Going by existing mechanics, orks would be quite easy - tribes are separate till big bosh smashes enough skulls, then you get Waaaagh! which is pretty much a tribal confederation. It breaks up after the first major defeat or when the big boss dies.
Ah darn, was hoping for screenshots and video and stuff. Oh well, PTW.Rumour is full announcement later this month.
I don't play the tabletop anymore, just too prohibitively expensive and GW are not helping. But this excites me so much. However, if I can't play Skaven, and I can't name/customize my heroes/lords, there will be hell to pay. That is all.
Also, if my warp-lightning cannons DON'T spin around randomly sometimes and decimate my lines, I'll be highly disappointing. (misfires are WHY I played Skaven).
I can't wait to hear pre-battle speeches.I don't play the tabletop anymore, just too prohibitively expensive and GW are not helping. But this excites me so much. However, if I can't play Skaven, and I can't name/customize my heroes/lords, there will be hell to pay. That is all.
Also, if my warp-lightning cannons DON'T spin around randomly sometimes and decimate my lines, I'll be highly disappointing. (misfires are WHY I played Skaven).
Just imagine the advisor comments for the Skaven (and Chaos, and Orcs, and...)! Shameful displays and lily-livered cowards ain't got nothing on rat-men screaming about exploding warpstone.
Aren't Skaven cities something that is possbile by the WH lore?
I was excited, then I realized this isn't 40K. Shame...Same, echoing my search for a 40k mod.
Ten years ago I still had unshakeable confidence in Total War brand. Less so these days. But maybe this change of setting is what TW needs. I remain hopeful.
Soooo.... I've finally actually RTFArticle, and not sure what to think about it.
This was a minor line in an art book. ...
high-rate-of-fire ranged weaponshttp://www.youtube.com/watch?v=u03zds8JMHQ
high-rate-of-fire ranged weaponshttp://www.youtube.com/watch?v=u03zds8JMHQ
uh
Figures they're in the games I either haven't bothered or don't want to play. I continue to cite ogres, battlewheels, and the like.high-rate-of-fire ranged weaponshttp://www.youtube.com/watch?v=u03zds8JMHQ
uh
hehe, yeah. I can imagine most of the game components being handled by the core mechanics available in Empire TW. Pike formations, cavalry, guns, canons.
Even the multiple maps I was prattling about -- you could take the different theater maps and make one an overworld and one an underworld. Instead of connecting them at the map edges, you'd connect them at cities.
I think everything can be done, it is just such a massive departure in terms of strategic gameplay. Or at least, it could be. Which could be good.
And I could be equivocating.
The TWcenter forums for Total War is full of people raging. If you want a good laugh, go through all the ragers. Haven't stepped into the official forums yet, I don't feel like laughing that much as they are probably even more funny. :PCould we, perhaps, get a summary of the main cause of rage?
I'll sum it up with what I've read.The TWcenter forums for Total War is full of people raging. If you want a good laugh, go through all the ragers. Haven't stepped into the official forums yet, I don't feel like laughing that much as they are probably even more funny. :PCould we, perhaps, get a summary of the main cause of rage?
Aren't Skaven cities something that is possbile by the WH lore?
Oh, yeah, totally. They are just underneath all the cities of Man.
They have cities and travel networks under the entire world, just like Drow or something like that. Humans cant really interact with it, there is not really any such thing as an "invasion".
I'm not sure what excuses they come up with to field skaven armies in the wargame, but there isn't a whole lot of reason for them to wage wars for territory in the above world. They are interested in taking slaves, stealing food, and seeking out warpstone. Aside from that, I think they could kind of not give a f--- about the surface world.
You could totally have a skaven-vs-skaven campaign. But if the focus of the game is in the overworld, do you really think they'd draw a second world map for this? And have it be largely irrelevant to the other factions? Maybe it would be an expansion?
Figures they're in the games I either haven't bothered or don't want to play. I continue to cite ogres, battlewheels, and the like.
Well you forget some things. Lorewise Skaven are in a constant War with Night Goblins and the Dwarves and since all three are basically below ground nations (remember the dwarves are mostly interested in their Lost Mountainhomes) it would indeed make sense to do a Second Layer to the World Map which runs underground. Also there is the Chaos Dwarves which i forgot.
I actually have Empire, but I've yet to get it working without extreme graphical corruption. I'll fix and play it some day.Figures they're in the games I either haven't bothered or don't want to play. I continue to cite ogres, battlewheels, and the like.Oh, thats too bad. I really liked Empire, you should check it out. The trade/economic/colonial aspects are right up my alley. It's no Imperialism but it is still pretty good -- and the puckle guns, rocket barrages, and mortars with flaming carcass shot are just icing on the cake. Rocket barrages are fairly ineffective, but they do tend to make people loose their bowels a little.
I'll sum it up with what I've read.The TWcenter forums for Total War is full of people raging. If you want a good laugh, go through all the ragers. Haven't stepped into the official forums yet, I don't feel like laughing that much as they are probably even more funny. :PCould we, perhaps, get a summary of the main cause of rage?
warhammer tabletop are toys for kids who like to play paint the "dolls".
only nerds like warhammer
Total war has always been based on history! it is a series for mature gamers and now its going to be aiming for kids
I hate warhammer. This series is really going down hill.
That pretty much sums up all the ragers. Though most posts are being deleted now I noticed.
I can't say I like the idea of a trilogy as that means it'll be... "story driven". Ugh. Don't force my campaigns in Total War please.I'm guessing it'll be like Shogun 2 was, which sounds like it'll be indeed story driven.
Obviously, it means I should wait till they release the next total war game, cause they'll probably put all the dlc together in one package by then. Plus modding community would have its time to work at it.
... How is Rome 2 now?
Will have as many or more DLC than Rome 2/Attila. Also factions aren't going to be developed with unique units, until they release DLC post release. Better to wait for an all in one pack instead of buying each DLC they throw up.
I really, really hope that they'll probably include all the ones mentioned in the trailer (men, dwarves, orcs, undead, chaos) - it'll seem a bit disingenuous if they don't. I'd imagine skaven and elves will be the DLC packs, as I doubt any other races are popular enough to warrant being DLC.
How could I have forgotten to ptw this thread last time I saw it? I almost missed all these news!
Anyway, I could definitely see them releasing the three Elven races as a DLC. Likely make them all part of the same faction tree, like they've done with DLCs for Rome 2 and Attila.
How could I have forgotten to ptw this thread last time I saw it? I almost missed all these news!
Anyway, I could definitely see them releasing the three Elven races as a DLC. Likely make them all part of the same faction tree, like they've done with DLCs for Rome 2 and Attila.
Ohh yeah I forgot about that silliness.
Just have them all be the exact same race... except with 1 or 2 additions or changes.
There is literally zero reason for anyone to be complaining about "content packs" or DLC whoring from CA.
For one, we know that's a thing now adays. That's fine.
For another, and most importantly, we can always pirate the shit out of the game. I absolutely love Warhammer, and I'm sure this game is going to scratch my Warhammer itch. However, I'll be torrenting this. I'll be torrenting every DLC they try to suck out of me.
Unless it's some obscure game that no one bothers to throw on TPB, there is no reason to cry about DLC packs and the like. You can get any major title for free given ~5 hours of free time. Welcome to the internet.
Games are made on budgets. You only have so much cash to do something. Making a game is neither easy nor cheap. If there was no dlc, we'd be locked to content made prior to release. Dlcs allow developers to keep making content while also paying the bills. Day1 dlc is something else though.Or they could just do expansion packs like decent developer.
4 playable races...lol! :D
blame the internet...not steam
dlc is the natural progression after expansion packs. I just hate the price/content ratio these days
I'm actually looking forward for a Chaos DLC for this. Yep, the hordes from the north will always be there. But the Chaos Warbands, that seemingly emerge from nowhere, blessed by the Gods, in the heart of any kingdom or Empire? I hope they happen too.
Oh, and Beastmen. Hundreds and gazillions of Beastmen. Where Orcs and Goblins aren't, there's reasons.
Be nice if they brought Nagash back. Technically they could, although lorewise, nobody would have a flipping clue how, or a reason to. Cause he/it was batshit insane.
I was excited till I saw that this was not 40k :(
Nagash went more or less for pure functionality, why the crap does he have all that terrible armor and easily gripped jutting spikes in that model?
I think you've hit the nail on the head Neonivek. Really, what's annoying is that DLC these days may as well be Day1 DLC, it's just spread out over a few months.
I don't often go out of my way to buy DLC, usually only if a mod I like requires it, and I have found I tend to end up with quite a few as they're given away for free.
Besides all that, I feel like comparing the cost of multiple DLC to an expansion, like "Lord of Destruction".
Another way of putting it is..Paradox may be infamous for bad DLC handling, but the fact that they've been updating the basic game (for free) every time they release a DLC with features, ease of use, and acessibility, is nothing short of amazing. If you don't believe me, download the demo, which hasn't been touched since release, and compare.
How often does DLC shake up the formula?
Lord of Destruction was very noticeable when you were playing with it on versus when you weren't even when you didn't use those two new characters. It changed the entire landscape of how the game was meant to be played.
A proper expansion doesn't just add content for the sake of there being more content.
The first DLC for this game hands down will be a unit faction that will ALREADY be in the game...
The next DLC will be three factions which are the same faction with a few units rearranged, who will bare a striking resemblance to units who already exist in the game.
The way I put it is if you get DLC and it is possible to play the game without knowing there was any DLC to begin with... It wasn't very good.
Yes I will give credit where credit is due and say that while Crusader Kings 2 at least has the right "idea" in that every major expansion they had, the new factions didn't play the same. Mind you I felt like they often didn't do enough but the thought is there. (they still milked that game unjustly... Seriously? you need to PAY to have the game handle character models correctly? Why not just have that be part of the Nordic expansion? Ehh it is Paradox and they are quite famous for rip off dlc anyhow.)
Paradox may be infamous for bad DLC handling, but the fact that they've been updating the basic game (for free) every time they release a DLC with features, ease of use, and acessibility, is nothing short of amazing. If you don't believe me, download the demo, which hasn't been touched since release, and compare.
Or you could just compare the Rome2+DLC to old Rome+Expansions (IIRC there were two of them) and see how the price/content ratio works out. I wouldn't consider Atilla for R2 tho since it comes out almost as a full game as far as the price goes.
Paradox may be infamous for bad DLC handling, but the fact that they've been updating the basic game (for free) every time they release a DLC with features, ease of use, and acessibility, is nothing short of amazing. If you don't believe me, download the demo, which hasn't been touched since release, and compare.
In all fairness they had to. It is like when some games raise the level cap with DLC, sometimes they have to raise everyone's level cap.
No shit. We talk about Warhammer afterall. Insane amount of content can be put into DLCs..and you bet that they will release buttload of DLCs. However new races won't be added and released via DLCs IMO, those are better material for expansion packs.
I am kind of disappointed I didn't get any of the factions I was hoping for... ohh well maybenext time.
Maybe you guys missed an important detail but all dlc is actually free on the internet, as is everything on the internet.
Wait, is this the first warhammer fantasy strategy game released since Dark Omen 17 years ago?No. There was Mark of Chaos and its expansion Battle March in 2006 and 2008 respectively
Piracy is sticky...I will pirate whatever all day if I intend to buy it later (soon later...not vague some day later)...but the last thing I want or need is legally questionable actions so I can get my fix of videogames
Will they replace the Warscape Engine? That thing has been a hassle even for the game it was designed for, and I could see it ruining anything along the lines of Warhammer. Besides that, I'm a bit skeptical that they aren't splitting up the factions at all, but maybe they'll surprise me.
Can't give you everything all at once...all them DLC need enticing reasons to be bought.Oh did they? I thought they already announced all the at-launch factions. *fingers crossed*
On the flip side...if you want to try and be optimistic...they did mention there are other factions they haven't mentioned yet
Creative Assembly isn’t talking about the dwarf or undead armies yet, and definitely not the much-hinted at Chaos army. The most I could get out of Ian Roxburgh, Project Lead, was “There’s a smattering of other minor races, which we’re not talking about yet, but they occupy the world as well. There’s not just four different races and that’s all.”
It is likely it'll be DLC. The game's different from other Total Wars because there are quite a few nonhumans in the game, animations and such need to be made for them. An ork can't use human animations. Skaven even less.Can't give you everything all at once...all them DLC need enticing reasons to be bought.Oh did they? I thought they already announced all the at-launch factions. *fingers crossed*
On the flip side...if you want to try and be optimistic...they did mention there are other factions they haven't mentioned yet
From what I understand, at release we will see 4 races as playable: Orcs and Goblins, Empire, Dwarves and Vampire Counts. The article mentions that other races will be present on the map but not playable.Skaven are also a primarily underground force, they'd have to mimic that somehow.
While I too am not that enthused about buying faction packs, since they have already stated that the various races will play differently (there was a part in one article that mentioned that the Orcs will have a mechanic that encourages being at war and fighting to increase unit production, being at peace will incur penalties and animosity) the extra time after release put in to flesh out the extra races will assumedly manifest itself in more race specific mechanics.
Seeing Skaven with some mechanic like improving their magic if you complete missions to hunt down new mines of warpstone or having to make regular donations to the council of 13 to retain usage of clan specific units would help make them stand out more.
(there was a part in one article that mentioned that the Orcs will have a mechanic that encourages being at war and fighting to increase unit production, being at peace will incur penalties and animosity)
whereas warhammer is like 100% war. all the time.You could even call it total war.
(there was a part in one article that mentioned that the Orcs will have a mechanic that encourages being at war and fighting to increase unit production, being at peace will incur penalties and animosity)
That's one thing that really interests me about this. Although Total war has always been about war, there's always been sort of 'peace time' whereas warhammer is like 100% war. all the time.
I
Fixed a few spelling mistakes.(there was a part in one article that mentioned that the Orcs will have a mechanic that encourages being at war and fighting to increase unit production, being at peace will incur penalties and animosity)
That's one thing that really interests me about this. Although Total war has always been about war, there's always been sort of 'peace time' whereas warhammer is like 100% war. all the time.
I
Hehe, I am wondering about the possible diplo options for the Orcs. 1. Wagh?, 2.Waagh , 3. WAAAAAAGGGHHHHHHHHHHHHHH!
Im kinda disappointed that there are only 4 factions to start.
Im kinda disappointed that there are only 4 factions to start.
Well, if it's anything like their other recent games, there'll be two or three sub factions to each faction.
That seems like it would work quite well, actually.Im kinda disappointed that there are only 4 factions to start.
Well, if it's anything like their other recent games, there'll be two or three sub factions to each faction.
I can kinda see how that would work. The factions would be the races, while the sub-factions would be their actual factions. So humans would have the Empire, Bretonnia, etc; the elves would have High-, Dark-, and Wood elves; and so on.
That seems like it would work quite well, actually.Im kinda disappointed that there are only 4 factions to start.
Well, if it's anything like their other recent games, there'll be two or three sub factions to each faction.
I can kinda see how that would work. The factions would be the races, while the sub-factions would be their actual factions. So humans would have the Empire, Bretonnia, etc; the elves would have High-, Dark-, and Wood elves; and so on.
I prefer the RTS aspect being a part of it...not a big fan of spending half the time I play a game waiting for the computer to move
By projectiles, you do mean magical orbital bombardment comets and controlled tears in the fabric of reality, right? Because they've done cannons and stuff already.not even close to enough dakka. I want my screen covered with bullet tracers.
From your posts it seems you think this is a 40k game. It's fantasy battles, there is no dakka.By projectiles, you do mean magical orbital bombardment comets and controlled tears in the fabric of reality, right? Because they've done cannons and stuff already.not even close to enough dakka. I want my screen covered with bullet tracers.
Im still carrying on the conversation above me that was about 40kFrom your posts it seems you think this is a 40k game. It's fantasy battles, there is no dakka.By projectiles, you do mean magical orbital bombardment comets and controlled tears in the fabric of reality, right? Because they've done cannons and stuff already.not even close to enough dakka. I want my screen covered with bullet tracers.
By projectiles, you do mean magical orbital bombardment comets and controlled tears in the fabric of reality, right? Because they've done cannons and stuff already.not even close to enough dakka. I want my screen covered with bullet tracers.
There is dakka, but not enough. And it's in a rather sad state of affairs where only 'umies and stunties realize that strapping more guns together makes stuff better.
There is dakka, but not enough. And it's in a rather sad state of affairs where only 'umies and stunties realize that strapping more guns together makes stuff better.
Heh, Strapped together guns.
They are just stuck with such small thinking, Ogre's realize that rather then strapping guns, you just go Bigger.Spoiler (click to show/hide)
Because guns are terrible in Total War engines.In what aspect? Define that.
to be fair, 40k does rely on large formations of men, depending on whose writing. Also, while the guard is commonly portrayed as WWII-esque, it is also portrayed commonly as Napoleonic, especially in the larger fights.It really depends on the regiment too, with Kreig being closer to WW1. Things along those lines.
would the current engine handle the complexity of engagements definitely not, but a new engine with the possibility to perform macro and micro is a very good idea for 40k.
This is true...especially given that you would be dealing with seas of men and lots of melee combat anyways
This is true...especially given that you would be dealing with seas of men and lots of melee combat anyways
Yeah, I mean when you think about it, in the 'ranged' stage of combat they're basically advancing in formation anyway, it'd just need a bit more looseness/crossover between the ranged stage and the melee stage, plus a more general looseness in formation.
I imagine that a lot of it is down to hardware. The original Shogun:Total War was incredible when it first came out as there was just no other game about to have that many units on screen at once. As computer power ramps up* they'll be able to make individual units make more decisions (and do things like find cover and so on - although that could probably be 'faked' very easily) and be more individual. They just need to get a handle on making explosions/dakka explosive enough, as currently it's always felt a bit flat.
*(Whilst it's a PC exclusive, they probably set their benchmark at around the current gen consoles as that's what most people's gaming rigs will be averaging.)
Also I think the only Total War multiplayer that's worth playing for a long time is Fall of the Samurai's and Napoleon.
Mostly because when it had guns, the amount of tactics available to you expanded a hundredfold. When it's just melee and arrows, all you can do is flank and counter flank and that's about it. You have some freedom in your strategies but they're fairly limited. Victory was almost entirely dependent on your flankers (so basically your cavalry).
Most of the exceptions would be either the players were scrubs or someone was cheesing with all archers or all horse archers (OP as fuck) or something like that.
With guns, things get nuts. Combat ranges become significantly larger and battles become more about mobility and the capability to adapt rather than who can not run away first. Skirmishing also becomes far more important rather than being just a phase of battle. Also units become far more spread out and not just blob together. I really loved FotS's multiplayer but Napoleon was great too. The rapid moving cannons made for excellent gameplay but FotS had more stuff (like gatling guns and a hilarious announcer).
So basically, I wouldn't mind if there was a 40k Total War. Rather, I'd look forward to it.
Yeah. That said, there are guns in Warhammer Fantasy, so this could still be fairly complex. Not to mention magic and flying/giant units.Also I think the only Total War multiplayer that's worth playing for a long time is Fall of the Samurai's and Napoleon.
Mostly because when it had guns, the amount of tactics available to you expanded a hundredfold. When it's just melee and arrows, all you can do is flank and counter flank and that's about it. You have some freedom in your strategies but they're fairly limited. Victory was almost entirely dependent on your flankers (so basically your cavalry).
Most of the exceptions would be either the players were scrubs or someone was cheesing with all archers or all horse archers (OP as fuck) or something like that.
With guns, things get nuts. Combat ranges become significantly larger and battles become more about mobility and the capability to adapt rather than who can not run away first. Skirmishing also becomes far more important rather than being just a phase of battle. Also units become far more spread out and not just blob together. I really loved FotS's multiplayer but Napoleon was great too. The rapid moving cannons made for excellent gameplay but FotS had more stuff (like gatling guns and a hilarious announcer).
So basically, I wouldn't mind if there was a 40k Total War. Rather, I'd look forward to it.
another +1, though I will say that in Medieval 2 you could get creative with tactics despite being able to get by on cookie-cutter placement.
The main reason I want Skaven in this game is the weird shit they field. I just want to go wild with a doom-wheel, while warplightining cannon shots fly through the air, and a rattling gun starts spinning wildly and chewing through a unit of slaves. Ahhhh, good times.It's not impossible they won't be added in the future, since it looks like they'll do something like Shogun 2. So I am guessing there will be free and DLC factions as well as fall/rise of the samurai style campaings with extra stuff. The devs did mention that by the end, you'll get a large map with various factions (if you got everything). I am willing to bet one of the expansions will be high elves vs dark elves, with maybe some stuff like lizardmen on the side.
I believe the information so far has pointed towards them planning to include the whole old world area. It's a bit fuzzy on what that actually includes, since it's not really a well defined area, but factions within this map are a possibility. They did mention that each expansion would expand the campaign map area. (http://vignette4.wikia.nocookie.net/wfrp1e/images/4/4c/OldWorld.jpg/revision/latest?cb=20140926094639)I doubt border princes will be playable. Or, if they are, I guess they'll just use the rosters of other factions.
Empire, Orcs and Goblins, Vampire Counts, Dwarves. Possible expansions could include Bretonnia, Wood Elves, Skaven, Border Princes, Kislev, Norse Tribes, Beastmen and Night Goblins.
Less likely, even though they're on the map would be things like Chaos Dwarves, Tilia, Estalia and Halflings.
Larger factions like Ogre Kingdoms, High Elves, Dark Elves, Lizardmen and Tomb Kings, while not in the area on the map, could have expedition forces.
In other news; A new video has been released showing off the "Luminark of Hysh". A large focusing array that will be used to shoot at large enemy monsters as well as protect nearby forces through a magic aura or forcefield. (https://www.youtube.com/watch?v=aEOwbKhEwik)
Cavalry impacts defenitely need more work, but the infantry looked a lot better. Did you see the impact of the first troll unit? Looked like it smashed half of their opponents in the first charge.
Right about here. (https://youtu.be/C6LpcRKS13c?t=6m36s)
It hasn't been said in so many words, and they've really said nothing further about Chaos as a faction in game, but in the cinematic trailer a corrupted mage summoned a "Lord of Change", the greater daemon of Tzeentch.That is really thoughtful of them.
@timferius: Yes, they can be colour coded as well. Tzeentch: Blue, Khorne: Red, Nurgle: Green, Slaanesh: Pink.
So the Chaos god this time is Tzeentch isn't it?Tzeentch featured in Warhammer Online too, for whatever that's worth.
It's probably the first time he'll show up in a Warhammer game. Normally it's Khorne and Nurgle.
So the Chaos god this time is Tzeentch isn't it?Tzeentch featured in Warhammer Online too, for whatever that's worth.
It's probably the first time he'll show up in a Warhammer game. Normally it's Khorne and Nurgle.
I'm guessing Chaos might appear as sort of "religion", in that the empire can turn to chaos. Little point in showing off the Lord of Change otherwise.
There's the northmen too, but I am guessing these will appear as expansion/dlc content.So the Chaos god this time is Tzeentch isn't it?Tzeentch featured in Warhammer Online too, for whatever that's worth.
It's probably the first time he'll show up in a Warhammer game. Normally it's Khorne and Nurgle.
I'm guessing Chaos might appear as sort of "religion", in that the empire can turn to chaos. Little point in showing off the Lord of Change otherwise.
That would be an interesting idea for a mechanic, because lore wise, the forces of chaos only invade when their heresies spread in the empire, and indeed their greatest champions usually hail from such.
So the Chaos god this time is Tzeentch isn't it?Tzeentch featured in Warhammer Online too, for whatever that's worth.
It's probably the first time he'll show up in a Warhammer game. Normally it's Khorne and Nurgle.
I'm guessing Chaos might appear as sort of "religion", in that the empire can turn to chaos. Little point in showing off the Lord of Change otherwise.
M:TW2 has quite excellent LotR mod which, to my knowledge, never attracted any legal attention despite borrowing appearances of units straight out of the movies.I do love that mod!
Never played a TW game. I assume you can pause and issue commands like in most RTS war games?
Well, you can pause if you are in single-player. That's mostly so you can leave the computer if needed.Never played a TW game. I assume you can pause and issue commands like in most RTS war games?
Full Real Time, no pausing (except at the beginning to set formations)
Speaking of TW in general, anyone know any sort of guide to Rome2/Attila? Because while I was slightly decent in Rome 1 and Medieval 2, and mediocre in Shogun 2, I am horribly bad at the newest two (and desire to stop being bad so I can properly enjoy this one when it comes out).
Single. I played multiplayer in Shogun 2, but it's not really my thing.Speaking of TW in general, anyone know any sort of guide to Rome2/Attila? Because while I was slightly decent in Rome 1 and Medieval 2, and mediocre in Shogun 2, I am horribly bad at the newest two (and desire to stop being bad so I can properly enjoy this one when it comes out).
Are you talking single or multi? I never really played multi but got quite decent at Attila. I found Attila was a lot more about slow and defensive play, using raiding parties to fill up your coffers in single player. I never really used any guides, but I always had the wiki open to check my opponents strengths/weaknesses.
I need this in my life
CA decided to put Chaos behind launch day DLC: https://www.youtube.com/watch?v=4d28HkXgjWA
Or their team designing and coding factions is done their work and set on this while the rest of the team finishes up the main game?CA decided to put Chaos behind launch day DLC: https://www.youtube.com/watch?v=4d28HkXgjWA
Damn it.
I guess it goes two ways: either the storylines and quests for each faction are so trivial that they can crank it out as Day Zero DLC....or it's a significant chunk of content that they've already made DLC months in advance.
There is some images of the Chaos units if you go to the DLC page on Steam. The lords for Chaos are Archaon the Everchosen, Kholek Suneater and ,interestingly, Sigvald the Magnificent. (http://cdn.akamai.steamstatic.com/steam/apps/404010/ss_4944ef6c50bcd8102c4ad9ecfa13ed40b24fa3af.jpg?t=1445532094)At least they choose some of the cooler heroes. The only guy really missing is Galrauch. I was kinda expecting him with the whole Tzeentch thing.
Here's an article on the announcements from Rock, Paper, Shotgun. (http://www.rockpapershotgun.com/2015/10/22/total-war-warhammer-release-date/)
CA decided to put Chaos behind launch day DLC: https://www.youtube.com/watch?v=4d28HkXgjWA
A slayer king? Don't slayers really, really, really want to die in battle?
Is this guy so invincible he managed to live long enough to be a king?
Other factions have at least two lords.It might also be that the 4 base factions will also have a third, unannounced leader too.
Empire: Orcs and Goblins:
Emperor Karl Franz Grimgor Ironhide
Balthazar Gelt Supreme Patriarch of the Colleges of Magic Wurrzag da Great Green Prophet (I think)
Dwarves: Vampire Counts:
High King Thorgrim Grudgebearer Mannfred von Carstein
Ungrim Ironfist the Slayer King Not announced yet.
The lord choices are tending to be one melee focused lord and one more magic focused lord. Mannfred is more of a mage from what I know of him.
This is chaos too. So a lot of those units come in five different flavours due to marks/gods.
In developing news, people are not exactly happy over the pre-order DLC situation with the official video by Creative Assembly currently sitting at 13,682 dislikes to 2,352 likes. It will be interesting to see whether the situation will change Creative Assembly's plans. Myself, I have no problem waiting for a year or two and buying the game on sale with all released DLC included. Or buying the game after release if it works well and waiting for a DLC pack to go on sale.
In developing news, people are not exactly happy over the pre-order DLC situation with the official video by Creative Assembly currently sitting at 13,682 dislikes to 2,352 likes. It will be interesting to see whether the situation will change Creative Assembly's plans. Myself, I have no problem waiting for a year or two and buying the game on sale with all released DLC included. Or buying the game after release if it works well and waiting for a DLC pack to go on sale.
I doubt people are sick and tired ENOUGH. EA has been ripping people off for years and they haven't paid for it at all beyond being all but labeled EVIL.
It's not like there's a discount.
Yeah, the shitty diplomacy really grind my gears. Oh you are a one province minor state and you want to attack me because I'm a great empire instead of say, accepting the non-aggression and trade agreement I offer because I could crush you like a bug? Just stupid bullshit. At least Warhamster is filled with grimdark idiocy anyway, so idiotic diplomacy fits the genre.
I really think Total Wars are partially stagnant, only improving on graphics and similar surface, because they have no competition. If there was at least some competition with ideas of their own, it would force them to innovate and progress. Now they are content being the big fish in their small pond without any challengers.
Concerning release problems, CA at least seems to have learned from Rome 2 about that, as Attila had few big problems on release and they were patched pretty fast. So there's hope on that front.
I will play it, but I won't buy it.Why are people so proud to announce this in a public place?
Because they're sticking it to the man! Take that, corporate!I will play it, but I won't buy it.Why are people so proud to announce this in a public place?
They're also risking trouble for/from Toady. You aren't supposed to be quite so open about illegal activities here, lest you get warned, muted, or banhammered :VBecause they're sticking it to the man! Take that, corporate!I will play it, but I won't buy it.Why are people so proud to announce this in a public place?
They're also risking trouble for/from Toady. You aren't supposed to be quite so open about illegal activities here, lest you get warned, muted, or banhammered :VBecause they're sticking it to the man! Take that, corporate!I will play it, but I won't buy it.Why are people so proud to announce this in a public place?
Do people gift pre-orders? Is that a thing you can do?They're also risking trouble for/from Toady. You aren't supposed to be quite so open about illegal activities here, lest you get warned, muted, or banhammered :VBecause they're sticking it to the man! Take that, corporate!I will play it, but I won't buy it.Why are people so proud to announce this in a public place?
Maybe he will get it as a gift? ...Christmas is coming.
https://www.youtube.com/watch?v=UTQGv3n2PuwI thought Mech#4 had posted it, but it was only the CGI stuff. Yeah, the campaign map looks good, if nothing else.
Campaign gameplay video. Looks quite nice.
I will play it, but I won't buy it.
@Retropunch: The thing is, those two choices offer more variety than TW normally does. While technically I have the option to raze/loot etc in Attila it's hardly ever the optimal choice. The efficient way to play is just to occupy absolutely everything you can, taking a few turns out to fix public order and raise money/troops every now and again. Removing that 'obviously pick this' option means I'll actually need to deal with other factions long term, be that through diplomacy or scorched earth or farming them. Another possible benefit of this could be that it eliminates one of my favourite strategies. Expanding my territory all the way in one direction so that I can then move all my troops to the other side of my territory for a big push, with the majority of my land being safe. Now there will always be dwarfs/orcs/whatever in them there hills so I'll need to split my forces throughout the whole game.
I only just learned that this Total War will not have any mod support whatsoever from CA.
http://i.imgur.com/lpOUUed.png
(Probably because of Games Workshop)
I was digging up info on Total War: Atilla mods and that came up. It made me really sad to learn that the LotR mods for Atilla can't come to Warhammer like they wanted.I only just learned that this Total War will not have any mod support whatsoever from CA.
http://i.imgur.com/lpOUUed.png
(Probably because of Games Workshop)
And now I am emulating your avatar.
Though I think we all kinda expected that, deep down.
Savage OrcsIs that anything like Wet Water?
Savage OrcsIs that anything like Wet Water?
The reason they don't want any mods is likely because they don't want people making mods of future DLC they are making since... of course... this is another nickel and dime property where they charge you for every little thing.
I mean... Chaos is going to be Day 1 DLC (ohh sorry I mean pre-order bonus) and they are a major faction of the Warhammer universe.
I think this is it, yeah. While there are mods for other warhammer games, I've yet to see any get actual mod support. Meanwhile, CA has done some support for mods for their titles (how much depends on the title). Not that any of this will stop more determined modders, like Mech#4 mentioned.The reason they don't want any mods is likely because they don't want people making mods of future DLC they are making since... of course... this is another nickel and dime property where they charge you for every little thing.
I mean... Chaos is going to be Day 1 DLC (ohh sorry I mean pre-order bonus) and they are a major faction of the Warhammer universe.
Or because GW doesn't allow any game series featuring their IP to be modded, considering that Total War Attilla has a modding kit...
Yeah, Dawn of War 1 got no mod support at all, and Ultimate Apocalypse is totally a figment of your imagination (not one of the reasons why DoW1 is *still* selling pretty well on steam sales, considering the market glut of titles).
Also: I would like to add that I've noticed while looking over the Steam store page (http://store.steampowered.com/app/364360), as well as the page on JB HI-FI (https://www.jbhifi.com.au/games-consoles/platforms/pc/total-war-warhammer/711209/), that the Chaos Warriors DLC pack doesn't seem to be listed anymore as a pre-order bonus. I have not seen any mentions of this in official locations but the mentions of this don't seem to be present anymore. Anyone got other websites they can see this on as well?Heh.
Edit: I also followed the imbedded link in the Chaos Warriors announcement trailer, but the page on the Total War website no longer exists.
Spoiler: rant about Shogun 2 unit pack (click to show/hide)
Spoiler: rant about Shogun 2 unit pack (click to show/hide)
What?
He also apparently doesn't realize there already exist mods that remove that limit.If you know of any, please tell.
I'm mad because I PAID EXTRA MONEY for those units, and while they ARE more powerful, they are balanced in game already with higher costs and requiring specialized facilities. I'll concede that the limit makes sense in MULTIPLAYER, which is presumably why the devs put it in at all, but it makes them effectively useless in the single player campaign.Spoiler: rant about Shogun 2 unit pack (click to show/hide)
What?
It's an incredibly garbled explanation and I'm not sure I understand it either. Certain powerful units are limited in the number you can have at once to help maintain some form of balance. BFEL seems to have taken great offence at this and I think s/he made a disastrous attempt at modding that out, breaking the game in the process due to not really knowing what they were doing. Through some undisclosed and presumably tortuous inner logic, this is somehow the developer's fault.
Is that the gist of it?
Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.
Which is still fine.Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.
Which frankly... there isn't :P
The limits are just for gameplay reasons alone.
Say that AFTER blowing three bucks on your arbitrarily limited units.Which is still fine.Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.
Which frankly... there isn't :P
The limits are just for gameplay reasons alone.
Basically the unit is so limited and requires such lengths to get to...And this is why I'm mad.
Its existence essentially becomes cosmetic.
I mean these are HARDLY the Sword Saints.
Say that AFTER blowing three bucks on your arbitrarily limited units.Which is still fine.Unit limits are sensible, especially if there might be historical or lore reasons for their limited numbers. That way you save them for the biggest, most important battles where they'll make more of an impact.
Which frankly... there isn't :P
The limits are just for gameplay reasons alone.
I posted it in this thread because you never know if something similar will happen to the Chaos DLC in Warhammer, we'll see how fine it is when suddenly the best units are totally useless because theres one of them for every forty million other troops.
If you like to, I would like you to have the ability to do so.Also this. You should have the option of building your army the way you want. If you somehow figure out a way to build a functioning army out of a single elite unit type you should be able to.
It's just for me the theme of the army is more appealing than the functionality. Most of the time they both coincide with a balanced force (4 velites, 2 slingers, 6 Hastati, 2 Principe, 1 Triarii, 2 Equites, 2 wardogs and general) but an army that was made up of Urban Cohorts or Praetorian guards just looks weird to me and I wouldn't do that. I might have 1 or 2 of them but since they're elite I wouldn't build an army of them.
You're the type of person who gives themselves unlimited resources, aren't you?No I'm the type of person who, if they manage to earn large amounts of resources, actually expects to be able to spend those on what I feel will work best for me.
What the fuck is even going on in this thread.still waiting on you to link the mod that makes everything all better btw.
I think you are arguing about having artificial limitations for something you had to pay extra for in and out of game.THANK YOU.
Ask nicely and don't make a grammatical error.What the fuck is even going on in this thread.still waiting on you to link the mod that makes everything all better btw.
Could you please find it in your heart to link the mod that would make me not a ball of hatred?Ask nicely and don't make a grammatical error.What the fuck is even going on in this thread.still waiting on you to link the mod that makes everything all better btw.
No.Could you please find it in your heart to link the mod that would make me not a ball of hatred?Ask nicely and don't make a grammatical error.What the fuck is even going on in this thread.still waiting on you to link the mod that makes everything all better btw.
Honestly I am glad they have the balls to push it back instead of releasing a buggy product.
We have for almost the last century lived in a world where corporations have thought of their bottom line above all else. All that has changed is that now game studios are owned by those corporations.Honestly I am glad they have the balls to push it back instead of releasing a buggy product.
I hate this statement so much. Not you Puzzlemaker your fine.
We now live in a world where it takes guts to release a horribly broken and non-functional game. Instead of the other way around.
We have for almost the last century lived in a world where corporations have thought of their bottom line above all else. All that has changed is that now game studios are owned by those corporations.Honestly I am glad they have the balls to push it back instead of releasing a buggy product.
I hate this statement so much. Not you Puzzlemaker your fine.
We now live in a world where it takes guts to release a horribly broken and non-functional game. Instead of the other way around.
What I am saying is, this is not about games. It's about corporations in general.We have for almost the last century lived in a world where corporations have thought of their bottom line above all else. All that has changed is that now game studios are owned by those corporations.Honestly I am glad they have the balls to push it back instead of releasing a buggy product.
I hate this statement so much. Not you Puzzlemaker your fine.
We now live in a world where it takes guts to release a horribly broken and non-functional game. Instead of the other way around.
And?
What I am saying is, this is not about games. It's about corporations in general.We have for almost the last century lived in a world where corporations have thought of their bottom line above all else. All that has changed is that now game studios are owned by those corporations.Honestly I am glad they have the balls to push it back instead of releasing a buggy product.
I hate this statement so much. Not you Puzzlemaker your fine.
We now live in a world where it takes guts to release a horribly broken and non-functional game. Instead of the other way around.
And?
There is a great difference between gamers making games for gamers (indy teams and small game companies) and people having nothing do with games producing entertainment product for consumers (big entertainment/game companies). The latter do it only for money, while the first might have other motivations in addition to money.
There were many shitty games made in the Olden Times as well, but at least the motivation wasn't shoveling shit for $$$. (We don't speak about old Atari atrocities.)
There were many shitty games made in the Olden Times as well, but at least the motivation wasn't shoveling shit for $$$. (We don't speak about old Atari atrocities.)I recently discovered there was a Gauntlet ripoff named Cuntlet. It was literally Gauntlet but infinitely less PC.
I can't remember seeing any decent woods/forests in any of the games so far. Trees dotted about (even in the orc campaign), but no real defensive features, escarpments, anti-cav or flyer areas.The latest games have super thick forests that make it so even you can barely see in them and cavalry move super slow as they have to constantly move around all the trees.
I wonder if black knights will have the spirit rider thingy (no terrain penalties) in the full game?
You'd think gob spiders would have it at least.
A decent terrain system with +/-'s to various units is all this really needs to be fun (much like normal Warhammer). But right now terrain seems to be hills with window dressing and the odd objective. It'll probably change before release though.
Was it money or just immaturity? I mean, I kind of doubt it was the result of a big marketing team analyzing the target demographics and bla bla. Even if the games were shit, the production culture was different.You seriously think there aren't games like that being made now?
Also all those heroes sound so oddball. Please tell me that the Wight King is basically Skeleton (Baller King) King.Wights are basically pre-Sigmar (so, ancient) skeletons brought to life, some of them (like Krell) former Warriors of Chaos. So yeah, pretty much a skeleton but better.
Also all those heroes sound so oddball. Please tell me that the Wight King is basically Skeleton (Baller King) King.Wights are basically pre-Sigmar (so, ancient) skeletons brought to life, some of them (like Krell) former Warriors of Chaos. So yeah, pretty much a skeleton but better.
He was referencing Dota 2's Skeleton King.And asking if the Wight King, NOT the god of spooky, is like that. Wight Kings are a possible hero choice for the VCs both in the tabletop and in Total War.
https://www.youtube.com/watch?v=RdMO6Rt1UUo A rockpapershotgun video showing Empire vs Chaos! See a new lore of Light in video.Thought it doesn't really show much. Just CA artificially showcasing "difficulty" again. I don't know who they're trying to fool by putting together armies that are totally outclassed and then purposely playing like arse.
I was nicely surprised that the Hell Cannon had Chaos Dwarfs manning it. I will echo someone else's question in wondering if they are effective in melee, the Hell Cannons that is because on tabletop they can rampage and eat the crew.Oh man I hope that is the case. It'd make it so awesome.
Ha, that was a good one.They explicitly stated in the video various times that it was Archaon.
I don't think that's Archaon is it? Looks more like a generic Chaos Lord.
In anticipation of Warhammer, I went and started up Rome 2 again after... a year? Year and a half?
Man, there's so much more stuff now. Just in historical battles alone there's at least 2 to 3 times more content. I swear to god Rome 2 only launched with 3 historical battles and they were shit. I don't even have any of the DLC. And there's actual good mods for it that don't crash constantly.
Why do we even buy these games at launch?
When did you grow up? I grew up at a time that games were released broken and buggy as shit, and never got patched. And if they did, you still had to buy a $10 pc mag for the coverdisc with the patch on it.
Now they're purposefully released unfinished and broken, but they usually get patched within a few months, for whatever your internet d/l fees cost (cheap).
I'm not sure if that's better or worse. I wish I grew up in magic-happy-funland time though. Computer game journalists were probably even honest and well informed and not getting paid to give a positive review in that time/place/myth-that-never-happened.
Ah, nostalgia......
Let's take Doom and Quake as examples, both excellent games. Both incomplete at release, since you had to pay extra for the full game (since they were episodic). Sounds like proto-DLC to me.
The event at Rezzed has been and gone. If you saw my earlier post you can read the slides that were shown during the presentation in the linked PDF. (https://forums.totalwar.com/discussion/170847/total-war-warhammer-at-rezzed-this-weekend)This is the link mentioned by Mech#4 (https://gaming.youtube.com/watch?v=fj05Ll1Mark)
The event is up on YouTube and linked in the thread above on the second page. There is a bit of footage of a siege between defending Vampire Counts and Chaos Warriors showing the A.I. grouping units for different assaults, reassigning units if one approach doesn't work and waiting back to knock holes in walls before sending units forwards and through. Siege footage is around 40 minutes into the video.
Interesting to note is that the Chaos Warrior army includes Chaos Spawn which is the first time they've been shown.
Those Hellcannons or whatever on the Chaos side in that video around the 44.00 mark look really, really Slaneeshi.
Of the lores we haven't seen for the main factions (barring chaos) we haven't seen Beast, Life, and Death which would match up perfectly with the three Free lores.According to the store page for Chaos, they don't have the lores of tzeentch, nurgle and slaanesh either. Also we have seen Death, the VCs use it.
Shadow was shown with Azhag for Orks, the Little Waagh was shown with Da Curse of Da Bad Moon. (That floating yellow death moon)Azhag uses Death, not Shadow. But I'll look it up just in case and correct myself if need be.
Shadow was shown with Azhag for Orks, the Little Waagh was shown with Da Curse of Da Bad Moon. (That floating yellow death moon)Azhag uses Death, not Shadow. But I'll look it up just in case and correct myself if need be.
Shadow was shown with Azhag for Orks, the Little Waagh was shown with Da Curse of Da Bad Moon. (That floating yellow death moon)Azhag uses Death, not Shadow. But I'll look it up just in case and correct myself if need be.
I also wonder whether the listed new faction will be Bretonnia or another one. I think Bretonnia was hinted as coming out close to the release of the game as a free faction, so the later faction might be something like Beastmen or Wood Elves.Bretonnia is very likely an early free-lc faction, yeah. Especially since apparently they already got some of their own roster in-game, unlike all other humans that are stuck using imperial stuff.
A lot of the spells seem to either be some kind of AOE buff / debuff or a floating orb.From all the research I had to do for modding purposes: vortexes are somewhat rarer than what is going on in this game. They probably opted for this for gameplay reasons?
Is this how it is in the tabletop?
Greenskins have both big and little waagh. It's confirmed on the wiki.
When I saw Bretonnia's unit list I gave up on life.That's the whole Bretonnian Thing, though. That said, they don't have horse archers, so it's not mongolian levels of hax.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
If I were a Russian medieval lord, I'd stand on my castle walls in front of Genghis Khan and scream "STOP USING OVERPOWERED HAX UNITS YOU NOOB SCRUB!".
Oh that's fine then.When I saw Bretonnia's unit list I gave up on life.That's the whole Bretonnian Thing, though. That said, they don't have horse archers, so it's not mongolian levels of hax.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
If I were a Russian medieval lord, I'd stand on my castle walls in front of Genghis Khan and scream "STOP USING OVERPOWERED HAX UNITS YOU NOOB SCRUB!".
I'd quite like to think there are some definite counters to monstrous units rather than just brute force - it'll be interesting to see what they come up with.It seems that this falls to halberdiers and (for dwarfs) the slayers.
When I saw Bretonnia's unit list I gave up on life.Peasant bowmen are great too. They're not super high-tier, but they're six points each so you get a lot of them, and they're very efficient. I don't know if this will hold over to the vidya, but I imagine it should.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
It's weird, but this might be the most tactical of all total war games, just because of the angles of attack which we haven't really had before. I'm a bit worried that magic will disrupt the balance a bit and do away with careful tactics, but if they're sensible about it then this could be awesomely engaging.If magic has never done away with tactics before, why should it start now?
It does. In all the Total War games peasant bowmen are like 300g each.When I saw Bretonnia's unit list I gave up on life.Peasant bowmen are great too. They're not super high-tier, but they're six points each so you get a lot of them, and they're very efficient. I don't know if this will hold over to the vidya, but I imagine it should.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
Oh that's fine then.When I saw Bretonnia's unit list I gave up on life.That's the whole Bretonnian Thing, though. That said, they don't have horse archers, so it's not mongolian levels of hax.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
If I were a Russian medieval lord, I'd stand on my castle walls in front of Genghis Khan and scream "STOP USING OVERPOWERED HAX UNITS YOU NOOB SCRUB!".
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I hope you can use pikemen in this Total War like in Rome 2. I really like the mechanics behind pikemen there where you have to manually lower the pikes and move in formation to get the full effect. They purposely gave them low individual unit stats so if they get caught out of position without their pikes, they get slaughtered. But if they're able to have their pikes up, then they're strong as shit.
I believe Wissenland (Where Nuln is) are known for using pikemen, but beyond that its all halberdiers for close-rank formation fighting.Oh that's fine then.When I saw Bretonnia's unit list I gave up on life.That's the whole Bretonnian Thing, though. That said, they don't have horse archers, so it's not mongolian levels of hax.
An entire army based on cavalry of every sort? And all these cavalry are all superpowered and some of these superpowered ones are superpowered terminator spess mahreens? I hate steppe-like armies and horse archers enough as it is.
If I were a Russian medieval lord, I'd stand on my castle walls in front of Genghis Khan and scream "STOP USING OVERPOWERED HAX UNITS YOU NOOB SCRUB!".
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I hope you can use pikemen in this Total War like in Rome 2. I really like the mechanics behind pikemen there where you have to manually lower the pikes and move in formation to get the full effect. They purposely gave them low individual unit stats so if they get caught out of position without their pikes, they get slaughtered. But if they're able to have their pikes up, then they're strong as shit.
I don't think there are pikemen in any of the Warhammer Fantasy factions. The Empire have halbadiers and spearmen, Orcs and Goblins have spears, dwarfs have nothing like that and Vampire Counts have skeletons with spears. It's a curious hole in army lists and the only pike unit I can think of in the tabletop is a unit of mercenaries but Creative Assembly has mentioned there won't be mercenaries.
How the factions deal with large units of cavalry will be tricky. Orcs and Goblins might have to counter charge with Trolls or swamp with spears. Dwarfs will have to use ranged guns/crossbows and take charges with their heavy infantry. Vampire Counts might have to use fliers to tie up cavalry long enough to charge with other ground units as they lack even ranged units.
Is there any explanation for the lack of pikes? It seems stupid considering Warhamster is all fake renaissance and pikes defined the era historically. I mean, zweihanders and halberds were used to counter the pikes... although I suppose in WH they are used against tough monsters. Still, I imagine pikes would be excellent in, say, stopping ork charges.I think it's just a matter of no major faction being based on a Latin and southern European nation, and those are the ones who are best known for pikes. The Spanish and Swiss in particular. I know the Germans used them heavily as well, but they still tend to get overshadowed in the retrospective milieu by the anti-pike weapons – the ones that the Empire uses heavily.
Not really. I would guess it would partly be due to difficulty when it comes to the tabletop. How pikes would allocate hits if charged or charging, turning and reforming, ranks and number of hits and so on.Mechanics aren't the reason. Although it's a problem, it's a solvable problem (as the things you cite illustrate). If GW really wanted to add pikes, they would have.
There is precedent for some of those mechanics though, spears have been able to hit using the first two, or three for High Elves, ranks when charged and elves have the "Always strike first" rule. I don't think there is really an answer for the lack of pikes.
Reading the wikis, I notice a lot of Tilian troops / mercenaries use pikes.I don't suppose anyone can find anything about how they work mechanically?
Well, I'm pretty sure an armored knight and an armored warhorse are a combination more massive than an average orc boy (big ones not counting). Despite this, heavy cavalry was not used to charge pikes unless there were situational advantages. The bigger the attacker is and the harder they charge the pikes, the worse they'll impale themselves. Plus if the first rank of pikes breaks, there are many more ranks behind them.What makes them good pike-breakers isn't the forward motion, it's the lateral motion. Halberds and zweihanders achieve this by being long, but orks can achieve this by being real strong. A horse is also strong, but doesn't add this strength to the strikes of the wielder and can't attack with transverse blows; the kind needed to break pikes.
Funnily enough, Creative Assembly have just put up a video on the forums, a challenge of an army of empire handgunner vs zombies where in the unit list near the beginning of the video it seems like the Empire do have pikemen to choose from.Good. No pikes would be probably one of the firsts in TW history. Even Shogun had them in Oda's long yari infantry.
(https://forums.totalwar.com/discussion/171400/rally-point-challenge-fear-the-risen-dead-lets-play)
Under infantry it looks like pikemen, spearmen, swordsmen, halberdiers, greatswords.
In WH, Pikes = Regiments of Renown or Border Princes. Ie: Mercenary regiments, fluff them how you want.I guess pikes'll be if and when the Estilean become playable. If. Because aside from Dogs of War, they got nothing on the Tabletop.
If CA does this for their "second race" release, it'll be awesome.
"I will try to put my artillery on a hill, preferably in a corner"
I wonder if diplomacy is just as idiotic as before. Huh, it will be interesting to see how this compared to the Call of the Warhammer mod for Medieval 2. It already lacks several things present in the mod, like mercenaries (they had unique merc warbands), while having totally non-essential stuff like guiding goblin kamikazes.How dare you slander the name of the holy doom diver?
I watched an episode of Rally Point where one of the devs was talking about how she likes to play as the Empire and lo and behold... SHE FUCKING TURTLES THE FUCKING TURTLE SCUM.There is a turtling army (dwarfs)... and she decides to take the empire's versatility and bloody turtle. I'm a scrub and this still disgusts me.Quote from: Heathen Turtle Scum"I will try to put my artillery on a hill, preferably in a corner"
I wonder if diplomacy is just as idiotic as before.
How can you "turtle" in a tactics situation? Seems to me it's just a defensive tactic and entirely worthwhile when you've got a good lot of artillery.
How can you "turtle" in a tactics situation? Seems to me it's just a defensive tactic and entirely worthwhile when you've got a good lot of artillery.
The purpose of fighting is to win. There is no possible victory in defense.
Invincibility lies in the defence; the possibility of victory in the attack.
The idea that a war can be won by standing on the defensive and waiting for the enemy to attack is a dangerous fallacy, which owes its inception to the desire to evade the price of victory.
I wonder if this means that we're going back to pre-made maps rather than Rome 2's "play-on-whatever-you're-on" thing.
Come to think of it. Do you have to the same quest battles every single time? I can imagine that gets really annoying fast.I think they are static for each lord, so I guess yes.
CA confirmed that Bretonnia will be free-LC and that it'll be available for custom and MP battles but not for campaign (with a limited roster).You mean it'll be available for custom and MP before it comes out as freeLC or also after?
Will there be awesome naval battles?Nope.
This may not be terribly relevant to this particular game, but The world of Warhammer is Terra in 40k?
And all that on Warhammer is taking place 39 1/2 thousand years before 40k?
Its a continuim? Or just a loose basis?
Will there be awesome naval battles?
Will there be awesome naval battles?
Since the only naval combat that's been properly portrayed in WH was Man'O'War, probably not. I'm not even sure when it was meant to be timeline-wise, but I think it's probably more in the Bloodbowl-style offshoot universe than being canonically correct. Man'O'War was kind of weird.
Does it have big, spinny, scythe blades on the top of chaos vessels to wreck stuff with? MoW had heaps of whacky vessels in it (yes, think Whacky Races on water in a way).
they started taking themselves too seriously and Warhamster lost lots of cool things in favor of oh-so-serious-wannabe-fascism-that-gives-teenage-boys-erections. I suppose it sells better.Uhh... you might want to see what they've done with Warhammer.
I have to say--for the ambition of this game and the scope of the universe there is a questionable and in a very real, slimy-businessmen sense, lack of content. Lack of factions. There's plenty of factions which are are fairly unique in WHF. Lack of naval combat. Again, while maybe not that well-depicted, a wealth (a fucking wealth) of unique factions/units. Everything that IS there seems to be very same-y in terms of mechanics and frankly the devs just seem to be focusing on how the game LOOKS and generating hype.Is this referring to Total War or Man 'O War? Either way, making factions that are not just "humans with different clothes" is not something that is easy or cheap. I don't support the whole Day1 DLC thing, mind, but either we have DLC adding factions or we'll be stuck with the initial ones.
I always thought the Fantasy Warhamster was taking place on a planet in a warp pocket, cut off from ordinary time and space and degenerated in technology.This was true at one point.
I don't think CA has even talked about naval combat, so there could be, or there could not.They said not at launch.
Giants, and how to counter them (https://www.youtube.com/watch?v=s37H26WH9XA)
Nah, they said siege can take them down. But yeah, it seems giants might be a pretty good choice for greenskins in the late game.Giants, and how to counter them (https://www.youtube.com/watch?v=s37H26WH9XA)
"Lol, there aren't any. -- CA"
They have those wraith dudes though. The floating death reaper guys.Nah, they said siege can take them down. But yeah, it seems giants might be a pretty good choice for greenskins in the late game.Giants, and how to counter them (https://www.youtube.com/watch?v=s37H26WH9XA)
"Lol, there aren't any. -- CA"
Wait, VCs have no siege. GG.
This is a thing: https://www.youtube.com/watch?v=a6IUbraF9Oo
There's also spells like the "Curse of Bjuna" or something that lowers the stats of a unit making them take much more damage from enemy attacks. I guess the answer for a lot of these problems for the Vampire Counts will be "throw a spell at it".
Steam tanks are monsters now? (https://www.youtube.com/watch?v=ZiVXAntNgnw)
If the enemy isnt bracing, a steam tank can just roll through medium infantry like Orc Boys for example. Their strength as a unit is their fire power as they're not as effective in prolonged melee combat.That sounds extremely amusing.
Ahh, steam tanks. One of the biggest lore/gameplay disparities ever. There's 12 of them, but literally every army has one in WH. Because they're too good for their points cost and shift a tonne of expensive models.Greenskins army roster:
With the real-$ value not being a factor, hopefully CA will balance them a bit better.
Speaking of things with odd rules that were a tiny bit too good for their points cost (and that were completely free to make $-wise), I don't remember seeing any snotling pump wagons anywhere. Is there a vid with them in it? They've been great in every edition (not ST great, but still awesome).
:-[There will probably be modding but there's no official mod support.
So they can make a lazor chariot, you can control doom divers in-flight, but they didn't make a terrain jumping spiky rally cart powered by insane little gremlins? Bah!
If there's a modding back end of any sort in this, I know what I'm making first. Possibly for the sole purpose of having pump wagon races.
There is no mod support because GW hates mods. That said, in the official wiki at the end of each of the 4 base factions' rosters there's a note saying more units will be added as free-LC. And in the free-LC plan thingy, the first to be released will be a unit (to VC, based on the background of the picture? I hope it's Blood Knights.).
No, it's GW's call. CA has explicitly stated that GW wants no mod support, so no mod support.There is no mod support because GW hates mods. That said, in the official wiki at the end of each of the 4 base factions' rosters there's a note saying more units will be added as free-LC. And in the free-LC plan thingy, the first to be released will be a unit (to VC, based on the background of the picture? I hope it's Blood Knights.).
I think TW:WH is a different case. GW didn't like things that potentially ate into model sales, or into getting license fees from part II of a series. WH is dead, they're fine with CA having plenty of creative freedom, so it's up to CA on whether they're fine with modding in general. Modding WH related stuff doesn't take a single cent out of GW's pocket (WH is dead TT/sale/model-wise), and good mods might even sell a few more TW copies for the brand. It's CA's call, not GW's on this one. They stand to lose DLC sales if a mod already covers that, or does it better.
So the chaos warrior DLC will be free for the first week, which is awesome. I wanted to wait to see if they had a good launch.I'm OK with that.
To be honest, I find CA's claim that GW demanded no modding to be rather dubious. in particular, the expansive Dawn of War modding scene never seemed to bother GW, and to my knowledge the popular Warhammer Fantasy mod for Medieval II is still around.I'm sure it wasn't a particularly difficult decision for them to make, let's put it that way.
It does seem to fit the direction CA has been going in ever since Empire TW though. I even recall discussion on the modding forums I frequented that CA saw mods as competition to the DLC, and that the lack of modding support in those later games was in part a result of that. I think this might just be their excuse for avoiding doing even the bare minimum of support that was available for the last few games.
I wouldn't be terribly surprised if even fewer of the game files were accessible to modders this time around.
To be honest, I find CA's claim that GW demanded no modding to be rather dubious. in particular, the expansive Dawn of War modding scene never seemed to bother GW, and to my knowledge the popular Warhammer Fantasy mod for Medieval II is still around.
It does seem to fit the direction CA has been going in ever since Empire TW though. I even recall discussion on the modding forums I frequented that CA saw mods as competition to the DLC, and that the lack of modding support in those later games was in part a result of that. I think this might just be their excuse for avoiding doing even the bare minimum of support that was available for the last few games.
I wouldn't be terribly surprised if even fewer of the game files were accessible to modders this time around.
I see that cavalry charges are looking better and better!So the chaos warrior DLC will be free for the first week, which is awesome. I wanted to wait to see if they had a good launch.I'm OK with that.
Here's the video where that's announced: https://www.youtube.com/watch?v=3EIkvHD7MU8
Someone managed to get GW to not do something stupid....?
Blood for the blood god? (https://www.youtube.com/watch?v=VKv4A0GA3Qw) I hope you like to run on deficitYou know I can't for the life of me imagine a Chaos lord being a Chaos accountant.
That's 40k.
Unless you consider the vast majority of Space Marine descriptions homo erotic >.>
I was sure that they birthed slaanesh by being dirty dirty romans and having orgies. Then dragons and spells to sink islands and then suddenly dark elves stabbing dwarves.Nah. Slaanesh was already around. The whole High Elf vs Dark Elf thing was that Malekith got incinerated in the ritual to become the phoenix king (apparently, according to end times, this was actually supposed to happen. The ones after his attempt cheated.) and got declared unworthy. He then threw a fit and started a civil war. All varieties of FB elves tend to not like Slaanesh, though the Dark Elves have more pleasure cults than most.
But also GWS just seems to have an, I dunno.....almost pre "awareness of girls" state of mind where sex is rarely talked about and almost never acted on. I think it'd be an interesting case study to total the amount of words in 40k novels, like the average, that reference sex. Because I think it'd be a shockingly low amount.
RE: mods: I'm hoping that non-warhammer fantasy mods will just be 'without the support of CA' but I strongly suspect it'll be a cease and desist bonanza. My big problem with all this though is that it's just another brick on the road of commercializing mods, because as soon as you've said you can't do this, you're one step away from saying you can if you pay us.
RE: mods: I'm hoping that non-warhammer fantasy mods will just be 'without the support of CA' but I strongly suspect it'll be a cease and desist bonanza. My big problem with all this though is that it's just another brick on the road of commercializing mods, because as soon as you've said you can't do this, you're one step away from saying you can if you pay us.
I'm not sure what makes you think that when to make it legitimate CA would have to pay other people license fees to make it legitimate.
They can though if you agree beforehand on certain limitations, no?
"You may buy this toaster, but on the condition that you do not turn it into a spring-action automatic dildo launcher. If you cannot live with that, buy your toaster elsewhere."
The Vampire one had me wondering, if you do a co-op campaign with someone playing as Von Carstein... how are you supposed to deal with his gigantic monstrosity early on? I'm gonna assume no one starts next to each other or something.Dwarfs and orcs start pretty close to each other, but I think vampires, empire and chaos are somewhat distant. I'd say that the method to dealing with monsters is to either use an anti-monster unit like slayers, other monsters, or siege engines.
Now that you mention it, I think the other guys start with OP units too, not just Von Carstein. I believe the Slayer King starts with Slayers and Kholek Suneater starts with Dragonogres.The Vampire one had me wondering, if you do a co-op campaign with someone playing as Von Carstein... how are you supposed to deal with his gigantic monstrosity early on? I'm gonna assume no one starts next to each other or something.Dwarfs and orcs start pretty close to each other, but I think vampires, empire and chaos are somewhat distant. I'd say that the method to dealing with monsters is to either use an anti-monster unit like slayers, other monsters, or siege engines.
What happens if a siege tower encounters enemy infantry though? Does it stand still, or does it plow through and push the puny people out of the way? And can regular melee infantry even damage the tower?In Medieval 2, units wouldn't actually board the tower while they pushed it so you could intercept them as they pushed it along.
1v1s were kind of silly.Yeah. It made sense in Shogun 2 because honestly, that's what they did back then in Feudal Japan.
It sort of worked in Mark of Chaos. Though the Lords there were built around the concept of duels.
If all guys are inside the siege towers, how the fuck do they move? Lots and lots of bicycles inside? Well, maybe for orcish towers.
What happens if a siege tower encounters enemy infantry though? Does it stand still, or does it plow through and push the puny people out of the way? And can regular melee infantry even damage the tower?In Medieval 2, units wouldn't actually board the tower while they pushed it so you could intercept them as they pushed it along.
In Rome 2 if your unit size was small everyone would be inside the tower and you couldn't stop it. Though, I'm not too sure, but I think you can actually burn it and other siege engines down just like with gates. If your unit size was massive, you'd have a few guys sitting outside the tower and you could attack those guys to stop it.
In Warhammer, it seems units are all inside the tower. No clue how to stop it but I suspect it's the same as before.
One thing to note is that this game seems to have lower system requirements than the previous few in the series. Probably because they dropped the whole "1v1 duels" thing they started doing since Shogun 2. Now it's back to the massive clusterfuck that is Medieval 2.
I noticed that the guys on Yogscast were playing the game on Ultra even though they were using 780ti's (https://youtu.be/cA0UmptI-f8?t=1h21m30s).
not to mention magic spells cast from a mage on a Pegasus.Bright wizards will probably be pretty good as anti-siege.
Double post, I guess, but it's been about... 7 hours since then? Chaos Dragon OP, please nerf (https://www.youtube.com/watch?v=Z1IYXPE5tLs). I wonder how expensive this unit will even be.Well then...
I wonder how expensive this unit will even be.
While I kinda liked the duel thing in shogun 2, removing it means i might be able to play this thing on my laptop! So that's good (since the other game I wanted to play, battlefleet gothic armada, probably can't run).
I wonder how the Lord of Change will appear. He's not in the WoC roster, so...He'll probably show up as an end game thing like Realm Divide or Civil War.
So the dueling is out but are sync-kills still in? There were still sync-kills in Medieval 2 even if it didn't have all the dudes pair up and swordfight (which to be honest I don't think is all that realistic even for samurai. Way of the horse and bow, not way of the katana, and all)Yeah, there still are sync kills especially for monstrous units.
Plus I guess the sheer variety of the factions, rather than having green romans vs blue romans vs red romans, makes up for it but 5 seems a little spare for Total War. I can't be Tomb Kings or Skaven or Daos Chorfs.
With the current map, what could be in DLC (paid or not) is: Bretonnia (confirmed), Kislev, Tilea/Estalia, Border Princes, Norsca, Beastmen, Skaven, and Wood Elves (maybe also Daemons (though I have no idea how)). Everyone else is, to some degree, outside the current map.
I can't imagine them going further out than Skaven and Elves - all the other ones aren't really popular enough to warrant a DLC (I could only barely remember what Kislev were) and I doubt they'd be able to add much to differentiate them. Interesting if modders pick them up though.I don't think any of us are youtubers or reviewers, so no. It's only out in about 36 hours. However, preloading is available.
So has anyone actually played it yet??
So wait.. I don't get to play as Konrad Von Carstein?Not at first. Maybe he'll pop up later as a freeLC/Paid DLC Lord, but right now the VCs get to choose between Manny and Kemmler.
A few people are complaining about not having Vlad..
If I'm remembering right, this game is based loosely on the timeline in which Franz consolidated the empire?
Single and only benefit to being an Australian gamer: Rolling ReleasesIt's not rolling mate. Global release time. Specifically 2 hours and 20 minutes.
Mine's 10 hours away.Feel free to express your joy in 1 hour.
I guess Steam has the last word.
Eh, the only character in 40k who is 'dead' is Eldrad, and they retconned that because people complained. All of their named characters are very current. You cannot play Commisar Greiss or Solar Macharias, and they've now released 30k as a differently balanced game altogether so the more powerful characters from the earlier timeline don't interfere with the weaker ones of the latter.
... Bad derail. Sorry.
And Corvin Severax, too.Eh, the only character in 40k who is 'dead' is Eldrad, and they retconned that because people complained. All of their named characters are very current. You cannot play Commisar Greiss or Solar Macharias, and they've now released 30k as a differently balanced game altogether so the more powerful characters from the earlier timeline don't interfere with the weaker ones of the latter.Actually... They just recently killed off Aun'Va, and part of the Eight of Farsight, and Canis Wolfborn. It seems they are letting named Special Characters die at will now for 40k even.
There is nothing of value in this game for me... It is Empire Total War all over again... When Medieval Total War was my favorite (and to this date... still the "best" experience I had with the series... Well Medieval 2 total war)That's nice. The preorder special deal seems to have been extended into the time past the release date, so you literally could just watch someone play and see whether or not it is trash before re-buying it.
To play a Warhammer-based game Without heroes would raise a far greater outcry, you realize?
Maybe they've learned their mistake since then. Then again, Sega Assembly isn't my favourite pairing so far.
And Corvin Severax, too.
Question- How many of those actually had profiles/models?
Ugh, why did I bother getting this game? I know it won't be any good and will be buggy on release and the entire reason I got it is for "Multiplayer" that won't be available in a worthwhile fashion.This is the most Neonivek post ever.
I should just refund on the spot.
There is nothing of value in this game for me... It is Empire Total War all over again... When Medieval Total War was my favorite (and to this date... still the "best" experience I had with the series... Well Medieval 2 total war)
So I see. I wonder how many will be in the 8th edition rules?QuoteAnd Corvin Severax, too.
Question- How many of those actually had profiles/models?
Canis Wolfborn, Aun'Va, and the Eight had profiles in the Farsight Supplement Book. Severax was basically never really around and everyone thought Shrike was the Chapter Master half the time anyways.
because I am being forced to buy things latelyUh... no, you are not being forced to buy anything?
I know modders and streamers got it early, yeah.Alt tab when it happens and it should fix it.
Hotfix has killed my sound and made the game stutter constantly, where it was working fine on release. mildly annoyed.
Reviews are extremely mixed on steam. Apparently the game has a lot of technical problems and bugsMostly Nvidia-related, it seems. I've yet to see any problems. I can't judge how good the AI is because I myself am pretty bad at the game.
Played my first game as dwarfs, playing Gringor Ironfistaxebeard because screw playing as someone who can't get off their chair.There's a mod out that puts all legendary Lords at different starting positions so you can co-op the same faction.
Things went fairly well at first, then massive debt and a slew of grudges. I was keeping my head above water barely, helping my dwarfport neighbour fend off Grimgor's waaagh.
Friend wanted to play co-op, I was like "sweet!".
A half-hour of soft-freezes later, and I'm in. We wanted to play vampire counts together, but unfortunately the game doesn't go for that. So, bearing in mind various corruption mechanics which would've made playing co-op downright awful, he went empire, and I went dwarfs again, this time with chairman.
Complete turnaround. The fellow clans were standoffish yet hyperconpetent, I managed to snag the city of brightgold to the north-east, and still return in a timely manner, and the early access to siege weapons meant that within 20 turns I had bitchslapped grimgor out of his big boots and taken almost every Orc city south of me whilst paying off a cool 3000 to my empire ally every turn for shiggles, because we were so far apart it was essentially the only help I could give.
Unsure if it's an unbalance of the legendary leaders or just blind luck, as the difficulty was the exact same both times.
But yes, would very much like to play co-op as two seperate roving hordes of chaos.
Though the mod doesn't extend to WoC, so keep that in mind.-snip-There's a mod out that puts all legendary Lords at different starting positions so you can co-op the same faction.
Now the game says you can only take SPECIFIC faction's holdings.You can raze it or pillage it or download the mod that lets you capture it.
So what happens when you fight a faction's holdings that isn't your own?
CA said they did that because it made no sense for humans to live in Karaks or Ork camps but made a day 1 mod available for people who want to do that.
How on earth is it a lie?CA said they did that because it made no sense for humans to live in Karaks or Ork camps but made a day 1 mod available for people who want to do that.
It is a lie (by CA), but whatever :P
I have no idea what the real reason is though.
Look, I just don't believe them.
Look, I just don't believe them.
What are they lying about? This is getting into conspiracy theory territory. I think CA lies, so they definitely made capturing weird territory unavailable for nefarious reasons. I think the government lies, so obviously 9/11 was an inside job.
I think later on you get much better units capable of fighting heroes.
I think later on you get much better units capable of fighting heroes.
It is pretty much how all the Total Wars go.
Well OK... There were Pikemen. who were the only things that kept generals back in the early game.
In other total wars, generals can die pretty easy. The only exception I remember was Medieval 2 where high-level generals were godlike. I had a siege where every single unit died except my general (yes, even his bodyguards). He just rampaged through the mongol lines killing all their melee units. He eventually fell to their horse archers, but not before killing pretty much everything else.The Third Age mod has this for generals like Gandalf. I've seen battles where he did this sort of thing.
Buffed up Lords become literal Damage Sponges later on. If you stack a decent amount of Meele Defence and Armor onto one, they will take an INCREDIBLE amount of punishment before going down.
I think the general "Lord Balance" is a bit whack at the moment. Grimgor is a very angry, green mass murderer right out of the gate. While Azhag has to hide like a little girl in most fights because he tanks like a wet tissue and hits like blind stuntie without arms. Maybe its to make up for the fact that later Azhag get's to ride a Mount and cast.
Same goes for Mannfred vs Kemmler. The former plows trough entire stacks without breaking a nail, while the latter usually get's a comfy seat somewhere behind the lines and cast something occasionally.
The AI also carried over some bad habits from previous TW games. Greenskins vs Dwarves is supposed to be an obvious Quantity vs Quality game. But the AI controlled Dwarves seem to conjure money literally out of the ther to sustain same sized armies as me. Once you border on multiple Dwarv Factions, you have to deal with full stacks of bearded murderers every couple turns, with barely a moment of respite. It's sad that only Chaos get's the Horde mechanic. I'd actually like it if you could opt to not bother holding stuff with Greenskins and instead focus on raiding/sacking.
Don't take that as a really bad point tough. The battles that I got out of the game are beyond entertaining, they nailed the atmosphere pretty well. And the game is just... surprisingly good in general, considering we're talking about CA here.
That and he buffs up troops just by being there, you've got a frontline commander and one that's more of a buffer/caster typically.Chaos seems to be the exception, with all three being melee monsters of varying degrees of metaphor.
Sigmund or whatever definitely doesn't feel like the world-ending warmaster of chaos the setting demands.Sigvald may not be that, but he is fabulous enough to compensate for it.
Considering this 'Advisor' can join with the Greenskins
Isn't that exactly what the Empire is supposed to feel like?Yeah more or less. It's pretty amusing though a bit stressful.
Also, anybody know who Not Medivh is supposed to be? Absent any other evidence, I'm guessing he's Tzeentch or associated with Tzeentch.He could be the Changeling, or the possessed light wizard from the intro.
How is everyone liking this? I have 59.99 in my steam wallet (thanks to my friend), that I was thinking of spending on Stellaris. But I think I won't be getting Stellaris for a while, if at all.
My main problem is the loading times. It takes ages on my external harddrive. I wish I had a SSD...
Are forces of nurgle represented here at all? :cSigvald aside, it's pretty much full Undivided. Which is kind of refreshing since in WHFB it's Nurgle all day, every day.
I am le stupid. Real reason: my computer's base HDD is small and old. The only other HDD slot is taken up by another failed HDD (this one was 1TB) that's jammed stuck in there and can't be removed unless I remove the entire mobo and frame to pull it out somehow. I have two 1TB HDDs externally that I use instead.My main problem is the loading times. It takes ages on my external harddrive. I wish I had a SSD...
External hard drive? Holy shit balls dude...Why in gods name would you even do that? haha
Oh shit, I need that no aggressive agents mod. My chaos game had five fucking people surrounding Kholek at all times, spamming missions.Yeah, I recommend it. Because the AI don't have upkeep costs or money problems to speak of they just spam them nonstop.
Another nice drawback would be to increase injury chance for subsequent missions, seeing as they're gonna get wise when you try the same shit four times in a row.
I remember something kind of like that was in Medieval 2. If you kept trying to assassinate a character, they'd gain traits like paranoid that would reduce the chances of subsequent attempts.That was actually pretty cool. You could most easily see that with popes, since they were so hard to kill in the first place. The little assassination videos were pretty funny for targeting him, too (crossbow bolt hitting his mitre instead of his head, for example).
It hit me after I moved from a Chaos campaign to an Empire campaign that, if you can move units between hordes, drop a good portion of your experienced, probably better by a tier dudes on the new horde and then recruit with the original one. That way at least the second one has some defense to it.
Also, autoresolve is a bit borked right now. You're basically way better off autoresolving fights than fighting them as the results are better for you somehow. Also if you have demigryphs, the odds get strangely skewed completely in your favour no matter what.
One thing I only saw in Medieval 2 that I kind of miss, it was thematic for medieval warfare but maybe not very balanced, was that cavalry killed routing enemies just by passing through them. So during the rout you could set your knights to charge straight through enemy units and wipe them out. The battle itself was just a quick contest, the massacre came after.That's because the cavalry aren't killing them, they're taking prisoners.
I really hope a mod comes out soon that makes damage spells useful though.
I'd rather cut off my own dick than reduce unit sizes in Total War.I really hope a mod comes out soon that makes damage spells useful though.
Don't need to mod the game for that. Just reduce the Unit Size setting (In Graphics) to low or medium and your spells will do more damage. The game doesn't increase magic damage when you increase unit size and a unit's health is based of the number of men in it. Same Damage + Increased Health = Weak Damage Spells. I'm running on Ultra at the moment, so damage spells are basically worthless and buff spells can turn 5 basic swordsman units into space marines.
You can see more about it here. (https://www.reddit.com/r/totalwar/comments/4kyylb/warhammer_damage_doesnt_scale_with_unit_size/)
Can't wait for Brettonia, which is all but confirmed to be the FreeLC faction they've promised, as there are bits and peices of campign files still in the game build, such as diplomatic response messages for a Brettonian player, plus of course the fact they have a unique roster already.Not all but confirmed, outright confirmed.
I really want everything east of the mountains to appear already.To the east are the Darklands. There are four things there: Skaven (though they are everywhere), Greenskins, Chaos Dwarfs (hats!), and Ogres (fat mongols!).
What's the chances they'll end up putting that in? Because Ogre Kingdoms. And also Elves sure maybe.
So, tried out Vampires. I tend to play really slow in strategy games (well any game actually, even RPGs I take my time. Literally took me around 800 hours to beat Skyrim's main quest rofl.) Tycoon/city builder games I build up so slow (it took me 50 or so hours in Cities Skylines to get a 10k pop city lol. I just like to sit back and relax).
And chaos.
Yeah, they appear vastly too fast. It also didn't help that I actually didn't like playing Vampires as much as I thought I would. However, I have one game as Chaos (they are tons of fun, and I didn't even like any Horde nation in Attila, so they made chaos a lot more fun than in attila), Greenskins (they are my 2nd favorite) and Dwarves (by far my favorite race currently in the game, but their book of grudges is kinda annoying. Greenskins mechanic is a lot more fun to me).
Attila horde I thought appeared at a much better time. He didn't appear so fast it felt like I have to blitz everything like I'm playing one of those league of legend strategygames (blitzing is my least favorite thing to do), but he appeared not so far down the line that I was already really strong (this is speaking of playing as Western Roman Empire), so he still posed a challenge
Luckily there is this mod
http://www.twcenter.net/forums/showthread.php?731027-Delaying-Chaos-invasion
It feels like playing Attila with it and dealing with Attila's horde, and if you follow the steam link, there is an even slower speed that he made as well. My next game will be with the even slower speed, but also with Dresden's 2x build and research time. So chaos will appear a lot further, but it will still take more time to do stuff so I won't be OP.
There is of course a lot of mods for 1 turn stuff. Guess a lot of people like to blitz. But personally, I prefer really long, drawn out games. So I think adding the even slower speed and Dresden's mods (can find his stuff on steam workshop), will make the game a lot more fun. Plus add that mod where AI can't spam agents (though I'm kinda waiting to see if a mod just doesn't make an agent limit, cause I still like them using agents and I'd want to be limited to)
But for the races themselves. Only race I probably won't play is Empire, cause...chaos, dwarves and greenskins are better :P I can pretty much play empire in a different total war game lol. But for dwarves/greenskins, I kinda find them equally fun, but Dwarves just edge out a bit since their units are so deadly (balance changes in the future might change that) and I like to play defensive and get tons of money, which Dwarves are all about.
There's not really early heavy cavalry for any of the factions. Empire have Pistoleers as early cavalry but they're ranged and not for melee since they have low leadership. Marauder Horsemen are better at melee but they're not heavily armoured. Bretonnia have the closest with the mounted yeoman but Bretonnia aren't playable yet.
Orcs have boarboys which are heavy cavalry but I don't know how early they can get them. There's also chariots for Chaos and Orcs that are used as heavy charge units. Chaos chariots are a pain to deal with since they have good health and armour.
One thing that's been bugging me is I'm big on heavy cavalry, always played France in Medieval 2, but it seems like none of the factions I've played have much in the way of early heavy cavalry. I haven't tried empire or dwarves yet but I can't imagine dwarves have any and I've never seen the humans using it. It makes chasing a lot harder too. Armies are really hard to permanently put down, and if you don't finish off that crippled army he's just gonna run a doomstack out and use what's left of that army to pull it into a reinforcement battle.
Maybe since I"m playign with smaller unit sizes magic seems stronger, but I've had a lot of fun slinging fireballs around with Archaon. He's basically artillery, and I haven't seen many people get up after being hit by one. You can also occasionally snipe lords when they're wounded with it, and it's even stronger when fired from the walls of a city. Metal Lore seems weak on the attack end, hounds of gehenna is just kind of silly.Metal lore does have final transmutation. While it's pretty derpy against groups of enemies, it's excellent at sniping lords. A single overcast final transmutation can kill a wizard or one of the weaker heroes / lords. Two can kill any legendary lord.
So as Chaos do you fight the Norscans first or do you push straight into human territory? When I do the first I find they build up too much to beat, and when I do the second I find I'm not strong enough to actually do anything and spend all my time running away.I do have some mods on. I have the one that gives more skill points and the one that disables agent aggressive actions.
Also, awakening the tribes? They all feel too weak to do anything
Edit: Oh jesus. Waaagh allies are player-controlled if they get reinforced into a battle. I wasn't ready for this.
Not to say that those things aren't out east, but there's a fantasy!China out there too, called Cathay.I really want everything east of the mountains to appear already.To the east are the Darklands. There are four things there: Skaven (though they are everywhere), Greenskins, Chaos Dwarfs (hats!), and Ogres (fat mongols!).
What's the chances they'll end up putting that in? Because Ogre Kingdoms. And also Elves sure maybe.
Also fantasy!India and fantasy!Japan, but GW has pretty much ignored them outside some mentions in Ogre lore and what Grimgor was up to in End Times.Not to say that those things aren't out east, but there's a fantasy!China out there too, called Cathay.I really want everything east of the mountains to appear already.To the east are the Darklands. There are four things there: Skaven (though they are everywhere), Greenskins, Chaos Dwarfs (hats!), and Ogres (fat mongols!).
What's the chances they'll end up putting that in? Because Ogre Kingdoms. And also Elves sure maybe.
On other things, I do like the magic items and banners you can get. I had one army with a banner of speed or similar that increases a units speed by 20% so I gave it to a unit of pistoleers and they had movement of around 110.Units in an AOE. It says so on the banner and in battle if you look at the unit cards for the units near the banner holder you'll see they get the effect too. Combine it with a bright wizard for more fun times as the bright wizard gives everything on the map a weakness to fire.
I do wish things like banners and spells had effects that lingered. The burning banner for one would be nice since I'm unsure whether it affects just the unit with the banner or any unit near them.
In the tabletop one of the weaknesses of the Vampire Counts is their low individual leadership. Say, Skeletons have leadership 3
Well, in the game and I'm pretty sure still in the tabletop, all undead units cause fear. That meant that units charging fear causing units had to take a test or fail the charge as well as other stuff regarding losing combat and so on and so on.
Apparently, this is the fastest-selling total war ever (http://www.pcgamer.com/total-war-warhammer-is-the-fastest-selling-total-war/). I hope this means even more fantasy total wars after the Warhammer trilogy is done.
I think the real concern with 40k is that it wouldn't be massed line troops anymore, which is the same problem with modern total war. Also with the advanced ranged weapons they also have to have more terrain.Yeah, the map would be have to be hundreds of km in size at least.
Even the Chaos doom hordes that come are kinda... normal? I was expecting like 16 stacks of pure death like in the other games. Here it's like 4. Meh, totally manageable. And even then the doomstacks from Chaos and the Orks aren't filled to the brim with max tier units like in the past. It's usually a pretty balanced army though occasionally you'll see the Orks bring an army of entirely doom divers or something like that.So legendary chaos doomstacks are not magical hunnic hordes that not only respawn with full stacks, but also upgrade their units each respawn. Nice. Lord + 19 Doom Divers sounds hilarious, though.
Yeah, they're not that level of bullshit.Even the Chaos doom hordes that come are kinda... normal? I was expecting like 16 stacks of pure death like in the other games. Here it's like 4. Meh, totally manageable. And even then the doomstacks from Chaos and the Orks aren't filled to the brim with max tier units like in the past. It's usually a pretty balanced army though occasionally you'll see the Orks bring an army of entirely doom divers or something like that.So legendary chaos doomstacks are not magical hunnic hordes that not only respawn with full stacks, but also upgrade their units each respawn. Nice. Lord + 19 Doom Divers sounds hilarious, though.
By the way, I noticed that the AI in this game doesn't cheat as much as it used to (other than the agents). It still cheats for free upkeep and stuff but I haven't really come across any single city states magically spawning 4 doomstacks or anything. I've been playing on Legendary and I've been pleasantly surprised at how... easy it is. It doesn't feel all that different from the other difficulties other than the fact that I can't manually save or use the minimap or pause and issue commands.I think Hevy Hard and Legendary difficulty still give a decent income bump to AI factions though, because I found looting way more lucrative on the harder difficulties.
Even the Chaos doom hordes that come are kinda... normal? I was expecting like 16 stacks of pure death like in the other games. Here it's like 4. Meh, totally manageable. And even then the doomstacks from Chaos and the Orks aren't filled to the brim with max tier units like in the past. It's usually a pretty balanced army though occasionally you'll see the Orks bring an army of entirely doom divers or something like that.
Oh, the AI also gets boosts in the combat itself but it doesn't feel particularly exaggerated. They do way more damage that's for sure but I've never really been in a situation where I went "that's totally unfair". Again, not like in the past where some peasant spearmen on legendary could kill off Roman legions. Though it has to be noted that I can't send my heroes and lords on suicidal charges into the enemy now as they get wrecked if they get surrounded.
I'd say the only major issues that come with legendary difficulty are: The massive -60 relations to other factions when you get powerful and the -8 public order shit. Oh, and the agents, except I recommend you mod / neuter them.
Infighting between awakened tribes is a bit of a bother, but I just backed the biggest one every time and soon enough I had a loyal (if needy) AI pet who was willing to send doomstacks into the furnace by the dozen.Here's how I solved that problem. I would awaken one, then immediately attack it right afterwards. I'll get the option to turn them into a vassal.
Even the Chaos doom hordes that come are kinda... normal? I was expecting like 16 stacks of pure death like in the other games. Here it's like 4. Meh, totally manageable. And even then the doomstacks from Chaos and the Orks aren't filled to the brim with max tier units like in the past. It's usually a pretty balanced army though occasionally you'll see the Orks bring an army of entirely doom divers or something like that.So legendary chaos doomstacks are not magical hunnic hordes that not only respawn with full stacks, but also upgrade their units each respawn. Nice. Lord + 19 Doom Divers sounds hilarious, though.
Oh wow. Look, I'm bad at the game and that is still imbecilic by my standards.I mean, I sorta' understand how it goes. You're trying to hold dialogue, make it entertaining, and play at the same time. Something tends to give, there, and distraction tends to kill technical skill/tactical consideration before it kills conversational skill. It's understandable, and very common among LPers, especially ones that are doing streams and similar style material. I get what's happening, these folks probably don't have nearly as much trouble when they're not recording, so I'm not going to rag on 'em too hard.
Anyway, I don't think there is a problem with shooting over allies, but there is friendly fire. Skirmish mode (run when enemy is near) is deactivated by default but is just a button press away. Looks like, again, stupid people doing stupid things.
The health system in Warhammer has some effects on ranged from what I've seen. With crossbows firing on zombies it takes about 3 volleys before any of the zombies start dying. The bolts are doing damage but the unit health has to deplete a bit before it starts losing units. 6480 / 120 I think means each zombie has 54 hitpoints.
They don't use a shared hp pool. Each unit has their own hp.The health system in Warhammer has some effects on ranged from what I've seen. With crossbows firing on zombies it takes about 3 volleys before any of the zombies start dying. The bolts are doing damage but the unit health has to deplete a bit before it starts losing units. 6480 / 120 I think means each zombie has 54 hitpoints.
Yes, I have noticed that as well. Some RTS games have the number of soldiers in a squad tied to the overall health of a unit (I think the LoTR RTS used this system) where as the overall unit health decreases, individual soldiers die off. Other games give the individual soldiers in a unit separate hp. The later is the system the older Total War games used. IMO it's a bit disconcerting considering seeing them move to a more 'arcade-y' system with a shared healthpool considering the older mechanics for health and determining casualties was much closer to Warhammer's tabletop rules.
After thinking about it for a while I've decided I like the way dorps and umies do diplomacy with orcs. At first it didn't make sense, but they usually do it when you're stronger than them and they always sweeten the deals with lots of goldBy the way, if you're playing as a human or a dwarf and an ork / goblin offers your money for vassalization... don't accept.
It's not as much diplomacy as bribing, trying to buy safety, but like they said in Battlefleet Gothic, bribing orcs doesn't work. The Tileans have given me thousands of gold in exchange for peace treaties, and I'm heading out now to show them what all their money bought me.
They don't use a shared hp pool. Each unit has their own hp.The health system in Warhammer has some effects on ranged from what I've seen. With crossbows firing on zombies it takes about 3 volleys before any of the zombies start dying. The bolts are doing damage but the unit health has to deplete a bit before it starts losing units. 6480 / 120 I think means each zombie has 54 hitpoints.
Yes, I have noticed that as well. Some RTS games have the number of soldiers in a squad tied to the overall health of a unit (I think the LoTR RTS used this system) where as the overall unit health decreases, individual soldiers die off. Other games give the individual soldiers in a unit separate hp. The later is the system the older Total War games used. IMO it's a bit disconcerting considering seeing them move to a more 'arcade-y' system with a shared healthpool considering the older mechanics for health and determining casualties was much closer to Warhammer's tabletop rules.
It's why you can get things like a unit of demigryphs at 1/2 health but have all their members up (this is what happens when you cast Fate of Bjuna on them). Also if you use the Vampire healing spell, it will heal hp of injured units first before reviving dead ones.
That is great news and a huge relief. Although the huge HP bloat I have seen on a lot of the unit cards for heroes along with the apparent introduction of a damage stat and armor soaking damage instead of deflecting attacks is still rather disappointing.I'm assuming you're referring to Warhammer Tabletop's wounds system? Because armour and defense has always worked that way since forever in Total War. Melee defense is the probability of blocking a melee attack while armour was how much the damage was reduced unless it was armour piercing.
Frumple:1. That legend one was actually the one that broke my camel's back and led to me coming in and asking XD
That is great news and a huge relief. Although the huge HP bloat I have seen on a lot of the unit cards for heroes along with the apparent introduction of a damage stat and armor soaking damage instead of deflecting attacks is still rather disappointing.I'm assuming you're referring to Warhammer Tabletop's wounds system? Because armour and defense has always worked that way since forever in Total War. Melee defense is the probability of blocking a melee attack while armour was how much the damage was reduced unless it was armour piercing.
Though... speaking of heroes, how good of a thing is it to have 'm loitering around? The time or two someone used one they seemed pretty useful (even if only as a beatstick attached to an army), and there was at least one vid where the guy basically got his shit pushed in by two or three of the things wrecking havoc. Even outside their fancy action stuff, how would one match up to its upkeep worth of early infantry?Depends on the hero and what you want to do and if you think it's worth the cost.
Frumple:
1. I don't really like a lot of Total War lets plays because they hurt my brain like you mentioned. If I do watch any, I like those that are more for humour than seriousness. The Yogscast did a bunch of videos on it, but mostly just multiplayer battles. I don't like Legend of Total War because he just cheeses every battle and acts like he's good or something. Seriously, I beat all the Total Wars on legendary and never needed to cheese to that degree, why exactly does he think he's so great for cheesing every single bleeding battle? So yeah, I never watch them.
2. Archers get an accuracy penalty if they're lobbing shots instead of shooting directly. In this game they nerfed friendly fire a lot though and you really only have to worry about artillery doing friendly fire (which they will, a lot). I don't like using guns because they can't arc over troops and they're not as fearsome as Napoleon or Fall of the Samurai. I like the outriders a lot though, mostly because they're mounted so they actually can shoot over your troops, but they can run around very fast to shoot flanks. They also carry gatling guns.
3. There's no attack move command as far as I know. You're referring to them using the advance, retreat, turn, etc. commands? (movement keys) The downside to using it is your units don't charge targets when they get in range, rather they will just walk or run into them without the charge bonus. Using formation move and those commands are great for minor tweaks to formation or just generally moving in a group when you can't be arsed to reform everything.
4. There are good reasons to put off the initial quest that gives you a hero. The hero costs a lot in upkeep and you have to waste time running there to get what amounts to a pretty silly reward. You also have to waste turns healing the damage back from the quest. For the Empire one I never bother with it until I'm done conquering Reikland and another province.
... been watching vids. Game looks pretty damn enticing, but unfortunately I can't afford it and I'm preeeetty sure I couldn't run it even if I could (the best processor I have access to is a 2.1 ghz dual core :V). Still probably the most attracted I've been to a total war game in ever. Anyway. Been watching campaign attempts. Wanna' see some more!I'm in the same boat as you, wanting the game but with the same concerns. I've been watching a couple of let's plays and enjoying them. Specifically this one (https://www.youtube.com/playlist?list=PLwH1xJhcXG0eNMgmTAfNi1wm-N0IQ-Nzm) who hasn't played a total war since Empire, and this one (https://www.youtube.com/playlist?list=PL_4YUWpVmAqmyc8O2ZMslJZZZu683WF_O) by someone whose channel is devoted to total war. Hope one of these helps.
Would... would any of you be able to recommend one that's not either entirely or sporadically what amounts to physically painful to watch?
LOTR total war whenHave you played the Third Age mod for Medieval II?
Given how this game went, I wouldn't want them to make a LOTR's game.Except the second part would make even more sense in LOTR Total War than in this one.
"Elves are only allowed to fight Orcs, but can only take Elf provinces because it would just be weird for them to resettle lands that Orcs once had"
Hadn't seen that first one, yet, so definite thanks, heh.My level of pain tolerance must be higher than yours than (although I have skipped a few of his battles). I've only seen his chaos let's play, mainly to understand how they work. Although Total war games in general seem to not make the best let's play material, since it requires a bit of concentration that is hard to get when you're trying to talk and entertain an audience.
Had ran into the second, though. Actually the first LP I noticed. He... he was honestly the most painful to watch in combat, iirc. Spent all time maneuvering, basically no time fighting, massive losses that wouldn't have happened if the blighter'd just attack instead of prancing around like a git. Couldn't seem to grasp the concept of walking zombies into enemy lines, despite repeatedly stating the intent to do so, or something along those lines. Only about middle tier in terms of empire management incompetence, though, which was something. Still pretty painful, but not most painful. Unless I've got them mixed up and that's the one that wandered around like a chicken with their head cut off, doing nothing much at all, in a vampire campaign, in which case they were the worst I've yet encountered :V
One thing I'd read umiman about the story quests (that give you a hero I guess, I'm not sure since I haven't played) is that instead of walking there you can pay a certain amount of gold to teleport to their location on the map or something, that could be helpful with getting the early hero.It's 5000 gold.
One thing I'd read umiman about the story quests (that give you a hero I guess, I'm not sure since I haven't played) is that instead of walking there you can pay a certain amount of gold to teleport to their location on the map or something, that could be helpful with getting the early hero.It's 5000 gold.
You mostly use the teleport to get to those quest places that are like in the middle of nowhere. If not... well... it's fricking 5000g. That's a shittonne of money.
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The magic damage boost mods have started coming out. I got as many as I could and it is bloody glorious. I learned that it's not that Wizards don't have their kills from spells recorded, it's that their spells didn't kill anything before (other than death). I just ended some battles where my Bright Wizard had 580 kills.
So much better.
which magic damage mods are you using? I took a quick look and saw thisVampire_spells.pack, empire_spells.pack, bright_wizard_spells.pack, lore_of_metal_spells.pack, extra winds of magic
http://steamcommunity.com/sharedfiles/filedetails/?id=692444979&searchtext=magic
but, my phone internet is so slow where I am. So haven't been able to look past that (well I can, its just super slow)
So what's the verdict on this game? Well executed???
And some units seem like they need balancing. Some feel kinda useless. Like...the black chariot I think its called for the vampires. It doesn't do anything as far as i can tell and dies quick. Its supposed to get stronger as it kills things, but a waste of resources when all my other units are way better. maybe I just don't use their chariots properly, dunno, but they seem like a lackluster unit. It doesn't seem to even charge through units, like chariots did in Rome 2 when playing as egypt or do anything as far as I could see.
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And some units seem like they need balancing. Some feel kinda useless. Like...the black chariot I think its called for the vampires. It doesn't do anything as far as i can tell and dies quick. Its supposed to get stronger as it kills things, but a waste of resources when all my other units are way better. maybe I just don't use their chariots properly, dunno, but they seem like a lackluster unit. It doesn't seem to even charge through units, like chariots did in Rome 2 when playing as egypt or do anything as far as I could see.
It either gets stronger as a match goes on, or as things die, because I've seen it wreck Chaos Chosen at times.
ah. I might just have not really been using it properly then. Should I just let it sit back behind the battle? But, close enough for it to "harvest corpses" (which is what I imagine it does). Because sending it straight into fighting, at least early on, it gets destroyed fast. Maybe thats not even how its supposed to be used.
I really hate the gods damned Norse. Whenever I try to turn my attention back to the Empire or Dwarves now that Archaon has been defeated forever I get a taste of what his invasion was like as a bunch of viking lunatics sweep into my realm to raze my settlements.
I've decided to launch a war to exterminate them once and for all. The hard part isn't beating them in fights, my armies are far superior, it's walking through their territory with no way to recover my losses unless I march all the way back to Troll Country. Even so I should be able to burn everything down in my latest assault. I have 2.5 armies all lead by powerful Lords shuffling forwards so they stay in reinforcement range of each other.
I really hate the gods damned Norse. Whenever I try to turn my attention back to the Empire or Dwarves now that Archaon has been defeated forever I get a taste of what his invasion was like as a bunch of viking lunatics sweep into my realm to raze my settlements.
I've decided to launch a war to exterminate them once and for all. The hard part isn't beating them in fights, my armies are far superior, it's walking through their territory with no way to recover my losses unless I march all the way back to Troll Country. Even so I should be able to burn everything down in my latest assault. I have 2.5 armies all lead by powerful Lords shuffling forwards so they stay in reinforcement range of each other.
Do you not have access to the encamp stance? That would let me recover troops in enemy/attrition causing territory, last I checked.
If you are in the raiding stance you don't get attrition.I really hate the gods damned Norse. Whenever I try to turn my attention back to the Empire or Dwarves now that Archaon has been defeated forever I get a taste of what his invasion was like as a bunch of viking lunatics sweep into my realm to raze my settlements.
I've decided to launch a war to exterminate them once and for all. The hard part isn't beating them in fights, my armies are far superior, it's walking through their territory with no way to recover my losses unless I march all the way back to Troll Country. Even so I should be able to burn everything down in my latest assault. I have 2.5 armies all lead by powerful Lords shuffling forwards so they stay in reinforcement range of each other.
Do you not have access to the encamp stance? That would let me recover troops in enemy/attrition causing territory, last I checked.
I do have the Vampire version, but from what I remember of the last time I used it I still suffer attrition while using it.
Is this irony?
My greenskin long campaign is winding down. All the tribes are united, the difficult battles are mostly past aside from maybe the chaos boyz up north, now it's just grinding north through the wastelands we've created to take the last few dwarfholds and finish off the Empire.
Of all the objectives, killing the dwarves, killing the empire, taking all the dwarfholds, the hardest one ends up being Raiding Gold, just because we've trashed the world so thoroughly it's gonna take a concerted effort to find anything worth stealing.
If you are in the raiding stance you don't get attrition.I really hate the gods damned Norse. Whenever I try to turn my attention back to the Empire or Dwarves now that Archaon has been defeated forever I get a taste of what his invasion was like as a bunch of viking lunatics sweep into my realm to raze my settlements.
I've decided to launch a war to exterminate them once and for all. The hard part isn't beating them in fights, my armies are far superior, it's walking through their territory with no way to recover my losses unless I march all the way back to Troll Country. Even so I should be able to burn everything down in my latest assault. I have 2.5 armies all lead by powerful Lords shuffling forwards so they stay in reinforcement range of each other.
Do you not have access to the encamp stance? That would let me recover troops in enemy/attrition causing territory, last I checked.
I do have the Vampire version, but from what I remember of the last time I used it I still suffer attrition while using it.
By the way, for the guy who asked earlier. I've had decent success with the Proper Combat mod in making battles longer. In this case it makes battles so long that I actually had to up the battle time limit from 20 minutes to 40 minutes.
I have some problems with it, such as how walking speeds are so incredibly slow, but overall I like these way longer fights. It also combos great with the magic boosts.
Still looking for a decent playthrough. Pretty sure I just saw some serious shit, but I wanted to check in and make sure this wasn't some kind of deep and faintly unfathomable strategy I just don't get because I haven't played.SurrealBeliefs has good lets plays.
Dude was playing dwarf campaign. Razed the Pillars of Grugni on turn 3. Didn't even hesitate, just saw the options and burnt it to the ground.
I immediately stopped watching, but... was that somehow a good idea?
I have successfully made the Dwarves into the new Warriors of Chaos faction. They are now the enemy of all, living and dead. :D
I have successfully made the Dwarves into the new Warriors of Chaos faction. They are now the enemy of all, living and dead. :D
Except that the Dwarves will probably pay the Empire to peace out relatively fast, given their absurd economy.
They'll buy peace when it starts looking ugly. I've burned down half the human world and Karl Franz still thinks he can buy peace with orcs.
That being said, razing all of those dwarfholds is going to be bloody time intensive, and the only faction left to inhabit them will be the Empire's pocket dwarves- a faction which could prove to be troublesome if you let the war drag on too long.
In me-land, I'm doing a 3v4 full-stacks battle against a chaos army.
Autoresolving gives me a valiant defeat.
I'd suggest getting the mod that disables AI hero actions. The hero system was never very good and in this one it's just obnoxious.I'm using the one that disables assassinations, but not for the player (since that breaks some quests, though I only know of Sigvald's).
I'd suggest getting the mod that disables AI hero actions. The hero system was never very good and in this one it's just obnoxious.I'm using the one that disables assassinations, but not for the player (since that breaks some quests, though I only know of Sigvald's).
In celebration I fought a few custom battles as the WoC. Use Kholek and some other dragon ogres to rout a force of Bretonnians and tested a dragon mounted Archaon (modded in) and 6 manticore riding Chaos Champions against a force of Greenskins, which the game generated as goblins with some giants. Turns out even on a dragon giants still kill Archaon in three hits. That seems rather off considering how they stack up in the tabletop game. I may just download that mod I saw that buffs dragons...It's a bit strange but I noticed that a lot of heroes (EXCEPT FRANZ) become weaker on their mounts.
[snip]Naaaah. Not unless it's changed compared to the videos I've been watching, anyway. Whoever loses an underground fight is straight wiped -- if you catch them underground and win the fight, they don't disappear into the underground to reinforce, they disappear entirely and have to go get a new stack. Underground travel is indeed very powerful, but it's also probably the riskiest stance in the game, so far as I've noticed. Whoever's using it is gambling on being damn sure they can take anything that catches them.
I've caught Orcs as Empire, and been caught by Chaos as Orcs. The non-underway users can still intercept, and seemingly with a fairly high likelihood.Does the intercepting army need to be on the way? Or just close enough (reinforcement range?)?
I believe it's the same AOE as you get in the ambush stance. That red circle. It's not guaranteed but it's a pretty high percentage.I've caught Orcs as Empire, and been caught by Chaos as Orcs. The non-underway users can still intercept, and seemingly with a fairly high likelihood.Does the intercepting army need to be on the way? Or just close enough (reinforcement range?)?
Oh. Reverse ambushing then. Sounds like a reasonable way to do it.I believe it's the same AOE as you get in the ambush stance. That red circle. It's not guaranteed but it's a pretty high percentage.I've caught Orcs as Empire, and been caught by Chaos as Orcs. The non-underway users can still intercept, and seemingly with a fairly high likelihood.Does the intercepting army need to be on the way? Or just close enough (reinforcement range?)?
You can't confederate with people who aren't of exactly the same faction type as you. Empire can only confederate with the provinces, including Marienburg, but that doesn't include Border Princes, Estalia, Tilea or Kislev. Similarly, the Greenskins can confederate most of the orc tribes, but not the Top Knotz, as they're a savage orc tribe.
Wondering what races are going to make it into the finished game. Brettonia is happening, Wood elves and Kislev is almost a sure thing...Only if the map is expanded into the Dark Lands. Only ogres who leave that and the Mountains of Mourn are mercenaries (the maneaters). That said, I think they did claim all factions with armybooks were guaranteed to appear, so...
Reckon we might see an Ogre Kingdoms horde appearing?
Yeah, from what I've read it's listed as a Dragon Slayer. Funnily enough, I don't think the trolls are that big of a threat. They deal damage yes, but their low morale saw them fleeing soon after getting into combat. In the set it's only 1 troll but 3 is as small as the game gets.The regular ones are pretty derpy yeah. They run almost instantly.
I actually find that the most annoying. Whenever the trolls get hurt, they bail out, but they regenerate so quickly you have to deal with them anew when they reform.Magic, monsters and heroes/lords are also pretty good vs trolls.
Especially if their damage is spread around evenly, too. I find that I either use siege weapons and hope to snipe a few or just acknowledge that they'll be a thorn in my side for the rest of the game.
Regeneration Units in general are pretty crazy.The flying unit thing is intentional.
You can win most low-tier Vamp fights earlygame with just mannfred and the Vargulf on their own. Trolls at least get stuck if you sourrund them. Stuff like Vargulf and Terrorgeists will just casually plow through your line and go regen somewhere.
Unit hitboxes in general are incredibly f*cked up. Flying units will literally ignore your orders to disengage, if even one of them is still stuck somwhere. I've had a Unit of 12 Vargeists almost wipe after one of them charged almsot twice the distance than the others into a meele, and then couldnt get out. The other 11 just kept circling above the fight, getting shot at by ranged units, until the one guy finally died.
Shaggoths aren't anti-infantry, so I usually try to fuel giants or steam tanks with them.
Here's a video of a pro doing an explanation of his tactics that won him the recent ESL tournament:
https://www.youtube.com/watch?v=Ni4wYG9cdfQ
The rules of the tournament were max 2 heroes and max 6 of any unit I think.
He plays very well I think and he has some very good insights.
Here's the Reddit thread where he talks some more about armies and such: https://www.reddit.com/r/totalwar/comments/4mz6st/hi_i_recently_won_the_esl_and_flash_tournaments/
I don't think that can happen. As far as I've seen miscasting takes away 50% of your current HP. I've miscasted on a 25% hp mage before and it brought me down to half of that. So you can miscast if you're almost dead but you'd die to something else.
On miscasting, I've had enemy mages kill themselves due to miscasting, was quite funny when Mannfred did so causing his whole army to disintegrate.
I don't think that can happen. As far as I've seen miscasting takes away 50% of your current HP. I've miscasted on a 25% hp mage before and it brought me down to half of that. So you can miscast if you're almost dead but you'd die to something else.
On miscasting, I've had enemy mages kill themselves due to miscasting, was quite funny when Mannfred did so causing his whole army to disintegrate.
By the way, I'm sure you've heard the awesome "NORSCA" that the warriors of Chaos will shout out together. It's so damn good.
You guys have never heard the hordes shout...
"NORSCA!!!!"
or
"Blood for the BLOOD GOD skulls for the SKULL THRONE!!!!"
or
"NURGLE'S PESTILANT GLORY!"
or any of the many lines the hordes shout while they smash their enemies into oblivion? They're the most vocal army in the game.
A thing I forgot to test/ask, does the HP of a unit drop with smaller unit sizes? Does that affect monsters?Single unit things have their HP changed with unit sizes. With the others, only the number of units change.
Regeneration Units in general are pretty crazy.The flying unit thing is intentional.
You can win most low-tier Vamp fights earlygame with just mannfred and the Vargulf on their own. Trolls at least get stuck if you sourrund them. Stuff like Vargulf and Terrorgeists will just casually plow through your line and go regen somewhere.
Unit hitboxes in general are incredibly f*cked up. Flying units will literally ignore your orders to disengage, if even one of them is still stuck somwhere. I've had a Unit of 12 Vargeists almost wipe after one of them charged almsot twice the distance than the others into a meele, and then couldnt get out. The other 11 just kept circling above the fight, getting shot at by ranged units, until the one guy finally died.
In one of their making of videos (https://youtu.be/IbHKLFMrz8c?t=2m27s) they talked about how they made it so flying units get easily bogged down in a fight so they can't just skirmish you endlessly and have to choose to commit to fights for at least a little while.
It's not that they're ignoring your orders, it's just that they can't take off until they're clear of units. So if you keep ordering them to run they'll ignore their enemies and continue to take damage while they find a way out of their predicament.
There seem to be several tiers of massive units. You have regular guys who get bogged down easily. These are guys the size of the average human. Then you have slightly larger monsters like cavalry and Vargheists and Trolls who also seem to get stuck in fights and can't escape without some issues. Then you have massive monsters like Giants and Araknaroks and Vargulfs who can faff around the battlefield like it ain't no thang.
---------------
I think it's also why the Terrorgheist is so much more survivable. It can claw its way out of being surrounded and then take off. Vargheists do way more damage but if they get surrounded they're basically dead.
In all fairness you wouldn't want them to be capable of being bogged down... THAT and they are giant super people, what is going to stop them?
It's what he does
Whole quote for context.Neo is justIt's what he does. In the warhammer thread he suggested the devs limited what territories a faction can occupy for some nefarious purpose and then lied about it being for lore reasons.
If you're gonna sig it you should add in FD's bit too. The context makes for a good disclaimer.
= youNeo is justIt's what he does.
I played watchdogs through and found it moderately enjoyable probably.
Woah woah, I'm happily arguing, but I'm not currently going for insulting.
I assumed you were tickled at having the forum recognise you as the king of skeptics.
I suspect the health bloat is to try and make heroes, monsters and magic not be too devastating to infantry such as to make even high tier ones pointless. If everyone died in one swing to a dragon or to the Purple Sun spell there'd be little reason not to just make your entire army out of Giants, Steam Tanks or Vargheists. Even stuff like Chosen would be kind of bad if they could be crushed underfoot by a Shaggoth with no real way to fight back.
To be honest soldiers died WAY to fast in some recent total war games, especially in shogun 2.
Waiting for a unit to crumble properly is agonising though.There's two kinds of crumbling. Normal and rapid.
As far as I can tell they don't crumble faster if their leadership goes in the negatives, save for game-end disintegration.
I find it an annoying mechanic when I need to free up cavalry for a back charge, and yet it's enough of a difference that my whole strategy has to change slightly vs undead, which I love.
I dunno if it's a Chaos and Vamp problem specifically. I've heard lots of people say the Dragons are an actual downgrade. Especially on Mannfred.That is the case. I think it's some derpy balancing. There are mods out to fix it, which is what I'd recommend as a stopgap measure. Kinda like the nonsense agent spam shit.
So I dunno. Maybe they're some kind of super DPS unit that dies super fast. Aka a berserker.
Plus your sorcerer would've done some pretty brutal damage against the unarmored dwarfies.
I wonder if a runesmith would've been worth having one less squad of slayers.
Probably would've then just been another hero to get sniped, I guess.
My favorite army is Sigvald Suneater and 19 units of Chosen with great weapons.Yeah, slayers are pretty much berserk suicide dorfs, so...
I consider Slayers to be a pretty worthless unit due to their complete lack of armour (they die to everything super fast). However, when I was fighting against Timferius, he had one unit of Slayers and these guys were chopping my Hexwraiths into tiny little ethereal pieces. I thought the Hexwraiths would clean them up completely due to Slayers having no magic damage but nope.
So I dunno. Maybe they're some kind of super DPS unit that dies super fast. Aka a berserker.
Would Hexwraiths have much armour and health besides the ethereal statistic?Hexwraiths have pretty worthless stats besides the ethereal statistic. Just like the banshee and cairn wraiths. Their HP is also really low and they have no armour.
I use slayers to counter things like trolls. They're not something I tend to take in most armies but going against the norse tribes they're more useful. Otherwise I would take ironbreakers or hammerers.
Are Greenskin Waaghs AI controlled? I haven't played as them yet.Yes, but you can give them war coordination targets like you can with allies.
I propose a challenge, to any who will accept it (and post an LP of it here):Super easy on normal. Impossible on Legendary. The enemy lords will three shot you on Legendary while you plunk away at them. On normal you could beat the entire game with just Karl Franz.
Complete a hero-only run.
Rules:
1. If you ever get given any units that aren't heroes, you must immediately disband them.
2. You cannot produce any units that aren't heroes.
Exceptions to rules 1 & 2: You may recruit or receive non-hero units if they are required for a quest, but you cannot use them in any battles (reload a previous save file if you do) or intimidate the AI with them, and must disband them immediately after they are no longer needed for quests. Your vassals ARE allowed to have and produce non-hero units, and can use them in battle as they normally would.
3. Garrisons, confederation, embedding your heroes into an army made up entirely of heroes, and creating vassals are all allowed.
But if you never fight an offensive battle, their lord superiority isn't as important...I propose a challenge, to any who will accept it (and post an LP of it here):Super easy on normal. Impossible on Legendary. The enemy lords will three shot you on Legendary while you plunk away at them. On normal you could beat the entire game with just Karl Franz.
Complete a hero-only run.
Rules:
1. If you ever get given any units that aren't heroes, you must immediately disband them.
2. You cannot produce any units that aren't heroes.
Exceptions to rules 1 & 2: You may recruit or receive non-hero units if they are required for a quest, but you cannot use them in any battles (reload a previous save file if you do) or intimidate the AI with them, and must disband them immediately after they are no longer needed for quests. Your vassals ARE allowed to have and produce non-hero units, and can use them in battle as they normally would.
3. Garrisons, confederation, embedding your heroes into an army made up entirely of heroes, and creating vassals are all allowed.
But if you never fight an offensive battle, their lord superiority isn't as important...Uhh... how do you win exactly if you never attack?
You'd win by confederating with or vassalizing other factions.But if you never fight an offensive battle, their lord superiority isn't as important...Uhh... how do you win exactly if you never attack?
But yeah, you'd definitely have to mod it. As it stands you can barely fill one army with heroes. Not to mention you'd have to make them way easier to get. The Empire for example can't even get anything but Captains in the early game. There's the one other wizard you can get from the quest battle but that might be interesting depending on your difficulty level.
Again, on normal you'd wipe them but on legendary you die in three hits. Hard and very hard lie somewhere in that spectrum.
You might also have to look into increasing the winds of magic because right now having more than 1 spellcaster just basically reduces your cooldowns, so to say. Especially before they have the thing that boosts the winds a tiny bit.
My favorite mod of all time for this game is the one that limits all heroes to 1 of a kind per faction. No longer do I have 6 heroes clumped around my cities, spamming assassinations and sabotage attempts. Discontent with the default number of agents seems to be a common complaint.I thought it was 1 base +1 per appropriate tech building?
Mork is now Morkier
Goblins are now more ticklish
Gork is now appreciably Gorkier
Didn't they just make AI heroes level slower and suck more on easier difficulties?AI-controlled Heroes now receive half the amount of XP that the player would following an action.
Heroes make playing as Chaos impossible. You get swarmed by them since you're at war with everyone and they just gangbang you into submission. They're just annoying for the other races.Chosen buff was probably the smallest of the lot, being just +Armor.
I'm somewhat amused that Chaos got a buff. Though I guess yeah, most of their non-chosen units were pretty meh. I'm also amused that Chosen of all things got a buff. Those guys are nuts as it is.
IMO chosen were previously just more expensive warriors with a Ld buff. The armor increase was a good move.Because Krell is awesome and Kemmler by himself is just not the same.
Also argh why Krell. I'd expect dragonslayers, considering how few lords and heroes the dwarves have.
IMO chosen were previously just more expensive warriors with a Ld buff. The armor increase was a good move.Chosen:
Also argh why Krell. I'd expect dragonslayers, considering how few lords and heroes the dwarves have.
Autoresolver now deals less damage to high quality units (e.g. Slayers) in standard battle situations and deals more to low quality units.
Them being resistant to getting tossed does it for me.I'm still on turn 200+ on my VC run. This is taking forever. I know I should just end it by finishing off the Empire but the Norsca and Orks are pissing me off so much.
I now believe how powerful the chosen are.
I wonder why I was so undersold back when I did the VH chaos run.
Random topic segway- I've nearly 100%ed the game- although my Orc game is too far ahead for me to get the 2nd raiding 'chieve, so I'll probably need to start a new homerun campaign.
I have to admit, my first thought was... "What? Three dollars for a graphics option?" But... It's pretty inoffensive compared to what it could have been. I guess it could have been "The blood and gore pack, introducing bloodknights! Lead by Krell! Only 19.99!" So. Eyyy. I guess it's all alrite.It's just how it is basically.
The new Blood Knight units are a bit... strange to see. They're supposed to be full-bore vampires mounted and geared like the best knights. They're actually supposed to be the BEST knights.
I like what they've done with the blood dlc, though I was hoping it would add some animations for things like death by fireball, electricity or troll bile.
Incoming "they should have included this in the game in the first place"!And it was Neo, too. Awesome.
The high tier artillery also seems to have gotten good buffs and made them actually viable.
Incoming "they should have included this in the game in the first place"!And it was Neo, too. Awesome.
Something Something Free = No Teen rating.
Incoming "they should have included this in the game in the first place"!And it was Neo, too. Awesome.
Something Something Free = No Teen rating.
Does anyone else find the battlefields lacking? They are just huge pieces of flat land, maybe with a bump that no one will ever use that will hide some troops for a few seconds, but you know they are there. Very rarely do I find a useful patch of trees, or a hill big enough to have an effect on battle. I've yet to see a river and oddly enough fighting in the mountain regions still gives flat land. Then you have the underground, just a big flat arena. It makes it feel like using terrain is ultimately pointless.
Does anyone else find the battlefields lacking? They are just huge pieces of flat land, maybe with a bump that no one will ever use that will hide some troops for a few seconds, but you know they are there. Very rarely do I find a useful patch of trees, or a hill big enough to have an effect on battle. I've yet to see a river and oddly enough fighting in the mountain regions still gives flat land. Then you have the underground, just a big flat arena. It makes it feel like using terrain is ultimately pointless.Yeah it's pretty shite.
Making the animations, blood, dismemberment and such takes work. That said, it probably should be maybe a dollar cheaper, considering it's very much not a real gameplay addition.
On another note: The new 'Age of peace' is crazy and not at all peaceful. I love it!
About time. Also, could probably use a little tooltip telling people how to overcharge a spell.Speaking of, how do you do that?
Do you have lots of race insurgent armies appear and try to retake their territory? Spawning stacks of enemy armies is something I really disliked in the Call of Warhammer mod.
Hey, anyone got any advice for the Starcrusher quest? I've yet to manage to beat it, though I do manage to get to the final wave.I found it pretty easy. What's the issue?
It may be that it's because I lack the hellcannon and the fliers. I guess I'll just wait until I have some chosen and more research.Hey, anyone got any advice for the Starcrusher quest? I've yet to manage to beat it, though I do manage to get to the final wave.I found it pretty easy. What's the issue?
Uhh... unless you're doing it from the quest battle select screen where it just gives you marauders? That might be a bit tricky.
When I did it I had an entire army of Chaos Warriors, a Hellcannon, and two heroes on Manticores.
I think in my VH Chaos run, I was Sigvald. For the first 30 turns or so I was just raiding the same bloody villages over and over again. I think I only started going outside the starting area when I was level 20.
Dunno. I wasn't really taking it very seriously and I kinda liked doing it.I think in my VH Chaos run, I was Sigvald. For the first 30 turns or so I was just raiding the same bloody villages over and over again. I think I only started going outside the starting area when I was level 20.
Why so long? After I awakened and subjugated Bear tribe, I pretty much went straight to Kislev.
So I've resorted back to my old Total War:Rome cheapass tactic of hiding in the corner of the map so I have less weakpoints vs cavalry. Works great for dwarves but I'm just upset that they don't have a good counter to cavalry and I have to resort to the abuse of game mechanics (because fighting in mountainous regions doesn't create more than a small hill to hide on). I try defending with shield guys and then countering with great weapon guys, but that requires me to completely circle my quarrelers with troops to counter 2-3 cavalry units.What I tend to do if I'm on defense against cavalry is to set up my main infantry line and then take whichever side the cavalry is coming from and setting them diagonally.
I don't get any of that. I get cavalry on both sides, and they actively avoid my melee units to rush the archers. They also don't stay in melee for me, they back off and then rush again from a different angle. These are wolf and boar riders if that means anything.I don't think I've ever got an AI army, not counting reinforcements, that would split it's cavalry to hit from both sides in this game. You are playing dwarfs though, so you can actually make a block with your infantry and put ranged in the middle and you'll be fine against everything but monsters and vortexes.
I've seen it. One side will be the big flank, the other will be a flank of just one unit. Or one will be cavalry, the other flying units. Something like that.I don't get any of that. I get cavalry on both sides, and they actively avoid my melee units to rush the archers. They also don't stay in melee for me, they back off and then rush again from a different angle. These are wolf and boar riders if that means anything.I don't think I've ever got an AI army, not counting reinforcements, that would split it's cavalry to hit from both sides in this game. You are playing dwarfs though, so you can actually make a block with your infantry and put ranged in the middle and you'll be fine against everything but monsters and vortexes.
I'm super pumped for beastmen on thursday :DAnd hopefuly they won't be shit like pretty much everyone who plays the TT say they are.
https://www.google.com/search?q=warhammer+beastmen&espv=2&biw=1920&bih=911&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjA7aHm2uzNAhWI7CYKHYGNDxIQ_AUIBigB#imgrc=_ (https://www.google.com/search?q=warhammer+beastmen&espv=2&biw=1920&bih=911&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjA7aHm2uzNAhWI7CYKHYGNDxIQ_AUIBigB#imgrc=_)
hope they make them look as awesome as the ones in the images. They remind me of a diablo-esque style race...will look so awesome :D
Definitely will be re-using Chaos mechanics, so they'll be almost certainly a horde style race. But if they make them look even close to what those images show, they will be far the most bada** looking units (currently) in the game.
They hordebound?
Edit: oops thought it was an announcement. I doubt we'll see them this game.
So, Huntsmarshall Markus Wulfhart?Free stuff schedule says hero and not LL, so only a generic hunstman.
Human hero?Hero, no Lord or LL. And Kislev is not even playable... or even has its own units.
Tsarina!!
The last one was said by CA to be translated phonetically rather than being words in a chaos language.The "words" are Rhuarudh Rhufchar Dhuak. Anyway, I wonder how they'll even work.Spoiler: So others can try (click to show/hide)
So I've resorted back to my old Total War:Rome cheapass tactic of hiding in the corner of the map so I have less weakpoints vs cavalry. Works great for dwarves but I'm just upset that they don't have a good counter to cavalry and I have to resort to the abuse of game mechanics (because fighting in mountainous regions doesn't create more than a small hill to hide on). I try defending with shield guys and then countering with great weapon guys, but that requires me to completely circle my quarrelers with troops to counter 2-3 cavalry units.
I don't think you can force an underway battle.So I've resorted back to my old Total War:Rome cheapass tactic of hiding in the corner of the map so I have less weakpoints vs cavalry. Works great for dwarves but I'm just upset that they don't have a good counter to cavalry and I have to resort to the abuse of game mechanics (because fighting in mountainous regions doesn't create more than a small hill to hide on). I try defending with shield guys and then countering with great weapon guys, but that requires me to completely circle my quarrelers with troops to counter 2-3 cavalry units.The best counter to cavalry as dwarves is to fight in the underway and spread your front line across the entire map so that nothing can flank you.
I don't think you can force an underway battle.So I've resorted back to my old Total War:Rome cheapass tactic of hiding in the corner of the map so I have less weakpoints vs cavalry. Works great for dwarves but I'm just upset that they don't have a good counter to cavalry and I have to resort to the abuse of game mechanics (because fighting in mountainous regions doesn't create more than a small hill to hide on). I try defending with shield guys and then countering with great weapon guys, but that requires me to completely circle my quarrelers with troops to counter 2-3 cavalry units.The best counter to cavalry as dwarves is to fight in the underway and spread your front line across the entire map so that nothing can flank you.
Spreading your melee dwarves across the entire underpath seems like a good way to let the enemy breach your defense.Ironbreakers are pretty incredible at defending a charge. Even Longbeards are pretty amazing too. I normally stretch them out to just two ranks as that seems to be enough to defend against everything except Chaos Chariots.
Has anyone tried to kill heros with cannons? I hesitate as I don't want to waste all my cannon shots on attempting to kill a unit.Doesn't really work unless they're large sized (mounted / Kholek). They just get bounced around without much damage.
I have used artillery to target heroes. They're a bit too inaccurate but when there's no other targets. I find magic missile spells like fireballs much more effective at taking down enemy heroes and lords.Fliers are also great for lord-sniping, but it's only really viable for the VCs.
The trailer looks funny with the beastmen putting empty helmets on display. Pretty sure they should have heads in them.Likely the same reason there's no blood in the trailer: teen rating.
So their mages can summon free artillery...?
Could be counterproductive if you like to keep a 20-stack.
Looks like a pretty good DLC. And if they can get beastmen right, they can do the same for woodies/dryads. I wonder how "skirmishy" they'll be in comparison to other troops? Ungors with bows might not be great, but chaos and vamps can weep at your "superior battlefield technology" of both mooks, and mooks with bows.
Is amber magic confirmed, or just Lore of Beasts for beastmen? They're sort of the same, but having a squishy little human mage going into berko-mode occasionally might be fun.
skavenLook, the notion that a race of malevolent ratmen live beneath our cities is preposterous. It's just a ploy by Marienburg merchants to drive up cheese prices.
skavenLook, the notion that a race of malevolent ratmen live beneath our cities is preposterous. It's just a ploy by Marienburg merchants to drive up cheese prices.
Has anyone tried to kill heros with cannons? I hesitate as I don't want to waste all my cannon shots on attempting to kill a unit.Doesn't really work unless they're large sized (mounted / Kholek). They just get bounced around without much damage.
They go down very fast to guns though. Crossbows / bows work too, to a degree.
Hellcannons are a bit different from all the other artillery (read: significantly better).Has anyone tried to kill heros with cannons? I hesitate as I don't want to waste all my cannon shots on attempting to kill a unit.Doesn't really work unless they're large sized (mounted / Kholek). They just get bounced around without much damage.
They go down very fast to guns though. Crossbows / bows work too, to a degree.
If your artillery is high-ranked enough, they'll generally be able to do it if you have 3-4 and sufficient time. A few rank 9 hellcannons can reliably kill an enemy lord at range (especially when the knockback gives them more time to keep hitting).
Hellcannons are a bit different from all the other artillery (read: significantly better).Has anyone tried to kill heros with cannons? I hesitate as I don't want to waste all my cannon shots on attempting to kill a unit.Doesn't really work unless they're large sized (mounted / Kholek). They just get bounced around without much damage.
They go down very fast to guns though. Crossbows / bows work too, to a degree.
If your artillery is high-ranked enough, they'll generally be able to do it if you have 3-4 and sufficient time. A few rank 9 hellcannons can reliably kill an enemy lord at range (especially when the knockback gives them more time to keep hitting).
They're more like flame cannons with extreme range, huge armour penetration, massive splash damage, and limited tracking ability, and unbreakable, which is why they're insanely strong.
skavenLook, the notion that a race of malevolent ratmen live beneath our cities is preposterous. It's just a ploy by Marienburg merchants to drive up cheese prices.
In all fairness it kind of is outright freeken ridiculous... Especially the more they extrapolate on it and show.
It is why my theory is that the sewers are actually the ruins of a much larger more advanced civilization that all cities are built ontop of.
Finally won as Chaos. After chasing the Empire all the way back to Kislev, Bretonnia went down fast and smoothly. Only ever had 1 stack, led by Sigvald, and never went into Norsca (which led to the Varg becoming the second strongest faction, after the stunties). Took exactly 200 turns too.
Oh, no. The Varg just chilled in norsca for the whole game for me. I had to do the heavy lifting. Also Ostermark took out the VCs.Finally won as Chaos. After chasing the Empire all the way back to Kislev, Bretonnia went down fast and smoothly. Only ever had 1 stack, led by Sigvald, and never went into Norsca (which led to the Varg becoming the second strongest faction, after the stunties). Took exactly 200 turns too.
this was my experience too except with Skaeling. They pretty much won the game for me, while I just kind of puttered about with sigvald.
If you don’t own Call of the Beastmen, do they still appear on the Grand Campaign Map?
Yes. As part of the update, Beastmen will be added as an AI race on the Grand Campaign. So even if you don’t buy the DLC, your Campaign game will be refreshed with a new formidable threat to contend with.
But if you successfully DO shake them up, they can basically win the entire map for you. It actually makes it hard to meet the raze/loot quota.
Is it normal for the chaos horde to just sit there in the middle of the map? I would think it would wander around the map slaughtering all it could.
I've seen a Chaos stack led by Kholek actually pull back to recruit in my VC run. Also had to defeat Archaon thrice, each time he had a full stack which means they do recruit. Sounds like your Chaos got overwhelmed and had nowhere to pull back to.
Yes, but their better archers at least. In Blood Bowl they rely on weight of numbers even more than a Skaven team, but even then they're backed up by Treents.
I imagine most armies in the game would eat halflings for breakfast. Sometimes literally as well as figuratively. :P
Oh tell me the beast men tree isn't a copy pasted woc tree.
Specifically, the duplicates are: both flavours of chaos hound, the chaos spawn, and the chaos giant. Everything else is new. Tech tree is interesting, in that the more you research, the more research speed penalties you accumulate. You can counteract this by researching specific techs that only take 1 turn, but also cost 5000, 10000, 15000, and so on.Oh tell me the beast men tree isn't a copy pasted woc tree.It's mostly original, but not that many unique units and a duplicate or two from WoC.
I'm a bit suprised that the Beastmen can make battering rams and siege towers. I would think they'd have to make do with using minotaurs to knock down gates and Cygors to bring down walls.
As a bestial race, I would have guessed there'd be a lower-level unit that could bring down gates. Miners as Dwarves was a nice treat.Or maybe just climb over walls, open gates from within, etc
It's kind of a shame we can't just assault the walls with nothing but ladders. Always need to have artillery or siege engines.
that they resort to what seems to be a flaming arrow to shoot at towers and units...?
God I hate how unrealistic the sieges are.You mean unrealistic in a setting where we have goblins wearing leather wings as one of the most potent types of artillery, where a fabulous prince can solo an entire army, where if you are near the poles the land under you can suddenly decide to launch itself to orbit and take you with it?
I think that's 3rd level gates. 2nd level is canons, 1st level is something silly, default is fire arrows.that they resort to what seems to be a flaming arrow to shoot at towers and units...?
I don't think the Dwarves have a single unit that shoots arrows. Even their towers shoot beer barrels.
God I hate how unrealistic the sieges are.You mean unrealistic in a setting where we have goblins wearing leather wings as one of the most potent types of artillery, where a fabulous prince can solo an entire army, where if you are near the poles the land under you can suddenly decide to launch itself to orbit and take you with it?
I said fire arrows because I recall flaming objects coming out of the towers, but my real point is, no way to destroy towers before they reach the walls. You might be able to destroy one if you can focus two turrets on it, but it really ruins sieges for me, knowing that the walls barely matter with siege towers. I can't leave the gates and sally forth, archers seem to be worse on the walls than on the ground, and it is incredibly hard if not impossible to get archers to turn horizontally on a wall and shoot at other units on a wall. I've seen the AI do it but I can't.I think that's 3rd level gates. 2nd level is canons, 1st level is something silly, default is fire arrows.that they resort to what seems to be a flaming arrow to shoot at towers and units...?
I don't think the Dwarves have a single unit that shoots arrows. Even their towers shoot beer barrels.
That's like saying plot holes are ok in a fiction movie because other parts of it don't happen in the real world.
I am still interesting in this game, but still being 60 eu 2 months after launch and having to pay another 7.5 eu for a race cut from release for no other reason but making more money AND having to pay 17.5 eu for the addition of a single extra race is just stupid.
You even need to pay bloody 2.5 eu for having blood effects.
I said fire arrows because I recall flaming objects coming out of the towers, but my real point is, no way to destroy towers before they reach the walls. You might be able to destroy one if you can focus two turrets on it, but it really ruins sieges for me, knowing that the walls barely matter with siege towers. I can't leave the gates and sally forth, archers seem to be worse on the walls than on the ground, and it is incredibly hard if not impossible to get archers to turn horizontally on a wall and shoot at other units on a wall. I've seen the AI do it but I can't.
I am still interesting in this game, but still being 60 eu 2 months after launch and having to pay another 7.5 eu for a race cut from release for no other reason but making more money AND having to pay 17.5 eu for the addition of a single extra race is just stupid.
You even need to pay bloody 2.5 eu for having blood effects.
I'm not buying the DLC either. Why would I want to play as a bunch of mooks anyway? Already have the Empire for that.I think the real question is why would you play as chaos furries when you can play as Sigvald instead.
Well I personally didn't like that in all of the previous games you could go barricade yourself in the town centre of a wall-less settlement and your enemy had to path around all of the buildings to get to you.No wall-less settlement battles.I'm willing to forgive it because we get awesome settlements in the background instead weird tiny ones.
I like the dwarves, and their fire arrows of doom. The idea of having ballistae as a cost-efficient alternative to canons works, in my mind.
Have you re-re-bought the game yet?
But to complain about DLC-whoring now is precious. From the days of Rome I they've had a policy of trying to squeeze as much money as possible out of their engine before needing to make a new one.
That being said, I enjoyed Rome II at launch, so I'm pretty sure I am the worst variety of fanboy.
I don't post that much :P you called me out. (yes I deleted a large post... frankly... no one needs to read it)QuoteThat being said, I enjoyed Rome II at launch, so I'm pretty sure I am the worst variety of fanboy.
I still bought The Sims 4 and its first expansion even though I knew it was a terrible idea... >_<... though to admit the suckiness of the game crushed me in the end.
So I am not that much better with things I am passionate about.
@umiman: Now this is odd. I tried a custom battle as I said and I wasn't able to summon more units since I had an army of 20. However, trying a campaign map battle I could summon two more zombie units even though my army was at 20.It's probably limited in customs as people with garbage tier computers would have trouble due to the large amount of units if you had to fight them in multiplayer. You know, those guys that have to disable large armies.
I didn't keep the new units after battle though. The tooltip for the spell does state you can't use it if "army is full" so perhaps it's an oversight? They are just zombies/skeletons though and the spell only has two casts each battle so unless you fielded a large number of necromancers and had a large magic pool you wouldn't be able to get more than maybe ~5 extra units.
I've completely cleared the mini campaign, but didn't get the ultimate victory because I needed to confederate with two factions. That sucked.
Does minicamapign on hard count as campaign on hard?Answer: There's separate achievements for both.
I don't know how reliable they are to spawn each game but I've seen a Beastmen herd spawn to the west of Averheim. I think another spawns closer to Talabheim and Middenheim.There's also a mod to make them spawn more frequently, if you feel like it's too rare.
So, Krell?All DLCs, free or paid, are about Krell.
Konrad von Carstein who isn't capable with magic enough to command undeadKonrad didn't have any problem with commanding undead, having even lead the VCs in the lore after Vlad got himself killed. Manny only took over after Konrad himself died.
Yeah the only reason he lost was because the necromancers all got sick of his bullying and walked off, handing him the reigns to some hundred-thousand undeadsies.Konrad von Carstein who isn't capable with magic enough to command undeadKonrad didn't have any problem with commanding undead, having even lead the VCs in the lore after Vlad got himself killed. Manny only took over after Konrad himself died.
Well No Man's Sky is a bustThe Legendary Lord start positions mod is a bad mod. Basically, it often sets the capital of a Lord's side as a minor settlement instead of a province capital. Azhag's is probably the worst as he is in a position that can be overwhelmed before turn 10.
But if I can play Co-op with this it might be a improvement.
But I hear Co-op is "you both play a separate race" yet there is a mod that lets you play as the same race. Yet I can only find this for Chaos.
edit: I think I found it... and since there is a separate mod for Co-op with chaos AND a mod for doing co-op with races that hurt eachother...
*sigh*
Edit: Nevermind....
For Co-op you want Dwarfs + Empire, VCs + Dwarfs, VCs + Greenskins, or Chaos + Beastmen.
Or, y'know, play competitively
It was an actual honest suggestion, but let me say this outright: based on your various posts previously that you tried the game, multiple times, and didn't like it, I find it unlikely that coop will be enjoyable for you.QuoteFor Co-op you want Dwarfs + Empire, VCs + Dwarfs, VCs + Greenskins, or Chaos + Beastmen.
Those mods are just there to stop co-op members from harming eachother indirectly.QuoteOr, y'know, play competitively
Ok instead of a sarcastic or joking response I'll just lay it down.
I have absolutely no interest in this... AND it wouldn't be fun for me.
Co-op is pretty much the only thing that can make it fun for me.
It was an actual honest suggestion
Holy shit dwarfs are strong. I just barely captured a stronghold using early game units (1 grudge thrower) and Grudgebearer with rally. I had to distract the AI by sending a few sacrificial dwarves up onto the ramparts, bust through the gate with miners, make a path and hold it so I could send forces through to the victory point. My dwarfs were fighting to the death because of rally and the orcs were routing constantly due to no legendary lords, but even then holding that point brought me down to roughly 15 dwarfs plus Grudgebearer. I stayed alive at the end by chasing down a bunch of arrer boyz which the AI could have just sent into me and won.
The AI is kind of janky, at least on hard mode, I hope they improve it
My current greenskins playthrough I've been annoyed at the dwarfen predilection to making armies made up of around 6 quarrelers, 2 grudgethrowers and everything else longbeards. I know they're better units than the warriors but... thematically I feel they shouldn't completely replace basic infantry with elites. I could make an army of big 'uns, black orcs and so on to counter it but that's gives me the same thematically wrong problem now on my end.1. Longbeards aren't elites. Dwarfen elites are hammerers and ironbreakers. Longbeards are middle tier infantry, despite what the description might lead you to believe.
I also think the A.I. should be a bit more aggressive, I suppose. I get frustrated at the A.I. avoiding combat. Send army with backup against enemy army, enemy army retreats to a point where you can't attack with both armies again means you have to wait till next turn at which point they'll have force marched out of your reach or used the underway.
It's the idea that the A.I. is playing smart by avoiding my armies and attacking where I am weakest which is nice but having the A.I. attack only when it is sure it will win I feel leaves me with only one sided fights. I think it was mentioned in some article that a game A.I. should idealy be strategically dumb.
Example: I hold a bridge with an army. The A.I. wants to attack my city behind my army. A smart A.I. will go around the bridge, avoiding the battle and making my defence useless. A dumb A.I. will attack my army on the bridge even though it's at a disadvantage. I would find the second outcome more enjoyable because I used the terrain to my advantage and got a nice stomp-the-A.I. battle out of it. The only response to the first scenario is for my army to be in the city, which would probably mean the A.I. wouldn't attack there and they'd go off and attack another of my cities where I don't have an army.
3. Even if you block a bridge, there's no actual bridge maps or terrain advantage. You won't get a tactical advantage for doing so.The only advantage of holding bridges in this game is that it'll force the enemy army to either go through you or waste lot of move points crossing the river elsewhere.
Well of course. With bridges I was referring to Medieval 2 more than Warhammer. You generally understand what I'm getting at though, yes? Ambushing is all well and good but that leads to an ambush fight rather than a field fight. I would like if the A.I. didn't avoid unfair battles quite so much. Though, blocking a bridge or narrow pass I've found not very useful in Warhammer as the A.I. has gone through my zone of control.I understand what you're saying, but the last thing I want is the AI being easier than it already is. I'm actually quite happy that this one actively avoids fights it can't win and you have to coerce it into doing suboptimal things.
3. Even if you block a bridge, there's no actual bridge maps or terrain advantage. You won't get a tactical advantage for doing so.The only advantage of holding bridges in this game is that it'll force the enemy army to either go through you or waste lot of move points crossing the river elsewhere.
(...)
It'll probably be part of their Lords dlc. It'll also have mercenaries (regiments of renown).The map will be free, but I found a post on reddit by a CA member (https://www.reddit.com/r/totalwar/comments/4yhg51/so_whats_the_latest_about_tww/d6nsyi2):
Next DLC is coming soon and we haven't officially announced what it is yet, but it will be a Lords Pack featuring a couple of new legendary lords, general lords and new units. Will also include a handful of new ' Regiments of Renown' these are tweaked and unique versions of existing units that come from the Warhammer lore. You'll only be able to recruit one at a time but they will typically come with boosted stats and abilities, or maybe an unusual mix for their troop type that makes them tactically useful in an interesting way. Visually, they have minor changes to make them stand out from the base unit type and your General will need to be of a certain level before you can recruit them. What's perhaps more interesting is that modders will be able to mess with the recruitment system to add their own.
More Detail here, with some pics: http://wiki.totalwar.com/w/Regiments_of_Renown
The contents of the next free-LC is yet to be spoken of (we are not fit to mention his name). There will be a patch update to the game as well of course, and amongst other things it will address the reinforcement issue people have been having.
Good lord dwarves are tough. Like seriously what are they made of?Beards and stubbornness.
I think it really is just pure obstinacy. Like they aren't ACTUALLY that tough but they just outright refuse to stop or fall down.Good lord dwarves are tough. Like seriously what are they made of?Beards and stubbornness.
I tend to think that while dwarfs are tough, they not that much of a damage dealer. The longer a battle goes against dwarfs the more in their favour it turns. I like using 2 groups of 3 wolf riders to flank around with 1 lot of 3 the melee and the other 3 archers.unfortunately the AI isn't quite that smart. Their wolf riders ran director into masses thunderer fire and broke after a few volleys
The wolves are nice and fast for getting to the artillary quickly as well. Also units of night goblins are great for vanguard sneaking.
They mentioned something about a lord alongside this but it was "unfit to mention him" or something.Taking a look at the FLC Roadmap, the background for the Legendary Lord shown there seems to be a VC city. In 8th edition, there are only 3 named lords, and it's Heinrich Kemmler, who we have, Mannfred, also have, and Vlad. Could be the man himself.
Turns out it's NagashNagash would be cool, but is too strong. Also there is no united undead army (or the other undead army for that matter (TKs are awesome)).
My dwarf army gets caught in a forced march and it spends the entire battle tired. I catch an ork army in forced march and they start fresh. Is that a bug?The enemy AI general probably put points in that skill that reduces fatigue effects.
I was wondering whether making it so you can't use forced march on the campaign map if an enemy army is nearby would help with chasing armies around. Repurposing of the rule on the tabletop where you can't march if enemies are too close by.There are mods to prevent the AI's cheating of forced march. Basically they can use it for free after actions.
To the Gravelord,
I hope the carrion bird was successful in delivering you this message. Under normal circumstances I would have communed with you in via arcane means, but the risk of interception is higher than normal in the case. It seems the Witch Hunters - curse their lot - have learned a rite disrupt such spells. So, to keep our plans covert I have put blood to paper.
As you have predicted, he has given chase. My brothers and I will lead him a merry danse around the Old World if we have to. While his ire is drawn towards my mischief, your own plans will be unshackled. I hope this proves beyond doubt that I am your worthy servant and that the secret knowledge you promised impart will at last be mine.
I dare not say too much more in case the Witch Hunters, using more mundane methods, intercept this letter and this missive finds its way into their hands. Yet, I feel this last warning must be given - I know whispers that another who bears your name is abroad once again. If such rumours do no prove false, then we must prepare. It will be the ring that has brought him back - therein lies some of his power.
Your obedient servant,
[Maybe] Helman Ghorst
Your obedient servant
Vlad von Carstein as a free legendary lord for all players. The first – and arguably greatest – of the Vampire Counts is a nigh-unrivalled practitioner of the Lore of Vampires, granting Vanguard Deployment to all units under his command
So he did kind of single-handedly corrupt a whole fiefdom but still I thought Mannfred was more powerful?QuoteVlad is a nigh-unrivalled practitioner of the Lore of Vampires.
No. Mannfred is just the sanest of his 'children'.So he did kind of single-handedly corrupt a whole fiefdom but still I thought Mannfred was more powerful?QuoteVlad is a nigh-unrivalled practitioner of the Lore of Vampires.
EDIT: The tears on the forums are delicious. Some people are raging that it's Vlad 'cuz he's dead and they wanted Red Duke/Neferata, and they're calling for Vlad to be unplayable in the campaign despite the fact that CA stated before release that they'd play fast and loose with the timeline.
Nefertata will be coming later anyway. Tomb kings are one of the leaked DLC races.Neferata's a vampire, though, unless they do a Khalida vs Neferata thing later like this upcoming one.
Fall of the Samurai rocked my world.What are you talking about?
You must be thinking of the mistake that was Rise.
Zombies with poison sounds nasty. A tarpit unit that wears out the enemy faster along with the buffs from the corpse cart? I think a lot of the enjoyment from these unit packs will be the themed armies it makes feasable from the new options.He actually gives ALL units under his command poison attacks. So not just zombies. ;D
I wonder what unit would benefit the most from that. Fellbats would be nice to fly in and wear down more powerful units before battle, though I don't know how quickly the effects of poison are applied to a unit.Poison is instant.
Yes. The more that died in battle the more units you get and the better the quality.It.. just seems really odd that I don't need any of the buildings associated with these units. I'm getting high level shock cavalry and monsters without the investment in growth and resources normally needed. I'm not complaining but it still seems odd.
You generally don't really need to recruit troops normally as VC unless you're not fighting or want units with chevrons.
The thing is that to reliably get these units via raise dead you will need to do big battles where a lot of units die, including your own. Not only that, but they get no chevrons, like umiman noted, and it's not always the ones you want or need. And you can only recruit them at that specific spot.Yes. The more that died in battle the more units you get and the better the quality.It.. just seems really odd that I don't need any of the buildings associated with these units. I'm getting high level shock cavalry and monsters without the investment in growth and resources normally needed. I'm not complaining but it still seems odd.
You generally don't really need to recruit troops normally as VC unless you're not fighting or want units with chevrons.
Also they're half price right now because of some event that cut all raise dead costs by 50% so woo
It's somewhat intended to represent stuff like the various battles at Hel Fenn, where the VCs would reanimate the dead from the last battle to reinforce their numbers in the most recent one, and the general way dark magic coalesces around battle sites and graveyards.Sure, but in this case it was two big start-of-game armies full of of skeletons and zombies that were obliterated and somehow from that corpse pile I've pulled black knights galore and crypt horrors, etc. It's all good, I just left one Lord at that location to constantly raise new units on the cheap. I don't even need to buy the production buildings, so I dedicated all of those slots to income buildings to fund my raising. I can outfit a new army in 3 turns. I wonder how long it will last.
Lotta bodies = lotta undead after all.
Eh. I didn't like Kholek. I'm actually pretty bored with big dudes, weirdly. I don't want my lord on a dragon, I want my lord on a wall.Some big dudes are awesome, though, like Gorebulls and minotaurs in general.
Capped minimum reload time to prevent multiple Master Engineers rewriting the laws of physics and giving ranged units negative reload times.Those missed opportunities
Orks vs Skaven
But they released an official mod that removes this limitation on day 1, but I seem to recall this argument having been used before :P
Mostly because the game is not balanced towards the mod, the mod doesn't make any changes for this, and the mod causes several issues. It also wasn't "official" as in officially released and endorsed by the developers...
In otherwords "The existence of a mod that overcomes a limitation or flaw in the game doesn't excuse it"
Mostly because the game is not balanced towards the mod, the mod doesn't make any changes for this, and the mod causes several issues. It also wasn't "official" as in officially released and endorsed by the developers...
In otherwords "The existence of a mod that overcomes a limitation or flaw in the game doesn't excuse it"
Although most of the time I can sorta see your point with this, in this case this is bullshit. As soon as they knew they were going to be able to have mods they "offered dev team support" (whatever the heck that actually means) to Dresden to make sure that this mod would come out on day one, and they advertised it's existence as part of their advertisements for the game. No matter how you cut it that's completely official endorsement. So your conclusion is honestly completely wrong.
Well that link to the Free lord doesn't appear to work, so maybe not.I think they took the page down.
So, when this was on its way to market, the verdict was "won't be great on launch, wait until they patch it to be good". Is it good yet?I think it's great. If you like Warhammer fantasy and total war you will like this
So, when this was on its way to market, the verdict was "won't be great on launch, wait until they patch it to be good". Is it good yet?
Now that I think about it though, I'd love to see a 40k total conversion for this.
Another thought is with the addition of different factions of races, we could see future packs that add some of the missing units to, say, the Beastmen (Harpies, Ghorgon and Jabberslythe) alongside a new legendary lord. Two packs you could buy, either lets you play as the Beastmen but one could have the focus on the previous units while the existing one has the Minotaurs as the unique units.CA outright stated that they'll never do DLC for DLC. Mind you, that doesn't mean they won't add more stuff to DLC content, it's just that it will be free.
I have never played Total War before, but it seems like something I would like. It's basically a grand strategy-lite with big real-time tactical combat, right? A bit like Dominions 4 but less magic and real time control and not tile-based.So, when this was on its way to market, the verdict was "won't be great on launch, wait until they patch it to be good". Is it good yet?I think it's great. If you like Warhammer fantasy and total war you will like this
This is the info I was looking for. What are the must-have mods, then?So, when this was on its way to market, the verdict was "won't be great on launch, wait until they patch it to be good". Is it good yet?
Mods appear to have addressed the more crippling unbalanced/unfun mechanics in vanilla.
I have never played Total War before, but it seems like something I would like. It's basically a grand strategy-lite with big real-time tactical combat, right? A bit like Dominions 4 but less magic and real time control and not tile-based.So, when this was on its way to market, the verdict was "won't be great on launch, wait until they patch it to be good". Is it good yet?I think it's great. If you like Warhammer fantasy and total war you will like this
I don't personally find any of the mechanics particulary unfun, so I'd suggest playing vanilla first before you break out the mods.This.
Lack of naval warfare dissapoints me :(
Lack of naval warfare dissapoints me :(
I remember reading that they plan to add it in one of the stand alones, but I don't have a source at the moment.Pretty much this. It's just that it makes no sense when everyone is on the same continent and don't even regularly do naval warfare against each other. Even the norse even mostly use their navy as transports when attacking the Old World. It'll come when Lustria, Ulthuan and Naggaroth come in.
Maybe it'll be a DLC?
It'll almost definitely be part of an expansion pack (aka, the one mentioned previously regarding the new world).Maybe it'll be a DLC?
It had best be FreeLC. Doubtable, but still.
This content pack also includes an update to the Chaos Warriors army roster in the shape of three new units:
Feral Manticores,
Marauder Horsemasters,
Aspiring Champions.
You'll want to play as Empire then. Pike and Shotte is basically their byword, as they don't have the muscle to go man to man with big nasties like the Dwarfs do. Pretty solid gunpowder based roster from top to bottom, although the crossbowmen are trash and I'd ignore them. An empire army ideally wants the enemy dead before they even reach mele range, and if not to meet them with halberds that can tear through armor like butter.
That said if you don't own it yet, don't get it. I can't see it not being a winter sale game. Same for DLCs. Probably be able to pick it up for at least half off.
I've been having fun watching squigs eating things. During one battle I watched Gobbla eat a night goblin followed by 2 black orcs. It's amazing and stupid silly. How do they fit in the squig? Where do they go? Black Orcs are bigger than the squig itself! Squigs must be like bags of holding.
Playing as Skarsnik reminded me how horrible it is to play against Dwarfs as Orcs. Having only Goblins at your disposal makes things even worse. I feel like I can't make a dent against Dwarfs in combat, so I just auto resolve everything. Even Chaos is easier to play against :(
And just between you and me, I heard that there may or may not be an extra code sitting around somewhere around these here musty halls. So if there is a Bay12er who lives in some uncivilized hellzone that doesn't have a Games Workshop store, it might be a good idea to complain about it loudly. Like a Longbeard.
Fanofgaming: Hmmm... I dunno. That doesn't seem very longbeardy to me.
What do you guys think?
Okay, you got it. :PFanofgaming: Hmmm... I dunno. That doesn't seem very longbeardy to me.
What do you guys think?
A Ungrim like you wouldn't know a longbeard from a Drengi! When I was young Dawi, beardlings knew how to show proper respect to their elders. Nevermind the fact that you're 943 years older than me! I fought and killed Urks and Grobi to protect a Karak where every Dawi is judged by the length of his beard, not the manner of his speaking! Now piss off, it's time for my yearly bath.
Thanks, man. You're the best. <3Okay, you got it. :PFanofgaming: Hmmm... I dunno. That doesn't seem very longbeardy to me.
What do you guys think?
A Ungrim like you wouldn't know a longbeard from a Drengi! When I was young Dawi, beardlings knew how to show proper respect to their elders. Nevermind the fact that you're 943 years older than me! I fought and killed Urks and Grobi to protect a Karak where every Dawi is judged by the length of his beard, not the manner of his speaking! Now piss off, it's time for my yearly bath.
Aren't they releasing this lord to be free for everyone in a few months anyways?Yeah, next January.
grumbling... grumbling... Live in the UP of Michigan, closest Games Workshop store is about ten hours away and can't get a code... would love to get one, plz.Bah, that's not even worth a grudge. There ain't a store in this damn continent, and you can bet that's going in the book.
Where the help do live? Anyplace that isn't Britian?grumbling... grumbling... Live in the UP of Michigan, closest Games Workshop store is about ten hours away and can't get a code... would love to get one, plz.Bah, that's not even worth a grudge. There ain't a store in this damn continent, and you can bet that's going in the book.
Brazil, as can be seen in my profile.Where the help do live? Anyplace that isn't Britian?grumbling... grumbling... Live in the UP of Michigan, closest Games Workshop store is about ten hours away and can't get a code... would love to get one, plz.Bah, that's not even worth a grudge. There ain't a store in this damn continent, and you can bet that's going in the book.
I'm not terribly familiar with the details Warhammer lore, is it possible that we will get skaven in the future? Or would they not be part of the map the game takes place on?Theoretically speaking, they are everywhere. Theoretically, they'll be eventually added. I say theoretically because these ludicrous tales of man-sized rats are clearly myths spun by Marienburg cheese merchants to drive up the prices.
Is it just me who doesn't particularly like the beastman ambush maps?
Specifically the deployment zones, everything else is great, but I hate that I can't pincer the enemy archers.
To add to this, their defacto capital Skaveblight resides beneath the blighter marshes, which ARE represented on the map, with a unique geographical texture (the same that the woods of the woodelves are represented currently with a unique woods). It's down in Tilea near Estalia, at the head of that bay.I'm not terribly familiar with the details Warhammer lore, is it possible that we will get skaven in the future? Or would they not be part of the map the game takes place on?Theoretically speaking, they are everywhere. Theoretically, they'll be eventually added. I say theoretically because these ludicrous tales of man-sized rats are clearly myths spun by Marienburg cheese merchants to drive up the prices.
Skaven major settlements are Skavenblight (the swamps north of Tobaro), Hellpit (along the southern edge of the mountains north of Kislev) and Crookback Mountain (off the map, there might be a lone mountain there. It's kind of across from Karak Eight Peaks over the edge of the map slightly). The army book I'm looking at also mentions the City of Pillars which is another name for Karak Eight Peaks.Eshin is actually from even further east: Nippon. Pestilens also operates out of the Southlands, and there are also the numerous minor clans.
I think Cripple Peak is another major settlement but that's off the map as well, I think around the lake that can be seen in the south east corner.
Skaven would also have a major settlement in Lustria, being where Clan Pestilens comes from and fights against the Lizardmen. Hellpit is the major stronghold of Clan Moulder. Clan Eshin comes from Cathay while Clan Skryre I believe is mostly centered in Skavenblight.
Either way, Skavenblight IS the heart of the Skaven empire. I could see them adding them now, and saving Pestilence for the expansion that goes to lustria for example. I need my rat-folk, so I can have a Skyre army of Doom-Wheels and Warplightning Cannons.Skaven major settlements are Skavenblight (the swamps north of Tobaro), Hellpit (along the southern edge of the mountains north of Kislev) and Crookback Mountain (off the map, there might be a lone mountain there. It's kind of across from Karak Eight Peaks over the edge of the map slightly). The army book I'm looking at also mentions the City of Pillars which is another name for Karak Eight Peaks.Eshin is actually from even further east: Nippon. Pestilens also operates out of the Southlands, and there are also the numerous minor clans.
I think Cripple Peak is another major settlement but that's off the map as well, I think around the lake that can be seen in the south east corner.
Skaven would also have a major settlement in Lustria, being where Clan Pestilens comes from and fights against the Lizardmen. Hellpit is the major stronghold of Clan Moulder. Clan Eshin comes from Cathay while Clan Skryre I believe is mostly centered in Skavenblight.
Weren't Clan Pestilens driven out of Lustria by the Lizardmen? I could have sworn they had to abandon their attempt to invade the continent and returned to the Old World to carve out a place among the other clans.Quick lore check says yes. However during the End Times (approximately when the games seem to be set), Pestilence went back to destroy Lustria, so I still hold they'll be added when Lustria is added.
I daresay Pestilens, Skryre, Moulder and Eshin will all just be research trees and nothing more.Weren't Clan Pestilens driven out of Lustria by the Lizardmen? I could have sworn they had to abandon their attempt to invade the continent and returned to the Old World to carve out a place among the other clans.Quick lore check says yes. However during the End Times (approximately when the games seem to be set), Pestilence went back to destroy Lustria, so I still hold they'll be added when Lustria is added.
I think we'll just have a generic Skaven faction, with a few other independent ones for stuff like Hell Pit, and when Lustria is added we'll get Pestilens as it's own faction like Skarsnik and Belegar.I daresay Pestilens, Skryre, Moulder and Eshin will all just be research trees and nothing more.Weren't Clan Pestilens driven out of Lustria by the Lizardmen? I could have sworn they had to abandon their attempt to invade the continent and returned to the Old World to carve out a place among the other clans.Quick lore check says yes. However during the End Times (approximately when the games seem to be set), Pestilence went back to destroy Lustria, so I still hold they'll be added when Lustria is added.
Much like vampire counts current research tree.
I can easily get a new one, so I've got a Grombrindal code... for the one to do the best Skaven impression! I'm waiting!
It came with a 20% off voucher for the game, if anybody's thinking of buying it and likes discounts.
I can easily get a new one, so I've got a Grombrindal code... for the one to do the best Skaven impression! I'm waiting!
It came with a 20% off voucher for the game, if anybody's thinking of buying it and likes discounts.
Quick-quick, man-thing. Give-give warpstone. Or we stab-stab you and your offspring, man-thing. Yes-yes? Hurry, now-now, man-thing! Before big moon rises! SQUEEK!
[The moment you resist just a bit, they will probably squirt the musk of fear and skitter off. Unless there's a pack of them ...]
So what's the second expansion going to be?According to the Russian leaks, first expansion will be new world, second expansion will probably be the other side of the Eastern mountains so like Ogres and stuff.
The even newer world?
East... Ogres, Nekehara... where's the good guy?If you don't count Cathay, nowhere. Ogres are super neutral though. Omnivore neutral, in fact. Ogres are the least discriminating race on the Warhammer World: they eat everyone equally.
We call it Total Waaagh!, and that's enough. Informals have power.FTFY
I wonder if Tomb kings will be a southern invasion horde then? More worthwhile than opening the map onto dull crap.Doesn't make sense. The TKs just like to chill in their desert, sometimes venturing forth to recover stolen stuff.
Also no giant squiggoth with the Wurzzag release? Not cool.There are giant squigs, but squiggoths are a 40k thing.
Aaaw, i wanted a giant squig named Tiny.Going to be a boring person again and say that fantasy orcs still don't have genders. There is a giant squig mod in the workshop though.
Also, since this is Fantasy, i want their to be an Orc Tribe led by a cranky female, with the name "Mama'z Boyz"
And this theme persisted during the whole "End Times Rise Of Nagash" deal?I wonder if Tomb kings will be a southern invasion horde then? More worthwhile than opening the map onto dull crap.Doesn't make sense. The TKs just like to chill in their desert, sometimes venturing forth to recover stolen stuff.
Only until Nagash waltzed in and defeated Settra!, while Neferata took care of Khalida, the only two TKs who had any real power over the rest of the lot.And this theme persisted during the whole "End Times Rise Of Nagash" deal?I wonder if Tomb kings will be a southern invasion horde then? More worthwhile than opening the map onto dull crap.Doesn't make sense. The TKs just like to chill in their desert, sometimes venturing forth to recover stolen stuff.
I'm really excited for this expansion. According to the store page, each Elf settlement in the Athel Loren can have 10 buildings -- the building tree (ba dum tss) must be pretty extensive for each settlement to have so many slots, right?It's probably because they can't really build anything outside of it, though they can conquer any settlement.
Yeah, but like, 10. That's just so many buildings. Jeez.I'm really excited for this expansion. According to the store page, each Elf settlement in the Athel Loren can have 10 buildings -- the building tree (ba dum tss) must be pretty extensive for each settlement to have so many slots, right?It's probably because they can't really build anything outside of it, though they can conquer any settlement.
I'm not very excited about the Amber mechanic.Depending on which lord you choose, you can either recruit elven units without amber cost or all others without amber cost.
Having to choose between the best buildings and the best troops?
I build the best buildings to GET the best troops.
According to this article, the wood elves are as brittle as you'd expect. Moving quickly, firing while moving and hitting hard but dying easily and lacking staying power. Sounds fun but also a bit frustrating having to keep your units moving and away from the enemy. (https://www.rockpapershotgun.com/2016/11/17/total-war-warhammers-wood-elves-like-to-shoot-and-run/#more-413527)Gotta love RPS.
According to this article, the wood elves are as brittle as you'd expect. Moving quickly, firing while moving and hitting hard but dying easily and lacking staying power. Sounds fun but also a bit frustrating having to keep your units moving and away from the enemy. (https://www.rockpapershotgun.com/2016/11/17/total-war-warhammers-wood-elves-like-to-shoot-and-run/#more-413527)Gotta love RPS.
Long detailed article about stuff. Comments full of "WHY NO WOMEN IN MAH WARHAMMERZ!!!!".
Long detailed article about stuff. Comments full of "WHY NO WOMEN IN MAH WARHAMMERZ!!!!".
What difficulty do you play at and do you have any submods? Because playing vanilla third age with regular difficulty its pretty easy for me to rout troops.The campaign mocks you with a dialogue box if you play on anything except very hard, so that's what I did. Maybe I shouldn't.
Second the recommendation though.
Sort of...
The only reason Vlad von Carstein got into power was because Isabella Drakenhof as a woman wasn't allowed to be an elector count.
Of course then it was love at first sight and etc.
Some other big information was that harpies are being added as FLC for the Beastmen, alongside Morghur being playable in the main campaign if you own the Beastmen DLC (Still being present in the campaign if you don't own the DLC).
Also, apparently Morghur starts in Nordland and can turn friendly units into Chaos Spawns.
I would assume that the Empire will also be getting the wizards for the lores of Life and Shadow.It'd make no sense for them not to. They should also add shadow sorcerers for WoC and life damsels for Bretonnia, but that last one may end up only appearing next year with the rest of the Bret roster.
Does the AI ever try to break sieges without a supporting army? I've besieged and encircled provinces against armies that were of similar size or larger than my own and they never try to break out. The only time I've seen them try to break a siege is when they bring in a second army.I have. It happens more often on higher difficulties, but it'll try to break the siege with their garrison if it thinks it will win. The main problem with the AI in the game is that it will only ever do anything aggressive if it thinks it can win on autoresolve.
I am fighting Chaos for the first time (playing as the Vampire Counts) and I quickly realised that they aren't push-overs like the Empire. I managed to catch one of their armies with three of mine. I expected it to be a fairly easy victory but it ended up a lot closer than I would have liked. The problem was that when my reinforcements showed up all they had with them were their lowest tier of troops. All my cavalry and monster units that weren't part of the main attacking army were held in reserve. Is there any way influence which units show up first?I think the reinforcing armies come in by order of what they were in the campaign map, from left to right. I think, anyway.
Any tips for fighting Chaos in general? I am having a hell of a time because I am being attacked by the Varg, the Norscans as well as the armies of Chaos all at the same time. I have three full strength armies but the enemy are razing my provinces faster than I can pick them off. And when I do pick some of them off they are back with more full stacks while I'm dealing with the others.
Still waiting to pick up the base game. Anyone found it discounted during this week of mad sales?Its on sale for 10% off at Bundlestars and they have a code that gives you an extra 11% off everything. Also, this page (https://isthereanydeal.com/#/page:game/info?plain=totalwarwarhammer) is your friend.
I think savage Orc boar boyz are armor piercing?Yeah, I tried the campaign again after I lost the first one and beelined the boar boyz.
Might be your best dwarf killers right there
But whether it's chosen or stunties it's basically black orcs or go home.
What's this game like? Is it good?
This is easily one of the best Total Wars out there, probably on par with past gems like Fall of the Samurai or Medieval 2. However, that's not without its caveats.
1. Sieges suck ♥♥♥♥.
2. DLC sucks super ♥♥♥♥.
But that's basically it. Provided you can stand those two things, this is probably the most visceral, most beautiful, most engaging Total War to date.
Oh, and don't buy this if you don't like fireballs and giant and dragons and stuff like that.
Nah, nothing to do with Elves. I'd personally rather have skaven or maybe even lizardmen. But all the game has is dwarves, greenskins, which aren't personally my thing. Vampire counts are awesome, chaos is pretty cool. Though mods unlocking factions do spruce up things A LOT.You need more WAAAGH! in your life.
There we go Andres. As we can see, you shouldn't buy this game.
I mean, it just gets so stale and boring after 400 hours of playing it without mods. It's not worth it really, especially since it's filled with stupid things like Dwarfs and Orcs. Who even wants those really.Spoiler (click to show/hide)
Playing as the beastman one of the start locations is near Estalia, kida far from Reikland, but when I start a empire campaign they are are always in Reikland in the first 5 turns. I don't like how the game focus things on the player. I would prefer if things were more dynamic.I think it's because of Khazrak's diplomacy trait, Hates Empire or something along those lines. I suspect it makes him prioritize making a beeline for KF & Friends.
Playing as the beastman one of the start locations is near Estalia, kida far from Reikland, but when I start a empire campaign they are are always in Reikland in the first 5 turns. I don't like how the game focus things on the player. I would prefer if things were more dynamic.I think it's because of Khazrak's diplomacy trait, Hates Empire or something along those lines. I suspect it makes him prioritize making a beeline for KF & Friends.
Yes, Khazrak in most of my games moves from Estalia, through Bretonnia to the mountain pass into Reikland, usually getting defeated around here and rendered rather ineffective or outright defeated completely. I kind of think beastmen should be able to create lords more easily as losing a battle sets them back so much.
A battle gameplay video for the Wood Elves has been uploaded showcasing a battle between the Wood Elves and the Empire on the defensive map for the Oak of Ages. It shows off the great eagle mount for the lord, great eagles on their own as well as the hawk riders and forest dragon. There's also the wardancers, wildwood rangers, treekin and wildriders. (http://www.bay12forums.com/discussion/188071/wood-elves-battle-gameplay-preview)
I like the butterfly pattern on the forest dragon wings and the animation for the treekin are very nicely done as well. The map looks neat though, as a few people are mentioning on the official forums, not as heavily forested as you'd expect. I did think it would be more like the Beastmen forest path maps with gigantic trees all over rather than an open glade though those beastmen maps are rather taxing computer-wise.
It's interesting that the life wizard has spells to regenerate health but seemingly not to resurrect units. Apparently Regrowth in the tabletop resurrected units but it makes a nice difference between these lores and the lore of Vampires.It might revive. I think it has the same wording as its equivalent in the vamp lore.
Thanks for the videos.
In the coming patch there has been a few changes to auto-resolve. The main one being that weaker units will take more casualties over higher-tier, more expensive units. I believe this is because people wre finding some of the smaller units like trolls were taking a larger hit in auto-resolve then, say, a unit of goblins. I think it's like, the same number of casualties/damage will occur just it's skewed so weaker units take more than stronger units.
Here's a thread with some screenshots to show it a bit. Units are lost, but they were badly injured and low tier ones. (http://www.bay12forums.com/discussion/188283/the-new-autoresolve)
Why is Orion 'k with being a beastman?
The steam page mentions him dying each winter and being reborn in the spring, so it sounds like there will be some mechanic similar to the moon thing for beastmen for Orion.Why is Orion 'k with being a beastman?
While most definitely not a Beastman Orion sure isn't your average elf. (http://warhammerfantasy.wikia.com/wiki/Orion) He's sort of the physical embodiment of Kurnous, God of the Hunt and father of all elves. A wood elf is chosen at the start of each year to take on is mantle, then sacrificed at midwinter. Which kinda makes his inclusion in this game a bit bizarre unless we're meant to accept that an entire campaign takes place in under a year.
He is immortal, but his existence is irrevocably tied to the seasons. Thus does he pass willingly into his own funeral pyre each midwinter, only to be reborn into thunderous life on the first day of spring. Each year, on the eve of the vernal equinox, the Wild Riders selects a young prince who will bear the mantle of Orion for the coming year. This chosen one is led to the Oak of Ages and given over to Ariel’s keeping.Watching Wood Elf cinematic like 'Wow, that guy must be an important dude'
There, she works the miracle of rebirth, sculpting her lost husband anew from the chosen one’s flesh and Kurnous’ spirit. On the following morning, the chosen one emerges from the Oak’s embrace, a mortal Elf no longer, but reborn as Orion, god-king of Athel Loren.
(https://i.redditmedia.com/Xmk_YZ3C00-2GRtSrsx-glTlfHLEZ_oIhDLuYRyLm14.png?w=391&s=b571daad0d4a711fa981454d0c552d70)
GRAB THE BOOK, LADS.
There's a video out showcasing the FLC this time, including the two wizards: https://www.youtube.com/watch?v=JOlAKqmy0JcYou forgot the most important part: Pit of Shades is a STATIC vortex. As in, one that does not move. Meaning it is automatically the best vortex.
I must say.... they REALLY went a lot out into the spells this time. You know how almost every single damage spell in the game just has a fancy mist coming out showing it's working?
Both these guys defy that by actually having shit happen. The Lore of Life for example actually conjures a tree when using that tree spell, and more trees when using that other tree spell.
It's pretty cool.
I'd be very frigging amused if Chaos had this. Can you imagine how hilariously OP it would be? Trying to take down Chosen only for them to heal up.Chaos is supposed to have Shadows (though no Life). Unfortunately, they only added the Lore of Shadows to the VCs. Beastmen also didn't get Shadows, despite having them in the TT.
VC get shadows? Which unit gets it?I'd be very frigging amused if Chaos had this. Can you imagine how hilariously OP it would be? Trying to take down Chosen only for them to heal up.Chaos is supposed to have Shadows (though no Life). Unfortunately, they only added the Lore of Shadows to the VCs. Beastmen also didn't get Shadows, despite having them in the TT.
Isha the Mother and Anath Raema Technologies are early in the tech tree for a reason . First one practically allows you to ignore the growth gating and the second one will allow you to fight those wandering beastmen with just your garrisons.
Quest battles grant 3 amber upon completing them. That’s 9 amber that no-one can ever take away from you, so maybe for the Wood Elves it’s a good idea to finish the quests ;).
Waywatcher is costed too high/underpowered.
We’d agree, and in the hotfix we have reduced the unit by 100 gold to a new price of: 1100. The unit has also been given: +20 missile range and +4 Armour Piercing Missile Damage.
Wood Elf archers are the worst in the game, when they should be the best!
Quarrellers, for example, will outshoot them toe to toe, but if you are toe to toe with Quarrellers something has gone very wrong already.
Having said all that, changes include:
+20m Range (All archer units and characters)
+4 Missile Damage (Glade Guard/Glade Guard [Hagbane Tips]/Deepwood Scouts)
Well I know runelords can eventually stat into some pretty heavy magic damping.Doomcannons really, REALLY own Dwarves though. Like, super bad.
But yeah I only just realized that things like doomcannons and most heroes will be doing less damage to dwarves.
Although most woodland spirit units and feral orcs have a bunch of physical resist, so I guess that's 'Balance'.
9th day of Festag: Win a mini greenhouse and some seeds. (http://wiki.totalwar.com/w/Ninth_Day_of_Festag_2016)It gives you a personal link (I assume for more tickets). You might as well post yours what with you being our Honored Newsharer.
9th day of Festag: Win a mini greenhouse and some seeds. (http://wiki.totalwar.com/w/Ninth_Day_of_Festag_2016)
Yeah, the grail reliquae is an odd unit. Fanatical peasants follow grail knights around, picking up anything the knight discards. If the grail knight dies they pick up the corpse and carry it around like a portable shrine to the lady. In the screenshot you'll note some of the soldiers have broken swords, the one behind and to the right of the paladin has a sword with a crude plate bolting two halves together. I imagine the unit will be like empire flagellants but with a slightly better charge due to them puppeting the dead knight along.
On the competition; I suppse, I have no interest in winning a plant. It might be some left over stuff from before the Wood Elves were released.
http://woobox.com/dd5pkv
Nah, the knight is always dead. It's just that sometimes the peasants get a bit impatient and hasten the process.Yeah, the grail reliquae is an odd unit. Fanatical peasants follow grail knights around, picking up anything the knight discards. If the grail knight dies they pick up the corpse and carry it around like a portable shrine to the lady. In the screenshot you'll note some of the soldiers have broken swords, the one behind and to the right of the paladin has a sword with a crude plate bolting two halves together. I imagine the unit will be like empire flagellants but with a slightly better charge due to them puppeting the dead knight along.Just to note, the knight isn't always dead when they decide to strap him in. :P
On the competition; I suppse, I have no interest in winning a plant. It might be some left over stuff from before the Wood Elves were released.
http://woobox.com/dd5pkv
12th Day of Festag: A screenshot of King Louen Leoncoeur and a short animation video. (http://wiki.totalwar.com/w/Twelfth_Day_of_Festag_2016) I'm assuming the model has been updated but I haven't played enough with Bretonnia to pick out any differences.the current model has Leoncoeur's eyes doing crazy things.
He's seen some shit.12th Day of Festag: A screenshot of King Louen Leoncoeur and a short animation video. (http://wiki.totalwar.com/w/Twelfth_Day_of_Festag_2016) I'm assuming the model has been updated but I haven't played enough with Bretonnia to pick out any differences.the current model has Leoncoeur's eyes doing crazy things.
There are civilians running around on the map. Yes. Civilians. Just like in Rome 1's settlement viewer. Except you can kill them now and they panic in the face of the enemy.Civilians can actually get lucky and kill one of the invading soldiers. It is rare, but it happens.
The climate change mechanic is stupid and I highly recommend you mod it somehow.Climate change was one of the Big Things in that time period, and one of the main reasons the whole clusterfuck that was the Great Migrations happened.
I wouldn't mind the climate change thing if it made sense, but the way they implemented it is pretty frigging dumb.There are civilians running around on the map. Yes. Civilians. Just like in Rome 1's settlement viewer. Except you can kill them now and they panic in the face of the enemy.Civilians can actually get lucky and kill one of the invading soldiers. It is rare, but it happens.The climate change mechanic is stupid and I highly recommend you mod it somehow.Climate change was one of the Big Things in that time period, and one of the main reasons the whole clusterfuck that was the Great Migrations happened.
One thing you forgot to mention is that Attila brings back meaningful and involved family mechanics like in Rome 1 and Medieval 2. And now having your internal faction hold too much power can lead to problems.
The game, however, is probably one of the harder total wars. Sure feels apocalyptic though, which is nice.
-Attila snip-Damn. I never bought it because I was... content? With Rome II and saw Attila as an overpriced expansion.
Yup, that was basically the exact same thought I had, except with the "oh god it's just Rome 2 with more horse archers".-Attila snip-Damn. I never bought it because I was... content? With Rome II and saw Attila as an overpriced expansion.
Turns out it's got all the stuff Rome 2 needed in the base game.
However, I think Attila has a lack of factions which can give you a simple campaign. Hordes require careful relocation and choosing of battles, the western and eastern roman empires have a lot of enemies, low moral and high income deficits so the only "vanilla-as-possible" factions are some of the eastern ones without any DLC. There's not many factions that give you a low stress campaign.Yup. If you don't have the DLC, this game is basically halved. Which is why I only recommend buying it when on a big sale or something like previously (or right now? I dunno).
I am thinking of picking up Atilla before the sale ends. Are there any of the DLCs I should avoid?Not really. Viking is the weakest of them, but that's it. If you are short on money, you'll want Empires of the Sand at the very least, and maybe Charlemagne.
Sadly, though understandable, this cannot be used to add maps to the main campaign maps. This is due to the different way the campaign map accesses battle maps as well as other reasons.Actually, it can be used on the campaign: quest battles can be created with them and tied to the campaign. Sure, you'll only be able to fight them once per run, but it's still pretty nice.
Total War: Warhammer is the featured game for March's Humble monthly bundle. Pretty deep discount for a game that is fairly recent!
Total War: Warhammer is the featured game for March's Humble monthly bundle. Pretty deep discount for a game that is fairly recent!
The game is absolutely worth it even without DLC, especially with the free goodies they've been putting in with patches and updates. Go for it.^
Not to mention, that it will soon be 5 races when Bretonnia is released (for free!). So you can throw Medieval 2 on the list.The game is absolutely worth it even without DLC, especially with the free goodies they've been putting in with patches and updates. Go for it.^
Don't be fooled into thinking "oh there's only four races, sounds pretty small".
The four races all play completely different both in terms of battle and campaign. To give an idea of the difference, playing as the Empire is like playing Napoleon Total War. Playing as the Dwarfs is like Fall of the Samurai. Playing as the Greenskins is like Shogun 2. And playing as the Vampires is like playing Dead Rising: Electric Boogaloo.
The DLC do have a lot of stuff in them, but you don't really need them. Besides, you can fight the DLC races and enemies without even owning the DLC. So you can go crazy burning the Elves into the ground.
Also the amount of mods is pretty crazy. You can change up just about anything except the campaign map.
Awesome! Thanks for the advice - I've gone for it.
Any must have mods that don't change the vanilla experience too much?
It's got a few wrinkles obviously - I got an incredibly annoying few turns when an ork hero kept on sabotaging me so I could barely move my main hero - obviously it was some sort of RNG madness, but it was just painfully annoying. There was no real reason behind it, I just got a bit stuck for a few turns until they eventually decided to run off. Similarly, sometimes the AI just seems to fluctuate between being painfully inept and masterfully homicidal.Get the mod that disables hostile AI hero actions. Seriously. Not only is it infuriating, but it actually prevents you from seeing them used in battle against you. AI is far more likely to use them in battle with a mod like that.
It's got a few wrinkles obviously - I got an incredibly annoying few turns when an ork hero kept on sabotaging me so I could barely move my main hero - obviously it was some sort of RNG madness, but it was just painfully annoying. There was no real reason behind it, I just got a bit stuck for a few turns until they eventually decided to run off. Similarly, sometimes the AI just seems to fluctuate between being painfully inept and masterfully homicidal.Get the mod that disables hostile AI hero actions. Seriously. Not only is it infuriating, but it actually prevents you from seeing them used in battle against you. AI is far more likely to use them in battle with a mod like that.
Since I'm already talking about mods, I recommend All Tabletop Lords. My modlist is pretty big, but this is one of the few unit mods that I think is very well balanced. There's also pretty much everything made by Cataph. Dude knows how to balance his stuff, and his magic balance feels pretty good to me. Evens out the lores, so Gelt becomes the buffer/debuffer he always deserved to be.
It is a bit unfortunate that the map tool does not support windows 7 though.I'm hoping they make a more intuitive way to replace maps in the campaign.
Also Make War Not Love (https://www.makewarnotlove.com/) is happening again and it's totally not rigged towards DoW this time, promise!
I'd prefer the Karak Kadrin one if it was a siege battle instead of just a bridge one. I'd love it if the bridge led straight to a gate and walls that you had to break through or climb over.What you can do with the new campaign editor thing is replace the surrounding area of Karak Kadrin with the bridge and have a regular siege for the fortress itself.
Also Make War Not Love (https://www.makewarnotlove.com/) is happening again and it's totally not rigged towards DoW this time, promise!
If it is anything like the others: each game dev team will make a new DLC for each of those games. Whichever of those games completes some arbitrary goal (previously it was playerbase increase, I think, which DoW2 won because the DoW2 playerbase is small) gets that DLC for free. Everyone else will just release that DLC later for a price just like any regular DLC.Also Make War Not Love (https://www.makewarnotlove.com/) is happening again and it's totally not rigged towards DoW this time, promise!
Am I right in thinking that this is basically a DLC giveaway?
No need to wait...there is a good chance they will keep doing this in the future especially after the initial popularity of DoW III slows downThey do it every year at St. Valentine's day, so...
Only mechanic I can think of is reinforcing armies.Poor Kemmler can't catch a break. And it does seem that the Fay Enchantress won't be the first female LL. Huh. Too bad Isabella's not a Legendary Hero, though, would love to see a system like that.
Still, even more reason to love the VCs, if they're getting one of the first female LLs. And they're at 5 total! (Though Kemmler is pretty forgettable, like most magelords)
It was revealed earlier today that Vlad (and Isabella) will be leading a "new" faction (the banner will change, at least): Scwartzhaften.
link (https://www.youtube.com/watch?v=Lja4TmwwAmQ&t=0s)
Isabella herself will focus on buffing the hero vampires, as well as flying units and monsters.
Apparently, the new faction will be able to confederate with the main Vampire Counts faction, though not with Templehof. I don't think anything has been mentioned on confederating with Mousillon.It's a reference to her dad. He was called Count Otto von Drak, the Mad Count. (Not to be confused with Marius Leitdorf of Averland, the OTHER mad count, who is very much alive in-game).
Isabella von Carstein also gives a unique building in Drakenhof that allows vampire heroes to be recruited at rank 1 settlement with 70% recruitment discount. It's called "Mausoleum on the Mad Count" which is most likely referring to Isabella's father but... Konrad?
This is from: https://www.pcgamesn.com/make-war-not-love-4-announced
16th February – SEGA vs Faction: Voters will decide which SEGA game the community manager from each faction will go head to head with a SEGA champion in. Winning the bout will earn the faction 50 points and Company of Heroes 2: Southern Fronts DLC, plus a mystery Mega Drive game.
17th February – Art Attack: For this challenge, each faction will create their own piece of MWNL inspired artwork to share on SEGA’s Facebook channel. Points go to the piece of art you, and we here at SEGA, like the most, along with Warhammer 40,000: Dawn of War 2: Retribution – Ultramarines faction pack, plus a mystery Mega Drive game.
18th February – Stream if you wanna go faster: The factions will run their own live-stream segments for their respective game, with views and community engagement determining where the points go this round. To the victor goes copies of Endless Legend: Echoes of Auriga, plus another mystery Mega Drive game.
19th February – SEGA Showdown: The final round will see the two highest scoring factions enter a duel, playing each other’s games live at the PC Gamer Weekender within the SEGA Zone at Kensington Olympia. The winner of the round will secure the last batch of points for their side, and the Blood Pack DLC for all relevant Total War titles (excl. Total War: WARHAMMER), plus a mystery Mega Drive game.
And the final one:
All of this will culminate in two armies going through to a head-to-head final in the SEGA zone at the PC Gamer weekender in London. The winner on the day will be crowned champion, unlocking some very special DLC for their faction.
If you were wondering what the prizes were for MLNW... here they are:
-snip-
Pretty frigging garbage.
If you were wondering what the prizes were for MLNW... here they are:
-snip-
Pretty frigging garbage.
That's offensively bad. They're giving DLC for random games (not the one you've actually voted for - they gave TW voters a CoH DLC) in the hopes that you'll pick up the others - just baiting at it's worst. Sure, it's all free, but it sort of seems so overtly money grabby that it's worse somehow.
I really hate myself for supporting Sega by buying TW - I hate their business model more than pretty much any other company. Yet I'm absolutely loving playing it - it makes me the ultimate hypocrite really, but I knew that the humble bundle was pretty much the cheapest it'd be for a year or two.
I've drawn the line at the DLC though - I'm just not buying it no matter what. If I can at least show them (in the tiniest, tiniest way) that the DLC model is fucking awful then I'm at least slightly redeeming myself.
-snip-
Although vampire counts don't have any good base economic building, they can still build ports, so if you go and take over the boarder princes (and then bretonnia) you'll be rolling in cash (also leaving the empire alive and strongish gives you a nice shield for some of the chaos armies when they decide to burn down the south.)
Edit: Er, although I've not played for a pretty long time. So my advice there might be outdated or something, idk.
I've drawn the line at the DLC though - I'm just not buying it no matter what. If I can at least show them (in the tiniest, tiniest way) that the DLC model is fucking awful then I'm at least slightly redeeming myself.You have my congratulations and condolences. Whilst they aren't as bad as Paradox with their "Let's arbitrarily break the game and make people pay to return functionality" principle, it's still got to be pretty awful when other factions have game-breaking regiments of renown and extra units that you're not privy to.
I've drawn the line at the DLC though - I'm just not buying it no matter what. If I can at least show them (in the tiniest, tiniest way) that the DLC model is fucking awful then I'm at least slightly redeeming myself.You have my congratulations and condolences. Whilst they aren't as bad as Paradox with their "Let's arbitrarily break the game and make people pay to return functionality" principle, it's still got to be pretty awful when other factions have game-breaking regiments of renown and extra units that you're not privy to.
Damsels are now able to be recruited with the Lore of Life.
Battle Pilgrims are now a psuedo swordsmen unit, arguably better due to Frenzy and their excellent leadership.
Sword Foot Squires (name needs citation) are an underpowered version of the Greatswords and represent potentially the latest tier infantry for Bretonnia.
Questing Knights are greatsword wielding cavalry with excellent armour penetration, but no formations.
Lance Formation adds 50% acceleration and deceleration and roughly 30% more charge speed and bonus though it does reduce your speed by 12% and missile block by 33(?)%. Questing Knights don't get lance formation.
Knight Errants are the new low tier cavalry unit for the Bretonnians, they get Lance Formation.
Knights of the Realm have bonus vs large and Lance Formation.
Grail Knights now have immunity to vigour, bonus vs large, Lance Formation and 20% physical resistance, they are amazing.
Grail Reliquary is a dead Grail Knight lofted by Battle Pilgrims into battle, gives a dramatic increase to leadership and immunity to psychology in the nearby area and perhaps other buffs.
There is a confirmed new Peasant Archer variety that we did not get to see.
Hey guys, long time lurker.
I just came back from the PCGamerWeekender where TotalWar was showcasing its new Brettonia DLC. Anyway, during the event they showed a video with information on Brettonia in the campaign. They might have already shared most of the info here, but I thought it would not hurt to share.
Here is a list of all the things I remembered:
-3 starting locations: Leon in Brettonia, Alberic in Bordelaux, Fey Enchantress in Carcassone
-Each one seems to start with 2 regions each, a full province representing their territory. A nice change from the start with a single region we've had so far (Poor Empire suffers so much from it)
-Green Knight is a hero, but cannot be recruited. Instead he shows up randomly and stays with your faction for a few turns then is gone.
-2 main recruitment buildings in the 'red' slot for towns that are focused on unlocking knight troops. For peasants, most are recruited from the 'infrastructure' buildings
-Technology tree divided in 2 -> economy and knightly order, delving into one will bring penalties to your campaign related to the other. Invest into only one if you're ok with the penalties, or invest in each in a steady fashion, your call.
-Brettonia is known for having its forests and the nearby mountain infested with orcs, so they get events focused on that, such as a reduction in growth because off-screen orcs raided their lands
-All Brettonia faction are somewhat friendly with each other, so you don't have to go to to war with each other. Diplomacy is meant to be easy with each other and confederation comes later on once you've researched the technology for it.
-If you do go to war with Brettoni factions, the others will not like it one bit. Brettoni civil wars come with penalties, but you can do it anyway if you don't care about them
-New units that were not shown in the stream that I remember: Royal Hypogryph knights, Royal Pegasus knights (better version of regular pegasus knights), variant of Trebuchet that throws magic projectiles blessed by the Lady herself. There might have been more but they were either shown in the stream, or I forgot them
That's most of what I remember if anything else comes to mind I'll add it to the comments.
Edit:
Almost forgot, Brettonia factions get a new bar similar to the grudges for dwarves. This bar represents your chivalrous nature, and the more chilvarous you are, the more it is filled. With each rank of chivalry you attain, you get campaign and battle bonuses.
Edit2:
Brettonia gets access to 3 lores of magic: Heavens, Life, and Beasts.
Hi guys, I'm not sure if it was streamed, but I just watched CA's presentation on day 2 of the Weekender and I think there was some more info that I've not seen on Reddit yet.
The green Knight: You can chose when he joins you in campaign. You get to summon him once each time you advance a level in Chivalry. Not sure how long he sticks around. In custom battles, he's a "Legendery Hero" so not a lord, but you can only have one of him - he's very expensive and very tanky.
Peasant Archers: Different arrow types are available, fire arrows which stop regening units (Vargulf etc) and poison arrows similar to goblins.
There is a unique peasant economy mechanic. So as you have more peasants in your armies, farms produce less gold. Also, public order isn't a thing, instead there is a "Control mechanic" which functions similarly but I think it resulted in greenskin invasions rather than rebellions.
In the research trees there are pesant and knight trees. The knight tree also has techs which make confederation with other bretonnians easier if you want to avoid the chivalry penalties for civil war.
That's it, I'll comment if I remember anything else!
EDIT: Total War won the Make War Not Love event, so Vlad will get his waifu for free.
I dunno. Despite TWW winning the community stuff every day, Sega kept giving free points to everyone else. And today they set a dev that was not good at all to play Company of Heroes 2 against... a pro player.EDIT: Total War won the Make War Not Love event, so Vlad will get his waifu for free.
I kinda feel they had to let it win after everyone was complaining how lame it was that there were no TW:W DLC giveaways or offers or anything.
Glad to get it though, this kinda extra content does help make things feel a lot more fleshed out.
Thought that a horse kicked someone at 1:25 of the trailer. Then I realized it was a Grail Reliquary.The animations might be best in the game. The front peasant drops-kicks the enemy while the two in the back raise the knight as if it was a horse kicking with the front hooves.
Haha could've been hilarious if they did lose MWNL. They'd have this ready-made FLC that apparently isn't allowed to be released XD
A nice trailer, I really like the glow effects of the Green Knight.In addition to this, the lack of territorial requirements for their victory means you can send armies all across the map to fight whatever you consider "bad guys" for honour and the Lady.
Reading through the steam page this caught my eye:
"Even today, The Lady will reward those who act with the greatest valour against the most terrible odds. Any Lord and his attendant army who achieve a Heroic Victory in battle will receive The Blessing of The Lady, and will thenceforth receive a Ward Save for future battles. If a unit routs in subsequent battles, it will lose the Blessing for the remainder of the fight, and if the army refuses a battle – choosing to retreat from an attack on the campaign map for example – the army will lose the Blessing. Certain high-tier units, such as Grail Knights, will have the Blessing as a unit trait by default."
Having blessings gained or lost due to winning heroic battles or retreating from battles is an interesting mechanic. It encourages the player to find tough enemies and try to beat them with minimal forces. Also, with all the penalties from fighting other Bretonnian factions, armies will need to be sent quite far away to find strong opponants. It'll also be nice for roleplaying purposes with on-the-wire battles resulting in characters gaining bonuses.
There's also the "An Old Friend" thing which still hasn't been revealed. People seem to be assuming it'll be a lord, probably for the Empire so Boris Toddbringer or Ludwig Schwarzhelm.
I think the campaign map tie in thing is already out.
There are mods out there that replace maps with modded ones.
Kemmler's sword continues to make me happy- at least in PvEKemmler is literally the second worst lord in the game. He's only better than Goldfinger because the Lore of Metal is bad unless you are using a magic rebalance mod, while Lore of Vampires is pretty great.
- Improvements to Campaign AI recruitment logic.
- Fixed a bug causing the game to crash with very large numbers of men in a unit.
- Changed Wood Elves campaign behaviour to be isolationist with occasional bursts of aggression, better reflecting the lore.
- Orion, The King In The Woods, has issued a proclamation throughout Athel loren denying his resemblance to Mel Gibson.
I guess that's to offset his randomness?Are you referring to his appearance in campaign?
But yeah, Beastmen are going to be having a much rougher start now... Need more Gor spearmen.
Finally, If you sign up to Total War's dashboard thingy you get Bretonnia 24 hours early (https://dashboard.totalwar.com/auth/login).Just joined up, but I think I missed it.
It should be around 16:00 GMT that it unlocks.Finally, If you sign up to Total War's dashboard thingy you get Bretonnia 24 hours early (https://dashboard.totalwar.com/auth/login).Just joined up, but I think I missed it.
It's out.
Nope.(http://i.imgur.com/ca2Ckxd.png)
Nope.(http://i.imgur.com/ca2Ckxd.png)
Finished downloading and you're right, it's buggered up somewhat. Still says not installed for me.Nope.(http://i.imgur.com/ca2Ckxd.png)
Dank pic. Nobody is able to play as them right now, they buggered up the release.
EDIT: In a reference to turning the White Dwarf's name to Alejandro, Cataph's Southern Realm mod turns the Fay Enchantress' name to Morales right now.I was wondering about that...
Yeah. He also made new ones buffing Alberic, changing the Lance of Bretonnia lord skill (it gave 3/6/9% charge bonus to the lord, he changed it to be for the army), and also a mod buffing Gelt and Kemmler.EDIT: In a reference to turning the White Dwarf's name to Alejandro, Cataph's Southern Realm mod turns the Fay Enchantress' name to Morales right now.I was wondering about that...
Edit: CA must have given Cataph an early version of the game as all his excellent mods have been updated for it already.
I really like Cataph's balance things. He seems to have a much better understanding of how to balance the game than CA does haha.Yeah. He also made new ones buffing Alberic, changing the Lance of Bretonnia lord skill (it gave 3/6/9% charge bonus to the lord, he changed it to be for the army), and also a mod buffing Gelt and Kemmler.EDIT: In a reference to turning the White Dwarf's name to Alejandro, Cataph's Southern Realm mod turns the Fay Enchantress' name to Morales right now.I was wondering about that...
Edit: CA must have given Cataph an early version of the game as all his excellent mods have been updated for it already.
CA apparently leaves a lot of out patch changelogs (according to them "because it takes too much time to write a changelog"). Ungrim got buffed, +30 vs Large and Deathblow was changed from bonus vs various targets to bonus vs single target, making him more slayer-y. Not sure if Kemmler got any official love. Firing up the VC campaign to check it out.
EDIT: If he got buffed, I have no clue.
Playing as Brettonia currently.
Is fun.
AMA
Do the elf units with the magical arrows ever run out of ammo?Yes. Actually, I think they have slightly less ammo than their regular counterparts.
Hm, maybe I was just impatient. Still, my tactic of having ironbreakers simply weather the arrow storm seemed to work remarkably well. Once they ran out, my own riflemen and axemen quickly removed the elf threatOther than bringing a bunch of siege weapons and gyrocopters, that's probably the only strategy that Dwarfs have against Elves.
Apparently, Bretonnia is the last Old World DLC (https://www.rockpapershotgun.com/2017/02/28/total-warhammer-bretonnia-dlc-ends-first-game/), at least for a while. Are we going west, for Elves, Lizardmen, maybe a touch of Skaven? Or south and east, for skeltals and Ogres (and a touch of Skaven)?
Given that the expansialones will connect to the base game if you have them both, I wonder how hard it will be to do a total world conquest across all three maps. I wonder if the maps become one huge seamless map, or there are transition points ala Empire. I imagine they have to add naval combat, now, at least if they go west.
Well, when map packs start getting compiled we should be able to get a nice variety in siege maps. I think they're still just battle maps but some, like the Karak Kadrin map, have natural chokepoints that make it pretty much a siege. All that's missing is the control points.Can't have siege equipment or gates or towers in custom maps, sadly.
It seems unlikely that there will be naval combat, ever. The reason is licensing. Warhammer has a separate naval combat game and another company is making a game based on that. Considering the retarded way the Evil Empire handles their IP, this might well mean that TW:WH will never have naval combat beyond autoresolving.That... seems irrelevant. GW really doesn't care if two developers get to clash over their IP - they're still getting money from the IP.
Not only that, but dataminers found ship models, way, way back.It seems unlikely that there will be naval combat, ever. The reason is licensing. Warhammer has a separate naval combat game and another company is making a game based on that. Considering the retarded way the Evil Empire handles their IP, this might well mean that TW:WH will never have naval combat beyond autoresolving.That... seems irrelevant. GW really doesn't care if two developers get to clash over their IP - they're still getting money from the IP.
Ulthuan, Naggaroth and Lustria will be completely unplayable without some dedicated ship-stuff. I'd say combat will come in then.
That... seems irrelevant. GW really doesn't care if two developers get to clash over their IP - they're still getting money from the IP.
Ulthuan, Naggaroth and Lustria will be completely unplayable without some dedicated ship-stuff. I'd say combat will come in then.
All you have to do is search "warhammer" in Steam to see the massive deluge of garbage that will pour fourth to know that GeeDubs doesn't give two shits about who it licenses what to.That... seems irrelevant. GW really doesn't care if two developers get to clash over their IP - they're still getting money from the IP.
Ulthuan, Naggaroth and Lustria will be completely unplayable without some dedicated ship-stuff. I'd say combat will come in then.
The point is that Fantasy Battle is one game and the out-of-production ship game is a different game. If Fantasy Battle has been licensed to CA and the ship game to another company, those are different licenses. Of course, I'd hope there to be naval battles, but it might not be so easy.
I have just gotten TW:W installed and it's telling me that my drivers need to be updated. I updated my drivers, and it says the same thing. When I try to launch the game, it starts the first loading screen with the logo and legal info, then shuts down and restarts my computer. Anyone who can help me?Make sure your OS is updated as well. I used to have a problem that my graphics card program would keep telling me that the drivers were updated when they were not (because I had the latest for that version of windows).
At least they don't have regiments of renown?*twitch*
Mayhaps you could use peasant mobs as fodder? Elves don't have a lot of ammo.At least they don't have regiments of renown?*twitch*
-----------
Incidentally, I never really realized just HOW much damage Welfs do until now. They just melt all my knights and infantry like butter, which is kinda why I have so much trouble with them. I take so many casualties no matter what I bring. Even my fully maxed out Leonceour can't handle more than 1 minute of getting bashed on by them. And this is a guy who can pretty much solokill the entire Norscan wastes.
I was particularly amused when Durthu basically killed the Green Knight in a few hits. Man, that guy cannot handle magical damage at all.
Are you telling me to sacrifice the lives of my poor, innocent peasants on a pointless crusade against some pointy-eared folks?Mayhaps you could use peasant mobs as fodder? Elves don't have a lot of ammo.At least they don't have regiments of renown?*twitch*
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Incidentally, I never really realized just HOW much damage Welfs do until now. They just melt all my knights and infantry like butter, which is kinda why I have so much trouble with them. I take so many casualties no matter what I bring. Even my fully maxed out Leonceour can't handle more than 1 minute of getting bashed on by them. And this is a guy who can pretty much solokill the entire Norscan wastes.
I was particularly amused when Durthu basically killed the Green Knight in a few hits. Man, that guy cannot handle magical damage at all.
Dwarves work well. Just sit there and wait, taking the incoming fire, until they run out of ammo. You can take it. They can barely hurt a good line of Ironbreakers.Also: firedrakes burn them trees good.
Asking if anyone here has an extra copy, say through the humble monthly? I'm looking to trade something for one before shelling out full price to buy my own copy after I gifted mine to my brother
Yeah, that's what I'm looking at. I can survive family share until next sale though. What are people's thoughts on mods for the game?
Duel characters like that could be done as they did Skarsnik and Gobbla. Though I will say the animation for those two fighting and moving about is a little janky looking as they turn on a central point between them.It makes a bit of sense for Skarsnik and Gobbla because they are chained to each other (even if it doesn't show in the model), but it would look awkward for others.
@Thexor: There is a lot of characters for the Vampire Counts but, well, one of their strengths in the tabletop was their characters/lords/heroes. Adding more but into seperate factions would help spread them about a bit what with Zacharias The Everliving and Queen Neferata. Though I don't know enough about the characters to really say where they could start from.Neferata would start somewhere in the northern world's edge mountains (the ones where the dwarfs and greenskins are at). No idea where Zach would be.
I'm going a little farther out on a limb and hoping for Krell. Kemmler needs a little something to give him a boost - he's absolutely _dreadful_ as a legendary lord, heck he's pretty bad compared to the _generic_ VC lords, and he's quietly weeping in a corner now that Gelt got a notable boost in the last patch (general buffs to Lore of Metal plus Gelt gives a faction-wide +10 armour bonus now). Having Krell in the pipe would explain why Kemmler hasn't gotten any buffs, and there's now precedence with the Green Knight to have Legendary Heroes available.I don't actually understand why people keep saying Kemmler is worthless.
On the flip side, people would understandably complain if the VC got yet another unique character when the Empire is sitting at 3 legendary lords and 1 start position, so... maybe it'll be Boris after all.
I think sigvald ends up having some of the best combat-monster stats in the game though.Yeah, Sigvald is really good 1v1. Also his gear turns him into an absolute monster with the passive regen.
Maybe Vlad is better now but I recall Sigvald being way up on top at the start.
Sigvald also has good leadership, which helps a lot with keeping trolls in the fight.I think sigvald ends up having some of the best combat-monster stats in the game though.Yeah, Sigvald is really good 1v1. Also his gear turns him into an absolute monster with the passive regen.
Maybe Vlad is better now but I recall Sigvald being way up on top at the start.
He has really, really poor AOE damage though so it takes him awhile to clear through units, unlike the other Chaos lords. But because he's a regular model and no mount, he lives longer than them.
Kemmler is just about the neverending regen, though he does have that +75% physical resistance on the cloak or something like that. He also does have all the lore of vampires spells at his disposal anyway such as wind of death.
It got nerfed super hard though, due to there now being a regen cap on units.
I get that it's a meme and people feel he's neutered without Krell, but honestly he's pretty frigging strong. Besides, you can just rename any random hero "Krell" and be done with it. That's what I did.
I finally gave a spin to Chaos. Is there any point in kicking around the Norscans but exp and loot? It seems that the awakened tribes just start fighting each other, forcing you to choose between them... which is pretty stupid. They should become vassals and vassals should be unable to fight each other. Any mods fixing this? I'm not surprised that a Total War sucks regarding diplomacy and such, tho. It is weird how no matter how many iterations of the game we have, CA is totally unable to make it even work in a basic way.The Chaos early campaign sucks super ultra dick. I usually just autoresolve most of it.
Are aspiring champions worth using for Chaos? The unit size seems to be pretty small (16) and the stats aren't that great. I can see how vanguard deploying heavy infantry might be useful though, especially when I don't have any cavalry (yet) other than the two starting marauder ponies.Aspiring Champions are super strong. Get them.
The game retains the same strong focus on character design that infused previous major releases, with the key personalities of the period in particular being an early priority for us now; as such there are some vibrant and striking renders plastered around the studio, with eye-catching combat animations garnering some serious attention too.The next historical Total War will be Three Kingdoms Total War. It has to be. There really aren't a lot of historical periods of great battle where there are a lot of "key personalities" who are "vibrant" with melee combat.
I'd like to get peoples thoughts on something I've found in the game.As far as I'm aware, it's been like this since Medieval 2. As in, even before they allowed more than 20 unit cards per army. Reinforcements always came in one by one unless they were controlled by a completely separate faction.
In large battles, (40 plus units), the A.I. tends to bring reinforcing units into battle by charging them from the map edge into melee in a stream, rather than forming up into battlelines. This rather removes tatical choices and becomes more about weight of numbers.
Have other people found this? How do you deal with controlling 40+ units on the battlefield, especially when the armies arrive bit by bit rather than as one whole? If this is an issue, how would you change things (other than "Improve the A.I.)?
Medieval 3FTFY
Wouldn't Three Kingdoms be a bit boring regarding unit variety? That was the main rub in Shogun and Empire for me, despite both being good games. (Okay, Empire was bad at launch, but patches made it fun artillery slaughter simulator.)
I'd say Shogun was rock paper scissors - Archers, Cavalry, Spears, Swords. Everything else is shock or support.
TW:W is 'Vampire counts win every tournament' and then 'wood elves win every tournament', until the next flavor of the week hits meta.
Caveat incl. I don't play online all that often so it doesn't affect me, and crazy balance issues are a side-effect of creative race diversity (as evidenced in the original warhammer)
But I definitely feel as though the simplicity has its place, and is definitely a refreshing change now and again.
As for Three Kingdoms lore- If I'm weeb enough to enjoy Shogun, I could be cheeb enough to enjoy Emperor.
Something something movie red cliff?If you want to watch a good show about Three Kingdoms, then I recommend Three Kingdoms, the 2010 version. In fact, you can watch the entire thing with fantastic English subtitles on Youtube here: https://www.youtube.com/playlist?list=PL33A390995E9A7F00
Reasons to play Morghur the shadowgave. (beastmen)What about the neverending Chaos Spawn spawn?
Non-corrupted regions? Not on my watch.
How do keep the chariotvikings from killing each other? When I awakened tribes, they started fighting amongst themselves almost immediately.
Yeah I went favourite two and let them battle it out.Interestingly enough, I noticed that if you reattack and subjugate the awakened tribes, they will never declare war on one another and will always answer your call to battle.
Infighting = building extra stacks.
An alternate fix is to awaken them, immediately reattack them and vassalize them, which is a handy neuter.
Yeah I went favourite two and let them battle it out.Interestingly enough, I noticed that if you reattack and subjugate the awakened tribes, they will never declare war on one another and will always answer your call to battle.
Infighting = building extra stacks.
An alternate fix is to awaken them, immediately reattack them and vassalize them, which is a handy neuter.
However, if lets say you conquer Varg or the other guy who already exists and then subjugate their last settlement, they can and will declare war on one another and refuse your call to arms.
I'm not sure if it's because of the AI or because they're at -500 relationship with you after you burn down all their holdings.
So it is best to exterminate Varg & Skaelings, but awaken & subjugate the others. Do the vassals turn against you in the birdy bird event, tho? So is it just wasted effort till then?The vassalized awakened tribes are basically your loyal dogs.
So the countdown teaser for Warhammer 2 is on the website. But we all knew it was coming anyway right? The real trailer will come out next Friday.
It kinda just seems...way too soon.I seem to have planted myself as resident CA fanboy, so I'll blindly defend them real quick.
I just can't imagine it'll be any different mechanics/engine wise - It'll just be basically a big DLC pack of a different area. To be honest though, I don't know what you can expect from Sega's money grabbing-ness.
Stellaris came out the same month as Total Warhammer; Can you imagine if Paradox were to announce Stellaris 2 at this point?I can understand your disbelief but don't forget this is SEGA. They're mega DLC whores.
They've been using the same engine since Shogun 2.Shogun 2 didn't even have real walls though.
Three years and about $300 worth of DLC by the end.Is it sad that this is fast and cheap compared to the actual hobby?
Defensive Testudo sucked balls.I like it. It is excellent against missile-heavy armies. Just pop it and wait until they run out of ammo.
-snip-Besides all that, there is one thing that was critical in the old total wars that no longer exists: if you walk a unit through another in the newer games, they get tangled up. If you do it in Rome or Medieval 2, the soldiers in the stationary unit will actually open little "hallways" so their comrades can go through.
Heh, the best part was that not all units would do this.-snip-Besides all that, there is one thing that was critical in the old total wars that no longer exists: if you walk a unit through another in the newer games, they get tangled up. If you do it in Rome or Medieval 2, the soldiers in the stationary unit will actually open little "hallways" so their comrades can go through.
I used the first person camera in Shogun, where it actually went into the soldier's perspectives. I was under the impression they replaced this with the boring 'hovering over unit' cam, or did they re-add it here?You're correct. They replaced it with the 3rd person camera.
It's entirely useless when you need to actually command, but a fun little toy if you're watching a replay or something.
Okay so what, people are mad that Warhammer is releasing Warhammer 2? Which is a weird way to name an expansion, imo. It's just a special kind of DLC, people.
Okay so what, people are mad that Warhammer is releasing Warhammer 2? Which is a weird way to name an expansion, imo. It's just a special kind of DLC, people.Not quite. It's more of an "expandalone" in that you don't need to own Warhammer 1 to play it.
Stellaris came out the same month as Total Warhammer; Can you imagine if Paradox were to announce Stellaris 2 at this point?I can understand your disbelief but don't forget this is SEGA. They're mega DLC whores.
Not to mention this was ALWAYS in the plan. Even before Warhammer 1 came out they already said this would be a three-part series.
Part 1 was Old World.
Part 2 is New World.
Part 3 is Chaos (and expansion of the Old World map to the East and South).
It's why I tell people if you want to wait for the super mega complete version, then it'll take three years and about $300 worth of DLC by the end.
Oh I typed that horribly, think of people as a select few and not many. It's a standalone expansion yeah and Sony or whatever can be cash greedy, given how much they charge for how little feature, but I quite like that they're finally fleshing out a game.Okay so what, people are mad that Warhammer is releasing Warhammer 2? Which is a weird way to name an expansion, imo. It's just a special kind of DLC, people.Not quite. It's more of an "expandalone" in that you don't need to own Warhammer 1 to play it.
EDIT: where are people mad, anyway? I haven't managed to find anything of the sort.
1. It's Sega, not Sony.I think someone on reddit pointed out that there are exactly 8 tabletop races left (not counting Dogs of War). Since it's usually 4 base factions, that means pre-order would end up being one of the minors instead. Probably Tilea or Estalia since they got colonies in the New World, using the Dogs of War units if Tilea.
2. No one said they're making a new engine. That would be extremely unlikely.
By the way, what do you guys think the preorder DLC race will be?
I bet it's Skaven. Since they did frigging Chaos last time, the shmucks.
I wonder if there'll be a game mechanic for the relashionship between the various lizardman races..Why would there be? They are basically biological robots serving the Great Plan... even if they don't know exactly what it is.
One interesting thing to note is that the "real" elves and the Slann aren't limited to singular schools of magic like the Old World is. They have access to everything.I would like to note that Wood Elves should have access to all eight lores of battle magic, high magic and dark magic. Yet, don't. Also amethyst (and gold) wizards are missing in the empire. I hope they don't cut lores from the elves and slann.
I wonder if they'll represent this in the game somewhat.
And maybe FIX magic without us relying on Cataph to do it.
Who am I kidding, sieges and magic are here to stay in this current shitty form.
1. It's Sega, not Sony.
2. No one said they're making a new engine. That would be extremely unlikely.
I'm not so sure how to do the proper highlighting thing. Anyways, sorry for the confusion! I mostly just confused myself!Okay so what, people are mad that Warhammer is releasing Warhammer 2? Which is a weird way to name an expansion, imo. It's just a special kind of DLC, people.
I mean, it's completely expected as it is Sony we're talking about but I was still a bit shocked that they'd go for such a blatant 'that's another Ł50 please' so soon.
Whilst I wasn't expecting a whole new engine, I'd at least expect them to have iterated on the past one a bit. I can't even imagine they'd have had time to sort of learn from mistakes and improve it at this point. The graphics/unit count/etc. can't be any better really as in the last year not much has changed computer power wise, and so it'll literally just be more races.
So apparently Beast lore magic users for Bretonnia can't summon Manticores, despite that being an option in their skill tree.Yes they can.
Weird, because I went into battle with one and that spell option wasn't there. Is there some limit to when it can be used I'm not aware of?So apparently Beast lore magic users for Bretonnia can't summon Manticores, despite that being an option in their skill tree.Yes they can.
Yes, if you exceed your unit limit of battle (20 for campaigns unless you turned off large battles then it's 10) then you can't summon any more units until you lose them somehow.Weird, because I went into battle with one and that spell option wasn't there. Is there some limit to when it can be used I'm not aware of?So apparently Beast lore magic users for Bretonnia can't summon Manticores, despite that being an option in their skill tree.Yes they can.
It is still kind of silly if they ask 50/60 bucks for it. That will make the finished game worth 150 bucks plus 60 bucks of DLC's per installment, so... something like 330 bucks. And people say Paradox whores DLCs?
It is still kind of silly if they ask 50/60 bucks for it. That will make the finished game worth 150 bucks plus 60 bucks of DLC's per installment, so... something like 330 bucks. And people say Paradox whores DLCs?
..Did people just start hating standalone expansions nowadays? I remember Dawn of War did this too, unlocking new races with each expansion to the game.
It is still kind of silly if they ask 50/60 bucks for it. That will make the finished game worth 150 bucks plus 60 bucks of DLC's per installment, so... something like 330 bucks. And people say Paradox whores DLCs?
..Did people just start hating standalone expansions nowadays? I remember Dawn of War did this too, unlocking new races with each expansion to the game.
It depends... Do you mean Standalone expansions?..
Or do you mean entirely separate games that borrow assets from the original title? (You know... in the same way Pokémon Moon is the stand alone expansion for Pokémon Sun)
Because people started to hate standalone expansions somewhere around the time they stopped being expansions.
It is still kind of silly if they ask 50/60 bucks for it. That will make the finished game worth 150 bucks plus 60 bucks of DLC's per installment, so... something like 330 bucks. And people say Paradox whores DLCs?
..Did people just start hating standalone expansions nowadays? I remember Dawn of War did this too, unlocking new races with each expansion to the game.
It is still kind of silly if they ask 50/60 bucks for it. That will make the finished game worth 150 bucks plus 60 bucks of DLC's per installment, so... something like 330 bucks. And people say Paradox whores DLCs?
..Did people just start hating standalone expansions nowadays? I remember Dawn of War did this too, unlocking new races with each expansion to the game.
Standalone expansions used to make sense though - when DoW did this there wasn't a platform for delivering new content directly into games like steam.
The issue with this is that it seems like they're just renaming a DLC package as a second game to make it sound like it's something that it isn't. They know that they'd be hard pressed to get people to fork over another Ł50 for a few more races, and couldn't charge for extra stuff like blood & gore packs and whatever if it was just part of the base game.
It just seems like marketing semantics rather than actually providing something new.
Assuming that Zebio is right and they do combine (and not like... there is an extra mode that is the stand alone expansion and they do not otherwise interact in anyway)Well it is what they mentioned.
I wonder how they are going to handle lizardman public order. I'm not a huge warhammer lore aficionado, but my understanding is that the lizardmen and skinks going against their slann is pretty uncommon, and in general even the mage priests work together very well. I guess they could still justify it in some ways, like a slann raising a rebellion because, idk, he somehow contemplated that he needed too. But it seems like it'd feel a little weak to me to be honest.
Ah, right, that'd make sense, of course. I guess that'd require Skaven to be in as an at least non playable faction along with the lizardmen. I wonder what the third game would be then demons+ogres+tomb kings+.....Chaos dwarfs? Like the south pole up along the mountains...?South Pole and Southlands, as well as the Far East, is most likely never appear. Third expansion will likely expand it southwards to cover Araby and Khemri and east to cover the Dark Lands and the Mountains of Mourn.
Skaven could be a pretty great late game threat though. Work very much like chaos does now I guess. When you play them they are super fractured and need to be pulled together into a big threat, when the computer plays them they get pulled together naturally into an unending tide of fur?
Ah, right, that'd make sense, of course. I guess that'd require Skaven to be in as an at least non playable faction along with the lizardmen. I wonder what the third game would be then demons+ogres+tomb kings+.....Chaos dwarfs? Like the south pole up along the mountains...?The third game will be about Chaos divided.
Skaven could be a pretty great late game threat though. Work very much like chaos does now I guess. When you play them they are super fractured and need to be pulled together into a big threat, when the computer plays them they get pulled together naturally into an unending tide of fur?
It'd be interesting if corruption levels in a region affected the available troops. Low corruption gives you hordes of cheap trash units, high corruption brings out the expensive mutants.That would work best for daemons, not skaven.
That's how Empire total war worked too, although it was a self-contained game.Empire only allowed transitions in specific spots, while I have no idea about med 1.
I know med 2 did it (IIRC), no idea about the first one.Um. No it didn't. It had a single map, and the expansion added 4 different campaigns with their own maps. They don't interact in any way shape or form.
Maybe I'm confusing medieval 2 with empires then? I played both several years ago, I just know that was a thing the total war series did at one point or another.It's not another map, though. It's just a part of the map you can't normally go to until you hit a specific point in the game. It's always there, just covered by fog of war. If you use the console, you can see it rather easily.
EDIT: actualy, I was right, you can go to the americas by sailing off the west edge of the map on Med 2. (https://www.youtube.com/watch?v=d3xc4dKoqQg)
The notes on the next patch have been put up. Focusing mostly on Bretonnia it fixes a few things to do with their campaign and buildings as well as some balancing changes such as the Foot Squires. (https://forums.totalwar.com/discussion/193101/bretonnia-patch-public-beta-11am-gmt#latest)Spoiler: Patch Notes (click to show/hide)
Is naval combat happening?
Only in autoresolve. Warhammer Fantasy Battles is principally a game about land warfare, so that’s where we’re choosing to focus our efforts in terms of full battle simulation. There are some new sea-related campaign features that we will detail in the future.
Gotta' be honest, I question the sense in calling it Warhammer II. When I first saw the announcement I thought it was a sequel rather than an expansion so my first reaction was "wtf, didn't they just make one of these?".Wait till you see Warhammer III next year.
They could've just called it THE LUSTRIA EXPANSION or THE JUNGLES FULL OF SCALIES AND THE OCASIONAL FURRY ALSO ELVES.If they did that, they wouldn't be able to charge you full price for the thing.
Is it just me or is malekith pretty ugly?Isn't that just a gold-plated mask?
Not sure if he's got Lv900 sneer or burn-victim rictus. But either way I don't feel particularly happy about his model.
If they put teeth on a mask I'm even more annoyed.Is it just me or is malekith pretty ugly?Isn't that just a gold-plated mask?
Not sure if he's got Lv900 sneer or burn-victim rictus. But either way I don't feel particularly happy about his model.
Eh, that was a GW move. Later vampires models all seem to have some type of 'slowed decay' looking crap about them, with the vague exception of the relatively young and magically gifted Manfriedd.Pretty sure they did. You can see his real skin in the eye holes.If they put teeth on a mask I'm even more annoyed.Is it just me or is malekith pretty ugly?Isn't that just a gold-plated mask?
Not sure if he's got Lv900 sneer or burn-victim rictus. But either way I don't feel particularly happy about his model.
Manning artillery yourself is more than a time-waster if you have better aim than the AI.But then you can't do the necessary micro with the whole army
I find dwarves wielding polearms to be frankly ridiculous.
completely unrelated (I can't watch that at work sadly)I find dwarves wielding polearms to be frankly ridiculous.
Not to disagree, but The Hobit had some nice scenes with Pike-dwarfs
https://youtu.be/E64sIPJ9xWE
I think the reasons given are polearms are difficult to use in cramped tunnels
I think the reasons given are polearms are difficult to use in cramped tunnels
Somebody earlier posited that pikedpikedwarves was nonsensical, but I feel that tunnel warfare would be a strong reason for pikenererry. Imagine fighting in those cramped spaces and being faced with a literal wall of pikes. Can't manoeuvre around that.
I think the reasons given are polearms are difficult to use in cramped tunnels
Somebody earlier posited that pikedpikedwarves was nonsensical, but I feel that tunnel warfare would be a strong reason for pikenererry. Imagine fighting in those cramped spaces and being faced with a literal wall of pikes. Can't manoeuvre around that.
I agree with this, though I have to think that, if the tunnels are small enough, moving pikes through them would be like moving a couch through a house. Collapsible pikes would inhibit their sturdiness and goblins tend to use bows so a shield would be more use. I do believe dwarfs use wooden stakes though (and dragon's teeth-like walls (http://i247.photobucket.com/albums/gg143/azazel_f13/Skull%20Pass%20Dwarves_zpsro1mepzr.jpg~original)), so planting those in front of their lines would have much the same deterring effect.
Seriously, what use would a race of underground midgets who use almost primarily stone have for an axe? They would never have invented it or adopted it for daily use, let alone to equip entire armies.
I'm guessing that if they're mythically strong (and have mythically strong metal) an axe could work in a similar fashion.I don't really want to dispute your other statements, but I'd like to point something out.
I'm guessing that if they're mythically strong (and have mythically strong metal) an axe could work in a similar fashion.I don't really want to dispute your other statements, but I'd like to point something out.
If they had a mythically strong metal (which they do) with mythically strong bodies (which they do) then their mythically strong pickaxes would be better at breaking rock than their mythically strong axes. So they would still use pickaxes to break rock instead of an axe because it'd be way better at breaking rock than an axe, even if they were powered up compared to our real world versions.
It's kinda like saying if Adamantite existed in our world, we'd throw away our drill bits and use Adamantite forks to dig holes. No, we'd make Adamantite drill bits.
Someone made mention of dwarves being predominately mountain-dwellers in their history, hence why the beards, and as they moved into being underground dwellers, the beards became a cultural thing, which explains why they don't look like goblins.
Maybe axes are similar? The people who went down to the lowlands to find wood were regarded as the toughest of primitive dwarves, and therefore axes became symbols of bravery and fortitude, and kept cultural relevance long after losing practical relevance (like dwarves being terrifyingly hidebound isn't already a widespread trait).
Could maybe explain some things.
I think I'll wait for Total War: Warhammer 2
Err sorry... I mean the actual Total War: Warhammer 2... Total War: Warhammer 3
So I would currently recommend Steel Faith. It seems quite fun. Battles are certainly a little bit longer. Not too long, but maybe... 20% longer.
They seem about the same to me.So I would currently recommend Steel Faith. It seems quite fun. Battles are certainly a little bit longer. Not too long, but maybe... 20% longer.
Looks really interesting thanks.
One thing that worries me from the description is more hordes - I really dislike having to trudge around after the one or two hordes that spring up in the middle of my territory. They're never big enough to be an actual threat, they're just annoying mostly and I don't really want more. Don't know if you've experienced that?
So should we make a new thread for the second game or just put all that stuff in this one considering that they're basically the same.I think we should just keep it in one since they're basically the same game x3. While CA, SEGA, and GW would want us to think they're three different games, pretty sure we all agree it's one game + 2 expansion packs.
So, uh, what's the odds they try and flog us a second blood pack?
Conjecture then; maybe they'll do a re-release of DLC for Warhammer 2. Beastmen with extra units that are added for free for people who already own it but released for Warhammer 2 for new customers buying the sequel.
Any ideas for a thread rename to celebrate Total Warhammer 2, then? The punnier, the better. I'd, uh, kinda forgotten this was my thread, but there we go."Total Warhammer: Ratmen Conspiracy Theorists"?
Any ideas for a thread rename to celebrate Total Warhammer 2, then? The punnier, the better. I'd, uh, kinda forgotten this was my thread, but there we go.Total War: Warhammer 3! Coming 2018!
There is no need to create a new thread anyway. it is the same game, they just slapped a 2 ontop to get more "initial sales".They could've used a better title for a standalone expansion that's for sure.
So, as I was unaware this thread existed(yes I am derp), I asked if Total Warhammer is worth it in the 40k thread. Because I are a derp.
So far, I've been told that there's little political stuffs, lots of stabbing, and that it's chunked up.
Which means to me nothing really bad going on. Is it a fun game to play, for someone who hasn't poked around Total War but rather likes Warhammer?
Just running a standard vanilla hard drive. Will that cause issues?So, as I was unaware this thread existed(yes I am derp), I asked if Total Warhammer is worth it in the 40k thread. Because I are a derp.
So far, I've been told that there's little political stuffs, lots of stabbing, and that it's chunked up.
Which means to me nothing really bad going on. Is it a fun game to play, for someone who hasn't poked around Total War but rather likes Warhammer?
Definitely. I'd suggest waiting till it goes on sale - I imagine there will be a big one when theexpansion packsecond in the series comes out. It's great fun, but the pricing structure as constantly mentioned is terrible. You definitely don't need more than the base game to enjoy it though.
Also, don't worry about not having played TW before; it's a lot more straightforward and easy to get to grips with than the previous ones in the series. That being said, I'd suggest you put it on Easy (or Normal if you're otherwise a strategy vet) as there's a lot of mechanics in TW that aren't always 100% straight forward which can lead you to not realise where you've messed up until 10-15 turns later.
Also make sure you're running it on a SSD!
Just running a standard vanilla hard drive. Will that cause issues?
And yeah, waiting for a sale, 60 bucks is quite a bit. Not too concerned about the DLC policy, seems to have a lot of free stuff, and the costy bits aren't huge changers.
What kind of mechanics are you talking about? Because while I play a fair few games about managing empires(MoO2 and SMAC are still high up on my playtimes), I'm not an expert by any means.
Loading into maps can be a bit punishing is all. I assume you've watched play from whatshisface, so you know what to expect.
Loading into maps can be a bit punishing is all. I assume you've watched play from whatshisface, so you know what to expect.
Is this more or less relative to how Total War games usually do? Because in my experience they always take along time for thw loading.
Can't wait to ramp Unit size to ultra and bring a malfunction of deathwheels.
It is!They better make the wheels and ratling guns manually controllable.
Makes me wonder how they're going to implement the most devastating and unreliable artillery in the game.
They don't seem to enjoy their random chance, so who knows.
The before battle loading isn't that harsh (it's 2-3 minutes for me), but the after battle one is really long for me, at least 10 minutes for me. Wish I had a SSD, but I'm not going to make the investment just for TW
The game has major balance problem regarding single monsters anyway. Mainly, in larger unit sizes they are comparatively weaker, since their stats remain the same but the numbers of normal units grow. On the other hand, they are much better when played with smaller unit sizes.Would that mean that when the numbers of smaller units grow, their stats stay the same too?
I presume the hamster wheel of death would be a single item unit like monsters. Thus it would fall under this same problem. So far CA seems to be just ignoring it.
I'm pretty sure CA/Sega has been making modding harder on purpose, consideirng how the total conversion mods have been pretty much new games on their own. That is setting competition for themselves, as they keep pushing new stuff out on an assembly line. Can't help but compare that to Paradox who are the very opposite.
Creative Assembly convinced Games Workshop to allow modding for Warhammer: Total War. Games Workshop agreed under the condition that any mods made for Warhammer: Total War didn't incorporate other I.Ps. My assumption on this is that Creative Assembly has to make sure any such mods get no visability on the Steam Workshop or their official forums. If they don't already, such mods will most likely exist by the end of the Warhammer: Total War release cycle.A few LOTR map mods have appeared in the workshop a couple of times. Don't know if they got taken down or not, though.
At the moment, such efforts are hampered by model modding being limited to what assets (armour, weapons etc) exist in the game currently, though textures can be modified.
I would imagine if they were "violently opposed" to mods, they wouldn't even allow it to begin with.
Yeah as far as I remember CA have been big advocates of modding, but also have recently had a 'We can't be bothered to actively make the game more moddable if we're not getting paid' attutude.
Not sure whether that's because SEGA brought the modding hammer down on them after Medieval II though.
I actually really enjoyed the "multiple coincentric rings" fortress version in Medieval 2.The problem with that one was that it was pretty easy for your ram to being unable to get to the second gate because of pathfinding, or because it got destroyed or you didn't bring one in the first place. That said, nowadays any unit can go and bash down a gate, so maybe it is finally a good idea.
If they bring that back in Med 3 I'll be pretty happy.
The unit roster for the Lizardmen has been put up, having been revealed in a stream and viewable in the linked blog. (https://www.totalwar.com/blog/lizardmen-army-roster/)It sounds like they're making Slann magepriests just slightly better mages than what mages are now. That doesn't bode well for all the "supermages" of the new world.
An interesting thing to note is that apparently several of the lizardmen units like the Cold Ones and various feral units will have control. I assume this may be like berserking or how you can lose control of elephants in Rome 2.
Which is fair enough from a gameplay perspective. In theory, Archon is meant to be an unstoppable killing machine, and the Supreme Patriarch the greatest human magician that is alive. In lore at least.
Yet they get stopped or outmagicked several times a week in TW:W mechanics, by merely competent generals and wizards.
It wouldn't be much fun otherwise. Sure, special characters can be powerful. But not too powerful, or it's just a race to get the super unit (or starting with the super unit to begin with).
nd then you jump into a game, and a handful of Ork Boyz will gun your marine down in a hail of dakka.
it'd be ridiculously imbalanced in an actual game, so there's more than a little power scaling applied in practice.
I didn't buy Attilla because it just seemed like a repackaged Rome 2, but people are saying that it was apparently great.It very much isn't. It might also be the hardest Total War to date.
I didn't buy Attilla because it just seemed like a repackaged Rome 2, but people are saying that it was apparently great.
Warhammer Total War for me then was kind of faith restored in CA - but Sega and their rushed development, DLC policy and crushing budget will never really make me happy.
Never gonna happen, Neo. They've explicitly said if there was no DLC, it wouldn't be a 'more complete' game, there'd just be less game.
I found rome 2 to be thoroughly disappointing.Yes, Attila is really, really good. Improves on Rome 2 in every single way and makes the game ludicriously hard. Easily the hardest Total War out there. Even the tutorial is hard.
Though I heard Attila was a lot better?
I found rome 2 to be thoroughly disappointing.Yes, Attila is really, really good. Improves on Rome 2 in every single way and makes the game ludicriously hard. Easily the hardest Total War out there. Even the tutorial is hard.
Though I heard Attila was a lot better?
Realm Divide in Shogun 2 is bullshit, though. Especially with even your vassals turning against you.To be fair, the actual history involved a vassal supplanting their lord house.
Realm Divide in Shogun 2 is bullshit, though. Especially with even your vassals turning against you. But then, diplomacy has always been diarhea in Total War. It is a shame, since the grand campaigns would be much better with passable diplomacy AI.
And you can totally abuse the realm divide, as clans that spawn/respawn after the realm divide triggers won't hate you.Realm Divide in Shogun 2 is bullshit, though. Especially with even your vassals turning against you. But then, diplomacy has always been diarhea in Total War. It is a shame, since the grand campaigns would be much better with passable diplomacy AI.
While it is most certainly bullshit, it does prevent an endgame where you just steamroll everything.
Though vassals turning on you was complete bullshit, since that just made making vassals useless.
I wouldn't really call that "abuse". More like... convenient loophole.And you can totally abuse the realm divide, as clans that spawn/respawn after the realm divide triggers won't hate you.Realm Divide in Shogun 2 is bullshit, though. Especially with even your vassals turning against you. But then, diplomacy has always been diarhea in Total War. It is a shame, since the grand campaigns would be much better with passable diplomacy AI.
While it is most certainly bullshit, it does prevent an endgame where you just steamroll everything.
Though vassals turning on you was complete bullshit, since that just made making vassals useless.
It used to be a thing in 6th Edition that you could only have as many units of slaves as you had clanrats. I think it could work that for every unit of clanrats you field, you get a free unit of slaves that auto-replenishes to full between battles. The trade off could be, like in 7th edition, once the slaves break they scatter, dealing some damage to units around them, and don't reform.Yes, a mass swarm of exploding slaves was always great. I always head-cannoned it that they had skyre-approved explosive collars.
An article on Warhammer 2: Total War from PC Gamer UK has been shared online and it covers a number of points on what's coming in the new game. Taken from a thread on the official forums here; (https://forums.totalwar.com/discussion/195124/pc-gamer-uk-june-2017/p1)It's also, more or less the same, in PCGamer's site. (http://www.pcgamer.com/total-war-warhammer-2-brings-high-fantasy-to-a-redesigned-campaign/)Spoiler: Summery of features (click to show/hide)
There was some images in the thread of the article. It had a number of small pictures from the battle the reporter played The map being as is described above, the one we saw in the Lizardmen in engine trailer (A bridge leading to a large temple).
Edit: I do have copies of the images I took before they were removed. There's nothing really new to them and they'll probably be up again in a few days once magazine subscription exclusivity is over.
Edit 2: There was one other thing. A video covering the Saurus Oldbloods riding Carnosaurs was released a few days ago. (https://www.youtube.com/watch?v=NNF1tS1gZd8)
Tyrion is in Ulthuan, Teclis elsewhere (probably Lustria)The PCGamer link I posted confirms he starts in Lustria.
Raiding and pillaging locations in Lustria for items and gold. There was also a mention of sea monsters.I suspect sea monsters will probably just be events or attrition. Doubt you'd actually be able to fight them considering they won't be doing naval battles at all.
Raiding and pillaging locations in Lustria for items and gold. There was also a mention of sea monsters.I suspect sea monsters will probably just be events or attrition. Doubt you'd actually be able to fight them considering they won't be doing naval battles at all.
Treasure hunting: ruins can now be treasure hunted in addition to settled.
Treasure hunting will bring up a choose-your-own-adventure style menu, upon which you can gain benefits (like treasure or recruits) or take a hit (such as army damage or Chaos corruption). Armies embarked at sea will be able to treasure hunt at sunken ships.
Treasure hunting CYOA are pre-generated, so eventually they will repeat for the player (and you'll know the end result), but there's planned to be a large amount of them.
Settlement slot changes: Major settlements now all have 8 slots, minor settlements now all have 6 slots.
This will apply to TW:W1 factions/buildings on the combined map. Old factions will also receive new buildings, including new unique buildings.
TW:W1 factions will gain TW:W2 new features on the combined map
Bretonnian trait system will be expanded to old factions, i.e. you will get notifications telling you why this or that Lord has a trait.
Old factions will be able to settle anywhere.
Skill trees have been reworked.
In TW:W1, the first skill point grants the spell, the second reduces cooldown. In TW:W2, the first point grants the spell, the second grants the overcast, and the third grants a Winds of Magic cost reduction.
Magic is being rebalanced across the board, though no specifics have been released.
Mazdamundi will have unique mechanics though what those mechanics are is unclear at this point.
Teclis will have access to all lores including High Magic.
Confirmed High Magic Spell: Fiery Convocation, like Winds of Death but with a fiery phoenix animation instead.
-Four-player multiplayer campaignsThat's a typo. He means the new free for all 4 player battle mode.
I bet they are saving units and LLs to sell as DLC on purpose.Sort of. You can see by the HElf list that it's a pretty solid selection aimed towards being more accessible, without a lot of micro. There's also matters of budget and, of course, SEGA demanding a dlc plan.
Weren't the actual units FreeLC, and the Legendary Lords were the bitz that cost money?There were FLC units and DLC units. Blood Knights were free. Flagellants were not.
Irregardless, so long as I can use a Slaan and blow out half an enemy army, I'm chill. God toads.
Since the race pack DLC is for Warhammer 1: Total War, I'm guessing it's going to be the Tomb Kings as they share the southern border of the campaign map with the addition that'll be coming in Warhammer 2 of the Southlands, though people are also guessing that it might be an expansion of the southern kingdoms (Boarder Princes, Tilia, Estalia).
Think along the lines of the Blood Knight Free-LC, rather than lords or anything. Not saying it’s a unit specifically, but that sort of scale addition to the game.
The dev blog (https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/) states:No that quote is referring to the "Old Friend" FLC, which is different than the new Race Pack.QuoteThink along the lines of the Blood Knight Free-LC, rather than lords or anything. Not saying it’s a unit specifically, but that sort of scale addition to the game.
I don't think adding in an entire new faction of entirely new models ala Bretonnia is along the lines of the Blood Knight Free-LC.
Whups. I fucked up then. Guess this is what happens with 3 hours of sleep. My bad.The dev blog (https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/) states:No that quote is referring to the "Old Friend" FLC, which is different than the new Race Pack.QuoteThink along the lines of the Blood Knight Free-LC, rather than lords or anything. Not saying it’s a unit specifically, but that sort of scale addition to the game.
I don't think adding in an entire new faction of entirely new models ala Bretonnia is along the lines of the Blood Knight Free-LC.
I'd quite like the see the Tomb Kings in; they don't really seem different enough to justify being a main race, and I doubt many people would be able to appreciate the difference between Vampire Counts undead and Tomb kings undead- it's basically just undead. Yet they're still different and interesting enough that they'd work as DLC.If the Empire is fantasy Holy Roman Empire-Britannia, then the Border Princes are basically Portugal + Spain + Italia + Dwarfs + Elves + Pirates + Ogres + Basically everything. They primarily use mercenaries and unlike what is portrayed in game, are represented by many many many many many many many independent realms (technically more like independent villages) all thrown together under one banner.
I don't really feel the border princes need anything doing with them, they're really not an interesting faction by any metric, they're just sort of (from a lay persons stand point) ...empire but a bit different.
If the Empire is fantasy Holy Roman Empire-Britannia, then the Border Princes are basically Portugal + Spain + Italia + Dwarfs + Elves + Pirates + Ogres + Basically everything. They primarily use mercenaries and unlike what is portrayed in game, are represented by many many many many many many many independent realms (technically more like independent villages) all thrown together under one banner.
If anything they're more like Crusader Kings 2 with Shattered World and random cultures on or something. And more mercenaries.
If the Empire is fantasy Holy Roman Empire-Britannia, then the Border Princes are basically Portugal + Spain + Italia + Dwarfs + Elves + Pirates + Ogres + Basically everything. They primarily use mercenaries and unlike what is portrayed in game, are represented by many many many many many many many independent realms (technically more like independent villages) all thrown together under one banner.
If anything they're more like Crusader Kings 2 with Shattered World and random cultures on or something. And more mercenaries.
That's cool, and I can imagine they're quite an interesting race for the tabletop, however in Total Warhammer they're just 'more humans', which makes it a bit difficult to get excited about as a DLC. I'm sure there's a lot of difference for hardcore fans, but for the rest of us it's difficult to differentiate, even if they're a 'merc faction'
They actually had little to represent them on the tabletop, a few mercenary units at one point or another I think, but never an actual army of their own.Of the minor human factions, Kislev, Araby and Tilea actually had army lists. Kislev had a sort of mini-armybook for WHF and also was a full army together with Araby in Warmaster. Tilea, meanwhile, had a full roster available for them in Dogs of War. Cathay has a bunch of lore but is too far away to work. BP is pretty much everything human mixed together with some ogres, dwarfs, vampires (especially strigoi) and the odd elf, while Estalia has no lore besides "fantasy Spain".
Most of what we know about them is just from setting material.
I would like to see them made distinct anyway though, and Kislev as well. Kislev is ruled by an ice witch who once froze an entire bay to trap Norscan ships in the ice so her soldiers could slaughter the raiders in their boats, and is the main bulwark against Chaos invasions. Making them more fleshed out would be a good thing if only because it makes them more interesting for Chaos, the Empire and the Vampires to fight.
The southern realms are the same in that they would be better off distinct because a bunch of playable races are around them, Bretonnia, Wood Elves, Dwarves, Orcs and Beastmen all live in areas that can bring them into conflict or alliance with the Border Princes, Tilea and Estalia. Fleshing them out, even just with unique skins and a magic lore or two, would go a long way to making them interesting obstacles in the early/mid game.
Tilea would actually be fairly easy to do honestly, a few reskinned infantry units and a bunch of stuff taken from other factions. Ogres, Dwarves, outcast knights from the Empire and Bretonnia, Orcs and Norscans are all found in Tilea's mercenary armies, along with lots of more conventional mercenaries.
Wouldn't be surprised if they get added in a mod though, seems like the perfect faction for someone to mod in.....
Yeah, there's faction mods for the Border Princes (it even adds full LLs!), Kislev, Norsca and Mousillon. Shit, there's even a pair of mods that add Tomb Kings and Chaos Dwarfs (custom battle only, they get recruited as units in the campaign by the VCs and WoC respectively).Wouldn't be surprised if they get added in a mod though, seems like the perfect faction for someone to mod in.....
....
I take it you're not familiar with the Warhammer modding scene so here (http://steamcommunity.com/sharedfiles/filedetails/?id=708051537&searchtext=border+princes)
Yeah, there's faction mods for the Border Princes (it even adds full LLs!), Kislev, Norsca and Mousillon. Shit, there's even a pair of mods that add Tomb Kings and Chaos Dwarfs (custom battle only, they get recruited as units in the campaign by the VCs and WoC respectively).Wouldn't be surprised if they get added in a mod though, seems like the perfect faction for someone to mod in.....
....
I take it you're not familiar with the Warhammer modding scene so here (http://steamcommunity.com/sharedfiles/filedetails/?id=708051537&searchtext=border+princes)
I foresee major spell effects that then kill three dudes, but are pretty to look at. :PI'm okay with that, since numbers can be tweaked. A lot more difficult to tweak spell graphical effects.
Basic units are still very good. Empire, Vampires, Wood Elves and Brettonia all have no infantry shields in their high-tier units, and VCs also can use zombies to both tarpit and trigger the raise dead in the campaign map. Regular goblins for Greenskins are actually surprisingly good. As long as you can keep their leadership up, they can wreck a lot of units (anti-infantry ones are notable exceptions). Beastmen are stuck with shitty archers. Dwarfs and WoC are the only ones where you really should replace all your low-tier units....But Vampires do have infantry shields in a high tier unit, Grave Guard.
Yeah, I derped hard on those two. I think it's mostly that I prefer to invest into great weapon grave guard instead of regular ones.Basic units are still very good. Empire, Vampires, Wood Elves and Brettonia all have no infantry shields in their high-tier units, and VCs also can use zombies to both tarpit and trigger the raise dead in the campaign map. Regular goblins for Greenskins are actually surprisingly good. As long as you can keep their leadership up, they can wreck a lot of units (anti-infantry ones are notable exceptions). Beastmen are stuck with shitty archers. Dwarfs and WoC are the only ones where you really should replace all your low-tier units....But Vampires do have infantry shields in a high tier unit, Grave Guard.
And Brettonian Battle Pilgrims also have shields, and I think they're on par with Foot Squires?
My VC legendary campaign went like this:My VH/VH vampire victory involved using Vlad with a bunch of zombies and skeletons for raise dead fodder, Isabella pretty much glued to him with an army featuring nothing but fliers and heroes (and even then, it was just like 10 units) and a solo vampire lord, also tagging along. Vampire goon squad can roll over pretty much everything.
1. Starting out, trying to get the best of everything. Game takes 200 turns just for me to try and even put a dent in Dwarfs. Let alone anyone else.
2. Gave up, just decided to spam the map with shitty armies of zombies and wolves everywhere. Literally gave no shits when entire armies died. Won the game 50 turns later. I think the only high tier army I had running around was Kemmler's immortal stack. Back when there wasn't a regen cap. Impossible to kill anything in that army.
I've always kinda had an affinity to giant blobs of units rather than a bunch of elites. It was the same in Shogun 2 and FotS too. Having an army of like 2000 ashigaru was way WAY WAY scarier than like 500 elite marines.
I still treasure my screenshots of me winning battles 1v3 just by running at them until they all died.
I need to try out that subfaction sometime. Still haven't tried it yet, though I've been meaning too.My VC legendary campaign went like this:My VH/VH vampire victory involved using Vlad with a bunch of zombies and skeletons for raise dead fodder, Isabella pretty much glued to him with an army featuring nothing but fliers and heroes (and even then, it was just like 10 units) and a solo vampire lord, also tagging along. Vampire goon squad an roll over pretty much everything.
1. Starting out, trying to get the best of everything. Game takes 200 turns just for me to try and even put a dent in Dwarfs. Let alone anyone else.
2. Gave up, just decided to spam the map with shitty armies of zombies and wolves everywhere. Literally gave no shits when entire armies died. Won the game 50 turns later. I think the only high tier army I had running around was Kemmler's immortal stack. Back when there wasn't a regen cap. Impossible to kill anything in that army.
I've always kinda had an affinity to giant blobs of units rather than a bunch of elites. It was the same in Shogun 2 and FotS too. Having an army of like 2000 ashigaru was way WAY WAY scarier than like 500 elite marines.
I still treasure my screenshots of me winning battles 1v3 just by running at them until they all died.
You can actually take West and East Sylvannia by turn 6 or so with that faction. Yes, on VH/VH.I need to try out that subfaction sometime. Still haven't tried it yet, though I've been meaning too.My VC legendary campaign went like this:My VH/VH vampire victory involved using Vlad with a bunch of zombies and skeletons for raise dead fodder, Isabella pretty much glued to him with an army featuring nothing but fliers and heroes (and even then, it was just like 10 units) and a solo vampire lord, also tagging along. Vampire goon squad can roll over pretty much everything.
1. Starting out, trying to get the best of everything. Game takes 200 turns just for me to try and even put a dent in Dwarfs. Let alone anyone else.
2. Gave up, just decided to spam the map with shitty armies of zombies and wolves everywhere. Literally gave no shits when entire armies died. Won the game 50 turns later. I think the only high tier army I had running around was Kemmler's immortal stack. Back when there wasn't a regen cap. Impossible to kill anything in that army.
I've always kinda had an affinity to giant blobs of units rather than a bunch of elites. It was the same in Shogun 2 and FotS too. Having an army of like 2000 ashigaru was way WAY WAY scarier than like 500 elite marines.
I still treasure my screenshots of me winning battles 1v3 just by running at them until they all died.
After this mad rush you can probably blitz through the Empire running on nothing but raise dead, or even just wipe out Reikland and go grab the Border Princes and Brettonia for your wincon. You can even do it before Archaon shows up, getting you an instant win.I don't think it's possible to win without Mr. Flappy Bird showing up unless you mod the game.
It is, but it's a delicate balance. Vassals count for wincons, but not for imperium. Same goes for allies.After this mad rush you can probably blitz through the Empire running on nothing but raise dead, or even just wipe out Reikland and go grab the Border Princes and Brettonia for your wincon. You can even do it before Archaon shows up, getting you an instant win.I don't think it's possible to win without Mr. Flappy Bird showing up unless you mod the game.
Chaos is spawned based on time or Imperium levels, whichever comes first.
I doubt it can be done except on ezmode difficulties but then again, I know people can beat Shogun 2 legendary in 8 turns. So... probably possible.It is, but it's a delicate balance. Vassals count for wincons, but not for imperium. Same goes for allies.After this mad rush you can probably blitz through the Empire running on nothing but raise dead, or even just wipe out Reikland and go grab the Border Princes and Brettonia for your wincon. You can even do it before Archaon shows up, getting you an instant win.I don't think it's possible to win without Mr. Flappy Bird showing up unless you mod the game.
Chaos is spawned based on time or Imperium levels, whichever comes first.
Seems like you did nicely for yourself, though I should probably note that I wasn't using Steel & Faith (I like Crynsos' stuff better, especially since it is the most compatible overhaul around).There's this idiotic bug in TWW where the game crashes more and more the more mods you have. Like, it's not because they're incompatible or anything, but because you have too many. Additionally, there is a point where if you have too many mods, the game won't even launch.
Also, at 2:03 you can see some orange banners that look different from the High Elf ones in the top right corner. I think the province is Nagaryth so maybe they're invading Dark Elves?No banner of Nagarythe appears in the trailer, despite the camera panning over it (you also can't see Cothique and Tiranoc). The orange flags have a crescent moon on them, which looks like the Hag Graef flag. Possibly the other playable DElf faction.
The desert you see in the trialer is the Huahuan Desert (https://vignette2.wikia.nocookie.net/warhammerfb/images/c/c1/Lustria.png/revision/latest?cb=20161227164428).
At 4:45 you can see an Amazon banner at the right side of the screen.
Nope (http://fantaroncaro.ghisoft.com/images/race_icons/amazon.gif)!At 4:45 you can see an Amazon banner at the right side of the screen.I think it's a norscan flag. The skull on top and design is the same as those used for the Varg and Skaeling.
Hi guys, I have vague interest in WH:TW, but am confused why they need to separate it into 2 games instead of releasing expansions or DLCs?
Also the sheer size of it. But money (they are a for-profit corporation, to expect otherwise is silly), marketing, and saying expansion may cause people to not notice it is stand-alone. Fall of the Samurai is stand-alone and wasn't marketed as its own game, causing me and pretty much everyone I asked (huge, reliable sample size, I know) to think it required the base game.Hi guys, I have vague interest in WH:TW, but am confused why they need to separate it into 2 games instead of releasing expansions or DLCs?Money
Hi guys, I have vague interest in WH:TW, but am confused why they need to separate it into 2 games instead of releasing expansions or DLCs?They didn't want to only charge $30 or something for a "standalone expansion pack" now and next year when they release TWW3.
to be fair, they have given a real shitload of extra free content
Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
I think you're probably talking about something recent, but I have no idea what it is.Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
Oh man, can you imagine if you were a well loved niche strategy game dev who kinda happened to make some really unfinished games with horrible quality DLC the past two years and then decided to pull a move like this?
https://www.reddit.com/r/paradoxplaza/comments/6bw3pa/price_increases_for_a_massive_list_in_the/I think you're probably talking about something recent, but I have no idea what it is.Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
Oh man, can you imagine if you were a well loved niche strategy game dev who kinda happened to make some really unfinished games with horrible quality DLC the past two years and then decided to pull a move like this?
While that is stupid, I'm not sure what it has to do with this game.https://www.reddit.com/r/paradoxplaza/comments/6bw3pa/price_increases_for_a_massive_list_in_the/I think you're probably talking about something recent, but I have no idea what it is.Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
Oh man, can you imagine if you were a well loved niche strategy game dev who kinda happened to make some really unfinished games with horrible quality DLC the past two years and then decided to pull a move like this?
I would have found it cute until I saw CK2's price is now $52 for me in Canada. And the DLC collection is $342.
Paradox have gone mental. All their games are getting blasted with negative reviews.
Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
Oh man, can you imagine if you were a well loved niche strategy game dev who kinda happened to make some really unfinished games with horrible quality DLC the past two years and then decided to pull a move like this?
...Are you saying making all 3 planned Total War Warhammer games into one 180$ lump is as dumb as that?Because it's basically a whole new game's worth of content, and if they made the whole thing and charged 180 bucks for it, nobody'd buy it.That's be almost as dumb as them randomly increasing the prices of all their products across the entire world to make it equal to USD "purchasing power", raising prices in countries like Russia by 89% or even Canada by 40% overnight. Haha, no way anyone is so dumb as to piss away all their goodwill and go from universally loved to universally hated like that.
Oh man, can you imagine if you were a well loved niche strategy game dev who kinda happened to make some really unfinished games with horrible quality DLC the past two years and then decided to pull a move like this?
Thanks for the answers, guys. Is there any savegame portability from the first game to the second then?There's no save game portability. But a few months after two comes out they will release a gigantic map that combines the game maps.
As much as I like the premise of WH:TW, I don't want to support this practice and would rather wait for all 3 games to be bundled together for at least 60% off in far future.
Re Paradox they recently gone publicly traded, so their shareholders are probably pushing for price increases. I'm kind of glad Mount&Blade devs went separate way with them as I dont want my fave game to be riddled by DLCs.
I honestly don't really understand the hate towards TWW2 being released standalone and for full price. If you look at a game like Injustice and its sequel, it's still quite similar to its predecessor and I don't hear any complains about that.
Aside: Even if you only buy Warhammer 2, I suspect that when the combined campaign map gets released you will be able to play as Bretonnia as they were released as a free faction. Whether Bretonnia has a presence in the Warhammer 2 campaign we don't know yet. Though lorewise Bretonnia does have a presence in the Southlands with some crusaderstate-like settlements.I think CA has said you only get the combined campaign map if you own both games (and, later, also if you own games 1 and 3, without needing #2).
Aside: Even if you only buy Warhammer 2, I suspect that when the combined campaign map gets released you will be able to play as Bretonnia as they were released as a free faction. Whether Bretonnia has a presence in the Warhammer 2 campaign we don't know yet. Though lorewise Bretonnia does have a presence in the Southlands with some crusaderstate-like settlements.I think CA has said you only get the combined campaign map if you own both games (and, later, also if you own games 1 and 3, without needing #2).
The concept of time doesn't exist within the games. Hell, the concept of time is very vague even in the lore while being completely nonexistent within the realm of chaos.
So you can put it whenever you like.
There's seriously no time in the game. There are no beginning or end dates. No one dies of old age. Every campaign is stand alone. The only stories are those you write in your head.
Because that was very much the case. Then GW decided to throw it all out the window to bring out Age of Sigmar and it's maximum copyright names. AoS is actually decent, but the names? Fyreslayers? Orruks? Aelves?The concept of time doesn't exist within the games. Hell, the concept of time is very vague even in the lore while being completely nonexistent within the realm of chaos.
So you can put it whenever you like.
There's seriously no time in the game. There are no beginning or end dates. No one dies of old age. Every campaign is stand alone. The only stories are those you write in your head.
Even in the Lore it can feel like the world is in this perpetual state of stasis... I mean things happen, but nothing happens.
The game and all its dlc is on an okay-ish sale at Steam right now.
If they didn't reuse parts from Warhammer 1, merging the two would probably be harder and they would be just creating more work for themselves for little benefit.
Oblivion came before Skyrim.If they didn't reuse parts from Warhammer 1, merging the two would probably be harder and they would be just creating more work for themselves for little benefit.
I don't know how it is possible that they didn't reuse parts from Warhammer 1 given this isn't a sequel and there is supposed to be cross compatibility...
I mean... The Fall of the Samurai reused parts from Shogun 2 total war.
This isn't even going from Skyrim to Oblivion... This is going from Skyrim to the Dragon DLC... New Location.
It has to do with the fact that Vampire's bottom units are flat out trash... and the AI doesn't seem to catch onto this fact...I just can't stop giggling.
And Dwarves are very well equipped to fight trash.
Its gotten better though. I think the problem is that it places a higher value on unit models than it should.
Anyway, question: What's a good loadout for a Dwarf artillery battery? Been going 2 Flame Cannon 2 Organ Gun, but they're a lot shorter range than Cannons and Grudge Throwers.Glad you're having fun.
The DLC adds a bolt thrower. It's basically just a discount variation of a cannon. It's shittier in almost every way but price and upkeep.I thought it was more accurate?
So as I'm fighting Chaos, I want the Grudge Throwers and Cannons, for sniping monsters(I was wondering why I couldn't counterbattery a Cygor for shit earlier!) and for slaughtering infantry.Anyway, question: What's a good loadout for a Dwarf artillery battery? Been going 2 Flame Cannon 2 Organ Gun, but they're a lot shorter range than Cannons and Grudge Throwers.Glad you're having fun.
Just go with what you need. Dwarf artillery is fairly flexible.
Flame weapons are only used against unarmoured enemies, of which they will slaughter horrendously. This makes them excellent against pansy wood elves or zombies or what have you. They're kinda worthless against heavy armour for... some... reason. I think it's just a holdover from tabletop rules or something like that.
Organ guns are like a really, really basic early machinegun. It has armour piercing as well. They best way to use it is to use manual fire control (if you don't know what that is, press the insert key on your keyboard when you have artillery selected).
Cannons are better against large, small unit sizes like say... a giant. Or even trolls. Anything big enough for it to hit reliably and do massive damage to. It doesn't do as much AOE damage as a catapult would.
Catapults are fantastic at obliterating groups of infantry. You really shouldn't discount these even in the late game. If you're fighting empire or Chaos and they have lots of infantry, I'd bring a bunch of these catapults.
The DLC adds a bolt thrower. It's basically just a discount variation of a cannon. It's shittier in almost every way but price and upkeep.
I think the tools for Vampire Counts against the Dwarfs is their strong heroes and lords as well as their access to magic. Wind of Death is great against the heavily armoured Dwarf units (https://www.youtube.com/watch?v=Nntub6y2X2w) while various other spells are good for reducing the dwarfs armour, increasing your armour piercing and melee damage and lowering the dwarfs leadership. Magic is something the A.I. uses but not that well.As the count's themselves are just Drakenhof, Templehof is wiped out, and the Empire is going at the Von Carsteins, I think their counter to my massive beardy empire is "Surrender".
I like using the Ironbreakers, but I think you need to turn off their auto-fire of throwing the bomb satchels or they don't brace in time for enemy charges.
I mean, you've got a few options.Razing's out as it needs an army and Chaos is scary shit I don't want to play around with.
One is to just raze the fiends. As the Dwarfs you can't occupy Sylvania anyways, razing is the only permanent solution. The humans will _probably_ leave that land alone (though there's a slim chance they'll colonize it, let a rebellion happen, and suddenly the Vamps are back!).
The second is to take the peace deal. It's a minor diplomatic penalty at best for signing peace - in fact, I don't believe there's any penalty for making peace, so the only penalty is the tiny ongoing one for "deals with Vampire Counts" which will be, like, -1 relations or something irrelevant. That said, I would point out that, if they're actually offering 6k, that means they've still got a pretty high economic strength, so you might want to deal a little more damage to them before you peace out and let them rebuild their army!
Also, fun fact: being in a military alliance obligates you to join any wars your allies start, but for some crazy reason does not require you to join any war your allies are already in. Assuming you won't suffer a trustworthiness penalty for declaring peace, you're free to take the offer, and then you may reject any request from your 'allies' to rejoin the war without even a relationship penalty.
The third, which only cool people with high self-confidence will do, is vassalize them. The upside is that you get your very own Vampiric minions to direct against whatever foes you see fit. The downside is that your relations will go down much more rapidly than if you'd just peaced them out, not to mention that Manny is a backstabbing schemer and will probably betray you before you have a chance to do anything with him. But hey, vassalizing an undead overlord is far more fun than wiping them out or aborting the war, so why not?
I think the tools for Vampire Counts against the Dwarfs is their strong heroes and lords as well as their access to magic. Wind of Death is great against the heavily armoured Dwarf units (https://www.youtube.com/watch?v=Nntub6y2X2w) while various other spells are good for reducing the dwarfs armour, increasing your armour piercing and melee damage and lowering the dwarfs leadership. Magic is something the A.I. uses but not that well.Keep the charges on. Their purpose is to disrupt the charge and reduce the enemy's charge bonus for the units that were hit.
I like using the Ironbreakers, but I think you need to turn off their auto-fire of throwing the bomb satchels or they don't brace in time for enemy charges.
...The counts get to live.It might be.
How the bloody hell do you support five armies off Drakenhof alone, and then batter away Sarthoreal and Archaon in one go with them?
I mean, they're mostly zombies, but jeez VC, you really helped cleanse the world. Peacing out with you was actually useful!
Also, I can't seem to confederate with Clan Angrund despite the Shield of Civilization bonuses, and the +213 rep I have with them. And not in the "it's red", I mean "button aint' fucking THERE".
What's going on with that? Is it because I lack The King And The Warlord?
In a way, isn't that the "I Repelled A Chaos Invasion" experience? Get fucked up then slowly fuck them up at incredible loss to both sides?I can't imagine anyone having any problems with the vanilla Chaos invasion. It's so easy the AI tends to beat them without you doing anything.
Chariots.In a way, isn't that the "I Repelled A Chaos Invasion" experience? Get fucked up then slowly fuck them up at incredible loss to both sides?I can't imagine anyone having any problems with the vanilla Chaos invasion. It's so easy the AI tends to beat them without you doing anything.
Ah yes, weapons of mass Surtha Ek.Chariots.In a way, isn't that the "I Repelled A Chaos Invasion" experience? Get fucked up then slowly fuck them up at incredible loss to both sides?I can't imagine anyone having any problems with the vanilla Chaos invasion. It's so easy the AI tends to beat them without you doing anything.
Seriously, how the bloody hell do you stop those things?
They tank enough hits a full army's of Quarreler fire will only kill off one unit at the most, and the rest of the incoming force of chariots rip through your lines easy.
Surtha Ek, Loremaster of the Lore of Chariots. The true Lord of the End Times.Chariots.Ah yes, weapons of mass Surtha Ek.
Now, on Trollhammer Torpedoes, do they go over units? Because I can't really maneuver my troops that don't shoot over very well.Yeah, they shoot over units.
...What the fuck Clan Angrund.That's a grudgin'
I wiped out the Wood Elves, and for that, they declared war on me! Me!
I'm the High King! Lord of Karaz-A-Karak!
And their armies are like 80% Slayers! Nobody likes Slayers! They're awful!
Belegar, if you want Eight Peaks, ask. I don't need it! I have a bloody Karaz Ankor at this point!
Gwah.
If it weren't for the fact that Clan Angrund's main army was basically wiped out by a minor settlement garrison due to being mostly Slayers, I'd build Thorgrim an army of Hammerers solely to beat Belegar's face in. Because Hammerers are the justice system!...What the fuck Clan Angrund.That's a grudgin'
I wiped out the Wood Elves, and for that, they declared war on me! Me!
I'm the High King! Lord of Karaz-A-Karak!
And their armies are like 80% Slayers! Nobody likes Slayers! They're awful!
Belegar, if you want Eight Peaks, ask. I don't need it! I have a bloody Karaz Ankor at this point!
Gwah.
Just wait till you see Surtra Ek's Chariots of Doom - or Grimgor with ten rock lobbers.Grimgor's very dead. And Surtha Ek's just odd right now.
If the rumours are true and Norsca is the next DLC race for the first game, I'll be very disappointed if Surtha Ek is not one of the LLs.Just wait till you see Surtra Ek's Chariots of Doom - or Grimgor with ten rock lobbers.Grimgor's very dead. And Surtha Ek's just odd right now.
Surtha's already a Legendary Lord for Norsca. I tried to shank him yesterday with a Runesmith.If the rumours are true and Norsca is the next DLC race for the first game, I'll be very disappointed if Surtha Ek is not one of the LLs.Just wait till you see Surtra Ek's Chariots of Doom - or Grimgor with ten rock lobbers.Grimgor's very dead. And Surtha Ek's just odd right now.
EDIT: CA posted this (https://www.facebook.com/TotalWar/photos/a.125554144186461.25910.113800552028487/1521306107944584/?type=3&theater¬if_t=photo_comment¬if_id=1498564838651441)
I meant with items, quests, voice lines, faction bonuses and so on. Not just faction leader immortality that everyone has.Surtha's already a Legendary Lord for Norsca. I tried to shank him yesterday with a Runesmith.If the rumours are true and Norsca is the next DLC race for the first game, I'll be very disappointed if Surtha Ek is not one of the LLs.Just wait till you see Surtra Ek's Chariots of Doom - or Grimgor with ten rock lobbers.Grimgor's very dead. And Surtha Ek's just odd right now.
EDIT: CA posted this (https://www.facebook.com/TotalWar/photos/a.125554144186461.25910.113800552028487/1521306107944584/?type=3&theater¬if_t=photo_comment¬if_id=1498564838651441)
Ahh. Okay.I meant with items, quests, voice lines, faction bonuses and so on. Not just faction leader immortality that everyone has.Surtha's already a Legendary Lord for Norsca. I tried to shank him yesterday with a Runesmith.If the rumours are true and Norsca is the next DLC race for the first game, I'll be very disappointed if Surtha Ek is not one of the LLs.Just wait till you see Surtra Ek's Chariots of Doom - or Grimgor with ten rock lobbers.Grimgor's very dead. And Surtha Ek's just odd right now.
EDIT: CA posted this (https://www.facebook.com/TotalWar/photos/a.125554144186461.25910.113800552028487/1521306107944584/?type=3&theater¬if_t=photo_comment¬if_id=1498564838651441)
...You can raid your own lands?You could bribe them with your billions of dwarfbux.
...That feels very un-Dawi.
Fuckit. Demolishing the Runic Gates there as well.
There a way to keep Brettonia from interfering? They've been loyal allies, don't wanna exterminate them.
...I am so ready for TW2 enabling you to conquer everything....You can raid your own lands?You could bribe them with your billions of dwarfbux.
...That feels very un-Dawi.
Fuckit. Demolishing the Runic Gates there as well.
There a way to keep Brettonia from interfering? They've been loyal allies, don't wanna exterminate them.
By the way, the game will slowly degrade every relationship in the game after Chaos is defeated., so after awhile you will be at war with everyone.
As for raiding yourself, there are quite a number of strats that involve raiding yourself for money, experience, and loot. I also consider it pretty gamey so never use it either... except for the time I was trying to play Durthu in SFO. That start is frigging impossible, man.
...I am so ready for TW2 enabling you to conquer everything.http://steamcommunity.com/sharedfiles/filedetails/?id=687689947
I mean no offense to the creator, but with what I've heard about mods causing crashes on here, I'm not even touching that....I am so ready for TW2 enabling you to conquer everything.http://steamcommunity.com/sharedfiles/filedetails/?id=687689947
...I mean no offense to the creator, but with what I've heard about mods causing crashes on here, I'm not even touching that....I am so ready for TW2 enabling you to conquer everything.http://steamcommunity.com/sharedfiles/filedetails/?id=687689947
I can wait a few months.
Uh, I've literally never used a major Skyrim mod(one for overhauling artifacts admittedly), and I've got 1572 hours in it....I mean no offense to the creator, but with what I've heard about mods causing crashes on here, I'm not even touching that....I am so ready for TW2 enabling you to conquer everything.http://steamcommunity.com/sharedfiles/filedetails/?id=687689947
I can wait a few months.
Mods cause crashes if you install too many of them. This is because the launcher doesn't allow us to set load orders. I currently have around 30 mods installed with no crashes occurring.
Being afraid to use mods in games like CK2, XCOM, total war, Skyrim, etc is like being afraid to use the stairs. You've sealed off half of your own house. The moment you actually try to use them, you'll wonder how you managed to play without.
I felt sure you could confederate with DLC factions like Angrund and Crooked Moon without owning the DLC. The lord just wouldn't be immortal or something.Yah, it was mentioned in a stream back when the DLC was coming out. (https://forums.totalwar.com/discussion/186134/confederate-clan-angrund-or-crooked-moon-to-gain-access-to-skarsnik-belegar-without-owning-the-dlc)Well I sure as fuck couldn't.
I firmly recommend the conquer anywhere mod.
so I have an army garrisoned in my city and an army encamped outside of it, but when the army outside gets attacked by THREE armies, the army inside the city and the natural garrison don't come to aid??? What the heck is going on there? Is it because it's encamped? That's ridiculous.
I replayed the save multiple times, sometimes it was, sometimes it wasn't. The only time it worked was when I took both armies out of the city and even then the natural garrison would not help.One of your mods is fucking up the game then.
EDIT: and if it WAS under siege than the sieging army could come help but the army inside + garrison could not. Which is trash.
Seems fine to me. I'd get more Gyrocopters though. They're practically the best unit in their entire arsenal, especially brimstone guns.Hmm. They tend to just get shredded by ranged units when I use them. I try and use them like skirmishers. That the right way?
I also almost never use hammerers. I know it's heresy but they really aren't that good... I'd rather have slayers than hammerers honestly.
You normally just send them in the flank, preferably without them getting shot to pieces.Seems fine to me. I'd get more Gyrocopters though. They're practically the best unit in their entire arsenal, especially brimstone guns.Hmm. They tend to just get shredded by ranged units when I use them. I try and use them like skirmishers. That the right way?
I also almost never use hammerers. I know it's heresy but they really aren't that good... I'd rather have slayers than hammerers honestly.
Huh. Mine just die, but okay. I'll give it a shot. Testing how Bugman's Rangers do in an army with Belegar, sent to cleanse that area up above the Vaults of Grobi. Figured it'd be fitting.You normally just send them in the flank, preferably without them getting shot to pieces.Seems fine to me. I'd get more Gyrocopters though. They're practically the best unit in their entire arsenal, especially brimstone guns.Hmm. They tend to just get shredded by ranged units when I use them. I try and use them like skirmishers. That the right way?
I also almost never use hammerers. I know it's heresy but they really aren't that good... I'd rather have slayers than hammerers honestly.
They also shred large units. Even ethereal ones like hexwraiths for some reason. The anti-large bonus is strong.
But seriously, get Gyrocopters. You don't even have to micro them as they never have problems aiming at things due to them flying over everyone. They always end battles with the majority of the kills.
The reward this time is a text based game where you control an elf investigating a disturbance in the jungle. I've yet to find a way to survive against an unknown underground enemy.You can't. I tried every possible thing, as well as checked online. You just can't. If you get spotted, you can just go straight back the way you came or do a full circuit. However, if you find the doomwheel (it is the westernmost room), you no longer can exit the tunnels. To get the "you completed this" message, you need to go to the easternmost room in the tunnels (shortest path from the entrance is: north, east, north, north, east).
Don't forget unless you mod it, RoR units don't benefit from your tech or lord bonuses so you can very easily end up with regular troops being stronger than them. So I would say I would grab quarrelers or standard rangers before I grabbed Bugman's. That being said, I would totally get the axe throwing rangers before either of those. Those things are so scary.Okay, I've been checking this, and it is not, I repeat not true.
I kinda treat most RoR units as just emergency troops anyway. There are only a few that are actually fearsome.
Like, for the Dwarfs, the only ones I actually take note of are the steam Irondrakes, the RoR Hammerers, and the super Gyrobomber. The rest are just... meh.
They're good for MP since they're cost effective there, but in campaign you usually end up with stronger regular infantry.
Hellcannons? Meh. I prefer at least two manticores, two shaggoths, and a plethora of chosen.Going by what I've seen of them, they're a damned nightmare of a weapon.
Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.Hellcannons are tied with the Doomdiver for best artillery in the game. So you want that. Excepting trolls, you usually just want one type of monster to break lines. Manticore is a good pick if your enemy is not good against air (see next paragraph). Chosen are your core, but in multiplayer you won't have enough points to pick them and anything else, so you want to use Warriors of Chaos too. Marauder horsemen you may want depending on who you go against, since they are your only ranged option. Skip foot marauders hard. Just do it. Warhounds are actually great, especially since they can outrun horse archers.
Going singleplayer, so cost's not really a huge factor. Hm. Magic's going to be !!FUN!! given I've been playing Dorfs.Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.Hellcannons are tied with the Doomdiver for best artillery in the game. So you want that. Excepting trolls, you usually just want one type of monster to break lines. Manticore is a good pick if your enemy is not good against air (see next paragraph). Chosen are your core, but in multiplayer you won't have enough points to pick them and anything else, so you want to use Warriors of Chaos too. Marauder horsemen you may want depending on who you go against, since they are your only ranged option. Skip foot marauders hard. Just do it. Warhounds are actually great, especially since they can outrun horse archers.
When it comes to heroes, you probably want a death or shadow Sorcerer. I feel that the Exalted Hero just isn't worth it, though. The default Chaos Lord is fine, while the Sorcerer Lord is just too vulnerable to lord sniping. Absolutely never put your lords on flying mounts if you are going against either someone who is missile heavy (Wood Elves, some Empire and Dwarf comps) or has aerial superiority (Vampires). As for LLs: Archaon is your safe pick. He can get a horse, he has magic so you can free up a slot, and has a bunch of items. Kholek can absolutely wreck lines, but he is very vulnerable to ranged and anti-large. Sigvald suffers against monster and cavalry because he's stuck on foot forever and will keep being thrown around, but he has high leadership, meaning he can keep low-leadership troops like trolls in the fight more reliably. Sarthorael (mp/custom battle only) is pretty beefy AND can cast magic. But he has two problems: 1) He's huge. He is absolutely huge and that means siege has a better chance at hitting him. 2) He is stuck with Lore of Metal. Unless you're running mods like Cataph's magic rebalance, this is a bad, bad thing.
Speaking of mods, thanks to testing and some searching on the internet I found out that the arbitrary limit before it crashes is around 70 mods. So have fun, folks. (NOT an absolute number, though. I can somehow run 80 of them sometimes)
The Red Duck gets lucky sometimes. It is also likely that Bretonnia was softened up by Beastmen and Wood Elves.Going singleplayer, so cost's not really a huge factor. Hm. Magic's going to be !!FUN!! given I've been playing Dorfs.Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.Hellcannons are tied with the Doomdiver for best artillery in the game. So you want that. Excepting trolls, you usually just want one type of monster to break lines. Manticore is a good pick if your enemy is not good against air (see next paragraph). Chosen are your core, but in multiplayer you won't have enough points to pick them and anything else, so you want to use Warriors of Chaos too. Marauder horsemen you may want depending on who you go against, since they are your only ranged option. Skip foot marauders hard. Just do it. Warhounds are actually great, especially since they can outrun horse archers.
When it comes to heroes, you probably want a death or shadow Sorcerer. I feel that the Exalted Hero just isn't worth it, though. The default Chaos Lord is fine, while the Sorcerer Lord is just too vulnerable to lord sniping. Absolutely never put your lords on flying mounts if you are going against either someone who is missile heavy (Wood Elves, some Empire and Dwarf comps) or has aerial superiority (Vampires). As for LLs: Archaon is your safe pick. He can get a horse, he has magic so you can free up a slot, and has a bunch of items. Kholek can absolutely wreck lines, but he is very vulnerable to ranged and anti-large. Sigvald suffers against monster and cavalry because he's stuck on foot forever and will keep being thrown around, but he has high leadership, meaning he can keep low-leadership troops like trolls in the fight more reliably. Sarthorael (mp/custom battle only) is pretty beefy AND can cast magic. But he has two problems: 1) He's huge. He is absolutely huge and that means siege has a better chance at hitting him. 2) He is stuck with Lore of Metal. Unless you're running mods like Cataph's magic rebalance, this is a bad, bad thing.
Speaking of mods, thanks to testing and some searching on the internet I found out that the arbitrary limit before it crashes is around 70 mods. So have fun, folks. (NOT an absolute number, though. I can somehow run 80 of them sometimes)
Also, Mousillon's not supposed to take over Brettonia, right?
Cause they did. And a good chunk of the Empire.
Turns out the not affected by tech and skills thing was a bug (https://www.reddit.com/r/totalwar/comments/50ofsd/regiments_of_renown_they_dont_gain_xp/d76lfky/) and if it's working then it's probably been fixed.Don't forget unless you mod it, RoR units don't benefit from your tech or lord bonuses so you can very easily end up with regular troops being stronger than them. So I would say I would grab quarrelers or standard rangers before I grabbed Bugman's. That being said, I would totally get the axe throwing rangers before either of those. Those things are so scary.Okay, I've been checking this, and it is not, I repeat not true.
I kinda treat most RoR units as just emergency troops anyway. There are only a few that are actually fearsome.
Like, for the Dwarfs, the only ones I actually take note of are the steam Irondrakes, the RoR Hammerers, and the super Gyrobomber. The rest are just... meh.
They're good for MP since they're cost effective there, but in campaign you usually end up with stronger regular infantry.
My Norgrimling's Ironbreakers and my normal Ironbreakers have the same armor boost from the armor-up, and I am only running the Trait Description mod for the purposes of "How'd THAT happen?"(On a related note, executing prisoners gets you bad traits. ???).
In addition, the Dragonback Slayers have 5 Armor from the Dorf infantry tech, despite being, well, Slayers.
So tech does, in fact, boost unique units.
Now that's done, a question: How play Chaos on the field? I'm thinking lots and lots of Chosen, basically just them, some Dragon Ogres for linebreaking, and a pair of Hellcannons as arty.
Sounds like the standard Chaos campaign. Takes forever. You've already completed the hard part (taking Norsca) so the rest is just slowly grinding down the old world.Eh, not really. You can do it in about two to four hours (based on loading times) on pretty much any difficulty, unmodded.
Sounds like the standard Chaos campaign. Takes forever. You've already completed the hard part (taking Norsca) so the rest is just slowly grinding down the old world.Eh, not really.
Okay, I deserved that.I love you bro.
My number one annoyence with total war warhammer at the moment:I don't think I have ever got it, despite always going for replenishment. Odd. Yet I keep getting "Likes Greenskins" with pretty much everyone except Greenskins (especially as the Dwarfs) and other such nonsense.
The harsh,punitive and torturer trait
-1,-2 and -3 GLOBAL PUBLIC ORDER
AND BOTH MY LEGENDARY LORDS HAVE IT AT -3
Why? Because I clicked the replenishment option after most battles.
Seriously wtf, -6 global public order because I choose the most neutral option after battles.
My number one annoyence with total war warhammer at the moment:I don't think I have ever got it, despite always going for replenishment. Odd. Yet I keep getting "Likes Greenskins" with pretty much everyone except Greenskins (especially as the Dwarfs) and other such nonsense.
The harsh,punitive and torturer trait
-1,-2 and -3 GLOBAL PUBLIC ORDER
AND BOTH MY LEGENDARY LORDS HAVE IT AT -3
Why? Because I clicked the replenishment option after most battles.
Seriously wtf, -6 global public order because I choose the most neutral option after battles.
There's four ways to fix the unjust / harsh thing:5: Play as Chaos, lol at the puny other races and their "negative traits".
1. Always release prisoners until your lords receive the kind trait. Then they'll never get unjust or harsh (theoretically).
2. Quicksave before every battle and replay it if you get the traits at the end.
3. Mod them out (http://steamcommunity.com/sharedfiles/filedetails/?id=878586249&searchtext=trait).
4. Go into the creation kit and change the proc chance from them to infinity or something.
Yeah they're pretty crap. Nobody uses them even in MP. Though to be fair, nobody uses Thanes, Captains, and so on either.No, I mean that even the free one I got has done nothing but fail and critfail my entire game.
The only reason to use them before was because they were the only way to get flying units as Chaos (other than your lord) but now you can recruit Manticores straight out and sorcerers get Manticore mounts too.
If you are/were playing on easy/normal, probably the best use for them is parking them on a province and using their generic action to increase corruption. Without mods to remove the arbitrary public opinions bonuses, however, doing so is pretty much useless on hard or above.Yeah they're pretty crap. Nobody uses them even in MP. Though to be fair, nobody uses Thanes, Captains, and so on either.No, I mean that even the free one I got has done nothing but fail and critfail my entire game.
The only reason to use them before was because they were the only way to get flying units as Chaos (other than your lord) but now you can recruit Manticores straight out and sorcerers get Manticore mounts too.
They were useless.
There's four ways to fix the unjust / harsh thing:
1. Always release prisoners until your lords receive the kind trait. Then they'll never get unjust or harsh (theoretically).
2. Quicksave before every battle and replay it if you get the traits at the end.
3. Mod them out (http://steamcommunity.com/sharedfiles/filedetails/?id=878586249&searchtext=trait).
4. Go into the creation kit and change the proc chance from them to infinity or something.
Have they fixed Chaos replacement? Chaos corruption did nothing a few months ago because you needed to be in a friendly territory to get reinforcement bonuses from it. Practically meaning it only works in the areas controlled by friendly tribes and is otherwise completely useless.Encampment (I forget the actual name) stance causes replenishment. Awakened tribes just make it go faster.
Encampment (I forget the actual name) stance causes replenishment. Awakened tribes just make it go faster.
You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
It'd flesh out the Chaos roster quite a lot.
Norscan roster's a subset of Chaos anyways, y'know?You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
It'd flesh out the Chaos roster quite a lot.
Yes, but it is certainly not Daemons or for the second game, which is what I wanted to clear up.Norscan roster's a subset of Chaos anyways, y'know?You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
It'd flesh out the Chaos roster quite a lot.
As the two games are merging, technically a change to the first is a change to the second [/nitpick]Yes, but it is certainly not Daemons or for the second game, which is what I wanted to clear up.Norscan roster's a subset of Chaos anyways, y'know?You know, thinking about the extra faction bits from the preorder, with the Vortex of Magic being a primary thing for TW2, could the new units be Daemons?CA already said that the pre-order bonus will be a faction for the first game that is already in the Old World map. They also said it is not Kislev, nor is it a subfaction of one of the current ones. So either one of the Southern Realms or Norsca.
It'd flesh out the Chaos roster quite a lot.
CA just announced they'll be doing a series focused on smaller events kinda like Fall of the Samurai and Napoleon: https://www.totalwar.com/blog/a-total-war-saga-announce-blog/There is a very blurry map on that page. People were very fast when it came to matching it to a location.
Other than that, they haven't talked about what periods they want to do so not much news.
I think they are sinking.It's literally the best selling Total War ever.
I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
I think they are sinking.It's literally the best selling Total War ever.
I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
If that's a failure condition, I'll be astonished.
Look up two posts, they seem to disagree.I think they are sinking.It's literally the best selling Total War ever.
I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
If that's a failure condition, I'll be astonished.
Remember Tomb Raider, which sold over a million games... Was considered a commercial failure.
This is their best selling Total War by a small margin, I fully suspect they expected a lot more sales, like actually hitting that million mark.
TWW is the undisputed top selling game in the entire franchise and outperformed many of Sega's other games last year. It even got special mention in the entire Sega Sammy Holdings annual statement. This includes ALL their holdings such as their resorts, arcades, pachinko, Sonic, etc. It was right up there with motherfucking Persona 5, the only other major game that got mentioned at all. This is ridiculous considering the sales performance of RTS games in this day and age where the only RTSes that ever get the spotlight are XCOM and Civ.I think they are sinking.It's literally the best selling Total War ever.
I still think the Total War: Warhammer... was meant to sell way more than it did, and likely the licensing fees and conditions might have... hurt them.
If that's a failure condition, I'll be astonished.
Remember Tomb Raider, which sold over a million games... Was considered a commercial failure.
This is their best selling Total War by a small margin, I fully suspect they expected a lot more sales, like actually hitting that million mark.
I don't know why I am drawing this ire.
Putting Neonivek-isms aside for now, I was kinda thinking about what they would do Sagas about in Ireland.It might be the viking invasion of Britain. Would make sense for the area.
I mean, it probably won't just be Ireland but imagine if it was.
I think some kind of iron-age tribal Total War with Celtic influences would be fairly interesting. Instead of fighting over cities and towns, we fight over simple villages. The unit list will probably be ultra boring though. Or maybe they could really take it to the next level by doing it Shin Megami Tensei style and having all the gods, dieties, and heroes show up. Guys like Cu Chulainn, Dadga, and so on showing up.
I'd totally get that. But the "historical-only" fanboys would probably go rabid if that was announced haha.
Wasn't there a Medieval 2 campaign that did that already?Putting Neonivek-isms aside for now, I was kinda thinking about what they would do Sagas about in Ireland.It might be the viking invasion of Britain. Would make sense for the area.
I mean, it probably won't just be Ireland but imagine if it was.
I think some kind of iron-age tribal Total War with Celtic influences would be fairly interesting. Instead of fighting over cities and towns, we fight over simple villages. The unit list will probably be ultra boring though. Or maybe they could really take it to the next level by doing it Shin Megami Tensei style and having all the gods, dieties, and heroes show up. Guys like Cu Chulainn, Dadga, and so on showing up.
I'd totally get that. But the "historical-only" fanboys would probably go rabid if that was announced haha.
Nope. That was a later period. It even had Richard the Lionheart returning from the crusades and William Wallace reenacting Braveheart.Wasn't there a Medieval 2 campaign that did that already?Putting Neonivek-isms aside for now, I was kinda thinking about what they would do Sagas about in Ireland.It might be the viking invasion of Britain. Would make sense for the area.
I mean, it probably won't just be Ireland but imagine if it was.
I think some kind of iron-age tribal Total War with Celtic influences would be fairly interesting. Instead of fighting over cities and towns, we fight over simple villages. The unit list will probably be ultra boring though. Or maybe they could really take it to the next level by doing it Shin Megami Tensei style and having all the gods, dieties, and heroes show up. Guys like Cu Chulainn, Dadga, and so on showing up.
I'd totally get that. But the "historical-only" fanboys would probably go rabid if that was announced haha.
...where the only RTSes that ever get the spotlight are XCOM and Civ.
Both of those RTS games also stand out by virtue of actually being turnbased :P
As for the teaser, it would be quite interesting to see a remake of Medieval: Viking Invasion. Though I always hope for original content over yet another goddamn remake/remaster
My bet is on a Viking DLC for Attila instead of a brand new game.They explicitly said it would be a stand alone game. There's a different team working on an expansion DLC for Attila or Rome II. Also Attila already has a Viking DLC (http://store.steampowered.com/app/335020/Total_War_ATTILA__Viking_Forefathers_Culture_Pack/).
Putting Neonivek-isms aside for now, I was kinda thinking about what they would do Sagas about in Ireland.
Saw the trailer and wow, they cast great voices for both Malekith and Morathi. They sound pretty great. Also they gave him quite the Darth Vader vibe.
I'm not sure what those cavalry are though. Dark Riders?I think so, yes. Cold One Chariot was a given considering that its one of Malekith's mount options in the tabletop game.
Caster Legendary Lord Malekith (Mounts: Cold One, Cold One Chariot, Seraphon (Black Dragon))
Caster Legendary Lord Morathi (Mounts: Sulephet (Dark Pegasus))
Missile Lord Dreadlord (Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon)
Melee Lord Dreadlord (female) (Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon)
Missile Hero Khainite Assassin (Mounts: none)
Melee Hero Death Hag (Mounts: Cauldron of Blood)
Caster Hero Sorceress (Mounts: Dark Steed, Dark Pegasus, Cold One)
Sword Infantry Bleakswords
Spear Infantry Dreadspears
Missile Infantry Darkshards
Missile Infantry Darkshards (Shields)
Dual Sword Infantry Black Ark Corsair
Hybrid Infantry Black Ark Corsair (Handbows)
Dual Sword Infantry Witch Elves
Greatsword Infantry Har Ganeth Executioners
Halberd Infantry Black Guard of Naggarond
Hybrid Infantry Shades
Hybrid Infantry Shades (Dual Swords)
Hybrid Infantry Shades (Great Weapons)
Melee Cavalry Dark Riders
Melee Cavalry Dark Riders (Shields)
Missile Cavalry Dark Riders (Repeater Crossbow)
Shock Cavalry Cold One Knights (Lances)
Melee Cavalry Cold One Dread Knights
Missile Chariot Cold One Chariot
Artillery Reaper Bolt Thrower
Flying Melee Infantry Harpies
Monster War Hydra
Flying Monster Black Dragon
The Dark Elves have a nice selection of infantry units there. Sword Infantry aside Spear Infantry unlike the High Elves who just have spears. It'll be neat to see the Darkshard (Repeater Crossbows) in action, and them being able to have shields is a nice advantage over the High Elf archers, probably to compensate for shorter range.Wut. How do you poison a city gate?
Apparently the Cold One Dread Knights have maces. I'm guessing that means they'll have armour piercing attacks. A bit odd to me that Shades can have great weapons but I don't know much about the Dark Elf army list.
Some more details are gathered here, in a Reddit post. (https://www.reddit.com/r/totalwar/comments/6n9k05/dark_elves_roster_reveal/)
As an army the Dark Elves will have an ability called "Murderous Prowess". When casualties increase (Yours or the enemies) to a point all of your units will gain a large buff to their combat stats for about a minute. The amount of casualties required will change depending on the size of the battle. Witch Elves have "Murderous Mastery" which gives them an even bigger buff from "Murderous Prowess".
The Cauldron of Blood seems like it has abilities that can give your units things like rampage and melee buffs.
Assassin has different poisons, including one that can get through city gates quickly.
Witch Elves have a poison that causes rampage. I think this means if you attack an enemy unit with it they'll force attack.
War Hydra breathes fire and has an improved version of regeneration.
Black Dragon has noxious breath with a poison debuff that lasts long enough to use the breath attack again before it's over.
Missile Dark Riders and Cold One Chariot both have repeater crossbows. Apparently repeater crossbows are armour piercing but the Dark Riders can't fire while moving and the Cold One Chariot can rampage.
Wut. How do you poison a city gate?Probably acid-coated weapons.
IRL that wouldn't work at all. An acid coated blade is not the correct delivery mechanism for a chemical that can burn through a fortified position. Either the blade would melt or it'll still take you eons to burn through the wood / metal due to the very poor surface contact area.Wut. How do you poison a city gate?Probably acid-coated weapons.
Saw the trailer and wow, they cast great voices for both Malekith and Morathi. They sound pretty great. Also they gave him quite the Darth Vader vibe.
The Army Roster (https://www.totalwar.com/blog/dark-elf-army-roster/)Heh. I wasn't.
For those who can't or won't click on that:
So CA have decided not to include mini campaigns with their Warhammer DLCs now, instead giving 2 more legendary lords, more start locations, etc.While I actually like the minicampaigns, I'm also ok with this.
Apparently this was after listening to fan feedback about them. Neat.
I was a fan of minicampaigns which were translations of WHFB campaigns of note.Bullying Chaos with Grimgor when?
Whether or not they all were I have no idea as I never actually played WHFB.
It doesn't look like they're giving Wulfrik the ability to teleport anywhere on the map with his ship. Oh well. Can't have everything.
(in the guise of a wolf, snake, eagle and crow)In case someone is uncertain which is which, they are, in order: Khorne, Slaanesh, Tzeentch, Nurgle. It's kind of weird because Tzeentch is associated with ravens and thus corvids, but crows eat carrion and the eagle doesn't fit Nurgle at all.
I think we are overlooking the greatest tragedy: Surtha Ek is not playable. He remains beyond our comprehension.I laughed.
So Norsca's showing up as a DLC in my inventory.It's not out yet.
But it's not DLing. Is it just announced, and it needs to come out, or is it out and it's buggy?
Yeah, it comes out on 10/August/2017. So it won't download 'til then.So Norsca's showing up as a DLC in my inventory.It's not out yet.
But it's not DLing. Is it just announced, and it needs to come out, or is it out and it's buggy?
The Old Friend has basically been confirmed as Krell.Source? Because I remember CA saying it wouldn't be a lord.
https://steamdb.info/app/364360/dlc/The Old Friend has basically been confirmed as Krell.Source? Because I remember CA saying it wouldn't be a lord.
Don't get me wrong, I'll love it if it is Krell, long missing, found at last.
Oh boy, now I am hyped for Krell.New players will never understand the hell that was autoresolving through every single Norsca battle because of Surtha Ek's Lore of Chariots.
Also, apparently CA heard the cries of the fandom and is making Surtha Ek start with a chariot, despite not being playable, as a nod the the memes. I'm guessing he'll be like Toddbringer or the Red Duke.
We should have destroyed Norsca, every man woman and child, many years ago!
shouting
Enough! Dietershafen is lost, and our northern allies have failed us. Where was the last report of his whereabouts?
My Witch Hunters tell me that his forces have moved to the west, we must expect an attack on Marienburg!
This is nonsense, no attack is coming - Emil von Korden controls the Wasteland. He's not attacking, he's making allies! At this very moment he courts Throgg, the Troll King! The trolls will rise up against us and Troll Country will be lost once more!
Ridiculous! Kislev won't stand for it! Our forces have sole military access to their lands. I believe the attack will come from the Chaos Wastes themselves - he intends to travel across the World's Edge Mountains, and into Ostermark - Sylvania will revolt, and sweep across from the east
Thats wild speculation!
He will come not from the north, nor the east - our traders in the north report that he has forged an alliance with the Fimir of Albion. He intends to circumnavigate the Empire and sail his army-
To the Badlands perhaps!
He would lose half his army to attrition alone! The other half would desert!
We must defend Blackfire Pass!
Do you expect the orcs to welcome him when he arrives?
I suppose he will bring with him, an army of Chariots!
Elector Counts, I dare say that would be quite a feat, even for the great Surtha Ek.
Would love them to evenly divvy regiments of renown around.It would certainly help with balance.
I'm at work and can't YouTube :/Its just a 12 second pan of some tunnels. I just really like the art style.
What's the prize?
is it me or are Regiments of reknown just a lame way to recruit anywhere and get units you don't have the buildings for?
is it me or are Regiments of reknown just a lame way to recruit anywhere and get units you don't have the buildings for?
Yeah, that's why there are mods to restrict them, put them on timers, etc.is it me or are Regiments of reknown just a lame way to recruit anywhere and get units you don't have the buildings for?
It is somewhat worse than that, because if you got the gold you (and the A.I.) can create full armies in one turn.
I mean RoR aren't exactly the best things, a unit of Black Orcs will roll right over Dwarf Warriors, Dragonfire Pass or no.Uh huh. What about those RoR hammerers and ironbreakers? Your black orcs gonna destroy those? What if those units just came back endlessly. Neverending. Every single turn you kill them, they just respawn no big deal in another stack. Pffft? Elite units? They're the very definition of expendable.
They're basically mercenaries from the other games.
So I got this and have been playing some recently. I almost immediately regret buying it, it suffers from all the flaws of recent Total War games that really gets at the fun for me. Primarily how the AI only ever sits in its cities with full stacks which also forced me to use full stacks which means I can't afford more than a single army (and another army would be useless anyway until I can afford to 20/20 stack it). Which also means I have to completely leave undefended my tiny one province realm undefended whenever I want to attack anyone.
I've only been playing the Empire start so far though. Gonna try the other factions to see if they're less fun sucking.
Ha, you missed the best campaign: Vampire Counts.
They feel the most Warhammer like to me.
It takes some time to get used to their unique mechanics, but after that they are awesome.
Dwarves (boring)
I recommend Dwarves
Dwarves are boring if you are bored by trying to juggle FUCKING MANNFRED, the Border Princes barely tolerating you, and constant Orc attacks.Dwarves (boring)I recommend Dwarves
You also forgot the occasional times when daddy Vlad decides you need to die.Dwarves are boring if you are bored by trying to juggle FUCKING MANNFRED, the Border Princes barely tolerating you, and constant Orc attacks.Dwarves (boring)I recommend Dwarves
Speaking of Manfred, I should try a new campaign with VC now that Vlad and Isabella are their own faction. I'd just be stuck trying to confederate with Manny forever, though, being the completionist I am. How hard is that to achieve?The easiest way is to vassalize him. You may also want to grab the Red Duck so you catch 'em all.
You mean kick the snot out of him, then vassalize instead of taking the last settlement? Can you confederate with a vassal? I thought it wasn't possible.You can. I am unsure, however, if the vampire factions have confederation enabled by default in vanilla. I know it used the be that they couldn't. No idea now.
I'm sure I've confederated with Mousillon as the Vampire Counts but I feel like I was unable to confederate with the Vampire Counts as the Von Carsteins. It's been a while but I believe the option was there, the A.I. was just unwilling to accept it even with barely any forces and compensation.There's a strange issue with the diplomacy AI in Warhammer where if you get into any sort of alliance with them (defensive or full), they consider your units to be part of theirs and as such... won't confederate with you due to the "equivalent strength".
Really? I've had them be pretty reliable, myself, but I do play Dwarves.I'm sure I've confederated with Mousillon as the Vampire Counts but I feel like I was unable to confederate with the Vampire Counts as the Von Carsteins. It's been a while but I believe the option was there, the A.I. was just unwilling to accept it even with barely any forces and compensation.There's a strange issue with the diplomacy AI in Warhammer where if you get into any sort of alliance with them (defensive or full), they consider your units to be part of theirs and as such... won't confederate with you due to the "equivalent strength".
You really shouldn't be getting into alliances with anyone anyway. They serve almost no purpose in this game. The AI has no clue what alliances do, will break them constantly, will backstab you (I actually like this part), won't honor military actions, etc.
Really? I've had them be pretty reliable, myself, but I do play Dwarves.I'm sure I've confederated with Mousillon as the Vampire Counts but I feel like I was unable to confederate with the Vampire Counts as the Von Carsteins. It's been a while but I believe the option was there, the A.I. was just unwilling to accept it even with barely any forces and compensation.There's a strange issue with the diplomacy AI in Warhammer where if you get into any sort of alliance with them (defensive or full), they consider your units to be part of theirs and as such... won't confederate with you due to the "equivalent strength".
You really shouldn't be getting into alliances with anyone anyway. They serve almost no purpose in this game. The AI has no clue what alliances do, will break them constantly, will backstab you (I actually like this part), won't honor military actions, etc.
Also winning a big victory's a good time to try a confed, the AI seems to notice "Holy shit, that's badass, let me join the badasses!"
No, after you win a big victory, that's a good time. When they win a big victory, not so much.Really? I've had them be pretty reliable, myself, but I do play Dwarves.I'm sure I've confederated with Mousillon as the Vampire Counts but I feel like I was unable to confederate with the Vampire Counts as the Von Carsteins. It's been a while but I believe the option was there, the A.I. was just unwilling to accept it even with barely any forces and compensation.There's a strange issue with the diplomacy AI in Warhammer where if you get into any sort of alliance with them (defensive or full), they consider your units to be part of theirs and as such... won't confederate with you due to the "equivalent strength".
You really shouldn't be getting into alliances with anyone anyway. They serve almost no purpose in this game. The AI has no clue what alliances do, will break them constantly, will backstab you (I actually like this part), won't honor military actions, etc.
Also winning a big victory's a good time to try a confed, the AI seems to notice "Holy shit, that's badass, let me join the badasses!"
Oddly, I've seen the opposite; the AI seems most willing to confederate after they've been smashed in the face, or otherwise feel nervous about their situation. My Empire campaign had me confederate Stirland after they overextended into Ostermark and were threatened by Averland, then confederate Middenland after they lost most of their army conquering Brass Keep and were about to lose their capital to Hochland's 20-stack. Both times, my confederation partner had a weaker army than another faction they were at war with.
I started playing a gacha-type Android game recently called Fate Grand Order.As someone who also started playing it recently, you need to do the quests, getting Saint Quartz is dead easy ingame.
To those who don't know, it's a kind of game where gambling is inherently built into the game itself, where you are... hmm... HEAVILY incentivized to P2W. In fact, it's so RNG and lootboxy that I can see why Valve themselves think they're being kinda tame. Because compared to gacha games, holy shit, they're tame as hell.
The reason I bring this up is simply to be thankful that while our PC games and Total War is infested with DLC these days... at least they're not gacha-game bad.
I'll use this specific game to illustrate why:
1. This game is about using RNG lootbox dropped characters to fight PVE battles. Free money is limited to low-tier characters while premium money gets you the good shit.
2. The game also dripfeeds you premium money so you can do rolls every once in awhile.
3. The drop rate for a 5-star character (the popular ones) is 1%.
4. This does not include the drop rate for your specific character that you want, which depends entirely on how many other characters of that rank are in the pool (aka, the longer you wait, the worse it gets).
5. What this means is that the game has an abysmally small chance of giving you shit you want and even if you pay for the rolls, the chance is still incredibly miniscule.
6. It costs US$15 for a set of 10 rolls.
So what ends up happening is you get a whole bunch of whales who pay $8500 or $7000 to get a single character. For a mobile game.
But you might think, meh, whales are whales. They can pay shittonnes of money so let them. But at the same time, you look at the Youtube lets plays of people playing and the online discussions and everything is just rife with people throwing shittonnes of money at the game. Hundreds of dollars each. Hundreds! People putting aside $50 a month to play this mobile game that honestly isn't even that good and is completely designed to be addictive in every single way. I could sorta understand it in MMOs, as there's shittonnes of content to update and stuff, but here... there's fucking nothing. It's just some 2D art with some good voice acting and nothing else.
It's nuts. Shit is crazy in mobile gaming land. How can people justify this? It's like watching drug addicts constantly throwing away money at completely no purpose. The people behind these gacha-games must laugh at their insane profit margins. Why would anyone want to make games for any other platform when you can make pseudo-gambling sites that don't even give you real money back like real-gambling sites and rake in millions.
----
I only hope this kind of insanity does not enter our PC gaming world, even if Valve, 2K, and Square Enix really want it to be.
Can you imagine if you had to pay $3800 to have a 99% chance of being able to play Vlad von Carstein in Total War? (Also you need to throw in another 5x that amount as you need to roll him 5x to merge them and power him up to max level).Spoiler (click to show/hide)
In today's stream they showed the norscan units and played some battles. It looks like they accidentally revealed Regiments of Renown for the Beastman, so it is probably other DLC races will also get them.That's pretty nice. Should balance things out quite a bit, especially for MP.
Cygor has a root unit ability.
Cygor has a root unit ability.
Oh dear.
Empire and Chaos need revamp bad. The chances are there won't be any coming. The logic is sound; many players have already played those factions and buy new stuff to play new stuff. Can't help but fear the old leaders and factions will become ever blander in comparison when WH2 comes out.Not sure about Empire but Chaos is definitely getting revamped in game 3. The entire game will be about them after all.
I think it's futile to balance for all unit sizes and expecting it to be the same
Yeah, no doubt they probably could. But I doubt it was anywhere near a priority. I think at one point the devs even said the game is balanced around large unit sizes. Might be my imagination though.QuoteI think it's futile to balance for all unit sizes and expecting it to be the same
There are definitely ways it could have been done better to say the least.
Then again the game has a lot of... odd quirks.
Alas I am strapped for cash so I'll be getting Warhammer Total War 2 much later... probably during some sort of imaginary amazing sale that won't happen.
There's a few others changes people are mentioning that weren't included in patch notes, one of these is apparently the Empire smithy building now able to get to tier 3 in a village and not just a capital. I checked and it does go from level 2 to 3 settlement but I can't remember if it was like that beforehand.CA doesn't include all their changes in patch notes. I've seen some modders speculate that it's so they can cover up their bugs and bugfixes.
Cutscenes like that aren't affected. I would like if they redid some of them, the beastman introduction in particular with the helmets on spikes looks silly.Khazrak is really proud of his vintage helm collection.
Still, is having a bit of red on your sword when you tug it free of a monster a big issue ratings-wise?
I don't need to see grey matter but it does kill the mood.
I'm currently having issues with Norscan public order but I think that's either the Hard difficulty, a lack of wizard huts or a lack of war.I'm playing on V. Hard and just have a level 2 wizard hut in every province. Because I'm at war with basically everyone other than Norsca, I have amazing public order. It's not a particularly huge deal for Norsca to be at war with everyone. Barely anyone can even reach you. Also went straight for the raiding tech tree and midway through it is two +1 public order techs.
Everything succumbed to the merciless auto-resolve. Maybe weighing is badly skewed or something. I don't know.Auto-resolve weights are ridiculous. If you want to have fun, start a game as Empire and field a full stack of Any Lord + 19 Free Company Militia and only ever auto-resolve because that composition is pretty bad in regular battles. As long as your are not outnumbered, it's almost always a win if you auto-resolve.
Everything succumbed to the merciless auto-resolve. Maybe weighing is badly skewed or something. I don't know.Auto-resolve weights are ridiculous. If you want to have fun, start a game as Empire and field a full stack of Any Lord + 19 Free Company Militia and only ever auto-resolve because that composition is pretty bad in regular battles. As long as your are not outnumbered, it's almost always a win if you auto-resolve.
The Undead are probably the weirdest in that some of their garbage units seem to weigh the scales more than their actual provable strength, like zombies or skeletons.I had the opposite experience with the undead. I fielded mostly skeleton spearmen armies, which were treated poorly by the auto-resolve, especially against chaos, but managed to win most tactical battles.
While I "THINK" the group that is weighted wonky in a "weak" way is probably the Dwarves...
(Then again what a coincidence that those are polar opposites: Dwarves have amazing first tier units, and Undead have DREADFUL first tier units)
As far as I can tell, in auto-resolve ranged gets priority over melee, and armour over the lack of it. Which means that stuff like slayers and giants get murdered by the AR.The Undead are probably the weirdest in that some of their garbage units seem to weigh the scales more than their actual provable strength, like zombies or skeletons.I had the opposite experience with the undead. I fielded mostly skeleton spearmen armies, which were treated poorly by the auto-resolve, especially against chaos, but managed to win most tactical battles.
While I "THINK" the group that is weighted wonky in a "weak" way is probably the Dwarves...
(Then again what a coincidence that those are polar opposites: Dwarves have amazing first tier units, and Undead have DREADFUL first tier units)
but can you follow it up with the killing blow?Eh, I'll let them build up, I love siege battles, and that was a T2 big town with a T1 wall on it. The rest of my settlements in the way? T4 or T5 big towns, with T3 walls.
Do norscan settlement maps even spawn the corpse-walls?...corpse-walls?
I bloody well hope so
Did araby get shunted sideways a lil?looks like they're in the middle of a crusade.
Also cute, the ruins. The longest "?" would actually be exactly long enough to fit something like "flan bestilins"
Crazy.
In other news, Total Warhammer's Steam review score has finally gone from mixed to mostly positive. I don't think it's ever left mixed ever since launch. That's quite a massive jump.
The subreddit is speculating it's because of the Chinese localization. It would be interesting if the entire reason for the mixed score was because of the lack of it alongside the controversy. I always thought it was because of the DLC whoring.
Incidentally, they updated the broken launcher today (rolled it back) but apparently they broke it even more. Ironically, it appears to have broke the game for Chinese players.
Sadly, that post is likely inaccurate, since the legend for all the other races was alphabetical after the two playable races. Unless, of course, the devs didn't apply alphabetization until after the names were replaced with question marks.Yeah, quite likely. I think the two playable ones (top two) are right though. Mors was kind of a surprise to me.
The VCs in the Lands of the Dead and Bretonnia in Araby are hopefully just placeholders. It's not like TW:WH1 didn't have placeholder or incomplete factions, from the limited Bretonnian roster to the impassable gap that was Athel Loren to the generic VC faction that Vlad would later displace.
Just finishing my Norsca campaign and I think it was the most fun I had playing the game. It was kind of easy, but it was very fun. Even garrison battles were fun.I think CA really knocked it out of the park with this one. This faction is just a ton of fun. The units are powerful and memorable, but also versatile. The start is good. They have so many things they can do in the campaign with so many different battles to take on alongside fun resource management.
Sadly, that post is likely inaccurate, since the legend for all the other races was alphabetical after the two playable races. Unless, of course, the devs didn't apply alphabetization until after the names were replaced with question marks.Yeah, quite likely. I think the two playable ones (top two) are right though. Mors was kind of a surprise to me.
The VCs in the Lands of the Dead and Bretonnia in Araby are hopefully just placeholders. It's not like TW:WH1 didn't have placeholder or incomplete factions, from the limited Bretonnian roster to the impassable gap that was Athel Loren to the generic VC faction that Vlad would later displace.
I'm hoping the Chaos Nomads won't be Norse forever. They're more like evil mongols than evil vikings.Sadly, that post is likely inaccurate, since the legend for all the other races was alphabetical after the two playable races. Unless, of course, the devs didn't apply alphabetization until after the names were replaced with question marks.Yeah, quite likely. I think the two playable ones (top two) are right though. Mors was kind of a surprise to me.
The VCs in the Lands of the Dead and Bretonnia in Araby are hopefully just placeholders. It's not like TW:WH1 didn't have placeholder or incomplete factions, from the limited Bretonnian roster to the impassable gap that was Athel Loren to the generic VC faction that Vlad would later displace.
Clan Mors would work for Queek Headtaker, the red colour would also match his red armour.
I would assume that the Bretonnian and Vampire Counts factions will get shoved aside if/when Araby and Tomb Kings get a release.
The start in Naggaroth for the Dark Elves looks interesting. They're surrounded by 3 Beastmen factions and 2 Norscan tribes. The size of the map is very nice too, I like how we get the whole of the west coast for Lustria and Naggaroth.
In other news, Total Warhammer's Steam review score has finally gone from mixed to mostly positive. I don't think it's ever left mixed ever since launch. That's quite a massive jump.
The subreddit is speculating it's because of the Chinese localization. It would be interesting if the entire reason for the mixed score was because of the lack of it alongside the controversy. I always thought it was because of the DLC whoring.
Incidentally, they updated the broken launcher today (rolled it back) but apparently they broke it even more. Ironically, it appears to have broke the game for Chinese players.
No ratling gun.I think there was one at 1:25 in the trailer.
That's a warpfire thrower.No ratling gun.I think there was one at 1:25 in the trailer.
I edited that in. Yeah, you're right. Shame that. Wonder if it can be modded in using the assets available.That's a warpfire thrower.No ratling gun.I think there was one at 1:25 in the trailer.
Mech did you link to the right article? I don't see any of that info.Yeah, seems like the wrong article.
I decided to start a new campaign and it seems I've run into a rather odd problem. Despite having the new RoRs in my DLC list, despite the little popup saying that I unlocked a specific regiment... I have no button for actually grabbing them.Verify your game. If you have mods, start turning them off one by one.
Some other interesting points is it seems like one of the Lizardmen lords starts all the way over on the east coast of the Southlands. I assumed they would start between Naggaroth and Lustria and in Itza but the Last Defenders seem to be the second playable Lizardmen faction. I like that there's a Wood Elf faction on the map, Oreon near Karak Zorn. It seems like Tiranoc starts with some land on the Bleak Coast in Naggaroth.
Looking at Ulthuan, it seems like there's only four of the gates present. The Dragon Gate, I believe it's located between the Unicorn and Phoenix gates, doesn't seem to have a valley for it.
In other news; An updated version of Warhammer 2: Total War's campaign map has been uploaded showing the Skaven start positions and minor factions. (https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/08/17111146/vortex_map_w_factions_final_skaven_fulres.jpg) After looking at it, the minor factions aren't shown on the map. Apparently they're potential to appear when exploring a ruin.
A whole lot of videos have been uploaded by various Youtubers covering gameplay and campaign footage for Warhammer 2.
Indiepride/MilkandcookiesTW: Lord Skrolk Rod of Corruption quest battle. Showcases Skaven vs Lizardmen. (https://www.youtube.com/watch?v=FAeioa7-5no)
Indiepride/MilkandcookiesTW: Clan Mors campaign start. Covers things like the "Food" mechanic, Skaven Corruption, skill tree for Queek and 4 rites Skaven can invoke for various effects. (https://www.youtube.com/watch?v=gpXjcamSGEQ)
Oakley/Invicta: Skaven unit card statistics. (https://www.youtube.com/watch?v=jphoIqTTtOs)
Oakley/Invicta: Skaven campaign mechanics. (https://www.youtube.com/watch?v=zOhaQX4C6yg)
A few notes about things:
- Hell Pit Abomination has "Too Horrible to Die", meaning it either respawns when killed or spawns a unit of Skavenslaves upon death.
- Warlock Engineers are present and can gain the "Doom Rocket" ability. A ranged missile that splits into multiple missiles.
- Sieges are much the same as they are in Warhammer 1. Though other maps seem to have more variations with cliffs and other such obsticles being more frequent.
- "The Dreaded Thirteenth Spell" is present. It spawns a unit of Deathrunners (Gutterrunner champions) onto the battlefield.
- Plague Censor Bearers actually have animated flails.
- Gutterrunner units have a "Snare" ability to hold enemy units.
- Loyalty means Skaven lords can defect, taking their troops and forming their own faction if it gets too low.
There's also some talk that Dark Elf Black Arks are present as a moving, upgradable settlement that can contribute to land battles if nearby.
As for Expendable in Total War. I think it makes nearby units ignore the leadership drop from those fleeing units. I don't know whether it affects units that also have the Expendable rule
Making all Skavens Expendable would probably unbalance them.Pretty much. That said, the zombie, despite being expendable, is probably one of the best units in the game. Cheap, plentiful and actually very good at its job (holding enemies in place and absorbing ranged attacks).QuoteAs for Expendable in Total War. I think it makes nearby units ignore the leadership drop from those fleeing units. I don't know whether it affects units that also have the Expendable rule
Expendable doesn't do anything... But a unit that is expendable is cheap, cheap to maintain, and cheap to replenish.
Essentially they are as cheap as you can get and the units who have them are as much of cannon fodder as you can get. Essentially just moving mulch.
I haven't been able to play in a long while, but damn, was the Chaos invasion always this hardcore? I'm facing a slog of huge Norscan/Chaos Warriors armies as Bretonnia, trying to keep my Imperial allies somehow in the game. Probably beatable, but it sure looks intimidating. All very apocalyptic. Whoo boy.WoC have no counter to cavalry other than just bogging them down in heavy infantry. Norsca and beastmen on the other hand...
I've been able to triumph most of the time by baiting enemy heavies into chasing my knights and other feats of mobile warfare, because man Bretonnian infantry falls apart from a mean look. I fear the day the enemy deploys a counter to my cavalry.
Skaven are ruled by rat people right?
I cannot remember but there was another setting with a ratmen faction... but they were ruled by pretty boys.
Heh... I don't blame you for this since there's not a lot of reason to use them, and most people forget they exist, but WoC do in fact have a non-infantry anti-large unit.I haven't been able to play in a long while, but damn, was the Chaos invasion always this hardcore? I'm facing a slog of huge Norscan/Chaos Warriors armies as Bretonnia, trying to keep my Imperial allies somehow in the game. Probably beatable, but it sure looks intimidating. All very apocalyptic. Whoo boy.WoC have no counter to cavalry other than just bogging them down in heavy infantry. Norsca and beastmen on the other hand...
I've been able to triumph most of the time by baiting enemy heavies into chasing my knights and other feats of mobile warfare, because man Bretonnian infantry falls apart from a mean look. I fear the day the enemy deploys a counter to my cavalry.
Is it true if you have the first game you not only get a mega map that features both games... But they actually balanced out the first map to the "Capture anything"?Sort of. For the second game and the combined campaign they're doing something like the Wood Elf outposts. If you conquer somewhere outside your "preferred area" (so non-human territories as humans, for example), you only get an outpost with limited options.
Because I did download the "Capture anything" mod, but it REALLY messes with the game because it doesn't know how to handle it and the game is REALLY REALLY not set up for it (For example the Dwarves are meant to just sort of go straight down, but there is a LOT of attractive property north and west of them)
Since honestly what KILLED this game for me more than anything is the Campaign flow and how railroaded it was. Yet if I still have to say, defeat the Orcs for the majority of my Dwarf upgrades... I'd have issues.
WoC have no counter to cavalry other than just bogging them down in heavy infantry. Norsca and beastmen on the other hand...1: "Just bogging them down in heavy infantry" works when the infantry are pikemen more tanky than dwarves
Heh, don't tell the majority of chaos players on here that. Lads love their monster mash.I play Chaos like I play Dwarves. Heavy heavy HEAVY infantry focus, with some cavalry to hunt their arty, and when I can, some Hellcannons to help break the foe's leadership.
Heh, don't tell the majority of chaos players on here that. Lads love their monster mash.
I hope they improve the maps. The field maps were either a few tiny slopes and forests, maybe a rock, or a massive cliff face that the enemy gets to practically start on. The fort maps were all "here are the same 2-3 gates on completely flat land. Do the thing you always do".Someone mentioned earlier in the thread that there was more map variation.
Whaaat? Perfect endilading no flying mount required?They could have just saved that ability for Mazdamundi.
That's just rude.
The next video featuring Dark Elf gameplay is up. A battle between the Dark Elves and High Elves it shows off the various units of the Dark Elves as well as the bombardment abilities granted by the nearby Black Ark on the campaign map (Like bombardments in Fall of the Samurai) and a few spells of the lore of Dark Magic from Malekith. (https://www.youtube.com/watch?v=phpMYkFodkE)Did they mention that they have dynamic terrain now? That high elf camp got flattened once the armies started running through it.
This has always been a thing. Regular maps in Warhammer have obstacles that can be destroyed by marching through them such as farm fences, stalls in the marketplace, etc. They just didn't have that many of them cause the map designers were lazy.The next video featuring Dark Elf gameplay is up. A battle between the Dark Elves and High Elves it shows off the various units of the Dark Elves as well as the bombardment abilities granted by the nearby Black Ark on the campaign map (Like bombardments in Fall of the Samurai) and a few spells of the lore of Dark Magic from Malekith. (https://www.youtube.com/watch?v=phpMYkFodkE)Did they mention that they have dynamic terrain now? That high elf camp got flattened once the armies started running through it.
This has always been a thing. Regular maps in Warhammer have obstacles that can be destroyed by marching through them such as farm fences, stalls in the marketplace, etc. They just didn't have that many of them cause the map designers were lazy.The most recent historical title I've played was Shogun 2, so that's why I hadn't noticed this before.
This was also a thing in Rome 2 and Attila. In fact, it was a pretty big deal in Attila as they would impede movespeed during sieges while your armies had to march through them. If you zoomed in close, you could see your units hop over fences before breaking them or plowing into the marketplace stands or whatever. Fun times.
If you hold the space bar you can make the tree canopies disappear. There's an option in the menu on the right that appears which can make the canopies remain hidden even when not holding space bar.
Even with hidden canopies it's hard to tell what's going on sometimes, IMO, though that might be my low graphics settings influencing things. Trees are the enemy. Anyone who says otherwise is a vile and treacherous Wood Elf who deserves to be burned with their wicked forests.Nah, it's not just you. Trees are annoying on every graphic level. The problem is that currently they only go invisible if you go near them, so it's still hard to see wtf is going on. Not to mention all the trees themselves in the way.
Unfortunately my NDA will block me from talking about the real reasons behind me leaving.
It's nothing against the people there, they're talented and friendly and it was a fun environment to work in.
But knowing certain things about the processes at CA and how the games are handled is something I didn't want to help promote anymore.
I'm taking a massive risk doing this, and honestly can't imagine it will work out that well for me, but that's how strongly I felt I had to leave... me... one of the biggest fans of the series.
So apparently the guy who did a bunch of CA's Youtube videos has quit his job and judging by his reponses on why (https://www.reddit.com/r/totalwar/comments/6wj829/i_quit_my_job_at_ca_and_am_returning_to_total_war/), it doesn't sound like it was on amicable terms.QuoteUnfortunately my NDA will block me from talking about the real reasons behind me leaving.
It's nothing against the people there, they're talented and friendly and it was a fun environment to work in.
But knowing certain things about the processes at CA and how the games are handled is something I didn't want to help promote anymore.
I'm taking a massive risk doing this, and honestly can't imagine it will work out that well for me, but that's how strongly I felt I had to leave... me... one of the biggest fans of the series.
Maybe that was just it. He had a whole bunch of bottled nitpicks which he wasn't allowed to air whilst under contract.He says he aired them a lot but felt he was ignored since they didn't do anything about them.
And then there's Stellaris...Stellaris' main problem is still being feature-light, but it is, fortunately for me, not broken like HoI4.
Have they toned down the aggressive actions of enemy heroes? When I first played the game on release I was annoyed by how frequently they'd swarm me with heroes and spam abilities. It bugged me so much that I downloaded a mod to nix their ability to use offensive actions. But in my last playthrough without the mod it seemed very tolerable.Since release?
I think the last patch actually increased the protection timer lords get when they foil an enemy hero's ability. It's called "On Guard" and reduces things like assassination attempts success percentage by about 30%. It lasts about 5 turns now where previously I think it lasted for 1 or 2.
Sounds like they're in the market for a media guy.They kinda are. They don't really have a community team right now.
CK2 + all expansions (not including the cosmetic stuff) costs Ł134.
Total War: Warhammer + all DLC and the incoming expansion (not including the cosmetic stuff) costs Ł134.
Honestly, I'd say CA are milking us a lot more here. I've gotten far more mileage out of CK2 (and it's still ongoing) than I'm likely to get out of the entire TW:W series (if we're pretending they're separate games). And, well, TW:W is guaranteed to have another Ł40 expansion and a whole new round of DLC for parts two and three, so you can realistically expect to at least double that Ł134 before it's finished.
Don't get me wrong, they're both fairly awful. But I'd argue that CA are the greater of two evils here. If they'd made CK2 most of the counts would be unavailable to play as without mods and we'd be looking at separate DLCs for Scotland, Ireland, Brittany etc etc
Speaking of sales... (https://i.redd.it/7icsdhukd9jz.jpg)CK2 + all expansions (not including the cosmetic stuff) costs Ł134.
Total War: Warhammer + all DLC and the incoming expansion (not including the cosmetic stuff) costs Ł134.
Honestly, I'd say CA are milking us a lot more here. I've gotten far more mileage out of CK2 (and it's still ongoing) than I'm likely to get out of the entire TW:W series (if we're pretending they're separate games). And, well, TW:W is guaranteed to have another Ł40 expansion and a whole new round of DLC for parts two and three, so you can realistically expect to at least double that Ł134 before it's finished.
Don't get me wrong, they're both fairly awful. But I'd argue that CA are the greater of two evils here. If they'd made CK2 most of the counts would be unavailable to play as without mods and we'd be looking at separate DLCs for Scotland, Ireland, Brittany etc etc
Thank god there are sales.
I bought the base game for 20eu and the wood elf dlc for 11.50eu
Could someone tell me if the DLC is worth it? Because that's a really high price for what adds a little more land and a new race to play as.
Could someone tell me if the DLC is worth it? Because that's a really high price for what adds a little more land and a new race to play as.
I think Micro might be talking about Warhammer 2. In which case, it not only adds 4 new races, but also about as much map as the original base game.
What made me think that was you claiming that it expanded the map. None of the DLCs expand the map.I think Micro might be talking about Warhammer 2. In which case, it not only adds 4 new races, but also about as much map as the original base game.No, I was talking about the DLC for the first one. I'm definatly going to buy the second :) (when it's on massive sale)
What made me think that was you claiming that it expanded the map. None of the DLCs expand the map.I think Micro might be talking about Warhammer 2. In which case, it not only adds 4 new races, but also about as much map as the original base game.No, I was talking about the DLC for the first one. I'm definatly going to buy the second :) (when it's on massive sale)
It did with the update. You don't need to buy elves to go into Athel Loren.What made me think that was you claiming that it expanded the map. None of the DLCs expand the map.I think Micro might be talking about Warhammer 2. In which case, it not only adds 4 new races, but also about as much map as the original base game.No, I was talking about the DLC for the first one. I'm definatly going to buy the second :) (when it's on massive sale)
Wood Elves does though. It opens up the forest
The last part of the ritual has been added. There doesn't seem to be a clue but deduction should lead people to the answer. (https://www.totalwar.com/ritual)Okay...
The last part of the ritual has been added. There doesn't seem to be a clue but deduction should lead people to the answer. (https://www.totalwar.com/ritual)Okay...
I've tried Skaven and Rat and Rats, none of those work.
Put it in spoilers for those more willing to stretch their brains?
And a final word on the name. We know that not all the empires and characters featured in Mortal Empires are ‘mortal’ in the truest sense of the word. But compared with what may be stirring on the distant horizon…Spoopy pyramids confirmed.
It sounds more like it's referring to chaos. Because compared to chaos demons, even Egyptian skeletons are mortal.TKs are actually immortal, though. Destroying a Nehekaran just causes them to be out of comission until either they manage to somehow put themselves together, or someone else does. Even if the body is destroyed. Because fuck explaining lore.
There's also the fact that the entire context of the quote revolves around that point being the third game's mega campaign not involving "mortal" empires. Unless you think Tomb Kings are going to be a race in the third game... it's a reference to Chaos.It sounds more like it's referring to chaos. Because compared to chaos demons, even Egyptian skeletons are mortal.TKs are actually immortal, though. Destroying a Nehekaran just causes them to be out of comission until either they manage to somehow put themselves together, or someone else does. Even if the body is destroyed. Because fuck explaining lore.
They mention that the WH1+WH2+WH3 campaign is separate from the Mortal Empires one. And I interpreted it as being something for the Vortex/Mortal Empires campaigns (Though obviously will be part of the final combined map). Hence Tomb Kings.There's also the fact that the entire context of the quote revolves around that point being the third game's mega campaign not involving "mortal" empires. Unless you think Tomb Kings are going to be a race in the third game... it's Chaos.It sounds more like it's referring to chaos. Because compared to chaos demons, even Egyptian skeletons are mortal.TKs are actually immortal, though. Destroying a Nehekaran just causes them to be out of comission until either they manage to somehow put themselves together, or someone else does. Even if the body is destroyed. Because fuck explaining lore.
At any rate, I expect there will be more Norsca-like DLC where CA has to make up its own lore due to the TKs being the only armybook faction who has land in the Vortex map (Daemons aside, since they can be anywhere).It took me awhile to figure out what you mean here until I realized you meant "Southlands", not "Vortex map".
I wonder if they'll use him to narrate for the other Chaos factions in the third game too. That would be quite amusing. I can't imagine Mr. Angry Skull being very happy about that.Khorne is ambivalent towards Tzeentch. But I will be disappointed if he doesn't constantly insult and belittle you if you are playing as a hypothetical nurglite faction.
Khorne? Ambivalent?I wonder if they'll use him to narrate for the other Chaos factions in the third game too. That would be quite amusing. I can't imagine Mr. Angry Skull being very happy about that.Khorne is ambivalent towards Tzeentch. But I will be disappointed if he doesn't constantly insult and belittle you if you are playing as a hypothetical nurglite faction.
Khorne? Ambivalent?I wonder if they'll use him to narrate for the other Chaos factions in the third game too. That would be quite amusing. I can't imagine Mr. Angry Skull being very happy about that.Khorne is ambivalent towards Tzeentch. But I will be disappointed if he doesn't constantly insult and belittle you if you are playing as a hypothetical nurglite faction.
You're referring to the guy who flays the soul of any sorcerer who dares approach him as ambivalent towards the prime chief superguy of magic?
Are you sure you're referring to the right person, because I don't think ambivalent is a mood that exists for Mr. Angry Man. I highly doubt he's capable of being ambivalent to a bowl of cereal, let alone any of the other gods.
I wonder how much skaben troop counts are going to fuck up battle auto-solving.Well, Lionheart utterly SHATTERED 1.8 stacks or so worth of them with a little over half a stack of Lizardmen when it said it'd be a 50/50 chance auto'd.
The one cheat I miss from old Total Wars is the ability to get crushing victories on auto-resolve. There are still battles I know I will win crushingly against the enemy, but auto-resolve will give unacceptable casualties.. but I couldn't be bothered to fight otherwise.Sometimes the result indicator for autoresolve will just be plain wrong. Quicksave and see if it actually plays as advertised or not. Unless you are on Legendary. In that case you should not autoresolve ever.
FREE FOR ALL BATTLE VIDEO (https://www.youtube.com/watch?v=4lpjwRmFGNU&spfreload=5)
Since FFA winners are decided by who killed the most units, I imagine the best strat is to just use single unit monsters. Then when everyone just uses single unit monsters, you use monsters with lots of anti-large as well as regeneration if possible.
Finally got enough money to get the game later today. I guess I'll be playing Norsca tonight.Here you go: https://www.reddit.com/r/totalwar/comments/72qm20/german_gaming_magazine_claims_vortex_mechanic_is/
Umiman: could you either link to the complaints about the Vortex itself or paraphrase it for us?
I expect mods will start popping up pretty fast to make it as hard or easy as the user may want.Uhh... I don't think you can actually mod quest battles themselves. There are no mods in TWW that do that, despite many of the end-game ones being stupidly easy too.
You can't mod the battles. But you can mod unit stats, which will increase the difficulty.I expect mods will start popping up pretty fast to make it as hard or easy as the user may want.Uhh... I don't think you can actually mod quest battles themselves. There are no mods in TWW that do that, despite many of the end-game ones being stupidly easy too.
From the way people are describing the final battle, you don't have to do anything to win, as the AI has to fight 3 other AI armies anyway. So it's not that it's just easy. It's to the point where you don't have to even be there and the only way you could lose that battle is if you deliberately sabotaged your allies in that fight.
How would that make the final battle more difficult? All the AI ally troops will have increased unit stats too. I'm assuming you're referring to how you can modify the stat cheats the AI gets when you up the difficulty, but they affect all AI troops, not just the enemy. They have to, because all the AI are your enemies to begin with. You can't temporarily change the stats on a per battle basis.You can't mod the battles. But you can mod unit stats, which will increase the difficulty.I expect mods will start popping up pretty fast to make it as hard or easy as the user may want.Uhh... I don't think you can actually mod quest battles themselves. There are no mods in TWW that do that, despite many of the end-game ones being stupidly easy too.
From the way people are describing the final battle, you don't have to do anything to win, as the AI has to fight 3 other AI armies anyway. So it's not that it's just easy. It's to the point where you don't have to even be there and the only way you could lose that battle is if you deliberately sabotaged your allies in that fight.
I expect mods will start popping up pretty fast to make it as hard or easy as the user may want.Uhh... I don't think you can actually mod quest battles themselves. There are no mods in TWW that do that, despite many of the end-game ones being stupidly easy too.
From the way people are describing the final battle, you don't have to do anything to win, as the AI has to fight 3 other AI armies anyway. So it's not that it's just easy. It's to the point where you don't have to even be there and the only way you could lose that battle is if you deliberately sabotaged your allies in that fight.
CA_Whelan said:
Hey guys, stopping the AI win the final battle doesn't win the final battle for yourself!
You have to go through the entire ritual chain and trigger the final battle on your own to win the campaign through the vortex race, we just give you a chance to claw yourself back and have a second wind by stopping the other factions from completing the race.
If they're reporting that you can just teleport an army over and win the game then I'm afraid they've misunderstood
Did Surtha Ek the everchariot make his way in tw 2 ?
Since this is the latest total war, I'm just gonna voice my biggest complaint with the total war series as a whole here.
The prices of the past 6-7 years of total war games, is insane. Let me explain. Shogun 2:total war, without any dlc, is $30 base price; with dlc, $50. About what I expected for a 6, almost 7 year old game. Rome 2, a 4 year old game now, is still $60, without dlc. Add all the dlc, $145.90. <- That is insane. How about Attila? A 2, almost 3 year old game, $45 base price. huh. Cheaper than Rome. Add all dlc, $117.91. Not as insane, but still kind of insane. I can excuse Warhammer 1, since it is a newer game, and I'm not expecting a price drop at all for it. I could bring up the older games, but that's digging too deep. I expect all these games will be priced this way until they hit the 6/7 year mark, like shogun 2, which is kind of worrying.
I'm not asking that these prices be dropped to like $20 or anything, just i think that these older games and their prices should be looked at, and reevaluated. Maybe give us new bundles or have sales for the games more often.
Skraelings are wrecking High Elves in my game. I got the chance to look at one of their armies and it looks like their roster is pre-Norsca DLC.
It probably has to do with the fact that Norsca got released after work on TWW2 had started. CA mentioned that at first the Mortal Empires campaign will feature pre-dlc unplayable Norsca.Skraelings are wrecking High Elves in my game. I got the chance to look at one of their armies and it looks like their roster is pre-Norsca DLC.
I've been fighting the Norse pretty extensively as Malekith, and yeah, I've only see pre dlc units. Although I did not notice at the time, as I haven't actually played a game with the Norsca dlc yet.
I've found the game so far to be the XCOM 2 of TWarhammers.Haven't played 2, but one thing I found to be a problem with the first was that just expanding and conquering quickly became the only thing to do, and the strategic gameplay was nowhere near satisfying enough to support that. And once you've got a strategic advantage, the tactical gameplay soon becomes far less relevant, since you can just toss a full stack of good units at any problem and even just auto-calc a pretty good victory. Together with the multiple-minute load times (Why? My computer is getting older, I guess, but definitely not old enough to justify this) for each battle and the game stopped being interesting very quick. If there's a bit more story, at least that'll give some purpose to your actions.
They did a thing with more storyline and it's fallen flat 'cos I just want to expand and conquer, and then they threw in a bunch of cutscenes to bring me in to the story, which again don't really do anything for me.
That and now the between-turn camera pan-across is... I wouldn't say jarring, but overly showy. It's certainly gotten a lot more flair since the days of bare-bones historical sims.
Also I always thought of Morathi as being more wizened... that was not so.
My enjoyment of Total War went up tenfold the day I bought an SSD.I've found the game so far to be the XCOM 2 of TWarhammers.(Why? My computer is getting older, I guess, but definitely not old enough to justify this)
They did a thing with more storyline and it's fallen flat 'cos I just want to expand and conquer, and then they threw in a bunch of cutscenes to bring me in to the story, which again don't really do anything for me.
That and now the between-turn camera pan-across is... I wouldn't say jarring, but overly showy. It's certainly gotten a lot more flair since the days of bare-bones historical sims.
Also I always thought of Morathi as being more wizened... that was not so.
Has anyone lost a bit of FPS in Total War 2?The graphics improved a little. I don't notice because I tend to set the graphics options lower than what my computer can actually run so it loads faster (and before Umiman starts waxing about the SSD load times, I have only now got a job and as such am still unable to actually go out and buy one that is not hilariously tiny).
I went from about 30-45 on High on the first one.
Now I'm down to 20-30 on High and 20-25 on Campaign map?
The hell is going on.
It's apparently from a Make a Wish request. Pretty cool.
If you guys haven't seen it, you need to see how the Grey Seer rides the Screaming Bell. It's frigging hilarious.Agree.
Makes me wonder how much the skaven would be muffling his own bell though. Haven't really been in contact with any great bells though so I don't know if a humanoid can stifle that much reverberation.https://clips.twitch.tv/HeadstrongAcceptableSashimiDerp
I had two units of dread knights attempt to take on a single moon dragon and fail miserably- however that was on VH.The Unknown Clan Skaven are just random spawns like the Norscan ones.
Speaking of, intervention armies are confusing me. I've had three Skaven armies called down on me during one ritual, so is it all major and minor factions can chip one in each or does the CPU just cheat?
I dunno, as Dark Elves it took me an alarmingly long time to decide to war against Hag Graef, so I never actually had a ritual resource site until quite late.No you can't. If the enemy competes the final ritual before you, you'll be tossed into a battle where it's you and all the remaining major races vs whatever army the enemy is using. It's a cakewalk no matter your difficulty.
A similar story playing as Pestilens on legendary and preferring to ally with Spittle rather than take their ritual site out from under them so that I have some chance of standing up to Itza.
Speaking of Itza- Wow what a garrison army.
Holy smokes, the Dark Conduit army ability you get from DE's ritual is crazy. I've had Malekith literally solo two armies using only it, and blade wind.You mean that mini explosion thing that centers around one of your units?
Granted, these were low-level norse hounds+marauders+horsemen+chariots, but still.
So is TW:WH1 worth trying now that 2 is out? Does TW:WH1 do anything standout that makes it worth playing, or is 2 just an upgrade from it?
Also, not sure if it's just me but I am getting really sick of having no "charge defense vs huge" units. I love that I can nail a dumb cavalry charge, but chariots or monsters blow straight through into the back of my lines no matter how insane my halberds are.Brets are free
Really makes it hard to compete with a monster mash list- probably why VC's trumped WH1 in the ranked lists. I get that anti-monsters like skinwolves are neat, and I'll probably love Ironguts when OK comes out, but it is pretty annoying having to blow my whole strategy out of the water because "ohfuck bastilodon".
So is TW:WH1 worth trying now that 2 is out? Does TW:WH1 do anything standout that makes it worth playing, or is 2 just an upgrade from it?TW:WH1 has more stuff.
Blood Knights do it better, if you're talking about using cavalry anti-monsters.Also, not sure if it's just me but I am getting really sick of having no "charge defense vs huge" units..
Brets are free
I rage-quit Bretonnia after like the second battle. I have no idea how to play them, their only good units are cavalry but if you build your army around those then you can't actually perform hammer and anvil tactics because your infantry is so pissy it will fold before you even get the cavalry in a flanking position.How to play Bretonnia:
In MP, most people use Battle Pilgrims as their front line troops. They're not very good but have tonnes of morale.You mean infinite morale?
I went pretty micro-heavy on my Bretonnia run. If wielding only cavalry: split your forces in 3-4 groups, bait, harass and split enemy while hit-n-running constantly. The AI is pretty easy to mess with. If wielding infantry too, do all you can to keep the enemy from actually reaching them, hammer-and-anvil if this fails. Foot Squires and Battle Pilgrims are good enough infantry, melee heroes very valuable there. Flying units are great and sneaky but more fragile than you might expect. Trebuchets are lovely too.
I dunno if this is the ideal Bretonnian tactic, but it worked. Except against Wood Elves. If you play Bretonnia, you will learn to hate their poncy tree-loving faces as much as I do.
I found that wood elves never, ever leave Athel Loren when I play any of the Bretonnian factions. Why? I don't know, but I can be at war with them for over a hundred turns and leave my cities empty and they won't leave their magic forest.
Fuck trying to actually fight them as Bretonnia in their home though.
WOAH WOAH WOAH.The problem is not Morathi corrupting. It's when you confederate with her as Malekith. She keeps spreading corruption despite the fact that Malekith's boys don't have resistance to it. The mod only works for Malekith.
Morahi's capital has her anti-corruption landmark.
Mods are unnecessary cheapening.
It's 5 chaos. Bad, but not instantly attrition -causing.WOAH WOAH WOAH.The problem is not Morathi corrupting. It's when you confederate with her as Malekith. She keeps spreading corruption despite the fact that Malekith's boys don't have resistance to it. The mod only works for Malekith.
Morahi's capital has her anti-corruption landmark.
Mods are unnecessary cheapening.
Practically the entire upper half of Lustria is 100% Chaos in my game. If I confederated with Morathi I wouldn't be able to move anywhere.It's 5 chaos. Bad, but not instantly attrition -causing.WOAH WOAH WOAH.The problem is not Morathi corrupting. It's when you confederate with her as Malekith. She keeps spreading corruption despite the fact that Malekith's boys don't have resistance to it. The mod only works for Malekith.
Morahi's capital has her anti-corruption landmark.
Mods are unnecessary cheapening.
And when you confederate you get the landmark so no public order penalties.
Yes, but if I win a game without using that mod I don't want to be seen as equal to those who do.Don't worry. You aren't.
Pride is at stake! Pride and 'chievs!
Well that's fucking annoying, not only do Blessed Temple Guard count as Saurus for perks, getting only +6 Armor in a trade for +8 Melee Defense perk-wise, they don't get the tech-buffs of either.I suspect it's a bug.
At least they have a 28 charge bonus.
Even found myself getting attached to the random lord I had in charge of beating off the pleasure cult.Just one guy? No wonder he died.
So. I'm finding it incredibly annoying that the AI seems to love sidestepping alliances by "being invited" into war by complete strangers.This actually reminds me of something that happened yesterday. Surtha Knutson of the Alghol initiates diplomacy... to ask me if they can give me 500 and join one of my current wars. Because Khorne told him to, according to his little dialogue. Beyond my comprehension indeed.
Seems like a shitty exploit that only I should be able to do.
Playing as Krok Gar and I have some serious undead infestation in my capital province. No neighboring vampire provinces but the osmosis is at 29. Just had to change plans and attack the vampires in the north to see if I can get that number down.I'm surprised that Lizard + Vampire diplomacy didn't win the day there. Both sides are well known to be extremely eloquent speakers. Surely they could have come to a better compromise.
Playing as Krok Gar and I have some serious undead infestation in my capital province. No neighboring vampire provinces but the osmosis is at 29. Just had to change plans and attack the vampires in the north to see if I can get that number down.I'm surprised that Lizard + Vampire diplomacy didn't win the day there. Both sides are well known to be extremely eloquent speakers. Surely they could have come to a better compromise.
If I were a more cynical person I'd say that's some sort of fabricated excuse by the lizardman military industrial complex to illegally steal land from their neighbours. For shame. Tsk tsk.
So. I'm finding it incredibly annoying that the AI seems to love sidestepping alliances by "being invited" into war by complete strangers.
Seems like a shitty exploit that only I should be able to do.
Assassins can skitterleap?
I thought that was an engineer thing.
Die hard, good sir, die hard.Apparently I only lost to 4 stacks instead of 8. Since You can only have 4 stacks per side in a battle.
And let the rest of your stacks push in and slaughter the remnants.
See if you can pluck any hordes off. They may split up. Especially try and pay attention to the reinforcement arrows, so you can go for, oh, 2v3 fights in your favor.Die hard, good sir, die hard.Apparently I only lost to 4 stacks instead of 8. Since You can only have 4 stacks per side in a battle.
And let the rest of your stacks push in and slaughter the remnants.
So there are still around 20k rats running around a now razed Naggaroth.
Man, Denuvo really doesn't mean anything now.I think it's to reflect
What is it now? Hours? Days?
Hopefully they stop putting this garbage into games now... Especially since it costs the big boys hundreds of thousands to implement.
--------
Does everyone get skaven too in the last ritual or was it just RNG?
Edit: incidentally, CA said the tentative release date for mortal empires is the 28th.
There's an image of part of the combined map (https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/10/11141455/TWWHII_ME.png)I'd like everyone to take a very good look at Lothern in that map.
Athel Loren has also been Bretonniad while Bretonnia has been Lotherned. The Empire got Dorfed.There's an image of part of the combined map (https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/10/11141455/TWWHII_ME.png)I'd like everyone to take a very good look at Lothern in that map.
Grudging intensifies.
I don't get it. Eight more?Only 6 this time. The ones that come after the cutscene. I presume there's going to be even more after this too, as the final ritual is still only halfway done.
There is that annoying bug where fighting/pursuing troops forget their orders and just stand still, doing nothing. Playing as high elves it didn't matter because with ranged army one hardly notices. Now that I started playing lizzies, it is utter shit. Especially against Skaven that break easily, troops I send to pursue then just forget pursuit and the rats regroup.There isn't a single Lizardman unit that can pursue Skaven troops. They're not fast enough.
Anyone know if there are mods fixing this? I presume no. CA isn't interested in fixing it before the Mortal Empires patch. Which is pretty shitty. It has killed my interest in the game.
Especially depleted and fleeing.Yeah, I don't even bother chasing down Skaven usually. Maybe at best send a mounted ranged unit to go within range.
Them stacking buffs tho.
Edit: Double edged sword makes it damned annoying trying to chase down enemy routers using healthy, eager forces.
So darned slow in the worst situation
You are obviously not using enough darkshards. If you think you are, you, sir, are a liar. For there is no such thing as enough darkshards.Especially depleted and fleeing.Yeah, I don't even bother chasing down Skaven usually. Maybe at best send a mounted ranged unit to go within range.
Them stacking buffs tho.
Edit: Double edged sword makes it damned annoying trying to chase down enemy routers using healthy, eager forces.
So darned slow in the worst situation
Skaven are really scary to fight honestly. Their swarming ability is just fearsome as they come in such huge amounts. You chase them away for a short while then they come back again and again and again. Not to mention their ridiculous artillery and highest end troops do so goddamn much damage.
They're the only faction that can reliably kill units in my end-game Dark Elf stacks.
I stopped using Darkshards once I saw how insane Shades were. No contest whatsoever.You are obviously not using enough darkshards. If you think you are, you, sir, are a liar. For there is no such thing as enough darkshards.Especially depleted and fleeing.Yeah, I don't even bother chasing down Skaven usually. Maybe at best send a mounted ranged unit to go within range.
Them stacking buffs tho.
Edit: Double edged sword makes it damned annoying trying to chase down enemy routers using healthy, eager forces.
So darned slow in the worst situation
Skaven are really scary to fight honestly. Their swarming ability is just fearsome as they come in such huge amounts. You chase them away for a short while then they come back again and again and again. Not to mention their ridiculous artillery and highest end troops do so goddamn much damage.
They're the only faction that can reliably kill units in my end-game Dark Elf stacks.
I continued using darkshards heavily throughout the game. Shades aren't that much more killy at range and a lot more expensive. And they can't get shields.Allow me to correct some misinformation here.
That being said, in the context of fighting Skaven "more darkshards" is pretty poor advice imo. Darkshards (and dark elven crossbows in general) main strength is excellent armor pen damage, which isn't that useful against Skaven.
The DE Darkshard crossbow does almost all its damage in armour piercing (3 regular, 11 AP). That's basically true damage, so no mitigation. Each crossbow also shoots two bolts per shot, so double that amount. It reloads about 50% slower than a HE bow, but HE bows only do a puny amount of AP damage (16 regular, 3 AP). HE bows have longer range though.
Shades do even more AP damage and reload as fast as HE bows. So despite having 10 less men, they do WAY more damage in general.
The obscene amounts of AP damage they put out is the reason why they just melt everything, be it a dragon or a naked orc. This is the case with almost all their crossbows including the mounted ones and the Cold One Chariot.
The Total War appearance of Lizardmen troops is spot on.
Gotta say, I don't much care for all the provinces they've omitted. I know that they're doing it for gameplay reasons and making the turn timer less slow, but when you're going for the big map, you want it to go all the way and be huge. I hope they at least don't hold back for the giant map for owners of the whole trilogy.Yeah. It feels wrong that they did that. There's a lot of things down there that they just wiped.
Well, I don’t yet see Norsca on there.
Skink javelins poison enemies and they have stats equal to skink melee dudes. So while they are not line infantry, they work as a flanking force. Go behind enemy, throw javelins, charge their back.Yeah, I saw they have the same stats as their regular melee guys. But then I saw the upkeep cost. And I saw the little teeny tiny upkeep cost difference (20g) between the javelins and the regular Saurus.
Of course, dinos and kroxigors and cold ones do it better, but if you have nothing else...
But then I saw the upkeep cost. And I saw the little teeny tiny upkeep cost difference (20g) between the javelins and the regular Saurus.For Kroq Gar there isn't really much point in taking skinks, apart from maybe a couple to chase broken troops while you wait for higher-tier units to become available.
So I thought...
I agree. I'm playing on legendary and it's not particularly difficult here since the only enemy is some random Skaven. This area is really defensible and the elves and dwarfs love me.But then I saw the upkeep cost. And I saw the little teeny tiny upkeep cost difference (20g) between the javelins and the regular Saurus.For Kroq Gar there isn't really much point in taking skinks, apart from maybe a couple to chase broken troops while you wait for higher-tier units to become available.
So I thought...
They have more raison d'etre when you start as the Slann lord. But after a while it's really just stegadons everywhere.
Also, Last Defenders is supposedly the harder start from the two, but I've felt it was the opposite. It's pretty much a corner of the map, so you don't have to deal with attacks from multiple sides, which horribly slows down Hexoatl. Kroq Gar can afford to keep just one army for a whole lot longer, and still keep up the offensive.
FIXED CA Cinematics Team’s obsession with slaying High Elves. May require further testing…
So Mortal Empires comes out later then?
Doublepost!Re: The Chaos Hordes. It seems that CA messed up and the ME WoC use the same AI as the Vortex ones. Which means they'll beeline for the player and ignore everyone else. They're pretty strong, but they were supposed to not discriminate in their attacks, so it balances out. Except that this is not happening.
Apparently people are saying Mortal Empires is completely bug-ridden and imbalanced? Like, the Chaos hordes are ridiculously overpowered and come in such huge numbers to specifically snipe you. Not to mention many of the bugs that were allegedly fixed were never fixed?
Either way, be aware for those of you playing it.
"pretty strong" (https://i.redd.it/q41kyboiskuz.png)Doublepost!Re: The Chaos Hordes. It seems that CA messed up and the ME WoC use the same AI as the Vortex ones. Which means they'll beeline for the player and ignore everyone else. They're pretty strong, but they were supposed to not discriminate in their attacks, so it balances out. Except that this is not happening.
Apparently people are saying Mortal Empires is completely bug-ridden and imbalanced? Like, the Chaos hordes are ridiculously overpowered and come in such huge numbers to specifically snipe you. Not to mention many of the bugs that were allegedly fixed were never fixed?
Either way, be aware for those of you playing it.
Finally, they're actually putting up a good fight."pretty strong" (https://i.redd.it/q41kyboiskuz.png)Doublepost!Re: The Chaos Hordes. It seems that CA messed up and the ME WoC use the same AI as the Vortex ones. Which means they'll beeline for the player and ignore everyone else. They're pretty strong, but they were supposed to not discriminate in their attacks, so it balances out. Except that this is not happening.
Apparently people are saying Mortal Empires is completely bug-ridden and imbalanced? Like, the Chaos hordes are ridiculously overpowered and come in such huge numbers to specifically snipe you. Not to mention many of the bugs that were allegedly fixed were never fixed?
Either way, be aware for those of you playing it.
That screenshot was from a guy's 40th turn btw. He only had one stack and crap-tier troops.Finally, they're actually putting up a good fight."pretty strong" (https://i.redd.it/q41kyboiskuz.png)Doublepost!Re: The Chaos Hordes. It seems that CA messed up and the ME WoC use the same AI as the Vortex ones. Which means they'll beeline for the player and ignore everyone else. They're pretty strong, but they were supposed to not discriminate in their attacks, so it balances out. Except that this is not happening.
Apparently people are saying Mortal Empires is completely bug-ridden and imbalanced? Like, the Chaos hordes are ridiculously overpowered and come in such huge numbers to specifically snipe you. Not to mention many of the bugs that were allegedly fixed were never fixed?
Either way, be aware for those of you playing it.
Took em long enough.
Come, Archaon! Come, Kholek! Come, Everwatcher! Come, Sigvald!
Come and show me what passes for fury amongst your misbegotten kind!
GIVE ME A FIGHT WORTHY OF THE EMPEROR'S GAZE!
Honestly, I am fine with those numbers so long as they fight everyone not just you.That screenshot was from a guy's 40th turn btw. He only had one stack and crap-tier troops.Finally, they're actually putting up a good fight."pretty strong" (https://i.redd.it/q41kyboiskuz.png)Doublepost!Re: The Chaos Hordes. It seems that CA messed up and the ME WoC use the same AI as the Vortex ones. Which means they'll beeline for the player and ignore everyone else. They're pretty strong, but they were supposed to not discriminate in their attacks, so it balances out. Except that this is not happening.
Apparently people are saying Mortal Empires is completely bug-ridden and imbalanced? Like, the Chaos hordes are ridiculously overpowered and come in such huge numbers to specifically snipe you. Not to mention many of the bugs that were allegedly fixed were never fixed?
Either way, be aware for those of you playing it.
Took em long enough.
Come, Archaon! Come, Kholek! Come, Everwatcher! Come, Sigvald!
Come and show me what passes for fury amongst your misbegotten kind!
GIVE ME A FIGHT WORTHY OF THE EMPEROR'S GAZE!
You can read more about people bitching here: https://www.reddit.com/r/totalwar/comments/79a7ri/extensively_playtested_eh/ (https://www.reddit.com/r/totalwar/comments/79a7ri/extensively_playtested_eh/)
And here: https://www.reddit.com/r/totalwar/comments/79aab1/which_sex_dungeon_does_ca_recruit_its_playtesters/ (https://www.reddit.com/r/totalwar/comments/79aab1/which_sex_dungeon_does_ca_recruit_its_playtesters/)
I rage-quit Bretonnia after like the second battle. I have no idea how to play them, their only good units are cavalry but if you build your army around those then you can't actually perform hammer and anvil tactics because your infantry is so pissy it will fold before you even get the cavalry in a flanking position.How to play Bretonnia:
1. Build farms fucking everywhere with those windmills and shit for unlimited money
2. Conquer Marienberg and every port you can find for more unlimited money
3. Infantry? What is that?
4. Build only cavalry. Maybe flying if you're feeling fancy.
5. Charge!
6. If enemy not dead, repeat #5
7. If enemy brought anti-large, write stern letter about balancing to GW and CA.
8. Then send in the Hippogryphs.
9. Upgrade Leon to max level with his regeneration and shit, then send him to solo entire armies as the single most powerful melee lord in the game.
-------------
In all seriousness, they're kinda tough to play. Their armies revolve around specific units that buff morale. Stuff like the Grail Reliquae and heroes to make sure your front line doesn't run the fuck away constantly.
Bretonnia is one of those armies where you actually want to get morale buffs as your lord's bonuses to make sure your army isn't worthless.
But if you don't like the faction, the best thing to do is just play a faction you actually like. I don't really like Bretonnia either.
Since this is the closest to a general total war thread we got, here's the new dlc for Rome 2: Empire Divided (http://store.steampowered.com/app/694880/Total_War_ROME_II__Empire_Divided/)
I'm curious why they updated Rome 2 instead of the vastly superior Atilla. Maybe it's more popular?It is more popular, but judging by what they've released so far, the standalone expansion in the works is from Attila.
I'm looking forward to it. More Attila is always good.I'm curious why they updated Rome 2 instead of the vastly superior Atilla. Maybe it's more popular?It is more popular, but judging by what they've released so far, the standalone expansion in the works is from Attila.
I'm looking forward to it. More Attila is always good.I'm curious why they updated Rome 2 instead of the vastly superior Atilla. Maybe it's more popular?It is more popular, but judging by what they've released so far, the standalone expansion in the works is from Attila.
I mean, fuck Attila and the Huns, both IRL and IG, but the game is superb. Fucking horse archers... Not even fucking horses. The Huns rode what were basically donkeys (https://en.wikipedia.org/wiki/Mongolian_horse). Fucking donkey (https://youtu.be/i7-OrA7v34M?t=46s) archers.
I can call them whatever I want because they're cheesing lamers who make every fight super lame. So if I use poetic exaggeration to exemplify my point, know that in my superior omniscience I am aware they are actually a breed of horse but because they're so puny and small and stocky, I use an insulting term to refer to them despite it being factually incorrect.I'm looking forward to it. More Attila is always good.I'm curious why they updated Rome 2 instead of the vastly superior Atilla. Maybe it's more popular?It is more popular, but judging by what they've released so far, the standalone expansion in the works is from Attila.
I mean, fuck Attila and the Huns, both IRL and IG, but the game is superb. Fucking horse archers... Not even fucking horses. The Huns rode what were basically donkeys (https://en.wikipedia.org/wiki/Mongolian_horse). Fucking donkey (https://youtu.be/i7-OrA7v34M?t=46s) archers.
I think you wanted to call them ponies, not donkeys. They are nothing like donkeys.
I dunno, saying you were massacred by donkey archers seems more humiliating than (small) horse archers.I can call them whatever I want because they're cheesing lamers who make every fight super lame. So if I use poetic exaggeration to exemplify my point, know that in my superior omniscience I am aware they are actually a breed of horse but because they're so puny and small and stocky, I use an insulting term to refer to them despite it being factually incorrect.I'm looking forward to it. More Attila is always good.I'm curious why they updated Rome 2 instead of the vastly superior Atilla. Maybe it's more popular?It is more popular, but judging by what they've released so far, the standalone expansion in the works is from Attila.
I mean, fuck Attila and the Huns, both IRL and IG, but the game is superb. Fucking horse archers... Not even fucking horses. The Huns rode what were basically donkeys (https://en.wikipedia.org/wiki/Mongolian_horse). Fucking donkey (https://youtu.be/i7-OrA7v34M?t=46s) archers.
I think you wanted to call them ponies, not donkeys. They are nothing like donkeys.
Edit: tl;dr: It's like when you call Richard Hammond a hamster, we understand that he's not actually a hamster. He's actually an American.
The Dwarves are the true final enemy of all in Warhammer Total War
It’s refreshing to see a big dev team go into this kind of detail on why things aren’t working out. Wonder what the ’experimental free game mode’ is going to be.Ork Boys, I'm sure. Remember how well that worked for Eternal Crusade?
>2 way battles make very little sense, both pragmatically and from a historical perspective. Why on earth would someone choose to fight two armies instead of getting in some relaxation and fighting one (now weakened) army with your own well rested one.WAAAAGHHHH?
The Laboratory battle mode is now available (https://forums.totalwar.com/discussion/209902/the-reprisal-update-and-the-laboratory-is-out-now/p1) as well as a small patch, called the Reprisal Update, (https://www.totalwar.com/blog/reprisal-update-final-patch-notes) that came along with it.Spoiler: Patch Notes (click to show/hide)
From a brief look over things, it appears that people are having better performance in the Laboratory than in normal battles or campaign battles. I've only fiddled with it a little bit but, what with the working with Intel over this, it seems like it might be utilizing cpu usage more effectively.
I'm happy about Ushabti, they're one of my favorite looking units in Warhammer Fantasy.CA did mention that 4 LLs would be the norm since the mini-campaigns are not making a return. Settra and Khalida are obvious picks, as you said, though I don't know if they should be on the same side. Dunno about Arkhan, but I'll like it if we have him (however it will be silly if Settra can confederate with him).
I do wonder what they're going to do about Lamia. I can't decide whether they would implement Neferata as a Vampire Count or Tomb King character, or perhaps implement her as her own faction. She's a Vampire Counts character but I feel she should have a Tomb Kings theme to her army.
I suspect Tomb Kings will be split between two major factions with 2 lords each. Settra the Imperishable and Queen Kalida on one side and Arkhan the Black and, I don't know, Prince Apophas (Undead guy made out of beetles) on the other perhaps?
To;dr on why those two are anathema?Arkhan is Nagash's only friend and apprentice. Nagash is responsible for turning Nehekara from super-prosperous, best WHF human realm, fantasy egypt into spoopy skeleton desert.
So if you're playing Mortal Empires, I suggest hunting down Mannfred with 2 different Lords.
He give 50% Vampiric Corruption Resist.
To all forces.
It's silly.
Honestly Isabella has the best one.So if you're playing Mortal Empires, I suggest hunting down Mannfred with 2 different Lords.
He give 50% Vampiric Corruption Resist.
To all forces.
It's silly.
They should tone it down and make it all attrition or maybe at least vampire and chaos or something....getting that trait as the Von Carsteins is just pitiful and sad.
Or they could go for the most Legendary lord possible.
Nagash himself.
I mean, they put in Mazdamundi.
I would like if they added characters like Nagash. Though maybe they could add them as a randomly chosen end game like sometimes your campaign would involve Archaon, other times Nagash. Like, having them all in at once would possibly be too much stuff going on for one campaign and the A.I. factions to cope. Drachenfels could be another end game threat.
It would be funny if they added Nagash looking like his old model rather than the End Times one.
Honestly Isabella has the best one.So if you're playing Mortal Empires, I suggest hunting down Mannfred with 2 different Lords.
He give 50% Vampiric Corruption Resist.
To all forces.
It's silly.
They should tone it down and make it all attrition or maybe at least vampire and chaos or something....getting that trait as the Von Carsteins is just pitiful and sad.
She gives regeneration.
Honestly Isabella has the best one.So if you're playing Mortal Empires, I suggest hunting down Mannfred with 2 different Lords.
He give 50% Vampiric Corruption Resist.
To all forces.
It's silly.
They should tone it down and make it all attrition or maybe at least vampire and chaos or something....getting that trait as the Von Carsteins is just pitiful and sad.
She gives regeneration.
As somebody who doesn't have Mortal Empires.
What does this "gives" mean?
Do they have to defeat the Lord 1-on-1 or is it enough to just face him with an army?Smack with army.
Army vs army seems to be enough. It's wildly unbalanced though, some lords give you barely anything for beating them, others practically warp the game when you do. Beating Ungrim is basically worthless for example.Why, what's he give?
Where will Chaos Dwarves fit into the current map? They're mostly east of the Warhammer 1 map, aren't they?They'll be part of the third game. The leaks from the first game imply they'll expand the Chaos Wastes and a bit of the East.
Army vs army seems to be enough. It's wildly unbalanced though, some lords give you barely anything for beating them, others practically warp the game when you do. Beating Ungrim is basically worthless for example.Why, what's he give?
Play as Dorfs mostly, so he doesn't fight me much.
That's not bad for a fighty Lord, not amazing, but not bad.Army vs army seems to be enough. It's wildly unbalanced though, some lords give you barely anything for beating them, others practically warp the game when you do. Beating Ungrim is basically worthless for example.Why, what's he give?
Play as Dorfs mostly, so he doesn't fight me much.
+5 melee attack, +5% magic resistance and +5% missile resistance.
Where will Chaos Dwarves fit into the current map? They're mostly east of the Warhammer 1 map, aren't they?They'll be part of the third game. The leaks from the first game imply they'll expand the Chaos Wastes and a bit of the East.
No one on this forum jokes around. This is not a place for jocularity.Where will Chaos Dwarves fit into the current map? They're mostly east of the Warhammer 1 map, aren't they?They'll be part of the third game. The leaks from the first game imply they'll expand the Chaos Wastes and a bit of the East.
AH. I'm taking it lordcooper was just joking around? I guess I'm in de nile by extension.
Things I'd bet on seeing: Daemons of Chaos (possibly split into four), Ogre Kingdoms, Chaos Dwarves (with fancy hats if there's any justice in the world)Underworld is just a Blood Bowl thing. Also Nippon is too far off, Cathay and Ind too, for that matter.
Things I think are kinda likely: Kislev and Araby (no chance of this happening, but a combinedice and firesand+snow pack would get them goodwill)
Things I want but don't consider likely: Dogs of War, Underworld (skaven + goblins), Nippon, Halflings (but they have to be shit by design)
Things neither I nor apparently CA give a toss about: Border Princes, Amazons
Things I'd bet on seeing: Daemons of Chaos (possibly split into four), Ogre Kingdoms, Chaos Dwarves (with fancy hats if there's any justice in the world)Underworld is just a Blood Bowl thing. Also Nippon is too far off, Cathay and Ind too, for that matter.
Things I think are kinda likely: Kislev and Araby (no chance of this happening, but a combinedice and firesand+snow pack would get them goodwill)
Things I want but don't consider likely: Dogs of War, Underworld (skaven + goblins), Nippon, Halflings (but they have to be shit by design)
Things neither I nor apparently CA give a toss about: Border Princes, Amazons
Yah but then everyone would play that one army with Darkshards and Chaos Chosen.Things I'd bet on seeing: Daemons of Chaos (possibly split into four), Ogre Kingdoms, Chaos Dwarves (with fancy hats if there's any justice in the world)Underworld is just a Blood Bowl thing. Also Nippon is too far off, Cathay and Ind too, for that matter.
Things I think are kinda likely: Kislev and Araby (no chance of this happening, but a combinedice and firesand+snow pack would get them goodwill)
Things I want but don't consider likely: Dogs of War, Underworld (skaven + goblins), Nippon, Halflings (but they have to be shit by design)
Things neither I nor apparently CA give a toss about: Border Princes, Amazons
Hence the 'don't consider likely'.
On reflection, they'd be missing a trick by not releasing a DLC to let us play as Rogue Armies. Either preset or randomised unit availability could be fun.
Actually, speaking of factions and the third game, what can they even still do with it? I mean, they covered all the important bits of the map already, so what's left? Ogres, sure, and chaos dwarves, but isn't that pretty much it? And then it's just Ind and Cathay on the map besides them, which not even games workshop ever really cared about.
Queen Kalida starts near the Golden Collosus, south-west coast of Lustria. (http://cdn.edgecast.steamstatic.com/steam/apps/617870/ss_a2ff553581b3ab6572dcdd1c0b8eb45027de1135.1920x1080.jpg?t=1513702485)wtf, this makes no sense.
Think of it along the lines of Teclis's start. She's there to hunt for those books.Queen Kalida starts near the Golden Collosus, south-west coast of Lustria. (http://cdn.edgecast.steamstatic.com/steam/apps/617870/ss_a2ff553581b3ab6572dcdd1c0b8eb45027de1135.1920x1080.jpg?t=1513702485)wtf, this makes no sense.
TK Units do not cost gold to buy or upkeep
Mentioned on the TW stream earlier today. They have a unit cap that increases by building certain buildings.
Edit: also mentioned that Khalida will be in her home city in ME campaign
Edit2: also mentioned that Arkhan the Black has a unique building chain that allows him to unleash Vampire Count units in battle. They discuss Arkham using fell bats in battle at some point in the stream
Edit3: Legions of Legend described as “over the top, outrageous RoR” describes a large Carrion LoL that can drop bombs. You craft them with trade resources and Canopic Jars. 6 Dynasty’s total
Edit4: on Dynasty’s. Additional armies/hero’s require you to research a dynasty. You can only have as many armies as you have Dynasty’s. Each dynasty you research slows your research rate.
Edit5: Tomb Kings will have RoR from the start! These are separate from Legions of Legend! All races will be updated to not get RoR until level 10 in the future.
Stolen from Reddit:I like everything in that except what that person did to dynasties.QuoteTK Units do not cost gold to buy or upkeep
Mentioned on the TW stream earlier today. They have a unit cap that increases by building certain buildings.
Edit: also mentioned that Khalida will be in her home city in ME campaign
Edit2: also mentioned that Arkhan the Black has a unique building chain that allows him to unleash Vampire Count units in battle. They discuss Arkham using fell bats in battle at some point in the stream
Edit3: Legions of Legend described as “over the top, outrageous RoR” describes a large Carrion LoL that can drop bombs. You craft them with trade resources and Canopic Jars. 6 Dynasty’s total
Edit4: on Dynasty’s. Additional armies/hero’s require you to research a dynasty. You can only have as many armies as you have Dynasty’s. Each dynasty you research slows your research rate.
Edit5: Tomb Kings will have RoR from the start! These are separate from Legions of Legend! All races will be updated to not get RoR until level 10 in the future.
TK have a unique stance called “sand veil” that replenishes Troops and gives them the “sand veil” ability in battle which allows them to hide units.
dynasty'sStop that.
Woah that’s a $20 DLC.
That’s pretty messed up.
Woah that’s a $20 DLC.
That’s pretty messed up.
Yeah, the DLC is almost insultingly expensive. I get that they're adding a new race with a few new mechanics, but when it's the price of a reasonably priced full (non-AAA) game it gets a bit much.
More information is out. The freeLC to come with TK is some dude I can't remember but is basically the alpha Skaven. And by that I mean he gets bonuses to running away and breaking treaties lol.You forgot to mention that Tretch Craventail is also rat Vlad. He has vanguard deployment for all forces... and starts with a doomwheel.
TKs look more and more interesting with every bit of new data. They don't rely on loot drops on the battlefield but prefer to craft all their stuff themselves. They use trade goods to craft. Their state units don't have idle animations but stand completely still.
Khemri: Settra the Imperishable
Public Order +2 (all provinces)
Growth +10 (all provinces)
-1 Construct time for main settlement buildings
+100% leadership aura size
+10% replenishment rate for Tomb Guard and Skeleton Chariots
Starting Unit: Khemrian Warsphinx
Starting Unit: Tombguard (Halberds)
Has a Unique Traits which levels up based on how rich you get. Increases your raiding income and building income.
Exiles of Nehek: Grand Hierophant Khatep
Suitable Climate: Mountains
Diplomatic Relations -40 with Dark Elves
+5% Campaign movement range
+10% casualty replenishment (all armies)
+10% research rate
Hero Capacity: +2 for Liche Priests
Hero Recruit Rank +3 for Liche Priests
Starting Unit: Hierotitan
Starting Unit: Carrion
Court of Lybaras: High Queen Khalida
Suitable Climate: Jungle
Diplomatic Relations +20 with Tomb Kings
+20% ammunition for all armies.
Poison attacks (for Khalida's army)
-50% attrition for Khalida's army)
Untainted +3 for Khalida in local province.
Starting Unit: Sepulchral Stalkers
Starting Unit: Necropolis Knights
Followers of Nagash: Arkhan the Black
+20 diplomatic relations with Vampire Counts
-50 diplomatic relations with Tomb Kings.
+10 Winds Reserve for all armies.
Vampiric Corruption does not impact public order.
Starting Unit: Crypt Ghouls
Starting Unit: Tomb Scorpions(?)
Campaign Start: Settra
Main early enemies are Orc Factions (Top Knotz) controlling land north of Khemri
It appears that CA has allowed, for the purpose of the Tomb Kings, Multiple missions to trigger during the same turn, this is good for modding potential alone.
Main Objectives: The Books of Nagash
Books are obtained by capturing certain settlements or defeating certain armies. It is not certain whether these are preset (likely) or partially randomized (unlikely).
In the gameplay. the following are the requirements
Book 1 Location: Defeat the Black Creek Raiders (looks like a rogue army) who start in Lustria.
Book 1 Bonus: +1 Capacity for all heroes, -50% hero action cost, +10% hero success chance.
Book 2 Location: Occupy the Awakening on the Vampire Coast.
Book 2 Bonus: Grants vision over any settlement with Gold, Gemstones or Marble, Grants +20% income from Trade.
Book 3 Location: Occupy Vulture Mountain, near Araby in the Southlands.
Book 3 Bonus: After Occupying or Sacking a settlement, a sandstorm will occur. You gain immunity to sandstorms and +15% casualty replenishment after occupying or sacking.
Book 4 Location: Another Rogue army, in the southern jungles of the Southlands.
Book 4 Bonus: 250 Jars, Lord Recruit Rank +3, -1 to Wound recovery time.
Book 5 Location: Occupy the White Tower of Hoeth, in Ulthuan.
Book 5 Bonus: +1 Army Capacity, +5 Unit Capacity for Tombguard (both types) and Skeleton Chariots.
Book 6 Location: Another Rogue army, starting just south of Araby.
Book 6 Bonus: Unlocks Recruitment for Lore of Shadows Liche Priests, grants +20 Winds Reserve.
Book 7 Location: Yet another Rogue Army, starting in the Islands of Ulthuan near Cothique.
Book 7 Bonus: Grants 10 Jars per Turn and +10% research rate.
Book 8 Location: Capture the Lost Plateau, near Karak Zorn.
Book 8 Bonus: +50% effects from Commandments.
Book 9 Location: "Known to Belong to Arkhan the Black, however it's exact location is unknown, and retrieving it will be all but impossible".
Book 9 Bonus: Enables recruitment of Certain Vampire Count Units.
You must also take and hold the Black Pyramid, getting it to max level.
Recruitment
Recruitment is fairly simple: Units have a cap which is increased by the building you recruit them from.
Units have no upkeep and no recruitment cost, only a unit cap.
Build more stuff to have access to more units.
Regiments of Renown are available (at least four of them anyway) right off the bat. These regiments appear to be Legions of Legend.
The available Regiments are:
The Flock of Djaf (Carrion)
Usirian's Legion of the Netherworld (Nehekhara Warriors)
Storm Riders of Khsar (Nehekhara Horsemen)
Venom Knights of Asaph (Necropolis Knights)
Skeleton Warriors and Skeleton Spearmen appear to be the only units not subject to any form of unit cap.
The Mortuary Cult:
Has 6 tabs: Legions of Legend, Weapons, Armour, Enchanted Items, Talismans, and Arcane Items.
The legions of Legends tab lets you use Gold, Canopic Jars and the possession of certain trade goods to increase the capacity for the legions of legend.
You also must pay to increase your army capacity (Costs 10000 cost and 750 jars, which seems expensive).
The crafting is basically having access to a given trade resource plus having enough Jars.
Some items seem EXTREMELY powerful, but cost many jars.
Lots of Room to make your Lord completely overpowered with this.
Roster Notes
Tier 5 Units include: Hierotitan, Necropolis Knights (Halberds)!!!, Khemrian Warspinx and Necrosphinx.
It is interesting that the tomb-kings have a Tier 5 cavalry option with Armour Piercing Damage, poison attacks, Bonus Versus Large and a decent armour value at 90. Their Stats are slightly lower than Demigryphs with Halberds but still, they are fucking impressive.
Tomb Swarms are apparently in, but only as an Army Ability.
Dynasty's (research)
Researching Dynasty's lowers your research rate each time, but is a far cheaper way of increasing your army capacity.
Each Dynasty contains a unique Lord who can be unlocked at the cost of Jars, a unique proclamation (factionwide buff, basically) that can be unlocked for Gold, and 6 minor techs. *Heralds can be unlocked separately and are unique followers.
So here's the Total War team status report:
4. I guarantee you from this wording:QuoteThe game retains the same strong focus on character design that infused previous major releases, with the key personalities of the period in particular being an early priority for us now; as such there are some vibrant and striking renders plastered around the studio, with eye-catching combat animations garnering some serious attention too.The next historical Total War will be Three Kingdoms Total War. It has to be. There really aren't a lot of historical periods of great battle where there are a lot of "key personalities" who are "vibrant" with melee combat.
They've already done the Sengoku Jidai. Charlemagne, Alexander, Rome, and all the pre-middle ages have been done. Anything involving the Medieval era will just be Medieval 2 and there aren't that many key personalities of that period that require strong character design. I mean, who gives a shit if King Henry VIII has 300 polygons for his massive dong.
There's nothing left. It has to be China. They could do something strange and have I dunno.... the Japanese conquests of Manchuria, which would be fairly interesting since it would involve Yi Sun-sin. But that would be too small in scope for a Total War game and I bet almost no one would know what that conflict even involved (it's pretty epic though).
C'mon, please be China!!!!Spoiler (click to show/hide)
Cao Cao is my idol and who I aspire to be. So my opinion is biased.
But personally I think him and Sima Yi were the only true legends of the period. Most of the rest were just scam artists or regular people. I don't have any good things to say about anyone in Shu and the Wu so-called "Kingdom" spent more time jacking themselves off rather than do anything. Not that they could.
Want me to write a treatise on how awesome Cao Cao is? Or want me to roast all the Shu characters that are worshipped as Gods today?
Cao Cao is my idol and who I aspire to be. So my opinion is biased.
Everyone preferred Han Solo when he shot first.Cao Cao is my idol and who I aspire to be. So my opinion is biased.
But Cao Cao was the bad guy! A bad guy with ridiculously good HR skills. :P
I know the real history, not the bullshit written in Romance of the Three Kingdoms. I've read everything from the commentaries on the Three Kingdoms by Pei Songzhi to everything by the greatest expert on the period, Rafe de Crespigny. Yes, the foremost expert on the period is a Frenchman.
Zhuge Liang was an incompetent imbecile who accomplished nothing but bragged about everything like he was so amazing. Not to mention the author spent so much time sucking his cock I'm surprised he didn't gag. He probably just loved it. Fucking fanboy. Oh wait a minute... most of the later parts of that novel are based on Zhuge Liang's personally written autobiography. Wow, I wonder if that might be a little biased. Who the fuck brags about "inventing" the wheelbarrow? He's a dumbshit.
Lu Bu was a child who only knew how to fight and nothing else. He got completely owned by everyone and everything and died like the dumbshit he is. Accomplishing nothing and just generally wasting everyone's time.
You want to know the real history of Guan Yu and Zhang Fei? So called God of War? How the fuck did this massively incompetent buffoon managed to become venerated is beyond me. It's like someone worshipping Darius 3 like a god. Throughout the real, actual history. Guan Yu won not a single battle. NOT A SINGLE BATTLE. He didn't win anything. Every single time he was left alone to lead, he fucked up. Hell, he fucked up so bad he literally lost the entirety of Shu. This was even in the novel itself. Remember Fan castle? Good job Guan Yu. You had one single job. Chill out in Jing province and Liu Bei would probably control China (he wouldn't but for arguments sake lets say he stood a chance). Nope. Gotta go lose the entire war for everyone. His strategy for regional control was to piss everyone off even if he didn't need to, and go march to his own death. What a smart guy.
What about Zhang Fei? Brilliant guy. Let's list his achievements:
1. Kidnapped Xiahou Yuan's 13 year old niece and forced her to be his wife for the rest of her life, raping her repeatedly and forcing her to give birth to four children.
2. Permanently drunk and useless. Frequently killing his own men in fits of drunkenless and / or rage.
3. Destroyed a bridge.
4. Was killed by his own men because they were sick and tired of him, helping to destroy his own kingdom.
Wow. Fantastic guy. Great person all around. Hey, at least he won some battles.
You don't even have to take my word for it. All of this is in their respective wiki pages. (https://en.wikipedia.org/wiki/Zhang_Fei#Family_and_descendants) But in case you're a man of intellect, you can read the below.
Sources:
1. Annotations to Records of the Three Kingdoms by Pei Songzhi.
2. Generals of the South by Rafe de Crespigny.
3. Northern Frontier by Rafe de Crespigny.
4. Man from the Margin by Rafe de Crespigny.
---------
tl;dr: There's two Three Kingdoms. One is the real history. One is the fiction written in Romance of the Three Kingdoms. They are entirely different.
More info here:
https://www.reddit.com/r/AskHistorians/comments/3h6cy4/was_cao_cao_really_kind_of_a_tragic_hero_of_the/
Additionally, I will post this article (https://the-archlich.tumblr.com/post/94831772662) written by a guy much smarter than me on why there's such a massive discrepancy between actual history and the novel:Spoiler (click to show/hide)
never talked anything about liu bei or zhang fei.although liu bei was pretty much as big of a douche as cao cao and the rest of the rulers were;he was noted to have charismatic personality (hence why several of the greatest generals and tacticians of their time decided to side with shu)and he was noted to be extremely benevolent towards his followers (best exemplified when he refused to abandon the peasantry when cao cao was hunting him and his own down..this also was the event where zhang fei made his name via holding a bridge with only 20 horsemen and sheer intimidation) as for zhuge liang: the guy wasnt incompetent, he had vastly inferior army and less resources than any of the other kingdoms. and yet he managed to beat zhou yu (wu's head tactician) in battle so badly zhou yu is claimed to have died out of frustration because of it, he also held the line againts wei advances and managed to actually gain some head way in his campaigns againts wei, despite the fact that the angle from which he had to attack was utterly insane and impossible to conquerror.he was also the guy who made the entire strategy that would have "won" shu the entire war had it not been for guan yu's arrogance. not to mention sima yi,the guy whose dick you are lusting after, was so afraid of him a mere statue of the man was enough to make him shit his pants. as for your claim that guan yu didnt do jackshit: He was a renowed warrior of such a high quality that even cao cao lusted after his mighty beard,which is why he was namened a god of war.said to be capable of taking on armies by himself. he wasnt a great politician and as a general he only attained some victories(unlike what you claim) such as during liu beis route(the same one where zhang fei held the bridge with nothing but good indimidation rolls) where he stopped cao cao from curbstombing liu bei to the ground with his army.saving just about the entire shu kingdom from being destroyed before it even was formed.(https://pbs.twimg.com/media/CtmoSV7W8AA_cJl.jpg)
as for rotk sucking on zhuges dick? the guy writing it basically flip flopped between constantly belittling the man and claiming "he sucked as a tactician but was an amazing statesman" to saying zhuges only real accomplishment was hiring out skilled people to do work for him.
Never go full retard.
I actually teared up a bit after hearing about the TW:3K. I've been waiting for a China game, romanticised or not, for ages.I think it might be quite likely to see Korea.
If they throw in Nanman and Korea as minor playable factions, I will squee.
But seriously. Fuck Liu Bei and the overpolished cocks of Shu. Would not serve my wife for dinner. 3/10.
(except for Ma Chao. He alright)
I think we might see a chance of a playable Ma clan. I seriously doubt that they would give us only the big three to play as and Ma Teng was a fairly important dude around the start.Even if it wasn't playable at the start, I don't see it being very difficult to mod the factions to make them playable.
Though Dong Zhuo and Yuan Shao would definitely get a slot as playable factions before Ma Teng does.
Also Cao Cao couldn’t sword his way out of a paper bag.Yeah... Wonder if they'll represent that this time. Or will tacticians start summoning laser beams and carpet bombers...
I'm actually really curious how they'll do it. It's easy to say they'll make it like Warhammer where heroes and generals are superunits, but what about things like... who leads an army? Who is a bodyguard? Most characters did both. Can we have multiple generals in a single stack like before or are we doing 1 general per stack like the modern games? Can officers break away and do their own thing? How will the game handle stuff like Lu Bu or Liu Bei who just betray everyone and do their own shit constantly? Can you recruit officers from enemy armies?
Though already gathered from the screenshots released, the start locations of the Tomb Kings factions have been announced along with a map image to show the various Tomb King factions that'll be featured. (https://us.v-cdn.net/5022456/uploads/editor/ek/jwj53ppxlace.jpg)The strigoi are usually in the southwestern Dark Lands anyway, so they may end up returning.
Note: On the map, Khemri has the wrong icon in the faction list. It shows a golden scorpion when they actually have a bird. The proper icon is shown on the map itself.
Also, it seems like one of the Vampire Count factions in the area has been removed, with only the Necrach Brotherhood remaining while the Strigos Empire no longer having a place. Not a major thing really. As an aside it would be neat if they developed them into a full Mourkain Empire faction.
Meanwhile, I started a Mors mortal realms game.*slaps forehead* Gosh darn what a silly mistake. Mortal empires!
They just keep coming and coming and coming like a tireless horde. What the hell is wrong with these Dwarfs?!They got to avenge those grudges.
In warhammer lore, are "mummy" undead like the tomb lords fully sentient?
It's hazy for the commoners. As in, I don't think it was ever adressed by GW. I like to think they are, though, even if perhaps limited in comparison to their rulers.In warhammer lore, are "mummy" undead like the tomb lords fully sentient?The leaders definitely are, not sure about their basic skeletons.
It's hazy for the commoners. As in, I don't think it was ever adressed by GW. I like to think they are, though, even if perhaps limited in comparison to their rulers.In warhammer lore, are "mummy" undead like the tomb lords fully sentient?The leaders definitely are, not sure about their basic skeletons.
It's hazy for the commoners. As in, I don't think it was ever adressed by GW. I like to think they are, though, even if perhaps limited in comparison to their rulers.In warhammer lore, are "mummy" undead like the tomb lords fully sentient?The leaders definitely are, not sure about their basic skeletons.
I read somewhere that they are more "conscious" than vampire counts' undeads, but not quite as sentient as the tomb kings. They conserve some part of their soul, while vampires counts' are just animated corpses, husks controlled by the will of their master.
In my lord selection screen, for some reasons Balthasar Gelt has a winning smile and sunglasses. I assume some mods having a laugh, got one from me.It's one of Cataph's mods, though I don't know which.
Ah, so they're the culprit.According to the devs they wanted to do a long one but decided not to go with that.
Also, the first quest for Settra the Imperishable's campaign has only a fraction of his epic list of titles and it is glorious.
I wonder if I'm getting old and grumpy, but the shitty diplomacy and inability to trade regions is rubbing me the wrong way more and more. Yeah yeah, I know it is Total War with focus on war, but if diplomacy does nothing, what is the point of having it in the game at all? Other than a button to confederate. I've started a game with the snake mummy girl, got friendly with Teclis and ugh... It's just annoying I can't trade with him to complete provinces or really do anything. Basically killing everything is the best way to play because it has the least annoyances. This is not limited to allies, as sometimes you'd like to feed your vassals some settlements you don't want. Especially ones with bad climate to you. That would actually make vassals of different species useful.
Now I'm just left grumbling about all the things that could be in the game but aren't. I don't think the modders can fix them either.
An interesting thing with the chariots is the ranged ones are a direct upgrade of the melee ones. There is no statistical difference between the two other than the archer chariots having bows.
Yes but the reali question is- does Teclis get that passive too?
Yes but the reali question is- does Teclis get that passive too?
Fucking hell, you'd think making money would come easier to a group of peoples who spent their entire lives and unlives burying gold and wealth with them.Their tombs did get looted by pretty much everyone.
TK need gold for everything and they have so little of it. It's unnerving.
Also note they are terrible at spending money in logical ways.Heh, that makes sense then.
One technology you can research in the last dynasty I believe is "xxxxxx's lost gold" and the description is how they found a large amount of gold...and then proceeded to layer statues with the gold.
If I were to give a tip to anyone thinking of starting a VH Tomb King run, I highly, HIGHLY, recommend getting the red line skill tree for all your lords at the start.That's true of every race and lord.
Not necessarily. You absolutely don't need it for Lizardmen for example and you're better off going up the yellow line for when your Saurus unlocks his Carnosaur. Same for Chaos, who basically completely skip over the entire first-half of the tech tree to focus on elite, late-game units. Where all their lords are basically one-man armies.If I were to give a tip to anyone thinking of starting a VH Tomb King run, I highly, HIGHLY, recommend getting the red line skill tree for all your lords at the start.That's true of every race and lord.
I would usually go into the red line if I'm not going to be using the lord for dueling such as Queek or Grimgor.After many centuries of suffering under the yoke of Wood Elf tyranny, I have been able to devise a universal strategy that works for every race and faction against this blight against the world.
As for Tomb Kings; after uniting all the lands south of the Badlands (Except the dwarf gold expedition) I've begun heading north but I've hit a bit of a snag. The Wood Elves have expanded quite a bit and I've been having big problems actually fighting them. They out shoot me, my infantry's too slow, my constructs are big targets and my chariots are too brittle. So far I think I'm going to have to rely on Nehekhara Horsemen to chase them all down as armies of skirmishes and fast cavalry are requiring me to face each of their armies with 2 of my own. It's painful.
Hnn, my sense of honour dictates that I must beat them in the field rather than cut their forest down while they're not home. If I'm to beat them, I must do so properly otherwise my victory could be brought into question. Good advice though, thanks. I will take it into consideration.Well, the reason Beastmen are amazing at slaughtering them is because they're all super fast and super killy in huge numbers. Also their boars.
I found this to also be the case...I have never had as many armies as I have at once with the TK. They are definately a snowball faction...especially once you pass up basic units for Ushabti/Tomb Guards.I kinda prefer Stalkers myself. They seem tankier for some reason. They're also bigger, heh.
Full armies of Ushabti are hilarious to watch.
In non-Warhammer but still Total War news... we get another DLC for Rome 2? (https://www.youtube.com/watch?v=YhKhntVPbZ0) I didn't see this one coming. It's a faction DLC for the Grand Campaign, adding playable Masaesyli, Kush, Saba and Nabatea.
I thought the main selling point of boudacia and Joan were their unconventionalism..
wasnt there already some kind of desert faction thing for Rome 2? i seem to remember playing one of my rome 2 campaigns as some east africans with insane heavy infantryMaybe you're thinking about Attila?
wasnt there already some kind of desert faction thing for Rome 2? i seem to remember playing one of my rome 2 campaigns as some east africans with insane heavy infantryMaybe you're thinking about Attila?
Giant Slayers. (https://forums.totalwar.com/discussion/217106/tuesday-newsday-warhammer-ii-giant-slayers/p1)Besides a Dragon Slayer hero, Great weapon slayers feel like the one thing which was missing.
I never got TW:Warhammer 2, partly because it was released like a week after the first game. But also because the first game had a lot of poorly explained and counter-intuitive mechanics that left me save-scumming a lot and spending hours just to pass a single turn. Is the sequel any better in these regards?(bolding mine)
Is there enough different in TW2 from TW1 to make it worth buying you think? I had fun with TW1, but I'm not sure of getting TW2 in case its pretty much the exact same game.TW2 takes place on a different set of continents with a different set of races, so if that's what you meant by a different map, then yes. If you own both games there's an option to play with the combined maps of the first game and the second game, which I think is what nenjin is referring to.
Is the map at least different?
DLC info also kinda leaked, it is going to be The Queen and the Crone. Alarielle and Hellebron probably, along with new units for High and Dark Elves and possibly RoR for them.The leak was voice actor credits, including one for Shadow Walkers, which is the hero version of Shadow Warriors. So we're getting both at least. No idea what's on the DElf end of things.
So...Oooh, sauce?
1. Ungrim's been moved to his proper start location.
2. Dwarfs are getting some pretty nifty new toys, including what seems to be crafting.
Here you go: https://www.reddit.com/r/totalwar/comments/8hwwot/can_you_spot_ungrim_ironfist/So...Oooh, sauce?
1. Ungrim's been moved to his proper start location.
2. Dwarfs are getting some pretty nifty new toys, including what seems to be crafting.
Craftings seems to be VERY fitting for the Dawi, five bucks say Runesmiths/lords are gonna help with it.
So, apparently there's been some weird update to the game's Steam Workshop and now there's a chance that any mod that's over 100mb in size will be undownloadable. You can check if you are running into this if you got a Warhammer workshop update in steam that is 0kb and auto-pauses if you try to start it.I THINK it just got fixed, I got a 3MB update from Steam that also set a bunch of my mods to downloading. Could be wrong, though.
It did.So, apparently there's been some weird update to the game's Steam Workshop and now there's a chance that any mod that's over 100mb in size will be undownloadable. You can check if you are running into this if you got a Warhammer workshop update in steam that is 0kb and auto-pauses if you try to start it.I THINK it just got fixed, I got a 3MB update from Steam that also set a bunch of my mods to downloading. Could be wrong, though.
Remember to test how bad it gets by using it on Tyrion with his Blood of Aenerion skill tree. After all, if you're going all in...I wonder if he'll get an "Avatar of Khaine" title like when he pulled the sword during the end times and went nuts.
I just want Norsca, to be honest.Yeah I'm not planning to buy this on launch since I have absolutely no interest in playing HE and I already had a really nie long campaign with DE.
Do any of the fixes or additions they do for the second game get retroactively added to TW:WH1?Doubtful
In CA's quest to make the next patch for Warhammer 2 one of the best damn patches in gaming history, not only is everyone getting a buttload of stuff alongside all the bugfixes and so on... Tomb Kings are also getting this bad boy:
(https://i.redd.it/j515v3z3um011.jpg)
And yes, it uses a giant ass-bow.
Here is a clip (https://clips.twitch.tv/BoredPatientBunnyResidentSleeper). Look at the army composition. It's a pre-release build so there aren't even any mods that will work with it.In CA's quest to make the next patch for Warhammer 2 one of the best damn patches in gaming history, not only is everyone getting a buttload of stuff alongside all the bugfixes and so on... Tomb Kings are also getting this bad boy:
(https://i.redd.it/j515v3z3um011.jpg)
And yes, it uses a giant ass-bow.
People are saying it must be edited because the background dont follow the TK sand/desert pattern.
It is looking really good. But I don't understand why the secrecy from CA.They like to build hype. It's probably their policy on marketing to drip feed content over a few weeks to get the hype train rolling.
Nothing about the Bone Giant or the secret DE monster?
Nothing about the Bone Giant or the secret DE monster?
Nothing in the patch notes. The Dark Elf thingy was mentioned to be revealed post release of the DLC (Being a part of it), the Bone Giant has had no mention anywhere as far as I've seen. Suprise stuff perhaps?
Haha, man I don't think there's been a single patch or DLC by CA that hasn't been leaked in a few years.Nothing about the Bone Giant or the secret DE monster?
Nothing in the patch notes. The Dark Elf thingy was mentioned to be revealed post release of the DLC (Being a part of it), the Bone Giant has had no mention anywhere as far as I've seen. Suprise stuff perhaps?
ah, there is this
"Ranald resurgent: new content leaks now seem to happen by default."
Issue should be fixed now. I have Norsca present in the custom game race list. This also includes the addition of the Bone Giant to the Tomb King's DLC. It looks like they combined both the melee and ranged Bone Giants into one unit.It is, and no further patching is required which is nice given how the patching process works.
An interesting thing I've noticed is that Bone Giants are considered undead in the game. The artwork and the ingame model makes them look like a construct similar to the Ushabti. This means they benefit from the army wide heals but don't benefit from the bonuses given by the Necrotect.That can't be intended. Everything from the intro video to the lore text says they're constructs.
I'm both awed and horrified by the Sword of Khaine. The lord who has it is insanely good at murdering things for me, but even at only step 2 of it's progression it's making it very hard to keep Ulthuan at high public order.Or a legendary AI that has so much positive buffs that it can ignore it.
I can only imagine how powerful it could be to a horde faction who doesn't need to care about the downsides.
I can only imagine how powerful it could be to a horde faction who doesn't need to care about the downsides.Factions that benefit from rebellions (greenskins) seem like would be perfect for the blade
Just found a bug with the Sword of Khaine. I was playing as Alith Anar and got to confederate with Avellorn and Allariele was wielding the sword at the time. The thing is, the game still thinks Avellorn has the sword (though the faction no longer exists) and I have the full power of the sword without any of the downsides. Right now I am trying to lose it to see if the game somehow fixes itself. (and dont waste away my 100 turns ME campaign)So the cure to the madness of Khaine is the power of friendship?
I’ve got Throgg with an all-monster army right now. Has anyone else tried it? I’ve got Fimir as my front line, Trolls to shock, a Feral Manticore as an aerial harasser, two mammoths, and ice wolves. It’s pretty great, but I do lack ranged and have nothing to assault walls with in siege battles.Ranged is a silly little elven strategy.
Not Warhammer, but... 3 Kingdoms Cao-Cao trailer, in-engine (https://www.youtube.com/watch?v=hhhHecSt3LM).This is obviously all wrong. Cao Cao is not shown to be the Gendo Ikari he was, an there is no mention of the angelic rose-cheeked Liu Bei-sempai and his band of bishounen.
Isn't that Liu Bei at the end?Not Warhammer, but... 3 Kingdoms Cao-Cao trailer, in-engine (https://www.youtube.com/watch?v=hhhHecSt3LM).This is obviously all wrong. Cao Cao is not shown to be the Gendo Ikari he was, an there is no mention of the angelic rose-cheeked Liu Bei-sempai and his band of bishounen.
A big difference is how these iconic heroes behave on the battlefield. By default, we adhere to the romanticised view: these characters can hold their own against hundreds of rank-and-file warriors. They’ll appear as single character units and fight like the heroes from Luo Guanzhong’s epic. In Classic Mode, they’ll appear in battle the way you might expect a classic Total War general to do: they’re only human, and will march into battle at the centre of a bodyguard unit.
In short: by default, characters in Total War: THREE KINGDOMS take centre stage in battle, helping to turn the tide with their flamboyant Wushu martial arts or strategic prowess. But Classic Mode focuses more on historical troop manoeuvres, where victory is defined by superior army composition and battle tactics.
Isn't that Liu Bei at the end?Do you see an angelic halo over his head? Do the Cherubs sing hallelujah? Is a peasant delegation blowing him? Did anyone serve him his wife for dinner?
Which wife? The one he abandoned to die (repeatedly), the one he abandoned to die, the one he just generally abandoned, or the incestuous one?Isn't that Liu Bei at the end?Do you see an angelic halo over his head? Do the Cherubs sing hallelujah? Is a peasant delegation blowing him? Did anyone serve him his wife for dinner?
I meant the wife the random peasant served him when he couldn't find any meat in the house.I thought you were joking, but wtf... (http://the-scholars.com/viewtopic.php?t=7698)
Not Warhammer, but... 3 Kingdoms Cao-Cao trailer, in-engine (https://www.youtube.com/watch?v=hhhHecSt3LM).
When you go into most battles, you'll be able to choose up to three hero units to bring with you. Because heroes have varying recruitment options, who you choose will determine what kind of units you'll be able to bring to a given battle. You won't be able to pair any generals without consequence though. Three Kingdoms introduces heavier social dynamics between the lead characters. Generals will all have a taste or distaste for the others in their retinue that can affect how they perform in battle. You'll even need to worry about how they feel about themselves, according to Mann.
"We have this satisfaction mechanic which is about how a character feels about where they are in life, like their lot within your faction or an enemy faction, and that's something that's driven by all of these relationships and events that occur in every game."
Mann explains:"With Total War: Three Kingdoms, we're really pushing the concept of characters, and actually certain characters will be bringing these formations in to get them enabled for the rest of your army. So by default your army potentially can't form a diamond formation with its calvary. But by bringing a high-level strategist in with you, they're actually able to give you those formations, so it's kind of something you progress into as you're playing through the game."
Besides character appearance, Mann shed some more light on some more differences between the two modes. "Things like random events, certain characters, certain historical events won't be occurring within the [classic] mode because they're more fictional and part of the actual Romance text."
Historically, agents would pile up over time and required way too much micromanagement, so a change has long been overdue. Gaspar tells me not to worry, but that it's too early to talk details. "It's very exciting. It's going to be very surprising."
It's just me, or 8 freaking trebuchets just punched straight trough few meters thick stone wall and promptly collapsed it in one volley? That's the whole new level of "walls are useless". :oThey probably have cheats on to make it move a little faster.
I desperately hope there is Chinese audio though.They mentioned in an interview they were hoping to target the Chinese market, so there should be an early mod that ports stuff for the Chinese language version if not.
Fashion advisors have been hired for the Hydras
Question: If I don't buy the latest DLC, do I still get to capture that silly new sword in battle or what?The sword is not DLC, but patch content. So you can draw/steal it regardless.
Back in May 2016 when we first launched Warhammer 1 we were treading on some very new and exciting ground for the Total War series. Which if I'm honest was also a little scary not knowing how our passionate fans would take to us dipping our toes into a fantasy setting and trying a few new things that would change up the game as we knew it whilst still trying to remain true to our roots of a deep empire strategy builder with real-time battles.
A few months on and we had received a really positive reception regarding the game’s core design pillar of asymmetric design between our core races. This really started to breed excitement and confidence across the team in our work and particularly in me to keep pushing the DLC design in this direction with the new content team.
Call of the Beastmen marked the games first major DLC drop and gave us a chance to add something new an exciting to experience. I knew early on that beyond the characters and units of the race the pack needed something a little extra to set it apart from what now seems like our very conservative initial races, so mini campaign aside which we have since changed our approach on, the addition of making the Beastmen vanguard deploy en masse as a whole army really changed things up for us. This small but simple inclusion was quite radical at the time for Total War and seems very little now but it set the tone for what we would deliver in the future and allow us to become more experimental and daring in our designs (see Tomb Kings where money was removed from recruiting units). Of course we added much more than that, with hidden encampments, some rather nifty Minotaur rolling attack animations, the Full Moon mechanic and a novel and thematic way to conclude the campaign with the Fall of a Man final battle.
With each subsequent DLC we looked at new ways of adding even more, whether that be through new campaign mechanics like Amber, or Chivalry, the addition of new Legendary Lords with unique faction effects, skills and starting locations, or more complete army rosters with added lores of magic. All the while addressing any bugs and balancing issues. Doing this all had an effect on the time in which it took to create each new pack, whether it be the art time to create the environments and characters, audio to voice them or the design and code to make all the new content function. But in general each project was getting bigger in size, requiring more members of staff to be involved and taking more time to create and test before it was ready for release.
Then came Norsca, the finale of Warhammer 1 and the Foundation update. This was to be the opportunity to create a fitting end to the first game, up the ante for what was to come in Warhammer 2 and go back and spruce up a few of the old cast, in particular Chaos. With Norsca being made at the same time as Warhammer 2 but still using the Warhammer 1 code base, it caused us a whole host of issues when trying to merge them which we have explained at great depth in past blogs and it certainly put us back when first embarking on new content, but it is by no means the reason why our newer DLCs are now taking longer to create.
One of the main contributors in the added time is the addition of Mortal Empires. Having in essence a second grand campaign with 40+ starting characters alongside the Vortex campaign’s 16 simply takes longer for us as a team to build a second startpos, add all the new content and mechanics whilst also doing the same in the Vortex, with its feature set, extras and improvements over Warhammer 1. Each of these massive campaigns certainly has its own unique nuances when being updated and built, whether that be through the geography of the map, available characters and races or missions and events that unfold. We work closely with Games Workshop on all of these plans to ensure they stay true and faithful to the lore, and of course everything is tested and balanced before we can release.
Likewise with the added design depth and flavour of the new campaign and battle mechanics introduced by the second game, all of this adds on that bit of extra time. Things like Army abilities and Rites simply didn't exist in the first game, but they are now staples of what is required now in the current game. The same can be said of the Vortex ritual movies in the campaign and the bold new race mechanics which are diverse across all races and now even stretch to the new individual Lords with the release of the Queen and the Crone.
As a team we want to keep pushing the envelope on design and quality, whilst also bringing you new fresh experiences, but this does come at a cost, and one of time to design and implement. Sure we could do less new things and keep it more like the first game in terms of scope, to keep things coming out at a slightly quicker rate but I think we would be doing you, the lore and ourselves a major disservice.
We also think about user reviews on Warhammer 1 which do complain about the amount of DLC. Obviously we couldn’t add new content to the game without DLC, but we think getting the balance right is important.
Hence this is why we take that bit longer now to get things right, unique and packed full of content. Because believe you me as a gamer myself I know what it feels like to want to get your hands on something new that you have such a passionate interest in and so nothing makes me happier than to get each new DLC released and into your hands as quickly as possible so you can play it for hours on end.
I hope this shows where we as a team have come from with your help and input, how things have changed from game 1 to 2 and where we are heading next in bringing you further deep and meaningful content. Warhammer Fantasy Battles offers so many amazing characters, stories and places, I feel like we have still only scratched the surface in what we can do technically but also the adventures and experiences we can offer you in leading your favourite characters and races.
Rich
Archie showing up is dependent entirely on how big your empire is. Last I played, it was 55 total towns to convince him to show up. This is different to how it worked in TWW1, where he'd show up regardless after a set amount of time.
Time to be surprise Iceni again. I like to make big armies in Britain, then sail to Egypt and stuff, to start EXTREME long range wars.
Time to be surprise Iceni again. I like to make big armies in Britain, then sail to Egypt and stuff, to start EXTREME long range wars.
Have you, by chance, read the "A Scotsmen in Egypt" let's play? (https://lparchive.org/A-Scotsman-In-Egypt/)
I know in the first game there were mods that made all the factions playable. There something similar for the second one yet?Crynsos Faction Unlocker. It is also a requirement of a lot of other mods.
They didn't fix it so much as they've bypassed it by shunting the Sisters of Slaughter to another building.
- The Tier 3 and Tier 4 Dark Elf entertainment buildings can now be constructed by those who do not own The Queen and The Crone.
- Sisters of Slaughter are now recruited from Tier 3 Halls of Ravaging.
Edit: There was also some sort of false outrage ending in some people brigading Rome 2's scores because someone lied about how you can recruit tonnes of female generals as Rome or something like that. Then it turns out they cheated it either with photoshop or mods and the only female generals you can hire are really low percentage or 50% as that one African weed nation or whatever.Oh no, it's way dumber than that.
Either way it's pretty dumb.
Hey, So, does anyone know if theres a mod to increase the amount of people you can have a campaign with in Total Warhammer? From what I've heard 2 can bring you up to 4, but I was wondering if you could get to like one player for every factionPretty sure that's impossible. Also would make it probably unplayable if it was.
The IdiocyI really hate when devs put this (present :P) kind of TOLERANT stuff in games but... Oh God, The Idiocy!
It's like, the AI in this game is all or nothing. Like Ork WAAAGGGGHHHs will travel halfway across the world, ignoring every other faction while they are in turn ignored, so they can plop down on your doorstep. It was even funnier when I was playing Beastmen and had WAAAAGGGGHHHs chasing me from the Dwarf Holds to fucking Altdorf and they still wouldn't fuck off, nor would they be contested by any other faction.While this is hilariously in character for the greenskins, unfortunately it is just stupid AI coding. While doing a Beastman run in WH1 I was being chased all across the empire by:
Played a co-op Beastmen/Morathi game and had Karl Franz follow me all the way across the sea and get caught at Clar Karond. Ten turns later, the Empire had started conquering the dark elves.This action does have my consent!
It's mostly a thing with Malagor in my experience. When I try him I'm consistently chased across the world by the Top Knots savage orcs faction.
It's mostly a thing with Malagor in my experience. When I try him I'm consistently chased across the world by the Top Knots savage orcs faction.
Aye, it was during a Malagor playthrough for me too.
CA just announced a Yellow Turban DLC for 3K (https://www.youtube.com/watch?v=woEGXcvNe98)... and of course it is pre-order DLC. I thought they had learned after TWW, but I guess not. Sigh.
Regarding beastmen being chased to the end of the earth, there is (of course) a mod for that: https://steamcommunity.com/sharedfiles/filedetails/?id=1389778682.It depends a lot on the difficulty for non-beastmen/chaos, from what I've seen. On Easy/Normal the AI just does its thing. On Very Hard and especially on Legendary, the AI has a hate-boner and will chase you to the ends of the map.
I have seen AI bray-herds traveling with armies of vampires, tomb kings, and Empire state troops all jostling for second place behind them, so this particular issue doesn't seem to be just a 'dislike the player' sort of thing.
A post has been made on the official forums with the usual letter full of hints. (https://forums.totalwar.com/discussion/226606/i-have-found-what-you-seek)I highly doubt it's the vampire coast unless they either make Luthor Harkon into a Boris Toddbringer/Red Duke or into an Arkhan. Because they need to do 4 Lords for the pack. It's likely Dogs of War with a big emphasis on Sartosa and the Colonies, since it needs to work for people with only TWW2.
I wonder what's coming. It seems to be pretty solidly ocean themed, possibly involving the Vampire Coast. Siren of the Sea to me sounds like the name of a ship though, even though it would be nice, I wouldn't go so far as to say naval combat considering past comments by Creative Assembly. Though, things can change.
Double post, but this is important.Oh no, three dollars. Cheaper than a sandwich. How horrifying. I am so outraged by paying three dollars for two games of blood. Truly a great sin.
You all remember CA's justification for the Blood DLC being paid, right? Ratings? How it being free ups the ratings?
This fella on Reddit contacted both the ESRB and PEGI (https://www.reddit.com/r/totalwar/comments/9l2ubn/ratings_blood_dlc_you_part_deux/) and turns out that it's total bullshit. Blood as DLC only gets a higher rating on the DLC, which means it could very well be free. So we've been fed lies. People should be pissed at this and the Yellow Turban pre-order shit, not the female general shitstorm.
Way to miss the point, friend. It could cost five cents. The point is that Sega/CA has been blatantly lying to it's consumers because hey, why make some money if you can make all of it?Double post, but this is important.Oh no, three dollars. Cheaper than a sandwich. How horrifying. I am so outraged by paying three dollars for two games of blood. Truly a great sin.
You all remember CA's justification for the Blood DLC being paid, right? Ratings? How it being free ups the ratings?
This fella on Reddit contacted both the ESRB and PEGI (https://www.reddit.com/r/totalwar/comments/9l2ubn/ratings_blood_dlc_you_part_deux/) and turns out that it's total bullshit. Blood as DLC only gets a higher rating on the DLC, which means it could very well be free. So we've been fed lies. People should be pissed at this and the Yellow Turban pre-order shit, not the female general shitstorm.
The point is that Sega/CA has been blatantly lying to it's consumers because hey, why make some money if you can make all of it?From your link's opening post:
I've been unable to locate any response from a CA employee or affiliate saying something to the effect of "Free DLC can't be free because it will alter the base game's rating", so as much as I find CA's business model and practices to be consumer-unfriendly, I don't believe they ever offered up any kind of excuse correlating the price (or lack thereof) of DLC to the base game ratings.
We've all seen people make those claims, and I suspect those claims were just something that somebody made up one day and it took root in this community and got repeated time and time again.
I wanted da-vinci gunners but I guess that’s okay too.
Hell, Araby had a full roster for one of the spin-off tabletop games (warmaster, I think), so it's not like it would be too much work. Araby is also humans, so there's far less need for new animations.I wanted da-vinci gunners but I guess that’s okay too.
I also hope that Araby can be added at some point. Seeing the monsters and how they've added new units again makes me intrigued to see what they could come up with for other new factions.
Hey guys! Question time!For gameplay? Archaon, I love me my heavy infantry marches, or Kholek if you can get lucky enough to get the bugger the Sword of Khaine.
Who is your favorite Legendary Lord/Hero?
Mines probably Grombrindal. His living ancestor trait is fracking amazing in campaign, and he's capable of wrecking the face of most other LLs
Favorite Hero is probably the Dwarven Engineer. I love Dwarves, especially with all there guns and artillery. A Dwarf Engineer, Grudge Thrower, Trollhunter squad and a squad of Irondrakes will wreck almost anything thrown at them. Throw in some Ironbreakers and nothing is getting to charge you without losing at least 1/3 of there health
Looks cool. I'm a bit disappointed by how it looks like it will be another quest based won condition though. I don't mind CA exploring win cons other than conquer everything but I feel that most of the quest win cons have been kinda lackluster. Bretonnia has probably been the only one I've been happy with.
New units? Unlikely. The base VC roster is pretty solid already. Maybe a bit of crossover?You already came up with a name: Vampirates.
However, updates to the VC have been confirmed. They're getting a skill and ability overhaul as part of the free update with the Vampirates (which, really, we need to come up with a name for these guys that doesn't have the acronym "VC", it's confusing enough already!), which is pretty cool. I'll be very happy if they keep a trend of one Old World faction update alongside each DLC release!
Me too.New units? Unlikely. The base VC roster is pretty solid already. Maybe a bit of crossover?You already came up with a name: Vampirates.
However, updates to the VC have been confirmed. They're getting a skill and ability overhaul as part of the free update with the Vampirates (which, really, we need to come up with a name for these guys that doesn't have the acronym "VC", it's confusing enough already!), which is pretty cool. I'll be very happy if they keep a trend of one Old World faction update alongside each DLC release!
What I really want is a standalone version of the trailer's shanty.
Not the unit themselves, that's fine. I mean the visual appearance of the units. The dire wolves are, from what I can see, exactly the same as the Vampire Counts ones. (https://steamcdn-a.akamaihd.net/steam/apps/835670/ss_957426671b2b6b3c9776a860e936e83458aa9464.1920x1080.jpg?t=1538688022) The ghost unit also seems to be made up of banshees. I'd except the Dire Wolves to maybe have some seaweed or barnacles on them, like the pirate zombies, to tie them into the overall theme more.The Vampire Coast tabletop army list had Scurvy Dogs which were just dire wolves by another name, really.
There have been some units Creative Assembly have shown or had in the game that changed their appearance later on. Early screenshots of Warhammer 1 and the Empire state troops. (https://steamcdn-a.akamaihd.net/steam/apps/364360/ss_4959f7022568001799bd3fb081a2429c364af83c.jpg?t=1537452638) Beastmen also got more feral looking chaos warhounds and chaos spawn.
One of the screenshots does have what kind of looks like a unit of Spirit Hosts, syreen in the Vampire Coast army list I think. Though that, along with the dire wolves and mortars here makes me think there might be some placeholder models. (https://steamcdn-a.akamaihd.net/steam/apps/835670/ss_055d529077304e43ed7b5ff0f704e41d1460d815.1920x1080.jpg?t=1538688022)
Deck droppers, literally fell bats carrying zombie riflemen.One of the screenshots does have what kind of looks like a unit of Spirit Hosts, syreen in the Vampire Coast army list I think. Though that, along with the dire wolves and mortars here makes me think there might be some placeholder models. (https://steamcdn-a.akamaihd.net/steam/apps/835670/ss_055d529077304e43ed7b5ff0f704e41d1460d815.1920x1080.jpg?t=1538688022)
Are those paratroopers?
What I really want is a standalone version of the trailer's shanty.Me too.
A right up about Luthor Harkon has been posted on the Creative Assembly website. (https://academy.totalwar.com/vampire-coast/)Aranessa is a really odd pick because she's alive, and a Chaos mutant to boot. Making her into a vampire is kind of forced, but whatever. The Banshee is probably a lord made-up for the dlc. Though I was wishing for Vangheist, a character from Dreadfleet who was a ghost pirate (and had his own ship model, which is kind of a big deal considering one of the main features of the DLC). Noctilus might as well be guaranteed, really.Spoiler: Key Details (click to show/hide)
Some other interesting details is the addition of "The Galleon Graveyard" in the middle of the Great Ocean (visible on the map in the above blog). The blog also gives silhouettes of the other three lords coming.
From them it can be pretty strongly be guessed that two of them are Noctilus (http://warhammerfantasy.wikia.com/wiki/Noctilus) and Aranessa Saltspite (http://warhammerfantasy.wikia.com/wiki/Aranessa_Saltspite). I do not know who the third person is, the sihouette looks kind of like a banshee with no legs and wavy hair (https://content.totalwar.com/total-war/com.academy.totalwar.www/wp-content/uploads/2018/10/09090330/lord4-933x1024.png). I don't really know that much about the Vampire Coast or Dreadfleet so someone more knowledgable will have to take a guess.
Depth GuardGODDAMMIT CA
I never knew I had such a big place in my heart for vampirates. I'm loving this faction so far. It's a pity they're not working in naval battles with this, but I get it - a whole lot of work and most people don't really enjoy them all that much. Shogun 2's naval battles - both in vanilla and Fall of the Samurai - are really the only TWs where I've actually liked playing them, but if they could manage something like that again I'd be all over it.
I never knew I had such a big place in my heart for vampirates. I'm loving this faction so far. It's a pity they're not working in naval battles with this, but I get it - a whole lot of work and most people don't really enjoy them all that much. Shogun 2's naval battles - both in vanilla and Fall of the Samurai - are really the only TWs where I've actually liked playing them, but if they could manage something like that again I'd be all over it.
The ship battles in Rome 2 are bullshit.
I didn’t mind sea invasions in Rome 2 but ship-on-ship battles yeah were very flawed.
Especially as transports started off being very OP
A right up about Luthor Harkon has been posted on the Creative Assembly website. (https://academy.totalwar.com/vampire-coast/)Aranessa is a really odd pick because she's alive, and a Chaos mutant to boot. Making her into a vampire is kind of forced, but whatever.Spoiler: Key Details (click to show/hide)
Some other interesting details is the addition of "The Galleon Graveyard" in the middle of the Great Ocean (visible on the map in the above blog). The blog also gives silhouettes of the other three lords coming.
From them it can be pretty strongly be guessed that two of them are Noctilus (http://warhammerfantasy.wikia.com/wiki/Noctilus) and Aranessa Saltspite (http://warhammerfantasy.wikia.com/wiki/Aranessa_Saltspite). I do not know who the third person is, the sihouette looks kind of like a banshee with no legs and wavy hair (https://content.totalwar.com/total-war/com.academy.totalwar.www/wp-content/uploads/2018/10/09090330/lord4-933x1024.png). I don't really know that much about the Vampire Coast or Dreadfleet so someone more knowledgable will have to take a guess.
A writeup about Luthor Harkon has been posted on the Creative Assembly website. (https://academy.totalwar.com/vampire-coast/)This link now includes a write up on Noctilis. His starting location is in the new Galleon's Graveyard at the center of the map. It also looks like each Vampirate gets a different cool-looking flagship model.
MOUNT: NECROFEX COLOSSUS
Count Noctilus is often seen riding into battle atop the grotesque, rotting bulk of a Necrofex Colossus.
Geez I hope they don't do the "wraiths can move anywhere" thing. It might be one of the few times where undead's aversion to moving water makes sense from a gameplay and not a story narrative thing.Pretty sure that's not a thing in Warhammer. Especially given that Vampires are totally fine with daylight.
Because otherwise there's going to be some LotR stuff going down, but in the middle of the ocean.
(PS. I'm going to have to check out man'o'war. I always loved the look of the TT game as a kid in white dwarf magazine, but never got to play it. But as both a Pirates! and Warhammer fan, this might be my jam.)
Anessa Saltspike's profile is now up. They kept to the lore of her being a living mutant, not an undead vampire, and she buffs her living crew of Sartosa Free Company Units. She also rides an undead crab or something like that and she starts off the coast of Tilea in Mortal Empires.A writeup about Luthor Harkon has been posted on the Creative Assembly website. (https://academy.totalwar.com/vampire-coast/)I'm going to hazard a guess that the other two LL will get revealed in the next two days.
I like the look of her model. The scaly arms are neat what with the spikes and sawfish peglegs. (https://content.totalwar.com/total-war/com.academy.totalwar.www/wp-content/uploads/2018/10/11143639/aranessa_saltspirev2-850x1024.png)Yeah, looks like the Oreo Elves and Sundenburg are both back, together with the addition of the Land of Dervishes province which seems to point to the fourth LL being the Alberic-tastic Silver Princess (an Arabyan vampire lady)
There's also some other interesting details people have noticed. Apparently the Mortal Empire map is being changed a bit with the addition of the "Heart of the Forest" province to the west of Karak Zorn as well as one, maybe two, province around the water south of the Black Tower of Arkhan. Assumidly it'll be Sudenburg. (https://us.v-cdn.net/5022456/uploads/editor/bl/g98t2kb5bsua.jpg)
Interesting. It's really not what people were expecting and I kind of like it for that. I can understand if people wanted one of the existing characters instead but I like the design of her and her ability to summon units of spectral bretonnian knights (and upgrade them as well) sounds neat.The free LL is for sure going to be for one of the original factions (of WH2). The DLC factions (and now HE) have 4 LLs. Skaven has 3 LLs, but still haven't received their lord pack, so they are out. So it's either a Lizardmen or Dark Elf LL. Hoping for Lokhir Fellheart (Dark Elf Corsair) myself.
It also mentions Mourngul Haunters as a hero. I wonder what the spells of the Lore of the Deep will be like?
I think there's still a free legendary lord coming, so the Silver Princess might be that. Or it could be a completely different faction character.
Interesting. It's really not what people were expecting and I kind of like it for that. I can understand if people wanted one of the existing characters instead but I like the design of her and her ability to summon units of spectral bretonnian knights (and upgrade them as well) sounds neat.The free LL is for sure going to be for one of the original factions (of WH2). The DLC factions (and now HE) have 4 LLs. Skaven has 3 LLs, but still haven't received their lord pack, so they are out. So it's either a Lizardmen or Dark Elf LL. Hoping for Lokhir Fellheart (Dark Elf Corsair) myself.
It also mentions Mourngul Haunters as a hero. I wonder what the spells of the Lore of the Deep will be like?
I think there's still a free legendary lord coming, so the Silver Princess might be that. Or it could be a completely different faction character.
I kinda wish there was a middle ground between the Vortex and ME maps, or a way to choose which areas of the map you get. For Vampirates especially I’d love the chance to have Bretonnia and the Southern Realms in to raid without the hassle of having the rest of the Old World as well. I suppose I’ll have to try Vortex Vampirates first, haven’t played a non-ME campaign in ages.
Peggy Hodgson. I do like how in a band of scurvy pirates, I have the name that could belong to the granny down the street. Don't underestimate grannies.There have been no more updates to the first game after the release of the second.
Ah, but anyways, I've been kinda looking at this game for a little while ever since I played the Warhammer mod for CK2, and I'm a little curious. Based on my understanding, the first game is the Old World and the second game is the New World, with the two combining into a mega-map if owned. Has their patch policy been to update both versions of the game or only the more recent release? That is, if I want a fully updated experience, do I need to buy both games if I want to, say, carve out an upstartRomanReman empire from Tilea?
Thank you. I'll have to keep that in mind next time there's a big sale.Peggy Hodgson. I do like how in a band of scurvy pirates, I have the name that could belong to the granny down the street. Don't underestimate grannies.There have been no more updates to the first game after the release of the second.
Ah, but anyways, I've been kinda looking at this game for a little while ever since I played the Warhammer mod for CK2, and I'm a little curious. Based on my understanding, the first game is the Old World and the second game is the New World, with the two combining into a mega-map if owned. Has their patch policy been to update both versions of the game or only the more recent release? That is, if I want a fully updated experience, do I need to buy both games if I want to, say, carve out an upstartRomanReman empire from Tilea?
No, it's from being unable to use your hands to paddle afloat in the water
No, it's from being unable to use your hands to paddle afloat in the waterWouldn't that be Short Hands the Drownee?
I stopped playing due to the blatent cheating of the AI.
Has that been changed yet?
If you're a fan of strategy games and have an issue with cheating AI you're going to be missing out on most of the good titles. The technology just isn't there yet to make good AI for complex games.
At least this one doesn't do the Shogun 2 thing where if you don't have vision over the enemy, they will cheatspawn fullstack armies instantly for free. I remember the only way to defeat the AI on legendary in Shogun 2 was to have agents over their settlements at all times for vision. If not the fullstacks never ended.
The only thing I consider true, annoying AI bullshit in TWW (both 1 and 2) is that they get public order bonuses on anything above medium. Which, of course, means corruption is just fancy attrition to them and they get no rebels.Yeah, I also mod out the Great Power diplomacy malus.
Which is hy I mod that out.
The only thing I consider true, annoying AI bullshit in TWW (both 1 and 2) is that they get public order bonuses on anything above medium. Which, of course, means corruption is just fancy attrition to them and they get no rebels.Yeah, I also mod out the Great Power diplomacy malus.
Which is hy I mod that out.
Nice thing about this series is you can just mod out whatever you don't like. Or make it as hard as you want.
Urgh the Great Power diplomacy malus in all TW/Paradox games really pisses me off - it's basically just a flat 'you're doing well' penalty which makes no logical sense. Always modded out instantly.
+12 charge bonus for Corpse Carts(https://imgur.com/azaC5Lf.png)
Heinrich Kemmlar's increase to diplomacy with worshippers of Chaos is interesting. I don't know if he had any real ties to Chaos outside of Krell, maybe it's to do with him being in Drachenfels (Blackstone Pass)?Kemmler, in addition to being the OC (do not steal) of Warhammer, is pretty much a Chaos necromancer.
Heinrich Kemmlar's increase to diplomacy with worshippers of Chaos is interesting. I don't know if he had any real ties to Chaos outside of Krell, maybe it's to do with him being in Drachenfels (Blackstone Pass)?Kemmler, in addition to being the OC (do not steal) of Warhammer, is pretty much a Chaos necromancer.
I feel like giving more melee defense and physical resistance to flagellants was... uncalled for.Only for Volkmar's army though. And Volkmar isn't exactly a great lord to use in combat.
It probably gives his army one of the best tarpits for Empire though.I feel like giving more melee defense and physical resistance to flagellants was... uncalled for.Only for Volkmar's army though. And Volkmar isn't exactly a great lord to use in combat.
Well, I completed my tomb Kings campaign. From horrible grind of endless skeleton trash hordes against the lizardmen, to the grind of endless elite skeleton trash hordes with big stompy constructs against elite hoerth sword master elven hordes.Lizardmen. Also Chaos.
I am now very tired of trash-main armies. What would be the most different gameplay faction?
I already tried the dwarves, but they seemed so impossibly slow to do anything.
Try Bretonnia - they’re very much not slow and have quality units. The infantry is trash (well, the best ones are decent), but you’re not going to have to use it all that much. Manage your knights right and you’ll be death to anything not called Wood Elves.
Norsca is also fun. Basic units are decent already and you’re going to reach the better tiers pretty quickly. You can also go Throgg with a full-monster army if you hate the idea of infantry with a passion. It takes time and better units for that to be really worthwhile, but it’s the best when you do.
Reworked group vocalisation system and added new assets for most humanoid units:
Blood Knights thirst for blood more
Bretonnians (Knights and Peasants) are now overly honourable
Dark Elves (Male, Female, and Witch Elves) are now extra malevolent
Dwarfs now hold even more grudges
Empire State Troops are now more disciplined
Goblins are now extra stabby
High Elves (Male and Female) have increased in arrogance
Orcs now Waaagh! harder than ever
Warriors Chaos and Norscans (Chosen, Marauders, and Chaos Warriors) worship the Dark Gods more intensely
Wood Elves (Male and Female) are now wilder
Grimgor: +600 mass, +5 armour, +7 melee defence.
Grimgor: +600 mass
+600 mass
Try Bretonnia - they’re very much not slow and have quality units. The infantry is trash (well, the best ones are decent), but you’re not going to have to use it all that much.Can confirm. Grail Guardians and Questing knights end up being your line units, which is both a very weird way to play and not as terrible as first assumed against anything with spears.
Gaze of Nagash: increased accuracy, changed to a higher ballistic trajectory
Shem’s Burning Gaze: increased accuracy, changed to a higher ballistic trajectory
Vindictive Glare: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Vindictive Glare Upgraded: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Gaze of Mork: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Gaze of Mork: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
All hail the mighty, the DLC is out! And super slow to download for me, but maybe I’ll do something useful in the meantime. Wonder if I should do Noctilus or Aranessa first. Spooky opera ghost also looks fun.It's not the download. TWW (both of them, plus other total war titles) use a very stupid method of updating: it clones the game folder, applies the update on top of the clone, and then deletes the original. It take a long time because your HDD is having to copy 50+ GB of data. SSD users have it way faster... but suffer from size problems since the game effectively requires double its own size.
At least this one doesn't do the Shogun 2 thing where if you don't have vision over the enemy, they will cheatspawn fullstack armies instantly for free. I remember the only way to defeat the AI on legendary in Shogun 2 was to have agents over their settlements at all times for vision. If not the fullstacks never ended.
I've never seen this happen. What does happen is that the AI has a full stack kicking around and the moment the faction leader recovers from wounds, the AI replaces that stack's leader.At least this one doesn't do the Shogun 2 thing where if you don't have vision over the enemy, they will cheatspawn fullstack armies instantly for free. I remember the only way to defeat the AI on legendary in Shogun 2 was to have agents over their settlements at all times for vision. If not the fullstacks never ended.
Actually this is what annoyed me about warhammer 2.
Wounding a faction leader and killing his army for him to respawn at his capitol with a full stack.
You should have been around when regiments of renown didn't have cooldown timers.At least this one doesn't do the Shogun 2 thing where if you don't have vision over the enemy, they will cheatspawn fullstack armies instantly for free. I remember the only way to defeat the AI on legendary in Shogun 2 was to have agents over their settlements at all times for vision. If not the fullstacks never ended.
Actually this is what annoyed me about warhammer 2.
Wounding a faction leader and killing his army for him to respawn at his capitol with a full stack.
/me shudders from the memory of RoR doomstacksYou should have been around when regiments of renown didn't have cooldown timers.At least this one doesn't do the Shogun 2 thing where if you don't have vision over the enemy, they will cheatspawn fullstack armies instantly for free. I remember the only way to defeat the AI on legendary in Shogun 2 was to have agents over their settlements at all times for vision. If not the fullstacks never ended.
Actually this is what annoyed me about warhammer 2.
Wounding a faction leader and killing his army for him to respawn at his capitol with a full stack.
Unlimited max rank units for the AI. Kill the army, it retreats, it comes back the very next turn with all the same units you killed.
But yeah like Teneb said, they don't cheatspawn stacks like the old games.
EEEEEE~Haha, all the pirate LLs have something like that in their plots. Some more nefarious than others.
Guys. Beat the campaign with Direfin. Do eeeetttt.
DOOO EEETTTSpoiler (click to show/hide)
Woah. So not only did the WH world not die, Dranchenfels totally exists. As in, the real original Drachenfels? That was around forever? That is huge. Perhaps this is in one of his mirrors, all along. A facet of truth?AoS is actually fine at this point. The only really bad thing about it are the maximum copyright names.
Yet would the Warhammer world dying, and being shattered into so many pieces, in the "true" GW timeline, be any different? It makes a lot more sense to retcon it into the Count's hand, into his hall of mirrors, than anything else. Head-canon or approved. I claim this theory-crafting..... now!
AoS was all just a terrible dream, a reflection of what might happen, twisted and distorted by time and hate. But is the TW:WH world any different? (yes, yes it is. It's WAY better). Seen by a busty vampire and her companions, for just a moment.....
Can someone check Wurrzag's buff quickly? I'd still love to know if it's map-wide, or just the region he's in.
AoS is actually fine at this point. The only really bad thing about it are the maximum copyright names.I just hope in 40k it sticks to the Death Guard, even though the Primaris names are still a little itchy.
Can someone check Wurrzag's buff quickly? I'd still love to know if it's map-wide, or just the region he's in.It's a lord effect, as advertised.
On the topic of the game, I'm playing as Noctilus and enjoying it a great deal. I've just now made a beeline for the Sword of Khaine and just finished defeating its bearer.Noctilus is my game has basically conquered the entire bottom half of the map.
The zombies are suprisingly good given that they are, well, zombies.
EDIT: Noctilus with the sword is crazy strong. Alith Anar attacked me at sea with two stacks and I managed to win anyway thanks to just how bloody strong the sword is.
He starts with Depth Guard + Necrofex and reminds me of a discount Mannfred. So he's got a really strong start.On the topic of the game, I'm playing as Noctilus and enjoying it a great deal. I've just now made a beeline for the Sword of Khaine and just finished defeating its bearer.Noctilus is my game has basically conquered the entire bottom half of the map.
The zombies are suprisingly good given that they are, well, zombies.
EDIT: Noctilus with the sword is crazy strong. Alith Anar attacked me at sea with two stacks and I managed to win anyway thanks to just how bloody strong the sword is.
Does his autoresolve have really good odds or something? The guy is kicking everyone's ass.
To be fair he is a Von Carstein.
Also anyone got tips for what sort of units I ought to care about for the Vampirates? I was planning on having monstrous linebackers but I'm not sure what ranged units pair with them.
Playing as Noctilus, I accidentally acquired the Sword of Kaine. Is there really any downside to having it while being an undead murder pirate anyway?It will eventually tank your Public Order, so take the necessary precautions.
I just got a steam coupon for 50% of number 2. Wondering if I should use it or chance it being lower during the winter sales. What do ya think?I think, but am not sure, that you can actually stack discounts with these coupons. I know there's going to be an autumn/spring sale, but got no clue if the coupon last 'til then.
I ended up confederating Mousillion(sp?) because he kept dragging me into random wars, so I'm also at war with the high elves now, although I haven't actually seen any yet. I've also had a LOT of public order issues this game, I think in part because I've expanded a little too quickly and my cities aren't very well developed. :PProbably low corruption in the provinces.
+75 AP?!? That thing really could cut through a tank.Generic item, blue quality, and weapon slot.
Is that a generic item or is it one of the legendaries I haven't seen?
I got that from a skull island battle. Really awesome weapon. Not sure if you can get it anyway else.I got it by kicking Tyrion's shit in early on.
Then he went and got Sunfang, the asshole.AI don't do quest battles. Once they hit the proper level they automatically gain their quest items.
Dunno how he got it, was busy killing Caledorians.
Ah, I was busy killing Caldorians, I don't know how Tyrion got the animu katana.Then he went and got Sunfang, the asshole.AI don't do quest battles. Once they hit the proper level they automatically gain their quest items.
Dunno how he got it, was busy killing Caledorians.
Welcome to the wonderful world of tarpits.Ah, I was busy killing Caldorians, I don't know how Tyrion got the animu katana.Then he went and got Sunfang, the asshole.AI don't do quest battles. Once they hit the proper level they automatically gain their quest items.
Dunno how he got it, was busy killing Caledorians.
But I mugged it from him!
(He spent the entire battle killing two Zombie Handgun Mobs by himself while the rest of my army crushed his)
Man, I'm fighting the wood elves for the first time as Kemmler, they are kinda scary. The forest causes attrition no matter how vampiric I make it, they have lots of armies, and each time I fight them they have 37 billion arrows flying through the air.Yeah, welcome to Warhammer Vietnam.
I've managed to take two cities so far though. I'm kind of hoping that puts a dent in the amount of armies they can field.
Gasp, TW:W2 has made it's way to mac and at $30 no less... is it worth the price tag? I enjoyed the first one... but mostly with the addition of a lot of mods.TW:W2 is just an improved version of the first. Drastically improved.
Gasp, TW:W2 has made it's way to mac and at $30 no less... is it worth the price tag? I enjoyed the first one... but mostly with the addition of a lot of mods.TW:W2 is just an improved version of the first. Drastically improved.
I think it's worth it. Also all the mod makers migrated over to W2 too.
If you confederate a faction, do you get to recruit LL's they haven't recruited yet?Nope
If you confederate a faction, do you get to recruit LL's they haven't recruited yet?Nope
If you confederate a faction, do you get to recruit LL's they haven't recruited yet?Nope
Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.
Still need to be recruited.If you confederate a faction, do you get to recruit LL's they haven't recruited yet?Nope
Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.
I do think they changed it in the patch after the Queen and the Crone came out so you can now gain the legendary lords from confederating while they're wounded.
Speaking of mountains near the elves: Enterprising modders are remaking Kemmler's faction based on an old (Vampire Coast old) armylist for him: The Barrow Legion. (https://www.patreon.com/posts/project-hobo-pic-22864125?utm_medium=post_notification_email&utm_source=post_link&utm_campaign=patron_engagement)
!!Important Notice!!
The Wood Elves have been removed from the lush forests, and now live awkward but entertaining lives in the mountains.
That is all.
If you confederate a faction, do you get to recruit LL's they haven't recruited yet?Nope
Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.
I do think they changed it in the patch after the Queen and the Crone came out so you can now gain the legendary lords from confederating while they're wounded.
Sally forth, bring the war to them. Selectively. A few troops outside the walls, forcing engagement.I lost my capital lol.
Anyone has any good idea how to deal with massed mammoths? Norsca is sending armies with ~15 pachyderms. I'm playing chaos, and had an army 2/3rds chosen, some with shields, some with great axes, some with halberds, in a forest. They were all roflstomped equally easily, regardless of what weapon they were wielding. The first five elephants reduced their numbers by half by themselves.
Right now I'm relying on autoresolve, which favours chosen a bit too much.
So yeah I've been trying the Vamp Counts post-rework and they are Awesome. Every bloodline is distinct both visually and in stats (except maybe strigoi?). Necrarch vampires carry staves and have terrible melee stats, whilst Lahmians are female and duellists with a mixed vampires/shadow magic tree. Plus they get their own unique yellow tree. Necrarches can end up having either 3 cost Invohek or 6 cost Invohek upgraded, which is obscene.
So far I'm having some massive fun with it. Haven't yet found out what the descendants of Arborash or Vlad look like but yeah. Big fan.
I don't know how the game decides how badly you won/lost, but it seems a bit fucky.
//
"close"
I think the game counts leadership a little too highly, so swarms of low leadership troops are penalized even if you have enough to overwhelm the enemy and gank them from all sides.
Something that took the entire caimpaign for me to figure out is that cones can be aimed freely from the target point.Another fun hack, holding alt lets you free aim artillery fire.
I would highly advise making handing off Queek's army to another lord and filling his up with stormvermin halberdiers. Your army is fine, its just... Queek gives half upkeep on stormvermin which makes them about as affordable as clanrats.I personally found the warp lightning cannon to be way scarier than the catapult.
Also unless you need to kill large, single model units, I'd swap out the warp lightning cannon for a catapult. The catapult is unbelieveably effective against armored infantry. Its also bizarrely precise: it can hit flying units, or lob shots almost point blank over the heads of allied infantry as long as they're on slightly lower elevation. See, magic is nice, but Skaven siege operators have mastered the most violent and powerful school of forbidden knowledge: trigonometry.
I would highly advise making handing off Queek's army to another lord and filling his up with stormvermin halberdiers. Your army is fine, its just... Queek gives half upkeep on stormvermin which makes them about as affordable as clanrats.
Also unless you need to kill large, single model units, I'd swap out the warp lightning cannon for a catapult. The catapult is unbelieveably effective against armored infantry. Its also bizarrely precise: it can hit flying units, or lob shots almost point blank over the heads of allied infantry as long as they're on slightly lower elevation. See, magic is nice, but Skaven siege operators have mastered the most violent and powerful school of forbidden knowledge: trigonometry.
See, magic is nice, but Skaven siege operators have mastered the most violent and powerful school of forbidden knowledge: trigonometry.we shall take-take their slide-rules
Find sine-sine for Horned Rat!See, magic is nice, but Skaven siege operators have mastered the most violent and powerful school of forbidden knowledge: trigonometry.we shall take-take their slide-rules
oh my god. I'm literally a Redwall villain
Skaven are easily my favorite baddie GWS race. It used to be orks, before GWS forgot how to have fun and just put more spikes on literally everything.
They're inspired by different sources, 40k took a lot of inspiration from things like Mad Max, Alien and Judge Dredd and so on. Dystopian sci-fi was very much in when the basic concepts of 40k were being laid down, while Fantasy was inspired by D&D, historical trivia and pulp fantasy.Yeah, 40k is very 80s.
Fantasy is mostly just 'the good guys hate each other more than usual for fantasy, and we don't shy away from Ogres eating children or mutant babies being abandoned in the woods' type dark, with a lot of black humour thrown in.
It's a quest to build a house and keep everything else out of the house, as you say, but you should realize that you're building it on the ashes of the mansion you burned down the last time something got in. The overarching theme of Fantasy is that the greatness of the past can never be truly rebuilt, and something is lost every time the pieces are put back together; it's an unavoidable spiral towards utter decay, but maybe, just maybe, we can slow it down if we fight for what we believe in.I've been told that 40k has gotten slightly lighter lately with humanity having more hope. But back when I was playing (4th or 5th edition) in the lore the demise of humanity seemed pretty much inevitable. With the lore of Tyranids in particular, by the established rules of the universe its really hard to see how humanity could possibly survive their invasion. The only equivalent I can think of to that in fantasy is chaos, but from what I understand chaos is no longer oozing into reality and as long as the agents of chaos are pushed back things won't get worse. Fantasy in takes a more freeform, Discworld style approach to gods where like yeah the chaos gods are a huge threat but all the other factions have their own faith powered avatars including the empire. In 40k its implied that the chaos gods ARE humanity's only gods and any plan to defeat or contain them in a permanent way would require wiping out humanity alongside most or all other organic life (orcs and dark eldar in particular). Which is... yeah. You just can't win in 40k. Again some of that may have been retconned. I remember when I first started playing Tau were still bright eyed idealists.
In contrast, the overarching theme of 40k is that we've reached the end of that spiral, everything is truly lost and nothing matters anymore. We've forgotten what we fight for and thus have become only barely distinguishable from our enemies. We keep fighting not because we want to, but because it's the only thing we still know how to do.
With the lore of Tyranids in particular, by the established rules of the universe its really hard to see how humanity could possibly survive their invasion. The only equivalent I can think of to that in fantasy is chaos,The Skaven are the Fantasy equivalent to tyranids, being the devouring swarm of omnicidal nazi rats they are.
but from what I understand chaos is no longer oozing into reality and as long as the agents of chaos are pushed back things won't get worse.In TW:WH2, the Eye of the Vortex campaign is about this very thing. In short, the thing keeping chaos from oozing into reality is up for grabs, and everyone is screwed if it falls to the wrong hands.
Also orcs saved the world one time but it was retconned.With the lore of Tyranids in particular, by the established rules of the universe its really hard to see how humanity could possibly survive their invasion. The only equivalent I can think of to that in fantasy is chaos,The Skaven are the Fantasy equivalent to tyranids, being the devouring swarm of omnicidal nazi rats they are.Quotebut from what I understand chaos is no longer oozing into reality and as long as the agents of chaos are pushed back things won't get worse.In TW:WH2, the Eye of the Vortex campaign is about this very thing. In short, the thing keeping chaos from oozing into reality is up for grabs, and everyone is screwed if it falls to the wrong hands.
Also the very most powerful Skaven low-key understand that their god hates everything and actually completing their ultimate goals would be a bad idea.They're fine with that: the Skaven hate everything, including themselves. Omnicide means omnicide, no?
They're inspired by different sources, 40k took a lot of inspiration from things like Mad Max, Alien and Judge Dredd and so on. Dystopian sci-fi was very much in when the basic concepts of 40k were being laid down, while Fantasy was inspired by D&D, historical trivia and pulp fantasy.Yeah, 40k is very 80s.
Fantasy is mostly just 'the good guys hate each other more than usual for fantasy, and we don't shy away from Ogres eating children or mutant babies being abandoned in the woods' type dark, with a lot of black humour thrown in.
Like don't get me wrong, I'm digging it. Its like Tolkien in the age of sail. The Empire seems to be the Holy Viking Empire (deifying a Conan the Barbarian dude instead of ancient emperors as happened in Rome), which I'm fine with. And the "chaos" races seem to be a metaphor for wilderness, anarchy, and decay. Essentially what the world is if humans don't tame it. So the whole game is basically a dramatization of Man's ancient quest to build a house and keep everything else out of the house. Which is a better definition of good + evil than most fantasy stories have, in the end.
Do you mean Splinter? Shredder was a human.
Huh. Interesting. Anything specifically wrong with the article(except claims of suability? :P)?They're inspired by different sources, 40k took a lot of inspiration from things like Mad Max, Alien and Judge Dredd and so on. Dystopian sci-fi was very much in when the basic concepts of 40k were being laid down, while Fantasy was inspired by D&D, historical trivia and pulp fantasy.Yeah, 40k is very 80s.
Fantasy is mostly just 'the good guys hate each other more than usual for fantasy, and we don't shy away from Ogres eating children or mutant babies being abandoned in the woods' type dark, with a lot of black humour thrown in.
You know, I hadn't appreciated to what extent a lot of 80s stuff had influenced 40k until I read this (rather poor) article: https://www.quora.com/How-did-Blizzard-manage-to-get-away-with-ripping-off-Warhammer-40k-in-such-an-obvious-manner-when-it-made-starcraft thought it has plenty of good references to 80s culture.
Huh. Interesting. Anything specifically wrong with the article(except claims of suability? :P)?They're inspired by different sources, 40k took a lot of inspiration from things like Mad Max, Alien and Judge Dredd and so on. Dystopian sci-fi was very much in when the basic concepts of 40k were being laid down, while Fantasy was inspired by D&D, historical trivia and pulp fantasy.Yeah, 40k is very 80s.
Fantasy is mostly just 'the good guys hate each other more than usual for fantasy, and we don't shy away from Ogres eating children or mutant babies being abandoned in the woods' type dark, with a lot of black humour thrown in.
You know, I hadn't appreciated to what extent a lot of 80s stuff had influenced 40k until I read this (rather poor) article: https://www.quora.com/How-did-Blizzard-manage-to-get-away-with-ripping-off-Warhammer-40k-in-such-an-obvious-manner-when-it-made-starcraft thought it has plenty of good references to 80s culture.
Huh. Interesting. Anything specifically wrong with the article(except claims of suability? :P)?In addition, the person who wrote the article seems to have confused the book version and the film version of Starship Troopers with each other. I'm also inclined to doubt his claims of anything with a race of bug aliens or skinny aliens is a rip-off of Starship Troopers, because those two tropes are fairly generic and science fiction as a genre had started before the 1950s.
It *might* be Starship Troopers only because it popularized the "Alien Bug Swarm of DOOOOM (In Sphess!)" as a sci-fi staple.Huh. Interesting. Anything specifically wrong with the article(except claims of suability? :P)?In addition, the person who wrote the article seems to have confused the book version and the film version of Starship Troopers with each other. I'm also inclined to doubt his claims of anything with a race of bug aliens or skinny aliens is a rip-off of Starship Troopers, because those two tropes are fairly generic and science fiction as a genre had started before the 1950s.
Huh. Interesting. Anything specifically wrong with the article(except claims of suability? :P)?In addition, the person who wrote the article seems to have confused the book version and the film version of Starship Troopers with each other. I'm also inclined to doubt his claims of anything with a race of bug aliens or skinny aliens is a rip-off of Starship Troopers, because those two tropes are fairly generic and science fiction as a genre had started before the 1950s.
Settra go home; Surtha Ek is the true chariot king.Captains can be specced into becoming an aerial hit-squad for your amy, thus giving the Empire some aerial power, one of the few areas where they lack.
That said, I've not played a huge amount of Imperial, so why so many captains?
Captains get griffins now? I haven't played Empire in so long so I have no idea.Settra go home; Surtha Ek is the true chariot king.Captains can be specced into becoming an aerial hit-squad for your amy, thus giving the Empire some aerial power, one of the few areas where they lack.
That said, I've not played a huge amount of Imperial, so why so many captains?
They've had Pegasi mounts as an option for ages.Captains get griffins now? I haven't played Empire in so long so I have no idea.Settra go home; Surtha Ek is the true chariot king.Captains can be specced into becoming an aerial hit-squad for your amy, thus giving the Empire some aerial power, one of the few areas where they lack.
That said, I've not played a huge amount of Imperial, so why so many captains?
I think they don't get griffons, no, but pegasus is still fine for dive-bombing.They've had Pegasi mounts as an option for ages.Captains get griffins now? I haven't played Empire in so long so I have no idea.Settra go home; Surtha Ek is the true chariot king.Captains can be specced into becoming an aerial hit-squad for your amy, thus giving the Empire some aerial power, one of the few areas where they lack.
That said, I've not played a huge amount of Imperial, so why so many captains?
Any tips for stopping the green tide? I'm playing as lizardmen and north of me the greenskins expanded unchecked for a good 100 turns. I thought I had better intervene before they got too out of control but I fear I might have been too late. For every stack I kill three more march down from the mountains. They've broken through my front line and there are armies roaming around my territory sacking and razing everything. I have no problem fighting them, one of my stacks can wipe 2+ of theirs, but they seem to build them up faster than I can knock them down.Send another stack to raze/capture their cities while their stacks are on the field?
Any tips for stopping the green tide? I'm playing as lizardmen and north of me the greenskins expanded unchecked for a good 100 turns. I thought I had better intervene before they got too out of control but I fear I might have been too late. For every stack I kill three more march down from the mountains. They've broken through my front line and there are armies roaming around my territory sacking and razing everything. I have no problem fighting them, one of my stacks can wipe 2+ of theirs, but they seem to build them up faster than I can knock them down.Just kill their stacks. Greenskins have a snowball mechanic, which is fightiness. If their armies start to win victories they'll get leadership bonuses and also spawn large waaagh stacks which will reek even more havoc. On the other hand if you defeat them and force a retreat they'll end up at low fightiness, suffering attrition. Also unlike lizardmen (who can dump near-infinite amounts of money into making their buildings better) Greenskin buildings kinda suck and their passive income isn't going to be amazing. They're a hybrid of a horde and a normal faction, and need to keep conquering things to sustain their armies. If you push them back eventually they'll run out of steam. Also on the topic of them being a horde, as lizards you'll want to defend river crossings and mountain passes. The Greenskin AI is absolutely confident and aggressive enough to attack you on those and you'll get the maps with two little bridges, allowing you to use sauruses/dinos to take out their calvalry, negating their best advantage.
Quick observation about the dark elves: Black Arks are almost always a full stack, and late-game GW AI will be rocking like 10 of themNever be scared, always attack. That way the enemy country gets turned into a hellish warzone rather than your own country.
The thing is, the Power Calculator counts them as a regular army, despite the fact that they literally sit around doing fuck-all if you aren’t running around the ocean. This means that the Dark Elf power level includes ten more armies then is actually there late-game. If your fighting them through land means, then the black arks mean basically nothing. So don’t be scared by that unbalanced power bar!
This goes double if you are playing as the VCs (unless Kemmler) since untainted attrition is brutal.Quick observation about the dark elves: Black Arks are almost always a full stack, and late-game GW AI will be rocking like 10 of themNever be scared, always attack. That way the enemy country gets turned into a hellish warzone rather than your own country.
The thing is, the Power Calculator counts them as a regular army, despite the fact that they literally sit around doing fuck-all if you aren’t running around the ocean. This means that the Dark Elf power level includes ten more armies then is actually there late-game. If your fighting them through land means, then the black arks mean basically nothing. So don’t be scared by that unbalanced power bar!
I enjoy Vampire Coast. They can fuck you over with Corruption, AND walk around on your land all like "The Fuck you gonna do bout it?"TKs can also confederate with two exceptions: Settra Does Not Serve, so that means he can never be on the receiving end of a confederation (but he can confed others), and Arkhan the Black is universally hated so no buddies for him.
I wish they could confederate though. Like, every other faction can except Tomb Kings. You'd think that Cylostra would be like "Hey, that dude has 10 more armies then me. If I join him ill get fat loot."
Maybe tie it to Notoriety. Kinda like how the Research Lords work, where you spend notoriety to get them.
I loved the trailer, so like Predator. I'm glad the Rattling Guns and Jezzails are both two manned weapons. ::Looks at Steam images:: and the Jezzail shields have the horned rat heads on them! So great.I was expecting Stormfiends instead of the Doom-Flayer.
The Doomflayer is a nice suprise, I was expecting the Poisonwind Mortar more than that. The Salamanders look cool also and I like the Ripperdactyls. It also looks like there's skinks with great weapons in one of the images on Steam.
Image 1 (https://steamcdn-a.akamaihd.net/steam/apps/965220/ss_9b041bce3e07cee4c22c3ad161cc4663b5ad34c9.jpg?t=1554385892)
Image 2 (https://steamcdn-a.akamaihd.net/steam/apps/965220/ss_dc2ae5235c2d4e107c03b6345b718063c4d718f2.jpg?t=1554385892)
Image 3 (https://steamcdn-a.akamaihd.net/steam/apps/965220/ss_2ae210ef55fdffdcae9987274698e05bfa21c366.jpg?t=1554385892)
Image 4 (https://steamcdn-a.akamaihd.net/steam/apps/965220/ss_a5093e060b1201bf5ca1ffc823f6ac4c617d136a.jpg?t=1554385892)
The Bretonnia changes do sound really good - I also felt that the Green Knight was a bit of a rubbish super power; it seemed too limited and I never knew when I was using it best. I also like the Undercity idea, just as long as it isn't a 'each turn the enemy has a x% chance to discover it' - it sounds like it might be, and that always feels a bit cheap somehow.It's not a X% chance each turn apparently, but a X%¨chance each time you make some change to the under-city.
I just wish there was a better way to play a smaller WH2 game with the WH1 factions - The mortal empire turn time just takes ages late game (even with mods and a good SSD). I tried the faction unlocker Mod and whilst it worked well, it felt like you were a bit excluded compared to the rest of what was going on. Not sure what the solution would be, but it'd be good if they implemented a smaller campaign for each faction in WH2, with a small quest line (no need for the fixed battles etc.) and some broader goals.
It's not a X% chance each turn apparently, but a X%¨chance each time you make some change to the under-city.
Unfortunately I doubt what you want will happen with campaign stuff, since CA stated that many people do not want mini-campaigns for WH.
It would be funny if when you discovered a Skaven undercity as the Empire it would boot up Vermintide for you.Ubersreik 5 unit needs to be a thing.
Found this really helpful video on how to play the Lizardmen (https://www.youtube.com/watch?v=68BuTbMCrpQ).
Lizardmen have to spend a lot more time on construction than other factions. Their fully developed provinces are (IMO) more useful than those of other factions, so that's the price they pay.Found this really helpful video on how to play the Lizardmen (https://www.youtube.com/watch?v=68BuTbMCrpQ).
Okay but how do you go not bankrupt?
So, I'm playing Ikit on Mortal Empires, and I was ending my turn, and I noticed that Varg's turn is taking quite longIf you pay attention, you can hear in the distance: "Asinine Mortal!"
Like, longer than Lothern.
Lothern's united all of Ulthuan
I... I'm scared...
Been getting a crash to desktop glitch when I try to autoresolve against greenskins lately. Happened with empire and lizardmen so far, both times in fights between goblins and minor settlements of mine.
So, I'd grabbed 2 on sale, but not 1. Is Mortal Empires worth getting 1 for, even if I probably won't play 1 on its own?
Hmm, well, my computer is reasonably fast but my games don't live on an SSD. So that's good to know. My C drive is SSD, but not that big. Maybe I'll see if I can make enough room on it.
Thanks, I know what's in my old laptop, and it's a HDD. Is 5400 rpm "very fast" or "smart", though - that I don't know.
Did anyone here try for TW: Ancient China? I've downloaded it, but have yet to try it out because of free Sims 4...Been playing it extensively.
Am I the only one who doesn't mind that being in the game? Its not like the AI is going to do it.I don't think anyone minds.
I know it's not something they'll do, but I'd like to see some characters from Old World factions in the Vortex campaign. There are greenskins, vampires and beastmen and so on running around, they just aren't playable and I think it'd be neat to give them their own updates to incorporate them into the campaign without having to play Mortal Empires.There are, and one mod (We'z Spechul) even adds one savage orc boss and one forest goblin boss for the Vortex. You'd need an unlocker (I recommend Mixu's until Crynsos' is finally updated).
Bound to be some character from the lore that could fill the role of 'Orc Warboss of Lustria.'
I know it's not something they'll do, but I'd like to see some characters from Old World factions in the Vortex campaign. There are greenskins, vampires and beastmen and so on running around, they just aren't playable and I think it'd be neat to give them their own updates to incorporate them into the campaign without having to play Mortal Empires.There are, and one mod (We'z Spechul) even adds one savage orc boss and one forest goblin boss for the Vortex. You'd need an unlocker (I recommend Mixu's until Crynsos' is finally updated).
Bound to be some character from the lore that could fill the role of 'Orc Warboss of Lustria.'
I understand you're asking for an official character, but for now mods are what you'll have to use.
-Available both for Mortal Empires and Vortex
-New Empire Faction: The Huntsmarshal's Expedition
--Can be played even if you don't own TWW1
--Starts in Lustria
--Has a special mechanic called "Emperor's Mandate"
---Expanding territory in Lustria increases your standing in the eyes of the Empire, and gets you more building options, better units, upgrades and how many units you can recruit.
---Capping the Mandate bar will trigger the campaign's final battle vs Nakai
--Has another special mechanic called "Hostility"
---It represents Lustria's reaction to Wulfhart and reaching the cap will cause lizard doomstacks to spawn.
--Wulfhart can recruit four special hunters by finding them in Lustria. They are a Master Engineer, a Bretonnian Paladin, a Witch Hunter, and a Wood Elf Waystalker.
--Also gives new units to the Empire:
---Wulfhart himself as a ranged legendary lord with armour-piercing damage, anti-large, vanguard, 360ş firing arc, stalk and immune to psychology. He also grants increased ambush defence and ambush chance, as well as reducing upkeep of Archers and Huntsmen in his army.
---Huntsman General, a lord option that serves as a generic version of Wulfhart himself.
---Archers, who are cheap ranged fodder for the empire.
---Deathjacks, a Regiment of Renown that takes archers and gives them stalk, snipe and vanguard.
---Huntsmen, an elite ranged option for the empire with vanguard, stalk, anti-large and can fire while moving.
---White Wolves, a huntsmen RoR that are good in melee, can encourage other units and are immune to psychology.
---War Wagon, a ranged chariot that can fire while moving in a full circle around it.
---War Wagon (Mortar), a more mobile version of the standard mortar but has less shots.
---The Black Lion, a war wagon RoR that has a Helblaster Volley Gun instead of a mortar or handgunners.
-New Lizardmen Faction: Spirit of the Jungle
--Is a Horde Faction
---Is different from the other ones in that only Nakai's horde can unlock unit recruitment. All other hordes of the faction must use global recruitment.
--"Defence of the Great Plan" mechanic
---Nakai starts with a vassal faction called Defenders of the Great Plan. Whenever you take a settlement, you can give it to the Defenders and dedicate it to an Old One to get bonuses.
--To win the campaign, Nakai needs to defeat a bunch of hunters in order to draw out Wulfhart.
--Unique Rites:
---Rite of Alleigance: Increases vassal income and horde replenishment
---Rite of Rebirth: Increases horde growth, reduces construction and recruitment costs, reduces upkeep.
---Rite of Mastery: Increases recruitment rank of Kroxigors, Kroxigor Ancients and Sacred Kroxigors. Also improves the stats of those units.
--New Units:
---Nakai himself as the LL, a giant kroxigor who can boost other kroxigors in his army. He also has activateable abilities to debuff enemies and buff allies.
---Ancient Kroxigors: An elite version of the default kroxigor unit.
---Feral Dread Saurian: The biggest unit in the game once they come out. It's a giant dinosaur, what else do you want?
---Dread Saurian (Howdah): Giant dinosaur with a howdah on its back. The skinks there throw poisoned javelins.
---Shredder of Lustrai: dread saurian (howdah) RoR that has encourage and a passive leadership-reducing aura.
---Sacred Kroxigors: Even stronger kroxigors with magical attacks.
---Cohort of Huatl: sacred kroxigor RoR with extra physical resistance and armour-piercing.
---Razordon Hunting Pack: Dinosaurs who fire volleys of spikes, good vs infantry.
---Amaxon Barbs: razordon RoR that deal poison damage and have ranged resistance.
-Campaign Map Reworks:
--New province (Solland) and regions have been added to the Empire.
--There are now several mountain passes leading in and out of the Empire, a lof of them having an Imperial Fort that works like the High Elf Gates.
--New province and regions in Albion.
--New Greenskin and Wood Elf factions have been added to the Drakwald and Wasteland.
-New Start Position for the Empire:
--Balthasar Gelt now leads The Golden Order in Solland.
--Empire Offices are being canned and replaced with an Elector Counts system.
---New resources of Prestige and Imperial Authority that can be used to annex the provinces without going to war.
---There's Elector Count positions for defunct Counties like Sylvania and Wasteland.
-Empire faction will be renamed to Reikland (confirmed elsewhere)
-Gor-Rok is a lizardman FLC LL (also confirmed elsewhere)
Oh yes, also, the free Legendary Lord has been announced to be Rapanse de Lyonesse, a new legendary lord for Bretonnia. No further details about that yet other than the mention in the F.A.Q.It's been confirmed on reddit by CA's community manager that she'll be playable in Vortex. So I imagine it'll be an Araby start.
There's also apparently a change for the Black Arks where they can now attack coastal settlements which is nice, and new portraits for lords in the porthole image.
As for the Skaven, while I love them as a faction, none of the units are particularly exciting, especially in terms of laughing madly as you decimate your enemy with horrible hell-contraptions, but that's just me I guess.Unless the ratling gunners have gotten a nerf, I'd care to argue that point.
I kinda think of it as a way to fund this ridiculously massive project that will culminate in game 3's gigantisaur map with infinity features. Don't think all these features and polish could have happened without them draining our wallets dry.As for the Skaven, while I love them as a faction, none of the units are particularly exciting, especially in terms of laughing madly as you decimate your enemy with horrible hell-contraptions, but that's just me I guess.Unless the ratling gunners have gotten a nerf, I'd care to argue that point.
Also, yeah Warhammer 1 is dead software at this point. If we're very, very lucky maybe WH3 will have old and new world maps available to game owners
As for the Skaven, while I love them as a faction, none of the units are particularly exciting, especially in terms of laughing madly as you decimate your enemy with horrible hell-contraptions, but that's just me I guess.Unless the ratling gunners have gotten a nerf, I'd care to argue that point.
Also, yeah Warhammer 1 is dead software at this point. If we're very, very lucky maybe WH3 will have old and new world maps available to game owners
As for the Skaven, while I love them as a faction, none of the units are particularly exciting, especially in terms of laughing madly as you decimate your enemy with horrible hell-contraptions, but that's just me I guess.Unless the ratling gunners have gotten a nerf, I'd care to argue that point.
Also, yeah Warhammer 1 is dead software at this point. If we're very, very lucky maybe WH3 will have old and new world maps available to game owners
I meant in terms of new units the upcoming DLC brings. Everything they have so far is pretty damn great in terms of dumb, overwhelming firepower that falls apart the moment something looks at it funny. New DLC brings in mortars I guess, but they're just longer range globadiers so eh.
I'm a bit wary about the bonuses and maluses (heh) of going pure or possessed, especially given the bullshit bonuses the AI gets in combat (and the maluses (heh) that players get slapped with in the campaign) in high difficulties.Normal combat difficulty + harder campaign difficulty is how I manage that. Puts you up against harder odds but (AFAIK) all units behave according to their stats.
Now, if you're like me and run mods to take out that bullshit then you're fine... but they're blanacing it for vanilla and, well... it's got me a mite worried.
I like the Black Ark stuff though.
How it works is that higher battle difficulties buff all units controlled by the ai. All player units stay the same. Campaign difficulty gives the AI huge PO bonuses, so much that unless you run a mod to strip that out, they're immune to the effects of corruption aside from attrition.I'm a bit wary about the bonuses and maluses (heh) of going pure or possessed, especially given the bullshit bonuses the AI gets in combat (and the maluses (heh) that players get slapped with in the campaign) in high difficulties.Normal combat difficulty + harder campaign difficulty is how I manage that. Puts you up against harder odds but (AFAIK) all units behave according to their stats.
Now, if you're like me and run mods to take out that bullshit then you're fine... but they're blanacing it for vanilla and, well... it's got me a mite worried.
I like the Black Ark stuff though.
I don’t know the numbers but the changes on higher combat difficulties seem to disproportionately impact weaker units. While your elites feel at about the same power level as before. I don’t like it.
Been playing High Elves on E/N. Normally wouldn't play a game on easy but I've literally never won a total war campaign, mostly just due to longevity. Did pretty well as Settra on N/N but I didn't deal with Tic-Tac-Toe early enough and he became a monster, started sending literal waves of dinosaur-heavy armies at me and I didn't have my necrosphinxes online or sufficient ushabti bows to deal with all of them. I could take out one dinosaur doomstack but it'd exhaust my resources and I'd have to scramble to rebuild before the next one hit.If you're playing as Tyrion (or Alarielle) then you want to take out Scourge of Khaine ASAP. Gotta watch out for Chrace sniping the Shrine of Khaine though. Beating up the Scourge will also make everyone love you.
High Elves are interesting. Normally don't play good guys, which makes their diplomatic situation a new one for me, sitting in the middle of this web of treaties and varying degrees of friendliness trying to figure out how to get everything under me without blowing it up. I got pretty lucky, Alarielle randomly decided to attack Saphery on like turn 15, headbutting said web and turning every faction against her. I grabbed a couple of her cities and Saphery just finished her off, so my biggest problem is off the table. Dealing with Caledor now and starting to confederate the rest of Ulthuan. Sartosa hasn't been strong enough to make any headway against us, but Scourge of Khaine is becoming a problem and there's a good-sized Norsca foothold which is becoming a problem for public order. But Caledor will be down soon and then I can deal with that and I'll be Big Boss of Ulthuan and can start dealing with other shit.
With the recent sale of all things TW:WH I grabbed the Hunter DLC since I've enjoyed both Empire and Lizards a decent amount before, plus getting all them new units to use is always nice. So I jump in to try out Nakai and holy shit what is this. Low movement range horde army, horrendous economy because you need to grab settlements to have any income, surrounded by enemies with like two-three friendly factions that don't have a murderboner for you, the bloody defenders are more of a hindrance than anything since they keep getting aggroed by everyone that finds them, which in turn drags you into a war with nearly everyone, all of that coupled with freaking Wulfhart and co running around with several endgame armies right off the bat that you need to dance around if you don't want to get deleted. And the game wants you to have multiple armies to cover all of this shit? How are you supposed to afford that, I was barely running one stack of saurus, krox and a few of the stegadons, it was fairly ok at murdering shit out in the open but sieges are fucking tough since your siege and missle options are very limited and not exactly cheap.While there is a mod that allows the Defenders to recruit armies (they can't conquer anything, though), it still doesn't stop the problem I had playing Nakai in Mortal Empires: Everyone and their parrot will attack the defenders, even if they like you.
Edit:
And don't even get me started on fucking Kholis who spawns right on top of you with an army of highly mobile, armor-piercing missile units that just so happen to be perfect counter to your slow, highly armored melee focused army, and the game even tells you to go and fight these dudes ffs.
Regarding beastmen, I'm trying out this guide (https://www.youtube.com/watch?v=SXiGZgHMj8U&list=PLY8cZUL4pfEBQtIyY5cH2nTgTvIlBIGaI&index=6) which is made for legendary to see if I can get off on the right foot. It's a little exploitative at the start, but based around abusing Estelia and your ambush mechanics to power level the first 15-20 turns so you're in a strong position to actually play the game past that. In the video he gets level 14 on Khazrak on turn 15. I don't usually like cheesing like that, but considering how hard it is to get started as beastmen I think I'm cool with it. May also try it with chaos too, though that'll be harder with their stances.Frankly, I think for Beastmen it is imperative you deal with Estalia just for long enough to get Gors. Then you should go beat up Bretonnia. A Bretonnia who does not get threatened by some enemy early will confederate and kick off the Ordertide.
You can use Diplomacy to demand cash from the Defenders, and they cannot split from you, so bullying them for wonga is completely valid and basically required.
They mentioned it somewhere I think. Base factions are the four chaos daemons, and they claimed it'd fill out the rest of the original WHFB roster, so ogres and chaos dwarfs as DLC, and possibly a couple of the human nations like Kislev. And it implied there'd be a third map. Hoping it's a realms of chaos map, with the daemons getting some mechanic to invade the world and establish a foothold which would be really fun.There is no confirmed race so far other than at least one being some form of Chaos. It is heavily implied that the map will be the Dark Lands to the east of the Old World (we even got its southern part with the Ninja vs Edgelf DLC).
3 is coming at some point, but from what I've seen I think we're getting another DLC for 2 first.CA confirmed that there is one DLC coming for sure, and maybe one more after that. They'll both be Lord packs.
So far I'm not a huge fan. He certainly tears shit up but he's slow as hell and he's so big and tall that every archer in the area can get a bead on him. The AI isn't smart enough to do it but giants are pretty easy to pick off with minimal damage, especially if you've got a light mage. My favorite biggun unit is probably the warsphinx, which basically works like a giant chariot, bouncing around between units to tank their morale and do huge charge damage. The starting one for Settra is basically unkillable in the early game.Giants are hard to use, so a lot of people think they are utter trash. The thing about giants is that they are not a front-line unit. You want to hold him back until you got at least one unit chasing off enemy range, then drive him in from the flank into an infantry blob. Giants straight-up delete infantry. So, in short: keep giant away from archers, and use as a flanking unit vs melee infantry.
They mentioned it somewhere I think. Base factions are the four chaos daemons, and they claimed it'd fill out the rest of the original WHFB roster, so ogres and chaos dwarfs as DLC, and possibly a couple of the human nations like Kislev. And it implied there'd be a third map. Hoping it's a realms of chaos map, with the daemons getting some mechanic to invade the world and establish a foothold which would be really fun.I don't think that they ever confirmed that the base four were going to be Demons. And I doubt Ogres are DLC, since with The Shadow and THe Blade DLC we've got a chunk of land just under the Ogre Area that's kinda messing up the otherwise squarish map of the Old World.
Since I finally managed to get a stable mod collection going, I decided to finally commit to a campaign, and picked Ickit Claw on Mortal Empires.
Despite being extremely low on food, I've managed to wipe out Estalia, Carcassone and the Shadewraith (mod vampirate faction). Currently at war with both Orion and Tilea, but neither have actually moved against me. It's being an enjoyable campaign thus far. I was about to move on Tilea when I stopped, just before noticing Noctilus wanting to snipe one of my Estalian cities. I guess I'll see how that goes for him.
I'll compile what I call my "Vanilla+" setup into a steam workshop collection and edit the link into this post (if there are no replies, otherwise I'll just make a new post)Since I finally managed to get a stable mod collection going, I decided to finally commit to a campaign, and picked Ickit Claw on Mortal Empires.
Despite being extremely low on food, I've managed to wipe out Estalia, Carcassone and the Shadewraith (mod vampirate faction). Currently at war with both Orion and Tilea, but neither have actually moved against me. It's being an enjoyable campaign thus far. I was about to move on Tilea when I stopped, just before noticing Noctilus wanting to snipe one of my Estalian cities. I guess I'll see how that goes for him.
Tips on a stable mod collection? I tried to come back to this after a hiatus, and after a couple of hours never reached a stable form of my previous collection.
I see Mad Max is the latest to get the TW:WH2 homage trailer treatmentThe very start is also a reference to The Dark Knight's interrogation scene.
Hey, I’m all for the new DLC, but I gots one problem with itHe digested it. Otherwise he would've died like the rest. The thing was the "Battle of the belly" was that he basically grew fat, big, and gained the restorative abilities by being able to survive eating a hunk of raw troll meat. He's hungrier then normal because a goblin of that size needs it and the troll hunger passed on to him.
Why is Groms mechanic him eating? His whole story is that he has a chunk of troll flesh inside him that’s constantly regenerating. If anything he shouldn’t need to eat because he’s literally always full.
Other than that looks kickass. Only real request is that they replace Gold with Teeth.
I think he might even be bigger than your average orc boy. But yeah, Grom is kind of a unique fellow.Hey, I’m all for the new DLC, but I gots one problem with itHe digested it. Otherwise he would've died like the rest. The thing was the "Battle of the belly" was that he basically grew fat, big, and gained the restorative abilities by being able to survive eating a hunk of raw troll meat. He's hungrier then normal because a goblin of that size needs it and the troll hunger passed on to him.
Why is Groms mechanic him eating? His whole story is that he has a chunk of troll flesh inside him that’s constantly regenerating. If anything he shouldn’t need to eat because he’s literally always full.
Other than that looks kickass. Only real request is that they replace Gold with Teeth.
Which is pretty impressive for a goblin, since the Ogre Butchers (The Ogres magical casters) can use raw troll meat to grant regeneration to others in almost the same way.
and we're one of the things that no-one minded a scratch built model of
Are snotlings a type of "greenskin" (or whatever you call goblins and orks with a gatherword), by the way? Or are they an unrelated animal creature like wolves or giant spiders?
Are snotlings a type of "greenskin" (or whatever you call goblins and orks with a gatherword), by the way? Or are they an unrelated animal creature like wolves or giant spiders?and we're one of the things that no-one minded a scratch built model of
Is a scratch built model a model built from scratch? I mean, that would be obvious. So what I'm really asking is how do scratch built models look/work? I thought the idea of Warhammer as to sell models so I'm surprised Games Workshop (if I'm remembering the name of the company right) would allow that.
If you've played Dawn of War 1, snotlings the builder unit for that. They're also the tiny orcs you shoot at in 40k or Warhammer Fantasy games.Nah, grots are just space goblins.
Oh I see, I was mistaking snotlings for those things goblins sometimes ride.
Thanks for the answer about the models though
The Empire for example has an Elector Count character who's chief advisor is his horseLook I think we've all played CK2 or at least know about Glitterhoof okay don't try to make this sound weird /s
Youtuber embargo has been lifted. All new units public as well as a few battlesI suspect that there might be an engine reason for this, given how Malagor and Kemmler are land-bound.
Gotta day, I’m a bit disappointed that the Flappas don’t have an ability that lets them fly for like 3 seconds. They’re just faster and they have Strider.
I still can't believe Grom is a goblin. At first I had no clue what the big deal about him being big was. Just another large orc. Then I found out he's a goblin. Wtf.Yup. That’s his shtick. He’s just one Bog Boi Gobbo. His Imensity, His Enormity, THE IMMORTAN GROM!
Apparently streamers have found out that Grimgor's Immortulz banner is now incredibly OP.WHAT ZE FUK. Holy shit. Well... I guess it's actually really good now.
How OP? The unit with that banner cannot lose models while leadership is over 50%. Now imagine that on the Krimson Killaz
Yeah. Pairing that with how much Grimgor got buffed (I forget the specifics, but I know his mass is now big enough you need the super big kids like Kholek and Durthu to actually knock him over), the Greenskin Rework (which includes Norsca-style confederation) and the reworked Badlands and dwarf starts (pretty much all the minor dwarfs that had multiple settlements were reduced to having just one) will make Black Crag an amazing start. Truly the one and future git.Apparently streamers have found out that Grimgor's Immortulz banner is now incredibly OP.WHAT ZE FUK. Holy shit. Well... I guess it's actually really good now.
How OP? The unit with that banner cannot lose models while leadership is over 50%. Now imagine that on the Krimson Killaz
Now hold on, they can still lose HP, so you'd likely end up with a unit of 1HP krimzon Killaz who are just waiting for the Ld tipping point before they up and suddenly die.Yeah. Pairing that with how much Grimgor got buffed (I forget the specifics, but I know his mass is now big enough you need the super big kids like Kholek and Durthu to actually knock him over), the Greenskin Rework (which includes Norsca-style confederation) and the reworked Badlands and dwarf starts (pretty much all the minor dwarfs that had multiple settlements were reduced to having just one) will make Black Crag an amazing start. Truly the one and future git.Apparently streamers have found out that Grimgor's Immortulz banner is now incredibly OP.WHAT ZE FUK. Holy shit. Well... I guess it's actually really good now.
How OP? The unit with that banner cannot lose models while leadership is over 50%. Now imagine that on the Krimson Killaz
Its funny how different things are now as I remember a few years ago people declaring that CA hated Skaven and hadn't given them enough content.
Although these days I honestly spend more time playing with mod-factions than others. Cataph's faction mods and OVN lost factions are all in pretty great places, and the CTT balance mod provides a nice alternative system that limits doomstacks and encourages more army variety.I used to play the game modded to hell and back but then I figured out that all these mods were making the game slow (especially when loading) af. So now I'm a vanilla basic scrub.
If I remember right the major modders have made strides in performance improvements over the course of this year, though you're still going to need a good SSD to deal with the sheer size of everything.Well see, I have HDDs. SSDs are expensive here in The South. Especially ones that won't become full after merely installing this game.
(That said I haven't used SFO / other further-reaching overhauls, so can't vouch for their performance impacts.)
What are that weird lizard snapping turtle centaur (mage?) unit in the trailer?Zoats. They are an odd one in that they are a weird import from 40k (where they are a Tyranid unit!). But here they look like a monster unit with a bound (unspecified) lore of life spell.
Well see, I have HDDs. SSDs are expensive here in The South. Especially ones that won't become full after merely installing this game.
What are that weird lizard snapping turtle centaur (mage?) unit in the trailer?
Maybe now they'll come out of their f'ing forests.Yeah, the issue with the elves has never been them lacking good or cool units, although I will concede that this will open up more playstyles for their armies which is always nice, its been them having to run around like chickens with their heads cut off putting out fires cause they can never raise more than 3 good armies or have any actual garrisons outside the forest even after they conquer fifty settlements.
Chaos invasion on Legendary difficulty is now, for us regular mortals, pretty fuckin cray. 12 armies in the first wave, _30_ armies in the second wave.Archaon was buffed to give +3% weapon and missile strength to all units in this upcoming patch. This will actually have an impact in the Chaos invasion.
I've been watching a shit load of Legend of Total War, watching him save "doomed" battles and campaigns. He mowed down the new Chaos invasion with Clan Moulder no real problems, but I think most would be spooked seeing that shit spawn.
Patch notes are out! (https://www.totalwar.com/blog/total-war-warhammer-ii-the-twisted-twilight-update/)
Was he cheesing the warpbomb brood horrors? That shit looks both utterly broken and stupidly fun. Just running in stupid fast monsters that can go boom on command and then they can keep on being stupid fast monsters afterwards.
Oh, also some magic got nerfed. Burning Head and Penumbral Pendulum in particular.
Also as an immediate QoL I'd like to see is the forge upgrades displaying the current stats of the item you're upgrading/reforging. I know that the numbers in general go bigger with the rarities but I'd be nice to be able to make an informed choice without having to go trough several screens of UI to find the item in question and then memorize its stats before committing to a choice :V
We’ve heard your feedback regarding the Forge of Daith, and we’re going to work to make various improvements.
Short-term, we’re going to focus on implementing some changes that should deal with some of the most notable pain points raised in the last few days:Longer term we want to make continued improvements – while we don’t want to make fundamental changes to the underlying gameplay and UI, there are two areas in particular we want to focus on:
- Reforged items will no longer return to their base level upon expiring, and instead will revert to the level they were before being Reforged.
- When you receive Forge of Daith dilemmas that affect a maximum-level item, you will be able to choose to reduce the time until the next Daith’s Gift event – Naestra will no longer walk away without anything (she’s generous, but not that generous!).
- We also want to do a pass on the item effects overall to ensure that they provide interesting and exciting gameplay choices.
We appreciate your feedback and patience so far and are confident that we’ll be able to work together to make the Sisters a truly unique campaign experience. As always, development is subject to change - so while this is currently the plan, we appreciate your patience and understanding if this changes in the future, and we will let you know if that is the case.
- Letting you see in advance which item you receive from the Daith’s Gift dilemma
- Investigating what new visual elements we can create to support the system
I had two attempts at the sister campaign, both ended in disaster, mostly because I got no clue on how to play them properly yet (the skaven approach of cannon fodder and overwhelming firepower doesn't seem particularly effective, mostly because the firepower isn't all that overwhelming so far). Will say that their shooty hawk ability thing is pretty damn juicy, able to yeet a weaker unit of infantry almost instantly if it lands nicely.
Keep in mind that he says melee is trash because he plays on legendary where the AI has so many battle buffs that melee is indeed trash.QuoteI had two attempts at the sister campaign, both ended in disaster, mostly because I got no clue on how to play them properly yet (the skaven approach of cannon fodder and overwhelming firepower doesn't seem particularly effective, mostly because the firepower isn't all that overwhelming so far). Will say that their shooty hawk ability thing is pretty damn juicy, able to yeet a weaker unit of infantry almost instantly if it lands nicely.
As LoTW says "Either it's a crap stack, or a doom stack." Half measures and thematic armies don't tend to win. Which bums me out. Actually his videos often bum me out, because he basically says melee is trash and doesn't deliver damage, so it's all your spells, ranged, artillery and sometimes lords and monsters that do all the heavy lifting to win battles. Melee just exists to keep the enemy away from your "good units." Which sucks because there's so much variety in each army, but only a handful of units that really deliver.
When he said Wood Elves got hit with an Economy nerf
Melee units also tend to do worse or better depending on what unit sizes you use, iirc.The game is 100% balanced around Large sizes, but I am a pleb who plays on medium to get smooth framerates when facing skaven blobs and such nonsense.
Of course, if you don't care about MP you can instead stop worrying and learn to love the doomstack.
But if ranged is so dominant why am I so bad at playing Wood Elves?
Sometimes you also want to disable fire-at-will if you are facing a shielded frontline. Move your archers to the flanks and then toggle it back on.But if ranged is so dominant why am I so bad at playing Wood Elves?
Cause you gotta bait the AI into walking into your arrow storms. Usually like, your lord, hero and maybe a unit of melee or two can be enough to tie up all the enemy's melee long enough that your ranged can just focus fire down one unit at a time. That's typically how I've done it. Although I would mention, DE and Skaven both have low level, armor piercing missile units which makes a big difference. I don't know about Wood Elves on that front.
Yeah I think it's healing any forest that gives her in ME, tho I haven't played that yet.Greenskins have great artillery though. Doom diver might be the best in the game.
And what I meant by lack of proper siege was something heavy and shooty like mortars, bolt throwers or plagueclaws. Stuff that can damage both towers and walls and is pretty good at murdering any garrisoning units afterwards. Sure they have nice archers and the hawks are pretty sweet, but they both usually need to be within murder range to do any damage.
Dunno, this might just be tons of hours playing factions with proper artillery and not being used to going without. Probably one of the reasons why I disliked the greenskins as they're a fairly aggressive and melee focused army, while my mindset is usually to hunker down and shoot anything that tries to touch me :V
but I was expecting something more developed I guess?
Store page dropped some pretty obvious hints at Nagash but I again doubt they'd just put the big bad as a pre-order thing.
I still think the best way to do daemons would be having a separate realms of chaos submap where your cities are, and you can open portals to invade the main map. Give some new strategic considerations, being able to show up in various areas (maybe limited by chaos corruption and such, so you benefit from chaos factions doing well, maybe even ways to assist them via daemon shit)More likely we'll be getting into the area's of the Chaos Wastes above Norsca where the Chaos Gate is and various factions of Daemons live.
No idea what they'll actually do, but the trailer description does say you'll fight in the realms of chaos so...
I'm putting my money on pre-order chorfs
Store page dropped some pretty obvious hints at Nagash but I again doubt they'd just put the big bad as a pre-order thing.
Store page dropped some pretty obvious hints at Nagash but I again doubt they'd just put the big bad as a pre-order thing.
I would say that it's unlikely that the store page would hint at the Preorder like that. My bet is that this is referring to the mysterious ninth lord in the game. My money would be on Belakor actually. He fits perfectly as the leader of a Chaos Undivided army, is constantly trying to get more power, and is stated to be older than the Elves.
The current speculation is that either Chaos Dwarves or Ogre Kingdoms will be the pre-order bonus - playable in part 2 before release. Like they did with Norsca. I'd like that.CA has said outright that the pre-order bonus is for game 3 only.
Have they? Where?Beastmen really need this last DLC. They're in a horrible place.
The FAQ merely states it's gonna be a Race Pack, not that it's exclusive to game 3 at launch (doesn't say you'll be able to play it in game 2 either but still)
Biggest indication of it being either the Chaos Dwarves or maybe the Ogres is the recent changes to the ME map, while it's still shrouded in fog they most certainly added a bunch more land to the east of the worlds edge mountains. So it would make sense for it to be the CD I guess since the Ogres are a bit further east than that, they'd make more sense after the fact since they'd be facing both Cathay and Dwarves in that case, instead of having an awkward empty space to their west if they come before the Dwarves.
Also on the note of the last lord pack for WH2, LoTW had raised a good point in that it might be Neferata considering again the recent changes to the southern parts of the ME map. No idea who could be her counterpart in terms of the other races/lords tho. She could be a freelc lord tho, that would take care of that problem I guess.
Pre-purchase to get an additional free Race Pack for Total War: WARHAMMER III.
I didn't get WH2 on release/preorder so I can't confirm this, but did the Norsca have the same blurb? I think it might just be poorly worded and it probably will be playable in the current ME map if not the Vortex one. But I guess we'll have to wait and see.Norsca was explicitly said "pre-order and play norsca on WH1!". I think they are avoiding this situation because their spaghetti code broke norsca and ME itself when WH2 came out.
I will not be surprised, despite all the quality memes, if they just skip over the Beastmen entirely.i'd honestly be fine with a combined beastman/woc faction at this point
Functionally better, yeah. Though I suppose from a "Feels better" standpoint people don't really like having to buy multiple games to get a single experience.
Also is it just me and disliking change or.....is there a slight "DoW 2 --> DoW 3" vibe for "TWH2 --> TWH3." There's some structured event-like stuff in TWH3 that I didn't find myself all that interested in when I saw it in the trailers. "Fighting against endless waves of foes" isn't the same as an actual battle simulation.I can see the DoW3 comparisons but I think its mainly because the survival thing is a new mode, and so of course they're going to advertise the thing that's completely new to the game as opposed to your very traditional strategy campaign and multiplayer battles. Personally I hope there's coop for it because that sounds like an option that doesn't require me and a friend both having 40 hours to spare to play a multiplayer campaign, and it looks more interesting than just playing battles against the AI or standard multiplayer.
The same applies for claiming the free Mortal Empires DLC – you would need to own both Total War: WARHAMMER and Total War: WARHAMMER II on the same store in order to claim it.
-Pirates look kind of cool because of mobile base and "guntreants", no range units sound offputting though.Vampire pirates have a ton of ranged weaponry, it's the landlubbers that don't. Counts rely on bat swarms and wolves and knights. Coast has zombie gunners and zombie artillery and zombie gunners standing on top of crabs and the aforementioned walking shipwrecks mounted with artillery. And bats holding zombies holding bombs, because this faction is incredibly silly.
So I see currently on Steam that Warhammer 2 is on sale right about now. I might consider getting it, but I've heard some disturbing news about it; Is it true that if you don't own the first Warhammer, that somethings are inexplicably locked out for you in Warhammer 2? If that's the case, it's essentially a deal broker for me and it seems like a malicious business practice. Though I hope that it isn't right at all, and I've just heard some random bad stuff about Warhammer 2 that may have been out of context.
Their signature gun-greataxe represents both the coolest hybrid weapon in Warhammer history and one of the best.
WHAT IS THIS ShIT WILL DOUBLe POSTThey released a video where you can see that weapon in action here: https://youtu.be/Bxe4C2kX_mU?t=43 (https://youtu.be/Bxe4C2kX_mU?t=43) Of course in the game you're probably not going to ever be that close to the model.QuoteTheir signature gun-greataxe represents both the coolest hybrid weapon in Warhammer history and one of the best.
One of the teaser videos for the DLC showed off the bottom half of orges (https://youtu.be/25tO0qAYs20?t=18), so they aren't entirely silent on what mercenary reinforcements are.Yep. They just sent out an email announcing that the new Lord is a Great Bray Shaman and the mercenaries are ogres.
Sure logically, note though that even your wording doesn't exclude the possibility of it happening the dlc just needs to be available at day 1 to make it technically true. Since there is no actual lore it would be the perfect dissapointement, I don't think there is people super duper hyped about them, how could they.Let me spell it out for you clearer then. There is a 0% chance of Cathay being the unannounced preorder race pack DLC. Its already been announced to be part of the base game while the race pack explicitly hasn't been announced yet. Cathay is one of the 6 races you get when you buy the game along with the four Chaos God factions and Kislev. There's promotional videos out there talking about how CA is working with GW on translating Cathay to the game (https://www.youtube.com/watch?v=STAxzrnd0aA), and Cathay was teased at the end of the announcement trailer similar to how Skaven were teased for 2.
You're probably right though.
Sure logically, note though that even your wording doesn't exclude the possibility of it happening the dlc just needs to be available at day 1 to make it technically true. Since there is no actual lore it would be the perfect dissapointement, I don't think there is people super duper hyped about them, how could they.Let me spell it out for you clearer then. There is a 0% chance of Cathay being the unannounced preorder race pack DLC. Its already been announced to be part of the base game while the race pack explicitly hasn't been announced yet. Cathay is one of the 6 races you get when you buy the game along with the four Chaos God factions and Kislev. There's promotional videos out there talking about how CA is working with GW on translating Cathay to the game (https://www.youtube.com/watch?v=STAxzrnd0aA), and Cathay was teased at the end of the announcement trailer similar to how Skaven were teased for 2.
You're probably right though.
So I got the beastmen DLC and figured, while I wait I might see what the big fuss was about.
Did a Malagor ME start and holy shit is it bad. Your economy is shit, your early units are shit, you can't really camp out and build up your horde without getting attrition on your ass, nobody really likes you. I almost immediately lost my second starting army because by the time I had a decent stack going on it (since you can't really afford a full stack, nor recruit it in a reasonable time at first) I was met by a full greenskin stack of savage orks, which aren't the best melee units around, but they're a shitton better than the stuff you can get early on.
They have so few buildings as well, not that you'll be able to build them all anytime soon but it's kinda pitiful to have less choice than a bloody minor settlement of certain factions, ditto for the tech tree.
Can't believe this shit could pass as ok for the asking price when you compare it to something like the TK or VC faction DLC's.
A meme about certain monsters that they're introducing now would've cost more than the entire Charlemange DLC for Atilla.
@angelious, sure, but in that case it's a bit shit that it took them this long to rectify that.
I will say tho, there is some enjoyment in the constant tension of barely scraping trough every single turn and having to figure out and pick your battles as opposed to just roflstomping everything with your LL and his posse of shieldmaidens :V
I do feel that will not last forever tho and that it'll get frustrating relatively quick.
Jabberslythe (Monster) – a powerful, horrifying fusion of toad, sludge-drake, and insect. Area of effect attacks, debuffs, and worth as much as a Charlemagne.Beastman was the first ever new faction DLC they released for Warhammer, so they definitely have learned a lot since then.
vc tends to get curbstomped in my games. usually being one of the first factions to die alongside beastmen.
If you know the ways of the cheese, Malagor may be one of the best Legendary Lords in the game now. His only real weakness is that he's a shit fighter and doesn't do well against single and large entities. So I suppose if you're going up against an army with a lot of flying units that can attack Malagor, or lots of single entities, he's not great. But in pretty much all other circumstances he's unstoppable. Even an army with a shitload of ranged can't really hurt him because he's so fast and so small that he can just dodge most missiles, and use the Herdstone abilities to delete the enemy army ammunition. Add in some missile resistance and he can laugh off an entire army of ranged attackers.
And since there are literally no downsides to giving Beastmen the Sword of Khaine, if you drop that on him he is basically unkillable at that point AND gets more AoE to mop up battles faster.
Like, I'm glad he's stronger. But it seems like too much. Simply not giving him Winds of Magic cost reductions so Flock of Doom isn't basically infinitely castable would be a good first step.
Heh, I'm watching a LotW one man Doomstack video featuring Malagor right now, and he's just pimp slapping Black Dragons out of the air.
Disgustin'!
Your links and titles are backwards btw.
The main new thing I got from the Tzeentch armies were guys on flying disks. So I'm curious if someone with better eyes saw anything else. (Also a Lord of Change obviously, but Total War's had those since 1).
The giant statues in the trailer and screenshots are terracotta soldiers, though I wouldn't be surprised if in the future we'd get smaller versions as DLC.
Generally in fiction the Lord of Change is always two-headed now. Back in the day the model had one head but now I think it pretty much always features two.Pretty sure Kairos is the only two-headed one. At least for Warhammer Fantasy. I dunno what age of Sigmar is doing
Ah. I've seen the name in 40k before, and 40k is mostly my bag so that's what I was (silently) referencing. I'm pretty outta touch with WFH and AoS lore. But in 40k, it's a widely used image for Lords of Change.
Generally in fiction the Lord of Change is always two-headed now. Back in the day the model had one head but now I think it pretty much always features two.Pretty sure Kairos is the only two-headed one. At least for Warhammer Fantasy. I dunno what age of Sigmar is doing
Ah. I've seen the name in 40k before, and 40k is mostly my bag so that's what I was (silently) referencing. I'm pretty outta touch with WFH and AoS lore. But in 40k, it's a widely used image for Lords of Change.
And then today there's a new trailer (https://www.youtube.com/watch?v=dnIEzBpsfDE) featuring the Nurgle and Slaanesh factions duking it out. Any Warhammer lore folks able to tell me who laughing green throne guy and giant purple crabclaw guy are?
Enter the World of Nurgle Trailer (https://youtu.be/oGf5q_4Jxhs)
Apparently the nurglings use new technology to operate as swarms, which is why Ku'Gath has his palanquin but Greasus does not. I honestly expected the nurglings to be upscaled to goblin-size instead of what we're getting.
TBH, I'm actually interested in the campaign in TWH3. The Vortex campaign in TW2, I couldn't care less about. Nothing about it seemed cool.
But getting to the realms of Chaos with your hand built daemon prince, honoring the gods you chose to support? That sounds like a campaign worth playing. Because that LL won't show up in ME I don't think, it's probably the only way you'll be able to play them.
(up to 8 players, option to have simultaneous turns, multiplayer only campaign options besides the main campaign)
Was amused that Zuvassin makes an appearance in a random event. He's one of the rogue chaos gods that hasn't been mentioned since the 80s.Next thing you know they're gonna drop Malal on us.
So, ursun roars 4 times right? Will I be able to still save him if I slip into my fourth chaos realm a few days before the rifts close? I'm pretty sure they don't kick you out until you got your deamon prince soul, but what will happen after the 4th? Can I trigger the forge of souls myself, will I be teleported there anyway or am I screwed?I'm expecting him to roar until someone gets four souls. I do believe you get kicked out if the timer runs out, but I'm not certain. I've mainly just been kicked because another faction beat me to a soul.
As for the main campaign, I've found it much slower--not necessarily bad--and a bit annoying. It feels like I'm heavily discouraged from doing the usual Warhammer thing of fighting wars and taking territories, because the more provinces I take the more chaos portals I have to play tag with. The most effective path to winning seems to be making friends with as many neighbors as possible to avoid war, then turtling with a single doomstack and casually waltzing into the chaos realms to claim souls and win the game.Warhammer 3: Lovehammer
As for the main campaign, I've found it much slower--not necessarily bad--and a bit annoying. It feels like I'm heavily discouraged from doing the usual Warhammer thing of fighting wars and taking territories, because the more provinces I take the more chaos portals I have to play tag with. The most effective path to winning seems to be making friends with as many neighbors as possible to avoid war, then turtling with a single doomstack and casually waltzing into the chaos realms to claim souls and win the game.Warhammer 3: Lovehammer
I'd be pretty interested to see what pirating 3 games worth of inter-linked DLCs looks like. Pirate the base game, sure, no sweat. Pirating the complete Total Warhammer experience? Is that even possible?Dunno why it wouldn't be, yar-haring DLC isn't exactly a new practice even when there's a pile of it. If someone can get the game data and crack/share it, that's all it takes. Most DLC isn't exactly some kind of magic devil trinket, pirating it works just like pirating any other sort of data.
I have Gamepass, so I have WH3. And boy oh boy, I thought I knew what terrible load times look like. I literally cannot play this off of my EHD, three minutes to load a single settings change is two minutes and fifty-nine seconds too many. And it didn't even manage to load into the battle, I had to just kill the process after about five or ten minutes so that I could get on with my life.
Going to have to make like 140 GB of space on my small internal SSD for this game, but the tiny amount of the prologue I managed to play made me want to play it. Guess I'll have to figure something out. I wonder what I even have still installed on the SSD...
More than that, yar-harred Warhammer 2 comes in one big package, all dlcs, Mortal Empires campaign and all. Update time to add new dlcs varies, up to few months. You asked for this. :PI'd be pretty interested to see what pirating 3 games worth of inter-linked DLCs looks like. Pirate the base game, sure, no sweat. Pirating the complete Total Warhammer experience? Is that even possible?Dunno why it wouldn't be, yar-haring DLC isn't exactly a new practice even when there's a pile of it. If someone can get the game data and crack/share it, that's all it takes. Most DLC isn't exactly some kind of magic devil trinket, pirating it works just like pirating any other sort of data.
Playing defender is a blast - attacker not so much, especially when lacking ranged units capable of taking out those towers (even on minor settlements).
The higher than before losses and slower replenishment rate mean that even if you wanted to paint the map it's going to be a much slower process.
I have Gamepass, so I have WH3. And boy oh boy, I thought I knew what terrible load times look like. I literally cannot play this off of my EHD, three minutes to load a single settings change is two minutes and fifty-nine seconds too many. And it didn't even manage to load into the battle, I had to just kill the process after about five or ten minutes so that I could get on with my life.May I recommend the excellent and free WinDirStat (https://windirstat.net/), which breaks up the space everything uses into a pretty picture so you can quantify exactly how much space everything takes up and if you say, accidently have 25 gigs of anime on your SSD instead of on your HHD where it belongs.
Going to have to make like 140 GB of space on my small internal SSD for this game, but the tiny amount of the prologue I managed to play made me want to play it. Guess I'll have to figure something out. I wonder what I even have still installed on the SSD...
I have Gamepass, so I have WH3. And boy oh boy, I thought I knew what terrible load times look like. I literally cannot play this off of my EHD, three minutes to load a single settings change is two minutes and fifty-nine seconds too many. And it didn't even manage to load into the battle, I had to just kill the process after about five or ten minutes so that I could get on with my life.May I recommend the excellent and free WinDirStat (https://windirstat.net/), which breaks up the space everything uses into a pretty picture so you can quantify exactly how much space everything takes up and if you say, accidently have 25 gigs of anime on your SSD instead of on your HHD where it belongs.
Going to have to make like 140 GB of space on my small internal SSD for this game, but the tiny amount of the prologue I managed to play made me want to play it. Guess I'll have to figure something out. I wonder what I even have still installed on the SSD...
Well, I just powered through an ogre campaign in what seems little time. They're kind of OP, it's funny. Man I haven't even tried all units yet.
Though... I got my dose like, I could go for mortal empires now, but the chaos stuff gets old quick.
And I think a lot of people aren't really going to care until ME comes out. (I know I won't.)
Likewise. I'm interested in 3, but after missing the preorder bonus there's been no point until the big map comes through.And I think a lot of people aren't really going to care until ME comes out. (I know I won't.)
This for me. No worldscape means no buy, and if waiting for one means there will be percentages off the price... Well that's a nice bonus.
I enjoy Warhammer III a ton, but it definitely suffers from the CKIII issue of being a good game with a better foundation than its predecessor, but following up another game that has 6 years of content and I've played hundreds of hours in.Total War at least has the advantage of not needing to wait for mods. I preordered the fancy edition of CK3 and have barely touched it because the available fantasy mods weren't very far along.
I enjoy Warhammer III a ton, but it definitely suffers from the CKIII issue of being a good game with a better foundation than its predecessor, but following up another game that has 6 years of content and I've played hundreds of hours in.
Likewise. I'm interested in 3, but after missing the preorder bonus there's been no point until the big map comes through.And I think a lot of people aren't really going to care until ME comes out. (I know I won't.)
This for me. No worldscape means no buy, and if waiting for one means there will be percentages off the price... Well that's a nice bonus.I enjoy Warhammer III a ton, but it definitely suffers from the CKIII issue of being a good game with a better foundation than its predecessor, but following up another game that has 6 years of content and I've played hundreds of hours in.Total War at least has the advantage of not needing to wait for mods. I preordered the fancy edition of CK3 and have barely touched it because the available fantasy mods weren't very far along.
Also what the heck is up with border princes: like half the names point towards my IRL location, the hearth of the "old occident": Akenberg, Masserschloss, Munzig, Lichtenburg... Yet it's a arid place that shares little climatological commonalities with it's name inspirations. I feel like I'm mssing a joke somewhere.
Key for Vampire Counts is no more free skeletons research:(
I was puzzled though why I was being charged an additional 25% recruitment cost for Marauders. I think it's because if you don't have the unit building built, you can still recruit base troops but they charge you more? I feel like some factions mechanics have gotten more complex in TWH3.....while not necessarily keeping up with the tooltips.
Still not really seeing it explained anywhere. It's not the flavor of corruption. It's not my primary corruption (it's almost maxed in that province), it's not Control, there's no buildings doing it, no other characters in the region that could affect it. The tool tips all mention terrain and climate affecting availability, but not cost. The cost markup is variable per unit (Troll is 20% more expensive, Chaos Warhound is 25% more expensive.....) for purchasing them...and on the flip side, they all have reduced upkeep costs versus normal.
It kind of looks like a balancing act for warbands specifically. Costs more to recruit since it's instant recruitment, but lower upkeep so you uh....can make due with fewer cities I guess?
Like, if that's the case, the over/under tooltip is just kind of confusing, making me think it's a situational thing I can do something about. If the game is just going to mark up/mark down unit cost and upkeep according to various factors....either tell me the inputs or don't show me the markup / markdowns.
Specifically they were part of the WoC codex in tabletop rather than Daemons of Chaos.Because they gave him a new faction specific to himself in both AoS and 40k that is close to how he is being portrayed in his Shadow Legion faction. It's unique as it represents how he uses both mortal and daemon forces that aren't strong enough to resist his will to fight against the Chaos Gods so I imagine they felt it fit better with WoC.
Be'lakor was in Daemons of Chaos in tabletop though, so I'm not really sure why he isn't an alternative to the Daemon Prince as a lord for Undivided.
Yeah the campaign AI is quite timid compared to TWHII. LotW's take is they want to encourage settlement battles, so the AI will hide in its cities at the first whiff of trouble and wait for you there.
And I think it's specific to the player. I watched Wintertooth have like 6 total armies, 3 of of their own and three allies, rampaging over northern Kislev. I wreckessly went in there to pick a fight, got one decent 1v3 battle and then the rest (including Throgg who didn't even participate in the battle) scattered. That was my first and only actual battle dealing with Winterooth, the rest was jut clean up.
Never would have gotten away with that in TWH2. They would have immediately gone after my unprotected settlements.
What campaign difficulty are you playing on? There's a bug currently where AI aggressiveness is inverse to difficulty setting chosen, i.e. the legendary AI is the most timid.
Prior to 2.1, the campaign AI bonus system was using the 'Battle' difficulty setting. This was addressed in 2.1 and did not affect anyone playing on E/E, N/N, H/H, VH/VH.
The WARHAMMER AI construction system has a bug where it tries to deal with building upkeep incorrectly. This results in AI construction being much slower than intended and will be fixed in Update 2.2.
Either way, it's a bit of news that seems to have no downside for once. So hurray.