OUR SPHERES GIVEN FORM AND SHAPE.  IF WE ARE NOT DEFINED BY OUR SPHERES SOMETHING IS WRONG.


"U...c0nt1nu3....2...pr0v3...y0ur...0wn....1gn0r4nc3...f00l..."


Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"Simply repeating myself as previously stated. Five yes, one no by my count."

"N0b0dy....l1k3s....sp4m...."

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:19:11 pm
"Nor do they like trying to decipher your garbled communication."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:19:21 pm
"What part of "not interested" do you not understand? You were the one who brought up fighting, like a petulant child.

Your desire to claim self defense for attacking a fellow god is clear, and I shall not indulge it. If we have to wait for you to make your moves, we have nothing to fear. God of death and destruction indeed!"
"Sure, keep thinking that if you want to think of yourself as oh so high and mighty and no i want you to make the first strike so you would have a chance against me, but its clear you don't even need to fight any god or goddess here to cause your own undoing."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:20:04 pm
"Imagine, for a moment, you are a mortal. You pray to a god of destruction. This god elects to send you kittens to cheer you up because it 'is not defined by its spheres.'"
>Exactly.  Follower lost.

=========>

>Then, Munroe, I challenge you to explain the concept.

>For what it is worth, everyone has their quirks.

=========>

>Disorderly conduct!  Disorderly conduct!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:20:27 pm
"Well I can see them being alienated from that but really how can I alienate any followers of me?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:20:36 pm
"Not to mention you have failed to officially voice an opinion on the proposal.

I'm simply working toward a common goal, by the closest thing to brute force that is practical here."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:21:46 pm
"Well I can see them being alienated from that but really how can I alienate any followers of me?"
>BY.  DOING.  STUFF.  LIKE.  THAT.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:24:28 pm
"Stuff like what?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 10:24:58 pm
"Nor do they like trying to decipher your garbled communication."

"1t...1s...d1ff1cult....4...m3...2....c0mmun1c4t3....w1th...b31ngs...l1k3...y0u.......Munr03....1s...w0rk1ng...0n...4...w0rk4r0und...."

"Imagine, for a moment, you are a mortal. You pray to a god of destruction. This god elects to send you kittens to cheer you up because it 'is not defined by its spheres.'"
>Exactly.  Follower lost.

=========>

>Then, Munroe, I challenge you to explain the concept.

>For what it is worth, everyone has their quirks.

=========>

>Disorderly conduct!  Disorderly conduct!

Munroe points an exploding kitten at EM's new manifest.

"R34d....4...b00k.....Munr03....d03sn't...3duc4t3...h1s...3n3m31s..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:26:09 pm
"See? We are simply communicating by the best means available."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:26:39 pm
"Stuff like what?"
>IS YOUR MEMORY SPAN LESS THAN FIVE SECONDS?!

=========>

>Good for you, Munroe.

>Everymind:Defuse the exploding kitten with a laser pointer.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:27:25 pm
"What part of "not interested" do you not understand? You were the one who brought up fighting, like a petulant child.

Your desire to claim self defense for attacking a fellow god is clear, and I shall not indulge it. If we have to wait for you to make your moves, we have nothing to fear. God of death and destruction indeed!"
"Sure, keep thinking that if you want to think of yourself as oh so high and mighty and no i want you to make the first strike so you would have a chance against me, but its clear you don't even need to fight any god or goddess here to cause your own undoing."
"We are all equal here. I think of myself no better than I would anyone else present. I will point out when a fellow deity does not act in a manner I consider sensible for an all powerful being, however.

For example, if one of us were to explode in a tantrum of cursing as a result of boredom, insult those who suggest they are overreacting and then threaten violence when others retort in kind, I would feel that is behaviour unbecoming of one in our position."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:28:43 pm
>I agree with the cloud.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:30:18 pm
"No I am asking for a literal example that would alienate one of my followers that you have observed from me."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:31:40 pm
>Well obviously that cannot possibly have happened because there are no followers.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:33:39 pm
"We are all equal here. I think of myself no better than I would anyone else present. I will point out when a fellow deity does not act in a manner I consider sensible for an all powerful being, however.

For example, if one of us were to explode in a tantrum of cursing as a result of boredom, insult those who suggest they are overreacting and then threaten violence when others retort in kind, I would feel that is behaviour unbecoming of one in our position."
"Oh really, i highly doubt that as you are the one who kept on poking me and calling me a child, if you really wanted this to end you could have stopped long ago which is why i will take the initiative and stop arguing with you since you clearly are just trying to annoy me, i hope you are happy."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:34:26 pm
>Everycop:Dissipate back into the formless masses.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:36:17 pm
"No I mean things you have observed from me currently that could alienate someone who worships my spheres. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:40:22 pm
"We are all equal here. I think of myself no better than I would anyone else present. I will point out when a fellow deity does not act in a manner I consider sensible for an all powerful being, however.

For example, if one of us were to explode in a tantrum of cursing as a result of boredom, insult those who suggest they are overreacting and then threaten violence when others retort in kind, I would feel that is behaviour unbecoming of one in our position."
"Oh really, i highly doubt that as you are the one who kept on poking me and calling me a child, if you really wanted this to end you could have stopped long ago which is why i will take the initiative and stop arguing with you since you clearly are just trying to annoy me, i hope you are happy."

"I call it like I see it, bub. You were acting like a child more than a deity. If you don't have the maturity to be able to admit you were being much more abrasive than you needed to be and that's why we're in this pickle, that's your problem.

If you expect me to not call you out on your behaviour, perhaps you should act more sensibly in the future?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:42:00 pm
"Can you guys stop calling him like a child I'm starting to feel kinda insulted."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:42:53 pm
"Kyuu appears to have a female persona. . ."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:43:30 pm
>Have we introduced ourselves at all???
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 10:44:19 pm
Xenia starts eating the cake by herself.

"We are defined by our spheres and we define our spheres in equal measure."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:45:48 pm
>Everymind:Eat some cake.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:47:00 pm
"I call it like I see it, bub. You were acting like a child more than a deity. If you don't have the maturity to be able to admit you were being much more abrasive than you needed to be and that's why we're in this pickle, that's your problem.

If you expect me to not call you out on your behaviour, perhaps you should act more sensibly in the future?"
"And here you are, trying to continue this when i said i would stop, go on, keep insulting me, your words are meaningless to me."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: AbstractTraitorHero on April 29, 2016, 10:47:13 pm
"Vir God of dungeons and dragon's the board game included formerly mortal."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 10:49:04 pm
"I call it like I see it, bub. You were acting like a child more than a deity. If you don't have the maturity to be able to admit you were being much more abrasive than you needed to be and that's why we're in this pickle, that's your problem.

If you expect me to not call you out on your behaviour, perhaps you should act more sensibly in the future?"
"And here you are, trying to continue this when i said i would stop, go on, keep insulting me, your words are meaningless to me."
"No cake for either of you, children."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 29, 2016, 10:49:31 pm
"Kyuu goddess of death and destruction."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 29, 2016, 10:49:55 pm
"See? We are simply communicating by the best means available."

"U...h4v3...b3tt3r....m34ns...th4n....r3p1t1t10n...."

"Stuff like what?"
>IS YOUR MEMORY SPAN LESS THAN FIVE SECONDS?!

=========>

>Good for you, Munroe.

>Everymind:Defuse the exploding kitten with a laser pointer.

The kitten is refused as it rolls its eyes.

"R3m3mb3r...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 10:50:26 pm
"I call it like I see it, bub. You were acting like a child more than a deity. If you don't have the maturity to be able to admit you were being much more abrasive than you needed to be and that's why we're in this pickle, that's your problem.

If you expect me to not call you out on your behaviour, perhaps you should act more sensibly in the future?"
"And here you are, trying to continue this when i said i would stop, go on, keep insulting me, your words are meaningless to me."

"Merely giving you a taste of your own medicine. I said earlier I was not interested, yet you continued with the threats.

Let us draw a line under this. I understand the frustrations you have with the endless discussions regarding our sandbox. Perhaps some collaboration when we eventually have it will help us bury the hatchet?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 29, 2016, 10:51:26 pm
"I call it like I see it, bub. You were acting like a child more than a deity. If you don't have the maturity to be able to admit you were being much more abrasive than you needed to be and that's why we're in this pickle, that's your problem.

If you expect me to not call you out on your behaviour, perhaps you should act more sensibly in the future?"
"And here you are, trying to continue this when i said i would stop, go on, keep insulting me, your words are meaningless to me."
>Oi oi oi, break it up!

=========>

>Ah.  I remember you in the future past present or some such..

=========>

>Indeed.

=========>

>I should introduce myself.  I am the Everymind, and I am the aggregate consciousness of all sentient beings.

=========>

>Everymind:Try catnip.


=========>

>You should try that.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 10:54:25 pm

"U...h4v3...b3tt3r....m34ns...th4n....r3p1t1t10n...."
"It seems to be working so far."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 29, 2016, 10:57:45 pm
"Xenia Satis goddess of Hospitality and Plenty."

She curtsies to the assembled divinities.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 29, 2016, 11:01:55 pm
"Ascald, god of Craftsmanship and Storytelling."

The god offers a bow, blade vanishing and returning to its normal place on his back.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 29, 2016, 11:41:31 pm
"Saukko, god of Weather"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Kilojoule Proton on April 30, 2016, 12:05:27 am
Proposalog (<~24 hours remain)

Likely to fail
Axe 3: Mead is best drink
   +1 from Axt
   -2 from Kyuu, The Everymind

...: Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.
   +2 from Zurion, Flue
   -5 from Isgon, Munroe, Saukko, Charon, The Everymind

Axe Git 1: GID.02, but with cost for those who contribute.
   +1 from Axt
   -2 from Charon, The Everymind

CNCL000.029: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
   +1 from Ascald
   -4 from Axt, Munroe, Charon, The Everymind

1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
   +2 from Isgon
   -5 from Ascald, Kyuu, Atian, Saukko, Charon

NW (N.2.9?): We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
   +1 from Atian
   -3 from Charon, The Everymind, Saukko

CNCL000.037: A deity may create one population unit of a sentient race with three minor advantageous traits or the equivalent at no cost once, and only once.
   +1 from Ascald
   -2 from Isgon, Saukko

CNCL000.040: The initial creation of the world system costs nothing.
   +1 from The Everymind
   -2 from Saukko, Munroe

CNCL000.042: The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars and have 1 Large mass of land surrounded by Oceans. So every gods creations cans interact between each other!
   +1 from Atian
   -2 from The Everymind, Saukko

Likely to pass
0a: All proposals pertaining to rules start with the number 1
   +10 from Isgon, Axt, Vir, Atian, Saukko, Ascald, Flue, Charon, Kyuu, The Everymind
   -1 from Munroe

0b: All proposals pertaining to creation have the second number 2
   +8 from Isgon, Vir, Atian, Ascald, Flue, Charon, Kyuu, The Everymind
   -3 from Axt, Saukko, Munroe

0c: All proposals pertaining to planet creation have third number P
   +9 from Isgon, Vir, Atian, Ascald, Flue, Zurion, Charon, Kyuu, The Everymind
   -2 from Axt, Saukko

1.2b: Creations can have traits.
   +7? from Isgon, Ascald, Munroe?, Flue, Charon, Kyuu, The Everymind
   -1 from Saukko

1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +7 from Isgon, Ascald, Munroe, Flue, Zurion, Kyuu, The Everymind
   -1 from Saukko

CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Flue, Zurion
   -2 from Isgon, The Everymind

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +4 from Ascald, Flue, Zurion, The Everymind
   -1 from Isgon

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +5 from Isgon, Saukko, Flue, Charon, The Everymind
   -1 from Ascald
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald
      -2 from Isgon, The Everymind

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +10 from Axt, Ascald, Atian, Urthon, Saukko, Flue, Zurion, Kyuu, The Everymind, Xenia Satis
   -1 from Isgon

Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
   +3 from Axt, Saukko, The Everymind
   -1 from Charon

GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
   +7 from Charon, Isgon, Ascald, Zurion, The Everymind, Xenia Satis, Axt
   -1 from Saukko

Clean.4: All proposals with four more neys the ayes will be trashed
   +5 from Meow, Kyuu, The Everymind, Xenia Satis, Saukko

CNCL000.036: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
   +3 from Ascald, Isgon, Atian
   -1 from Saukko

CNCL000.036.1: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
   +8 from Ascald, Isgon, Atian, Munroe, Xenia Satis, Isgon, The Everymind (with discounted editing), Kyuu
   -1 from Saukko

IB 0.01: Make everything fire.
   +3 from Meow, Munroe, Kyuu, ?
   -1 from The Everymind

Other
0a.1?: Propose that somebody make some more proposal numbering rules.
   +1 from The Everymind

1.2.P: Planets cost a base cost of 20
   +7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
   -5 from Axt, Vir, Atian, Munroe, The Everymind

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +5 from Isgon, Ascald, Charon, Kyuu, The Everymind
   -6 from Axt, Vir, Atian, Saukko, Munroe, Flue

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +4 from Vir, Flue, Zurion, Charon
   -4 from Ascald, Munroe, Isgon, The Everymind

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +3 from Axt, Flue, Zurion
   -4 from Ascald, Isgon, Charon, The Everymind

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -4 from Saukko, Flue, Charon, The Everymind

C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
   +1 from The Everymind

1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +3 from Isgon, Ascald, Charon
   -2 from Saukko, The Everymind

Axe 1: No worlds shall ever be of exact size.
   +5? from Axt, Ascald, Flue, Zurion, The Everymind?
   -5 from Atian, Urthon, Saukko, Isgon, Kyuu

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +2 from Isgon, Flue
   -1 from Charon

CNCL000.018: Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
   +2 from Vir, Xenia Satis
   -3 from Saukko, Ascald, Charon

CNCL000.019: Every two ticks, Gods will convene with 1000 of their chosen people in a feast where each must bring the finest delicacies they can find. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.
   +2 from Flue, Vir
   -3 from Saukko, Munroe, Charon

CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
   +1 from Kyuu

...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +3? from Zurion, Charon, The Everymind?
   -4 from Flue, Isgon, Munroe, Saukko

   ...1.1: In the form of a 5E flat rebate on sphere activities.
   +1 from The Everymind

GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
   +2 from Meow, The Everymind
   -3 from Axt, Zurion, Charon

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
   +2 from Axt, Saukko
   -3 from Charon, Kyuu, The Everymind

CNCL000.032 (Axe 6?) (Midgard?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
   +3 from Axt, Atian, Xenia Satis
   -3 from Charon, The Everymind, Saukko

Clean: All proposals with two more neys the ayes will be trashed
   +2 from Isgon, Charon
   -2 from Meow, Saukko
   
CNCL000.035: Create a simple earth world to get our universe started
   +2 from Isgon, Saukko

1.2.Pst: One earth like planet will be created. It will orbit a sun sized sun. It will cost everyone 2E
   +2 from Isgon, Saukko

1.2cc: Creating 200 trait less, worshipping creatures costs 1E
   +1 from Isgon
   -1 from Saukko

CNCL000.041: It costs twice as much to outright destroy anything created in the initial creation of the world system than it would to create that item, save by a vote of a 3/5ths majority of gods present that Tick.  Abstaining is treated as 'no'.  Present is defined as 'has spoken during the Tick'.
   +1 from The Everymind
   -1 from Saukko

CNCL000.042.1: The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars.
   +1 from The Everymind

CNCL000.043: Ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
   +3 from The Everymind, Isgon, Vir
   -3 from Atian, Munroe, Kyuu
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 12:18:36 am
Propose: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5
as they are either outvoted or are variations of the current most popular idea.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 30, 2016, 12:26:35 am
"I am Meow. Voidweft of Oblivion and Void. The arbitrary definitions of Creation appear to have noted that my Chaotic tendencies have faded with my youth."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Ardent Debater on April 30, 2016, 12:35:48 am
The Darkness sighs in vague annoyance.

"Why must we bicker when there is naught but words to bicker over? None stand to profit over childish suggestions and bickering! I suppose that you'll carry on regardless of what I've said but now that it's out there, my conscience is clear. If you aren't currently informed, I am Urnoth, the All-Seeing, All-Knowing, and All-Present God of Secrets and Darkness.

I have NO OPINION whatsoever concerning any of the current suggestions although I most certainly will pay them no heed should I find them to be frivolous or a hindrance to me, my goals and my future followers. Good Night to you, good sirs, ladies, and other forms of Divinity."


Neutral towards all current proposals.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 30, 2016, 12:37:34 am
"Munr03...s33s...n0...purp0s3...1n...gr34t1ngs...."

Propose: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5
as they are either outvoted or are variations of the current most popular idea.

Support

"W3...d0...n0t..w4nt..th3m...4ll...2...p4ss...4ft3r...4ll..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 12:38:25 am
Propose: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5
as they are either outvoted or are variations of the current most popular idea.

Saukko

Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 12:53:53 am
The faint frame of a body slowly finalizes as a kind of reverse fade. After a few minutes the figure is fully visible and a pair of mismatched eyes go blinky blink in surprise and apparent curiosity of this new experience. Turning her head to the left and then the right, her wild hair follows as she tries to take everything in. Seemingly this is too much for this new creature and falling to a kind of crouch to reserve her energy and reduce the vertigo of almost standing up too fast. Her breath evens out in the process of accepting everything she see's, considering that previously it was all inky blackness and writhing Cthulhu like tentacles. Well that last one was her imagination, maybe.

Feeling a bit better, she rose again to a full stand, finally taking notice of other figures out and about. Did she have a voice yet? She couldn't be sure, but that would require something to say and how exactly does one just newly birthed,come to be and immediately have a full repertoire of things to discuss and talk about? She would have to stay back and observe, besides, this was tiring and a lot of energy seems to be expended errantly existing out of the misty ether. 
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 30, 2016, 04:27:26 am
[Axt, God of Enchanted Weapons.]

CNCL000.036: Oppose
CNCL000.036.1: Oppose
IB 0.01: Oppose

"One seem obsessed with spheres, wishing earth a sphere, and the sun one sphere bigger than all earth.
One speak of going outside the spheres of earth, but why? What is to be found when there is actual nothing outside?
One can only find what one make, one would have to create new earth to find.
But one could just use portals instead. And one would."

"One only suggest universes of spheres so one can separate. One can wholly separate that which was never connected.
If one has unbreakable connection, one cannot separate wholly.
I hate one's desire for isolation, one's desire for endless stagnation, one's desire for ever peace.
One cannot thrive in ever peace, one cannot appreciate peace in ever peace. One would only send one's universe to ultimate twilight."

"I have seen the aftermath of ultimate twilight, and every is currently residing in it."
Axt draws his sword, and plants it into the rock he had previously thrown.
"This is where the sphere of earth shall reside, for only GID:02 will succeed, Conclusion 36 will not."

"If one want spheres, there will only be one, and no more. If one wants more earth, make it a realm, connected to the sphere of earth."

Edit: ((Sorta f***ed up a bit, edited so it referred to only one sphere.))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Lidku on April 30, 2016, 05:52:34 am
A sudden kzee erupted from the void, like a rusted dagger resonating as if a Hooker hastily gouged her Pimp.
Out from the distinct noise came a squaloring visage of flesh and reanimating cuts. One eye proturbed from this ungodly, but divine mass.

"Ado...Brethren. I offer as much salutions to you, as a soul getting its conscious meticulously rended by Zenoggli void Imps...In a good way.. "

For a moment Dreadnog closes his singular eye to get a etchy gist of the situation.

"I suppose I must vote for these...Proposals..Alright."

After four mortal hours of concentration, staring at the void encrusted Proposal Log, Dreadnog wobbled up in the air somewhat. It was an equivalent to a shrug.

"I am mostly indifferent....For am confused as to the numerical format."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 30, 2016, 07:44:39 am
"The numerical format is Chaos. It isn't meant to be Orderly. Vote for what you desire. Or do not. To be entirely honest I feel like Creation made a poor choice in giving such an abstract Bubble to newborn Godlings and Voidspawn. Too much freedom and now they know not what to do."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 07:53:32 am
Ahem.
... 1.1 is wrong.  That should read HALF an Essence, not FIVE Essence.

IB 1.1 has a support from me.

Axe 2 has an oppose from me.

CNCL.000.036 has a support from me under the same conditions as CNCL.000.036.01


((All right, hold on, I need to do this on a computer.))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Detoxicated on April 30, 2016, 09:18:16 am
Propose: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
"Simply repeating myself as previously stated. Five yes, one no by my count."
Support

"I want this over with, your system seems fair enough..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Detoxicated on April 30, 2016, 09:26:30 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: micelus on April 30, 2016, 09:29:10 am
Propose: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5
as they are either outvoted or are variations of the current most popular idea.

SUPPORT
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 09:36:20 am
Propose: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5
as they are either outvoted or are variations of the current most popular idea.

SUPPORT

Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 09:37:19 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."
Suppirt
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 30, 2016, 09:38:21 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."
OPPOSE
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 30, 2016, 09:43:04 am
[Axt, God of Enchanted Weapons]

Angel Proposal: Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 09:44:30 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."
>Oppose.  Unclear and probably redundant.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Atian the Elephantman God on April 30, 2016, 09:46:58 am
"Shall we begin the world? Or do you want to wait for an other eternity!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: ~Neri on April 30, 2016, 10:31:55 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."
Oppose Heavily. Not everything is a Creation after all.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 10:37:33 am
Angel Proposal
There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.

"I think we also need rules about creature creations."

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 30, 2016, 10:46:01 am
Ahem.
... 1.1 is wrong.  That should read HALF an Essence, not FIVE Essence.

IB 1.1 has a support from me.

Axe 2 has an oppose from me.

CNCL.000.036 has a support from me under the same conditions as CNCL.000.036.01


((All right, hold on, I need to do this on a computer.))

((Half an essence isn't a thing.))

Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 10:48:01 am
((Says who?  Isn't it a 50% chance of an Essence?))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 10:50:12 am
we need to get costs of creations
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Stirk on April 30, 2016, 10:58:03 am
((Says who?  Isn't it a 50% chance of an Essence?))

((Well yeah, but it isn't lik3 it will bring everyone to 19.5E)).
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 11:23:19 am
"What is an acceptable cost for creating 1000 worshipping humans?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 30, 2016, 11:27:03 am
[Axt, God of Enchanted Weapons]

"I have a suggestion on creations."
Axe Smith 1: For creating a special someone, 1E is base cost. They have a will of their own, and any beneficial perk multiplies the cost by 1.25, and any negative perk multiplies the cost by 0.75.
Axe Smith 2: Insignificant perks have no cost multiplier, things that either have next to no effect, or have both a benefit and disadvantage that is near equal, are insignificant perks.
Axe Smith 3: Group perks, several perks (advantageous and insignificant) that add up for an advantage will multiply the cost by 1.5, things like winged flight, which includes wings and the perks to allow you to fly with them (otherwise you can only glide with them).
"It is far from done, I would not approve of it now."
Axe Smith 1, 2, 3: Neutral
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 11:47:52 am
Likely to pass
CNCL000.010: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +4 from Axt, Ascald, Flue, Zurion
   -2 from Isgon, The Everymind

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +10 from Axt, Ascald, Atian, Urthon, Saukko, Flue, Zurion, Kyuu, The Everymind, Xenia Satis
   -1 from Isgon

((These are identical :o))

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +4 from Ascald, Flue, Zurion, The Everymind
   -1 from Isgon

Saukko

Oppose


"Perhaps you should all change your votes on these proposals, lest we have more planets than we really need at the start, some of which are paid for and some which are not."

CNCL000.036.1: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
   +8 from Ascald, Isgon, Atian, Munroe, Xenia Satis, Isgon, The Everymind (with discounted editing), Kyuu
   -1 from Saukko

Support

IB 0.01: Make everything fire.
   +3 from Meow, Munroe, Kyuu, ?
   -1 from The Everymind

Oppose

1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +3 from Isgon, Ascald, Charon
   -2 from Saukko, The Everymind

"I shall support this instead."

Axe 1: No worlds shall ever be of exact size.
   +5? from Axt, Ascald, Flue, Zurion, The Everymind?
   -5 from Atian, Urthon, Saukko, Isgon, Kyuu

Oppose

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +2 from Isgon, Flue
   -1 from Charon

...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +3? from Zurion, Charon, The Everymind?
   -4 from Flue, Isgon, Munroe, Saukko
   ...1.1: In the form of a 5E flat rebate on sphere activities.
   +1 from The Everymind

GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
   +2 from Meow, The Everymind
   -3 from Axt, Zurion, Charon
   
CNCL000.035: Create a simple earth world to get our universe started
   +2 from Isgon, Saukko

1.2.Pst: One earth like planet will be created. It will orbit a sun sized sun. It will cost everyone 2E
   +2 from Isgon, Saukko

CNCL000.042.1: The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars.
   +1 from The Everymind

CNCL000.043: Ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
   +3 from The Everymind, Isgon, Vir
   -3 from Atian, Munroe, Kyuu

"I will oppose all these things."

Axe Smith 1: For creating a special someone, 1E is base cost. They have a will of their own, and any beneficial perk multiplies the cost by 1.25, and any negative perk multiplies the cost by 0.75.
Axe Smith 2: Insignificant perks have no cost multiplier, things that either have next to no effect, or have both a benefit and disadvantage that is near equal, are insignificant perks.
Axe Smith 3: Group perks, several perks (advantageous and insignificant) that add up for an advantage will multiply the cost by 1.5, things like winged flight, which includes wings and the perks to allow you to fly with them (otherwise you can only glide with them).

Oppose

"Far too easy to abuse, and does not take into account different intensities of traits or disadvantages."

((hopefully that's easy to follow, KJP))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 11:49:51 am
[Axt, God of Enchanted Weapons]

"I have a suggestion on creations."
Axe Smith 1: For creating a special someone, 1E is base cost. They have a will of their own, and any beneficial perk multiplies the cost by 1.25, and any negative perk multiplies the cost by 0.75.
Axe Smith 2: Insignificant perks have no cost multiplier, things that either have next to no effect, or have both a benefit and disadvantage that is near equal, are insignificant perks.
Axe Smith 3: Group perks, several perks (advantageous and insignificant) that add up for an advantage will multiply the cost by 1.5, things like winged flight, which includes wings and the perks to allow you to fly with them (otherwise you can only glide with them).
"It is far from done, I would not approve of it now."
Axe Smith 1, 2, 3: Neutral

Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Kilojoule Proton on April 30, 2016, 01:16:39 pm
Proposalog (<~12 hours remain)

Note: Do report errors in vote counting (and formatting, if it makes the post even less readable than normal)!

Likely to fail
Axe 3: Mead is best drink
   +1 from Axt
   -2 from Kyuu, The Everymind

...: Sapiant mortals may be created but they do not automatically follow that god. Only through missionary effort a god can feed essence.
   +2 from Zurion, Flue
   -5 from Isgon, Munroe, Saukko, Charon, The Everymind

Axe Git 1: GID.02, but with cost for those who contribute.
   +1 from Axt
   -2 from Charon, The Everymind

CNCL000.029: Create a system with five planets, whose properties are undetermined until a deity chooses to undergo the full creation process with one, save for the fourth and fifth planets. The fourth and fifth are large gas giants with an indeterminate number of rocky moons, large enough to sustain minor internal fusion and give off some light. These moons may be linked with portals given a civilization reasonably skilled with magic, and portals will be easy to create. The total number of inhabited moons and planets may not exceed (number of deities/2 + 8 ). This initial creation is free but defining planets/moons is not.
   +1 from Ascald
   -4 from Axt, Munroe, Charon, The Everymind

1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
   +2 from Isgon
   -5 from Ascald, Kyuu, Atian, Saukko, Charon

NW (N.2.9?): We will all cooperate to create a Mars sized planet with mountains to the east, plains to the west, deserts to the north and a large forest to the south, all of it will be on 1 continent! We can name the planet and continent later. Also everything else on the planet will be covered in Water.
   +1 from Atian
   -3 from Charon, The Everymind, Saukko

CNCL000.037: A deity may create one population unit of a sentient race with three minor advantageous traits or the equivalent at no cost once, and only once.
   +1 from Ascald
   -2 from Isgon, Saukko

CNCL000.040: The initial creation of the world system costs nothing.
   +1 from The Everymind
   -2 from Saukko, Munroe

CNCL000.042: The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars and have 1 Large mass of land surrounded by Oceans. So every gods creations cans interact between each other!
   +1 from Atian
   -2 from The Everymind, Saukko

GID.01: At no cost to any deity, the following forms: A large supergas giant, large enough to sustain minor internal fusion, producing a significant quantity of light in the form of a spoopy ethereal blue glow. Orbiting the Supergas giant will be a series of planet sized moons. 23 specifically. Their details remain vague and resolve into reality upon being defined by a deity. All moons are linked by a series of portals. 24 portals on each moon. 23 for the other moons and 1 for the upper atmosphere of the Supergas Giant they orbit. One of these moons is of Ice. One is of Fire. One is of Water. One is Barren. One is a Desert. One is a Jungle.
   +2 from Meow, The Everymind
   -4 from Axt, Zurion, Charon, Saukko

Axe Smith 1: For creating a special someone, 1E is base cost. They have a will of their own, and any beneficial perk multiplies the cost by 1.25, and any negative perk multiplies the cost by 0.75.
   0 from Axt
   -2 from Saukko, Isgon

Axe Smith 2: Insignificant perks have no cost multiplier, things that either have next to no effect, or have both a benefit and disadvantage that is near equal, are insignificant perks.
   0 from Axt
   -2 from Saukko, Isgon

Axe Smith 3: Group perks, several perks (advantageous and insignificant) that add up for an advantage will multiply the cost by 1.5, things like winged flight, which includes wings and the perks to allow you to fly with them (otherwise you can only glide with them).
   0 from Axt
   -2 from Saukko, Isgon

Likely to pass
0a: All proposals pertaining to rules start with the number 1
   +10 from Isgon, Axt, Vir, Atian, Saukko, Ascald, Flue, Charon, Kyuu, The Everymind
   -1 from Munroe

0b: All proposals pertaining to creation have the second number 2
   +8 from Isgon, Vir, Atian, Ascald, Flue, Charon, Kyuu, The Everymind
   -3 from Axt, Saukko, Munroe

0c: All proposals pertaining to planet creation have third number P
   +9 from Isgon, Vir, Atian, Ascald, Flue, Zurion, Charon, Kyuu, The Everymind
   -2 from Axt, Saukko

1.2b: Creations can have traits.
   +7? from Isgon, Ascald, Munroe?, Flue, Charon, Kyuu, The Everymind
   -1 from Saukko

1.2.Pa: Add these traits to planets
Spoiler (click to show/hide)
   +7 from Isgon, Ascald, Munroe, Flue, Zurion, Kyuu, The Everymind
   -1 from Saukko

1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +4 from Ascald, Flue, Zurion, The Everymind
   -2 from Isgon, Saukko

1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
   +5 from Isgon, Saukko, Flue, Charon, The Everymind
   -1 from Ascald
   1.2.3b.1?: 1E per two animals, considering it to be general categories like "bear" rather than  "Polar bear" and "Grizzly bear" being two different animals.
      +1 from Ascald
      -2 from Isgon, The Everymind

Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
   +10 from Axt, Ascald, Atian, Urthon, Saukko, Flue, Zurion, Kyuu, The Everymind, Xenia Satis
   -2 from Isgon, The Everymind

Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
   +3 from Axt, Saukko, The Everymind
   -1 from Charon

GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
   +7 from Charon, Isgon, Ascald, Zurion, The Everymind, Xenia Satis, Axt
   -1 from Saukko

Clean.4: All proposals with four more neys the ayes will be trashed
   +5 from Meow, Kyuu, The Everymind, Xenia Satis, Saukko

CNCL000.036: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
   +4? from Ascald, Isgon, Atian, The Everymind? (with discounted editing)
   -2 from Saukko, Axt

CNCL000.036.1: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
   +10? from Ascald, Isgon, Atian, Munroe, Xenia Satis, Isgon, The Everymind? (with discounted editing), Kyuu, Zurion, Saukko
   -2 from Saukko, Axt

IB 0.01: Make everything fire.
   +4 from Meow, Munroe, Kyuu, The Everymind
   -2 from Axt, Saukko

1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
   +4 from Isgon, Ascald, Charon, Saukko
   -1 from The Everymind

Other
0a.1?: Propose that somebody make some more proposal numbering rules.
   +1 from The Everymind

1.2.P: Planets cost a base cost of 20
   +7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
   -5 from Axt, Vir, Atian, Munroe, The Everymind

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +5 from Isgon, Ascald, Charon, Kyuu, The Everymind
   -6 from Axt, Vir, Atian, Saukko, Munroe, Flue

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +4 from Vir, Flue, Zurion, Charon
   -4 from Ascald, Munroe, Isgon, The Everymind

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +3 from Axt, Flue, Zurion
   -4 from Ascald, Isgon, Charon, The Everymind

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -4 from Saukko, Flue, Charon, The Everymind

C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
   +1 from The Everymind

Axe 1: No worlds shall ever be of exact size.
   +5? from Axt, Ascald, Flue, Zurion, The Everymind?
   -5 from Atian, Urthon, Saukko, Isgon, Kyuu

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +2 from Isgon, Flue
   -2 from Charon, Saukko

CNCL000.018: Tea party:every two ticks gods will convene for a small brunch consisting of the finest delicacys and drinks our world's have to offer and share information and advice this meeting will restore 5 essence.
   +2 from Vir, Xenia Satis
   -3 from Saukko, Ascald, Charon

CNCL000.019: Every two ticks, Gods will convene with 1000 of their chosen people in a feast where each must bring the finest delicacies they can find. At the end of the feast, there will be a sweepstake game where each god must contribute at least 1 Essence to the pot, with more essence increasing their chance of winning, and the winner will take all the essences.
   +2 from Flue, Vir
   -3 from Saukko, Munroe, Charon

CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
   +1 from Kyuu

...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +3? from Zurion, Charon, The Everymind?
   -4 from Flue, Isgon, Munroe, Saukko

   ...1.1: In the form of a 0.5E flat rebate on sphere activities.
      +1 from The Everymind
      -1 from Saukko

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
   +2 from Axt, Saukko
   -3 from Charon, Kyuu, The Everymind

CNCL000.032 (Axe 6?) (Midgard?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
   +3 from Axt, Atian, Xenia Satis
   -3 from Charon, The Everymind, Saukko

Clean: All proposals with two more neys the ayes will be trashed
   +2 from Isgon, Charon
   -2 from Meow, Saukko
   
CNCL000.035: Create a simple earth world to get our universe started
   +1 from Isgon
   -1 from Saukko

1.2.Pst: One earth like planet will be created. It will orbit a sun sized sun. It will cost everyone 2E
   +1 from Isgon
   -1 from Saukko

1.2cc: Creating 200 trait less, worshipping creatures costs 1E
   +1 from Isgon
   -1 from Saukko

CNCL000.041: It costs twice as much to outright destroy anything created in the initial creation of the world system than it would to create that item, save by a vote of a 3/5ths majority of gods present that Tick.  Abstaining is treated as 'no'.  Present is defined as 'has spoken during the Tick'.
   +1 from The Everymind
   -1 from Saukko

CNCL000.042.1: The first Sun and the first Planet created will cost 0E so we can get the world started! And the first Planet will be earthlike but as large as Mars.
   +1 from The Everymind
   -1 from Saukko

CNCL000.043: Ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
   +3 from The Everymind, Isgon, Vir
   -4 from Atian, Munroe, Kyuu, Saukko

CNCL000.044: Discard all redundant planet creation proposals, specifically:
Spoiler (click to show/hide)
    as they are either outvoted or are variations of the current most popular idea.
   +3 from Ascald, Munroe, Saukko

Angel Proposal: There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.
   +3 from Zurion, Charon, Isgon
   -5 from Atian, Axt, The Everymind, Meow, Saukko
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 01:33:18 pm
C.51
2a
Clean.4
CNCL000.043
Support
IB0.01
C5
...1
Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Ardent Debater on April 30, 2016, 01:41:12 pm
Quote
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
   +7 from Charon, Isgon, Ascald, Zurion, The Everymind, Xenia Satis, Axt
   -1 from Saukko

Support

"Let's just get this over with..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 01:50:34 pm
propose
Only the planet proposal with the highest amount of supports can be enacted.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Ardent Debater on April 30, 2016, 01:52:49 pm
propose
Only the planet proposal with the highest amount of supports can be enacted.

Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 01:53:57 pm
propose
Only the planet proposal with the highest amount of supports can be enacted.

Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 01:55:30 pm
I'd like to suggest that you color supports in green and opposes in red like we all do.

Format:
Proposals
Vote
====
1.2.Pbf
CNCL 000.020
... 1
Support
====
Axe 2
CNCL 000.037
Axe Smith 1
Axe Smith 3
CNCL 000.018
CNCL 000.019
Clean
1.2.Pst
1.2cc
Oppose
====
Axe Smith 2
Axe Smith 3
What does this even mean.
====
Axe 2:Where did all these votes come from and some are still wrong
CNCL 000.042.1:Someone else proposed that.
KJP I'm pretty sure something has gone horribly wrong here.


propose
Only the planet proposal with the highest amount of supports minus opposes can be enacted.
Support with this change.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 02:03:38 pm
propose
1.KJP
The entity that rules over us will be called KJP
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 02:05:12 pm
propose
1.KJP
The entity that rules over us will be called KJP
>Oppose.

>Counterpropose that the entity tallying the votes be called KJP.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 02:08:25 pm
propose
1.KJP
The entity that rules over us will be called KJP
Saukko
Oppose
propose
1.KJP
The entity that rules over us will be called KJP
>Oppose.

>Counterpropose that the entity tallying the votes be called KJP.
Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Ardent Debater on April 30, 2016, 02:10:11 pm
Proposal: No more Proposals until some semblance of Reality exists.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 02:14:16 pm
Proposal: No more Proposals until some semblance of Reality exists.
>VEHEMENT OPPOSE
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 02:21:30 pm
Proposal: No more Proposals until some semblance of Reality exists.
Oppose so hard
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Vgray on April 30, 2016, 02:22:08 pm
Proposal: No more Proposals until some semblance of Reality exists.
Support
propose
Only the planet proposal with the highest amount of supports can be enacted.
Support
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: piratejoe on April 30, 2016, 02:33:15 pm
Oppose GID:02

propose
Only the planet proposal with the highest amount of supports minus opposes can be enacted.
Support with this change.
"As the other god said, support with change."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: tntey on April 30, 2016, 02:49:42 pm
Oppose GID:02

propose
Only the planet proposal with the highest amount of supports minus opposes can be enacted.
Support with this change.
"As the other god said, support with change."
Oppose. Other one was fine.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: hector13 on April 30, 2016, 02:53:37 pm
propose
Only the planet proposal with the highest amount of supports minus opposes can be enacted.
Support with this change.

Saukko

Oppose the amendment
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [18/30] [talk-only]
Post by: Happy Demon on April 30, 2016, 03:07:58 pm
[Act, God of Enchanted Weapons]
propose
Only the planet proposal with the highest amount of supports can be enacted.
Oppose
Edit:
propose
Only the planet proposal with the highest amount of supports minus opposes can be enacted.
Support with this change.
Oppose
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 03:26:51 pm
(http://i.imgur.com/u0KEm0t.png?1)
CYBER DRAGON; GOD OF SCIENCE AND KNOWLEDGE

A large and beautiful dragon, made of mostly blue and white steel circles before landing neatly near the other gods. It coughs conspicuously before joining in.

"Ah. The Void calls and I have answered."


propose
Only the planet proposal with the highest amount of supports can be enacted.

OPPOSE!
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 03:28:57 pm
(http://i.imgur.com/u0KEm0t.png?1)
CYBER DRAGON; GOD OF SCIENCE AND KNOWLEDGE

A large and beautiful dragon, made of mostly blue and white steel circles before landing neatly near the other gods. It coughs conspicuously before joining in.

"Ah. The Void calls and I have answered."


propose
Only the planet proposal with the highest amount of supports can be enacted.

OPPOSE!

"New god, why do you do this? Do you want multiple conflicting planets floating around?"

Oppose all planet proposals other then CNCL000.036.1
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 03:32:58 pm
>Hello there.

>...Yes, why not have more than one creation?  It allows yet more versatility...

>I Oppose this now:
propose
Only the planet proposal with the highest amount of supports can be enacted.

((@Lermfish:Please don't put that header on all your posts, by the way; as cool as it is, it eats limited data for mobile-browser peeps.))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 03:35:24 pm
>Hello there.

>...Yes, why not have more than one creation?  It allows yet more versatility...

>I Oppose this now:
propose
Only the planet proposal with the highest amount of supports can be enacted.

((@Lermfish:Please don't put that header on all your posts, by the way; as cool as it is, it eats limited data for mobile-browser peeps.))

"For now it'll make it easy to have interaction between our mortal races, also right now it seems like a good idea to hold off on more then one or two planets"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 03:36:02 pm
"Some of us enjoy a little bit of conflict over limited space and resources. Multiple planets and enough space for everyone takes away from that.

There's nothing to stop us creating more cosmic entities later."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 03:38:36 pm
>I do not think we cannot have interaction merely because there is more landmass.  Portals are things we could create.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 03:39:46 pm
"New god, why do you do this? Do you want multiple conflicting planets floating around?"

"Mm. Conflicting planets? Such is moot; we are gods. The shapers of the universe. As gods, we each have our own...unique flair that must be respected as separate distinct spheres. To limit the creation of planets is to limit the gods ourselves. Favouring knowledge and innovation, I need as much room as possible to truly see how things grow. How they improve."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 03:40:30 pm
>I do not think we cannot have interaction merely because there is more landmass.  Portals are things we could create.

"Those will be chosen interactions. Interactions that are to some extent forced are much more entertaining."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 03:41:10 pm
"New god, why do you do this? Do you want multiple conflicting planets floating around?"

"Mm. Conflicting planets? Such is moot; we are gods. The shapers of the universe. As gods, we each have our own...unique flair that must be respected as separate distinct spheres. To limit the creation of planets is to limit the gods ourselves. Favouring knowledge and innovation, I need as much room as possible to truly see how things grow. How they improve."

"Agreeable. While repeated trials is a good thing, shouldn't we make a control planet first?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 03:41:51 pm
>Hello there.

>...Yes, why not have more than one creation?  It allows yet more versatility...

>I Oppose this now:
propose
Only the planet proposal with the highest amount of supports can be enacted.

((@Lermfish:Please don't put that header on all your posts, by the way; as cool as it is, it eats limited data for mobile-browser peeps.))

"Inc0rr3ct....th3...4mm0unt....0f...v3rs4t1l1ty...r3m41ns...th3...s4m3...w1th...1...0r...m0r3......1t...just...d3cr34s3s....1nt3r4ct10n..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 03:45:55 pm
>Propose that there shall be created a simulation, and that simulation shall be defined by the majority of gods voting.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 03:47:27 pm
>Propose that there shall be created a simulation, and that simulation shall be defined by the majority of gods voting.

"A simulation of what, exactly?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 03:49:42 pm
>I do not think we cannot have interaction merely because there is more landmass.  Portals are things we could create.

"1f...3v3ryth1ng...1s...c0nn3ct3d...by....p0rt4ls...wh4t...is...th3...d1ff3r3nc3...b3tw33n...0n3...l4ndm4ss...4nd....m4ny?"

>Propose that there shall be created a simulation, and that simulation shall be defined by the majority of gods voting.

Oppose.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 03:50:43 pm
"Agreeable. While repeated trials is a good thing, shouldn't we make a control planet first?"
"A test planet some of our sentients may share -- that we may share -- until we work out a system of balance. I find this agreeable, for I have not forgotten my Way."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 03:52:33 pm
>Propose that there shall be created a simulation, and that simulation shall be defined by the majority of gods voting.

"A simulation of what, exactly?"
>Of whatever we decide to simulate.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 03:53:29 pm
"Agreeable. While repeated trials is a good thing, shouldn't we make a control planet first?"
"A test planet some of our sentients may share, until we work out a system of balance. I find this agreeable, for I have not forgotten my Way."
"Thanks for seeing my point. I'm excited to cultivate knowledge with you in the future. Quick question, what is your alignment?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 03:54:13 pm
>Propose that there shall be created a simulation, and that simulation shall be defined by the majority of gods voting.

"A simulation of what, exactly?"
>Of whatever we decide to simulate.

Support "so long as the simulation is The Everymind's death under an infinite number of circumstances."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 03:57:48 pm
"Really, and you call me childish."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 03:58:31 pm
Quote from: tntey
"Thanks for seeing my point. I'm excited to cultivate knowledge with you in the future. Quick question, what is your alignment?"

"Knowledge. Innovation. Technology."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 04:00:00 pm
"Knowledge. Innovation. Technology."
"No, I mean are you chaotic good or lawful evil. That kind of evil"
"Really, and you call me childish."
"Can this god's death be in the sim too?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 04:02:20 pm
"Really, and you call me childish."

"Someone clearly holds a grudge.

Why would we need to simulate anything? It would be no fun to see things pan out with prior knowledge via simulation. Thus, showing a simulation of a god dying - something I never want to see for real, by the way - will at least provide us entertainment while our creations grow."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 04:03:57 pm
Quote from: tntey
"No, I mean are you chaotic good or lawful evil. That kind of evil"

"Neutral."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 04:06:17 pm

"Someone clearly holds a grudge.

Why would we need to simulate anything? It would be no fun to see things pan out with prior knowledge via simulation. Thus, showing a simulation of a god dying - something I never want to see for real, by the way - will at least provide us entertainment while our creations grow."
"I just wanted to point out you are no better then me since you suggusted the simulation being of the god who suggested it dying over and over, and yes it would be amusing its still childish, hence the reasoning i called you out on it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 04:10:15 pm

"Someone clearly holds a grudge.

Why would we need to simulate anything? It would be no fun to see things pan out with prior knowledge via simulation. Thus, showing a simulation of a god dying - something I never want to see for real, by the way - will at least provide us entertainment while our creations grow."
"I just wanted to point out you are no better then me since you suggusted the simulation being of the god who suggested it dying over and over, and yes it would be amusing its still childish, hence the reasoning i called you out on it."

"I never said I was better than you. Indeed, I said we were equal, like everyone else present.

I would like to avoid restarting our argument, however. It was pointless then, doubly so now."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 04:11:46 pm
>Alignment?  Alignment?  Hmph.

>And yet we have only the one universe, so we cannot explore all possibilities anyway.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 04:13:43 pm

"I never said I was better than you. Indeed, I said we were equal, like everyone else present.

I would like to avoid restarting our argument, however. It was pointless then, doubly so now."
"Calling someone childish in the way you did is a kind of way to say i was lesser then you, but never mind that, lets not start this up again."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 04:15:45 pm
"Why do we bicker amongst ourselves?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 04:17:10 pm
"Why do we bicker amongst ourselves?"
"Nothing better to do"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 04:19:42 pm
>We don't agree, and it's a way to make things happen less boringly.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Vgray on April 30, 2016, 05:19:34 pm
Xenia sighs.

"So different, and yet so similar are the divine."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 05:23:42 pm
Still newly here and already tired of loud shouty shouty voices, shrill abomination voices and disjointed distractions toward her disdainful and distorted efforts toward deciding. Curling a left hand up to her cheek and randomly moving a few fingers, small floating multi color fish start encircling this new gods head in a kind of bizarre entertainment. Her strange eyes followed the aquatic creatures path every now and then but for the most part she continued being quiet and sitting out of the way of the majority of everyone.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 05:40:39 pm
>Everyone:Notice the Everymind is looking at the fish.

>Hello.

>As the collective consciousness of sentients, allow me to say: Your fish look nice.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 05:46:19 pm
Dia raises her head curiously and glances at the new person greeting her.

Oh, hello there.

In a friendly sort of gesture, two of the exotic fish break off of their formation and circle their head instead a couple of times before returning to the others.

Thank you, they are my friends and lead me to the right direction.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 06:01:05 pm
Vir has had her head in her hands and has been looking away from this nonsense in Shame and disgust.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 06:03:42 pm
>What is your name?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Quartz_Mace on April 30, 2016, 07:09:59 pm
Dorkàr materializes and looks around. He listens to the gods' bickering. He doesn't want anything to do with most of them right now. He tries to play nice.
"Well, I guess I'm stuck here. More interesting than the void, I suppose.

Votes:
Support
CNCL000.020:
…1
…1.1
CNCL000.043
Angel Proposal
Axe 1
0a.1
1.2P
1.2a
Clean.4
Axe 2
1.2b
1.2Pa
GID:02
Oppose
CNCL000.032
"Different planets should be separate. If not, why make multiple Rocks?

I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 07:13:53 pm
I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.
>Support if this maths out right, otherwise replace price with the proper one if the correct price is cheaper..
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 07:18:53 pm
Ascald sighs.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 07:20:25 pm
>Hm?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 07:21:17 pm
I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.[/color]

Oppose

"We have enough bloody proposals as it is, we're just being picky now.

What would we do with 12 planets? It's as if you lot don't want to have our creations interact at all."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 07:21:59 pm
>Or we could leave the planets for space travel and such, yes?
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 07:30:51 pm
>Hm?
"I have spent much of this time attempting to come up with a compromise so that the story of this world may truly begin, and the newcomer simply elects to create a totally different proposal. . . and then you elect to support it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 07:32:13 pm
>What is your name?

Dyastopia the Despondent

She extends a hand out, somehow knowing this is a form of introducing yourself to someone. The fish, only created for a brief entertainment, blow away in a colorful kind of light smoke.

But you can call me Dia for short.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Quartz_Mace on April 30, 2016, 07:37:45 pm
I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.[/color]

Oppose

"We have enough bloody proposals as it is, we're just being picky now.

What would we do with 12 planets? It's as if you lot don't want to have our creations interact at all."
"Creations that clearly will never coexist peacefully can live on different planets. More diversity. More objects in the sky to inspire art. More is greater than less.There are many reasons."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 07:46:55 pm
I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.[/color]

Oppose

"We have enough bloody proposals as it is, we're just being picky now.

What would we do with 12 planets? It's as if you lot don't want to have our creations interact at all."
"Creations that clearly will never coexist peacefully can live on different planets. More diversity. More objects in the sky to inspire art. More is greater than less.There are many reasons."

"You forgot a being contrarian for the sake of being contrarian.

We can create a single entity large enough for all our beings, diverse or otherwise. Should we so desire and want to keep certain creations separate, we can create barriers between them. We can produce lights in the sky to entertain our creations, inspiring art, philosophy or curiousity. Quantity does not necessarily beget quality.

There is nothing that having multiple planets will have that cannot be achieved with a single one."

((and on a meta note, we want things to be simple for KJP to keep track of :P))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Quartz_Mace on April 30, 2016, 07:51:41 pm
"I'd still like to have more planets and more stone, to increase the possibilities. Even if only one or a few are heavily populated, twelve planets have twelve times the potential."

((OOC: uninhabited planets need not be constantly calculated, and later can be colonized, inhabited, or harvested if wanted))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 07:59:22 pm
((OOC: uninhabited planets need not be constantly calculated, and later can be colonized, inhabited, or harvested if wanted))

((we could also create more later should we so desire! :o))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 08:01:27 pm
>Or we could leave the planets for space travel and such, yes?

"U...w4nt...t0...m4k3....MT...r0cks...just...s0...m0rt4ls...c4n...v1s1t...l4t3r???.....h0w....po1ntl3ss.....Y...d0...th4t???"

I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.[/color]

Oppose

"We have enough bloody proposals as it is, we're just being picky now.

What would we do with 12 planets? It's as if you lot don't want to have our creations interact at all."
"Creations that clearly will never coexist peacefully can live on different planets. More diversity. More objects in the sky to inspire art. More is greater than less.There are many reasons."

"Th3y...c0uld...d0...th4t...0n...d1ff3r3nt....c0nt3n3ts...4s...w3ll......m0st...0f...us...d0...n0t...w4nt...m0rt4ls...t0...B...s3p3r4t3e.....
...th3y...c4nt....3v3n....s33....0bj3cts...1n...th3...sky...fully.....c0uld...just...us3...st4rs...t0...s4m3...3ff3ct....
...h4v1ng...p01ntl3ss...pl4n3ts...1s...p01ntl3ss"

"I'd still like to have more planets and more stone, to increase the possibilities. Even if only one or a few are heavily populated, twelve planets have twelve times the potential."

((OOC: uninhabited planets need not be constantly calculated, and later can be colonized, inhabited, or harvested if wanted))

"Th3r3...1s...n0th1ng...th4t...1ncr34s3s...th3...p0ss1b1l1t13s...1n...h4v1ng....mult1pl3...pl4n3ts.....1...h4s...just..4s...much...pot3nt14l...4s...1000...."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: tntey on April 30, 2016, 08:06:24 pm
"While we're waiting for planets to appear, we need to talk about creating sapient creatures"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 08:07:25 pm
"Not to mention my proposition leaving room for multiple worlds in the first place."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 08:29:42 pm
>What is your name?

Dyastopia the Despondent

She extends a hand out, somehow knowing this is a form of introducing yourself to someone. The fish, only created for a brief entertainment, blow away in a colorful kind of light smoke.

But you can call me Dia for short.
>It is nice to meet you Dia.  I am the Everymind.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 10:02:38 pm
>It is nice to meet you Dia.  I am the Everymind.

It is so very nice to meet you, Everymind. You are the first I've met here, thank you for making me feel welcome.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 10:05:40 pm
"I'm vir goddess of dungeons and dragons and mother of monsters. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 10:15:00 pm
"I'm vir goddess of dungeons and dragons and mother of monsters. "
Goddess of sloth and despair though despair can seem quite unstable at times, I am afraid I can't do anything about that though. I might try later if I remember.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 10:16:43 pm
"Not a fan of despair felt it a little too much that I'm a little sick of it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 10:22:09 pm
Kyuu sighs. "How many times have i introduced myself?.. Never mind that, i am Kyuu, goddess of death and destruction."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 10:27:22 pm
Well we can't all, and some of us don't. I think there is all that is to that.

Dia offers as if this is actually helpful and profound, then turns to Kyuu. She tilts her head inquisitively and peers at Kyuu's face.

It's ok, someday you won't have to compensate for all of that.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 10:33:46 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 10:39:13 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."
At this, the new god slightly pays more attention to the formerly shouty shouty other god.

You talk to clouds? I've sometimes wondered what they say. Is it true that when it rains they are actually just really sad about something and it's actually them crying?
Dia's eyes shine with intense curiosity and she leans closer in almost rapt attention, anxiously awaiting the anticipated answer.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 10:39:24 pm
Ascald sits on. . . nothing, just sort of sits in midair. . . there's no air, he sits in mid-nothing . . . and withdraws a thick tome from nothing, again. A pen, silvery like the greatsword now missing from his back, appears in his hand, and he begins to write.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 10:39:41 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."

"No one is better than the cloud! ... nor is anyone worse.

Really, you've been throwing empty threats around a lot. As goddess of death and destruction, one might expect you to have more bite than bark. Alas, reality is left wanting..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 10:40:47 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."

"No one is better than the cloud! ... nor is anyone worse.

Really, you've been throwing empty threats around a lot. As goddess of death and destruction, one might expect you to have more bite than bark. Alas, our expectations are left wanting..."

"Munr03...1s...b3tt3r.....Munr03....1s...b3st!"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 10:42:36 pm
Kyuu just stands there her eye twitching "You will regret this, mark my words cloud."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 10:43:30 pm
Ascald sits on. . . nothing, just sort of sits in midair. . . there's no air, he sits in mid-nothing . . . and withdraws a thick tome from nothing, again. A pen, silvery like the greatsword now missing from his back, appears in his hand, and he begins to write.
"Ooooooo a book what yah writing?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 10:44:30 pm
Ascald cracks a slight grin.


"Recording the gist of these discussions, so that they may be woven into a proper tale later."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 10:45:44 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."

"No one is better than the cloud! ... nor is anyone worse.

Really, you've been throwing empty threats around a lot. As goddess of death and destruction, one might expect you to have more bite than bark. Alas, our expectations are left wanting..."

"Munr03...1s...b3tt3r.....Munr03....1s...b3st!"

((How dare you quote the pre-edit!))

"I'm sorry, I can't quite understand what you are saying there, my language doesn't have numbers in the middle of words. Munrzerothree? Bthreettthreer?"

Kyuu just stands there her eye twitching "You will regret this, mark my words cloud."

"If I had boots, I'd be shaking in them. I expect you will be cowardly and target any races I create, yes? You do not have the fortitude to attack anyone in the open, after all."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Ardent Debater on April 30, 2016, 10:46:09 pm
Ascald cracks a slight grin.


"Recording the gist of these discussions, so that they may be woven into a proper tale later."

"Very interesting, I would very much like to read it later, if you could perhaps spare a copy of the manuscript?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 10:47:04 pm
Dia glances at "The cloud" and then back to Kyuu. The connection is made and she now realizes Kyuu wasn't actually speaking about clouds, but THE cloud who was standing there elegantly tolerating the shouty shouty god. Feeling as if she wasn't going to be answered and that this Kyuu maybe just had a short attention span she created some more fish to swim around her head and enjoyed their colors.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 10:48:04 pm
Ascald cracks a slight grin.


"Recording the gist of these discussions, so that they may be woven into a proper tale later."
That sounds awesome my parents used to always read me such story's of the gods and everyonce in a while theyed take me to meet some of them."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 10:51:01 pm
>It is nice to meet you Dia.  I am the Everymind.

It is so very nice to meet you, Everymind. You are the first I've met here, thank you for making me feel welcome.
>It is only my duty.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 10:54:07 pm
"Of course. A story is nothing if not shared.

Though, don't go giving it to mortals all the time, the secrets behind creation should take a bit of effort to obtain. . . even if it's a glorified eighteen - nineteen - way argument."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 10:54:41 pm
>Indeed.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 10:57:58 pm
Kyuu smiles, a evil look in her eye. "Really now, you're no better then the cloud are you, all talk and nothing else."

"No one is better than the cloud! ... nor is anyone worse.

Really, you've been throwing empty threats around a lot. As goddess of death and destruction, one might expect you to have more bite than bark. Alas, our expectations are left wanting..."

"Munr03...1s...b3tt3r.....Munr03....1s...b3st!"

((How dare you quote the pre-edit!))

"I'm sorry, I can't quite understand what you are saying there, my language doesn't have numbers in the middle of words. Munrzerothree? Bthreettthreer?"

Kyuu just stands there her eye twitching "You will regret this, mark my words cloud."

"If I had boots, I'd be shaking in them. I expect you will be cowardly and target any races I create, yes? You do not have the fortitude to attack anyone in the open, after all."

"Wh4t...4r3....numb3rs???..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 11:01:42 pm
"Arbitrary values used to describe quantity."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 11:04:01 pm
"If I had boots, I'd be shaking in them. I expect you will be cowardly and target any races I create, yes? You do not have the fortitude to attack anyone in the open, after all."
Kyuu summons a large scythe, black as the void "Fine then, i challenge you to single combat, i will not allow you to claim me as cowardly."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Stirk on April 30, 2016, 11:04:36 pm
"Arbitrary values used to describe quantity."

"Munr03...s33s....h1s...l4ngu3g3....d03s....n0t...m4k3....4...d1st1nct10n...b3tw33n....'numb3rs'...4nd...l3tt3rs.......
....h3...w1ll....cr34t3....4...tr4nsl4t0r...4ft3r....cr34t10n.....1s...f1n1sh3d..."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 11:07:27 pm
"If I had boots, I'd be shaking in them. I expect you will be cowardly and target any races I create, yes? You do not have the fortitude to attack anyone in the open, after all."
Kyuu summons a large scythe, black as the void "Fine then, i challenge you to single combat, i will not allow you to clam me as cowardly."

"Too late, reckless one. You've had multiple opportunities to show off. Why should I allow you to save face now? No, much better to have you wallow in your failures to live up to your title."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 11:07:32 pm
"Of course. A story is nothing if not shared.

Though, don't go giving it to mortals all the time, the secrets behind creation should take a bit of effort to obtain. . . even if it's a glorified eighteen - nineteen - way argument."
"Eh I don't know mortals can Handel themselves with that knowledge I mean I was a mortal and I've been a decent God so far."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Lermfish on April 30, 2016, 11:08:50 pm
"Of course. A story is nothing if not shared.

Though, don't go giving it to mortals all the time, the secrets behind creation should take a bit of effort to obtain. . . even if it's a glorified eighteen - nineteen - way argument."

"The secrets behind creation? Fine. Leave them to mystery. But certainly, I expect us to inform our creations of our existence. At the very least."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 11:09:58 pm
"Too late, reckless one. You've had multiple opportunities to show off. Why should I allow you to save face now? No, much better to have you wallow in your failures to live up to your title."
"Even now you try and hide behind false words because you don't admit to being a coward or risk getting hurt, how disgraceful."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: JayceReinhardt on April 30, 2016, 11:10:51 pm
Perhaps not the best one to speak up or even do anything as she still wasn't quite sure where her place was but, here goes nothing.

Um. . . .I-Isn't it better that we stop this infighting and try to come up with some kind of agreement? If we don't create something, how long do we all have before we disappear?

Dia stated in an almost fearful whisper, not even certain anyone would hear her. But since she had come out of the inky soup of rejected god DNA all she had heard was fighting and disagreements. Though in truth maybe she should have said nothing, It was nice not to be the only useless one around here.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 11:12:37 pm
>I agree with Dia.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 11:14:41 pm
"Yeah I agree as well but we won't disappear though. "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Kilojoule Proton on April 30, 2016, 11:17:43 pm
"Yeah I agree as well but we won't disappear though. "
A white owl swoops by and screeches "OR'LYYYYE?"
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on April 30, 2016, 11:18:23 pm
"Too late, reckless one. You've had multiple opportunities to show off. Why should I allow you to save face now? No, much better to have you wallow in your failures to live up to your title."
"Even now you try and hide behind false words because you don't admit to being a coward or risk getting hurt, how disgraceful."

"I have no interest in a fight, actually. We haven't even created anything, why should I waste my time and energy on a cretin that gets offended at every minor thing?

You will note that I said you would be cowardly only if following a particular course of action. Evidently that was your intent, else you wouldn't be so hurt. Perhaps the jab was justified then?"

"Yeah I agree as well but we won't disappear though. "
A white owl swoops by and screeches "OR'LYYYYE?"

((SRSLY!? :))))
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on April 30, 2016, 11:19:00 pm
"Yeah I agree as well but we won't disappear though. "
A white owl swoops by and screeches "OR'LYYYYE?"
>Well hello.

>That's new.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on April 30, 2016, 11:20:42 pm

"The secrets behind creation? Fine. Leave them to mystery. But certainly, I expect us to inform our creations of our existence. At the very least."

"Well, of course, I didn't mean to imply something so ridiculous as not telling your mortals who created them."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: AbstractTraitorHero on April 30, 2016, 11:21:16 pm
"COME BACK! "
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on April 30, 2016, 11:24:10 pm
"I have no interest in a fight, actually. We haven't even created anything, why should I waste my time and energy on a cretin that gets offended at every minor thing?

You will note that I said you would be cowardly only if following a particular course of action. Evidently that was your intent, else you wouldn't be so hurt. Perhaps the jab was justified then?"
"That was the exact same reason i didn't want to fight you until you pressed the issue saying i had no bite and was all bark, and yet here you are trying to say that im a coward, so then, fight me, should you lose i will revive you, you have my word, even if you don't deserve it."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: hector13 on May 01, 2016, 12:14:05 am
"I have no interest in a fight, actually. We haven't even created anything, why should I waste my time and energy on a cretin that gets offended at every minor thing?

You will note that I said you would be cowardly only if following a particular course of action. Evidently that was your intent, else you wouldn't be so hurt. Perhaps the jab was justified then?"
"That was the exact same reason i didn't want to fight you until you pressed the issue saying i had no bite and was all bark, and yet here you are trying to say that im a coward, so then, fight me, should you lose i will revive you, you have my word, even if you don't deserve it."

"While I appreciate one of your spheres is against this, I would much rather the first investment of my energies be something creative.

Again, I did not call you a coward; if you follow a course of action of attacking my creations in an effort to hurt me, then you would be a coward. You made several threats of vague actions to occur at an indeterminate later date, perhaps in an effort to appear intimidating. You do not scare me, Kyuu. You likely never will.

I gave you the opportunity to bury the hatchet earlier, through some collaboration when the planets are created, but you ignored that. As far as I'm concerned the matter is over. It is not my problem if you take every little thing so seriously.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: piratejoe on May 01, 2016, 12:34:56 am
"I take insults very seriously when they strike important parts of myself, though i doubt you care."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: micelus on May 01, 2016, 01:07:07 am
Quote
CNCL000.036.1: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
CNCL000.036: A system of two planets and a sun will be created at no cost to anyone. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no cost to anyone as well. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
IB 0.01: Make everything fire.
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
Angel Proposal: There is two types of Angels. Heralds and Standard Angels. The base cost of 10 Standard Angels is 1E+Calculations. The base cost of 1 Herald is 1E+Calculations. The Herald is a standard angel with increased attributes and unique skills as well as a more fleshed out personality. Standard Angels are created with specific purposes such as: Spread my faith, or Protect the Dreaming, Teach Mettalurgy etc.. While a Herald takes this standard role as important too, he also has a submission within the framework of the purpose he was created in.
I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.


OPPOSE

Quote
CNCL000.044: Discard all redundant planet creation proposals

SUPPORT

~~~~
"HEAR MY SONG
PEOPLE WON'T YOU LISTEN
NOW?

SING ALONG.
YOU DON'T KNOW WHAT YOU'RE MISSING
NOW."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on May 01, 2016, 01:12:54 am
Ascald sighs again.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: micelus on May 01, 2016, 01:17:35 am
The universe's metaphysical riffs turn inward, as if distracted from their natural course.

IS THERE A PROBLEM.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Chevaleresse on May 01, 2016, 01:20:06 am
"The sudden opposition of a compromise that has been refined through several iterations and seemed to satisfy everyone within reason."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: micelus on May 01, 2016, 01:24:50 am
PROPOSAL 036 IS REDUNDANT. ALL REDUNDANT PROPOSALS MUST BE PURGED. PROPOSAL 036.1 IS LIKELY TO PASS REGARDLESS OF MY OPPOSITION.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Happy Demon on May 01, 2016, 05:07:39 am
[Axt, God of Enchanted Weapons]
"The sudden opposition of a compromise that has been refined through several iterations and seemed to satisfy everyone within reason."
"Did one forget GID:02? The proposal of only one sphere of earth. One's proposal of countless separate earths is foolish and should not pass.
GID:02 is good, Proposal 36 is not, making countless spheres of earth separate from the sphere of earth.
I will say so again, I do not understand one's desire for separation, and endless stagnation.
If one's creation is to go to these moons, nothing would be there, because none would create any there.
Or one's creation on that moon would only stagnate from endless separation."

"One's proposal to please every, displeases more than the proposal before."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on May 01, 2016, 05:14:42 am
>There is no 'sphere of earth'.
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: Happy Demon on May 01, 2016, 05:24:47 am
[Axt, God of Enchanted Weapons]

"One calls it planets or moons, but it is spheres of earth just by another name."
Title: Re: Ye Gods 3 IC: Tick 0: The Nothing before [19/30] [talk-only]
Post by: TheBiggerFish on May 01, 2016, 05:29:08 am
>No.  It is matter, arranged by gravity, into a sphere.

>It might be entirely gaseous, you know. L
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Kilojoule Proton on May 01, 2016, 05:32:32 am
Tick 1: The Something Now

An immense sword swings in the emptiness, passing through a robed god harmlessly, crackling with divine lightning, and leaving behind a trail of hot gas and dust. Gathered together and gently shaped by a colossal black jellyfish, an orb of nuclear fire bursts into being, its yet young light roaring, illuminating those gathered before it. In spite of its somewhat generic appearance, something seems uniquely alive about this star.

A tome bearing the mark of infinity appears before the sun and is promptly shredded by Ascald's sword. Through Isgon's flapping and numerous explosions, the pieces coalesce into many rocks despite the cacophonous interference of Axteroid golf and Charon's ominous melodies. Slowly, deliberately, Atian presses rocks together. Carved furiously by Kyuu and given different atmospheres by Saukko, Zurion guides the newly formed planets to their intended orbits and sends them on their way. Finally, Xenia scatters countless varied fruit about the newly formed worlds, seeding them with life. Generic biospheres develop on the terrestrial world, in the gas giant's atmosphere, and in a few of the gas giant moons under The Everymind and Munroe's care and pruning. (All gods: -4E)

Status
Meow(Oblivion, Void) 16/20E
Charon(Immortality, Music) 16/20E
Axt(Weapons, Enchantments) 16/20E
Vir(Dungeons, Dragons) 16/20E
Munroe(Explosions) 16/20E
Saukko(Weather) 16/20E
Isgon(Knowledge, Books) 16/20E
Urthon(Secrets, Darkness) 16/20E
Atian(War, Chaos) 16/20E
Dreadnog(Occultism, Torture) 16/20E
Kyuu(Destruction, Death) 16/20E
Sliva(Health, Peace) 16/20E
Zurion(Turtles, Discipline) 16/20E
Flue(Promises, Curiosity) 16/20E
Ascald(Craftsmanship) 16/20E
Xenia Satis(Hospitality, Plenty) 16/20E
Sollia(Fire, Passion) 16/20E
The Everybrain(Sentient Beings, Genericism) 16/20E
Dyastopia(Sloth, Despair) 16/20E
Dorkàr(Stone, Metal) 16/20E
Cyber Dragon(Science, Knowledge) 16/20E

Council resolutions
Spoiler (click to show/hide)
Proposalog

Likely to fail
1.2.Pbf: A flat, earth like world will be created. The world will float on the back of a chocolate lab wearing a jetpack. The world will be 350 x 350 miles. (~3e11km2)
   +3 from Isgon, The Everymind
   -5 from Ascald, Kyuu, Atian, Saukko, Charon

C5: The creation of a creature will cost 5 essence and any traits added to the creature costs 1-2 essence each depending on the traits!
   +3 from Atian, Vir, Xenia Satis
   -5 from Saukko, Flue, Charon, The Everymind, Ascald

...1: Following your sphere you gain essence, so for instance a Mountain god that builds mountains and mountain wildlife can get some essence before he is worshipped.
   +3 from Zurion, Charon, The Everymind
   -5 from Flue, Isgon, Munroe, Saukko, Ascald

   ...1.1: In the form of a 0.5E flat rebate on sphere activities.
      +1 from The Everymind
      -1 from Saukko

Axe 4: Propose a realm of fire and a realm of ice, between these is the material plane, where earth will form from the mixture of fire and ice.
   +2 from Axt, Saukko
   -3 from Charon, Kyuu, The Everymind

Likely to pass
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
   +4 from Ascald, Flue, Zurion, The Everymind
   -3 from Isgon, Saukko, Charon

2a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
   +3 from Isgon, Flue, Ascald
   -2 from Charon, Saukko

Other
0a.1?: Propose that somebody make some more proposal numbering rules.
   +1 from The Everymind

1.2.P: Planets cost a base cost of 20
   +7 from Isgon, Saukko. Ascald, Flue, Zurion, Charon, Kyuu
   -5 from Axt, Vir, Atian, Munroe, The Everymind

1.2a: Gods working together get their creation cost multiplied by a set amount based on how many gods are working together
Spoiler (click to show/hide)
   +5 from Isgon, Ascald, Charon, Kyuu, The Everymind
   -6 from Axt, Vir, Atian, Saukko, Munroe, Flue

CNCL000.008: Planet's can be modified immediatly for 1 essence after they are made as long as everyone agrees on this modification and it is done in the same tick or the direct next tick.
   +4 from Vir, Flue, Zurion, Charon
   -4 from Ascald, Munroe, Isgon, The Everymind

CNCL000.009: No worlds shall ever be of exact size, and may even be several times larger or smaller than expected.
   +3 from Axt, Flue, Zurion
   -4 from Ascald, Isgon, Charon, The Everymind

C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
   +2 from The Everymind, Ascald

Axe 1: No worlds shall ever be of exact size.
   +5? from Axt, Ascald, Flue, Zurion, The Everymind?
   -5 from Atian, Urthon, Saukko, Isgon, Kyuu

CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
   +2 from Kyuu, The Everymind

CNCL000.032 (Axe 6?) (Midgard?): Midgard: Propose a world from which all other realms will be connected, be it directly, or with one who is, even if it's a near infinite amount of worlds between it and Middle Earth.
   +3 from Axt, Atian, Xenia Satis
   -3 from Charon, The Everymind, Saukko

Clean: All proposals with two more neys the ayes will be trashed
   +2 from Isgon, Charon
   -3 from Meow, Saukko, The Everymind
   
CNCL000.035: Create a simple earth world to get our universe started
   +1 from Isgon
   -1 from Saukko

CNCL000.041: It costs twice as much to outright destroy anything created in the initial creation of the world system than it would to create that item, save by a vote of a 3/5ths majority of gods present that Tick.  Abstaining is treated as 'no'.  Present is defined as 'has spoken during the Tick'.
   +1 from The Everymind
   -1 from Saukko

CNCL000.043: Ban on combat for the first three ticks, in addition to a three tick grace period for any new gods.
   +4 from The Everymind, Isgon, Vir, Ascald
   -4 from Atian, Munroe, Kyuu, Saukko

CNCL000.046.1: Only the planet proposal with the highest amount of supports minus opposes can be enacted.
   +2 from The Everymind, Kyuu
   -3 from Saukko, Isgon, Axt

1.KJP.1: That the entity tallying the votes be called KJP.
   +1 from The Everymind
   -1 from Saukko

CNCL000.048: No more Proposals until some semblance of Reality exists.
   +2 from Urthon, Xenia Satis
   -2 from The Everymind, Isgon

CNCL000.049: I propose creating a system of 12 large round Rocks (or planets, if you prefer that term) orbiting around a glowing crystal. Will cost all gods 2E.
   +2 from Dorkàr, The Everymind
   -2 from Saukko, Charon

IB 0.01: Make everything fire.
   +4 from Meow, Munroe, Kyuu, The Everymind
   -4 from Axt, Saukko, Ascald, Charon

Spoiler: Passed (click to show/hide)
Spoiler: Failed (click to show/hide)

EDIT: Removed duplicate status
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 05:42:57 am
2a: Support

>Everymind:Create 2E of generic 4-limbed (2-arm 2-leg), 2-eyed, 1-headed worshippers on a generic planet.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 05:45:35 am
"Wow. It's beautiful. Now, I say we inhabit the earth with mortals.

Propose
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 05:48:37 am
Propose
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 05:49:39 am
Propose
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed
Oppose.

Support 1.2tt
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 05:50:30 am
Propose
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed
Oppose.
why?
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 05:51:13 am
>We may wish to change them.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Happy Demon on May 01, 2016, 05:54:37 am
[Axt, God of Enchanted Weapons]

Axt looks upon the world, angry.
"Are one happy with their steps to ultimate twilight? One's contribution to endless stagnation borne from absolute isolation.
Mark my words, one has only doomed themselves to twilight with this, creating earths separate, on which voidspawn and god alike can create ultimate weapons.
I have seen this happen before, and I know one will only die, and the blackest night will return.
One has not even half the earth on the sphere of earth."
Axt creates in his hand a sword of divine metal, but also showers the biggest planet with 17 droplets, which land upon it's surface.
"Every will meet twilight, it is only a matter of time. One will stagnate, one always do."
Axt throws the sword into the biggest planet, it plunges deep and pierces the crust, magma flows to the surface and creates a volcano.
"One can easily destroy the sphere of earth if there is no effect on their earth. With one's wholly separation, one can bring the absolute destruction."
Axt leaves the biggest planet, and goes toward the gas giant.
"I have no interest in inevitable demise, I will not even watch as every take further steps to ultimate twilight, the twilight of the gods. Ragnarok."
Axt enters the atmosphere of the gas giant.

((Spend 16E to create the sword, volcano, and droplets.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 06:02:28 am
>We may wish to change them.
ok. But I'm saying trash the other ones for now

((KJP it seems like you got the math wrong for my essence proposal. The planet population times 0.001 times the amount of your worshippers on that planet over the actual population will not always equal 1/1000))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 06:05:22 am
((Really?
Planet population * .0001 * Worshippers
Planet population

Looks like they cancel to me.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: micelus on May 01, 2016, 06:10:27 am
Propose
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed
SUPPORT

Quote
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.
SUPPORT

Proposal 1.3: All traits have generic names and are differentiated by flavour.

[Axt, God of Enchanted Weapons]

Axt looks upon the world, angry.
"Are one happy with their steps to ultimate twilight? One's contribution to endless stagnation borne from absolute isolation.
Mark my words, one has only doomed themselves to twilight with this, creating earths separate, on which voidspawn and god alike can create ultimate weapons.
I have seen this happen before, and I know one will only die, and the blackest night will return.
One has not even half the earth on the sphere of earth."
Axt creates in his hand a sword of divine metal, but also showers the biggest planet with 17 droplets, which land upon it's surface.
"Every will meet twilight, it is only a matter of time. One will stagnate, one always do."
Axt throws the sword into the biggest planet, it plunges deep and pierces the crust, magma flows to the surface and creates a volcano.
"One can easily destroy the sphere of earth if there is no effect on their earth. With one's wholly separation, one can bring the absolute destruction."
Axt leaves the biggest planet, and goes toward the gas giant.
"I have no interest in inevitable demise, I will not even watch as every take further steps to ultimate twilight, the twilight of the gods. Ragnarok."
Axt enters the atmosphere of the gas giant.

((Spend 16E to create the sword, volcano, and droplets.))

CHILD OF THE GLINT. COMMANDER OF THE AXE. YOU DECIDE TO FALL FOR A CAUSE YOU SEE NOT AT ALL.

FOOLISHNESS TO CONSIDER VOID'S EMBRACE FOR A CHOICE NOT CHOSEN BY YOUR MINORITY'S MAKE.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 06:12:17 am
>You are aware that you're contradicting yourself by supporting C5.1 and CreatureCleanup, correct?

>Also, what do you mean by Proposal 1.3?
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: micelus on May 01, 2016, 06:13:20 am
A MISTAKE EVEN THE OLD DO MAKE.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 06:14:26 am
((Just to be clear the creature traits proposal does not pertain to the clean up proposal))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Happy Demon on May 01, 2016, 06:16:15 am
[Axt, God of Enchanted Weapons]

"Time will prove me right, as it ever have."
With that, Axt disappears into the gas giant.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 06:17:11 am
((Just to be clear the creature traits proposal does not pertain to the clean up proposal))
>Hmm.  It appears to have been clarified that that was not this proposal's intent.

>...One wonders what it actually does.

[Axt, God of Enchanted Weapons]

"Time will prove me right, as it ever have."
With that, Axt disappears into the gas giant.
>Oh has it?  Hmph.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 06:18:35 am
Propose Amendment
1.2.3a: It will cost 1 essance for 1000 creatures so if the essance gain proposal is passed then it will be easier for there to be more then 1 essance gained per turn.

"The creatures cleanup's goal is to get rid of all the proposals that have base costs for creature prices in them. The trait proposal doesn't have that.

Just sticking This here.

((When I get to a computer I'll prove the Isgon formula))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 06:20:42 am
>What if we decide to change the base cost?
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 06:25:05 am
>What if we decide to change the base cost?
Try and pass an amendment
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 06:38:03 am
>1.2.3.a duplicates C5.1.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hops on May 01, 2016, 07:00:06 am
Flue yawned as they reappeared from their slumber, looking around.

"Oh, thank me, now we possess a world to administer, refine, and manipulate now. First, since I do not possess any particular druther for how the stage ought to be set, I shall expedite matters."

Support all proposals with more ayes than nays that Flue didn't already support

Oppose all proposals with more nays than ayes that Flue didn't already oppose.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 07:02:09 am
>That seems silly.  Also a lot of proposals are tied.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 08:13:30 am
"How dramatic, committing suicide just to leave a landmark and and irretrievable artifact. Sad, though, even though we clashed, I feel as if our spheres complimented one another."
Support 1.2tt, CreatureCleanup as long as the latter only applies to current ones, 1.3.

Create 1000 of a sturdy race with the traits of resistance to extreme environments and notable ability with craftsmanship in general, however much this ends up costing and whatever said trait ends up being called. They are humanoid, with somewhat darker, more rugged skin, and frames that are both shorter and stouter. Instruct these founding members in my worship, and tell them to go forth and settle the places of the world that the other races that will surely come into being cannot handle. Finally, give them a herd of livestock and mounts.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hops on May 01, 2016, 08:15:25 am
"Then it's the others' fault they didn't synchronize their votes, no?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Detoxicated on May 01, 2016, 08:18:10 am
Use 2 Essence to erect a beautiful island with a rich wildlife on it. Call this island Gnu. Create 1000 Turtle-Men on the island of Gnu.
Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 08:21:38 am
Propose that no god may directly kill themselves in a single turn.

"Then it's the others' fault they didn't synchronize their votes, no?"
>Huh?
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Happy Demon on May 01, 2016, 08:48:58 am
"How dramatic, committing suicide just to leave a landmark and and irretrievable artifact. Sad, though, even though we clashed, I feel as if our spheres complimented one another."
Support 1.2tt, CreatureCleanup as long as the latter only applies to current ones, 1.3.

Create 1000 of a sturdy race with the traits of resistance to extreme environments and notable ability with craftsmanship in general, however much this ends up costing and whatever said trait ends up being called. They are humanoid, with somewhat darker, more rugged skin, and frames that are both shorter and stouter. Instruct these founding members in my worship, and tell them to go forth and settle the places of the world that the other races that will surely come into being cannot handle. Finally, give them a herd of livestock and mounts.

((He didn't really commit suicide, more just went to a planet eternally shrouded in storms which makes him unable to see you.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 08:50:01 am
((Spend up to 16E == Spend up to DEAD.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Happy Demon on May 01, 2016, 09:01:11 am
((Spend up to 16E == Spend up to DEAD.))
((It just means to 0E, unless there's some sort of instant death upon 0E, he'll be fine, just drained of power.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 09:26:00 am
Propose that no god may directly kill themselves in a single turn.

Saukko

Oppose

Propose Amendment
1.2.3a: It will cost 1 essance for 1000 creatures so if the essance gain proposal is passed then it will be easier for there to be more then 1 essance gained per turn.

Oppose

Propose
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed

Oppose

Propose
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.

Propose
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.
Oppose

Proposal

Trait costs will be a multiplier added on to the base cost, and decided by a simple vote among gods (meaning if it receives more ayes than nays, it is passed) and are applied by multiplying the base cost by the trait multiplier. Multiple traits add these results together to get the final cost.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 09:45:08 am
Math lessons with Isgon!
Hello everyone! Who's ready to math?

Alright, so today we are going to prove that the math formula P x .001 x (W/P)* actually works!

So, lets say there is a planet with 25,000 people, and 5,000 planet on that population worship you. That expression would look like:

Step 0: 25,000 x .001 x (5,000/25,000)
Step 1: 25,000 x .001 x (0.2)
Step 2: 25 x 0.2
Step 3: 5

I hope this cleared any misconceptions!


*P stands for planet population, W stands for worshipper population on that planet

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 09:52:49 am
>Step 4:Realize that P cancels and simplify the original formula to .0001 W
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 09:57:57 am
>Step 4:Realize that P cancels and simplify the original formula to .0001 W
((I realized that as I was doing it : P))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 10:01:46 am
2a: Support

>Everymind:Create 2E of generic 4-limbed (2-arm 2-leg), 2-eyed, 1-headed worshippers on a generic planet.



"Th4t....1s....b0r1ng.....Munr03....w1ll....br34k...th3m....n0w....4s...pr0m1s3d..."

"How dramatic, committing suicide just to leave a landmark and and irretrievable artifact. Sad, though, even though we clashed, I feel as if our spheres complimented one another."
Support 1.2tt, CreatureCleanup as long as the latter only applies to current ones, 1.3.

Create 1000 of a sturdy race with the traits of resistance to extreme environments and notable ability with craftsmanship in general, however much this ends up costing and whatever said trait ends up being called. They are humanoid, with somewhat darker, more rugged skin, and frames that are both shorter and stouter. Instruct these founding members in my worship, and tell them to go forth and settle the places of the world that the other races that will surely come into being cannot handle. Finally, give them a herd of livestock and mounts.


"H0w...l4zy...th3...g0ds...R...w1th...th31r...f1rst...cr34t10ns...........1t...1s...d1s4p01nt1ng...th3y....h4v3...n0t...3v3n...4....n4m3...."

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 10:04:27 am
Create a single Perfectly Generic Object before the Generic Humanoids.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 10:06:15 am
Interpose a single Perfectly Generic Object between Munroe and the Generic Humanoids.

"He's a bloody god, you fool. He'll either go round it or through it."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:07:32 am
Isgon fills the world with magnificent eagles and owls
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 10:09:21 am
Interpose a single Perfectly Generic Object between Munroe and the Generic Humanoids.


"Such...4...b0r1ng...sph3r3.....d1d...U...s3r10sly...th1nk....4....ph1s1cl3....b4rr13r3r....w0uld....st0p....m3?"

Munroe suddenly creates a TM-46 anti-tank mine. A "b00m!" flag pops out from the top, before the letters start changing like a projector is shining light on it.

"Testing....one....tw0....three...........This...sh0uld.....facilitate....easier....discussi0n...with....y0ur...kind...."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 10:10:23 am
>You do realize that it is in fact a cube.  And my first creation, so you destroy that instead.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 10:12:50 am
"This one would suggest avoiding manipulation of the timeline, lest something unpleasant occur."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 10:14:00 am
>You do realize that it is in fact a cube.  And my first creation, so you destroy that instead.

"Murn03...wasn't....referring....2....the...0bject...with...that...comment......regardless.....Murnr03....will...not...fall...for...this...stupid...4ttempt......he...can...explode...both....all"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 10:16:22 am
>Hmph.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:21:32 am
Propose
The trait 'flight' will cost x2.0 and will let the creature fly

The trait 'Language' will  cost x1.0 and will give the creature a language
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 10:26:51 am
Propose
The trait 'flight' will cost x2.0 and will let the creature fly
*x1.5
The trait 'Language' will  cost x1.0 and will give the creature a language
Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:29:23 am
Propose
The trait 'flight' will cost x2.0 and will let the creature fly
*x1.5
The trait 'Language' will  cost x1.0 and will give the creature a language
Support

Support amendment
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 10:39:06 am
Propose
The trait 'flight' will cost x2.0 and will let the creature fly

The trait 'Language' will  cost x1.0 and will give the creature a language

Propose
The trait 'flight' will cost x2.0 and will let the creature fly
*x1.5
The trait 'Language' will  cost x1.0 and will give the creature a language
Support

Saukko

Oppose

"Language should be assumed, methinks. Else the pedantic nature of traits will become quite tiresome."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:42:45 am
Propose
The trait 'flight' will cost x2.0 and will let the creature fly

The trait 'Language' will  cost x1.0 and will give the creature a language

Propose
The trait 'flight' will cost x2.0 and will let the creature fly
*x1.5
The trait 'Language' will  cost x1.0 and will give the creature a language
Support

Saukko

Oppose

"Language should be assumed, methinks. Else the pedantic nature of traits will become quite tiresome."

"I see what you mean but it's not like language costs anything."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 10:45:19 am
"It costs time to apply it.

It also sets a precedent for adding such things as "breathes", "closed liquid circulation system" and "sees via light", which would be foolish."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:48:49 am
"It costs time to apply it.

It also sets a precedent for adding such things as "breathes", "closed liquid circulation system" and "sees via light", which would be foolish."

"Ok, I see what you mean"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 10:51:57 am
"Okay what are we doing exactly? "
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 10:52:39 am
"Okay what are we doing exactly? "
"trying to get trait prices so we can give our mortals traits."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 10:57:47 am
"Can't we just organize the amount of essence a creature takes to make is dependent upon how many traits a creature has."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 11:08:24 am
"Can't we just organize the amount of essence a creature takes to make is dependent upon how many traits a creature has."

"No because some traits are better then others"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 11:10:31 am
"Not really just some traits are easier to use and have powerful
"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 11:26:54 am
"You know, thinking about my most recent proposal, perhaps it would just be easier to assign a value to any traits and add them all to the base cost, rounding it up or down as necessary."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 01:23:38 pm
Oppose the proposition to add Language as a trait.

"I agree with Saukko.

I don't suppose anyone would like to combine their pools of worshippers with mine? Regardless, I do have a proposition, however:"

Default Rule: If there is no rule previously set in place for an action or cost, the entity that tallies votes and actions shall decide on one until such time that we come up with one ourselves.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Vgray on May 01, 2016, 01:48:30 pm
Xenia smiles at the new worlds.

"Seeing the fruits of our labour is quite worth all the bickering, isn't it?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Atian the Elephantman God on May 01, 2016, 01:53:51 pm
Atian intensely concentrates then smiles

Create 1000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"! 7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular. Give them large Tigers to ride on and supplies.

"My first creations will bring greatness to the world!"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: piratejoe on May 01, 2016, 02:11:01 pm
"So long as they don't bother my creations im fine,"
Create 1'000 Telrac's which are small creatures that resemble Kyuu herself, the difference being that their skin is much paler and there wings and hair vary from each other. They live in caves and survive on blood from anything that isn't a Io'yazi or fellow Telrac and are highly vulnerable to sunlight which burns them badly but cant kill them unless they are exposed to the sun for five hours. Being adverse to the sun they only come out at night and can see in the dark as well as any other race can see in the day. They tend to completely drain there pray of blood whenever feeding and the more blood a Telrec has drunk in its life the stronger it gets. If another sentient being is bitten by a Telrac and somehow survives they slowly become a Io'yazi, which need blood to live and burn in sunlight but keep their appearance and natural ability's they had before hand making them a kind of hybrid.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 02:13:09 pm
Create 5000 tier one stone dragons They are unintelligent and are not sentient until they reach tier 2 they are made of stone and are 1ft2 inches wide and long they are omnivores and live in huge herds migrating to new food sources across the land.They have purple glowing slits for eyes and see wingless resembling a newt but with clearly dragonlike charitaristics.
"Time for stone dragon baby's!"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 02:14:14 pm
"Magic...that...reminds...Murn03....we...must still...cre4te....a...magic...syst3m........any...pr0posals?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 02:20:58 pm
((it seems folk are creating things without knowing how much they're going to cost.))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Vgray on May 01, 2016, 02:21:49 pm
Xenia whispers to the mountains praising their high peaks. The mountains rumble heartily at her praise, causing the first earthquakes.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 02:22:25 pm
((Go say that in occ))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 02:25:47 pm
"Hm. There are numerous examples, real and fictional, that we could base our systems off of in my memory.

The first that comes to mind is that magic is essentially a field that permeates the entire universe. Its energy can be leveraged to violate the normal laws of physics, either through a combination of inborn ability and willpower, or careful study of its eddies and flows. Casting more than the most basic spells is fatiguing to the mind and body, and high level spells would exhaust the user. Additionally, magic is divided into several schools based on how it influences the world, including but not limited to evocation, abjuration, illusion, and necromancy.

The second is a bit more interesting and flexible. Magic is sourced from one, infinite source of power that some individuals are born with a connection to. It is filtered into five elements; Earth, Water, Air, Fire, and Spirit, and threads of these are woven together to produce the desired effect. Every weave has the same result every time it is performed correctly, though certain actions - such as unraveling an existing one - can be quite chaotic indeed. One may be born with the innate ability to channel this power and will do so regardless of teaching, born with the ability to learn, or insensitive to it, and each person has a different raw capacity for the power. The original version was also divided into male and female halves, though I would be in favor of discarding this."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 02:46:50 pm
"What planet are you putting your creations on?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 02:53:57 pm
"the one where everyone else is putting there's."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 02:55:56 pm
"the one where everyone else is putting there's."

"and what planet would that be?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 02:58:43 pm
"I'm just centering them to go to the same planet atians stuff goes to I don't really know honestly."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Vgray on May 01, 2016, 03:00:16 pm
"Don't we only have one planet made of solid matter?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:01:09 pm
"Don't we only have one planet made of solid matter?"

"Nope. Two planet proposals were passed giving us a beautiful 3 planets"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 03:01:25 pm
"I'd imagine there going  there then."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Detoxicated on May 01, 2016, 03:05:48 pm
[Zurion]
"I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes

I think the cost of a node should depend on its size.
Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.

With the right effort and proper discipline, the mortals could learn to draw the energies of the spheres and develop magic systems on their own, or you could teach them how to use magic."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:06:49 pm
[Zurion]
"I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes

I think the cost of a node should depend on its size.
Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.

With the right effort and proper discipline, the mortals could learn to draw the energies of the spheres and develop magic systems on their own, or you could teach them how to use magic."

Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 03:08:19 pm
"We are all gods. Why limit ourselves to one system for all the varieties of magic that we are all eventually going to create?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:10:12 pm
Propose

Gridlock: No creatures can be created until a proper trait system is in place.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 03:11:21 pm
"Hm. There are numerous examples, real and fictional, that we could base our systems off of in my memory.

The first that comes to mind is that magic is essentially a field that permeates the entire universe. Its energy can be leveraged to violate the normal laws of physics, either through a combination of inborn ability and willpower, or careful study of its eddies and flows. Casting more than the most basic spells is fatiguing to the mind and body, and high level spells would exhaust the user. Additionally, magic is divided into several schools based on how it influences the world, including but not limited to evocation, abjuration, illusion, and necromancy.

The second is a bit more interesting and flexible. Magic is sourced from one, infinite source of power that some individuals are born with a connection to. It is filtered into five elements; Earth, Water, Air, Fire, and Spirit, and threads of these are woven together to produce the desired effect. Every weave has the same result every time it is performed correctly, though certain actions - such as unraveling an existing one - can be quite chaotic indeed. One may be born with the innate ability to channel this power and will do so regardless of teaching, born with the ability to learn, or insensitive to it, and each person has a different raw capacity for the power. The original version was also divided into male and female halves, though I would be in favor of discarding this."

"Murn03...thinks...this...is...too...generic....he....wishes...to...build...his...own...schools.......five...elements....too....limiting...."

[Zurion]
"I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes

I think the cost of a node should depend on its size.
Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.

With the right effort and proper discipline, the mortals could learn to draw the energies of the spheres and develop magic systems on their own, or you could teach them how to use magic."

"Murn03...likes...this...idea..."

Support

"We are all gods. Why limit ourselves to one system for all the varieties of magic that we are all eventually going to create?"

"W3...at...l3ast...need...rules...for...system...cr3ation..."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Detoxicated on May 01, 2016, 03:11:44 pm
"Because right now everything is chaos. This system does not exclude further magic systems in the future, but it facilitates the implication magic that all can use without going into too thorough detail. This should help to create a proper order and also help the being that calculates."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: AbstractTraitorHero on May 01, 2016, 03:12:06 pm
Propose

Gridlock: No creatures can be created until a proper trait system is in place.
Oppose.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 03:14:07 pm
Propose

Gridlock: No creatures can be created until a proper trait system is in place.

Nothing should be create until we have a pricing system in place.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:14:43 pm
Propose

Gridlock: No creatures can be created until a proper trait system is in place.

Nothing should be create until we have a pricing system in place.

Is this an amendment? If so I support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 03:18:15 pm
Oppose.

"I have already proposed something that would resolve the issue of free creation in the meantime, and we should not lock away creation until this council decides on something, which will take an eternity."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:20:32 pm
"nothing should be created until we create prices of traits and a better worship system"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 03:23:30 pm
Create 1000 of a sturdy race with the traits of resistance to extreme environments and notable ability with craftsmanship in general, however much this ends up costing and whatever said trait ends up being called. They are humanoid, with somewhat darker, more rugged skin, and frames that are both shorter and stouter. Instruct these founding members in my worship, and tell them to go forth and settle the places of the world that the other races that will surely come into being cannot handle. Finally, give them a herd of livestock and mounts.
"I will amend this action with two things: the first, that these creatures will be unable to cast spells, but instead can carve runes into objects to channel power. The second, is that they shall be dubbed the Keardai.

Additionally, I will call attention to my prior proposal, that should facilitate action until such time as we have proper guidelines."
Propose: Default Rule: If there is no rule previously set in place for an action or cost, the entity that tallies votes and actions shall decide on one until such time that we come up with one ourselves.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 03:30:54 pm
Propose

Bookkeeping: Gods must list out traits that their creatures have when they create them

Traits: The entity that tallies votes decides the price of traits

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 03:37:47 pm
Propose

Bookkeeping: Gods must list out traits that their creatures have when they create them

Traits: The entity that tallies votes decides the price of traits


Support.
Keardai
-Extremophile (Better adapted to living in severe environmental conditions.)
-Craftsmanship (Will consistently produce higher quality crafted works than other races.)
-Magically Inert (Negative) (Cannot cast spells)
-Rune Magic (Has an innate ability to enchant items with runes.)

"You and I, we seem to be of similar minds. Perhaps we should work together?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Vgray on May 01, 2016, 03:39:24 pm
Xenia snuggles one of the first stone dragons.

"Perhaps we should remember that nothing we decide is permanent. The only real limits are the ones a handful of thrifty gods would impose."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Detoxicated on May 01, 2016, 03:46:30 pm
"I will be amused how spectacular you will fail in the attempt to engulf all of chaos at once..."
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: piratejoe on May 01, 2016, 03:52:24 pm
Propose

Bookkeeping: Gods must list out traits that their creatures have when they create them

Traits: The entity that tallies votes decides the price of traits
Support
Telrac
-Regenerative (Can regenerate lost limbs and wounds heal quicker then most other species)
-Night vision (Can see in the dark)
-Flight (Can fly)
-Immortal (Cant die from old age)
-Burns in sunlight (Negative) (self explanatory)
-Gets more powerful with more blood (Self explanatory)
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: JayceReinhardt on May 01, 2016, 03:58:02 pm
[Zurion]
"I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes

I think the cost of a node should depend on its size.
Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.

With the right effort and proper discipline, the mortals could learn to draw the energies of the spheres and develop magic systems on their own, or you could teach them how to use magic."
Also Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 03:59:40 pm
[Zurion]
"I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes

I think the cost of a node should depend on its size.
Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.

With the right effort and proper discipline, the mortals could learn to draw the energies of the spheres and develop magic systems on their own, or you could teach them how to use magic."
"After some thought, I think this is a good plan.[/glow]
Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Kilojoule Proton on May 01, 2016, 04:35:03 pm
Tick 1 Errata
GID:02 is officially [PASSED] but [INACTIVE] due to The Everymind's potential vote for CNCL000.036.1 getting counted as an infinitesimally above 0

Creations
All non-guaranteed traitless/guaranteed generic creature creation actions are on indefinite suspension pending the creation of a set of creature creation rules.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 04:35:56 pm
Creations
All non-guaranteed traitless/guaranteed generic creature creation actions are on indefinite suspension pending the creation of a set of creature creation rules.

((Woohoo!))
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: micelus on May 01, 2016, 04:36:51 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 04:37:13 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.

Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 04:48:59 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.

"Seems...f4ir..."

Support.


"Murn03...would...suggest...th4t....those...wishing...t0...create...suggest...prices...on...their...own...tr4its..."

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 05:37:38 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Support

"I agree with Munroe's idea, as well."
Extremophile: 1.3x
Craftsmanship: 1.5x
Nonmagical: 0.75x
Rune Magic: 1.2x

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Propose: Trait costs are halved if they line up with a god's sphere.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 05:41:28 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Support

"I agree with Munroe's idea, as well."
Extremophile: 1.3x
Craftsmanship: 1.5x
Nonmagical: 0.75x
Rune Magic: 1.2x

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Propose: Trait costs are halved if they line up with a god's sphere.


Oppose all
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Chevaleresse on May 01, 2016, 05:43:24 pm
Ascald sighs.

"Again with the opposition without explanation.

You could at least counter-propose."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: AbstractTraitorHero on May 01, 2016, 05:46:00 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Oppose.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 01, 2016, 05:48:55 pm
Ascald sighs.

"Again with the opposition without explanation.

You could at least counter-propose."

"I opposed it all because the trait prices are too cheap or expensive. The cost multiplier proposal seems like it'll make things a little too cheap. Also for the rune magic thing you actually need to create rune magic."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: AbstractTraitorHero on May 01, 2016, 05:49:57 pm
"Too cheap! I think it costs too much!"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Kilojoule Proton on May 01, 2016, 05:50:20 pm
Tick 1.5: The Something Now

The Everymind creates 500 unnamed one-eyed bipedal sophonts on the terrestrial world and gives them a small green cube with rounded vertices (The Everymind: -2E). A mine explodes nearby, injuring a few of the creatures. Numerous rocks appear around the creatures and explode, killing them all!

(Axt: Confirm spending 16E? This will bring you down to 0E, causing death)

Axt hides in the gas giant.

Zurion creates a richly wild island named Gnu on the unnamed terrestrial world. (Zurion: -2E)

Isgon creates healthy populations of magnificent eagles and owls.

Xenia praising the mountains rouses them from their sleep, causing them to rumble and geologically awakening the corresponding world(s).

Suspended actions
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969677#msg6969677): Create 1000 resilient, crafty sapients, the Keardai (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970476#msg6970476))
Zurion (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969680#msg6969680): Create 1000 Turtle-Men on Gnu
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970251#msg6970251): Create 1000 Draki
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons

Status
Spoiler: Gods (click to show/hide)

Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 05:54:09 pm
"Too cheap! I think it costs too much!"
"I too believe that Vir, sadly the other gods just want to bicker for eternity over minor things."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 05:54:19 pm
Proposal: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.

"Happy?

And if you believe a price is too high or low, I invite a counterproposal."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: AbstractTraitorHero on May 01, 2016, 05:55:59 pm
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Vgray on May 01, 2016, 05:57:57 pm
Xenia offers Vir and Kyuu and Ascald a basket of fruit.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: AbstractTraitorHero on May 01, 2016, 05:59:12 pm
vir takes what looks like a orange and peel's it and then takes each piece and slowly eats them.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 06:01:55 pm
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 06:02:35 pm
Kyuu takes a few things from the basket and eats them somewhat quickly "Thank you for the fruit, i probably need it to avoid going mad at this rate."
Proposal: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.
Support
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 06:03:03 pm
Ascald accepts the fruit and takes a bite.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: AbstractTraitorHero on May 01, 2016, 06:07:09 pm
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"
"this will override the previous trait system.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 06:11:23 pm
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"

"Sorry, but the system we already have is good"

Oppose
"this will override the previous trait system.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 06:17:23 pm
Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Support

"I agree with Munroe's idea, as well."
Extremophile: 1.3x
Craftsmanship: 1.5x
Nonmagical: 0.75x
Rune Magic: 1.2x

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Propose: Trait costs are halved if they line up with a god's sphere.


Extremophile: 1.3x=Support
Craftsmanship: 1.5x=Support

Nonmagical/RuneMagic= ".84...discount...t0gether.......for...allowing....only...one....school...of....magic" Abstain
Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Oppose.

"We...have...already...decided...on...this...system.......your's...makes...w3ak...beings...to0...expensive...and...strong...on3s...too...cheap..."

Propose: Trait costs are halved if they line up with a god's sphere
Oppose

"Very...0pen....t0...abuse.......far...to0...great...a...discount..."

Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]

Oppose.

"That...is...an...4wefull...syst3m...."

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: hector13 on May 01, 2016, 06:30:56 pm
Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Saukko

Support

"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

Propose: Trait costs are halved if they line up with a god's sphere.[/b]

Oppose

"Some god's spheres lend themselves better to race creation than others. In order to not disadvantage those that don't, having the same cost for creations seems most fair."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 06:33:47 pm

"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

"Hm? 4*(1+.3+.5-.25+.2) = 7, no?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Vgray on May 01, 2016, 06:34:01 pm
Xenia offers Saukko the fruit basket.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 01, 2016, 06:35:53 pm
Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Saukko

Support

"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

Propose: Trait costs are halved if they line up with a god's sphere.[/b]

Oppose

"Some god's spheres lend themselves better to race creation than others. In order to not disadvantage those that don't, having the same cost for creations seems most fair."

((You are misunderstanding the first part. His math is right, it is 4*(The multipliers added together instead of multiplied)
As in, normally it would be 4*1*1.3*1.5*.75*1.2 (7.02). He wants to turn it into 4E*(1+(.3+.5-.25+.2)) ))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: micelus on May 01, 2016, 06:38:57 pm
Quote
Propose: Trait costs are halved if they line up with a god's sphere.
Proposal: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.
Extremophile: 1.3x
Craftsmanship: 1.5x
SUPPORT

Quote
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Nonmagical: 0.75x
OPPOSE

Propose Trait: Immortality [3.0]
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 06:40:20 pm
Xenia offers Saukko the fruit basket.

"No thank you, I find these discussions are playing havoc with my digestion."

((the maths: 4*(1+(.3+.2+.5+.25)) is 4*2.25=9))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 06:42:49 pm
((Also, uh, how do you half a traits cost anyway? Would a 1.5 trait become 1.25? Would that make a 3 trait become a 1.5, or a 2?))

Xenia offers Saukko the fruit basket.

"No thank you, I find these discussions are playing havoc with my digestion."

((the maths: 4*(1+(.3+.2+.5+.25)) is 4*2.25=9))

((He is SUBTRACTING .25 due to the "Non-magical" trait normally costing .75))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 06:45:24 pm
((Whoops :))))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 06:50:37 pm
((It would be the cost over 1. So the 3 trait would cost 2, the 1.5 would be 1.25, etc))

"So what if some spheres are more suited to creation of sentients than others? Surely that just means that your sphere has advantages in other areas."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 06:56:33 pm
((It would be the cost over 1. So the 3 trait would cost 2, the 1.5 would be 1.25, etc))

"So what if some spheres are more suited to creation of sentients than others? Surely that just means that your sphere has advantages in other areas."

"The ones who also gain from creature creation gain from this too. I don't mind differences in spheres resulting in one god being better at certain things, but races are an important aspect of maintaining influence and worship on the planets. No-one should benefit from getting cheaper creatures. Cheaper actions I would accept, but not bonuses for race creation."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 06:59:43 pm
"We need to create a better system for essence gain"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:00:50 pm
"What's wrong with the one we have?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:03:07 pm
"What's wrong with the one we have?"

"Can get out of hand quickly. Right now if we use the system we have you can create 4000 creatures and gain 4 essence per tick, which makes it so you gain a curve of +1 EE gain per tick, and it can get out of hand for us and crash our universe with the amount of work it will have to do calculating all the worship and stuff."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:10:03 pm
"It is a simple enough system but you have a point: we regain invested essence much too quickly. What do you propose to fix this?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:12:14 pm
"New system for essence gain"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:13:37 pm
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:14:59 pm
"give me a few minutes, and I think I can Mcgyver something together"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:19:14 pm
"I got it! We can do:"

(Your worshippers on planet/total worshipers on planet) * 10

"If we do this, it will emphasize conversion of religion and changing moons to suit your essence needs!"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:22:01 pm
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."

"I would much rather a simpler system be put into effect, perhaps by reducing the Nanking ((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:25:19 pm
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."

"I would much rather a simpler system be put into effect, perhaps by reducing the Nanking ((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."

"Maybe each race can have a piety amount based on how much was spent to create them and that can be factored into the equation somehow?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:25:38 pm
"I would like to see a system that's generous with Essence at first, however, so that we aren't left with mostly barren worlds for ages. Natural population growth can only go so far with such a small base, after all."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:27:17 pm
"We could simply just reduce the essence gained per worshipper to something smaller after a while, rather than devising a formula. Say, three ticks, then evaluate necessary reductions?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: TheBiggerFish on May 01, 2016, 07:27:54 pm
Tick 1 Errata
GID:02 is officially [PASSED] but [INACTIVE] due to The Everymind's potential vote for CNCL000.036.1 getting counted as an infinitesimally above 0
Say huh?
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: micelus on May 01, 2016, 07:29:07 pm
Proposal 1.4: Worship is calculated as 1E per every 2000 individuals.

"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."

"I would much rather a simpler system be put into effect, perhaps by reducing the Nanking ((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."

"Maybe each race can have a piety amount based on how much was spent to create them and that can be factored into the equation somehow?"

AN INTERESTING SUGGESTION HAMPERED BY A THOUGHT: THE EFFORT REQUIRED WILL MAKE IT ALL NAUGHT.

"I would like to see a system that's generous with Essence at first, however, so that we aren't left with mostly barren worlds for ages. Natural population growth can only go so far with such a small base, after all."
PATIENCE IS A VIRTUE BEST LEARNT YOUNG.

Tick 1 Errata
GID:02 is officially [PASSED] but [INACTIVE] due to The Everymind's potential vote for CNCL000.036.1 getting counted as an infinitesimally above 0
Say huh?
((My suggestion was cancelled out by the competing proposal. Because of this, we have two planets and non-sentient stars/moons. Also Everymind's vote confused KJP as it may/may not be in support of .036.1))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:32:42 pm
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."

"I would much rather a simpler system be put into effect, perhaps by reducing the Nanking ((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."

"Maybe each race can have a piety amount based on how much was spent to create them and that can be factored into the equation somehow?"

"How does this simplify the process?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:36:28 pm
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."

"I would much rather a simpler system be put into effect, perhaps by reducing the Nanking ((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."

"Maybe each race can have a piety amount based on how much was spent to create them and that can be factored into the equation somehow?"

"How does this simplify the process?"

"it doesn't. I just heard you wrong."

Support 1.4
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: TheBiggerFish on May 01, 2016, 07:38:02 pm
Revoke support from CNCL. 000.036.1
Support 1.4
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 07:38:23 pm
The Colossal Black Jellyfish grins, cracks it's tendrils and bends space-time, forming itself into a *relatively* small snake-like form. It looks quite pleased with itself.

"Excellent Work every-divinity, we now have three planets to work with, and two star systems, if I'm not mistaken. If I may be temporarily allowed the privilege of being presumptuous, I have something to say. Assuming that these planets are the size I believe them to be, the creation of only 1,000 entities to inhabit it seems rather, bland. I would much rather not wait a dozen Eons to have global civilizations, but I recognize the relative difficulty of book-keeping Millions of independent beings. Therefore, I have a suggestion to compromise and remedy this conundrum. Also, what's going to happen to the Souls of the Generic Creatures? It's none of my business but I'm curious and would like to know."

Proposal: Every Mortal Population unit represents 100 individuals. An example: A God creates 1,000 Population units of a species, under this proposal it would be understood to actually be 100,000 of a species, give or take a few. The number is reasonable as there aren't too many at first but after a few Ticks(or many, depending on the species), the Population can grow to a respectable amount. The lower book-keeping number could be what we base our Worship system and Population records off of, whereas the actual Population number is understood to be 100 times greater. Equation: Godly Population Unit Amount(100)= Full Mortal Population of a Species. Perhaps decimals could be used later, but this should be more than satisfactory.

CNCL001.009: SUPPORT

CNCL000.020: SUPPORT

Upon finishing his speaking, Urnoth uses 4E to create a dimension called Urthonia. Urthonia has an almost perfectly flat field of barren white sand stretching out in all directions(apart from Up, obviously.) endlessly, and the Sky is composed of endless, stagnant, and absolute Darkness stretching out for Infinity. Urthon then creates a rather extravagant vacation home in the absolute center of Urthonia, it has, among other things, a large Garden made up of Darkness-based varieties of every non-magical and non-divine plant in existence, a fairly large observatory to stare at the endless Darkness in more detail, an infinite library made up of Manuscripts of every Mortal Secret and a copy of every Mortal Manuscript that somehow takes up very little space overall, a staff of dozens of Humanoid Servants made of solid Darkness who endlessly utter the secrets of Mortals in countless languages simultaneously, and, most importantly, a *VERY* Extensive Alcohol-Storage Cellar. None may enter Urthonia without Urnoth's permission, or the use of Substantial Magical Force.

"I'm not going to use Urthonia as an Afterlife Dimension, just a place for myself in between important events. I'm going off of the assumption that the Proposals concerning creation don't apply to my pocket Dimension. I named it Urthonia because, quite frankly, I'm not creative, those with a problem should mind their own business. Now, if you'll excuse me, I have important matters to attend to."

Urnoth rests in Urthonia for the time being.

((OOC: KJP, if this is a problem in any way, shape or form, let me know.))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: micelus on May 01, 2016, 07:42:16 pm
Quote
Proposal: Every Mortal Population unit represents 100 individuals. An example: A God creates 1,000 Population units of a species, under this proposal it would be understood to actually be 100,000 of a species, give or take a few. The number is reasonable as there aren't too many at first but after a few Ticks(or many, depending on the species), the Population can grow to a respectable amount. The lower book-keeping number could be what we base our Worship system and Population records off of, whereas the actual Population number is understood to be 100 times greater. Equation: Godly Population Unit Amount(100)= Full Mortal Population of a Species. Perhaps decimals could be used later, but this should be more than satisfactory.
SUPPORT

THERE IS ONE SYSTEM AND ONE SUN; NO STARS ILLUMINATE THE NIGHT. THERE ARE TWO WORLDS TO WATCH; ONE TERRESTRIAL AND ALONE AND ONE OF GAS FOLLOWED BY MOONS.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ama on May 01, 2016, 07:42:48 pm
"Tut tut. All this chaos and fighting. Are world is truly doomed if these usawful and corrupt morals continue to disease the mortals."

At that moment Sliva came to notice the chaos happening on the planet.

"This will not do at all!"

Sliva shall use 5 essence to begin mortalproofing the worlds, covering up pointy bits, destroying dangerous animals and placing danger signs everywhere.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:43:19 pm
Saukko

Oppose Urnoth's proposal
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:43:40 pm
Saukko

Oppose Urnoth's proposal

Same
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:44:49 pm
Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 07:49:35 pm
Quote
Proposal: Every Mortal Population unit represents 100 individuals. An example: A God creates 1,000 Population units of a species, under this proposal it would be understood to actually be 100,000 of a species, give or take a few. The number is reasonable as there aren't too many at first but after a few Ticks(or many, depending on the species), the Population can grow to a respectable amount. The lower book-keeping number could be what we base our Worship system and Population records off of, whereas the actual Population number is understood to be 100 times greater. Equation: Godly Population Unit Amount(100)= Full Mortal Population of a Species. Perhaps decimals could be used later, but this should be more than satisfactory.
SUPPORT

THERE IS ONE SYSTEM AND ONE SUN; NO STARS ILLUMINATE THE NIGHT. THERE ARE TWO WORLDS TO WATCH; ONE TERRESTRIAL AND ALONE AND ONE OF GAS FOLLOWED BY MOONS.

"Ah, it appears that I was mistaken. Charon, I thank you for enlightening me."

"Tut tut. All this chaos and fighting. Are world is truly doomed if these usawful and corrupt morals continue to disease the mortals."

At that moment Sliva came to notice the chaos happening on the planet.

"This will not do at all!"

Sliva shall use 5 essence to begin mortalproofing the worlds, covering up pointy bits, destroying dangerous animals and placing danger signs everywhere.

"But what of Natural selection? Sliva, You'll only be hurting the Mortals in the long run with this. I'm sure that they'll need to be as evolved and hardened as possible with all of the creations bound to wreak havoc soon."

Saukko

Oppose Urnoth's proposal

Same

"I feel that I'm entitled an explanation."

Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."

"I agree entirely Ascald."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:50:18 pm
Isgon creates huge falcons that feed on vicous animals that kill defenseless animals.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:51:40 pm
"I would request some assistance in this action, as to not cripple myself for the sake of undoing foolishness.

I don't believe such creatures qualify as "mundane" at that point, Isgon."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:53:24 pm
Proposal: Creating 1000 of a non-mundane creature costs 2E base, with one trait considered as part of the base cost (e.g. unusual size), being as said traits are why the creature is considered non-mundane in the first place.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 07:54:02 pm
Proposal: Creating 1000 of a non-mundane creature costs 2E base, with one trait considered as part of the base cost (e.g. unusual size), being as said traits are why the creature is considered non-mundane in the first place.

Oppose
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:54:40 pm
"If you feel you are entitled to an explanation, Urnoth, I feel we are entitled to hold our counsel."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 07:55:47 pm
Quote
Proposal: Every Mortal Population unit represents 100 individuals. An example: A God creates 1,000 Population units of a species, under this proposal it would be understood to actually be 100,000 of a species, give or take a few. The number is reasonable as there aren't too many at first but after a few Ticks(or many, depending on the species), the Population can grow to a respectable amount. The lower book-keeping number could be what we base our Worship system and Population records off of, whereas the actual Population number is understood to be 100 times greater. Equation: Godly Population Unit Amount(100)= Full Mortal Population of a Species. Perhaps decimals could be used later, but this should be more than satisfactory.

Oppose.

"N0...reason...for...so...many...as...opposed...to...so...few..."

"Tut tut. All this chaos and fighting. Are world is truly doomed if these usawful and corrupt morals continue to disease the mortals."

At that moment Sliva came to notice the chaos happening on the planet.

"This will not do at all!"

Sliva shall use 5 essence to begin mortalproofing the worlds, covering up pointy bits, destroying dangerous animals and placing danger signs everywhere.

((There are currently no mortals :P. Or particularly dangerous animals.))

Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 07:56:20 pm
Proposal: Creating 1000 of a non-mundane creature costs 2E base, with one trait considered as part of the base cost (e.g. unusual size), being as said traits are why the creature is considered non-mundane in the first place.

Amendment: 1,000 non-mundane creatures have a base cost of 1E. The creatures are non-mundane because they can have traits added.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 07:57:34 pm
Isgon creates huge falcons that feed on vicous animals that kill defenseless animals.

"I imagine that this would wreak havoc on the ecosystem."

Urnoth creates Nocturnal Predatory Birds, nothing large or magical, just Owls and maybe a few other Nocturnal mundane Bird Species. The Birds will gladly consume unguarded Huge Falcon Eggs if given the opportunity.

"If you feel you are entitled to an explanation, Urnoth, I feel we are entitled to hold our counsel."

"Alright, state your piece with an open mind, I'll know if you're hiding anything. I am the literal God of Secrets, after all."

Quote
Proposal: Every Mortal Population unit represents 100 individuals. An example: A God creates 1,000 Population units of a species, under this proposal it would be understood to actually be 100,000 of a species, give or take a few. The number is reasonable as there aren't too many at first but after a few Ticks(or many, depending on the species), the Population can grow to a respectable amount. The lower book-keeping number could be what we base our Worship system and Population records off of, whereas the actual Population number is understood to be 100 times greater. Equation: Godly Population Unit Amount(100)= Full Mortal Population of a Species. Perhaps decimals could be used later, but this should be more than satisfactory.

Oppose.

"N0...reason...for...so...many...as...opposed...to...so...few..."

"Tut tut. All this chaos and fighting. Are world is truly doomed if these usawful and corrupt morals continue to disease the mortals."

At that moment Sliva came to notice the chaos happening on the planet.

"This will not do at all!"

Sliva shall use 5 essence to begin mortalproofing the worlds, covering up pointy bits, destroying dangerous animals and placing danger signs everywhere.

((There are currently no mortals :P. Or particularly dangerous animals.))



"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 07:58:08 pm
Proposal: Creating 1000 of a non-mundane creature costs 2E base, with one trait considered as part of the base cost (e.g. unusual size), being as said traits are why the creature is considered non-mundane in the first place.

Amendment: 1,000 non-mundane creatures have a base cost of 1E. The creatures are non-mundane because they can have traits added.
Support
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 07:59:47 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 08:00:01 pm
"I'm not sure why I would be keeping secrets at this early stage, Urnoth, but your proposal is entirely cosmetic. It will change nothing and is thus pointless."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 08:02:04 pm
Trait proposal:

[Magic Ability (*1.5)]. The ability of a creature or race to harness any and all schools of magic. Scales *2 per rank.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: micelus on May 01, 2016, 08:04:45 pm
Quote
Urnoth creates Nocturnal Predatory Birds, nothing large or magical, just Owls and maybe a few other Nocturnal mundane Bird Species. The Birds will gladly consume unguarded Huge Falcon Eggs if given the opportunity.
Charon simply laughed.

Charon creates Rainbow Iguanas, arboreal lizards with long tongues that feed mainly on Nocturnal Predatory Birds.
Charon creates Sun Jellies, hairy water-filled organisms that spend their whole lives afloat in the sky. Using their long tentacles, they grab arboreal organisms for consumption.
Charon create Sky Algae, microscopic plantae-microbes that slowly feed on Sun Jellies, eventually killing them.


Trait proposal:

[Magic Ability (*1.5)]. The ability of a creature or race to harness any and all schools of magic. Scales *2 per rank.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 08:09:46 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."

"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."

"I'm not sure why I would be keeping secrets at this early stage, Urnoth, but your proposal is entirely cosmetic. It will change nothing and is thus pointless."

"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."

Quote
Urnoth creates Nocturnal Predatory Birds, nothing large or magical, just Owls and maybe a few other Nocturnal mundane Bird Species. The Birds will gladly consume unguarded Huge Falcon Eggs if given the opportunity.
Charon simply laughed.

Charon creates Rainbow Iguanas, arboreal lizards with long tongues that feed mainly on Nocturnal Predatory Birds.
Charon creates Sun Jellies, hairy water-filled organisms that spend their whole lives afloat in the sky. Using their long tentacles, they grab arboreal organisms for consumption.
Charon create Sky Algae, microscopic plantae-microbes that slowly feed on Sun Jellies, eventually killing them.



"Touche, Charon, Touche."

Urnoth creates multitudes of predatory microscopic organisms to keep the Sky Algae in check.
Urnoth creates multitudes of specialized Viruses to keep the Microscopic Predators in check. Evolution should keep the Sky Viruses in check.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 08:25:39 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."

"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."


"W1ith...time........Your...suggestion...als0...makes...it...more...difficult...t0...wipe...out...species...in...a...single...strike....this...displeases....Munr03....."

Quote
"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."

"As...y0u...point3d...out...yourself..."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 08:42:02 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."

"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."


"W1ith...time........Your...suggestion...als0...makes...it...more...difficult...t0...wipe...out...species...in...a...single...strike....this...displeases....Munr03....."

Quote
"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."

"As...y0u...point3d...out...yourself..."

"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 08:45:00 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."

"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."


"W1ith...time........Your...suggestion...als0...makes...it...more...difficult...t0...wipe...out...species...in...a...single...strike....this...displeases....Munr03....."

Quote
"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."

"As...y0u...point3d...out...yourself..."

"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."

"Not if your proposal suggested that we consider that for all divine intents and purposes the mortals are 1/100th of their number. Which it does."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 08:49:18 pm
"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."

"The...effect...would...remain...the...sam3...in...the...end.........There...w0uld...be...n0....benif1t.....from...the...incre4s3d...numb3rs...that...Munr03...could....see..."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 08:50:09 pm
Quote
"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."

"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."

"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."


"W1ith...time........Your...suggestion...als0...makes...it...more...difficult...t0...wipe...out...species...in...a...single...strike....this...displeases....Munr03....."

Quote
"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."

"As...y0u...point3d...out...yourself..."

"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."

"Not if your proposal suggested that we consider that for all divine intents and purposes the mortals are 1/100th of their number. Which it does."

"What? No. What I meant was that the Mortal Population Units of Measurement could be multiplied by 100 to find the actual Population, not that the Actual Population is 1/100th of it's number. My proposal will aid the Supreme Entity with Book-Keeping, and add to the content of our Worlds."

"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."

"The...effect...would...remain...the...sam3...in...the...end.........There...w0uld...be...n0....benif1t.....from...the...incre4s3d...numb3rs...that...Munr03...could....see..."

"Is there a downside? If not, why oppose the Proposal?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: JayceReinhardt on May 01, 2016, 08:51:41 pm
After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: tntey on May 01, 2016, 08:52:19 pm
After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.

Oppose

Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: micelus on May 01, 2016, 08:55:37 pm
After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
Charon laughed.

OPPOSE

Counterproposal: A proposal will not require a proposal to be proposed for the sake of creating a counterpropsoal that will act as another proposal that may be a nominally better proposal, a worse proposal or a better proposal than the proposal the counterproposal was proposed for. Instead all proposed proposals may be opposed in the normal manner of SUPPORT/OPPOSE.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 08:56:28 pm
After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
Oppose.

"While I vastly prefer some explanation as to why a proposal is opposed, requiring a counter-proposal is not always necessary.

And Charon demonstrates why this idea would not work in practice."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 08:57:38 pm
"Is there a downside? If not, why oppose the Proposal?"

"Murn03...already...stated....a...downside....hav3...you...already...b33n...deafened???....
....In...addition...to...the...difficulty...of...bringing....j0y...to...so...many....
....Murn03...dislikes...pointless...things.....
....h3...s33s...no...reason...for...so...many...
...Why...does...on3...like...yourself....desire...this...s0...much???..."

After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.

Oppose.

"Th3re...are...only...tw0...options....to...support...or...oppose....
having....to...sugg3st...an...alternative...will...only...creat3...pointless...throwaway...proposals....
...clearly...only...there...so...0n3....may...0ppose...prop3rly.....
....0pposing....is....a...vital....p4rt...of....this...counc1l....
....Why....limit...it...so?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Vgray on May 01, 2016, 09:02:22 pm
Xenia stifles a giggle.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 09:32:52 pm
"Is there a downside? If not, why oppose the Proposal?"

"Murn03...already...stated....a...downside....hav3...you...already...b33n...deafened???....
....In...addition...to...the...difficulty...of...bringing....j0y...to...so...many....
....Murn03...dislikes...pointless...things.....
....h3...s33s...no...reason...for...so...many...
...Why...does...on3...like...yourself....desire...this...s0...much???..."

"I don't know about you, my friend, but I would much prefer several hundred thousand followers to several dozen followers. We're Gods, limiting the scale in such a way is paltry and would hinder us all. You claim that the increased difficulty of exterminating a Species is a downside, I believe that it should be difficult to exterminate an entire Species with little to no effort!"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 09:35:16 pm
"I think some among us prefer quality over quantity."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 09:38:19 pm
"I think some among us prefer quality over quantity."

"My proposal changes nothing but the scale of things. Quality and Quantity aren't effected at all."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 09:41:58 pm
"Is there a downside? If not, why oppose the Proposal?"

"Murn03...already...stated....a...downside....hav3...you...already...b33n...deafened???....
....In...addition...to...the...difficulty...of...bringing....j0y...to...so...many....
....Murn03...dislikes...pointless...things.....
....h3...s33s...no...reason...for...so...many...
...Why...does...on3...like...yourself....desire...this...s0...much???..."

"I don't know about you, my friend, but I would much prefer several hundred thousand followers to several dozen followers. We're Gods, limiting the scale in such a way is paltry and would hinder us all. You claim that the increased difficulty of exterminating a Species is a downside, I believe that it should be difficult to exterminate an entire Species with little to no effort!"


"Munr03...would...prefer....0n3...quality...fri3nd....to....a...bill10n....fair-weather......
....W0uld...you...r4th3r....know....a...thousand...pointless...secr3ts...or...on3...juicy...0n3???
....It...isn't....l1miting...scale.......the....sc4le....w1ll...arrive.....at...what...you...desir3...in...time
...it...is...simply...putting....that...time...back......
...You...have...yet...to...expla1n...why...having...mortals...crawling...over...the...pl4n3t...
....l1k3...4nts...on...an...4nthill....is...a...g00d...thing.....
...it...s33ms....lik3...a...petty...and...p0intly...posit10n...t0o...Munr03...."


Munroe then pets the exploding kitten. Somehow.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ardent Debater on May 01, 2016, 09:56:30 pm
"Is there a downside? If not, why oppose the Proposal?"

"Murn03...already...stated....a...downside....hav3...you...already...b33n...deafened???....
....In...addition...to...the...difficulty...of...bringing....j0y...to...so...many....
....Murn03...dislikes...pointless...things.....
....h3...s33s...no...reason...for...so...many...
...Why...does...on3...like...yourself....desire...this...s0...much???..."

"I don't know about you, my friend, but I would much prefer several hundred thousand followers to several dozen followers. We're Gods, limiting the scale in such a way is paltry and would hinder us all. You claim that the increased difficulty of exterminating a Species is a downside, I believe that it should be difficult to exterminate an entire Species with little to no effort!"


"Munr03...would...prefer....0n3...quality...fri3nd....to....a...bill10n....fair-weather......
....W0uld...you...r4th3r....know....a...thousand...pointless...secr3ts...or...on3...juicy...0n3???
....It...isn't....l1miting...scale.......the....sc4le....w1ll...arrive.....at...what...you...desir3...in...time
...it...is...simply...putting....that...time...back......
...You...have...yet...to...expla1n...why...having...mortals...crawling...over...the...pl4n3t...
....l1k3...4nts...on...an...4nthill....is...a...g00d...thing.....
...it...s33ms....lik3...a...petty...and...p0intly...posit10n...t0o...Munr03...."


Munroe then pets the exploding kitten. Somehow.

"I do like juicy secrets... Hmm, I hadn't thought of how my suggestion would impact Mortal Faith, but then again, we are Gods. Let's say the worship of five hundred Mortals gives you 5 Essence after One Tick, that 5 Essence could then be used to explode an entire continent. Are you implying that five hundred Mortals had the latent ability to explode an entire continent through their collective willpower? As opposed to five hundred thousand Mortal Worshipers accomplishing the same amount of Essence gain, which I believe is far more reasonable. It has nothing to do with a Mortal's Faith. It only means that an individual's worship is worth less. By the time that the Worlds were crawling with Mortals, as you put it, the Essence income from our current system would be incalculable. Whereas my Proposal allows for the same as is current, just on a larger scale. Are you going to tell me that 500 Mortals can Fuel the actions of a God creating or destroying an entire continent?"

Upon noticing the Exploding Kitten Urnoth summons forth a hand of Pure Darkness that drifts over to the Kitten, stroking it softly. Urnoth then speaks to the Kitten.

"I just love small animals, Kitty Kitty. Who's a cute little non-euclidean Exploding Being? You are, yes you are!"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Rolepgeek on May 01, 2016, 09:57:16 pm
[Sollia, The Sundancer | Goddess of Fire and Passion]

With the sun's creation, the flame burns brighter and brighter, until a woman saunters out from the center of the nuclear inferno, bright as day and as blazing hot as her namesake.  She wears a ballgown of brilliant red, gold, and white flame, while her eyes are a shimmering, steady blue, set apart from the waving, flickering fire that forms the rest of her.

"Am I late? Oh, my, I am so sorry to miss all this bickering. I could hear it, but it's just so much nicer when you have a place to call home, don't you think?"
She reclines, metaphorically or metaphysically, it's not quite clear which, into the center of the star the gods had made, as if it were a sofa.  Fanning herself with a sheet of yet more fire, she smiles at the assorted gods, goddesses, and creatures of the Void.
"I believe I need to catch up on what I missed, it'll be just a second..."

Spoiler: Voting (click to show/hide)

Sollia stretches her arms above her head, rolling her neck, before her attention returns to the ongoing discussions. "Much better. Now then, darlings, what first...oh, I know just the thing!" The goddess stands, and begins to dance, slowly at first, out of the sun. With every shake of her hips, flick of her wrist, and quickstep she takes, the first solar flares burst forth, settling into almost something of a rhythm, however slow it might be to the mortal eye, once she makes her way out. In one hand is held a glowing ball of concentrated flame and heat. She steps towards the smaller of the planets, and blows the flame like a kiss into the heart of the world, where it begins to thrum and churn, melting the rock deep in it's core.

The Sundancer steps back, gathers up a conveniently timed flare of heat from her sun, rolls it in her hands, and tosses towards the supergiant, where it impacts, almost like dust, exploding outwards with fire and gas riven from the gas giant's prodigious atomsphere. The backlash scars the moons, and the depth of the blow burns down to the giant's core, superheating it's center near to glowing, providing light and heat for life nearest those smothering depths. Upon the satellites that orbit the giant, channels of lava and fire forming deep underneath the surface, the entrance points marked by gouges, though their cores are not nearly the heat of the planets they are subject to, either terrestrial or ethereal. Upon all the worlds touched by her power, volcanoes rise like freckles or pockmarks, marking where the goddess' power has scored into their their depths.

"Now that was fun, I really must say! But what of the current argument...well, I must say, perhaps a compromise, though of course dearest Munroe isn't much one for compromise, being a god who much prefers a hearty explosion to discussion, I suspect, and while I cannot entirely blame him, perhaps just have each Population represent 1000 mortals, but reduce the scale of creation similarly to compensate, so that four essence results in 10 population units, which in their turn provide a tenth of an essence each from worship? It would result in less bookeeping for our gestalt consciousness to keep the universe running smoothly, I suspect, while still allowing for some excitement in the mortal worlds outside of petty tribal politics, and more importantly, before we have so much power that it will be impossible to keep anyone from simply making everything boring and dull again. I can only melt someone after the fact, unless I wanted to just started incinerating gods willy nilly, and I'm not that hot in the collar!"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 10:08:35 pm

"I do like juicy secrets... Hmm, I hadn't thought of how my suggestion would impact Mortal Faith, but then again, we are Gods. Let's say the worship of five hundred Mortals gives you 5 Essence after One Tick, that 5 Essence could then be used to explode an entire continent. Are you implying that five hundred Mortals had the latent ability to explode an entire continent through their collective willpower? As opposed to five hundred thousand Mortal Worshipers accomplishing the same amount of Essence gain, which I believe is far more reasonable. It has nothing to do with a Mortal's Faith. It only means that an individual's worship is worth less. By the time that the Worlds were crawling with Mortals, as you put it, the Essence income from our current system would be incalculable. Whereas my Proposal allows for the same as is current, just on a larger scale. Are you going to tell me that 500 Mortals can Fuel the actions of a God creating or destroying an entire continent?"

Upon noticing the Exploding Kitten Urnoth summons forth a hand of Pure Darkness that drifts over to the Kitten, stroking it softly. Urnoth then speaks to the Kitten.

"I just love small animals, Kitty Kitty. Who's a cute little non-euclidean Exploding Being? You are, yes you are!"

"Murn03...is...s1mply...stating...quantity...is...n0t...3nharently....a...sup3rior...thing...
...Y0ur...3nt1r3...argum3nt...is...that...having...more...means...having...b3tter..."

[Sollia, The Sundancer | Goddess of Fire and Passion]

With the sun's creation, the flame burns brighter and brighter, until a woman saunters out from the center of the nuclear inferno, bright as day and as blazing hot as her namesake.  She wears a ballgown of brilliant red, gold, and white flame, while her eyes are a shimmering, steady blue, set apart from the waving, flickering fire that forms the rest of her.

"Am I late? Oh, my, I am so sorry to miss all this bickering. I could hear it, but it's just so much nicer when you have a place to call home, don't you think?"
She reclines, metaphorically or metaphysically, it's not quite clear which, into the center of the star the gods had made, as if it were a sofa.  Fanning herself with a sheet of yet more fire, she smiles at the assorted gods, goddesses, and creatures of the Void.
"I believe I need to catch up on what I missed, it'll be just a second..."

Spoiler: Voting (click to show/hide)

Sollia stretches her arms above her head, rolling her neck, before her attention returns to the ongoing discussions. "Much better. Now then, darlings, what first...oh, I know just the thing!" The goddess stands, and begins to dance, slowly at first, out of the sun. With every shake of her hips, flick of her wrist, and quickstep she takes, the first solar flares burst forth, settling into almost something of a rhythm, however slow it might be to the mortal eye, once she makes her way out. In one hand is held a glowing ball of concentrated flame and heat. She steps towards the smaller of the planets, and blows the flame like a kiss into the heart of the world, where it begins to thrum and churn, melting the rock deep in it's core.

The Sundancer steps back, gathers up a conveniently timed flare of heat from her sun, rolls it in her hands, and tosses it to the supergiant, where it impacts, almost like dust, channels of lava and fire forming deep underneath it's surface, stretching all the way to a small core of molten rock and metal, lesser than the smaller of the two, but flowing like blood through the planets deepest caverns and fissures. Volcanoes rise like freckles across the surface of both worlds, marking where her powers scored into the planets' depths.

"Now that was fun, I really must say! But what of the current argument...well, I must say, perhaps a compromise, though of course dearest Munroe isn't much one for compromise, being a god who much prefers a hearty explosion to discussion, I suspect, and while I cannot entirely blame him, perhaps just have each Population represent 1000 mortals, but reduce the scale of creation similarly to compensate, so that four essence results in 10 population units, which in their turn provide a tenth of an essence each from worship? It would result in less bookeeping for our gestalt consciousness to keep the universe running smoothly, I suspect, while still allowing for some excitement in the mortal worlds outside of petty tribal politics, and more importantly, before we have so much power that it will be impossible to keep anyone from simply making everything boring and dull again. I can only melt someone after the fact, unless I wanted to just started incinerating gods willy nilly, and I'm not that hot in the collar!"

"Munr03...s33s...n0..difference...in...this...n3w...suggest1on..."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 10:11:29 pm
"Well hello there, its a shame that things aren't moving on due to two gods that are opposing quite literally every proposal set fourth by the others, and i do mean every proposal after creation. Its quite annoying wouldn't you agree? Also i will support your compromise in the hopes it gets us closer to entertainment."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ama on May 01, 2016, 10:22:25 pm
Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 10:28:16 pm
"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation? Struggle begets excellence, and excellence begets great tales. Leave the idyllic paradise for the afterlife. And speaking of. . ."

Propose: Afterlife planes cost no essence, but cannot directly affect the mortal world in any way. However, they require Essence to destroy, starting with two. A deity may contribute Essence to their plane to increase the cost of destroying it by twice the amount contributed.
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hops on May 01, 2016, 10:33:39 pm
"Tut tut. All this chaos and fighting. Are world is truly doomed if these usawful and corrupt morals continue to disease the mortals."

At that moment Sliva came to notice the chaos happening on the planet.

"This will not do at all!"

Sliva shall use 5 essence to begin mortalproofing the worlds, covering up pointy bits, destroying dangerous animals and placing danger signs everywhere.
"I do not generally acquiesce to the whim of the more weaker-minded gods, but I will aid in turning this world- temporarily, into a nursery under this condition: All mortal-proofing will be reverted in 3 ticks and the dangerous animals will be put under my care."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Atian the Elephantman God on May 01, 2016, 10:33:49 pm
"My creations will go on the most earth like planet!"

"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation? Struggle begets excellence, and excellence begets great tales. Leave the idyllic paradise for the afterlife. And speaking of. . ."

Propose: Afterlife planes cost no essence, but cannot directly affect the mortal world in any way. However, they require Essence to destroy, starting with two. A deity may contribute Essence to their plane to increase the cost of destroying it by twice the amount contributed.

SUPPORT

After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
Charon laughed.

OPPOSE

Counterproposal: A proposal will not require a proposal to be proposed for the sake of creating a counterpropsoal that will act as another proposal that may be a nominally better proposal, a worse proposal or a better proposal than the proposal the counterproposal was proposed for. Instead all proposed proposals may be opposed in the normal manner of SUPPORT/OPPOSE.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 10:34:04 pm
Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"

"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation? Struggle begets excellence, and excellence begets great tales. Leave the idyllic paradise for the afterlife. And speaking of. . ."

Propose: Afterlife planes cost no essence, but cannot directly affect the mortal world in any way. However, they require Essence to destroy, starting with two. A deity may contribute Essence to their plane to increase the cost of destroying it by twice the amount contributed.

Saukko

Oppose

"The deities must be allowed to treat their created souls however they wish. If they desire to allow the souls of their passed to interact with the planets, I feel they should be allowed such an option."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 10:38:52 pm
"Perhaps I should have worded it more precisely. Deities may send mortal souls to appear as ghosts and such, or speak in dreams, or any manner of things, but they cannot send a ghost army to ravage the lands or something similar unless given some sort of conduit. The restriction is mostly to provide justification for every deity having the ability to guide followers to their side, and to prevent the exploitation of a free resource."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 10:42:41 pm
"What if i want to leave most of the souls who are uninteresting on the planet to haunt for however long until they are banished, in which i will deal with them and then let them reincarnate."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Rolepgeek on May 01, 2016, 10:46:25 pm
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Ooh...you're going to be one of those people who wants everything to be calm and boring, aren't you? No, I don't think I can have that. It's hard to get excited about anything if there's, well, nothing to get excited about. You wouldn't want the mortals to be bored their whole lives, would you?"
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 10:49:22 pm
"What if i want to leave most of the souls who are uninteresting on the planet to haunt for however long until they are banished, in which i will deal with them and then let them reincarnate."
"Then simply leave them to rot, if you so desire.

I must say, your race intrigues me. . . An immortal craftsman would produce some fine works, indeed. . ."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 10:55:14 pm
"Then simply leave them to rot, if you so desire.

I must say, your race intrigues me. . . An immortal craftsman would produce some fine works, indeed. . ."
"Why thank you, when they are born they have nothing more then basic skills and inteligence but as they drink more blood they get smarter and stronger, eventually given the time some of them will make the strongest and sharpest of swords or the most awe inspiring statues, though the issue is them surviving that long in the first place, but im sure some of them will get there."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Ama on May 01, 2016, 11:39:19 pm
"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation?"

"Deary, protecting the world from itself is the right thing to do. Sorry if you want get to toture mortals."

Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"
"I expect them to grow the normal way by ageing not dieing from barbaric coditions."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Chevaleresse on May 01, 2016, 11:43:52 pm
"Absolute security is the absolute death of creativity and innovation - not to mention the countless animal lives you seem content to take. The mortals cannot grow in character, cannot create great works, cannot truly become anything more than mindless automatons without being presented with strife and suffering in their lives. No one in any world has ever desired to read the story of the man who lived his whole life in peace, of the infant swaddled in cloth, the child playing peacefully in the yard. If you insist upon trying to destroy these things, these forces of change and innovation, then I will be forced to act against you directly."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: hector13 on May 01, 2016, 11:45:33 pm
"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation?"

"Deary, protecting the world from itself is the right thing to do. Sorry if you want get to toture mortals."

Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"
"I expect them to grow the normal way by ageing not dieing from barbaric coditions."
"Evidently we don't have to worry about you challenging other gods as you'll be holding the hand of your races in eternal guidance.

"Can we eat this root, great Sliva?" "Can we use this animal as a beast of burden, guider Sliva?" "What about this tool, Sliva, is it safe for us to use?" I hope to see you grow slowly more and more frustrated as your creations incessantly demand your guidance because you won't let them experience the thrill of free will."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: piratejoe on May 01, 2016, 11:47:38 pm
"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation?"

"Deary, protecting the world from itself is the right thing to do. Sorry if you want get to toture mortals."

Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."
"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"
"I expect them to grow the normal way by ageing not dieing from barbaric coditions."
"If you really think that then just put them in the afterlife the second they are made, as the goddess of death i highly deplore your actions, if you intend to keep all the mortals safe from everything they aren't going to progress and aren't going to do anything note worthy, would you admire a king who managed to keep peace between his kingdom and ten kingdoms his whole life all the while keeping his on prosperous or a king that got peace and prosperity spoon fed to him? A world without any despair is a world without hope after all, just like a story with no conflict isn't really a story."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 01, 2016, 11:50:01 pm
"Munr03....actually...und3rstands....why....you.....are....trying....too....ke3p...them...safe...
....What...is..wr0ng....w1th...saft3y???....
Protecting...y0ur...foll0w3rs...1s...certainly...n0bl3....
...P3rhaps...you...should...focus...on...th3m...for...n0w???..."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: JayceReinhardt on May 02, 2016, 12:12:15 am
"If you really think that then just put them in the afterlife the second they are made, as the goddess of death i highly deplore your actions, if you intend to keep all the mortals safe from everything they aren't going to progress and aren't going to do anything note worthy, would you admire a king who managed to keep peace between his kingdom and ten kingdoms his whole life all the while keeping his on prosperous or a king that got peace and prosperity spoon fed to him? A world without any despair is a world without hope after all, just like a story with no conflict isn't really a story."
A world with no despair is a world with no growth. If creatures have nothing to fight for, are complacent and happy all of the time, not only will there be no growth but there would be no real reason to do anything. What is a cobbler when he does not have a reason to improve his craft? what is a blacksmith who has no reason to hone their skill with metal. What is a farmer who does not have a reason to crossbreed crops in order to make them stronger or more resistant to a specific bug?

If creations are denied the despair and strife so fervently necessary for knowledge, growth, the ability for the race to even evolve, spread out and encourage other races to evolve, I am left with the suggestion that it is not creatures you desire, but automatons made of gears and wires, only capable of what their programming limits them to accomplish. What this suggests to me will affect other gods and not just the creations forbidden from any growth in the guise of "Safety" and "Protection"

Even a simple cut on the finger is vital as it can either lead to infection and death or inspire a passing doctor to create the first antibiotic. Our creations cannot be babies held to our bosoms for the entirety of their lifespan Unless we intend to make a subclass of muses to inspire creations, it is an idea.

Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Stirk on May 02, 2016, 12:20:23 am
"If you really think that then just put them in the afterlife the second they are made, as the goddess of death i highly deplore your actions, if you intend to keep all the mortals safe from everything they aren't going to progress and aren't going to do anything note worthy, would you admire a king who managed to keep peace between his kingdom and ten kingdoms his whole life all the while keeping his on prosperous or a king that got peace and prosperity spoon fed to him? A world without any despair is a world without hope after all, just like a story with no conflict isn't really a story."
A world with no despair is a world with no growth. If creatures have nothing to fight for, are complacent and happy all of the time, not only will there be no growth but there would be no real reason to do anything. What is a cobbler when he does not have a reason to improve his craft? what is a blacksmith who has no reason to hone their skill with metal. What is a farmer who does not have a reason to crossbreed crops in order to make them stronger or more resistant to a specific bug?

If creations are denied the despair and strife so fervently necessary for knowledge, growth, the ability for the race to even evolve, spread out and encourage other races to evolve, I am left with the suggestion that it is not creatures you desire, but automatons made of gears and wires, only capable of what their programming limits them to accomplish. What this suggests to me will affect other gods and not just the creations forbidden from any growth in the guise of "Safety" and "Protection"

Even a simple cut on the finger is vital as it can either lead to infection and death or inspire a passing doctor to create the first antibiotic. Our creations cannot be babies held to our bosoms for the entirety of their lifespan Unless we intend to make a subclass of muses to inspire creations, it is an idea.


"...Why...n0t...just...giv3...all...th4t...t0...th3m...t0...start...w1th???..."
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: Happy Demon on May 02, 2016, 12:22:41 am
(Axt: Confirm spending 16E? This will bring you down to 0E, causing death)
((Well, maybe leave 1E. But other than that, go ahead, use 15E.))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: JayceReinhardt on May 02, 2016, 12:26:56 am

"...Why...n0t...just...giv3...all...th4t...t0...th3m...t0...start...w1th???..."

Dia gives the god of explosions a quizzical look from her seated position.

Because if we give them everything to start out with, we are no longer gods to worship, fear, or adore. Why should we spoil them? Why would they even bother going to our temples and currying our favor? for what end if they have everything they already need? Don't we need worship for essence?
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Kilojoule Proton on May 02, 2016, 03:33:08 am
Tick 2: Eruption!

A tremor of indecision shakes the newly created solar system as the sun and planets briefly lose their color and turn intangible and transparent even to the gods before turning back.

Axt conjures a massive sword and hurls it deep into the terrestrial planet, creating an unmatched eruption! A few droplets derived from the sword and heavily diluted by the extensive magma fall about the landscape, not yet conscious or consolidated. (Axt: -15E)

A continent splits from the force of the blow, and a grand archipelago forms from the increased volcanism.

Axt returns to the deep interior of the gas giant. Sollia has added heat to the gas supergiant and may have increased volcanism throughout its moons, thus increasing the availability of various resources.

Urthon has created Urthonia, a personal plane. (Urthon: -4E) ((Proposals not backed by a good opposition force of 6E (assuming 1.5x oppositions) or 8E (assuming 2x oppositions) will not affect Urthonia where it makes sense. Essence income rules and the like will still affect Urthonia, though))

Sliva applies much energy to the dubious task of hiding pointy bits, slaughtering dangerous animals, and planting danger signs in a large region, notably greatly hampered by Axt's sword toss and the resulting effects. (Sliva: -5E) Ascald tries and mostly fails to make the world less safe at the moment, blocked primarily by Sliva's peaceful Essence spending and also by Flue's assistance.

Isgon has created viscous-predator-hunting falcons, and there seems to be a slight increase in the number of runny predators, the dreaded swamp jelly with its venom bladder being one of them. In response, Urthon has created owlviraptors and other nocturnal egg-snatching birds who feed on huge falcon eggs. Charon continues this exercise by creating rainbow iguanas to feed on the owlviraptors and other nocturnal egg-snatchers, sun jellies to feed on rainbow iguanas and other arboreal creatures, and sky algae to infest the sun jellies and kill them. Urthon creates sky zooplankton to feed on the sky algae and ecotropic sky zooplankton viruses. Regrettably, Urthon's additions render the circle mostly uncloseable.

Suspended actions
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969677#msg6969677): Create 1000 resilient, crafty sapients, the Keardai (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970476#msg6970476))
Zurion (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969680#msg6969680): Create 1000 Turtle-Men on Gnu
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970251#msg6970251): Create 1000 Draki
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons

Status
Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)
Spoiler: Failed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Happy Demon on May 02, 2016, 04:32:00 am
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
((Well, they could add up to something like half an essence each, so it's better to be on the safe side, rather than having to retcon the amount of them.))

Edit: ((The creature creation system is still not finished, so it could cost less than 1 for all 17, or almost 1 for just one of those little buggers.
It mostly depends on how much magic ability costs.))
Title: Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
Post by: TheBiggerFish on May 02, 2016, 05:05:40 am
After a time, Dia makes the fish poof away again and stands up. She watched the planning going on and then speaks with her rainbow words.

Proposal - Opposing a proposal will now require a substitution proposal, an alternate plan, or somehow making the opposed proposal work better.

After this declaration, she sits back down as if she had not said anything and plays with some void stuff, stretching it out like taffy as if she isn't sure what to make with it.
>Oppose.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Happy Demon on May 02, 2016, 05:35:36 am
[Axt, God of Enchanted Weapons]
((Seeing as he is in a gas giant, might as well just spoiler his actions. The other gods shouldn't really know what he's doing unless they actively look.))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Quartz_Mace on May 02, 2016, 06:47:09 am

Support
…1
…1.1
CNCL001.023
CNCL000.043
1.2a
1.2pb
…1

"Shame on Axt. But he caused volcanism, which is equal to more stone, so I suppose that's not too bad.

Anyway, I Propose the trait Subterranean. It allows a creature/person to adjust to life underground easily. It involves better eyesight in low light levels and better endurance and strength to labor underground and carve out a home. Costs 1.3xE


Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: piratejoe on May 02, 2016, 06:59:26 am

Support
…1
…1.1
CNCL001.023
CNCL000.04
1.2a
1.2pb
…1

"Shame on Axt. But he caused volcanism, which is equal to more stone, so I suppose that's not too bad.

Anyway, I Propose the trait Subterranean. It allows a creature/person to adjust to life underground easily. It involves better eyesight in low light levels and better endurance and strength to labor underground and carve out a home. Costs 1.3xE
I Support this, i also propose the trait Night vision alowing a creature to see in the dark as well as one could see in the day, it should cost about 1.2xE."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Quartz_Mace on May 02, 2016, 07:48:13 am
Yes, but this is not night vision. The eyesight better copes with low light, but not to that extent. Just to clarify things.

I do support 1.2xE night vision.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hops on May 02, 2016, 07:58:07 am
In a world ravaged by the forces of divine wills twisting, teasing, molding, breaking, and squeezing, Flue surveyed the land.

"Unfinished. However, this will do nicely."

Landing onto one of the islands on the archipelago created by Axt, the colossal feline drew shapes in the air, calculated, channeled Essence through their form, their power rolling along the land, along waters, connecting the nearby islands.

"Grow, city of Ur. House the mortals in the dawn of creation." They intoned, fashioning trees and mountains into the shape of spires. Sharp, rough, robust. "All mortals are welcome to live in Ur."

Flue might be using time shenanigans to talk to mortals that will exist in the future.

Use 3E to build the city of Ur in the centre of Axt Archipelago, 3E to bless the nearby land and sea with plenty.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Ardent Debater on May 02, 2016, 09:37:03 am
Urthon sees the World in all of it's splendor and is annoyed by the amount of Light present there. In his search for a lack of Brightness he finds absolute Darkness only in the depths of the Oceans and in the deepest of Caverns. He summons a small book of blank parchment and a writing utensil, which he then uses to frantically take notes.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 09:54:07 am
Support Subterranean, Night Vision, Flight.

Create an afterlife plane, dubbed Ascalon for now. It is filled with great libraries telling of all the events of the world (granted, these are mostly empty for now), four great fortresses of stone and metal with grand dining halls. Followers of Ascald come here after their deaths to feast, enjoy the libraries, refine their skills, and fight great wars between each of the four fortresses until they tire of it, in which case their souls are sent back to the world to be reincarnated.


"Given the opposition to my proposed cost reduction for the Nonmagical trait, what would the group suggest? I would also like more discussion on the matter of afterlife planes and my proposed Default Rule."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 09:59:48 am
Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: AbstractTraitorHero on May 02, 2016, 10:00:59 am
"Can I ask why my proposal is not going through?
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 10:02:21 am
Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.


Saukko

Support
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 10:05:56 am
Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.

Support
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 11:16:11 am
Quote
CNCL001.014: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

((Munroe Opposed this, not supported it))

"Lets...Fin1sh...with...the...current...necessary...traits...."

Magic Ability: 1.5x: The ability of a creature or race to harness any and all schools of magic. Scales *2 per rank.

(Already has two votes needs more).

Immortality: 3.0

Support.

Nonmagical: 0.75x

Support (as Ruin magic has already passed...)
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 11:17:46 am
Support these as well. (Except Nonmagical, since that's already supported. Unless you want to give Ascald two votes.)
Title: Re: Ye Gods 3 IC: Tick 2.5 [20/30]
Post by: Kilojoule Proton on May 02, 2016, 11:33:46 am
Tick 2.5

((Happy Demon: ACK but not broadcast))

((Quartz_Mace: Which proposal does CNCL000.04 refer to? 004?))

Flue has constructed the towering city of Ur from present materials, blessing the region with plenty. (Flue: -6E)

Ascald has created the afterlife plane of Ascalon, where great battles are fought and great feasting is sought.

Suspended actions
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969677#msg6969677): Create 1000 resilient, crafty sapients, the Keardai (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970476#msg6970476))
Zurion (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969680#msg6969680): Create 1000 Turtle-Men on Gnu
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970251#msg6970251): Create 1000 Draki
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons

Spoiler: Gods (click to show/hide)

Council resolutions
Spoiler: Council resolutions (click to show/hide)

Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

EDIT: Fixed voting
EDIT: Fixed heading
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 11:41:45 am
((Pst, KJP))
Support Subterranean, Night Vision, Flight.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 11:41:45 am
((1.2.3a is in the "likely to pass" tab, I think it refers to the "4E for 1000 creatures resolution" rather than what it says, and you also have Saukko voting for and against it.

Also CNCLOO1.0014 is in the about to pass tab despite having more people voting against it than for it :o))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 01:51:19 pm
Xenia uses 6E to enact her own blessing on the city of Ur and the island of Gnu.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 01:57:56 pm
Ascald places a leyline worth 4E at the center of Ur, and additionally places another population unit of Keardai in it. (The other Keardai shall begin in a desert region, difficult to find food outside floodplains and intolerably hot to most but rich in metallic ores and such.)
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 02:48:58 pm
Propose
Martial Arts +1: 1.5 
Martial Arts +2: 2.0
Martial Arts +3: 3.0
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 02:58:05 pm
Propose
Martial Arts +1: 1.5 
Martial Arts +2: 2.0
Martial Arts +3: 3.0

((You Gotta explain what they do first))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Ama on May 02, 2016, 02:59:40 pm
"Hmmph. That's slightly better."

Sliva shall use 5 essence to create the city of Elea on a mountain. She will then use 3 essence to populate the city with Fae.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 03:01:18 pm
Propose
Martial Arts +1: 1.5 
Martial Arts +2: 2.0
Martial Arts +3: 3.0

((You Gotta explain what they do first))

((Ok!))

Martial Arts +1 [1.5]: Good at martial arts. Can hold their own in hand to hand combat.
Martial Arts +2 [2.0]: Great at martial arts. Have a fighting chance against someone with a weapon
Martial Arts +3 [3.0]: Master at martial arts. Able to easily beat down an opponent with a weapon.

Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 03:16:43 pm
Propose
Martial Arts +1: 1.5 
Martial Arts +2: 2.0
Martial Arts +3: 3.0

((You Gotta explain what they do first))

((Ok!))

Martial Arts +1 [1.5]: Good at martial arts. Can hold their own in hand to hand combat.
Martial Arts +2 [2.0]: Great at martial arts. Have a fighting chance against someone with a weapon
Martial Arts +3 [3.0]: Master at martial arts. Able to easily beat down an opponent with a weapon.

Oppose.

"Far...t00...0verpowered...with...that....description...."

Counter:

Martial Arts: creature's ability to combat using their natural weapons. Costs 1.5, scales at *2 per tier.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 03:36:01 pm
Xenia uses 6E to enact her own blessing on the city of Ur and the island of Gnu.

Use an additional 3E to bless the city of Elea.

Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 03:39:15 pm
Propose
Martial Arts +1: 1.5 
Martial Arts +2: 2.0
Martial Arts +3: 3.0

((You Gotta explain what they do first))

((Ok!))

Martial Arts +1 [1.5]: Good at martial arts. Can hold their own in hand to hand combat.
Martial Arts +2 [2.0]: Great at martial arts. Have a fighting chance against someone with a weapon
Martial Arts +3 [3.0]: Master at martial arts. Able to easily beat down an opponent with a weapon.

Oppose.

"Far...t00...0verpowered...with...that....description...."

Counter:

Martial Arts: creature's ability to combat using their natural weapons. Costs 1.5, scales at *2 per tier.

Support
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 03:42:26 pm
Amendment to previous action: if the cost of placing the leyline+two units of Keardai meets or exceeds 16E (after prices are decided), reduce the size of the placed layline (to zero, if needed). This also puts the action on hold until creature actions go through.'

Support Munroe's amendment to Martial Arts.

"Hum, I swear we'd decided on a base cost of 4E for sentient creatures. . ."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 03:53:30 pm
"Hmm. Something is missing. We need something more. Something...grand."

Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 04:23:19 pm
Amendment to previous action: if the cost of placing the leyline+two units of Keardai meets or exceeds 16E (after prices are decided), reduce the size of the placed layline (to zero, if needed). This also puts the action on hold until creature actions go through.'

Support Munroe's amendment to Martial Arts.

"Hum, I swear we'd decided on a base cost of 4E for sentient creatures. . ."

"Murn03...menti0n3d...this...at...the...start...of...the...tick.......a...
sn3aky...proposal...was...passed....changing...this....
You...m4y...vote....to...rev3rt..it..."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 04:45:28 pm
"I want to Propose Traits:

Spoiler:  Breathing Traits (click to show/hide)

Spoiler: Lifespan Traits (click to show/hide)

Spoiler: Speed Traits (click to show/hide)

So if these proposals pass I would like to create 1000 Turtlemen on the Island of Gnu.
Spoiler: Turtlemen (click to show/hide)

Also I would like to throw out my own magic system regarding the ley lines. We shall call it The Discipline of Ley
Spoiler: Discipline of Ley (click to show/hide)
((Edit Typo thanks Stirk))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 04:52:28 pm
"I want to Propose Traits:

Spoiler:  Breathing Traits (click to show/hide)

Spoiler: Lifespan Traits (click to show/hide)

Spoiler: Speed Traits (click to show/hide)

So if these proposals pass I would like to create 1000 Turtlemen on the Island of Gnu.
Spoiler: Turtlemen (click to show/hide)

Also I would like to throw out my own magic system regarding the ley lines. We shall call it The Discipline of Ley
Spoiler: Discipline of Ley (click to show/hide)

Support
Lifespan traits
Discipline of ley

Oppose
Breathing Traits
Speed Traits
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 04:57:05 pm
"What is it you oppose about the breathing traits? That way we can easily differentiate between creature types. The same goes for speed. If you have another solution to my problem or different numbers you would put in, I would be thrilled to hear your opinion. I just need certain traits so I can create the mighty turtlemen."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 04:58:13 pm
"I want to Propose Traits:

Spoiler:  Breathing Traits (click to show/hide)

Spoiler: Lifespan Traits (click to show/hide)

Spoiler: Speed Traits (click to show/hide)

So if these proposals pass I would like to create 1000 Turtlemen on the Island of Gnu.
Spoiler: Turtlemen (click to show/hide)

Also I would like to throw out my own magic system regarding the ley lines. We shall call it The Discipline of Ley
Spoiler: Discipline of Ley (click to show/hide)

((Stirk giggles at the "breeding technique" typo, especially considering it is in the "Discipline of Ley" :P.))

Oppose Lifespan Traits.
"T00...many...f0r...such...a..simple...thing.....munr03...d03sn't...even...understand...what...a...year...is...."

"Murn03..w0uld...suggest...'landdwelling'...be...removed...and...waterdwelling...replaced..."

Basically, changing "Waterdwelling" to "Can breathe underwater, but not on land" means we can remove the "landdwelling" trait and not have to put it on literally everything that is created ever. Then it would get a support.

"Murn03...has...no...opini0n...on...the...others..."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Quartz_Mace on May 02, 2016, 04:58:28 pm
((Correction: Sorry, I meant supportCNCL000.043))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 04:58:40 pm
"What is it you oppose about the breathing traits? That way we can easily differentiate between creature types. The same goes for speed. If you have another solution to my problem or different numbers you would put in, I would be thrilled to hear your opinion. I just need certain traits so I can create the mighty turtlemen."

"Too cheap to be able to breathe underwater and breath above air. You can also have the ability to breath above and below water for free. Speed is way too little. x2 for being able to run three times as fast as something of the same size is just silly.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 04:59:39 pm
About 5 miles from gnu, Isgon creates an island called ka. Ka is mountainous, and larger then Gnu. Ka also has a few fresh water streams and waterfalls. Isgon fills the world with flora and fauna.

(-3 E)
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 05:00:55 pm
"Since the current essence gain system is awful, we need to stop all essence gain until we actually make a good system"
Propose
Stop Exploitation: No essence gain until a better system is worked out
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: AbstractTraitorHero on May 02, 2016, 05:02:27 pm
Vir creates a race called mimics sentient creatures which inhabit everyday objects from chests to tree trunks they are an all female race they breed using other specie's whether that species is male or female is irrelevant..put them on Ka 1000 of them.
Hehehe my old race shall return.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 05:07:24 pm
"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 05:10:00 pm
Xenia relaxes on the back of a sleeping turtle-man.

"Would you assist me with a project friend Vir? I am no god of architecture, but in the name of an old sibling, I would like to create a grand palace for the divine out of one of the mountaintops."

"Would anyone else be willing to assist with this?"
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: AbstractTraitorHero on May 02, 2016, 05:11:10 pm
"If I am low low on essence you must protect me and you must let some of my mimics live there and I will help.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 05:15:51 pm
"I want to Propose Traits:

Spoiler:  Breathing Traits (click to show/hide)

Spoiler: Lifespan Traits (click to show/hide)

Spoiler: Speed Traits (click to show/hide)

Saukko

Oppose all

"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 05:22:48 pm
"Hm. I did not intend for mortals to live there."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 05:25:27 pm
Zurion stands up and slowly walks towards Xenia in conceptual Space.
"If you would like help to guide your workers so they work with discipline and the steadyness of a turtle, I could come in and give you a hand. I think I could create a stonemaze as well, with a centerpiece node of discipline... I would like an equal monument to plenty on the lands of gnu in return, as well as the agreement that my missionaries may preach discipline and my magicians may teach the Laws of the Discipline of Ley. I would grant your men the same rights."
As Zurion finally reaches Xenia, he draws out a contract on parchment and a quill and a feather.
"So what do you say?"
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: AbstractTraitorHero on May 02, 2016, 05:33:42 pm
"Hm. I did not intend for mortals to live there."
"I will not ask that many live there just some.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 05:36:49 pm
"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"
Support

Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.


"These ideas are rough and need refinement, so please do suggest alterations to them rather than flat out opposing them."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: piratejoe on May 02, 2016, 05:38:38 pm
"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Vgray on May 02, 2016, 05:45:38 pm
Zurion stands up and slowly walks towards Xenia in conceptual Space.
"If you would like help to guide your workers so they work with discipline and the steadyness of a turtle, I could come in and give you a hand. I think I could create a stonemaze as well, with a centerpiece node of discipline... I would like an equal monument to plenty on the lands of gnu in return, as well as the agreement that my missionaries may preach discipline and my magicians may teach the Laws of the Discipline of Ley. I would grant your men the same rights."
As Zurion finally reaches Xenia, he draws out a contract on parchment and a quill and a feather.
"So what do you say?"
Xenia giggles.

"I don't expect this to be a job for mortal workers. Though I suppose we could build it on the ground and then raise a it up on a plateau."

"Hm. I did not intend for mortals to live there."
"I will not ask that many live there just some.
"That would be acceptable then."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 05:51:31 pm
"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)

Saukko

Oppose all

"Some of these things are too cheap, some are too expensive, some don't follow a sensible pattern of increasing in price."

Edit for clarity
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: tntey on May 02, 2016, 05:56:38 pm
"We don't have an essence Gain system yet, as far as I can tell. Correct me if I am wrong.
Also how about this then?
Spoiler: Speed Traits Update (click to show/hide)
"

Support
"I also have a few suggestions for traits."
Spoiler: wall of ideas. (click to show/hide)

oppose
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 06:00:30 pm
((We might want to avoid confusing quote nesting when opposing things))
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: micelus on May 02, 2016, 06:57:58 pm
Quote
Lifespan Traits 1.0:
Lifespan-Veryshort: 0.5 Essence 15-30 years
Lifespan-Short: 0.75 Essence 25-50 Years
Lifespan-Medium: 1 Essence 50-100 Years
Lifespan-Long: 1.5 Essence 100-200 Years
Lifespan-Verylong: 2 Essence 200-400 Years
Lifespan Eternal: 4 Essence 400-800 Years
Lifespan-Immortal: 8 Essence No Natural Death by Age
Burns in sunlight 1 1.0 Creature gets sunburn quickly when in contact with the sun.
Burns in sunlight 2 0.80 Creature gets badly injured by sunlight but cant be killed by it.
Burns in sunlight 3 0.70 Creature can die from to much exposure to sunlight.
Rising power 1 1.5 Creature gets slightly more powerful with age or by being next to/consuming a specific thing with a cap.
Rising power 2 2.0 Creature gets slightly more powerful with age or by being next to/consuming a specific thing without a cap.
Rising power 3 3.0 Creature gets moderately more powerful with age or by being next to/consuming a specific thing without a cap.
Rising power 4 5.0 Creature gets immensely more powerful with age or by being next to/consuming a specific thing without cap.
Does not breath 2.0 Creature doesn't need to breath to live.
Addiction 1 0.90 Creature is addicted to a substance and will try to get it over more important things.
Addiction 2 0.80 Creature is addicted to a substance and will try to get it even if it could get them killed.
Addiction 3 0.70 Creature is addicted to a substance and must have it or it will go insane or die.
Armored 1 1.5 Creature has natural armor that can protect them as well as copper armor could.
Armored 2 2.5 Creature has natural armor that can protect them as well as iron armor could.
Armored 3 4.0 Creature has natural armor that can protect them as well as steal armor could
Speed Traits 1.0:
Speed Traits 1.1:
Speed-Veryslow: 0.5 Essence 1/3 In speed compared to other creatures of same size
Speed-Slow: 0.75 1/2 In speed compared to other creatures of same size
Speed-Fast: 2 Twice In speed compared to other creatures of same size
Speed-veryfast: 4 Thrice In speed compared to other creatures of same size
OPPOSE

UNNECESSARY ERRATA.

Quote
Amphibious: Can breathe on land and underwater 1.75
Aquatic: Can breathe underwater but not on land 1.0
Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.
SUPPORT


THOUGHT MUST BE GIVEN TO HE WHO RECORDS WHAT WE IMPORT INTO THIS BUBBLE. I PROPOSE SIMPLIFICATION: GENERICNESS FOR TRAITS AND ALL. LET US USE DEXTERITY FOR SPEED, WHICH IS ALREADY A TRAIT. ALSO, I THOUGHT, OF TRAITS BLAND TO COVER OUR BASES AND GIVE THE SCRIBE A HELPING HAND.

Not Alive [1.5]: A trait that signifies no need for sustenance and a form of immortality that can be maintained through repairs.
Weakness Minor [Stimuli] [0.85]: Signifies moderate weakness to a certain stimuli.
Weakness Major [Stimuli] [0.50]: Signifies extreme weakness to a certain stimuli.
Resistance Minor [Stimuli] [1.5]: Signifies moderate resistance to a certain stimuli.
Resistance Major [Stimuli] [3]: Signifies heavy resistance to a certain stimuli
Power of Friendship/Trust/Determination [50]: The strongest power of all!.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 07:11:04 pm
Propose: Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)

Saukko

Support

Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Oppose

"There is nothing to like about this."

Propose: Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.[/b]

Support
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Stirk on May 02, 2016, 07:19:22 pm
"We...should...gen3rally....avo1d...making...unnecessary...copies...of...skills...when...one...will...suffice"

That is to say,

Weakness Minor [Stimuli] [0.85]: Signifies moderate weakness to a certain stimuli.
Weakness Major [Stimuli] [0.50]: Signifies extreme weakness to a certain stimuli.

Can be trimmed down to

Weakness [Stimuli][.5] [0.85]:  Signifies weakness to a stimuli (tier1/tier2)

as these have no real reason to be separate traits.
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 07:27:11 pm
Using 1 essence, Zurion creates gigantic turtles with entire reefs on their backs, swimming in the ocean surrounding gnu
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Detoxicated on May 02, 2016, 08:06:51 pm
"We need a more effective way of creating our creations, and I am starting to think that we take the personalities and abilities of those whimsy mortals as too important. I am not here to create a paradise, my sole purpose is an entirely different. If creating mortals means I will get more power, obviously I will go for that route, so I will ridiculously abuse that system until everything becomes crowded and complicated.

Maybe we need freedom in our creations. So we can set an unique play in motion. I also feel we should force mortals to fight wars for us, instead they should play with what we throw at them.

Essence should be gained by devotion to one's own sphere, and only be based on the god himself, not his followers. Meditation, Discipline, Devotion are the things that should keep agod running..."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: hector13 on May 02, 2016, 08:09:09 pm
"We need a more effective way of creating our creations, and I am starting to think that we take the personalities and abilities of those whimsy mortals as too important. I am not here to create a paradise, my sole purpose is an entirely different. If creating mortals means I will get more power, obviously I will go for that route, so I will ridiculously abuse that system until everything becomes crowded and complicated.

Maybe we need freedom in our creations. So we can set an unique play in motion. I also feel we should force mortals to fight wars for us, instead they should play with what we throw at them.

Essence should be gained by devotion to one's own sphere, and only be based on the god himself, not his followers. Meditation, Discipline, Devotion are the things that should keep agod running..."

"You may do so if you wish, I do not think I want to limit myself solely to acting within my sphere."
Title: Re: Ye Gods 3 IC: Tick 2: Eruption! [20/30]
Post by: Chevaleresse on May 02, 2016, 09:53:39 pm
Propose: Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.

Oppose

"There is nothing to like about this."
"Do you have an alternative suggestion? It's a bit silly to say that a mortal can only worship one god, but I feel as if full essence gain might be a bit exploitable."
Title: Re: Ye Gods 3 IC: Tick 2.5 [20/30]
Post by: Rolepgeek on May 02, 2016, 11:03:27 pm
[Sollia, the Sundancer] | Goddess of Fire and Passion]




Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Kilojoule Proton on May 03, 2016, 04:12:34 am
Tick 3: Rise of the Secondborn

Xenia blesses the city of Ur and the island of Gnu with great abundance, bringing forth, among other things, a bounty of great juicy, easily harvested fruits. (Xenia Satis: -6E)

Ascald has planted a tiny node centered on Ur, which has now been populated with 1000 Keardai. Another 1000 Keardai have been created in a barren, inhospitable desert. (Ascald: -15E)

Sliva has created the city of Elea atop a mountain, probably not the safest of places for most races, along with 500 Fae (Magical Ability). (Sliva: -8E) Xenia applies a blessing to the city, filling up its food reserves and disproving the notion of motion, causing a commotion unsoothable even by fine Fae lotion made from exotic critters of the ocean.

Isgon has created the rugged island of Ka near the island of Gnu and seeded it with life. (Isgon: -3E)

Zurion has created gigantic turtles growing coral around Gnu. (Zurion: -1E)

((Detoxicated: Confirm spending 14E on 1000 Turtle-Men? This will bring your Essence down to -1! (Dexterity-1, Immortal, Amphibious)))

Atian has created 1000 Draki (Strength) and provided them with tigers and supplies. (Atian: -6E)

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926))
Zurion (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969680#msg6969680): Create 1000 Turtle-Men on Gnu
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons
Zurion (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973379#msg6973379): Create 1000 Turtlemen on Gnu
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka

Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 04:23:31 am
Instead of 14 Essence for the Old Turtlemen i'd like to create 1000 Turtleonies on the island of gnu
Spoiler: The Turtleonies (click to show/hide)
[/b]
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Kilojoule Proton on May 03, 2016, 04:33:10 am
((There is no available Speed trait; the closest is a Dexterity trait: Change this part?))
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 04:47:43 am
((There is no available Speed trait; the closest is a Dexterity trait: Change this part?))
((Sorry Yes... Please! Ill edit it out.))
"What a beautiful day to sculpt Gnu."
Zurion begins shaping beautiful rock formations and forests on Gnu.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 07:55:01 am
Instruct the Keardai on the proper ways to worship, and in the knowledge they need to survive (e.g. farming, construction,  etc.)
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:34:09 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 09:38:03 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
Oppose
Proposal:
Traits:
Container bound:0.75x
Cross specie's breeding only 0.50x
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 09:43:58 am
Proposal:
Traits:
Container bound:0.75x
Cross specie's breeding only 0.50x


Saukko

Oppose

Amendment: Only cross-species breeding : x0.75

"Container bound is not really all that limiting, and cross-species breeding should give less of a discount."

"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.

Support
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 09:45:50 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.

"This seems reasonable..."

SUPPORT

Proposal, Trait: Fast Breeder: 1.5 times the Essence, doubles Breeding Rate but halves Piety.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:46:02 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
Oppose
Proposal:
Traits:
Container bound:0.75x
Cross specie's breeding only 0.50x

Oppose.

"Cross-species...breeding....is....a...benefit...not...a...hindrance.....n0...way....it...should...
be....a...d1scount...."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 09:48:30 am
"Crossbreeding only that means they can't breed with themselves and require other specie's it's deserving of a discount.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 09:49:09 am
Proposal, Trait: Fast Breeder: 1.5 times the Essence, doubles Breeding Rate but halves Piety.

Saukko

Oppose

((for the number of gods we have, I don't think having some races resulting in more or less Essence gain will keep things very simple for KJP))
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:50:50 am
"Crossbreeding only that means they can't breed with themselves and require other specie's it's deserving of a discount.

"There...will...always....b3....more...of....other...species....combin3d...
...then....there...will....b3...in...a...singular...0n3....
....It....is...n0t....a...disadvant4ge....at....all...."

"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.

"This seems reasonable..."

SUPPORT

Proposal, Trait: Fast Breeder: 1.5 times the Essence, doubles Breeding Rate but halves Piety.

((Also, Piety doesn't exist here. And you didn't actually suggest a price for it.))
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 09:55:02 am
"Wrong."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 09:56:07 am
"Wrong."

"Uh... how is the explodey one wrong, young one?"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 09:59:01 am
"I don't know. "
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:11:16 am
"Wrong."

"Currently...a...n0rmal...race...of...0n3...th08sand...would...have....fiv3-hundr3d...br33ding...p41rs....
Y0ur....mimic's....design3...allows...them....thousands...of...options...in...comparis0n....
It..isn't...a...d0wnside...."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 10:29:16 am
"...Ummm I disagree? "
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:38:13 am
"...Ummm I disagree? "

"Munr03...disagrees...with....y0ur....disagreement...."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 10:51:01 am
"...How can we make this cheap for me but still fair in your eyes?"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 11:07:56 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
"I could have sworn this was the decision made already. After all, this is what I was charged for."
Support
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 11:12:47 am
"Munr03.....se3ms....t0....have..........miscomunicated....again.....let....him...retry...."

B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
"I could have sworn this was the decision made already. After all, this is what I was charged for."
Support

"It...w4s...som3....snuck....a...change...past....Munr03...was...careless...1n...fixing...it...."

"...How can we make this cheap for me but still fair in your eyes?"

"Y0u...can...n0t...g3t...quality...with...st1ngyness..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 11:15:02 am
"Stinginess is required because if I run too low on essence one of you could kill me and I've lived too long to die now
"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 11:16:13 am
"Stinginess is required because if I run too low on essence one of you could kill me and I've lived too long to die now
"

"Life is full of risks."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 11:16:20 am
"Stinginess is required because if I run too low on essence one of you could kill me and I've lived too long to die now
"


"Murn03...could...kill...you...without....needing....you...handicapped..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 11:17:48 am
"Don't threaten me. "
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 11:19:38 am
"Don't threaten me. "

"Y0u...would...kn0w...if...Murn03...was...threat1ning...you..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 11:20:58 am
"Please spend some of your essense and make your speech actually easy to understand. "
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 11:39:08 am
"Please spend some of your essense and make your speech actually easy to understand. "

"Murn03...has...already...don3...the...sec0nd...part.....
Murn03...wish3s...to...spend...some...essence....but...requires....4t...l34st..thr33....m0r3...too...finish....his...proj3ct..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 11:41:16 am
"Go fuck yourself I'm sick of hearing only 1/3 of your speech."
Vir gives you the middle finger and walks away no fucks given.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 11:44:09 am
"Ah, yes, the best way to garner support."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 11:47:09 am
Vir just rubs her head.
"Just....I'm in a bad mood right now I'll calm down soon"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 12:34:23 pm
"Go fuck yourself I'm sick of hearing only 1/3 of your speech."
Vir gives you the middle finger and walks away no fucks given.

Wow! You know adult language!
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 12:37:44 pm
Amendment: Only cross-species breeding : x0.75

Saukko

Oppose

"I suppose I will have to oppose my own amendment then. If the only reason you want to have this trait for your creatures is because you wish to pay less, Vir, then I have no reason to support it."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 12:38:11 pm
"yeah I do I'm older then a lot of you."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 12:41:16 pm
"yeah I do I'm older then a lot of you."

"Then you must be going senile."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 12:42:37 pm
"nah I'm not having memory problems just...getting irritated faster then I use too."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 02:23:23 pm
"Poor sister Vir is almost as old as I am. I'm surprised we're not both insane already. My first incarnation developed a chronic depression."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 03:01:28 pm
"I think I'm older actually.I wasn't created as a god I was a mortal and I flew through the void for a long time before I showed up in a god bubble....so I'm really old."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Quartz_Mace on May 03, 2016, 03:05:29 pm
Quote
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods. [PASSED]
I propose Planetary Regulations A: Number of maximum terrestrial planets = 1.25 X number of existing gods.

And Planetary Regulations B: Maximum number of gaseous planets = 0.5 X the number of existing gods.

I also Support the following:

…1.2
Proposal 1.4
Discipline of Ley
Collaboration - Worship

Note: Planetary Regulations A and B can be shortened to PlanReg A and B respectively.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 04:12:30 pm
((Is the sapient trait really a thing? If so))

propose
Repeal the sapient trait

Repeal the current essence gain proposal
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 04:16:56 pm
((Is the sapient trait really a thing? If so))

propose
Repeal the sapient trait

((I believe it's because there's also a 1E for 1,000 of a race proposal that's been accepted, so sapient brings the cost up to 4E, like was initially accepted))

Repeal the current essence gain proposal

"It may help to point out exactly what you want to repeal..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 04:21:35 pm
Xenia begins writing something.

Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 04:23:49 pm
((Is the sapient trait really a thing? If so))

propose
Repeal the sapient trait

((I believe it's because there's also a 1E for 1,000 of a race proposal that's been accepted, so sapient brings the cost up to 4E, like was initially accepted))

Repeal the current essence gain proposal

"It may help to point out exactly what you want to repeal..."

((nvm seems as its already been repealed))
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 04:49:48 pm
Urthon stops writing and views his notes, his eyes briefly part from his face long enough to allow a thin smile of pure darkness to stretch across his face. A mortal would instantly be stricken blind upon it's sight.

Urnoth appears in the depths of the deepest abyss of Zoigat's Oceans, once there, he waves his hands, stirring the shadows of the deep. The shadows slowly begin to form in shape, increasing in speed every moment, until finally there is a flash of Pure Night, revealing Urthon's work. Many dozens of Abyssal Shades stand before him.

Urthon creates many non-magical Ocean floor Plants and Sea Creatures.

Urthon creates as many Abyssal Shades as 11 Essence can form. He then speaks to their minds, before leaving.

"Greetings, my Creations. I am Urnoth, or Urthon, it can be spoken either way, I do not care. Go Forth, and Prosper."


Urthon tells his Abyssal Shades to eternally follow these commandments.

1.) Always Praise Urthon, creator of the Darkness and all beings that dwell amongst it.
2.) Never turn yourself over to other Gods, for they do not understand the Purity of the Darkness.
3.) Take Care not to drive the Sea Creatures extinct or abuse them, Urthon created them so that they might serve the Abyssal Shades as Food, respect them for that.
4.) All Abyssal Shades must spend each Monday Praising Urthon, and doing nothing else. Monday is the Darkest of all Days.
5.) Never Eat another Abyssal Shade, it is an Abomination to do so.
6.) One-Tenth of every catch must be Sacrificed to Urnoth as a sign of Faith.
7.) Never go too far above the Eternal Sands, as unspeakable horrors lie beyond the Waters.


Urthon then teaches them all that they need to know to Survive and prosper.

Spoiler:  Abyssal Shades (click to show/hide)

Urthon then speaks to the Other Deities.

"These are my Creations, I'd appreciate it if you didn't interfere with them."

Urthon then listens to the Prayers of any Abyssal Shades.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 05:04:09 pm
Xenia frowns at her work, erases part of it, and continues writing.


((Whew. There usually aren't so many actions before the first mortals are even created.))
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 05:17:09 pm
"Im going to suggest a trait so i can get one step closer to making something, i expect you to tell me what i should change should you oppose it."
Spoiler: the trait (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 05:34:21 pm
"Before I can make my researchers and scientists, I should start with my builders!"

Isgon uses 10E to create the Conditor's (1000) on the island of Ka

Spoiler: Conditor (click to show/hide)

Isgon speaks to his conditors
"My followers and worshippers, build and modernize this island as much as you want! Create temples and castles and cities! Build structures that will leave even the hardest to impress in awe!"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 05:38:20 pm
Propose

The Essence the basics: Essence is gained every 2 ticks by multiplying amount of worshipers by .001
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 05:47:27 pm
"Im going to suggest a trait so i can get one step closer to making something, i expect you to tell me what i should change should you oppose it."
Spoiler: the trait (click to show/hide)

"This seems reasonable."

SUPPORT
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 05:53:35 pm
Propose

The Essence the basics: Essence is gained every 2 ticks by multiplying amount of worshipers by .001

Saukko

Oppose

"I am not waiting two Ticks in order to get Essence income."

"Im going to suggest a trait so i can get one step closer to making something, i expect you to tell me what i should change should you oppose it."
Spoiler: the trait (click to show/hide)

Oppose

"Amend it to x4 and I'll change my mind. This is a powerful predatory trait, it must be expensive to attain. It also begs to someone to come up with another trait to counter it, meaning the counter will have to be more expensive if this one is, too."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:01:17 pm
Propose

The Essence the basics: Essence is gained every 2 ticks by multiplying amount of worshipers by .001

Saukko

Oppose

"I am not waiting two Ticks in order to get Essence income."

"Im going to suggest a trait so i can get one step closer to making something, i expect you to tell me what i should change should you oppose it."
Spoiler: the trait (click to show/hide)

Oppose

"Amend it to x4 and I'll change my mind. This is a powerful predatory trait, it must be expensive to attain. It also begs to someone to come up with another trait to counter it, meaning the counter will have to be more expensive if this one is, too."

"Well what do you propose? We gotta find someway to keep essence gain from spiraling out of control"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 06:02:02 pm
"Im going to suggest a trait so i can get one step closer to making something, i expect you to tell me what i should change should you oppose it."
Spoiler: the trait (click to show/hide)

"What...does...'mor3...pow3rful'...m3an???....Strong3r???....Sm4rt3r???....it...ne3ds...to...be....m0r3...d3fin3d...for...Munr03...too...mak3...a...decision..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:02:16 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:09:53 pm
"Please, refrain from putting any creatures on the island of Ka"

Isgon talks to his Conditors

"I want you guys to create ports and ships so you can travel to other islands and lands"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 06:13:16 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 06:18:48 pm
Spoiler: now updated trait (click to show/hide)
"There, now will you agree with it? And more powerful means stronger and more agile Munroe.
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:21:46 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 06:24:14 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 06:27:33 pm
"That gives me an idea for a new creature."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:28:59 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:31:22 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"This is why I put my guys on an Island! Also, while your brutes are busy conquering and looting, don't you think other mortals while be researching ways to beat them?"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 06:31:30 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"Who will they pillage and conquer? Themselves?"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Kilojoule Proton on May 03, 2016, 06:33:17 pm
Tick 3.5

Zurion has created 1000 Turtleonies on Gnu and begun shaping the rocks on the island and the forests, producing an identifiably chelonian aesthetic.

Ascald has taught the Keardai the proper methods of worship and survival skills.

Urthon populates the abyssal plain with various plants and sea creatures and just over a thousand Abyssal Shades, who are taught the commandments of Urthon and useful skills for people of the plains pelagic.

Despite motion remaining disproven in Elea, its citizens stubbornly continue moving as though motion were possible.

Some minor fights have erupted among the Abyssal Shades, some of whom serve "Urnoth the Hadal Eye" instead of Urthon. Strangely enough, it seems that prayers to "Urnoth the Hadal Eye" are rarely heard by Urthon...
   Abyssal Shade stalker: "What is beyond the mountains?"
   Abyssal Shade priest: "We dedicate this shadow-crowned spire to you, O Urthon!"

((Remainder left for T4))

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka

Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:34:14 pm
Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.


"Beautiful, magnificent beings are they not!?"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 03, 2016, 06:36:05 pm
Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.


"Beautiful, magnificent beings are they not!?"

"They seem the like the kinda mortals to spend years raiding and pillaging only to get wrecked when weapons better then theirs are created"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:36:18 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"This is why I put my guys on an Island! Also, while your brutes are busy conquering and looting, don't you think other mortals while be researching ways to beat them?"
"Research ways to beat them? Impossible!"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:37:38 pm
"Do not insult them, they also have feelings smh."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:38:01 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"This is why I put my guys on an Island! Also, while your brutes are busy conquering and looting, don't you think other mortals while be researching ways to beat them?"
"Research ways to beat them? Impossible!"
"Research may be impossible for your mortals, but not all!"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 03, 2016, 06:39:29 pm
Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.


"Beautiful, magnificent beings are they not!?"

"...You...May...wish...to...d3fine....their...Traits...such...as...size...intelligence...strength........and...what...Chaos...Magic....Is..."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:40:11 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"This is why I put my guys on an Island! Also, while your brutes are busy conquering and looting, don't you think other mortals while be researching ways to beat them?"
"Research ways to beat them? Impossible!"
"Research may be impossible for your mortals, but not all!"
"Who needs research when they can pillage and take that precious research."
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:40:44 pm
"HELLO WORLD!"

Atian has a large smile on his face!

Use 9 Essence to create as many Draki as possible.

"Well then, I'm glad that I put the Abyssal Shades at the bottom of the Ocean."
"Oh, are my creations really that "beautiful"?"

"I meant no insult, I only meant that the Surface of the World will probably be very eventful these next few Ticks."
"Eventful it will be as my beautiful Draki pillage and conquer!"
"This is why I put my guys on an Island! Also, while your brutes are busy conquering and looting, don't you think other mortals while be researching ways to beat them?"
"Research ways to beat them? Impossible!"
"Research may be impossible for your mortals, but not all!"
"Who needs research when they can pillage and take that precious research."
"Mortals on islands"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 06:40:47 pm
Quote
Vamperic x4: Creature survives off of blood and slowly grows more powerful from it.
SUPPORT

Propose: Not Alive [3.5]: Does not require food/drink/sleep for survival. Is immortal if maintenance is performed.
Propose:Resistance [Stimuli] [1.5]: Being is resistant to a specific stimuli. Paying double cost increases resistance.
Propose: Weakness [Stimuli] [0.6]: Being is weak to a specific stimuli. Paying double cost increases weakness.
Proposal 1.5: Gods cannot listen to prayers so as to reduce KJP's workload.
Proposal 1.6: No cat-like entity/object/state of matter/form of energy will be allowed to tamper with the Void. If this proposal is defied, the cat-like [thing] will be dealt 1E of damage by each god.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:42:10 pm
Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.


"Beautiful, magnificent beings are they not!?"

"...You...May...wish...to...d3fine....their...Traits...such...as...size...intelligence...strength........and...what...Chaos...Magic....Is..."
"No problem."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 06:45:28 pm
WITNESS ETERNITY MORTALS.

1E: Charon enters the mortal realm and plays a concert in each and every settlement, using  (https://www.youtube.com/watch?v=__OSyznVDOY)pieces  (https://www.youtube.com/watch?v=y6120QOlsfU)from  (https://www.youtube.com/watch?v=zPf_PJlJsJQ)every  (https://www.youtube.com/watch?v=oW_7XBrDBAA)possible  (https://www.youtube.com/watch?v=O-zpOMYRi0w)genre (https://www.youtube.com/watch?v=AJ0mo9wFU-Y). At the same time.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 06:46:53 pm
WITNESS ETERNITY MORTALS.

1E: Charon enters the mortal realm and plays a concert in each and every settlement, using pieces from every possible genre. At the same time.
Isgon goes to watch the combination of Punk and Ska, and promptly names the genre 'fishbone'
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Atian the Elephantman God on May 03, 2016, 06:50:56 pm
Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

Normal human size, +1intelligent, tusks, some are blessed with the ability to use Chaos Magic,and strong brute force.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +1intelligent

Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 06:52:35 pm
Kyuu listens to the concert as well having nothing better to do.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 06:53:00 pm
Quote
Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).
OPPOSE WITH IMMENSE RIGHTEOUSNESS...COMPROMISE HOWEVER. SUPPORT MY PROPOSALS AND I SHALL SUPPORT YOURS.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 06:54:03 pm
Xenia relaxes and listens to the concert, while sipping a cup of tea.

1E: Xenia feeds everyone listening to the concert with a single endless basket of fruit.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 06:55:59 pm
Proposal 1.7: Traits are automatically passed if they have a net vote of +2.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 06:56:12 pm
Quote
Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).
"That is so overpowered that it possibly could be used even against gods, hence i will oppose with extreme prejudice."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 06:57:41 pm
Proposal 1.7: Traits are automatically passed if they have a net vote of +2.
Why not. Support
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Stirk on May 03, 2016, 06:58:38 pm
Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +2intelligent!


"CM...OP...plez...n3rf..."

Oppose chaos magic in its current form.
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: tntey on May 03, 2016, 06:59:09 pm
Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +2intelligent!


"CM...OP...plez...n3rf..."

Oppose chaos magic in its current form.

Oppose chaoas Magic
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 07:14:09 pm
Quote
Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).
OPPOSE WITH IMMENSE RIGHTEOUSNESS...COMPROMISE HOWEVER. SUPPORT MY PROPOSALS AND I SHALL SUPPORT YOURS.
"I am willing to compromise!"
Title: Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
Post by: Ardent Debater on May 03, 2016, 07:15:54 pm
Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.


"Beautiful, magnificent beings are they not!?"

"Well, they are most certainly Magnificent."

Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +2intelligent!


"CM...OP...plez...n3rf..."

Oppose chaos magic in its current form.

Oppose chaoas Magic

Oppose Chaos Magic

Urthon responds to the first Prayer.

"My Child, what lies beyond the Mountains is quite simply, Light unholy, total, infinite Light."

Urthon then gives the Abyssal Shade Stalker horrible visions of an endless blinding white Light which terrify him, Urthon then speaks more.

"This, My Child is why I created the Abyss, so that you and all other True, Pure Creatures of the Dark might live in peace and prosperity. Go forth, and share what you have learned with the others."

Urthon grants the Abyssal Shade Stalker the ability to conjure orbs of terrifying light with his mind, as proof of his vision.

Urthon responds to the second Prayer

"This is truly a beautiful creation, My Child, I shall bless it, so that all of my Children might enjoy it's Dark Splendor."

Urthon places a blessing on the Spire, the Spire now emanates an Aura of Darkness so deep that even the most perceptive Abyssal Shades cannot gaze into it. When an Abyssal Shade observes or is inside of the Aura they feel an intense Spiritual pleasure.

"My Child, I dub this Spire Urtchothon Go forth and build a City around this Sacred Place."

Urthon commands the Abyssal Shade Priest to Found a Priestly Order called the Tenebite Sigil
Urthon then teaches the Abyssal Shade Priest how to cultivate the Ocean Plants and work with Stone.


Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 07:16:32 pm
Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +2intelligent!


Propose

OPC: There can only be 13 chaos magician alive at a time.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: TheBiggerFish on May 03, 2016, 07:17:06 pm
>One wonders whether or not my creations exist.

>I am sure I made some...

>Everymind:If not already, make 2E of generic humanoids.

Oppose Chaos Magic and all subproposals.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 07:18:32 pm
Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]

Quote
Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).
OPPOSE WITH IMMENSE RIGHTEOUSNESS...COMPROMISE HOWEVER. SUPPORT MY PROPOSALS AND I SHALL SUPPORT YOURS.
"I am willing to compromise!"
SUPPORT ALL MY PROPOSALS THIS TICK AND I SHALL YOU MY SUPPORT IN AN EQUAL NUMBER OF PROPOSALS.

Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 07:20:44 pm
Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.7: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 07:23:21 pm
>One wonders whether or not my creations exist.

>I am sure I made some...

>Everymind:If not already, make 2E of generic humanoids.

Oppose Chaos Magic and all subproposals.


((They exploded in tick 1.5 :P))

Create 3000 Draki, they are large muscular humanoids with the head of an elephant. They are the perfection of warriors and live only to spread chaos and war using any weapon available to them. They roam in tribes throughout the lands pillaging for fun. Their skin is a light grey and wear the fur of any animals killed. And their motto is "Your palace may last forever but my yurt can go anywhere"!

7ft tall-9ft tall, intelligent, tusks, some are blessed with the ability to use Chaos Magic, strong brute force, and very muscular! Give them large Tigers to ride on and supplies.

Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).

They are quite intelligent +2intelligent!


Propose

OPC: There can only be one chaos magician alive at a time.

"Defeats...the...purpose...of...h4ving...your...race...proficient...in...it...doesn't...1t???....Munr03...will...mak3...a...suggestion...Once...h3..
can...th1nk...of...0n3..."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Ardent Debater on May 03, 2016, 07:24:00 pm
Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.7: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]
SUPPORT

OPPOSE
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 07:28:55 pm
"The Chaos Mages are a small part of the Draki."

Atian has a mad chaos look on his face accompanied by a grin that he's trying to hold back.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 07:35:02 pm
Propose: Not Alive [3.5]: Does not require food/drink/sleep for survival. Is immortal if maintenance is performed.

Saukko

Oppose

"This needs to be made much more expensive - to at least x5 - before I will even consider accepting it."

Propose:Resistance [Stimuli] [1.5]: Being is resistant to a specific stimuli. Paying double cost increases resistance.
Propose: Weakness [Stimuli] [0.6]: Being is weak to a specific stimuli. Paying double cost increases weakness.

Oppose

"We already have these traits."

Proposal 1.5: Gods cannot listen to prayers so as to reduce KJP's workload.

Support ((subject to the weekly mini-quests for influence))

Proposal 1.6: No cat-like entity/object/state of matter/form of energy will be allowed to tamper with the Void. If this proposal is defied, the cat-like [thing] will be dealt 1E of damage by each god.

"It sounds like this is for two particular entities within our midst. They are also very easily worked around... why have you proposed this?"

Proposal 1.7: Traits are automatically passed if they have a net vote of +2.

Oppose

"This requires one god to approve a trait. This is most foolish."

Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]

Oppose

"There is no need to rename the planets, and agents should be considerably more expensive."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 07:39:39 pm
Quote
"This needs to be made much more expensive - to at least x5 - before I will even consider accepting it."
Counterproposal: Not Alive [5].

Quote
"We already have these traits."
((they haven't been accepted so I'm simplifying them, as Stirk suggested.))

Quote
"It sounds like this is for two particular entities within our midst. They are also very easily worked around... why have you proposed this?"
FOR CREATION MUST BE PRESERVED.

Quote
"This requires one god to approve a trait. This is most foolish."
EVEN A SINGLE OPPOSED VOTE CAN DISMISS A TRAIT's INCLUSION. PROCESS MADE QUICKER THIS WAY.

Quote
"There is no need to rename the planets, and agents should be considerably more expensive."
OPINION NOTED.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 07:41:14 pm
Propose: Not Alive [3.5]: Does not require food/drink/sleep for survival. Is immortal if maintenance is performed.

Saukko

Oppose

"This needs to be made much more expensive - to at least x5 - before I will even consider accepting it."

Propose:Resistance [Stimuli] [1.5]: Being is resistant to a specific stimuli. Paying double cost increases resistance.
Propose: Weakness [Stimuli] [0.6]: Being is weak to a specific stimuli. Paying double cost increases weakness.

Oppose

"We already have these traits."

Proposal 1.5: Gods cannot listen to prayers so as to reduce KJP's workload.

Support ((subject to the weekly mini-quests for influence))

Proposal 1.6: No cat-like entity/object/state of matter/form of energy will be allowed to tamper with the Void. If this proposal is defied, the cat-like [thing] will be dealt 1E of damage by each god.

"It sounds like this is for two particular entities within our midst. They are also very easily worked around... why have you proposed this?"

Proposal 1.7: Traits are automatically passed if they have a net vote of +2.

Oppose

"This requires one god to approve a trait. This is most foolish."

Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]

Oppose

"There is no need to rename the planets, and agents should be considerably more expensive."

Isgon does the same
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 07:46:58 pm
Quote
Support
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:07:58 pm
Oppose Chaos Magic, 1.6. Support Not Alive, 1.8

"Atian, you realize that creating a race with so many strong traits will destroy you utterly."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: AbstractTraitorHero on May 03, 2016, 08:08:47 pm
Proposal: Rename Batshorthsech [gas planet] to Hapsburg.
Proposal: Change Zoigat [terrestrial planet] to Ottoman.
Proposal 1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.[/b]

Quote
Chaos magic is something that can only be given by a Deity of Chaos, Chaos magic has the ability to destroy and consume non-chaos influences(anything that acts against Chaos).
OPPOSE WITH IMMENSE RIGHTEOUSNESS...COMPROMISE HOWEVER. SUPPORT MY PROPOSALS AND I SHALL SUPPORT YOURS.
"I am willing to compromise!"
SUPPORT ALL MY PROPOSALS THIS TICK AND I SHALL YOU MY SUPPORT IN AN EQUAL NUMBER OF PROPOSALS.

Oppose 1.5
"Support all else."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 08:18:25 pm
Oppose Chaos Magic, 1.6. Support Not Alive, 1.8

"Atian, you realize that creating a race with so many strong traits will destroy you utterly."
"Really? The only trait that is really strong would be Chaos Magic. Though I currently have no idea how the trait system works."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:27:32 pm
"As I understand, they are as follows:"
Strength +1 (1.5)
Martial Skill +1 (??, assuming 1.5)
Large Size (??, assuming 1.5)
Intelligence +2 (2)
Chaos Magic (??, assuming at least 2)
Natural Weapons (??, assuming 1.3)
Total Cost: 3*(4*(1+(.5+.5+.5+2+2)) = 57.6 essence. One unit costs 19.2 essence, conservatively.

"You are effectively trying to act with the power of three gods at once."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 08:30:45 pm
"Chaos Magic has been practically removed. So only a couple more adjustments and they should be ready to rumble."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:31:35 pm
"You still need to propose and debate costs for the traits listed as ??. I used fairly low estimates."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 08:36:55 pm
Propose

2.TC: Large Size, and Natural Weapon traits will cost .5 Essence.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:37:50 pm
"Trait costs are multipliers on the base of 4E."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Atian the Elephantman God on May 03, 2016, 08:40:02 pm
"So every traits cost is multiplied by 4 right?"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 08:42:50 pm
"So every traits cost is multiplied by 4 right?"
"No. Everything is multiplied together. Base cost * all the traits. Matter doesn't order cuz communitive property"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:42:58 pm
"So every traits cost is multiplied by 4 right?"
"Until such time as we change the base costs of creatures, yes.

Ideally you'll list them as multipliers as many could be applied to other creations, such as beasts or divine agents."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 08:44:28 pm
A WORSHIP-CAPABLE SPECIES COSTS 4E. THESE TRAITS WOULD BE MULTIPLIED BY THE BASE COST. NOTE HOWEVER THAT ALL TRAITS ARE MULTIPLICATIVE AND THUS YOUR TRAITS SHOULD BE FORMATTED AS:

Large Size [1.5]
Natural Weapons [1.5]

REGARDLESS, AS PER OUR AGREEMENT,

Quote
2.TC: Large Size, and Natural Weapon traits will cost .5 Essence.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: tntey on May 03, 2016, 08:47:22 pm
Propose

2.TC: Large Size, and Natural Weapon traits will cost .5 Essence.
Oppose

Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 08:47:38 pm
Propose

2.TC: Large Size, and Natural Weapon traits will cost .5 Essence.

Saukko

Oppose

"It doesn't follow the syntax for traits we have all apparently agreed on as an unwritten rule.

Unless, of course, you are suggesting these things should be treated as x0.5, in which case they're too cheap."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 08:50:13 pm
Propose: Limitation of Magic: There may only be up to a certain number of magical schools in existence. Replacing one would require total destruction of all practitioners (or converting them to a different school, depowering them, etc) and a proposal to eliminate the prior school. Hesitantly propose a limit of 7.

Propose: Divine Agents: A divine agent costs 2E base, and selects from the same traits as normal creatures. An agent that may be directly controlled costs 3E base, unless said agent cannot act independently (e.g. a statue that only comes to life when a god controls it directly.) Divine agents are mortal (within a loose definition of such), and separate from any angels/devils/etc that may be proposed.

Propose: Banlist - Trait Combinations: Certain combinations of traits can be banned by the council.

The first proposed ban would be Resurrective Immortality + Infinite Lifespan.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 09:01:05 pm
Propose: Limitation of Magic: There may only be up to a certain number of magical schools in existence. Replacing one would require total destruction of all practitioners (or converting them to a different school, depowering them, etc) and a proposal to eliminate the prior school. Hesitantly propose a limit of 7.

Saukko

Amendment: Each god is allowed to create one school of magic only, at a cost of 5E with no collaboration. Should a deity wish to replace a school of magic they have created, they must remove all knowledge of its existence. If a deity is found to have created more than one school of magic, the knowledge for using the magic of both schools is wiped from existence - mortals memories are wiped and all documentation is destroyed - and the offending god is put into stasis, unable to act for 3 Ticks.

Propose: Divine Agents: A divine agent costs 2E base, and selects from the same traits as normal creatures. An agent that may be directly controlled costs 3E base, unless said agent cannot act independently (e.g. a statue that only comes to life when a god controls it directly.) Divine agents are mortal (within a loose definition of such), and separate from any angels/devils/etc that may be proposed.

Oppose

"This seems too cheap to me, and what is the difference between a divine agent and an angel or devil?"

Propose: Banlist - Trait Combinations: Certain combinations of traits can be banned by the council.

The first proposed ban would be Resurrective Immortality + Infinite Lifespan.[/b]

Support both
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:01:27 pm
A WORSHIP-CAPABLE SPECIES COSTS 4E. THESE TRAITS WOULD BE MULTIPLIED BY THE BASE COST. NOTE HOWEVER THAT ALL TRAITS ARE MULTIPLICATIVE AND THUS YOUR TRAITS SHOULD BE FORMATTED AS:

Large Size [1.5]
Natural Weapons [1.5]

REGARDLESS, AS PER OUR AGREEMENT,

Quote
2.TC: Large Size, and Natural Weapon traits will cost .5 Essence.
SUPPORT

((On the current system, that would half the price? For a benefit? Unless you mean 1.5 multiplier, and they still need to have their effect explained.))

"As I understand, they are as follows:"
Strength +1 (1.5)
Martial Skill +1 (??, assuming 1.5)
Large Size (??, assuming 1.5)
Intelligence +2 (2)
Chaos Magic (??, assuming at least 2)
Natural Weapons (??, assuming 1.3)
Total Cost: 3*(4*(1+(.5+.5+.5+2+2)) = 57.6 essence. One unit costs 19.2 essence, conservatively.

"You are effectively trying to act with the power of three gods at once."

((That isn't the multiplayer we agreed on? It should be 4*1.5*1.5*1.5*2*2*1.3 with your assumptions, or 70.2. And even then, you did your math wrong, as with that the "at least two" would be 3. Plus intelligence +2 is actually 1.5*2*2 (if I understand right) or 4.5, making that wrong too. A bunch of those traits could get reserved to flavor if they had to. ))

Quote
Propose: Limitation of Magic: There may only be up to a certain number of magical schools in existence. Replacing one would require total destruction of all practitioners (or converting them to a different school, depowering them, etc) and a proposal to eliminate the prior school. Hesitantly propose a limit of 7.

Oppose. "...Po1ntless..."

Quote
Propose: Divine Agents: A divine agent costs 2E base, and selects from the same traits as normal creatures. An agent that may be directly controlled costs 3E base, unless said agent cannot act independently (e.g. a statue that only comes to life when a god controls it directly.) Divine agents are mortal (within a loose definition of such), and separate from any angels/devils/etc that may be proposed.

Oppose. "Why...n0t...just...m4ke...a...m0rtal...then???..."

Quote
Propose: Banlist - Trait Combinations: Certain combinations of traits can be banned by the council.

Oppose. Too much bookkeeping. Besides, one of those isn't even a trait yet.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: hector13 on May 03, 2016, 09:05:58 pm
Saukko

Proposal

All schools of magic must draw their power from leylines or directly from the god creating it. This will cost the god 0.5E per 1,000 practicioners, should they decided to go that route.


((probably. I didn't look back at the cost of the leyline stuff, so yeah... it should probably be a bit more expensive than the leylines as it means there aren't any geographic limitations, as in you don't need to put leylines everywhere you expect your races to be.))
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:07:42 pm
((Multipliers are additive with one another. I also forgot to edit the 2s to 1s.))
"I envision the proposed divine agents as unique mortals given blessings of increased power or knowledge by their gods. Angels or devils would be more akin to soldiers and employees of the gods, and likely created en-masse, though I suppose one could combine the two systems - assuming one for the latter is ever proposed.

As far as the alleged 'pointlessness' of limiting the amount of magic systems, well, I believe having twenty or more competing systems of magic would be, to borrow a term from another creation cycle, an absolute clusterfuck."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:17:14 pm
((Multipliers are additive with one another. I also forgot to edit the 2s to 1s.))
"I envision the proposed divine agents as unique mortals given blessings of increased power or knowledge by their gods. Angels or devils would be more akin to soldiers and employees of the gods, and likely created en-masse, though I suppose one could combine the two systems - assuming one for the latter is ever proposed.

As far as the alleged 'pointlessness' of limiting the amount of magic systems, well, I believe having twenty or more competing systems of magic would be, to borrow a term from another creation cycle, an absolute clusterfuck."

((4*1.5*1.5=4*2.25=9
4*(1+(.5+.5))=4*2=8
No they don't? Unless you snuck a rule in when nobody was looking. Addition is different then multiplying.))

"N0...w0nd3r...the...child...has...a...mouth...on...it.......1f...y0u...sp34k...lik3...that...around....it....
....But...why...not...just...use...normal..unique...blessed...mortals???......4t...the...mom3nt....a...mortal...costs...
4/1000....essence...f0r...0n3....which...means...a...n04mal...mortal...will...b3...many...tim3s...stronger...
...for..th3...sam3...pric3.......with...n0...listed...b3nifit...fr0m...us1ng...Ag3nts...inst3ad...
.......We...only...h3v3...one...system...s0...far....and...possibly...an...offshoot....this...
...1s...n0t...y3t...an...issu3.....th3r3...is...n0...r3as0n...f04...1t...t0...b3c0m3...0n3..."

Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 09:22:25 pm
Create a medium discipline node in the center of Gnu. Name the Node Arkoun
Appear before the Turtleonies and teach them the Discipline of Ley, Agriculture, Stonemasonry, Woodworking and Domestication. Create Turtses (big, and not sooo slow turtles) that are able to transport people.  Teach the Turtleonies how to worship and order them to build small travellers shrines for Zurion surrounding Arkoun.


"I OPPOSE that filthy chaos magic, as it does not even cover how it is energized and it is way to broad and general."
Listen to Prayers

Edit:
Saukko

Proposal

All schools of magic must draw their power from leylines or directly from the god creating it. This will cost the god 0.5E per 1,000 practicioners, should they decided to go that route.


((probably. I didn't look back at the cost of the leyline stuff, so yeah... it should probably be a bit more expensive than the leylines as it means there aren't any geographic limitations, as in you don't need to put leylines everywhere you expect your races to be.))
Support

Spoiler: Leyline Proposal (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:31:37 pm
((I could have sworn that the additive multiplier proposal went through. My mistake. Still, 4*(1+(.5 (Strength) + .5 (Skill) + .5 (Size) + 1 (Intelligence, though apparently this was mistaken) + 1 (Chaos) + .3 (Weapons)) was the calculation I used, which comes to . . . 17.2. Idk. I screwed up somewhere. The cost should be what, 4*1.5*1.5*1.5*(1.5*2)*1.3= 52.65, with chaos magic removed?))

"There was no system set in place for blessing mortals, to my knowledge. It seems that the other gods would prefer things stay fairly expensive, hence the relatively high base cost."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:38:10 pm
Ascald, as the Keardai begin to set down roots and grow, instructs them on the basics of mining and forging metal, and building strong walls, so that they may defend themselves in times of need.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:43:39 pm
((I could have sworn that the additive multiplier proposal went through. My mistake. Still, 4*(1+(.5 (Strength) + .5 (Skill) + .5 (Size) + 1 (Intelligence, though apparently this was mistaken) + 1 (Chaos) + .3 (Weapons)) was the calculation I used, which comes to . . . 17.2. Idk. I screwed up somewhere. The cost should be what, 4*1.5*1.5*1.5*(1.5*2)*1.3= 52.65, with chaos magic removed?))

"There was no system set in place for blessing mortals, to my knowledge. It seems that the other gods would prefer things stay fairly expensive, hence the relatively high base cost."

((Probably, based on your estimations))

"Y0u...can...creat3...mortals...in...any...numb3r......includ1ng...0n3.....w1th...wh4t3ver...traits...you...d3sire......With...n0...advantage...in...the...Agent...syst3m...th4t...would...m3an...mortals...are...p0und...for...pound...str0nger...."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:45:23 pm
"Without a system in place for individuals, using your ideas you could make mortals of nigh-infinite strength given the minuscule cost for one. This system would prevent such abuses."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:46:24 pm
"Without a system in place for individuals, using your ideas you could make mortals of nigh-infinite strength given the minuscule cost for one. This system would prevent such abuses."

"It...w0uld...n0t...prev3nt...single...m0rtals...fr0m...b3ing...made...in...its..curr3nt...f0rm...."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 09:52:15 pm
[Zurion]
Zurion stands idly next to Ascald. Suddenly, he begins to speak.
"I see and admire your craftsmanship. Your Keardai work well. Would you like to bring in a few on the island of Gnu to live with the Turtleonies, help them construct and tame the island?"
Zurion creates a giant etheral bird that has the facial features and the shell of a turtle. On top of said flying turtle you see an elegant desk of ebony and a chair of the same wood.
"I shall fly over Gnu and measure it, while observing what creatures there are yet."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:55:15 pm
"That would be acceptable to me, Zurion. I lack the Essence to do so myself, however, but you have my blessing to bring 200 of their number to the island.

As for the system I proposed, it could easily be amended to state that all creations of mortals that are not typical members of their race fall under it."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 09:57:29 pm
((I could have sworn that the additive multiplier proposal went through. My mistake. Still, 4*(1+(.5 (Strength) + .5 (Skill) + .5 (Size) + 1 (Intelligence, though apparently this was mistaken) + 1 (Chaos) + .3 (Weapons)) was the calculation I used, which comes to . . . 17.2. Idk. I screwed up somewhere. The cost should be what, 4*1.5*1.5*1.5*(1.5*2)*1.3= 52.65, with chaos magic removed?))

"There was no system set in place for blessing mortals, to my knowledge. It seems that the other gods would prefer things stay fairly expensive, hence the relatively high base cost."

((Probably, based on your estimations))

"Y0u...can...creat3...mortals...in...any...numb3r......includ1ng...0n3.....w1th...wh4t3ver...traits...you...d3sire......With...n0...advantage...in...the...Agent...syst3m...th4t...would...m3an...mortals...are...p0und...for...pound...str0nger...."

IT IS ABUSABLE IN ITS CURRENT FORM.


Create Thadeon, a gigantic whale-like gas-eating creature inhabiting the upper atmosphere of the gas planet. Assigned the task of devouring the planet. Slowly. Traits are: Immortality, Specific Endurance [Gaseous Atmosphere] +3, Flight, Magic Ability +2

0.004*3*3.9*3*1.5= 0.2106E

Create Axotyl, a gigantic winged serpent inhabiting the upper atmosphere of the terrestrial planet. Assign him the task of teaching mortals Rune Magic and eating those who get too uppity. Traits are: Immortality, Specific Endurance [Terrestrial Atmosphere] +3, Flight, Magic Ability +2, Intelligence +2

0.004*3*3.9*3*1.5*3= 0.6318E
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 09:58:41 pm
"This is precisely what I meant."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 09:59:15 pm
"That would be acceptable to me, Zurion. I lack the Essence to do so myself, however, but you have my blessing to bring 200 of their number to the island.

As for the system I proposed, it could easily be amended to state that all creations of mortals that are not typical members of their race fall under it."

"But...singl3...cr34tions...are...by...d3finition...typical...cr34t10ns....
It...d03s...nothing...to...change...th3...issu3...."

IT IS ABUSABLE IN ITS CURRENT FORM.


"P3rhaps...but...th1s...pr0posal...would...n0t...solve...that....
...it...is...just...op3ning...up...a....n3w...path...that...is...all...
around...worse..."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 10:06:04 pm
"Then require mortals outside the agent system to be created in batches of at minimum 250, so that the base cost is 1E. If you don't believe the agent system will eliminate abuses, I invite you to come up with a different one."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:09:03 pm
"Then require mortals outside the agent system to be created in batches of at minimum 250, so that the base cost is 1E. If you don't believe the agent system will eliminate abuses, I invite you to come up with a different one."

"That...d03sn't...fix...anything....each...of...th0s3...individuals...would...still...b3...str0nger...than...an...4g3nt...
f0r...3quil...cost....du3...t0...th3...4gents...high...pr1c3.....
....Mayb3...it....would...b3....b3tt3r...t0...giv3...4g3nts...unique...abilities...to...mak3...them...a...m0r3...
....4ttractiv3...ch0ic3...."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 10:12:43 pm
"That was actually my original idea, but I assumed a general plan for them would be best. Giving them unique traits seems like it would invite endless debate over whether it was "fair," and indeed I am concerned about, say, a mortal given the unique trait of 'can arbitrarily destroy any object that it can see or otherwise perceive.'

A system like this will be difficult to balance, for sure, unless we want to spend time debating each and every agent that a god creates."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 10:14:14 pm
"Fantastic!"

"Create three ancient turtles in the pool of discipline known as Arkoun. These three turtles named Rimrack, Snattukh and Rittlesnip have the traits Immortality, Amphibious, Magic-Ability 3 Martial Arts 3 0.004*3*3*1.7*6*6= 2,2032 Essence.

Rimrack looks like an ancient Turtleonian and has a harsh and strict being. His interest lay in meditation strengthening of the body and focusing thought. Snatthuk looks like a monstrous twisted form of a huge female turtleonian, as she has eight more legs, and four more arms. She has a mysterious enigmatic personality and is very introverted. She loves to dwell in meditation, Discipline of Ley, and reading. Rittlesnip looks like a turtle with a castle on his back. He has a charismatic outgoing personality and loves to use rhetorics. He loves wrestling, strategy games, debates. He does not like to be defeated, though he honours a honourable duellant.


Spoiler: Fantastic Personas (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 03, 2016, 10:15:29 pm
MIND ME NOT AS I REALIZE MY SPHERE.


Create Higante, a towering gorilla-armadillo-like creature and plop it outside Ur. Assign him to aid the city in its defence and manufacturing projects. Has the following traits: Immortal, Strength +4, Endurance +3, Craftsmanship, Martial Arts +3, Nonmagical.
0.004*7.5*4.5*1.5*6*0.75=0.91125E

Create Ifrit, a beautiful but immensely long butterfly-centipede inhabiting the land near Elea. Assign her the task of guiding the city's inhabitants as well as helping them in exploiting local resources. Has the following Traits: Immortal, Subterranean, Specific Endurance [Subterranean] +2, Wisdom +1, Intelligence +1, Rune Magic.
0.004*1.3*2.6*1.5*1.5*1.2=0.036504E.

Create Voldrom, a serene hairless lion-bear assigned the task of teaching the mortals wisdom, meditation and peace.Has the following Traits: Immortal Wisdom +3, Intelligence +3.
0.004*3*4.5*4.5=0.243E
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:16:33 pm
"That was actually my original idea, but I assumed a general plan for them would be best. Giving them unique traits seems like it would invite endless debate over whether it was "fair," and indeed I am concerned about, say, a mortal given the unique trait of 'can arbitrarily destroy any object that it can see or otherwise perceive.'

A system like this will be difficult to balance, for sure, unless we want to spend time debating each and every agent that a god creates."

"Murn03...had...meant...as...a....cl4ss....rath3r...than...individuals....
th4t...is...t0...say....all...ag3nts...would...hav3...abilities......
...reg3n3rativ3...imm0rtality...is...common...among...that...kind...
n0t...inventing...n3w...traits...for...3ach...individual..."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 10:18:53 pm
Propose: No more individual creatures may be made until a robust and fair system for handling their creation is established.

"Honestly, you gods are acting like children right now. . ."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 10:22:19 pm
Propose: No more individual creatures may be made until a robust and fair system for handling their creation is established.

"Honestly, you gods are acting like children right now. . ."
Oppose
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 10:22:53 pm
Propose: No more individual creatures may be made until a robust and fair system for handling their creation is established.

"Honestly, you gods are acting like children right now. . ."
Oppose
"ARE YOU BLOODY SERIOUS"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 03, 2016, 10:23:18 pm
Propose: No more individual creatures may be made until a robust and fair system for handling their creation is established.

"Honestly, you gods are acting like children right now. . ."
Support
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 10:24:36 pm
"I find this process of changing the rules over and over and going as we create pretty interesting and divine. Let us see what else they bring forth"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:27:21 pm
"Whil3...we...are...discussing...Munr03....t0tally...mad3...a...sup3r...p0w3rfu...m0rtal...bef0r3...th3...half....tick..."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Vgray on May 03, 2016, 10:30:50 pm
Xenia shakes her head sadly.

"Why must beings of Creation, free beings of essence, try to be so rigid and orderly? It confuses me."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Detoxicated on May 03, 2016, 10:32:09 pm
"Whil3...we...are...discussing...Munr03....t0tally...mad3...a...sup3r...p0w3rfu...m0rtal...bef0r3...th3...half....tick..."
"Choose wisely, the more intriguing your creation is, the more inclined I am to listen to you."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 03, 2016, 10:32:21 pm
"'The world was immediately filled with terrifyingly powerful divine creations that went to war and annihilated one another, forcing the gods to start from scratch with less essence' does not make for a terribly good story."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 03, 2016, 10:36:06 pm
"Whil3...we...are...discussing...Munr03....t0tally...mad3...a...sup3r...p0w3rfu...m0rtal...bef0r3...th3...half....tick..."
"Choose wisely, the more intriguing your creation is, the more inclined I am to listen to you."

"Munr03....transform3d....th3...3xploding....kitten....int0...an...3pic....l3v3l....m4g3....
th4t...is...wh4t....th3...magical...ability...tr4it...w4s...f0r....
...Y0u...can...m33t....h3r....l4t3r...."

"'The world was immediately filled with terrifyingly powerful divine creations that went to war and annihilated one another, forcing the gods to start from scratch with less essence' does not make for a terribly good story."

"Murn03...lik3d...it..."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Rolepgeek on May 04, 2016, 12:01:36 am
[Sollia, the Sundancer | Goddess of Fire and Passion]

"Abuse? I don't really see how it's abuse. Although apparently the Specific Trait needs reworking, as those atmosphere forms prove. Speaking of which..."

Trait Proposals:
Short-Lived[x1.3]: Reach maturity more quickly and age faster. Population growth rate increases somewhat, capability for technical skills and scholarly endeavors decreases slightly. Incompatible with Long-Lived.
Long-Lived[x1.2]: Age more slowly and reach maturity later. Capability for technical skills and scholarly endeavors increases somewhat, population growth rate decreases slightly. Incompatibvle with Short-Lived
Burrower[x1.7]: Able to tunnel through rock, earth, and dirt on their own, potentially even magma if they can survive, and not suffocate to death. Only functional for creature itself; does not create tunnels.
Charisma[x1.5]: Is likable; Basic Trait
Size[x1.5]: Is big; Basic Trait. Cannot have Specific applied to it.
Basic Trait Changer: [Trait]-1: Is poorer with the specific attribute. Reduces particular trait cost by x2, for total of x0.75. Incompatible with normal version of trait.
Affinity [Magic Type/School][x1.3]: The ability of a creature or race to harness one particular school or type of magic. Scales 2* per rank.
Innate Magic[x1.7]: The creature or race is naturally magical, and may use certain abilities instinctively. Scales 2* per rank for more powerful abilities.
((If someone challenges whether something falls under a given rank(for example, the phoenix ability to be literally on fire or made of fire all of the time would be Innate Magic+2, I think, and fire breath would be Innate Magic+1), it goes to a simple vote like anything else; I plead you, do not challenge unless you really think it's necessary. Like, don't do it just to get a game advantage or try and keep someone weak as it just makes more work for KJP, while this trait otherwise makes far less for him while allowing a multitude of creations))

"Now I have to look at all the current things...being a good deific citizen is a lot of work, isn't it?"


Counterproposal to Banlist: Require certain combinations of traits to have other traits added in, such as Sterile for the previously given example.
Revised Proposal 1.5: Gods are always listening to prayers, but this is handled by their divine subconscious and answered when appropriate by such as well. Only particularly significant prayers reach the conscious minds of Gods.
Propose Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.


"My, that was tiring...I suppose I'll have to see whether my traits pass muster to create those I desire, as well...speaking of which, would anyone mind terribly much if I were to recruit from among their dead for something? Nothing that would be terrible, mind. At least in my opinion."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 04, 2016, 12:04:15 am
"Filling the world with hyper-powerful minions at basically no cost isn't abuse?"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 04, 2016, 12:19:38 am
Quote
Propose Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.

Oppose.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 04, 2016, 12:31:11 am
[Charon, Protector of Creation; Immortality/Music]

[Sollia, the Sundancer | Goddess of Fire and Passion]
("Sorry Charon! I'm not trying to specifically block your proposals, I just have problems with these ones...you've been really quite sensible so far, it's not even that they're silly, just little things, really darling I'd love to stay friends.")

NO PROBLEM WITH AN OPINION HELD.

Spoiler (click to show/hide)
SUPPORT

Quote
"My, that was tiring...I suppose I'll have to see whether my traits pass muster to create those I desire, as well...speaking of which, would anyone mind terribly much if I were to recruit from among their dead for something? Nothing that would be terrible, mind. At least in my opinion."
THAT WHICH SLEEPS IS NOT DEAD. I SEEK THEM AS WELL, DANCER. FAIR TO SHARE, I WOULD HOPE?
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 04, 2016, 12:32:56 am
"Only the willing souls, and they must be allowed to reenter the cycle of reincarnation if they will."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Rolepgeek on May 04, 2016, 12:33:34 am
[Sollia, the Sundancer | Goddess of Fire and Passion]

"Filling the world with hyper-powerful minions at basically no cost isn't abuse?"
"I would scarcely call the current creations hyper-powerful. Besides, they're only the one or two. It's not like we're using them to slaughter each other's creations yet, after all. No, if you want hyper-powerful, allow me to demonstrate."

The goddess sweeps a hand down towards the planet, and the sun flares massively. The flare nearly reaches the planet, though the world itself seems mostly unaffected by this, besides the startlement it might have caused. In the wake, however, a small spark burns it's way through the atmosphere, touching down upon Axt's sword hilt. A lithe being, of flame, heat, and unbridled energy It jumps off the sword quickly, and the lava near it speeds up and brightens, cooling surfaces melting once again.

Create the first Deiva, who will be known as Jhaniz. Has the following Traits: Non-Sapient, Not Alive, Flight, Strength, Endurance+1, Dexterity+1, Intelligence, Innate Magic+4, Magic Ability+1, Martial Arts+2

Innate Magic Ability: A creature of inferno and tempest, Jhaniz is tied to heat, fire, and light. Being made of fire, he is for all practical purposes immune to it, and has a very powerful aura of heat surrounding him that can only be dimmed, never quite turned off, as well as powerful fire magic. He can overuse these, however, and is weakened outside of sunlight. While he has no need to eat, sleep, or breathe, he draws energy from the sun and from the core of the planets, and heals himself via soaking in this energy and/or heat.. Also, Jhaniz is self-aware, he just lacks the soul truly required to give worship.
(Generic traits with flavor separate! So there! :P)

0.001*5*1.5*1.5*3*3*1.5*13.6*3*3=9.29475E

THAT WHICH SLEEPS IS NOT DEAD. I SEEK THEM AS WELL, DANCER. FAIR TO SHARE, I WOULD HOPE?
"Of course, Charon dear! I only need a few. Not all of them, by any means. I just need a few people to dance with, is all. And to keep Jhaniz company."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 04, 2016, 12:37:24 am
[Charon, Protector of Creation; Immortality/Music]

Quote
Create the first Deiva, who will be known as Jhaniz. Born Has the following Traits: Non-Sapient, Not Alive, Flight, Strength, Endurance+1, Dexterity+1, Intelligence, Innate Magic+4, Magic Ability+1, Martial Arts+2
IMPRESSIVE. HOWEVER IT MUST BE NOTED, THAT IT RELIES ON TRAITS NOT ACCEPTED. IT CANNOT EXIST.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 04, 2016, 12:39:19 am
"Since forbidding making singular powerful creatures isn't going to pass, i might as well make one."
Spoiler: Ruh'mia (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Rolepgeek on May 04, 2016, 12:40:48 am
[Charon, Protector of Creation; Immortality/Music]

Quote
Create the first Deiva, who will be known as Jhaniz. Born Has the following Traits: Non-Sapient, Not Alive, Flight, Strength, Endurance+1, Dexterity+1, Intelligence, Innate Magic+4, Magic Ability+1, Martial Arts+2
IMPRESSIVE. HOWEVER IT MUST BE NOTED, THAT IT RELIES ON TRAITS NOT ACCEPTED. IT CANNOT EXIST.
"Yet! If the traits pass, he will come to be, no?"
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 04, 2016, 12:45:43 am
YES. AND MUCH MERRIMENT WILL COME.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Chevaleresse on May 04, 2016, 12:48:01 am
((Are you even trying to hide the fact that all your creations are touhou characters))
"Oh, for the love of..."
Create a mighty stone golem in Ascald's own likeness, armed with sword and bow. It is massive and highly resilient, but nonsentient, with the instruction of protecting the Keardai and destroying anything that threatens them.
Traits:
Strength 4
Agility 1
Endurance 4
Not Alive
Rune Magic
Nonsentient
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 04, 2016, 12:50:53 am
Charon chuckles as the gods create their divine superweapons out in the open. He then gathers his own Creations not-so super weapons and gives them each an insrument, before playing a tune for the enjoyment (or terror) of the mortals below.

THE AGE OF TITANS COME AS IT HAS BEFORE. (https://www.youtube.com/watch?v=qEbOqi9gbTI) FIRST COMES THE LAUGHTER THEN THERE'S THE TEARS. (https://www.youtube.com/watch?v=V117Ycxb6a0)
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: piratejoe on May 04, 2016, 12:54:47 am
((Are you even trying to hide the fact that all your creations are touhou characters))
((No, not really, though i do have a idea for a race that is completely unrelated that i will make....eventually.))
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Happy Demon on May 04, 2016, 02:04:51 am
[Axt, God of Enchanted Weapons]
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: JayceReinhardt on May 04, 2016, 03:10:31 am
((I hope I did this right.))

Nephet's

Spoiler (click to show/hide)

Adnaloy's
Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: micelus on May 04, 2016, 03:16:23 am
((Unless my math is way off, there's no realistic way you're going to make 1000 Adnaloys. I would recommend doing the maths before trying to create a race.))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Kilojoule Proton on May 04, 2016, 04:25:13 am
Tick 4: March of the Titans

Isgon has created around 650 Conditors on Ka, encouraging them to develop the land. (Isgon: -10E)

Atian has created 1500 more Draki (still only Strength). (Atian: -9E)

((Atian: Confirm upgrading the existing Draki to append the trait Intelligent+1 for 2E? This will result in death!))

Atian's attempt to create Chaos magic has been nullified by the excessive opposition.

Charon has toured the lands with a Cacophony of one, introducing many different genres of music to the existing mortals and various interested gods. (Charon: -1E) Xenia makes sure to distribute fruit to the attendees. (Xenia: -1E)

Urthon has granted the Stalker a terrifying vision of light, turning him away from seeking it. Additionally, Urthon has blessed the black smoker Urtchothon, making it the holiest Urthonite site, and founded the Tenebite Order for the priest who dedicated the vent, making sure to teach the first member(s) of the Order about cultivation of ocean plants and stoneworking.

The Everymind, noticing the extinction of the first generic humanoids, has created another 500 of them, presumably keeping a closer eye on them.

Zurion has created Arkoun, a medium node of Discipline, in the center of Gnu. Zurion has also taught the Turtleonies about the Discipline of Ley and various useful technologies and given them Turtses, transport turtles. Finally, Zurion has taught them about proper worship and introduced traveller shrines. (Zurion: -4E)

Ascald has introduced basic stoneworking and metalworking to the settled Keardai.

Charon has created Thadeon, assigned to devour ??Hapsburg?? and Axotyl, assigned to teach Rune magic to mortals and eat the uppity. (Charon: -1E)

Zurion has created the three exceptional turtles Rimrack, Snattukh, and Rittlesnip to maintain Arkoun. (Zurion: -2E)

Xenia Satis has begun assembling a chronicle of the origins of the world for followers.

Charon has created three more great servants to help the mortals, Higante, Ifrig, and Voldrom

((Kyuu: Confirm spending 18E on Ruh'mi? This will lead to death!))

Charon gathers his band together and continues spreading music.

((Dyastopia: Confirm spending 9E or 29E on Nephets or Adnatoys?))

Zurion listens to prayers:
   Turtleone Dove: "The Conditors request food for their temple of knowledge"
   Turtleone Swimmer: "Could you tell the strange people in the magic pool to leave?"

Axt listens for prayers and hears nothing too distinct from the sun.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: -0.3E/t)

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 1000 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka
Sollia (http://www.bay12forums.com/smf/index.php?topic=157842.msg6976962#msg6976962): Create Jhannis the Delva
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6976979#msg6976979): Create a stone golem to protect the Keardai

Spoiler: Gods (click to show/hide)

Council resolutions
Spoiler: Council resolutions (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Detoxicated on May 04, 2016, 04:52:07 am
Say to Turtlonie Swimmer: "The people in the pool are your trainers, meet them with the proper respect and you might learn a thing or two. Spread the news
Say to Turtelonie Dove: "Go gather food and use it to make the temple services better."

Speak to the three Turtle Ancients: "Train and guide the Turtelonies, especially in the Discipline of Ley and meditation."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: TheBiggerFish on May 04, 2016, 05:00:21 am
>Everymind:Help the generic humanoids progress.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: piratejoe on May 04, 2016, 05:18:47 am
((Don't create Ruh'mi just yet, instead create the Telrac finally and put them on a mountan range with a cave system))
Spoiler: Telrac traits (click to show/hide)
((If my math's are right it should cost 13 essence and not kill me,also support flight and weakness since i didn't do that already apparently.))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 05:53:21 am
A sudden flash interrupts Kyuu in the process of creating the Telrac.

"I got it, boss! Photographic evidence of bloodsucking creatures!"

"GREAT WORK, CHRISTINE. HEAR ALL, I AM EDITOR MISCHIEF, THE GOD OF JOURNALISM. PLEASURE MEETING YOU ALL."

"No, he can't stop yelling. Please just bear with it."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: tntey on May 04, 2016, 05:55:35 am
A sudden flash interrupts Kyuu in the process of creating the Telrac.

"I got it, boss! Photographic evidence of bloodsucking creatures!"

"GREAT WORK, CHRISTINE. HEAR ALL, I AM EDITOR MISCHIEF, THE GOD OF JOURNALISM. PLEASURE MEETING YOU ALL."

"No, he can't stop yelling. Please just bear with it."
"Hello editor. I am Isgon, God of knowledge and books."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: piratejoe on May 04, 2016, 06:01:03 am
"Erm... I have to say you are very interesting, regardless i am Kyuu, goddess of death and destruction."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: TheBiggerFish on May 04, 2016, 06:05:36 am
>Hello.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Detoxicated on May 04, 2016, 06:36:28 am
"Greetings god of Journalism!"
Edit:
"Has anyone seen this and has an opinion on it?"
Spoiler: Leyline Amendment (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: micelus on May 04, 2016, 07:10:17 am
"Greetings god of Journalism!"
Edit:
"Has anyone seen this and has an opinion on it?"
Spoiler: Leyline Amendment (click to show/hide)
SUPPORT.

I REMEMBER.

Create a Music Node and name it Rhapsody. Plop it down in a deep underground cave. It constantly emits jazz music.

Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 07:36:03 am
Quote
IB 0.01: Make everything fire.
Oppose

Quote
Stop Exploitation: No essence gain until a better system is worked out
Support

Quote
Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.
Support

Quote
1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.
Oppose "TOO CHEAP."

Quote
Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.
Support

"ABSTAIN ON ALL OTHER PROPOSALS MADE THUS FAR, FOR NOW."


Mischief introduces himself on Gnu and teaches willing inhabitants a writing system, literacy, papermaking and how to build a manual printing press. He explains the importance of moving information around, then instructs a few volunteers to start the presses for Daily Divinations and to spread it around for free. The news shall be mostly of local concerns and idle gossip, but as circulation rises, broader topics such as science can be addressed. Spreading the Word of the Editor is optional, but would be appreciated.

"You're being awfully humble and careful there, boss. 'Would be appreciated'? Volunteer labour isn't always the best either."

"THESE ARE NOT MY CREATIONS. I WOULD NOT WANT TO STEP ON ANYONE'S TOES. BESIDES, THEY DON'T HAVE A CONCEPT OF MONEY TO BE PAID WITH. BEYOND THAT, YOU'RE A VOLUNTEER."

"I am, yet I stand by my words. You could probably pay for a better photographer who doesn't have to fumble with paws every time they want to take a picture. Not that I would like to be replaced or anything."


Proposal:
Essence devaluation: Multiply all Essence amounts, costs, etc. by 10 to reduce need for fractions.


Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: tntey on May 04, 2016, 09:51:26 am
Quote
IB 0.01: Make everything fire.
Oppose

Quote
Stop Exploitation: No essence gain until a better system is worked out
Support

Quote
Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.
Support

Quote
1.8: A character/s can be designated as a Piece by paying 1E. This grants the character plot usefulness and resurrective immortality. Traits may be added to the character at half the cost. Each aligned (in service to a deity) removes 2E from a god's Essence cap. This can be reversed by consuming the Piece. Pieces may be ordered around by their respective gods. Pieces provide no worship.
Oppose "TOO CHEAP."

Quote
Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.
Support

"ABSTAIN ON ALL OTHER PROPOSALS MADE THUS FAR, FOR NOW."


Mischief introduces himself on Gnu and teaches willing inhabitants a writing system, literacy, papermaking and how to build a manual printing press. He explains the importance of moving information around, then instructs a few volunteers to start the presses for Daily Divinations and to spread it around for free. The news shall be mostly of local concerns and idle gossip, but as circulation rises, broader topics such as science can be addressed. Spreading the Word of the Editor is optional, but would be appreciated.

"You're being awfully humble and careful there, boss. 'Would be appreciated'? Volunteer labour isn't always the best either."

"THESE ARE NOT MY CREATIONS. I WOULD NOT WANT TO STEP ON ANYONE'S TOES. BESIDES, THEY DON'T HAVE A CONCEPT OF MONEY TO BE PAID WITH. BEYOND THAT, YOU'RE A VOLUNTEER."

"I am, yet I stand by my words. You could probably pay for a better photographer who doesn't have to fumble with paws every time they want to take a picture. Not that I would like to be replaced or anything."


Proposal:
Essence devaluation: Multiply all Essence amounts, costs, etc. by 10 to reduce need for fractions.


Oppose
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 04, 2016, 09:56:21 am
[Sollia, the Sundancer | Goddess of Fire and Passion]

"Filling the world with hyper-powerful minions at basically no cost isn't abuse?"
"I would scarcely call the current creations hyper-powerful. Besides, they're only the one or two. It's not like we're using them to slaughter each other's creations, yet, after all. No, if you want hyper-powerful, allow me to demonstrate."

The goddess sweeps a hand down towards the planet, and the sun flares massively. The flare nearly reaches the planet, though the world itself seems mostly unaffected by this, besides the startlement it might have caused. In the wake, however, a small spark burns it's way through the atmosphere, touching down upon Axt's sword hilt. A lithe being, of flame, heat, and unbridled energy It jumps off the sword quickly, and the lava near it speeds up and brightens, cooling surfaces melting once again.

Create the first Deiva, who will be known as Jhaniz. Has the following Traits: Non-Sapient, Not Alive, Flight, Strength, Endurance+1, Dexterity+1, Intelligence, Innate Magic+4, Magic Ability+1, Martial Arts+2

Innate Magic Ability: A creature of inferno and tempest, Jhaniz is tied to heat, fire, and light. Being made of fire, he is for all practical purposes immune to it, and has a very powerful aura of heat surrounding him that can only be dimmed, never quite turned off, as well as powerful fire magic. He can overuse these, however, and is weakened outside of sunlight. While he has no need to eat, sleep, or breathe, he draws energy from the sun and from the core of the planets, and heals himself via soaking in this energy and/or heat.. Also, Jhaniz is self-aware, he just lacks the soul truly required to give worship.
(Generic traits with flavor separate! So there! :P)

0.001*5*1.5*1.5*3*3*1.5*13.6*3*3=9.29475E

THAT WHICH SLEEPS IS NOT DEAD. I SEEK THEM AS WELL, DANCER. FAIR TO SHARE, I WOULD HOPE?
"Of course, Charon dear! I only need a few. Not all of them, by any means. I just need a few people to dance with, is all. And to keep Jhaniz company."

"Munr03...is...n0t...impr3ss3d..."

A sudden flash interrupts Kyuu in the process of creating the Telrac.

"I got it, boss! Photographic evidence of bloodsucking creatures!"

"GREAT WORK, CHRISTINE. HEAR ALL, I AM EDITOR MISCHIEF, THE GOD OF JOURNALISM. PLEASURE MEETING YOU ALL."

"No, he can't stop yelling. Please just bear with it."

"H4s...th3....n3wc0m3r...never...s33n....a...politici4n...b3f0r3?"

Quote
Essence devaluation: Multiply all Essence amounts, costs, etc. by 10 to reduce need for fractions.

Oppose.

"Th4t...d03sn't...ch4ng3...anything....f00l..."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 09:56:21 am
"Greetings god of Journalism!"
Edit:
"Has anyone seen this and has an opinion on it?"
Spoiler: Leyline Amendment (click to show/hide)
Support
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 10:08:12 am
((KJP: The golem, henceforth referred to as the Guardian, should cost (1/1000 base cost of a nonsentient)*(1.5*4 strength)*(1.5*4 endurance)*5(not alive)*1.5(agility)*1.3(rune magic)*1.5(large) = .5265 E

Also, how are population growths being accounted for?))
Support Large trait.

Continue guiding the Keardai, leading them to knowledge of various crafts, but also encouraging them to leave their strongholds and spread where other mortals cannot survive once their numbers grow great enough.
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: IcyTea31 on May 04, 2016, 10:53:43 am
"H4s...th3....n3wc0m3r...never...s33n....a...politici4n...b3f0r3?"
"Have you? There are none down there on the planet. Besides, even if I did have a photo of a politician from before, I would never use it in a report. Only the freshest of photos have a place in the news."

Christine takes a photo of Munroe, but soon deletes it from the camera.

"Angry god insults another...too common, not notable enough..."

Quote
"Th4t...d03sn't...ch4ng3...anything....f00l..."
"SMALLEST UNIT OF POWER CURRENTLY ENOUGH TO CREATE OR DESTROY A TOWN. ROUNDING FRACTIONS CAUSES INEFFICIENCY. BETTER USE 25 ESSENCE OUT OF 200 THAN 3 OUT OF 20."
Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: Stirk on May 04, 2016, 11:03:50 am
"H4s...th3....n3wc0m3r...never...s33n....a...politici4n...b3f0r3?"
"Have you? There are none down there on the planet. Besides, even if I did have a photo of a politician from before, I would never use it in a report. Only the freshest of photos have a place in the news."

Christine takes a photo of Munroe, but soon deletes it from the camera.

"Angry god insults another...too common, not notable enough..."

Quote
"Th4t...d03sn't...ch4ng3...anything....f00l..."
"SMALLEST UNIT OF POWER CURRENTLY ENOUGH TO CREATE OR DESTROY A TOWN. ROUNDING FRACTIONS CAUSES INEFFICIENCY. BETTER USE 25 ESSENCE OUT OF 200 THAN 3 OUT OF 20."

"Murn03...h4s...no...3yes..t0...s33...with...."

Quote
"SMALLEST UNIT OF POWER CURRENTLY ENOUGH TO CREATE OR DESTROY A TOWN. ROUNDING FRACTIONS CAUSES INEFFICIENCY. BETTER USE 25 ESSENCE OUT OF 200 THAN 3 OUT OF 20."

"N0t...r3ally.....0nly...th3...stingy...c4r3...f0r...h4lf...an...essence.......b3sides...there...would...still....be...fractions......th3y....0ft3n...go...past...two...decimal...places...."

Title: Re: Ye Gods 3 IC: Tick 3.5: Rise of the Secondborn [20/30]
Post by: IcyTea31 on May 04, 2016, 11:19:56 am
"Murn03...h4s...no...3yes..t0...s33...with...."
Christine blinks, then slowly points a paw towards Mischief's decidedly eyeless face, then realizes Munroe can't see what she's doing and moves it against her face instead.

"That makes more sense and answers more questions than it should. New headline? 'Explosion god blind to world's problems'?"

Quote
"N0t...r3ally.....0nly...th3...stingy...c4r3...f0r...h4lf...an...essence.......b3sides...there...would...still....be...fractions......th3y....0ft3n...go...past...two...decimal...places...."
"Don't bother responding, Editor. He's not gonna change his mind. Let's hope the other gods here have a concept of convenience."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 04, 2016, 11:23:30 am
Saukko

Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.


Trait Proposals:
Short-Lived[x1.3]: Reach maturity more quickly and age faster. Population growth rate increases somewhat, capability for technical skills and scholarly endeavors decreases slightly. Incompatible with Long-Lived.
Long-Lived[x1.2]: Age more slowly and reach maturity later. Capability for technical skills and scholarly endeavors increases somewhat, population growth rate decreases slightly. Incompatibvle with Short-Lived

Oppose

"As it stands, long-lived is far too cheap for what you get. It should be much more expensive than short-lived. I don't like either idea anyway..."

Burrower[x1.7]: Able to tunnel through rock, earth, and dirt on their own, potentially even magma if they can survive, and not suffocate to death. Only functional for creature itself; does not create tunnels.

Oppose

"We have something similar already."

Charisma[x1.5]: Is likable; Basic Trait
Size[x1.5]: Is big; Basic Trait. Cannot have Specific applied to it.
Basic Trait Changer: [Trait]-1: Is poorer with the specific attribute. Reduces particular trait cost by x2, for total of x0.75. Incompatible with normal version of trait.
Affinity [Magic Type/School][x1.3]: The ability of a creature or race to harness one particular school or type of magic. Scales 2* per rank.

Support

Innate Magic[x1.7]: The creature or race is naturally magical, and may use certain abilities instinctively. Scales 2* per rank for more powerful abilities.[/b] ((If someone challenges whether something falls under a given rank

VEHEMENT OPPOSITION

"This is just an excuse to skirt the current rules we have proposed for magical power. There is nothing to stop this "innate magical power" being divine in nature, or able to challenge the power of a god."

((Edit for a minor addition to the proposal: powered by leylines))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Rolepgeek on May 04, 2016, 01:10:50 pm
"Munr03...is...n0t...impr3ss3d..."
"Thank you for sharing, darling. I'll be sure to take your opinion into account next time I decide to create something."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 04, 2016, 01:18:21 pm
"Munr03...is...n0t...impr3ss3d..."
"Thank you for sharing, darling. I'll be sure to take your opinion into account next time I decide to create something."

"........N3umann...dom1n4t3....Jh4n1z....pr3ferably...n0nfattally....pr0v3...our...superiority..."

Quote
Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells.

Support. "Is...it...p0wered...by...th3...lin3s...0r...wh4t???..."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 04, 2016, 01:33:25 pm
Support. "Is...it...p0wered...by...th3...lin3s...0r...wh4t???..."

"Yes. The proposal has been modified to represent this."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: tntey on May 04, 2016, 01:40:26 pm
Isgon creates many, many types of fish around the island of Ka for his Conditors. Isgon teaches his people the way of fishing.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Vgray on May 04, 2016, 02:00:03 pm
Xenia stares thoughtfully at her tome.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: tntey on May 04, 2016, 03:33:48 pm
Isgon creates 2 elephant hunters
Spoiler:  Elephant hunters (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 03:37:15 pm
"I would recommend proposing a "Strength: Creature" trait, unless you'd like those hunters to be stuck in limbo for eternity"
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 04, 2016, 03:40:10 pm
"I would recommend proposing a "Strength: Creature" trait, unless you'd like those hunters to be stuck in limbo for eternity"

((Probably covered by Specific [One of above traits] [Speciality] [1.3]:))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Atian the Elephantman God on May 04, 2016, 04:43:11 pm
 "Forget the intelligence! The Draki will be pure strength."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Ardent Debater on May 04, 2016, 04:57:54 pm
"Forget the intelligence! The Draki will be pure strength."

"Why would a Race of Barbaric Plunderers need Intelligence, if you don't mind my asking?"
Title: Re: Ye Gods 3 IC: Tick 3: Rise of the Secondborn [20/30]
Post by: Vgray on May 04, 2016, 05:07:35 pm

"Hm. I think I'm caught up. The Flames of Creation and their Sparks need time to leave an impression."


Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 05:14:40 pm
Propose: Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost. Said creations may be Opposed or Supported much like proposal if their fairness is called into question, but require at least two gods Opposing their creation to be annulled.

Create the Eternal Champion for 1E, a mortal soul with the unique ability to retain knowledge and skill across incarnations in the form of a sort of subconscious instinct. The Eternal Champion will always reincarnate as a Keardai, unless there are no Keardai in the world, in which case they will reincarnate as the most populous race. The Eternal Champion will always reincarnate after one tick of being dead, regardless of the afterlife they are sent to.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 04, 2016, 05:21:50 pm
Quote
Propose: Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost. Said creations may be Opposed or Supported much like proposal if their fairness is called into question, but require at least two gods Opposing their creation to be annulled.

Oppose.

"Secret...4ctions...w0uld...mak3...this...unenforceable......c0uld...just......mak3....omnip0t3nt...creature...secr3tly..."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 05:31:49 pm
"Then propose an amendment stating that creatures made using this proposal must be made openly. . ."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Atian the Elephantman God on May 04, 2016, 06:08:18 pm
Isgon creates 2 elephant hunters
Spoiler:  Elephant hunters (click to show/hide)
OPPOSE
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Atian the Elephantman God on May 04, 2016, 06:11:39 pm
"I will have none of this!"
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 04, 2016, 06:13:27 pm
"Then propose an amendment stating that creatures made using this proposal must be made openly. . ."

"Murn03...still...w0uld...n0t...particularly...lik3....th3...proposal....
might...b3com3...apathetic....t00...it....4t...b3st....
proposing...an...amendment...would...aut0matically...
support...it..."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Quartz_Mace on May 04, 2016, 06:15:11 pm
Support Hybrid Sphere Discounts

"Considering the reception that my first 2 planet regulation proposals had, I'd like to make different ones.
I withdraw PlanReg A and B.

I propose instead PlanReg C: Terrestrial planets limited to number of existing gods X 1.2

PlanReg D: Gaseous planets limited to number of existing gods X 0.25

Plan Reg E: Each planet may have a minimum of no moons. Terrestrial planets have a maximum of 5.
Gaseous planets have a maximum of 10.

I also propose a trait: "[Inorganic Material]: Living." Creatures with this trait are made of the specified material and receive all of the advantages and disadvantages of that material. In order to survive, they still must eat (the material they are made of) and they slowly use it up. This does not make them ageless, or immortal. It costs X 1.6E.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: piratejoe on May 04, 2016, 06:16:31 pm
"I will have none of this!"
"You can not oppose such a creation as all the traits it has have been passed and the proposal that would allow you to do such has not been passed yet, so there is nothing you can do about it."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 04, 2016, 06:18:40 pm
Propose: Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost. Said creations may be Opposed or Supported much like proposal if their fairness is called into question, but require at least two gods Opposing their creation to be annulled.

Saukko

Oppose

I also propose a trait: "[Inorganic Material]: Living." Creatures with this trait are made of the specified material and receive all of the advantages and disadvantages of that material. In order to survive, they still must eat (the material they are made of) and they slowly use it up. This does not make them ageless, or immortal. It costs X 1.6E.[/b][/color]

Oppose

"I will have none of this!"
"You can not oppose such a creation as all the traits it has have been passed and the proposal that would allow you to do such has not been passed yet, so there is nothing you can do about it."

"They can be opposed, just nothing will happen if no Essence is invested in such an action."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 04, 2016, 06:21:06 pm
Quote
"They can be opposed, just nothing will happen if no Essence is invested in such an action."

(The actual rule is this:

Quote
Opposition
Opposing free actions for free is successful at a 1:2 support:oppose ratio. For non-free actions, the probability of succesful opposition scales as follows:
Factor   Probability
0.5x   5%
0.8x   30%
1.0x   50%
1.5x   75%
2.0x and up   95%

(From the OOC OP)
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 07:45:11 pm
Propose: Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost. Said creations may be Opposed or Supported much like proposal if their fairness is called into question, but require at least two gods Opposing their creation to be annulled.
Amend this with the rule that it cannot be a secret action to create something under this proposal.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 10:36:29 pm
Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost...

Create the Eternal Champion for 1E...
Oppose both, even with amendment

"ASCALD'S OWN ACTION PROVES PROBLEM IN PROPOSAL. PROPOSAL SPECIFIES REASONABILITY. CREATION PRICE NOT REASONABLE. ASCALD: A HYPOCRITE?"
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 10:46:28 pm
Unique Creations: If a creation is intended to have a unique or unquantifiable trait, it may be created without having to pass a proposal for said trait, as long as it is for a reasonable cost...

Create the Eternal Champion for 1E...
Oppose both, even with amendment

"ASCALD'S OWN ACTION PROVES PROBLEM IN PROPOSAL. PROPOSAL SPECIFIES REASONABILITY. CREATION PRICE NOT REASONABLE. ASCALD: A HYPOCRITE?"
"I believe, in this era of titans, the cost of 1E for a single mortal with the incredible, overwhelming power of learning is reasonable. Still, if you truly believe that this single soul is worth less than the great monsters that the other gods have thought up, the proposal exists in current form for this reason. A bit ironic, actually, that you would oppose my proposition then use the very principles it stands on to slight me."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 11:04:22 pm
"What are the principles you say it stands on? All I see is a two-parter where the first makes it easier to break the Council's principle of unambiguity and the second is redundant, adding a system that is already in place."


Retract opposal on the Eternal Champion.

"UPDATE: LOOPHOLES IN CHAMPION'S DESIGN. 1E PRICE ACCEPTABLE."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 11:14:15 pm
"It exists for a number of reasons, the first being my continuing - if largely unacceptable - effort to establish fair costs for godly actions. A principle that most of the divinities around seem to have promptly abandoned upon my foolishly revealing that abuse of the current system was possible. Granted, I've attempted to make my own titan, but simply out of the necessity of safeguarding my own worshippers.

The second is to attempt to streamline this infernal process of fighting tooth and claw to get a single trait approved for a single creation, a trait that may not ever be used again, at least in the form it exists for said unique creations. It allows the gods to create more unique and varied creatures rather than forcing them to cobble them together out of a predetermined set of tags, but still allows for the benefits of the process - that is to say, disallowing blatantly unfair abilities or prices - to be carried out."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: micelus on May 04, 2016, 11:35:06 pm
Quote
"It exists for a number of reasons, the first being my continuing - if largely unacceptable - effort to establish fair costs for godly actions. A principle that most of the divinities around seem to have promptly abandoned upon my foolishly revealing that abuse of the current system was possible. Granted, I've attempted to make my own titan, but simply out of the necessity of safeguarding my own worshippers.
HAK HAK HAK. MODESTY YOU LACK. A PROPOSAL I SPUN MADE TO PREVENT ABUSE TO SUCH EXTENT. OPPOSED; I MADE DO WITH THE CURRENT SYSTEM.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 11:37:42 pm
Quote
"It exists for a number of reasons, the first being my continuing - if largely unacceptable - effort to establish fair costs for godly actions. A principle that most of the divinities around seem to have promptly abandoned upon my foolishly revealing that abuse of the current system was possible. Granted, I've attempted to make my own titan, but simply out of the necessity of safeguarding my own worshippers.
HAK HAK HAK. MODESTY YOU LACK. A PROPOSAL I SPUN MADE TO PREVENT ABUSE TO SUCH EXTENT. OPPOSED; I MADE DO WITH THE CURRENT SYSTEM.
"I am literally a god. What use have I for modesty?"
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 11:48:45 pm
"The second is to attempt to streamline this infernal process of fighting tooth and claw to get a single trait approved for a single creation, a trait that may not ever be used again, at least in the form it exists for said unique creations. It allows the gods to create more unique and varied creatures rather than forcing them to cobble them together out of a predetermined set of tags, but still allows for the benefits of the process - that is to say, disallowing blatantly unfair abilities or prices - to be carried out."
"The proposal system isn't to make things fair, though that can be a side effect. Did you consider it might not be good to have traits only used for single creations never to be used again? To my knowledge, this Bubble was designed (by whom, don't ask me) for simpler, more homogenous creations than some others. Too many unique creations would cause strain on the weave of space-time, causing the world to Tick slower, or even ceasing entirely. Fighting tooth and nail for everything is necessary for the world to stay orderly enough, as inconvenient as it is."

Quote
"It exists for a number of reasons, the first being my continuing - if largely unacceptable - effort to establish fair costs for godly actions. A principle that most of the divinities around seem to have promptly abandoned upon my foolishly revealing that abuse of the current system was possible. Granted, I've attempted to make my own titan, but simply out of the necessity of safeguarding my own worshippers.
"ACCEPTABLE, FAIR COSTS FOR ACTIONS YET TO BE DEFINED. JOURNALISTS NOT TO CREATE BEFORE CONSENSUS."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 04, 2016, 11:51:03 pm
"Except the actions would be defined if the other gods would ever settle on anything. . ."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 04, 2016, 11:56:13 pm
Mischief solemnly nods.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Ama on May 05, 2016, 12:19:48 am
"Greetings new deary. My name is Sliva, goddess of peace."

Sliva shall liston to prayers and use 1 essence to create a rainbow over Elea.



"Oh law. What are these....things and why are they acting as such?"

Sliva shall transform into a dove and watch a random tribe of the Draki, with a disaproving look.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hops on May 05, 2016, 12:22:44 am
Flue uses 4E to establish a personal treasury in Ur to use to hire mercenaries. Religious mercenaries.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 05, 2016, 12:37:07 am
"While we're at this, we should some up with some rules relating to the growths of mortal populations. I would propose, for simplicity's sake, a simple multiplying factor such as 1.1*(population), with possible adjustments for environmental factors. I will not make a formal proposal yet, however, as I would like discussion on this rather than simple opposition or support.

I would suggest a simple bracket of 5-7 categories of environment, based on a general assessment of how difficult it would be to live there.

Inhospitable = 0.25x growth rate, high chance of destructive events. Describes a location that is exceedingly difficult to even survive, due to regular natural disasters, extremely deadly wildlife, a near total lack of essential resources, or some combination thereof, such as a plain of volatile geysers and springs of toxic water.
Savage = 0.5x growth rate, moderate chance of destructive events. Describes a location that is hard to create permanent settlements on, due to scarcity of multiple natural resources, hostile wildlife, or unpredictable disasters, such as a jungle filled with massive, monstrous creatures.
Hostile = 0.75x growth rate, low chance of destructive events. Describes a location more difficult to settle than average due to a scarcity of a single natural resource, abnormally dangerous wildlife, or occasional disasters, such as a plain on a fault line.
Normal = 1x growth rate. Resources are limited, but not harshly, with manageable wildlife and relatively rare disasters. A typical forest, for example.
Fertile = 1.25x growth rate. Resources are generally common enough to cover the needs of most, and wildlife may be largely docile. Disasters are rare and often manageable. A verdant hillscape with a river, for example.
Friendly = 1.5x growth rate. Resources are plentiful, such that poverty and starvation are rare outside of divine interference or incredibly poor government. Wildlife may be larger and more useful than normal, and mostly non-hostile. Disasters are rare and always manageable barring divine intervention. A dense rainforest with numerous useful plants and animals, for example.
Bountiful = 1.75x growth rate. Resources are essentially unlimited, with poverty being essentially impossible. Wildlife is often outright friendly to sentients. Disasters are unheard of. A lush valley filled with metal ores and overflowing with nutritious fruits and vegetables, sheltered from disasters by tall peaks, for example.

Having the Extremophile or an applicable trait that would increase environmental tolerance (e.g. Amphibious in a swamp) means the environment, if hostile, is effectively one level less so, e.g. Savage becoming Hostile.

Any thoughts?"
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 05, 2016, 12:41:57 am
"Would the modifier from the environment be applied to the total of 110% or the actual increase of 10%? The latter would make much, much more sense, but can't assume."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Chevaleresse on May 05, 2016, 12:43:59 am
"It would apply to the increase. A population in a Bountiful region would grow by 17.5% per turn, under this idea.

Perhaps a base 10% growth rate is too much, however, with that thought."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 05, 2016, 01:31:33 am
"It is not too much, considering the abstract length of a Tick, which is often several years."

((Fun fact: the world's human population has grown almost 400% in the last 60 years.))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: micelus on May 05, 2016, 01:52:50 am
Quote
Sliva shall liston to prayers and use 1 essence to create a rainbow over Elea.
Code: [Select]
1.5: Gods cannot listen to prayers so as to reduce KJP's workload. [PASSED]

Quote
"It exists for a number of reasons, the first being my continuing - if largely unacceptable - effort to establish fair costs for godly actions. A principle that most of the divinities around seem to have promptly abandoned upon my foolishly revealing that abuse of the current system was possible. Granted, I've attempted to make my own titan, but simply out of the necessity of safeguarding my own worshippers.
HAK HAK HAK. MODESTY YOU LACK. A PROPOSAL I SPUN MADE TO PREVENT ABUSE TO SUCH EXTENT. OPPOSED; I MADE DO WITH THE CURRENT SYSTEM.
"I am literally a god. What use have I for modesty?"

PRIDE BEFORE THE FALL.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Detoxicated on May 05, 2016, 03:30:12 am
"I would Aprove your Suggestion on environmental stuff. "
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Happy Demon on May 05, 2016, 03:49:59 am
[Axt, God of Enchanted Weapons]
Spoiler: Gas Giant (shrouded) (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Kilojoule Proton on May 05, 2016, 04:11:23 am
Tick 5: The Drollery Begins

Turtleonie Swimmer: "But I want to swim in the pool, not talk to mutants!"
Turtleonie Dove: "I will make sure of that"

Zurion has instructed the Turtle Ancients to train and guide the Turtleonies.

The Everymind has instructed the generic humanoids in various generic technologies.

Kyuu has created around 500 Telrac. (Kyuu: -13E)

((Kyuu: Race x4, Vampyric x4, Night vision x1.2, Immortality x3, Flight x1.5, Weakness 2 (sunlight) x0.3 = 25.9))

Charon has created a tiny music node named Rhapsody that constantly emits jazz deep underground. (Charon: -1E)

Mischief has set up shop on Gnu, making sure to introduce himself and information transfer.

Ascald has created a stone golem to protect the Keardai and encouraged them to migrate as needed to other inhospitable areas.

Isgon has arranged for Ka to be a fisher's paradise and has taught them techniques for the novel fish. Isgon has also created two elephant hunters. (Isgon: -1E)

Sliva watches the Draki as they go about their daily routine of eating, deciding whom to fight, brawling, bathing, more eating, and sleeping.

Flue has established a grand treasury in Ur to manage religious mercenaries, potentially stumbing upon the concept of an Essence bank. (Flue: -4E)

Axt has created the Pot of Greed in what is possibly the most extreme logical conclusion of underwater basket weaving. The Pot of Greed has begun generating coins.

Sliva listens to prayers and displays a rainbow over Elea:
Fae Safety Officer: "Could you order people to stop moving? Motion is impossible! Motion destroys safety!"
Fae mathematician: "Motion is not impossible! I can prove it with this square! Great Sliva! Make everyone know that motion is possible!"

A minor band of traders have set up shop in Ur.
Rumors abound of delicious brown sludge raining on isolated farms.
Careless children have started a brush fire near a Draki village.

New (i.e. future) prayers and purrayers have been disabled by a certain Council ruling.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.3E/t) Make a race! Influence is somewhat less reliable!

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 500 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka
Sollia (http://www.bay12forums.com/smf/index.php?topic=157842.msg6976962#msg6976962): Create Jhannis the Delva
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6978321#msg6978321): Create the Eternal Champion

Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Likely to fail
Spoiler: Likely to fail (click to show/hide)

Likely to pass
Spoiler: Likely to pass (click to show/hide)

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Happy Demon on May 05, 2016, 04:39:58 am
[Axt, God of Enchanted Weapons]
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Atian the Elephantman God on May 05, 2016, 04:59:42 am
"Are there any mortals that dare challenge the Draki?!"

Walk among the Draki and encourage them to conquer the lands in the east!
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: IcyTea31 on May 05, 2016, 05:05:34 am
"JOURNALISM GOD FORCED TO BREAK PROMISE OF NOT CREATING."

Mischief raises an island, Kri, near Gnu and Ka. ((We should give this archipelago a name.)) He places a node of Journalism in the center of it, then creates lush flora and fauna as well as 2000 Paperboys/girls on it.

Spoiler: Paperboys (click to show/hide)

((I might not be entirely done with these, but I should get something in sooner rather than later. I reserve the right to make changes until the action resolves.))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: tntey on May 05, 2016, 05:06:54 am
Isgon speaks to his Elephent hunters
"Go my hunters, bring peace and justice to the realm"
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 05:11:10 am
Welcome the presence of different gods on the Island of Gnu. Dealing with them will teach the Turtleonies proper discipline. Create a tiny pool of Turtle for the Swimmer. "You can swim in that, if you want. Take good care for it and build a proper shrine next to it." The node of turtles attracts turtles and changes non-sapient animals into turtle versions (e.g. Turtlephant). Read the prominent newspaper of Gnu.

Create a small node of discipline on Kri. Name that node Sapzarap. Sapzarap emits an aura that puts people back on-task and occassionally spits out dire-versions of animals that took a swim in the node.


Edit: "I propose the Map Proposal."
Spoiler: Map Proposal (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: AbstractTraitorHero on May 05, 2016, 07:50:08 am
Proposal:
Repeal anti prayer listening law

"No point to being a god if you don't even help or listen to your worship!"
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 08:20:00 am
Proposal:
Repeal anti prayer listening law

"No point to being a god if you don't even help or listen to your worship!"

Support
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: piratejoe on May 05, 2016, 08:46:17 am
Proposal:
Repeal anti prayer listening law

"No point to being a god if you don't even help or listen to your worship!"
Support.
"Now then, time to teach my creations a thing or two."
Kyuu will go down to the planet and teach the Telrac how to use and make basic tools and then watch them.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: IcyTea31 on May 05, 2016, 08:52:20 am
Proposal:
Repeal anti prayer listening law
Oppose

"DRAGON GOD MAKES ATTEMPT ON BUBBLE'S EXISTENCE."

"Did you miss the speech I made on the fabric of space and time and the strain on it? This Bubble could be called a 'Lite' one, as it cannot take much complex action on the part of the gods. Answering prayers is, sadly, one such thing."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Rolepgeek on May 05, 2016, 09:00:07 am
"As it stands, long-lived is far too cheap for what you get. It should be much more expensive than short-lived. I don't like either idea anyway..."
"Really? I would think that even a small increase to population growth would be rather more significant than a small decrease in end-of-life technical skills and philosophy. To each their own, I suppose."
"We have something similar already."
"But not the same. This is not meant to merely minorly adapt a creature, it is meant to be an independent form of movement. Subterranean does not allow one to truly burrow through the earth, simply dig and mine somewhat more easily. This would be the strong version of the trait, so to speak.
"This is just an excuse to skirt the current rules we have proposed for magical power. There is nothing to stop this "innate magical power" being divine in nature, or able to challenge the power of a god."
"It is nothing of the sort! What kind of goddess do you take me for? That is why if one uses it for a power that does not seem suitable to the level of trait, and thus cost, that it creates, one may challenge. It is meant to allow for a variety of creations with powers otherwise unique and intrinsic to their nature without requiring a specific trait for each and every one of them, simply that we can establish a general price point for their abilities. Magic and divinity are inherently different, and if one dislikes the manner of power they are trying to accumulate in a creation, one may always challenge if they feel it is inappropriate for the level of Innate Magic involved. Though...now that I think about it...perhaps a cap on the level would not be a poor idea. And making all creature creation involved it forced to be public, so that it is in the open for rebuttal if necessary. Yes, I think that would be good."

Spoiler: Positions (click to show/hide)

Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: IcyTea31 on May 05, 2016, 09:08:57 am
Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.

Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.

Support both

"BURNING QUEEN GIVES REASONABLE SOLUTIONS TO PROBLEMS."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: AbstractTraitorHero on May 05, 2016, 09:18:48 am
Proposal:
Repeal anti prayer listening law
Oppose

"DRAGON GOD MAKES ATTEMPT ON BUBBLE'S EXISTENCE."

"Did you miss the speech I made on the fabric of space and time and the strain on it? This Bubble could be called a 'Lite' one, as it cannot take much complex action on the part of the gods. Answering prayers is, sadly, one such thing."
"Yes I did but prayers is one of the least reality destroying things their ussaly a sentence and simple and in removing them all we truly do is make us terrible gods!
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: IcyTea31 on May 05, 2016, 09:41:04 am
"There are 21 of us around here, counting the the grouped gods as ones. Prayers usually come in at one pair per Tick. If all of us were to listen to prayers all the time, that would make 42 unique things added to the strain every single Tick. Sollia's proposal of abstracting and automating them seems like a decent compromise."
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 05, 2016, 09:44:22 am
Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.

Saukko

Support

Proposal:
Repeal anti prayer listening law

Oppose
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Ardent Debater on May 05, 2016, 09:49:54 am
Urthon watches the Abyssal Shades, and attempts to discover whether or not he has any non-shade Followers.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 09:56:41 am
Create Vermillis - The Well-Mannered Traveller.
Spoiler: Vermillis (click to show/hide)
[/b]

Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.


Support
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 05, 2016, 10:08:27 am
Saukko

Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.

Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 10:18:46 am
Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.

Support
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 11:05:53 am
"JOURNALISM GOD FORCED TO BREAK PROMISE OF NOT CREATING."

Mischief raises an island, Kri, near Gnu and Ka. ((We should give this archipelago a name.)) He places a node of Journalism in the center of it, then creates lush flora and fauna as well as 2000 Paperboys/girls on it.

Spoiler: Paperboys (click to show/hide)

((I might not be entirely done with these, but I should get something in sooner rather than later. I reserve the right to make changes until the action resolves.))

Convince the Paperboys to take up the motto "First to Go — Last to Know: We Will Defend to the Death your Right to be Misinformed."

"While we're at this, we should some up with some rules relating to the growths of mortal populations. I would propose, for simplicity's sake, a simple multiplying factor such as 1.1*(population), with possible adjustments for environmental factors. I will not make a formal proposal yet, however, as I would like discussion on this rather than simple opposition or support.

I would suggest a simple bracket of 5-7 categories of environment, based on a general assessment of how difficult it would be to live there.

Inhospitable = 0.25x growth rate, high chance of destructive events. Describes a location that is exceedingly difficult to even survive, due to regular natural disasters, extremely deadly wildlife, a near total lack of essential resources, or some combination thereof, such as a plain of volatile geysers and springs of toxic water.
Savage = 0.5x growth rate, moderate chance of destructive events. Describes a location that is hard to create permanent settlements on, due to scarcity of multiple natural resources, hostile wildlife, or unpredictable disasters, such as a jungle filled with massive, monstrous creatures.
Hostile = 0.75x growth rate, low chance of destructive events. Describes a location more difficult to settle than average due to a scarcity of a single natural resource, abnormally dangerous wildlife, or occasional disasters, such as a plain on a fault line.
Normal = 1x growth rate. Resources are limited, but not harshly, with manageable wildlife and relatively rare disasters. A typical forest, for example.
Fertile = 1.25x growth rate. Resources are generally common enough to cover the needs of most, and wildlife may be largely docile. Disasters are rare and often manageable. A verdant hillscape with a river, for example.
Friendly = 1.5x growth rate. Resources are plentiful, such that poverty and starvation are rare outside of divine interference or incredibly poor government. Wildlife may be larger and more useful than normal, and mostly non-hostile. Disasters are rare and always manageable barring divine intervention. A dense rainforest with numerous useful plants and animals, for example.
Bountiful = 1.75x growth rate. Resources are essentially unlimited, with poverty being essentially impossible. Wildlife is often outright friendly to sentients. Disasters are unheard of. A lush valley filled with metal ores and overflowing with nutritious fruits and vegetables, sheltered from disasters by tall peaks, for example.

Having the Extremophile or an applicable trait that would increase environmental tolerance (e.g. Amphibious in a swamp) means the environment, if hostile, is effectively one level less so, e.g. Savage becoming Hostile.

Any thoughts?"

Oppose. "T00...complicated..t00...much...gr0wth.."

Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: AbstractTraitorHero on May 05, 2016, 11:21:16 am
"I wonder why my stone dragons are delayed I think all the traotsy that exist for them are currently approved?
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 11:54:59 am
Spoiler (click to show/hide)
Oppose

Also have you seen this?
Spoiler: Map Proposal (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 12:18:08 pm
"I'm not sure why you're voting on something that isn't even a full proposal, Munroe, but how is a simple equation like that too complex? It's  (population)*(base rate*environment mod) each tick. Much simpler than trying to figure out carrying capacities and comparing birth/death rates, taking things to powers, and all that. Even simpler than finding a random factor of growth each turn."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 12:30:53 pm
"I'm not sure why you're voting on something that isn't even a full proposal, Munroe, but how is a simple equation like that too complex? It's  (population)*(base rate*environment mod) each tick. Much simpler than trying to figure out carrying capacities and comparing birth/death rates, taking things to powers, and all that. Even simpler than finding a random factor of growth each turn."

"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Vgray on May 05, 2016, 12:34:07 pm
Xenia turns into a gas and mingles with the atmosphere of Batshorthsech.

"That's enough sulking now brother Axt. Hiding away in this ball of gas doesn't help anybody."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: tntey on May 05, 2016, 12:58:28 pm
Support the map proposal
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: crazyabe on May 05, 2016, 01:17:53 pm
PTW
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 01:28:26 pm
"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."
"The biome level could be averaged for large, contiguous empires. Presumably a large empire would eventually render hostile environs less so, and deplete more plentiful ones."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 01:38:28 pm
"Murn03....lik3s...0pposing...things........Anyway....you....3xpect....each...rac3....t0....becom3....massiv3....3mpires....corr3ct??? .....At...th3...v3ry...least....you...can...s33..them...living...in...more...than...0n3...bi0m3???...This...w0uld...requir3...k33ping...
tr4ck...0f...wh0...lives...in...what....which...is...difficult...wh3n...th4t...answ3r....is..."a....c0ntin3nt...."...0r...b3tter...y3t...."A
...pl4n3t"....."
"The biome level could be averaged for large, contiguous empires. Presumably a large empire would eventually render hostile environs less so, and deplete more plentiful ones."

"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....decently...it...
b3c0mes...pointless...0therwise...it...would...actively...lower...th3...birthr4te...of...empires...because...the...n3gative...penalty...
is...s0...much...higher...than...the...b0nus..."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 01:41:02 pm
"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....equally...it...
b3c0mes...pointless..."
"Not necessarily. A continent, or, in the future, a planet, might be unusually hostile or fertile overall. You also have creations, such as my own Keardai, that will preferentially settle in difficult terrain as to avoid competing with others. It also retains the effects on smaller populations, who would be the most affected by their environment."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 01:49:21 pm
"Th3n...3verything...w0uld...av3rage...0ut....t00...0n3....anyway...assuming...bi0m3s...ar3...distribut3d....equally...it...
b3c0mes...pointless..."
"Not necessarily. A continent, or, in the future, a planet, might be unusually hostile or fertile overall. You also have creations, such as my own Keardai, that will preferentially settle in difficult terrain as to avoid competing with others. It also retains the effects on smaller populations, who would be the most affected by their environment."

((You monster! You got me pre-derpedit!))

"Mortals...naturally....f0rm....larg3....empires.......Y0ur...Keardai....will...b3...f0rced...to...d3al...with...th3m...eventually....
Eith3r...expanding...th3mselves...0r...p3rishing....
small...p0pulations...b3com3...big...p0pulations...quickly...with...y0ur...rul3set....
b3sides...it...m3ans...keeping...track...0f...where...everyth1ng....is...l1ving.....
...as...Munr03...said...b3for3...it...is...m0r3...complicat3d...than....hav1ng...a...stand4rd...rul3...f0r...every0ne....
...3ven...without...empires...it...d0esn't...tak3...int0...account...n0mads
0r...rac3s...that...are....thin...and...far...apart...
It...is...c0mplicated...unn3cissary...and...d0esn't...work...well...with...som3thing...lik3...this..."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 02:10:11 pm
"How would this system be worse at accounting for disparate races? True, it's more complex than a simple, fixed  growth rate for everyone, but such a system renders the adaptation of creatures to their environment almost entirely pointless.

As far as the problem of rapid growth, well, the numbers aren't exactly carved into stone. They can be changed. I even mentioned myself that a base rate of 10% might be too high."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 02:19:38 pm
"How would this system be worse at accounting for disparate races? True, it's more complex than a simple, fixed  growth rate for everyone, but such a system renders the adaptation of creatures to their environment almost entirely pointless.

As far as the problem of rapid growth, well, the numbers aren't exactly carved into stone. They can be changed. I even mentioned myself that a base rate of 10% might be too high."

"So...wh4t???.....Adapti0n...is...n0t...on...Munr03's...priority...l1st....
...4nd...th4t...w0uld...just...put...0ff...th3...bigg3st...pr0blems...0f...this...suggestion..."

((Seriously though, our current system is "Roll 1d10-4 (0 counts as 0) for percent increase". (It totally misremembered the rules, but you get the idea :P) This is a lot "liter" then the system you are proposing. Try it yourself, go back and try assigning numbers to all the current races that you think everyone would be happy with then try rolling up a population increase.))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 02:28:34 pm
((The vast majority of environments would be considered "standard" anyway. A place like Ur that's been blessed with plenty by the gods would be, well, Plentiful. The system actually eliminates the roll entirely [which is a layer of complication], trading one extra step for another.
Current pops would be, given the average growth rate of 4%:
1000 Keardai in Ur: 1000*(1+(.04*1.75)) = 1070
1000 Keardai in a desert, rendered neutral due to Extremophile: 1000*(1+(0.04*1)) =  1040
1000 Draki in a presumably neutral savanna: 1040

And i have to run))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 02:39:40 pm
((The vast majority of environments would be considered "standard" anyway. A place like Ur that's been blessed with plenty by the gods would be, well, Plentiful. The system actually eliminates the roll entirely [which is a layer of complication], trading one extra step for another.
Current pops would be, given the average growth rate of 4%:
1000 Keardai in Ur: 1000*(1+(.04*1.75)) = 1070
1000 Keardai in a desert, rendered neutral due to Extremophile: 1000*(1+(0.04*1)) =  1040
1000 Draki in a presumably neutral savanna: 1040

And i have to run))

((Then, again, this is entirely pointless if it just leads to most races having a multiplier of 1. Hitting the "roll dice" button is a lot easier than having to wrestle with a more complex system, and if your true goal was simplicity you could just suggest setting the growth rate to 4% and removing the role entirely, which would have the same effect while being simpler if everything averages to one anyway. Again, this leads to a lot more complexity. The Keardai aren't going to be confined to a single city the whole game, making it more complex as KJP has to track the location of each individual to be able to multiply them properly, rather than just rolling a dice and seeing what happens. Given that there is nothing dictating what exactly is fertile land and what isn't, it also gives a mechanical bonus to having things live in "Obviously Fertile" places, penalizing people who want to put races in more interesting places. For example, by your ruleset, a God who wants to make a desert-based race will have a normal bonus even with spending on extremophile, while the Generic race can thrive in a specified fertile area. There is no reason *not* to just make your race go to a fertile area, after all.

And I really should be studying harder for finals :0.))
Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: hector13 on May 05, 2016, 03:08:10 pm
Saukko

Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.

Title: Re: Ye Gods 3 IC: Tick 4: March of the Titans [20/30]
Post by: Stirk on May 05, 2016, 03:11:33 pm
Saukko

Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.


((That has enough support to pass now. You can stop spamming it :P.))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 03:14:33 pm
((Lies! Munroe is the only one supporting it, and has been since last Tick when it didn't get enough support to pass :P))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 03:40:49 pm
Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: tntey on May 05, 2016, 03:41:33 pm
Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.

Support
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 04:04:57 pm
((Lies! Munroe is the only one supporting it, and has been since last Tick when it didn't get enough support to pass :P))

((I thought you would just take my word for it. Never expected you to actually check :0.))
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: IcyTea31 on May 05, 2016, 04:07:39 pm
Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Conditional Oppose

"Make that five Ticks and it'll do what it's supposed to with fewer downsides."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: TheBiggerFish on May 05, 2016, 04:20:38 pm
>I'm sorry, what's been going on???
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 04:30:30 pm
>I'm sorry, what's been going on???

((Is...Is this game going too fast for TBF to keep up!?))

"S0m3...h4v3...created....p0werful....m0rtal...cr3atures.......s0m3...argu3d.....
S0m3...invit3d....dark...f0rc3s...int0...th3...bubbl3...
N0t...much...r3ally....m0stly...th3...arguing...part..."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: TheBiggerFish on May 05, 2016, 04:36:39 pm
((No, it's fine when I'm here, but I have stuff to do too.))

>Ah.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 04:52:36 pm
"How about a twofold change to the idea:
1. Simplify environments to Hostile, Neutral, Friendly. Hostile environs are 0.5x (2%) growth to non-Extremophile or otherwise adapted creatures, but are harder to conquer (and by extension easier to defend), such as a place with long, harsh winters that freeze everyone who attempts to invade. Friendly environments are 2x growth (8%), but grant no defensive bonuses and will be invaded more often due to being more desirable (assuming mortals are left to their own devices.)
2. All land from this point forward is defined as Neutral unless a god spends Essence to render it elsewise. Those with populations already created and residing in areas may decide whether they are located in Hostile, Neutral, or Friendly biomes.

Does this sound easier? I feel as if the environment should be taken into account in some fashion. Otherwise, traits that adapt creatures to certain environs become devalued, with Extremophile being quite literally worthless."

Also, Support Vejrdraoid.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 05:06:27 pm
"How about a twofold change to the idea:
1. Simplify environments to Hostile, Neutral, Friendly. Hostile environs are 0.5x (2%) growth to non-Extremophile or otherwise adapted creatures, but are harder to conquer (and by extension easier to defend), such as a place with long, harsh winters that freeze everyone who attempts to invade. Friendly environments are 2x growth (8%), but grant no defensive bonuses and will be invaded more often due to being more desirable (assuming mortals are left to their own devices.)
2. All land from this point forward is defined as Neutral unless a god spends Essence to render it elsewise. Those with populations already created and residing in areas may decide whether they are located in Hostile, Neutral, or Friendly biomes.

Does this sound easier? I feel as if the environment should be taken into account in some fashion. Otherwise, traits that adapt creatures to certain environs become devalued, with Extremophile being quite literally worthless."

Also, Support Vejrdraoid.

"S0m3...issues...ar3...fix3d.......m0st...r3main....Th4t...sugg3sti0n...still...
h4s...m0st...th3...sam3...issu3s...and...is...0nly...slightly....l3ss...c0mpl3x...
If...anything...it...4dds...m0r3...c0mplexity....with...th3...def3nc3...rul3s...."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 05:16:43 pm
Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Conditional Oppose

"Make that five Ticks and it'll do what it's supposed to with fewer downsides."
If a law has not been passed for five ticks it gets erased from the list.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 05:27:40 pm
Propose Law of Cullment
If a law has not been passed for three ticks it gets erased from the list.
Conditional Oppose

"Make that five Ticks and it'll do what it's supposed to with fewer downsides."
If a law has not been passed for five ticks it gets erased from the list.

"Presumably this doesn't apply to things like traits and magic schools, then?"
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 05:31:43 pm
"What would you suggest changing, then? I feel like not accounting for the environment is more of an issue."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 05:48:55 pm
"What would you suggest changing, then? I feel like not accounting for the environment is more of an issue."

"Munr03...d03sn't..."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 05, 2016, 06:04:25 pm
"It applies to any pending proposals, not anything we decided to support."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: tntey on May 05, 2016, 07:02:16 pm
Isgon observes the progress of building on Ka
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 07:14:28 pm
Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 07:21:19 pm
Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 07:22:28 pm
"May I suggest an amendment to the amendment? One may take an additional, final level of the trait for, say, 4x, that allows the passage of said skills."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 07:30:27 pm
"No.

We have some immortal races being created - or will eventually - so to have an eternity of martial and arcane knowledge passed down to the next generation seems like a very foolish thing to occur, which is why I proposed the amendment."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Ardent Debater on May 05, 2016, 07:31:07 pm
"I find the Node and Leyline system to be, intriguing, to say the least. Hmm, I think that I'll create my own Node, if only for the posterity, if nothing else."

Urthon hollows out a large, perfectly Spherical space deep underground, nearly half of the way the Core of Zoigast, deeper than any natural Cavern goes. Urnoth then reaches into the shadows of every Mortal being and takes away, just the faintest piece of Dark from each, why, one wouldn't even know anything was gone unless they searched and knew what they were looking for, and gathers the Shadows into a large ball of pure Night. He then takes the Ball and places it into the Spherical cavern and they align perfectly. Urthon then pours his a fraction of his Godly Power into the Dark and binds it together. Lines of pure Darkness Flow up slowly but unceasingly towards the surface. The Lord of Shadow Grins.

((OOC: Non-Fluff Explanation.))

Urthon spends 8 Essence to create a Big Node of Darkness roughly halfway to the Core of Zoigast.

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
"May I suggest an amendment to the amendment? One may take an additional, final level of the trait for, say, 4x, that allows the passage of said skills."


SUPPORT
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: crazyabe on May 05, 2016, 07:38:51 pm
with a great crack something crashes a stolen Motercycle through the delicate structure known as 'Reality' leaveing a small rapidly closing hole to a universe someone recently set on fire...
What in the name of Order did I just wander into?
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Vgray on May 05, 2016, 07:51:17 pm
Xenia curtsies to the newcomer.

"Welcome brother. I am Xenia Satis goddess of Hospitality and Plenty. Pleased to meet you."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: micelus on May 05, 2016, 08:04:18 pm
Propose Titan Bandaid Rule: A titan has a base cost of 0.004. This proposal is nullified should an agent creation system be passed.

Quote
Map Proposal
All gods agree on a map for the various Planets. These maps shall be based on a system with squares representing a defined amount of area. Unless everybody wants to participate in the creation of the map, we create a comittee of all people who want to participate, who get to decide what is where. The shape of a land a god created can be defined by this god only, but if he is not participating, his piece of land shall be put somewhere by that map council. This proposal serves so the gods can have a knowledge where is what and such, and have a fair way of dealing with the exact details.
OPPOSE.

Quote
Proposal:
Repeal anti prayer listening law
OPPOSE.

Quote
Propose a limit on planets of 1/12 the current number of gods for gaseous planets, 1/6 the number of gods for terrestrial planets, and 1/2 the number of gods for total moons.
OPPOSE.


Quote
Propose that gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
SUPPORT

Quote
Proposal: School of Magic

Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.
SUPPORT

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
SUPPORT

Quote
Essence devaluation: Multiply all Essence amounts, costs, etc. by 10 to reduce need for fractions.
OPPOSE.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 09:01:40 pm
Quote
Map Proposal
All gods agree on a map for the various Planets. These maps shall be based on a system with squares representing a defined amount of area. Unless everybody wants to participate in the creation of the map, we create a comittee of all people who want to participate, who get to decide what is where. The shape of a land a god created can be defined by this god only, but if he is not participating, his piece of land shall be put somewhere by that map council. This proposal serves so the gods can have a knowledge where is what and such, and have a fair way of dealing with the exact details.

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Atian the Elephantman God on May 05, 2016, 09:07:12 pm
Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
Support Everything but remove the first part of the admendment.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Rolepgeek on May 05, 2016, 09:07:31 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

"How about a twofold change to the idea:
1. Simplify environments to Hostile, Neutral, Friendly. Hostile environs are 0.5x (2%) growth to non-Extremophile or otherwise adapted creatures, but are harder to conquer (and by extension easier to defend), such as a place with long, harsh winters that freeze everyone who attempts to invade. Friendly environments are 2x growth (8%), but grant no defensive bonuses and will be invaded more often due to being more desirable (assuming mortals are left to their own devices.)
2. All land from this point forward is defined as Neutral unless a god spends Essence to render it elsewise. Those with populations already created and residing in areas may decide whether they are located in Hostile, Neutral, or Friendly biomes.

Does this sound easier? I feel as if the environment should be taken into account in some fashion. Otherwise, traits that adapt creatures to certain environs become devalued, with Extremophile being quite literally worthless."

Also, Support Vejrdraoid.
"Well, darling, it's a bit uneven now, too, those percentages. And don't be silly, Extremophile isn't worthless at all, not at all; it's already built into the system, dearest. It's hard to live on high desert, or magma fields, or ice floes, without up and dying if you don't have something like that. I think it's best left alone, abstracted. Trying to define things so preciely tends to force them to take up more of our total attention, after all. It's more natural as it is, smoother. Don't worry yourself too much about it."

The goddess twirls slowly, thinking.

"Though...I hate to be a bore, or rude, but I do believe we need a way to create interesting beasties without having to pass a new trait for every little addition."

Amend Innate Magic to disallow new creations made with it from being secret; creations must be, at minimum, prototyped publicly if they are to have the trait, leaving them open to review.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: crazyabe on May 05, 2016, 09:08:03 pm
Xenia curtsies to the newcomer.

"Welcome brother. I am Xenia Satis goddess of Hospitality and Plenty. Pleased to meet you."
"Nice ta meet ya, I am Sacoh'ron, Eldritch Entity of Chaos and Conversion."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Atian the Elephantman God on May 05, 2016, 09:19:09 pm
Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: tntey on May 05, 2016, 09:20:03 pm
Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!

Oppose
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Ardent Debater on May 05, 2016, 09:21:30 pm
Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!

Oppose

"Shameless Oppositions... If the Pachyderm wishes to cause the deaths of his own Creations and waste his own Essence who are we to Oppose him?"

SUPPORT, IF ONLY OUT OF FAIRNESS
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Vgray on May 05, 2016, 09:21:41 pm
"Another god of Chaos? Hm. How do you feel about that brother Atian?"
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: micelus on May 05, 2016, 09:25:09 pm
Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!
Sigh.

SUPPORT
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Stirk on May 05, 2016, 09:28:37 pm
"This...m4y...b3...a...g00d....tim3...t0...set...rules...f0r...artifact...cre4ti0n..."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Atian the Elephantman God on May 05, 2016, 09:32:45 pm
"Another god of Chaos? Hm. How do you feel about that brother Atian?"
"As long as he doesn't get in my way I won't mind."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: hector13 on May 05, 2016, 09:34:46 pm
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: micelus on May 05, 2016, 09:35:42 pm
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Ardent Debater on May 05, 2016, 10:01:17 pm
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT

SUPPORT
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: piratejoe on May 05, 2016, 10:03:55 pm
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT

SUPPORT
Support.
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Chevaleresse on May 05, 2016, 10:58:06 pm
Amend Innate Magic to disallow new creations made with it from being secret; creations must be, at minimum, prototyped publicly if they are to have the trait, leaving them open to review.
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

Support
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Happy Demon on May 06, 2016, 04:05:37 am
[Axt, God of Enchanted Weapons]
Xenia turns into a gas and mingles with the atmosphere of Batshorthsech.

"That's enough sulking now brother Axt. Hiding away in this ball of gas doesn't help anybody."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: Detoxicated on May 06, 2016, 04:10:54 am
Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
Support Everything but remove the first part of the admendment.
"Oppose! It is too cheap for such an awe-inspiring trait."
Zurion visits the Node of Night.
"What a beautiful place to see. I admire your node."
Title: Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
Post by: ~Neri on May 06, 2016, 04:36:00 am
((Mm. Honestly this Ye Gods is too abstract for Meow's character to work with it. Lil ironic that the literal manifestation of Null needs something solid to florish. Meow's dropping out.))

Reality begins to crack. But not from the out. From within. Something. Or perhaps the proper term would be Nothing. Is leaving.

"..I have Watched and I have Decided. This iteration of Creation is insufficiently Defined to provide the Relatives and I entertainment. Purrhaps we shall meet again in another iteration Godlings. Or Purrhaps not. I am getting quite old after all. Nearly time for my next Amalgamation. We'll be the size of Uncle soon."

"We and I shall show Ourselves out."

"Good night Godlings. And remember. The V̜̩͙͞o̴̬͇͙͎͙̻͟͜i͕̦͇͢͟d̷͉̱̯̬̗̖ ̧̺̖̕ͅ is waiting for You. It is quite Patient."

"Slip up just once à̵̘̲͍͖̩͡ͅǹ̵͕͚̰̥d̨̛̼̼̬̙͖̮̀ W͏̧̛̯͍͔̯̯̭̦̠̺͓̻̝̩̼͝e̶̶̵̗͇̺͕̘̝̫͈̺̖͈̹̮͇̗̗̓̔̈̐͘͠ͅ S̡̛̰̺̤͓̫͢h͘͏̻̯̼̞̟̜͓̘͘ͅá̵̶̢͚̤̗̰͈̞̲͖̝̟̺͔̥l̵̶̴͕̮̪̼͕͎̞̱̹̤̭̲͟͢l̷͚͇̮͖͙̦̀͠ ̵̘̩̻͔̬̰̪͝ͅF̛͚̭͉̹̹͓̞̯͟e̻͇͕̤̭a̢͏͍̺͈͎̜̖͕́ś̰͍̟̬̕t͔͈̘̞."



Meow's Lack begins dispersing. drifting through the cracks of a wounded Existence. Nothing is Leaving. Yet a Presence and a Hunger seem to be fading.

The last thing that can be seen is a toothy, malevolent grin. Before that too fades and slips through the cracks.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Kilojoule Proton on May 06, 2016, 04:44:59 am
Tick 6: A Pre-Magical Age

Axt has teleported the Pot of Greed onto ??Zoigast??

Following Atian's suggestion to conquer the eastern lands, the Draki have begun squabbling to decide who will lead the charge.

Mischief has claimed an island named Kri near Gnu and Ka, placing a tiny node of Journalism at its center. (Mischief: -1E)

Mischief has created 2000 Paperboys, messengers of mischief. (Mischief: -10E)

Isgon's Elephant hunters have returned with some ivory.

Zurion openly welcomes other gods to Gnu.

Zurion has created a tiny pool of Turtle for the Swimmer, who has gratefully constructed a shrine filled with gifts of cloth. The prominent newspaper of Gnu seems not to have any strikingly interesting news at the moment. Additionally, Zurion has created a small node of Discipline on Kri named Sapzarap. (Zurion: -3E)

Kyuu has taught the Telrac more about basic tools. They seem to have some existing familiarity with them.

Urthon seems not to have much in the way of non-Shade followers, not helped by the fact that the Shades cannot safely spread Urthon's ways.

News of Munroe's suggested motto for the Paperboys has spread rapidly, but not the adoption of the motto itself.

Xenia has mixed with ??Batshorthsech?? and attempted to convince Axt to leave.

Isgon has noticed several new "temples of knowledge" (schools) opening up on Ka.

Urthon has created a big Darkness node halfway to the core in ??Zoigast?? from pieces of the darkness of the souls of mortals (and also immortals). (Urthon: -8E)

With no real opposition and plenty of well-wishers, Atian has created the Chaos Lake, a tiny Chaos node in/near Draki territory. (Atian: -1E)

Meow has left the Bubble for destinations unknowable.

A party of Turtleonie youth are questing for snow with mystical properties.
Cheese has been discovered simultaneously yet independently by Draki and Generic humanoids.
An unexpectedly loud cry of something like "CZARNA" was briefly heard.

New (i.e. future) prayers and purrayers have been disabled by a certain Council ruling.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.3E/t) Make a race! Influence is somewhat less reliable!

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (cost likely negligible (base of 0.068), in stasis to maintain some semblance to the rule of law)
Kyuu (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970277#msg6970277): Create 500 Telrac (also here (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970504#msg6970504))
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka
Sollia (http://www.bay12forums.com/smf/index.php?topic=157842.msg6976962#msg6976962): Create Jhannis the Delva
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6978321#msg6978321): Create the Eternal Champion

Spoiler: Gods (click to show/hide)
Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)

EDIT: ??.?? -> ??Zoigast??
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Happy Demon on May 06, 2016, 04:50:44 am
((Axt teleported the pot to a random location on the main planet, so that it can be found, and people can fight over it.))
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Kilojoule Proton on May 06, 2016, 04:51:26 am
((I forgot to paste the planet name in between the ?? and the ??, making it ????))
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Happy Demon on May 06, 2016, 04:53:26 am
((I forgot to paste the planet name in between the ?? and the ??, making it ????))
Ah, well that's okay.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: TheBiggerFish on May 06, 2016, 04:59:44 am
Create some more generic humanoids.

About 5E worth.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Detoxicated on May 06, 2016, 05:26:24 am
"As it stands I am for a complete reform of the resolutions we made.
Points that we definitely need to work on: Race creation, Agent Creation, Essence Gain, Also we need to get rid of the ridiculous amount of 1000 proposals.
Is it still possible to create generic humanoids and gain essence from it? I kinda miss the point of creating completely undefined creatures, as this forces me as a disciplined turtlegod to chose the same route though I wish to less mechanically sip essence out of these suckers, Instead I want to guide them and harness their essence when they excell due to discipline. So we need a faith systematic, for which we already have a groundwork for. As far as I know we do have worship splitting, so that is more or less settled. I do not intend to stop other gods going to Gnu and doing stuff there, if it does not hinder the disciplin of Gnu, and I don't mind my followers to pray to other gods, but if the mechanic enforced me to viciously defend them as they are my only income, this forces me, a god, to do something I do not want to do. I have a feeling that others feel similar. I have a couple of ideas to work this essence gain and generecism."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Atian the Elephantman God on May 06, 2016, 07:05:31 am
Give the Draki intelligence+1 and night vision(1.5)
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Detoxicated on May 06, 2016, 07:29:30 am
Zurion appears as a ghostly, golden glowing version of himself to the youth band.
"Ah young Turtleonies, I see you have eagerness in your eyes, and pure discipline in your heart. Follow your leads and keep yourself orderly and disciplined and you shall find what you are looking for." Follow them around, disguised as a small flying turtle with wings of a dove. Telepathically speak to the Turtleonie who has build a shrine at the turtle pond. "If you wish to have immortality, then you must try to find ways to improve the shrine, so more people can gather there and also you must create ceremonies. Ceremonies that remind the world that the turtle is a fierce and disciplined animal, to be honoured and honed. Outrsiders may enter the shrine to turn animals of theirs into turtle versions. Find also magically inclined. They shall try to find ways to use the discipline of ley to change people more turtleish.

Propose:
Spoiler: Transformation Magic (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 06, 2016, 10:47:21 am
Xenia drifts uncertainly, before gathering up her essence and entering Batshorthsech.

Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Chevaleresse on May 06, 2016, 01:26:36 pm
Zurion appears as a ghostly, golden glowing version of himself to the youth band.
"Ah young Turtleonies, I see you have eagerness in your eyes, and pure discipline in your heart. Follow your leads and keep yourself orderly and disciplined and you shall find what you are looking for." Follow them around, disguised as a small flying turtle with wings of a dove. Telepathically speak to the Turtleonie who has build a shrine at the turtle pond. "If you wish to have immortality, then you must try to find ways to improve the shrine, so more people can gather there and also you must create ceremonies. Ceremonies that remind the world that the turtle is a fierce and disciplined animal, to be honoured and honed. Outrsiders may enter the shrine to turn animals of theirs into turtle versions. Find also magically inclined. They shall try to find ways to use the discipline of ley to change people more turtleish.

Propose:
Spoiler: Transformation Magic (click to show/hide)
"I believe this is one of the few things that does not require a proposal to pass, but I will Support it regardless."

Create a runed portal connecting Ur to the homeland of the Keardai in the desert, using 3E. It takes the form of a stone archway, swirling with greenish-teal energy, big enough for three Keardai abreast to walk through comfortably, and is covered in thousands of advanced runes that -could- be deciphered with a great deal of time and talent applied, but is definitely a task for generations rather than a single devoted scholar (unless said scholar is immortal.) Passing through without the willing guidance of a Keardai will result in the portal exiting somewhere in the depths of space, unless the one moving through is powerful and practiced enough in magic to force the portal to move them to the proper location.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: tntey on May 06, 2016, 01:32:56 pm
Isgon tells his mortals to research uses for the ivory. Isgon tells his elephant hunters to only kill the elephant mortals and not the animal. Isgon creates regular elephants.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Happy Demon on May 06, 2016, 03:48:22 pm
[Axt, God of Enchanted Weapons]
((Well, might as well do some voting.))
"I have heard, and decided to do some proposals."
Trait: Innate Magic [x1.7]: Support
Propose Trait: Animate Artifact [x8]: Creature is an animate magic object, and thus capable of thought, movement, and is made of tough materials.
Propose Trait: Blood Drinker [x1]: Creature need to drink blood to survive, but gains no additional power from it.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: crazyabe on May 06, 2016, 05:34:06 pm
I Create 4000 Cemreig (http://www.bay12forums.com/smf/index.php?topic=157828.msg6982434#msg6982434).
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 09:40:42 pm
I create an afterlife called Malakathium. It is a paradise for all its inhabitants. (0E)

I create a human soul. (0.003E) I kill it. This experiment is to see if souls can be killed by simple action and if so to see what happens when a soul is killed.

I create 1,000 human souls that will dwell in Malakathium and worship me. (3E) This experiment is to see if souls in an afterlife can provide worship Essence to their god.

I create 1,000 human souls. (3E) I consume the souls for Essence. This experiment is to see if souls can be directly translated to Essence through consumption.

I create 1 human at the bottom of the ocean. (0.003E) When the human inevitably and immediately perishes due to the extreme pressure, I will watch its soul as it goes to my afterlife. This experiment has no directed aim and is just to see what happens.

I look at my soul and the other gods' souls. This experiment is to see if gods have souls and if their souls are different compared to human souls and each-other.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Chevaleresse on May 06, 2016, 09:42:53 pm
((Sentients have a base 4E per 1000 cost, js))
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 09:45:06 pm
((Sentients have a base 4E per 1000 cost, js))
1.2.3a: It will cost 1 essance for 1000 creatures so if the essance gain proposal is passed then it will be easier for there to be more then 1 essance gained per turn.

Repeal C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.

CNCL001.021: 1,000 non-mundane creatures have a base cost of 1E. The creatures are non-mundane because they can have traits added.

Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Chevaleresse on May 06, 2016, 09:50:22 pm
Quote
B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: hector13 on May 06, 2016, 10:01:46 pm
((This is what Andres does; you will get exasperated and probably not used to it))
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 10:02:19 pm
Quote
B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000.
((Those other proposals should really be removed, then. Changed my actions.))

((This is what Andres does; you will get exasperated and probably not used to it))
((:())
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Stirk on May 06, 2016, 10:07:21 pm
I create an afterlife called Malakathium. It is a paradise for all its inhabitants. (0E)

I create a human soul. (0.003E) I kill it. This experiment is to see if souls can be killed by simple action and if so to see what happens when a soul is killed.

I create 1,000 human souls that will dwell in Malakathium and worship me. (3E) This experiment is to see if souls in an afterlife can provide worship Essence to their god.

I create 1,250 human souls. (4E) I consume the souls for Essence. This experiment is to see if souls can be directly translated to Essence through consumption.

I create 1 human at the bottom of the ocean. (0.003E) When the human inevitably and immediately perishes due to the extreme pressure, I will watch its soul as it goes to my afterlife. This experiment has no directed aim and is just to see what happens.

I look at my soul and the other gods' souls. This experiment is to see if gods have souls and if their souls are different compared to human souls and each-other.

"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 10:10:00 pm
"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
"What will the results of these experiments be, then?"
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Stirk on May 06, 2016, 10:11:22 pm
"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
"What will the results of these experiments be, then?"

"What3ver...w3...hav3...d3cided...0n...."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Ardent Debater on May 06, 2016, 10:16:53 pm
I create an afterlife called Malakathium. It is a paradise for all its inhabitants. (0E)

I create a human soul. (0.003E) I kill it. This experiment is to see if souls can be killed by simple action and if so to see what happens when a soul is killed.

I create 1,000 human souls that will dwell in Malakathium and worship me. (3E) This experiment is to see if souls in an afterlife can provide worship Essence to their god.

I create 1,250 human souls. (4E) I consume the souls for Essence. This experiment is to see if souls can be directly translated to Essence through consumption.

I create 1 human at the bottom of the ocean. (0.003E) When the human inevitably and immediately perishes due to the extreme pressure, I will watch its soul as it goes to my afterlife. This experiment has no directed aim and is just to see what happens.

I look at my soul and the other gods' souls. This experiment is to see if gods have souls and if their souls are different compared to human souls and each-other.

"Welcome New Goddess! I am Urthon, or Urnoth if you prefer, God of Secrets and Darkness, although the World hasn't quite matured enough for me to make much of the former."

As soon as Malakath's Ocean Bottom Experiment concludes Urthon vaporizes the Human Bones, If the Abyssal Shades knew of the existence of Surface-Dwellers their isolation could be compromised.

Urnoth examines the progress of the Abyssal Shade City of Urtchathon, and causes several flashy Darkness-Based Miracles to bolster the Faith of the Abyssal Shades.

Urthon shows the Abyssal Shades how to harden their weapons and tools using Thermal Heat Vents, He also grants the Patriarchs of the Five Largest Shade Tribes dreams of Conquering the entirety of the Abyssal Plain. He then lessens the Nomadic instincts of some isolated Tribe-Shades and inspires them to settle down and create stationary Farming Villages.


"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
"What will the results of these experiments be, then?"

"What3ver...w3...hav3...d3cided...0n...."

"Munroe! Show some Courtesy to the newcomer, after all, She's only just arrived! I barely understand the Proposal System after Centuries of studying it."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 10:19:12 pm
"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
"What will the results of these experiments be, then?"

"What3ver...w3...hav3...d3cided...0n...."
"What have you decided on?"
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Stirk on May 06, 2016, 10:52:12 pm
"Munroe! Show some Courtesy to the newcomer, after all, She's only just arrived! I barely understand the Proposal System after Centuries of studying it."

"Murn03...lacks...this...c0nc3pt...."

"Th3se...ar3...all...p0intless...m0ron...w3...control...all...th3se...fact0rs...h3re...."
"What will the results of these experiments be, then?"

"What3ver...w3...hav3...d3cided...0n...."
"What have you decided on?"

"M4ny...things...0n3...0f...th3...g0ds...ar0und...h3r3...pr0bably...wr0t3...th3m...d0wn...."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 11:04:18 pm
"Welcome New Goddess! I am Urthon, or Urnoth if you prefer, God of Secrets and Darkness, although the World hasn't quite matured enough for me to make much of the former."
((I didn't see this post before. Sorry about that.))
"Hello, Urthon. I am Malakath, Goddess of Souls."

"M4ny...things...0n3...0f...th3...g0ds...ar0und...h3r3...pr0bably...wr0t3...th3m...d0wn...."
"I see..."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Ardent Debater on May 06, 2016, 11:15:38 pm
"Welcome New Goddess! I am Urthon, or Urnoth if you prefer, God of Secrets and Darkness, although the World hasn't quite matured enough for me to make much of the former."
((I didn't see this post before. Sorry about that.))
"Hello, Urthon. I am Malakath, Goddess of Souls."

"Murn03...lacks...this...c0nc3pt...."
"M4ny...things...0n3...0f...th3...g0ds...ar0und...h3r3...pr0bably...wr0t3...th3m...d0wn...."
"I see..."

((It's OK, I usually have to read through half a dozen or so ninja-posts every-time I post something in this Thread.))

"I am pleased to make your acquaintance. A Goddess of Souls you say? Perhaps we could collaborate on something later, I have a few ideas."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 11:21:29 pm
"I am pleased to make your acquaintance. A Goddess of Souls you say? Perhaps we could collaborate on something later, I have a few ideas."
"Tell me your ideas."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Ardent Debater on May 06, 2016, 11:25:26 pm
"I am pleased to make your acquaintance. A Goddess of Souls you say? Perhaps we could collaborate on something later, I have a few ideas."
"Tell me your ideas."

"I've been thinking about creating a Race of Shadow Demons to serve as more Powerful Minions for myself and the aid of a Goddess of Souls in their Creation might add an extra degree of !!FUN!! that would be absent otherwise. I've also got a few Nightmare/Illusion Based Monsters planned and the help of one such as yourself would be quite a stellar asset to their formation."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 06, 2016, 11:28:30 pm
"I've been thinking about creating a Race of Shadow Demons to serve as more Powerful Minions for myself and the aid of a Goddess of Souls in their might make them quite !!FUN!! if you will. I've also got a few Nightmare/Illusion Based Monsters planned and the help of one such as yourself would be quite a stellar asset to their formation."
"What modifications do you want done? Unless I learn something related to souls from the experience I will have to charge you a fee."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Ardent Debater on May 06, 2016, 11:41:48 pm
"I've been thinking about creating a Race of Shadow Demons to serve as more Powerful Minions for myself and the aid of a Goddess of Souls in their might make them quite !!FUN!! if you will. I've also got a few Nightmare/Illusion Based Monsters planned and the help of one such as yourself would be quite a stellar asset to their formation."
"What modifications do you want done? Unless I learn something related to souls from the experience I will have to charge you a fee."

"I haven't yet finalized their designs but I'll be sure to privately contact you when I have, although, with my recent endeavors, my Essence stores are rather, paltry at the moment. Thank you for the offer, I'll certainly take you up on it some time in the Future."

After he finishes Speaking, Urthon transports himself to Urthonia, where he rests for the next few Ticks.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 06, 2016, 11:55:44 pm
Xenia sudden appears in front of Malakath in the form of a little girl, and curtsies.

"I am Xenia Satis, goddess of Hospitality and Plenty. Pleased to meet you again sister Malakath."



Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Ama on May 07, 2016, 12:21:27 am
I create an afterlife called Malakathium. It is a paradise for all its inhabitants. (0E)

I create a human soul. (0.003E) I kill it. This experiment is to see if souls can be killed by simple action and if so to see what happens when a soul is killed.

I create 1,000 human souls that will dwell in Malakathium and worship me. (3E) This experiment is to see if souls in an afterlife can provide worship Essence to their god.

I create 1,250 human souls. (4E) I consume the souls for Essence. This experiment is to see if souls can be directly translated to Essence through consumption.

I create 1 human at the bottom of the ocean. (0.003E) When the human inevitably and immediately perishes due to the extreme pressure, I will watch its soul as it goes to my afterlife. This experiment has no directed aim and is just to see what happens.

I look at my soul and the other gods' souls. This experiment is to see if gods have souls and if their souls are different compared to human souls and each-other.

"Such savage experiments...I guess its to be expected from the gods in this bubble.."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: IcyTea31 on May 07, 2016, 01:02:32 am
"Oh my. That is gold."

"SOUL GOD COMMITS GENOCIDE; ENTIRE RACE DEAD."

Christine rushes to get information about this scandal to mortal journalists.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 07, 2016, 01:03:03 am
Xenia sudden appears in front of Malakath in the form of a little girl, and curtsies.

"I am Xenia Satis, goddess of Hospitality and Plenty. Pleased to meet you again sister Malakath."
"Hello, Xenia Satis. This is the first time we've met."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 07, 2016, 04:39:32 am
I create 1,000 human souls. (3E) I consume the souls for Essence. This experiment is to see if souls can be directly translated to Essence through consumption.
This experiment is also to see if discounted souls are worth less than regular ones. (1k souls usually cost 4E so if discounted souls are worth as much as normal ones I should be getting 4E from eating them.)
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Atian the Elephantman God on May 07, 2016, 07:16:49 am
"If you mortals choose a leader then I shall choose him!"

Atian looks carefully over all the Draki Tribes then he spots someone and speaks into the mans mind.

"You will lead the tribes to conquer the East, it is your fate, now go before it is to late and claim your rightful glory FOR CHAOS!"


Give that Draki my Right Blade
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Detoxicated on May 07, 2016, 09:45:55 am
Create 2000 Turtinis on Gnu, they are to help the Turtleonies.4
Spoiler: Turtinis (click to show/hide)
"Does anybody have a list of all races made so far, I remember the Paperboys, Kaerdai, Turtleonie, and turtinis"

"I propose that every tick made, there should be updates about the most prominent regions."

"Also do we have a list of regions at all, the one I remember is not complete."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Happy Demon on May 07, 2016, 10:53:00 am
[Axt, God of Enchanted Weapons]
"Such savage experiments...I guess its to be expected from the gods in this bubble.."
"One talks of savagery, after having slaughtered innocent life as a precaution."
Axt is still hidden underneath the sea of storms of the Gas Giant.
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 07, 2016, 12:34:24 pm
Xenia sudden appears in front of Malakath in the form of a little girl, and curtsies.

"I am Xenia Satis, goddess of Hospitality and Plenty. Pleased to meet you again sister Malakath."
"Hello, Xenia Satis. This is the first time we've met."
Xenia changes into an emerald dragon.

"We have met before, Lady Malakath Vandire Sephir Lecta. In a sense at least. I have many memories, of many gods, and while I feel a connection to them, I am separate from them. Except when we're not."

She grins, and changes into the form of a kindly old man, then a lizard-man with a spear.

"I also feel I know you as Iliseth Ilwen Yua Inel. She certainly looked like you, Lady Lecta."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: IcyTea31 on May 07, 2016, 12:54:51 pm
"SOUL GOD AND HOSPITALITY GOD: SECRET LOVERS?"
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 07, 2016, 01:08:13 pm
Xenia changes into the emerald dragon again.

"You might want to reconsider that libel. This incarnation had quite a temper."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: IcyTea31 on May 07, 2016, 01:21:08 pm
Christine speaks as though practiced.

"Freedom of the press allows speculation on possibly scandalous acts. It is up to the reader to take everything with a grain of salt."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 07, 2016, 01:30:28 pm
Xenia shakes her head.

"Gods are bad enough before you bring journalism into it. So are mortals. I still remember when one of my followers thought I was lovers with the god of order...who I had never even associated with."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Andres on May 07, 2016, 06:46:06 pm
"We have met before, Lady Malakath Vandire Sephir Lecta. In a sense at least. I have many memories, of many gods, and while I feel a connection to them, I am separate from them. Except when we're not."
"I am not Lady Malakath Vandire Sephir Lecta. I am Malakath."

"I also feel I know you as Iliseth Ilwen Yua Inel."
"I am not Iliseth Ilwen Yua Inel. I am Malakath."

"She certainly looked like you, Lady Lecta."
"I am not Lady Lecta. I am Malakath."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Vgray on May 07, 2016, 08:56:06 pm
Xenia assumes human form and shrugs.

"As you say, sister Malakath."
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Chevaleresse on May 07, 2016, 09:09:29 pm
If not already done, Support Innate Magic
Title: Re: Ye Gods 3 IC: Tick 6: A Pre-Magical Age [22/30]
Post by: Detoxicated on May 08, 2016, 12:03:59 am
Zurion is doing mad pushups and is going at a steady rate. His mere appearance makes you want to train yourself.
"So is one of you interested to join up to create some landscapes of this planet? Afterall your species might want to conquer yet unknown territory."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Kilojoule Proton on May 08, 2016, 03:13:03 am
Tick 7: And on the Seventh Day

The Everymind has created over a thousand new generic humanoids. (The Everymind: -5E)

Atian has granted the Draki increased intelligence, briefly dying in the process. (Atian: -8E) It would seem inadvisable to continue by granting them night vision at this point.

The Turtleonie in charge of the Zurion's shrine has begun assembling a team of synchronized swimmers, commonly seen as the art form closest to turtlekind and discipline. The shrine has been somewhat hastily upgraded with a few benches.

Ascald has linked Ur to the Keardai desert homeland with a heavily runed portal specific to Keardai. (Ascald: -3E)

The Conditores have begun constructing a fine tower out of the ivory obtained by the elephant hunters. The elephant hunters have slain three passing Draki on the way to Draki lands.

Sacohpiocutr'ron has created 4000 Cemreig. (Sacohpiocutr'ron: -16E)

Malakath has created the afterlife Malakathium.

Malakath has created a human soul and killed it, and nothing of consequence appears to have happened. Malakath has created 830 human souls in Malakathium and notices no significant worship. (Malakath: -3E) Malakath has created another 830 human souls and consumes them, gaining nothing noticeable from it. (Malakath: -3E) Malakath has created a human near the hole in the bottom of the sea and watches as its soul presumably travels to Malakathium. Urthon makes sure to destroy all evidence of the experiment following its conclusion. Malakath also looks into a mirror and publicly ogles the other gods for good measure. Christine has ensured that details of these scandalous events enter circulation among the mortals, possibly leading to a drop in faithfulness in general and a definite drop in readership from the foremost intellectuals (few as they are).

((Please avoid starting arguments, especially OOC ones, on IC))

The construction of Urtchathon is progressing nicely as Abyssl Shades gradually centralize to it in search of interesting jobs. Flashy Darkness-based miracles fail to happen reliably for some reason, perhaps because of the flashy darkness. The Five Patriarchs have discussed a conquest of the rest of the Shades and have begun to consolidate their warriors.

Urthon has taught some metalworking analog based on the thermal vents to the Shades and returned to Urthonia. The spread of information on the techniques has been halted abruptly by the Tenebite Order, who have taken it upon themselves to disappear layshades attempting to replicate the techniques.

Atian has given his chosen leader his right blade and divine right to rule the Draki tribes and the Eastern lands.

Sollia has created Jhaniz the Deiva, a fireborn creature with a great affinity for heat.

A printing house on Gnu has burnt down.
Various Generickind have been spotted wearing unique masks following exposure to a number of otherwise harmless explosions.
A mixed team of magic philosophers have migrated to an uninhabited island to study magic without distractions (and angry mobs).

New (i.e. future) prayers have been disabled by a certain Council ruling.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.3E/t) Make a race already! Influence is less reliable!

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (Reason: Not finalized within cost constraints)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Ascald (http://www.bay12forums.com/smf/index.php?topic=157842.msg6978321#msg6978321): Create the Eternal Champion (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 03:20:32 am
A printing house on Gnu has burnt down.
Christine investigates.

"The Word cannot be destroyed by fire, but whosoever would try might need a few bolts of divine retribution applied to their face."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 03:24:09 am
Define the Eternal Champion as having the Innate Magic+3 trait, with all of the conditions listed previously.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 03:30:11 am
Murnoe has Neumann combat the existing titans, preferably non-fatally, to see who has the honor of being second-strongest mortal. Neumann is then sent investigate the new school for new techniques.

A printing house on Gnu has burnt down.
Christine investigates.

"The Word cannot be destroyed by fire, but whosoever would try might need a few bolts of divine retribution applied to their face."

"It...w4s...lik3ly...a...g0dly...4ction...y0u...w08ld...d0...b3tter...t0...investigat3...in...s3cr3t..."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 03:36:29 am
"How so? Why would I want to be anything but transparent in my investigation? I wouldn't want to lose the public's faith in my methods."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 03:42:07 am
"How so? Why would I want to be anything but transparent in my investigation? I wouldn't want to lose the public's faith in my methods."

"S1mpl3....it...is...much...easier...t0...li3...wh3n...you...kn0w....y0u...ar3...supp0s3d....t00....
....inv3stigating...publicly....m3ans....th3...g0ds...can...hind3r....it...."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 03:47:03 am
"Have you heard of the Streisand Effect? In a case like this, making noise will help me."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 03:50:19 am
"Have you heard of the Streisand Effect? In a case like this, making noise will help me."

"It...sh0uld...b3...tr3ated...as...a...crimin4l...investigati0n....
Y0u...ar3...all0wing...th3m...t0....tamp3r...with...it...as...th3y...pl3ase....
th3y...can...dir3ct...y0ur...inv3stigation....in...any...w4y..."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 03:52:08 am
"If the culprit wasn't going to attempt a coverup before I said I was going to investigate, they probably aren't good enough to succeed."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 03:55:35 am
"If the culprit wasn't going to attempt a coverup before I said I was going to investigate, they probably aren't good enough to succeed."

"It...is...n0t...difficult...t0...3xplod3...evidenc3....if...y0u...kn0w...y0u...n33d...t0..."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 04:04:37 am
Christine facepaws.

"Do you have any ability to put yourself in another's shoes, at all? A half-decent criminal would know I would investigate the case whether I say so publicly or not, and act accordingly."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 04:05:56 am
Christine facepaws.

"Do you have any ability to put yourself in another's shoes, at all? A half-decent criminal would know I would investigate the case whether I say so publicly or not, and act accordingly."

"Munr03....d03sn't...3v3n...hav3...his...0wn...sh03s..."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 08, 2016, 04:11:35 am
"I want to do a few experiments but I need cooperation with other gods. To do these experiments, I need three groups of 250 worship-capable mortals.

The first group will be created by another god and will worship a god that is not me. I will consume their souls. This experiment will be to see if a god can gain Essence by consuming the souls of mortals they have not created and who don't worship them.

The second group will be created by another god and will worship me. I will consume their souls. This experiment, when combined with the previous experiment, will determine if being the creator of souls prevents Essence gain from consuming them.

The third group will be created by me and will worship another god. I will consume their souls. This experiment is to determine if the reverse of the hypothesis of the second experiment is true, that making souls does not prevent Essence gain but that being the object of worship does. I do not need assistance to do this, just permission as some gods find the idea of their worshippers' souls being consumed by another god to be distasteful, even if that god created them.

I am willing to cover the Essence expenses of these experiments. Are there any volunteers who will help me do my experiments?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 04:36:05 am
"Malakath, please never change. Your 'experiments' are an endless font of scandal."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: piratejoe on May 08, 2016, 05:00:21 am
"I do believe i have given the mortals sufficient time to prepare themselves, lets make some noise."
For 0E as stated in the rules, fix the ecosystem Sliva ruined and recreate a large number of predators such as wolves, bears, lions, piranhas, sharks, tigers, ect. If Sliva also killed lesser predators such as foxes or owls recreate them as well.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Happy Demon on May 08, 2016, 08:54:17 am
[Axt, God of Enchanted Weapons]

Axt creates a knife, then throws it at Malakath.
"Stop spouting nonsense. One is as mad as the other, which slaughtered countless innocents.
One's fascination with consumption of souls is weird, I am starting to one is conspiring to consume reality."
He's still in the gas giant, if you're wondering. Hidden beneath the shroud of storms.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: TheBiggerFish on May 08, 2016, 08:57:39 am
>Everymind:Manifest to a mask-wearer.

>Why do you wear a mask?

>I heard some rumor that there were explosions involved with this new fad.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 09:13:21 am
Create 1000 Turtinis as mentioned in my previous post.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Atian the Elephantman God on May 08, 2016, 09:15:44 am
Atian looks weakened and sloppy

"That was a close call, but now the Draki will be able to conquer and pillage while I sleep!"

Slumber in the largest hill/mountain that can be found in the Savana and Eastern Lands for this Tick
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Ama on May 08, 2016, 09:24:45 am
Sliva appears in a giant form above her followers.

"Motion is real. You are allowed to move about dearies."

"I do believe i have given the mortals sufficient time to prepare themselves, lets make some noise."
For 0E as stated in the rules, fix the ecosystem Sliva ruined and recreate a large number of predators such as wolves, bears, lions, piranhas, sharks, tigers, ect. If Sliva also killed lesser predators such as foxes or owls recreate them as well.


"I'm afraid I cant let you do that."
Oppose the action using 3 essence to rekill the dangerous beasts.

"I want to do a few experiments but I need cooperation with other gods. To do these experiments, I need three groups of 250 worship-capable mortals.

The first group will be created by another god and will worship a god that is not me. I will consume their souls. This experiment will be to see if a god can gain Essence by consuming the souls of mortals they have not created and who don't worship them.

The second group will be created by another god and will worship me. I will consume their souls. This experiment, when combined with the previous experiment, will determine if being the creator of souls prevents Essence gain from consuming them.

The third group will be created by me and will worship another god. I will consume their souls. This experiment is to determine if the reverse of the hypothesis of the second experiment is true, that making souls does not prevent Essence gain but that being the object of worship does. I do not need assistance to do this, just permission as some gods find the idea of their worshippers' souls being consumed by another god to be distasteful, even if that god created them.

I am willing to cover the Essence expenses of these experiments. Are there any volunteers who will help me do my experiments?"

"You are quite sick and need help."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: crazyabe on May 08, 2016, 09:53:49 am
I create some "New"Predators to cull the weak, examples being sharks with wings, Piranhas with legs, Overgrown man-eating Sea Toads, poisonus dog-sized flys... and other things of the sort.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: IcyTea31 on May 08, 2016, 09:59:41 am
"I do believe i have given the mortals sufficient time to prepare themselves, lets make some noise."
For 0E as stated in the rules, fix the ecosystem Sliva ruined and recreate a large number of predators such as wolves, bears, lions, piranhas, sharks, tigers, ect. If Sliva also killed lesser predators such as foxes or owls recreate them as well.

"I'm afraid I cant let you do that."
Oppose the action using 3 essence to rekill the dangerous beasts.
"I don't have a stake in this, but I'm leaning to Kyuu's side. Predators are pretty important to an ecosystem, and eradicating them also hurts everything else in it. Hm, maybe an article on ecology could...?"

Christine instructs the mortal journalists to publish an article on biology and ecology to attract the intellectuals back.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Ama on May 08, 2016, 10:05:18 am
"I do believe i have given the mortals sufficient time to prepare themselves, lets make some noise."
For 0E as stated in the rules, fix the ecosystem Sliva ruined and recreate a large number of predators such as wolves, bears, lions, piranhas, sharks, tigers, ect. If Sliva also killed lesser predators such as foxes or owls recreate them as well.

"I'm afraid I cant let you do that."
Oppose the action using 3 essence to rekill the dangerous beasts.
"I don't have a stake in this, but I'm leaning to Kyuu's side. Predators are pretty important to an ecosystem, and eradicating them also hurts everything else in it. Hm, maybe an article on ecology could...?"

Christine instructs the mortal journalists to publish an article on biology and ecology to attract the intellectuals back.

"Hmm...perhaps you are correct on this."
Instead Sliva shall use 3 essence to teach all mortals the dangers of predators and survival tactics to best avoid them.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 10:07:37 am
Murnoe has Neumann combat the existing titans, preferably non-fatally, to see who has the honor of being second-strongest mortal. Neumann is then sent investigate the new school for new techniques.

Provide Neumann with his own personal raincloud, constantly raining in his parade.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 11:24:46 am
Upgrade the Keardai Protector with Large Size for approx. .2E.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: AbstractTraitorHero on May 08, 2016, 11:39:50 am
"Guys i think we should make the traits nesscary for the last creatures on hold to be made."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 11:56:16 am
Follow the Magic Philosophers on their Island and see what they are up to
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 12:26:29 pm
Murnoe has Neumann combat the existing titans, preferably non-fatally, to see who has the honor of being second-strongest mortal. Neumann is then sent investigate the new school for new techniques.

Provide Neumann with his own personal raincloud, constantly raining in his parade.

Watch to see if Nuemann can successfully dispel/avoid the rain cloud with her own powers. If not, explode it into nothingness for her.

"Guys i think we should make the traits nesscary for the last creatures on hold to be made."

"It...1s...th3....r3sponsibility...of...th3...g0ds....mak1ng....th3...creatur3s...t0....mak3...th3....tra1ts...th3y...w4nt...."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 12:59:04 pm
"Does anybody have a list of things they feel we still should discuss? I am looking at you!"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 04:11:24 pm
Isgon assigns ten of the smartest conditors to research the most effective ways of killing draki.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 04:16:08 pm
Zurion falls asleep under a beautiful oak tree and dreams fiercely
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 04:25:45 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life


Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 04:34:24 pm
Oppose all
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 04:37:53 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 04:41:20 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life

Saukko

Oppose

"Why?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 04:45:01 pm
"Why not?

Those things are kind of unnecessary, particularly the bone one. Bones, at least with forces parallel to their length, are much stronger than iron."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 04:46:23 pm
"Why not?

Those things are kind of unnecessary, particularly the bone one. Bones, at least with forces parallel to their length, are much stronger than iron."

"They're nessicary to me."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 04:46:43 pm
"also we have enough traits and instead we should focus on creating the world."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 04:48:10 pm
"Why not?

Those things are kind of unnecessary, particularly the bone one. Bones, at least with forces parallel to their length, are much stronger than iron."

"They're nessicary to me."

"Then make a case for why we should support them. The ideas make things more complicated and don't seem very useful otherwise."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Atian the Elephantman God on May 08, 2016, 04:52:21 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life
OPPOSE
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: crazyabe on May 08, 2016, 04:58:18 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life
Support All.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Ardent Debater on May 08, 2016, 05:05:09 pm
propose
Iron Bones[3x]: This creature has bones combarable to Iron
Fast Maturing[2x]: Matures quickly
Fast Reproducing[3x]: Reproduces super quickly
Goal[1.5]: These mortals have a specific goal in life
Support All.

OPPOSE
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 05:16:49 pm
"Iron Bones is pointless, Fast Maturing and Fast Reproducing are redundant, and Goal is likewise pointless."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Quartz_Mace on May 08, 2016, 06:55:10 pm
I think it's time that I make my own race finally.

I create the Dorkàrese (also known as the Tunnelers). I teach them of metallurgy and how to mine and use stone, as well as supplying them with a few tools to start doing so. I create as many as I can with 12E.

Spoiler: Dorkàrese (click to show/hide)

Go forth my creations. All I ask is that you are considerate of others and each other and you honour thy creator (worship me) for as long as you live.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 07:04:32 pm
Isgon tells his Conditors to open up trade with the island of Gnu. Isgon also helps his Conditors create a currency system.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 07:05:57 pm
I think it's time that I make my own race finally.

I create the Dorkàrese (also known as the Tunnelers). I teach them of metallurgy and how to mine and use stone, as well as supplying them with a few tools to start doing so. I create as many as I can with 12E.

Spoiler: Dorkàrese (click to show/hide)

Go forth my creations. All I ask is that you are considerate of others and each other and you honour thy creator (me) for as long as you live.

((Cha know it's not hard to calculate the costs yourself and say how many can be created with the Essence you want to use :P))
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 08, 2016, 07:12:17 pm
Axt creates a knife, then throws it at Malakath.
I catch the knife, check it for traps, then put it in a locked drawer inside Malakathium away from the mortals.

"Stop spouting nonsense. One is as mad as the other, which slaughtered countless innocents.
One's fascination with consumption of souls is weird, I am starting to one is conspiring to consume reality."
"I am not fascinated with consumption of souls. I am not conspiring to consume reality."

"You are quite sick and need help."
"I am healthy, but I do need help."

I look at the various human souls I made. This experiment is to see if souls of the same species are different from each-other.

I look at the various non-human souls other gods have made. This experiment is to see if the souls of different species are different from that of humans.

I create two identical human souls and observe them for a few years. This experiment is to see if identical souls can be created, to see if personality and behaviour can diverge despite it, and if souls change if their personality and behaviour changes.

I create a human in the material plane with balanced emotions, in an environment and with skills that it can easily survive. I look at its soul, then maximise its pleasure while still looking at its soul. I will then turn off the maximum pleasure - resetting the human to normal - and wipe its memory of the pleasure so that it does not kill itself to regain the pleasure by going to my afterlife. This experiment is to see if feeling strong emotions changes someone's soul while they feel the emotions.

I create 170 human souls in Malakathium that will worship me. (0.6E) With the 830 extant souls, this will give me 1k worshippers total. This experiment is to see if gods can get worship Essence from souls within their afterlife.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 08, 2016, 07:14:42 pm
Appear in the dreams of prominent merchants of Gnu, telling them of the arriving foreigners. At all cost a disciplined trade must be handled should be the main undertone of the dream.

"So Isgon, is it? Tell me a little bit about yourself? What are your plans on this world?"

Create beautiful blue flowers with pentagram petals and turquiose bushels that once in springtime burst open in an EXPLOSION to fertilize the land with new flowers.

"I hope you like them Munroe"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: micelus on May 08, 2016, 07:27:47 pm
Quote
Collaboration - Pantheon.1: Worship being multiplied by 0.9 for every god in the Pantheon instead
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 08:19:31 pm
Appear in the dreams of prominent merchants of Gnu, telling them of the arriving foreigners. At all cost a disciplined trade must be handled should be the main undertone of the dream.

"So Isgon, is it? Tell me a little bit about yourself? What are your plans on this world?"

Create beautiful blue flowers with pentagram petals and turquiose bushels that once in springtime burst open in an EXPLOSION to fertilize the land with new flowers.

"I hope you like them Munroe"

"Munr03...l1k3s....fl0w3rs...."

Axt creates a knife, then throws it at Malakath.
I catch the knife, check it for traps, then put it in a locked drawer inside Malakathium away from the mortals.

"Stop spouting nonsense. One is as mad as the other, which slaughtered countless innocents.
One's fascination with consumption of souls is weird, I am starting to one is conspiring to consume reality."
"I am not fascinated with consumption of souls. I am not conspiring to consume reality."

"You are quite sick and need help."
"I am healthy, but I do need help."

I look at the various human souls I made. This experiment is to see if souls of the same species are different from each-other.

I look at the various non-human souls other gods have made. This experiment is to see if the souls of different species are different from that of humans.

I create two identical human souls and observe them for a few years. This experiment is to see if identical souls can be created, to see if personality and behaviour can diverge despite it, and if souls change if their personality and behaviour changes.

I create a human in the material plane with balanced emotions, in an environment and with skills that it can easily survive. I look at its soul, then maximise its pleasure while still looking at its soul. This experiment is to see if feeling strong emotions can change someone's soul.

I create 170 human souls in Malakathium that will worship me. (0.6E) With the 830 extant souls, this will give me 1k worshippers total. This experiment is to see if gods can get worship Essence from souls within their afterlife.

"Munr03...is...ann0y3d...at...th3s3....p0intl3ss...3xper3m3nts.....h3....w1ll...3xpl0d3....th3m....
1f...th3y...c0ntinu3...p30pl3....aren't...t0ys...."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 08:21:27 pm
"Does anyone want to help me stop the raiding and pillaging of the Drako?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 08:23:28 pm
"How intriguing, the god of souls playing the antagonist and the god of explosions, of all things, being the protagonist. Perhaps I won't be forced to be the villain, after all; I never truly loved the role. . .

As far as the pillaging of the Draki, I am rather against direct intervention other than static creations, but I invite them to break themselves upon the runeforged might of the walls of the Keardai."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 08:25:03 pm
"How intriguing, the god of souls playing the antagonist and the god of explosions, of all things, being the protagonist. Perhaps I won't be forced to be the villain, after all; I never truly loved the role. . .

As far as the pillaging of the Draki, I am rather against direct intervention other than static creations, but I invite them to break themselves upon the runeforged might of the walls of the Keardai."

"I will laugh when the Draki tear down your walls because you did nothing to stop them."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 08, 2016, 08:36:53 pm

"Munr03...is...ann0y3d...at...th3s3....p0intl3ss...3xper3m3nts.....h3....w1ll...3xpl0d3....th3m....
1f...th3y...c0ntinu3...p30pl3....aren't...t0ys...."
"The experiments are not pointless. They help me understand the nature of souls. I am the goddess of Souls and it is necessary that I understand the nature of souls. Do you have advice on how else I can understand the nature of souls?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 08:38:06 pm
"We shall see who's laughing afterward. I invite mortal races to take shelter with the Keardai, should they respect their customs, but I'm not going to waste my precious Essence on smiting herds of elephant men that will wipe themselves out in due time."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 08, 2016, 08:39:55 pm

"Munr03...is...ann0y3d...at...th3s3....p0intl3ss...3xper3m3nts.....h3....w1ll...3xpl0d3....th3m....
1f...th3y...c0ntinu3...p30pl3....aren't...t0ys...."
"The experiments are not pointless. They help me understand the nature of souls. I am the goddess of Souls and it is necessary that I understand the nature of souls. Do you have advice on how else I can understand the nature of souls?"

"R34d....a...b00k.......w3...ar3...n0t...th3...f1rst...bubbl3...t0...3xist...
th3...3ss3nc3...yu0...sp3nt...w4s...3n0ugh...f0r...an...3ntir3...
gr34t...library...."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 08:42:07 pm
"We shall see who's laughing afterward. I invite mortal races to take shelter with the Keardai, should they respect their customs, but I'm not going to waste my precious Essence on smiting herds of elephant men that will wipe themselves out in due time."

"Don't be so sure of yourself. If the elephant God puts a little work into his mortals they may be able to destroy even the most knowledgable races."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: piratejoe on May 08, 2016, 08:42:57 pm
"As much as i like your..."Experiments" i will say now that your sphere being souls should mean you know everything about souls already."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Ama on May 08, 2016, 08:49:10 pm
"I was refuring to a sickness of the mind deary."

"I now find myself agreeing with the God of Explosions, stop these savage experiments before I am forced to stop them."

Use 1 essence to form small gardens along the side of the mountain that Elea sits upon. They are filled with fresh fruits for the Fae to gather.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 08:52:41 pm

"Don't be so sure of yourself. If the elephant God puts a little work into his mortals they may be able to destroy even the most knowledgable races."

"The Draki must defeat the Keardai in battle to win. All the Keardai must do is avoid losing; an important distinction.

Not to mention the Draki being poorly suited to the locales the Keardai favor. Do not think I haven't put thought into this."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 08:57:17 pm

"Don't be so sure of yourself. If the elephant God puts a little work into his mortals they may be able to destroy even the most knowledgable races."

"The Draki must defeat the Keardai in battle to win. All the Keardai must do is avoid losing; an important distinction.

Not to mention the Draki being poorly suited to the locales the Keardai favor. Do not think I haven't put thought into this."
"Every battle hinges on not loosing so that's kind of a moot point. The Draki don't need to be suited to the Keardai favor to win"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 09:00:22 pm
"The Draki need to survive reaching the Keardai in the first place, avoiding dehydration and heatstroke that will not bother a Keardai. Then they must somehow assault their fortifications and breach them, and only then will they have a chance to directly confront Keardai troops, in runeforged armor and weapons to match. Not to mention the Guardian."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 09:02:08 pm
"The Draki need to survive reaching the Keardai in the first place, avoiding dehydration and heatstroke that will not bother a Keardai. Then they must somehow assault their fortifications and breach them, and only then will they have a chance to directly confront Keardai troops, in runeforged armor and weapons to match. Not to mention the Guardian."
"Seems doable with enough preparation. Also I'm pretty sure elephants can go awhile without water and are used to hot tempretures"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 09:04:45 pm
"Seems doable with enough preparation. Also I'm pretty sure elephants can go awhile without water and are used to hot tempretures"

"Ah, but the Draki are not elephants. They might look like them, but they have no special resilience to the environment. In fact, their god seems more intent on making them into some sort of night predators. And during all this preparation by the Draki, do you think the Keardai will be sitting on their hands watching them?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: tntey on May 08, 2016, 09:13:00 pm
"Seems doable with enough preparation. Also I'm pretty sure elephants can go awhile without water and are used to hot tempretures"

"Ah, but the Draki are not elephants. They might look like them, but they have no special resilience to the environment. In fact, their god seems more intent on making them into some sort of night predators. And during all this preparation by the Draki, do you think the Keardai will be sitting on their hands watching them?"

"I see what you mean."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Rolepgeek on May 08, 2016, 09:45:29 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

"My, you lot are rather...boring, aren't you? At least Munroe has the right idea about how to have a good time. Speaking of, kick ass, Jhaniz dearest. And some of you don't seem to understand the purpose of traits, either..."
Spoiler (click to show/hide)

"I am somewhat disappointed we didn't get that collaboration discount system passed; it would make alliances much more interesting, after all. In the meantime, why don't we have a bit of fun? Do I help the Keardai, Draki, or occupy myself elsewhere?"
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Chevaleresse on May 08, 2016, 09:49:32 pm
"I will oppose any divine intervention that harms my wards. Their story is only just beginning."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 08, 2016, 10:16:14 pm
Saukko

Spoiler: Long-Ass List of Votes (click to show/hide)

((not sure about voting for traits that have already passed, but I'll vote on them anyways :))))

Law of Cullment.5: If a law has not been passed for five ticks it gets erased from the list. [EXECUTED TWICE BY GM FIAT] (still eligible for voting for automation)
   +1 from Mischief
Artifacts: Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."
   +1 from Saukko

"Here is a reminder of things that I would like the other gods to vote on. We must keep things manageable for the book-keeping entity, and a proposal for creating artifacts seems necessary at this point."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: crazyabe on May 08, 2016, 11:26:14 pm
I 'Support' Literally everything.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Stirk on May 09, 2016, 12:23:34 am
"Murn03...h4s...finally...determin3d....h1s...m4gic....system....."

Magic System Proposal:

Rather than using Ley Lines, this system of magic is powered by a series of naturally occurring ores. These ores must be mined and refined to be used. It is simple to change it from solid to liquid or gas, increasing the forms it can be used. Often, it will be made into weapons, armor, jewelry, or other easily used equipment. As magic from this system is used, the Ores lose power, becoming depleted depending on what kind of ore was used and how well it was refined. Often, the magic in a small piece of ore can be released in a single spell, such as making an arrowhead of the ore for a single powerful attack. The ore naturally glows in all forms in a color depending on its type, slowly loosing its glow as its magic is depleted. The ore can naturally be refined into other metals, generally increasing its physical properties to the other metal while giving it the color, glow, and abilities of the ore. Long-term spells can be placed on a piece of ore and they will continue until actively stopped or depleted, for example an ore powered streetlight can have a light spell placed on it in the evening and will stay lit all night, until someone cancels the spell in the morning.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: hector13 on May 09, 2016, 12:33:16 am
"Murn03...h4s...finally...determin3d....h1s...m4gic....system....."

Magic System Proposal:

Rather than using Ley Lines, this system of magic is powered by a series of naturally occurring ores. These ores must be mined and refined to be used. It is simple to change it from solid to liquid or gas, increasing the forms it can be used. Often, it will be made into weapons, armor, jewelry, or other easily used equipment. As magic from this system is used, the Ores lose power, becoming depleted depending on what kind of ore was used and how well it was refined. Often, the magic in a small piece of ore can be released in a single spell, such as making an arrowhead of the ore for a single powerful attack. The ore naturally glows in all forms in a color depending on its type, slowly loosing its glow as its magic is depleted. The ore can naturally be refined into other metals, generally increasing its physical properties to the other metal while giving it the color, glow, and abilities of the ore. Long-term spells can be placed on a piece of ore and they will continue until actively stopped or depleted, for example an ore powered streetlight can have a light spell placed on it in the evening and will stay lit all night, until someone cancels the spell in the morning.

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Detoxicated on May 09, 2016, 01:58:15 am

"Munr03...is...ann0y3d...at...th3s3....p0intl3ss...3xper3m3nts.....h3....w1ll...3xpl0d3....th3m....
1f...th3y...c0ntinu3...p30pl3....aren't...t0ys...."
"The experiments are not pointless. They help me understand the nature of souls. I am the goddess of Souls and it is necessary that I understand the nature of souls. Do you have advice on how else I can understand the nature of souls?"
"Live the live of a thousand mortals...."

[Sollia, the Sundancer | Goddess of Fire and Passion]

"My, you lot are rather...boring, aren't you? At least Munroe has the right idea about how to have a good time. Speaking of, kick ass, Jhaniz dearest. And some of you don't seem to understand the purpose of traits, either..."
Spoiler (click to show/hide)

"I am somewhat disappointed we didn't get that collaboration discount system passed; it would make alliances much more interesting, after all. In the meantime, why don't we have a bit of fun? Do I help the Keardai, Draki, or occupy myself elsewhere?"
"You are welcome to aid the Turtleonies and Turtinis on Gnu."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 09, 2016, 02:23:48 am
"R34d....a...b00k.......w3...ar3...n0t...th3...f1rst...bubbl3...t0...3xist...
th3...3ss3nc3...yu0...sp3nt...w4s...3n0ugh...f0r...an...3ntir3...
gr34t...library...."
"Which book should I read? Is there an existing great library? Please tell me more of how I can gain this information. I will certainly be able to cease my experiments if I could gain this information through alternate means."
((Seriously, what are you talking about right now? Did someone make a Great Library in this game? Can I make one myself? How much will it cost? Is KJP ok with a Great Library existing?))

"I now find myself agreeing with the God of Explosions, stop these savage experiments before I am forced to stop them."
"Of the latest experiments I am conducting, only one can reasonably be described as savage. I will lower the precision of the experiment to reduce its arguable savagery."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Happy Demon on May 09, 2016, 04:34:42 am
[Axt, God of Enchanted Weapons]

Spoiler: Shroud of Storms (click to show/hide)
Axt leaves the gas giant. Then flies towards the terrestrial planet. He grabs one of Malakath's creations, one of the souls. Then he teleports into orbit.
"One's experiments are fruitless, I loathe to see all of one's creations be destroyed for fruitless experiments."
Axt creates a mundane sword, then puts the soul into it. The soul will remain in the sword until it's shattered, it will only be able to perceive the surroundings and speak.
"One will watch and learn, so one can teach one's wielder with one's learned knowledge."
Axt looks around, at the other races, before teleporting the sword away.

"I will watch one's descent to inevitable destruction, not because I like it, but because I would have to continue blinding myself otherwise."

"Now, as one seems to create magic, I will create mine."
Propose Weapon Enchanting
Spoiler: Weapon Enchanting (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 09, 2016, 04:45:27 am
"One's experiments are fruitless, I loathe to see all of one's creations be destroyed for fruitless experiments."
"The experiments are not fruitless. I have learned from them."

Axt leaves the gas giant. Then flies towards the terrestrial planet. He grabs one of Malakath's creations, one of the souls. Then he teleports into orbit.
"One's experiments are fruitless, I loathe to see all of one's creations be destroyed for fruitless experiments."
Axt creates a mundane sword, then puts the soul into it. The soul will remain in the sword until it's shattered, it will only be able to perceive the surroundings and speak.
"One will watch and learn, so one can teach one's wielder with one's learned knowledge."
Axt looks around, at the other races, before teleporting the sword away.
After the experiment is complete (assuming it's a soul currently being used in one), I will make the soul amenable to these actions so that it does not suffer.
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: micelus on May 09, 2016, 05:01:30 am
I SLEEP AND AWAKEN TO A SYMPHONY OF SOULS.

UNDAUNTED IN WORDS, THE PRESS HOLDS ON.

TUSK AND CHAOS RIP AND TEAR.

AND TITANS MARCH FOR COMBAT UNIMPAIRED.

[Instrumental]

I SEE A WORLD WITH EMPTY SKY

AND A WORLD WITH ONE FULL

AND SO I CRASH ITS MORTAL AND VIEW

AND GIVE THE MORTALS THEIR TIDE.


1E: Take a moon from  Batshortsech and put it into orbit around Zoigat.
3E: Create the Immortality node of Resplendence in Axtfell (the point where Axt struck the earth).
Play a heavy metal ballad to the sun.
Charon sets up his personal palace in the core of Axtfell, creating a grand music academy around it. He tells all his titans to send their best musicians his way, to learn under him.
Propose: Divamancy: The manipulation of emotion and souls via music, all divamancers must use runemagic-infused instruments to perform their spells. Different rhythms and beats result in different effects.
Propose: Pyromancy: the manipulation of fire (the chemical process) and fire (the energy that keeps life running). Prolonged use of pyromancy has a tendency to burn out the user.

Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Happy Demon on May 09, 2016, 05:08:33 am
[Axt, God of Enchanted Weapons]
After the experiment is complete (assuming it's a soul currently being used in one), I will make the soul amenable to these actions so that it does not suffer.
Oppose
"One has no faith in the will of one's creations. I am not surprised one thinks so lowly of them."
Title: Re: Ye Gods 3 IC: Tick 7: And on the Seventh Day [22/30]
Post by: Andres on May 09, 2016, 05:16:46 am
[Axt, God of Enchanted Weapons]
After the experiment is complete (assuming it's a soul currently being used in one), I will make the soul amenable to these actions so that it does not suffer.
Oppose
"One has no faith in the will of one's creations. I am not surprised one thinks so lowly of them."
Oppose
((Is it a rule to colour it in red or is that just the culture of this game?))

"Will as you speak of it is irrelevant in this situation. The soul will unnecessarily suffer against its will and that must be prevented."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Kilojoule Proton on May 09, 2016, 05:19:59 am
Tick 8: Spare One Milliner EM

Jhaniz: (Sollia: -9E)

Christine investigates the Gnu printing house fire and finds that it was most definitely an accident and not a deliberate attempt at removing unfavorable references to godly actions.

Absent any challenge, Ascald has created the Eternal Champion. (Keardai + Innate Magic+3 + Ancestral Memory+3) (Ascald: -0E)

Neumann managed to start non-lethal brawls with Higante, Voldrom, Golem, Jhaniz, the Eternal Champion, and Saukko's gift rain cloud. Neumann was soundly defeated by Higante and Golem, won against Voldrom, the Eternal Champion, solidly drew against the raincloud, and ended up on a drunken tavern adventure (with numerous explosions and fires) with Jhaniz. The remainder of the titans were apparently too busy or too mobile (or both) for Neumann.

Kyuu has mostly restored the ecosystems removed by Sliva. Sliva broadcasts flashy lessons on predators. (Sliva: -3E)

Axt throws a knife at Malakath, who catches it with her heart, checks it for traps, and stows it away. It does not appear to be trapped and is surely and definitely normal in every possible way, yup yup.

The Everymind investigates the mask fad:
   Masked milliner millionaire: "Only an explosion of fashion and civilization! You're a bit behind the times, not wearing a mask like that."
   Masked wrestler: "Because I like my mask."

Zurion has created another 1000 Turtinis. (Zurion: -3E)

Atian rests inside a large volcano, continuing the theme. Zurion does likewise under an oak tree, furiously dreaming of colorless green ideas and invisible pink unicorns.

Sliva has at last declared motion to be real on Elea, and the remainder who insist motion is impossible are now widely mocked. Sliva has also created small gardens with fruit for the Fae around Elea on the mountain's sides. (Sliva: -1E)

Sacohpiocutr'ron has created a number of poorly mixed predators, many of which soon die from starvation or predation.

Details on biology and ecology have recently been published, attracting back at least some of the intellectuals put off by the gossip.

The Keardai Protector is now larger by one step.

Zurion follows the magic philosophers around and sees them squabbling, building towers, and engaging in petty acts of arson and demolition.

Isgon reassigns two handfuls of Conditors to the subject of Drakicide. Isgon has also suggested opening up trade with the inhabitants of Gnu, providing them with a currency system. Zurion makes sure to order discipline in handling the trading.

Dorkàr has created just over a thousand Dorkàrese.

Malakath examines the souls previously made, noticing that they do have differences when examined closely. There are no visible souls for critters made by other gods. Malakath attempts to create two identical human souls, but no amount of coaxing can quite get the two to be identical, although they do get close. Tinkering with emotions on a normal human's soul appears to damage it. Finally, Malakath creates 170 more human souls in Malakathium. (Malakath: -1E) Axt manages to steal one soul and seals it in a sword tossed somewhere less volcanic than the last sword, somehow unopposed at all.

Still, no significant worship seems to occur.

Zurion has created blue flowers that explode to disperse their seeds in springtime, a perfect gift for the god of Explosions.(but for the possibility that such a god would probably prefer mushrooms)

Charon has moved a moon(let?) from Batshortsech and placed it into orbit around Zoigat and created the medium small Immortality node of Resplendence at Axtfell, where Axt struck the earth. (Charon: -4E) Additionally, Charon has played a heavy metal ballad at the sun and instructed his titans to send promising musicians to Axtfell for training.

New (i.e. future) prayers have been disabled by a certain Council ruling.

There is a disturbing rumbling of approval-like gibberish from somewhere.
A Draki army has begun climbing to Elea.
News of weapons falling from the sky terrifies a number of Keardai.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.4E/t) Make a race already! Influence is less reliable!

Suspended actions
(Mostly due to unknown/unavailable traits)
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (Reason: Not finalized within cost constraints)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog

Other
Spoiler: Other (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: TheBiggerFish on May 09, 2016, 05:25:18 am
>I see.

Well, then.

More generickind.  1E worth.

Also, the generickind should be worshipping me.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: micelus on May 09, 2016, 05:27:45 am
Charon, annoyed, checks who's worshipping him.
 Charon uses Runemagic to infuse the greatest musicians with limited immortality. Any musician that is truly great and impresses Charon is allowed to remain in Axtfell forever, kept alive by Resplendence. Any of these immortals who leave Axtfell instantly begins ageing oncemore.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Andres on May 09, 2016, 05:48:53 am
Tinkering with emotions on a normal human's soul appears to damage it.
I compare the soul with regular souls. This is supposed to get me a general description of how it differs. (e.g. "It looks unhealthy, as if physically ill, and less like it actually exists.")

I compare the mind and body of the human to what they were before. This is to see if there are any noteworthy differences.

I kill the human and watch its soul. This experiment is to see if the soul can manage to go to Malakathium as it normally could and to see if Malakathium has any effect on it. If the soul is not healed after it enters Malakathium, I will heal it.

After the soul is healed, I compare the mind and body of the human to what they were before the soul was damaged. This is to see if there are any noteworthy differences.

I contemplate my sphere. This experiment is to see if contemplating my sphere has any effect.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 09, 2016, 05:54:07 am
"RELIABLE SOURCES LINK MUNROE TO PRINTING HOUSE FIRE."

"A single printing house isn't enough to get truly angry over, but if this becomes a habit, know that there will be retribution."

Proposal:
All unwarranted destructive action by a god towards mortals that are not of its creation is forbidden. Breaking this rule may lead to sanctions that are to be determined at a later time. Two deities other than the actor publicly supporting the action warrants it.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: piratejoe on May 09, 2016, 05:59:34 am
Listen to prayer's as i watch the draki army.
"The Draki will prove to be....entertaining in due time."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Happy Demon on May 09, 2016, 06:37:17 am
[Axt, God of Enchanted Weapons]
((Is it a rule to colour it in red or is that just the culture of this game?))
((No, I just do it because I feel like it.))
Proposal:
All unwarranted destructive action by a god towards mortals that are not of its creation is forbidden. Breaking this rule may lead to sanctions that are to be determined at a later time. Two deities other than the actor publicly supporting the action warrants it.
Oppose
"Back in my day, one resolved things by hitting each other in the face with an axe.
If some did something one did not like, one hacked at them with an axe until they stopped."
Face Axe: Propose that there is no punishment for attacking mortals, but that one should expect retaliation from the owners.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 09, 2016, 07:05:35 am
Face Axe: Propose that there is no punishment for attacking mortals, but that one should expect retaliation from the owners.
Support

"That works too. I'd prefer a more diplomatic method, but if this is the way the wind blows, I'll follow."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 11:50:17 am
Quote
I compare the soul with regular souls. This is supposed to get me a general description of how it differs. (e.g. "It looks unhealthy, as if physically ill, and less like it actually exists.")

Murn03 attempts to 3xpl0d3 all samples examined by this.

Quote
I compare the mind and body of the human to what they were before. This is to see if there are any noteworthy differences.

Murnoe also explodes this guy.

Quote
I kill the human and watch its soul. This experiment is to see if the soul can manage to go to Malakathium as it normally could and to see if Malakathium has any effect on it. If the soul is not healed after it enters Malakathium, I will heal it.

He is also exploded, with the smoke from the explosion covering its journey to whatever.

Quote
After the soul is healed, I compare the mind and body of the human to what they were before the soul was damaged. This is to see if there are any noteworthy differences.

I might have already exploded this guy. In that case, explode him twice.

Quote
I contemplate my sphere. This experiment is to see if contemplating my sphere has any effect.

Fireworks Of Super Annoyance are launched around Malakath's head, preventing her from thinking well enough to contemplate.

"RELIABLE SOURCES LINK MUNROE TO PRINTING HOUSE FIRE."

"A single printing house isn't enough to get truly angry over, but if this becomes a habit, know that there will be retribution."

Proposal:
All unwarranted destructive action by a god towards mortals that are not of its creation is forbidden. Breaking this rule may lead to sanctions that are to be determined at a later time. Two deities other than the actor publicly supporting the action warrants it.

"Y0u...ar3...j0king....m0r0n.....Munr03....d0esn't...st4rt....fir3s...h3...3xplod3s....things....
w4tch...."

Order Nuemann to explode random printing houses. Munroe also explodes separate printing houses, without spending anything as he doesn't wanna die.

Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 11:53:32 am
Isgon fights Nuemann to the death

"To destroy writing is to destroy reason itself!"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 11:57:32 am
Isgon fights Nuemann to the death

Saukko

Provide aid for Isgon, in the form of keeping Neumann off balance and preventing Munroe's interference.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 12:01:04 pm
Isgon fights Nuemann to the death

"To destroy writing is to destroy reason itself!"

Hm, Order Neuemann to retreat. Fighting multiple gods is beyond her abilities. Besides, Munroe fights his own fights. Munroe explodes twice as many printing houses to compensate.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 12:06:08 pm
Isgon fights Nuemann to the death

"To destroy writing is to destroy reason itself!"

Hm, Order Neuemann to retreat. Fighting multiple gods is beyond her abilities. Besides, Munroe fights his own fights. Munroe explodes twice as many printing houses to compensate.

Oppose this action, spending 1E to make it impossible ((previously spending 1E to make it impossible)) ((returned to spending 1E to do it))

"One should always pay their debts, explodey one, lest unpleasant things happen."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 09, 2016, 12:13:00 pm
Order Nuemann to explode random printing houses. Munroe also explodes separate printing houses, without spending anything as he doesn't wanna die.
Oppose action. Christine protects the printing houses.

"That's a direct assault on my property, you know, and I warned there would be retribution."

Christine and Mischief smite Munroe with 4E, unless at least two gods (not including Munroe) oppose this publicly. In that case, they back down.[/s]


Edit: removed condition to back down.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 09, 2016, 12:13:48 pm
Ascald observes all this, writing it in his tome.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 12:14:30 pm
"As explanation for my actions, I loaned Munroe the Essence he needed to create Neumann, with certain terms. These terms were 1E per Tick for 4 Ticks or else all his Essence income until Tick 10, for 3E. As I was expecting Munroe to create a race to foster income, this seems sensible. Evidently Neumann was the goal however, and I received a paltry 1E before he defaulted on the loan.

As Munroe entered into a debt he knew he couldn't repay, I feel justified in aiding Isgon in the removal of the product of his desire for my Essence."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 12:19:24 pm
Isgon fights Nuemann to the death

"To destroy writing is to destroy reason itself!"

Hm, Order Neuemann to retreat. Fighting multiple gods is beyond her abilities. Besides, Munroe fights his own fights. Munroe explodes twice as many printing houses to compensate.

Spend 1E to make this impossible

"One should always pay their debts, explodey one, lest unpleasant things happen."

"Y0u...didn't....acc3pt...my...m0r3....r3asonabl3...0ff3r.....w3...ar3...curr3ntly...0n...th3....paym3nt...pl4n...y0u...inv3nt3d...y0urs3lf..."

Oppose the action, and allow Nuemann to act on her own otherwise.

Order Nuemann to explode random printing houses. Munroe also explodes separate printing houses, without spending anything as he doesn't wanna die.
Oppose action. Christine protects the printing houses.

"That's a direct assault on my property, you know, and I warned there would be retribution."

Christine and Mischief smite Munroe with 4E, unless at least two gods (not including Munroe) oppose this publicly. In that case, they back down.

Naturally, Munr03 opposes this action.

"Y0u...st4rt3d...this...with...y0ur....aw3ful...j0urnalism.....Munr03...is...d0ing...th3m...a...fav0r....if....it...is...0f...th3...sam3...quality...."

((Stirk, meanwhile, gleefully sits back to see what happens :P.))
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 12:29:17 pm
Isgon provides 4E for the smiting of Munroe
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 12:34:02 pm
Saukko darkens noticeably, the edges of its cloud turning in on it, representing the struggle he faces to mete out reasonable justice to Munroe.

"Isgon, I would urge you to focus on only Neumann. There is no need to permanently murder a god just because they expressed an opinion violently. Mischief is justified, you are not."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 12:36:56 pm
Saukko darkens noticeably, the edges of its cloud turning in on it, representing the struggle he faces to mete out reasonable justice to Munroe.

"Isgon, I would urge you to focus on only Neumann. There is no need to permanently murder a god just because they expressed an opinion violently. Mischief is justified, you are not."
"Eventually I will get in a godly fight with munr03. This is a great time to do it
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 12:43:25 pm
Saukko darkens noticeably, the edges of its cloud turning in on it, representing the struggle he faces to mete out reasonable justice to Munroe.

"Isgon, I would urge you to focus on only Neumann. There is no need to permanently murder a god just because they expressed an opinion violently. Mischief is justified, you are not."
"Eventually I will get in a godly fight with munr03. This is a great time to do it
"While I applaud your pragmatism, the fact it is leading to the permanent death of one of our kind means I cannot approve."

((This action (http://www.bay12forums.com/smf/index.php?topic=157842.msg6987601#msg6987601) supporting Isgon has been edited slightly))
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 09, 2016, 12:45:15 pm
"It seems I will be forced to act here. Truly villainous, dragging the bard into the story like this."

Spend up to 4E negating all direct attacks on Munroe.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 12:50:09 pm
Realizing that Munroe will be peramdeathed, Isgon redacts his smiting action
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 09, 2016, 01:06:31 pm
Christine and Mischief smite Munroe with 4E
Attack flavour: newspaper swat, because what could be a more humiliating use of journalism to attack?
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: piratejoe on May 09, 2016, 01:23:12 pm
"Oh well isn't this amusing, bring out the snacks, we have a grand show to watch, a once in a millennia event, the death of a god, and by combat no less."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 01:29:50 pm
"As far as I see it seems the storyteller is negating the entire attack on Munroe, so no death appears imminent."

((This action (http://www.bay12forums.com/smf/index.php?topic=157842.msg6987601#msg6987601) edited again. Sorry KJP!))
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: crazyabe on May 09, 2016, 01:47:04 pm
"Mind if I help with beating that Pinata?"
I Assist in the Smiteing of Munroe with 4E.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 02:04:45 pm
"Munr03...w0nd3rs...why...s0...m4ny...wish...his...d3struct10n...."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 09, 2016, 02:15:30 pm
"Political reasons, probably. You oppose quite a many proposals."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Quartz_Mace on May 09, 2016, 03:14:44 pm
Munroe should have paid his debt, but that does not necessarily mean we need to smite him. That said, Munroe is actively opposing/exploding practically everyone else's work and he took a loan he knew he'd never pay back, therefore we have no choice but to punish him. There is no way to make him repay the debt, and impisoning him for eternity helps no one. I'm afraid the only option I see is to remove him.

I'm sorry Munroe. For me there is no choice. I take no pleasure in this.

Crush Munroe with 2E.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: piratejoe on May 09, 2016, 03:24:02 pm
"I however do take pleasure in this, i should get some tea."
Kyuu then makes tea appear into existence for herself and everyone else who isn't in the fight directly.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 03:24:37 pm
Create 1000 Turtinis, Create a tiny Discipline node closeby the Wizards, and create a tiny turtle node closeby the wizard on their wizard island. Name their Island: Krundale. Name the two Nodes: Lake of Determination, and Lake Shellguard. Appear before the wizards and tell them: "The one who is most disciplined shall be improved. Go find out who of you is the most disciplined."

"I disaprove your actions to Munroe. The repayment of Essence or the destruction of a few assets of the mortals should NOT be reason to punish a god with death."
for 1 Essence Create a small Statue garden of Gold statues in gnu, depicting a beaten Munroe, by the gods who were involved in this, and a mourning Zurion as well as an angered Ascald. Call this Garden "The Garden of the Unlawful Killing of the Misunderstood Munroe by a band of raving Gods"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 09, 2016, 03:56:31 pm
"I apologize, Munroe, to do any more is to expose myself to the same fate."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 03:59:36 pm
Zurion walks over to ascald and puts his Hand on ascalds shoulder
''We will remember. ..''
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 04:05:24 pm
Create 1000 Turtinis, Create a tiny Discipline node closeby the Wizards, and create a tiny turtle node closeby the wizard on their wizard island. Name their Island: Krundale. Name the two Nodes: Lake of Determination, and Lake Shellguard. Appear before the wizards and tell them: "The one who is most disciplined shall be improved. Go find out who of you is the most disciplined."

"I disaprove your actions to Munroe. The repayment of Essence or the destruction of a few assets of the mortals should NOT be reason to punish a god with death."
for 1 Essence Create a small Statue garden of Gold statues in gnu, depicting a beaten Munroe, by the gods who were involved in this, and a mourning Zurion as well as an angered Ascald. Call this Garden "The Garden of the Unlawful Killing of the Misunderstood Munroe by a band of raving Gods"

"I thought Mischief was supposed to be the master of spin"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 04:10:30 pm
"Political reasons, probably. You oppose quite a many proposals."

"Th4t...w4s...fun.....Murn03...r3grets...n0thing...."

Create 1000 Turtinis, Create a tiny Discipline node closeby the Wizards, and create a tiny turtle node closeby the wizard on their wizard island. Name their Island: Krundale. Name the two Nodes: Lake of Determination, and Lake Shellguard. Appear before the wizards and tell them: "The one who is most disciplined shall be improved. Go find out who of you is the most disciplined."

"I disaprove your actions to Munroe. The repayment of Essence or the destruction of a few assets of the mortals should NOT be reason to punish a god with death."
for 1 Essence Create a small Statue garden of Gold statues in gnu, depicting a beaten Munroe, by the gods who were involved in this, and a mourning Zurion as well as an angered Ascald. Call this Garden "The Garden of the Unlawful Killing of the Misunderstood Munroe by a band of raving Gods"

"Murn03...isn't...d34d...y3t...."

"I apologize, Munroe, to do any more is to expose myself to the same fate."

"Munr03...is...gr34tful...f0r....y0ur...assistance...n0n3th3l3ss..."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 04:13:41 pm
''Munroe never did me any harm and I See the entire action as barbaric and unlawful. ''
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: TheBiggerFish on May 09, 2016, 04:14:17 pm
>What is this madness.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 04:16:08 pm
''Munroe never did me any harm and I See the entire action as barbaric and unlawful. ''
"The mental gymnastics it takes to get to that conclusion is trophy worthy"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 04:17:50 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 04:19:25 pm
''Munroe never did me any harm and I See the entire action as barbaric and unlawful. ''
"The mental gymnastics it takes to get to that conclusion is trophy worthy"

"Hardly. Mischief and I are the only two that have been - publicly, at any rate - affected by Munroe's actions, and I was attacking Munroe's creation, not him.

You and the others attacking him are just opportunists."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 04:25:14 pm
"I must honour your outspoken words, and must have missed that you certaily only attacked his creation. Still standing on my earlier point though, you all should not have acted so immediately. Out of my stomach I say, merely attacking a god out of thin air on unsolid grounds is a graver crime than the destruction of the "property" of another god or the facilitation of resources of a god as well. So those gods should see if they do not want to turn themselves in and revive the god, or be marked as cruel opportunists."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 04:29:31 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.

"I support the attack because of the mass murders of the news boys. Also how do we know he won't do what he's done in the future?"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 09, 2016, 04:31:30 pm
"Amusing that you would use that justification but not apply the same thoughts to the numerous gods of chaos among the group."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 04:36:32 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.

"I support the attack because of the mass murders of the news boys. Also how do we know he won't do what he's done in the future?"

"This coming from the one who has created things to actively hunt the worshippers of another god."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Ama on May 09, 2016, 04:37:15 pm
"Stop this at once vultures!"

Use 1 essence to protect Munroe and another1 essence to teleport the elephant men away from Elea. (I give up. Sorry Munroe)

"Sorry I cant sacrifice more dearie."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 04:55:44 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.

"I support the attack because of the mass murders of the news boys. Also how do we know he won't do what he's done in the future?"

"Munr03...n3v3r...m4ss...murd3r3d...n3ws...b0ys..."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Vgray on May 09, 2016, 04:59:17 pm
[Axt, God of Enchanted Weapons]
((Is it a rule to colour it in red or is that just the culture of this game?))
((No, I just do it because I feel like it.))
Proposal:
All unwarranted destructive action by a god towards mortals that are not of its creation is forbidden. Breaking this rule may lead to sanctions that are to be determined at a later time. Two deities other than the actor publicly supporting the action warrants it.
Oppose
"Back in my day, one resolved things by hitting each other in the face with an axe.
If some did something one did not like, one hacked at them with an axe until they stopped."
Face Axe: Propose that there is no punishment for attacking mortals, but that one should expect retaliation from the owners.
Oppose Face Axe

"I dislike both of these for different reasons but shall abstain on the first."

Propose disputes be resolved via direct combat between gods. No battles on populated planets/moons.

Use 5E to Smite Munroe out of existence by pelting him with coconuts.

"We cannot tolerate the burning of buildings and likely death of mortals for a verbal slight on a god."

Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Rolepgeek on May 09, 2016, 05:14:20 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

The sun goddess, normally so bright, seems very...resigned. Mournful, even.

"I am...sorry, Munroe. I have not the power to save you. Not when Isgon seems ready to smite if it appears you might not fall from this. But I can try to save a part of you, at least. A memory, if I cannot prevent your death entire."

Spend 2E to safeguard Neumann, and allow them to retreat to safe harbor.
If they wish, they may take refuge in Pyrrhus, my newly created afterlife plane. It's rather undefined at the moment, I'm afraid, though it's quite warm, and both plane and landscape respond to emotions.
Ask Jhaniz to aid Neumann in their escape/fight, and should he, the essence will safeguard him from divine attack as well.
Spend 1E to protect Munroe.
((Jeezus Christ Vgray))

"I...I need to sit down..."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 05:16:33 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.

"I support the attack because of the mass murders of the news boys. Also how do we know he won't do what he's done in the future?"

"This coming from the one who has created things to actively hunt the worshippers of another god."

"Those worshippers are actually dangerous"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 05:21:27 pm
"Well, out of thin air you start to attack a god, just because of accusations and an essence "steal" if you want to call it that. Apparently, thoughtless self-justice is considered lawful around your parts then?"
Survey the lands of Gnu, gather information on amount of settlements and their sizes. Also if not to strainful to the one that calculates, find out the numbers of the most prominent three settlements on Gnu.

"I support the attack because of the mass murders of the news boys. Also how do we know he won't do what he's done in the future?"

"This coming from the one who has created things to actively hunt the worshippers of another god."

"Those worshippers are actually dangerous"

"Then teach your races to defend themselves against them. You have no right to eliminate another god's income because you disagree with their methods."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Rolepgeek on May 09, 2016, 05:25:52 pm
"We cannot tolerate the burning of buildings and likely death of mortals for a verbal slight on a god."
"...yet you may abide and happily join in on the murder of a god for such trivialities? Mortals are mortal. They are built to live, and die, and burn so brightly that we may live off the light they cast, and care for the embers they shed when they are gone. Buildings are simple things, as easy to destroy or repair as the kick of a heel. Easier still when no Essence is even spent on their destruction. And yet you would use three-fourths of your power to utterly obliterate a god for shortening the lifespan of a few mortals whose praise does not even reach you? That is the true nature of the Goddess of Hospitality? I believed the Peace Goddess a hypocrite for her slaughter, but she may at least correct her own mistakes. This is not something so easily fixed, Xenia Satia. I suggest you reconsider."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Ardent Debater on May 09, 2016, 05:27:34 pm
"Interesting.... I shouldn't think that the burning of a building would warrant the destruction of a God, but it's none of my concern. However, I certainly feel that the manipulation of Mortals by the Divines is very, uncouth, to say the least."

Urthon examines the Abyssal Shades.

Urnoth spends 1 Essence to block the Teleportation of the Draki Army.

Urthon causes several Darkness-Based Miracles to occur just outside of a few isolated villages that aren't religiously loyal to any one God in the World. The Miracles consist of Eldritch-Dark Fire burning the Words I AM URTHON, OR URNOTH, I DO NOT CARE WHICH NAME YOU CHOOSE, ONLY KNOW THAT I AM GOD OF DARKNESS AND SECRETS, AND THAT A PART OF ME DWELLS IN EVERY SHADOW, EVERY EAR, AND EVERY SOUL, EVEN IF YOU WOULDN'T ADMIT IT. NOW YOU KNOW I EXIST. into the Ground, Making scandalous secrets public knowledge and temporarily putting out all light sources in the Villages.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 09, 2016, 05:30:07 pm
"Ah, yes, let us curse and smite the god of explosions for blowing things up. Perfectly reasonable."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Vgray on May 09, 2016, 05:34:29 pm
Xenia sighs.

"The conflict has started. I am ending it. Decisively. I take no pleasure in this."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 05:36:18 pm
"Interesting.... I shouldn't think that the burning of a building would warrant the destruction of a God, but it's none of my concern. However, I certainly feel that the manipulation of Mortals by the Divines is very, uncouth, to say the least."

Urthon examines the Abyssal Shades.

Urnoth spends 1 Essence to block the Teleportation of the Draki Army.

Urthon causes several Darkness-Based Miracles to occur just outside of a few isolated villages that aren't religiously loyal to any one God in the World. The Miracles consist of Eldritch-Dark Fire burning the Words I AM URTHON, OR URNOTH, I DO NOT CARE WHICH NAME YOU CHOOSE, ONLY KNOW THAT I AM GOD OF DARKNESS AND SECRETS, AND THAT A PART OF ME DWELLS IN EVERY SHADOW, EVERY EAR, AND EVERY SOUL, EVEN IF YOU WOULDN'T ADMIT IT. NOW YOU KNOW I EXIST. into the Ground, Making scandalous secrets public knowledge and temporarily putting out all light sources in the Villages.


"Munr03...n3v3r...burn3d...th3...building....."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Ardent Debater on May 09, 2016, 05:43:10 pm
"Interesting.... I shouldn't think that the burning of a building would warrant the destruction of a God, but it's none of my concern. However, I certainly feel that the manipulation of Mortals by the Divines is very, uncouth, to say the least."

Urthon examines the Abyssal Shades.

Urnoth spends 1 Essence to block the Teleportation of the Draki Army.

Urthon causes several Darkness-Based Miracles to occur just outside of a few isolated villages that aren't religiously loyal to any one God in the World. The Miracles consist of Eldritch-Dark Fire burning the Words I AM URTHON, OR URNOTH, I DO NOT CARE WHICH NAME YOU CHOOSE, ONLY KNOW THAT I AM GOD OF DARKNESS AND SECRETS, AND THAT A PART OF ME DWELLS IN EVERY SHADOW, EVERY EAR, AND EVERY SOUL, EVEN IF YOU WOULDN'T ADMIT IT. NOW YOU KNOW I EXIST. into the Ground, Making scandalous secrets public knowledge and temporarily putting out all light sources in the Villages.


"Munr03...n3v3r...burn3d...th3...building....."

"I don't quite know how much credence to give you, but if you speak the Truth, then who did?"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Andres on May 09, 2016, 05:45:41 pm
Quote
I compare the soul with regular souls. This is supposed to get me a general description of how it differs. (e.g. "It looks unhealthy, as if physically ill, and less like it actually exists.")

Murn03 attempts to 3xpl0d3 all samples examined by this.

Quote
I compare the mind and body of the human to what they were before. This is to see if there are any noteworthy differences.

Murnoe also explodes this guy.

Quote
I kill the human and watch its soul. This experiment is to see if the soul can manage to go to Malakathium as it normally could and to see if Malakathium has any effect on it. If the soul is not healed after it enters Malakathium, I will heal it.

He is also exploded, with the smoke from the explosion covering its journey to whatever.

Quote
After the soul is healed, I compare the mind and body of the human to what they were before the soul was damaged. This is to see if there are any noteworthy differences.

I might have already exploded this guy. In that case, explode him twice.

Quote
I contemplate my sphere. This experiment is to see if contemplating my sphere has any effect.

Fireworks Of Super Annoyance are launched around Malakath's head, preventing her from thinking well enough to contemplate.
Oppose
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Vgray on May 09, 2016, 05:48:57 pm
((Any time now Andres will edit that post to respond to current events. Or maybe Malakath doesn't care?))
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 09, 2016, 06:06:44 pm
"Interesting.... I shouldn't think that the burning of a building would warrant the destruction of a God, but it's none of my concern. However, I certainly feel that the manipulation of Mortals by the Divines is very, uncouth, to say the least."

Urthon examines the Abyssal Shades.

Urnoth spends 1 Essence to block the Teleportation of the Draki Army.

Urthon causes several Darkness-Based Miracles to occur just outside of a few isolated villages that aren't religiously loyal to any one God in the World. The Miracles consist of Eldritch-Dark Fire burning the Words I AM URTHON, OR URNOTH, I DO NOT CARE WHICH NAME YOU CHOOSE, ONLY KNOW THAT I AM GOD OF DARKNESS AND SECRETS, AND THAT A PART OF ME DWELLS IN EVERY SHADOW, EVERY EAR, AND EVERY SOUL, EVEN IF YOU WOULDN'T ADMIT IT. NOW YOU KNOW I EXIST. into the Ground, Making scandalous secrets public knowledge and temporarily putting out all light sources in the Villages.


"Munr03...n3v3r...burn3d...th3...building....."

"I don't quite know how much credence to give you, but if you speak the Truth, then who did?"

"Why...w0uld...Munr03...kn0w...any...m0r3...th3n...y08???.....
...As...Munr03....assum3d...w0uld....happ3n....
Th3....Pr3ss....b3gan...a...public...inv3stigat10n....
...Th3...culprit...simply...fr4m3d...m3....as...th3y...
kn3w...it..w4s...0ngoing...."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 09, 2016, 06:08:50 pm
''The building might have brnt down on ots own. IT might also relate to the Resolution we made Tick 1.''
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Vgray on May 09, 2016, 06:47:02 pm
Xenia sighs again, her form flickering. She looks between Editor Mischief and Munroe.

"Do not blame the Editor for this. All too often the divine respond with words and debate, and meaningless gestures enacted upon the physical world, instead of direct action. I did not expect to be the first threat to your divinity, but now we shall see what this Council is made of, if the threat will be allowed to exist, or not."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 07:09:32 pm
Xenia sighs again, her form flickering. She looks between Editor Mischief and Munroe.

"Do not blame the Editor for this. All too often the divine respond with words and debate, and meaningless gestures enacted upon the physical world, instead of direct action. I did not expect to be the first threat to your divinity, but now we shall see what this Council is made of, if the threat will be allowed to exist, or not."

"Given my experience in other bubbles, I imagine your excessive use of force will be noted, as well as Isgon's opportunism, and very much taken not account should any of the others decide to act against you.

Mischief retaliated after Munroe attacked their mortals. They even allowed an opening for the rest of us to stop Munroe's death. Only Ascald seems to have any great desire to stop the mob taking down Munroe, which speaks well of either how we feel about Munroe specifically, or how we feel about our fellow deities in general."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Happy Demon on May 09, 2016, 08:56:13 pm
[Axt, God of Enchanted Weapons]

"Oh great, mob justice."
Axt creates a mundane knife and throws it at Mischief. The knife then explodes (well, maybe not so mundane after all).
"I loathe one's very existence, an existence based upon words rather than actions.
I loathe to see mob justice performed, I proposed Face Axe in order to prevent it. Retaliation has to be dealt directly."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: tntey on May 09, 2016, 08:57:18 pm
Isgon provides 2E in the smiting of Munr03
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Atian the Elephantman God on May 09, 2016, 09:18:59 pm
Atian wakes up and watches the Draki in boredom then something strikes his mind.

Ahah!

Teach the Draki how to build boats
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 09, 2016, 10:09:39 pm
Atian wakes up and watches the Draki in boredom then something strikes his mind.

Ahah!

Teach the Draki how to build boats

"Perhaps I can be of aid in that endeavour? Nothing encourages a mortal to build better boats than a violent maelstrom."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Rolepgeek on May 09, 2016, 11:10:58 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

[Axt, God of Enchanted Weapons]

"Oh great, mob justice."
Axt creates a mundane knife and throws it at Mischief. The knife then explodes (well, maybe not so mundane after all).
"I loathe one's very existence, an existence based upon words rather than actions.
I loathe to see mob justice performed, I proposed Face Axe in order to prevent it. Retaliation has to be dealt directly."
"Well...retaliation was dealt directly, wasn't it, dear? Mischief didn't ask anyone else to help after all, they just joined in. Tempers flared, yes, but we all get a little hot under the collar sometimes. As much as I'd rather Munroe was still around to add some excitement to things, I find it hard to particularly fault Mischief after that display. Certainly, they could have handled it better, but...it's not exactly their fault everyone else joined in, now is it?"

She sighs, rolling her shoulders. As she does, her outfit changes.

"...on to other business. I suppose I must be the one to make the proposal again. Responsibility is so tiresome."

Repropose that collaboration discount proposal that got sacked. Remind everyone that it makes it easier to work together and cheaper to do so, not more difficult as deities seemed to have previously believed.

Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: micelus on May 09, 2016, 11:55:11 pm
[Charon, Protector of Creation, God of Immortality and Music]

Quote
Repropose that collaboration discount proposal that got sacked. Remind everyone that it makes it easier to work together and cheaper to do so, not more difficult as deities seemed to have previously believed.

SUPPORT

SOLLIA, THE SOULS WE BOTH SEEK ARE BEST LEFT INTACT; WOULD YOU BE WILLING TO WORK ON A PROJECT DEAR TO OUR HEARTS?
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 10, 2016, 12:42:31 am
"I disaprove your actions to Munroe. The repayment of Essence or the destruction of a few assets of the mortals should NOT be reason to punish a god with death."
for 1 Essence Create a small Statue garden of Gold statues in gnu, depicting a beaten Munroe, by the gods who were involved in this, and a mourning Zurion as well as an angered Ascald. Call this Garden "The Garden of the Unlawful Killing of the Misunderstood Munroe by a band of raving Gods"
Christine releases a brochure explaining how Munroe was given two warnings before retaliation: one general, one personal. It does not deny the insanity of gods other than the Journalists, however.
"The Word cannot be destroyed by fire, but whosoever would try might need a few bolts of divine retribution applied to their face."
"A single printing house isn't enough to get truly angry over, but if this becomes a habit, know that there will be retribution."
((Edit:))
"Tell me, what retaliation besides direct assault is there against a god with practically nothing? And before you tell me I could just not retaliate, I'm afraid I must do something. Forgiving things after telling you all I wouldn't would make me seem too weak."

"Munr03...n3v3r...burn3d...th3...building....."
"Why...w0uld...Munr03...kn0w...any...m0r3...th3n...y08???.....
...As...Munr03....assum3d...w0uld....happ3n....
Th3....Pr3ss....b3gan...a...public...inv3stigat10n....
...Th3...culprit...simply...fr4m3d...m3....as...th3y...
kn3w...it..w4s...0ngoing...."
"My sources are reliable, and some of them depend on things that are impossible to fake. You also were quite slow to start denying it, don't you think?"

[Axt, God of Enchanted Weapons]

"Oh great, mob justice."
Axt creates a mundane knife and throws it at Mischief. The knife then explodes (well, maybe not so mundane after all).
"I loathe one's very existence, an existence based upon words rather than actions.
I loathe to see mob justice performed, I proposed Face Axe in order to prevent it. Retaliation has to be dealt directly."
Christine leaps from the side to intercept the knife in midair with her mouth and immediately throw it away.

"Hey, I did exactly as you suggested. I never told anyone to join in. This mob is entirely out of my control."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Fiery_Death on May 10, 2016, 12:49:23 am
Luuc appears in the Void nearby the present Gods. He looks around wildly, then seems to gain his senses.

Greetings, fellow Gods. I am Luuc, the God of Judgement, and of the underworld!

Luuc peers down at the terrestrial planet, noting the lack of Hell.

Or I will be, once I create it.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 10, 2016, 12:50:37 am
"I do hope you are not intending to poach my souls. Else we will not get along."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 10, 2016, 12:50:53 am
Quote
"My sources are reliable, and some of them depend on things that are impossible to fake. You also were quite slow to start denying it, don't you think?"

"Munr03...d3ni3d...it...imm3diatly...m0r0n...Y0ur...s0urces...ar3...
0bviosly...wr0ng...."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Fiery_Death on May 10, 2016, 12:55:16 am
"I do hope you are not intending to poach my souls. Else we will not get along."

I wish to maintain good relations with my fellow Gods and Godesses. I will not take any souls without the permission of the one they worship.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 10, 2016, 12:56:51 am
"Then we should get along swimmingly, o God of Judgement. I fear the ones in most need of judgement are not mortals, however."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 10, 2016, 12:58:28 am
"Munr03...d3ni3d...it...imm3diatly...m0r0n...Y0ur...s0urces...ar3...
0bviosly...wr0ng...."
"It was less a denial and more an insult to my intelligence."
"Y0u...ar3...j0king....m0r0n.....Munr03....d0esn't...st4rt....fir3s...h3...3xplod3s....things....
w4tch...."

Order Nuemann to explode random printing houses. Munroe also explodes separate printing houses, without spending anything as he doesn't wanna die.

"And even if, somehow, my sources were all wrong, you still destroyed way more than the original culprit after I told you not once but twice that there would be retaliation. If my mere words aren't enough to discourage such things, I need to set an example. Namely, you."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Chevaleresse on May 10, 2016, 01:00:04 am
"Ah, yes, and the destruction of property is always grounds for being torn to bits by a mob."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 10, 2016, 01:10:44 am
"Forget about the mob. I'd actually have preferred if no mob had formed so this would be more personal. And this isn't about destruction of property, this is about destruction of property after being twice told not to do so. If me telling others not to do something isn't enough to make them not do it, I have to use force. Munroe has nothing I could take away that would hurt enough to discourage him, besides his life. Not delivering on my promise of retaliation is out of the question."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 10, 2016, 01:16:42 am
"Munr03...d3ni3d...it...imm3diatly...m0r0n...Y0ur...s0urces...ar3...
0bviosly...wr0ng...."
"It was less a denial and more an insult to my intelligence."
"Y0u...ar3...j0king....m0r0n.....Munr03....d0esn't...st4rt....fir3s...h3...3xplod3s....things....
w4tch...."

Order Nuemann to explode random printing houses. Munroe also explodes separate printing houses, without spending anything as he doesn't wanna die.

"And even if, somehow, my sources were all wrong, you still destroyed way more than the original culprit after I told you not once but twice that there would be retaliation. If my mere words aren't enough to discourage such things, I need to set an example. Namely, you."

"Murn03...f4ils...t00..s33..th3...diff3r3nc3....
Munr03...d1d..th4t...t00...pr0v3...his...inn0c3nc3....
h3...3xplod3s...things...n0t...s3ts..th3m...0n...f1r3..."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 10, 2016, 01:21:16 am
"Your methods are questionable. Good thing they'll be gone soon."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 10, 2016, 01:22:59 am
"Your methods are questionable. Good thing they'll be gone soon."

"4t...l34st..th3y...w0rk.....y0u....4r3...4...f41lur3...t0...y0ur...sph3r3...."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Andres on May 10, 2016, 02:07:03 am
Quote
Weakness [Stimuli] [0.6]: Being is weak to a specific stimuli. Paying double cost increases weakness.
Support

Propose trait: Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.

Propose that the effects nodes have can be decided by the gods who made them (must relate to their sphere or spheres).

Propose that once per Tick, the god who made a node can change its effect to do something else (must relate to their sphere or spheres). The god can make this change at any time within the Tick.

Propose that the maximum strength of the effect of a node is limited and enhanced by its size. The large a node is, the more powerful the god who made it can make its effect.

Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.

Propose that nodes can be moved by the gods who made them. The nodes can also be set to move by themselves.

Propose new magic school: Discipline of Soul: Based on Discipline of Ley, Discipline of Soul can be applied to perform a wide variety of different actions, though there are a few key differences. It is the method of controlling the energy of the soul. This magic is based on willpower, spiritual stability, and focus. This magical discipline is harder to learn than ley magic but can be used anywhere without issue. Applications include classical necromancy, turning rotten bread fresh, and summoning dire badgers.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: micelus on May 10, 2016, 02:12:37 am
Quote
Propose trait: Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.
Amendment: Limited Affinity cannot scale.

Quote
Propose that the effects nodes have can be decided by the gods who made them (must relate to their sphere or spheres).
Propose that the maximum strength of the effect of a node is limited and enhanced by its size. The large a node is, the more powerful the god who made it can make its effect.
Propose new magic school: Discipline of Soul: Based on Discipline of Ley, Discipline of Soul can be applied to perform a wide variety of different actions, though there are a few key differences. It is the method of controlling the energy of the soul. This magic is based on willpower, spiritual stability, and focus. This magical discipline is harder to learn than ley magic but can be used anywhere without issue. Applications include classical necromancy, turning rotten bread fresh, and summoning dire badgers.
SUPPORT

Quote
Propose that once per Tick, the god who made a node can change its effect to do something else (must relate to their sphere or spheres). The god can make this change at any time within the Tick.
Propose that nodes can be moved by the gods who made them. The nodes can also be set to move by themselves.
OPPOSE

Quote
Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.
I WILL NOT OPINE WITHOUT FORMAL VALUES OF SUCH CHANGES.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Stirk on May 10, 2016, 02:13:29 am
Quote
Weakness [Stimuli] [0.6]: Being is weak to a specific stimuli. Paying double cost increases weakness.
Support

Propose trait: Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.

Propose that the effects nodes have can be decided by the gods who made them (must relate to their sphere or spheres).

Propose that once per Tick, the god who made a node can change its effect to do something else (must relate to their sphere or spheres). The god can make this change at any time within the Tick.

Propose that the maximum strength of the effect of a node is limited and enhanced by its size. The large a node is, the more powerful the god who made it can make its effect.

Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.

Propose that nodes can be moved by the gods who made them. The nodes can also be set to move by themselves.

Propose new magic school: Discipline of Soul: Based on Discipline of Ley, Discipline of Soul can be applied to perform a wide variety of different actions, though there are a few key differences. It is the method of controlling the energy of the soul. This magic is based on willpower, spiritual stability, and focus. This magical discipline is harder to learn than ley magic but can be used anywhere without issue. Applications include classical necromancy, turning rotten bread fresh, and summoning dire badgers.

OPPOSE ALL....

except this one Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.

Which is abstained.

"0n3...l4st...r0und...0f...0pposition..."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Fiery_Death on May 10, 2016, 02:28:13 am

Propose trait: Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.

Propose that the effects nodes have can be decided by the gods who made them (must relate to their sphere or spheres).

Propose that once per Tick, the god who made a node can change its effect to do something else (must relate to their sphere or spheres). The god can make this change at any time within the Tick.

Propose that the maximum strength of the effect of a node is limited and enhanced by its size. The large a node is, the more powerful the god who made it can make its effect.

Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.

Propose that nodes can be moved by the gods who made them. The nodes can also be set to move by themselves.

Propose new magic school: Discipline of Soul: Based on Discipline of Ley, Discipline of Soul can be applied to perform a wide variety of different actions, though there are a few key differences. It is the method of controlling the energy of the soul. This magic is based on willpower, spiritual stability, and focus. This magical discipline is harder to learn than ley magic but can be used anywhere without issue. Applications include classical necromancy, turning rotten bread fresh, and summoning dire badgers.

Support All
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Happy Demon on May 10, 2016, 02:39:29 am
[Axt, God of Enchanted Weapons]

"One shows little to no attempt of stopping said mob. If one wants to do it properly, one needs integrity, and willingness to do what one needs to do."
Axt will try to block any attempts (kill or save) on Munroe's life, except Mischief's (or Christine's, though only one is allowed). Even if he has to use himself as a shield*.
((*Even if it kills him.))
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: IcyTea31 on May 10, 2016, 02:45:56 am
"By the Void, you're at one single unit of Essence! The mob probably has enough force to it to permanently kill both of you. You're a decent enough sort, so please, don't kill yourself for naught."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Happy Demon on May 10, 2016, 02:50:12 am
[Axt, God of Enchanted Weapons]
"By the Void, you're at one single unit of Essence! The mob probably has enough force to it to permanently kill both of you. You're a decent enough sort, so please, don't kill yourself for naught."
"I am only as good as my word, I broke it once. Never again."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Andres on May 10, 2016, 03:44:16 am
I WILL NOT OPINE WITHOUT FORMAL VALUES OF SUCH CHANGES.
"The formal values are already existent."
Quote
I think the cost of a node should depend on its size.

Tiny - 150m² in size 2km² area of affection. Cost 1 Essence
Small - 500m² in size. 12km² area of affection Cost 2 Essence
Medium 1000m² in size. 27km² area of affection. Cost 4 Essence
Big  10000m² in size. 330km² area of affection. Cost 8 Essence
Large 100000m² in size. 4000km² area of affection. cost 16 Essence.
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Detoxicated on May 10, 2016, 03:54:05 am
''I feel that the gods that think their mortals more important than gods, should maybe live the live of one of their mortals instead of the live of a god. ''
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Kilojoule Proton on May 10, 2016, 04:35:32 am
Tick 9: Let's Go Slay a God!

The Everymind has created 250 more generickind as before. (The Everymind: -1E)

Charon does not seem to be worshipped by a significant number of mortals.

Charon has arranged for the greatest musicians to have increased longevity, with the greatest and most impressive allowed to stay near life-prolonging Resplendence.

Malakath compares the damaged soul to regular souls, noting that it seems faded and closer to what a hypothetical animal soul would 800M! like. The mind and body seem 800M! changed, although the brain may be a different story. The soul proceeds to Malakathium 800M! expected, but healing the soul does not appear to be possible without more effort. Contemplating a soul marble produces 800M! of great tranquility despite the incessant 800M! and booms. Malakath attempts to stop the booms with little success.

Neumann attempts to explode a printing house but is quickly chased off a little worse for wear by waiting Exceptional Turtles. Munroe cancels explode printing house: Distracted by Isgon.

Isgon attacks Neumann, but Neumann explodes in a cloud of hot smoke and disappears.

Munroe attempts to explode a printing house, but Saukko's interference results in soggy explosives.

not to mention Christine's personal presence and .

(Boosts: Mischief: -4E attack, Sacohpiocutrŕon: -4E attack, Ascald: -4E defense, Dorkàr: -2E attack, Xenia Satis: -5E attack, Isgon: -2E attack)

Christine and Mischief swing at Munroe with newspapers, narrowly missing!
A stream of glowing shapes surround and hit Xenia before dissipating! (Xenia: -1E)
Xenia has been struck down!
Munroe explodes at Christine and Mischief, but nothing happens!
Dorkàr drops a hill on Munroe and Axt, but they dodge out of the way!
Christine and Mischief swing at Munroe once again but hit Axt instead! (Axt: -1E)
Axt has been struck down!
Munroe explodes at Christine and Mischief, singing them slightly! (Mischief: -1E)
Dorkàr drops another hill on Munroe, but he dodges away!
Christine and Mischief whack Munroe with newspapers, landing a solid hit! (Munroe: -1E)
Munroe has been struck down!

Essence is starting to leak out from Xenia, Axt, and Munroe! (-0E)

Kyuu enjoys some tea and shares some with the neutral gods.

Zurion has created 1000 more Turtinis and tiny Turtle and Discipline nodes on the wizards' island. Following a challenge of discipline, the wizards have continued their squabbling, this time about who is most disciplined. (Zurion: -5E)

Zurion has also created a magnificent statue garden depicting the fight in gold. (Zurion: -1E)

Zurion's survey of Gnu shows one large town with various small, mostly coastal villages.

Sliva has managed to 'eleport only a quarter of the Draki away from Elea on account of Urthon's interference. (Sliva: -1E, Urthon: -1E)

Urthon's examination of the Abyssal Shades reveals a mostly complete Urtchathon centered on the eponymous black smoker.

Urthon has demonstrated a number of black miracles near isolated villages, inspiring the spread of shadow-monster folklore.
Atian has taught the Draki about boats. The ones teleported away from Elea are now constructing a number of boats.

Christine has released a brochure detailing the warnings intended to stop Munroe from destroying the presses.

Kyuu answers Telrac and other prayers on blood and other races.

New (i.e. future) prayers have been disabled by a certain Council ruling.

The Draki army has overrun Elea with little resistance, announcing a festival (even for the Fae) in preparation for their next conquest.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.5E/t) Make a race already! Influence is less reliable!

Suspended actions
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (Reason: Not finalized within cost constraints)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: IcyTea31 on May 10, 2016, 04:49:34 am
"That could have gone better. I'd offer Essence to revive Xenia, but I need to recover for myself first."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Andres on May 10, 2016, 04:49:57 am
"Monroe's corpse is my property. No one is allowed to take it or do anything with/to it except me."
Spoiler (click to show/hide)

I take Monroe's corpse and lock it inside Malakathium.
I look at Monroe's corpse and compare it to the living gods. This is to examine any noteworthy differences between living and dead gods besides the usual.
I consume Monroe's corpse for Essence. This experiment is to see if it is possible to gain Essence by consuming god corpses.

Propose that the corpse of Axt is siphoned of Essence and distributed randomly to Council members.
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.
"Corpses left too long out in the open turn into omnicidal monsters. The best course of action is to siphon their Essence now. It will destroy their bodies - preventing them from turning into omnicidal monsters - and the Council gets the greatest amount of Essence possible."
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: Fiery_Death on May 10, 2016, 04:53:22 am
Luuc channels his essence into creating a large cavern deep beneath the crust of the planet. He designates this cavern as Hell, or the Underworld. He also creates a cave that leads from the cavern, up to the tallest uninhabited mountain on the surface.

Luuc then goes inside the cavern, and creates a Court building. It is called the Court of the Judgement of Souls, or the Court of Judgement, for short. It is made of marble.

"They will have to stay deserted for the time being."

Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Detoxicated on May 10, 2016, 04:56:17 am
''No revival unless IT is Munroe.'"
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: TheBiggerFish on May 10, 2016, 04:56:58 am
>I will handle this.

Forcibly donate 1E each to the three dead gods and keep it donated.

>Be glad, the three of you.  I could have chosen to not do anything at all.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: IcyTea31 on May 10, 2016, 05:01:01 am
Propose that it be possible to make the sun artifact I described to Monroe.
Oppose "Too dangerous. As you said about omnicidal monsters, attempting this could have unforeseen consequences."

Quote
Propose that the corpse of Axt is siphoned of Essence and distributed randomly to Council members.
Oppose
Amendment: the Essence is siphoned and stored in a Council treasury to be used for a communal project.

Quote
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.
Oppose "She is very much revivable and made no indication of wishing to stay dead."


>I will handle this.

Forcibly donate 1E each to the three dead gods and keep it donated.

>Be glad, the three of you.  I could have chosen to not do anything at all.
"It takes 10E to revive a god."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Fiery_Death on May 10, 2016, 05:04:55 am
Quote
Propose that the corpse of Axt is siphoned of Essence and distributed randomly to Council members.

Oppose

Support Mischief's Amendment.

Quote
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.

Oppose

"I will contribute to the revival of Xenia Satis."

Contribute up to 10 Essence to revive Xenia Satis. If other Gods contribute, use only enough essence to fill the difference between their contribution and 10 Essence.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Andres on May 10, 2016, 05:07:22 am
Propose that it be possible to make the sun artifact I described to Monroe.
Oppose "Too dangerous. As you said about omnicidal monsters, attempting this could have unforeseen consequences."
"Indeed, I saw the risk, that is why I changed my action."

Quote
Propose that the corpse of Axt is siphoned of Essence and distributed randomly to Council members.
Oppose
Amendment: the Essence is siphoned and stored in a Council treasury to be used for a communal project.
Support
"So long as the corpses are destroyed, I am satisfied."

Quote
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.
Oppose "She is very much revivable and made no indication of wishing to stay dead."
"This is acceptable. I only proposed my proposal in case no one revived Xenia. If Xenia is revived the point is moot."

EDIT:
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.
Abstain
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Andres on May 10, 2016, 05:08:28 am
-snip-
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Fiery_Death on May 10, 2016, 05:25:01 am
Luuc creates 1000 smart and wise humans.

4E * (1.5 * 1.5)
4E * 2.25 = 9E


"I hope someone else helps to revive Xenia, I cannot do it on my own..."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Andres on May 10, 2016, 05:32:33 am
Luuc creates 1000 smart and wise humans.
((You have good taste.))
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Fiery_Death on May 10, 2016, 06:13:17 am
Luuc creates 1000 smart and wise humans.

4E * (1.5 * 1.5)
4E * 2.25 = 9E


"I hope someone else helps to revive Xenia, I cannot do it on my own..."

"Mi9ght be a good idea to actually put the humans somewhere in reality."

Luuc places the smart, wise humans on a heavily forested island far from the other sapients.

Luuc gives the humans knowledge on wood-cutting, carpentry and forestry, and an axe. He instructs them to construct defenses against naval invasion, as well as to pursue more knowledge.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Quartz_Mace on May 10, 2016, 06:43:07 am
Oppose all proposals suggesting the destruction of Axt's corpse or the siphoning of his essence for any purpose.

I spend 3E* to start the revival of Axt.


Axt, I'm sorry that you were caught up in this. I think we could've been friends, and I'd like to give you the chance to do that again. Give me a moment to fend the vultures off of your corpse.

((Since my audit hasn't come in yet (posted OOC as I'm not sure my spending was completely calculated, I'm not sure how much essence to spend.)))

*Turns to other gods.*
"Does no one else here care about Axt? I know Munroe was a problem, but I hardly see what Axt has done that warrants extermination. Is there not one among you who is willing to bring him back?
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: IcyTea31 on May 10, 2016, 07:06:00 am
"Axt jumped in front of an attack that was going to be lethal no matter what. Not that I'd have anything against him, but revival seems like a waste to me."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Rolepgeek on May 10, 2016, 08:46:51 am
[Sollia, the Sundancer | Goddess of Fire and Passion]

"You want to do what to my sun?

Use 1E to help revive Axt.
Oppose Malakath owning Munroe's corpse.
Oppose any proposals relating to destruction of divine corpses or siphoning of essence.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: AbstractTraitorHero on May 10, 2016, 09:05:00 am
Vir seems to finally stir from the stupor she is in.
"..w..what.....why?"
Title: Re: Ye Gods 3 IC: Tick 8: Spare One Milliner EM [22/30]
Post by: hector13 on May 10, 2016, 09:07:24 am
Propose trait: Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.

Oppose

"We already have a trait for this, if you want limited affinity, don't scale that one."

Propose that the effects nodes have can be decided by the gods who made them (must relate to their sphere or spheres).

Support

Propose that once per Tick, the god who made a node can change its effect to do something else (must relate to their sphere or spheres). The god can make this change at any time within the Tick.

Oppose

"This should not be so frequent, nor should it be a free action. It should also scale to the size of the node."

Propose that the maximum strength of the effect of a node is limited and enhanced by its size. The large a node is, the more powerful the god who made it can make its effect.

Support on the condition the effect cannot be changed once set.

Propose that nodes can be increased in size by the gods who made them with the difference in sizes being the cost. Nodes can be decreased in size for free and can be increased to a previous size for half the cost.

Oppose

"If you reduce the size, you will pay the full cost to return it to it's initial size. No shortcuts."

Propose that nodes can be moved by the gods who made them. The nodes can also be set to move by themselves.

Oppose

"Monroe's corpse is my property. No one is allowed to take it or do anything with/to it except me."
Spoiler (click to show/hide)

I take Monroe's corpse and lock it inside Malakathium.
I look at Monroe's corpse and compare it to the living gods. This is to examine any noteworthy differences between living and dead gods besides the usual.
I consume Monroe's corpse for Essence. This experiment is to see if it is possible to gain Essence by consuming god corpses.

Propose that the corpse of Axt is siphoned of Essence and distributed randomly to Council members.
Propose that the corpse of Xenia is siphoned of Essence and distributed randomly to Council members.
"Corpses left too long out in the open turn into omnicidal monsters. The best course of action is to siphon their Essence now. It will destroy their bodies - preventing them from turning into omnicidal monsters - and the Council gets the greatest amount of Essence possible."

Oppose

Create an impenetrable field around the corpse of Munroe, using 1E

"An easily falsified document of correspondence, Malakath. Conveniently the only one who can confirm its falseness is also dead. You will not be taking the body of a deity to perform your vile experiments on.

If the bodies do indeed turn into omnicidal monsters, then we should destroy the corpses. Or we can lock them in another plane and they can fight each other for our entertainment, and we can destroy the remaining one."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: AbstractTraitorHero on May 10, 2016, 09:10:39 am
"Uh were not essence siophing no one at least I won't allow it."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: micelus on May 10, 2016, 09:46:06 am
Charon sighed.

YET MORE...BITE THE DUST.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: IcyTea31 on May 10, 2016, 10:45:08 am
YET MORE...BITE THE DUST.
Christine hums a short bass line.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: AbstractTraitorHero on May 10, 2016, 10:52:00 am
"I should make suicide boothes and shove you in em."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: hector13 on May 10, 2016, 10:54:39 am
"I should make suicide boothes and shove you in em."

"I think at that point they cease to be suicide booths..."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: AbstractTraitorHero on May 10, 2016, 10:59:14 am
".....true my jovial mood has been throughly despoiled it seems.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Detoxicated on May 10, 2016, 11:02:21 am
Appear before the Population of Gnu's most prominent city. ((I asume the city is where also the two nodes are?))
"People of the city that shall now be known as Martikiot. I am Zurion your creator. There is trouble brewing, and an enemy will arrive. Build gigantic walls of rock surrounding the town, and a keep of great quality at the center of it. Send out emissaries to the island of magic philosophers and recruit some powerful magicians to aid you or give you advise. "
Order them to build a wall, to send emissaries to magician island, build a keep of great quality. Create building materials and strong Turtses (horseturtles) for 2 Essence.

Order the node ancients to teach the population all about strategy, bowmaking, and tell them they shall guide the creation of a centralized Turtini/Turtleonie government
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Kilojoule Proton on May 10, 2016, 12:16:12 pm
Dorkàrese: (Dorkàr: -12E) (Now at 4E)
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Detoxicated on May 10, 2016, 12:19:09 pm
"Hey fellow gods, who is interested in creating an island where we gather big amounts of different nodes."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Chevaleresse on May 10, 2016, 12:27:28 pm
"Perhaps when I do not fear for my life."

Retreat to Ascalon and spend 3E fortifying it. Create a divine messenger by wrapping a willing mortal soul in divine essence (a negligible amount, about what it takes to create a soul) who may travel as freely as the gods.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Quartz_Mace on May 10, 2016, 02:57:17 pm
"Axt jumped in front of an attack that was going to be lethal no matter what. Not that I'd have anything against him, but revival seems like a waste to me."
"Axt risked, and in the end gave, his life for a purpose that he believed in. Even if we disagreed, I have tremendous respect for him and will not allow any of you vultures to defile his corpse. At the very least, he should die with dignity, though preferably he should die not at all."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: IcyTea31 on May 10, 2016, 03:05:31 pm
"It's one thing to risk one's life for a cause, and wholly another to commit suicide in vain. I'm not going to martyrize Axt for what he did, and also won't act like there'd been any honour or dignity in going against all reason like that."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: hector13 on May 10, 2016, 03:08:56 pm
"It's one thing to risk one's life for a cause, and wholly another to commit suicide in vain. I'm not going to martyrize Axt for what he did, and also won't act like there'd been any honour or dignity in going against all reason like that."

"Considering you offered the option to have you not attack Munroe with a mere two gods oppose the action, I would have to agree. It was a stupid thing to do.

Then again, three gods dying because Munroe attacked some pinko mortal journalists does seem rather stupid in itself."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: TheBiggerFish on May 10, 2016, 04:01:31 pm
>Point of order.  They aren't dead yet.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: hector13 on May 10, 2016, 04:05:03 pm
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: AbstractTraitorHero on May 10, 2016, 04:11:39 pm
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life.

Support.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: tntey on May 10, 2016, 04:11:47 pm
Isgon tells his group of researchers to research the idea of Ivory armor.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Atian the Elephantman God on May 10, 2016, 04:18:07 pm
"Yes the invasion of that island will bring you great wealth my precious Draki! Multiply during the festivals. Hahaha!"

Create weapons for the Draki for their great conquest and pillaging!
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Vgray on May 10, 2016, 04:25:42 pm
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
((That seems ridiculously cheap to me. A god dying should a momentous event damn it.))
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: tntey on May 10, 2016, 04:26:56 pm
Isgon tells his conditors to fortify the island of ka, and start mobilization.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Chevaleresse on May 10, 2016, 04:30:14 pm
Ascald continues to bring up the general tech level of the Keardai gradually by sending his messenger, now known as Sciathan, to appear to them in dreams and guide them toward invention and innovation.

He also has her assess their general tech level and population, as well as the states of other mortal populations. If she is accosted by a god or divine agent in this process, she will flee.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: crazyabe on May 10, 2016, 04:35:54 pm
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
SUPPORT.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Chevaleresse on May 10, 2016, 04:38:24 pm
"Milord believes this may make the death of a god too cheap."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Ama on May 10, 2016, 04:54:11 pm
".......Well."

Sliva appears to be about to say something, but instead she turns to focus only on the mortals.

"You pesky Draki had better get out of there and get real jobs!"

Sliva appears above the Elephatine hoards and attempts to escort them out of the city.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Atian the Elephantman God on May 10, 2016, 05:06:24 pm
".......Well."

Sliva appears to be about to say something, but instead she turns to focus only on the mortals.

"You pesky Draki had better get out of there and get real jobs!"

Sliva appears above the Elephatine hoards and attempts to escort them out of the city.
Atian appears

"How about NO!"

Atian grabs Sliva and throws them far away
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Ama on May 10, 2016, 05:17:00 pm
".......Well."

Sliva appears to be about to say something, but instead she turns to focus only on the mortals.

"You pesky Draki had better get out of there and get real jobs!"

Sliva appears above the Elephatine hoards and attempts to escort them out of the city.
Atian appears

"How about NO!"

Atian grabs Sliva and throws them far away
Sliva transforms into ash to escape Atian's hands.

"Not right now dearie."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Atian the Elephantman God on May 10, 2016, 05:18:49 pm
"Hah, I've got you now!"

Blow the ash away
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: TheBiggerFish on May 10, 2016, 05:29:13 pm
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
Assuming this passes, still revive the gods.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Vgray on May 10, 2016, 05:35:08 pm
A scroll appears appears above the corpse of Xenia Satis.

It reads:

"Let it be known that it is the will of the goddess Xenia Satis that her death not be interfered with. A cremation in the hottest godly fire is further requested, for the safety of all."
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: TheBiggerFish on May 10, 2016, 05:43:37 pm
>Cancel rezzing Xenia.
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Kilojoule Proton on May 10, 2016, 05:49:23 pm
Tick 9.5: Not just one but three whole gods!

Essence continues to leak out from Xenia, Axt, and Munroe! (All: -0E)

Malakath attempts to take Munroe's corpse and lock it inside Malakathium but is blocked by Saukko. (Saukko: -1E)

Luuc has constructed the Underworld, a large cavern deep beneath ??Zoigat??'s crust. It is connected to the surface world by a long cavern system ultimately ending up on the tallest uninhabited mountain. A marble Court of Judgment has been constr
ucted inside. The place does seem rather unstable given its mundaneness...

Luuc has created 1000 smart, wise humans on a woodsy island on another side of the world and has taught them woodworking and some defense. (Luuc: -9E)

Zurion has appeared before the main Turtlekind town centered on Arkoun and fairly close to the unnamed Turtle node with cloths [sic] and swimmers and instructed the residents to build walls, open contact with the magicians' island (and hopefully not have some return as frogs), and build a keep. For these construction jobs, Zurion has provided 2E worth of strong turtses and and building materials. (Zurion: -2E)

Zurion also suggests that the Ancients teach the townfolk about strategy, bowmaking, and centralization.

Ascald has retreated to Ascalon and fortified it with 3E. A (traitl/ress) messenger named Sciathan has been made and sent to relay messages between Ascald and the rest of the world. Sciathan is currently watching and guiding the Keardai, who would probably be prosperous but for the relatively low volume of outside trade. Sciathan has spotted a few Telracs suspiciously close to the Keardai.

Isgon has instructed the researchers to switch to researching ivory armor. There is some complaint about the shifting priorities. The rest of the conditors begin fortifying Ka and training.

Atian has sent weapons to the Draki for more conquest/pillaging.

Sliva, annoyed by the Draki occupation, has ordered the Draki to get real jobs. A minor fire erupts in Elea with the safety gates locked, killing 6 Fae and 23 Draki. The Draki get the hint, pack up, and begin marching downhill with half a dozen adventurous/insane Fae. They have managed to regroup with the 'eleported Draki.

Atian attempts to grapple Sliva, but Sliva turns to ash!
Atian manages to blow away the ash harmlessly!

The Everymind has donated 2E distributed equally among the dead except Xenia. (The Everymind: -2E)
Dorkàr has donated 3E for Axt's revival. (Dorkàr: -3E)
Sollia has donated 1E for Axt's revival. (Sollia: -1E)

Dead divines:
   Xenia: 0/10
   Axt: 5/10
   Munroe: 1/10

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.5E/t) Make a race already! Influence is less reliable!

Suspended actions
Axt (http://www.bay12forums.com/smf/index.php?topic=157842.msg6969562#msg6969562): Crete 17 droplets (also here (http://www.bay12forums.com/smf/index.php?topic=157828.msg6961926#msg6961926)) (Reason: Not finalized within cost constraints)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

EDIT: Removed copy-paste stuff
EDIT: Fixed badly formatted title
Title: Re: Tick 9.5: Not just one but three whole gods!
Post by: TheBiggerFish on May 10, 2016, 05:54:24 pm
Support the revival proposal.

Resurrect Axt fully after any other donations.

If left with >10E, donate the remaining to Munroe.
Title: Re: Ye Gods 3 IC: Tick 9: Let's Go Slay a God! [22/30]
Post by: Andres on May 10, 2016, 05:55:06 pm
"You want to do what to my sun?
"Nothing. I realised it was a bad idea and will do nothing with it. I also apologise, I did not know the sun was your property. I will do nothing with the sun without your permission."
Title: Re: Tick 9.5: Not just one but three whole gods!
Post by: Chevaleresse on May 10, 2016, 06:00:14 pm
"These are Ascald's thoughts on the current proposals."
Spoiler: Support (click to show/hide)
Spoiler: Oppose (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Andres on May 10, 2016, 06:13:08 pm
"I want more gods to support the Discipline of Soul proposal, but many gods are indifferent to it. Other gods want other gods to support their proposal but many gods are indifferent to them. I will support a proposal I am indifferent towards (all the proposals I do not oppose or support) if the proposer of that proposal supports the Discipline of Soul proposal."
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: piratejoe on May 10, 2016, 07:55:16 pm
"Now that the entertainment is over i might as well watch my creations."
Kyuu will see how the Telrac are doing and what they are up to.
Title: Re: Tick 9.5: Not just one but three whole gods!
Post by: Ama on May 10, 2016, 08:05:56 pm
Sliva shall give 1 essence to revive Munroe and another 1 essence to reviving the dead Draki and Fae.
"Some help would be nice."
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Atian the Elephantman God on May 10, 2016, 08:36:00 pm
Atian gives 1 essence to revive the Draki and Fae

"My Draki will be staying here!"

Atian tells the Divine Ruler to conquer the Western Lands!
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Fiery_Death on May 10, 2016, 08:36:14 pm
"Very well Xenia, if you wish."

Luuc cancels his revival of Xenia Satis.

Luuc spends as much essence as needed to stabilise Hell and the Court, without going below 5 essence.
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Detoxicated on May 10, 2016, 09:14:42 pm
Create a massive savannah south of Gnu for 2E. This mainlaind is a savannah known to be wild and full with unknown dangers. Create a tiny node of discipline there. The node extracts an ara of determination
Title: Re: Tick 9.5: Not just one but three whole gods!
Post by: Andres on May 10, 2016, 10:03:27 pm
If left with >10E, donate the remaining to Munroe.
"It seems I missed this before. Since Munroe is being revived, I will help revive him. I do not want people to think I wanted Munroe dead so I could experiment on him or that I wanted him dead."

1E into reviving Munroe.
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: micelus on May 10, 2016, 10:23:55 pm
6.58125E: Create 100 Mezhai. Souls coaxed into suits of lamia carapace via the power of magical music, each Mezhai is living its second life, enjoying immortality and Charon's aid. Every Mezhai controls its carapace through animated fire as well as its own emotions.

 (Not Alive, Inorganic Material: !!METAL!!, Basic Trait Changer: [Dexterity]-1, Endurance, Wisdom))
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Rolepgeek on May 10, 2016, 10:40:52 pm
((That was perhaps somewhat hasty. I had this big plan too...Ah well.))

Aid Charon with the Mezhai. 3 Essence.
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: micelus on May 10, 2016, 10:43:38 pm
((Oh no, I don't expect you to help me. These are Charon's.))


EDIT ((OR I can just cancel that action if you want to work on it.))
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: IcyTea31 on May 11, 2016, 12:28:03 am
Quote
Revivals: Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
   +3 from Saukko, Vir, Sacohpiocutr'ron
Oppose
"A death should be meaningful, and we already have a system in place."

If left with >10E, donate the remaining to Munroe.
"Why would you...? Tell you what, I don't care. I think I got my point across even if he's revived."
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Andres on May 11, 2016, 01:44:53 am
((So I had a bit of a think on the walk back home and I think I'm gonna make some changes.))

"I failed to get Essence and I had a few theories for why, the most prominent among them being that a conventional Essence-gaining measure needed to be included for it to work. My mind turned to ritual sacrifice. After some time I contemplated it further and have decided to abandon that line of research for the imagery it provoked."
Spoiler: Imagery (click to show/hide)
"The imagery disturbed me and I want no part on it. On further contemplation, I realised I had done the same thing already, just that the mortals existed for an extremely short period of time and they did not send themselves to their fate. I will no longer perform those kinds of experiments."


((This stuff is unrelated to the above stuff.))
I give the 1,000 humans in my afterlife bodies at last and send them to the material world as living mortals so that I can gain Essence from worship. (0E (I paid the 4E for the sapients already))

I examine the human with the damaged soul's mind (the body and brain rotted away so I can't examine them) since an important key word was drowned out by Munroe's actions.

I attempt to heal the human with the damaged soul's soul as last time I was facing interference from Munroe.

I contemplate the soul marble since an important key word was drowned out by Munroe's actions.

I create two humans. One has an affinity for ley magic and the other has an affinity for vejrdraoid. I link their souls with the intention of making them able to use one another's magic without losing their own ability to use their own magic. This experiment is to see if soul-linking can be used to share powers between souls.
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: Fiery_Death on May 11, 2016, 03:09:41 am
Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.
   +2 from Malakath, Luuc
   -2 from Munroe, Saukko

Retract support and instead oppose.

Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. No scaling.
   +2 from Malakath, Charon
   -1 from Munroe

Support.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Kilojoule Proton on May 11, 2016, 03:14:12 am
Tick 10.0: Seize the Day!

Essence continues to leak out from Xenia and Munroe! (Xenia: -2E, Munroe: -2E)

Axt has been revived!

The Droplets by Axtfell have finally resolved into sapients!

Kyuu has checked on the Telrac and found them herding herds of something warm deep underground.

Sliva and Atian have revived the burnt revelers and then some. (Sliva: -1E, Atian: -1E)

Atian has instructed the Divine Ruler to conquer the Western Lands. The Divine Ruler complains of going back and forth and not just conquering the East for a while before conquering the West.

Luuc has allowed Hell to violate physics ever so slightly, keeping it from collapsing on its own. (Luuc: -1E)

Zurion has defined the mainland area south of Gnu to be a massive savannah with all the unknown unexpected stuff expected from worlds and enforced by godly power. Additionally, Zurion has created a tiny node of Discipline that extracts determination from those nearby. (Zurion: -3E)

Charon has created the Mezhai, immortal haunted carapaces of music and fire. (Charon: -3E, Sollia: -3E)

Malakath has granted the humans bodies and sent them to the world. The damaged soul's mind seems to be subtly off in its response to pleasure, but not in a freely repairable way. Attempting to heal it with no Essence does not seem to work. Contemplating the beautiful soul marble produces a feeling of great tranquility despite the probably disturbing nature of its construction. Linking the souls of the different-affinity humans results in a regular, slightly damaged soul with an affinity for vejrdraoid, perhaps because affinities are multiplicative and not additive.

Sliva has donated 1E to revive Munroe. (Sliva: -1E)
Malakath has donated 1E to revive Munroe. (Malakath: -1E)
The Everymind has donated 5E to revive Axt. (The Everymind: -5E)

Dead divines:
   Xenia: 0/6
   Munroe: 3/6

A number of adventurers have entered the gnew savannah, never to be seen again.
The conditors demand that the wizards on the island with the wizards disperse after an accident with the node there resulted in an entire ley line intersecting with Ka radiating intense Sloth into its surroundings.
The Draki have begun marching back to their homeland, the old savannah.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.5E/t) Make a race already! Influence is less reliable!

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Happy Demon on May 11, 2016, 03:27:23 am
[Axt, God of Enchanted Weapons]

Axt sits up, and looks around.
"What? Why am I here again?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 04:21:00 am
I create twenty humans, creating a large sample group since it's impossible to make identical souls. Ten of those humans know of me and worship me while the other ten don't know of any gods and don't worship them (they will go to Malakathium when they die, though.) Naturally, these two groups are separated. I keep watch on the two groups of souls as they develop. This experiment is to see if there are any notable effects and differences that worship causes as well as see if worship is something that can be seen and measured.

I create another 1,000 humans. These humans will go with the other humans I made (in the best, most resource-rich area on the world but still fairly isolated geographically) with the wisest and smartest as their clergy/leadership (just like the previous 1,000 humans). The human settlement will be told of this action and given time to prepare to ensure a smooth transition.

I -STEALTHILY- (so that the experiment is controlled) watch two humans as they form and develop a relationship, all the way through initial courtship to the wedding and through the marriage (turning away during any especially private moments). This experiment is to see if a close bond between two souls affects the souls and to see if a wedding has any special, tangible effects on the souls.

I watch a human baby's soul until is three years old. (Babies usually gain sapience between five and sixteen months old so that's plenty of room for error.) This experiment has no specific goal and is simply to observe a young member of a sapient race who does not start sapient but eventually becomes sapient.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 11, 2016, 04:26:09 am
I -STEALTHILY- watch two humans as they form and develop a relationship, all the way through initial courtship to the wedding and through the marriage (turning away during any especially private moments). This experiment is to see if a close bond between two souls affects the souls and to see if a wedding has any special, tangible effects on the souls.

I watch a human baby's soul until is three years old. (Babies usually gain sapience between five and sixteen months old so that's plenty of room for error.) This experiment has no specific goal and is simply to observe a young member of a sapient race who does not start sapient but eventually becomes sapient.
Christine photographs Malakath stalking people.

"Thanks for the blackmail material, guv. I thought you said you weren't going to do unethical experiments anymore?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 04:43:43 am
Change vote to Support Divamancy
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 05:51:04 am
Oppose Divamancy

Divamancy: The manipulation of emotion and souls via music, all divamancers must use runemagic-infused instruments to perform their spells. Different rhythms and beats result in different effects.
Tinkering with emotions on a normal human's soul appears to damage it.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 11, 2016, 05:53:03 am
I -STEALTHILY- watch two humans as they form and develop a relationship, all the way through initial courtship to the wedding and through the marriage (turning away during any especially private moments). This experiment is to see if a close bond between two souls affects the souls and to see if a wedding has any special, tangible effects on the souls.

I watch a human baby's soul until is three years old. (Babies usually gain sapience between five and sixteen months old so that's plenty of room for error.) This experiment has no specific goal and is simply to observe a young member of a sapient race who does not start sapient but eventually becomes sapient.
Christine photographs Malakath stalking people.

"Thanks for the blackmail material, guv. I thought you said you weren't going to do unethical experiments anymore?"
>Point of order.  That's not unethical, it's just sorta creepy.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 11, 2016, 05:55:33 am
>Everymind:Fondly regard creation.

Also, 3E more of generic humanoids.

Why do they seem to not be providing worship?
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 11, 2016, 05:56:28 am
>Point of order.  That's not unethical, it's just sorta creepy.
"ETHICAL SCIENTISTS REQUEST PERMISSION FOR EXPERIMENTATION."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 11, 2016, 05:59:42 am
>That's not experimentation, it's just observation.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Happy Demon on May 11, 2016, 06:01:17 am
[Axt, God of Enchanted Weapons]

"Well, maybe I should do this too."
Axt creates 1 000 humans (using 4E), named Mennesk (plural: Mennesker), they will be split into 3 groups, and each placed on one of the larger islands around Axtfall.
The Mennesker will have a natural leaning towards being warriors or creating weapons, not much, but some.
Axt creates a few axes for each of the three groups.
The axes are made entirely of iron (including the shaft), and have a double bitt head (2 blades).

I -STEALTHILY- watch two humans as they form and develop a relationship, all the way through initial courtship to the wedding and through the marriage (turning away during any especially private moments). This experiment is to see if a close bond between two souls affects the souls and to see if a wedding has any special, tangible effects on the souls.

I watch a human baby's soul until is three years old. (Babies usually gain sapience between five and sixteen months old so that's plenty of room for error.) This experiment has no specific goal and is simply to observe a young member of a sapient race who does not start sapient but eventually becomes sapient.
Christine photographs Malakath stalking people.

"Thanks for the blackmail material, guv. I thought you said you weren't going to do unethical experiments anymore?"
"God stalks stalking god, the endless cycle of divine voyeurism."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 11, 2016, 06:15:35 am
"Hey, when I do it, it's called 'investigative reporting'."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 11, 2016, 06:23:07 am
Stop Exploitation: No essence gain until a better system is worked out

Saukko

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.


"Hey, when I do it, it's called 'investigative reporting'."

"I saw what you did there. Not much of a journalist if you edit out the unfavourable aspects of your words..."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 11, 2016, 06:32:00 am
Stop Exploitation: No essence gain until a better system is worked out

Saukko

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.

EMPHATIC SUPPORT.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 06:33:06 am
Stop Exploitation: No essence gain until a better system is worked out

Saukko

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.

Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Fiery_Death on May 11, 2016, 06:33:19 am
Stop Exploitation: No essence gain until a better system is worked out

Saukko

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.


Support.

"How are we supposed to do anything if we don't have any essence?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Happy Demon on May 11, 2016, 06:36:03 am
[Axt, God of Enchanted Weapons]
Stop Exploitation: No essence gain until a better system is worked out

Saukko

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.

Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 11, 2016, 06:45:16 am
Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.[/b]
Support.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 07:09:42 am
Disguise myself as a turtle, watch the magicians of magic island, choose the most disciplined amngst them, become his part-time pet familiar.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: crazyabe on May 11, 2016, 07:16:49 am
Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.[/b]
Support.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 07:59:01 am
Support the repeal.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Ama on May 11, 2016, 08:32:53 am
Stop Exploitation: No essence gain until a better system is worked out

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.

Support!
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 10:00:54 am
Stop Exploitation: No essence gain until a better system is worked out

Proposal:

Repeal this nonsense, and retroactively apply all Essence gains if it's being tracked, otherwise apply all Essence gains for the most recent Tick.

Support. A beautiful emerald coloured 1,5m turtle walks on Land on Magie Island.

Support!
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Kilojoule Proton on May 11, 2016, 11:16:21 am
Tick 10 Godly Essence Errata:

Charon(Immortality, Music) 7/20E
Axt(Weapons, Enchantments) 5/20E
Vir(Dungeons, Dragons) 16/20E
Munroe(Explosions) -2/21E
Saukko(Weather) 7/21E
Isgon(Knowledge, Books) 7/21E
Urthon(Secrets, Darkness) 5/21E
Atian(War, Chaos) 12/21E
Dreadnog(Occultism, Torture) 16/20E
Kyuu(Destruction, Death) 15/20E
Sliva(Health, Peace) 2/21E
Zurion(Turtles, Discipline) 6/21E
Flue(Promises, Curiosity) 6/20E
Ascald(Craftsmanship) 3/21E
Xenia Satis(Hospitality, Plenty) -2/20E
Sollia(Fire, Passion) 1/20E
The Everymind(Sentient Beings, Genericism) 10/20E
Dyastopia(Sloth, Despair) 16/20E
Dorkàr(Stone, Metal) 2/20E
Sacohpiocutr'ron(Chaos, Conversion) 3/21E
Mischief(Journalism) 5/20E
Malakath(Souls) 13/20E
Luuc(Judgment, Underworld) 11/20E

EDIT: Fixed a few rounding errors
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 12:01:49 pm
Create 1000 Turtinis on Gnu while the magicians are not looking. Create the Turtledingers, elephant sized turtles that roam the savannahs south of Gnu, able to memorize many things. They are highly social animals, and unlike other turtles they take good care of their young.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 03:40:37 pm
Sciathan retreats to Ascalon for a few moments, then comes out bearing 2E for the revival of Munroe.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: piratejoe on May 11, 2016, 03:52:50 pm
Kyuu will try to find out what exactly the Telrac are herding as well as see what they have made for themselves.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 03:56:27 pm
Sciathan also investigates the Telrac near the Keardai after encouraging them to send a few scouts out to locate trade partners.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 03:58:26 pm
Spend 1 Essence to revive Munroe
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Ama on May 11, 2016, 04:20:58 pm
Sliva shall spend 1 essence to revive Munroe.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 11, 2016, 04:22:21 pm
>Everymind:Donate 1 Essence to Munroe.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 04:26:47 pm
Give Saukko 0E.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Atian the Elephantman God on May 11, 2016, 04:27:15 pm
Create a medium sized node in the border between the Savanna and the Eastern Lands called "Chaos River" it will enlighten any mortals that walk through it with Chaos and the urge for Battle and Pillaging!
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 04:34:29 pm
"Beautiful I love your node..."
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: hector13 on May 11, 2016, 04:52:07 pm
Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. No scaling.
   +2 from Malakath, Charon
   -1 from Munroe

Saukko

Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 05:24:52 pm
A runed scroll appears in Sciathan's grasp, and she reads from it at once to the other divinities.

"My lord Ascald would like to speak his mind on these issues:"

Change vote to Support the Discipline of Soul.

Propose the trait Environmental Specialization: A creature created to live in a certain environment will obtain all traits necessary for doing so for free, but take a significant penalty outside of such environs. This proposal would subsume the existing Aquatic trait, and any other specific environmental traits. Examples: an underwater species would gain the abilities to breathe water and swim freely, but would be severely hampered and unable to breathe on land.

A species created with the above trait must be done so publicly (or at minimum how this trait is to be applied will be public), and can be vetoed if two or more gods oppose it with good reason (i.e. something other than "I don't like you.")
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 05:26:16 pm
Support the proposals Ascald has proposed and are still in the proposalog. Give Ascald 2E.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 05:47:58 pm
A runed scroll appears in Sciathan's grasp, and she reads from it at once to the other divinities.

"My lord Ascald would like to speak his mind on these issues:"

Change vote to Support the Discipline of Soul.

Propose the trait Environmental Specialization: A creature created to live in a certain environment will obtain all traits necessary for doing so for free, but take a significant penalty outside of such environs. This proposal would subsume the existing Aquatic trait, and any other specific environmental traits. Examples: an underwater species would gain the abilities to breathe water and swim freely, but would be severely hampered and unable to breathe on land.

A species created with the above trait must be done so publicly (or at minimum how this trait is to be applied will be public), and can be vetoed if two or more gods oppose it with good reason (i.e. something other than "I don't like you.")
Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: crazyabe on May 11, 2016, 05:54:12 pm
A runed scroll appears in Sciathan's grasp, and she reads from it at once to the other divinities.

"My lord Ascald would like to speak his mind on these issues:"

Change vote to Support the Discipline of Soul.

Propose the trait Environmental Specialization: A creature created to live in a certain environment will obtain all traits necessary for doing so for free, but take a significant penalty outside of such environs. This proposal would subsume the existing Aquatic trait, and any other specific environmental traits. Examples: an underwater species would gain the abilities to breathe water and swim freely, but would be severely hampered and unable to breathe on land.

A species created with the above trait must be done so publicly (or at minimum how this trait is to be applied will be public), and can be vetoed if two or more gods oppose it with good reason (i.e. something other than "I don't like you.")
Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Atian the Elephantman God on May 11, 2016, 05:57:10 pm
"Beautiful I love your node..."
"I love my own node with a passion!"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 06:05:12 pm
Propose the trait Environmental Specialization: A creature created to live in a certain environment will obtain all traits necessary for doing so for free, but take a significant penalty outside of such environs. This proposal would subsume the existing Aquatic trait, and any other specific environmental traits. Examples: an underwater species would gain the abilities to breathe water and swim freely, but would be severely hampered and unable to breathe on land.

A species created with the above trait must be done so publicly (or at minimum how this trait is to be applied will be public), and can be vetoed if two or more gods oppose it with good reason (i.e. something other than "I don't like you.")

Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 06:43:26 pm
Paint interesting patterns of rock roads that form turtles when viewed from above in the savannah closeby the chaos node.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: crazyabe on May 11, 2016, 06:49:48 pm
I look at Zurion's turtle Patterns, and decide to Paint "Go and Warship Sacohpiocutr'ron" in Large Red White and Blue Letters Over them.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 07:16:06 pm
I rearrange the patterns of the rocks, so it now looks like one turtle in the mids of a maelstrom.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: micelus on May 11, 2016, 07:28:53 pm
Give Sollia 2E.

YOU SHOULD NOT HAVE MADE YOURSELF SO LOW.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: crazyabe on May 11, 2016, 07:37:12 pm
I Spend 2E to put my name on Everything I can, Literally.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 07:38:53 pm
Tell the people of Gnu to send powerful ley disciples to the wizard island to aid in the healing through ritualistic chanting.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 07:39:05 pm
I Spend 2E to put my name on Everything I can, Literally.

Opose
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 11, 2016, 07:40:09 pm
I Spend 2E to put my name on Everything I can, Literally.
Oppose
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 07:46:21 pm
While doing the many actions he does, Zurion sits in his office in conceptual space and works disciplined at his plans. As a god you can paint, act as a turtle and sit in an office all at the same time...
"Would anybody like a cup of tea with me, I would like to have a ritualistic tea ceremony to find out about my fellow gods. I have some good Gnu Chay."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 07:47:03 pm
While doing the many actions he does, Zurion sits in his office in conceptual space and works disciplined at his plans. As a god you can paint, act as a turtle and sit in an office all at the same time...
"Would anybody like a cup of tea with me, I would like to have a ritualistic tea ceremony to find out about my fellow gods. I have some good Gnu Chay."

Isgon joins
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 07:52:40 pm
"Greetings fellow god. I may have not properly introduced myself to you before I am Zurion."
He shows Isgon an elegant chair made of ebony, with a red silk pillow to sit on. It looks quite comfortable. On the table you see a hot cup of Gnu Chay.
"Please take a seat. I am inviting gods to find out more about their creations on a personal level. I am also willing to share information. I hope you don't mind telling me, what your achievements were, so far?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 07:54:38 pm
"Greetings fellow god. I may have not properly introduced myself to you before I am Zurion."
He shows Isgon an elegant chair made of ebony, with a red silk pillow to sit on. It looks quite comfortable. On the table you see a hot cup of Gnu Chay.
"Please take a seat. I am inviting gods to find out more about their creations on a personal level. I am also willing to share information. I hope you don't mind telling me, what your achievements were, so far?"

"My achievements in this world? Well, I haven't had many. Many of my goals have not been close to met yet."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:05:12 pm
"What have you created? And please excuse my plump aproach. To gather all the information in the past is despicably time-consuming, not that I wouldn't do it but you know what I mean, right?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:06:28 pm
"What have you created? And please excuse my plump aproach. To gather all the information in the past is despicably time-consuming, not that I wouldn't do it but you know what I mean, right?"

"Do you mean created in this universe?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:08:04 pm
"Ah, yes the bubble theory... Well if you insist, in this universe. I meant this universe."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:09:50 pm
"Ah, yes the bubble theory... Well if you insist, in this universe. I meant this universe."

"I've created my conditors and 2 elephent hunters to kill the draki."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:15:58 pm
"Why this entire draki slaying business?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:17:49 pm
"Why this entire draki slaying business?"

"They are evil, pillaging creatures. Evil and pillaging mortals usually impede the process of knowledge"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:20:28 pm
"Ah, they have a different purpose and intention. Afterall, you must admit that many interesting inventions came from war, in other bubbles at least. Also they are highly interesting on a sociological level, in a sense I admire them. Afterall you could always improve your island with even stronger defenses. Any sane god would be wise to not step into such constructions of yours."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:23:24 pm
"Ah, they have a different purpose and intention. Afterall, you must admit that many interesting inventions came from war, in other bubbles at least. Also they are highly interesting on a sociological level, in a sense I admire them. Afterall you could always improve your island with even stronger defenses. Any sane god would be wise to not step into such constructions of yours."

"While true, I want the spread of knowledge for all mortals. And while yes, many good inventions come from war, not many good inventions come from the pillagers and raiders."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:29:38 pm
"But many good knowledges come from the defending builders, the strategists who learn of their mistakes, if they survive them. I plan on civilizing the Draki in a sense though, it will be interesting to see my plan unfold."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:31:02 pm
"But many good knowledges come from the defending builders, the strategists who learn of their mistakes, if they survive them. I plan on civilizing the Draki in a sense though, it will be interesting to see my plan unfold."

"I guess I just see it a differant way. And draki can't be civilized. They are raiders and pillagers, its in their nature"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:33:42 pm
"We shall see now. If I were to request you to create nodes in exchange for the essence you pay would you do that for me?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:35:15 pm
"We shall see now. If I were to request you to create nodes in exchange for the essence you pay would you do that for me?"

"You pay me to create nodes? Sure, but I don't really understand them is the problem."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:39:22 pm
"What do you mean? What don't you understand?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: tntey on May 11, 2016, 08:40:55 pm
"What do you mean? What don't you understand?"

"How nodes work and what they do."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 08:46:28 pm
"They are mystical wells of energy, comparable to a lake, and so far every node is represented as a lake, as no real descriptions of these were given. Ah yes, the lakes they connect with other nodes of their own types. They form leylines. Crossroads of different ley lines can lead to new types of nodes. The ley lines are the foundation on which all magic is based, so far, though I plan to introduce another paralel system. Well anyway, a formed node emits an effect, related to the sphere it is related to. So you could probably create ponds of liquified knowledges or a pond that emits a spirit of knowledge seeking. The possibilities for just one type of node sphere can be infinite."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: micelus on May 11, 2016, 08:56:00 pm
Reassign Voldrom to Axtfell with the task of teaching all who come. Mezhai are also to be educated in his wisdom.
Ifrit and Higante are reassigned to Axtfell with the mission to aid Mennesker settlement in the region.
Axotyl is to study the leyline between Resplendence and Rhapsody. He is to teach any magically-inclined Mezhai the resulting magic.
Thadeon is to make the journey to the terrestrial planet and study the leyline between Arkoun and Resplendence. He is to teach any magically-inclined Mezhai/turtle the resulting magic.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 09:02:29 pm
"Basically, the nodes bring magic into the world, based on the spheres you have. It was implemented so gods could decide how much magic they would want to bring into the world, and it the leyline system was designed so with the right combinations you could bring in wacky own magic types. Heck, the discipline of ley and the rune magic use this energy but are so broad in description that I am wondering why there hasn't been any sub-schools created by fellow gods. I feel subschools shouldn't even be opposed even if they are weird as long as the alchemical values are there and it is explained well enough how their effect is achieved. "
Edit:
"If you wish to ask more questions, ask away. Or write me a letter. Sadly I must attend some businesses here. You can stay as long as you like."
Zurion begins to write some notes on papers.
Spoiler: Nodes (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: micelus on May 11, 2016, 09:20:23 pm
(((Wait wait wait, we can define node schools without proposals?!))


Spoiler: Rune School: Music (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 09:26:11 pm
((Not node schools, and also this is not set in stone, you can only create nodes of your sphere, or on intersection. What i meant to say was that the rune magic system as well as the discipline of ley, are so broad in terms that upon the wording subschools of runic magic and discipline of ley you could easily create more specific subschools. Unless you do something incredibly ridiculous players should generally accept it as long as it relates to the nodes existant on the planet.))
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 09:43:10 pm
"Ah wonderful, wonderful. I will support them all. Though I must admit that I have an idea we should consider, so order can be created."

Propose
Spoiler: The Subschool Proposal (click to show/hide)
[/b]
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: micelus on May 11, 2016, 09:44:38 pm
"Ah wonderful, wonderful. I will support them all. Though I must admit that I have an idea we should consider, so order can be created."

Propose
Spoiler: The Subschool Proposal (click to show/hide)
[/b]
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 11, 2016, 09:50:04 pm
"Ascald questions the necessity of laying out each and every individual school, application, and spell of each of the existing varieties of magic, and suggests that this may be producing unnecessary clutter."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: crazyabe on May 11, 2016, 09:51:53 pm
"Ah wonderful, wonderful. I will support them all. Though I must admit that I have an idea we should consider, so order can be created."

Propose
Spoiler: The Subschool Proposal (click to show/hide)
[/b]
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: micelus on May 11, 2016, 09:54:38 pm
[glow=green]"Ascald questions the necessity of laying out each and every individual school, application, and spell of each of the existing varieties of magic, and suggests that this may be producing unnecessary clutter."

YOU OFFER A GOOD POINT.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 11, 2016, 09:55:09 pm
"I meant it as a way for gods to be creative and create subschools themselves. So gods could represent their magical culture. The sphere of turtle is very alien to most, and this way I can make clear in what direction this goes, and also it gives everyone a pool of ideas. I do not intend to weaponize these, the mortals will do it though. I want to watch and see what happens when the gods finally let some magic loose, or come up with a sustainable magic system paralel to the nodes."
[glow=green]"Ascald questions the necessity of laying out each and every individual school, application, and spell of each of the existing varieties of magic, and suggests that this may be producing unnecessary clutter."

YOU OFFER A GOOD POINT.
"Indeed he does, I wanted to make clear what I meant, maybe I need to change the words a bit. Maybe you like this wording more:

Spoiler: Subschool Proposal 1.1 (click to show/hide)

Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Rolepgeek on May 11, 2016, 11:52:49 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

Spoiler: Positions (click to show/hide)

Give Sollia 2E.

YOU SHOULD NOT HAVE MADE YOURSELF SO LOW.
"I...I know, dearest. I'm sorry, I just get caught up in the moment! You know how it is. I've been so tired lately. I'm feeling a bit better now, though, I'll try to be a bit more responsible again from now on. Can you forgive me?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Happy Demon on May 12, 2016, 02:26:52 am
[Axt, God of Enchanted Weapons]
"Ascald questions the necessity of laying out each and every individual school, application, and spell of each of the existing varieties of magic, and suggests that this may be producing unnecessary clutter."
"Speaking of schools of magic, would one support mine? Weapon Enchanting is a crucial step to making powerful weapons."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Fiery_Death on May 12, 2016, 02:37:46 am
Support Weapon Enchanting, Divamancy, Pyromancy, and Discipline of Soul.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Fiery_Death on May 12, 2016, 05:57:14 am
In the Court of Judgement, Luuc creates a tiny node of Judgement (1E). Departed souls will be attracted to this node, if they worship Luuc, or another God if that God has given permission for their worshiper's souls to pass through the Court of Judgement and possibly be sentenced to Retribution. The node will judge the soul based on it's actions in it's last life. If it was kind, selfless and generally being a nice person and helping others, it will be reincarnated as soon as possible, but if the soul was cruel, selfish and generally being a bad person and harming others (physically or mentally) it will be detained for Retribution.

"Let it be known that the Underworld is partially functional!"

Luuc uses essence to excavate and stabilize a second, much larger cavern chamber of the Underworld.

((EDIT: Removed potential argument causing statements, and fixed typo.))
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 12, 2016, 06:04:38 am
being a bad person
((To everyone that's not Fiery_Death: please for the love of God let's not have us or our gods argue morality. Please.))
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 12, 2016, 06:43:31 am
"Highly interesting node, fellow god. What exactly is this thing you speak about, this retribution? How does it function, and what do YOU gain from it? Also if I let followers of mine pass it what do I gain from it?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Fiery_Death on May 12, 2016, 07:01:28 am
The exact retribution I have not yet defined, for I am unsure of the amount of Essence it's implementation will cost me, as well as the cost of the larger cavern I have created. I have some ideas about it, but I don't want to bring myself into a dangerous state by putting it in place. For the moment, the cruel, selfish souls will get to meander around the Underworld.

The creation of this judgement system is a result of the combination of both my spheres. I wish to see those who have lived in this bubble judged of their actions during their life.The punishment is to deter people from harming others, as I also wish to see the mortals live in peace and progress.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 12, 2016, 07:20:05 am
"I am too weak as of now to help you now, but I wish for my followers to walk through the underworld and hone their discipline until they are reborn. Could you create something like that? A place where the most disciplined are rewarded with even greater feats to acquire there, to advance in soul?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Fiery_Death on May 12, 2016, 07:34:54 am
"I am too weak as of now to help you now, but I wish for my followers to walk through the underworld and hone their discipline until they are reborn. Could you create something like that? A place where the most disciplined are rewarded with even greater feats to acquire there, to advance in soul?"

"I feel that something could be done to reward those who are disciplined, and others who have preoved most worthy of such reward. I will think on it, and may require your assistance to make such a thing happen when the time comes."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 12, 2016, 07:41:29 am
"Certainly."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 12, 2016, 02:38:01 pm
"REPORTER FINDS FLAW IN VOTING SYSTEM."

Proposal:
All proposals must be on the proposalog for at least one full Tick before they can resolve (pass or fail), so that all Council members have a chance to vote on them.
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 12, 2016, 02:53:09 pm
"REPORTER FINDS FLAW IN VOTING SYSTEM."

Proposal:
All proposals must be on the proposalog for at least one full Tick before they can resolve (pass or fail), so that all Council members have a chance to vote on them.
oppose sometimes you need to act imediately
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 12, 2016, 03:02:27 pm
"If you need to act immediately, act immediately, but don't pull the Council into it. The Council is for deliberate thought and careful decisions by all of us, not hasty action by just a few."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Detoxicated on May 12, 2016, 03:12:14 pm
Just let US repeal the three unopposed votes rule then
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 12, 2016, 03:24:47 pm
"If we repeal that one without replacing it with anything, no proposals can be passed and the Council collapses. Not a good idea."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: TheBiggerFish on May 12, 2016, 03:47:07 pm
>Three more supports than opposes and at least half the gods must have taken a position?
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 12, 2016, 03:52:53 pm
>Three more supports than opposes and at least half the gods must have taken a position?

"How many of the proposals we've made have had at least half the gods vote on it?"

Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. No scaling.
   +2 from Malakath, Charon
   -1 from Munroe

Saukko

Support
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 12, 2016, 11:24:57 pm
"Ascald would like to point out that Limited Affinity already exists in the combination of the Nonmagical and Specific Affinity traits."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 12, 2016, 11:26:53 pm
"Saukko would like to point out that referring to yourself in the third person is, like, so last year there is good reason behind his support of this proposal."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 12, 2016, 11:40:37 pm
((Pst, that's not Ascald talking, it's Sciathan.))
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 12, 2016, 11:42:18 pm
((Sciathan can get to France get a colour different enough from Ascald to not confuse a tired hector13 :P))
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Chevaleresse on May 12, 2016, 11:45:46 pm
((Technically she's teal to Ascald's gray :P))
"And what would that be?"
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 12, 2016, 11:46:56 pm
"I was made an offer I could refuse but decided not to because there were decent benefits to my acceptance."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 12, 2016, 11:52:47 pm
>Three more supports than opposes and at least half the gods must have taken a position?
Oppose "Everyone must get the chance, and the Council must not be slowed down for them not taking that chance."

"How many of the proposals we've made have had at least half the gods vote on it?"
"Not many, and that's because they resolve too soon. If you propose something disagreeable a few moments before rollover and get three allies to support you, it will go through even if the two gods that aren't busy at the moment oppose it. Or even one ally can be enough if you're lucky to have only one opponent that you couldn't sneak past."

"I was made an offer I could refuse but decided not to because there were decent benefits to my acceptance."
"Sounds like something a certain scandalous god would do. Deliciously corrupt."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 12, 2016, 11:54:07 pm
"I was made an offer I could refuse but decided not to because there were decent benefits to my acceptance."
"Sounds like something a certain scandalous god would do. Deliciously corrupt."

"If something allows me to look after my creations a little bit better, I should take a closer look at it."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: IcyTea31 on May 12, 2016, 11:56:44 pm
"Oh, sorry. I meant you being offered a bribe, not you taking it. That'd only sell as oddball news; not scandalous enough as the proposal itself is fairly meaningless."
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: hector13 on May 13, 2016, 12:25:36 am
Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. No scaling.
   +2 from Malakath, Charon
   -1 from Munroe

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 10: Seize the Day!
Post by: Andres on May 13, 2016, 12:26:57 am
"Ascald would like to point out that Limited Affinity already exists in the combination of the Nonmagical and Specific Affinity traits."
"Useful."
Abstain on Limited Affinity (no scaling) proposal.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Kilojoule Proton on May 13, 2016, 01:55:41 am
Tick 11.0: There is Nothing in the Void

Essence continues to leak out from Xenia! (Xenia: -1E)

Munroe has been revived!

Malakath has created 20 humans to check on their worship with and without exclusivity. There does not appear to be any difference, but this could be a result of comparing 1% against something ever so slightly different from 1%. The ones that do know of other gods seem to be better off overall, though. Malakath has created 1000 humans and cautiously integrated it with the existing community. Malakath has also stealthily observed a couple to discern the effects on their souls. The result is an incomprehensible difference. Watching a human baby's results in it not gaining sapience. (Malakath: -4E)

Christine makes sure to take pictures of Malakath's snooping.

The Everymind fondly regards cessation (presumably of godly existence).

The Everymind has also created more generic humanoids.

Axt has created 1000 Mennesker, divided into three groups around Axtfall. They have been given sample axes made entirely of iron to inspire them to war and smith. (Axt: -4E)

Zurion has become a disciplined wizard's turtle familiar and stealthily created 1000 Turtinis on Gnu.

The Telrac seem to be herding inexplicably black-wooled beasts grazing on fungi underground mostly for their blood, coat, and meat. They have villages set into cave openings scattered about a karst. Under cover of night, they have begun scouting for trade partners.

Atian has created a medium node named Chaos River between the old Draki savanna and the eastern lands. (Atian: -4E)

Malakath has given Ascald 2E. (Malakath: -2E, Ascald: +2E)

Zurion has painted interesting turtle-like rock roads near an unspecified Chaos node. Sacohpiocutr'ron has painted over them. Zurion has rearranged them such that they look like a turtle in a maelstrom.

Charon has given Sollia 2E. (Charon: -2E, Sollia: +2E)

Sacohpiocutr'ron has tried to put its name everywhere, but this ends up not only covering very little real area but also producing various insults to Sacohpiocutr'ron such as "Sacohpiocutr'ron eats radishes," "Sacohpiocutr'ron lives in his parent's basement," and "Sacohpiocutr'ron enjoys knitting llamas" instead. (Sacohpiocutr'ron: -2E) There is vocal but completely ineffective opposition from Isgon and Malakath.

The people of Gnu have sent ley disciples to aid the wizard island, but nothing needs to be done long after the brief Sloth eruption. A few of the ley disciples have been turned into frogs for a few hours, and the wizards continue their quarreling.

Zurion has started a tea ceremony, which Isgon attends.

Charon has assigned Voldrom to Axtfell to teach the willing and the Mezhai. Ifrit and Higante have been sent to aid the Mennesker. Axotyl has been assigned to study the Resplendence-Rhapsodyleyline, which he does grudgingly after feasting on so many delicious mortals. Thadeon complains of not being able to get to the terrestrial planet on account of the intervening vacuum, which both prevents breathing and falling closer to the star passively by drag.

Zurion and Charon have, barring opposers, begun developing Rune schools.

Luuc has created a tiny node of Judgment in the Court that attracts departed souls of Luuc or souls belonging to other gods who have granted Luuc permission. Luuc also expands the Underworld at a discount because of the existing structure. (Luuc: -1E)

Ascald has made a donation of 2E for Munroe.
Zurion has made a donation of 1E for Munroe
The Everymind gives the now-resurrected Munroe 1E.

Dead divines:
   Xenia: 0/8
   Munroe: 6/6

A number of adventurers have entered the gnew savannah, never to be seen again.
The conditors demand that the wizards on the island with the wizards disperse after an accident with the node there resulted in an entire ley line intersecting with Ka radiating intense Sloth into its surroundings.
The Draki have begun marching back to their homeland, the old savannah.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.2E/t) Make a race already! Influence is less reliable!

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)

ADDIT: Added revival notification
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 13, 2016, 02:05:49 am
Create 2000 Scamall for 6E in the gas giant's atmosphere. They are zepplin-like creatures that float in the various gases, with fins on their hind ends and four long, thin forelimbs. Their skin comes in a variety of colors, usually around orange to blend with the background gases, and they form communities by weaving together similarly floating plant life into natural dwellings as well as farming it for food and to feed livestock. (Traits: Specific Adaptation: Upper Gas Giant Atmosphere (x1), Nonmagical (x0.75.)

Use 1E to fortify Ascalon further.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 13, 2016, 02:50:57 am
[Axt, God of Enchanted Weapons]

((Well, might as well define the groups then.))
Axt looks over the three groups of Mennesker: Rekkr, Slithir, and Hjorr. Axt gives each island something.
To the island where the Rekkr group lives, he makes the beasts stronger, tougher, and faster. To better hone the skills of the Mennesker of Rekkr.
To the island where the Slithir group lives, he blesses the plants, making them stronger yet also softer, resistant to blows, yet absorbing water, and the plants have more oil than normal. To give better materials for the Mennesker of Slithir to work with.
To the island where the Hjorr group lives, he alters the earth, making the metal easier to obtain, and be of higher quality. To give more and better metal for the Mennesker of Hjorr to make weapons out of.

Because Axt has so little Essence, he will work slowly, until getting the Essence he needs.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Stirk on May 13, 2016, 02:57:59 am
"...Malakath...Att3mpt3d...t0...steal....my...c0rpse...0f...cours3....
Munr03...w1ll...4v3ng3...himself...in...tim3...."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: IcyTea31 on May 13, 2016, 03:02:36 am
"Worth it!"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: IcyTea31 on May 13, 2016, 03:52:22 am
Mischief uses the overflow Essence to increase his Essence cap.

If and only if this is not possible:
To get out of Essence overflow, Mischief uses a total of 6E to create nodes of Journalism of varying sizes around populated areas, teach more mortals the art of Journalism, and overall increase publicity and circulation around the world.

E: added a better idea to try first.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Andres on May 13, 2016, 04:07:04 am
Spoiler: Sari (click to show/hide)
I create 1,000 Sari with the wisest and smartest as their clergy/leadership. (3.3*0.9(sphere discount for soul-bearing creatures)= 3E)

I give the baby I observed sapience/a soul (whichever is missing).

"...Malakath...Att3mpt3d...t0...steal....my...c0rpse...0f...cours3....
Munr03...w1ll...4v3ng3...himself...in...tim3...."
"I thought you were never going to be revived. I stopped when it was evident that you were and I helped revive you. Moreover, I have ceased all actions related to the consumption of souls (among other things), which includes yours. I, of course, apologise for my actions."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: piratejoe on May 13, 2016, 04:40:18 am
Kyuu will find a seaside cliff face that she will bore a cove into the bottom and then dig out a small cavern network for 1E

She will then create as many Pelagic Pioráiní as she can without killing herself.

Spoiler: Pelagic Pioráiní (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: tntey on May 13, 2016, 05:25:51 am
Isgon removes the leyline of sloth from under the island of Ka
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: crazyabe on May 13, 2016, 06:50:15 am
I Create a new 16E of Cemreig.
Afterwards I create a [Pond/tiny node] of Conversion in the waterless desert. it will simply cause those that drink of it to consider joining a diffrent religion.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 13, 2016, 07:45:49 am
''I request a small judgement node closeby the Chaos lade.  I also request a small node closeby the Chaos lake."
Create a small node of discipline and Create a small node of turtle closeby the Chaos node. The discipline node increases ones discipline when drunk. The turtle node attracts turtles of the desert and turn Them Into dire versions
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hops on May 13, 2016, 07:56:26 am
I kind of have too much on my plate to keep up, I'll have to bow out.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 13, 2016, 08:00:08 am
''I request a small judgement node closeby the Chaos lade.  I also request a small node closeby the Chaos lake."
Create a small node of discipline and Create a small node of turtle closeby the Chaos node. The discipline node increases ones discipline when drunk. The turtle node attracts turtles of the desert and turn Them Into dire versions

"For what purpose do you want the Judgement node? What do you want to be judged?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 13, 2016, 08:11:40 am
Sciathan reminds the Keardai of who watches over them, and tells them to be suspicious of thoughts induced by drinking from pools.
"Are we to regard this act as anything but one of hostility?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 13, 2016, 08:38:14 am
"I Plan to create a race to populate the Western savannah and the Neid the strictest justice''
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 13, 2016, 08:45:22 am
"I Plan to create a race to populate the Western savannah and the Neid the strictest justice''

"Would you mind repaying me the Essence the node costs?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: tntey on May 13, 2016, 08:54:28 am
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 13, 2016, 09:03:11 am
support
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 13, 2016, 09:43:38 am
"I Plan to create a race to populate the Western savannah and the Neid the strictest justice''

"Would you mind repaying me the Essence the node costs?"
"Not at all, I would like it to contain a portal similar to the one you already created to your dimension. Maybe you can build a huge training facility containing the means to train any skill that exists within your afterworld where the worthy ones are sent to train their skills. Unworthy portal goers should be sent to serve the heros training in the hall. If they manage to do their jobs well they can leave. People in the hall should be unaging. I am willing to give you essence if it cost you more."

Give 2 Essence to the God of Judgement
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: TheBiggerFish on May 13, 2016, 09:51:09 am
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.
>Support.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 13, 2016, 10:01:32 am
Disguised as a turtle, begin sending the wizard dreams while he is asleep. Subject of the dreams are the Nodes at the savannah and how lucky he was if he were to reach the node of discipline. One dream should tell the wizard of the importance of building a disciplined dojo there, apt him to call it Dojo of the Disciplined.

Appear before the keeper of the turtle temple at the tiny turtle node. Tell him:"Choose 7 students, the best to your likings. Train them in everything you know and also get help from other teachers to prepare them to create a magnificient temple at the new turtle node of the savannahs. Temple of the Savage Turtle shall be its name"

Astrally project myself in the leyline sphere and search for interesting crossings of leylines aligned to Discipline.


Sitting in his office while doing the above, this iteration writes a sign at his classy roman style meets victorian grace office door. The sign says: "Tea Time Discussion - Maps do we need them? Are they useful? The Answer is yes!"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 13, 2016, 10:43:00 am
"I Plan to create a race to populate the Western savannah and the Neid the strictest justice''

"Would you mind repaying me the Essence the node costs?"
"Not at all, I would like it to contain a portal similar to the one you already created to your dimension. Maybe you can build a huge training facility containing the means to train any skill that exists within your afterworld where the worthy ones are sent to train their skills. Unworthy portal goers should be sent to serve the heros training in the hall. If they manage to do their jobs well they can leave. People in the hall should be unaging. I am willing to give you essence if it cost you more."

Give 2 Essence to the God of Judgement

"The Underworld is only for the dead. You sound like you are trying to send living mortals there."

Luuc creates an Underworld Node of medium size (4E) in the large second chamber of the Underworld. He also declares that the Underworld is only for the dead, the non-living and beings of the Underworld. Any living mortal who enters the Underworld without permission of Luuc is thereafter dead, and subject to Judging and, if applicable, Retribution.

Luuc creates 500 non-sentient demons, binding them to the Underworld node. This makes it so they cannot leave the Underworld, if they try they will quickly be destroyed. Luuc creates 1 sentient demon, bound to the Underworld node, but also more like an extension of the node, though it still cannot leave the Underworld. This demon will be designated the King of the Demons, and given the name George. He will lead the demons, controlling them through the Underworld node.

If the number of demons is to fall below 500, whether by accident, disaster or divine interference, the node will create more demons to get the number back tp 500. If the King of the Demons is destroyed, the strongest demon will gain sapience and take over as King.

The demons will have the task of enacting Retribution upon any souls that have been Judged to need it. For the time being, the demons will be dormant as the method of determining of what each soul's retribution is has not yet been defined.

Return the 2E to Zurion.

((EDIT: Add more effects to the node, and give Zurion his Essence back.))
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 13, 2016, 11:23:19 am
"Ah thank you then for being an honest god. I might work with you in the future again."
Create a pocket dimension named Academia Disciplinam.
Spoiler (click to show/hide)
Create a small Discipline node at the center of said academy. The node serves as portal to the savannah portal of discipline, and also feeds the spirits of the academy. The centurio must keep Zurion informed if the node ever proved to be running low due to overpopulation.
Create a tiny Discipline node next to the other discipline node in the savannahs. This node serves as portal to Academia Disciplinam. Jumping into the pool you are judged on your discipline and upon the moral system your society builds upon. If you live a good live, judged by your kinmen, and are disciplined you enter Academia Disciplinam just fine. If you aren't you are turned into a spirit of Academia Disciplinam, based on your skill. Non-Turtle Humanoid races that choose to enter the academy can do so. If they fail the portal test they keep their regular appearance but take on the garments of the academy.
[/b]
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: IcyTea31 on May 13, 2016, 11:31:13 am
Spoiler: Votes on proposals (click to show/hide)

Spoiler: Votes on traits (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 13, 2016, 11:45:14 am
Saukko

Proposal

For an investment of 10E, an individual creation of a god can be designated an agent, meaning they incur plot armour, become immortal and can be resurrected should they die, and they are unfailingly loyal to the god that created them. The investment cannot be split between gods, nor can the race have been created through collaboration. An agent is only loyal to one god. They cannot be edited once designated an agent, except for the following, which can be added or subtracted from through further proposals:

An agent can have their own Essence, but requires further investment of Essence from ONLY their creator god. This Essence will be taken from the creator god's Essence cap, at a rate of 2:1, meaning investing 2E of your cap into an agent will result in the agent having an Essence cap of 1E. This investment must always be an even number.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Atian the Elephantman God on May 13, 2016, 12:03:33 pm
Force the flatlands around the Eastern Lands up into a range of mountains called the "Akri Mountains", it will be used as a natural defense to defend against any who dare climb the mountains to invade the Eastern Lands.

Create the "Klinkons" - Miners+2, Craftsmanship+2, Builders+1, Small, and 4 Arms

They are 4 feet tall humanoid figures with 2 eyes, and 4 arms. They are excellent miners and craftsmen using their abilities they turned the "Akri Mountains" into their home and craft beautiful masterpieces for the Draki Tribes in exchange for plundered items.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: IcyTea31 on May 13, 2016, 12:15:40 pm
For an investment of 10E, an individual creation of a god can be designated an agent, meaning they incur plot armour, become immortal and can be resurrected should they die, and they are unfailingly loyal to the god that created them. The investment cannot be split between gods, nor can the race have been created through collaboration. An agent is only loyal to one god. They cannot be edited once designated an agent, except for the following, which can be added or subtracted from through further proposals:

An agent can have their own Essence, but requires further investment of Essence from ONLY their creator god. This Essence will be taken from the creator god's Essence cap, at a rate of 2:1, meaning investing 2E of your cap into an agent will result in the agent having an Essence cap of 1E. This investment must always be an even number.
Oppose
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Stirk on May 13, 2016, 12:17:05 pm
"I thought you were never going to be revived. I stopped when it was evident that you were and I helped revive you. Moreover, I have ceased all actions related to the consumption of souls (among other things), which includes yours. I, of course, apologise for my actions."

"Munr03....3xplicitly...t0ld...y0u....n0t...t0...wh3n...4sk3d...
...4nd...y0u...fabricat3d...0th3rw1s3....
y0u...0nly...st0pp3d..wh3n...n0...0n3...b0ught....1t...."

Munroe then creates 500 generic grunts: (2E)

Fulminates:
Spoiler (click to show/hide)

Creation Fluff:
Spoiler (click to show/hide)

((And Stirk Broke his own rule "Don't write while tired". Hope everything made sense :P.))
Title: Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
Post by: hector13 on May 13, 2016, 12:20:57 pm
"I thought you were never going to be revived. I stopped when it was evident that you were and I helped revive you. Moreover, I have ceased all actions related to the consumption of souls (among other things), which includes yours. I, of course, apologise for my actions."

"Munr03....3xplicitly...t0ld...y0u....n0t...t0...wh3n...4sk3d...
...4nd...y0u...fabricat3d...0th3rw1s3....
y0u...0nly...st0pp3d..wh3n...n0...0n3...b0ught....1t...."

Saukko coughs gently, violent winds sweeping through unpopulated areas of the planets.

"I beg to differ, explodey one."

Malakath attempts to take Munroe's corpse and lock it inside Malakathium but is blocked by Saukko. (Saukko: -1E)
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Andres on May 13, 2016, 04:07:14 pm
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.
"Why does this proposal exist? It makes logical sense that I gain a discount. I proved that the entirety of the Essence that goes into creating sapient creatures goes into creating their souls."
Oppose

Having the soul sphere doesn't give you a discount for creating creatures with souls.
Support, with amendment: "This does not apply for creatures consisting mostly of souls."
"All creatures consist mostly of souls. It cost me 4E to create sapient creatures without bodies and 0E to give them bodies."

EDIT:
Give Munroe 4E
((This is part of an OOC deal so that I don't feud with Stirk yet again. I would kindly appreciate it if people didn't flare things up between us.))

EDIT2:
Give Saukko 1E
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 13, 2016, 11:48:48 pm
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 14, 2016, 12:26:06 am
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.

Oppose.

"This is a foolish attempt to limit the power of a god's only sphere."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 14, 2016, 02:51:31 am
((Some changes to the demons, before they get created and it is more difficult to change them))

Luuc looks at the dormant demons, and decides to make some changes. He removes their souls, so when they die they are destroyed, and do not go to any afterlife plane. He replaces their internals with a black oily substance called Demon Essence, and toughens their skin, making it more like a shell that contains the demon essence, and pressurizes the demon essence so that if they shell is destroyed, the demon will explode and the demon essence will cover everything within a meter radius of the demon.

Spoiler: Demons (click to show/hide)

Spoiler: Demon Essence (click to show/hide)

Luuc uses however much Essence is necessary, if any, to do this, except if it would kill him.

If Luuc has enough Essence, he will use 4.5 (or rounded up to 5) Essence to add the Strength+1 trait to his smart, wise humans.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 14, 2016, 06:03:26 am
[Axt, God of Enchanted Weapons]
Propose
Having the soul sphere doesn't give you a discount for creating creatures with souls.
Oppose
"The soul sphere does not give such a discount to begin with. Creating a soulless creature costs no less than one with a soul.
A soulless creature is simply one who cannot have an afterlife. Having a soul will only apply a cost once such a trait is passed.
Now that I think of it, I should make some soulless creatures. After I get some Essence to work with."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Andres on May 14, 2016, 06:11:45 am
"Essence can be gained through the worship of soulless creatures? You tested this concept?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 14, 2016, 06:36:24 am
[Axt, God of Enchanted Weapons]
"Essence can be gained through the worship of soulless creatures? You tested this concept?"
"Not every thing needs to be tested. I have seen it in my previous universe, the gods grant the mortals souls, but they can still worship before then.
The souls simply grants one better leverage to convince the mortals. Threaten apostates with eternal torment after life, and the mortals will repent.
One fears death, like every, so all mortals accept souls. With little thought of the downsides. One can curse a soul. A body, not as easily."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 14, 2016, 09:20:35 am
"So I understand nobody wants to talk about maps for the world we have at hand?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 14, 2016, 11:23:05 am
"Perhaps we should discuss a process for creating agents. The Titans don't really fit the bill, as far as I'm concerned."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 14, 2016, 11:45:48 am
Propose: Cull Idlers: If a god does nothing for 5 ticks (does not vote, speak, or perform an action), that god is considered to be idle. An idle god is invulnerable to attack, but does not receive essence income. If a god is idle for 5 ticks, they dissipate, donating their essence evenly to all currently active gods and then dying with no chance of revival. All populations that worshipped them become atheistic and must be converted to a different god, unless said populations are already worshipping one or more other gods.

Request a general census of overall mortal populations.


"That would be agreeable to us. How about a base cost of 1E, and rather than free resurrective immortality, that agent can be re-created at a greatly reduced cost if destroyed?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 14, 2016, 11:55:38 am
Propose: Cull Idlers: a) If a god does nothing for 5 ticks (does not vote, speak, or perform an action), that god is considered to be idle. An idle god is invulnerable to attack, but does not receive essence income.

Saukko

Support

Cull Idlers: b) If a god is idle for 5 ticks, they dissipate, donating their essence evenly to all currently active gods and then dying with no chance of revival. All populations that worshipped them become atheistic and must be converted to a different god, unless said populations are already worshipping one or more other gods.

Oppose

"That would be agreeable to us. How about a base cost of 1E, and rather than free resurrective immortality, that agent can be re-created at a greatly reduced cost if destroyed?"

"I feel that the agent creation mechanic should allow any of the gods who have created Titans to designate them as an agent should they so desire, though they would have started with a base cost of 0.004E, which requires charging them a bit extra for it if the base cost is going to be 250 times higher."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 14, 2016, 12:03:01 pm
"Hm. That's a good point. Perhaps an addendum that retroactively marks them as agents? Or making the agent designation have a simple flat cost that's added to however much essence it took to create the creature, rather than a multiplier."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 14, 2016, 12:04:29 pm
"So I understand that there is many different agent levels. Those agents work at different levels and at different scales. There is beings like the three ancients I made, that are relatively small in comparison to the moon whale and the snake, who are gigantic. Because these gigantic beings are so big their purpose is an entirely different one than the ones at mortal level. Still they hold some similarities, as they all should be immortal. They also should be intimately tied to their creator, but also to their purpose. If the initial purpose of my ancients was to train the people of Gnu, then me forcing them to untrain them all should result in second-thoughts in these beings.

Since they are thought to be absolutely divine, their personality is more important than their abilities, as it is likely that they are unmatched by any mortal and only another agent could even attempt to destroy your agent. So the mortal traits don't apply at all. I think we should decide on a number based system like this:
Strength
Intelligence
Wisdom
Endurance
Dexterity
Charisma

Depending on the amount of essence you want to spend you could buy statpoints that would raise these stats. Say +1 would cost 1, and then from there on always the double of the previous price (1,2,4,8...) Using 5 Essence would grant you for instance 15 statpoints. Using 10 Essence you would get 30 Statpoints. Using 20 Essence you would get 60 Statpoints.

So if I were to create the Centurio Eternium, the mighty defender of my academy. I would use 5 Essence

Strength +2
Intelligence +1
Wisdom +1
Endurance +3
Dexterity +2
Charisma

His appearance would be fluff. I would say his Endurance comes from his special armour he wears, which cannot be removed as it is him. Another god might create an agent with similar stats, and say: He keeps on regrowing tentacles that replace cut off parts.
After putting stats one should focus on the personality and purpose of the being. The purpose is the mission you give to him. The personality should be based off of traits given to him. This should be a list of at least five addjectives that describe a personality.

In the case of Centurio Eternium I would write: Purpose: Protect the Academy from invasions and threats within. Personality: Disciplined, Uncaring, Just, Proud, Paranoid.

With this list of traits the One that calculates could work in details of behaviour. Like: Centurio Eternium suspects that some spirits of the Academy teach forbidden knowledge to the undisiciplined."
Propose: Cull Idlers: If a god does nothing for 5 ticks (does not vote, speak, or perform an action), that god is considered to be idle. An idle god is invulnerable to attack, but does not receive essence income. If a god is idle for 5 ticks, they dissipate, donating their essence evenly to all currently active gods and then dying with no chance of revival. All populations that worshipped them become atheistic and must be converted to a different god, unless said populations are already worshipping one or more other gods.

Request a general census of overall mortal populations.

Support Both
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 14, 2016, 12:08:45 pm
Propose: Cull Idlers: a) If a god does nothing for 5 ticks (does not vote, speak, or perform an action), that god is considered to be idle. An idle god is invulnerable to attack, but does not receive essence income.

Support

Quote
b) If a god is idle for 5 ticks, they dissipate, donating their essence evenly to all currently active gods and then dying with no chance of revival. All populations that worshipped them become atheistic and must be converted to a different god, unless said populations are already worshipping one or more other gods.

Oppose
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 14, 2016, 12:17:29 pm
Spoiler: spoiler for space (click to show/hide)

"This sounds like a good idea to me, though special abilities may need to be made to differentiate agents further, and for- well, special abilities. These should cost a certain number of stat points, agreed upon by the Council via proposal."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Stirk on May 14, 2016, 12:26:06 pm
Munroe creates 4E Fulminates with the bribe money paid by Malakath.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 14, 2016, 12:33:20 pm
[Axt, God of Enchanted Weapons]

"... They also should be intimately tied to their creator, but also to their purpose. ..."
"Why? Why would one make an agent which is only an extension of oneself? I find one's one-ness to be weird.
I do not like the idea of agents being linked, tied, or part of the creator. Why would one create something to be the same?
Agents should never be loyal by design, it leads only to stagnation. Create proxy bodies if you wish for that. Do not doom others to such a fate."

"Oh, and which gods were idle? I have somewhere I can put them."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 14, 2016, 12:38:29 pm
"Oh, and which gods were idle? I have somewhere I can put them."

"You will not have control over an idle god. No single one of us will."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Rolepgeek on May 14, 2016, 01:23:54 pm
Have Jhaniz assist in teaching the Mezhai magic for a time, if he would be so kind. If he can, help them with metalwork and construction as well, given his power.

Create a tiny Fire node centered on the Mezhai civilization at Axtfell. It shall be called Tempest, and take the form of an underground hot spring.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 14, 2016, 02:36:59 pm
[Axt, God of Enchanted Weapons]
"You will not have control over an idle god. No single one of us will."
"I am talking of tethering them to my islands, so one does not have idle gods floating around. I have no Essence to bind them with, so it is nothing major.
That, and I can use them for passive effects, like creating constant storms around the island.
It creates interesting environments, where new strengths emerge."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Vgray on May 14, 2016, 03:26:08 pm
As the essence continues to bleed out of Xenia, a great flaming dog appears among the gods and barks at them.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 12:28:21 am
Spoiler: spoiler for space (click to show/hide)

"This sounds like a good idea to me, though special abilities may need to be made to differentiate agents further, and for- well, special abilities. These should cost a certain number of stat points, agreed upon by the Council via proposal."
"Though I think I know from what direction your argument is coming, I think most "abilities" can be considered fluff. If one agent had a high agility he would be so fast you could consider his movement teleportation, so you could scrap that. Firebreath or such could be attacks measured in strength or intelligence, depending from which angle your debating.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Rolepgeek on May 15, 2016, 12:53:03 am
[Sollia, the Sundancer | Goddess of Fire and Passion]

Spoiler (click to show/hide)

Sollia dances, quietly, to Charon's music, at the base of Axtfell, with Mezhai and mortals alike. She longed for someone to truly dance with...
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 01:31:39 am
"What is it you dislike about the proposal I made, besides the fact that these superiours creation are so expensive, dancing flame?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Rolepgeek on May 15, 2016, 01:55:57 am
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."

Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Chevaleresse on May 15, 2016, 02:14:52 am
"An explanation for the vehement opposition of culling idlers would be welcomed as well.

As for the issue of agents, Ascald believes that the current proposed systems may be overly complex."

Propose: A creature may be designated an Agent by investing a fixed cost of 4E (or some other reasonable cost). Agents may be used to directly influence the mortal world and, when destroyed, may be reconstituted by their god for 1/4 (or some other reasonable factor) their normal creation cost.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Andres on May 15, 2016, 02:28:19 am
-snip-
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Rolepgeek on May 15, 2016, 02:37:06 am
"Dearheart, the death of a God is not something I would take lightly. Though, the first half isn't half-bad...a moment, if you would."

She pauses, adjusts her attire, and guns a bit, before continuing her dance.

"Have you numbers of your own to suggest, Malakath, or do you simply have a pressing need for a creature with 14 levels of Magic Ability?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Andres on May 15, 2016, 03:29:26 am
((Snipped out my vote.))
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Fiery_Death on May 15, 2016, 04:46:23 am

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.[/b]

Support
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: crazyabe on May 15, 2016, 05:01:12 am

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.[/b]

Support
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Stirk on May 15, 2016, 05:02:15 am
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."

Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.


Oppose.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: piratejoe on May 15, 2016, 05:29:33 am
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."

Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.

Support

Oppose.
"The few moments you where dead where truly peaceful where they not? Its a shame it had to end."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 06:10:08 am
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."

Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.

Oppose
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 06:17:53 am
[Axt, God of Enchanted Weapons]

"With the suggestions of traits, I will do so too."
Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.
"Death gives life meaning, to rob one of it, is the ultimate cruelty."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 09:37:46 am
"how would your trait work, you can't make an entire race a champion can you? So would you have to spend 25 essence? Please clear up your proposal before I can even vote on it."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 15, 2016, 09:56:01 am
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."

Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.

Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.


Saukko

Oppose

Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.

Oppose
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 10:45:47 am
Zurion sets up his office to be larger, and to hold enough chairs and tables so any god could attend.
"MAYBE, we should discuss about what we are all discussing here. Everyone has an own opinion on the matter, and also very different thoughts on what these agents actually are.
So I say before we can actually discuss furtherly on this topic we must state clear what we want.
Observing your actions and listening to your words made me crystallize some different archetypes we want.
Demigods, half divine half mortal these beings can achieve aweinspiring feats in the realm of mortals and sometimes in the realm of gods as well. A vision of a man you all asume to be named hercules comes to you
Gargantuans, mostly immortal creatures with weird reality twisting abilities and varying unearthly appearances, sentient and able to worship. Before your eye flashes the vision of a woman with a snake lower body and snakes as hair.
Giant Beasts, just that.
Legendary Beasts, often sapient, extremely powerful entities probably bound to coordinating a major cosmic task, possible source of future magic.
Spirits (Demons): Beings of sphere alignment based on hierachies, probably bound to coordinating a minor cosmic task (Here I think you should have two types, basic spirits and special spirit. The special spirit is a herold of the spirit world and the basic spirits are their armies, to whatever task they might be bound.

If you like this list DO NOT support it yet, as this is not worked out at all. Instead give me your valued opinion on this so we can optimize this entire process.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: crazyabe on May 15, 2016, 11:08:34 am
Sacohpiocutr'ron Pops into Zurion's Office in the form of a chair, sitting around listening.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 11:50:07 am
Spoiler (click to show/hide)
Support
Spoiler (click to show/hide)
Oppose

"So Sacohpiocutr'ron do you have anything to say to the notes I have given to all of you?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 12:31:02 pm
[Axt, God of Enchanted Weapons]
"how would your trait work, you can't make an entire race a champion can you? So would you have to spend 25 essence? Please clear up your proposal before I can even vote on it."
"Creations that can worship begins at 0.004, multiply that by 25, and one gets 0.1, so that is the base cost for making a champion.
I have no intention to make a race of champions, but to instead either uplift mortals, or create single champions.
It makes them cost enough to make it nigh impossible to create an army of champions. But there is still a low enough cost to give one room to work with in creating a champion.
The semi-divine power is akin to heroic resolve, granting one the power to go a step beyond the possible, a slight disregard for reality.
Though it is not fully divine, and thus cannot achieve the truly impossible."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Detoxicated on May 15, 2016, 12:32:49 pm
"I like your idea, make it cost 1 essence at least and we are talking..."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 12:39:34 pm
[Axt, God of Enchanted Weapons]
"I like your idea, make it cost 1 essence at least and we are talking..."
"If one does that, a strong champion costs 1.5, and a strong and smart one costs 2.25. It would increase in cost too fast.
So no, I will keep it this low. A champion is never intended to have this trait alone."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 15, 2016, 12:54:02 pm
[Axt, God of Enchanted Weapons]
"I like your idea, make it cost 1 essence at least and we are talking..."
"If one does that, a strong champion costs 1.5, and a strong and smart one costs 2.25. It would increase in cost too fast.
So no, I will keep it this low. A champion is never intended to have this trait alone."

"Why would any of us want to create a champion who will act against us if they are sufficiently strong? That encourages us to create weak champions. The mortals would think is weak if our representatives were so."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 01:08:05 pm
[Axt, God of Enchanted Weapons]
"Why would any of us want to create a champion who will act against us if they are sufficiently strong? That encourages us to create weak champions. The mortals would think is weak if our representatives were so."
"If one wants a dog, create a dog, and call it a dog. Do not sully the name of champion by applying it to dogs.
If one wants a strong champion, one must accept the risks. If one create only weak champions, the mortals have every reason to think one weak.
A champion can be corrupted, yes, and I would have it no other way. To have an incorruptible champion, is a step to stagnation, which will only bring ultimate twilight."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 15, 2016, 01:22:34 pm
[Axt, God of Enchanted Weapons]
"Why would any of us want to create a champion who will act against us if they are sufficiently strong? That encourages us to create weak champions. The mortals would think is weak if our representatives were so."
"If one wants a dog, create a dog, and call it a dog. Do not sully the name of champion by applying it to dogs.
If one wants a strong champion, one must accept the risks. If one create only weak champions, the mortals have every reason to think one weak.
A champion can be corrupted, yes, and I would have it no other way. To have an incorruptible champion, is a step to stagnation, which will only bring ultimate twilight."

"You are a fool. There are 20 other gods who can corrupt a champion under your proposal. In a 20 against 1 scenario, who do you think is going to win? Having strong champions who are all corrupted beyond imagination will make us look weaker than having multiple minor champions.

If you wish to have a corruptible champion, you make them so when you are creating it. You will not force your ideals on the rest of us."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 02:20:00 pm
[Axt, God of Enchanted Weapons]
"You are a fool. There are 20 other gods who can corrupt a champion under your proposal. In a 20 against 1 scenario, who do you think is going to win? Having strong champions who are all corrupted beyond imagination will make us look weaker than having multiple minor champions.

If you wish to have a corruptible champion, you make them so when you are creating it. You will not force your ideals on the rest of us."
"It is not I who wish for a paradise. A world where no action has consequence, where one's champion is incorruptible and ever loyal.
One suggests a 20 against 1 scenario, as if it has a point. If one enters such an unbalanced battle, one will never win, even with the perfect lapdog.
If one do not wish to have corrupted champions, one should not let them be corrupted. One should coddle them for eternity, never letting them know pain or misery.
Gods cannot corrupt a champion in any way the world cannot already. For the champion cannot be controlled, they will ever be able to resist.

If one wish to make an incorruptible champion, one should make a lapdog. One will not force one's ideals upon the champions.
If a champion grows unhinged, one should let them rest, if a champion is tainted, one should have them cleansed.
There is no corruption which one cannot prevent. But no immunity shall ever be granted, for that will only serve to make them lesser.

One speaks of appearing weak, one seems insecure, one seems weak. Maybe one is weak, and that is why they worry over showing it.
Trying to ever look strong, to never show weakness, especially to the weakest, or rather, the ones one think is weakest."
Axt smiles at Saukko.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 15, 2016, 02:58:57 pm
[Axt, God of Enchanted Weapons]
"You are a fool. There are 20 other gods who can corrupt a champion under your proposal. In a 20 against 1 scenario, who do you think is going to win? Having strong champions who are all corrupted beyond imagination will make us look weaker than having multiple minor champions.

If you wish to have a corruptible champion, you make them so when you are creating it. You will not force your ideals on the rest of us."
"It is not I who wish for a paradise. A world where no action has consequence, where one's champion is incorruptible and ever loyal.
One suggests a 20 against 1 scenario, as if it has a point. If one enters such an unbalanced battle, one will never win, even with the perfect lapdog.
If one do not wish to have corrupted champions, one should not let them be corrupted. One should coddle them for eternity, never letting them know pain or misery.
Gods cannot corrupt a champion in any way the world cannot already. For the champion cannot be controlled, they will ever be able to resist.

If one wish to make an incorruptible champion, one should make a lapdog. One will not force one's ideals upon the champions.
If a champion grows unhinged, one should let them rest, if a champion is tainted, one should have them cleansed.
There is no corruption which one cannot prevent. But no immunity shall ever be granted, for that will only serve to make them lesser.

One speaks of appearing weak, one seems insecure, one seems weak. Maybe one is weak, and that is why they worry over showing it.
Trying to ever look strong, to never show weakness, especially to the weakest, or rather, the ones one think is weakest."
Axt smiles at Saukko.

Rhythmic booming emanates from Saukko's cloud as he laughs heartily.

"I would stick to your weapons if I were you, Axt. You don't suit the role of psychologist. You too easily confuse pragmatism for insecurity.

How the mortals perceive the gods is everything when it comes to worship. If any one of us is made to look weak in the eyes of the mortals, we are all made to look weak in the eyes of the mortals. If they start to question our ability to look after them because we cannot keep a single agent - supposedly an extension of our divine being - from being corrupted, they will soon think they don't need us. If they don't think they need us, they won't worship us. If they don't worship us, we will receive no Essence, and we will die.

I suggest a 20 against 1 scenario because the other gods have their own agendas, and I can't imagine any of them involve the other gods benefiting from their agents remaining loyal and uncorrupted. If you hear twenty voices telling you to do bad, you will not hear the one voice urging you to remain strong and do good. it is a foolishly broken concept. It would be amusing, if you were not attempting to have us enact this as the system we use to create our agents!

Indeed, it would be quite pointless to have an agent to carry out duties in your stead when you have to check in on them every single Tick to make sure they are doing what you asked them to do, and that they are not being swayed by other divine beings or mortal vices. Better to have no agent at all than one created by your system."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 15, 2016, 04:37:36 pm
[Axt, God of Enchanted Weapons]
Rhythmic booming emanates from Saukko's cloud as he laughs heartily.

"I would stick to your weapons if I were you, Axt. You don't suit the role of psychologist. You too easily confuse pragmatism for insecurity.

How the mortals perceive the gods is everything when it comes to worship. If any one of us is made to look weak in the eyes of the mortals, we are all made to look weak in the eyes of the mortals. If they start to question our ability to look after them because we cannot keep a single agent - supposedly an extension of our divine being - from being corrupted, they will soon think they don't need us. If they don't think they need us, they won't worship us. If they don't worship us, we will receive no Essence, and we will die.

I suggest a 20 against 1 scenario because the other gods have their own agendas, and I can't imagine any of them involve the other gods benefiting from their agents remaining loyal and uncorrupted. If you hear twenty voices telling you to do bad, you will not hear the one voice urging you to remain strong and do good. it is a foolishly broken concept. It would be amusing, if you were not attempting to have us enact this as the system we use to create our agents!

Indeed, it would be quite pointless to have an agent to carry out duties in your stead when you have to check in on them every single Tick to make sure they are doing what you asked them to do, and that they are not being swayed by other divine beings or mortal vices. Better to have no agent at all than one created by your system."
"No, it is not. One can have weak gods, some are. If the mortals think all gods weak if there is one weak god, then they are fools.
And having incorruptible agents, while making one seem powerful, also contributes to stagnation, and I will never support that.
Champions are not an extension of the gods, while they hold semi-divine power, it is not linked to any god.
They are beings, which can serve the gods, but has no obligation to. And that speaks of greater strength than any show of force.
If mortals think they do not need us, they will be soon reminded why they do. The ever chaos will make it so."

"There is only danger of mortals losing faith, when nothing happens. The only danger, is stagnation, stability, and peace.
Yes, peace is nice, it is a time to rest, but it shall not be ever. Ever peace will only bring stagnation, which is where every god will die.
By making separate spheres of earth, one has taken a step to this stagnation, to this ultimate twilight.
When Ragnarok comes, it was not by my hand."

"Just because the gods disagree does not make them enemies, and one is a fool if one thinks so. If a god does tell one's champion to do bad, then what will the champion think?
Without respect, a god's word means nothing. If one is respected, one is heard, so one must earn the respect of a champion.
If one does not like having to put in effort, one can always just make one's lapdogs. It is not I who are making this the only system for creating agents, that fault lies entirely with oneself.
If one wants one's lapdogs, go ahead, but do not call them champions. This system does not ban all other agents, and one is a fool for thinking so.
My system is not for creating dogs, it never will be, for I value people, for they can act in their own will. One's true will, not an illusion put into a dog."

"One assume too much, one assume that the insidious is quick, one assume that free will makes only enemies.
No corruption takes a tick, it is true folly to think so. At that point, they are bathed in taint while injected with even more taint.
And free will seldom makes enemies, because free will is free, and enemies hold no advantage on their own."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Rolepgeek on May 15, 2016, 05:28:00 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

"Death gives life meaning, to rob one of it, is the ultimate cruelty."

"If you believe this, my dear, why is it that you are so opposed to the ultimate twilight? I mean, beyond how dull it would Though that's not to say I disagree with your idea. A Champion and an Emissary are rather different beasts, after all..."

"Oh, and I'd also ask those opposing the Legendary Trait what about it they dislike. I can guess Munroe's answer, of course."


She smiles sweetly at Saukko.

"You worry too much, my dear. There is little for the mortals to fear save the gods themselves, really. Famines pass, and other dangers are quite easily handled. But have a little fire in your heart! What is reward without risk? And where's the fun in living if nothing interesting ever happens?"
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Vgray on May 15, 2016, 05:46:44 pm
The flaming hound barks at Sollia.
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: hector13 on May 15, 2016, 06:41:54 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

"Death gives life meaning, to rob one of it, is the ultimate cruelty."

"If you believe this, my dear, why is it that you are so opposed to the ultimate twilight? I mean, beyond how dull it would Though that's not to say I disagree with your idea. A Champion and an Emissary are rather different beasts, after all..."

"Oh, and I'd also ask those opposing the Legendary Trait what about it they dislike. I can guess Munroe's answer, of course."


She smiles sweetly at Saukko.

"You worry too much, my dear. There is little for the mortals to fear save the gods themselves, really. Famines pass, and other dangers are quite easily handled. But have a little fire in your heart! What is reward without risk? And where's the fun in living if nothing interesting ever happens?"

"Perhaps I do, but it is wise to be aware of the potential hazards of any course of action that is tabled for the Council's perusal. I would be failing in my duty as a member if I were not to point out any flaws I see in any proposals, and I expect the same of all the other deities, no matter the scale of the proposition.

As for an explanation behind my opposition to the Legendary trait: it is too expensive, and I don't feel it should allow extra levels of scale for other traits either."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Kilojoule Proton on May 15, 2016, 09:27:30 pm
Tick 12.0: At Least Noone Brought up Constellations

Essence continues to leak out from Xenia! (Xenia: -2E)

Xenia Satis has been struck down!

Xenia's corpse has disintegrated into sickly green-blue dust.

Ascald has created the Scamall, a race of nonmagical gas giant dwellers.

Axt has assigned each group of Mennesker a different environment so as to select for different groupwide propensities.

Mischief has created two small nodes and two tiny nodes of Journalism near populated areas. (Mischief: -6E)

Malakath has created 1000 Sari adapted to space near the sun. (Malakath: -3E) The baby observed has been repaired. (Malakath: -0E)

Kyuu has found some reasonably expansive sea caves, reinforced them, and created 160 Pelagic Pioráiní to live in them. (Kyuu: -17E)

Isgon has attempted to remove the nonexistent leyline of Sloth under Ka.

Sacohpiocutr'ron has created 4000 more Cemreig and a tiny node of Conversion (incapable of performing the desired function) in the waterless desert. (Sacohpiocutr'ron: -17E) Nevertheless, Sciathan has warned the Keardai not to trust such strange pools.

Zurion has created a small node of Turtle and a small node of Discipline near the Chaos node. (Zurion: -4E)

Zurion has offered 2E to Luuc, which Luuc declines.  Zurion has also sent dreams to the wizard, who remembers something vaguely about fighting and about a node of Discipline, thus continuing the feuding on wizard island.

The keeper of the turtle temple at the tiny turtle node notes that a turtle temple built in the savannah would be very much unlikely to be used for its intended turtose.

Interesting leylines projecting from the wizard island Discipline node include Journalism, which could probably use more Discipline.

Luuc has created a medium node of Underworld in the Underworld and defined beings entering the Underworld as dead and subject to Underworld policy. (Luuc: -4E) Luuc has also created 500 demons to stay in the Underworld and run it, ruled by George, King of the Demons. The suffix "aas" may or may not be the genitive suffix in their language (which may or may not exist), which may or may not lead to such constructs as George Luuc-aas, "George of Luuc" being brought up in mutual attempted murder cases. (Luuc: -0E)

Zurion has created the Academia Disciplinae. Unfortunately, nodes do not seem to work properly beyond the material plane without further definition of nodes/leylines.

Atian has defined the uninhabited flatlands around the Eastern Lands as the Akri Mountains.

Munroe has created 500 Fulminates. (Munroe: -2E)

Malakath has given Munroe 4E and Saukko 1E. (Malakath: -5E, Munroe: +4E, Saukko: +1E)

Munroe has created 1000 more Fulminates. (Munroe: -4E)

Jhaniz has gone on a retreat to live with the Mezhai and help them. Sollia has created a Fire node in the form of a hot spring called Tempest centered around Axtfell. (Sollia: -1E)

The Paperboys have announced that they will stop the export of printed materials to wizard island unless they stop experimenting on the nodes there.
There appear to be more fights than usual everywhere.
The Draki have begun conquering the ancestral Draki lands

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.0E/t) Make a race already! Influence is less reliable!

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg6996071#msg6996071): Create Klinkons (Reason: No population given, missing trait about arms)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Vgray on May 15, 2016, 09:40:12 pm
A cackling voice joins the cacophony of Creation.

"Hello dearies."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Chevaleresse on May 15, 2016, 09:43:11 pm
Spend 1E reinforcing Ascalon, then spend any remaining essence creating Scamall.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Andres on May 15, 2016, 10:21:49 pm
I give Saukko 2E.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: micelus on May 15, 2016, 10:28:58 pm
THE WHIMSY OF FATE FORCES AN ACTION UNTOWARD.

5E: Create 3 pops of Kazhai, small, hunched creatures inhabiting the nooks and crevasses of Axtfell. The Kazhai, unlike the more impressive Mezhai, are a race of organic and relatively short-lived creatures incapable of magicks and not particularly good at everything. Slink-like bipeds each and every Kazhai is socially awkward to the extreme and they find it extremely difficult to make friends with other races. Regardless, Charon loves them as his own, calling them groupies behind closed doors. The elite of Axtfell, the Mezhai and immortal bards, consider them as Charon's practical joke, something to endlessly annoy them in their immortal lives. The Kazhai desperately want to be noticed by their upper-class neighbours, but are often rejected.
4*0.75*0.75*0.75*1= 1.6875E/pop
Basic Trait Changer: [CHARISMA]-1 : 0.75
Basic Trait Changer: [SIZE]-1: 0.75
Nonmagical : 0.75
Environmental Specialisation [Axtfell]: 1.0

Quote
Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.
SUPPORT

Quote
Blood Drinker [x1]: Creature need to drink blood to survive, but gains no additional power from it.
REDUNDANT; SUCH THINGS CAN BE STATED AS FLAVOUR.
OPPOSE
Quote
Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.
OPPOSE

Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: TheBiggerFish on May 15, 2016, 10:30:49 pm
Create 1E of Generickind.

Support the census.

>Everymind:Summon a purple lightsaber for no good reason.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Vgray on May 16, 2016, 12:07:45 am
"These godlings have no manners it seems. Not that I blame you dearies. Cosmic power does that to you."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: IcyTea31 on May 16, 2016, 01:31:33 am
"Sorry for that, I was gone reporting investigatively and-"

"NEW GOD IN BUBBLE, INTERVIEW REF-"

"Don't finish that headline before we know for sure. Would you mind telling us who you are? Well, beside most welcome, of course."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Chevaleresse on May 16, 2016, 01:44:52 am
"Milord sends his apologies. He's still concerned about the possibility of more divinity-on-divinity violence, hence my current existence. I am Sciathan, Messenger of the God of Craftsmanship and Storytelling, Ascald."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: IcyTea31 on May 16, 2016, 02:07:30 am
Quote
The Paperboys have announced that they will stop the export of printed materials to wizard island unless they stop experimenting on the nodes there.
Christine investigates the word on the street on what exactly it is the Paperboys find objectionable about the experiments.

Quote
There appear to be more fights than usual everywhere.
Newsworthy material! Mortal reporters, go!

Quote
Census: Request a general census of overall mortal populations.
Conditional support: said census also includes general interspecies relations.

Quote
Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.
Support

Quote
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.
Support

Quote
Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.
Support, with amendment: "If Legendary[x50] passes, this trait's cost is lowered to [x15]."
Title: Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
Post by: Happy Demon on May 16, 2016, 02:58:46 am
[Axt, God of Enchanted Weapons]
"If you believe this, my dear, why is it that you are so opposed to the ultimate twilight?"
"Because every is lost upon ultimate twilight. Death leaves a corpse, a ruin, a battlefield. But the ultimate twilight leaves nothing, the blackest night.
I can destroy half a tribe, the other half will remember. I can destroy an entire tribe, and the other tribes will remember.
But if I destroy every tribe, there is none to remember."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: piratejoe on May 16, 2016, 04:20:34 am
"I would wish to know what you think of my new creation thus far, i would also like to have the mountain that my Telrac's live in be refereed to as the Opscurus Mountains and the cove my new pelagic's live called the Tenet Mare Shore, or the Tenet Mare Coves, im fine with you calling them by either name."
For now watch my new creations to sea how they fair.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 16, 2016, 05:20:59 am
Create 1000 Turtleotti in the Western Savannah
Spoiler: The Turtleotti (click to show/hide)
Appear before the Turtleotti and tell them: "You are great warriors, as such you are given the size you have. Roam the lands and live freely of the good plants and the animals you find. Set up travellers shrines for me, at beautiful springs and worthy locations. In the far east you can find the three nodes. Try to avoid going to the East for now, until you have bested the Western Savannahs. Look for the huge turtles that roam in families, for they are your brothers. Tame them and you have a riding accomplice and a great way to find water. Also chose the wisest amongst you to be spiritual guides. Your shamans, the ones you trust at least, shall help you guide your actions in the wilderness."

Teach the Turtleotti everything about rock toolmaking, hunting, and gathering, religious sacrifice of animals, and the creation of travellers shrines.

Use 1 Essence to create a herd of the herding elephant-like turtles I created earlier. Use 1 Essence to create powerful iron axes for them as well.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Happy Demon on May 16, 2016, 07:12:39 am
[Axt, God of Enchanted Weapons]

"One speaks of me forcing my ideals upon others, yet one is actively trying to erase mine.
I have not opposed all other ways of creating agents, yet one oppose mine. I have simply named my agents Champions, and mandate they have free will.
It is not I who oppose, that role is one which oneself is in."
Axt looks to the Mennesker of Rekkr, Slithir, and Hjorr.
"But it is time for me to act, to make my presence known. To be actively present, instead of relying on just existing."
Axt approaches the Rekkr Mennesk isle, possessing a random warrior, but not any of the strongest, for it is they who shall be tested.
Axt will, without using anymore divine power, test the warriors. He may be physically weaker, but he has many lifetimes of combat experience.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 16, 2016, 09:39:14 am
Investigate the source of the endless wizard squabbles
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: crazyabe on May 16, 2016, 11:36:55 am
I Spend 16E on new Cemreig.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Vgray on May 16, 2016, 11:51:09 am
"I am Sekala, Empress of Want Enlightened in Will, goddess of Decadence and Conflict. A pleasure dearies."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: IcyTea31 on May 16, 2016, 11:55:30 am
"Decadence and Conflict. My, you're going to be a walking gold mine, I can tell."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Vgray on May 16, 2016, 12:19:56 pm
"I'll take that as a compliment dearie."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 16, 2016, 12:30:14 pm
"We shall see how you will fare in this world!"

Back at his office the discussion about titans continues.
"I can see your point about the champions, and I will support an amended law similar to your champion suggestion. So does anybody have anything to say about the classifications I made earlier?"
Spoiler: Classes of Titans (click to show/hide)
If you think this list is sufficient to work with, please tell me so. It eases the burden to go further with the creation of a proper creation system."

Edit:
"Propose:
Titan Creation
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Creating Demigods should have a base cost of 2 Essence*Traitcost and Immortality should come at a reduced prise of 1.5. Requires Mortal who can bear the child of a god. The exact details of godly procreation shall be nothing to discuss in our civil courts.
Gargantuans should come at a base cost of 4Essence*Traitcost and should automatically have three stats raised to +1, or one stat raised to +1. They alll are sapient and able to worship. Adding immortality should cost a flat 1Essence. Éxtra abilities that aren't included in the racial list shall cost at least One essence, added onto the 4E*TC.
Giant Beasts shall cost 2Essence*Trait+GargantuanTrait. They all start at size +2 and all are Immortal
Legendary Beasts shall cost 5Essence*TraitCost+GargantuanTrait. They all start at size +1  and have five statpoints to spend but they can only go up to +4 in a stat except size and are Immortal. All legendary beasts have at least a sapient amount of intelligence and stats like god races."

Zurion takes some notes while he lets the lsiteners take in the information they just received.
Spoiler: Notes (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Demonic Spoon on May 17, 2016, 04:06:20 am
Are there any god corpses available? If yes:

Build a giant tower out of god corpses using 12 essence
Create 1000 Tower-Builders for 7 Essence


Tower-Builders:
Four armed lizard people who dislike fighting, and like building and living in towers.
<Traits> Craftsmanship [1.5], Rune Magic [1.2]
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Happy Demon on May 17, 2016, 04:15:10 am
[Axt, God of Enchanted Weapons]
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Oppose
"I said no, the cost grows too fast if it starts at 1 Essence."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Demonic Spoon on May 17, 2016, 04:16:19 am
Quote
I think creating Champions should have a base cost of 1Essence*TraitCost and exclude Immortality. Requires willing Mortal.
Oppose
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 17, 2016, 04:24:58 am
"Look you guys are like not helping at all, all I am doing is organize this. Please if you say no come up with a better pricing system, instead of simply oposing it."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Happy Demon on May 17, 2016, 06:15:09 am
[Axt, God of Enchanted Weapons]
"Look you guys are like not helping at all, all I am doing is organize this. Please if you say no come up with a better pricing system, instead of simply oposing it."
"I already set a starting cost, it is 0.1 Essence."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 17, 2016, 09:34:36 am
"I find 0.1 to be to little. How about a 0.5Essence Basecost then?"
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Ama on May 17, 2016, 10:18:48 am
"I am Sekala, Empress of Want Enlightened in Will, goddess of Decadence and Conflict. A pleasure dearies."

Sliva appears next to Sekala in a ball of light.
"Apologies, I've been busy these last few ticks. My name is Sliva, Goddess of Peace and Giver of Good Health. It is a pleasure to meet you~"
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Ardent Debater on May 17, 2016, 10:37:08 am
Urthon examines the progress of the Abyssal Shade Patriarchs, and sees whether any non-Shades worship him.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Detoxicated on May 17, 2016, 11:21:37 am
Invite every god per letter to have a say on the subject of Champions, as we are merely discussing about numbers here


"Please join us so we can have a decision on this and get this over with."

Find out about foreign relations of Gnu, by posing as an elegant looking Paperboy asking the leaders of Gnu about what they have to say about the relations to other islands and races. Ask them about the relations between turtinis and turtleonies as well.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Kilojoule Proton on May 17, 2016, 12:29:26 pm
Tick 13.0: Burst of Unluck?

Ascald has reinforced Ascalon further and created around 1700 more Scamall.

Malakath has given 2E to Saukko. (Malakath: -2E, Saukko: +2E)

The Everymind has created 250 more of the Generickind. (The Everymind: -1E)

An investigation conducted by Christine has brought to light the various disruptions caused by leylines crossing Kri and starting/ending on the island of the wizards, mostly related to Journalism and Discipline.

The mortal reporters have spread far and wide to spread news on the recent wave of random acts of brawling, and this seems to have reduced the incidence of actually serious fights.

Kyuu has named the mountain(s) the Telracs inhabit the Opscurus Mountains and the cove the pelagics populate the Tenet Mare Cove/Shore. The Telracs seem to have done fairly well for themselves, having managed to conduct some small amount of trade with at least the Fae and Draki, but the pelagics have yet to do much of significance.

Zurion has created 1000 Turtleotti, large turtles assigned to roam and create shrines. (Zurion: -9E)

Axt has begun testing Mennesker warriors while in the form of one of them.

Zurion has conducted an investigation into the source of the wizard squabbles. At the moment, the most convincing explanation is that wizards in general should not be kept together for the safety of everyone involved.

Sacohpiocutr'ron has created 4000 more Cemreig. (Sacohpiocutr'ron: -4E)

Charon has created 3000 Kazhai, (Charon: -5E)

A small Turtini riot spiralling out of control has left a port on Gnu in ruins.
The Draki have finished (re?)conquering the ancestral Draki lands.
An unexpectedly large group of Cemreig tourists has arrived on Ka.
A Council-led census has been completed:
Spoiler: Census (click to show/hide)

Sollia qualified this Tick for influence income. (max. worship income to qualify: 0.1E/t)

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg6996071#msg6996071): Create Klinkons (Reason: No population given, missing trait about arms)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Detoxicated on May 17, 2016, 12:51:47 pm
Investigate the ruined port. Look for the leaders of the riots. Search for good followers with skills in intrigue. Utilize them by appearing to them, so they find the riot perpetrators.

Create 2000 Turtinis.

Appear to the disciplined mage. Tell him: "I was your turtle, but I am Zurion god of discipline. You failed to understand the dream I sent you, and you haven't managed to unite the wizards. I am disappointed in you. Go create a constitution of wizards so you can be uncursed by me." Curse the wizard with a hideously ugly appearance, so that he has to work even more disciplined to get his task done.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: IcyTea31 on May 17, 2016, 01:04:30 pm
An investigation conducted by Christine has brought to light the various disruptions caused by leylines crossing Kri and starting/ending on the island of the wizards, mostly related to Journalism and Discipline.
"This both explains things and complicates them."

Christine publishes a report on the side effects of the experiments on both Kri and the wizard island and calls for their leaders to have a little natter on the subject, hoping for them to reach a peaceful solution.

Mischief creates 2500 more Paperboys on Gnu.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Detoxicated on May 17, 2016, 01:17:47 pm
''Welcome Again. I hope your paperboys wont cause any trouble and integrale themselves. ''
push forth liberal views on mischief worship.
''If you are interested in creating a pantheon one day, catch up with me. ''
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: IcyTea31 on May 17, 2016, 01:28:03 pm
"Maybe someday, but not today. The press has to remain neutral, you know?"
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: crazyabe on May 17, 2016, 01:41:42 pm
I Create 33 "Conversers"
Spoiler: "Conversers" (click to show/hide)
Followed by 5E of "Chaos Sharks"
Spoiler: Chaos Sharks (click to show/hide)
and Finish off by creating another 4E of Cemreig.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Chevaleresse on May 17, 2016, 01:58:35 pm
Spend 3E fortifying Ascalon.

Spend another 3E on creating more Scamall.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: TheBiggerFish on May 17, 2016, 02:00:21 pm
3E Generickind.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: piratejoe on May 17, 2016, 03:12:03 pm
Kyuu will look for the best Telrac architect and give them a vision of a massive castle built into the side of the mountain with a gate at the bottom to protect the caverns beneath and all the battlements have roofs so any telrac inside them can guard day and night.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Detoxicated on May 17, 2016, 06:00:30 pm
"[glow=2,300]Maybe someday, but not today. The press has to remain neutral, you know?[/glow]"
''IT would only involve worship sharing.  I See journalists as strenghtening to my People
Discipline is just as helpful to the ptress. If your journalists were undisciplined they might lose their Neutrality''
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Happy Demon on May 17, 2016, 06:24:47 pm
[Axt, God of Enchanted Weapons]

Axt's Undercover Island Adventure, start.
Spoiler (click to show/hide)
Axt uses 3 Essence to empower the beasts of Rekkr island. Including giving them a bit more intelligence.

((Well, not sure if this is okay or not, but I just needed a reason for Axt using his Essence.))
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Atian the Elephantman God on May 17, 2016, 06:56:24 pm
Atian raises an medium sized island off the coast of the Eastern Lands and creates 600 Draki on it.

Create 300 "Klinkons" - Miners+2, Craftsmanship+2, Builders+1, Small, and Dexterity

They are 4 feet tall humanoid figures with 2 eyes, and 4 muscular arms. They are excellent miners and craftsmen using their abilities they turned the "Akri Mountains" into their home and craft beautiful masterpieces for the Draki Tribes in exchange for plundered items.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: hector13 on May 17, 2016, 07:43:28 pm
((Do we have miner and builder traits? Otherwise they'll get suspended))
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: crazyabe on May 17, 2016, 08:00:26 pm
((I Think This will be Useful by next Tick...))
Propose Trait:
Good at [Job]
Considered Price: (1.25 * RANK)
Trait Discription: The Creation is better at [Job] and may start with some Knowledge of the job.
Currently applicable Jobs: Miner, Blacksmith, Builder, Office Worker, Torturer, Cook, Bartender, Farmer [New Jobs may be added to this List If Not Opposed]
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Atian the Elephantman God on May 17, 2016, 08:02:27 pm
((I Think This will be Useful by next Tick...))
Propose Trait:
Good at [Job]
Considered Price: (1.25 * RANK)
Trait Discription: The Creation is better at [Job] and may start with some Knowledge of the job.
Currently applicable Jobs: Miner, Blacksmith, Builder, Office Worker, Torturer, Cook, Bartender, Farmer [New Jobs may be added to this List If Not Opposed]

Support
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Stirk on May 17, 2016, 08:05:14 pm
((Do we have miner and builder traits? Otherwise they'll get suspended))

((Dunno, situational attributes might be able to work. Example: Situational Strength (Mining)))

"Munr03...w4nts....t0....3xpl0d3...th1ngs...."

Artifact Trait:
Attack Boost(5): Boosts the attacking/damage ability of artifacts. Scales *2.
Defence Boost(5): Boosts the defense/Endurance ability of artifacts. Scales *2.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Rolepgeek on May 17, 2016, 08:49:59 pm
"I find 0.1 to be to little. How about a 0.5Essence Basecost then?"
"Champions should be such because they are skilled or powerful. Far too high for a base cost. Your pricing system is unreasonable, to be frank, dear. Remember that it costs 20 Essence to create an entire planet. That which populates those planets should cost somewhat less."

((I Think This will be Useful by next Tick...))
Propose Trait:
Good at [Job]
Considered Price: (1.25 * RANK)
Trait Discription: The Creation is better at [Job] and may start with some Knowledge of the job.
Currently applicable Jobs: Miner, Blacksmith, Builder, Office Worker, Torturer, Cook, Bartender, Farmer [New Jobs may be added to this List If Not Opposed]

"It's a bit specific for what it does, isn't it? Is it really necessary to track this in such a manner, rather than simply assigning it as part of the creation's basic make-up?"

She taps a toe to as the sun beats down on Axtfell, standing on the pommel of the blade.

"Charon dearest, what would you say to forging a Pantheon together? Ooh, and I have an idea! Tell me what you think."

Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.

Propose Unusual Form[x1.7]: Much like Innate Magic, but for more mundane, physical properties that are unique to the creation, such as a multitude of limbs, or an intense venom. If the uniqueness of the creation's anatomy or physical makeup is not covered by a previously existing trait, such as Innate Magic, Size, or Living Artifact, as examples, then it should be able to be covered by Unusual Form. The more powerful the properties, or the more unlikely the creation is to be able to exist without magical means, the higher ranked the trait must be. Whether it is an acceptable rank for th listed abilities is decided in much the same way as Innate Magic, and like Innate Magic, creations with this trait may not be made in secret. Scales 2* per rank.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: crazyabe on May 17, 2016, 08:54:51 pm
SUPPORT^
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Chevaleresse on May 17, 2016, 09:11:56 pm
Oppose.

"Not as a matter of principle, mind you, simply because the scaling is much too expensive for a trait that might actually confer disadvantages."
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: micelus on May 17, 2016, 09:55:20 pm
"I find 0.1 to be to little. How about a 0.5Essence Basecost then?"
"Champions should be such because they are skilled or powerful. Far too high for a base cost. Your pricing system is unreasonable, to be frank, dear. Remember that it costs 20 Essence to create an entire planet. That which populates those planets should cost somewhat less."

((I Think This will be Useful by next Tick...))
Propose Trait:
Good at [Job]
Considered Price: (1.25 * RANK)
Trait Discription: The Creation is better at [Job] and may start with some Knowledge of the job.
Currently applicable Jobs: Miner, Blacksmith, Builder, Office Worker, Torturer, Cook, Bartender, Farmer [New Jobs may be added to this List If Not Opposed]

"It's a bit specific for what it does, isn't it? Is it really necessary to track this in such a manner, rather than simply assigning it as part of the creation's basic make-up?"

She taps a toe to as the sun beats down on Axtfell, standing on the pommel of the blade.

"Charon dearest, what would you say to forging a Pantheon together? Ooh, and I have an idea! Tell me what you think."

Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.

Propose Unusual Form[x1.7]: Much like Innate Magic, but for more mundane, physical properties that are unique to the creation, such as a multitude of limbs, or an intense venom. If the uniqueness of the creation's anatomy or physical makeup is not covered by a previously existing trait, such as Innate Magic, Size, or Living Artifact, as examples, then it should be able to be covered by Unusual Form. The more powerful the properties, or the more unlikely the creation is to be able to exist without magical means, the higher ranked the trait must be. Whether it is an acceptable rank for th listed abilities is decided in much the same way as Innate Magic, and like Innate Magic, creations with this trait may not be made in secret. Scales 2* per rank.


AGREEABLE, DANCER.

Form a pantheon with Sollia.

Quote
Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.
SUPPORT

Quote
Propose Unusual Form[x1.7]: Much like Innate Magic, but for more mundane, physical properties that are unique to the creation, such as a multitude of limbs, or an intense venom. If the uniqueness of the creation's anatomy or physical makeup is not covered by a previously existing trait, such as Innate Magic, Size, or Living Artifact, as examples, then it should be able to be covered by Unusual Form. The more powerful the properties, or the more unlikely the creation is to be able to exist without magical means, the higher ranked the trait must be. Whether it is an acceptable rank for th listed abilities is decided in much the same way as Innate Magic, and like Innate Magic, creations with this trait may not be made in secret. Scales 2* per rank.
SUPPORT.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Vgray on May 17, 2016, 10:38:53 pm
((Yay for technically late introductions?))

Two flames flicker to life among the Council, one taking the form of a smiling dwarf in furs, the other a hound.
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: Andres on May 17, 2016, 10:55:00 pm
Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.
Support
Title: Re: Ye Gods 3 IC: Tick 12: At Least Noone Brought up Constellations
Post by: TheBiggerFish on May 17, 2016, 10:57:16 pm
Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.
Support
Support.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Rolepgeek on May 17, 2016, 11:07:08 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

((Yay for technically late introductions?))

Two flames flicker to life among the Council, one taking the form of a smiling dwarf in furs, the other a hound.
"...hnn? Well now, isn't this interesting..."

The goddess' voice hums with anticipation, as she steps off from the planet to get a better look at the newest god of fire. Her ballgown eats it's way back into place, out from the ruins of her previous outfit.

"Welcome to being real, Burning Hunter. I am titled Sollia, the Sundancer. This is the Council by which we convene. Might I ask what your name be, fellow Burning Lord?"
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: IcyTea31 on May 17, 2016, 11:37:16 pm
((I Think This will be Useful by next Tick...))
Propose Trait:
Good at [Job]
Considered Price: (1.25 * RANK)
Trait Discription: The Creation is better at [Job] and may start with some Knowledge of the job.
Currently applicable Jobs: Miner, Blacksmith, Builder, Office Worker, Torturer, Cook, Bartender, Farmer [New Jobs may be added to this List If Not Opposed]

Oppose. "We don't need a trait for this; just teach the job to your creations."

Artifact Trait:
Attack Boost(5): Boosts the attacking/damage ability of artifacts. Scales *2.
Defence Boost(5): Boosts the defense/Endurance ability of artifacts. Scales *2.
Support

Propose Null Idlers: Gods which are considered idle are not taken into account for average worship as used for Influence calculations. Furthermore, their names are listed separately from that of the active Gods in the tickly mental status report, as they require far less calculations and may thus be separated to streamline the process.
Support
Quote
Propose Unusual Form[x1.7]: Much like Innate Magic, but for more mundane, physical properties that are unique to the creation, such as a multitude of limbs, or an intense venom. If the uniqueness of the creation's anatomy or physical makeup is not covered by a previously existing trait, such as Innate Magic, Size, or Living Artifact, as examples, then it should be able to be covered by Unusual Form. The more powerful the properties, or the more unlikely the creation is to be able to exist without magical means, the higher ranked the trait must be. Whether it is an acceptable rank for th listed abilities is decided in much the same way as Innate Magic, and like Innate Magic, creations with this trait may not be made in secret. Scales 2* per rank.
Abstain
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Fiery_Death on May 17, 2016, 11:56:12 pm
Teach my followers of the ways of judgement, and of the dangers of the Underworld.

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and may have different traits of it's own. If a form has a trait another form does not, the cost for that trait is divided by the number of forms the creature has. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, etc.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: hector13 on May 18, 2016, 12:26:45 am
Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and may have different traits of it's own. If a form has a trait another form does not, the cost for that trait is divided by the number of forms the creature has. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, etc.

Saukko

Oppose

"This looks like it's designed for abuse. You divide the trait prices for traits one form has that the others don't, and the trait price doesn't double each time you go up a rank, while other traits do. This means that for rank +4, which mean 5 forms, you could get the Immortal trait for a single form for x0.6, which would actually make a creation cheaper. This is moronic.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Demonic Spoon on May 18, 2016, 01:03:56 am
Are there any god corpses available? If yes:

Build a giant tower out of god corpses using 12 essence
Create 1000 Tower-Builders for 7 Essence


Tower-Builders:
Four armed lizard people who dislike fighting, and like building and living in towers.
<Traits> Craftsmanship [1.5], Rune Magic [1.2]
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Fiery_Death on May 18, 2016, 01:34:35 am
"Well then Saukko, how about this amendment?"

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and can have different basic traits (strength, wisdom, agility, etc). The creature can have special ability or magic traits, but they cannot be used in all forms, and there will be no discount for such abilities. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, but it caps at +3, allowing 4 different forms.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Kilojoule Proton on May 18, 2016, 05:44:29 am
Tick 14.0: A Fresh Start

The Serene Tower has attempted to construct a tower out of the god corpses, but none remain in any usable form. The Serene Tower has more success creating 1000 Tower-Builders. (The Serene Tower: -7E)

Urthon's examination of the Abyssal Patriarchs reveals that they have done fairly well in centralizing power thanks especially to the support of the Tenebite Order and their establishment of the Mystery Guard, which harvests the more audible secrets of the populace. Non-Shades still do not seem to worship Urthon to any significant degree.

The people of Gnu seem to enjoy the company of the Conditors of Ka and the Paperboys of Kri and have mixed feelings on the wizards, mostly thinking that they should return to their homelands to teach rather than migrate together. They are still amused about the proposed Draki invasion of the archipelago, reasoning that it would be a nightmare to occupy the islands especially with the bothersome wizards around.

Zurion's investigation of the ruined port indicates no signs of fouler play than angry Turtinis demanding larger housing and increased wages. The spy network's efforts so far do not suggest any individual responsibility, although one member vocally insists that Keardai from Ur must have been responsible. There is some agreement that Turtinis should probably be spread out more.

Regardless, Zurion has created 2000 more Turtinis. (Zurion: -6E)

Zurion has rebuked the disciplined mage for failing so miserably in uniting the wizards, cursing him with ugliness until he manages to create a constitution of wizards. His desperate attempts to unite the wizards ultimately result in a few days as a frog. The wizards do seem more united now, though.

Christine has created 2500 more Paperboys on Gnu and published a report on the effects of the leyline experiments, calling for a peaceful meeting to discuss the situation. (Christine/Mischief: -12E)

Sacohpiocutr'ron has created 33 conversers, friendly talking statues along with 5E worth of Chaos Sharks friendly to the Cemreig and more Cemreig. (Sacohpiocutr'ron: -16E)

Ascald has fortified Ascalon further and created 1000 more Scamall. (Ascald: -6E)

The Everymind has created 750 more Generickind.

Kyuu has sent a dream to a Telrac architect to, in a change from the usual constructions, build a castle into the side of the Opscurus Mountains.

Following an incident with an unacceptably weak bear, Axt has strengthened the beasts of Rekkr island. (Axt: -3E)

Atian has created 600 Draki on an island by the Eastern Lands. (Atian: -6E)

Sollia has entered a pantheon with Charon.

Luuc has taught his followers the ways of judgment and the dangers of the Underworld.

A Fae celebration has been held in Elea, accompanied by the dumping of a strange snow-like material just outside the town wall.
The Turtini have rioted once again and have set fire to an evacuated Turtleonie neighborhood.
Generickind masks have caught on among the Keardai.

Sollia qualified this Tick for influence income. (max. worship income to qualify: 0.1E/t)

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg7003873#msg7003873): Create 300 Klinkons (Reason: Missing traits Builder and Miner)

((Note: Scaling function 2log2(n+1) has been implemented))

Spoiler: Gods (click to show/hide)
Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Fiery_Death on May 18, 2016, 06:01:58 am
Luuc creates 1000 more smart, wise humans on the woodland island (9E) and names the island Ddoma
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 06:12:42 am
use 2essence to Create building Materials for the turtini.  Appear before the riot leaders: ''start forming guilds to organize your trade and commerce. Force the legislation toaid turtini people develop a better living Situation. ''
''God of towers.  Care to teach The turtini towerbuilding?''
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: TheBiggerFish on May 18, 2016, 06:15:10 am
5E more Generickind.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Quartz_Mace on May 18, 2016, 06:29:49 am
Support Fix voting flaw
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 18, 2016, 06:36:02 am
Drink tea and watch my creations.

Also create 4E worth of blood back wolves near the place axt struck the earth


Spoiler: Blood Back Wolves. (click to show/hide)

Also count how many mortals have died, if any.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: crazyabe on May 18, 2016, 07:15:49 am
I Watch my Sharks fly about.
Afterwards I decide to place into existance a [big] node of [chaos] held Above ground in the shape of a lake that has been inverted.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Demonic Spoon on May 18, 2016, 07:55:53 am
Hail the Serene Tower

Create a mars-sized tower made of mirrors on the wizard island(s?) [-14 essence]

Proposal:
Dead gods leave behind titanic corpses that can be used to do neat stuff like building awesome towers. This applies retroactively
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Happy Demon on May 18, 2016, 08:07:28 am
[Axt, God of Enchanted Weapons]

Axt Rekkr Island Adventure, Part 2:
Spoiler (click to show/hide)
Create 9 Man Wolves.
Spoiler: Man Wolf (click to show/hide)
Axt uses 4 Essence to do this. Axt then uses an additional 2 Essence to empower the beasts of Rekkr further. For a total of 6 Essence used.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 09:13:07 am
Create a ley node using 6E just outside the primary Keardai settlement. This node will inspire creativity and ingenuity in those that drink from it, but unless it is consumed very sparingly, it can potentially drive one mad with the obsession to create in one's given field. Those affected thusly might neglect their own personal health in their dedication to creating something perfect in their craft, or writing a glorious epic (that might inspire listeners to send a prayer or two toward Ascald). The node can also serve the more mundane purpose of fueling the rune magic in the area, of course, and seems to be particularly good at doing so. Sciathan will inform the Keardai of the node's effects, and the risks associated. (Do either of my sphere discounts apply to this?)
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Fiery_Death on May 18, 2016, 09:18:30 am
Check on the humans of Ddoma, see what they have accomplished.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 09:34:54 am
^Zurion disguises himself as a well dressed angry turtini.
Spoiler (click to show/hide)
Grant Pip and Dante of the spoiler immortality and +1 Charisma. Use any essence you need for it. Leave a masterful painting of Dante and Pip forging an alliance with Kri to create democracy on Gnu in the courtroom of Gnu.

Zurion then goes to the newly created tower and admires its shape.
"Beautiful indeed."
For 2 Essence send powerful dreams to turtini all around the world, to come to the tower to study its design, and to bring it to Gnu to achieve great fame.

Zurion returns to his office.
Propose the Site Proposal
Spoiler: The Site Proposal (click to show/hide)

"Ascald, God of the Keardai, show yourself to me. I want to speak to you on the matter of your possible involvement of riot inducement in my settlements."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 18, 2016, 10:05:49 am
"Well then Saukko, how about this amendment?"

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and can have different basic traits (strength, wisdom, agility, etc). The creature can have special ability or magic traits, but they cannot be used in all forms, and there will be no discount for such abilities. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, but it caps at +3, allowing 4 different forms.

Saukko

Oppose

"There is more to the cost issue than just what I mentioned. That happened to be the most glaring.

As I said, the cost doesn't scale like the rest of the traits we have, in which the cost doubles with each level increase. Further, it complicates things in regards to book-keeping. Normally, the base cost is multiplied by all the traits, to get the cost you pay. With Multiform, it seems you want to skirt round that by having the slate wiped clean for different forms, meaning you can get more bang for your buck.

This either means you plan to abuse this heavily, or that the cost for it should be increased to be too expensive to be useful."

Spoiler: More Votes (click to show/hide)

Proposal:

Repeal the Unusual Form trait (http://www.bay12forums.com/smf/index.php?topic=157842.msg7004027#msg7004027).


"It is too broad, and it allows any belligerent god to argue that abilities should be placed higher than the first level, which results in a doubling of cost for no great reason.

On the other hand, gods may not want to argue that things should go in a higher scale of the trait because it is so damned expensive."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Fiery_Death on May 18, 2016, 10:18:53 am
Scrap both of my Multiform proposals.

"Argumentative cloud is being argumentative."

Luuc takes the form of a human, and spends a human lifetime as a human with the humans on Ddoma.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 18, 2016, 10:25:52 am
"Indeed, I'm only voicing my opposition to be argumentative, rather than to tell you why I'm opposing your proposals.

If I had eyes, I'd be dizzy with how much they were rolling."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 01:01:32 pm
A runed scroll appears before Zurion. It contains a formal invitation to Ascalon to dine and discuss the issue with Ascald.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 01:03:33 pm
While waiting for Ascald, Zurion is drawing figures of mundane animals.
Spoiler: Turtle Ecosystem (click to show/hide)

Zurion travels to Ascald afterwards
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Happy Demon on May 18, 2016, 01:11:29 pm
[Axt, God of Enchanted Weapons]
While waiting for Ascald, Zurion is drawing figures of mundane animals.
Spoiler: Turtle Ecosystem (click to show/hide)

Zurion travels to Ascald afterwards
"They are named too similar."
Axt puts divine labels on the turtles, should they ever be made.
Turtumbler: T-JUM
Turaeleons: T-CAM
Turddigger: T-DIG
The labels will appear in any update by KJP.
"Much better."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 01:13:00 pm
Spoiler: Ascalon (click to show/hide)

((As a note, I'll be traveling for the next few hours, so my ability to reply will be limited.))
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 01:18:25 pm
((Me too so ill be on in 2-4 hours...))
Zurion amazed at the beauty of the land he has entered is amazed at the progress these people made.
Title: Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
Post by: Vgray on May 18, 2016, 01:24:06 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

((Yay for technically late introductions?))

Two flames flicker to life among the Council, one taking the form of a smiling dwarf in furs, the other a hound.
"...hnn? Well now, isn't this interesting..."

The goddess' voice hums with anticipation, as she steps off from the planet to get a better look at the newest god of fire. Her ballgown eats it's way back into place, out from the ruins of her previous outfit.

"Welcome to being real, Burning Hunter. I am titled Sollia, the Sundancer. This is the Council by which we convene. Might I ask what your name be, fellow Burning Lord?"
The god gives a short bow.

"I be Vulkus, the Hearthkeeper, and this is Feuer. A pleasure, milady."

Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 18, 2016, 01:26:13 pm
((Vulkur now will have a stereotypical pirate voice whenever I read them talking, Like Geoffrey Rush in Pirates of the Carribean))
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Happy Demon on May 18, 2016, 02:20:10 pm
[Axt, God of Enchanted Weapons]

Axt's Super Rekkr Island Adventure, Part 3:
Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 06:00:27 pm
''Now ascald we have conversed in the past so i will ask you: did you have anything to Do with the riots happening on the Isle of Gnu.?''
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Stirk on May 18, 2016, 06:06:35 pm
"Munr03...w1ll...fin4lly....us3...th1s...d3sign...."

Scobis
Spoiler (click to show/hide)

Scobis traits: Innate Magic +1 (Firebreath equivalent) .004*1.7?=.0068 each=6.8 for 1k

Munroe creates 1000 Scobis!
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 08:23:25 pm
"No. Though I wonder why you think I would do such, or in fact admit to such.

Still, though, I welcome you to dine."[/color] From an ornate dining chair, he gestures at a table full of a massive variety of delicacies.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 08:33:24 pm
"Well the reason why I ask about these incidents are simply, because my investigation led to some keardai being involved with the incitement. Do you have anything to say about that?"
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 08:41:28 pm
"I lead them, I do not control them. I did not ask them to incite riots, if that's what you're trying to imply."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 08:44:51 pm
"I am not trying to imply anything, I was merely wondering if you had anything to say on it. I suspected nothing of you, but I would not be disciplined if I wouldn't ask now would I?"
"Sadly I am not hungry, but I would be thrilled to be shown around your castle."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 09:19:04 pm
"Gladly.

I've spent a great deal of Essence and labor ensuring this place is both strong and beautiful. I only regret that it must be a fortress over a museum."

The inner palace contains a number of alcoves displaying masterwork statues and other artwork, alongside suits of armor and weapons both ceremonial and practical. The sounds of forge work echoed through the halls, and there were quite a few openings that looked into workshops. There was also a grand theater near the back of the palace.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 09:31:56 pm
"I understand. Those riots have lead me to enforce a more democratic aproach on Gnu, and I would like to see more Keardai involvement there. The only pain halting my followers to also pray to other gods is that it would damage me, due to the universal laws. You have wonderful creations, and I see your followers have mighty discipline. We both, we could work together in a pantheon, you know?"
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 09:44:26 pm
"We could. I am already collaborating with another, perhaps they would be wiling to form a pantheon is three. Three is a good number, very traditional."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 18, 2016, 09:55:41 pm
"Who is the other one you work with? I also feel that three is a good number."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Vgray on May 18, 2016, 10:21:48 pm
Vulkus drinks from a flask of literal firewater, and offers some to the rest of the Council.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Chevaleresse on May 18, 2016, 10:38:00 pm
"They will come forward if they so desire. For now I will respect their anonymity."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 18, 2016, 11:18:49 pm
Vulkus drinks from a flask of literal firewater, and offers some to the rest of the Council.
"No thanks Vul, i already have a drink though the gesture is appreciated."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Ardent Debater on May 18, 2016, 11:25:13 pm
Urnoth Spends 5 Essence to create more Abyssal Shades, and tells the Patriarchs to Found Five Great Cities at each corner of the Abyss.

He blesses the Efforts of the Shades with 1 Essence, and tells them to Go Forth and Multiply.

Urthon also disguises himself as an Ambiguous yet extremely charismatic Mortal and spreads rumors of Urnoth's Power.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 19, 2016, 07:42:29 am
Zurion nods in agreement.
"I will remember that. I am glad we could clear up the understanding of the riot case. It seems to be of mortal doings and therefore I will go try to ease the causes of the riots instead of looking for the invisible perpetrator. Thank you for your straightforward invitation. I would be gladly introduced to a Pantheon I can assure. So please contact your associate and let me know of the details of your patheon if he agrees to let me join."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Ama on May 19, 2016, 08:53:50 am

A Fae celebration has been held in Elea, accompanied by the dumping of a strange snow-like material just outside the town wall.
Investigate.

"I think I have an idea!"
Sliva would like to create Councils of Peace and Order in any Fae cities. The Councils are in charge of enforcing laws created by the mayors. Sliva will spend 2 essence to create very light and glowy blue armour for the Council members. Sliva will then spend 2 essence to create more Fae.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: micelus on May 19, 2016, 09:50:43 am
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 03:28:24 pm
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
OPPOSE
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: TheBiggerFish on May 19, 2016, 03:36:13 pm
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
SUPPORT
Support.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Atian the Elephantman God on May 19, 2016, 03:38:06 pm
Propose BTraits:

The Traits Builder and Miners will be added to the traits list

Builder - This trait gives the race with this trait an architectures mind allowing them to build amazing homes and furniture.

Miners - This trait gives the race with the trait, the ability to mine/dig better.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Atian the Elephantman God on May 19, 2016, 03:38:58 pm
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
SUPPORT
Support.
SUPPORT
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 04:06:40 pm
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
Saukko

Oppose

"Why should the one that calculates do it? We are the world builders here. If you want to make the world more interesting then go ahead and make it more interesting yourself, you lazy bastards."

Propose BTraits:

The Traits Builder and Miners will be added to the traits list

Builder - This trait gives the race with this trait an architectures mind allowing them to build amazing homes and furniture.

Miners - This trait gives the race with the trait, the ability to mine/dig better.

Oppose

"Not without a cost. Craftsmanship costs x1.5" ((fuck you phone!)) "so why should these two be any different?"
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Happy Demon on May 19, 2016, 04:23:03 pm
[Axt, God of Enchanted Weapons]
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
Saukko

Oppose

"Why should the one that calculates do it? We are the world builders here. If you want to make the world more interesting then go ahead and make it more interesting yourself, you lazy bastards."
"Speaking of world building. Who wants to take the task of compiling the information on the world? Like the stories, people, sites, etc.
It has yet to create problems, but better have to have one before we need them, than after."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Andres on May 19, 2016, 06:55:31 pm
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by the one that calculates. It should include a name a small description of the site, and its location.
Oppose
((Please note that this is an OOC vote intended to keep the game lite. This is not a reflection of Malakath's personality, opinions, or beliefs.))
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 19, 2016, 07:25:16 pm
Propose Artifact Trait:
Node Carrier *7 - A node can be created into this artifact. If the artifact is destroyed the node is released... Intact the Artifact emits the same effects the node would only bundled into the artifact. A crown of Fire might set its wearer on constant fire, while destroyed everything would be set on constant fire.

Personality *2 - This artifact has a personality of its own, and means to influence people to its bidding. How it influences them and in what quantities is dependent of the personality.

Soul Prison *2 - This artifact traps souls. Each soul enhances another effect of the artifact. So the crown of constant fire would create even hotter and bigger flames.
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: crazyabe on May 19, 2016, 07:27:03 pm
SUPPORT^
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 19, 2016, 07:34:30 pm
"By the way Munroe, I love your little burning firevines."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 07:54:11 pm
Propose Artifact Trait:
Node Carrier *7 - A node can be created into this artifact. If the artifact is destroyed the node is released... Intact the Artifact emits the same effects the node would only bundled into the artifact. A crown of Fire might set its wearer on constant fire, while destroyed everything would be set on constant fire.

Saukko

Oppose

Personality *2 - This artifact has a personality of its own, and means to influence people to its bidding. How it influences them and in what quantities is dependent of the personality.

Support

Soul Prison *2 - This artifact traps souls. Each soul enhances another effect of the artifact. So the crown of constant fire would create even hotter and bigger flames.

Oppose

"Far too cheap."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 07:58:05 pm
"I made these with Saukko in mind and its love for spending all there essence on traits."
Propose Artifact Traits:

Worthy Only 1.2x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand

Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

Propose Artifact Trait:
Node Carrier *7 - A node can be created into this artifact. If the artifact is destroyed the node is released... Intact the Artifact emits the same effects the node would only bundled into the artifact. A crown of Fire might set its wearer on constant fire, while destroyed everything would be set on constant fire.
Oppose
Personality *2 - This artifact has a personality of its own, and means to influence people to its bidding. How it influences them and in what quantities is dependent of the personality.

Soul Prison *2 - This artifact traps souls. Each soul enhances another effect of the artifact. So the crown of constant fire would create even hotter and bigger flames.
Support
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 08:03:56 pm
"I made these with Saukko in mind and its love for spending all there essence on traits."

"I'm curious what makes you think you know how I spend my Essence."

Spoiler: spoiler for space (click to show/hide)

Oppose

"Worthy Only should be much more expensive. It's basically a security system so the artifact cannot be stolen and used by another god's creation.

The other two don't follow the same scaling cost that other traits do. The "sharpness" one also ends up at the same cost as "acidic" for +3, despite costing more for +1 and 2."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: Detoxicated on May 19, 2016, 08:16:37 pm
"I made these with Saukko in mind and its love for spending all there essence on traits."
Propose Artifact Traits:

Worthy Only 1.2x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand

Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

Propose Artifact Trait:
Node Carrier *7 - A node can be created into this artifact. If the artifact is destroyed the node is released... Intact the Artifact emits the same effects the node would only bundled into the artifact. A crown of Fire might set its wearer on constant fire, while destroyed everything would be set on constant fire.
Oppose
Personality *2 - This artifact has a personality of its own, and means to influence people to its bidding. How it influences them and in what quantities is dependent of the personality.

Soul Prison *2 - This artifact traps souls. Each soul enhances another effect of the artifact. So the crown of constant fire would create even hotter and bigger flames.
Support
Support
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 08:18:43 pm
((there are two quote stacks and six proposals between them there, which ones are you supporting?

Never mind, but you could clean it up anyway :P))
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 08:31:30 pm
"I'm curious what makes you think you know how I spend my Essence."
"You have a unhealthy tenancy for wanting expensive traits be extremely expensive, even ones that should be cheep make you want them to be that much more expensive, to put it in a simple way im saying you love the inflation of essence costs."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 08:40:32 pm
"I'm curious what makes you think you know how I spend my Essence."
"You have a unhealthy tenancy for wanting expensive traits be extremely expensive, even ones that should be cheep make you want them to be that much more expensive, to put it in a simple way im saying you love the inflation of essence costs."

"I want trait costs to be fair, and I sometimes feel like furnishing the petitioners with reasons why I oppose their proposals. Do you have specific examples of things I've said should be expensive that you thought should be cheap? I'm not beyond changing my mind with a well-reasoned argument you know. It's your fault for not convincing me of the merits of keeping some traits cheap."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 08:45:53 pm
"I want trait costs to be fair, and I sometimes feel like furnishing the petitioners with reasons why I oppose their proposals. Do you have specific examples of things I've said should be expensive that you thought should be cheap? I'm not beyond changing my mind with a well-reasoned argument you know. It's your fault for not convincing me of the merits of keeping some traits cheap."
"Im not getting into another argument with you as we all know what happened last time, but almost every time you have opposed something its due to the price being to cheep and most of the time you want the cost to go up by two to three essence when just making it cost one more would have been fine, you may call me a cheapskate if you wish, i rest my case."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 08:57:03 pm
"Well that's just, like your opinion man. You sound like you agree some traits are too cheap, but you certainly haven't voiced this before.

It appears you prefer being passive-aggressive instead of confronting issues you have head-on. "Saukko will like these proposals. I have a problem with him wanting to make things so expensive hurhur", indeed."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 10:13:02 pm
"Thanks for insulting me for the... actually how many times is it now actually? I couldn't be bothered to care enough to do anything other then point it out to the other gods."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 10:15:16 pm
"Had you the maturity to offer arguments against my own for the trait costs rather than passive-aggressive comments, I would be more inclined to treat you with respect."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: piratejoe on May 19, 2016, 10:24:02 pm
"The irony was i wasn't even trying to be passive aggressive, i just knew you would insult me in some way and that's why i said call me a cheep skate, but really do i have to go back to every single vote you opposed? Because like i said almost all of them where because they where too cheep, and while i agree with some of them being too cheep you tend to want it raised to much."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: hector13 on May 19, 2016, 11:12:22 pm
"I never asked for all the times I said something was too cheap, I asked for an example. I did not call or intend to call you a cheapskate. You are entitled to your opinion of the proposals we all make, but you don't ever offer it, so how do you expect to change my mind by remaining silent?

My word is not law. I tell people what I think their proposals should cost. The rest of you are free to disagree, but I don't really understand why you think it is a glaring character flaw that I think things should cost more than is initially suggested."
Title: Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
Post by: micelus on May 19, 2016, 11:43:13 pm
Propose BTraits:

The Traits Builder and Miners will be added to the traits list

Builder - This trait gives the race with this trait an architectures mind allowing them to build amazing homes and furniture.

Miners - This trait gives the race with the trait, the ability to mine/dig better.
OPPOSE.

Quote
Node Carrier *7 - A node can be created into this artifact. If the artifact is destroyed the node is released... Intact the Artifact emits the same effects the node would only bundled into the artifact. A crown of Fire might set its wearer on constant fire, while destroyed everything would be set on constant fire.
Personality *2 - This artifact has a personality of its own, and means to influence people to its bidding. How it influences them and in what quantities is dependent of the personality.
SUPPORT

Quote
Soul Prison *2 - This artifact traps souls. Each soul enhances another effect of the artifact. So the crown of constant fire would create even hotter and bigger flames.
Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.
Worthy Only 1.2x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand
OPPOSE.

Teach some turtle monks about Immortality, specifically of the Immortality Rune School.
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Kilojoule Proton on May 20, 2016, 04:59:35 am
Tick 15.0: Water for Witches

Luuc has created 1000 more smart, wise humans on the woodland island of Ddoma. (Luuc: -9E) The humans have yet to do much but try to stir up confusion with the Malakathite humans. Luuc has spent some time with them.

Zurion has provided 2E's worth of building material for the Turtini, who seem to have calmed down significantly. (Zurion: -2E)

The Everymind has created 1250 more Generickind. (The Everymind: -5E)

Kyuu has created 4E's worth of blood back wolves around Axtfell. It does not seem to be possible to count the dead.

Sacohpiocutr'ron has created a big node of Chaos. (Sacohpiocutr'ron: -8E)

Following more adventure, Axt has uplifted nine Man Wolves and empowered the beasts of Rekkr further. (Axt: -6E)

Ascald has created what appears to be a medium nod of Craftsmanship extremely close to a small node of the same. (Ascald: -6E)

((Sphere discounts: Tricky! Unfortunately, allowing sphere discounts here would seem unfair because of how much has already gone into making nodes without a discount (and retroactively applying the discount would be very annoying). I'll leave this question to the Council.))

Munroe has created 1000 Scobis, living thermobaric bombs. (Munroe: -7E)

Urthon has created arund 800 more Abyssal Shades and encouraged them to texpand. The Patriarchs complain that they are already spread somewhat thin but have begun sending out expeditions. Additionally, Urthon has blessed the Shades and wandered about spreading news of Urnoth. (Urthon: -6E)

Sliva's investigation of the Fae celebration reveals the latest alchemical wonder: Unmelting fake snow! The celebration itself seems to center around a bountiful harvest.

Sliva has created nearly 200 more Fae and arranged for the founding of a Fae Council in Elea. Regrettably, the low population precludes additional full cities. (Sliva: -4E)

Charon has taught a few turtle monks of the beginnings of immortality magic.

Unrest on Gnu has dropped drastically.
Chaos sharks have attacked and killed a few Telrac.
Traces of a foreign energy can be felt by the gods.

5 more days to influence recalibration.

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg7003873#msg7003873): Create 300 Klinkons (Reason: Missing traits Builder and Miner)
The Serene Tower (http://www.bay12forums.com/smf/index.php?topic=157842.msg7004699#msg7004699): Create a Mars-sized tower on wizard island (Reason: Is this a world? Do world traits apply to buildings?)

((Note: Scaling function 2log2(n+1) has been implemented))

Spoiler: Gods (click to show/hide)

Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Chevaleresse on May 20, 2016, 05:05:24 am
Propose: Sphere discounts do not apply to node creation, as nodes already embody a god's sphere. The only exception is the "Magic" sphere, which does receive a sphere discount. ((Shouldn't matter, I don't think we have a god of magic, but included for completeness))

Ascald finally comes out of his self-exile to Ascalon. He sends Sciathan to tend to his mortals, continuing to guide them to further technological advancement. Sciathan also focuses on ensuring the Keardai can find trade partners.

((As a note, the Keardai would function much like a player's fortress in DF would; selling off the lower-quality (by their standards) works but keeping all of the masterworks to themselves.))

"I believe this proposal would solve the issue of sphere discounts."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Andres on May 20, 2016, 05:33:10 am
-snip-
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Andres on May 20, 2016, 05:37:21 am
Propose: Sphere discounts do not apply to node creation, as nodes already embody a god's sphere. The only exception is the "Magic" sphere, which does receive a sphere discount.
Oppose

EDIT: ((Sorry, meant to edit previous post, not double-post.))
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Detoxicated on May 20, 2016, 05:39:15 am
Create Djangalis the the evercrawling, everflying, everswimming Turtle for 2.5 Essence
Spoiler: Djangalis (click to show/hide)

Create 4Essence worth of Shadles.
Spoiler: Shadles (click to show/hide)

Appear before Djangalis and the Shadles: "Djangalis fly over the lands of this planets and spray your dust of discipline, wherever you will go. Take good care of the shadles and teach them the things you know and learn. Always act disciplined, and teach this discipline to the short lived Shadles.

Shadles, take good care of Djangalis, defend her viciously as she is your home. Try to map the entire world, and try to capture interesting items and artifacts on your travels. Always act disciplined. Due to the way you live and are created, it is of most importance that you all act disciplined."
Teach Djangalis proper etiquette and martial arts in air. Teach the Shadles the way to properly gain goo, proper etiquette and map making.

Spend 2E to create the Ecosystem of Djangalis.
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Chevaleresse on May 20, 2016, 05:39:37 am
Ascald sighs.
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 06:44:53 am
[Axt, God of Enchanted Weapons]

Axt Rekkr Adventure Part IV:
Spoiler (click to show/hide)
Teach a small group of Mennesker, Lesser Weapon Enchanting (Weapon Scripting).
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Detoxicated on May 20, 2016, 07:26:07 am
Give 1 Essence to Axt
"I celebrate your determination. If more gods indulged in such discipline as you do, there would be many interesting things for us to experience..."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 10:23:54 am
Traces of a foreign energy can be felt by the gods.

"Perhaps we should look into this further, fellow deities? Bloody foreigners Foreign doesn't necessarily mean bad, but we would be better to err on the side of caution and make sure."

Investigate this foreign energy, with 1E. Where is it coming from? What is it doing?
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Detoxicated on May 20, 2016, 10:59:48 am
Aid the investigation with 1e
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Fiery_Death on May 20, 2016, 11:04:52 am
Participate in this investigation, using 1 Essence
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: crazyabe on May 20, 2016, 01:00:19 pm
I create 5 Ungaliths (see OOC.) and set them to wander the world.
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 01:34:45 pm
[Axt, God of Enchanted Weapons]
Traces of a foreign energy can be felt by the gods.

"Perhaps we should look into this further, fellow deities? Bloody foreigners Foreign doesn't necessarily mean bad, but we would be better to err on the side of caution and make sure."

Investigate this foreign energy, with 1E. Where is it coming from? What is it doing?
"I am a bit busy here. And I would not like to be interrupted unless necessary. So only call for help if you are attacked.
Here. Just in case."
Axt creates 3 Incident Swords in orbit around the planet.
Spoiler: Incident Sword (click to show/hide)
"Last I checked, none of you had weapons.
Don't break them."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 01:44:46 pm
"You are a god. How are you incapable of multi-tasking?"
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 02:13:41 pm
[Axt, God of Enchanted Weapons]
"You are a god. How are you incapable of multi-tasking?"
"I am multitasking, but I cannot multitask while fighting. I knew one god who tried to multitask while fighting. He got his head chopped off.
Though he was f***ing the opponent's daughter while fighting. And the opponent was the god of war.
I am on an island filled with empowered wildlife. I need my full focus when fighting them."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 02:33:45 pm
[Axt, God of Enchanted Weapons]
"You are a god. How are you incapable of multi-tasking?"
"I am multitasking, but I cannot multitask while fighting. I knew one god who tried to multitask while fighting. He got his head chopped off.
Though he was f***ing the opponent's daughter while fighting. And the opponent was the god of war.
I am on an island filled with empowered wildlife. I need my full focus when fighting them."
"The abilities of an empowered creature are insignificant next to the power of a god."

((subtle references))
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 02:45:02 pm
[Axt, God of Enchanted Weapons]
"The abilities of an empowered creature are insignificant next to the power of a god."

((subtle references))
"I am not utilizing those powers. As I am preparing to face the mortals, and gauge their strength and ability by comparing it to one of their own.
Though I do have more experience than they do. And I can ignore pain and mental effects.
If I was to use god powers, I would have put the bar too high, and would never gain any useful information."

"The ability to fight well is insignificant next to the power of a god."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 03:24:03 pm
"So you admit to doing nothing particularly taxing, yet have no interest to investigate this foreign powe? I have memories of non-deity powers in previous bubbles. They were much more unpleasant than a few mundane creatures, and being able to fight didn't necessarily mean you would be able to fight it.

Your toys will still be there when we're done."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 03:55:06 pm
[Axt, God of Enchanted Weapons]
"So you admit to doing nothing particularly taxing, yet have no interest to investigate this foreign powe? I have memories of non-deity powers in previous bubbles. They were much more unpleasant than a few mundane creatures, and being able to fight didn't necessarily mean you would be able to fight it.

"I would rather not have to sew this body together. So I would rather avoid having it torn to shreds.
If I do not keep my focus up, the beasts may just do that, I spent Essence to make them smarter and stronger, it is best I don't underestimate them.
This power, if it is truly as bad as you think, then call me when you have confirmed that. Until then, I will stay here.
Worst case, you will last a few seconds with the swords. That is plenty of time to contact me."

Your toys will still be there when we're done."
"They will also be worse for wear, I don't like to have more scars than necessary. This body is a book, each scar speaks for each wound.
I would rather not have half the content be dedicated to my absence. Unless necessary.
Just because you do not care for the existence of mortals, does not mean I feel the same.

Speaking of which, my first experiences were bad, I let my guard down. Do you know why?
Because I am a god. I underestimated my creations, and the scars of that will ever adorn this body.
If I am to gain conclusive information, I need to get into my mortal mindset. Any divine fight will be a setback."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Stirk on May 20, 2016, 04:05:46 pm
"Munr03....r3c3ntly...l34rn3d....wh4t...a...pun...is...."

Munroe creates the Mebe mundane animal.

Spoiler (click to show/hide)

"So you admit to doing nothing particularly taxing, yet have no interest to investigate this foreign powe? I have memories of non-deity powers in previous bubbles. They were much more unpleasant than a few mundane creatures, and being able to fight didn't necessarily mean you would be able to fight it.

Your toys will still be there when we're done."

"M30ww...m4y...hav3...invit3d...th3m...in...dur1ng...h1s...sh0rt...stay......
Y0u...sh0uld...h4v3...inv3stigat3d...in...s3cret....n0w...th3y...know...y0u
...ar3...on...t0...them....f00l....why...d03s...n0...one...kn0w...how...t0...
d0...a...pr0p3r...inv3stigati0n...h3r3???...."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Detoxicated on May 20, 2016, 04:10:00 pm
''So far we dont know anything.  Go investigate in secret.

Also leave Axt be. Three gods should be more than enough for now. ''
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 04:24:44 pm
"You "invited" them? I would hope you know what they are then, else you hav some bloody audacity to call me stupid."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Stirk on May 20, 2016, 04:26:52 pm
''So far we dont know anything.  Go investigate in secret.

Also leave Axt be. Three gods should be more than enough for now. ''

"It...is...t00...l4t3...t0...be....s3cret...about...this....
y0u...already..t0ld....every0n3...you...ar3...d0ing...this..."



"You "invited" them? I would hope you know what they are then, else you hav some bloody audacity to call me stupid."

"Munr03....is...n0t...M30ww.....m0r0n....
th3...d4rk...0n3...h4d...spoken...t0...th3m...b3f0r3..."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 04:44:26 pm
"You still seem to know what they are more than the rest of us What aren't you saying?"
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Stirk on May 20, 2016, 04:47:24 pm
"You still seem to know what they are more than the rest of us" What aren't you saying?

"Munr03...w4s...just....spy1ng...0n....M30ww...as...h3...was...communicating...w1ith...th3m...
1f...th4t...is...wh4t...y0u...ar3...ask1ng..."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: hector13 on May 20, 2016, 05:26:19 pm
"You still seem to know what they are more than the rest of us" What aren't you saying?

"Munr03...w4s...just....spy1ng...0n....M30ww...as...h3...was...communicating...w1ith...th3m...
1f...th4t...is...wh4t...y0u...ar3...ask1ng..."

"I'm asking what you know about them."
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Happy Demon on May 20, 2016, 05:29:58 pm
[Axt, God of Enchanted Weapons]

Axt stops his walking, then he points his hand to the side, at the horizon.
Then he lowers his hand, and keeps walking.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Kilojoule Proton on May 21, 2016, 04:14:53 pm
Tick 16.0: To Jump in a Lake

The Serene Tower has created a Mars-sized tower of mirrors on the wizard island which is probably not bigger on the inside but unimaginably tall all the same. (The Serene Tower: -14E) A strange humanoid appears and disappears, dropping a mini-obelisk which proceeds to explode.

Ascald has returned from Ascalon and sent Sciathan to help the Keardai with their trade. They have recently made contact with the Draki and the Telrac.

Zurion has created Djangalis, a giant flying immortal land-swimming turtle, and 2200 Shadles to accompany Djanglais. (Zurion: -6E) Zurion has instructed the Shadles to protect Djangalis and Djangalis to guide the Shadles. On Djangalis dwell numerous strange goo plants and goo animals.

Unfortunately, this will not lead to actual map making, especially not on a large scale.

Axt has introduced the art of Lesser Weapon Enchanting through Weapon Scripting to some Mennesker. They have begun tinkering with it, attempting to create such things as a watering spear.

Zurion has given Axt 1E. (Zurion: -1E, Axt: +1E)

Saukko has begun the investigation of the strange energy with 1E. Zurion and Luuc also contribute to the investigation. (Saukko: -1E, Zurion: -1E, Luuc: -1E) Results so far indicate some connection to the godly death in the recent past but, paradoxically, that it has something to do with the outside of the Bubble.

((Could not complete action (http://www.bay12forums.com/smf/index.php?topic=157842.msg7008574#msg7008574): Requires 19E))

Axt has created 3 Incident Swords. (Axt: -1E)

Munroe has created the Mebe.

Axt has begun marching off to somewhere, probably to spar with more local wildlife.

A published report on the reforms initiated by Zurion has led to some rioting among the Cemreig.
The Dorkàrese have found a fairly rich vein of magical ore in their digging and delving.
A massive Telrac hunting party has killed off most of the chaos sharks near the Opscurus Mountains.

4 more days to influence recalibration.

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg7003873#msg7003873): Create 300 Klinkons (Reason: Missing traits Builder and Miner)

((Note: Scaling function 2log2(n+1) has been implemented))

Spoiler: Gods (click to show/hide)

Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: crazyabe on May 21, 2016, 04:18:44 pm
((was this missed?))
I create 5 Ungaliths (see OOC.) and set them to wander the world.
Title: Re: Ye Gods 3 IC: Tick 15.0: Water for Witches
Post by: Stirk on May 21, 2016, 04:21:22 pm
((was this missed?))
I create 5 Ungaliths (see OOC.) and set them to wander the world.

(That was the "Could not complete action: Cost 19E" thing))
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: crazyabe on May 21, 2016, 04:43:12 pm
Finding that 5 Ungaliths would cost beyond what he was able to part with Sacoh'ron reduced his attempted number to 4.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Chevaleresse on May 21, 2016, 04:46:46 pm
Spend 14E filling the world with an unknown number of megabeasts and lairs full of treasure, so that great stories may be crafted about the slaying of said beasts.

"I invite everyone else to join me."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: TheBiggerFish on May 21, 2016, 04:50:19 pm
9E Generickind.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Demonic Spoon on May 21, 2016, 04:50:28 pm
Create another thousand tower-builders [-7 E]
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Ama on May 21, 2016, 04:57:09 pm
"Aww how cute! Here allow me to help dearies."

Spend 1 essence to make a small peaceful snowstorm for the Fae celebration. Then use 1 essence to create hot chocolate for every Fae.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Detoxicated on May 21, 2016, 08:00:08 pm

Spend 2Essence to fortify Academia Disciplinam and to populate it with more teachers.
Spend 2 Essence on Spirits that choose and teleport people into the Academia Disciplina and away from it. These Porters, look like sixlegged turtles and are wise. They only choose the most dedicated to their cause, as they honor the disciplined. They also like to transport people back into reality from the Academia.
Promote the Academia through dreams, visions, and prophecies to the disciplined for 2Essence.
Search for soul essences of the gods that died for 2 Essence.
Teach the turtleotti riding and riding strategy. Tell their shamans through dreams to develop proper rituals to test the strength, wisdom, and heroism at the nodes of turtle, discipline, and chaos for 2Essence
Spend a lifetime of a turtini, being born into a poor family, rising into politics. Be known as Turtinnio during the lifetime and try to promote trade with other nations, especially the democratic ones.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: hector13 on May 21, 2016, 09:25:11 pm
Spend 1E investigating the foreign energy further. How did it come into being from the death of the gods? Can it be harnessed in some way?
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: micelus on May 21, 2016, 09:56:43 pm
Charon spends 1E to assist Saukko.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 21, 2016, 10:13:59 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

Oppose repealing Unusual Form Trait.
Support Sphere Discounts not applying to Nodes.
Support an Amended version of the 'interesting sites' proposal. Namely, that only the name and a phrase which gives an idea of the place are listed. Not a description or precise location.
Support interspecies relations census.
Support soul sphere not applying to creating just any old creature with a soul. Only creatures with especially important relations/connections to souls. As in a trait of some kind. One that makes them cost more, not less. That's how this works, buckyboy
Oppose Titan Creation, Job Traits, Builder, Miners, Soul Prison, Worthy Only, Acidic, and Sharpness


"Hmmm...would you like to work on something, Vulkus? Charon dear, would you mind terribly helping? I'd ask Malakath, but I'm afraid she probably doesn't like me very much, do you? What about you, Dorkàr? I have an idea I'd like to try a very great deal. It will be far more fun with someone helping me out, however. Actually, that reminds me!"

The goddess steps down from her sun, shrinking down to the size of a mere mortal as she goes, flames cooling somewhat, just so that she doesn't incinerate everything around her. She meets with Jhaniz first.

"Darling, what do you think about getting out a bit? You know, travelling. Let me know about anything interesting you find, is all. After all, keeping you cooped up isn't good for anyone...remember me, alright? I'll be around."

She winks at her Deiva, twirling off. She would hear his reply regardless of her 'location' after all. She was a god.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 21, 2016, 10:39:02 pm
Check up on the architect that i gave a vision to a while ago to see if that castle was built, also check on the Pelagic's
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: micelus on May 21, 2016, 10:59:57 pm
PRAY TELL, DANCER.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Andres on May 21, 2016, 11:59:55 pm
Only creatures with especially important relations/connections to souls.
"All creatures have an especially important relation/connection to their souls. The Essence cost of creating a race of sapient creatures is entirely devoted to creating their souls. Creating their bodies costs absolutely nothing. I am a goddess of Souls, I should have a discount on the creation of souls."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 22, 2016, 12:04:06 am
Only creatures with especially important relations/connections to souls.
"All creatures have an especially important relation/connection to their souls. The Essence cost of creating a race of sapient creatures is entirely devoted to creating their souls. Creating their bodies costs absolutely nothing."
"I'm afraid you would be incorrect, Malakath dear. The creation of simple flesh and blood is one thing. The creation of a form capable of holding sapience wrought in fire and steel is rather more difficult. The Mezhai have a far greater relationship to souls than simple humans. Humans barely pay any attention to their soul. It is like saying that all creatures have an especially important relation to the air they breathe. A meaningless statement. It isn't especially so if it applies to everyone, after all."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Andres on May 22, 2016, 12:14:40 am
"I'm afraid you would be incorrect, Malakath dear."
"I spent 4 Essence creating human souls. The Tick after, I gave them bodies for free and I began gaining Essence from their worship. Souls are not free, bodies are."

"Hypothetically, if bodies cost Essence, I wouldn't care. I only demand a sphere discount on the creation of souls. If creating humans cost 3E for the souls and 1E for the bodies, I would only expect to receive a discount for creating the souls; the bodies I would pay for fully. However, that is not the case. The entirety of their price is from the creation of their souls, therefore I should receive a discount when creating them."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 22, 2016, 12:21:35 am
"I am fully aware of what occurred. You are still, however, incorrect. If you believe that your discount applies to souls that are particularly special, I would not fault you. But creatures are not simply souls, regardless of what your experiments may lead you to believe. The creation of the souls should, indeed, have granted you more than you might have otherwise been able to create. And should you make a unique creation tied to souls, I would support you readily in this regard. But your discount applies no more than mine does, despite the soul being the spring from which Passion pours."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 22, 2016, 12:27:08 am
PRAY TELL, DANCER.
"To put it simply: I wish a troupe of dancers, who might travel the worlds and seek out all those finest things, inspiring mortals and enacting my desires. I favor creations of bronze and flame, and to bind the spirits of those I deem worthy to the vessels they will live in is a job you might be best suited for, love."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Chevaleresse on May 22, 2016, 12:29:33 am
"Anyone care to join me in spicing the world up a bit?
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Demonic Spoon on May 22, 2016, 12:32:06 am
Support Builder trait.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 12:35:27 am
"I already have, at least im my own way, and would you all please take the time to vote on these proposals i made earlier?"
Proposals for Artifact traits: Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Andres on May 22, 2016, 12:39:54 am
"But creatures are not simply souls, regardless of what your experiments may lead you to believe."
"An interesting way of thinking."

"But your discount applies no more than mine does, despite the soul being the spring from which Passion pours."
"Souls are a requirement of an emotion? Have you confirmed this? Are there other emotions that require souls to exist?"
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: hector13 on May 22, 2016, 12:41:23 am
"I already have, at least im my own way, and would you all please take the time to vote on these proposals i made earlier?"
Proposals for Artifact traits: Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

Saukko

Oppose
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 12:51:30 am
"You already opposed it Saukko, you cant oppose it again, i wanted people who didn't already vote on it to give there approval or disapproval."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 22, 2016, 12:57:49 am
"But your discount applies no more than mine does, despite the soul being the spring from which Passion pours."
"Souls are a requirement of an emotion? Have you confirmed this? Are there other emotions that require souls to exist?"
"The vast majority, in fact. Only the most basic, more sensation than emotion, do not. And I am a God. I have no need for trials to determine what is evidently true, particularly that pertaining to my spheres."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Fiery_Death on May 22, 2016, 12:58:18 am
Proposals for Artifact traits: Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets.

Support

Quote
Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

Support with amendment [Sharpness [8.0] Can cut through anything like butter apart from divine materials.]
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 01:17:59 am
Quote
Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

Support with amendment [Sharpness [8.0] Can cut through anything like butter apart from divine materials.]
"I am fine with that amendment."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Andres on May 22, 2016, 02:08:41 am
"But your discount applies no more than mine does, despite the soul being the spring from which Passion pours."
"Souls are a requirement of an emotion? Have you confirmed this? Are there other emotions that require souls to exist?"
"The vast majority, in fact. Only the most basic, more sensation than emotion, do not"
"Do I have power over emotions?"
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Happy Demon on May 22, 2016, 02:24:21 am
[Axt, God of Enchanted Weapons]
"I already have, at least im my own way, and would you all please take the time to vote on these proposals i made earlier?"
Proposals for Artifact traits: Acidic 2.0 3.0 and 5.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.3 3.5 5.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.
"Well, might as well..."
Support
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: IcyTea31 on May 22, 2016, 02:25:23 am
Spoiler: Votes (click to show/hide)

Proposal: Abstain votes are tracked on proposals and traits. They have no effect beyond making it clear who has taken that stance on the proposal or trait
Instant amendment: Abstain votes count as votes for determining the majority percentage of support and opposal. For example, a proposal with four support votes, one abstain vote and two oppose votes would not immediately pass without another supporter.

8E worth of Paperboys scattered around currently settled areas.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Demonic Spoon on May 22, 2016, 02:30:42 am
Quote
Proposal: Abstain votes are tracked on proposals and traits. They have no effect beyond making it clear who has taken that stance on the proposal or trait
Instant amendment: Abstain votes count as votes for determining the majority percentage of support and opposal. For example, a proposal with four support votes, one abstain vote and two oppose votes would not immediately pass without another supporter.
Oppose
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 22, 2016, 03:08:42 am
"Do I have power over emotions?"
"Do you? Do I have power over bread, given that it requires flame to bake? Does Saukko hold power over farming, given how heavily weather factors into it? Who controls the sunshine, he or I? These are tiresome questions, dear, and rather pointless. If you are so desperate for every piece of Essence you can scrape up, I have to ask what you plan on doing with it, that you feel the need to compete with the rest of us so intensely. Mind you, I like the effort you're putting in. It's good to be passionate about something, at least. I just find the methods you're taking rather boring, personally. Much more exciting to just...make a change, no?"
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: IcyTea31 on May 22, 2016, 03:09:06 am
Quote
Proposal: Abstain votes are tracked on proposals and traits. They have no effect beyond making it clear who has taken that stance on the proposal or trait
Instant amendment: Abstain votes count as votes for determining the majority percentage of support and opposal. For example, a proposal with four support votes, one abstain vote and two oppose votes would not immediately pass without another supporter.
Oppose
"While I understand why you would oppose the amendment, I can't but wonder what you have against the primary proposal."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 03:20:00 am
"I have something similar to ask you reporter."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: IcyTea31 on May 22, 2016, 03:23:51 am
"The artifact traits you proposed are too specific. They look like something that would be used once and then left to clutter the list."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 03:26:14 am
"You really don't know what im talking about? Im wondering why you opposed my proposal which is why it is similar to your question to Tower.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Andres on May 22, 2016, 03:37:33 am
"Do you? Do I have power over bread, given that it requires flame to bake? Does Saukko hold power over farming, given how heavily weather factors into it? Who controls the sunshine, he or I?"
"I don't know, that's why I'm asking. I don't know, probably not. I don't know, depends. Both."

"If you are so desperate for every piece of Essence you can scrape up, I have to ask what you plan on doing with it, that you feel the need to compete with the rest of us so intensely."
"Under the stated conditions, you will not have to ask what I plan on doing with Essence."

"Much more exciting to just...make a change, no?"
"No. Recklessness leads to failure and failure results in disappointment."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Demonic Spoon on May 22, 2016, 03:38:15 am
Quote
Proposal: Abstain votes are tracked on proposals and traits. They have no effect beyond making it clear who has taken that stance on the proposal or trait
Instant amendment: Abstain votes count as votes for determining the majority percentage of support and opposal. For example, a proposal with four support votes, one abstain vote and two oppose votes would not immediately pass without another supporter.
Oppose
"While I understand why you would oppose the amendment, I can't but wonder what you have against the primary proposal."
I might ask why you oppose the god corpses proposal as well. But to answer your question, the primary proposal serves no real purpose on its own except to increase the workload of The One Who Counts
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: IcyTea31 on May 22, 2016, 04:05:48 am
I might ask why you oppose the god corpses proposal as well.
"Not much good can come of it. While it would certainly be cool to have, say, a tower made from a divine corpse, there would be the problem of its ownership (Communal? Not in this Council, don't make me laugh), as well as the question of what makes it different from a tower made from stone, or from Essence. Beyond that, it would encourage deicide, which is probably not what you want."

Quote
But to answer your question, the primary proposal serves no real purpose on its own except to increase the workload of The One Who Counts
"The One Who Counts will look at all our votes either way; having them noted is not a huge job. Having abstain votes counted makes Council politics easier when we don't have to guess whether or not a given god has a stance on a proposal. Considering how important politicking has become with the current Council rules, a tiny workload increase is excusable."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 22, 2016, 04:16:30 am
Kyuu looks impatiently at Christine
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Happy Demon on May 22, 2016, 04:17:41 am
[Axt, God of Enchanted Weapons]

Rekkr Adventure Part 5:
Spoiler (click to show/hide)
Axt creates 7 Giants.
Spoiler: Giant (click to show/hide)
Axt creates a Dragon.
Spoiler: Dragon of Bloodshed (click to show/hide)

Edit: Changed the amount of raiders, it was a bit high compared to island population.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: IcyTea31 on May 22, 2016, 04:18:31 am
Kyuu looks impatiently at Christine
"The artifact traits you proposed are too specific. They look like something that would be used once and then left to clutter the list."

((I edited the post when I figured out what you were talking about.))
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Vgray on May 22, 2016, 12:45:20 pm
Vulkus sits by a spring of firewater, cloaked from mortal view.

"It would be my pleasure to assist you Lady Sollia."

Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Detoxicated on May 22, 2016, 04:11:44 pm
Begin learning of the most prominent hobbies of the turtlekind, make a top five list
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Quartz_Mace on May 23, 2016, 01:08:32 pm
PRAY TELL, DANCER.
"To put it simply: I wish a troupe of dancers, who might travel the worlds and seek out all those finest things, inspiring mortals and enacting my desires. I favor creations of bronze and flame, and to bind the spirits of those I deem worthy to the vessels they will live in is a job you might be best suited for, love."
"I must admit, such an idea sounds... intriguing. I must consider it. And what is this 'love' of which you speak?"

"I too would like to know more about this anomaly. I spend 3E investigating this link outside of the Bubble.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Stirk on May 23, 2016, 04:49:48 pm
PRAY TELL, DANCER.
"To put it simply: I wish a troupe of dancers, who might travel the worlds and seek out all those finest things, inspiring mortals and enacting my desires. I favor creations of bronze and flame, and to bind the spirits of those I deem worthy to the vessels they will live in is a job you might be best suited for, love."
"I must admit, such an idea sounds... intriguing. I must consider it. And what is this 'love' of which you speak?"

"I too would like to know more about this anomaly. I spend 3E investigating this link outside of the Bubble.

"L0v3...is...h0w....m0rt4ls...s4y...z3r0...1n...s0m3...g4m3s...."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 23, 2016, 05:06:50 pm
"As a goddess i am embarrassed that you don't even know what love is. Love is a feeling of deep affection a mortal has for another mortal, think a friendship but much much more meaningful to put it simply."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Detoxicated on May 23, 2016, 07:25:38 pm
"As far as I know Love isn't restricted to mortals either, I heard of gods falling in love with one another in different bubbles."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: micelus on May 23, 2016, 08:26:33 pm
PRAY TELL, DANCER.
"To put it simply: I wish a troupe of dancers, who might travel the worlds and seek out all those finest things, inspiring mortals and enacting my desires. I favor creations of bronze and flame, and to bind the spirits of those I deem worthy to the vessels they will live in is a job you might be best suited for, love."

AN AGREEABLE NOTION.
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Quartz_Mace on May 24, 2016, 12:57:06 am
"Do you know what a jest is? Of course I know what love is, I feel it for my creations, as I'm sure many of them feel it for each other. Some gods simply can't take a joke, can they?"
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Detoxicated on May 24, 2016, 03:48:04 am
"I once heard of a bubble that merely existed in two states, 1 and 0, so a god not knowing love is not so far off..."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: piratejoe on May 24, 2016, 06:10:28 am
"I was mostly directing what i said to Munroe because of how horribly wrong he was, and yes i know gods can fall in love too, i was just using mortals as a easy example."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: hector13 on May 24, 2016, 08:51:14 am
"Munroe was not wrong. Why should you never date a tennis player? Love means nothing to them."
Title: Re: Ye Gods 3 IC: Tick 16.0: To Jump in a Lake
Post by: Rolepgeek on May 24, 2016, 10:20:34 pm
"It's a figure of speech dear. An endearment, is all."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Kilojoule Proton on May 25, 2016, 01:59:57 am
Tick 17.0: Frogland

Sacohpiocutr'ron has created four Ungaliths. (Sacohpiocutr'ron: -15E)

Ascald has detailed the world with a great many megabeasts and their lairs, filled with forgotten treasure. (Ascald: -14E)

The Everymind has created 2300 more Generickind. (The Everymind: -9E)

The Serene Tower has created 1000 more tower-builders. (The Serene Tower: -7E)

Sliva has, upon seeing the Faestivities, given them a small snowstorm and an abundance of hot chocolate, not combined. The Fae rejoice in the real snow and hot chocolte and have driven out the Draki assigned to Elea through their excessive happiness and excitement. (Sliva: -2E)

Zurion has fortified Academiam Disciplinae with 2E and populated it with more teacher-like spirits, making sure to enhance its appeal. Zurion has also provided some instruction to the Turtleotti and lived as a turtini named Turtinnio. Unfortunately, a rival with a penchant for scattering shinies everywhere seems to have won the election. (Zurion: -8E)

Zurion's search for soul essences of dead gods fails to turn up anything. (Zurion: -2E) Saukko and Charon have continued the investigation of the foreign energy, finding that like applied Essence, it can no longer be used. There is not enough evidence to conclude whether the fact that the godly deaths were murders contributed to the foreign energy. (Saukko: -1E, Charon: -1E) Dorkàr's search suggests a strong link to the unexpected disintegration of Xenia's body. (Dorkàr: -3E)

On Sollia's suggestion, Jhaniz has begun wandering the world, looking for interesting heat sources and dances.

The Telrac have a strange-looking yet somewhat unobtrusive mountain-side fortification of sorts. The Pelagics have explored slightly more of their caves, but little else has happened.

Mischief has created another 1600 Paperboys. (Mischief: -5E)

Following a nastier encounter than usual, Axt has empowered seven Mennesker as Giants and another as the Dragon of Bloodshed. (Axt: -5E)

The top five hobbies of the turtlekind seem to include shellcarving and seem not to include writing. However, it is rather difficult to get a coherent picture given their diversity.

A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
A band of (relatively) peaceful Draki have defaced the Telrac fortress. One common theme is the permanence of fortresses and the unmatched mobility of yurts.
Zurion's chosen wizard has failed to seize power but enjoys the dubious honor of being strangely attractive to random wizards.

Influence recalibration has taken place. Charon and Sollia will be sent their overdue (on the GM's part) influence miniquests (plural).

Suspended actions
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6970280#msg6970280): Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir (http://www.bay12forums.com/smf/index.php?topic=157842.msg6973434#msg6973434): Create 1000 Mimics on Ka (Reason: No traits given)
Luuc (http://www.bay12forums.com/smf/index.php?topic=157842.msg6997372#msg6997372): Create non-trivial Demons (Reason: No traits given)
Atian (http://www.bay12forums.com/smf/index.php?topic=157842.msg7003873#msg7003873): Create 300 Klinkons (Reason: Missing traits Builder and Miner)

((Note: Scaling function 2log2(n+1) has been implemented))

Spoiler: Gods (click to show/hide)

Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 25, 2016, 02:54:06 am
A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
Chrstine facepaws.

"Here we go again."

Christine uses an undisclosed amount of Essence to check the burnt printing house for any divine residue whatsoever: has any god ever been near it?

Mischief instructs the mortals that the proper punishment for arson, printing house or otherwise, is for the culprit to be burned at the stake, upside-down.

"ARSONIST ARSE TO BE ARDENTLY ARSE-KICKED ARSE-ABOUT."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Fiery_Death on May 25, 2016, 02:56:16 am
Quote
Census with relations: Request a general census of overall mortal populations with general interspecies relations
   +2 from Christine/Mischief/Christine Saukko, Sollia
Support.
Quote
Dead gods leave behind titanic corpses that can be used to do neat stuff like building awesome towers. This applies retroactively
   +1 from The Serene Tower
   -1 from Mischief/Christine
Abstain.
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by Zurion/Charon/The Everymind/Atian. It should include a name a small description of the site, and its location.
   +4 from Zurion, Charon, The Everymind, Atian
   -3 from Kyuu, Saukko, Malakath
Oppose.
Quote
I propose that interesting sites created and changed by the gods are all gathered and displayed by Sollia/Mischief/Christine It should include a name and a blurb of the site.
   +2 from Sollia, Mischief/Christine
Support.
Quote
Repeal the Unusual Form trait.
   +1 from Saukko
   -1 from Sollia
Abstain.
Quote
Sphere discounts do not apply to node creation, as nodes already embody a god's sphere. The only exception is the "Magic" sphere, which does receive a sphere discount.
   +2 from Ascald, Sollia
   -1 from Malakath
Support.
Quote
Abstain votes: Abstain votes are tracked on proposals and traits. They have no effect beyond making it clear who has taken that stance on the proposal or trait
   +1 from Mischief/Christine
   -1 from The Serene Tower
Support.
Quote
Instant amendment: Abstain votes count as votes for determining the majority percentage of support and opposal. For example, a proposal with four support votes, one abstain vote and two oppose votes would not immediately pass without another supporter.
   +1 from Mischief/Christine
   -1 from The Serene Tower
Abstain.

Luuc appears in dreams to many wise and powerful leaders or other influential people in each sapient species, and teaches them of judgement and  justice. He encourages them to construct systems to enact judgement on the living who have done wrong.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Demonic Spoon on May 25, 2016, 05:32:42 am
Create the Steel Peace Tower in the center of the largest Generickind city [-3 Essence]

0.004 * <[5] Not Alive> * <[1.5] Steel Construction {Inorganic Material}> * <[0,375] Dexterity -2> * <[0.8] Ancestral Memory -1> * <[13,6] Peace Aura {Innate Magic +3}> * <[24] Size+4>
= 3 Essence Cost

Peace Aura:
The towering Steel Peace Tower emanates an aura of tranquility that prevents all fighting and conflict with in a 100 kilometre radius of it.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 25, 2016, 06:09:53 am
A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
Chrstine facepaws.

"Here we go again."

"ARSONIST ARSE TO BE ARDENTLY ARSE-KICKED ARSE-ABOUT."
Kyuu looks at Munroe and says "You really don't like Mischief do you."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Atian the Elephantman God on May 25, 2016, 06:25:56 am
"If I can't create them then there's no point in trying to create them."

Stop creating the Klinkons.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Fiery_Death on May 25, 2016, 06:39:57 am
Stop creating the non-trivial demons.

"I will work out demon society in a later time."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 09:13:15 am
A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
Chrstine facepaws.

"Here we go again."

"ARSONIST ARSE TO BE ARDENTLY ARSE-KICKED ARSE-ABOUT."
Kyuu looks at Munroe and says "You really don't like Mischief do you."
"I would like to suggest that - unless you have compelling evidence of Minroe's guilt - you not throw accusations around. The last time something like this happened three gods died."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 25, 2016, 09:23:53 am
[Axt, God of Enchanted Weapons]
Create the Steel Peace Tower in the center of the largest Generickind city [-3 Essence]

0.004 * <[5] Not Alive> * <[1.5] Steel Construction {Inorganic Material}> * <[0,375] Dexterity -2> * <[0.8] Ancestral Memory -1> * <[13,6] Peace Aura {Innate Magic +3}> * <[24] Size+4>
= 3 Essence Cost

Peace Aura:
The towering Steel Peace Tower emanates an aura of tranquility that prevents all fighting and conflict with in a 100 kilometre radius of it.
Oppose Action
Use 2 Essence if necessary.
"This is the very definition of forced peace."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 25, 2016, 09:31:27 am
Create the Steel Peace Tower in the center of the largest Generickind city [-3 Essence]

0.004 * <[5] Not Alive> * <[1.5] Steel Construction {Inorganic Material}> * <[0,375] Dexterity -2> * <[0.8] Ancestral Memory -1> * <[13,6] Peace Aura {Innate Magic +3}> * <[24] Size+4>
= 3 Essence Cost

Peace Aura:
The towering Steel Peace Tower emanates an aura of tranquility that prevents all fighting and conflict with in a 100 kilometre radius of it.

Oppose.

"Th3....inat3....magic...far...t00...p0w3rful..." (+3 preventing fighting in a huuuuge area? Super abusable.)

A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
Chrstine facepaws.

"Here we go again."

"ARSONIST ARSE TO BE ARDENTLY ARSE-KICKED ARSE-ABOUT."
Kyuu looks at Munroe and says "You really don't like Mischief do you."

"Why...d03s...Munr03...g3t...bl4m3d...f0r...th3s3...things?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: TheBiggerFish on May 25, 2016, 09:34:28 am
>Everymind:Investigate this conflict.  If the Generickind did, in fact, have sonething to do with this, expel the responsible party from the Generickind entirely.

>I shall handle this.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 25, 2016, 12:18:57 pm
"We shall handle this."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 12:32:54 pm
"Perhaps neither of you should handle this?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: crazyabe on May 25, 2016, 01:43:05 pm
I create The Turtra, Which I then drop off wherever the most similar creature to it is.
Spoiler: The Turtra (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 25, 2016, 02:22:49 pm
"Awe Inspiring."


Appear before the prominent shellcarvers of Gnu, in full shining armor gear and speak in a commanding voice
Spoiler: The Speech (click to show/hide)
Use 1 Essence to give them Bronze bars and teach them bronzeworking, mining techniques
Teach all of the turtlekind the basics of architecture.
Evaluate technology of the Gnu Nation.

Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 25, 2016, 02:55:59 pm
"That's not a bad idea."
Check on the Telrac's and Pelagics technological advancements. And make sure the fortresses are fixed.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 25, 2016, 04:51:15 pm
Create a population of giant sized turtles that are very docile and intelligent. They are big enough to carry hundreds of people. These gentle giants travel the oceans to find new land and they can also be easily trained by the disciplined. Use 1 Essence for that
Create 1000 Turtini on the Coastline of the savanna. Tell them to keep good contact with the turtleottie. There is a prophet a coming, and they are there to pave the way.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Atian the Elephantman God on May 25, 2016, 06:41:14 pm
Create 300 Akdo,

Small humanoid beings that are master craftsmen creating the most beautiful of weapons and armor! They use the Akri Mountains to obtain metals needed for crafting.

Intelligent(x1), Sapient(x1), Craftsmenship(x3)
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Atian the Elephantman God on May 25, 2016, 06:49:41 pm
Atian meets with the Divine Ruler

"I have returned, with my return the Draki shall reclaim all that was ours!"

Send the Draki Navy to retake all the islands that have been taken from us and destroy any that stand in our way.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 07:09:44 pm
Atian meets with the Divine Ruler

"I have returned, with my return the Draki shall reclaim all that was ours!"

Send the Draki Navy to retake all the islands that have been taken from us and destroy any that stand in our way.

"Sounds like a horrible night for a curse time for a storm..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Rolepgeek on May 25, 2016, 09:41:32 pm
A conflict has erupted between the Paperboys and the Generickind over a burnt-down printing house.
Chrstine facepaws.

"Here we go again."

Christine uses an undisclosed amount of Essence to check the burnt printing house for any divine residue whatsoever: has any god ever been near it?

Mischief instructs the mortals that the proper punishment for arson, printing house or otherwise, is for the culprit to be burned at the stake, upside-down.

"ARSONIST ARSE TO BE ARDENTLY ARSE-KICKED ARSE-ABOUT."
"Darling, I might suggest you choose a different punishment for those who decide my realm needs expanding without my say-so. It would probably be somewhat more effective."

Create the Steel Peace Tower in the center of the largest Generickind city [-3 Essence]

0.004 * <[5] Not Alive> * <[1.5] Steel Construction {Inorganic Material}> * <[0,375] Dexterity -2> * <[0.8] Ancestral Memory -1> * <[13,6] Peace Aura {Innate Magic +3}> * <[24] Size+4>
= 3 Essence Cost

Peace Aura:
The towering Steel Peace Tower emanates an aura of tranquility that prevents all fighting and conflict with in a 100 kilometre radius of it.
"That's an artifact, not a creature, first, dearest, and second, that's far too cheap for such an effect, besides your having labeled it incorrectly, dear."

"Besides. Conflict is interesting. We wouldn't want things to be boring, now would we?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Chevaleresse on May 25, 2016, 10:13:11 pm
Oppose the Steel Peace Tower.

Increase the size of the Keardai Protector with another 2E.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 10:21:55 pm
Saukko chuckles to himself

"It's all well and good that you oppose the tower, but if you don't put any Essence behind it it's just more hot air to warm the planets. I think there is presently 2E opposing the 3E that creates the tower, meaning a less than 50% chance the opposition will actually do anything."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 25, 2016, 10:24:38 pm
Saukko chuckles to himself

"It's all well and good that you oppose the tower, but if you don't put any Essence behind it it's just more hot air to warm the planets. I think there is presently 2E opposing the 3E that creates the tower, meaning a less than 50% chance the opposition will actually do anything."

"It...1s...p4rt...0f...th3...inh4r3nt....m4g1c...tr41t...m0r0n........
1t...g03s...t0...a...v0t3...1f...w3...argu3....1t..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Chevaleresse on May 25, 2016, 10:38:50 pm
"Munroe is correct. Do not think to mock me when you are the one in ignorance."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 10:46:59 pm
Saukko chuckles to himself

"It's all well and good that you oppose the tower, but if you don't put any Essence behind it it's just more hot air to warm the planets. I think there is presently 2E opposing the 3E that creates the tower, meaning a less than 50% chance the opposition will actually do anything."

"It...1s...p4rt...0f...th3...inh4r3nt....m4g1c...tr41t...m0r0n........
1t...g03s...t0...a...v0t3...1f...w3...argu3....1t..."

"You are quite belligerent for one recently returned to the living. One might suggest a little more propriety, lest you find yourself without sympathetic deities the next time you perish.

It seems to me you are the only one who is actually arguing on the grounds of the peace aura being covered by the Innate Magic trait, and they are opposing the tower, not the trait. Thus the opposition will amount to naught if no Essence is put behind the words, or the opposition is clarified."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 25, 2016, 11:00:03 pm
Saukko chuckles to himself

"It's all well and good that you oppose the tower, but if you don't put any Essence behind it it's just more hot air to warm the planets. I think there is presently 2E opposing the 3E that creates the tower, meaning a less than 50% chance the opposition will actually do anything."

"It...1s...p4rt...0f...th3...inh4r3nt....m4g1c...tr41t...m0r0n........
1t...g03s...t0...a...v0t3...1f...w3...argu3....1t..."

"You are quite belligerent for one recently returned to the living. One might suggest a little more propriety, lest you find yourself without sympathetic deities the next time you perish.

It seems to me you are the only one who is actually arguing on the grounds of the peace aura being covered by the Innate Magic trait, and they are opposing the tower, not the trait. Thus the opposition will amount to naught if no Essence is put behind the words, or the opposition is clarified."

"Y0u...4lr34dy...g0t...Munr03....sl41n...0nc3.....
1t...is...unllik3ly...Munr03...c0uld...mak3...y0u...
m0r3...0f...4n...3n3my....
....Th3y....4r3...cl34rly....us1ng...th3...rul3..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Rolepgeek on May 25, 2016, 11:05:40 pm
[Sollia, the Sundancer | Goddess of Fire and Passion]

"I quite specifically opposed the trait, actually. Which makes two to one, at the moment, darling. And besides, I don't know if that's quite how essence works for opposition. After all, you've only been paying the base cost. Wouldn't you have to pay a bit more to get past the opposition, my dear?"

"Oh, and Vulkus, Charon, Dorkár; I didn't intend to keep you waiting for so long, I just need a bit more essence, I believe. Matters need attending to, no?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 25, 2016, 11:08:32 pm
Saukko chuckles to himself

"It's all well and good that you oppose the tower, but if you don't put any Essence behind it it's just more hot air to warm the planets. I think there is presently 2E opposing the 3E that creates the tower, meaning a less than 50% chance the opposition will actually do anything."

"It...1s...p4rt...0f...th3...inh4r3nt....m4g1c...tr41t...m0r0n........
1t...g03s...t0...a...v0t3...1f...w3...argu3....1t..."

"You are quite belligerent for one recently returned to the living. One might suggest a little more propriety, lest you find yourself without sympathetic deities the next time you perish.

It seems to me you are the only one who is actually arguing on the grounds of the peace aura being covered by the Innate Magic trait, and they are opposing the tower, not the trait. Thus the opposition will amount to naught if no Essence is put behind the words, or the opposition is clarified."

"Y0u...4lr34dy...g0t...Munr03....sl41n...0nc3.....
1t...is...unllik3ly...Munr03...c0uld...mak3...y0u...
m0r3...0f...4n...3n3my....
....Th3y....4r3...cl34rly....us1ng...th3...rul3..."

"If you honestly believe that I got you killed, then you are a delusional fool. You ordered your peon to attack the print houses, resulting in Mischief attacking you. You reap what you sow, explodey one."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 25, 2016, 11:56:48 pm
"Darling, I might suggest you choose a different punishment for those who decide my realm needs expanding without my say-so. It would probably be somewhat more effective."
"Nobody is saying the arsonist has to be alive on the stake. If the fire alone can't bring a suitably ironic death, they'll figure something out."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 26, 2016, 04:45:41 am
Appear over Gnu, and Appear over Kri and speak loudly in a commanding voice:
][/spoiler]
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Atian the Elephantman God on May 26, 2016, 06:17:43 am
Atian meets with the Divine Ruler

"I have returned, with my return the Draki shall reclaim all that was ours!"

Send the Draki Navy to retake all the islands that have been taken from us and destroy any that stand in our way.


"Sounds like a horrible night for a curse time for a storm..."
"What can I say, I was bored."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 26, 2016, 06:39:07 am
"We shall see how it goes Atian. Our people will meet on the battlefield. Luckily, your Draki have to pass through Turtleottie territory first. I would reconsider if I were you."

"Also, Serene Tower, why don't you create a peace node and your tower on top of it. While the peace node wouldn't be able to affect 100 km of area unless it is very expensive, you could still add peace inducing effects to it..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Fiery_Death on May 26, 2016, 06:54:54 am
Atian meets with the Divine Ruler

"I have returned, with my return the Draki shall reclaim all that was ours!"

Send the Draki Navy to retake all the islands that have been taken from us and destroy any that stand in our way.
"I do not recall the Draki losing any lands. What are these lost lands you speak of?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 26, 2016, 08:06:00 am
"He is merely stating something out of thin air, but since the draki usually hit first and then ask they will likely follow his call. I find it amusing. I will not intervene unless he begins prosecuting my followers for believing in me. Their disciplined conquest is actually something interesting to hear, so attacking the turtlekind might bring the knowledge of the Academia to his kine, so by invading the islands he is actually strengthening my position."

"Also Axt, I am considering building a gigantic maze, filled with creatures where you could meet them at battle, or perhaps your creations? Your disciplined ways have put me in awe."

Appear before the shellcarvers and tell them that they should commemorate The Turtra in art pieces of theirs, as it is a truely magnificient creature.
Edit:
Spoiler: Proposal Votes (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Fiery_Death on May 26, 2016, 09:06:21 am
Luuc appears to his humans, and instructs them to fortify their island against possible naval invasion, and teaches them new techniques to combat waterborne transportation.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 26, 2016, 10:19:56 am
Abstain - Someone needs to elaborate on this for me to change my mind
"The primary proposal simply adds abstain votes to the proposalog, allowing us to better track who has abstained on proposals and who hasn't voted. As a bookkeeping proposal it only adds some convenience and doesn't affect much outside the bureaucracy."

"The instant amendment to it gives the abstain votes an effect: they make it harder to gain a majority and thus pass or fail a proposal by raising the required amount of support or opposition to resolve. This leads to longer debates on proposals to convince the abstainers to pick a side. I prefer my resolutions very slow and deliberate, but I understand not every god feels this way, so I proposed the amendment separately from the primary proposal."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 26, 2016, 10:44:43 am
Change vote on both abstain rules to Support
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 10:54:31 am
Saukko

Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 11:08:59 am
"Would you like me to raise the price of the trait yet again so you will support it or are you just doing this to spite me."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 11:31:27 am
"An intriguing dichotomy you portray there. Why would I be doing things just to spite you? While I appreciate this may be crushing to hear, my existence does not revolve around you.

Anyway, to which trait are you referring?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 12:26:48 pm
"Im going to be direct with you, all of them."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Demonic Spoon on May 26, 2016, 01:29:51 pm
Proposal:
Create a new artifact trait, Peace Aura
Peace Aura:
The artifact emanates an aura of peace within a hundred kilometre radius, preventing conflict, only allowing someone to take an aggressive action if they manage to resist the aura through a legendary effort of will.[x15]
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 01:38:08 pm
"Im going to be direct with you, all of them."

"I have already stated why I oppose these, but you evidently need reminding. The way that acidic and sharpness scale is far too different from the way other traits scale for me to support it. Sharpness also starts as more expensive than acidic but upon scaling to the third tier is an identical price. Fix those issues and I will more than likely support them, though you will have to remove the fourth tier of sharpness, which cuts through everything if non-divine nature with ease.

Worthy only acts as a biometric security system for any artifacts a god creates, resulting in them being useles to another being - or even god - who steals them. As such I think it should be a little more expensive than it is now, perhaps x5."

Proposal:
Create a new artifact trait, Peace Aura
Peace Aura:
The artifact emanates an aura of peace within a hundred kilometre radius, preventing conflict, only allowing someone to take an aggressive action if they manage to resist the aura through a legendary effort of will.[x15]

Oppose
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Rolepgeek on May 26, 2016, 02:04:44 pm
Proposal:
Create a new artifact trait, Peace Aura
Peace Aura:
The artifact emanates an aura of peace within a hundred kilometre radius, preventing conflict, only allowing someone to take an aggressive action if they manage to resist the aura through a legendary effort of will.[x15]
Oppose
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 02:23:06 pm
Worthy Only 5x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand

Acidic 2.0 4.0 and 6.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.5 4.0 8.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

"Happy now?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 02:40:55 pm
Worthy Only 5x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand

Saukko

Abstain

Acidic 2.0 4.0 and 6.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.5 4.0 8.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

"Happy now?"

"This is nothing to do with happiness and everything to do with practicality. Acidic should be x2 > x4 > x8, and Sharpness x2.5 > x5 > x10."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 26, 2016, 02:49:02 pm
Peace Aura [x15]
Worthy Only 5x

Acidic 2.0 4.0 and 6.0

Sharpness 2.5 4.0 8.0
Oppose all.

Quote
Worthy Only 4x The artifact can only be used by someone chosen by the god/goddess to weld it or some chosen by fate in the case the creator doesn't care who can use it, should someone unworthy try to use it ether it wouldn't work or something will happen to the user should the creator wish, an example is a artifact sword a unworthy tried to pickup by would be to heavy for them or if the god defined what would happen the artifact may burn the unworthy/unchosen ones hand
   +1? from Mischief/Christine
Retract trait proposal.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 02:54:06 pm
Acidic 2.0 4.0 and 8.0 respectively,The first level of this trait means in the case of a weapon whoever is cut by it will feel a painful burning feeling in the wound the second level would actually have the person hit have there flesh burn away for a few seconds and the third level of this trait would mean anyone who is hit would have there flesh burn away to the bone making it extremely useful against lightly armored targets

Sharpness 2.5 5.0 10.0 The weapon is sharper then normal and can cut through things most swords can not at level one this would be able to cut through a unarmored man with ease and able to with a hard enough blow cut through copper level two it would be able to cut through bronze and copper easily and with a strong enough strike iron and at level three cut through iron and all weaker materials easily and with a strong enough strike cut through steel. cannot be used with traits that make the weapon as weaker.

"There, now will you accept them?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 03:00:53 pm
Saukko

If you support these:

Artifact Traits

Neutraliser x2 x4 x8: Neutralises the Acidic trait.

Dense x 2.5 x5 x10: Materials are more dense than normal, able to withstand blows from a similarly scaled "Sharpness" artifact.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 03:08:22 pm
Saukko

If you support these:

Artifact Traits

Neutraliser x2 x4 x8: Neutralises the Acidic trait.

Dense x 2.5 x5 x10: Materials are more dense than normal, able to withstand blows from a similarly scaled "Sharpness" artifact.
Support.
"Fine, but do know acidic only applies to organic material."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 26, 2016, 03:12:55 pm
[Axt, God of Enchanted Weapons]
Proposal:
Create a new artifact trait, Peace Aura
Peace Aura:
The artifact emanates an aura of peace within a hundred kilometre radius, preventing conflict, only allowing someone to take an aggressive action if they manage to resist the aura through a legendary effort of will.[x15]
Oppose
"There is no circumstance where this trait should ever be allowed."

"Also Axt, I am considering building a gigantic maze, filled with creatures where you could meet them at battle, or perhaps your creations? Your disciplined ways have put me in awe."
"I am not interested in fighting in arenas yet, I do my fighting to test my creations. As for taking some beasts from my islands, go ahead, if they don't survive, they were weak.
Actually, this brings attention to a planned project of mine."
Axt tries to pull Vir, God of Dungeon and Dragons, down to earth, or rather, Rekkr Island.
"I will explain, in the form of a proposal."

Propose: God Aura: Gods have a passive effect on their surroundings, even when idle. The effect is more power, about 25% more power.
This occurs only with what the god's spheres apply to, specifically, dungeon sphere for more dungeon-y dungeons (size, durability, inhabitants, etc.).
But the more spheres, and the more general the spheres, the weaker the effect.
Propose: Idle God Parking: While idle, a god can be tethered to a place, but the tether is immediately undone if the god becomes active again.
Tethering can be broken, with x0.75 the Essence invested. Tethering has a minimum cost of 1 Essence.

"I put it at full aura for idles because I cannot decide on the reduction. With this, I expect a 10% boost to future dungeons and dragons.
It is a trivial bonus, but it is not always you have a god just floating around. And... I... I think it's... c-cute. Having a god of dungeons help make dungeons in her sleep."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 03:16:20 pm
Acidic 2.0 4.0 and 8.0 respectively

Sharpness 2.5 5.0 10.0

Saukko

Support

Propose: God Aura

Propose: Idle God Parking

Oppose
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Atian the Elephantman God on May 26, 2016, 03:16:33 pm
Atian meets with the Divine Ruler

"I have returned, with my return the Draki shall reclaim all that was ours!"

Send the Draki Navy to retake all the islands that have been taken from us and destroy any that stand in our way.
"I do not recall the Draki losing any lands. What are these lost lands you speak of?"
"Who knows they might just go around claiming that random islands belong to them. They are a fun race!"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 26, 2016, 03:20:38 pm
"I highly expect your fleet to be sunk one way or another Atian.

-snip-
"I think its funny you are embarrassed to say cute, also i left a present on Rekkr, you should look for it."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 26, 2016, 03:32:25 pm
Acidic 2.0 4.0 and 8.0

Sharpness 2.5 5.0 10.0
Neutraliser x2 x4 x8

Dense x 2.5 x5 x10
Oppose all. "My problem isn't with their prices, it's that they are too specific. They'd only be used once, and then become pointless clutter."

God Aura

Idle God Parking
Oppose both. "Let them rest."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 03:39:59 pm
Neutraliser x2 x4 x8

Dense x 2.5 x5 x10
Oppose all. "My problem isn't with their prices, it's that they are too specific. They'd only be used once, and then become pointless clutter."

"Acidic, perhaps, but Sharpness has a multitude of uses. It could be applied to tools as well as weapons, aiding the more constructive efforts of the mortals."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 26, 2016, 04:40:31 pm
Artifact trait:
Masterwork [1,5x / 3x / 6x]: the artifact [is better / is unbeatable / is perfect] at its job compared to mundane objects of its type. A sword cuts deeper, a telescope zooms larger, a car drives faster, and so on. This trait can only be used if the artifact is built upon an object commonly available to at least two mortal civilizations.

"If you insist on such a trait, this should fit the big picture better."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: crazyabe on May 26, 2016, 04:47:40 pm
Acidic 2.0 4.0 and 8.0 respectively

Sharpness 2.5 5.0 10.0
Propose: God Aura

Propose: Idle God Parking
Support
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 26, 2016, 04:48:37 pm
[Axt, God of Enchanted Weapons]
Artifact trait:
Masterwork [1,5x / 3x / 6x]: the artifact [is better / is unbeatable / is perfect] at its job compared to mundane objects of its type. A sword cuts deeper, a telescope zooms larger, a car drives faster, and so on. This trait can only be used if the artifact is built upon an object commonly available to at least two mortal civilizations.

"If you insist on such a trait, this should fit the big picture better."
Oppose
"The price is too low. Artifacts of such qualities should be more expensive. Else it's a mockery to those who's job it is to create them.
Or you will have to define something better than perfect, at which point, perfect is not."
Propose Ammendment: Masterwork [2x / 4x / 12x].
"Perfect is perfect, and will cost more than double the previous tier."

Edit: ((In case you're wondering, I took the values from the item quality in Dwarf Fortress.))
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 26, 2016, 04:57:03 pm
[Axt, God of Enchanted Weapons]
"I think its funny you are embarrassed to say cute, also i left a present on Rekkr, you should look for it."
"I-it's not uncommon for... warriors, to a-... like, things. It is p-perfectly normal."
Axt folds his arms... then he goes looking for this present.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Demonic Spoon on May 26, 2016, 05:02:26 pm
Propose: God Aura: Gods have a passive effect on their surroundings, even when idle. The effect is more power, about 25% more power.
This occurs only with what the god's spheres apply to, specifically, dungeon sphere for more dungeon-y dungeons (size, durability, inhabitants, etc.).
But the more spheres, and the more general the spheres, the weaker the effect.
Propose: Idle God Parking: While idle, a god can be tethered to a place, but the tether is immediately undone if the god becomes active again.
Tethering can be broken, with x0.75 the Essence invested. Tethering has a minimum cost of 1 Essence.
Oppose
Propose Ammendment: Masterwork [2x / 4x / 12x].
Oppose
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 26, 2016, 05:06:50 pm
[Axt, God of Enchanted Weapons]
Oppose
"The price is too low. Artifacts of such qualities should be more expensive. Else it's a mockery to those who's job it is to create them.
Or you will have to define something better than perfect, at which point, perfect is not."
Propose Ammendment: Masterwork [2x / 4x / 12x].
"Perfect is perfect, and will cost more than double the previous tier."
Support, just so this matter can get settled.

"Consider a perfect sword. It always strikes true, it always parries every attack, and its strikes are always as lethal as the wielder intends(, unless the opponent also has a perfect item; I did specify 'compared to mundane objects'). However, a single sword can never win a war alone if the wielder's opponent knows to avoid and work around it. The sword is perfect at being a sword, but it has limited power in the real world when other things are considered."

"Then consider how much twelve times the cost is. Let's say we eventually decide artifacts cost 1E multiplied by traits. The perfect sword would cost 12E, multiplied further by any other traits added. Would you really want to pay that much for something that is imperfect in its perfection?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Chevaleresse on May 26, 2016, 05:09:03 pm
Support God Aura and Idle God Parking.

Send visions to the Keardai informing them of the incoming Draki.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 26, 2016, 06:40:15 pm
[Axt, God of Enchanted Weapons]
Support, just so this matter can get settled.

"Consider a perfect sword. It always strikes true, it always parries every attack, and its strikes are always as lethal as the wielder intends(, unless the opponent also has a perfect item; I did specify 'compared to mundane objects'). However, a single sword can never win a war alone if the wielder's opponent knows to avoid and work around it. The sword is perfect at being a sword, but it has limited power in the real world when other things are considered."

"Then consider how much twelve times the cost is. Let's say we eventually decide artifacts cost 1E multiplied by traits. The perfect sword would cost 12E, multiplied further by any other traits added. Would you really want to pay that much for something that is imperfect in its perfection?"
"If I am to ever want a perfect weapon. Then this price, if anything, will be cheap. Perfection is not something you just create.
Perfection should only be attainable through great focus and great effort. Imagine a perfect godslayer, capable of striking down a god with little effort.
Now imagine it is 12 times as expensive than a regular god slayer. That is 720 Essence, it is not even attainable with all of the Essence right now.
Would you have a perfect godslayer at any lower cost?"

"Any rule that can be abused, will be abused."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Andres on May 26, 2016, 06:43:14 pm
Axt tries to pull Vir, God of Dungeon and Dragons, down to earth, or rather, Rekkr Island.
Oppose

Propose that idle gods cannot be interacted with by gods outside of a Council resolution.

Propose: God Aura: Gods have a passive effect on their surroundings, even when idle. The effect is more power, about 25% more power.
Support

"And... I... I think it's... c-cute."
"This is adorable."

"Now imagine it is 12 times as expensive than a regular god slayer. That is 720 Essence, it is not even attainable with all of the Essence right now."
"This implies that god slayer weapons can be created with 60E. Is this true?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 26, 2016, 07:07:22 pm
[Axt, God of Enchanted Weapons]
Oppose
"The price is too low. Artifacts of such qualities should be more expensive. Else it's a mockery to those who's job it is to create them.
Or you will have to define something better than perfect, at which point, perfect is not."
Propose Ammendment: Masterwork [2x / 4x / 12x].
"Perfect is perfect, and will cost more than double the previous tier."
Support, just so this matter can get settled.

"Consider a perfect sword. It always strikes true, it always parries every attack, and its strikes are always as lethal as the wielder intends(, unless the opponent also has a perfect item; I did specify 'compared to mundane objects'). However, a single sword can never win a war alone if the wielder's opponent knows to avoid and work around it. The sword is perfect at being a sword, but it has limited power in the real world when other things are considered."

"Then consider how much twelve times the cost is. Let's say we eventually decide artifacts cost 1E multiplied by traits. The perfect sword would cost 12E, multiplied further by any other traits added. Would you really want to pay that much for something that is imperfect in its perfection?"

"Tr41t....OP...pl34s3...N3rf..."

Oppose!

"P3rf3ct...3xpl0siv3s...w0uld...b3...fun...but...t00...34sy..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 26, 2016, 07:08:00 pm
"I am also curious regarding the existence of a godslayer trait. I don't recall one ever being proposed..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 27, 2016, 01:15:55 am
"Imagine a perfect godslayer, capable of striking down a god with little effort.
Now imagine it is 12 times as expensive than a regular god slayer. That is 720 Essence, it is not even attainable with all of the Essence right now.
Would you have a perfect godslayer at any lower cost?"
"No mundane sword can ever reach a god. Do remember that any Masterwork artifacts are only better in comparison to mundane objects. Even a perfect mundane sword can't reach a god. Tacking on a Godslayer trait allows it to harm gods, but not keep its perfection in doing so."

"If 'mundane' godslayer weapons ever become common enough among mortals to qualify for the trait, we have a bigger problem than whether a perfect-by-comparison one costs 360 or 720 Essence."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 27, 2016, 02:38:09 am
[Axt, God of Enchanted Weapons]

"According to the base reality, yes. This is a cost that has been around before the council even existed.
It has been costing 60 Essence by default. Ever since Tick 0.
Though it is not the easiest to use, if you are outnumbered, the other gods can restrain and kill you, even if you are the one with the godslayer.
Any trait that is passed, is one that can be applied to a godslayer, especially the cheap ones. This is also why there must never be a cooperation discount."

"I have dabbled into the creation of one, within this reality, though applying any other trait to the weapon quickly increases it's price to absurdity.
And I would have it no other way. Though it does mean that, since this sword has another expensive trait, the cost to make it a godslayer, is over a thousand Essence."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Andres on May 27, 2016, 03:25:09 am
"Where did you gain the information regarding the creation of godslayers?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 27, 2016, 04:17:24 am
[Axt, God of Enchanted Weapons]
"Where did you gain the information regarding the creation of godslayers?"
"I learned it while dabbling into the creation of one. The world gives feedback if you do certain things, even in secret."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 27, 2016, 07:29:02 am
"So you tried to conjure a godslaing weapon? Why is that, if I may ask?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 27, 2016, 08:41:30 am
"Any trait that is passed, is one that can be applied to a godslayer
Christine rolls her eyes.

This trait can only be used if the artifact is built upon an object commonly available to at least two mortal civilizations.

"Tell me, how would you build a perfect godslayer with this limitation in mind? A perfect sword with the godslayer trait isn't a perfect godslayer, as godslaying isn't part of a mundane sword's, even a perfect one's, function."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 27, 2016, 09:01:35 am
[Axt, God of Enchanted Weapons]
"So you tried to conjure a godslaing weapon? Why is that, if I may ask?"
"Because I still harbor ill toward most of you, because of these separate spheres of earth."

This trait can only be used if the artifact is built upon an object commonly available to at least two mortal civilizations.

"Tell me, how would you build a perfect godslayer with this limitation in mind? A perfect sword with the godslayer trait isn't a perfect godslayer, as godslaying isn't part of a mundane sword's, even a perfect one's, function."
"That is not how it will work with the current system. A perfect sword with godslayer is going to be a far mightier weapon than just a sword with godslayer.
A sword's function is to harm, any weapon's function is to harm. The limitation only prevents people from making masterwork rifles."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 27, 2016, 09:05:48 am
"Threatening the majority of the other gods wont end well for anyone axt, i advise you don't do that again."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 27, 2016, 09:12:42 am
[Axt, God of Enchanted Weapons]
"Threatening the majority of the other gods wont end well for anyone axt, i advise you don't do that again."
"I will say what I said before however much I want. It would be dishonest if I did not."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 27, 2016, 09:58:47 am
"He is not threatening anyone, he freely agreed to share information only he obtained. I understand his resentments if it is a topic so connected to him.
Pondering to create a godslaying weapon is not a threat, Creating a godslaying weapon is a threat but also a means of ones defence. Using a godslaying weapon without warning, and for no reason now this is a crime. If you will stop bullying Axt now, I wanna see what crazy beast he will uplift next."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 27, 2016, 01:02:02 pm
"How exactly am i bullying him? I only stated that most would perceive someone trying to make a weapon that could kill you because they don't like you as a threat, and i didn't even press the subject on him. So, i will say again, how am i bullying him."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Happy Demon on May 27, 2016, 01:46:56 pm
[Axt, God of Enchanted Weapons]

"Well, time to wait for bureaucracy to get things done."
Rekkr Island Adventure Part 6:
Spoiler (click to show/hide)
Use 2 Essence to give intelligence to as many foxes as possible. Though it's likely going to take more in order to affect all of them.
Use 1 Essence each tick from now, until the full result has been achieved.

Spoiler: Fox Stats (click to show/hide)
((That is, unless I still have to use the 2 essence for opposing the towers of peace. In which case, disregard the initial payment, and only do the continual payment.))
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 29, 2016, 12:38:52 pm
"True my words were exagerrated, pardon my lack of discipline there..."

"So now that that's settled I am wondering If any gods are bold enough to create something magnificiently cooperative. Perhaps we could build a a giant court of gods, where trials for gods are held. I am thinking of a divine megaproject where it is vital that the gods create together."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 01:43:23 pm
"A touch premature, wouldn't you say? We have no divine laws to break, so what is the point of a divine court?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 29, 2016, 01:49:29 pm
"A touch premature, wouldn't you say? We have no divine laws to break, so what is the point of a divine court?"

"W3...c0uld...pl4y...th4t...m0rt4l...g4m3....4nd...l34rn...th3...
m34n1ng...0f...l0v3....
...1t...is...pl4yed...0n...c0urts...aft3r...4ll...."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: piratejoe on May 29, 2016, 02:22:12 pm
Kyuu sighs. "Wrong kind of love Munroe."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 29, 2016, 02:48:36 pm
"So if we have no law to guide our actions, we should create one..."

"For Instance, in the past there was a sudden reaction of killing a fellow god over mere accusations, possibly even with some sinister reasons behind it. Because nobody wanted to step on anyone's toe again after what happened, and we let a fellow god die. I feel that this was a terrible result.

The points of interest back then were the rights of mortals, over which one god killed the other. While I personally am distant from my followers, some gods feel differently about this so as soon as we step into the territory of another we enter the danger of being killed by said god. This for instance, has kept me from spreading the way of discipline amongst possibly willing mortals, due to the fact that other gods might misinterpret this as an act intrusion.

So if we were to pass laws on the matters of mortal interaction and could get some people agree to it, it wouldn't even need to affect the entirety of our universe, but could only affect those that want to fall under the jurisdiction of the divine constitution I am thinking of."

Zurion expands his office room again to hold a discussion of interest about godly politics
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 04:25:42 pm
"Good luck. We argue enough over what our mortals should be, I cannot wait to see the arguments that will be had over controlling our behaviour."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 29, 2016, 04:30:53 pm
"You miss the point of having a coalition of gods. They wouldn't even need to share essence, they would only need to protect themselves and follow the laws they have given themselves. If they are smart enough, they can deploy a mechanism that detects lawbreakers. Even if no agreement comes at the end, of this probably grande display of divine intelligence purified into a discussion, we surely can exchange ideas of how we want to run things and such. To know and learn about the other gods intention will lead you to more advancement in your own causes and might strengthen your position as you start creating powerful alliances with the ones who think like you. I feel that an open discussion forum is the best way to start."

"I also feel that the entire mortal creation is totally necessary, but the way some gods want to create their regular mortals just screams outright danger for the powerbase of the rest of the gods. It feels as if these gods are already planning to assasinate other gods for no real god reason. There is lots of mistrust and misguidance amongst us, so we bickered and fought one another instead of actually getting somewhere. We need to develop systems so we can run this universe like a machine, because if it runs like a machine it will be more fun to conquer, it will be more exciting to discover, to develop, to destroy, to change."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 05:44:06 pm
"Chaos is the way of things. It was here before we exerted our will into order, and I imagine it will be here after the last of us meets non-existence. There is no need for us to have a grand list of laws we must follow, we can police ourselves well enough without it for the time being.

We all have different priorities when it comes to what constitutes an intrusion. I imagine we also have different priorities when it comes to punishment for those intrusions."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 29, 2016, 07:38:08 pm
"So what constitutes an intrusion for you then?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 07:52:39 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 29, 2016, 08:28:35 pm
"The god never pledged before any other god to come to aid. This would have been a more reasonable approach, looked from an ordered or a chaotic perspective."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 29, 2016, 08:51:55 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 08:59:13 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."

"Munroe can pontificate all he likes, Saukko will still think he had no intention of repaying what he borrowed, like a common criminal. The terms offered were foolish, but you had ample opportunity to act with honour and say the terms were unfair to Saukko, but you didn't."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 29, 2016, 09:18:17 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."

"Munroe can pontificate all he likes, Saukko will still think he had no intention of repaying what he borrowed, like a common criminal. The terms offered were foolish, but you had ample opportunity to act with honour and say the terms were unfair to Saukko, but you didn't."

"Munr03...0ff3r3d...f41r...t3rms.....S4ukk0...
...ch4ng3d...th3m.....t0...f00lish...t3rms..."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: TheBiggerFish on May 29, 2016, 09:19:22 pm
>Now I have even less clue what's going on.
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 09:37:02 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."

"Munroe can pontificate all he likes, Saukko will still think he had no intention of repaying what he borrowed, like a common criminal. The terms offered were foolish, but you had ample opportunity to act with honour and say the terms were unfair to Saukko, but you didn't."

"Munr03...0ff3r3d...f41r...t3rms.....S4ukk0...
...ch4ng3d...th3m.....t0...f00lish...t3rms..."

"You offered fair terms? The terms you offered were to pay me back when you had the Essence. Considering you weren't creating anything for income, they were just as fair for me as the ones you accepted. Either way, I wasn't going to see that Essence again."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 29, 2016, 09:41:51 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."

"Munroe can pontificate all he likes, Saukko will still think he had no intention of repaying what he borrowed, like a common criminal. The terms offered were foolish, but you had ample opportunity to act with honour and say the terms were unfair to Saukko, but you didn't."

"Munr03...0ff3r3d...f41r...t3rms.....S4ukk0...
...ch4ng3d...th3m.....t0...f00lish...t3rms..."

"You offered fair terms? The terms you offered were to pay me back when you had the Essence. Considering you weren't creating anything for income, they were just as fair for me as the ones you accepted. Either way, I wasn't going to see that Essence again."

"Munr03...w4s...g01ng...t0...h4v3...1nc0m3...0n3...d4y....
...y0u...w0uld...h4v3...b33n....c0mpins4t3d...in...tim3...."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 09:48:22 pm
"Munroe's defaulting on a debt he knew he couldn't repay was quite intrusive, and was quite disappointing behaviour for a fellow deity. I doubt that the rest of you were considering lending laws to be a major component of any divine commandments, however."

"Th4t...w4sn't....Munr03's....f4ult..."

"Munroe can pontificate all he likes, Saukko will still think he had no intention of repaying what he borrowed, like a common criminal. The terms offered were foolish, but you had ample opportunity to act with honour and say the terms were unfair to Saukko, but you didn't."

"Munr03...0ff3r3d...f41r...t3rms.....S4ukk0...
...ch4ng3d...th3m.....t0...f00lish...t3rms..."

"You offered fair terms? The terms you offered were to pay me back when you had the Essence. Considering you weren't creating anything for income, they were just as fair for me as the ones you accepted. Either way, I wasn't going to see that Essence again."

"Munr03...w4s...g01ng...t0...h4v3...1nc0m3...0n3...d4y....
...y0u...w0uld...h4v3...b33n....c0mpins4t3d...in...tim3...."
""One day"? I'm sure by "in time" you meant before the end of days. Perhaps shortly before we reached non-existence, so you could say:

"Munr03... s41d... he... w0uld... r3p4y... h15... d3bt..."?
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Stirk on May 29, 2016, 09:54:27 pm
""One day"? I'm sure by "in time" you meant before the end of days. Perhaps shortly before we reached non-existence, so you could say:

"Munr03... s41d... he... w0uld... r3p4y... h15... d3bt..."?

"Th4t...1s...wh4t...Munr03...s41d..."



Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 29, 2016, 09:56:25 pm
((aww man, you broke t' pyramid :'())

"Vague promises don't really engender trust, Munroe. Evidently I should have heeded that warning before offering new terms, and laughed in your face."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: IcyTea31 on May 30, 2016, 01:17:00 am
>Now I have even less clue what's going on.
"Nothing out of the usual."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 30, 2016, 10:34:47 am
"So what would speaking against paying it out now for a time of good chaotic peace?"
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: hector13 on May 30, 2016, 11:08:41 am
"So what would speaking against paying it out now for a time of good chaotic peace?"
"Providing a service to others. The more I go on about it, the less likely someone else will be taken in by his confidence tricks."
Title: Re: Ye Gods 3 IC: Tick 17.0: Frogland
Post by: Detoxicated on May 30, 2016, 11:15:27 am
"So Munroe are you considering repaying him?"
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Kilojoule Proton on June 01, 2016, 03:07:10 am
Tick 18.0: Slips

Christine inspects the burnt printing house for divine residue and can only find evidence that the Everymind has been near it. The Everymind's investigation of the Generickind turns up a number of clues hinting that Mischief may have been responsible, surprisingly enough.

Mischief has prescribed upside-down burning at the stake for arsonists, and this has removed some of the more unhinged arsonists.

Through dream contact, Luuc has arranged for the formation of justice systems everywhere.

The Serene Tower has attempted to create a steel Peace Tower in the largest Generickind city, but its innate magic failed to pass public inspection.

Sacohpiocutr'ron has created the Turtra. (Sacohpiocutr'ron: -7E)

Zurion has encouraged the shellcarvers of Gnu to improve their craft, granting them bronze working and architecture.

Kyuu has found that the Telracs are reasonably modern by the world's standards, even adopting masks like those of the strange Generickind, but the Pelagics have changed very little in the intervening time. The Telracs have managed to wash off the Draki graffiti from their fortress.

Zurion has created giant, intelligent, and docile turtles along with 1000 more Turtini. (Zurion: -4E)

Atian has created 300 Akdo, small humanoid craftsmen.

The Draki have again begun marching to the coast to begin another wave of conquests.

Ascald has increased the size of the Golem by one step. (Ascald: -1E)

Zurion has warned the island folk of the incoming Draki invasion and praised the Turtra. Luuc has warned his humans of the Draki invasion and given them some instruction in fighting off ships, which has increased the prevalence of pyromania in the area.

Axt has propped Vir up on Rekkr Island. Vir makes for a nice found object sculpture, blending well with the somewhat volcanic background juxtaposed quite nicely with the signs of civilization below (even if this appears not to do anything of consequence). Additionally, Axt has gifted a few hundred foxes around Rekkr Island and Mennesker lands with intelligence and language ability. (Axt: -2E) It is somewhat unclear how many foxes exist at all.

Following a duel between champions, itself followed by a week of drinking, a village of Turtleottti have joined up with the passing Draki horde, much to the displeasure of other Turtleottti.
Shellcarvers have viciously harvested a number of their fellow Turtlekin for their shells to train their skills.
A printing house has been burnt upside down on a stake for purportedly burning down another printing house.
Following a Council resolution, Sollia, Mischief/Christine, Luuc, ior Zurion are urged to generate lists of sites with descriptive blurbs.

Influence recalibration has taken place. Charon and Sollia will be sent their overdue (on the GM's part) influence miniquests (plural).


Suspended actions

Spoiler: Gods (click to show/hide)

Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Happy Demon on June 01, 2016, 04:20:00 am
[Axt, God of Enchanted Weapons]

As said before, Axt uses 1E to further the cunning fox project, and will do so each tick.
((Rekkr has the super beasts, so only the foxes there need the power. The other islands are unaffected.))

"There seems to be no rules for dungeon creation, and I am not going to have them use the planet creation rules."
Propose: Axe Dungeon 1: Dungeons have the base cost of 0.25 Essence. And will use traits to augment their effect.

Propose: Axe Dungeon 2: It costs 25% of the invested Essence for a god to access the dungeon. Items in the dungeon counts as invested essence, so if there's God A's artifact which cost 3 Essence in a 12 Essence dungeon, the god can access the dungeon. Creatures count as Essence in this regard, and it only counts the added value of all the items belonging to a god. This will also allow up to 4 gods to participate in the creation, as investment in the dungeon counts as items in this regard as well.

Propose: Axe Dungeon 3: Idols of Power, enchanted by the gods, let the wielder call upon a limited amount of power from the god. The more powerful the item, and the more skilled the wielder, the more power can be drawn. But god can freely deny them power, so it cannot be used without the god's permission.
"I think this is a good baseline, allowing... wait."
Propose: Axe Dungeon 4: Gods cannot remove their items from a dungeon, or any others' items, only mortals can take items out of a dungeon.
"This will make it a realm for mortal adventurers, with limited interference from gods, but still make it so it's not a safe zone.
But before I can propose traits, I need the baseline approved."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Chevaleresse on June 01, 2016, 06:48:23 am
Support all of Axt's proposals above.

"This seems to be a splendid idea."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Fiery_Death on June 01, 2016, 06:56:50 am
Support Axe Dungeon Proposals 1 through 4.
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: crazyabe on June 01, 2016, 07:03:42 am
Support Axe Dungeon 1-4
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: IcyTea31 on June 01, 2016, 07:11:22 am
Propose: Axe Dungeon 1:

Propose: Axe Dungeon 3:

Propose: Axe Dungeon 4:
Abstain.

Quote
Propose: Axe Dungeon 2: It costs 25% of the invested Essence for a god to access the dungeon. Items in the dungeon counts as invested essence, so if there's God A's artifact which cost 3 Essence in a 12 Essence dungeon, the god can access the dungeon. Creatures count as Essence in this regard, and it only counts the added value of all the items belonging to a god. This will also allow up to 4 gods to participate in the creation, as investment in the dungeon counts as items in this regard as well.
"What if a god puts things into the dungeon after the fact? Will the access be recalculated? If five or more gods invest in a dungeon, won't only three of them be ever able to reach 25% investment and access it? Also, a 3E artifact in a 12E dungeon is 20% of the total cost, not 25%."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Detoxicated on June 01, 2016, 07:34:07 am
"Aha I figured it would be Mischief himself who did the burnings... Thinking you accused poor Munroe which got him killed..."
Send the following headlines to the newspapers: "God of Journalism suspected to Burn down Printing Houses"

"Maybe if it is true, we should hang him and burn him upside down? Would you like that Mischief? I mean you can't honestly mess with freedom of speech so much, I mean we other gods followed your plan to let the paperboys work, but you couldn't go through with it and had to burn them down. Probably because you wanted to gain power too, afterall you could attack a god who was against freedom of speech... Show yourself Mischief, and explain your action to all of us!"

EDit: "Axe I do not understand your second proposal. If you care to explain your proposals in different words I will support them, as they seem interesting enough to me!"
Also create big and small turtles of various sizes surrounding any turtlekind land for 2 Essence, so the shellcarvers can practice all they want...
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Happy Demon on June 01, 2016, 08:59:42 am
[Axt, God of Enchanted Weapons]

Quote
Propose: Axe Dungeon 2: It costs 25% of the invested Essence for a god to access the dungeon. Items in the dungeon counts as invested essence, so if there's God A's artifact which cost 3 Essence in a 12 Essence dungeon, the god can access the dungeon. Creatures count as Essence in this regard, and it only counts the added value of all the items belonging to a god. This will also allow up to 4 gods to participate in the creation, as investment in the dungeon counts as items in this regard as well.
"What if a god puts things into the dungeon after the fact? Will the access be recalculated? If five or more gods invest in a dungeon, won't only three of them be ever able to reach 25% investment and access it? Also, a 3E artifact in a 12E dungeon is 20% of the total cost, not 25%."
"12 Essence was invested into the dungeon, the artifacts inside are not investment, they're contents. If a 6 Essence dragon inhabits the dungeon, the dungeon is still a 12 Essence dungeon.
I am going to put the limit at 4 gods, if you want to do a dungeon with 5 or more gods, you will have to design 2 dungeons that fit together to be one dungeon, but have little power over the other part."

EDit: "Axe I do not understand your second proposal. If you care to explain your proposals in different words I will support them, as they seem interesting enough to me!"
Also create big and small turtles of various sizes surrounding any turtlekind land for 2 Essence, so the shellcarvers can practice all they want...
"I have planned to propose dungeon traits, only the dungeon traits count as investment. Things inside the dungeon are content.
So if a dungeon is created for 16 Essence, it'll require you to have content worth 4 Essence before you have power over it."

"However, you can take over a dungeon by investing up to 25% into the dungeon, but that does scale.
So in order to take over a dungeon of 12 Essence, you have to first gain access by putting in an item worth 3 Essence, and then invest 4 Essence into the dungeon.
After that, you can even alter the dungeon."

"But dungeons solidify with age, and will retain parts of itself even when altered.
So if you want to make an old brick dungeon into a magma dungeon, it will be a magma dungeon with big chunks of the brick dungeon remaining.
Younger dungeons will have less remaining, but you will have to spend a lot in order to erase all remains of the previous dungeon."
Propose: Axe Dungeon 5: A dungeon will solidify with age, making them harder to alter. After 10 Ticks, it's almost impossible to alter their environment (only small patches of new environment), and you're better off just making a new dungeon connected to it (like giant cracks in the floor, leading to a magma dungeon).
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: hector13 on June 01, 2016, 09:42:05 am
"Aha I figured it would be Mischief himself who did the burnings... Thinking you accused poor Munroe which got him killed..."
Send the following headlines to the newspapers: "God of Journalism suspected to Burn down Printing Houses"

"Maybe if it is true, we should hang him and burn him upside down? Would you like that Mischief? I mean you can't honestly mess with freedom of speech so much, I mean we other gods followed your plan to let the paperboys work, but you couldn't go through with it and had to burn them down. Probably because you wanted to gain power too, afterall you could attack a god who was against freedom of speech... Show yourself Mischief, and explain your action to all of us!"

EDit: "Axe I do not understand your second proposal. If you care to explain your proposals in different words I will support them, as they seem interesting enough to me!"
Also create big and small turtles of various sizes surrounding any turtlekind land for 2 Essence, so the shellcarvers can practice all they want...

"You are very quick to assume the results of the investigation have not been tampered with in some manner. Perhaps you could tell us why Mischief was publicly investigating the arson if they were the one that burned the print houses down? If that were the case, one might expect the results to be very different..."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: IcyTea31 on June 01, 2016, 10:12:28 am
Propose: Axe Dungeon 2:
Propose: Axe Dungeon 5:
Support.

Quote
Propose: Axe Dungeon 4:
Change vote: Support.
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Happy Demon on June 01, 2016, 10:14:39 am
[Axt, God of Enchanted Weapons]

"You are very quick to assume the results of the investigation have not been tampered with in some manner. Perhaps you could tell us why Mischief was publicly investigating the arson if they were the one that burned the print houses down? If that were the case, one might expect the results to be very different..."
"Just, when you all find the culprit. Don't gang up in a mob. Keep it honorable."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: IcyTea31 on June 01, 2016, 10:21:24 am
Show yourself Mischief, and explain your action to all of us!"
"INVESTIGATION CONTAMINATES CRIME SCENE. NOTHING TO EXPLAIN, SAY JOURNALISTS."

"As a side note, I'd like to point out you asked to ally with us not long ago. You're not doing a very good job at convincing us to change our mind about it."
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: hector13 on June 01, 2016, 10:27:56 am
[Axt, God of Enchanted Weapons]

"You are very quick to assume the results of the investigation have not been tampered with in some manner. Perhaps you could tell us why Mischief was publicly investigating the arson if they were the one that burned the print houses down? If that were the case, one might expect the results to be very different..."
"Just, when you all find the culprit. Don't gang up in a mob. Keep it honorable."
"I have minimal interest in this, to be quite honest. I am mostly intrigued by Zurion going out of their way to hold a certain position, especially when that position is not the only position that exists, and is an unlikely position to exist in the first place."

[Axt, God of Enchanted Weapons]

Propose: Axe Dungeon 1: Dungeons have the base cost of 0.25 Essence. And will use traits to augment their effect.

Propose: Axe Dungeon 2: It costs 25% of the invested Essence for a god to access the dungeon. Items in the dungeon counts as invested essence, so if there's God A's artifact which cost 3 Essence in a 12 Essence dungeon, the god can access the dungeon. Creatures count as Essence in this regard, and it only counts the added value of all the items belonging to a god. This will also allow up to 4 gods to participate in the creation, as investment in the dungeon counts as items in this regard as well.

Propose: Axe Dungeon 3: Idols of Power, enchanted by the gods, let the wielder call upon a limited amount of power from the god. The more powerful the item, and the more skilled the wielder, the more power can be drawn. But god can freely deny them power, so it cannot be used without the god's permission.

Propose: Axe Dungeon 4: Gods cannot remove their items from a dungeon, or any others' items, only mortals can take items out of a dungeon.

Saukko

Support

Propose: Axe Dungeon 5: A dungeon will solidify with age, making them harder to alter. After 10 Ticks, it's almost impossible to alter their environment (only small patches of new environment), and you're better off just making a new dungeon connected to it (like giant cracks in the floor, leading to a magma dungeon).

Oppose
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: piratejoe on June 01, 2016, 10:40:02 am
[Axt, God of Enchanted Weapons]

"There seems to be no rules for dungeon creation, and I am not going to have them use the planet creation rules."
Propose: Axe Dungeon 1:
Propose: Axe Dungeon 2:
Propose: Axe Dungeon 3:
Propose: Axe Dungeon 4:
Support
"I cant wait for the Draki to reach any of the islands out there, it will be highly amusing watching them realize they aren't as strong as they thought they are before seconds later they get struck down. Also i like your first four proposals on dungeons Axt, so i will support them."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Kilojoule Proton on June 01, 2016, 11:36:41 am
Tick 18.5: Bounces

Zurion suspects that Mischief himself was the one responsible for the burning down of a printing house. Mischief suggests that that was probably a result of accidentally contaminating the evidence and says there is no need for comment. Saukko considers Zurion's behavior to be suspicious.

The Draki have reached a port town, pillaged and then burnt down most of it, and seized the few ships docked. There are not nearly enough for all the Draki and their yurts.
Shellcarving done on non-speaking turtles has replaced shellcarving done on speaking turtles for most.
There has been an outbreak of spontaneous dancing and dancing-induced dehydration and dementia.
Following a Council resolution, Sollia, Mischief/Christine, Luuc, ior Zurion are urged to generate lists of sites with descriptive blurbs.

Suspended actions

Spoiler: Gods (click to show/hide)

Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 18.0: Slips
Post by: Happy Demon on June 01, 2016, 12:17:53 pm
[Axt, God of Enchanted Weapons]

"Well, seeing as the Dungeons seem to be going well toward passing. I will make the second part."
Propose: Dungeon Trait Axe 1: Dungeons have 4 characteristics, Size, Residents, Environment, and Location. A dungeon has to have Size, making the base cost 0.25 Essence. Including the other characteristics adds 0.25 Essence for each.
Propose: Dungeon Trait Axe 2: Any trait applied on the characteristic, will only multiply the price of the characteristic, not the total price of the dungeon. So a dungeon with standard everything is 1 Essence, while a dungeon with a 2x trait on size and everything else standard is 1.25 Essence.
"With this, you can enhance a dungeon, without the price skyrocketing."

"Now, to make some tangible traits. Because these proposals say nothing alone."
Spoiler: Proposal (click to show/hide)

"Nice and simple numbers. And by having it be volume, you can keep the area big, by lowering the ceiling. And tall rooms are a luxury.
It only counts the space between the walls, ceiling, and floor, so it means you can have it stretch really far, rather than encouraging cube dungeons, with only that small a cube to work within.
And bringing Size to 10, the Size alone would cost... 128 Essence. Feel free to bring your own proposals, I am not one for math."
((1 000 m3 can make a 20x12x4 meter house, or, in imperial terms, 65x40x13 feet. Well, there is a bit more space than that, but only a little.
Only the space between the walls, ceiling, and floor is counted, aka. the space you can move in. Not the thickness of the walls, ceiling or floor.
Converting from meter to kilometer had me reduce it by a factor of a billion, that small 3 means I have to reduce it by 1 000*1 000*1 000, instead of the regular 1 000.
20 = 1, this is because it's seen as 1*20, so if there's no 2-s to multiply it with, it's just 1. While 23 is seen as 1*23, which is 1*2*2*2 = 8.))

"I am a bit tired after that, I will make the other trait proposals later. Math is a bit difficult."

Edit: ((I'll make the prices easier to read.))
Spoiler: Simplified (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 01, 2016, 01:20:13 pm
((Drinking coke, (≧∇≦)/ I think I can do this.))
[Axt, God of Enchanted Weapons]

"Well, maybe I should not have put Residents as the second characteristic. Ah well."
Spoiler: Proposal (click to show/hide)
"Okay, at least I made something. I am not even certain I will support all of these myself."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 01, 2016, 02:30:48 pm
"You declined my friendship and the way Munroe was killed in a mere moment gives reasons why I might suspect You.  I asked and You appear to act like a hurt animal.

IF you have nothing to hide you will help the investigation without accusing or hinderin me.
Afterall I am as much interested in freedom of speech as you, mischief."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 01, 2016, 02:45:31 pm
"You seem more interested in throwing around accusations than investigating with impartiality, Zurion. What makes you think Mischief has something to hide? They were investigating a fire at one of their print houses. As you seem to suspect they are the cause of the conflagration, perhaps you'd like to tell us what motive Mischief has for doing something that would likely impede their influence?

While you're at it, you could also inform us why you want to be so involved in investigating something that, as far as I can tell, none of your creations were involved with."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 01, 2016, 03:35:48 pm
Quote
Christine inspects the burnt printing house for divine residue and can only find evidence that the Everymind has been near it. The Everymind's investigation of the Generickind turns up a number of clues hinting that Mischief may have been responsible, surprisingly enough.

"....Munr03...s4ys...w3....k1ll...h1m...l1k3....l4st...t1m3....
....d0...y0u...b3li3v3....y0ur...1nv3st1g4t10ns...ar3...fl4wed...n0w???..."

Quote
A printing house has been burnt upside down on a stake for purportedly burning down another printing house.

"H3h....h3h....d1d...th3y...
k1ll...it...f1rst...0r...burn..it...4l1v3???..."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 01, 2016, 03:48:03 pm
"Oh Look the guarddog is unleashed. I am interested due To the quick murder before. Since then i fest You might kill me too.  Also I find IT interesting that you lot react so defensively. IT seems to me that the truth is obfuscated by you. This wouldnt unsetttle me if IT wouldnt involve your creations.

I see many reasons why one would stage such an attack. One could be the necessity of a cassus belli to kill a god."

"Please dont feel offended,  i just feel we NEED that investigation to feel Safe again. "
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: TheBiggerFish on June 01, 2016, 03:55:47 pm
>"Munroe, that is eminently silly.  Mischief, collaborate?"

3E more Generickind.

Spend 1E preventing dehydration from dancing through the strategy of just having people take breaks every so often for a beverage.

If Mischief accepts, investigate again, with their aid.

Prescribe rehabilitation and restitution, as opposed to punishment, for crimes.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 01, 2016, 04:35:10 pm
"I think i have figgured out a way to fix the technological shortcommings of the Pelagic's."
Make as many Pelagic's as possible near the Tenet Mare Cove's
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 01, 2016, 04:48:41 pm
"Oh Look the guarddog is unleashed. I am interested due To the quick murder before. Since then i fest You might kill me too.  Also I find IT interesting that you lot react so defensively. IT seems to me that the truth is obfuscated by you. This wouldnt unsetttle me if IT wouldnt involve your creations.

I see many reasons why one would stage such an attack. One could be the necessity of a cassus belli to kill a god."

"Please dont feel offended,  i just feel we NEED that investigation to feel Safe again. "

"A cassus belli to kill itself? My curiousity is piqued once more; why would a god need to stage an attack on their own assets to justify killing themselves? You seem to think that Mischief was the instigator, while another god was mentioned to have also been involved. Why focus on a single party? It seems you are biased in some manner either against Mischief as the guilty party or toward The EveryMind as the innocent. Which is it?

Also, in what way am I obfuscating the truth? I have done nothing to stop you investigating. As I said, I have no interest in the issue of burning print houses, only pondering why you want to be so involved in something that has nothing to do with you. A cynic might conclude you are the one trying to obfuscate the truth by being involved in its investigation. Who would suspect the detective, after all?

Anyway, I don't think Munroe's death had much to do with the print houses. Mischief wasn't exactly out for blood as they did offer to not kill Munroe should two other deities, barely a tenth of our number, voice dissent. Munroe died because few could bear his presence, evidenced by the number of gods that invested Essence into harming him outwith Mischief's efforts. Any investigation you make won't change that."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 01, 2016, 05:15:44 pm
"Last time accusations were thrown somebody died. One time a printing house on my land was destroyed. I have reason to be interested in this investigation. "
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: TheBiggerFish on June 01, 2016, 05:19:24 pm
>"I'm sorry, but I don't even understand what you're arguing, Zurion."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 01, 2016, 10:23:51 pm
"All I did was Post a news Headline stating that mischief is suspected and all of a sudden another god shows up arguing in favour of said god. I have reason to be suspicious .

Thats what i was trying to say. "

"By the way,  i admire your dancers.  They are welcome to Stay on Gnu. "
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 01, 2016, 10:35:37 pm
"When was I arguing in favour of Mischief? All I said was not to take the results at face value."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 04:03:27 am
"I'd like to point out that while Munroe was dead, no printing houses were burnt down. After his revival, he has taken a few Ticks to re-establish, and now printing houses are burning down again."

"All I did was Post a news Headline stating that mischief is suspected and all of a sudden another god shows up arguing in favour of said god. I have reason to be suspicious .
"I promise you, Saukko is arguing entirely for itself. I haven't paid it off or anything."


Not-quite-a-proposal: Form a justice system as soon as possible, or allow gods to retaliate on blatant trespasses.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 04:06:58 am
[Axt, God of Enchanted Weapons]

"I'd like to point out that while Munroe was dead, no printing houses were burnt down. After his revival, he has taken a few Ticks to re-establish, and now printing houses are burning down again."
"He was dead for a very short time. If I kill you and there is no rain until after you are revived. Does that mean you are the source of rain?
You need a longer span of time to prove these things. It could also just be the ruckus that caused the cease in burning."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 04:10:18 am
"That observational clue is not a very big one, but it's one of the few I am at a liberty to publish. There is more, but I have to protect my sources. I am absolutely certain the arsonist was and is Munroe."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Andres on June 02, 2016, 04:12:59 am
Propose that gods who leave have their votes removed.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 04:25:44 am
[Axt, God of Enchanted Weapons]

Propose that gods who leave have their votes removed.
Support
"Yeah, I am just going to support this. It wont even make my proposals pass, but at least we wont have to make concessions for the gods that left."

"That observational clue is not a very big one, but it's one of the few I am at a liberty to publish. There is more, but I have to protect my sources. I am absolutely certain the arsonist was and is Munroe."
"Your evidence was flimsy, if you are going to accuse him, present proper evidence, or don't accuse him.
This just looks to be gathering up another mob justice. So I would rather you just fight, but you hold more Essence than him, so..."
Axt summons two of the three incident swords.
Spoiler: Quote (click to show/hide)
"Take one each, and duel. First to 5 hits wins. What do you think?
They also work if wielded by telekinesis, so no excuse Munroe."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 04:31:04 am
"I will present my evidence once it becomes worthwhile to do so. Doing so with no justice system in place would jeopardise my sources."

"If a fight is what it comes down to, I won't fight with a flimsy blade of mortal magic. I have stronger weapons at my disposal."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 05:52:55 am
[Axt, God of Enchanted Weapons]

"I will present my evidence once it becomes worthwhile to do so. Doing so with no justice system in place would jeopardise my sources."

"If a fight is what it comes down to, I won't fight with a flimsy blade of mortal magic. I have stronger weapons at my disposal."
"It is not of mortal magic, it is weak, but still made by me. If it came down to using my best sword, I would do several times more damage than you.
I could have killed you back in the fight I died in. That does not prove me right.
Trial by combat does not work while the power levels are that far off. So a fight with equal weapons is required. And even then, you have much more Essence.

So if you shall do trial by combat, do it with the Incident Swords. And it shall be for a limited number of hits, not anything related to your relative Essence amounts."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 06:04:07 am
"Isn't the whole point of trial by combat to demonstrate who is stronger? What's the point of fighting on equal ground? It doesn't prove who's right, it doesn't make an example of one's strength, it doesn't settle the matter."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 06:11:31 am
[Axt, God of Enchanted Weapons]

"Isn't the whole point of trial by combat to demonstrate who is stronger? What's the point of fighting on equal ground? It doesn't prove who's right, it doesn't make an example of one's strength, it doesn't settle the matter."
"Trial by combat is a test of resolve. On equal grounds, the one with the strongest resolve will win.
The one who represents the truth, will be much more determined to win. If they don't, then they didn't believe their truth hard enough.
But if the opponents are as far apart in power as you two, not even determination could make Munroe win."

"While you killed Munroe last time, you had both more Essence, and outside help.
If you don't intend to prove it with evidence, then you must prove it with combat."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 06:22:08 am
"So, it's a pointless sport that distracts from the actual issue? No thanks."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 06:25:31 am
[Axt, God of Enchanted Weapons]

"So, it's a pointless sport that distracts from the actual issue? No thanks."
"It's the best justice available, unless you are willing to take the risk in presenting actual evidence."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 02, 2016, 06:38:21 am
"Show us the evidence. "
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 06:39:03 am
[Axt, God of Enchanted Weapons]

Axt goes looking for the Dragon of Bloodshed. Specifically, if it's still alive.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: crazyabe on June 02, 2016, 07:09:19 am
I spend 12E to create Bullet Rats.
Spoiler (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 07:19:30 am
[Axt, God of Enchanted Weapons]

I spend 12E to create Bullet Rats.
Spoiler (click to show/hide)
Axt stares at the bullet rats, then looks at Sacohpiocutr'ron. He opens his mouth to talk, but then closes and goes on with his business.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 07:21:21 am
"Show us the evidence. "
"Give me a court to show it to first."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 02, 2016, 09:14:14 am
"We are a handful of gods,  that can be considered af court as we even have laws.
Otherwise i will consider to take no Action and will Not trust your judgements."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 09:20:35 am
"Oh? Barely moments ago you were quite convinced Mischief was the perpetrator based on minimal evidence. While I agree that we Mischief won't convince is of Munroe's guilt sans evidence, why are you so convinced that Munroe is innocent, and Mischief is not?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 02, 2016, 09:26:21 am
"That observational clue is not a very big one, but it's one of the few I am at a liberty to publish. There is more, but I have to protect my sources. I am absolutely certain the arsonist was and is Munroe."

"Th3....3v1d3nc3....p01nts...t0w4rd...y0u...n0w....
why...d0...y0u...bl4m3...Munr03???..."

Quote
"Take one each, and duel. First to 5 hits wins. What do you think?
They also work if wielded by telekinesis, so no excuse Munroe."

"Munr03...d03sn't...w4nt...t0...h1t...th1ngs...w1th...m0rt4ls...
th3y...t3nd...t0...m4k3...p00r....4rt1f4cts...."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 02, 2016, 09:27:30 am
"What makes you thrink I am convinced of anything?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: IcyTea31 on June 02, 2016, 09:34:29 am
"What makes you thrink I am convinced of anything?"
"Your zeal?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 10:14:31 am
[Axt, God of Enchanted Weapons]

"Munr03...d03sn't...w4nt...t0...h1t...th1ngs...w1th...m0rt4ls...
th3y...t3nd...t0...m4k3...p00r....4rt1f4cts...."
"Well, tough luck, they are the only identical artifacts. I am holding off making more things because of an upcoming project.
Regular swords will not have the same effect. And will break much faster.
Unless someone else wants to create some identical artifacts."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 10:24:01 am
"I find it difficult to fathom how two gods fighting will somehow allow us to divine the truth."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 11:18:44 am
[Axt, God of Enchanted Weapons]

"I find it difficult to fathom how two gods fighting will somehow allow us to divine the truth."
"I told you why. Resolve. One god fights for himself, and the other fights for himself and the truth, so the one who represents truth will win.
It's a hell of a lot better than the accusations thrown around. Actions speak louder than words."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 11:25:04 am
[Axt, God of Enchanted Weapons]

"I find it difficult to fathom how two gods fighting will somehow allow us to divine the truth."
"I told you why. Resolve. One god fights for himself, and the other fights for himself and the truth, so the one who represents truth will win.
It's a hell of a lot better than the accusations thrown around. Actions speak louder than words."
"No, they both fight to show they are right. Everyone thinks they are right, so it proves nothing."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 12:24:04 pm
[Axt, God of Enchanted Weapons]

"No, they both fight to show they are right. Everyone thinks they are right, so it proves nothing."
"False, Munroe either burnt down the presses, or didn't burn down the presses. If he says he didn't, and he did, he will not be fighting for truth.
Mischief either has enough evidence that Munroe burnt down the presses, or he doesn't. If he says he has, but he hasn't, he will not be fighting for truth.
This isn't one of these subjective opinion things, this is about objective fact if something happened or not."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 12:32:00 pm
[Axt, God of Enchanted Weapons]

"No, they both fight to show they are right. Everyone thinks they are right, so it proves nothing."
"False, Munroe either burnt down the presses, or didn't burn down the presses. If he says he didn't, and he did, he will not be fighting for truth.
Mischief either has enough evidence that Munroe burnt down the presses, or he doesn't. If he says he has, but he hasn't, he will not be fighting for truth.
This isn't one of these subjective opinion things, this is about objective fact if something happened or not."
"Indeed, but Mischief and Munroe's ability to perform well in a fight has nothing to do with the truth in this matter. They will both fight hard, if only to avoid losing face in front of their divine brethren. After all, we are eternal; would you like to be known as a weak failure for the rest of time?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 12:50:30 pm
[Axt, God of Enchanted Weapons]

"Indeed, but Mischief and Munroe's ability to perform well in a fight has nothing to do with the truth in this matter. They will both fight hard, if only to avoid losing face in front of their divine brethren. After all, we are eternal; would you like to be known as a weak failure for the rest of time?"
"Would you? Because you keep falling back to the "appearing weak", as if you are projecting. To fight to avoid losing is a cause they would share, to fight for truth is not.
So the one who fights for truth will have more resolve to win, and therefore win.
Neither of them are warriors, so that would work. And again, it is much better than the accusations."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 02, 2016, 01:06:44 pm
"What makes you thrink I am convinced of anything but discipline and turtle? "
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 03:55:31 pm
[Axt, God of Enchanted Weapons]

"Well, time to continue the dungeon traits."
Spoiler: Proposal (click to show/hide)
"It sorta went strange near the end there. Again, feel free to make your own proposals for Environment."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 04:14:55 pm
[Axt, God of Enchanted Weapons]

"Indeed, but Mischief and Munroe's ability to perform well in a fight has nothing to do with the truth in this matter. They will both fight hard, if only to avoid losing face in front of their divine brethren. After all, we are eternal; would you like to be known as a weak failure for the rest of time?"
"Would you? Because you keep falling back to the "appearing weak", as if you are projecting. To fight to avoid losing is a cause they would share, to fight for truth is not.
So the one who fights for truth will have more resolve to win, and therefore win.
Neither of them are warriors, so that would work. And again, it is much better than the accusations."
"Truth is not absolute. Both parties will be fighting for their own particular truth and - considering your delusion that whoever wins will be the one telling the truth - the one that will become "accepted" should they win."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 02, 2016, 04:53:09 pm
[Axt, God of Enchanted Weapons]

"Indeed, but Mischief and Munroe's ability to perform well in a fight has nothing to do with the truth in this matter. They will both fight hard, if only to avoid losing face in front of their divine brethren. After all, we are eternal; would you like to be known as a weak failure for the rest of time?"
"Would you? Because you keep falling back to the "appearing weak", as if you are projecting. To fight to avoid losing is a cause they would share, to fight for truth is not.
So the one who fights for truth will have more resolve to win, and therefore win.
Neither of them are warriors, so that would work. And again, it is much better than the accusations."

"Ar3....y0u...sugg3st1ng...Munr03...1s...n0t....
...a...w0rr10r?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 02, 2016, 07:27:50 pm
Create 1000 Turtini teach them to ride on the transpoturtles and how to domesticate them.
Create a forest area north of the turtleonie Savannah for 2 Essence, create 100 Turtlekeepers there, call the forest: Forest of Salvoni
Spoiler: Turtlekeepers (click to show/hide)
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 09:32:02 pm
[Axt, God of Enchanted Weapons]

"Truth is not absolute. Both parties will be fighting for their own particular truth and - considering your delusion that whoever wins will be the one telling the truth - the one that will become "accepted" should they win."
"You are saying Munroe didn't burn down the presses, even if he did. You are saying he is speaking the truth, even if he is not.
If one is fighting for a false truth, they are not fighting for truth.
Whether Munroe burnt down the presses is strictly absolute, either he did, or he didn't."

"Ar3....y0u...sugg3st1ng...Munr03...1s...n0t....
...a...w0rr10r?"
"You are either not a warrior, or a bad warrior."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 02, 2016, 09:35:39 pm
"You are either not a warrior, or a bad warrior."

"Munr03...1s...registering...insult..."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 09:39:58 pm
[Axt, God of Enchanted Weapons]

"Munr03...1s...registering...insult..."
"Well I did get killed with a newspaper because of you. It has not sat well.
And here history is about to repeat itself."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 09:44:05 pm
[Axt, God of Enchanted Weapons]

"Munr03...1s...registering...insult..."
"Well I did get killed with a newspaper because of you. It has not sat well.
And here history is about to repeat itself."
"Did Munroe demand that you try to protect him from the gods he displeased?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 02, 2016, 09:46:18 pm
[Axt, God of Enchanted Weapons]

"Munr03...1s...registering...insult..."
"Well I did get killed with a newspaper because of you. It has not sat well.
And here history is about to repeat itself."

"Munr03...d1dn't...4sk...f0r...y0ur...4ssistanc3..."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 09:48:54 pm
[Axt, God of Enchanted Weapons]

"Did Munroe demand that you try to protect him from the gods he displeased?"
"That does not change that his actions escalated the situation.
Yes, I could have let him be torn apart by several gods. But I still hold ill because of that incident."

"Munr03...d1dn't...4sk...f0r...y0ur...4ssistanc3..."
"Too bad, I intervened either way, and got killed because of it. And you certainly had a hand in causing the fight to break out."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 09:51:52 pm
"The only person you should hold I'll will against is yourself. Anyone wou- excuse me, anyone with any sense would have realized they were going to die if they did what you did in that situation. You didn't have to be the Lord Protector of Munroe to get your point across. You died because you are a proud fool, not because Munroe is a stubborn one."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 09:59:50 pm
[Axt, God of Enchanted Weapons]

"The only person you should hold I'll will against is yourself. Anyone wou- excuse me, anyone with any sense would have realized they were going to die if they did what you did in that situation. You didn't have to be the Lord Protector of Munroe to get your point across. You died because you are a proud fool, not because Munroe is a stubborn one."
"Yes, I knew I was going to die. It was my choice. But my feelings on the matter are not that simple.
Especially since there is a possibility Munroe was responsible for both burnings. Meaning nothing ever came of it, and that was just a pointless waste of Essence.
And I am no protector or lord. Protection is just a mutual interest, and if I could shed my God title without lying, I would."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 10:05:51 pm
"As I said, nobody to blame but yourself. There were any number of things you could have done that would not have ended in your death, but you chose to be an idiot, and are now complaining about it."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 10:12:32 pm
[Axt, God of Enchanted Weapons]

"Well, at least I am not paranoid."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 10:14:15 pm
"One can never be too careful."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 10:17:59 pm
[Axt, God of Enchanted Weapons]

"When you keep projecting insecurity, your carefulness is distorting your perception of the world."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: TheBiggerFish on June 02, 2016, 10:20:48 pm
>...

>"I find this all quite silly."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 10:54:44 pm
[Axt, God of Enchanted Weapons]

"When you keep projecting insecurity, your carefulness is distorting your perception of the world."

"What makes you think I'm projecting insecurity?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Rolepgeek on June 02, 2016, 11:03:17 pm
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 02, 2016, 11:04:50 pm
[Axt, God of Enchanted Weapons]

"What makes you think I'm projecting insecurity?"
"That you think their fight to not lose would make the fight of truth vs lie never happen. That they both will so fiercely not want to look weak that they don't need to be fighting for truth.
And there is also the first time, with the Champions. Where you think mortals would think less of us for creating humans rather than dogs.
Your insecurity is affecting your perception."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 02, 2016, 11:26:52 pm
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
"Being careful does not mean taking no action. It means taking more time to consider an action and its repercussions. The wrong action may be more detrimental than no action, so it isn't always a bad thing not to act."

[Axt, God of Enchanted Weapons]

"What makes you think I'm projecting insecurity?"
"That you think their fight to not lose would make the fight of truth vs lie never happen. That they both will so fiercely not want to look weak that they don't need to be fighting for truth.
And there is also the first time, with the Champions. Where you think mortals would think less of us for creating humans rather than dogs.
Your insecurity is affecting your perception."

"It is not insecure of me to think combat is less likely to find the truth than investigation. I think that's more common sense, frankly. We needn't return to the issue of champions; I said all I wanted to at the time."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 03, 2016, 12:05:20 am
[Axt, God of Enchanted Weapons]

"It is not insecure of me to think combat is less likely to find the truth than investigation. I think that's more common sense, frankly. We needn't return to the issue of champions; I said all I wanted to at the time."
"False, an investigation by itself is useless. It is used to find evidence, but Mischief chooses not to present any evidence.
In absence of evidence, trial by combat is the best way. And much better than accusations and rhetorical trickery."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 03, 2016, 12:10:40 am
[Axt, God of Enchanted Weapons]

"It is not insecure of me to think combat is less likely to find the truth than investigation. I think that's more common sense, frankly. We needn't return to the issue of champions; I said all I wanted to at the time."
"False, an investigation by itself is useless. It is used to find evidence, but Mischief chooses not to present any evidence.
In absence of evidence, trial by combat is the best way. And much better than accusations and rhetorical trickery."
"How better to find the truth than via evidence? The truth does not grant a being - divine or otherwise - any extra combat ability. Motivation, perhaps, but it won't suddenly make you a manifestation of martial ability able to shed light on lies everywhere.

Mischief says they have evidence, but I can't imagine any of us will allow them to prosecute, at least publicly, Munroe for their accused crimes without presenting it."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Rolepgeek on June 03, 2016, 12:46:05 am
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
"Being careful does not mean taking no action. It means taking more time to consider an action and its repercussions. The wrong action may be more detrimental than no action, so it isn't always a bad thing not to act."
"Deliberation works for both sides of a debate. Fire cannot spread through hesitation, and lightning does not hum and haw over where it will strike. Both swiftly survey their choices, and then set out."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 03, 2016, 12:52:11 am
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
"Being careful does not mean taking no action. It means taking more time to consider an action and its repercussions. The wrong action may be more detrimental than no action, so it isn't always a bad thing not to act."
"Deliberation works for both sides of a debate. Fire cannot spread through hesitation, and lightning does not hum and haw over where it will strike. Both swiftly survey their choices, and then set out."
"Neither of these things have agency, they both follow the path of least resistance. They make no choice in what they do or how they go about doing it."

((Now I'm going to make sapient lightning))
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 03, 2016, 07:44:57 am
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
"Much truth lies in your words."
"One can never be too careful."
"Oh, but you can! Have you never heard? Far better to make the wrong move, than none at all."
"Being careful does not mean taking no action. It means taking more time to consider an action and its repercussions. The wrong action may be more detrimental than no action, so it isn't always a bad thing not to act."
"Deliberation works for both sides of a debate. Fire cannot spread through hesitation, and lightning does not hum and haw over where it will strike. Both swiftly survey their choices, and then set out."
"Neither of these things have agency, they both follow the path of least resistance. They make no choice in what they do or how they go about doing it."

((Now I'm going to make sapient lightning))
"Well, their efficiency comes from the swiftness, so he gets his point across. Taking no action is only helpful if you know why you are not doing anything. Contemplation leads to sloth, and away from discipline."

Spoiler: Votes (click to show/hide)
SUPPORT
Spoiler (click to show/hide)
SUPPORT
Spoiler (click to show/hide)
Support


"Personally, I like your truth aproach, Axt. Afterall, Truth is a concept envisioned by the group, so the value of truth may change from observer to observer and group to group. Unless a systematic school of truth is formed and accepted by the likes of ours, Axts aproach to find truth is just as valid as any other."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Fiery_Death on June 03, 2016, 08:33:15 am
Support:
Dungeon Trait Axe 1
Dungeon Trait Axe 2
Dungeon Trait: Size
Dungeon Trait: Residents
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: crazyabe on June 03, 2016, 11:07:13 am
Support^
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 03, 2016, 11:55:01 am
[Axt, God of Enchanted Weapons]

"I think the problem was making it one trait."
Spoiler: Proposals (click to show/hide)
"There, separated. Now you can support the more grounded ones without automatically supporting the crazy ones."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 03, 2016, 02:23:51 pm
[Axt, God of Enchanted Weapons]

"I think the problem was making it one trait."
Spoiler: Proposals (click to show/hide)
"There, separated. Now you can support the more grounded ones without automatically supporting the crazy ones."
support
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Atian the Elephantman God on June 03, 2016, 03:02:34 pm
Create as many Draki as I can with 12E

"The lands shall be ravaged and fear the my creations! The Divine Ruler with my blade cannot be stopped."

"Muahahhahahahah"

The new Draki will be equipped with the Kado's best armor and weapons then march inland to pillage and loot the lands!
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: TheBiggerFish on June 03, 2016, 04:50:32 pm
>Warn the Generickind if they are in danger.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 03, 2016, 05:24:43 pm
"I am interested if your Draki are disciplined enpugh"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 03, 2016, 05:39:13 pm
Inspect the progress of the Keardai's fortifications. They should be building quite strong walls, enhanced with rune magic, and their arms and armor should be top-notch, as well as having more elaborate defensive mechanisms.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Fiery_Death on June 04, 2016, 12:15:30 am
Abstain on the one dungeon environment proposal.
Support the four separate dungeon environment proposals.

Check on my humans, and the state of their defenses.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 04, 2016, 01:14:49 am
"I have wanted to make a magic school for a while, so here it is."

Galya
Galya revolves around the manipulation of death and life and is separated into two schools. The School of bone and The School of Flesh, the School of Bone revolving around the manipulation of long dead bones and the School of Flesh the manipulation of living flesh.

The school of bone is based on the use of setting up runes on the ground where a dead body that has some kind of skeleton or skeleton is and speaking the ancient words. The undead creations made this way will be bound to the mortal who makes them and cannot go against there will. Once the ritual has been preformed the body will get up and based on the kind of ritual be more skilled in ether combat or manual labor, the more powerful the rune combination the more skilled the creation is at one of the tasks. Highly advanced users of this school of Galya can use a pile of bones to make a large skeletal monster.

The school of flesh is based on the use of staffs imbued with life and death and the use of correct motions and words. A staff will usually be made of wood with living flesh that is kept alive by the staff itself, the school of flesh can be used to close up the wounds of others, be used to turn lesser creatures into massive savage mindless beasts or increase or decrease the muscle mass of other creatures. A particularity skilled user can even control lesser willed people like a puppet to a extent.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 04, 2016, 10:50:57 pm
"I have wanted to make a magic school for a while, so here it is."

Galya
Galya revolves around the manipulation of death and life and is separated into two schools. The School of bone and The School of Flesh, the School of Bone revolving around the manipulation of long dead bones and the School of Flesh the manipulation of living flesh.

The school of bone is based on the use of setting up runes on the ground where a dead body that has some kind of skeleton or skeleton is and speaking the ancient words. The undead creations made this way will be bound to the mortal who makes them and cannot go against there will. Once the ritual has been preformed the body will get up and based on the kind of ritual be more skilled in ether combat or manual labor, the more powerful the rune combination the more skilled the creation is at one of the tasks. Highly advanced users of this school of Galya can use a pile of bones to make a large skeletal monster.

The school of flesh is based on the use of staffs imbued with life and death and the use of correct motions and words. A staff will usually be made of wood with living flesh that is kept alive by the staff itself, the school of flesh can be used to close up the wounds of others, be used to turn lesser creatures into massive savage mindless beasts or increase or decrease the muscle mass of other creatures. A particularity skilled user can even control lesser willed people like a puppet to a extent.

"You are the god of death, not life. The school of bones is acceptable, the school of flesh is not."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 04, 2016, 11:35:06 pm
"Fine, though there is no god of life now is there?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 04, 2016, 11:38:05 pm
"You are the god of death, not life. The school of bones is acceptable, the school of flesh is not."

"H3...d03sn't...n33d...t0...b3...a...g0d...0f...s0m3thing...t0...
m4k3...a...m4g1c...sch00l...0f...it....
1t...is...l1k3ly....just...a...n3w...w4y...0f...using...
l3y...l1n3s...."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 04, 2016, 11:46:24 pm
"One cannot have death without life. It could even be said that holding domain over death implies one holds it over life, or the reverse."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 05, 2016, 12:25:27 am
Support
"I have wanted to make a magic school for a while, so here it is."

Galya
Galya revolves around the manipulation of death and life and is separated into two schools. The School of bone and The School of Flesh, the School of Bone revolving around the manipulation of long dead bones and the School of Flesh the manipulation of living flesh.

The school of bone is based on the use of setting up runes on the ground where a dead body that has some kind of skeleton or skeleton is and speaking the ancient words. The undead creations made this way will be bound to the mortal who makes them and cannot go against there will. Once the ritual has been preformed the body will get up and based on the kind of ritual be more skilled in ether combat or manual labor, the more powerful the rune combination the more skilled the creation is at one of the tasks. Highly advanced users of this school of Galya can use a pile of bones to make a large skeletal monster.

The school of flesh is based on the use of staffs imbued with life and death and the use of correct motions and words. A staff will usually be made of wood with living flesh that is kept alive by the staff itself, the school of flesh can be used to close up the wounds of others, be used to turn lesser creatures into massive savage mindless beasts or increase or decrease the muscle mass of other creatures. A particularity skilled user can even control lesser willed people like a puppet to a extent.
"It is a subclass of rune magic so there is nothing to opose there."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 05, 2016, 12:30:38 am
"One cannot have death without life. It could even be said that holding domain over death implies one holds it over life, or the reverse."
"I was thinking along those lines when making it, though it all depends on whether you will support it or not as almost everything here is decided by votes."

Support
-snip-
"It is a subclass of rune magic so there is nothing to opose there."
"Indeed it is, though its uses are much different then merely enhancing tools ability's and strength."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 05, 2016, 12:34:27 am
[Axt, God of Enchanted Weapons]

"I have wanted to make a magic school for a while, so here it is."

Galya
Galya revolves around the manipulation of death and life and is separated into two schools. The School of bone and The School of Flesh, the School of Bone revolving around the manipulation of long dead bones and the School of Flesh the manipulation of living flesh.

The school of bone is based on the use of setting up runes on the ground where a dead body that has some kind of skeleton or skeleton is and speaking the ancient words. The undead creations made this way will be bound to the mortal who makes them and cannot go against there will. Once the ritual has been preformed the body will get up and based on the kind of ritual be more skilled in ether combat or manual labor, the more powerful the rune combination the more skilled the creation is at one of the tasks. Highly advanced users of this school of Galya can use a pile of bones to make a large skeletal monster.

The school of flesh is based on the use of staffs imbued with life and death and the use of correct motions and words. A staff will usually be made of wood with living flesh that is kept alive by the staff itself, the school of flesh can be used to close up the wounds of others, be used to turn lesser creatures into massive savage mindless beasts or increase or decrease the muscle mass of other creatures. A particularity skilled user can even control lesser willed people like a puppet to a extent.
Support
"It seems fine, so I will support it. So it's existence will be."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 05, 2016, 12:59:59 am
"Hmm so I guess we need someone to create a live node."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Rolepgeek on June 05, 2016, 01:16:53 am
"One cannot have death without life. It could even be said that holding domain over death implies one holds it over life, or the reverse."
"Hardly, dear. One may as well say that I hold domain over water as to say that the one is necessary for the other."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 05, 2016, 01:26:03 am
"One cannot have death without life. It could even be said that holding domain over death implies one holds it over life, or the reverse."
"Hardly, dear. One may as well say that I hold domain over water as to say that the one is necessary for the other."
"Fire doesn't need water to exist, however death needs life to exist and vise versa, hence your point isn't as valid as you think it is."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 05, 2016, 01:44:59 am
"Pardon me."
Support Galya.
"As Kyuu stated. Fire does not necessitate water nor water fire, but death and life are inextricably linked. Seen another way, power over death is controlling when life ceases, or moves onto its next stage.

And speaking of such, it concerns me that more gods have not constructed afterlives. Where are the souls of your followers to reside?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 05, 2016, 02:07:19 am
[Axt, God of Enchanted Weapons]

"Depends on the cost."
Check the price for creating 3 afterlives.
Valhalla: Afterlife of those who do great deeds.
Hel: Afterlife of those who achieved nothing.
Nastrønd: Afterlife for those guilty of murder, adultery or oath-breaking.
((May change the names later.))
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Andres on June 05, 2016, 03:06:35 am
-snip-
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Fiery_Death on June 05, 2016, 05:15:29 am
Support Galya.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 05, 2016, 08:44:40 am
"One cannot have death without life. It could even be said that holding domain over death implies one holds it over life, or the reverse."

"Quite.

One might suggest that this is nonsense, however. An atmosphere is required for weather, and an atmosphere requires gravity. Would you say I hold domain over gravity, given my sphere?

Yourself, also. Storytelling requires mastery of language. Would you like is to consider you the god of language in addition to craftsmanship and storytelling?

Sollia is goddess of fire. Fire requires three things: oxygen, fuel and heat. Is she goddess of all volatile subarances, hot and cold, and a very specific element?

These things all may be linked, but that does not mean we hold power ove them. If a god of life were to exist, by your logic Kyuu would be allied with them."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 05, 2016, 09:06:56 am
"So? He still invented that beautiful display of runic magic..."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 05, 2016, 10:48:49 am
"One might also consider that their comparisons are nonsensical. Oxygen does not require fire to exist, gravity does not depend on the atmosphere. nor language dependant on stories - though the world would be dreadfully dull without them. It's almost as if I've already made this point and one chose to ignore it for the purposes of being obstinate."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 05, 2016, 11:45:58 am
"Indeed."
Teach the Turtlekind of Gnu Galya and Staffmaking, only allow Death Galya if the bones come from a self-sacrificed follower of Zurion.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 05, 2016, 12:15:06 pm
"One might also consider that their comparisons are nonsensical. Oxygen does not require fire to exist, gravity does not depend on the atmosphere. nor language dependant on stories - though the world would be dreadfully dull without them. It's almost as if I've already made this point and one chose to ignore it for the purposes of being obstinate."

"One makes poor arguments and is accused of being obstinate. By the storyteller, no less...

We have traits that make death evitable, so it is not a foregone conclusion of life. Life is also not necessary for death; our sun will die eventually, and the planets we create have finite resources to support life, though both could be averted for a time through lie actions.  These are not living things, yet they will die eventually.

Life and death are as much reliant on each other as weather and gravity, fire and oxygen. There may be instances in which one cannot happen without the other, but they are not inextricably linked to the point at which you cannot have one without the other."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 05, 2016, 12:36:56 pm
[Axt, God of Enchanted Weapons]

"One might also consider that their comparisons are nonsensical. Oxygen does not require fire to exist, gravity does not depend on the atmosphere. nor language dependant on stories - though the world would be dreadfully dull without them. It's almost as if I've already made this point and one chose to ignore it for the purposes of being obstinate."

"One makes poor arguments and is accused of being obstinate. By the storyteller, no less...

We have traits that make death evitable, so it is not a foregone conclusion of life. Life is also not necessary for death; our sun will die eventually, and the planets we create have finite resources to support life, though both could be averted for a time through lie actions.  These are not living things, yet they will die eventually.

Life and death are as much reliant on each other as weather and gravity, fire and oxygen. There may be instances in which one cannot happen without the other, but they are not inextricably linked to the point at which you cannot have one without the other."
"Stars are not alive. And as such, cannot die. So you are wrong, stars do not die. That is an error which has persisted until it becomes part of the language.
Just as Nimrod, the master hunter, is an insult akin to idiot."

"Death is absence of life, but only in things that have lived. The most accurate definition of life necessitates an organic entity. This definition also excludes gods.
We do not live, we exits and operate."

"So, you have a choice. Reject anything except the literal, or accept that life is not life even though life is life.
Or find some other solution which you probably thought of just to spite me."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: piratejoe on June 05, 2016, 12:41:25 pm
[Axt, God of Enchanted Weapons]

"So, you have a choice. Reject anything except the literal, or accept that life is not life even though life is life.
Or find some other solution which you probably thought of just to spite me."
"He does that to all of us, especially me. Him spiting everyone should be expected by now."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 05, 2016, 12:58:48 pm
"One might also consider that their comparisons are nonsensical. Oxygen does not require fire to exist, gravity does not depend on the atmosphere. nor language dependant on stories - though the world would be dreadfully dull without them. It's almost as if I've already made this point and one chose to ignore it for the purposes of being obstinate."

"One makes poor arguments and is accused of being obstinate. By the storyteller, no less...

We have traits that make death evitable, so it is not a foregone conclusion of life. Life is also not necessary for death; our sun will die eventually, and the planets we create have finite resources to support life, though both could be averted for a time through lie actions.  These are not living things, yet they will die eventually.

Life and death are as much reliant on each other as weather and gravity, fire and oxygen. There may be instances in which one cannot happen without the other, but they are not inextricably linked to the point at which you cannot have one without the other."
"What nonsense are you speaking? We have the ability to change reality at our whims, gods have created materials out of thin air before, like the sun and the planets... I believe we only aplied a limit to the planet to increase competition and enhance the disciplines of the mortal people. While many gods here seem to believe in this finity of planets, it is not necesarily required to happen."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 05, 2016, 01:52:13 pm
"A thing cannot die unless it was alive. To say the sun will die is either to assume it is alive, or to simply treat "death" as equivalent to "loss of function." Are you really going to argue semantics with one whose sphere is quite literally the clever construction of language?"
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 05, 2016, 10:49:34 pm
((cripes, so many people :'())

"A thing cannot die unless it was alive. To say the sun will die is either to assume it is alive, or to simply treat "death" as equivalent to "loss of function." Are you really going to argue semantics with one whose sphere is quite literally the clever construction of language?"

"I'm sure I could manage. Life and Death are abstract concepts, and thus many people think many different things regarding them. I offered my thoughts, I don't expect you all to share them. Clearly my thoughts regarding what constitutes life and death are more broad than Kyuu's, Axt's and your own. At least you have the decency to argue against the idea, rather than the arguer.

It amuses me that I'm accused of being spiteful by Kyuu yet haven't actually voted against either of the schools. Perhaps I should, just to play to the perceptions of others?

Further amusement is brought from Axt. I'm apparently the insecure one, when it is suggested that I already have a means to spite Axt for daring to have a different opinion from me."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Happy Demon on June 06, 2016, 01:59:57 am
[Axt, God of Enchanted Weapons]

"Further amusement is brought from Axt. I'm apparently the insecure one, when it is suggested that I already have a means to spite Axt for daring to have a different opinion from me."[/shadow]
"And? Everyone can spite. I merely did not want to hear yet another third choice only made to refute the choices, rather than be of any real use.
You can spite me in many ways, I am sure of it. You will always find a way, inevitably. Though I can hinder you along the way.
As for insecurity, it is you who bring up appearing weak, and I call you insecure because of that."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Rolepgeek on June 06, 2016, 09:56:19 pm
"One might also consider that their comparisons are nonsensical. Oxygen does not require fire to exist, gravity does not depend on the atmosphere. nor language dependant on stories - though the world would be dreadfully dull without them. It's almost as if I've already made this point and one chose to ignore it for the purposes of being obstinate."
"Does life require death to exist? That would be news to me, darling."

"As far as I am aware, the sphere of death holds sway over endings, 'silence', decay, the more closely related to death directly the better...but not over life, except so far as death always holds life hostage. In much the same way, I am the mistress of heat, light, and change, as well as the stronger emotions. I am not, however, in control of oxygen."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Chevaleresse on June 06, 2016, 10:20:01 pm
"Life may not require death, but without death it begins to lose value. Stagnates, if you will. And one could say that by denying death to a being, you are denying it a rightful place in an afterlife."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: hector13 on June 06, 2016, 10:31:59 pm
"That's one value system of many. One might suggest a mortal's value is better spent on the planets than in an afterlife, but that is also one value system of many. Do not make the error in thinking your value system is better than any other."
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Stirk on June 06, 2016, 10:38:18 pm
"Munr03...f1nds....s3m4nt1cs....1rr4t4t1ng.....
....Munr03...4ls0...f0rg0t...t0...d0...s0m3th2ng..."



Munroe's afterlife: R3l04d1ng

A simple reincarnation system, where the Souls of the faithful return to a separate world from when they died as new life.
Title: Re: Ye Gods 3 IC: Tick 18.5: Bounces
Post by: Detoxicated on June 08, 2016, 07:13:57 am
"Munroe you entertain me, due to the fact that your mission totally eludes me."