Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: piecewise on March 12, 2013, 03:48:34 pm

Title: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)
Post by: piecewise on March 12, 2013, 03:48:34 pm
ER WIKI
http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki

'

Jim wakes up first, not to the familiar gooey world of a Stasis pod but to a bright white room. He sits up and looks around. He's sitting on a metal slab or gurney of some sort, dressed in a white shirt and pants that are almost like scrubs. The room is a sterile white cuboid, 15 feet on each side, with a large one way mirror taking up the upper half of one wall. There aren't any obvious doors or entryways, just flat, featureless walls.

Jim swings his feet off the gurney and begins waking up the rest of the team, who are similarly dressed and positioned on their own Gurneys next to him. Once they're all on their feet and nervously looking around a voice cuts in over a hidden PA speaker.

"How are we all feeling this morning?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 12, 2013, 04:11:42 pm
"The same way as always." Milno answers with a smirk, starting to look around curiously, wondering if that was the mission location or if the mindfuckery had already started somehow before they were given any fair warning. Sincerely, he would not be surprised if that was the case.

Close eyes, concentrate and check if this reality is already an illusion.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 12, 2013, 04:15:59 pm
Good! Life is beautiful and 'Corps service keeps being interesting. Maurice replied with a bright smile.
Look in the mirror. Check stubble and hair growth to determine how long have I been unconscious and out of stasis.
Oh, and check for new scars while I'm at it.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on March 12, 2013, 04:28:11 pm
((PTW))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 12, 2013, 04:49:19 pm
"How am I feeling?" "How should I know?" "you're me!" "So are you, wiseass" "You are so unhelpful" "sue me"
"Just peachy. What, no coffee?"

examine the gurneys, examine myslef in the mirrror, then lick the mirror
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 12, 2013, 04:51:11 pm
"Hum, not really different from the usual. At least I've got no reason to swear."

Stand up and stretch a bit.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 05:04:49 pm
"Fine, I suppose," Jim said, examining himself and his surroundings. Did his shirt have holes for all four arms?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 12, 2013, 05:06:55 pm
(( Uh oh. I think I have an idea what is going on here.
Remember those different ways of augmenting one's stats (exoskeleton and gene therapy to increase muscle mass and bones strength, brain upgrades leading to higher speed of thought and intelligence capacity, etc.)? Remember that one which was unavailable, with perhaps a prototype going on in Faith's head?
I think they are going to test willpower augmentation processes they've developed since then and just applied to us. Stress-test, that is. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 05:08:13 pm
(...Shit, that's actually plausible. Well, here's hoping we all survive and get something nifty if you're right.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on March 12, 2013, 05:57:41 pm
(On the bright side, this is the 10th mission, right? So someone might be able to go home?)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Doomblade187 on March 12, 2013, 06:01:30 pm
(On the bright side, this is the 10th mission, right? So someone might be able to go home?)
((No, this is actually mission 9 for these guys- we just have two mission 9s with different members.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on March 12, 2013, 06:03:19 pm
(On the bright side, this is the 10th mission, right? So someone might be able to go home?)
((No, this is actually mission 9 for these guys- we just have two mission 9s with different members.))
(Oh. Oops.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: IronyOwl on March 12, 2013, 06:23:08 pm
(On the bright side, this is the 10th mission, right? So someone might be able to go home?)
((No, this is actually mission 9 for these guys- we just have two mission 9s with different members.))
(Oh. Oops.)
((Plus, nobody's even close to having been on every single mission so far, and one of those missions was a failure so it doesn't count towards your total.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 12, 2013, 07:36:05 pm
"The same way as always." Milno answers with a smirk, starting to look around curiously, wondering if that was the mission location or if the mindfuckery had already started somehow before they were given any fair warning. Sincerely, he would not be surprised if that was the case.

Close eyes, concentrate and check if this reality is already an illusion.
Seems real enough. If it's an illusion its not one you can break.

Good! Life is beautiful and 'Corps service keeps being interesting. Maurice replied with a bright smile.
Look in the mirror. Check stubble and hair growth to determine how long have I been unconscious and out of stasis.
Oh, and check for new scars while I'm at it.

Well you don't grow hair while in stasis; stasis stops all biological functions. But you do have something new: Someone has implanted nerve terminal nodes like those that Avatar pilots use in your arms, legs and back. The same has been done for everyone, at least everyone who is still human; Jim doesn't have any; but maybe thats because he's technically a brain in a jar.

"How am I feeling?" "How should I know?" "you're me!" "So are you, wiseass" "You are so unhelpful" "sue me"
"Just peachy. What, no coffee?"

examine the gurneys, examine myslef in the mirrror, then lick the mirror
The mirror is a good 7 and a half feet in the air, so licking is difficult. You have been outfitted with the same Nerve Terminals, but otherwise are unchanged. The gurneys look like this:(http://www.urbanremainschicago.com/media/catalog/product/cache/1/image/265x/9df78eab33525d08d6e5fb8d27136e95/2/0/20100329-20100329-018f.jpg)

"Hum, not really different from the usual. At least I've got no reason to swear."

Stand up and stretch a bit.
You stretch and rub the new terminals in your arms. They're still sore; probably implanted recently.

"Fine, I suppose," Jim said, examining himself and his surroundings. Did his shirt have holes for all four arms?
Your shirt is more of a tank top to deal with your multiple arms. You're unchanged, unlike your teammates, and the room is just as barren and white as it was a moment ago.








"Ah, good. Looks like we have no vegetables. Now then; are there any among you that have use with any of the biochemistry amps or have experience with direct neural connections to other conscious beings?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 07:39:24 pm
"No on the amps, but I did consider buying one. As for neural connections, on the third mission I was on I was infected with could only be described as living sound of alien origin, which I passed on to a teammate against my will. On the second mission I was on, I entered some strange area that placed me into what I believe is someone's memory of a farm. Do either of those qualify?" Jim asked, folding his four arms behind his back and looking at the mirror.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 12, 2013, 07:55:59 pm
"No experience with amps. In the second mission, I got inside Jim's memories while testing one of the anomalies there." Milno answers, stopping to think for a while. "During an alien intrusion while I was on ship, my mind was thrown inside the body of someone else not on the ship and it also seemed like a memory or something."

He stretches a bit before finishing. "And during the last mission I started to feel drawn towards those strange structures. I don't know if I ever experienced anything like direct neural connections, but I think some other conscious beings thought it would be funny to screw with my head."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 08:03:37 pm
Jim looked at Milno for a moment. "I had forgotten we tried that experiment during our second mission... but now that I think about it, I remember we tried it the other way around and it didn't work. I wonder why that was."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 12, 2013, 08:08:21 pm
Milno shrugs. "Maybe we screwed with the circle somehow. Not sure myself."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 08:13:04 pm
Jim sat back down on the table he had been on. "By the way. Does that bother you, having that arm?" he asked, indicating Milno's claw.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 12, 2013, 08:15:19 pm
"I once called upon the latent powers of Tommy, the dark one, through an artifact to heal my broken body. does that count?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 12, 2013, 08:29:40 pm
"Nah, it doesn't bother me." Milno answers Jim while drumming the mechanic arm's sharpened fingertips against his thigh. "Helped me during the Abyss mission and it is always the first limb to be put inside trouble's reach."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on March 12, 2013, 08:35:19 pm
((PTW))

((Same.  Also, we're almost up to the Sex Thread.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 12, 2013, 08:47:37 pm
(@Toaster: Wat
PPE: Oh, OK. I get you now. :P)

Jim shrugged. "Just curious. I never had grafts -  I just went from my body to a robotic platform - so I was curious about where it joins. Does it hurt, or feel weird, or anything like that?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 12, 2013, 09:13:41 pm
"Doesn't hurt, doesn't itch. Doesn't feel weird, it's just like having an arm permanently incapable of feeling." he answers, taking a moment to check how badly the painting job he did so many missions ago has been scarred by field action.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 12, 2013, 10:15:27 pm
No experience of amps use. Only theoretical knowledge of direct neural connections.
((I understand that hair doesn't grow in stasis, that's why I was trying to ask about time out of stasis which I would not be able to account for (being unconscious and all). I mean, between us entering stasis and waking up here we must have left stasis at some point, and at that point the hair would start growing again, right?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Lenglon on March 12, 2013, 10:32:30 pm
No experience of amps use. Only theoretical knowledge of direct neural connections.
((I understand that hair doesn't grow in stasis, that's why I was trying to ask about time out of stasis which I would not be able to account for (being unconscious and all). I mean, between us entering stasis and waking up here we must have left stasis at some point, and at that point the hair would start growing again, right?))
((... you have a short memory. what did the AM do to us JUST before you went on this mission?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Remalle on March 12, 2013, 10:47:44 pm
(Woah, third thread.  What's this gonna be used for after the mission is over?)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 12, 2013, 10:48:55 pm
((@Lenglon Fuck with our minds (not in any offensive way, we asked for it). And direct neural connections to living things mean sharing minds, which did not happen to me. In case of neuro-something amps it is just one way street, as only the amp user gains access to the mind of the other person - well, normally, that is - and I cannot remember being on the dishing end of mindfuckery at any point in my life. Metaphorical, maybe, but not actual.

Another question: given the nerve terminal nodes and direct neural connections questions, are they going to make us pilot Avatars which could combine (http://tvtropes.org/pmwiki/pmwiki.php/Main/CombiningMecha) into Ghost Ships if needed?  :o  :P ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: PyroDesu on March 12, 2013, 11:41:46 pm
((Oh look, a third thread. What next, a dedicated VR/Tinker thread?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 13, 2013, 01:07:21 am
((PTW))

((Same.  Also, we're almost up to the Sex Thread.))
I have no idea what to make of either of these comments. No idea.

"Doesn't hurt, doesn't itch. Doesn't feel weird, it's just like having an arm permanently incapable of feeling." he answers, taking a moment to check how badly the painting job he did so many missions ago has been scarred by field action.
The claws are scrapped clean of paint, shiny from use, but the rest is still intact, though faded.

No experience of amps use. Only theoretical knowledge of direct neural connections.
((I understand that hair doesn't grow in stasis, that's why I was trying to ask about time out of stasis which I would not be able to account for (being unconscious and all). I mean, between us entering stasis and waking up here we must have left stasis at some point, and at that point the hair would start growing again, right?))

Ah, sorry about that. But yeah, if anything there is 5 o'clock shadow. You've not been out long.

(Woah, third thread.  What's this gonna be used for after the mission is over?)
B-mission thread most likely, for if, or more likely when, we run two missions at the same time again. Or for off ship actions that are not officially sanctioned missions.

((Oh look, a third thread. What next, a dedicated VR/Tinker thread?))

I don't encourage addicts. Except when they're buying from me. So until I can somehow monetize and make a living out of this silliness :P









"Yeah, we figured as much. Well you're gonna get a crash course. Before that, a little information. You are aboard the UWMSC Haidal, a science and repair ship. You're on loan to us to help with a particularly high risk repair job. I'll tell you more about it as we go but for now, please exit the isolation room, we've got lots of preparation to go through.

A section of wall across the room slides open to reveal a much more normal looking ship corridor beyond.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 13, 2013, 01:12:58 am
"Right. I'll lead. Milno, you take rear-guard. Aside from that, marching orders are Pancaek behind me, then Maurice, then Gorat." Jim looked at his teammates, then headed into the corridor.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 13, 2013, 01:35:07 am
Milno stretches a bit more and prepares to take rearguard, eyeing the rest of the group. "Most of you already know Jim, except maybe for you Gorat. I don't think you've ever been in a mission with him, but he's leader this time and he's one of the few people in the ship I trust not to drag us to certain doom."

Take rearguard. Corridor and beyond.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 13, 2013, 01:38:28 am
"Thanks, Milno," Jim said, keeping an eye out, just in case. After a moment he decided to address the voice they had heard. "I assume this repair job isn't mechanical in nature, or Steve wouldn't have asked for people with high willpower. He certainly would have made Simus the leader instead of me. So, my question is: Is there something wrong with the wetware AI of this ship?" He looked around at his allies. "It would explain being fitted with interface terminals, and it makes sense to me that we would need iron wills for this mission so we don't end up getting our personalities overwritten."

Also Jim asks the above question of command.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 13, 2013, 04:55:47 am
Follow Jim. Fall into column.
Say, what does 'UWMSC' mean? It is obvious what the 'UWM' part stands for, but what is 'SC'?
(( Well, apart from one particular forumite present in this thread :P ))

I don't encourage addicts. Except when they're buying from me. So until I can somehow monetize and make a living out of this silliness :P
(( You should definitely provide tinker as a paid service for wannabe engineers and sci-fi fans. You'd get filthy rich and be able to retire and GM Einsteinian Roulette (which would have grown to 10-20x what it is at the moment) full-time. ;) ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Sean Mirrsen on March 13, 2013, 05:21:47 am
Follow Jim. Fall into column.
Say, what does 'UWMSC' mean? It is obvious what the 'UWM' part stands for, but what is 'SC'?
(( Well, apart from one particular forumite present in this thread :P ))
((My guess? Science Corps. Or if it's a ship class designation, Science Cruiser or Science Center. Also, PTW.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 13, 2013, 05:36:41 am
A repair job? Are we really the right team for this?

Fall in line.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on March 13, 2013, 07:07:19 am
(Woah, third thread.  What's this gonna be used for after the mission is over?)
(Another concurrent mission?)

Say, what does 'UWMSC' mean? It is obvious what the 'UWM' part stands for, but what is 'SC'?
(South Carolina?)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 13, 2013, 03:42:53 pm
"Aye Aye, boss"

Fall in line behind Jim. Examine surroundingswhile we walk
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 13, 2013, 03:58:52 pm
"The SC stands for "Space Craft" says a man who meets the team in the corridor. "Come with me, we're going to do your neural uplink calibrations."

The team follows the man through the cramped corridor, a bulkhead, and into another room. This room is much smaller then the last and it's almost completely filled by a strange looking machine and a control console. The machine is a chair with connectors for your nerve nodes along it's seat and in cuffs for your arms and legs. It's surrounded by machinery and electronics all held on metal racks beside and behind it.

The man steps up to the control console and motions toward the chair.

"One of you who is still in their original skin go sit down. I'll get the S-flesh guy last."

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 13, 2013, 04:47:21 pm
"Why not." Milno says.

Sit down etc.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 13, 2013, 04:53:50 pm
Wait patiently. Examine the room, try to make out the meaning of the machinery and the exact sort of repairs we are going to help with.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 13, 2013, 05:00:53 pm
Go next, assuming no foul play or orders from Jim to the contrary.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 13, 2013, 05:04:20 pm
Examine the scientist guy. Wait for turn unless Jim says anything to the contrary
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 13, 2013, 05:10:40 pm
"Go ahead, Milno. Gorat, you're second, Pancaek is third, Maurice is fourth, and then I'll go last as they requested."

"Is there something wrong with the wetware AI of this ship?"

Also Jim asks the above question of command.

(Just throwing that in there because I didn't realized you'd already posted the turn when I edited that in to a previous post. ^^^;)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 13, 2013, 11:44:21 pm
Milno hops into the machine first and flinches as the cuffs close and the nerve nodes connect up to the cables in the chair. The machine hums and Milno's fingers an toes twitch as errant charges pulse back into his nerves. The man at the controls mostly just stands and watches the monitors, occasionally tapping something on a screen before leaning back and watching with twitching, searching eyes. After a while he hits something on the screen and the machine stops humming. He walks over to the machine and presses a button on it's side. The machine buzzes loudly for a second before playing a short tone and the man grabs a metal handle and pulls it and whats attached to it from the depths of the machine. The handle is attached to a metal frame, which holds a clear, bright orange, plastic cube. The outside and inside of the cube is riddled with complex laser etched markings, like a 3d vinyl record. He takes the cube out, places it in a metal case and then inserts a blank cube in the frame before putting it back in the machine.

"Next."

One by one the team goes through the process, whatever it is. During Chins turn the technician looks rather concerned.

"You're showing some strange brainwave signals here." he says, turning the monitor to face Chin, "Any idea why?"

Chin explains that he's being haunted by ghosts of dead HMRC members that he released from a bottle.  The technician just kind of nods, slowly.

Once everyone has had a turn in the chair- or in Jim's case, cross legged on the floor with a wire connected to a port on his back-the technician hands them their individually packed cubes.

"You want to take those down the hall. Look for the door marked 'DT-Sct'. Can't miss it, just go straight. Also, don't mix those cubes up unless you want to end up comatose."

Wait patiently. Examine the room, try to make out the meaning of the machinery and the exact sort of repairs we are going to help with.
Judging by what you've seen and heard, it looks like they're calibrating things to each member of the team, creating some sort of device or storage medium to allow some kind of Neural interface.

Examine the scientist guy. Wait for turn unless Jim says anything to the contrary

The scientist is wearing a white jumpsuit that looks like it doubles as an emergency pressure and contamination suit , if the right gloves and helmet were used. He has no id tags or distinguishing marks on his uniform. He's in his late thirties, black haired and slightly balding, skinny and clearly lacking sleep.

"Go ahead, Milno. Gorat, you're second, Pancaek is third, Maurice is fourth, and then I'll go last as they requested."

"Is there something wrong with the wetware AI of this ship?"

Also Jim asks the above question of command.

(Just throwing that in there because I didn't realized you'd already posted the turn when I edited that in to a previous post. ^^^;)
"This ship is fine. If it were an AI we wouldn't need you lot around. This is something much more dangerous. But they'll brief you after DT."

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 13, 2013, 11:56:47 pm
Jim leads the way to the DT-Sct room.

"I suppose it would be silly of me to ask if anyone else thinks this is weird."

-snip-
Make sure we don't forget to take the cubes; memorise which cube corresponds to which person.

Jim does this as well while making sure to keep a good hold on his own cube with at least three hands at all times.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 14, 2013, 01:58:43 am
As I said, 'Corps service keeps interesting. Though I fully expect that wherever our help with repairs is needed, the place will feature quite hazardous conditions.
But - yeah, a bit weird.

Follow Jim. Make sure we don't forget to take the cubes; memorise which cube corresponds to which person.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 14, 2013, 07:41:37 am
"Not weird, just new. is Milno's answer to Jim's comment. "Finding something I can consider strange is getting harder by the day."

To DT-Sct, hold onto cube.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 14, 2013, 10:52:36 am
"Doesn't yet beat light that runs out of gas after a few meters. But then, we haven't really started."

Hold on to my cube, and follow Jim.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 14, 2013, 02:01:50 pm
"I like this cube, I'm calling him Sir Manfred"

Hold Sir Manfred close. Caress cube lightly. follow Jim.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 14, 2013, 06:19:49 pm
The team wanders down the hall, clutching their metal encased cubes to their chests, until they find the door marked DT-Sct. Inside that room is another man and a set of chairs, and another control panel. The machinery and electronics around the chairs is greater is quantity for these particular machines; a maze of metal, circuitry and wires, all clustered around each chair.

"Alright, This is going to be a dry test of the system which you'll all be using to interface with the target. We're just gonna run some standard drills, work with some simulated situations, and get you all working together. Just chose a chair and put your NID cube in the slot under the right armrest. We'll get going once you're all seated."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 14, 2013, 06:54:20 pm
"Sure."

Follow instructions.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 14, 2013, 07:11:34 pm
Do as told. Get seated.
(( I wonder, is there any particular purpose to these 'action breaks'? Apart from cutting the introductory sequence into sizeable chunks of text, that is. Are they there to give us the opportunity to mess with the processes, like, don't know, go postal out of the blue or  mix up the cubes so that no one knew which is theirs?
Or maybe they are there for us to start disbelieving/resisting as soon as possible, before it's actually too late for that?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 14, 2013, 07:25:56 pm
Jim got seated, placing himself in the chair to the left of Milno. (Just in case placement matters.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on March 14, 2013, 10:38:30 pm
((I assume it gives you chances to socialize/ask questions/generally RP.  Also, pacing.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 14, 2013, 10:39:56 pm
(Basically, drama then? Works for me. ^^^)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 15, 2013, 02:04:30 am
(( Ah, right. Completely forgot about that part; yeah, I'm cool with it too.
Just.. trying to be slightly paranoid ever since the Armory Master's training :P ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 15, 2013, 09:45:31 am
Get seated, next to Maurice if possible, and follow the instructions.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 15, 2013, 01:24:15 pm
"Looks like it's time for business, Sir Manfred." He turns to the others "Good luck guys"

Get seated and follow instructions
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 15, 2013, 01:50:05 pm
The team gets into place, loads up their cubes and gets strapped in. The machines immediately hook up to the nerve nodes and automated injection systems flood fleshy bodies with drugs. Jim has to get a personal cocktail from the technician before he's under with the rest of the team.

Consciousness is replaced by a dreamlike state, an infinite expanse of white. In in this expanse floats the 5 members of the team, incorporeal masses of vague consciousness, a glowing core of awareness wrapped in a haze of half formed ideas. Faces, hands, objects, whatever they think of briefly and incompletely forms from the haze around their core before collapsing back into the abyss of mindlessness.  Chin is much larger then the others, a chaotic mass of 20 or 30 glowing masses.

The technician's voice filters in from far away.

"Ok. This is a blank neural interface. We use it as a test ground to let people get accustom to the system. Now, I want you to try and form those consciousness projections into some more definite shape. Doesn't matter what it is, you can turn yourself into a horse for all it matters."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 15, 2013, 02:03:29 pm
Give myself the form of a two-headed me.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 15, 2013, 02:11:10 pm
Turn into a honey badger.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 15, 2013, 02:11:50 pm
Jim attempts to put himself in his 'real' body, albeit in the same clothing he's wearing now.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 15, 2013, 02:51:37 pm
Imagine myslef as a giant stack of pancakes, with syrup and honey
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 15, 2013, 04:01:16 pm
Appear as myself, holding the staff of Asclepius. Complete with the snake, of course.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 16, 2013, 02:47:02 pm
Give myself the form of a two-headed me.
[will:1]
Your mental projection boils and explodes. It reforms a moment later.

Turn into a honey badger.
[will:3+1]
You turn into a honey badger. The transformation isn't totally convincing, what with the one metal claw, but it's close enough.

Jim attempts to put himself in his 'real' body, albeit in the same clothing he's wearing now.
[will:6+1]

You become you; the old you with your normal flesh. You go a bit overboard on the whole "cute man" idea an end up mighty androgynous and mildly Japanese looking.

Imagine myslef as a giant stack of pancakes, with syrup and honey
[will:1+1]
Nothing happens. Hrm.

Appear as myself, holding the staff of Asclepius. Complete with the snake, of course.
[will:2]
You remain as you are.






"Well..that was a bit underwhelming. I suggest you practice that; the ability to change those projections and to blend in with the environment is invaluable to remaining undetected by the mind we are going to be having you infiltrate. Here,"

A dummy that looks exactly like the technician appears

"Try and duplicate me as much you can.  Once you've got that down, try making objects and otherwise molding your projection. Stealth is key to this mission; you can't just force your way through, not against a mind like this."

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 16, 2013, 03:01:06 pm
Study the dummy, then copy the technician.

A mind like this?

Ed. If successful, try to make a simple chair appear.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 16, 2013, 03:04:29 pm
Jim focuses on the technician and attempts to force his own body to be a replica. If he manages that, he also attempts to create a belt-fed chaingun to lug around.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 16, 2013, 04:01:38 pm
Study the technician in detail.
Then become a clone of him.
If successful, make a typical tool of his trade appear, held in my hand.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 16, 2013, 04:43:08 pm
"goddamnit, need to focus"

Study the technician, then replicate him, holding a clipboard and a pen in my hands. study the clipboard, trying to look as technician-y as possible.

"stealth...kinda like this?"
Title: Re: Einsteinian Roulette Mission 9a: If this keeps up we'll need our own forum.
Post by: Caellath on March 16, 2013, 04:45:53 pm
Analyze the technician's dummy and turn into it. If successful, summon a MkIII, and if not then keep trying.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: MutzelRX on March 16, 2013, 07:09:07 pm
Quote
Stealth is key to this mission; you can't just force your way through, not against a mind like this

((when things go wrong, you can always try and bring up Mr. Charles!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on March 16, 2013, 10:05:44 pm
Quote
Stealth is key to this mission; you can't just force your way through, not against a mind like this
((when things go wrong, you can always try and bring up Mr. Charles!))
((Looks like a mission where charisma and speech will finally see some use.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 17, 2013, 02:30:01 pm
We'll fast forward this training montage.


The team takes a few hours to play around with changing shape, creating objects and otherwise manipulating the neural interface. Their practice gains them experience in its use and a lovely +1 dynamic bonus for further actions like the ones they've been doing. Eventually the technician gives them the boot from the machines and down the hall to one last room with one last person, a man who seems much more important then the last two, judging by his uniform.

The team and the man sit down at a table in what looks like a conference room and after a long pause the man begins.

"Here's whats going on. Currently we are in an area of deep space near the edge of the galaxy. There are no stars out here for several dozen lightyears in any direction. What there is out here is a jump point. A jump point that, if you angle in on the right vector, leads straight into the heart of UWM territory.  Needless to say, we keep this place under close watch. The reason why your here is because our guard as gone AWOL, for lack of a better word."

The team looks at each other for a moment.

"And what does that have to do with us? Or these neural interface things?"

"The guard of this point is a Ghostship. A relic of the Altered wars, over a thousand years old."

He pauses a moment and seems to be considering how to go on. Finally he knits his fingers together and continues.

"Ghostships can do what they do by merging the minds of hundreds or even thousands of men. The process takes a great deal of work, unconscious programing and conscious training. If it's used for a relatively short time, the process is reversible. But the longer it functions, the more the minds lose their individuality. One this old has no individuality left. It's not even a hivemind, it's a singular consciousness, the thoughts of which we cannot even conceive of, wielding enough amp power to reduce flotillas to atomic spray.

The one orbiting the jump point out there, relatively near by, has gone silent. It doesn't respond to signals any more. We think it's trapped in a cognitive loop. It's something that happens to the old ones some times; they have a long time to float in space, considering their strange existences and finding paradoxes which lock them up. The danger is that, after considering the paradox for some time, be it a few seconds or a few centuries, they may come to dangerous conclusions.

Our job is to erase the paradox."

He pauses again, looking at the team and waiting for any questions before proceeding.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 17, 2013, 02:34:04 pm
Jim rubbed his forehead. "All right. How do we do that?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 17, 2013, 03:31:45 pm
"What's the ship's name? Also, what sort of paradoxes are we talking about?""
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on March 17, 2013, 03:32:35 pm
((This statment is false?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 17, 2013, 03:54:11 pm
Tall order.

"So we're up against some sort of super-intelligence, or rather super-will, that might erode our selves over time. How much time approximately do we have once connected?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 17, 2013, 04:38:52 pm
Milno sighs. Intelligent people from up above and their rather stupid decisions.

"If you said it happens to the old ones sometimes, it means that it happened before. What were the results of those cases?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 17, 2013, 04:39:19 pm
((This statment is false?))
((I'm asking because I think these simple "the next statement is false, the previous statement is true" paradoxes aren't someting a thousand year old entity would get confused by. I'm guessing we'll be looking at something far more complex and abstract))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 17, 2013, 04:41:17 pm
((I'm asking because I think these simple "the next statement is false, the previous statement is true" paradoxes aren't someting a thousand year old entity would get confused by. I'm guessing we'll be looking at something far more complex and abstract))
(("Should I simply gate into the heart of UWM and reduce everything to atomic dust for the lulz? I mean, I can do it and it's not like they can do much about it."))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 17, 2013, 05:36:37 pm
Jim rubbed his forehead. "All right. How do we do that?"
"We use an amp based system to modify the brain chemistry of the individuals that make up the whole. Merged though they are, each brain is still functional, like a cell in an organism. You and your team will use the Neural interface to go in, find whatever the problem is and eliminate it."

"What's the ship's name? Also, what sort of paradoxes are we talking about?""
"Name is unimportant. Or more specifically I don't know, I wasn't told. Ghostships don't usually have names though, just numerical designations.  As per the paradox, I guess you could call it less a paradox and more a sense of cognitive dissonance. It's stopped responding because it's thinking about it, continuously looping through it's own memories and trying to find an answer for itself. It's not a paradox like in computing so much as an internal  conflict. It's having an internal debate and we don't want it to end up deciding that omnicide is the best solution. These things were made as last ditch Weapons of mass destruction remember, killing is all they really know."

Tall order.

"So we're up against some sort of super-intelligence, or rather super-will, that might erode our selves over time. How much time approximately do we have once connected?"
"Erosion is not the issue. The issue is detection. If it were to turn it's full attention to you,  or to this ship, there would be no recourse. We would all simply die. We've isolated where we need to send you, to the memories in question, the key is to get in, stay hidden and find which one or ones are causing the problem. At that  point we delete them. Done right the thing will simply go right back to what it was doing, forgetting the problem all together."

Milno sighs. Intelligent people from up above and their rather stupid decisions.

"If you said it happens to the old ones sometimes, it means that it happened before. What were the results of those cases?"
"It only happened one other time that I am aware of. That time the Ghostship decided that it's memories of the time after the Altered war were pointless. It promptly erased them up to the point where it was given it's final mission and then began scorching worlds that it had burnt long ago. It eventually stopped when it reached one that was actually occupied, saw there were no altered and started sending very confused messages to a dozen different planets, asking where it should go next.

We don't think it would be dangerous, at least not to humanity, but it's simply got far too much power to gamble on it's pacifism. Not to mention the public reaction seeing something as mythical as these things are reduced to that."







"Anything else?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 17, 2013, 05:55:35 pm
Maurice's eyes widened slighlty as he heard the technician.
Ghostship. Damnation.
And at a vital point of the UWM defense. Just like in those simulations.


If it's not a cognitive loop, what else could it be? And what are supposed to do in that case?
If someone - something - was trying to attack the UWM from outside our galaxy, specifically from this angle, this jump point could be of great use to the attacking force, right? Could that be a case of sabotage of some kind? Even if it's less of a sapient enemy and more of an intelligent force of nature, entering our galaxy is still easier from here, and thus the Ghostship could have simply been in its way.
Do we even know that it is still there, and not have simply been destroyed? Or maybe burnt out on the inside leaving a husk of a ship, if we have visuals on it?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 17, 2013, 06:47:14 pm
"My question was more 'what do we need to do' than 'how do we do it', but seeing as you answered it I don't really have any other questions." Jim leaned back in his chair. "You four go ahead and ask all you like, though."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 17, 2013, 08:30:08 pm
Also, what is the plan for the worst-case scenario - the Ghostship having already decided to go omnicidal, one way or another? Assuming us remaining undetected at the moment of discovery, of course.
Is there any self-destruct mechanism? Or maybe brainwipe option for later rebrainwashing the Ghostship back into UWM service?

Why would the Ghostship destroy us upon detection? Is it that we are inside its mind that triggers us as foes, it being hostile to humans while in cognitive loop, or in general? Is there a point where our detection would not bring our destruction, like having erased the problematic memories, or left its mindspace? Is there a chance of it destroying Haidal anyway after the successful completion of our mission?

Finally, will we have some form of communication with you, or are we on our own if - when unanticipated things happen, and we are off any plans? Could you give any more tips in case for existing and improvising in those conditions? Like, say, what to do if we have to preserve our minds for longer period of time than anticipated.

((@GM Barraging with questions in case I won't be able to ask them later.
Also, OOC one: Will you roll for us possibly being detected as we approach the Ghostship, i.e. before us having the chance to screw up the mission? Like you do with hotdrops? :P ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 18, 2013, 11:32:56 am
"Should we try to keep communication to a minimum once we're in or it wo'nt attract much attention?" Milno asks, smirking. Yeah, the public probably wouldn't like to discover sentient weapons of mass destruction were prone to acting like HMRC members. "In fact, do you have a good idea of what we should avoid doing so we won't attract its attention?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 18, 2013, 12:13:58 pm
Do any of you guys know anything about ghost ships?

Ask the ghosts.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 18, 2013, 02:42:58 pm
Maurice's eyes widened slighlty as he heard the technician.
Ghostship. Damnation.
And at a vital point of the UWM defense. Just like in those simulations.


If it's not a cognitive loop, what else could it be? And what are supposed to do in that case?
If someone - something - was trying to attack the UWM from outside our galaxy, specifically from this angle, this jump point could be of great use to the attacking force, right? Could that be a case of sabotage of some kind? Even if it's less of a sapient enemy and more of an intelligent force of nature, entering our galaxy is still easier from here, and thus the Ghostship could have simply been in its way.
Do we even know that it is still there, and not have simply been destroyed? Or maybe burnt out on the inside leaving a husk of a ship, if we have visuals on it?

"We'll worry about that when we come to it. For now, this is our most likely option."

Also, what is the plan for the worst-case scenario - the Ghostship having already decided to go omnicidal, one way or another? Assuming us remaining undetected at the moment of discovery, of course.
Is there any self-destruct mechanism? Or maybe brainwipe option for later rebrainwashing the Ghostship back into UWM service?

Why would the Ghostship destroy us upon detection? Is it that we are inside its mind that triggers us as foes, it being hostile to humans while in cognitive loop, or in general? Is there a point where our detection would not bring our destruction, like having erased the problematic memories, or left its mindspace? Is there a chance of it destroying Haidal anyway after the successful completion of our mission?

Finally, will we have some form of communication with you, or are we on our own if - when unanticipated things happen, and we are off any plans? Could you give any more tips in case for existing and improvising in those conditions? Like, say, what to do if we have to preserve our minds for longer period of time than anticipated.

((@GM Barraging with questions in case I won't be able to ask them later.
Also, OOC one: Will you roll for us possibly being detected as we approach the Ghostship, i.e. before us having the chance to screw up the mission? Like you do with hotdrops? :P ))


"If it goes omnicidal...lets just say that it won't be our problem anymore."

"It is only while you are in it's mind that it will consider you a threat. You're a foreign presence inside it's brain, after all. It will try to repulse you, push you out. And while that won't kill you the shock of it could put you comatose. The danger is less that it notices you in it's mind, more that it notices you so many times that it gets curious where you're coming from and decides to look around. It shouldn't find this ship threatening once the correct memories have been cleared. "

"We'll have some degree of communication with you but it will no doubt be a bit spotty. For the most part consider yourself on your own."

"Should we try to keep communication to a minimum once we're in or it wo'nt attract much attention?" Milno asks, smirking. Yeah, the public probably wouldn't like to discover sentient weapons of mass destruction were prone to acting like HMRC members. "In fact, do you have a good idea of what we should avoid doing so we won't attract its attention?"
"There are two types of memory, Hard and soft. Soft is half remembered things, that blurry haze of images or sensations of places or times, or even just impressions of things you don't quite remember. It makes up most of the "world" where you're going to be going. You should be fairly safe in the soft memory since everything else there will be so strange that it would require some very distinct effort on your part to be noticed.

The danger is in the areas of hard memory. These are moments that are very well remembered, either by the Ghost ship or one of it's component brains. They'll play out like movies on a loop, and you'll be inside them. When you're in there, try to look like you belong. Take on forms similar to others, don't talk about things that are out of place for the situation. And most of all don't interact with the person to whom the memory belongs. They'll be easy to see, considering the memory is only within their cone of vision and everything else in that pocket world is absolute darkness."

Do any of you guys know anything about ghost ships?

Ask the ghosts.

Scary things.

Saw one once.

It tore a battle ship in two.

I am become death, destroyer of worlds.

Nothing stands before them.

Wonder.

What does it think of while drifting alone?
 
Fear them.

They are gentle, they know no other way.

They are cruel, they know no other way.










"Anything else? Or are we ready to go?" The man asks.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 18, 2013, 02:53:40 pm
"Am I ready for a suicide run inside of the collective mind of a thousand year old machine of annihilation? Hell yeah  I am." "Right?""Eeeeh...no." "Ah, crap. Really?" "Well, there's no way out of this anyway, so it doesn't really matter. Besides, what could possibly go wrong?" "You're right! We've got this!" "Moron..."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 18, 2013, 02:56:01 pm
"If Milno, Gorat, and Maurice are ready, then I am too. But if there's anything else you guys want to ask, go ahead."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 18, 2013, 03:15:01 pm
I see.
Well then, I believe I have no further questions at this point. Thank you for patience and those answers.

Maurice smiled at the man.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 18, 2013, 03:29:41 pm
"Sure. Ready to go here."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 18, 2013, 03:32:44 pm
"I think all the important questions have been asked."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 19, 2013, 03:36:17 pm
"Good." The man stands up and motions for the rest of you to join him. Together you walk down another nondescript ship corridor, following cryptic corner signs and spraypainted arrows till you reach another room.

Squatting in this room, taking up most of the center of it, is a machine. It's got 5 seats like the last ones, all arrayed around a central tower of bare electronics and steel framework. The seats themselves are more like pods, each one self contained and seemingly air tight.

"You're going into isolation. And chemical comas, just to make sure you don't spasm and hurt yourselves or break contact. We'll be monitoring your life signs at all times and will pull you out if you start displaying erratic signals." The man says, talking quickly as he taps away at a control panel on the machine.

The pods open with a hiss and cuffs that look like they cover arms from the shoulder legs from the hip swing open to reveal gleaming nerve probes.

"Remember, when you get in there you're looking for the hard memories. They can take any from, but they'll be some object that doesn't change even when the rest of the soft memory world around them is continuously in flux. Touch them and you'll interface with them. They play on loop so you may end up seeing the middle or the end when you first get in. There should be 10 or so in that section where we've isolated the problem.

When you find the problem, all of you must together agree and focus on removing that one hard memory and nothing else."

He turns away from the panel

"Oh and don't destroy more then...two or so. Any more and it will definitely notice you. Ok. When you're ready, get in."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 19, 2013, 03:39:20 pm
Jim nodded and got into one of the pods.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 19, 2013, 03:43:37 pm
Ready to go, getting in.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 19, 2013, 04:16:20 pm
Oh, and last thing - how do you know to pull us out if we are successful? Do we have to contact you then, or will you judge when to awaken us by the real-world results of our actions, like the Ghostship finally resuming its duty?
Proceed with podding.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 19, 2013, 04:27:36 pm
Let's go!
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 19, 2013, 04:53:49 pm
Lets-a-go
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 20, 2013, 03:45:13 pm
The team piles into the pods and settle into place as the cuffs close over their arms and legs and oxygenated fluid fills the chamber. Jim's pod has been rather hastily jury rigged to accept his rather unique anatomy, although he still has to be stuffed inside it, curled up in a ball. As the drugs to put them into a coma  start flooding their veins, the team feels the pods rise up off the ground, ride the frame of the machine up several feet and then tilt down so that they're standing upright with the pods sunk into niches in the machine. The conscious world wavers, half dream and half reality, they stand on the precipice of a great and unyielding blackness. And then they fall.

Through unseen tempests and unknown distance they swim, tiny bodies lost in a great sea of darkness and errant sensation. In time they become aware of something new. Now they stand, or more correctly, float, as incorporeal consciousness constructs within a great world of impermanence. The sky above you, if thats what it can be called for it seems to stretch beyond the horizons and down below you as though you're standing within a great ball, is a haze of color and half formed images; myopic remembrances of stars and planets and faces and objects, the the moons of gas giants half merged with a child's face, fires of war seen through the banister of an ornate stairwell, short and broken cycles of movement, twitching hand gestures and jerking smiles replaying and distorting as they do.  The phrase "Our duty, our pleasure," is being repeated over and over into meaninglessness by a male voice coming from nowhere. Directly in front of you is what looks like a mountain range viewed from far away but is actually up close and tiny, a trick of perspective. The face of a man in an army helmet hovers overhead, his teeth clipping through his lips and his eyes slowly floating out of his head.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 20, 2013, 04:49:13 pm
Scout around for stable pieces of scenery. Keep away from them for now.
Follow Jim's orders. Abstain from scouting if he says so.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 20, 2013, 05:14:37 pm
Jim takes a closer look at the bonsai mountains, then a closer look at the floating army head to see if he can intuit or figure out anything about them. "Stay fairly close to me, guys. Let's say within one hundred feet. Other than that, you're free to investigate however you want until the situation changes."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 20, 2013, 09:34:27 pm
"Sure." was Milno's answer. Clear orders received, time to move out.

Stay near the location of Jim's consciousness and start to scan the area around for what may be hard memories, keeping a safe distance if any is found.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 21, 2013, 09:56:07 am
Scout around as per Jim's instructions.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 21, 2013, 03:30:05 pm
"Aye aye captain."

Scout around as per orders of the captn' Jim
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 21, 2013, 03:47:49 pm
The team wanders around a little, watching for things that stay solid in the otherwise ever changing mass of half glimpsed madness. It takes a while, but they find 3 things which seem to stay the same sitting near where they started. Milno finds a helmet drifting around behind a line of faceless soldiers. Chin finds a globe or tiny planet half embedded in the side of a building and Pancaek  finds a strange, twisted face that seems to be darting about, hiding.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 21, 2013, 04:35:48 pm
Unless given specific orders to return, go further in the search of hard memories.
Nothing yet. Oh well.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 21, 2013, 04:44:48 pm
"Might have something... Small globe half in a building."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 21, 2013, 05:04:02 pm
Jim takes a closer look at the bonsai mountains, then a closer look at the floating army head to see if he can intuit or figure out anything about them.

"We can expand the search to three hundred feet. Stay alert."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 21, 2013, 05:10:16 pm
"Found a helmet here, near a line of soldiers without a face." Milno says, keeping the thing inside his line of sight. "Seems solid, different from the rest."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 21, 2013, 06:21:31 pm
"Ooh, captn'! I found a feisty one, a face that doesn't seem to want to stay in one place. I think it's hiding something. Orders?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 22, 2013, 02:08:22 am
"Take a look at it, but don't get too close. I want an idea of everything strange in the immediate area before we go touching things," Jim responded.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 22, 2013, 02:42:54 am
"Understood. He said there would be around ten of them." Milno answered, marking the general location of the thing he had just found.

Milno marks the memory's location and keeps searching for similar objects/phenomena.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 22, 2013, 06:32:48 am
"aye aye captn', marking map and going ten knots portside."

mark location of face. then look around as per Jim's instructions for more of these memory thingies

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 22, 2013, 07:55:54 am
Also mark the location of the globe, then scout out further as per Jim's orders.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 22, 2013, 02:05:44 pm
Jim takes a closer look at the bonsai mountains, then a closer look at the floating army head to see if he can intuit or figure out anything about them.

"We can expand the search to three hundred feet. Stay alert."
The only thing you can figure out about them is that they're not there a few seconds later. Nothing is. Everything is constantly changing and existing with no rhyme or reason, a stream of consciousness and chaotic thought. Might as well be trying to find meaning in the chaotic swirl of clouds in a hurricane.






The team makes a mental note of where the hard memories are, or at least where they were when they saw them last, and continues looking. The only thing they manage to find this time is a rather massive syringe. It's drifting around high above them like some sort of bizarre Zeppelin.

 
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Xantalos on March 23, 2013, 06:10:56 am
((Well damn. PTW.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 23, 2013, 08:18:46 am
"Well, I think you saw that one." Milno says, watching the syringe.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 23, 2013, 08:34:18 am
Should we - I, for one - try and approach it, or continue searching for more of them?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 23, 2013, 08:36:48 am
"Lets just hope our syreppelin doesn't catch on fire. So yea...orders, captn?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 23, 2013, 11:38:32 am
Jim eyed the syringe warily. "All right, I think it's time for us to try one of the hard memories. Everybody, grab one of my hands to make sure we all stay together. Then we'll try the... globe. That sound good?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 23, 2013, 12:01:12 pm
As you wish. What shapes should we take before touching it?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 23, 2013, 12:08:32 pm
"I'd have suggested the hiding face because, well, it's hiding, but then, this place doesn't exactly follow our intuition... so I guess there's no reason not to check the globe."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 23, 2013, 03:32:39 pm
"We should probably start thinking about a shape before getting in. Any visual clues about the environment aside from the obvious part?" Milno asks.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 23, 2013, 03:39:08 pm
"I'm not sure that's a good idea. Say we all turn ourselves into potted plants and the memory is about a warzone on a desert planet." Jim shook his head. "You can go ahead if you want, but I'm going to wait until we see what the memory is, so I can see what would fit in."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 23, 2013, 04:43:08 pm
"Based on what the... was it a general?... anyway, what he said, I'm not sure that we can gather what the memory is about before touching it. That said... hang on."

Can you guys 'detach' and 'reattach' from and to me in this environment, and if so, take the form of, say, a dust mote? If you can, do you think you can quickly scout a hard memory? Don't do so yet, just would like to hear if you're feeling able to.

Ask the ghosts.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 23, 2013, 05:08:09 pm
"I'm ready for whatever you say, captn'."

Wait for Jim's orders, follow said orders
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 23, 2013, 05:27:18 pm
"I talked only about thinking, but no problem."

Follow Jim's orders.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 23, 2013, 06:55:24 pm
As you wish.
Follow Jim's orders.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 23, 2013, 08:44:35 pm
To reiterate:

Jim's orders are: All team members grab one of his hands, then someone attempts to activate the globe in case it's a hard memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 24, 2013, 04:41:33 pm
"Based on what the... was it a general?... anyway, what he said, I'm not sure that we can gather what the memory is about before touching it. That said... hang on."

Can you guys 'detach' and 'reattach' from and to me in this environment, and if so, take the form of, say, a dust mote? If you can, do you think you can quickly scout a hard memory? Don't do so yet, just would like to hear if you're feeling able to.

Ask the ghosts.
Cannot go there on our own.

Bound to you

Or are you bound to us?


To reiterate:

Jim's orders are: All team members grab one of his hands, then someone attempts to activate the globe in case it's a hard memory.

Everyone links hands; or more correctly hand constructs, and they all touch the globe, now wandering freely, at the same time.


A moment later and they find themselves standing on the outer hull of an enormous ship, black armored and sleek, lacking engines, weapons or anything else which might normally define a ship. Their vision of the ship isn't complete; rather it's a fractured puzzle of hundreds of different views from cameras embedded across the ship's hull. In the far distance, toward what could abstractly be called "up" is a bright point of light; a planet viewed at great distance, like the false stars of mars and venus seen from earth. And at a great distance below, moving at relativistic speeds, is an armada of flesh and mindlessness. It's impossible to know how their encroachment can be sensed, long range scanner or some capacity of the amplifiers, but they are coming, that much is clear.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 25, 2013, 01:49:42 pm
Was worth a shot, Gorat answers the ghosts, doing his best to ignore what could be a sinister pronouncement or honest wondering.

But this memory is odd. There isn't a single cone of vision like we were led to believe... is there one person in front of a ton of monitors? Or is it... but how could that be? And we need to disguise ourselves...

((Any ideas for a disguise? For now I'd say a plate of that black armor.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 25, 2013, 02:00:04 pm
(Yeah, that sounds good to me.)

Jim goes prone - dragging the others along with him if need be - and tries to take the appearance of the armor plating along the ship.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 25, 2013, 02:02:34 pm
((I think we are currently using the viewpoint of the ghost ship itself, or to be more precise, of its mass of consciousnesses (or one individual mind inside the mass, if it hadn't been absorbed by then, you never know). This memory seems to be from the ship as a ship, during some moment in the Altered Wars.))

Stay close to the armor plating and take its likeness.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 25, 2013, 02:08:01 pm
((Any ideas for a disguise? For now I'd say a plate of that black armor.))
(( I thought of antennae, but then this ship doesn't have any, apparently.
Cosmic dust, perhaps?
Also, what happens if we stand outside the cones of vision? Would we exit the hard memory that way, or be able to observe it without being observed in turn? Or, instead, instantly draw attention to us?
EDIT: Oh well, posting my action in case we don't find a better approach to hiding here.))
Be dragged down; take appearance of black armor plating as well.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 25, 2013, 03:30:38 pm
Join the others in going prone and taking the likeness of the armor plating.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 25, 2013, 05:19:48 pm
take appearance of armor plating
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 25, 2013, 08:06:53 pm
[will:3+1+1,4+1+,5,5,3+1]

The team, with the exception of Pancaek, whose disguise is marred by the fact that he becomes a metal plate with a human face embedded in it, blends into the hull of the ship as events play out. For a while nothing happens but then, as the distant organic ships close in, something builds. The team can hear it, feel it, echoing in the  memory like a phantom choir or a bell ringing in the deep. A great rising of force within the ship, within the beings held inside it. The space below, toward the encroaching armada, begins to churl violently. It begins on a low level, but rises until it glows white hot with stored energy; a captured ball of force greater then the electrical output of whole civilized worlds  and gleaming brighter then the sun across every spectrum from radio to x-ray. It grows and then shrinks, being crushed down, compacted and concentrated. And then a tiny hole is opened and the compressed energy lances out like a white hot needle through the dark. The ship sweeps this beam in a precise and jerky manner, twitching it around to strike every target as the ball shrinks and eventually expends itself. It takes what must be hours for the beam to make contact, and somehow, with whatever strange senses the ghostship shares with it's watchers, the team knows the moment that it does. It sees, or more correctly feels, the ships being sheered in half, torn apart on a atomic level. But some still come. Some still travel toward the distant point of light and every life which cowers upon it.

The emotions of the ghost ship are hard to comprehend, like teaching the blind about colors, but the team thinks they can interpret what it feels at this moment. It feels elated.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 25, 2013, 08:10:17 pm
"I don't believe this is the memory causing problems. We might want to keep this one intact, in fact, so it will want to keep doing its job," Jim whispered to the rest. Aside from that, he continued to watch and wait.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 26, 2013, 06:46:29 am
Silently agreeing with Jim, Maurice refrained from replying in any way.
Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 26, 2013, 08:11:30 am
There were probably more events to watch in the same memory, and so Milno keeps watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 26, 2013, 12:08:35 pm
Gorat would agree with Jim if he had a way to do so non-verbally, but armor plates are woefully unequipped for such a task, and he wants to remain silent.

Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 26, 2013, 03:12:22 pm
The ship turns slowly, moving toward the incoming threat as force once again builds within it. The memory ends as it closes in on it's prey, as countless invisible limbs lash out at screaming points of light cutting through the darkness towards it. It just suddenly stops and then, like a skipping record, begins to play again where the team originally entered.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 26, 2013, 03:16:07 pm
Jim attempts to exit the memory through willpower.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 26, 2013, 03:18:26 pm
Judging it is about time, Milno exits the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 26, 2013, 03:22:42 pm
Exit the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 26, 2013, 03:33:46 pm
Ditto.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 26, 2013, 06:19:02 pm
Pancaek decides he'll take a brief vacation in this memory exit this memory
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 28, 2013, 02:11:20 am
Everyone pops back out of the memory with a rather strangely comical *POP* noise. Huh. The scenery has changed quite a bit since everyone went in. It's not the complete mass of confused meaninglessness, it's more focused. Focused on the memory that the team was just in, albeit from a 100 different angles and in a haze.

"What do you think it means?"

"Maybe it's thinking about that memory right now?"

"Or maybe it noticed us."

"We should probably get going, regardless."

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 28, 2013, 02:57:14 am
I agree that that one is probably not the problem-causing one.
Do you really think it has found us, or is on our trail? I doubt that. ... Actually, I suppose that when one of the hard memories is played, the whole 'ship watches it with us - temporarily shifting focus to it. That would explain extreme caution advised to us as well as this... change in scenery.
Hmmm. Should we continue watching the hard memories one by one, in full team, or divide into smaller teams and check several of them simultaneously? There is still the question of finding each other in this chaotic mess, however...
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 28, 2013, 08:29:28 am
"I'm not sure. On the one hand, sticking together allows us all to discuss and analyze a memory if we think it's a problem one, but splitting up allows us to cover more ground. I'll put it to a vote. Which do you guys want to do?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 28, 2013, 10:14:39 am
"Since apparently speed isn't as important as discretion, I'd argue that we should stick together. That way, we can all get a first-hand impression of the memories and can make better decisions." Gorat offers his opinion. "Either way, I agree that this is unlikely to be a problematic memory. I was just surprised that we were looking from the perspective of a ship. I thought we'd get normal individuals. Finally, I'd say we should try whether we can get disguised as tiny motes of dust, before we enter more memories. That should be universal enough, and buy us time to get better disguises if necessary."

Try to disguise myself as a tiny mote of dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 28, 2013, 10:37:44 am
"That's a good idea, Gorat."

Jim also attempts to cloak himself in the guise of a smidgen of dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 28, 2013, 01:18:05 pm
"We should stay together. Splitting up is usually a bad idea with a group this small." Milno remarks, doing something that would be a furrowing of his brow were he not a conceptual cloud of existence. "I thought we would have limits for how big or how small we could be, but testing it is worth a shot."

Watch the testing for turning into dust. If it works, do the same.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 28, 2013, 03:03:27 pm
One of my concerns was that if one of groups is discovered, someone would still remain to finish the job - if that is possible with fewer than five people, of course. I do not object to staying together, however - it has certain advantages as well.
Appear as a tiny speck of dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 28, 2013, 05:06:42 pm
"I agree with the whole staying together part, I mean, you guys watch horror movies right? Whenever they split up,bad shit happens. Just for future reference, though, -IF- we need to split up, I call dibs on Jim's team, just sayin'"

Watch the transformations in dust, then copy said transformations
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 29, 2013, 09:26:24 pm
(Does anyone mind if I Hide the Will rolls?)

The entire team vanishes, transforming themselves into infinitesimally small motes of dust. They drift silently as that mind of the ghost ship sifts through the memory they had just inhabited. It stops for a moment on the face in it's armor but pays it little mind and continues on. Eventually the soft memories return to their chaotic mess of half remembered instances. Seems they have avoided it's attention for now.


(I am gonna start updating this more often since once a day is kinda sad for something like this. Sorry if you guys are kinda bored so far.)

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 29, 2013, 09:41:49 pm
(( It's not boring, it's just a bit less vigorous than usual.
Also, I'm fine with the Will rolls Hidden. ))
I'll check if other hard memories we found are still there.
Scout ahead for the earlier found hard memories and/or any new ones. Report their (un?)changed positions to the team.
In any case, follow the team into the next hard memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 29, 2013, 09:59:52 pm
"Well, next?"

Follow the team if Jim decides to join another memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 29, 2013, 10:52:04 pm
Jim directs the team to the armored-face memory, since the ship seemed interested in it.

"The ship seemed interested in this one. Let's check it out next."

(I guess I'm fine with hiding them.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on March 29, 2013, 10:53:50 pm
((Hiding them increases tension.  Didn't you hide failed will rolls in the second mission with Erik and friends?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 29, 2013, 11:16:00 pm
Jim directs the team to the armored-face memory, since the ship seemed interested in it.
((Actually, I think the ship noticed the fact there was a face on a piece of armor (Pancaek's transformation) in the memory we just visited.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 30, 2013, 12:54:05 am
(Wasn't there a face in a helmet as a hard memory, though? I seem to remember that from earlier descriptions. If I misinterpreted the ghost ship, then my mistake, but we still need to go to another hard memory anyway and that one's as good as any other. :P)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 30, 2013, 01:03:45 am
((There was a head in a helmet with facial features clipping through each other in the original description of this place, yet the hard memory helmet Milno found was (presumably, no head inside specified) empty and drifting behind a line of faceless soldiers - wearers, I presume. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 30, 2013, 10:38:15 am
Do as the team does.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 30, 2013, 11:21:18 am
The team follows Jim over to the Helmet thats floating around near what used to be a line of soldiers, but is now a grove of burning trees. On their way they see the skittish face running about but no sign of any other hard memories. That face seems to be very mobile, much more so then the other hard memories, which stay in roughly the same place, even if what that place contains changes.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 30, 2013, 11:45:12 am
"Although I don't like the way that face is running about, let's do this one first."

Jim goes for the helmet memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on March 30, 2013, 12:31:13 pm
"It is currently the memory I suspect the most."

Gorat & Ghosts enters the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 30, 2013, 02:24:57 pm
"Understood."

Enter the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 30, 2013, 02:46:22 pm
"dash and fire!"

Into the memory
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 30, 2013, 03:57:31 pm
As you wish.
Follow the team into the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on March 30, 2013, 10:18:04 pm
The team dives into the memory in the form of a helmet, again torn and squeezed through nothingness until they appear somewhere new.

The arc of vision in which the memory is taking place is singular, not like the mass of cameras from before. It illuminates what looks like the inside of a shuttle or some sort of transport; bucket seats affixed to dull metal walls, a cramped tomb filled with a dozen men in strange looking armor. It is simultaneously older looking then the MK's and yet more sturdy and armored, almost like the armored spacesuits of civilian salvage crews. One of the men looks different from the rest, his suit is a different color and his helmet is larger and thicker.

"...ake this bases out of prefabs. Done in less then an hour and then destroyed less then an hour after that."

"Slows them down more than the OB's."

"That's only because they stop to eat."

The man in the larger helmet and the one whose memory this is are talking to each other. The rest of the men seem to be talking to, but trying to listen seems impossible; their conversations are a haze of sound, as though they're underwater. Conversations not remembered as anything but background noise. 
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 31, 2013, 06:03:14 pm
Remain an infinitesimally small mote of dust, completely invisible to naked eye (or become one once again if disguise was taken away as we entered the hard memory). Be in the arc of vision of the memory if I'm not in already. Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 31, 2013, 06:08:58 pm
Jim stays dust and just out of the arc of sight, to see if he can still see and hear things inside of it while not being in it.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on March 31, 2013, 06:16:15 pm
((IIRC, the arc of vision establishes the boundaries of the hard memory, SC.))

Make sure I am still dust first, then look for a spot inside the arc of vision and near the figures are where there is a concentration of dust or any other kind of dirt, get close to it and listen to the men's conversation.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on March 31, 2013, 07:25:44 pm
keep being dust, stay a while and listen
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on March 31, 2013, 07:43:42 pm
((Actually, I'd probably advise against leaving the arc of vision even if possible, as any objects that are 'in' the hard memory yet outside its 'official' boundaries would be overly suspicious. I could easily be wrong, however. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on March 31, 2013, 09:23:34 pm
(I'm aware, and I'm experimenting. Better to know, right?)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 01, 2013, 01:27:27 am
The team, save for Jim, stays within the arc of the man's vision, disguised as dust motes. Jim drifts beyond the arc and finds himself instantly plunged into darkness. There is nothing here, no sound, no light, nothing except a crushing feeling of being watched.

The vehicle, whatever it is, jerks to a stop and the man's vision turns to look at a hatch. It opens and the man, his helmeted friend and the rest of the soldiers pile out onto rough, broken stone. The vehicle, a shuttle not unlike the ones the team is used to dealing with, though clunkier and clearly older, has landed inside an outpost or base of sorts. It's little more then a series of metal walls and bunkers, all clearly prefab and just lowered into place and secured together. As the soldiers get off, other men get on, men dressed in more formal attire.

A man, clearly in charge judging by his attire, walks up to the disembarking solder's and screams over the roar of rockets as the shuttle takes off again.

"You're in C bunker!. Amps drive them toward the center so gunners can mow'em down. You left," He points at the man in the helmet, "You right, " He points at the one whose memory this is.

The cluster of soldiers, Amp user's in back, jog over to one of the half buried metal pillboxes and get into position. In the far distance, out toward the horizon in the direction the pillbox is facing, the world seems to be on fire. There is nothing but black smoke lit by an orange haze of fire.

"How long you think we got till they come?

"Dunno. Probably not long. Command staff was already evac'ing."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 01, 2013, 01:30:13 am
Jim exits the memory and waits for the rest of his team to finish watching and reappear.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 01, 2013, 01:45:40 am
Keep watching, stay as dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 01, 2013, 04:36:26 am
Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 01, 2013, 09:46:18 am
Make sure I'm still dust. Eavesdrop.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 01, 2013, 01:47:16 pm
stay dusty, keep listening
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 01, 2013, 07:26:33 pm
The memory halts suddenly, stopping as though someone hit pause on a video. There is a feeling of overwhelming force crushing down on everything; as though the team has been suddenly and violently hurled into the deep ocean. Jim, still lost in the darkness and not even sure how to get back, struggles to tear himself free of the absolute nothingness he's trapped in. He manages to get back out to the soft memory but things are different. Through the mazes of twisted, half remembered events and images stalk new life, or what could pass as such. They are shadows, twitching lumps of living ink that drift through the soft memory like leukocytes through plasma, seeking out the foreign substance.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 01, 2013, 07:43:27 pm
Withstand the crushing force; I'm but a simple mote of dust, after all.
No thoughts. No emotions. No senses. Plain and unadorned existence without even registering that.


((Well, duh. Freeze&pray, flee&hide or fight(&lose)?
Oh well - or maybe escape while not truly discovered and try to re-enter again. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 01, 2013, 08:05:09 pm
((Well, there wasn't a lack of warning about this.

@Nikitian: I don't know what's worse and right now we have little in the way of options, but I do remember something around the lines of the soft memories' chaos being safer when compared to the still nature of the hard ones. I will probably go with that, but I'll take some more time to think things through.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 01, 2013, 08:19:37 pm
((My hope lies in that we are only suspects, while Jim, being on the run, is, unfortunately, discovered and hunted. I fear that us trying to escape the hard memory will just let those shadows loose on us as well; Jim is perhaps the most able to hide from them and/or try to fend them off, so if it is really possible, he has the most chances.
Still, it appears that currently he doesn't feel pressure on him, so maybe flight is the right way out of this situation. Too bad Maurice knows practically nothing about what is going on. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 01, 2013, 08:27:06 pm
(Well, I could try going back to another hard memory and being obvious that I'm there if you think it would get heat off of you. It's my mistake, so I ought to do something about it.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 01, 2013, 08:35:54 pm
((I'm afraid that by the time you get there we'd either be fried, or spared, not to mention it pretty much being a death sentence for you. Don't worry about us, seek cover and hide while you can, and try to finish the mission even if we don't make it.
Being competent and completing the mission despite the odds will honour our deaths (if they actually happen) much more than any needless self-sacrifice. Godspeed, and let Pathmas, Steve and Saint Milno the Snark guide you throughout this ordeal!  ;) ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 01, 2013, 08:58:53 pm
(I'll just wallow in guilt then.)

Jim observes the changes in the soft memory and tries to see if there's any sort of pattern or sense of similarity between them.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 02, 2013, 11:58:16 am
((Uh Oh...))

Act dusty. Be as passive as possible without giving up.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 02, 2013, 12:25:13 pm
I am naught but dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 02, 2013, 03:07:55 pm
Stay dusty, think dusty thoughts, ascend to nirvana
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 02, 2013, 03:36:39 pm
The pressure in the memory spikes and recedes randomly for a few moments before vanishing all together. The team, minus jim, breathes a collective, dusty sigh of relief.

Jim, on the other hand, is having a bad day. He sees no pattern to anything going on, other then that being near those lumps of...whatever the hell they are, is probably going to be a very bad thing. They're getting closer; skating over the ground silently and whipping out thin tendrils. They poke and puncture the memories, testing them as they pass.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 02, 2013, 03:50:12 pm
Hmm. Too bad I can't contact the rest of the team, let them know what's going on out here.

Jim watches the tendrils carefully, to see what they puncture (and therefore hopefully track down more hard memories) and also so he can stay out of their way. In fact he stays as far away as possible while watching them.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 02, 2013, 03:50:53 pm
((Staying low really worked. At first I was worried it would be easier for them to find us inside the limited area provided by the hard memory's "conscious" part, but then I remembered their scanning ability seems limited. And good luck, SC.))

Keep being dusty, keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 02, 2013, 04:55:30 pm
Keep watching.
Thank goodness.

((Good luck! ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 02, 2013, 05:24:05 pm
"As dust, I will stay
Unseen, yet observing all
refrigerator"

stay dust, observe
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 03, 2013, 01:06:06 am
(( Now, sir, I'm never going to look at fridges the same way again. ;D ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 03, 2013, 08:41:11 am
((SC, how will you react if Jim dies this mission? I'm not saying he's close to that, but it's a possibility. As in, I wonder how attacked you are to that character.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Harry Baldman on April 03, 2013, 10:01:39 am
((SC, how will you react if Jim dies this mission? I'm not saying he's close to that, but it's a possibility. As in, I wonder how attacked you are to that character.))

((Well, piecewise did say that if someone with a lot of missions done - Jim being perhaps the greatest example as well as one of the original five - dies, then he will feel greater regret when writing out their horrible deaths.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on April 03, 2013, 10:46:37 am
((I believe SC has stated that if Jim dies, then that will be it. No more characters.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 03, 2013, 10:51:41 am
((And we will have no more law enforcement. #ponderingifthisisgoodorbad.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on April 03, 2013, 10:53:38 am
((Meh. There will still be people who look after the others, and eliminate threats to teammates, but I believe we will all miss Jim.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 03, 2013, 11:50:31 am
(Uh, well, let's see.

((SC, how will you react if Jim dies this mission? I'm not saying he's close to that, but it's a possibility. As in, I wonder how attacked you are to that character.))

I don't know. I mean, I'll be disappointed that I won't get to finish his character arc - that is, coming to the realization that despite his origins and current body he's as human as everyone else - or his romance angle with Feyri. I obviously won't like losing Jim, that's for sure. :P

((I believe SC has stated that if Jim dies, then that will be it. No more characters.))

I think I said that would be the case if people started spawn-camping new characters; I have no use for that kind of game. Aside from that, the only thing I remember saying was a poor joke that the reason there were 26 people in Jim's generation of clones was that that way I'd have 25 back-ups. :P I probably would take a brief break at least, though.

((And we will have no more law enforcement. #ponderingifthisisgoodorbad.))
((Meh. There will still be people who look after the others, and eliminate threats to teammates, but I believe we will all miss Jim.))

Yeah, you probably won't. I don't believe anyone else has both the inclination and high enough stats to try.  Thanks, though, Kisame. ^^^;)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Tavik Toth on April 03, 2013, 11:55:17 am
((What a bout Milno and Miyamoto?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 03, 2013, 12:01:54 pm
(Milno does not have the inclination, Miyamoto doesn't have the stats. As far as I'm aware Milno's policy is 'do whatever you want as long as it doesn't involve me' and Miyamoto needs as many +1s as Jim has to combat stats. I don't know if Radio cares either, though. I don't know enough about the dude. :P)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Tavik Toth on April 03, 2013, 12:06:15 pm
((If only Jack had an Avatar.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 03, 2013, 12:10:08 pm
((If only Jack had an Avatar.))
((Avatar wouldn't help in peacekeeping. You need to be small enough to walk the ship's corridors for that.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Tavik Toth on April 03, 2013, 12:13:15 pm
((Ok, a battlesuit seems more useful then.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Radio Controlled on April 03, 2013, 12:35:18 pm
(Milno does not have the inclination, Miyamoto doesn't have the stats. As far as I'm aware Milno's policy is 'do whatever you want as long as it doesn't involve me' and Miyamoto needs as many +1s as Jim has to combat stats. I don't know if Radio cares either, though. I don't know enough about the dude. :P)

((Remember when Miyamoto broke up that fight between 2 convicts because it looked like one was assaulting the other? Yeah, he really doesn't like infighting or internal strife. And about the stats... You're completely right. Lucky me then I have a big robotic friend to help me with that.   :P. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 03, 2013, 12:48:25 pm
(I don't remember. >.> It's likely that it happened on ship when I was on a mission, it happened on a mission when I was on the ship, or it happened during the huge 20-man mission. Not your fault I don't remember it; the only time our characters have really crossed paths was on the 20-man mission and that was too hectic for me to care much about what the other three teams were doing until the escape.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 03, 2013, 12:49:20 pm
((I could Speech people into not hurting each other, and together with Miya/Other we could make a good team to deal with this. But yeah, it would require a lot more effort than it is right now for Jim.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 03, 2013, 01:47:46 pm
Observe the memory. Hope nothing bad is happening outside.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 03, 2013, 02:05:32 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Radio Controlled on April 03, 2013, 02:17:32 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))

((You sure? I don't remember PW ever saying a battlesuit doesn't fit in the ship. Anyone knows this for sure?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on April 03, 2013, 02:26:35 pm
((I seem to recall that as well, like the suit only fits in the hangar.  The Avatar is only special cased since you can't exactly hop in and out of it.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Sean Mirrsen on April 03, 2013, 02:49:47 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))
((I hope to amass enough tokens from the 'deathtrap seventeen-seventy-four' mission to prototype the Melee Modular Suit. Well, I have to design it properly first as well, but it'd be a heck of a powerup. Might even be up to taking on a Battlesuit. (for its cost, it'd better be)))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Xantalos on April 03, 2013, 02:52:20 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))
((I hope to amass enough tokens from the 'deathtrap seventeen-seventy-four' mission to prototype the Melee Modular Suit. Well, I have to design it properly first as well, but it'd be a heck of a powerup. Might even be up to taking on a Battlesuit. (for its cost, it'd better be)))
((Melee Modular Suit? Do tell.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Radio Controlled on April 03, 2013, 03:01:04 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))
((I hope to amass enough tokens from the 'deathtrap seventeen-seventy-four' mission to prototype the Melee Modular Suit. Well, I have to design it properly first as well, but it'd be a heck of a powerup. Might even be up to taking on a Battlesuit. (for its cost, it'd better be)))

((Is that a challenge?   ;D 
If so, consider it... accepted.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Sean Mirrsen on April 03, 2013, 03:09:23 pm
((Ok, a battlesuit seems more useful then.))
((Still doesn't fit the ship's corridors. Something like a MkIII or the more expensive armor for elite forces would be your best bet. Or even better, amps. Amps turn you into a space wizard.))
((I hope to amass enough tokens from the 'deathtrap seventeen-seventy-four' mission to prototype the Melee Modular Suit. Well, I have to design it properly first as well, but it'd be a heck of a powerup. Might even be up to taking on a Battlesuit. (for its cost, it'd better be)))
((Melee Modular Suit? Do tell.))
((Hm. Well, there was this pic (https://dl.dropbox.com/u/4152380/scrap245_b.jpg) that I made of it, but basically... Basically it's a MkIII, converted into a variable mission platform that can equip one of several "mission packs" based on what you're planning to do with it. The variants are Rocket, Aero, Heavy Weapon, Melee, and Drone. The Melee is a close-range mobile demolitions platform, with heavy armor, extra exoskeletal reinforcement, hydraulic "punch shields" with kinetic amplifiers, generator-fed Tesla Arcs... and the ability to, in Samurai Jack's words, "jump good". Plus whatever weapons you carry in, or mount on, your arms. Bar kitting he Heavy variant out with plasma projectors, it's the most expensive one to build, but quite literally packs a punch.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 03, 2013, 03:47:03 pm
Hmm. Too bad I can't contact the rest of the team, let them know what's going on out here.

Jim watches the tendrils carefully, to see what they puncture (and therefore hopefully track down more hard memories) and also so he can stay out of their way. In fact he stays as far away as possible while watching them.

The tendrils don't seem to be puncturing anything in particular, rather they're simply stabbing through everything they drift near; but even the things that aren't stabbed by the blobs seem to distort in their presence; warping outward as though from some unseen force. As it is, you see a few options:
You can try and make a run for it into one of the hard memories and lose them in there. You could stay still and hidden, hoping they won't notice you, or you could try and move somewhere else, not into a hard memory, and try to hide there.


For the rest of the team the memory carries on as though it never stopped. For several minutes the man and his companions just sit and watch as the horizon burns, waiting for something to happen. This something comes in the form of an announcement.

"O.B. in route. Brace for impact."

(At this point I should note that you can be effected by things in these memories; ie your projections can be thrown around and damaged. This won't injure you, but it could cause problems if you're say, hurled off the "edge" of the memory or get cut in half and somehow stay alive and hovering around.)

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on April 03, 2013, 03:57:18 pm
((Meh. There will still be people who look after the others, and eliminate threats to teammates, but I believe we will all miss Jim.))
((Grate sure will...))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 03, 2013, 04:07:59 pm
Jim goes back to the helmet memory and this time stays within the arc of vision. He also turns into a flea and tries to stay on something black, if possible.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 03, 2013, 06:09:57 pm
Flow with air and land on the Big Helmet. Stay dust. If ever the helmet is about to leave the arc of vision, move to remain in sight.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on April 03, 2013, 07:51:26 pm
((Awwww yeah. Obibital Bombardment.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 04, 2013, 10:50:30 am
((@SC: I think talking, even whispering, may attract further attention.

Also, I assume we gathered the thing about being affected by the environment, since the GM has given us that information and by being dust motes we'd probably feel the appropriate consequences.))

Search for a hole, crevice or similar empty space (not on the human body or anywhere similarly comic) inside the memory's field of vision, favoring a location close to the person to whom the memory belongs, and get into it before trying to become a small piece of gravel (or metal, what happens to be more adequate for the location picked) firmly wedged into it.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 04, 2013, 11:19:33 am
((Stay as dust and possibly be blown out of the vision cone, or change and possibly have the vision cone blown away from us...))

Examine the memory man's field of vision and probably stability. Try to find something that's likely to remain in the field of vision, and become a subtle part of it (such as a tiny bit of weaponry casing). Just make sure not to become part of memory man's helmet or something, to avoid direct interaction.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 04, 2013, 11:23:39 am
((Stay as dust and possibly be blown out of the vision cone, or change and possibly have the vision cone blown away from us...))
((Yeah, that's the big question here.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 04, 2013, 11:38:17 am
(All right, I'll edit my action then.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 04, 2013, 12:48:08 pm
Jim goes back to the helmet memory and this time stays within the arc of vision. He also turns into a flea and tries to stay on something black, if possible.
You flee back to the hard memory, leaping in as the blobs drift by.  You find yourself back in the memory with everyone else and attempt to change your form to that of a flea. It goes fine and you hide on someone's boot.


The rest of the team succeeds in find either a stable place to perch, or at least wedging themselves in such a way that they won't get blow out of place. A few seconds later something impacts in the extreme distance and the world goes blindly bright. So bright that, for an instant, no shadows exist anywhere within 60 miles. So bright that you can see the light through the solid metal of the bunker. The pressure wave hits first, as everyone huddles down in the bunker. The ground seems to move several feet backwards and then lurch forward again.  Those soldiers who weren't laying face down in the dirt quickly find themselves there.  No one hears the sound; maybe the man's helmet filtered it so that he wouldn't go deaf.

When he stands back up and looks outside there is nothing but a scoured, burning world, and further forward, toward the actual impact site, it only gets worse. In the extreme distance the ground is half molten, half fused glass. And if they could see the impact site they would find a crater several miles wide that would stay red hot for months.

"Targets incoming. Distance 40 miles. Estimated time till first contact, 6 minutes, 30 seconds."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 04, 2013, 01:05:29 pm
Jim watches and waits,wondering if there was any way to contact his allies without drawing the attention of the ship.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 04, 2013, 01:48:15 pm
Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 04, 2013, 01:52:55 pm
Continue dusty observations. Silently hope that the loop point is earlier than estimated contact time.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 04, 2013, 03:54:18 pm
keep watching
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 04, 2013, 04:41:21 pm
Keep watching. Be careful.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 05, 2013, 08:45:12 pm
The minutes tick down slowly until the bunker is rocked with a powerful hum. Somewhere nearby an automated laser has kicked into motion and is sweeping a scything blade across enemies too distant to see. It manages to maintain this for something like 15 seconds before something else, moving too fast to see and leaving a sonic boom in it's wake, screams overhead and the hum cuts off amidst a violent detonation.

"30 seconds till contact. All soldiers take aim. Amps, funnel and block."

Everyone in the bunker presses themselves up against the firing slit.

"20 seconds."

Black points appear on the horizon, a wall of uneven lumps lit by the world burning behind.

"10."

Some stay quite distant, others, small specks, grow larger.

"5"

They look like they're as big as a semi-truck. And they're flying.

"3"

They're lumps of flesh, vaguely manta ray shaped, with a solid half moon of bone on their front and a cluster of organic rockets sprouting out of their rear.

"1"

They impact the base. The Bunker near this one vanishes in a burst of pulverized dirt and stone, and heavy impacts tear into the base behind the bunker, spraying shrapnel and debris in all directions, chunks of metal clink off the roof of the bunker, along with bits of meat that are completely unidentifiable as human or not.

The distant creatures are still coming. The closer they get, the more, the larger and the faster they seem to be. No great lumbering beasts, no fleshy glass cannons; these are raging mountains of flesh running at 200 miles an hour. And they're going to be here in seconds.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 05, 2013, 09:44:12 pm
Keep watching. Remain alert and in sight.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 06, 2013, 10:24:55 am
Brace for impact as only dust can. Observe.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 06, 2013, 11:17:10 am
Remain alert to follow the owner of the memory as needed. Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 06, 2013, 03:39:32 pm
keep watching
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 06, 2013, 05:40:28 pm
The soldiers begin firing, invisible lances cutting into the oncoming horde. A couple open up with Gauss cannons, spraying the approaching line and, for a few seconds at least, hiding it behind blinding plumes of nuclear fire. But they advance just the same; coming out of the detonations smoldering, red hot and completely undeterred.  Those that fall are trampled beneath the charging horde, like stones vanishing under the surf. And thats what it is; a wave of flesh, an in sweeping tide of unnatural flesh and mindless aggression.  You could swear that some of the fallen creatures are absorbed by their companions as they fall.

The Amp users, Big Helmet and the man whose memories these are, begin their work. They work in perfect unison to build walls of force; invisible corridors which trap and funnel the incoming tide; forcing it into a bottle neck and letting the soldiers unleash a targeted barrage. Nuclear tipped shells and landmines, cutting lasers, and plasma projectors, an unrelenting flow of high ordinance streams into the bottle necks. The world becomes so bright and loud, so blinding and unintelligible amongst the detonations and plasma, that the man's helmet filters it all out. His vision is black and the only sound is that of strangled breath as he tries to maintain the barrier. The team can feel the pain of it; the burning in his skull, the difficulty controlling himself, the sprays of nonsense math lighting his otherwise blinded vision. Finally, he can do it no longer.

He releases his hold and stumbles back, looking away from the battlefield. His visor undims, showing nothning but the ground as he stands, doubled over, leaning against the wall. Outside, the cacophony of the creatures is audible now. No roaring. No chittering. Just the sound of claws and bone and straining flesh, of tearing metal and breaking stone. Something slams into him and he looks up to see a soldier running from the bunker, back toward the base. Shuttles are taking off in droves and the other bunkers, those not already overrun, are retreating.

"Full evac. Full evac. Detonation in 100 seconds."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 06, 2013, 06:51:00 pm
Keep watching. Move to remain in sight as needed.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 06, 2013, 06:55:25 pm
Keep watching and move to follow the man as necessary, becoming dust to follow as necessary if following as gravel would become too strange.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 07, 2013, 09:35:42 am
Observe. Move to keep in the vision cone as necessary.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 07, 2013, 11:02:02 am
Observe. Move to keep in the vision cone as necessary.

Same.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 07, 2013, 11:34:50 am
Observe, move withing vision when necessary
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 07, 2013, 12:31:37 pm
The Man whose memories these are begins to run, and team, in their various dusty or gravelly forms, can't keep up. At best, they cling to the very edge of his vision, but Pancake falls a little too far behind, and Milno and Chin both find themselves far outpaced and adrift in the sea of nothingness outside the man's line of sight.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 07, 2013, 01:24:26 pm
((Should have specified to turn into something faster as needed, but too late. ._.))

Get out of the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 07, 2013, 01:29:03 pm
Exit.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 07, 2013, 04:14:52 pm
Keep up with the man. Try to settle directly on the visor of his helmet.
That is, unless everything freezes. Then just freeze in my tracks that same moment as well.

Ah, the thrill of the pursuit. I missed it so much.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 07, 2013, 04:36:42 pm
Jim exits out.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 08, 2013, 01:01:53 pm
((Should have specified to turn into something faster as needed, but too late. ._.))

Get out of the memory.

Exit.

Jim exits out.
Most of the team hurls itself out of the memory and back into the relatively safe embrace of the soft memory. The Black blobs that had chased Jim appear to have left for parts unknown and everything seems safe. Well, as safe as it can be.

Keep up with the man. Try to settle directly on the visor of his helmet.
That is, unless everything freezes. Then just freeze in my tracks that same moment as well.

Ah, the thrill of the pursuit. I missed it so much.

You manage to cling to the man's visor as he runs back to a departing shuttle, Big helmet right behind him. They jump aboard a shuttle that is already beginning to take off and look back down at the base. The Altered have already begun tearing it apart, subsuming and devouring anything from corpses to solid metal plates. They linger there, their charge halted as they eat.

"How many is that today?"

"This is the sixth."

"I hope whatever we're doing here is worth it."

The memory ends there and begins to loop around again.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 08, 2013, 01:10:59 pm
Milno looks around to make sure shit isn't happening before talking to the present members of the group. "Was unable to caught up and ended up in the black part, but ejected myself as fast as I could. Anyone here knows what caused the memory to pause before?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 08, 2013, 01:30:30 pm
"No idea. I don't think it was anything I did, at any rate. I also couldn't catch up with the memory, so maybe we should brainstorm something that's as inconspicuous as dust, but allows faster movement in emergencies."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 08, 2013, 01:33:47 pm
"Maybe we could discreetly change shape as needed." Milno suggests. "The problems would appear, of course, if we happen to fail."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 08, 2013, 01:49:55 pm
Jim sighs. "Yeah, about that... that was me, trying an experiment. I went into the black on purpose. Suffice to say, it is not a good idea, don't ever do it. It makes the ghost ship aware. Sorry guys." He rubbed his forehead with one of his hands. "Anyway... which memory should we try when we're all back?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 08, 2013, 02:02:48 pm
"If this one tuns out to be running alright, we've still have the hiding face and the syringe blimp, and afterwards scouting for other hard memories... I've said it before, but the hiding face seems the most suspicious."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 08, 2013, 02:07:33 pm
Milno would furrow his brow if he had one, but mistakes happen and he decides it'd be best discussed after the mission. "I'd go with the hiding face, since it's constantly moving."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 08, 2013, 02:22:03 pm
Exit the memory. Talk to the group. Join them in entering to the next hard memory.
After you left, they just reached the shuttle, watched the Altered ruin the base for a few seconds and talked about it being the sixth that day and that hopefully it all was worth it.
It could be the cause of the trouble, like if they eventually found that all of it was useless, but rather unlikely, I think.

Also, for your convenience: it might be a useful trick to settle directly in front of the vision arc starting point and move with the person. Helmet visor, glasses, camera lens, that sort of places. While remaining nigh invisible to eye, of course.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 08, 2013, 02:26:40 pm
"I wasn't sure if we would be sensed if we touched the source of the memory." admits Milno.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 08, 2013, 02:46:05 pm
"Good to know. Right now we're voting for next hard memory and it seems the consensus is for the hiding face. What do you think?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 08, 2013, 03:05:49 pm
I have no objections to that. It is my guess, however, that it might the be the most difficult hard memory to investigate, given its tendency to hide, so we might want to take that into consideration.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 09, 2013, 01:22:20 pm
"Which one would you say, then?" he asks, both to Maurice and Jim.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 09, 2013, 02:14:38 pm
"Hiding face is fine. Let's search it out."

Jim looks for the face.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 09, 2013, 04:34:51 pm
"Hiding face is fine. Let's search it out."

Jim looks for the face.
The good news is that you do manage to find the face, it's skittering about between the three prongs of a blivet. Unfortunately you also find where the Blobs have gone. They're slowly wandering the area around the memory, and a quick check shows they're also around the syringe, and probably every other hard memory.

"Well...at least they'll be easier to find."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 09, 2013, 04:36:45 pm
"Should we give it some time before giving it a try?" Milno asks, eyeing the blobs.

Edit: Wait for a while, observe the behavior of the blobs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 09, 2013, 05:33:43 pm
(( I assume that I successfully exited the memory and joined the group, is that right? ))
I think we could use that time to locate any remaining hard memories - looking for blobs, that is.
Or we could run for it, for what that's worth.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 09, 2013, 05:33:47 pm
Jim nods. "Yeah, let's wait and watch those for awhile, see if we can get an opening."

Jim observes the blobs for the next few minutes.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 10, 2013, 11:02:51 am
Wait with the others.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 10, 2013, 02:00:55 pm
(Yeah, maurice is with everyone else.)

Everyone just kinda watches the blobs for a bit. They seem to stay in a rough orbit around the memory, drifting around in a protective blockade. It seems like it would be neigh impossible to get to the memory without alerting them; though the team could just charge into the space between two of them and slip through, it's doubtful they'll just let you go. Maybe they could be distracted and drawn off...but then again maybe not. Maybe they would just call for reinforcements. Hmm.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 10, 2013, 02:05:44 pm
"I'll check to see if they are around every hard memory." Milno says, disgruntled.

Check around for the other hard memories.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 10, 2013, 02:58:17 pm
"You shouldn't go all alone. I'll accompany you."

Aid Milno unless he says otherwise.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 10, 2013, 03:09:05 pm
"No problem. Not moving too far away either, don't want to lose the main group. Jim?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 10, 2013, 06:13:12 pm
"Yeah, you two stay together. Maurice, Pancaek, on me."

Jim and his team will head in the opposite direction of Milno and Gorat's team to look for more hard memories.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 10, 2013, 06:19:01 pm
At once. Maurice said with a smile invisible to anyone given his current form.

Follow Jim's orders. Look for blobs and/or hard memories.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 10, 2013, 07:32:55 pm
"aye aye, cap'"

Follow Jim's instructions
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 11, 2013, 05:34:25 pm
So you guys find 3 hard memories but I can't tell you what they look like because I don't have the notebook that has those written down. I left it in my car and someone is using that right now so...I'll tell you what they look like here in a bit I suppose.

How embarrassing.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on April 11, 2013, 08:00:12 pm
((Plus, if they read the notebook their minds will explode, which would slow down updates as well.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: PyroDesu on April 12, 2013, 02:58:42 pm
((Plus, if they read the notebook their minds will explode, which would slow down updates as well.))

((No, no, their minds wouldn't explode. Their skull would forcibly remove itself from their head and its contents and start jabbering about on the dashboard.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 12, 2013, 10:44:19 pm
Alright they are:

a giant nerve node

What look like several dozen tiny ships all hovering near each other.

An area that just seems to be filled with cheering. Judging by the arrangement of the blobs, the actual memory itself is near the center.


Sorry about that.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 12, 2013, 10:50:52 pm
"Why would there be a memory of a nerve node?" Jim said, looking at it suspiciously. "What do you guys think? Check it out?"

(It's all right. You've got a lot to keep up with, what with running another RTD and the other mission/ship threads for this one.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 12, 2013, 11:20:43 pm
((@piecewise: Yeah, don't be hard on yourself. I'd be gibbering by now if I had that much to keep track.

Also, are all the new memories we found also surrounded by blobs?))

"Damn blobs." Milno says, displeasure clear in his voice. "We should probably check it, at any rate."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 13, 2013, 02:20:23 am
(( Remember, Piecewise: You're an awesome GM! :P ))
The flotilla also seems suspicious. And I wonder whether the cheering refers to the end of the Altered Wars and if it could be the source of the Ghostship's inactivity - "War is over, we are no longer needed, we can finally have all the rest we ever wanted".
Still, the ships and, perhaps, the face seem the most suspicious of all. But I doubt that we can afford to jump to conclusions and thus checking all of them is required.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 13, 2013, 02:33:40 am
"Hmm. That's an interesting theory, Maurice. My first thought about the arena was fighting, but you're probably right." Jim shrugged. He had been created and trained only to fight and die, after all, so it was natural that his thoughts would immediately go in that direction. "If you'd like, we can check that one instead and come back to the nerve later."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 13, 2013, 09:00:53 am
"The nerve node is possibly a medical memory. Altered experimentation perhaps. Either way, Maurice is right, we should check out all of them if possible.[/bfad00]"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 13, 2013, 10:56:54 am
"I thought we were going to check all the memories before erasing any. Wasn't that the plan?" Milno asks, confused about the direction the conversation is taking.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 13, 2013, 03:01:14 pm
"Pretty sure it was. I didn't mean to imply otherwise."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 13, 2013, 03:11:02 pm
((Should have made that an OOC question, but I was a bit too groggy apparently.))

"Eh, ok. So, ships?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 13, 2013, 04:18:51 pm
(Ah. The confusion is because I misread 'area' as 'arena'. ^^^; So, er, yeah. Ships?)

"There's as good as anywhere." Jim headed for the ships and watched the blobs, darting into the memory when he had an opening.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 13, 2013, 07:06:56 pm
Follow the team into the next hard memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 13, 2013, 07:48:58 pm
"These blobs still smell like trouble. Wish destroying them was a valid option."

Follow team, but be watchful of the blobs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on April 13, 2013, 10:08:02 pm
(( Remember, Piecewise: You're an awesome GM! :P ))
((Indeed. I wish I was half as good a GM as you. Heck, ER alone--two missions and an active OOM thread? Awesome.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: PyroDesu on April 13, 2013, 11:23:04 pm
(( Remember, Piecewise: You're an awesome GM! :P ))
((Indeed. I wish I was half as good a GM as you. Heck, ER alone--two missions and an active OOM thread? Awesome.))

((And Perplexicon.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 14, 2013, 07:16:57 am
"The cheering is slightly unnerving. I kind of imagined this place would be completely silent."

follow my team
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 14, 2013, 11:57:02 am
Well, jim's rather ballsy plan of just charging in blind works...to a degree. Jim, Gorat and Maurice make it through the gap, but their incursion alerts the Blobs, which immediately swarm in front of Milno and Pancaek, blocking their path and lashing out at them with randomly stabbing tendrils. The two retreat but the blobs are in hot pursuit, and more are swarming in toward the hard memory and the rest of the team.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 14, 2013, 03:49:35 pm
((That actually went rather well. Having one person charge in between guards = brave. Having five people charge that way is just asking for trouble.

Also, I think you guys could use the shape-shifting to your advantage when dealing with these blobs. But I'm not on a mission, so I'm not giving any specific suggestions.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 14, 2013, 07:15:08 pm
((Sorry about not being too tactically-minded. I'm basically having little to no free time until I hit 04/21, when my test period ends and I finally get some breathing space. Add that to RL problems and you got the perfect formula.))

"I kind of had the impression that would happen. Should have waited and planned, but I guess we're in trouble anyway." Milno points out. "At any rate, follow my lead and let's see if blending in will help us lose them."

Try to run to a chaotic area of the soft memories and constantly change shapes in accordance, avoiding getting anywhere near the hard ones and trying to appear as part of the swirling chaos whilst escaping.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 14, 2013, 07:32:32 pm
(Speaking of blending in, what do the three of us who made it see?)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 15, 2013, 02:31:06 am
I really hope these ships are not what I'm afraid they are... Jim, what would we do if we stumble here on a piece of information vital to the survival of the UWM? Are we going to deal with the task on hand first at the risk of losing our lives and, more importantly, that piece of information? Or... what else could be done? Trying to send away one of us with that information while focusing on the mission objective with the four of us remaining?
... I almost wish I could - or knew how to - pray.

Enter the hard memory with the team. Observe.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 15, 2013, 11:16:55 am
Crap. Maybe we should have laid low for a bit instead... too late now.

Get in. If there is any floor nearby in the memory, turn into a tiny little bit of floor.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 15, 2013, 01:23:53 pm
"Ah shit, this ain't good. Let's hope they have short attention spans, the bastards."

Try to run to a chaotic area of the soft memories and constantly change shapes in accordance, avoiding getting anywhere near the hard ones and trying to appear as part of the swirling chaos whilst escaping.

^ Follow Milno's lead
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 15, 2013, 03:01:46 pm
Those in the Hard memory find themselves back in the familiar scene of viewing the world through the thousand fold camera eyes of the ghost ship, although this time they appear to be in low orbit around a planet. They have the distinct impression that there are other ships out there, also in low orbit, even though they can't see them.

Milno and Pancaek, in the mean time, sprint away from the blobs; or rather float away quickly. However they can't get far enough, quickly enough to break line of sight -do those things even see?- and try to fade into the background. They do, however, manage to stay far enough away not to get punctured.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 15, 2013, 03:28:45 pm
"Shit."

Keep escaping, imagine myself as moving much faster or, if our movement speed is actually being hindered by our chosen forms, turn into something small that's quicker than the current form (such as a dragonfly if the current perceived speed is slower than a dragonfly's).

If it doesn't work or the form actually does not help within the constraints of the mind, try to search for a spot of the soft memories that seems even more chaotic than the rest to lose the blobs there.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 15, 2013, 04:38:03 pm
Jim immediately goes into 'imitate armor plating' mode.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 16, 2013, 01:38:35 am
Settle somewhere on the armor plating, keep the dust form.
Watch.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 16, 2013, 08:36:25 am
Merge into the ground. There are absolutely no intruders in this memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 16, 2013, 03:47:56 pm
"wooh, dems some angry thoughts there, space ship! Maybe you should go see a shrink."

Keep escaping, Imagine myself going much faster. If (as the good sir Caellath has said) our movement speed is actually being hindered by our chosen forms, attempt to turn into light to go really (really) fast. If turning into light seems impossible, turn into the fastest thing that comes to mind.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 16, 2013, 07:36:53 pm
In hard memory Jim, Gorat and Marice fade into the background in one way or another, be it dust or armor plating. They feel a tension in air-or lack there of - that isn't entirely their own. The ship itself is nervous, and not only that, it's no where near as uniform as it was before. Now it feels...fragmented yet in concert; like fish moving in a school.  The minds within the ship are acting as one, but they are not one. Not completely.  Far below, on the planet, they can feel something strange. They know where the human colonies are, by virtue of some unknown connection to the ship's computer systems. They know that the altered are moving west in a wall of flesh and leaving nothing but ruin and stripped stone behind them. They know that there are a dozen other ships hovering near by, training guns on the surface. And they know those guns cannot compare to the power they wield.

Every so often there would be a spike of consciousness, of dissent, of fear, or even happiness. But they're all crushed and returned to the gray, neutral of the collective whole. They know they are here to destroy the Altered, but they are also here for something else. They are here to see if they're a success, or if it has all been for nothing.


Milno and Pancaek, on the other hand, are too busy transforming themselves into speeding bullets or rocket propelled cheetahs and then, once they've got some distance between themselves and the blobs, back into nondescript objects which blend into the scenery. They avoid their amorphous attackers.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 16, 2013, 08:10:51 pm
Jim waits and watches, doing his best to draw no attention to himself or his team.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 16, 2013, 09:03:43 pm
Wait and watch.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 16, 2013, 10:13:02 pm
"Let's wait some more until the heat's off." Milno advises Pancaek. "After some time, we'll slowly move back towards the way we came from, still blending with the scenery."

Wait some more time then do as said above, advancing slowly and carefully and then stopping if any sign of blob movement is seen from a safe distance.

There's no rush, move at most one fifth of the way we made.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 17, 2013, 12:44:10 pm
Ahm in ur ship, dusting ur memories.

Ugh, this is a bad time to think in kitten pictures.


Observe. Don't get antivirus'd
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 17, 2013, 03:04:39 pm
The Hard memory part of the team waits and watches as the other ships open fire and white dots silently bloom on the surface below. The ship seems to be waiting for something, maybe a signal from some unseen coordinator, to open fire. As they wait, they feel something rather odd. A pull, as it were, an attraction, to the altered down below. Something in them seems...right, or at least familiar. The feeling vanishes a moment later, but it was odd none the less.

In the mean time Milno and pancaek slink around the soft memory, slowly making their way back toward the Jim and the rest of the team. It's slow going though, with long periods of time waiting for those blobs to pass by. Clearly they need a way to deal with this that doesn't involve just bum rushing the memory every time.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 17, 2013, 04:48:45 pm
Try to remember where I could have experienced that feeling. Maintain dust form. Wait and watch.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 17, 2013, 05:07:32 pm
Jim ignores the feeling and continues to watch.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 18, 2013, 09:02:44 am
Was that... the ship feeling kinship with the altered? That could be... Gorat forces himself to stop the worrisome thought, and instead tries to determine whether this feeling was inherent in the memory, or whether this is something the ship feels now.

Try to determine whether that wave of emotion is inherent to the memory. Observe the other going-ons.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 18, 2013, 10:58:45 am
Keep moving on. With extreme care and attention.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 18, 2013, 01:58:18 pm
"well, that was close" "too close for comfort, yes" "so now what?" "I recommend a completely new course of action" "oh?" "It's rather radical, it involves being slightly more...low profile and less...less you." "so no more rushing forward without thinking?" "quite"

Keep moving with Milo, be vewwy vewwy quiet
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 18, 2013, 02:05:32 pm
The hard memory halts. And everyone in it remembers rather suddenly that not only were those blobs chasing milno and Pancaek, but that they had also seen the rest of the team enter the memory.  The memory begins to melt like an oil painting on fire and stabbing black masses tear through it randomly, like someone firing black i-beams out if a cannon.

Milno and Pancaek, in the mean time, manage to make their way back to the hard memory and observe several blobs huddled around it, probing it curiously with their tendrils.

"That can't be good."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 18, 2013, 02:23:41 pm
Jim exits the hard memory and disguises as a blob.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 18, 2013, 02:46:50 pm
Evasion is not an option; they'll check all of this memory and they know how we look like. Now, we could try to morph, but chances are that they'll see it and it'd be for nothing good. Guess I probably should have morphed back then after entering the memory.
No time. They won't stop looking until they find their prey.

Force exit. Evade, dodge and escape the blobs.
Audibly hum something appropriate as I do the above.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 18, 2013, 02:49:56 pm
((I bet the ship's going to have a big headache. Just put yourself in it's place if you had to mess with your own memories to sort out the intruders. I am torn (as always) between wanting you to succeed (and learning all the secrets) and having this fail horribly as it seems to be going.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 18, 2013, 02:51:18 pm
Dodge those attacks, but also remain in the memory. Consider how the blobs might be distinguishing memory from intruder.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on April 18, 2013, 02:57:58 pm
((The ship probably already has a headache, it's stuck in a cognitive loop.
And I don't want to tell you what to do, so I'll simply say that working together is the best thing for your survival and hope you understand.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: kisame12794 on April 19, 2013, 10:29:18 am
((ER is like those games with many different death scenes. You want to beat the game, but you also kinda wanna kill your dude just to see how he bites it this time.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nicholas1024 on April 19, 2013, 12:16:39 pm
((Has anyone tried disguising as one of the black blobs?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 19, 2013, 01:02:56 pm
((Valid idea.))

"Materializing anything offensive could either work or fail in several manners." Milno ponders. "Our team is so very fucked."

((Far from my best shape (physical or mental) so the action may come later. Otherwise, placeholder:))
At first, attempt to create the mental equivalent of the old trick of tossing a rock to call their attention, just now using a rock that could call their attention more effectively, such as causing a small smale explosion or anything of the like.

Afterwards and if the first option doesn't work too well, try to use mental power to create a very loud and fast copy of Jim, such as a self-propelled dummy, and make it move past and close the blobs to call their attention.

If it works to some degree, send more similar decoys.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 19, 2013, 01:17:40 pm
((That second one was something I was hoping to work towards, too, with my action, provided we can do that.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 19, 2013, 04:58:01 pm
((By the way, completely off-topic, but I am keeping track of this thread's growth on the Roll to Dodge "sort by replies" page. Welcome to the seventh page (7/56) guys!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 19, 2013, 06:52:00 pm
Jim exits the hard memory and disguises as a blob.
You tear yourself free of the memory and disguise yourself as one of the black blobs as you exit. The blobs don't immediately attack you, but they seem rather suspicious of you, slowly moving in to examine you.

Evasion is not an option; they'll check all of this memory and they know how we look like. Now, we could try to morph, but chances are that they'll see it and it'd be for nothing good. Guess I probably should have morphed back then after entering the memory.
No time. They won't stop looking until they find their prey.

Force exit. Evade, dodge and escape the blobs.
Audibly hum something appropriate as I do the above.


You slip away while the blobs are distracted by jim, humming "ride of the Valkyries" as you do.

Dodge those attacks, but also remain in the memory. Consider how the blobs might be distinguishing memory from intruder.
You manage to dodge the attacks for a little while until they suddenly let up just as Jim and Maurice bail. The memory seems to slowly churn back into motion and repair itself, though it takes a bit.

As per how they're distinguishing memory from intruder, it's hard to say. Maybe there's something about the team thats different from the mind around them; like a scent or whatever the equivalent in this place would be.  Or the way white bloodcells find intruders using the chemicals on their cell walls. Though Visual recognition seems to play some part in it. Hmm.

((Valid idea.))

"Materializing anything offensive could either work or fail in several manners." Milno ponders. "Our team is so very fucked."

((Far from my best shape (physical or mental) so the action may come later. Otherwise, placeholder:))
At first, attempt to create the mental equivalent of the old trick of tossing a rock to call their attention, just now using a rock that could call their attention more effectively, such as causing a small smale explosion or anything of the like.

Afterwards and if the first option doesn't work too well, try to use mental power to create a very loud and fast copy of Jim, such as a self-propelled dummy, and make it move past and close the blobs to call their attention.

If it works to some degree, send more similar decoys.

You do your best to project a convincing image of jim but it comes out rather iffy. It's enough to distract the black blobs from the real jim though, as they float over to investigate the short lived abomination you will into being.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 19, 2013, 06:53:21 pm
Jim floats off toward the center of the memories to see what's there while the other blobs are distracted.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 19, 2013, 09:37:26 pm
Damnation. It worked in reverse. No point in regretting it now; hopefully Gorat will benefit from my departure somehow.
~Where do I go, what do I do in this world of yours?
No one can help, there is no friend, I am still alone~

Sing while disengaging. Unless still pursued by blobs, approach Milno's team.
Sanctor here. Tried to take off some heat from the team inside the hard memory, but, it seems, to little effect.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 19, 2013, 11:56:42 pm
Jim floats over and 'stabs' the fake Jim for the look of the thing, then floats off toward the center of the memories to see what's there.
((Are you sure you want to expose Jim by staying close to the other blobs?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: GreatWyrmGold on April 20, 2013, 12:00:58 am
Jim floats over and 'stabs' the fake Jim for the look of the thing, then floats off toward the center of the memories to see what's there.
((Are you sure you want to expose Jim by staying close to the other blobs?))
((As opposed to exposing Jim by not acting like a real blob? All options suck.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 20, 2013, 08:33:57 am
That was rather too close... hope Jim and Maurice made it ok. The memory seems to be restarting, and these things seem to think they got me for now? Either way, I need to think about my escape plan...

Observe the restarting memory. Consider my ability to influence and "reprogram" this memory stuff. No experiments.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 20, 2013, 12:45:10 pm
Jim floats off toward the center of the memories to see what's there while the other blobs are distracted.
There doesn't really seem to be a "center" around here. Least none that you can discern.

Damnation. It worked in reverse. No point in regretting it now; hopefully Gorat will benefit from my departure somehow.
~Where do I go, what do I do in this world of yours?
No one can help, there is no friend, I am still alone~

Sing while disengaging. Unless still pursued by blobs, approach Milno's team.
Sanctor here. Tried to take off some heat from the team inside the hard memory, but, it seems, to little effect.
You make it over to milno's team and he immediately asks you to stop with the singing.

That was rather too close... hope Jim and Maurice made it ok. The memory seems to be restarting, and these things seem to think they got me for now? Either way, I need to think about my escape plan...

Observe the restarting memory. Consider my ability to influence and "reprogram" this memory stuff. No experiments.
The memory reforms and the awaited call comes. You're not sure how you know it came, but you know. And there is a familiar feeling to it. You're not sure if it's familiar to the ship or to you; such things tend to blend in these memories. The ship turns it's attention to the surface of the planet far below and begins to concentrate; to form spears of matter and energy so dense and potent that they could tear a hole straight down to the planet's core. That is, if they weren't designed to detonate on impact.

Your ability to influence and reprogram is unknown to you. It could be that you could rewrite this thing completely as it reforms, or that you are totally powerless. You can't know without trying.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 20, 2013, 01:01:02 pm
Try if I can attract a tiny mote of cosmic dust, no larger than my dust disguise. Also, observe the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 20, 2013, 01:02:24 pm
(I thought the center was where the noise was coming from. >.>)

Jim heads for the noise, then.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 20, 2013, 03:17:24 pm
Huh? It seems I got caught up in singing; sorry. Was trying to communicate with Jim.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 21, 2013, 10:10:30 am
((Sorry.))

"Hey, Jim." Milno says, trying to call the cyborg's attention. "We should discuss strategy. Running around hasn't been giving us good results."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 21, 2013, 12:32:38 pm
Jim headed over to Milno.

"I was thinking. Maybe the best thing we can do is split up and force it to divide its attention five ways."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 21, 2013, 07:01:25 pm
"How many groups with how many people?" he asks. "We should also discuss any actions we take that may get the rest of the team in trouble, such as experimenting. By the way, we can apparently make some short-lived figures. Managed to distract the blobs with one."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 21, 2013, 07:02:15 pm
Perhaps we could repeat the current tactics' success: dividing into roughly four teams, with three infiltrating hard memories while the fourth (two-person team, for back-up reasons) draws attention of the blob guards of those three hard memories (one by one; it seems that continuous distraction is not really needed, but there might be use for repeated diversions) and possibly others.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 21, 2013, 07:06:02 pm
"What Maurice said. It's a sound plan. Since this is sort of my thing, I propose to be on the distraction team. You two should be infiltrators, I think. So who do you think should stick with me? Gorat or Pancaek?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 21, 2013, 07:26:57 pm
Well, Gorat is currently already infiltrating a hard memory, but there might be other, more important considerations. I think we can afford to wait for now, if needed.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 21, 2013, 07:27:44 pm
"Right, then we'll wait."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 21, 2013, 07:37:39 pm
"Agreed, we should wait until he's out. So, what did you see there?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 21, 2013, 07:39:24 pm
"An attack by many ghost ships on an Altered planet... as well as a strange pull toward the Altered. I'm not sure if it's the problem memory or not."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 22, 2013, 01:21:20 am
What Jim said. Otherwise it seemed to be the memory of the first 'field test' of the Ghostship; presumably successful.

By the way, while waiting, I suggest you, Jim - or perhaps all of us - train making those short-lived figures, as they seemed to be rather useful. Not much else to do, right?


Cautiously and carefully train making various objects and copies of my team mates' current forms appear and move on their own; make sure not to provoke blobs and not to spawn more than one such construct at a time.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 22, 2013, 01:24:40 am
"It couldn't hurt."

Jim attempts to make two duplicates of himself, both in the synthflesh form rather than the blob form he was currently emulating.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 22, 2013, 07:54:44 am
As Gorat performs his experiments and observes, he hopes that his teammates don't do anything to rile up the ship even more.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 22, 2013, 08:14:51 am
((We should take it easy, though.))

"Yeah, but take it easy. If you make too many copies and get too active you'll call the blobs' attention towards us. Try making only one of those and limit your activity."

Milno remains as a spotter for any case of trouble.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 22, 2013, 08:23:58 am
Understood.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 22, 2013, 01:26:46 pm
((Can we stall the turn a bit until SC has the opportunity to read what I wrote and maybe rethink creating seven duplicates?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 22, 2013, 01:27:51 pm
(I've read it, and fine, I'll change my action.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 22, 2013, 03:22:52 pm
Try if I can attract a tiny mote of cosmic dust, no larger than my dust disguise. Also, observe the memory.

As the ship rains it's spears down on the planet and wipes whole countries from the map, you try to manipulate a single mote of dust. It moves to your will, however as soon as you stop effecting it, it sort of "glitches" back into it's original place.

(I thought the center was where the noise was coming from. >.>)

Jim heads for the noise, then.
(Oh, sorry. I thought you were talking about the Center of the soft memories.)

What Jim said. Otherwise it seemed to be the memory of the first 'field test' of the Ghostship; presumably successful.

By the way, while waiting, I suggest you, Jim - or perhaps all of us - train making those short-lived figures, as they seemed to be rather useful. Not much else to do, right?


Cautiously and carefully train making various objects and copies of my team mates' current forms appear and move on their own; make sure not to provoke blobs and not to spawn more than one such construct at a time.
You can make them appear with enough concentration, but they don't seem to be able to move on their own, besides very simple actions such as just moving off in one direction. Certainly not walking or talking or anything.

"It couldn't hurt."

Jim attempts to make two duplicates of himself, both in the synthflesh form rather than the blob form he was currently emulating.

The first attempt goes well enough, creating a duplicate of your synthflesh self, which the blobs immediately turn their attention to, but the second one is sort of a hyper deformed version, with massively inflated muscles and a handlebar mustache.

((We should take it easy, though.))

"Yeah, but take it easy. If you make too many copies and get too active you'll call the blobs' attention towards us. Try making only one of those and limit your activity."

Milno remains as a spotter for any case of trouble.

Well, beyond the trouble of the blobs being interesting Jim's doubles-could they be able to trace the doubles back to him some how?-everything seems fine. You stay camouflaged though. Not gonna tempt fate.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 22, 2013, 03:42:54 pm
Okay, that doesn't bode well. I might have to experiment outside, but first I should watch the whole memory.

Observe the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 22, 2013, 10:17:02 pm
With nothing else to do, keep training, cautiously and carefully as before.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on April 23, 2013, 03:05:27 pm
((sorry about not posting for a few days, I was preparing for a test and completely forgot.))
Stay with the team, stay on the lookout for blobs
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 23, 2013, 03:07:03 pm
Jim attempts to refine the unusual clone.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 23, 2013, 03:27:18 pm
Be a lookout, don't get in trouble.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 23, 2013, 07:25:10 pm
Okay, that doesn't bode well. I might have to experiment outside, but first I should watch the whole memory.

Observe the memory.
As the spears impact and and the ship feels the altered annihilated by the billions, a tremendous mix of feelings fill it. It's components are elated by their success, and by the praise now filtering in from the unseen, unheard supervisor who they somehow know exists and is happy. But they also feel a tinge of sadness, but you can't tell why.

The memory begins to loop after that.

With nothing else to do, keep training, cautiously and carefully as before.
You think you've got a better handle on this now, at least when it comes to making copies of things you're very familiar with. And assuming the copies don't move much.

((sorry about not posting for a few days, I was preparing for a test and completely forgot.))
Stay with the team, stay on the lookout for blobs
No prob, if you don't post I just assume you're laying low, like now. And if things get hairy you just slip away.

Jim attempts to refine the unusual clone.

The clone changes to resemble you before you were transformed into a robot. Of course it's also naked.

"Kinda glad Feyri's not on this mission..."

Be a lookout, don't get in trouble.
You make sure to avoid the blobs and most importantly, jim, who seems hell bent on getting himself killed one way or another, least from your standpoint.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 23, 2013, 07:27:11 pm
Jim has robot Jim run away to attract the blob's attention and dismisses human Jim from existence.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 24, 2013, 10:31:20 am
Crap. Crap crap. What was this? Sadness? I... I need to watch this memory again. I need to make sure. This could be the compromised memory. At the very least, it's a troublesome one.

Rewatch the memory. Pay special attention to the waves of emotion. What are they about? Whom are they directed at?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 25, 2013, 12:37:00 am
"That's quite the strange girl. Boy. Something." Milno remarks when he sees Jim's former human self. "At any rate, we should probably check each memory's recording more than once just in case after we find a way to get rid or avoid these blobs." he stops talking as soon as he notices Jim is going to try something.

Keep waiting. Avoid trouble.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 25, 2013, 02:45:33 am
Train a little bit more, just the finishing touches. Make sure to discern whether they are really finishing,  or I could still get better with this training alone.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 25, 2013, 06:39:02 pm
Like I said in the other thread, I'm moving right now, so things may be a bit hectic. If a day or two passes without posts, thats pretty much the reason. Sorry about that.


Jim has robot Jim run away to attract the blob's attention and dismisses human Jim from existence.

The vision runs off into the distance and the blobs give slow chase. Hopefully they won't bother you for a while.

Crap. Crap crap. What was this? Sadness? I... I need to watch this memory again. I need to make sure. This could be the compromised memory. At the very least, it's a troublesome one.

Rewatch the memory. Pay special attention to the waves of emotion. What are they about? Whom are they directed at?
You sit through the memory again and try to parse out the emotions. There's the feeling of connection to the beings down below, though it's hard to tell if thats to the people or to the altered. It could be either, it's just so unfocused. For all you can tell they could be feeling bad for the rocks down there. Then there's the nervousness about their performance. Understandable. And the happiness from doing it well, mixed with sadness. You can't tell what they feel bad for though. These emotions lack context; you're privy to them just as you're privy to every other sense, but you're not sure to what they pertain. It's like seeing a light at the end of a hall and not knowing if it's from a bulb, a candle or an oncoming train.

"That's quite the strange girl. Boy. Something." Milno remarks when he sees Jim's former human self. "At any rate, we should probably check each memory's recording more than once just in case after we find a way to get rid or avoid these blobs." he stops talking as soon as he notices Jim is going to try something.

Keep waiting. Avoid trouble.
Laying low, playing it slow.

Train a little bit more, just the finishing touches. Make sure to discern whether they are really finishing,  or I could still get better with this training alone.
You're pretty much as good as you're gonna get. No more hypothetical brain bench presses for you.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 26, 2013, 03:45:54 am
This is just great. This memory could be the culprit, sympathizing with the Altered, wondering why it should kill them... or it could be a tenuous hold to humanity that, if deleted, causes a rampage. Well, no one claimed this would be easy.

Exit, returning to dust. Observe the surroundings - are there blobs near me or is the path free to my companions?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on April 29, 2013, 11:29:14 am
(Any reason why no one else is posting?)

This is just great. This memory could be the culprit, sympathizing with the Altered, wondering why it should kill them... or it could be a tenuous hold to humanity that, if deleted, causes a rampage. Well, no one claimed this would be easy.

Exit, returning to dust. Observe the surroundings - are there blobs near me or is the path free to my companions?

You exit the memory and look around. The blobs all seem to have wondered off, but you're not entirely sure where your team is; since they're all rather inconspicuous.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 29, 2013, 11:36:37 am
((I suspect they ran out of ways to say "Wait for that tardy Gorat."))

Hover away from the memory slowly, trying to find the team.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 29, 2013, 11:49:54 am
(I'm kind of waiting for everyone else to do stuff, since Jim is supposed to be running distractions against the blobs. >.>)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on April 29, 2013, 12:06:09 pm
((Well that, and the exams. Caellath and Pancaek both mentioned them at some point, and so on. In any case, I don't think rarer updates would help.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on April 29, 2013, 12:48:12 pm
((Well, if it were a real-space mission Maurice would've been having a nap at the moment, but I presume sleeping is impossible here, so... ))
Old-school 'wait and do nothing'.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 29, 2013, 01:40:50 pm
((Sorry. Time constraints. These last weeks have been particularly problematic, with anything that needs a minimum of thought elliciting groans from me after study sessions.))

"Hey, Gorat. What did you see there?" Milno asks as he notices his teammate leaving the memory, before completing with a question: "And have we decided on the next one we're infiltrating, by the way?"

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 30, 2013, 02:15:10 pm
((Assuming the meeting with Milno happens.))

"Inconclusive, I'm afraid. The ship was feeling kinship with something down on a planet with Altered, and saddened after scorching the world, but whether these emotions were for the Altered or any humans left on that world, I can't say. Even though I tried watching twice. Either way, we should keep this memory in mind, it could be the one we're looking for.

But first, we need to plan our next step. Our top priority should be trying to go back to stealth again. The brute force approach we just used is likely to just kill us and our bodies if the ship decides we're an external threat. I suppose the best thing we could do is fake our deaths..."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on April 30, 2013, 02:37:48 pm
"You don't have to worry about that. I have the strongest presence out of all of us. You four go ahead and continue exploring memories. I'll keep it focused on me." (Highest Charisma and Willpower, anyway. >.>)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on April 30, 2013, 02:58:43 pm
"I'd rather not rely on that. We've been flat-out told that if we were to get the ship's full attention, we will all die. We here in its memory scape, our bodies on the Haidal, everyone else on the Haidal... and you're suggesting getting its attention on yourself." Gorat would frown if he had a face.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on April 30, 2013, 06:19:34 pm
"Gorat is correct. That's the main reason I don't want a horde of clones walking around to distract the blobs." Milno says. "I used that trick only because the blobs were swarming the memory, but finding another way of moving around without being attacked by them is preferable."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 01, 2013, 03:52:47 pm
Ok, for the sake of everyone; you are now all hanging around together in an inconspquous form, currently not under attack by anything.

After all, you've still got many more memories to look at.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 01, 2013, 03:55:38 pm
"Let's pick and approach our next target already and see if it's swarmed in blobs. We can think on a strategy then." Milno suggests.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 01, 2013, 07:20:41 pm
I'd rather check either the hiding face, the syringe or the nerve. Damn, I might pick something useful there. Maurice chuckled at the idea.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 02, 2013, 09:03:36 am
"I'd be in favor of looking at the hiding face first, again."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 02, 2013, 12:35:23 pm
"Whatever you guys want to do."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 03, 2013, 12:08:39 am
"...Let's check the hiding face then."

Search for the hiding face with the group.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 03, 2013, 12:14:53 am
^ Same.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 03, 2013, 01:11:59 pm
Likewise.

"And let's try not to attract attention."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 03, 2013, 05:58:39 pm
 "they're moving" "I noticed, try not to attract attention to yourself"

Idem ditto
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 04, 2013, 07:38:40 pm
Team dust and memories wanders (Or whatever the correct verb to describe the movement of detached consciousnesses is) around until they find the hiding face. It's alone, sort of crawling across the surface of a miniature planet.  It drops off and starts slowly swimming through mid air like a starfish; it's eyes jerking wildly around and it's mouth working noiselessly.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 04, 2013, 07:40:20 pm
If there are no blobs around and/or no objections, Jim just heads on in. Otherwise he waits to hear his teammate's opinions.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 04, 2013, 08:53:52 pm
Unless there are blobs around, follow Jim. Otherwise follow given instructions.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 04, 2013, 09:02:37 pm
"We should probably leave a security detail outside just in case."

Make sure there are no blobs around.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 05, 2013, 08:18:29 am
"I'll stay outside then, and pop in to warn you somehow if the blobs or something are coming."
Stay by the face to be on guard, assuming no blobs around.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 06, 2013, 11:42:41 am
Stay outside and look out for blobs, unless ordered otherwise
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 06, 2013, 12:38:54 pm
If there are no blobs around and/or no objections, Jim just heads on in. Otherwise he waits to hear his teammate's opinions.
Unless there are blobs around, follow Jim. Otherwise follow given instructions.
Jim and Maurice dive into the memory while Milno, Pancaek and Chin stand guard outside. Or rather they keep watch, since standing guard implies they might do something other then run away when the stab blobs come a calling.


The memory is black and empty, completely blind but not senseless. The instant they enter there is an overwhelming feeling of fear that rushes over them. A crippling, heart in your throat kind of fear; like when you miss a step and find yourself falling. That feeling, that utter helplessness, is stretched and magnified.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 06, 2013, 12:42:05 pm
Jim steels himself and waits.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 06, 2013, 03:23:08 pm
((Ideally, I'd like one more of us in the memory. Two spotters should be plenty.))

"Three guards is a bit much, isn't it?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 06, 2013, 03:55:57 pm
"Yeah, it probably is. Let me see something."

See if the hiding face keeps moving while the team members are inside.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 06, 2013, 05:31:33 pm
Face the fear; let it go through me and over me. And then observe the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 07, 2013, 12:25:38 pm
"Yeah, it probably is. Let me see something."

See if the hiding face keeps moving while the team members are inside.
It certainly does. If anything it's running around faster now. It's actually kinda hard to keep up with.

Face the fear; let it go through me and over me. And then observe the memory.
Jim steels himself and waits.
As you wait and the fear becomes more tolerable, you begin to make out things. They're vague, half feeling, half sight; ghostly images of half formed men and women; not unlike the projections that you create. There are hundreds of them, built around you as though attached to the inner wall of a great dome, their limbs interwoven. Slowly, the dome is shrinking, forcing them closer and closer together. Their mouths are open wide, screaming silently.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 07, 2013, 12:27:31 pm
Is this the problem? The ghost ship is afraid... of what? Becoming one identity instead of many?

Jim continues to watch and wait.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 07, 2013, 12:36:26 pm
((Oh gods, this is terrifying. I can't believe someone would do something like that to so many people, just to get a powerful weapon. The HMRC UWM must have been very desperate to do that... or very ruthless.

EDIT: Whoops. Acronyms can get confusing if you're not thinking.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 07, 2013, 12:38:17 pm
(UWM, not HMRC. :P And we already know the UWM is a bunch of dicks who would do stuff like this... just look at Steve. He's basically the same thing on a smaller scale.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 07, 2013, 01:17:42 pm
((SC is correct. I think I'll have Milno start a brotalk with Steve between missions to know more about him. Brotalks with NPCs are good.))

"Well, it seems we'll need three guards in the end." Milno remarks as he moves after the escaping head, changing shape as needed.

Keep following the head and stay alert for any problems.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 07, 2013, 01:36:32 pm
"... possibly."

Keep up and lookout.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 07, 2013, 08:29:14 pm
(( And I can't imagine the threat the UWM was facing that had to be so dire to do this - that is, I know it (supposedly), but still cannot conceive all the details, all the desperation. Oh well. Maurice can. ))
This is a memory.
They are being forcibly removed from painful diverse existence into blissful unity. Yet the unity they are being forged into is responsible for preservation of countless other lives.
Should I be merciful and suggest removing this memory even if it isn't the troubling one?.. No. This memory - this ultimate painful crucible of their future self - must be protected instead, for it is their last and greatest link to their previous human selves.
I sincerely hope that it is not the troublesome hard memory we are instructed to remove.

Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 08, 2013, 04:49:56 pm
(( And I can't imagine the threat the UWM was facing that had to be so dire to do this - that is, I know it (supposedly), but still cannot conceive all the details, all the desperation. Oh well. Maurice can. ))
This is a memory.
They are being forcibly removed from painful diverse existence into blissful unity. Yet the unity they are being forged into is responsible for preservation of countless other lives.
Should I be merciful and suggest removing this memory even if it isn't the troubling one?.. No. This memory - this ultimate painful crucible of their future self - must be protected instead, for it is their last and greatest link to their previous human selves.
I sincerely hope that it is not the troublesome hard memory we are instructed to remove.

Keep watching.

Do you work for Seele?

Is this the problem? The ghost ship is afraid... of what? Becoming one identity instead of many?

Jim continues to watch and wait.

The dome shrinks ever tighter, bodies being forced into each other and slowly losing their boundaries. It's unclear how much time is passing as this happens, though there is a vague sense that some of the individuals are holding out hope based on time. A feeling of expectation that soon this will end. As it crushes in even tighter, the bodies begin to pool, like raindrops on glass, forming larger beings that swallowed up the smaller ones around them. Strange feelings, inhuman feelings to which you have no name, leak from these pooled consciousnesses. Those few that remain individuals continue to scream but...you can feel an acceptance in it. An acknowledgement of inevitability.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 08, 2013, 05:20:43 pm
Jim moves to fit into the space remaining (if necessary) and continues to watch, bailing only if it looks like he'll have to come into contact with the multitude of bodies.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 08, 2013, 10:56:32 pm
Keep following the floating head and stay aware for any sign of blob or any evolved form of they may have developed after being tricked so many times.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 09, 2013, 07:38:38 am
"Where did those blobs get to? It's unnerving that they seem to have just... wandered off."

Follow, keep a lookout, and think - what might the blobs be up to? Are they setting a trap?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 09, 2013, 11:49:33 am
"Yeah, I also noticed it. Just too convenient to be true." Milno answers, alert to any sign of traps as well.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 09, 2013, 07:17:15 pm
Jim moves to fit into the space remaining (if necessary) and continues to watch, bailing only if it looks like he'll have to come into contact with the multitude of bodies.
The next moments, or perhaps it's an eternity, are spent watching the bodies crush ever inward, subsumed into one another until finally a whole is born. It shines with a sort of radiance, a solidity that the individuals lacked. Somehow, it seems far greater then the sum of it's parts, and yet, far lesser as well. In any case, it seems wholly adapted for this existence.

"Where did those blobs get to? It's unnerving that they seem to have just... wandered off."

Follow, keep a lookout, and think - what might the blobs be up to? Are they setting a trap?
Keep following the floating head and stay aware for any sign of blob or any evolved form of they may have developed after being tricked so many times.

As the three members of the guard team follow, the memory darts  over a low field of poppy flowers growing in the hulk of a crashed shuttle. They're about to follow it when a blob seems to melt right out of the ground. It drifts off and away, but now that expanse looks more like a mine field then a peaceful meadow. 
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 09, 2013, 07:25:48 pm
Jim waits for a bit longer to see if the memory will loop.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 09, 2013, 08:07:53 pm
(( ... ... That's the question, isn't it?))
Study the new entity. Why is it lesser than sum of its parts? What made it greater? Does it seem capable of feelings, of pain, of ingenuity and creativity the humankind is renowned for?
Also focus on the radiance and solidity. Does it feel sound and right (even very right, perhaps), or shallow, unnatural and somehow (unexplainably, perhaps) wrong? Consider it.

Keep watching the memory until it loops.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 10, 2013, 11:56:58 am
(( ... ... That's the question, isn't it?))
Study the new entity. Why is it lesser than sum of its parts? What made it greater? Does it seem capable of feelings, of pain, of ingenuity and creativity the humankind is renowned for?
Also focus on the radiance and solidity. Does it feel sound and right (even very right, perhaps), or shallow, unnatural and somehow (unexplainably, perhaps) wrong? Consider it.

Keep watching the memory until it loops.

The lesser is that it seems strangely simpler then the others. Or perhaps it has depths you can't quite fathom. But the feeling you get from it is that of the mind of a child: its thinking is very monochromatic, very focused with little consideration for outside things. Greater in it's sheer size and power. Standing near it feels like standing in a windtunnel, being buffered by waves of thought and emotion so over powering that it's hard to distinguish them from your own.

You're not sure how it feels...it just feels...beyond you.


The memory begins to loop.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 10, 2013, 12:10:10 pm
"Blob minefield. Why don't they just give up?" Milno says gruffly.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 10, 2013, 02:45:27 pm
Jim exited the memory to report in.

"This memory is a joint one - it's all the separate personalities joining into one. Not sure if it's the problem or not, but I would say not. If we were to eliminate the memory of them joining, we would probably cause a lot of confusion as they try to figure out why they used to be so many people but are now only one."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 10, 2013, 06:32:45 pm
Exit the memory.

Same here. In the end, the newly created Ghostship's mind seemed content with its new existance. Not the most likely candidate for causing the cognitive loop, at least on its own.
I also wonder, if the blobs are part of its thinking process, a defence mechanism, wouldn't the cognitive loop itself be visible as well? Like... something strange happening near the troublesome memory.
I would imagine that such intense thinking process, while centered around the problematic hard memory, would also continually branch out to try new approaches at solving the problem, if the Ghostship's way of thinking is similar to human.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 10, 2013, 07:23:29 pm
"oh dear, a minefield. Almost makes you wish there were child soldiers around to clear it out."

Stay with the group, unless ordered differently by Jim
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 11, 2013, 08:06:32 am
"Weird. Some hard memories seem to have well fitting shapes, others less so. I guess you could see a fleeing face as losing individuality... but let's get away from this minefield for now."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 11, 2013, 09:17:22 am
Minefield?.. Whatever that is, it probably means that the defence mechanisms are advancing, which means we are running out of time.
Once again, I suggest that we split our group at least in two and try to cover more hard memories in shorter period of time. I am fully aware of the risks, and thus I do not suggest that we spilt into smaller groups - two observers seem the most practical. If only we had one more person.. oh well.


Exit the memory. Join the team.

Try to make a copy of self. Not a simulacrum, but a fully functional clone of my mind and self.
First try the auxiliary systems approach - plainly attempting to copy memories and everything into a designated space. If that fails, try a biological approach - attempt mind division (using the process of mitosis as a guide).
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 11, 2013, 01:08:52 pm
Jim and Maurice exit the memory; directly in the center of the field. Oh dear.

Minefield?.. Whatever that is, it probably means that the defence mechanisms are advancing, which means we are running out of time.
Once again, I suggest that we split our group at least in two and try to cover more hard memories in shorter period of time. I am fully aware of the risks, and thus I do not suggest that we spilt into smaller groups - two observers seem the most practical. If only we had one more person.. oh well.


Exit the memory. Join the team.

Try to make a copy of self. Not a simulacrum, but a fully functional clone of my mind and self.
First try the auxiliary systems approach - plainly attempting to copy memories and everything into a designated space. If that fails, try a biological approach - attempt mind division (using the process of mitosis as a guide).

Are you sure you want to try and do that?

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 11, 2013, 01:41:13 pm
Jim decides this is a good time to see if, this being a realm of the mind, it's possible to fly and if so heads straight upward. Otherwise, he observes the field and looks for a safe way to get out of it.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 11, 2013, 03:37:30 pm
((Since we've been told a few times that we're hovering or floating, I've kind of assumed that flying is, by definition, available to us. Worst case scenario we should be able to assume flying forms.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 11, 2013, 04:05:29 pm
Spawn a illusory copy of self and send it over the field. If blobs show interest in it, spawn several more and send in all directions, then escape in the confusion.

Also, think about and consider the danger potential of creating a full mental clone of self. Or at least attempting to do so.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 12, 2013, 04:46:55 am
"Before we do anything else, we should examine the minefield for escape paths and compare our findings."
Examine the minefield, search for a safe way out.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 12, 2013, 09:41:00 am
"Yeah, not much to do. What do you think about the memories so far?"

See if the blobs still move as part of the minefield and how far they can reach as it is. Turn into a dragonfly and fly a little straight up to check if there are any airborne blobs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 12, 2013, 10:15:11 am
"The fleet one seems to be the only candidate for the loop so far. The first ship memory and the bunker one seemed to going right, and this melding one sounds to be in order as well. Of course we have a few more to check... syringe blimb, nerve cluster, cheering sound... am I forgetting one?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 12, 2013, 10:51:46 am
"After we check all of the hard memories, we should probably move around in a kind of patrol and see if the ship keeps watching one of them. That would probably helps us decide, since if a certain memory is responsible for the ship's current state, then it should be watching that one from time to time."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 13, 2013, 11:21:42 am
"If it's consciously aware what's happening. Seems that way, but isn't necessarily true. We'll be safer if we assume it, though."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 13, 2013, 12:45:48 pm
Jim decides this is a good time to see if, this being a realm of the mind, it's possible to fly and if so heads straight upward. Otherwise, he observes the field and looks for a safe way to get out of it.

Technically there's no up here. No any hard direction, kinda like space. And it's less a minefield, more the blobs are just sort of appearing here and drifting away. Imagine the field was a painting on a canvas and that the blobs were slipping through the back and emerging from the front and continuing on their way. The problem was that it's hard to tell where they're gonna pop out, but flying up away from the "surface solves that somewhat.

You drift up and away from the surface of the field and over toward the rest of the group. You manage to avoid collisions with the wandering blobs with relative ease.

Spawn a illusory copy of self and send it over the field. If blobs show interest in it, spawn several more and send in all directions, then escape in the confusion.

Also, think about and consider the danger potential of creating a full mental clone of self. Or at least attempting to do so.

(Well, you can't create a consciousness thats separate from you. So the best that you'll do is end up giving yourself a very distinct split personality that can act on it's own. Which might be useful here, but...well I think you can guess at the disadvantages later.)

You spawn an illusion of your normal human self and send it out to grab the blob's attention. It seems to work, attracting the attention of the ones that have already broken the surface. You spawn a bout a dozen more and use the confusion to make it back to the rest of the group. Although your actions have the unintended consequence of attracting several dozen more blobs to the area. And those copies aren't going to trick them forever.

"Yeah, not much to do. What do you think about the memories so far?"

See if the blobs still move as part of the minefield and how far they can reach as it is. Turn into a dragonfly and fly a little straight up to check if there are any airborne blobs.
"Before we do anything else, we should examine the minefield for escape paths and compare our findings."
Examine the minefield, search for a safe way out.
You're good to leave for now, but that will end soon.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 13, 2013, 01:09:07 pm
Make like a tree and get the hell out of here.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 13, 2013, 01:14:37 pm
Jim heads away from the minefield with the rest of the group.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 13, 2013, 03:26:59 pm
"Do you remember the thing about spawning less copies? Making several of them puts the blobs even more on edge."

Away from the minefield.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 14, 2013, 02:07:58 am
I found it the most logical course of action in that situation; I apologise if I misjudged - I do not have your wisdom. Maurice replied soberly.
Follow the team.

Jim, say... how much would we benefit from one more person on the team? I think I have an idea - slightly dangerous to me, not so much to everyone else, if everything goes right - how no less than one more person could join us, and perhaps more, if that is needed.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 14, 2013, 02:12:58 am
"As long as you're willing to live with whatever consequences that will have, I'm fine."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 14, 2013, 05:07:08 am
"I'm not. No big experiments unless laid out completely and approved by command... and I'm sorry to say this, Jim, but I think command should go to Milno." Gorat would wince and hold his breath after his outburst, but since he doesn't need to breathe right now, he simply kind of freezes, still fleeing the minefield.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 14, 2013, 08:12:44 am
"I'm not fine either. Experimenting tends to be risky enough in this environment and if it endangers you somehow, there's a good chance it endangers the entire team." Milno says as he follows the team, taking a moment to glance back at the blob minefield. He's slightly surprised by Gorat's remark, but can see the reasons that led to such.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 14, 2013, 11:12:31 am
The team makes like the Speedy donkey removal service and removes their asses from the area.

They congregate, in their various hidden forms, back at a seemingly safe area inside of a large bronze statue that is sitting on someone's mantel piece in a log cabin that seems to be adrift in space.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 15, 2013, 09:32:56 am
Keep a lookout for approaching blobs. Wait for the reaction of the others to my outburst.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 15, 2013, 08:07:30 pm
Keep a lookout for approaching blobs. Wait for the reaction of the others to my outburst.
You wave your hand in front of their faces.

"Hey. Hey. Guys? Hello? We still alive?"

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 15, 2013, 09:12:09 pm
((I was waiting for a response to Gorat's outburst, but since nothing happened...))

"Sigh. Anyway, vote for next memory? Also, splitting up would probably make things faster, but having a team inside and the rest as lookout still seems like the safest option. Thoughts?" he asks.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 15, 2013, 09:16:52 pm
(I'm in a really bad mood right now, so I'm refraining from posting. Just choose whatever memory you like.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 15, 2013, 09:33:59 pm
Maurice bobbed as a way of nodding under the circumstances.
"Acknowledged. You are probably right, it was idiotic of me to suggest doing something that dangerous to the team and mission objective. I apologise.

As for leadership change, while I can only praise Milno's competence, so far Jim's command has been rather fine as well, in my opinion. Anyway, I believe that this question should be settled shortly and for the rest of the mission."


Hearing Milno's words, Maurice fell silent for a few moments, and then replied:
"As I said, I suggest looking for hard memories with a strange activity surrounding them; failing that, I can't think of anything specific, so any one will do. Also, I must object: while having a team inside and the rest as lookout is (somewhat) safer for the team, I believe that we might soon be hard pressed on time and it would be safer for the mission completion to split, thus using the time we might still have more usefully."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 15, 2013, 09:53:58 pm
"No problem, it was just a question. Acting without asking is the thing I'd frown at." Milno answers, before continuing on the matter of splitting the team. "One of the main problems I see is that one of the split teams would have only one person inside the memory. Having two - or three in the case we decided to stick together - would be preferable in case one of them fails or simply so we can have different opinions on the same matter."

"Though while considering that matter, how should we get divided? Gorat could come with me if he wanted to and you guys would form another team, I suppose."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 16, 2013, 04:42:06 am
"If we split up, and I'm not sure we should quite yet... well, I'll defer to whatever the team chooses." Gorat says, remaining silent on the leadership change he had proposed.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 16, 2013, 07:57:29 am
"Let's head for the syringe. Anyone willing to keep track of the ones we visited so we can examine their stuff with more ease when we check all of them?" Milno asks.

(OOC that means I'm asking if anyone is willing to write down the ones we already checked so it'll be easier to remember things when we get to the "analysis" phase. Otherwise, I guess I'm doing it.)

He then starts to drift towards the syringe. "Let's check if the blobs are protecting the giant syringe. We haven't been here for long, and if there should be a time for splitting it could be if the need for keeping an eye open to see if the ship watches those memories ends up being necessary."

Move to the syringe, check for signs of blobs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 16, 2013, 11:11:01 am
"Let's head for the syringe. Anyone willing to keep track of the ones we visited so we can examine their stuff with more ease when we check all of them?" Milno asks.

(OOC that means I'm asking if anyone is willing to write down the ones we already checked so it'll be easier to remember things when we get to the "analysis" phase. Otherwise, I guess I'm doing it.)

He then starts to drift towards the syringe. "Let's check if the blobs are protecting the giant syringe. We haven't been here for long, and if there should be a time for splitting it could be if the need for keeping an eye open to see if the ship watches those memories ends up being necessary."

Move to the syringe, check for signs of blobs.

Milno drags the rest of the team out, in search of the ever illusive syringe blimp. They find it, hovering in empty space, apparently completely unguarded.  The blobs, it seems, ares still distracted by Maurice's rampant illusions, with hundreds of them gathered over near the field the team just left.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 16, 2013, 11:31:47 am
"They're still after the illusions? They can't be that simple-minded, can they?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 16, 2013, 11:37:56 am
"Let's just hope the blobs don't get crazy after and if they notice it was a trick. I have the impression that if those things can get to learning they might become even more ravenous." Milno comments. "This time I'll try my luck."

Drift to the syringe blimp.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 16, 2013, 12:07:08 pm
"I'll go as well."
Move along with Milno.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 16, 2013, 02:17:54 pm
((I think the ship might at some point just put this entire section on lockdown and bleach it. Am I the only one who finds the fact that your attempts to fool these blobs are actually working, worrying?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 16, 2013, 02:22:43 pm
Jim follows for lack of better options and acts as lookout this time.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 16, 2013, 02:27:58 pm
((I think the ship might at some point just put this entire section on lockdown and bleach it. Am I the only one who finds the fact that your attempts to fool these blobs are actually working, worrying?))
((Hardly. I'm quite suspicious, and I'm sure Cael is as well. It's why I'd like to find a way to feign our deaths as far as the ship is concerned, not that I expect to actually find one.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 16, 2013, 02:36:09 pm
((Yeah, I am suspicious and worried. I've been trying to think of a way to get us to disappear off the ship's radar, but I'm not sure.

GM: What happens when the blobs hit the illusions/copies created by Maurice?))

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 16, 2013, 03:03:43 pm
((I think the ship might at some point just put this entire section on lockdown and bleach it. Am I the only one who finds the fact that your attempts to fool these blobs are actually working, worrying?))
((I think this is more of an Inception kind of situation. I don't think those blobs are the actual ship, I think they're just projections of its subconscious (or whatever passes for subconscious in a construct composed of thousands of interconnected humans, computers and weird space magic) trying to cure an infection, to remove an anomaly.
When the ship focused its gaze on something close to someone, they felt an unbearable pressure, like when it was reviewing the first "I like killing stuff!" memory or when Jim exited the Bunker memory's visible area.
Remember, everything they see here are projections created by the computers they're plugged into, that are trying to interpret what is happening in that section of the ship's memory they're remotely debugging. The blobs, like everything else "here", aren't living things with a mind of their own but rather parts of a living thing (or maybe not even parts but mere processes and concepts), enlarged, slowed down and given shape so that they make enough sense to humans for them to interact with them.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 16, 2013, 03:41:58 pm
((How does that change anything? That's an interesting idea for what the blobs are, but I don't see how that has any effect on the practical happenings.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 16, 2013, 04:06:18 pm
((Perhaps I misunderstood. Were you worried about the ability to view the ship's memories without problem provided someone is skilled enough? I thought you meant you were worried about the fact that those blobs weren't evolving and that meant something worse would appear soon.

To that worry I answer that a. they are using a service ship specifically designed for these kind of operations. If someone else was trying to hack it I think it would be harder. b. They can view things fine, but the moment they do something out of the ordinary or try to alter something significant the ship itself notices something is wrong. c. if something could survive hacking the ghost ship and significantly altering its memories, the ghost ship would be the least of humanity's problems.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 16, 2013, 05:20:22 pm
((As a matter of fact, I am worried that something else will appear soon, but I did find it interesting that it is possible to mess up with the ghost ship in this way. And while your previous explanation was interesting, I don't see how it addressed any of mine concerns.

So the blobs are parts of ship's consciousness, that still doesn't stop them from being blobs, or something else coming along.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 16, 2013, 06:02:43 pm
((I guess I was saying that you shouldn't expect tactics and intelligent behaviour from a defense mechanism. Then again, I I've never been in the mind of a ghost ship, so I'm probably wrong.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on May 16, 2013, 07:07:53 pm
((I kind of get an Azathoth-ish feel from this- something all-powerful, but nearly mindless.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 16, 2013, 09:30:09 pm
((Biggest problem is not knowing. As far as we know, Maurice's strategy of spamming copies could be a very good - if not the best - tactic at hand. We, however, do not know exactly how things work and how they will react to the same thing in the future, no matter how many theories we throw at it. Being cautious ends up being the safe middleground until we are forced to take really radical measures.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on May 16, 2013, 09:52:00 pm
((Yeah, I'm purposefully trying not to suggest anything on this mission since I'm not on it.  I do get a strong feeling of it that way, though.  Plus, I imagine PW enjoys some cosmic horror.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 16, 2013, 09:59:58 pm
So, would you prefer us on the lookout, or are we indeed splitting to investigate several hard memories at once?
If the former...
As much I'd rather join them, if the distraction spam tactic is still viable, my duty lies here, on the lookout.

Also, may I ask you to note any interesting pieces or concepts of medical tech you might find there? If there are any in that hard memory, I'd like to see it myself later - if there is time.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 17, 2013, 03:50:59 am
((I guess I was saying that you shouldn't expect tactics and intelligent behaviour from a defense mechanism. Then again, I I've never been in the mind of a ghost ship, so I'm probably wrong.))
((At some point, if it doesn't have those, it is not a good defense mechanism. Those blobs may be really stupid, but that only shows that something else smarter/stronger exists. If you leave something running on the fringes of the universe for hundreds of years, you better have a proper defense mechanism.

I think we're coming at these from different perspectives. You're trying to determine what it is that we encounter, while I'm trying to determine what I would want something to be if I was making it.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 17, 2013, 09:21:18 am
((As far as I'm concerned, I'm assuming that the blobs are at best the first line of defense. And if we're unlucky, the second line of defense is nuke everything in a few parsecs.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 17, 2013, 03:03:40 pm
The team relocates over to the Syringe blimp as the last of Maurice's illusions vanish. The area they used to occupy is now swarmed with hundreds of the blobs. Something seems to be happening over there as well. Something the team more feels then sees. It's like there's a great pressure pushing outward from that area; a blast wave that just keeps coming.

((Yeah, I am suspicious and worried. I've been trying to think of a way to get us to disappear off the ship's radar, but I'm not sure.

GM: What happens when the blobs hit the illusions/copies created by Maurice?))

So far I've assumed that the illusions vanish before anything touches them. However, if you want to let them touch an illusion just to see what happens, thats ok too.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 17, 2013, 03:13:37 pm
"Shit. Taking cover inside the hard memory or taking distance from the wave seem to be our best options."

Quickly check if the blast wave is hitting us already and if it comes in pulses to create such pressure, estimate how far-reaching it is.

(The answer for the bold part will help decide how to react to this development.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 17, 2013, 03:30:51 pm
((If you're making hundreds of illusions, I don't think it's quite possible to disappear them all before the blobs touch them. One way or another it will happen. So I say go for the touching choice, however bad I feel for Maurice.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 17, 2013, 03:39:17 pm
So far I've assumed that the illusions vanish before anything touches them. However, if you want to let them touch an illusion just to see what happens, thats ok too.
((Leave things as they were (disappearing before being touched). I thought they were being poked by the blobs and poofing when it happened.

Although I guess Nikitian is the one who would answer this question.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 17, 2013, 04:32:13 pm
(( If they are poofed before they are probed, not after, all the better. I'd suppose it were an integrated feauture of the illusions, but even if it is manually controlled, if I knew I could poof them before they are probed, I'd all go for it, even if that would mean fewer illusions.
For all I know, despite having alerted the defence mechanisms, we are still undiscovered, and I'd rather let it be that way for as long as possible. ))
Damnation.
What makes you think the pressure wouldn't permeate the hard memory as well? Still, with the time and forces at their disposal, I'd just guard the hard memories while encircling the invaded area and then slowly tightening the ring around us.
Another tactic, given the immense amp power of the Ghostship could be simply to hold the hard memories secure and then just wipe and cleanse the rest of the area... shit.
You are right. We have to get in. Better pressure and blobs than area bleach.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 17, 2013, 04:37:40 pm
"Shit. Taking cover inside the hard memory or taking distance from the wave seem to be our best options."

Quickly check if the blast wave is hitting us already and if it comes in pulses to create such pressure, estimate how far-reaching it is.

(The answer for the bold part will help decide how to react to this development.)
It's less a blast wave and more a continuous pressure pushing on you. Like being in a wind tunnel. And it's hard to say how far reaching it is, since there's no visual to go with it. There's just pressure.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 18, 2013, 03:40:21 am
Having a further thought on the topic, Maurice added:
So, are we going to counteract the pressure in any way, or simply resist and endure? Also, shall I once more spawn illusions to distract them while we get inside?
Unless given orders to do otherwise, spam illusions some more and then spearhead the assault on the syringe.

Spoiler: Quotes (click to show/hide)
(( So, here is the list, complete with the apparent original owner of the memory:
1)Big Helmet - personal - A memory of a soldier from the days of the Altered Wars.
2)Tiny Globe - Ghostship's - A memory of battling organic ships (presumably the Fleshships of the Altered).
3)Twisted face, hiding - Ghostship's - The memory of being forged into singe consciousness.
4)Syringe - ?
5)Giant Nerve Node - ?
6)Fleet of ships - Ghostship's - The Ghostship's first battle trial, scourging of a planet (presumably overrun by the Altered).
7)Area of Cheering - ?

And that's 7 found out of "10 or so".))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 18, 2013, 04:53:35 am
((As far as I understand, there are no blobs that need to be distracted by the syringe. The blobs seem to be mostly by the minefield, for now.))

"Let's just get in the memory and hope things calm down a bit. No antagonizing the ship, please."

Enter the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 18, 2013, 05:00:17 am
((Ah, thanks.))

I'd rather not as well, if it can be helped. Just being wary that reaching the hard memory - if not this, then perhaps the next one - might be nigh impossible due to overwhelming pressure, which we'll then have to deal with somehow.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 18, 2013, 01:12:17 pm
Anyone beyond Maurice and Chin gonna go in there?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 18, 2013, 02:16:05 pm
Jim will go in as well since it seems the prevailing opinion is 'everyone enters'.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 18, 2013, 07:14:48 pm
Pancaek will follow  generalissimo Jim
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 18, 2013, 08:37:01 pm
((Sorry for not posting earlier, weekend. But yeah, if it is a continuous pressure, then I guess our best option is the memory.))

Into the memory we go.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 20, 2013, 11:14:59 am
The team dives straight into the memory and comes up in a rather strange place. It's completely black, save for 10 simple shapes hovering directly in front of them. A green box appears and scrolls across the symbols until it selects one. For a few seconds it sits there, idle, until a chime plays and the world flashes green. As this happens, a distinct feeling of euphoria passes over the team; a level of pleasure that borders on sexual.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 20, 2013, 12:03:46 pm
Holy shit.

Make sure I'm in the usual inconspicuous dust form (or anything sufficiently inconspicuous, for that matter). Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 20, 2013, 05:18:38 pm
Interesting.
Watch. Wait.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 20, 2013, 09:59:11 pm
Jim, for obvious reasons, has no idea what the hell that sensation is supposed to be. He does, however, know that it's a good idea to turn into a form that can easily hide, such as a particle of dust.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 20, 2013, 11:04:58 pm
Another series of things appear; a sample of 10 colors. The cursor selects one of the colors and waits. After a few seconds the world flashes red and there is a feeling of unimaginable disappointment and pain. Pain like a white hot knife being pushed into the soft flesh between your toes or Nails being driven under your fingernails. It passes after a moment and more symbols appear. The process repeats itself over and over. Mostly the choices result in green. Sometimes in red. Each one leaves you with a frightful anticipation of what the next will be and a desire, above all else, for it to be correct.

Eventually, the symbols disappear and the world fades from black to a fuzzy sort of reality; the foggy vision of someone who has just awoken. They're staring at the ceiling while something moves away from their head. There are people beside them, out of line of sight but you know they're there. You can feel them touching you, removing nerve probes from nodes like the ones in your arms and legs and spine.

"That was very good"  Someone says, their voice tinny over a speaker, "Your agreement rates are up a full 5% from last time."

The chair the memory's owner is sitting in slowly moves from reclined to upright, forcing their sluggish body to look  forward, at the man behind a plate glass window in front of them. It's an oldish looking man, hard to say his age, but he's graying and has deep wrinkles around his eyes. He glances from a screen, up at the memory's owner and then back down. The cone of vision sweeps to the side, looking around. There are other people in the chamber with you; nearly naked, covered in large, antiquated looking nerve ports, their heads shaved and their skin pale from years of nothing but artificial light. Slowly, you join together in a group and shuffle out. It strikes you as funny; the way the memory's owner falls into place in the middle of the line. It's like it's been rehearsed...or rather like they know what the other person is going to do.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 21, 2013, 10:11:17 am
So, a memory of the training. Or rather conditioning. Let's see how this goes.

Remain in the vision cone. Subtly.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 21, 2013, 11:42:18 am
Tests. Lovely.

Stay in the cone of vision.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 21, 2013, 03:16:16 pm
Wait. Watch. Remain visible.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 21, 2013, 09:21:08 pm
As the line of subjects walks out they pass by the gray haired man and several other men and women who, judging by their attire, are scientists or doctors of some sort. Most of them have faces buried in datapads, but the gray haired man is watching, staring intently over thick glasses. As the subjects pass he points and mutters to one of the men at his side.

"Up his dosage by 10...A10 cranial nerve node looks infected, treat with Pribrace..."

He squints at the memory owner and gestures towards the man at the front of the line. The line stops and the gray haired man walks in and looks closely at your vessel's face.

"This one..." he picks up the vessel's hand and looks at it. "Is shaking."

He looks back at the man.

"Beta blockers for possible anxiety. Run a nerve scan to make sure there are no abnormalities or damage."

"Yes Dr. VonNost," The man says, marking something down on his pad.

The Doctor turns back to your vessel and tilts his head slightly.

"Tell me. Are you afraid?"

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 21, 2013, 11:25:31 pm
Study 'Dr VonNost', the glasses he wears, the way he tilts his head and speaks, his other mannerisms. By any chance, ..?
Also, as usual, watch & wait & remain in the vision cone.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 22, 2013, 07:47:41 am
((I think we're all thinking the same thing. If this was an anime or Sherlock Holmes, it would be his great-great-grandpa, he he he.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Empiricist on May 22, 2013, 08:06:56 am
((Perhaps that IS the Doctor, in which case "Von Nost" becomes ER's equivalent of "Zentol"))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 22, 2013, 09:02:18 am
((I'm guessing the altered wars gave birth to many "doctors" in the sense of men who sacrificed morality for victory. The doctor said something similar to "they put me in the HMRC because I did immoral things for the UWM and even though I helped them win, this is how they rewarded me" so it's possible that if he isn't Nost, he did something similar to him during the Altered wars: immoral research that helped win the war but had to be suppressed after it.

If the Doctor is indeed this Nost guy, then that means he might know how amps work.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 22, 2013, 10:19:53 am
Watch the "Doc's" movements and the vessel's reaction to the scrutiny.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 22, 2013, 12:43:54 pm
Gorat, not really having met the Doctor besides the Ivan aftermath (and perhaps a few times in the background), has no real reason to be curious about VonNost beyond his role regarding the Ghost Ship. He watches all of his surroundings with equal interest.

((Second time VonNost is mentioned, just in case someone missed that. Simus had a book by this VonNost that basically said Screw Peacetime Ethics. The same theory whether he was our Doctor came up then as well.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 22, 2013, 12:57:45 pm
((Yeah, but then it was really stretched out. This, now that we actually see the guy, is a lot more concrete. And I am still not saying that it is him.

Also, link?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 22, 2013, 01:00:23 pm
http://www.bay12forums.com/smf/index.php?topic=108083.msg3747370#msg3747370 (http://www.bay12forums.com/smf/index.php?topic=108083.msg3747370#msg3747370)

But it doesn't say much that we didn't knew. Just that he considers unethical research acceptable when it is going to save humanity. Simus didn't really read it much, she just skimmed it.

Yay, ninja!
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 22, 2013, 01:01:17 pm
((It was a short sequence, starting here (http://www.bay12forums.com/smf/index.php?topic=108083.msg3747370#msg3747370). Or maybe Parisbre56 ninja's me.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on May 22, 2013, 01:36:37 pm
((Did Jim ever check that datachip he found a few posts prior?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 22, 2013, 01:56:55 pm
((Actually, I'd never think that man was the Doctor, were it not for the deliberate capitalization of the word "doctor" in the next-to-last line. Also, thanks for pointing about that book - I've completely forgotten that piece of information. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 22, 2013, 02:06:11 pm
"No." The subjects reply in unison, their eyes fixed firmly ahead.

"Good. Good." VonNost says with a nod. "There is nothing to fear. Soon this will be behind you and all the worlds of man shall be in your debt."

He waves to the man at the front of the line and the group advances again, slowly marching down the hall. As they advance, threading through a maze of passages and doorways, they are flanked on either side by soldiers. It's hard to tell if they're there to protect the subjects from the world, or if it's the other way around. The vessel has no feelings towards them, at least none strong enough to leave an impression. She regards them as one might regard a staircase or pillar; merely part of the decor. Eventually they reach a final door, a heavy bulkhead with vault like doors. One of the soldiers keys in a code and the door opens. The subjects walk inside, into a clean white barracks where hundreds more like them wait.

Every one of them turns their heads in unison.

"Welcome" They say in unison.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 22, 2013, 02:09:13 pm
(No, I didn't check the datachip. I don't even know what you're talking about. Is it the one Simus got a mission ago? Because I'm pretty sure she checked that.)

Jim watches, of course.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 22, 2013, 02:28:44 pm
Creepy shit.

Keep watching.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on May 22, 2013, 02:34:58 pm
((Found when sorting the broken bunk beds for scrap (http://www.bay12forums.com/smf/index.php?topic=108083.msg3745569#msg3745569).  It got stowed (http://www.bay12forums.com/smf/index.php?topic=108083.msg3745724#msg3745724).))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 22, 2013, 02:58:27 pm
((Didn't Feyri keep her diary in a datachip hidden under her pillow? Maybe that's what he found.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 22, 2013, 03:17:43 pm
(No, because she's used it since then. Anyway, that datachip is probably gone forever now since I don't know what they do to robot bodies when the person in them is done with them, and that's where it was stored.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 22, 2013, 03:46:34 pm
Watch. Wait. Remain visible. Keep studying VonNost.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 22, 2013, 07:53:24 pm
Ok, we're gonna speed things up from now on.

---------------------------------------------------

VonNost is gone so the team watches as the specimens spread out amongst their brothers and sisters. They don't speak but there is a strange sort of understanding amongst them; an unspoken connection. They sit down and sort of stare at one another. Not uncomfortable, not anxious. Just...staring. There is a very strange feeling in the vessel's chest. A feeling of being alone. Not lonely, no, not that. But the feeling that there is no one outside of herself in this room. They are all her and she is all them.

The memory loops from here.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 23, 2013, 02:07:30 am
Exit the memory. Look for the nerve node one.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 23, 2013, 09:57:28 am
Exit. If the pressure wave still exists or the memory is besieged by blobs or other safety measures, retreat back into the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 23, 2013, 10:15:14 am
Exit the memory carefully. If the outside is still screwingly bad, backpedal into the memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 23, 2013, 04:08:58 pm
Cautiously exit memory, follow team
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 23, 2013, 06:07:54 pm
Exit the memory. Look for the nerve node one.

Jim will also do this.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 24, 2013, 03:29:54 pm
Sorry, my ISP decided to crap out yesterday and I spent most of the day either trying to get it back or stuck carrying boxes of books up flights of stairs.
-----------------------------------------------------------

Ok, lets put you all in that nerve node memory eh?

The memory begins with the vessel focused on his arms. They're coated in nerve nodes, each with their fair share of wires. They've been banded together into great cables that stretch off somewhere above and behind the vessel. From what you can see he's sitting, or more correctly, strapped into a pod that resembles a stasis pod, though larger, more complex and slightly antiquated. Judging by the way he's pressing on the straps, he's in zero-g. His pod is one of thousands spread around a great hollow expanse, like the inside of a metal egg. The way the pods are positioned is immediately strange to you. They coat the walls but they also trace semi-circles on curved metal rafters, or diagonal spirals on large metal pillars. The way they're arranged combined with the knowledge of what this machine does gives you a strange feeling.

It's almost as though you're within some grand occult engine; a machine that harnesses unknown and unknowable forces via seemingly mundane processes; abusing some law of physics mankind has, of yet, failed to grasp. The great computer that hangs in a spiderweb of metal struts at the center of this confusing configuration only enhances that feeling; it's endless thin limbs of cable stretching out to each pod.

Technicians in white clean room suits with oxygen tanks and masks float through the empty expanses, checking countless panels and pods and connection points before leaping off like albino grasshoppers and drifting to their next inspection point.

"We are beginning final checks. All non-essential personnel should evacuate. Repeat, all non-essential personnel, evacuate the exclusion zone."

The lights in the chamber blink out one by one, leaving only he gently glowing pods and the great mass of softly pulsating screens and indicators on the surface of the central computer The pods close with a hiss and seal themselves, filling with stasis fluid. The vessel's body becomes dizzy and weak but instead of falling into the blackness of stasis sleep his  mind remains awake and his eyes still see. 

Slowly, the machine begins to activate. The pillars turn like crankshafts, the circles like gears, everything grinding into a slow motion. Red electric discharge leaps between pods and down the cables. Voices, the inner voices of the thousandfold minds of the men and women in those pods, rise together like a choir. What starts as a low rumble grows until it reaches a crescendo that threatens to tear the world apart. Something clicks into place and shakes the entire ship with a metallic ring. The central computer glows brighter then the sun.

For an instant, the countless become the singular and their minds view the world through the endless eyes of the ship and beyond. Their minds scream out across the cosmos, their perception extending lightyears in all directions.

And then they are yanked back, torn apart as the machinery slows and shuts down.

"We have a successful contact. Repeat, successful contact. Returning all systems to null state. Reestablishing barriers. All trauma teams report to your subjects. Report contamination immediately."

The white grasshoppers return, swarming like locusts over the pods. As they descend on the subject and pull him, half comatose, from his pod, you know as well as he did that not quite all of him came back. Now some part of him, some part of them all, belongs not to themselves, but to the One. And it is awaiting their return.


The memory loops from here.


(sorry about the size, but We don't have time to mess around.)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 24, 2013, 04:17:42 pm
((No problem about the size and sorry about my lack of activity in this thread since shortly after the mission started. Craptastic developments, etc. Haven't been able to post much on the forums and my availability keeps fluctuating.))

"Cheering, I guess."

Look for the area with the cheering, being careful about the blobs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 24, 2013, 09:13:33 pm
Interesting. Oh well.
Actually, I believe cheering might be about the end of the Altered menace... but I might be wrong, and hopefully we still have time to spare.

Follow the team into the cheering area.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 24, 2013, 09:47:13 pm
"Let's all go to the cheering area."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 24, 2013, 11:58:28 pm
The team moves to the place where the cheering seems to be coming from but there seems to be no memory to enter. The area of cheering appears to be a town house of sorts, quite old and abandoned. The cheering seems to be coming from inside it, though exactly where is hard to say.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 25, 2013, 09:21:21 am
"At least we're finally getting close to the number mentioned by the guy."

Start looking for the source of the sound.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 25, 2013, 09:38:58 am
Aid Milno.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 25, 2013, 10:01:53 am
The team follows milno as he explores the home, wandering through disused bedrooms, dusty bathrooms and decaying living rooms with age yellowed and crumbling furniture.

Eventually they make it upstairs to what seems to be the source of the cheering, but it's odd. The source seems to be an electric keyboard tucked into one corner of the room. The cheering near it is very loud but, as you get closer, within arms length, the cheering suddenly stops and it's dead quiet.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 25, 2013, 10:12:51 am
Move back from the keyboard, see if the cheering restarts.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 25, 2013, 12:42:16 pm
Move back from the keyboard, see if the cheering restarts.
It doesn't. The cheering seems to have vanished.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 25, 2013, 01:38:21 pm
((Awww. "It's a trap!" :P))
I presume we have triggered something... and we might better prepare for the worst. Still, we can't ignore any hard memories.
Go into the keyboard, unless it's not a hard memory. In that case, perform a cursory search for any memories inside the house, and, if finding none, get the hell out of the place.
Unless I am given direct orders to do something else, of course.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 25, 2013, 04:54:47 pm
Gorat shakes his body, lacking a head to shake, and moves further back. "Something is very, very wrong here, I think we should retreat for now. We've been about as subtle as a crash of rhinophants, we've been told that subtlety is our only hope for survival... this can't be just an obvious trap. Even with what you said about the memory from the hiding face, the ship being in some ways less than the sum of its parts... it is still a gestalt of numerous human brains, at the very least a organic supercomputer, and yet it seems that it... plays with us, rather than killing us as we've been told."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 25, 2013, 05:22:28 pm
You think?.. No, I don't think so. The Ghostship is both a tool of destruction and a form of humankind ascended - magnificent, enormous, brilliant and cunning, yet straightforward and focused. Unless it has changed greatly - greatly - since the creation, I don't think it would play such petty games as toying with the prey. Unlike Steve, who, while not strictly human, appears to be understandable and human-like (or at least plays that role well enough to fool us), I find the Ghostship to be beyond human-like reason and thought.
That must be the difference between wetware AI and Ghostships, come to think of it. Oh well, no time for that now.

... Though if the Ghostship have acquired sophistication in the course of the centuries-long life, I must agree that there might be a plan behind everything we've encountered here.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 25, 2013, 09:06:32 pm
"Here's my opinion on a plan: we say 'fuck' and retreat. Jim?" Milno says.

Retreat.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 25, 2013, 09:10:46 pm
"Yeah, sure. Let's go."

Jim moves to exit the house.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 25, 2013, 09:19:26 pm
I can remain behind and try to check it. Then I'll follow you out of here. What do you say?

If I get caught... it might endanger the team. Or not. Nevertheless, it's not my decision to take; I just have to convey my readiness to...
... contribute to the mission competion, no matter the cost.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 25, 2013, 09:29:15 pm
"If it were just me and you, I would let you, but..."

Jim trailed off, trying to indicate that Milno and Gorat at least wouldn't agree with this course of action.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 25, 2013, 11:46:20 pm
Maurice bobbed in space, nodding.

((Basically, accepting Jim's words unless Milno/Gorat/Pancaek speak before the next update and support my suggestion as well.
And suddenly, we have democracy. Yay! :P ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 26, 2013, 05:57:31 am
"You'd stay behind, alone in this god-forsaken mind-fuck of a house? you brave, brave man. try not to get murdermangled."

Follow Jim
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 26, 2013, 11:52:10 am
"Obviously, I'd prefer if you didn't, but it's not my call."

Follow Jim.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 27, 2013, 08:06:32 am
I'm honestly not sure if Maurice is going in or not. It seems to me like most people are against it and that Maurice said he would follow jim's advice if everyone else thought it was good advice.

Maurice, need a confirmation here. Save me.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 27, 2013, 09:35:47 am
Remain behind and search for hard memories. If none found, GTHO as well.
((I wasn't sure as well, but... oh well, it's not like I risk anything important here, right? :) ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 27, 2013, 11:08:03 am
Remain behind and search for hard memories. If none found, GTHO as well.
((I wasn't sure as well, but... oh well, it's not like I risk anything important here, right? :) ))

Okie dokie.


Lets do this quick shall we, to make up for lost time.

Basically in this memory the ship is being honored for it's part in he altered wars. It's being given a great amount of fanfare and applause, triumphant music playing as it sits in a dock on some planet somewhere. However, after this event it's being sent out to the far edges of human controlled space to search for any remnants of the altered. However the Ghostship is combing through the minds of those attending the ceremony and realizing how much they fear and distrust it.  It basically realizes that it's being exiled to the edge of known space because it's usefulness has ended and all it does now is scare people and remind them of the lengths they had to go to survive.

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 27, 2013, 11:33:23 am
Wait until the memory loops, then exit and quickly return to the team.
Report to the team what I have seen there.


... In conclusion, I believe it might be one of the key memories causing the cognitive loop.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 27, 2013, 11:50:32 am
((@piecewise: How about the rest of the team?

Now that we seem to be getting closer to the end of the mission, anyone wondering whether we should keep checking until we complete at least ten hard memories found?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 27, 2013, 12:00:01 pm
(( Certainly. The only problem I see is that there might be not exactly ten memories, but ten, give or take a few - which might be as big as three, thus making the seven hard memories we have found the only ones we have to deal with. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 27, 2013, 03:34:11 pm
((We probably should keep searching, yeah. 7 memories is a bit too far away from the ten or so that we were told to expect for me to be comfortable. Even if it seems that the keyboard is the root cause right now, there might be things we've overlooked.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 27, 2013, 04:08:59 pm
((Yep. Let's take a bit more of a look around, they shouldn't be too far. Our margin for errors is almost non-existant, so watching all of them may pay off.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 27, 2013, 07:27:26 pm
I'm sure you've noticed but we're kinda rushing for reasons regarding a player. If they want to explain them they may, but if not, thats ok too. So I'm just gonna throw a few things out here to save time since this is really more of a lore mission and the real danger comes from the choosing at the end. So.

There are 3 remaining hard memories and they are as follows:

1.A sort of hovering black void thats separated from the rest of the memories.

2. A planet burning. 

3. A metal desk, like the sort of thing you'd see at a school.


Split up and take them all at once or one at a time. Doesn't really matter.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 27, 2013, 08:28:44 pm
((Aww. Piecewise, did you just get bored with this, or you have some other other stuff you want to throw at us and you just can't wait? I liked the gradual exploration, and now we're suddenly rushing like crazy. Like how I still don't get how Maurice was able to get in the Cheering memory, if touching it didn't provoke any reaction.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 27, 2013, 09:02:31 pm
((Aww. Piecewise, did you just get bored with this, or you have some other other stuff you want to throw at us and you just can't wait? I liked the gradual exploration, and now we're suddenly rushing like crazy. Like how I still don't get how Maurice was able to get in the Cheering memory, if touching it didn't provoke any reaction.))
I didn't get bored with it, but I'm trying to get this done quickly for the sake of a player with extenuating outside circumstances.


Although there are things that I want to get into...Basically, I'll let you guys know that we're doing another 5 man mission after this one -mission 10- and then we're gonna pick up the guys on the planetoid, assuming they're still alive.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 27, 2013, 11:50:18 pm
Jim goes for the metal desk.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 28, 2013, 03:27:36 am
((And I must thank you greatly for this effort.))
Check the black void memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Radio Controlled on May 28, 2013, 05:55:21 am
Quote
Although there are things that I want to get into...Basically, I'll let you guys know that we're doing another 5 man mission after this one -mission 10- and then we're gonna pick up the guys on the planetoid, assuming they're still alive.
Quote
pick up the guys on the planetoid, assuming they're still alive.
Quote
assuming they're still alive.

((Was that ominous foreshadowing? Looking at recent developments, I think that was ominous foreshadowing.
Welp, only one thing left to do.))

Panic!
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Empiricist on May 28, 2013, 06:31:53 am
((Well, think about it. He's pretty much the only skilled medic who will actually go out of their way to help you in a manner that does not have the risk of involving roundhouse kicks to the head.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 28, 2013, 06:58:19 am
Enter the burning world memory.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 28, 2013, 08:21:54 am
Burning world.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 28, 2013, 01:46:52 pm
Jim goes for the metal desk.
The memory dumps you into the memories of someone at a similar desk, in a room full of people sitting at similar desks. It would pass as a school room if not for the fact that the students very wildly in age. And that each one is hooked to an iv drip. They're all sitting stock straight at their desks, staring ahead at a screen on the wall. The screen is blinking images and phrases, but they're flashing by so quickly that you can't consciously tell what they are. Occasionally the blinking will stop and a single message will hold on screen for several seconds. When this happens, the vessel, and the rest of the group by the sound of it, feel something. A conditioned emotional response.

"Your master is the UWM"

The vessel's chest swells with happiness and pride.

"Your enemy is the Altered"

Hatred, revulsion, and purpose. No fear.

"You must always protect humanity."

Love, compassion, willingness to sacrifice.

"Loyalty to your creator." 


And on it goes, for quite a while. It takes you a moment to notice when it loops.

((And I must thank you greatly for this effort.))
Check the black void memory.
This memory drops you back into the now familiar view of the universe from the multifold camera eyes of the ghost ship. However, it's hard to say exactly where you are. You can see nothing but empty space and scant few stars in all directions. You feel that the ghost ship is thinking; thinking in it's own particular way. It's hard to say what it would think of, out here all alone, but it seems contemplative, introspective even. It's thinking about the past.

Hard to say when this one loops, since it's very static, but you're pretty sure it has by now.

Quote
Although there are things that I want to get into...Basically, I'll let you guys know that we're doing another 5 man mission after this one -mission 10- and then we're gonna pick up the guys on the planetoid, assuming they're still alive.
Quote
pick up the guys on the planetoid, assuming they're still alive.
Quote
assuming they're still alive.

((Was that ominous foreshadowing? Looking at recent developments, I think that was ominous foreshadowing.
Welp, only one thing left to do.))

Panic!


I never make assumptions about the survival of people on mission. You guys have always surprised me in just how many ways you find to die.

Enter the burning world memory.
Burning world.

The Burning world memory is from the viewpoint of the ghostship's camera eyes yet again. It's in low orbit around an earth-like world, drifting silently as it looks down on the scattered settlements below. It doesn't know the name of this place; but it knows that 45,230 people live there, by last count. That they eke out an isolated life, growing their own food, producing their own wares and having little to do with the galaxy spanning worlds of man. Below, sunlight is sweeping across the surface; sunrise to those scattered inhabitants, a pool of shadow being pushed back across a green blue marble by a tide of light, from the ship's view.

It knows that these people have rejected the offers to join with the UWM.  And it knows, because it was told, that light hours away is an Altered armada, a wall of flesh ships sweeping across space; slamming mindlessly into any solid body and nesting upon it. It knows that no ships capable of evacuating these people are anywhere close enough to help. And it knows that this colony will hold back the Altered like tissue paper holds back the sea.  In fact, by the time their weak telescopes catch sight of the horde, they won't even have enough time to type up a distress message before the first ships impact. It is a cruel equation and it's conclusion is as inescapable as any natural law.

The ship doesn't even need to concentrate very hard; it's become much more capable over the years. One by one the colonies vanish in bright points of light and their signals vanish with them. It takes less then a minute. For a while it just watches as those point of white light spread out into yellow and orange; smoldering across the surface.

It loops from there.


Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 28, 2013, 01:50:37 pm
Jim leaves to find the rest of the team.

Assuming he finds them... "The metal desk memory needs to stay."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 28, 2013, 01:58:15 pm
Milno leaves the memory and reports the findings to the team.

Assuming no shenanigans happen: "Well, what do you think? The memory in which the ship's leaving for its 'exile' may be it, and the one we just watched seemed pretty meaningful."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 28, 2013, 02:21:39 pm
"The burning memory could be a mercy killing, UWM retribution, treason, or a bored god, really. I don't know enough about the Altered to know whether burning that world was meaningful to halt their progress, though I understand from what I heard about Ivan that their condition is somehow transferable. The keyboard probably is the memory to delete, still."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 28, 2013, 03:04:09 pm
"We could split in groups now and watch the most suspicious memories to see if the ship tries to interact with them in any way."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 28, 2013, 03:19:42 pm
Welp, lets assume you all gather up together and begin deliberation.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 28, 2013, 05:08:23 pm
The black void memory is exactly that - just black void and nothing else; the Ghostship appears to be contemplating and reflecting on the memories. I think it is part of the problem - specifically, the memory of thinking that led to this cognitive loop state - but it is not the source of the problem, and thus deleting it is only a short-term fix. The Ghostship might come to the same conclusions later, when we are not around - and possibly to much worse results.
Report what I have seen in the hard memory. Converse with the team.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 28, 2013, 05:26:45 pm
"The memory those two saw might be trouble. The keyboard one definitely is."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 28, 2013, 05:39:30 pm
However, we probably should not erase the keyboard memory - the Ghostship would think the Altered wars are still going on, just as it happened to that other Ghostship we've been told about in the briefing. It would serve us to disarm the cognitive conflict just as well if we erase the other memory which makes it trouble - that is, if it is trouble.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 29, 2013, 09:08:09 am
So everyone has reported to each other.

Just let me know when you've decided which one to destroy.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 09:28:41 am
"I didn't consider the potential that the ship could forget about the Altered Wars ending... but I'm not sure if the risk is that great. Surely it isn't the only memory of the end of the war, just the only one we can access from where we are? The other ship apparently deleted a whole bunch of memories... and didn't that guy say it stopped short of burning an inhabited world? Though this ship is a different one altogether..." Gorat sighs.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 29, 2013, 10:39:21 am
"Let's see. So far the only memory we saw the ship watching before it thought something was wrong and started to chase us was the one where it destroyed the Altered and was happy with it, but that doesn't seem the one. It is a mental loop, so the memory where the ship is in the void thinking may be it, since it starts to think about it thinking about it thinking." Milno tries to explain, finding the whole matter a bit bizarre. A mission where he ends up aking a few shots to the gut and firing back is seeming like a walk in the park compared to this one.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 29, 2013, 10:47:41 am
((Too bad we can't bet tokens on the correct course of action.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 29, 2013, 11:27:50 am
((Why not? Say... "Hey guys, remember that small-team mission which other people were going on? I bet that if they have reached a point of decision, it's plan C that would work best. Plan A is always discarded at the last moment and plan B tends to be shit most of time. Two tokens, what do you say?" ;) ))
Somehow I get a hunch that the problem lies not in the contradiction of the Ghostship's reception by Magisters, but in a contradiction of how Magisters value human lives, or something like that. Possibly by comparing the training/creation memories and some others. Or maybe that memory of the planet burning... but it seems too easy; there must be something else.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 11:49:59 am
"Let's try to take stock again...
1) Embedded globe - Ghost ship memory; destroying an Altered armada; we screwed up somehow and the ship concentrated on the memory.
2) Drifting helmet - Individual memory; Altered assaulting a base; the ship investigated while we were in, and the blobs appeared.
3) Ghostship fleet - Ghost ship memory; first field test, apparently. The ship destroys an Altered planet, possibly feels sad about that. The memory is practically assaulted.
4) Hiding face - Individual memory; the ultimate descent into a collective being
5) Syringe zeppelin - Individual memory; VonNost's experiments in deindividualization.
6) Nerve node - Individual memory; first steps towards an organic supercomputer.
7) Cheering keyboard - Ghost ship memory: The end of the Altered wars, the ship recognizing the hatred towards itself. Notably, the cheering stopped when we approached.
8)Empty void - Ghost ship memory; The ship contemplating on the past.
9)Metal bench -  Individual memory; The individual getting sworn into the UWM creed.
10)Burning world -  Ghost ship memory; The ship burns down a whole inhabited world."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 29, 2013, 12:24:22 pm
"I'm for either the void or the keyboard if we're taking a vote."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 12:37:10 pm
"My inclination would be keyboard first, then the void... and if that's still wrong, we're most likely dead." Gorat says. Then he addresses his ghosts. So, chances are we and the ship we're on are about to get atomized. Has that happened to one of you guys before?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 29, 2013, 01:16:32 pm
"The ship may have other memories regarding the Altered Wars ending, but that's probably the only one in which it has scanned the mind of people and noticed how much they fear and loathe it." Milno points out, still undecided.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 29, 2013, 01:33:17 pm
"My inclination would be keyboard first, then the void... and if that's still wrong, we're most likely dead." Gorat says. Then he addresses his ghosts. So, chances are we and the ship we're on are about to get atomized. Has that happened to one of you guys before?


One fell into a plasma reactor.

He was fairly atomized.

But it worked out fine.

Yep, Though it stung a bit.

No whining out of you.

Yes, I died with my broken tibia through my sternum.

Plasma is relatively gentle, all things considered.

Warm too.

They pause a second.

Remember.

Remember.

Ghosts ships are like children.

Or computers.

Emotional reactions are conditioned.

View things in black and white.

Absolute terms.

Cognitive dissonance.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 01:39:00 pm
Gorat echoes the last thoughts of the ghosts to his companions.
"Ghosts ships are like children.
Or computers.
Emotional reactions are conditioned.
View things in black and white.
Absolute terms.
Cognitive dissonance. "
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 29, 2013, 01:46:26 pm
"So, what... delete all the individual memories, so it doesn't think of itself as anything but a ship?" Jim would've tilted his head to the side had he been in his normal form. "Not sure if we can do that."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Lenglon on May 29, 2013, 01:47:29 pm
((it really is quite frustrating that the people off-mission can't bet on which memory is the problem. I think i've figured it out, and... *sigh*))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 29, 2013, 01:50:18 pm
((Why not? Say... "Hey guys, remember that small-team mission which other people were going on? I bet that if they have reached a point of decision, it's plan C that would work best. Plan A is always discarded at the last moment and plan B tends to be shit most of time. Two tokens, what do you say?" ;) ))
((I was thinking about something like that, but that would be influencing you with my opinion, however slightly and I want to try not to do that. I was going to say which I think is the right one when you had all decided, but then if you're lucky in your bad luck, you might get a second chance, so that again would be influencing you.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 01:53:33 pm
"No, definitely not. It should only be a single memory, maybe two... Black and white, see the world in absolute terms. The Altered are the Enemy. The UWM are the Heroes. What was it again that the people were told in the metal bench memory?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 29, 2013, 01:56:27 pm
"Something like this: your master is the UWM, your enemy is the Altered, you must always protect humanity, have loyalty to your creator. Stuff like that on loop. I don't think it's the problem."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Harry Baldman on May 29, 2013, 01:59:08 pm
((I was thinking about something like that, but that would be influencing you with my opinion, however slightly and I want to try not to do that. I was going to say which I think is the right one when you had all decided, but then if you're lucky in your bad luck, you might get a second chance, so that again would be influencing you.))

((Maybe any who wanted to try that could bet via PM to avoid any spoiling and such. Then, if they were right, they would receive tokens and such at the end of the mission, whether it is successful or not.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 02:00:10 pm
"But it could help us identify the problem... the ship didn't protect humanity in one or two memories. Definitely in the burning world one, and possibly in the embedded globe one. Out of loyalty to its creator. Is that the ticket?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 29, 2013, 02:15:19 pm
"If we knew it couldn't comprehend the greater good..." Jim would've shrugged.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 29, 2013, 02:19:38 pm
Yes, exactly what you said... we have to find something which would compromise either the picture of the Altered as the enemy, or the UWM as heroes. Now, we don't have many memories concerning the Altered, and in all of them they are clearly the enemies.
-Wait a minute. Aren't the Altered a collective mind as well, or something like that? Could the Ghostship feel... kinship?
Now, I don't think the battle trial memory 'evidence' speaks to that, more likely that the Ghostship could come to that conclusion much later - hence the void memory; though it is suspicious that the void memory has no emotional response to the supposed discovery. Could it really be about something else? Or - could it have been denying that ever since?

If the latter -... damnation.
((Also, the origins of the Altered. But I am not sure how much of that is common knowledge in ERverse, so I'll skip that part. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 29, 2013, 02:53:11 pm
"If it sees things in black and white, it would make sense for the memory where it kills a bunch of innocent humans in a world that isn't part of the UWM to be problematic, although I don't know if it is the one. The ship must be loyal to the UWM, check; hate the Altered, which were moving towards the planet and would consume it, check; but there's also the compassion and protectiveness towards humankind, and the ghostship killed loads of people right then and kept watching the scene for a while." he says. If he had a head right now, he'd be scratching the back of its neck. "I mean, if you told a simple-minded thing to protect something and obey you and then told it to destroy the something it should protect, at least a bit of confusion should occur."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 29, 2013, 03:26:44 pm
Yes, but it seemed more of a mercy run... mercy of swift death.
Yet, of course, that act might have set a dangerous precedent of turning arms upon humanity. Still, somehow it does not seem like something which could put the Ghostship into this cognitive loop, or it would have done it then and there, or at least much sooner - or, more likely, just outright cause the said Ghostship go rogue.
I am not sure.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 29, 2013, 03:37:18 pm
"The UWM is the master. Humanity is to be protected. The Altered are the enemy. Loyalty to the creator. The master says to destroy a part of humanity. Maybe the master says it is to protect humanity. But humanity is to be protected. But the master says to destroy a part of humanity. So it does. But humanity is to be protected... Our duty, our pleasure. A paradox, a cognitive loop, everything we've been told is the problem. And it was the memory that was apparently attacked the hardest, and after we left it, the attacks just... kind of dropped off. But what about the keyboard memory? It had the cheering that stopped when we approached, it was kind of... enshrined. It contains a memory that would hurt a normal human being. It... it was kind of too obvious the culprit, wasn't it? What are the chances that the ship knows what we are here for and wants us to delete that particular memory for whatever reasons?" Gorat sighs again. "This is headache-inducing."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 29, 2013, 04:13:01 pm
By the same rate, we could say that the ship is focused on the syringe memory because we encountered great pressure while approaching it.
As he kept talking, Maurice's voice grew more distant and less focused.
No, I don't think we should take the blobs into consideration... just defence mechanism...
... it all started with the very first memory we visited, the destruction of the Altered fleet, which the was followed with elation...


Merciful Medicine, could the Ghostship have come to conclusion that the Altered and the humanity are but one thing?
Maurice flew erratically, as if shaking head.
No. Just... no. Or could it?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 30, 2013, 03:13:03 pm
Gorat mulls over Maurice's theory for a few minutes. "A terrifying thought...," he finally says, "but the only indication we have is the feeling of kinship and sadness at the first field test... and at that point, the heavy indoctrination should still have its effect, so these feelings would be to the human victims of either the field test or the Altered attacks that happened at the time. Without an additional data point, and we haven't seen one in the memories as I recall, I don't think it would change its... programming in such a fashion. What could have happened, though, is that the keyboard memory, the hatred and fear towards it, convinced the ship that it is some sort of Altered, because hatred is for the enemy, so if it is hated, it is an enemy, so it is an Altered... but I'm not quite working out a loop or paradox yet."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on May 30, 2013, 06:31:55 pm
"Yeah, that's the tricky part. It shouldn't just be something we think it's bad, it's something that should be a paradox for the ghostship. Maurice, back in the void memory, did you manage to catch something amidst its thoughts?" Milno comments before asking.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 30, 2013, 07:24:25 pm
Only that it was thinking of the past - so the paradox must have been hiding in the deeds or experiences of the past, not in the present state of things, I suppose.
...I need to think. Maybe I'll be able to remember something else.


Think over what I have felt in the void memory again. Consider the little thought fragments and loose ends I might have experienced there.

((Also, question to GM: Within the boundaries of 'common knowledge', what is known about the organisation and guidance of the Altered? Are they supposed to be part of a hive mind (of a sort), or just as individual as humans, or what?
Also, what is known about their origins? Is it commonly known that Altered started as humans who went overboard with genetic enhancements (regardless of whether it is really true or not)?
Asking to avoid meta-knowledge. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 31, 2013, 03:42:42 am
Only that it was thinking of the past - so the paradox must have been hiding in the deeds or experiences of the past, not in the present state of things, I suppose.
...I need to think. Maybe I'll be able to remember something else.


Think over what I have felt in the void memory again. Consider the little thought fragments and loose ends I might have experienced there.

((Also, question to GM: Within the boundaries of 'common knowledge', what is known about the organisation and guidance of the Altered? Are they supposed to be part of a hive mind (of a sort), or just as individual as humans, or what?
Also, what is known about their origins? Is it commonly known that Altered started as humans who went overboard with genetic enhancements (regardless of whether it is really true or not)?
Asking to avoid meta-knowledge. ))

There's not much to the void memory, at least not more then anything you already saw. It was basically the memory of the time just before the cognitive loop began.

As per the altered; Their exact organization is unknown however it is commonly believed that they were guided by some sort of hive mind or communal instinct.

And the origin of the altered is fairly ubiquitously stated-outside of a few conspiracy nuts- that it is the result of a particular strain of genetic alteration technology suddenly going haywire all at once, everywhere it existed. Why that happened and how have never been explained.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on May 31, 2013, 05:51:36 am
((I made a quicktopic so that we could talk about the goingons of this mission without tempting the participants of this mission with our ideas. If you are watching this thread and you feel like gossiping or want to talk with us about your theory, send me a PM and I'll send you the address of the quicktopic.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 31, 2013, 09:14:39 am
((I made a quicktopic so that we could talk about the goingons of this mission without tempting the participants of this mission with our ideas. If you are watching this thread and you feel like gossiping or want to talk with us about your theory, send me a PM and I'll send you the address of the quicktopic.))
(( Aww. Now I feel cast off and given up upon. :3
(Kidding, of course.)))

See if I can take a nap or at least relax and focus solely on the task of figuring out the paradox that could send the Ghostship into the cognitive loop.
Ponder the potential paradoxes that could spring from those ten memories for a little while. Think about them, then consider whatever loose ends we might have stumbled upon.
Rest as the team keeps discussing the subject.


((The final assault on the stronghold of missed and misinterpreted knowledge! :P))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 31, 2013, 09:36:25 am
"I'll try to think about it some more, but right now I'm spent. You guys have any ideas?"

Think. Was there any emotion or orders from elsewhere in the burning world mission?
Try to apply my programming skills - which of the memories seem most likely to result in a loop/paradox as described to us?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on May 31, 2013, 02:01:30 pm
Nope. No Int rolling clues until it becomes obvious. This is a riddle for your real brains. However if you want to, say, think about something specific you've seen to get some clarification, that could work. 
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on May 31, 2013, 02:17:38 pm
((I love when players are met with a real riddle, and then begin asking GM for advice. Loving this.
Maybe you guys want to discuss this on a chat board? Just in case it might work better then doing it here. There are several advantages to receiving quick responses and being on the same page.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 31, 2013, 02:27:13 pm
(Probably wasn't the best idea to send me on this mission, given I'm really not very good with riddles, puzzles, or logic problems. I don't have anything to contribute to this process beyond a belief with no foundation in fact that it's the keyboard memory. :P)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on May 31, 2013, 03:20:45 pm
((For what it's worth, that's pretty much the answer I was expecting. I was mostly hoping to see what the others are thinking about what we've said so far. Right now my virtual money is on the burning world memory, for the reasons I've already stated - it seems the most likely to be a loop/paradox.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on May 31, 2013, 05:20:18 pm
((I'll admit that I am ze wurst at riddles. Though I think Otu's thingy with the shooting innocents seems logical enough. Then again, Jim's idea with the keyboard and the "recognizing hatred towards itself" also seems logical, but I'm not sure that's a paradox? Also, anyone else scared that PW might be frakking with us and that the UWM scientist has it all wrong? ))

Pancaek sighs "Yeah, so this is all complicated and mind bogglin'. I don't suppose it just has an itch on its hull somewhere and it can't scratch there, on account of having no arms, and it's driving it insane?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 31, 2013, 06:10:12 pm
(( Oh, I'm perfectly fine with it. (You said nothing about Intu rolls, which could probably qualify, but that's fine too. Well, really, it's a pity, since about only one result in six appears to be accurate and reliable and without rolls shown it'd be fun to work out whether that idea suggested by subconsciousness has any worth to it. Well, whatever.) Just wanted to make sure we have all the advantages we could theoretically get before having to decide.
The riddles are fine too. For me, I like riddles that I was able to solve. (As in, the most traumatic event of adulthood and the greatest blow to self-esteem being having failed to solve a reportedly simple riddle.) And for that, good sirs, I can give you no less than a forty-percent chance of resolving a given riddle! :P ))
Waking from his improvised nap, Maurice said:
I still dislike the memories of the Ghostship creation. There are too many of them in this area for them to be completely irrelevant to the cognitive loop.
Furthermore, I believe we can lower the amount of memories we have to consider erasing by three. That is, the metal desk and the keyboard memories, which, I believe, must not be erased at any cost, for they hold the morality of the Ghostship and its current standing orders (not to mention the knowledge of the end of the Altered Wars), and the void memory, which is clearly secondary in causing the cognitive loop and by erasing which (and nothing else) we would not achieve anything long-term.

Now, I think that the destruction of the Altered as the only "bad guys" known to the Ghostship could have caused the cognitive loop, but, unfortunately, as said before, we cannot erase the keyboard memory as well we cannot erase the memory responsible for seeing the Altered as "bad guys" and the UWM as "good guys". There must be something else.

He then fell into silence once again.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 31, 2013, 06:17:13 pm
"So... you're suggesting we delete all the memories of the ghost ship as individuals?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 31, 2013, 06:22:54 pm
No, of course not. There are at least four of them, if I recall correctly.
I am only saying that one of those might be at fault, not just the memories of the Ghostship full-fledged we seem to have been considering lately.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on May 31, 2013, 06:50:01 pm
Jim thought about Gorat's summary of the memories again. (AKA reposting Knight Otu's list so everyone can see it again quickly)

Quote
"Let's try to take stock again...
1) Embedded globe - Ghost ship memory; destroying an Altered armada; we screwed up somehow and the ship concentrated on the memory.
2) Drifting helmet - Individual memory; Altered assaulting a base; the ship investigated while we were in, and the blobs appeared.
3) Ghostship fleet - Ghost ship memory; first field test, apparently. The ship destroys an Altered planet, possibly feels sad about that. The memory is practically assaulted.
4) Hiding face - Individual memory; the ultimate descent into a collective being
5) Syringe zeppelin - Individual memory; VonNost's experiments in deindividualization.
6) Nerve node - Individual memory; first steps towards an organic supercomputer.
7) Cheering keyboard - Ghost ship memory: The end of the Altered wars, the ship recognizing the hatred towards itself. Notably, the cheering stopped when we approached.
8)Empty void - Ghost ship memory; The ship contemplating on the past.
9)Metal bench -  Individual memory; The individual getting sworn into the UWM creed.
10)Burning world -  Ghost ship memory; The ship burns down a whole inhabited world."

"What's your opinion on the syringe memory?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on May 31, 2013, 09:17:09 pm
The syringe... hmmm, apart from deeper analysis, I can say that perhaps the syringe and, more likely, the nerve memories could theoretically lead the Ghostship to thoughts of kinship with the Altered - given the dehumanisation and deindividualisation.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 01, 2013, 07:29:05 am
"Let's try to sort this through chronologically...
Of the ship memories, the fleet one is obviously the first, being the field test. Then either the burning world or embedded globe, followed by the other. Then the cheering keyboard, then the empty void.
The individual memories are trickier, since they're likely from different individuals, but it should start with the drifting helmet, and indeterminate order of the syringe zeppelin, the nerve node, and the metal bench, finally going into the hiding face.

Hang on... during the embedded globe memory, the ghost ship was feeling elated at destroying an Altered ship. The feeling of kinship and sadness from the field test then aren't likely to be for the Altered. Either the emotions are what the ship thought at the time, and at the time it was indoctrinated as 'save humanity, kill Altered'. Or they're what the ship feels now, and it is still elated that it destroyed that Altered ship. A feeling of 'An enemy destroyed' in the embedded globe. Being told that 'there were humans on the planets, perhaps there are still humans on the planet as well, but they're being killed, dying, and we need to kill the enemy' would explain the feelings of kinship and sadness.

Okay, strike the field test and embedded globe, strike the empty void as secondary. Strike the drifting helmet as reinforcing the view of the Altered as enemies, Strike the metal bench as reinforcing the... preferable world view. Leaves burning world, keyboard, syringe zeppelin, nerve node, and hiding face....

You know, I've known a guy with a dog, who didn't treat the dog very well. The dog got yelled at a lot, for the least of things, sent out of sight, got less  food than was probably good, and was generally treated as a thing... and while the dog always liked to meet other people, get a few scraps off them... the dog still loved its master dearly, would be sad if left alone by him for a while..."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 01, 2013, 04:21:11 pm
Whoa. I see.
Well, now that theory of yours seems much more believable. All the more I have to put effort into searching for an alternative explanation - if only to check that there aren't any other worth of notice.

About the dog - I would suggest considering two things. Firstly, are there any other examples of the dog's master being mean to it, other than the keyboard memory? Secondly, but - is there really a contradiction in the dog story? Sure the master is loved and everyone else hated, but does that mean that the master is supposed to treat the dog nicely?.. I am not sure; perhaps it is just me not taking symmetry in relations for granted.

Remember the nerve and the syringe memories. What was the general attitude towards the UWM and VonNost? Was there any hint of disappointment, of feeling mistreated and underappreciated?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 01, 2013, 05:00:48 pm
"Yeah, not all dogs would react like that particular dog, it was just an example that mistreatment doesn't necessarily mean the victim isn't still happy, especially a highly... conditioned mind like the ghost ship. Okay, trying to recall (reread) the memories a bit more, striking the field test may have been premature. Now that I think about it there was some emotion about the Altered being... right or familiar in some way, but that may have as well been about them being in the right position to strike them, and the ship was elated afterwards as well besides the sadness, but now I'm pretty sure the ship also knew about humans on the planet. Also, the ghost ship wasn't as unified then as it was in the later memories. Maybe the hiding face memory came later... oh forge, another bad thought. One of the individuals, the one of the hiding face, could think it is an Altered, infected somehow, further spurred by the keyboard memory... but does that work into a loop or paradox?

What else, the syringe zeppelin... the memory was pretty much devoid of real emotion, the ones induced at the start, and the feeling at the end of... being one and alone as a mass... I don't think there's a problem in that one. The nerve node didn't seem to have any problematic elements from what I recall, there was that bit with losing a bit of the individual losing a piece of themselves to the One. The hiding face, you're a better judge for that one as I wasn't in it..."

((
Quote
The Hard memory part of the team waits and watches as the other ships open fire and white dots silently bloom on the surface below. The ship seems to be waiting for something, maybe a signal from some unseen coordinator, to open fire. As they wait, they feel something rather odd. A pull, as it were, an attraction, to the altered down below. Something in them seems...right, or at least familiar. The feeling vanishes a moment later, but it was odd none the less.

Quote
The memory reforms and the awaited call comes. You're not sure how you know it came, but you know. And there is a familiar feeling to it. You're not sure if it's familiar to the ship or to you; such things tend to blend in these memories. The ship turns it's attention to the surface of the planet far below and begins to concentrate; to form spears of matter and energy so dense and potent that they could tear a hole straight down to the planet's core. That is, if they weren't designed to detonate on impact.

Quote
As the spears impact and and the ship feels the altered annihilated by the billions, a tremendous mix of feelings fill it. It's components are elated by their success, and by the praise now filtering in from the unseen, unheard supervisor who they somehow know exists and is happy. But they also feel a tinge of sadness, but you can't tell why.
))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on June 01, 2013, 05:29:14 pm
((May I make a suggestion to speed things up? Perhaps it would be better if you made a list and started removing memories that you're certain that they must stay?

Good thing piecewise hasn't given you a time limit or an army of horrible black blobs after you. :) ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 01, 2013, 06:30:42 pm
((I'm back after getting my last test out of the way and managing to avoid failing. Yey. I'll read what I missed while I was away.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 01, 2013, 06:45:39 pm
I always thought that the familiarity in the field test memory came from the soldier memories of previous lives, as demonstrated by the helmet memory. The same "face the Altered, receive the order to blast them away, do it" routine - but I might have been wrong, though.

On the chronological order - you are very right when you pointed out that the Ghostship used to be less unified in its earlier days. Actually, now I think that the hiding face memory event took place over the years, centuries perhaps, though it might have culminated in a distinct event.

And the hiding face memory... Maurice paused for a moment In short, through pain and force the humans were reforged into the Ghostship. It appeared as something wondrous, something ascended, I might say, beyond humanity, perhaps. And something unified, very focused and completely integrated - a single new being, the One, I suppose.
While pain and forcedness, as well as spontaneity are qualities similar to how the Altered supposedly... happened, it is that form of unity and purposefulness that strikes me the most similar to the Altered hivemind, or whatever it was - the single will and single purpose driving them to their goal.


((And, duh, the second mission. But Maurice never got around to watching the mission replay, so I'll hope Jim or Milno will add something here. I did my best to keep the arguments untouched by meta. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 01, 2013, 08:00:56 pm
Whoa. I see.
Well, now that theory of yours seems much more believable. All the more I have to put effort into searching for an alternative explanation - if only to check that there aren't any other worth of notice.

About the dog - I would suggest considering two things. Firstly, are there any other examples of the dog's master being mean to it, other than the keyboard memory? Secondly, but - is there really a contradiction in the dog story? Sure the master is loved and everyone else hated, but does that mean that the master is supposed to treat the dog nicely?.. I am not sure; perhaps it is just me not taking symmetry in relations for granted.

Remember the nerve and the syringe memories. What was the general attitude towards the UWM and VonNost? Was there any hint of disappointment, of feeling mistreated and underappreciated?
There was nothing but good feelings toward the UWM. Even in the keyboard memory the ship didn't seem hurt or betrayed. It didn't seem anything; it took the realization of the crowd's feelings without a hint of anger or regret. VonNost is a strange feeling though. They never really thought about him and never seemed to feel anything towards him. Not love, not fear, nothing.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 01, 2013, 08:22:13 pm
Tell the team what I remembered.

...That's about it.
What do you non-consciously ignore so thoroughly? Part of a mechanism? Part of your own self? Something you don't even know that exists, perhaps?.. VonNost is certainly a peculiar person.


((Uhhh, sleeep. Still, very interesting. We'll need to think some more. :) ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 02, 2013, 08:22:38 am
((May I make a suggestion to speed things up? Perhaps it would be better if you made a list and started removing memories that you're certain that they must stay?
((I thought that's what we're doing right now? But in list form:
1) Embedded globe - Ghost ship memory; destroying an Altered armada; we screwed up somehow and the ship concentrated on the memory.
2) Drifting helmet - Individual memory; Altered assaulting a base; the ship investigated while we were in, and the blobs appeared.
3) Ghostship fleet - Ghost ship memory; first field test, apparently. The ship destroys an Altered planet, possibly feels sad about that. The memory is practically assaulted.
4) Hiding face - Individual memory; the ultimate descent into a collective being
5) Syringe zeppelin - Individual memory; VonNost's experiments in deindividualization.
6) Nerve node - Individual memory; first steps towards an organic supercomputer.
7) Cheering keyboard - Ghost ship memory: The end of the Altered wars, the ship recognizing the hatred towards itself. Notably, the cheering stopped when we approached.
8)Empty void - Ghost ship memory; The ship contemplating on the past.
9)Metal bench -  Individual memory; The individual getting sworn into the UWM creed.
10)Burning world -  Ghost ship memory; The ship burns down a whole inhabited world.))

"Sounds like we can strike the syringe, node, and face, I guess. Though the ignorance of VonNost is strange. A blind spot of some kind? It seems like he would count as the creator the ship should be loyal to, he seemed to be very much in charge. Either way, by my accounting we're left with the fleet, keyboard, and burning world memories. If the ship didn't care about being hated (and as a computer, why should it, come to think), that leaves the field test and burning world, and with your theory regarding the familiarity, that does seem to leave the burning world memory..."

Edit - Vote for deleting the burning world memory. Pray that it's the right one. - still voting for it, but just to be on the safe side.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 02, 2013, 02:46:49 pm
It could be, it could be... Hmmm.
Think of the familiarity in the field test memory. Have I felt it in any other memory? Was there a tinge of friendliness or otherwise in that familiarity?
((I would not strike that memory just yet, nor the three creation memories; I'll try to work them out, to one end or another. Also, I'll wait for more opinions and comments before voting. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 02, 2013, 04:20:08 pm
((I've struck my vote for now to be on the safe side, though I'm pretty sure we have to be unanimous for the vote to count anyway.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 03, 2013, 09:57:05 am
It could be, it could be... Hmmm.
Think of the familiarity in the field test memory. Have I felt it in any other memory? Was there a tinge of friendliness or otherwise in that familiarity?
((I would not strike that memory just yet, nor the three creation memories; I'll try to work them out, to one end or another. Also, I'll wait for more opinions and comments before voting. ))
The familiarity it feels is rather odd. It's not familiarity like seeing someone you know or being someplace you've been before. It's the familiarity you would expect from a pilot presented with a control scheme he's used to or a chemist being presented with a centrifuge or some other piece of equipment she knows. It's an odd feeling, to say the least, especially considering how it's centered around those beings down below.




So we have 1 for burning world.

4 more to go.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 03, 2013, 10:54:43 am
Recall the feelings of the ship as it watched the human world burn by its own hands and before the deed. Did it ever hesitate, even for a moment? Did it feel bad afterwards?

((Back from a remarkably busy weekend and I have to admit the prospect of failing and messing up isn't pleasant.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on June 03, 2013, 10:55:40 am
(Agreed. Since it feels like every choice is the wrong one - more or less - I'm just going to wait and bandwagon on the first memory to get two votes. :P)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 04, 2013, 05:09:07 pm
"Hey guys, I don't suppose the 'paradox' the ship is hung up on is that it knows it's supposed to feel something towards the vosnost guy, but It can't remember what? Or am I making too much of that?"
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 04, 2013, 05:53:48 pm
Don't know, don't know... Also, what do you think of the Altered kinship theory? I think I am still missing something crucial.

Oh, and by the way, that familiarity the Ghostship felt is more of rote sort of familiarity, it seems, rather than relationship familiarity. So yes, we can probably strike that memory out now.


(( Uh, SC, Caellath - could you add something based on your characters' memories and knowledge of the second mission? That would really help, I hope. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on June 04, 2013, 05:55:32 pm
(Jim wasn't around for most of that mission; he just kind of showed up near the end and killed Erik. Then he wandered about a bit and fell into a farming sim for a couple of minutes. That's basically his contribution to it. >.>)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 04, 2013, 05:56:04 pm
Recall the feelings of the ship as it watched the human world burn by its own hands and before the deed. Did it ever hesitate, even for a moment? Did it feel bad afterwards?

((Back from a remarkably busy weekend and I have to admit the prospect of failing and messing up isn't pleasant.))
Hard to say. It felt strange, hard to put your finger on. You're not sure it has an equivalency to anything in human emotion. It was...plural...if that makes any sense. Conflicted and yet not conflicted. Double think.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 04, 2013, 06:12:41 pm
Consider what could be known about the Altered by the Ghostship. Would it know anything other than discerning their presence and dealing with them (likely that familiarity)?

Also, memories and feelings of existence as One - does any memory apart from the globe and the nerve sport them? Were they ever felt or connected to someone or something else?

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 05, 2013, 08:44:20 am
Consider what could be known about the Altered by the Ghostship. Would it know anything other than discerning their presence and dealing with them (likely that familiarity)?

Also, memories and feelings of existence as One - does any memory apart from the globe and the nerve sport them? Were they ever felt or connected to someone or something else?


The ghostship doesn't, as far as you've seen, know anything special about the altered, except perhaps how to kill them very effectively.

Well, anything that takes place chronologically after the face memory is one of them. The Void memory, the burning world, globe, etc.

 
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on June 05, 2013, 10:44:00 am
((Sooo, are we going tobe deciding soon yet? I feel like there's diminishing returns on asking one question a day.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 05, 2013, 12:00:17 pm
"Well, as far as integrated consciousnesses or whatever go, there was our second mission. There was a mass of people melded together kind of like the ghostship or the Altered...We talked to someone who was probably their representative, an old man who answered our questions and said they were basically a giant colony of minds glued together as a single entity." Milno starts explaining, continuing until he has given Maurice extensive knowledge about the events of the Second Mission.

((IC knowledge for Nik.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 05, 2013, 01:17:47 pm
"Huh. I had forgotten Faith had told me about that mission a bit. I was a bit more concerned about that 'creating a manip sun thing destroying a dam' thing at the time, though... I think she even used the words Altered hivemind, come to think..."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 05, 2013, 07:03:29 pm
((Thank you.))
Listening to the words of wisdom coming from both the Snark and Gorat, Maurice remained in both apprehensive and excited silence.
Fascinating... Much more than I thought. It certainly brings light - and even more questions - to the means and aims of Dr. VonNost in creating the Ghostship.

Unfortunately, though, it seems that the knowledge of the Altered themselves is pretty much non-existent in those memories of the Ghostship, apart from the most efficient ways of killing them, of course. So that theory might be off, despite all the circumstantial evidence.
Actually, come to think of it...

Compare the memories of killing the Altered and humans in the burning world memory. Was the same familiarity present? How did the Ghostship regard the completion of that mission - was it in any way similar to the elation it felt after battling the Altered?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 06, 2013, 05:20:15 pm
((Thank you.))
Listening to the words of wisdom coming from both the Snark and Gorat, Maurice remained in both apprehensive and excited silence.
Fascinating... Much more than I thought. It certainly brings light - and even more questions - to the means and aims of Dr. VonNost in creating the Ghostship.

Unfortunately, though, it seems that the knowledge of the Altered themselves is pretty much non-existent in those memories of the Ghostship, apart from the most efficient ways of killing them, of course. So that theory might be off, despite all the circumstantial evidence.
Actually, come to think of it...

Compare the memories of killing the Altered and humans in the burning world memory. Was the same familiarity present? How did the Ghostship regard the completion of that mission - was it in any way similar to the elation it felt after battling the Altered?
The familiarity was not the same. The Ship didn't really feel familiar with the humans...well, you suppose it did in a way. It felt toward them the same way you might feel toward a pet you really cared about. It feels like it's responsible for humans, in the same way a man is responsible for protecting an animal in his care.

It wasn't happy about the end of the battle. It didn't know how to feel.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 06, 2013, 05:43:45 pm
Share that with the team.
So no, no same killing familiarity. There might be something with the confusion in the end, though.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 07, 2013, 09:02:40 am
Share that with the team.
So no, no same killing familiarity. There might be something with the confusion in the end, though.
You can consider anything like this shared automatically.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 07, 2013, 09:29:59 am
((As far as I'm concerned, I still feel that the burning world memory is the culprit.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 07, 2013, 10:18:06 am
((So, we're looking for a deep, yet somewhat vague emotion that is screwing with the ship? I don't suppose we have a Psychiatrist_Dr_Freud.rar.mkv.exe lying around we could upload onto the ship and call it day? though I agree with Otu, I'm leaning towards the burning world too. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 07, 2013, 10:56:26 am
Lets try and get a consensus sometime soon here guys, otherwise I'm just gonna take the majority vote for the Burning world. This thing is grinding to a halt rather quickly and I doubt you'll learn that much more from more examination of the same data.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 07, 2013, 11:34:13 am
((Well, the burning world seems rather suspicious, mostly for that confusion/doublethink part, but I wonder
whether it could be just that we've been led to believe it is the root of the problem?..

Oh well. I trust in Piecewise. If he wanted to mislead us, he would've done so with the in-game means and reasons. ...Uhhh, right, guys? :P ))

Vote for the burning world hard memory deletion.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Harry Baldman on June 07, 2013, 11:54:03 am
((Hey, think about it this way - if you're wrong, at least we may get to find out what was the right answer. My curiosity is killing me!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 07, 2013, 12:05:47 pm
((Well, the burning world seems rather suspicious, mostly for that confusion/doublethink part, but I wonder
whether it could be just that we've been led to believe it is the root of the problem?..

Oh well. I trust in Piecewise. If he wanted to mislead us, he would've done so with the in-game means and reasons. ...Uhhh, right, guys? :P ))

Vote for the burning world hard memory deletion.
((Well, assuming (and hoping, for our sake) that the burning world memory is the culprit, PW did at least plant a red herring with the cheering keyboard memory.))

((Hey, think about it this way - if you're wrong, at least we may get to find out what was the right answer. My curiosity is killing me!))
((I'd rather find out the right answer by finding out the right answer. :P))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 07, 2013, 12:14:35 pm
((I have a horrible feeling about this, but here goes nothing))

Vote for burning world
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on June 07, 2013, 12:53:18 pm
((Yay! Looks like we got a majority vote for the burning world! Unless someone objects (and Jim and Milno haven't shown any sings of objection) we'll soon have some action and some answers!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on June 07, 2013, 01:10:02 pm
((Yay! Looks like we got a majority vote for the burning world! Unless someone objects (and Jim and Milno haven't shown any sings of objection) we'll soon have some action and some answers!))
((Jim specifically said he was going with the majority, so we're good. Maybe we'll even start to get this resolved today!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 07, 2013, 03:32:33 pm
((I know that I know nothing, but making a decision is important. The burning world memory seems the closest one to creating a paradox - killing the ones the ship was supposed to protect - and it has been the strongest image in my mind along with the idle wondering if the image of the ship thinking about it thinking hadn't made its mind go haywire. I'm going with the burning world and hope we haven't screwed up sensationally.))

"Well, let's get that shit deleted and hope we won't be deleted in return." Milno remarks.

Burning world.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Radio Controlled on June 08, 2013, 06:47:16 am
((Does anyone remember how you guys are supposed to nuke a memory? Can't remember what it was, or even if it was explained already.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 08, 2013, 07:10:42 am
((It was early in the thread (second page for me), but it's there:))

When you find the problem, all of you must together agree and focus on removing that one hard memory and nothing else."

He turns away from the panel

"Oh and don't destroy more then...two or so. Any more and it will definitely notice you. Ok. When you're ready, get in."
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 08, 2013, 10:40:22 am
The team ends their deliberations and comes together to focus. Focus on one goal; on the destruction of that one memory. As they sit and concentrate, they feel something move. It feels so far away, like great gears grinding into motion somewhere in the back of their minds. The feeling grows; their skulls filled with painfully hot machinery, combustion engines that work away, faster and faster, more and more violently. Somewhere far away, back with their real bodies, something is being done. Some great machine is using their bodies as an antennae, pumping force through them and into the ghost ship.

The world around them shudders  and a horrible shriek echos through the twisted mindscape. And then everything goes black.   
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 08, 2013, 11:46:56 am
((Oh dear.))

... ... wake up in our bodies... please? ... if only to die awake? ...
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 08, 2013, 03:07:44 pm
"oh man, this is is just like when I huffed paint cans" "You huffed paint? "  "No no no, paint CANS, you blend up the cans and huff the residue, just gotta watch out for the smoke, can't inhale that" "Why would you huff paint cans?" "I have NO idea, but I almost died that time, kinda felt like this"

try to wake up
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 08, 2013, 04:01:37 pm
Enjoy the deserved rest.
If the rest does not come - if I still feel trapped in the Ghostship mind - wake up.

((Is it possible to sleep in this dream-land? I presumed no, but it was never clarified. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on June 08, 2013, 04:06:12 pm
((Perhaps now would be the time to see if you can contact command?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 08, 2013, 04:18:34 pm
((Well, what for, really? I think that what happened was closely monitored by them (given the description of us using the outside resources and powers to delete the memory), and, if needed, they'd just get us out - if they felt like so, of course. Either way the situation will be clarified very soon, I believe. ))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 08, 2013, 08:38:24 pm
((Back, and oh boy, it seems we screwed up. Welp. And something I had forgotten got back to me: What if that memory was actually the one which reminded the ghostship to obey the UWM for the "Greater Good" no matter the costs?))

What now? Do I die before the people I hate?

Wake up. I guess.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 10, 2013, 11:59:00 am
(You with us jim?)

The team awakens, bleary eyed and dazed, back in a familiar isolation chamber. The same one they were in the day they arrived.

"Congratulations. It appears you chose correctly. It also appears that you have no long term physical or mental damage. At least none that you didn't come here with."

The speaker's tinny voice makes the team's ears itch.

"We just wanted to thank you personally before we sent you back to your ship. You have been an invaluable asset to the UWM and your actions will not be forgotten. At least not by the crew of this ship."

Before anyone can say anything further the team swoons and passes out as a slurry of drugs is pumped back into their systems. Next thing they can remember is the stasis pods opening inside a shuttle.  They stagger from the hanger into the briefing room, scratching at bandages where nerve nodes used to be. They flop down on the circular benches as steve begins to speak.

>Not a lot to say here, really. I assume you got debriefed by someone in charge over there. Or maybe not. I'm not really sure what to pay you though, since I'm not sure what happened over there. Anyone care to clue me in?

(You can level up now. Also, back to the on ship thread you go. Good work. Hopefully we finished in time for Maurice. )
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 10, 2013, 12:09:23 pm
((Cheers, we were not turned into tang. Looking back, I think it's interesting how our discussion and exchange of ideas actually managed to change opinions: at first most of the group wanted to delete the "Keyboard" memory, but then the votes shifted to the "Burning World" one... Oh shit. I just noticed something.

@Paris: Could we see that quicktopic now that the mission is over?))

"The ghostship tried to fuck us over with black blobs. Several times. We spent a lot of time escaping everything. I'd say Maurice and Gorat did well." Milno said, rubbing the points where the nerve nodes used to go into his right arm.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Toaster on June 10, 2013, 12:13:39 pm
((I'd love to know what would have happened if you did the wrong memories.  Would any of them have had extreme side effects besides "Nope, not that one, one more try!" ?))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Parisbre56 on June 10, 2013, 12:44:12 pm
Sure. Here. I'll also link it to the first post I mentioned it for historical reasons.

http://www.quicktopic.com/50/H/iVMbnfEjNV9h (http://www.quicktopic.com/50/H/iVMbnfEjNV9h)

Edit: Remember, posts are in reverse order: newest posts are at the top, oldest in the bottom.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 10, 2013, 12:58:20 pm
((I'd love to know what would have happened if you did the wrong memories.  Would any of them have had extreme side effects besides "Nope, not that one, one more try!" ?))
Well, there were actually 4 ways to end this that I remember (don't have the papers in front of me). They chose the best way. There were two other ways to end it, one that also worked but wasn't as good, and another that caused rampancy. The fourth was if they deleted more then two and it decided that the repair ship was a threat.

If they hadn't destroyed the right one the first time it would have resulted in a rather massive influx of things like blobs, but worse, as well as a sustained series of will checks  against being rather violently "Overridden" by the ghost ship.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 10, 2013, 01:17:38 pm
((I was already putting on my tinfoil hat and crafting conspiracy theories due to massive overthinking.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Harry Baldman on June 10, 2013, 01:17:50 pm
Okay, so the less-effective one would possibly be the retrospective one, I think. The one that would cause rampancy would probably have been the removal of the UWM creed or the cheering keyboard for different reasons (most likely the UWM creed one, probably because it would deprive a lot of context for the ship and make it even more confused, though deleting the keyboard probably would have made it forget the Altered Wars were over, also providing a possible reason for going rogue).

Is that correct, or am I missing something?
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 10, 2013, 01:21:20 pm
((We live! :D))

Gorat nods idly at Milno's short 'summary'. "Maurice's examinations of the memories were instrumental, I'd say."

Sure. Here. I'll also link it to the first post I mentioned it for historical reasons.

http://www.quicktopic.com/50/H/iVMbnfEjNV9h (http://www.quicktopic.com/50/H/iVMbnfEjNV9h)
((Thanks for the link. The alien manipulation thing crossed my mind as well, but it never really made sense to bring up, and the thought faded from possibility quickly. As for the 'less good' ending with destroying the contemplating memory, I guess our characters are more success-minded than WPD averse. And I'd guess that our boss may have had a way to monitor or review our discussions.))

((I'd love to know what would have happened if you did the wrong memories.  Would any of them have had extreme side effects besides "Nope, not that one, one more try!" ?))
Well, there were actually 4 ways to end this that I remember (don't have the papers in front of me). They chose the best way. There were two other ways to end it, one that also worked but wasn't as good, and another that caused rampancy. The fourth was if they deleted more then two and it decided that the repair ship was a threat.

If they hadn't destroyed the right one the first time it would have resulted in a rather massive influx of things like blobs, but worse, as well as a sustained series of will checks  against being rather violently "Overridden" by the ghost ship.
((So I guess, deleting the empty void would be the less good ending, and deleting the metal bench or cheering keyboard would cause the rampage.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: SeriousConcentrate on June 10, 2013, 01:34:18 pm
(You with us jim?)

(Sorry, due to weather and irl stuff I've been extremely busy and/or without reliable internet since early Friday. ^^^; Uh, leveling... according to my own records Jim should be:
Quote
STR: 3 (+1 Prosthesis)
DEX: 5 (+1/3rd, +1 Prosthesis)
END: 3 (+1 Prosthesis)
CHA: 8 (+1/3rd, -1 Class.)
INT: 5 (+1/3rd)
WIL: 20 (+1 1/3rd)

CON: 2 (+1 Prosthesis)
UNC: 2
EXO: 8 (+2/3rd, +1 Class)
AUX: 1
MED: 1
HAN: 0 (-1)
INT: 6 (+2/3rd)
SPC: 0 (-1, -1 Class)
So give me 5 in Willpower and one each in ExoWep, Handiwork, and Speech.)

Jim shrugged. He'd just let Milno handle the debriefing.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 10, 2013, 02:08:29 pm
"Yeah, Milno's got it about summed up" He says as he absentmindedly scratches the bandages "So, I guess we handled being inside the mind of a huge machine that knows only war pretty well huh?"

((I'll post the level-up on ship once the tokens are divided))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 10, 2013, 03:19:35 pm
Gorat idly wonders if he should give a more detailed summary, but sees Jim's shrug and resolves to talk to him after this 'debriefing.'

((Level up - +4 Will, +1 Cha, as well as +3 Exotic. That should be the following total:
Stats:
   Strength: 3
   Dexterity: 3
   Endurance: 3
   Charisma: 5
   Intelligence: 4
   Willpower: 12
Skills:
   Speech: 0
   Intuition: 1
   Handiwork: 0 (-1)
   Conventional Weapons: 1
   Unconventional Weapons: 0
   Exotic weapons: 8
   Auxiliary systems: 1 (+1)
   Medical tech: 0
Profession: Grunt (+1 Aux, -1 Handiwork)
Inventory should be: Mk 1 suit, Microwave PK Amp, a bottle of Astro, normal cigarettes, blue smokes, a strange pill, and those nanoghosts. 0 tokens at the moment.
))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 10, 2013, 03:30:49 pm
Milno stares at the rest of the group and raises an eyebrow which moves up all the way to hide under the strands of black hair hanging lazily over his face. "If you want to add anything else, do it, by the way. I just tossed the basics in."

((Forgot my current sheet. I'll look it up in the ship thread from my last level up.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Pancaek on June 10, 2013, 03:43:02 pm
"All right, so, what happened was, we were put into the mind of this giant ass monster and we had to delete the memory that was causing a paradox. But after we watched a few memories, these black blobs were like 'I can't let you do that, jim' and started following us to penetrate us with their tendrils. But we still went inside the rest of the momeries and had to escape them a few times. And then the smart people kept having debates over what was causing the paradox while the rest of us looked out for blobs, you know, to avoid penetration. And then we deleted the right one and saved the day!" He finishes, slightly out of breath "I also huffed paint cans a few years back!" He says with a smile, as a closing statement.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on June 10, 2013, 03:59:52 pm
Milno stares at the rest of the group and raises an eyebrow which moves up all the way to hide under the strands of black hair hanging lazily over his face. "If you want to add anything else, do it, by the way. I just tossed the basics in."

((Forgot my current sheet. I'll look it up in the ship thread from my last level up.))
((Now I feel like I should have posted this earlier. First of all, I have no idea what you guys are doing here, Piecewise told you to go to the ship's thread.

Second, I've posted your inventory and stats several hours ago, so you didn't actually need to research them. Lol.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 10, 2013, 04:03:49 pm
((Now I feel like I should have posted this earlier. First of all, I have no idea what you guys are doing here, Piecewise told you to go to the ship's thread.

Second, I've posted your inventory and stats several hours ago, so you didn't actually need to research them. Lol.))
((Decided to answer this question:))
>Not a lot to say here, really. I assume you got debriefed by someone in charge over there. Or maybe not. I'm not really sure what to pay you though, since I'm not sure what happened over there. Anyone care to clue me in?
((In the same thread it was made. Also, I'm currently using a computer with an outdated browser incapable of supporting google docs. Lol.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Thearpox on June 10, 2013, 04:17:39 pm
((I took as "Here's a question, now answer it in another thread."

And thats not lol. That's just horrible. Sorry.))
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 10, 2013, 04:34:01 pm
((And thats not lol. That's just horrible. Sorry.))
((No problem. It's a temporary arrangement.))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Nikitian on June 10, 2013, 08:12:02 pm
Stretching his back, Maurice smiled as broadly as he could, apparently happy to be able to once again.
And we wouldn't have gone through it without the leadership of Jim and Milno, the selfless courage of one and the cautious rationality of the other. Oh, and originally it was Gorat's theory which we settled on and which turned out so true.
And Pancaek gave us all inspiration.
Maurice smiled warmly to him, finishing his own report.
((Awww, we made it just in time. I am finally leaving for the service the day after tomorrow. Thank you all, guys!))
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: piecewise on June 11, 2013, 12:53:58 pm
Stretching his back, Maurice smiled as broadly as he could, apparently happy to be able to once again.
And we wouldn't have gone through it without the leadership of Jim and Milno, the selfless courage of one and the cautious rationality of the other. Oh, and originally it was Gorat's theory which we settled on and which turned out so true.
And Pancaek gave us all inspiration.
Maurice smiled warmly to him, finishing his own report.
((Awww, we made it just in time. I am finally leaving for the service the day after tomorrow. Thank you all, guys!))
(got the level ups. Have a...good? Safe? Tolerable? time in the military. We'll look after your meaty bits for the time being. Or should I say the doctor will. God speed, brave Maurice.)

(You with us jim?)

(Sorry, due to weather and irl stuff I've been extremely busy and/or without reliable internet since early Friday. ^^^; Uh, leveling... according to my own records Jim should be:
Quote
STR: 3 (+1 Prosthesis)
DEX: 5 (+1/3rd, +1 Prosthesis)
END: 3 (+1 Prosthesis)
CHA: 8 (+1/3rd, -1 Class.)
INT: 5 (+1/3rd)
WIL: 20 (+1 1/3rd)

CON: 2 (+1 Prosthesis)
UNC: 2
EXO: 8 (+2/3rd, +1 Class)
AUX: 1
MED: 1
HAN: 0 (-1)
INT: 6 (+2/3rd)
SPC: 0 (-1, -1 Class)
So give me 5 in Willpower and one each in ExoWep, Handiwork, and Speech.)

Jim shrugged. He'd just let Milno handle the debriefing.
No problem, just making sure you're still alive. The HMRC still has need for your particular brand of violent murder.

((Cheers, we were not turned into tang. Looking back, I think it's interesting how our discussion and exchange of ideas actually managed to change opinions: at first most of the group wanted to delete the "Keyboard" memory, but then the votes shifted to the "Burning World" one... Oh shit. I just noticed something.

@Paris: Could we see that quicktopic now that the mission is over?))

"The ghostship tried to fuck us over with black blobs. Several times. We spent a lot of time escaping everything. I'd say Maurice and Gorat did well." Milno said, rubbing the points where the nerve nodes used to go into his right arm.

>Ah, is that so. Well then. Lets say standard 5 for you three and  7 for maurice and Gorat. Any further questions?

Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Knight Otu on June 11, 2013, 02:13:18 pm
"Tons, I'm sure. But if we can't find the answers to those online, you wouldn't tell us either, I suspect. Jim, can we talk in a bit?"

With that, Gorat walks off to the On-ship thread.
Title: Re: Einsteinian Roulette mission 9a:If this keeps up we'll need our own forum.
Post by: Caellath on June 11, 2013, 02:16:01 pm
"None about the mission." Milno answers Steve before standing up and walking out of the briefing room without further remarks. Anything he wanted to talk about with the other people who had been by his side in the mission could wait for a while.

((Now on to the On-Ship thread. Ooohoo.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 22, 2013, 02:36:57 pm
((I'll just bump this so everyone knows where the mission 10 thread is.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: ragnarok97071 on June 22, 2013, 02:46:40 pm
and I, so that I know when the post comes in <.<
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 22, 2013, 03:13:44 pm
The Stasis pods reopen not in the comfortable confines of the ship but in the interior of the shuttle. And rather then the clean, sterile walls of the ship, there are strange faces staring back at them. They're masks, that much is immediately obvious, full face masks with exaggeratedly tall foreheads and androgynous but slightly feminine aspects. Their eyes are long, black, thin slits, their noses are sharp sharp and their mouths are black lipped and formed into sly half-grins. The masks are brightly colored and each detailed with a repeating, tiled pattern that covers the area from just above their eyes, all the way up their tall, vaguely rectangular foreheads, as though they're wearing a head scarf.

The masks sit a top bodies cloaked in all obscuring black outfits; loose black longshirts and pants, each decorated with gold fringe. Under that, you can see a something shiny and segmented; like silver fish scales. Armor, no doubt. The only weapon you can see on them is a thin, almost needle like blade on their hip and the handle of a smaller blade poking out of the folds of their shirt.

The strange men are tapping on the stasis pods with metal tipped gloves, their heads turned inquisitively to the side.

The pods open on their own and out the team spills, into an oppressive, humid, tropical heat. The masked men scatter hopping backwards with their hands tight on their blades. As the team pulls themselves up, coughing up stasis fluid and shaking off the numbness from days of sleep, another man steps forward, parting the crowd of masked men. He's dressed in red and purple, his skin a very pale tan, his eyes solid black and his hair coiled into tight, ornate rolls and then pulled back into a crown of sorts using a spiked golden hair ornament.  He holds his hands in front of him and wears an expression of complete serenity.

"Are you the men sent to protect the Radiant One?" he asks with just a hint of an accent. 

Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 22, 2013, 03:19:13 pm
As Stacy gets up and starts to perform a very slow, serene belly dance, he replies to the man.

"Yes, presumably. The Radiant One is the ruler of this planet, right? Need to check beforehand."

Askety ask. Put on MKII suit if available together with equipment. If not available, just keep dancing.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 22, 2013, 03:42:03 pm
cough up the last of the stasis fluid, then
EDITED IN LINE: Retrieve my clothing and put it on in whatever form of privacy I can reasonably locate inside the shuttle, afterwards
lean against the pod I came out of and look from side to side, followed by looking down at the floor near me, my breathing mildly accelerated. clasp my hands behind my back after I think I'm done coughing.
back away if any of the natives approach within six feet of me.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 22, 2013, 04:53:24 pm
Test out new cameyes and cameye modes on one of the masked men.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 22, 2013, 05:47:00 pm
Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 22, 2013, 06:04:42 pm
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 22, 2013, 06:56:22 pm
-snip-

((Oh, this is going to be good.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 22, 2013, 08:20:19 pm
"Presumably, yes. What's the current situation look like?"

Join the chorus of 'yes'. Examine the controls for the scout eye.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 22, 2013, 08:30:38 pm
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
"Pay her no mind," Faith said quickly to the apparent leader. "As you may have guessed, many of us are quite eccentric. She's unusual even by our own standards, and holds no particular rank or purpose."

Countermay.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: SeriousConcentrate on June 22, 2013, 08:32:12 pm
(Oh, you people. This is going to deathroll out of control, sooner rather than later most likely...)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 22, 2013, 08:45:36 pm
(( Hang on, how have we already accidentally murdered someone? I demand the counter be adjusted! We've been in stasis for ~5 months, surely we didn't manage to kill anyone from there :P ))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 22, 2013, 08:49:43 pm
((I don't think we've been in stasis for 5 months. You probably mean it took us five months to get there as far as the people on that planet are concerned, which, due to time dilation isn't the same as five months for us, or are confusing the estimated time we'll be there with the time it took us to get there or something.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 22, 2013, 09:10:38 pm
(Oh, you people. This is going to deathroll out of control, sooner rather than later most likely...)
((Due to my RP, yes.
All the yes.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: ragnarok97071 on June 22, 2013, 09:37:42 pm
Cecil makes his way out of the pod, hacking up the fluid and eventually settling himself, starting to drone on in that way the old men, and even moreso old bureaucrats, tend to do.

"Well, I suppose we are here to protect the king, though I'm not entirely sure, the AI that briefed us seemed a bit short on details, and I didn't get written confirmation of anything... Did you sign any sort of contract with us to get our services? You really should have, need it for records..."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Thearpox on June 22, 2013, 09:41:29 pm
((Awww.... I so much wish I could have gone on this mission. Vich would be perfect at this. Well, probably. Especially since it would remind him of what he himself had to his home planet cluster. (Reminder: he engineered a massive famine which lead to unrest and probably regime collapse).

Also, I know a way to make Speech work on May. I will surely use it if I meet her. I won't share it.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Caellath on June 22, 2013, 09:47:01 pm
((People are always spat out of the stasis pods stark naked, by the way. That's something you people (except Faith and anyone else without a fleshy body) may want to look at.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: ragnarok97071 on June 22, 2013, 09:56:08 pm
((People are always spat out of the stasis pods stark naked, by the way. That's something you people (except Faith and anyone else without a fleshy body) may want to look at.))

((Cecil is like a million years old, he's past the point of caring <_<))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 22, 2013, 10:02:04 pm
((People are always spat out of the stasis pods stark naked, by the way. That's something you people (except Faith and anyone else without a fleshy body) may want to look at.))
((It's all the same to the guy who grew up with a corpse he stitched together from bomb splatter.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 22, 2013, 10:06:23 pm
-snip-
((Oh, this is going to be good.))
((Or horrifying.))

"I think so...why do I always wake up naked?" ((If we're actually clothed for some reason, ignore the latter part.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 22, 2013, 10:07:10 pm
((Also, I know a way to make Speech work on May. I will surely use it if I meet her. I won't share it.))

((It's May. I don't think Speech is going to work on her.

Also, I'd bet that PW makes this greeting moment into Speech rolls just because he can, and the presumed ensuing hilarity.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 22, 2013, 10:08:06 pm
((Also, I know a way to make Speech work on May. I will surely use it if I meet her. I won't share it.))

((It's May. I don't think Speech is going to work on her.

Also, I'd bet that PW makes this greeting moment into Speech rolls just because he can, and the presumed ensuing hilarity.))
((I kinda anticipate that.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 22, 2013, 10:21:06 pm
-snip-

((Oh, this is going to be good.))
((PTSD?! That's quite a good reason. :P))

Feyri steps out and checks the pod for any damages. Ensure I'm properly clothed before addressing them.

Quote from: Feyri Nirel = Whole Squad
Don't assume too much, and keep your communications with the locals brief. We cannot pour our own authorities on people who serve one who is 'much greater than thou shalt ever be.'

Because they're curious. They're measuring us and our reputation even here.

Also, dress up, some of you. I haven't seen half of you in person like this. And that was meant in the best way possible.

Ask Steve. My action is later on.

Quote from: Feyri Nirel = Paracelsus' Sword AI
So our shuttle can be easily compromised like this, without warning its occupants of any external intrusion?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 22, 2013, 11:24:18 pm
((I don't think we've been in stasis for 5 months. You probably mean it took us five months to get there as far as the people on that planet are concerned, which, due to time dilation isn't the same as five months for us, or are confusing the estimated time we'll be there with the time it took us to get there or something.))

(( 5 months objective. Slight cheating to get us a better record :P ))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 22, 2013, 11:39:58 pm
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
"Pay her no mind," Faith said quickly to the apparent leader. "As you may have guessed, many of us are quite eccentric. She's unusual even by our own standards, and holds no particular rank or purpose."

Countermay.

May overhears the counter argument and leans in closer to the masked men, whispering, "Don't listen to Team Chef and Bathroom Maintainer Faith Valentimos over there. She's been having delusions of grandeur ever since she lost her real human body a few missions ago. Poor thing, got sodomized by an Equestrian and all her internal organs were ruptured. She enjoyed it at least though, that's why her tribal name roughly translates into "Woman Who Spend Too Much Time With Horses."

Educate our hosts.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 23, 2013, 12:00:45 am
((I would put money on one of the team members trying to murder May at some point during this mission.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 23, 2013, 12:20:34 am
((I would put money on one of the team members trying to murder May at some point during this mission.))
((Considering one nearly did so before the mission...))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 12:27:59 am
Charles puts on his MkII suit and if he can, equips his weapon and ammunition.
"We are here for crowd control and psychological warfare purposes, correct? I can assure you that we are the "right" people for the job" Charles gestures towards May "I used to be a psychiatrist. In all my years of experiences, I have never seen anyone afflicted with such a severe mental disorder as she has, so please pardon her, well, psychotic ramblings."
Formerly ingrained procedure resurfaced instinctively into Charles. Charles tries to make a good first impression.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: ragnarok97071 on June 23, 2013, 12:33:31 am
Cecil climbs into his standard-issue suit, hoping that this would go along alright.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 23, 2013, 03:06:12 am
((I would put money on one of the team members trying to murder May at some point during this mission.))
((Considering one nearly did so before the mission...))

((If anything does go down, just hope the perpetrator gets rid of the brain, else we'll have May - Synthflesh-style soon after.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 23, 2013, 03:15:53 am
((I would put money on one of the team members trying to murder May at some point during this mission.))
((Considering one nearly did so before the mission...))

((If anything does go down, just hope the perpetrator gets rid of the brain, else we'll have May - Synthflesh-style soon after.))
((If - actually, when - I kill someones, I'm probably going to incinerate them.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 23, 2013, 06:47:06 am
((Doesn't Stacy still have that garlic and pots and knifes from the sharkmist colony? If anyone should be called Team Chef it's him.

And I don't want to be the one to say I told you so, but I so told you so. This mission is going to be fun. Many of the characters in this mission can only think as far as who or what they are going to screw (both metaphorical meanings) next turn.

You think you can kill that God-king and set up May as the new monarch? I'm sure she will make the most fun mandates...))

((Edit: Also, with the lack of a definite leader for this mission, it's a good opportunity for people to have character development and assume leadership over the group. I'm hoping it's either Faith or Feyri, since they are both seniors, not crazy and both seem too... shy? afraid? I don't know the correct English word for this... Anyway, they seem unwilling to assume leadership and issue orders.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 09:26:09 am
((I would put money on one of the team members trying to murder May at some point during this mission.))
((Only one?))

((I would put money on one of the team members trying to murder May at some point during this mission.))
((Considering one nearly did so before the mission...))
((If anything does go down, just hope the perpetrator gets rid of the brain, else we'll have May - Synthflesh-style soon after.))
((I'd actually like to see how she customizes her new body.
Actually, no I don't.))

May overhears the counter argument and leans in closer to the masked men, whispering, "Don't listen to Team Chef and Bathroom Maintainer Faith Valentimos over there. She's been having delusions of grandeur ever since she lost her real human body a few missions ago. Poor thing, got sodomized by an Equestrian and all her internal organs were ruptured. She enjoyed it at least though, that's why her tribal name roughly translates into "Woman Who Spend Too Much Time With Horses."

Educate our hosts.
"No she's not! Miss Feyri is really nice and...um...Miss Feyri, what does 'saw-demise' mean?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 09:29:52 am
It's, er, *sigh* let's just say that it's an allegory to a certain religious text and end it at that.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 09:30:32 am
"Oh. Which one?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 09:36:53 am
"I'm not too sure myself, it was definitely an ancient text, it had something to do with smiting and may have mentioned cannibalism as well. Something about eating flesh and drinking blood. But then again, the planet I lived on didn't really value history that much so I could be wrong."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Caellath on June 23, 2013, 09:39:02 am
((@GWG: May was talking about Faith (not Feyri), in case that mistake was as OOC as it was IC.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 09:46:08 am
((Let's say the poor boy heard it wrong. Which would make sense given how May's speaking it. :P))

"Well the colony I lived in valued history. And I had plenty of time to study that.

"A bit too much- still. Saw demise is some kind of past form of seeing demise. I have no idea how history comes here. If you mean so-do-mize, it pertains to an ancient city back on Earth which practiced..abominable customs in regard with social relations. People were depraved, and lustful. They did not heed the word of good men, or messengers. And they did not respect guests or treat them with the due respect they deserved.

"And then Sodom--for that is the name of the city where the word comes from--was destroyed because of their actions. Rebellion, purging, or lava, I'm unsure of the consequence," Yes you are, it all happened wh- "basically, it's a bad thing which involves the wrong use of procreation."

Feyri moved over to Grate and bent down at his level, ruffling his hair. "Don't think much about it kiddo. May was just describing someone, by the looks of it."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 10:02:46 am
Quote from: Charles Leroux = Feyri Nirel
I'm rather concerned about Grate, a warzone's no place for an eleven-year old, especially when exposed to the more "eccentric" HMRC members and being expected to suppress a potential uprising. Any ideas on keeping him away from the line of fire?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 10:12:34 am
Quote from: Feyri Nirel = Charles Lerouxl
Hey Charles! :D

I didn' know your last name was Lerouxl. Anyway, yeah. I agree. That's why I'm..hopefully sticking with my plan I said earlier--breaking the team up into mini squads. Grate is with me; our aim is diplomacy and investigation on the lower castes. Something which I bet he'll love and would also be useful in. Improvisation.

I will not see him harmed. Him and the other woman (whose name I am unsure to disclose..but you can see it on her suit), too.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 10:18:18 am
((Oops, misplaced the "l" in "Nirel" somehow.))
Quote from: Charles Leroux = Feyri Nirel
Very well, that should keep those two safe and thankfully, far away from May. Hopefully the lower castes won't be too terrified by the presence of HMRC units.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Grunhill on June 23, 2013, 10:44:09 am

Renen gets up and puts his equipament on while thinking: So, you are the security, uh...It may be a very good job they are doing to call us.

Get suited and ready. Ignore May or anyone claiming to be the 'teamleader'

Hey Steve, why are these guys inside the shuttle?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Toaster on June 23, 2013, 12:18:36 pm
((Now that I think about it, both Thrak and Lars would have fun with this.  I'm sure getting into a religious debate with these folks wouldn't cause any problems at all.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 23, 2013, 12:33:51 pm
Charles puts on his MkII suit and if he can, equips his weapon and ammunition.
"We are here for crowd control and psychological warfare purposes, correct? I can assure you that we are the "right" people for the job" Charles gestures towards May "I used to be a psychiatrist. In all my years of experiences, I have never seen anyone afflicted with such a severe mental disorder as she has, so please pardon her, well, psychotic ramblings."
Formerly ingrained procedure resurfaced instinctively into Charles. Charles tries to make a good first impression.

"I'm pretty sure snorting 20 ounces of X-Cocaine and then railing on for hours about how everyone is in on the bovine conspiracy doesn't qualify you to be a psychiatrist." May turns back to the masked men. "Yeah, they've been through a lot. Try to be easy on them, all right?"

Make final (hopefully) introduction declaration before suiting up properly.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 23, 2013, 03:24:46 pm
((Now that I think about it, both Thrak and Lars would have fun with this.  I'm sure getting into a religious debate with these folks wouldn't cause any problems at all.))
((Aw man, I'd totally want to see this.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 23, 2013, 04:03:29 pm
((Now that I think about it, both Thrak and Lars would have fun with this.  I'm sure getting into a religious debate with these folks wouldn't cause any problems at all.))
((Aw man, I'd totally want to see this.))
((If you want I can try to found a death cult.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 23, 2013, 04:13:02 pm
((Now that I think about it, both Thrak and Lars would have fun with this.  I'm sure getting into a religious debate with these folks wouldn't cause any problems at all.))
((Aw man, I'd totally want to see this.))
((If you want I can try to found a death cult.))
((I suspect this would end less amusingly than having Lars on the job.

Worse goes without saying.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 04:35:20 pm
((I believe anything I say regarding to peace would fall on deaf ears on a few of you >_>))

Make final (hopefully) introduction declaration before suiting up properly.
((Uh. Before?!))

Quote from: Charles Leroux = Feyri Nirel
Very well, that should keep those two safe and thankfully, far away from May. Hopefully the lower castes won't be too terrified by the presence of HMRC units.
Quote from: Feyri Nirel = Squad Message
Don't try to interfere with the religion of this place. I know this won't stop most of you, so at least try to get a reasonable argument if you do, anyway.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 04:38:19 pm
upon hearing the message notification beep
Quote from: Feyri Nirel = Squad Message
Don't try to interfere with the religion of this place. I know this won't stop most of you, so at least try to get a reasonable argument if you do, anyway.
Read the message, then go back to what I'm doing.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 06:37:10 pm
"I'm not too sure myself, it was definitely an ancient text, it had something to do with smiting and may have mentioned cannibalism as well. Something about eating flesh and drinking blood. But then again, the planet I lived on didn't really value history that much so I could be wrong."
"Miss Feyri's not a cannibal, either!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 06:39:34 pm
"Miss Feyri's not a cannibal, either!"

"We do only have her word for it, though. You never know with the nice ones. Particularly since she seems to know an awful lot about this cannibal doctrine. And when she tells you to not think about things, that's when you know you gotta be real careful."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 06:55:07 pm
"Miss Feyri's not a cannibal, either!"

"We do only have her word for it, though. You never know with the nice ones. Particularly since she seems to know an awful lot about this cannibal doctrine. And when she tells you to not think about things, that's when you know you gotta be real careful."
Take a deep breath, then make eye contact with the dancing man, eyebrows lowered. Walk over in front of him and maintain eye contact.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 07:00:35 pm
Take a deep breath, then make eye contact with the dancing man, eyebrows lowered. Walk over in front of him and maintain eye contact.

"Why, hello. What is it you wish, my dear? I don't believe we've been properly introduced, I'm Stacy. You?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 07:05:00 pm
"Miss Feyri's not a cannibal, either!"
"We do only have her word for it, though. You never know with the nice ones. Particularly since she seems to know an awful lot about this cannibal doctrine. And when she tells you to not think about things, that's when you know you gotta be real careful."
"Mister Jim likes Miss Feyri, and Mister Jim is nice. Actually, Miss Feyri is nice, too, so that's two nice people. And I think Miss May is nice, even if she is...crazy...If Miss Feyri is nice and nice people like her, it stands to reason that she lacks un-nice behaviors, because while individual nice people can have mean behaviors, the chance of a nice person having such a mean and rare behavior as cannibalism is pretty low. Lowering the chance is the number of nice people who like her, as they would presumably dislike her cannibalism (if it existed), barring the astronomically improbable chance that all the nice people who like Miss Feyri are cannibals, too. Also, I don't think people were served on the ship."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 07:06:23 pm
Take a deep breath, then make eye contact with the dancing man, eyebrows lowered. Walk over in front of him and maintain eye contact.

"Why, hello. What is it you wish, my dear? I don't believe we've been properly introduced, I'm Stacy. You?"
Maintain eye contact, muscles tense, hands clenched tightly behind my back.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: SeriousConcentrate on June 23, 2013, 07:07:21 pm
(The only cannibal among the HMRC is Milno. Just saying. :P)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 07:14:46 pm
(The only cannibal among the HMRC is Milno. Just saying. :P)
((I have no idea what the term is for that kind of..feeding. XD Sorry Cael.))

"Miss Feyri's not a cannibal, either!"
"We do only have her word for it, though. You never know with the nice ones. Particularly since she seems to know an awful lot about this cannibal doctrine. And when she tells you to not think about things, that's when you know you gotta be real careful."
"Mister Jim likes Miss Feyri, and Mister Jim is nice. Actually, Miss Feyri is nice, too, so that's two nice people. And I think Miss May is nice, even if she is...crazy...If Miss Feyri is nice and nice people like her, it stands to reason that she lacks un-nice behaviors, because while individual nice people can have mean behaviors, the chance of a nice person having such a mean and rare behavior as cannibalism is pretty low. Lowering the chance is the number of nice people who like her, as they would presumably dislike her cannibalism (if it existed), barring the astronomically improbable chance that all the nice people who like Miss Feyri are cannibals, too. Also, I don't think people were served on the ship."
"Err, yeah. Yeah, that's..true. I'm not a cannibal though, never ate human meat. Nor would I dream of doing such."
Perhaps I should've ordered a genetic analyzer from the AM...But he's pretty analytical there.
...I'm nice? That's something good.

"Err, Stacy..I was talking about sodomy. Not cannibalism."

Feyri moved over towards Lyra's side. "You'll be fine."
Quote from: Feyri Nirel = Lyra
Don't mind Stacy. I've forgotten to greet him back on the ship, and I guess he's taking out that in snark, heh. He's a down-to-earth guy, and seemingly a skeptic. But he's a good man, don't worry about it.

Despite him being quite skeptical. Relax! You're fine. :)
She then turns towards Stacy. "And I forgot to greet you; sorry Stacy. Though I'm wondering why you're skeptical on cannibalism other than what May said."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 23, 2013, 07:21:10 pm
(The only cannibal among the HMRC is Milno. Just saying. :P)
((I have no idea what the term is for that kind of..feeding. XD Sorry Cael.))
((Autophagia? (https://en.wikipedia.org/wiki/Autophagia)
Also, loving it so far, and it's only the first turn...

EDIT: And I'm going to be surprised if those guys don't lock you up somewhere to treat you with the way this is going. Or at least look at you like you're from another planet. Which is technically true, now that I think about it. Maybe they've changed the expression to "look at them like they're from another galaxy"?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 07:21:32 pm
"Mister Jim likes Miss Feyri, and Mister Jim is nice. Actually, Miss Feyri is nice, too, so that's two nice people. And I think Miss May is nice, even if she is...crazy...If Miss Feyri is nice and nice people like her, it stands to reason that she lacks un-nice behaviors, because while individual nice people can have mean behaviors, the chance of a nice person having such a mean and rare behavior as cannibalism is pretty low. Lowering the chance is the number of nice people who like her, as they would presumably dislike her cannibalism (if it existed), barring the astronomically improbable chance that all the nice people who like Miss Feyri are cannibals, too. Also, I don't think people were served on the ship."

"But what if she isn't actually nice at all? What if she's just making nice so that you'd suspect her least when she finally makes her move? And cannibalism isn't mean, strictly speaking. It's just pragmatic, is all. Maybe everybody is just real considerate or even appreciative of our dear friend's special peculiarities, similarly to how we accept Miss May despite, or perhaps because of her special peculiarities. After all, you could make the argument that secretly being a vicious cannibal underneath a veneer of niceness makes you a far more interesting person than one who's being nice simply for the heck of it."

Maintain eye contact, muscles tense, hands clenched tightly behind my back.

"Ah, nonverbal type, are we? Very well, I shall call you Miss Contact. Is that okay?"

She then turns towards Stacy. "And I forgot to greet you; sorry Stacy. Though I'm wondering why you're skeptical on cannibalism other than what May said."

"Oh, you don't need to apologize to me for that. I forgot to greet anyone in turn. And I'm not skeptical on cannibalism. I find it to be a very real, very pervasive trend in modern society. And if we've accepted sodomy as a perfectly natural and acceptable occurrence in everyday life, why do we still act intolerantly toward cannibalism? After all, it also has roots in ancient, honored tradition very much like the former."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 23, 2013, 07:30:50 pm
((And I'm going to be surprised if those guys don't lock you up somewhere to treat you with the way this is going. Or at least look at you like you're from another planet. Which is technically true, now that I think about it. Maybe they've changed the expression to "look at them like they're from another galaxy"?))

((The mission parameters are slowly changing from riot control to breaking out of an asylum.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 07:34:07 pm
((And I'm going to be surprised if those guys don't lock you up somewhere to treat you with the way this is going. Or at least look at you like you're from another planet. Which is technically true, now that I think about it. Maybe they've changed the expression to "look at them like they're from another galaxy"?))
((The mission parameters are slowly changing from riot control to breaking out of an asylum.))
((Bah. They wouldn't put Grate in an asylum. Maybe they'd put Grate on Ritalin or something.))

"Mister Jim likes Miss Feyri, and Mister Jim is nice. Actually, Miss Feyri is nice, too, so that's two nice people. And I think Miss May is nice, even if she is...crazy...If Miss Feyri is nice and nice people like her, it stands to reason that she lacks un-nice behaviors, because while individual nice people can have mean behaviors, the chance of a nice person having such a mean and rare behavior as cannibalism is pretty low. Lowering the chance is the number of nice people who like her, as they would presumably dislike her cannibalism (if it existed), barring the astronomically improbable chance that all the nice people who like Miss Feyri are cannibals, too. Also, I don't think people were served on the ship."
"But what if she isn't actually nice at all? What if she's just making nice so that you'd suspect her least when she finally makes her move? And cannibalism isn't mean, strictly speaking. It's just pragmatic, is all. Maybe everybody is just real considerate or even appreciative of our dear friend's special peculiarities, similarly to how we accept Miss May despite, or perhaps because of her special peculiarities. After all, you could make the argument that secretly being a vicious cannibal underneath a veneer of niceness makes you a far more interesting person than one who's being nice simply for the heck of it."
"I think I'm mature enough to determine who is nice and who isn't. Anyways, cannibalism is considered a taboo among a majority of cultures, with exceptions having the cannibalism being a derived trait in backwards areas where the mainstream cultural rush hasn't exterminated the practice, similar to such traits as infanticide, stoning, and talking in theaters. What applies to societies applies to individuals--Mr. Jim and such would try to persuade Miss Feyri to stop eating people if she was."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 23, 2013, 07:42:55 pm
((And I'm going to be surprised if those guys don't lock you up somewhere to treat you with the way this is going. Or at least look at you like you're from another planet. Which is technically true, now that I think about it. Maybe they've changed the expression to "look at them like they're from another galaxy"?))
((The mission parameters are slowly changing from riot control to breaking out of an asylum.))
((Bah. They wouldn't put Grate in an asylum. Maybe they'd put Grate on Ritalin or something.))
((People on the ship can watch what's going on through Steve, right? Wanna start taking bets on who manages to break the expression of complete serenity of the strange man? What about who will be the first to cause him to scream "Shut up!" or "Oh Radiant One, my ridiculously styled hair, it's burning! Noooo! Aaah!"))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 07:44:26 pm
"I think I'm mature enough to determine who is nice and who isn't. Anyways, cannibalism is considered a taboo among a majority of cultures, with exceptions having the cannibalism being a derived trait in backwards areas where the mainstream cultural rush hasn't exterminated the practice, similar to such traits as infanticide, stoning, and talking in theaters. What applies to societies applies to individuals--Mr. Jim and such would try to persuade Miss Feyri to stop eating people if she was."

"Yes, I'm sure you can make very educated guesses about people you've known for a few days at best. Particularly when you are at an age when nobody wants to really tell you anything important. Not to mention the rather interesting rumors one hears on the ship about the contents of the food machines."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 07:45:14 pm
"Err, yeah. Yeah, that's..true. I'm not a cannibal though, never ate human meat. Nor would I dream of doing such."


"Err, Stacy..I was talking about sodomy. Not cannibalism."

Feyri moved over towards Lyra's side. "You'll be fine."
Quote from: Feyri Nirel = Lyra
Don't mind Stacy. I've forgotten to greet him back on the ship, and I guess he's taking out that in snark, heh. He's a down-to-earth guy, and seemingly a skeptic. But he's a good man, don't worry about it.

Despite him being quite skeptical. Relax! You're fine. :)
She then turns towards Stacy. "And I forgot to greet you; sorry Stacy. Though I'm wondering why you're skeptical on cannibalism other than what May said."
Look up at Feyri when she speaks to me, then read the message she sent me. then nod slightly before going to one of the back corners of the room and leaning against the wall there.
"Ah, nonverbal type, are we? Very well, I shall call you Miss Contact. Is that okay?"
No reaction.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 07:46:41 pm
"I think I'm mature enough to determine who is nice and who isn't. Anyways, cannibalism is considered a taboo among a majority of cultures, with exceptions having the cannibalism being a derived trait in backwards areas where the mainstream cultural rush hasn't exterminated the practice, similar to such traits as infanticide, stoning, and talking in theaters. What applies to societies applies to individuals--Mr. Jim and such would try to persuade Miss Feyri to stop eating people if she was."
"Yes, I'm sure you can make very educated guesses about people you've known for a few days at best. Particularly when you are at an age when nobody wants to really tell you anything important. Not to mention the rather interesting rumors one hears on the ship about the contents of the food machines."
"I also have testimony of various other people on-board to state the same. And I haven't heard any rumors!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 07:47:06 pm
"Grate, let me handle this."

Feyri grabbed Stacy passively, enough to cause him to notice.

"Mate, I don't like you strawmanning arguments and presenting them from your own skewed point of view. I did not dictate that we accept sodomy, as compared to cannibalism. I have no reason to see why you see such acts as pervasive, yet call sodomy as accepted and then say the general 'we' along with it. Because some of us have different ethics and experiences than you, and generally a different past from what you've seen.

"So please take no offense if I say I vehemently disagree with you there. As well as point on the fact that I'm standing right here, bucko. I'm unsure why you're touting your ideals freely, but I've to point its repercussions. It irritates people, especially if you claim truth over opinion.

"If you want to discredit me, take it to my face and not the child's. Thank you."

She awaits his response before taking any further action.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 08:01:03 pm
"I also have testimony of various other people on-board to state the same. And I haven't heard any rumors!"

Stacy notices Feyri reaching for him.

"Well, let's say it comes down to a matter of trust, really. As well as different frames of reference."

"Grate, let me handle this."

Feyri grabbed Stacy passively, enough to cause him to notice.

"Mate, I don't like you strawmanning arguments and presenting them from your own skewed point of view. I did not dictate that we accept sodomy, as compared to cannibalism. I have no reason to see why you see such acts as pervasive, yet call sodomy as accepted and then say the general 'we' along with it. Because some of us have different ethics and experiences than you, and generally a different past from what you've seen.

"So please take no offense if I say I vehemently disagree with you there. As well as point on the fact that I'm standing right here, bucko. I'm unsure why you're touting your ideals freely, but I've to point its repercussions. It irritates people, especially if you claim truth over opinion.

"If you want to discredit me, take it to my face and not the child's. Thank you."

She awaits his response before taking any further action.

"I wouldn't call it discrediting, my dear. It is merely my though process voiced out loud, I do that sometimes, particularly when talking to other people. It's great fun to present a skewed viewpoint, I must say. Much more fun than antiquated notions of right, wrong and everything in between. I especially enjoy the part where one starts to consider the new viewpoint itself and internalizes it for the purpose of the argument. I get a rush from it. It's like this - you see the world a certain way, but then you start thinking the other way, and boom, it's different! Like, sodomy is a big no-no to one at first, but then you figure it's actually A-OK and people should do it if they want to, or the other way around! Amazing! And sometimes you take away a bit of wisdom from it, too. Those are the most interesting times. I think people should devote more time to skewed viewpoints other than their own myself."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 23, 2013, 08:07:14 pm
May scoots towards the masked men, away from her group. "Now you can either listen to these people, who frequent discussions like this, or you can trust me with keeping my Regiment in line."

Give our hosts their options.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 08:09:26 pm
((Heh, though process ;P))

Feyri relaxed her grip, and remembered that Stacy from the mission she was on.

"Right, and you believe that applies to a general notion. There is a reason why principles are held towards people; either by their own notion or by their belief. There is also a reason why laws are enacted, and debates are held in internalizing what you call your thought process."

She then released her grip and looked him in the eye.

"You know, I'm getting where you're coming from here. What you've said a long time ago on that mission we went on. However I'd like you to ponder on this and tell me the answer later, after we get out of this shuttle.

"You say these new ideas are fun, much better than the antiquated notions, aye? Why were those notions held and considered so long as true and accepted facts, when people follow based on experience? Yeah, we get our knowledge from our parents and/or our surroundings, but where did they get theirs?
Ugh..I knew it.
Feyri waited a moment before sighing speaking in a calm whisper.

"Stacy, I like you, don't get me wrong. Just..please don't shift Grate's viewpoint. I understand what you're trying to do, and it's ok with me. But people have their own perceptions of life, and I'd like you to respect it without questioning theirs, as much as we aren't questioning yours. Please?"

Before emphasizing her point, she glanced at May and quipped in a whisper.

"Unless you'd like to follow May, that is. Regardless, I'd like to ask why you're questioning all this."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 08:19:42 pm
Whispered conversation with Dancing Man
Breathe out slowly, relax somewhat into the corner, and look down and slightly to my right.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 08:21:47 pm
"What's sodomy and why do you keep talking about it?"

May scoots towards the masked men, away from her group. "Now you can either listen to these people, who frequent discussions like this, or you can trust me with keeping my Regiment in line."
Give our hosts their options.
"I don't think you'd be very good. When I saw you you were always getting naked and rubbing yourself over other people. Why did you do that?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 23, 2013, 08:22:06 pm
Xan interrupts all the talking going on with an exceedingly flat voice, walking to within a foot of the talking fleshlings.
You all talk too much. Now shall we interact with the other fleshlings before I am forced to compromise your integrity?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 08:29:50 pm
"...Miss Feyri, what's a fleshling? Is it like a saproling? Or an Imperial ling?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Toaster on June 23, 2013, 08:34:03 pm
((Well, you've completely defused the awkwardness of coming out of the pods naked in front of these people.


Of course, that whole relative merits of sodomy versus cannibalism thing might set them off a bit.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 23, 2013, 08:35:23 pm
"Stacy, I like you, don't get me wrong. Just..please don't shift Grate's viewpoint. I understand what you're trying to do, and it's ok with me. But people have their own perceptions of life, and I'd like you to respect it without questioning theirs, as much as we aren't questioning yours. Please?"

"Eh, the kid'll be fine. If a viewpoint can be swayed that easily, it isn't a very strong viewpoint to begin with and deserves questioning. Besides, he's probably secretly a robot, anyway."

"What's sodomy and why do you keep talking about it?"

"People love talking about sodomy for some reason, Grate. I'm not entirely sure why. Probably because the word rolls off the tongue nicely. Ask Miss Feyri, she'll give further details."

Xan interrupts all the talking going on with an exceedingly flat voice, walking to within a foot of the talking fleshlings.
You all talk too much. Now shall we interact with the other fleshlings before I am forced to compromise your integrity?

"Well said, strange man. Let's do so."

Stacy then goes quiet as he shifts along the room in a waltz-like motion, making sure to remember to ask his question.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 08:36:43 pm
((..How does Xantalos look like O_o))

"The newbie is talking about us, Grate. It's a compliment, really. I believe he's noting our lack of indecency.

"And I agree, manling. Why don't you start talking to them and we shall follow suit? You don't seem to be caught up in the same trivialities we are in. Hollow threats won't matter much."


PPE: Toaster.

Yes it is off.

PPE: Harry. Gahhhh...



Feyri looked at Grate now that the dancing man has gone away.

"It's just something he likes to say because it rolls of his tongue nicely. Anyway, let's see what the rest would ask, shall we?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 23, 2013, 08:42:06 pm
((Hairless medium height guy with no genitals.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 23, 2013, 08:53:41 pm
((...I won't ask. He's not a robot? Where's his sheet?

Because that can define..anything really. How does he look like? XD))

ACTION: Observe the masked men. Check for minute mannerisms that may express their caste, intention, rank..anything, really. Then examine the area outside the shuttle, and if anything from the shuttle has been damaged.

Examine Grate. Examine Lyra. Examine Stacy. Examine May. All in chronological order. Examine that robot; do I know if it's Faith?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 23, 2013, 08:57:26 pm
((...I won't ask. He's not a robot? Where's his sheet?

Because that can define..anything really. How does he look like? XD))
((I really didn't define him that well. Not a robot, though that will probably become his state of being. Imagine what Keanu Reeves looked like in the Matrix when he first woke up in the tube, but without the puncture marks and with no genetalia.
No idea where his sheet is.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 23, 2013, 09:10:51 pm
Examine Lyra
Spoiler: Character Sheet (click to show/hide)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 11:16:41 pm
"I'm not too sure myself, it was definitely an ancient text, it had something to do with smiting and may have mentioned cannibalism as well. Something about eating flesh and drinking blood. But then again, the planet I lived on didn't really value history that much so I could be wrong."
"Miss Feyri's not a cannibal, either!"
"What? I never said anything about Feyri being a cannibal. I just said that the book mentioned something about cannibalism though it may have been metaphorical. Can't really tell for sure since the text was quite ancient, anyway the bit about cannibalism and the bit about sodomy were on opposite ends of the book so I doubt that the latter implies the former."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 23, 2013, 11:22:08 pm
"That religion is really weird. Why would anyone follow it?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 23, 2013, 11:30:42 pm
"I honestly have no idea."
Charles turns to the officials.
"May I please point out that our self-declared "commander" is currently completely naked and making no effort to get into clothing anytime soon, I ask of you, would we seriously have someone like her in any official capacity?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 12:20:04 am
"I agree! We should choose our leader by poplar consent! I vote for Miss Feyri!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 24, 2013, 12:20:50 am
Why do we require a leader?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 12:21:50 am
"To stop Miss May from telling us what to do?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 24, 2013, 12:22:22 am
"I agree! We should choose our leader by poplar consent! I vote for Miss Feyri!"
"Likewise."
Why do we require a leader?
"Just to coordinate our actions and ensure that our actions don't conflict."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 12:23:44 am
"Yeah, that too!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 24, 2013, 01:14:40 am
While I see little point to this action, I will support Feyri for the position as she is not idiotic.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 24, 2013, 05:54:56 am
"Sure, Feyri probably works. She'll be able to handle the PR!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 24, 2013, 05:59:02 am
Look up at Feyri, with my head tilted to my left. smile slightly for a moment when she looks in my direction. look back down afterwards.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 07:10:30 am
"Yay, Feyri's the leader!"
Hug the leader.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Grunhill on June 24, 2013, 08:18:03 am
A leader....Feyri is good.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 24, 2013, 09:27:45 am
"Should we organize ourselves into squads now based off of skills and equipment or wait until we're formally briefed?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 09:35:43 am
"I call Miss Feyri's squad!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 24, 2013, 06:13:27 pm
Test out new cameyes and cameye modes on one of the masked men.
Motion sensing isn't of much help, nor is the x-ray mode with that metal armor, but heat sensing tells you that they're probably human under that armor, ie not cyborgs. The costumes must be ceremonial.


-snip-

((Oh, this is going to be good.))
((PTSD?! That's quite a good reason. :P))

Feyri steps out and checks the pod for any damages. Ensure I'm properly clothed before addressing them.

Quote from: Feyri Nirel = Whole Squad
Don't assume too much, and keep your communications with the locals brief. We cannot pour our own authorities on people who serve one who is 'much greater than thou shalt ever be.'

Because they're curious. They're measuring us and our reputation even here.

Also, dress up, some of you. I haven't seen half of you in person like this. And that was meant in the best way possible.

Ask Steve. My action is later on.

Quote from: Feyri Nirel = Paracelsus' Sword AI
So our shuttle can be easily compromised like this, without warning its occupants of any external intrusion?

>I let them in. It's not like they would call for back up then slit your throats in your sleep.  Well, probably not.


As Stacy gets up and starts to perform a very slow, serene belly dance, he replies to the man.

"Yes, presumably. The Radiant One is the ruler of this planet, right? Need to check beforehand."

Askety ask. Put on MKII suit if available together with equipment. If not available, just keep dancing.
You proceed to waggle your junk at him while getting dressed. He doesn't show even a flicker of emotion, his face remaining as serene and unchanging as a porcelain mask.

"Yes, he is."


cough up the last of the stasis fluid, then
EDITED IN LINE: Retrieve my clothing and put it on in whatever form of privacy I can reasonably locate inside the shuttle, afterwards
lean against the pod I came out of and look from side to side, followed by looking down at the floor near me, my breathing mildly accelerated. clasp my hands behind my back after I think I'm done coughing.
back away if any of the natives approach within six feet of me.
You get dressed, hiding behind Feyri as best you can and keeping an eye on the masked men. The stay back, standing perfectly, unnaturally, still.


Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.
The masked men behind the messenger in red all stir and tighten their grip on their weapons, collectively lowering themselves like a cat coiling to pounce. The messenger responds only with a slight smile.

"Mind your tongue within the palace, or soon you may find yourself without it."
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
"Pay her no mind," Faith said quickly to the apparent leader. "As you may have guessed, many of us are quite eccentric. She's unusual even by our own standards, and holds no particular rank or purpose."

Countermay.
"We are the 11th Regiment of the H.M.R.C. Conscripted Special Forces. I am High Commissioner May Elizas Roxine, taking charge of Diplomatic Relations for my posse. It is an honor to be greeted by those before me."

Introduce myself and the group. Give a cute little curtsey at the end.

Xan gets up, focusing on the most forward of the masked men.
Yes, we are here to protect the flesh puppet you call king.

Hearing Xan makes this statement, May follows it up with "Please forgive Rearguard Sergeant Xan Jujubutt over here. He's a fine soldier, but his wife and children have recently been captured by space pirates, and it is quite hard on his psyche. So attribute any negativity of his speech as haberdashery on account of his PTSD."
"Pay her no mind," Faith said quickly to the apparent leader. "As you may have guessed, many of us are quite eccentric. She's unusual even by our own standards, and holds no particular rank or purpose."

Countermay.

May overhears the counter argument and leans in closer to the masked men, whispering, "Don't listen to Team Chef and Bathroom Maintainer Faith Valentimos over there. She's been having delusions of grandeur ever since she lost her real human body a few missions ago. Poor thing, got sodomized by an Equestrian and all her internal organs were ruptured. She enjoyed it at least though, that's why her tribal name roughly translates into "Woman Who Spend Too Much Time With Horses."

Educate our hosts.
Charles puts on his MkII suit and if he can, equips his weapon and ammunition.
"We are here for crowd control and psychological warfare purposes, correct? I can assure you that we are the "right" people for the job" Charles gestures towards May "I used to be a psychiatrist. In all my years of experiences, I have never seen anyone afflicted with such a severe mental disorder as she has, so please pardon her, well, psychotic ramblings."
Formerly ingrained procedure resurfaced instinctively into Charles. Charles tries to make a good first impression.

"I'm pretty sure snorting 20 ounces of X-Cocaine and then railing on for hours about how everyone is in on the bovine conspiracy doesn't qualify you to be a psychiatrist." May turns back to the masked men. "Yeah, they've been through a lot. Try to be easy on them, all right?"

Make final (hopefully) introduction declaration before suiting up properly.
May scoots towards the masked men, away from her group. "Now you can either listen to these people, who frequent discussions like this, or you can trust me with keeping my Regiment in line."

Give our hosts their options.

The messenger in red watches with marked restraint as the naked albino argues with what appears to be a skinless sexbot about who is in charge, who is insane and what exactly is going on. The most expression he shows is a slight tilt of the head when, amongst much screaming and jabbering from everyone on the shuttle, the conversation becomes an argument of which is better, sodomy or cannibalism. And then people being declaring that some woman named Feyri is their leader. He seems very bemused by all this.


Charles puts on his MkII suit and if he can, equips his weapon and ammunition.
"We are here for crowd control and psychological warfare purposes, correct? I can assure you that we are the "right" people for the job" Charles gestures towards May "I used to be a psychiatrist. In all my years of experiences, I have never seen anyone afflicted with such a severe mental disorder as she has, so please pardon her, well, psychotic ramblings."
Formerly ingrained procedure resurfaced instinctively into Charles. Charles tries to make a good first impression.
You get yourself dressed and your weapon locked and loaded, but when it comes to making a good impression you think that it may beyond your capacities. I mean...may and Faith just spent the last few minutes nudely screaming at each other, each presenting wildly different stories of whats going on; Stacy literally waved his junk in the Messengers face, and the eunuch just insulted their godking.

It's a good thing the messenger has the emotional range of an apathetic block of plastic, otherwise they'd probably just weld the shuttle door shut and push it off a cliff into the sea. Holy hell man, opening this shuttle was like opening pandora's box and finding it was filled entirely with sentient razor blades that have a taste for eyes and genital skin.

((...I won't ask. He's not a robot? Where's his sheet?

Because that can define..anything really. How does he look like? XD))

ACTION: Observe the masked men. Check for minute mannerisms that may express their caste, intention, rank..anything, really. Then examine the area outside the shuttle, and if anything from the shuttle has been damaged.

Examine Grate. Examine Lyra. Examine Stacy. Examine May. All in chronological order. Examine that robot; do I know if it's Faith?

(None of them have significantly changed since last you saw them. Here's the character lists (note equipment isn't up to date on these sheets, because I only use these to track stats)
https://www.dropbox.com/s/n35zk9tot00u9h7/idiots%20in%20space.txt

[int:2]
You can't tell anything about the masked men from what you've seen of them. Perhaps you simply need to see more. Or perhaps you're just dumb.





The team gets itself dressed and shoves Feyri forward as the unofficial leader.

"So you are the one who leads these...men." The messenger says, looking past Feyri toward the team.  "Very well. There are a few rules which it is important that you and your team follow while in the palace. Men in yellow or orange are of a higher status then you. Do not look them in the eye, do not speak to them unless they speak to you, do not cross their paths. If the Radiant One should desire to see you, I shall instruct you how to behave in his presence. You shall not see him otherwise."

"Now, I will lead you to the guard's quarters where you shall be instructed on your duties and shown your quarters. Do you have any questions before we depart?"

Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 24, 2013, 06:17:04 pm
How munerous are the rebellious populace.
Is there any organized religion beyond that which you yourselves worship.
How old is the Radiant One.
What are the weapons the guards are carrying.
Are you afraid.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 24, 2013, 06:45:55 pm
Feyri turned back to look everyone in the eye, bemused by their sudden vote and expression before looking back at the messenger.

"I'll only ask a few, sir. But I've to ask you to excuse any ornery presentations of my colleagues. It's usually how it is when entering a new environment. Disorientation and adaptation. You'd understand.

"Firstly, we've heard about your castes and colors. How is rank and hierarchy taken in your society, if I would ask? By dresscode, color or can you sense how and who everyone else is even without ceremonial garb?

"Secondly, why can we not know how to address the Radiant One ahead of time. For formalities sake. Where we come from, it is best to know about what is to come ahead of time, as that would lead to respect.

"Thirdly, I'd...well. I'd like to get to know your customs more if we are to defend this place, and its God, more appropriately."

Ask and let ask.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 24, 2013, 07:40:02 pm
(("Skinless sexbot?" Oh god, tell me that's someone other than me.))


"What is the significance of being dressed in orange or red, other than 'higher status?'

Otherwise no."

Status question.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 24, 2013, 07:43:20 pm
"I have a few questions myself, of the utmost importance.

What sort of food and beverages await for us while in your palace?
What type of weaponry do the conventional palace guards carry?
What group would we fit into by the standards of your social caste?
Are your people all male?
What sort of animals do you have?
How are we supposed to bathe?
What are your toilets like?
What sort of music do you guys listen to?
Do you guys have orgies in the palace?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 24, 2013, 08:08:41 pm
"And I meant very curious, for some of them. Ahem."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 24, 2013, 08:15:54 pm
((well, Lyra wont have any trouble following those behavior rules. she doesn't do any of that anyway.))
continue to lean against the back corner wall, hands behind my back, looking down and to one side, and wait for questions to be answered.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 24, 2013, 10:06:18 pm
The messenger in red watches with marked restraint as the naked albino argues with what appears to be a skinless sexbot about who is in charge, who is insane and what exactly is going on. The most expression he shows is a slight tilt of the head when, amongst much screaming and jabbering from everyone on the shuttle, the conversation becomes an argument of which is better, sodomy or cannibalism. And then people being declaring that some woman named Feyri is their leader. He seems very bemused by all this.
((You left out the little kid asking what sodomy was.))

(("Skinless sexbot?" Oh god, tell me that's someone other than me.))
((May?))

"Miss Feyri, what's an or-gee and why does May want to know about them? Mister Messenger Person, what's your name? What's the Radiant One's name? Are there priests? Are the priests nice or evil or crazy? Are there lots of people? Can I see the people? Is there a museum? Is it a free museum? Can I got to the museum? Are there other kids where we're going? Can I talk to Mister Jim? Is there a computer? Is there a bunch of scrap and stuff around? What are we doing again? Do we have to hurt people? I don't wanna hurt people. Can I have a cookie? Steve never gave me a cookie. Do you know Steve? He's a spaceship. He's nice, at least compared to a lot of the people on the Damocle's Sword.. Is this place going to be like that?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Caellath on June 24, 2013, 10:44:36 pm
(("Skinless sexbot?" Oh god, tell me that's someone other than me.))
((Yep, that was Faith. Good luck with the new looks.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Remalle on June 25, 2013, 12:54:27 am
(In just one turn, this has become the best mission ever.)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 25, 2013, 01:02:47 am
((I'd just like to point out that Einstenian Roulette is probably the sixth best RTD centered around Prison Labor that I've ever played.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 25, 2013, 01:11:35 am
"*sigh* let's just say that it was something else that the aforementioned ancient city did and was razed off the face of the Earth for. "
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 25, 2013, 01:13:58 am
((You guys just gave me the best idea.
The best.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 25, 2013, 01:15:17 am
((Does it involve recreating the destruction of Sodom? Or does it involve sentient razors?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 25, 2013, 01:16:55 am
((Does it involve recreating the destruction of Sodom? Or does it involve sentient razors?))
((It involves inducing planet wide horrible hedonistic acts in the name of religious superiority.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 25, 2013, 02:20:16 am
"Don't worry Grate, May's asking for precautions. She is, afterall, a trained diplomat."

Feyri said this enough that the man would also hear it. She had a feeling that May may not perform that well unless she was happy with her job...before continuing her talk with the messenger.

"That's Grate by the way, one of our younger members. Quite intelligent and curious. A good lad."

Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 25, 2013, 03:51:32 am
"I have two, no, three questions, really, if you don't mind. Firstly, milord, are we given free roam of the city or are we strictly on guard duty? Secondly, how advanced is the level of electronic communication on this planet, and what means of surveillance do you enact on the public?"

Ask further. Get shown to guard quarters.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 07:32:05 am
((I'd just like to point out that Einstenian Roulette is probably the sixth best RTD centered around Prison Labor that I've ever played.))
((What are the other five?))

"*sigh* let's just say that it was something else that the aforementioned ancient city did and was razed off the face of the Earth for. "
((I wasn't asking, I was reminding that I had asked. Unless that was aimed at someone else.))

((You guys just gave me the best idea.
The best.))
((Oh no.))

((Does it involve recreating the destruction of Sodom? Or does it involve sentient razors?))
((That's crazy enough that someone should sig it.))

"Thanks, Miss Feyri!"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 25, 2013, 07:34:39 am
((It was a reply to
"what's an or-gee and why does May want to know about them?"
))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Grunhill on June 25, 2013, 07:43:03 am
"Don't worry Grate, May's asking for precautions. She is, afterall, a trained diplomat."

Well, I must disagree. My concepts about diplomacy are totally the opposite of May.

Renen looks from the menssagers to Lyra.

Some of us will not have a problem with the rules. But.... looks at the others That will be a problem.

Wait for Feyri's response. Ask the messengers:

Will you give us any equipament or we will just use what we have?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 08:17:41 am
((It was a reply to
"what's an or-gee and why does May want to know about them?"
))
((Ah.))
"Then why does Miss May want one?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 25, 2013, 08:25:06 am
"I have no idea. In the very short time I have known May, I have learned not to even bother trying to understand her eccentricities."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Sean Mirrsen on June 25, 2013, 09:09:59 am
((What I find most interesting in the current situation, is that the thread title seems to only count accidental civilian murder.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 09:21:26 am
((What I find most interesting in the current situation, is that the thread title seems to only count accidental civilian murder.))
((Which would technically be manslaughter, not murder.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 25, 2013, 09:30:11 am
((Perhaps piecewise means "accidental" instead of accidental.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 25, 2013, 01:48:36 pm
"Don't worry Grate, May's asking for precautions. She is, afterall, a trained diplomat."

Well, I must disagree. My concepts about diplomacy are totally the opposite of May.
Quote from: Feyri Nirel = Renen Averius von Raptum/Everyone else that isn't May's wristpad.
May needs a role and I can't see any other way to make her happy or such other than give her the moniker of being our diplomat. We'll be doing a lot of talking, and I really believe that we'll be splitting the team up once we get acquainted with the area, their castes, and our job.

Also, sorry for not noticing Renen earlier, and probably everyone else who I've met before. :/
I have no idea what May's last name is.

Who's that robot?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 02:33:57 pm
"Maybe we could--wait, why are we talking with the wristpads? We're all right next to each other."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 25, 2013, 03:36:41 pm
((What I find most interesting in the current situation, is that the thread title seems to only count accidental civilian murder.))
((Which would technically be manslaughter, not murder.))

((Accidental Murder is different from Manslaughter.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 25, 2013, 04:34:30 pm
...Darnit Grate. You make subtlety so hard fo-..or maybe it's just my perception on May, huh.

"Yeah..just testing if it works."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 25, 2013, 05:19:20 pm
Quote from: Feyri Nirel = Renen Averius von Raptum/Everyone else that isn't May's wristpad.
Who's that robot?

Quote from: Faith Message to All
The synthflesh is Faith.

I thought I was underprepared and didn't have many options.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Caellath on June 25, 2013, 06:30:24 pm
Quote from: Faith Message to All
The synthflesh is Faith.

I thought I was underprepared and didn't have many options.
((On the good side, flexible and very resilient.

On the bad side, skinless sexbot.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 25, 2013, 07:01:17 pm
((On the good side, flexible and very resilient.

On the bad side, skinless sexbot.))
((You forgot murder incarnate while raging.

And I just wanted something identifiable as female. I really didn't think we needed a nine foot tall Flay May. D:))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 25, 2013, 07:07:24 pm
The Messenger reacts to the sudden flurry of questions by picking and choosing; answering only a select few from the dozens being shouted at him all at once.

How munerous are the rebellious populace.
Is there any organized religion beyond that which you yourselves worship.
How old is the Radiant One.
What are the weapons the guards are carrying.
Are you afraid.
"The Heretical number in the several thousand, at least around the palace. World wide they number in the several million. They have already begun laying siege to The Radiant one's temples and government buildings, as well as the homes of his disciples and leaders. We believe they will begin their attacks here soon enough.  The Outer temple guards shall be armed with what is traditional; Tull Glaives and firearms. The inner, those you see here, are armed with their blades and other hidden weapons. The Holy Guard; those assigned to The Radiant one and his chambers, are much more heavily armed, but with what I cannot tell you. Besides this, there are a few men from your United Worlds, Other soldiers who heeded our call."

Feyri turned back to look everyone in the eye, bemused by their sudden vote and expression before looking back at the messenger.

"I'll only ask a few, sir. But I've to ask you to excuse any ornery presentations of my colleagues. It's usually how it is when entering a new environment. Disorientation and adaptation. You'd understand.

"Firstly, we've heard about your castes and colors. How is rank and hierarchy taken in your society, if I would ask? By dresscode, color or can you sense how and who everyone else is even without ceremonial garb?

"Secondly, why can we not know how to address the Radiant One ahead of time. For formalities sake. Where we come from, it is best to know about what is to come ahead of time, as that would lead to respect.

"Thirdly, I'd...well. I'd like to get to know your customs more if we are to defend this place, and its God, more appropriately."

Ask and let ask.

"Within the palace, Those of higher ranks wear more brightly colored clothing. Those in oranges and yellows will be of the upper ranks, those in red and purple, like myself, are of the clerical ranks. Guards, such as yourselves, will be dressed in black and silver. Beyond that, it should not matter."

"Even knowing the proper customs to greet the Radiant one is a mark of  distinction above your standing."

(("Skinless sexbot?" Oh god, tell me that's someone other than me.))


"What is the significance of being dressed in orange or red, other than 'higher status?'

Otherwise no."

Status question.
Well, we already have one sexualized albino.

"It represents how close to the radiant one you are. Those of yellow and orange are closest to his white, earthly beings of near divinity that exist to praise and serve his divinity. They are avatars of his aspects, rulers of war, prosperity, knowledge and all things great to mankind. Purple and red are those in service to the Yellow and Orange, servants of the aspects and footsoldiers of his grace. And those in Black and Silver are those the faithful, protectors of their highers."

"I have a few questions myself, of the utmost importance.

What sort of food and beverages await for us while in your palace?
What type of weaponry do the conventional palace guards carry?
What group would we fit into by the standards of your social caste?
Are your people all male?
What sort of animals do you have?
How are we supposed to bathe?
What are your toilets like?
What sort of music do you guys listen to?
Do you guys have orgies in the palace?"

He completely ignores May. In fact he seems to not want to even look in her direction. Probably partially because many of her questions were answered already. Also probably because she's still naked and squeezing  her tits in his direction.

The messenger in red watches with marked restraint as the naked albino argues with what appears to be a skinless sexbot about who is in charge, who is insane and what exactly is going on. The most expression he shows is a slight tilt of the head when, amongst much screaming and jabbering from everyone on the shuttle, the conversation becomes an argument of which is better, sodomy or cannibalism. And then people being declaring that some woman named Feyri is their leader. He seems very bemused by all this.
((You left out the little kid asking what sodomy was.))

(("Skinless sexbot?" Oh god, tell me that's someone other than me.))
((May?))

"Miss Feyri, what's an or-gee and why does May want to know about them? Mister Messenger Person, what's your name? What's the Radiant One's name? Are there priests? Are the priests nice or evil or crazy? Are there lots of people? Can I see the people? Is there a museum? Is it a free museum? Can I got to the museum? Are there other kids where we're going? Can I talk to Mister Jim? Is there a computer? Is there a bunch of scrap and stuff around? What are we doing again? Do we have to hurt people? I don't wanna hurt people. Can I have a cookie? Steve never gave me a cookie. Do you know Steve? He's a spaceship. He's nice, at least compared to a lot of the people on the Damocle's Sword.. Is this place going to be like that?"
He looks in your direction as you spew questions but apparently decides they're not worth answering. He's probably not gonna give you a cookie either. This fills your tiny child mind with confusion and sadness.

"Don't worry Grate, May's asking for precautions. She is, afterall, a trained diplomat."

Feyri said this enough that the man would also hear it. She had a feeling that May may not perform that well unless she was happy with her job...before continuing her talk with the messenger.

"That's Grate by the way, one of our younger members. Quite intelligent and curious. A good lad."



Quote
May's asking for precautions. She is, afterall, a trained diplomat

 
Quote
May

Quote
a trained diplomat

The End is nigh.

"I have two, no, three questions, really, if you don't mind. Firstly, milord, are we given free roam of the city or are we strictly on guard duty? Secondly, how advanced is the level of electronic communication on this planet, and what means of surveillance do you enact on the public?"

Ask further. Get shown to guard quarters.
"You have free reign of the outer palace when not on duty. The inner palace and holy vestibules are not, under any circumstances short of the highest emergency, to be entered. It is recommended that you stay within the palace, for your own safety, however, if you wish to walk the streets it is your right. Our electronic systems are on par with your own, though perhaps not as numerous. You are no doubt still in contact with your ship and each other. Your suits give you such capacities, I believe. And our surveillance is not something you should concern yourself with. It is, I am afraid, beyond the sphere of your activities here. "





"If that is all, I shall show you to your quarters." The messenger says, stepping back and sending the masked men scattering off.

Outside the shuttle it is even hotter and more humid; a tropical haze of late morning mists and the early heat of the day. The team snaps their helmets on, thankful the the climate control inside, and follows the Messenger. The palace, or what they can see of it, is a grand and multi-tiered thing; Layers of ancient and ornate fortifications that rise as one proceeds farther in, so that the central palace building is visible from all sides and everywhere around it. The central building is quite large, about 40 meters tall with much of it's height being comprised of a rounded spire.  The spire is strange; not solid stone but rather layers of stone held by layers of tiny columns; like a tiny parthenons stacked atop one another. It creates a strange, tiered, birdcage like effect and no, in the morning as the sun hangs behind the palace, it seems almost to be trapped within that cage; the sun itself held within the tower of the Godking.

Around that grand central tower are dozens of other buildings, tall pointed roofs with repeating, tiered designs, but more solid then the center building. A stone wall topped with a strange roof that repeatedly arcs upward and forms sharp points, like sea waves trapped in wood and tile. Outside The holy ground is an inner palace populated with stone buildings that resemble asparagus tips; bulbous tops connected to thinner stalks and surrounded and joined with lower, long wooden buildings that crisscross between the bulbbed towers with no discernible pattern. The team is on the outermost level, a slightly slanted village of multileveled stone buildings with dark wood roofs and snaking stone pathways through tall grass and scattered, ancient statues that seem to be relics of something even older then the buildings around them.  The entire palace area is color coded, with the holy center being painted  entirely white, the inner circle being a wide variety of oranges and yellows with streaks of purple and red. The outer most layer is a sea of blacks and grays and silvers, fading and clearly old and much less cared for then the inner layers.

Beyond the palace lies a thin strip of green- the unpopulated land on the side of the hill that the palace sits upon, and then a sea of brown and gray. Brown homes, brown roads, gray smoke from chimneys and gray water in a large stream that cuts through the town. For this distance it looks like a township made of mud and cloudy water; a puddle of humanity spreading out beneath this grand rainbow palace.

The messenger leads the team across the smooth stone paths to a large, three story building. Through a sunstreaked common room and up a thin wooden stairway to the third story. The entire third story is open; a long house sort of thing with windows and support beams studded down its length. Beds, more like large cushions, are scattered about seemingly randomly, along with wicker chairs, a water pipe taller then grate, and several young women wearing loose fitting silk  plants and not much else.

"These will be your accommodations for your stay. These girls shall see to your needs, whatever they may be. Your uniforms are in the chest over there. We have sized them so that you should be able to wear them over your suits. Report to the common at noon and I shall explain the terms of your service."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 25, 2013, 07:22:35 pm
"I see. Thank you."

See if my uniform actually fits, and what it looks like.

Also examine self.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: PyroDesu on June 25, 2013, 07:57:52 pm
((Something tells me the servant girls will wish they were never born when May is done.

On the other hand, having them might end up saving some of the team (Feyri, looking at you) from the same fate.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 08:35:19 pm
"...Oh! I see."

Quote from: Message to Everyone except May
Sorry, I'm still getting usef to this stuff.

Could we call May the "backup" something? Or maybe make her the person who glares at people and doesn't talk? What do they call those?

"Mister Messenger! You didn't answer my questions! Did you forget them? I can repeat them! What's your name? What's the Radiant One's name? What's his name? Are there priests? Are the priests nice or evil or crazy? Are there lots of people? Are they nice, evil, or crazy? Is there a free museum and if so can I go to it? Can I see the people? Is there a not-free museum? Are there other kids? Can I talk to Mr. Jim and other people on the Damocles's Sword? Will this place be like there? Do you know Steve? He's there, on the spaceship. Do we have to hurt people? Will these people hurt me? Are you going to hurt me? Is that what that look means?"
Grate briefly clams up.
Ask the questions despite the implied unkind look (http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathGlare).

"This place is pretty. Who made it? Do you know? Was it made long ago? How old is it? Is that new? Why is everything outside the palace so brown? Is it because there's no water? Where are you going? Why does almost no one answer my questions?"

Grate then goes over to a random bed. "This one is mine." He then goes to and looks in the chest, looking for the smallest uniform. He grabs it, puts it on, and then walks over to whichever girl, in his opinion, looks most like Miss Feyri and least like Miss May.
"Hi! What's your name?"
Ask. Check to see if any uniforms fit Grate.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 25, 2013, 09:03:22 pm
Refrain from talking in your sleep and I shan't kill you in it.
He walks to a bed close to the wall.
I'll sleep here.

Retrieve and examine uniform before putting on.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 09:04:27 pm
"Ha ha ha...ha...um...he's joking, right?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 25, 2013, 10:52:02 pm
((Hmmph, I did an action that specifically declared her to get in her suit to be un-naked before she asked the questions. But whatever.))

May goes over to the chest and pulls out a garb, putting it over her suit. She then walks up to one of the young girls left at her disposal.

"...why are these the only clothes they give you?"

Get dressed, then ask girl question.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 25, 2013, 11:19:55 pm
"So far no explosions... let's see if I can get this scout tool working before the meeting."

Put on uniform, make sure faceplate is down, and examine the controls for the scout eye. Ask if there is a very large, empty space I could use.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 25, 2013, 11:21:24 pm
"Are there often explosions this early? Do lots of people die? Am I going to die? Wait, how would you know? I'm kinda scared now."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 26, 2013, 01:33:24 am
((Either I'm blind from staring through the eyepiece of a microscope for hours, or you're having the servants wear plants.))
Quote
several young women wearing loose fitting silk  plants and not much else.
:o
((Good morning to you too Piecewise.))



Quote from: Feyri Nirel = Renen Averius von Raptum/Everyone else that isn't May's wristpad.
Who's that robot?

Quote from: Faith Message to All
The synthflesh is Faith.

I thought I was underprepared and didn't have many options.
Feyri's eyes widened upon reading the words.
Not Faith...
She stopped and waited for Grate to come near before tapping him on the shoulder, keeping her thoughts away on what had happened to her friend.
"Firstly, Xan is a grumpy person. He's like that, but I doubt he'll just kill you. I've seen those types--rough and gritty, seen the world in a bad perception--just don't take it personally and be yourself around him. Friendly.

"Next, don't expect explosions. One thing I've to tell you: this isn't like any of those holoshows you may have had as a kid, or any of the virtualtoons you're watching. This is reality. Our mission is to guard people's lives, and in failing to do so, we lose who we are--we let innocents die." She knelt down to his eye level and tapped him on the nose, looking him in the eye. "That's for memory. If there's anything you need, come to me, OK? Don't bother the messenger with all your questions. He's a busy man."

Faceplate always up. Tell the servant girls that we'd (or I'd...) like some privacy for changing into our uniforms. Then move to some corner where I'm quite sure no surveillance devices could see me from my vicinity and examine uniform for any tracking device or minute instrument concealed in it.

Quote from: Feyri Nirel=Xan
Please don't threaten Grate. Thanks.



"Steve, I wonder why you gave our measurements beforehand for their tailors. So I'll ask. Why did you?"
Ask Steve. Action may be later. Standing action now is above.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 26, 2013, 03:07:41 am
"Sweet digs! Also, messenger, can we contact you some way if we have further questions?"

He then stops dancing and begins to sing the ode to Sandy once more.

Look at uniform, appreciate its workmanship if appropriate, then put it on.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 26, 2013, 03:10:45 am
walk over to an unused pillow, pick it up, carry it over to the corner of the room hidden behind the door whenever the door opens (from the perspective of whoever opened the door), set it down, and sit on it.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 07:42:43 am
Tell the servant girls that we'd (or I'd...) like some privacy for changing into our uniforms.
((Just to point out...it was specifically noted that the uniforms were meant to fit over our suits. That might make your plan a bit tougher.))

"Thanks, Miss Feyri! I will! Um...which ones would she--" Grate then notices that Feyri is busy.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Grunhill on June 26, 2013, 10:24:28 am
Quote from: Renen to Feyri
Hum...We could use May to cause fear on the rioteers. It's an idea, the threat of extreme sexual abuse is one of the best forms of causing terror that I know of.

Renen looks at the women, then starts to look for a silver uniform.

Get an uniform, a silver one if there is a choice. Wear it. Try to control the perv mode.Look for a place with privacy.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 10:42:49 am
Quote from: Renen to Feyri
Hum...We could use May to cause fear on the rioteers. It's an idea, the threat of extreme sexual abuse is one of the best forms of causing terror that I know of.
((That would probably violate whatever version of the Geneva Convention exists here. Even if it doesn't exist.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 26, 2013, 10:58:40 am
((Well, if we leave no witnesses, no one can accuse us. Seeing as we are in the HMRC we probably would accidentally kill every witnesses anyway.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 11:03:04 am
((Okay, when we get back Grate's looking through mission summaries.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 26, 2013, 11:07:06 am
((OH CRAP. He's going to read about the whole Serial Killer fiasco, isn't he?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 11:17:35 am
((The WHAT?!?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 26, 2013, 11:30:04 am
((The Mission where they were supposed to catch a rogue UWM assassin turned serial killer. Their initial idea was to start a massive party using two massive kegs of beer and a classical music record (Classic collections #126: The Best of Dubstep) and examine everyone when they were passed out from alcohol consumption. This quickly devolved into a break-enter-interrogate procedure during which Mesk accidentally killed a little girl's parents in front of her with roundhouse kicks. It somehow became even more convoluted when the killer used a dominator amp to take over one of the HMRC units and made him murder a bunch of civilians. Well, somehow or other, everyone just decided to lure out the killer by exploiting his pride. That is to say, indiscriminately murder more people than he could so that he would be forced to take greater risks to keep the "highscore". During this, shit got set on fire and Mesk kidnapped the previously mentioned little girl in order to save her from her burning house, which I should note, was ignited by Mesk to begin with. The killer overloaded a microwave manipulator and pretty much nuked the entire town while using civilians under his control to disable the perimeter defenses in a suicidal charge. Having killed most of the civilian population (the HMRC pretty much killed the rest), the killer slipped into the shadows. The mission was a failure. The only survivor of the civilian population was the little girl who now had an intense burning hatred for Mesk, she was adopted by members of the ship's non-convicted crew.

Oh and we also learned that proto-altered have a debilitating weakness to doors.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 11:39:09 am
((Alright, I'm going to go Grate for a while.

Why was this the best plan they came up with? Why was it considered a good plan? What happened between "party" and "interrogation"? How do you accidentally roundhouse kick someone? Doesn't it defeat the purpose of a serial-killer-catching mission if you kill more people than he did? Why did the police not show up at any point in this "plan"? What happened when the mission failed? What do you mean, "debilitating weakness to doors"? Did the killer ever show up again? Has anyone heard from the girl again? Was this before or after the Punch Many Things program was initiated? Who's Mesk and can I have Grate punch him? Was this the worst mission to date? What's the chance of something like that happening again?

That's all.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murde
Post by: Caellath on June 26, 2013, 11:45:55 am
((You should really read the mission. His account had a few parts modified for comic effect.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 26, 2013, 11:53:45 am
((Alright, I'm going to go Grate for a while.

Why was this the best plan they came up with? Why was it considered a good plan? What happened between "party" and "interrogation"? How do you accidentally roundhouse kick someone? Doesn't it defeat the purpose of a serial-killer-catching mission if you kill more people than he did? Why did the police not show up at any point in this "plan"? What happened when the mission failed? What do you mean, "debilitating weakness to doors"? Did the killer ever show up again? Has anyone heard from the girl again? Was this before or after the Punch Many Things program was initiated? Who's Mesk and can I have Grate punch him? Was this the worst mission to date? What's the chance of something like that happening again?

That's all.))
((The plan was thought up by Toaster's previous character, Thrakor, who was somewhere between a stereotypical frat boy and a mechanical monstrosity designed for CQB combat who had the remains of his face stretched over his head.
They couldn't get people to the party so they just decided to interrogate.
Mesk didn't accidentally roundhouse kick anyone. He intentionally roundhouse-kicked them in an attempt to calm them down.
Their mission was to catch the guy, the UWM didn't want the public to panic about one of their skilled covert assassins going rogue; optimistically speaking, the well-being of the civilians was a peripheral objective at best.
The killer didn't show up again, he slipped back into the shadows from whence he came.
After.
Mesk, AKA The Kickboxing Medic is one of the most skilled medical units, unfortunately, he never activates his dynamic bonuses and hence constantly overshoots; in his first mission, he relocated a teammate's shoulder by kicking him and then overdosed him on painkillers. This affinity for kicking has since become part of his character, he constantly kicks people with varying degrees of success, asking him for help is pretty much considered to be akin to a Faustian contract now. He is incredibly difficult to harm due to being infested with medical micro-machines that can repair most injuries. Piecewise has personally described him as a "Walking Warcrime". Yes he has healed people before, and yes, he is very good at it when he isn't busy kicking people.
You probably can, I mean, Jim snapped his spine in twain and threw him out a window in a previous mission and he was quite fine with that.
No, the "Sunrise over China-9" slaughtered thousands, caused massive damage to infrastructure and flooded an area.
Depends on the mission. Highly unlikely for this mission though: we don't have enough ammo.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 26, 2013, 12:13:27 pm
((You have  manipulators, you have the ability to plunge this planet into a violent uprising killing millions and you have May. Above all you are the HMRC. You don't need ammo to destroy the world. All you need is each other.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: SeriousConcentrate on June 26, 2013, 12:18:35 pm
(Jim snapped Mesk's spine three times, by the way: once in Mission Three / Soundwave, once in Mission 5 / Serial Killer, and once in Mission 8 / Mining Colony. Only the first one was a result of me taking an action to harm Mesk due to character paranoia/evil influences, the other two was it turning into a running joke since he had nanomachines and it wasn't a problem any more. :P

Which reminds me, I'm past due to practice Jim's chiropractic skills on him again. >:3)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murde
Post by: Caellath on June 26, 2013, 12:25:44 pm
((I think he didn't have the nanomachines yet during mission 5 and Jim broke Mesk's spine by trying to push the latter through a hole made on a house's wall.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murde
Post by: GreatWyrmGold on June 26, 2013, 12:26:15 pm
((You should really read the mission. His account had a few parts modified for comic effect.))
((If I have time and a link to the first post in the mission, sure.

And you didn't explain the "debilitating weakness to doors," Empiricist.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: SeriousConcentrate on June 26, 2013, 12:31:54 pm
(I'm pretty sure he did stuff after that though. ??? I could remember things wrong, though. It's usually the case.

@GWG: Ivan, a proto-altered, could not open any doors whatsoever. He couldn't open them normally and he couldn't break them open. This was due to him rolling extremely low every time a door was involved in his action. I think he spent a good portion of the mission working on one door. :P
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Sean Mirrsen on June 26, 2013, 12:38:16 pm
((You should really read the mission. His account had a few parts modified for comic effect.))
((If I have time and a link to the first post in the mission, sure.

And you didn't explain the "debilitating weakness to doors," Empiricist.))
((Ivan, the resident proto-Altered chitinous monstrosity (that went AWOL shortly afterward) had, on at least two separate occasions that mission, tried to get through simple wooden doors. In at least one case the door wasn't even locked. And he failed every time. Hard. Failed to open, failed to break through, failed to tear down, etc. When he tried to preemptively bypass the door and went through the adjacent wall instead, he would succeed. It's a lot funnier to read in the mission text itself. ^_^

prepost edit: ninja'd))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 12:39:52 pm
@GWG: Ivan, a proto-altered, could not open any doors whatsoever. He couldn't open them normally and he couldn't break them open. This was due to him rolling extremely low every time a door was involved in his action. I think he spent a good portion of the mission working on one door. :P
((That's hilariously pathetic.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Toaster on June 26, 2013, 01:16:26 pm
((Plus, his actions eventually devolved into "enter house, kill occupants.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 26, 2013, 02:27:59 pm
((Plus, his actions eventually devolved into "enter house, kill occupants.))
((My actions may eventually become this.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 02:38:18 pm
((Plus, his actions eventually devolved into "enter house, kill occupants.))
((My actions may eventually become this.))
((I'm glad I'm not on his squad.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 26, 2013, 02:52:59 pm
((Plus, his actions eventually devolved into "enter house, kill occupants.))
((My actions may eventually become this.))
((I'm glad I'm not on his squad.))
((He has an amp and you're in the same city as him.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 26, 2013, 02:53:56 pm
((Plus, his actions eventually devolved into "enter house, kill occupants.))
((My actions may eventually become this.))
((I'm glad I'm not on his squad.))
((He has an amp and you're in the same city as him.))
((He won't be near me or trying to kill anyone near me. That gives me good chances.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 27, 2013, 02:42:44 am
"I see. Thank you."

See if my uniform actually fits, and what it looks like.

Also examine self.

You appear to be an albino woman, 7 feet tall, with a lithe frame and greatly accentuated muscles, almost as though you're lacking skin. You look like an alabaster goddess, something carved from granite and more at home in a museum then the battlefield. The uniform looks fairly similar to the ones the masked men wore; a unisex, loose fitting silver outfit with an underlayer or fishscale metal armor. It comes with a hooded mask as well, although it doesn't really look like the ones the other guards had. They look...vaguely demonic. All bright colors, boar fangs and bugged out eyes.


"...Oh! I see."

Quote from: Message to Everyone except May
Sorry, I'm still getting usef to this stuff.

Could we call May the "backup" something? Or maybe make her the person who glares at people and doesn't talk? What do they call those?

"Mister Messenger! You didn't answer my questions! Did you forget them? I can repeat them! What's your name? What's the Radiant One's name? What's his name? Are there priests? Are the priests nice or evil or crazy? Are there lots of people? Are they nice, evil, or crazy? Is there a free museum and if so can I go to it? Can I see the people? Is there a not-free museum? Are there other kids? Can I talk to Mr. Jim and other people on the Damocles's Sword? Will this place be like there? Do you know Steve? He's there, on the spaceship. Do we have to hurt people? Will these people hurt me? Are you going to hurt me? Is that what that look means?"
Grate briefly clams up.
Ask the questions despite the implied unkind look (http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathGlare).

"This place is pretty. Who made it? Do you know? Was it made long ago? How old is it? Is that new? Why is everything outside the palace so brown? Is it because there's no water? Where are you going? Why does almost no one answer my questions?"

Grate then goes over to a random bed. "This one is mine." He then goes to and looks in the chest, looking for the smallest uniform. He grabs it, puts it on, and then walks over to whichever girl, in his opinion, looks most like Miss Feyri and least like Miss May.
"Hi! What's your name?"
Ask. Check to see if any uniforms fit Grate.
The man has run off, presumably to avoid the incessant questioning of a child that somehow found his way into a crowd of murderers. You search through the chest until you find what you assume is your uniform; it's the only one that fits you at least. That done you wander over to the nearest girl and ask her her name.

"My name is not important to one such as you. Please call me what you wish." She says, avoiding your gaze and bowing slightly.


Refrain from talking in your sleep and I shan't kill you in it.
He walks to a bed close to the wall.
I'll sleep here.

Retrieve and examine uniform before putting on.
You examine the uniform. It is a fairly standard wrapper for these sorts of meat creatures. Might as well wear it anyways.


((Hmmph, I did an action that specifically declared her to get in her suit to be un-naked before she asked the questions. But whatever.))

May goes over to the chest and pulls out a garb, putting it over her suit. She then walks up to one of the young girls left at her disposal.

"...why are these the only clothes they give you?"

Get dressed, then ask girl question.
(Pardon me then. He chooses not to speak with you for the fact that you're a mildly horrifying albino weirdo who just spent several minutes arguing with another mildly horrifying albino weirdo, and seemed the stranger of the two. Same old same old.)

You put the uniform on over your suit and ask your question of the girl.

"We were told that such things are the custom of your caste." She says, looking away from you.


"So far no explosions... let's see if I can get this scout tool working before the meeting."

Put on uniform, make sure faceplate is down, and examine the controls for the scout eye. Ask if there is a very large, empty space I could use.
The man is gone, disappearing the second the collective group looked away, but you're fairly certain you saw a courtyard downstairs and away from the barracks a bit.  You put on your uniform and sit down on one of the cushions to examine the controls for the scout eye. They seem fairly simple, a little joystick and a few buttons for manual control, and a key pad for preprogrammed actions.


((Either I'm blind from staring through the eyepiece of a microscope for hours, or you're having the servants wear plants.))
Quote
several young women wearing loose fitting silk  plants and not much else.
:o
((Good morning to you too Piecewise.))



Quote from: Feyri Nirel = Renen Averius von Raptum/Everyone else that isn't May's wristpad.
Who's that robot?

Quote from: Faith Message to All
The synthflesh is Faith.

I thought I was underprepared and didn't have many options.
Feyri's eyes widened upon reading the words.
Not Faith...
She stopped and waited for Grate to come near before tapping him on the shoulder, keeping her thoughts away on what had happened to her friend.
"Firstly, Xan is a grumpy person. He's like that, but I doubt he'll just kill you. I've seen those types--rough and gritty, seen the world in a bad perception--just don't take it personally and be yourself around him. Friendly.

"Next, don't expect explosions. One thing I've to tell you: this isn't like any of those holoshows you may have had as a kid, or any of the virtualtoons you're watching. This is reality. Our mission is to guard people's lives, and in failing to do so, we lose who we are--we let innocents die." She knelt down to his eye level and tapped him on the nose, looking him in the eye. "That's for memory. If there's anything you need, come to me, OK? Don't bother the messenger with all your questions. He's a busy man."

Faceplate always up. Tell the servant girls that we'd (or I'd...) like some privacy for changing into our uniforms. Then move to some corner where I'm quite sure no surveillance devices could see me from my vicinity and examine uniform for any tracking device or minute instrument concealed in it.

Quote from: Feyri Nirel=Xan
Please don't threaten Grate. Thanks.



"Steve, I wonder why you gave our measurements beforehand for their tailors. So I'll ask. Why did you?"
Ask Steve. Action may be later. Standing action now is above.

>Why? Because they asked for them. Hard to make uniforms without measurements. [/color

[intuition:1+1]
You inspect the uniform as you get dressed in the corner, out of range of prying eyes. You can find no tracking or monitoring devices in it; at least none that are obvious.


"Sweet digs! Also, messenger, can we contact you some way if we have further questions?"

He then stops dancing and begins to sing the ode to Sandy once more.

Look at uniform, appreciate its workmanship if appropriate, then put it on.

You look at the uniform. It's quite well made; and apparently hand sewn. Although, to be completely honest, it looks like it is designed much more with turning away a blade then protecting from a bullet or laser.

walk over to an unused pillow, pick it up, carry it over to the corner of the room hidden behind the door whenever the door opens (from the perspective of whoever opened the door), set it down, and sit on it.
You grab a cushion and drag it over to the corner near the door. You plop down, cross legged, and stare out over the rest of the room.

Quote from: Renen to Feyri
Hum...We could use May to cause fear on the rioteers. It's an idea, the threat of extreme sexual abuse is one of the best forms of causing terror that I know of.

Renen looks at the women, then starts to look for a silver uniform.

Get an uniform, a silver one if there is a choice. Wear it. Try to control the perv mode.Look for a place with privacy.
[will:6]
You successfully restrain yourself. In fact you restrain yourself so successfully that you think you may have just inadvertently made yourself asexual. Oh well, you have a silver uniform at the very least. No really private places though. You could hide in a corner and be out of sight, but thats not really private.

((You should really read the mission. His account had a few parts modified for comic effect.))
((If I have time and a link to the first post in the mission, sure.

And you didn't explain the "debilitating weakness to doors," Empiricist.))
((Ivan, the resident proto-Altered chitinous monstrosity (that went AWOL shortly afterward) had, on at least two separate occasions that mission, tried to get through simple wooden doors. In at least one case the door wasn't even locked. And he failed every time. Hard. Failed to open, failed to break through, failed to tear down, etc. When he tried to preemptively bypass the door and went through the adjacent wall instead, he would succeed. It's a lot funnier to read in the mission text itself. ^_^

prepost edit: ninja'd))
Ah memories. Remember when ER was good?

Me neither.

Although I do really like how the missions are getting their own little nicknames and becoming history. And how we actually have an in game, player cased "incident". The name "Sunrise over China-9" makes me all warm and fuzzy inside.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 27, 2013, 03:01:29 am
"We were told that such things are the custom of your caste." She says, looking away from you.
Overhearing the conversation, Charles let out a quiet sigh that sounded like the noise that an upset deflating balloon would be expected to make.
"I can assure you that whatever they told you about our customs is highly inaccurate."
Charles quickly glances at his supposed teammates.
"In regards to most of them, at least."
Charles takes a uniform and inspects it.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 27, 2013, 03:05:28 am
Stacy continues his gentle singing as he moves about the area.

"~Sometimes I feel like bein' wispy, and once in a while I feel like bein' dry,
But we're doomed and we're drowned by this feeling we surround,
So I hope that I get old before I die!"

Search around the building while singing. What other facilities are within reach? Anything like a workbench? What about any tools? Also, ask someone around who isn't a teammate if there are any free aerosol cans around. Or better yet, some more powerful sprayer like one you'd use for pesticide spraying. There's a gardener around here someplace, isn't there?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 27, 2013, 04:13:46 am
wait for people to stop crowding around the uniforms, then retrieve mine ((considering my tiny size, mine should be distinctive, even Grate is bigger than me I think)) and take it to my corner. inspect it for any hidden features, flaws, oddities, and design errors.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 27, 2013, 04:16:48 am
Lie back on a random bed and tap a stattaco rythmn against my head as I wait for the commencement of whatever we're doing.
Possibly begin to self-narrate self life. In one of those noir detective voices.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 27, 2013, 04:26:36 am
"Hey Steve," Faith said, typed, or otherwise attempted to communicate without anyone but Steve hearing. "Is the UWM sure they're on the right side of this thing? These guys hardly seem like the most efficient government you could ask for, and from the brief sound of it they might even be at a disadvantage against their own starving, unarmed populace."

Sedition.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 27, 2013, 05:41:21 am
(( Sedition. Nice action. Now I want to know what PW would do if that was the only thing in your post :P
Was also intending to ask the girls about such a space, but no matter, information retrieved! 'bout how many 'turns' til noon? I recall that it's early morning at the moment?))

Examine the pre-programmed options! Try and figure out if it's possible to adjust them.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Grunhill on June 27, 2013, 07:28:32 am
Analyze the uniform.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 27, 2013, 08:01:39 am
((considering my tiny size, mine should be distinctive, even Grate is bigger than me I think))
((I suspect that I should check my teammates' character sheets' and/or mission histories at some point...))

"I want to call you by your name. What is you name?"
Continue to stubbornly attempt to be polite.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 27, 2013, 08:46:19 am
((I'm surprised the UWM doesn't have people working with those Heretics. The UWM does value stability and order however they do seem like the kind of people who would have contingencies, in case the current government is overthrown.

Edit: Or maybe they do and they're simply counting on the HMRC's tendency to fuck up near civilians to provide the spark required to ignite this powder keg.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 27, 2013, 09:10:08 am
((Hm, failed intuition roll.))

Feyri checked the sleeves and pants length, satisfied that two things were in order: the measurements, and that she was quite sure there were no tracking devices on judging by Steve's answer.

"Steve," she speaks into the communicator, "What is your prediction on if the rioting will occur? This planet has seemingly gone through hell and back, and with the lack of basic necessities, I fear that the whole thing will utterly collapse. Any note on other reasons of the riots or the scorched earth campaign of a long time ago?"

Ask Steve. And then ask one of the servants. ((I'm still wondering if they're wearing plants..vivid imagination here. >_>))

"Excuse me, miss. Do you know where I could find out about the history of this area, or your people as a whole?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 27, 2013, 09:12:27 am
Edit: Or maybe they do and they're simply counting on the HMRC's tendency to fuck up near civilians to provide the spark required to ignite this powder keg.))
((I doubt it. That would be ignoring the HMRC's tendency to destroy every/things when they, as you so eloquently put it, fuck up.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 28, 2013, 04:50:34 pm
"We were told that such things are the custom of your caste." She says, looking away from you.
Overhearing the conversation, Charles let out a quiet sigh that sounded like the noise that an upset deflating balloon would be expected to make.
"I can assure you that whatever they told you about our customs is highly inaccurate."
Charles quickly glances at his supposed teammates.
"In regards to most of them, at least."
Charles takes a uniform and inspects it.
Your uniform is much the same as the others, though fitted to you, obviously. You don't see anything overtly strange about it, at least beyond the fact that you're gonna be wearing what looks like some sort of weird festival costume.

Stacy continues his gentle singing as he moves about the area.

"~Sometimes I feel like bein' wispy, and once in a while I feel like bein' dry,
But we're doomed and we're drowned by this feeling we surround,
So I hope that I get old before I die!"

Search around the building while singing. What other facilities are within reach? Anything like a workbench? What about any tools? Also, ask someone around who isn't a teammate if there are any free aerosol cans around. Or better yet, some more powerful sprayer like one you'd use for pesticide spraying. There's a gardener around here someplace, isn't there?
You wander down stairs, singing like a minstrel with facial diarrhea, and walk directly into the messenger, who is standing in the common room at the bottom of the stairs.

"I trust the facilities are acceptable?" he tilts his head and looks behind you. "Where are the rest?"

"Still getting ready, I guess." You say, while dancing

"Yes, I suppose. They have several hours, though I did expect you to move as a unit."

You shrug.

"Where are you of to then?"

wait for people to stop crowding around the uniforms, then retrieve mine ((considering my tiny size, mine should be distinctive, even Grate is bigger than me I think)) and take it to my corner. inspect it for any hidden features, flaws, oddities, and design errors.
[intuition: 6+1+1]
"THE UNIFORM IS A GIANT SENTIENT SPACE PARASITE! EVERYTHING IS LIES! EVERYTHING IS LIES!"

You dive into the corner and begin scrawling borderline illegible things about aliens, goverment assassination squads, the secrets to immortality being hidden in every 666th box of Cracker jacks and the Doctor actually being a woman.

Lie back on a random bed and tap a stattaco rythmn against my head as I wait for the commencement of whatever we're doing.
Possibly begin to self-narrate self life. In one of those noir detective voices.

You lay down on one of the cushions and mine smoking a cigarette while monologuing to no one in particular.

"It was raining that day. Cold day on Rigel-4 when she stepped into my office and turned my quiet little world of self destruction upside down. I was half way down a bottle of scotch, head on the desk, when i see her shadow against the door. Flesher; you know the type. Rich girls who use daddy's money to finance synth-flesh rebellious phases. I could see the outline of the horns before she even touched the doorknob.

Angela. She looked like the holy mother; beautiful face, all fake and serene, like a porcelain statue. Too bad that face was ringed with ram horns and set on a neck that was just a bit too long and far too flexible. Couldn't see the rest, she was wearing a virosuit, but it didn't look quite right, even in that lose latexy stuff.

I wanted to tell her to get lost. That I was closed, washed up, too drunk to care. But something about that look in her eyes, those otherworldly eyes, made me sit up. Made me put the bottle down."

"Hey Steve," Faith said, typed, or otherwise attempted to communicate without anyone but Steve hearing. "Is the UWM sure they're on the right side of this thing? These guys hardly seem like the most efficient government you could ask for, and from the brief sound of it they might even be at a disadvantage against their own starving, unarmed populace."

Sedition.

>Be careful about the questions you ask. They may seem treasonous, if not spoken correctly.  For now, trust me, and do as they ask.

(( Sedition. Nice action. Now I want to know what PW would do if that was the only thing in your post :P
Was also intending to ask the girls about such a space, but no matter, information retrieved! 'bout how many 'turns' til noon? I recall that it's early morning at the moment?))

Examine the pre-programmed options! Try and figure out if it's possible to adjust them.
By preprogrammed options I mean that there is a keypad that lets you program in a route or action and load it up to be done automatically, rather then manually.

Analyze the uniform.
[intuition: 1]
You forget how pants work and spend several minutes examining your own genitals, wondering how you're gonna fit your legs into them.

((considering my tiny size, mine should be distinctive, even Grate is bigger than me I think))
((I suspect that I should check my teammates' character sheets' and/or mission histories at some point...))

"I want to call you by your name. What is you name?"
Continue to stubbornly attempt to be polite.
"I'm sorry, I'm sorry, I was told not to say."

((Hm, failed intuition roll.))

Feyri checked the sleeves and pants length, satisfied that two things were in order: the measurements, and that she was quite sure there were no tracking devices on judging by Steve's answer.

"Steve," she speaks into the communicator, "What is your prediction on if the rioting will occur? This planet has seemingly gone through hell and back, and with the lack of basic necessities, I fear that the whole thing will utterly collapse. Any note on other reasons of the riots or the scorched earth campaign of a long time ago?"

Ask Steve. And then ask one of the servants. ((I'm still wondering if they're wearing plants..vivid imagination here. >_>))

"Excuse me, miss. Do you know where I could find out about the history of this area, or your people as a whole?"
No, they're not wearing plants. Pants.

>Thats the idea. Everything will be falling apart soon. It's your duty to protect the palace for the duration of this societal collapse so that the current government can reassert itself in the aftermath. Anything else is unimportant.

As per talking to that girl...well...something tells you that it's gonna be difficult to get anything out of any of these girls. Fear and religious convictions are a hard combination to shake.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 28, 2013, 04:54:48 pm
"...Okay...Um...you look kinda like a kitten, so I'll call you Kitten. Is that okay?
Unwittingly reference classic sci-fi. A cookie to whoever gets it.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 05:08:12 pm
"*sigh* looks like I've got a new patient"
Charles tries to calm done Lyra.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 28, 2013, 05:44:48 pm
"Ah, dear messenger, I would be glad to explain!" Stacy says, tapdancing intensely and with a great measure of excitement. "Do you know where I could acquire an empty chemical sprayer or, failing that, an empty perfume bottle? For that is what I am looking for! I require it for a probably harmless science experiment. If it works, I will be entirely amazed and pleasantly surprised at the same time. Could you point me in the direction of one or both of these things? I'll behave very nicely, I won't touch or even look at anything else on the way if you do."

Ask. If pointed in a direction or a particular place, say a polite thank you and tapdance over there and grab the requisite goods (chemical sprayer or perfume bottle, but preferably the latter). Then head back. If I am not pointed in a direction, ask why not and who might be more helpful. Then set off in search for said thing.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 28, 2013, 05:46:58 pm
((I think the Divine One is some sort of super powerful Altered or something, which is why we're supporting them. We're only holding off the hordes long enough for the guy to get off his ass and crush the rebellion by breathing harshly.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 28, 2013, 05:48:59 pm
((I think the Divine One is some sort of super powerful Altered or something, which is why we're supporting them. We're only holding off the hordes long enough for the guy to get off his ass and crush the rebellion by breathing harshly.))
((It's also possible that the Diving One is as physically powerful as the Pope.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 28, 2013, 05:55:02 pm
((I'm sure this has come up before, but I've forgotten the answer.

What do synthflesh voices sound like?))


Faith sighed. Trusting Steve was... well, he didn't seem malicious, exactly, but...

Something about his words now seemed like he genuinely had something planned, though, or at least knew more than she did. Not that the latter would be difficult.

"Understood."


With little else to do for several hours, she walked over to one of their servants.

"Servant. I would like your honest opinion of me. I do not wish for you to lie or withhold information from me because you deem it inappropriate."

Harass servant.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 28, 2013, 05:59:13 pm
((If I can't get a servant to tell me her name because it's not proper, you're not likely to succeed here.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 28, 2013, 06:09:30 pm
((If I can't get a servant to tell me her name because it's not proper, you're not likely to succeed here.))
((She's not saying because she was told not to, not because it's not proper. It's likely they weren't given any specifics about their opinions of us beyond "they are your betters treat them with respect" or possibly "say nothing you're furniture."

What she's willing to say in spite of which instructions remains to be seen.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 28, 2013, 06:26:09 pm
PW! Lyra running around yelling? really? not cool. If that's the conclusion reached upon inspection - namely, that the uniform is a space monster, then I can work with that. but Lyra yelling? that doesn't happen.

"*sigh* looks like I've got a new patient"
Charles tries to calm done Lyra.
((I suggest that you RP that if you want to be taken seriously. I do not take kindly to being controlled through speech rolls.))

Walk back over to my uniform, pick it up at arm's length, keeping it far away from my body, and throw it at the Offensive, Controlling, Uninformed Man. watch him get eaten.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 06:49:57 pm
((Sure, I'll RP. Lyra might not actually be yelling; since all-caps text can be seen as an increase in volume relative to the character's normal volume. Since Lyra is normally really quiet, you could just interpret that as Lyra speaking slightly more loudly than normal.))
"Uh... excuse me ma'am, why are you throwing your uniform around? I know it's a rather hideous piece but that's just overreacting. *sigh* If you suspect something is wrong with the uniform or if its been tampered with, please do inform the rest of us, I understand that certain people here aren't exactly the most trustworthy, myself included. However, we are a team and if we wish to survive, for better or worse, we'll have to communicate with each other. So ma'am, would you please tell me what you are screaming about?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 28, 2013, 07:02:45 pm
((Given that overshots typically involve some element of success, there might be something wrong with the suits...maybe they're infested with alien moth larvae?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 07:05:03 pm
((Not necessarily, people sometimes find philosophical meaning in random flora or view the entire mission as a metaphor for the nature of humanity.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 28, 2013, 07:05:37 pm
PW! Lyra running around yelling? really? not cool. If that's the conclusion reached upon inspection - namely, that the uniform is a space monster, then I can work with that. but Lyra yelling? that doesn't happen.
((Perhaps that was a mental scream? Like screaming inside your head, if that sentence makes sense. You know, hasn't there ever been a time when you wanted to scream and yet you couldn't, so you just compromised with imagining that you're screaming your thoughts?))
Walk back over to my uniform, pick it up at arm's length, keeping it far away from my body, and throw it at the Offensive, Controlling, Uninformed Man. watch him get eaten.
((Ever seen this (http://youtu.be/Cd9UDbYVL6k?t=15s) scene? That's what this reminds me of.))
((Given that overshots typically involve some element of success, there might be something wrong with the suits...maybe they're infested with alien moth larvae?))
((I was thinking there might be something else that is also truthful about those statements, perhaps in a different context. Time will tell I guess...))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 28, 2013, 07:13:23 pm
((Sure, I'll RP. Lyra might not actually be yelling; since all-caps text can be seen as an increase in volume relative to the character's normal volume. Since Lyra is normally really quiet, you could just interpret that as Lyra speaking slightly more loudly than normal.))
"Uh... excuse me ma'am, why are you throwing your uniform around? I know it's a rather hideous piece but that's just overreacting. *sigh* If you suspect something is wrong with the uniform or if its been tampered with, please do inform the rest of us, I understand that certain people here aren't exactly the most trustworthy, myself included. However, we are a team and if we wish to survive, for better or worse, we'll have to communicate with each other. So ma'am, would you please tell me what you are screaming about?"
((I prefer the sudden moment of clarity / mental scream theory, but thanks.))

Watch the uniform attempt to eat him. Ready my microwave amp to incinerate the thing after he realizes the problem but before it does any permanent damage.

EDIT: - for clarity

only use amp after the uniform attacks, and I really don't want to set my teammate on fire if I have a choice in the matter.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 07:18:08 pm
*sigh* This would be much quicker if you just explained what's wrong. I'm assuming this uniform has been tampered with judging by your behavior.
Charles drops the uniform and aims his rifle at it. Utilizing the electronic scope, he tries to examine it for anything unusual.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 28, 2013, 07:54:37 pm
((Not necessarily, people sometimes find philosophical meaning in random flora or view the entire mission as a metaphor for the nature of humanity.))
((That's odd.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 28, 2013, 07:58:25 pm
(( Okay, so when you say 'keypad for pre-programmed actions', I should think 'keyboard for programming the scout eye.' Alright, awesome.
Still need to obtain the API though, which is what I was after :P ))

Examine manual / controller for scout eye MORE! Specifically, what sort of actions can it be pre-programmed to take, how long can it scout, etc.

Head out to the courtyard, and attempt to make a program for the eye to slowly do one small (5ft-ish) circle, and then land. Do not execute. (yet)
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 07:58:48 pm
((Not necessarily, people sometimes find philosophical meaning in random flora or view the entire mission as a metaphor for the nature of humanity.))
((That's odd.))
((Yeah, it can vary quite a bit.))
Observe the Fauna to calculate the various species.
[Int roll:6] Clearly these are all very specially chosen flowers with deep metaphorical meanings. These red flowers here symbolize a loss of innocence, these blue ones here with the abandonment of faith, these yellow ones with alcoholism, and you're pretty sure this tree is Freudian. Yes, what an amazing art installation this is.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 28, 2013, 08:44:21 pm
PW! Lyra running around yelling? really? not cool. If that's the conclusion reached upon inspection - namely, that the uniform is a space monster, then I can work with that. but Lyra yelling? that doesn't happen.
[...]
@Emp:((I suggest that you RP that if you want to be taken seriously. I do not take kindly to being controlled through speech rolls.))
((I'm with the same comment. Sometimes PW doesn't RP the character's right, but glad that there's not enough exact detail there's always space for other details.

Also yes. Control through other's speech roll >_>))


((Not necessarily, people sometimes find philosophical meaning in random flora or view the entire mission as a metaphor for the nature of humanity.))
((That's odd.))
((Actually this was one of my first thoughts on the mission, so its not. :P))

((Also, Noir voice! XD))




Feyri pouted. Her faceplate was up, and she was sure the woman could see her face through the visor. That, and she really wondered why the dress code for servants were purely pants.

Did these people have gender discrimination?

"You don't have to be timid around us, you know. I understand the customs of the area, but would like to know more about them--specifically regarding caste system and how they treat others: like servants, and the masses.

"What or how should you act when being addressed by security, or us, by the way?"
Oh I'm sure she would answer these questions. Not answering them is just rude, and I doubt any religious binding can stop any answer for these...


Inquire!
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 28, 2013, 11:34:24 pm
Continue idle noir daydream.
React disfavor ably should I be disturbed from it.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 28, 2013, 11:49:53 pm
((You know, it would be hilarious if an intuition roll of 5 would reveal that nothing's wrong with the uniforms and that PW was just screwing with us  :P))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 29, 2013, 12:15:22 am
>Be careful about the questions you ask. They may seem treasonous, if not spoken correctly.  For now, trust me, and do as they ask.
Faith froze for a moment, then glanced down at her body.

"...Sorry. I guess I don't know enough about this place to make judgements," Faith mumbled quietly back to Steve.

Then it was back to questioning the servant girl.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on June 29, 2013, 02:19:26 pm
"...Okay...Um...you look kinda like a kitten, so I'll call you Kitten. Is that okay?
Unwittingly reference classic sci-fi. A cookie to whoever gets it.
(sounds like something from the Hubbard library.)

"Whatever you desire." She says, continuing not to make eye contact.

"*sigh* looks like I've got a new patient"
Charles tries to calm done Lyra.
[speech:3+1]
[lyra will:5]
Lyra's mind is too tough for you to crack. Or maybe just too stubborn.

"A fascinating case of self perpetuated delusions. Yes, yes, I may just get a book deal out of this..."

"Ah, dear messenger, I would be glad to explain!" Stacy says, tapdancing intensely and with a great measure of excitement. "Do you know where I could acquire an empty chemical sprayer or, failing that, an empty perfume bottle? For that is what I am looking for! I require it for a probably harmless science experiment. If it works, I will be entirely amazed and pleasantly surprised at the same time. Could you point me in the direction of one or both of these things? I'll behave very nicely, I won't touch or even look at anything else on the way if you do."

Ask. If pointed in a direction or a particular place, say a polite thank you and tapdance over there and grab the requisite goods (chemical sprayer or perfume bottle, but preferably the latter). Then head back. If I am not pointed in a direction, ask why not and who might be more helpful. Then set off in search for said thing.
"One of the groundskeepers may have a spare chemical sprayer. Their huts are along this path. Take a left at the large tree and head forward until you see a triangular wooden hut with a brown roof."

You tap dance your gratitude and head out. [int:1+1] You promptly forget your directions and end up standing at the first fork in the road, scratching your chin and chewing your lip, completely unsure where to go.

((I'm sure this has come up before, but I've forgotten the answer.

What do synthflesh voices sound like?))


Faith sighed. Trusting Steve was... well, he didn't seem malicious, exactly, but...

Something about his words now seemed like he genuinely had something planned, though, or at least knew more than she did. Not that the latter would be difficult.

"Understood."


With little else to do for several hours, she walked over to one of their servants.

"Servant. I would like your honest opinion of me. I do not wish for you to lie or withhold information from me because you deem it inappropriate."

Harass servant.
They sound somewhat like your old voice, but better.

The servant glances at you and then looks away.

"You are quite frightening." She mutters.

PW! Lyra running around yelling? really? not cool. If that's the conclusion reached upon inspection - namely, that the uniform is a space monster, then I can work with that. but Lyra yelling? that doesn't happen.

"*sigh* looks like I've got a new patient"
Charles tries to calm done Lyra.
((I suggest that you RP that if you want to be taken seriously. I do not take kindly to being controlled through speech rolls.))

Walk back over to my uniform, pick it up at arm's length, keeping it far away from my body, and throw it at the Offensive, Controlling, Uninformed Man. watch him get eaten.

You grab your uniform and huck it at Charles. It slaps him in the face like a wet towel, wrapping around his head before slipping down and falling to the ground. Charles seems rather nonplussed but this whole thing. Or rather he seems rather distracted, muttering something about a book deal.

*sigh* This would be much quicker if you just explained what's wrong. I'm assuming this uniform has been tampered with judging by your behavior.
Charles drops the uniform and aims his rifle at it. Utilizing the electronic scope, he tries to examine it for anything unusual.
You sigh as the uniform slides off you and lands on the ground, jingling with the hidden fish scale armor inside it. You unsling your rifle and examine the uniform through the scope.
[intuition:1]
Yep, thats an alien parasite alright. You can tell by how it's completely identical to fabric. You join Lyra in the corner.

((Sure, I'll RP. Lyra might not actually be yelling; since all-caps text can be seen as an increase in volume relative to the character's normal volume. Since Lyra is normally really quiet, you could just interpret that as Lyra speaking slightly more loudly than normal.))
"Uh... excuse me ma'am, why are you throwing your uniform around? I know it's a rather hideous piece but that's just overreacting. *sigh* If you suspect something is wrong with the uniform or if its been tampered with, please do inform the rest of us, I understand that certain people here aren't exactly the most trustworthy, myself included. However, we are a team and if we wish to survive, for better or worse, we'll have to communicate with each other. So ma'am, would you please tell me what you are screaming about?"
((I prefer the sudden moment of clarity / mental scream theory, but thanks.))

Watch the uniform attempt to eat him. Ready my microwave amp to incinerate the thing after he realizes the problem but before it does any permanent damage.

EDIT: - for clarity

only use amp after the uniform attacks, and I really don't want to set my teammate on fire if I have a choice in the matter.
The Parasite appears to be dormant...clever thing. Luckily you seem to have the controlling man on your side now. Or rather, In your corner.

(( Okay, so when you say 'keypad for pre-programmed actions', I should think 'keyboard for programming the scout eye.' Alright, awesome.
Still need to obtain the API though, which is what I was after :P ))

Examine manual / controller for scout eye MORE! Specifically, what sort of actions can it be pre-programmed to take, how long can it scout, etc.

Head out to the courtyard, and attempt to make a program for the eye to slowly do one small (5ft-ish) circle, and then land. Do not execute. (yet)

The programmable actions seem fairly simple; mostly just stringing together different kinds of movements with timers or distance traveled checks. Move forward 10 feet, wait 30 seconds, move up 50 feet, wait 10 seconds, etc.

You head out to the courtyard and attempt to program in a simple circular path.
[aux:3+1+1]
You program in a perfect, gentle circular path for it to follow.

PW! Lyra running around yelling? really? not cool. If that's the conclusion reached upon inspection - namely, that the uniform is a space monster, then I can work with that. but Lyra yelling? that doesn't happen.
[...]
@Emp:((I suggest that you RP that if you want to be taken seriously. I do not take kindly to being controlled through speech rolls.))
((I'm with the same comment. Sometimes PW doesn't RP the character's right, but glad that there's not enough exact detail there's always space for other details.

Also yes. Control through other's speech roll >_>))


((Not necessarily, people sometimes find philosophical meaning in random flora or view the entire mission as a metaphor for the nature of humanity.))
((That's odd.))
((Actually this was one of my first thoughts on the mission, so its not. :P))

((Also, Noir voice! XD))




Feyri pouted. Her faceplate was up, and she was sure the woman could see her face through the visor. That, and she really wondered why the dress code for servants were purely pants.

Did these people have gender discrimination?

"You don't have to be timid around us, you know. I understand the customs of the area, but would like to know more about them--specifically regarding caste system and how they treat others: like servants, and the masses.

"What or how should you act when being addressed by security, or us, by the way?"
Oh I'm sure she would answer these questions. Not answering them is just rude, and I doubt any religious binding can stop any answer for these...


Inquire!
"Servants are treated as servants. We are beneath you. Your desires are our desires and we wish nothing but to serve you. All those beneath you are considered your servants. The brown serves the black and silver."


Continue idle noir daydream.
React disfavor ably should I be disturbed from it.

"She was on the run. Aren't they always? Dames, more trouble then they're worth, and this one was worth a hell of a lot. She told me that she had found her way onto the shitlist of a fleshdealer, a guy by the name of Okley. I knew him. Fleshing wasn't his only racket. He had a half dozen fixes from rigging the death matches to shipping in Mindrot. He owned half the colony, legally or otherwise, and wasn't the type of man to go up against if you like breathing. And I still liked breathing, even if it was through a haze of bluesmoke and scotch.

I asked her what was in it for me, 'sides a long walk across the surface without a space suit..."

>Be careful about the questions you ask. They may seem treasonous, if not spoken correctly.  For now, trust me, and do as they ask.
Faith froze for a moment, then glanced down at her body.

"...Sorry. I guess I don't know enough about this place to make judgements," Faith mumbled quietly back to Steve.

Then it was back to questioning the servant girl.

>Good. We'll talk more about this later, but for now, be on your best behavior.





Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Harry Baldman on June 29, 2013, 02:29:29 pm
Stacy quickly pirouettes back to the messenger.

"Excuse me, dear messenger, sorry to trouble you and such, but could you repeat those directions to the groundskeeper, please? I'm afraid I forgot them. It's what I do, you see. I forget things all the time. I'll write them down this time, just in case. Sorry again, really."

Ask for directions from messenger once more. If he agrees to help, jot them down accurately. Then follow said directions to what is hopefully a groundskeeper's hut. When destination is reached, either find a groundskeeper and ask him or her about borrowing a sprayer or, if none are around, search for one in the hut and around it. If a chemical sprayer is obtained, return to glorious HMRC clubhouse. If chemical sprayer is not obtained, reflect on own Heretical ineptitude.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 29, 2013, 02:37:37 pm
...Right. Years of influence, of slavery. Darn goodness are they stuck with this notion.

Feyri nodded as the woman told of herself and what she defined herself as. It was distressing..and disconcerting how she said it with a straight face, albeit not looking directly at her.

The culture also seems to be firmly ingrained in their mannerisms.

"How shall I address you? As a servant, or as your real name? Because if the latter, then my order onto you is that you let me call you by your real name. Next, what is the time of day now? Afterwards, where are the commons? That's our destination."

Perhaps keeping it in brevity would help...

Address servant, inquire and ask.

"How do you feel about yourself? And this is an interrogative order, not a request."
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 29, 2013, 02:38:32 pm
(sounds like something from the Hubbard library.)
((I assume that's a good guess, but wrong.
Anyone else want to try and guess?))

"Okay. Will you be here later?"
After she answers, go over to where the parasite theorists are.
"What are you doing?"
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 29, 2013, 03:47:02 pm
((I'll be using a green glow to indicate radio communication to the rest of the team.))
Charles paled. ohshitohshitohshitohshitohshitohshitohshitohshit
"Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
Charles keeps his rifle aimed at the uniform, trying to examine the physiology of the parasite.
((Well, looks like the delusion is also pathogenic :P))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 29, 2013, 03:52:41 pm
"...Huh?"
Remove and inspect uniform.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 29, 2013, 04:10:06 pm
((GWG: You're right, Lya's overshot actually was correct if interpreted in a certain way. After all, it's a significant, concept that is pathogenic in nature))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 29, 2013, 06:04:04 pm
Charles paled. ohshitohshitohshitohshitohshitohshitohshitohshit
"Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
Charles keeps his rifle aimed at the uniform, trying to examine the physiology of the parasite.
Faith sighed again. Another elite cadre of HMRC professionals hard at work.


"Servant," she said, turning back to the servant girl. "What forms of entertainment are available here?"

Entertainment options.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Lenglon on June 29, 2013, 07:44:03 pm
Slowly and carefully, without blocking Controlley's line of fire, search the parasite for:
1) how it moves
2) sense organs
3) how it feeds

especially look for how to communicate with the creature, and any indicators of what it might want. we might be able to form an alliance after all.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Kriellya on June 29, 2013, 07:55:24 pm
"And I think you are going insane. Hopefully your suit will protect you in the event of any uniform related catastrophe. Do let me know if it doesn't."

Figure out how long the scout eye can remain active, and what might need to be done to recharge it. Link the scout eye to my suit display.

Try to code in a 'return to remote' program. Ideally with obstacle avoidance, though if that isn't something the scout eye can do by default, just scrap the program and make a 'land' program that will cause it to lower its altitude slowly until it hits an object, then shut off.

Ignore the uniform nonsense.


(( cause while I could write obstacle avoidance into a program, I don't want to have to prove that it's possible, and I'm betting I'll just get told 'the scout eye turns towards the remote and falls out of the sky due to the calculation load on it's tiny, wimpy processor.' ))

Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 29, 2013, 08:43:35 pm
((It's not a parasite, it's actually a symbiot.
It requires you to wear it and take care of it and in return it protects you and indicates your above average caste.
There, problem solved.))

((And there might be a giant alien space parasite out there. Something that feeds off of entire civilizations. Something the government knows of. Something the government kills to protect and hide because it has something to gain from it. That would be fun.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Xantalos on June 30, 2013, 02:10:19 am
Snap out of noirness and set something on fire.
Watch what happens.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 30, 2013, 02:32:31 am
(("Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
"Also, what kinds of fabrics do you use in making these uniforms? Do I look ok in this?" Feyri said to the servant, eying her expression and response. "Why do you only wear pants? I am unfamiliar with the dress code here, so please enlighten me."

I wonder if they're bound by honesty.

And ask this too.




((Get yer terms right. That's not pathogenic! If anything, a parasite would be symbiotic with its host. Also, it would be weird seeing a- wait, IC that.))

Quote from: Feyri Nirel = Charles...
Seriously? :/

Steve said they messaged him directly to know our measurements. Steve gave it. It would be very weird in that notion.

Quote from: Feyri Nirel = Faith Valentine (Channel 107.1)
Hi there Faith..

I've been wanting to chat with you for quite some time but couldn't muster up the courage to do so..and am quite curious on what happened to you..not feeling well with seeing the synthetics and all.

You ok? :/
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 30, 2013, 02:51:55 am
((I'm referring to the actual delusion that Lyra and Charles are affected by. It managed to "infect" Charles when he tried to verify Lyra's claims. The pathogenic entity isn't the uniform, it's the idea that the uniforms are parasites since it can be transmitted via bad rolls.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 30, 2013, 02:54:55 am
((I know :P

I'm just prodding at terminology. And believing that weird claim.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 30, 2013, 03:01:38 am
((I wonder how many people will be "infected" by the delusion by the time it gets resolved. Well, at least it'll creep out the rebellious population.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 30, 2013, 04:55:39 am
Quote from: Feyri Nirel = Faith Valentine (Channel 107.1)
Hi there Faith..

I've been wanting to chat with you for quite some time but couldn't muster up the courage to do so..and am quite curious on what happened to you..not feeling well with seeing the synthetics and all.

You ok? :/

Quote from: Message from Faith to Feyri
Yes, I'm fine. I was underprepared, and synthflesh is considerably harder to kill than normal flesh, while remaining relatively small and very dextrous. I felt it would be preferable to the bulk of a battlesuit or continuing to be relatively unarmored.

Speaking of which, I regret not getting time to work on a better battle shield. It's an interesting concept.

How is your current gear, anyway?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Empiricist on June 30, 2013, 05:15:34 am
Quote from: Charles Leroux = Feyri Nirel
Sorry about that, it's hard to differentiate these delusions from reality sometimes. I tend to report everything I see since a few times I've mistakenly dismissed actual events as hallucinations. I'll try to verify the nature of my perception next time.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 30, 2013, 10:17:44 am
((I'm going to ask something I should have asked about a long time ago.

How do you make these "false" quotes that you all use to send wrist-pad messages to each other?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 30, 2013, 10:19:06 am
((I'm going to ask something I should have asked about a long time ago.

How do you make these "false" quotes that you all use to send wrist-pad messages to each other?))
Code: [Select]
[quote=Hello World]Hi![/quote]Produces
Quote from: Hello World
Hi!
You can change anything after the equals sign to what you want to be written after the "from: " part of the quote.

Check here (http://wiki.simplemachines.org/smf/Basic_Bulletin_Board_Codes) for more info.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: GreatWyrmGold on June 30, 2013, 10:22:37 am
((While we're on the subject, how did that get to be SOP for messages?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 30, 2013, 10:24:52 am
((I'm going to ask something I should have asked about a long time ago.

How do you make these "false" quotes that you all use to send wrist-pad messages to each other?))
Code: [Select]
[quote=Hello World]Hi![/quote]Produces
Quote from: Hello World
Hi!

Check here (http://wiki.simplemachines.org/smf/Basic_Bulletin_Board_Codes) for more info.

Quote from: Dr. Eye
NO! GIVE HIM AIDS!

Hey! I can code now! Where's my Ph.D?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Parisbre56 on June 30, 2013, 10:30:16 am
((While we're on the subject, how did that get to be SOP for messages?))
((I think Feyri was the first to use it? I don't remember. But it makes sense because it looks like a rectangular screen you would expect to find on a wristpad and you can make it have a "from:" and "to:", like this:
Quote from: Zombie -> To: Survivor
Braiiinz!
Of course there's no standard. You can just write something like "Message over private channel:" or "Wristpad message:" and you'll be fine. Just an easy way to identify messages.))

((@TCM: You know the joke about the PHD acronym, right?))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: TCM on June 30, 2013, 10:38:13 am
((Yep, Pull Her Dick.))
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on June 30, 2013, 07:07:18 pm
((While we're on the subject, how did that get to be SOP for messages?))
((I think Feyri was the first to use it? I don't remember. But it makes sense because it looks like a rectangular screen you would expect to find on a wristpad and you can make it have a "from:" and "to:", like this:
Quote from: Zombie -> To: Survivor
Braiiinz!
Of course there's no standard. You can just write something like "Message over private channel:" or "Wristpad message:" and you'll be fine. Just an easy way to identify messages.))
((Yeah, totally me! :p

But the double parentheses for OOC? Not my call. I got it from someone else, I think..too long ago.))

Quote from: Feyri Nirel = Faith Valentine (Channel 107.1)
Hi there Faith..

I've been wanting to chat with you for quite some time but couldn't muster up the courage to do so..and am quite curious on what happened to you..not feeling well with seeing the synthetics and all.

You ok? :/

Quote from: Message from Faith to Feyri
Yes, I'm fine. I was underprepared, and synthflesh is considerably harder to kill than normal flesh, while remaining relatively small and very dextrous. I felt it would be preferable to the bulk of a battlesuit or continuing to be relatively unarmored.

Speaking of which, I regret not getting time to work on a better battle shield. It's an interesting concept.

How is your current gear, anyway?




Quote from: Feyri Nirel = Faith Valentine
I'll just pull up what I'm looking for.

. . .
Search word: Iridescent.
Quote from: Inventory
MKIII suit

Tesla Sabre [4:35/5:00]

Gauss rifle [9/10]
> (scoped with barrel) (+1 medium -1 short)(+1 long if scope is used)
> Digital zoom 1-10x

Arming sword (str 10 needed, +2 to str when hittin if str requirement is met) [Mark of Vo-nos]

A shield resembling this thing. (http://www.keiththompsonart.com/images/full/gunnershield.jpg)

Medieval combat manual. [1]

Laser rifle [30/30]
> Laser rifle battery [1]

Datapad [Diary] - Ship.

6 Stun Grenades

Huh. Doing quite good. Why're you asking?
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: IronyOwl on June 30, 2013, 10:07:34 pm
((Quotes are handy for wristpad communication because they're distinct from normal speech or description text. Somewhat similar to how caps are convenient for denoting yelling.))


Quote from: Message from Faith to Feyri
This squad seems underequipped in general. I should speak to and evaluate everyone at some point.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: Tiruin on July 01, 2013, 12:28:09 am
Quote from: Feyri Nirel to Faith Valentine
Right, that's a good plan. However if-when it comes down to downright rioting, I'd at least want a covert squad to get to the basics on why they're doing that.

I don't like how this seems too straightforward. Besides, the concept of a god-king reminds me eerily of what I've learned in ancient earth history. Not good for us.

..Just my intuition.
Title: Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
Post by: piecewise on July 01, 2013, 01:13:53 pm
Stacy quickly pirouettes back to the messenger.

"Excuse me, dear messenger, sorry to trouble you and such, but could you repeat those directions to the groundskeeper, please? I'm afraid I forgot them. It's what I do, you see. I forget things all the time. I'll write them down this time, just in case. Sorry again, really."

Ask for directions from messenger once more. If he agrees to help, jot them down accurately. Then follow said directions to what is hopefully a groundskeeper's hut. When destination is reached, either find a groundskeeper and ask him or her about borrowing a sprayer or, if none are around, search for one in the hut and around it. If a chemical sprayer is obtained, return to glorious HMRC clubhouse. If chemical sprayer is not obtained, reflect on own Heretical ineptitude.

The Messenger gives you the sort of patient smile you'd expect from a father of a mildly brain damaged child. Rather then give you directions, he walks with you to the shack and talks to the grounds keeper in whatever his native tongue is. Moments later you have your sprayer.

 
...Right. Years of influence, of slavery. Darn goodness are they stuck with this notion.

Feyri nodded as the woman told of herself and what she defined herself as. It was distressing..and disconcerting how she said it with a straight face, albeit not looking directly at her.

The culture also seems to be firmly ingrained in their mannerisms.

"How shall I address you? As a servant, or as your real name? Because if the latter, then my order onto you is that you let me call you by your real name. Next, what is the time of day now? Afterwards, where are the commons? That's our destination."

Perhaps keeping it in brevity would help...

Address servant, inquire and ask.

"How do you feel about yourself? And this is an interrogative order, not a request."

"My name is Shai. It is the morning now. The common room is just below, follow the stairs down to the first floor and you will be there." She responds quickly.

"I am happy to serve."



(sounds like something from the Hubbard library.)
((I assume that's a good guess, but wrong.
Anyone else want to try and guess?))

"Okay. Will you be here later?"
After she answers, go over to where the parasite theorists are.
"What are you doing?"
"I will."

You nod and head over to the two guys cowering away from a coat.

"What are you doing?"


((I'll be using a green glow to indicate radio communication to the rest of the team.))
Charles paled. ohshitohshitohshitohshitohshitohshitohshitohshit
"Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
Charles keeps his rifle aimed at the uniform, trying to examine the physiology of the parasite.
((Well, looks like the delusion is also pathogenic :P))
The parasite appears to be made of some sort of cunning fabric like material with what look like stitches holding it together, and something like buttons down it's center. Maybe eyes? Or Egg sacks.

You shudder to think what horrors lurk in those perfectly laundered recesses.

"...Huh?"
Remove and inspect uniform.
[intuition: 1-1]
Welp, thats another one, cowering in the corner.

Charles paled. ohshitohshitohshitohshitohshitohshitohshitohshit
"Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
Charles keeps his rifle aimed at the uniform, trying to examine the physiology of the parasite.
Faith sighed again. Another elite cadre of HMRC professionals hard at work.


"Servant," she said, turning back to the servant girl. "What forms of entertainment are available here?"

Entertainment options.
"What would you like to do? We can arrange for many things; what would be your desire?"

Slowly and carefully, without blocking Controlley's line of fire, search the parasite for:
1) how it moves
2) sense organs
3) how it feeds

especially look for how to communicate with the creature, and any indicators of what it might want. we might be able to form an alliance after all.
It appears not to move...but you have no idea how it senses. Maybe those "Buttons" work as crude touch receptors. And you're almost certain it feeds by draining your life energy once you put it on.

"And I think you are going insane. Hopefully your suit will protect you in the event of any uniform related catastrophe. Do let me know if it doesn't."

Figure out how long the scout eye can remain active, and what might need to be done to recharge it. Link the scout eye to my suit display.

Try to code in a 'return to remote' program. Ideally with obstacle avoidance, though if that isn't something the scout eye can do by default, just scrap the program and make a 'land' program that will cause it to lower its altitude slowly until it hits an object, then shut off.

Ignore the uniform nonsense.


(( cause while I could write obstacle avoidance into a program, I don't want to have to prove that it's possible, and I'm betting I'll just get told 'the scout eye turns towards the remote and falls out of the sky due to the calculation load on it's tiny, wimpy processor.' ))


The scout eyes don't need to be recharged, but they do have a limit of how far they can fly before running out of fuel.

[aux:1+1+1]
You think the land program is possible, but you're not really sure where to start.

Snap out of noirness and set something on fire.
Watch what happens.

Set something on fire with the amp or try to find matches or some more conventional, less dangerous way to do it?

(("Damnit... I could've sworn I saw something there. Attention all HMRC units, I suspect these uniforms may have been tampered with or otherwise sabotaged. Please carefully inspect them before putting them on. I think I saw some sort of organic contamination on it... or is the entire uniform the contaminant..."
"Also, what kinds of fabrics do you use in making these uniforms? Do I look ok in this?" Feyri said to the servant, eying her expression and response. "Why do you only wear pants? I am unfamiliar with the dress code here, so please enlighten me."

I wonder if they're bound by honesty.

And ask this too.




((Get yer terms right. That's not pathogenic! If anything, a parasite would be symbiotic with its host. Also, it would be weird seeing a- wait, IC that.))

Quote from: Feyri Nirel = Charles...
Seriously? :/

Steve said they messaged him directly to know our measurements. Steve gave it. It would be very weird in that notion.

Quote from: Feyri Nirel = Faith Valentine (Channel 107.1)
Hi there Faith..

I've been wanting to chat with you for quite some time but couldn't muster up the courage to do so..and am quite curious on what happened to you..not feeling well with seeing the synthetics and all.

You ok? :/
"I do not know about how they are made, but you look quite good in it."

"This is what we were told is traditional for your caste."

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 01, 2013, 01:30:17 pm
"Thank you for being patient with an old, forgetful man, dear messenger. You are certainly a credit to your profession. If only more people were as helpful. But now, I must bid you- ooh, ooh, wait - I would ask one more question, if I may - I would like to have a private room, if possible. And some rope - not sophisticated, mind you, just some regular stuff."

Compliment and thank kind messenger, then ask for a private room and rope, going through the necessary motions to obtain the latter if needed.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 01, 2013, 01:35:00 pm
"Kitten!"
Call over to the servant I was trying to get to tell me her name earlier.
"What are these things, and do you have a stick I could poke it with?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 01, 2013, 02:13:08 pm
With the amp, of course!
Set their uniforms on fire - they obviously don't want them if they aren't wearing them.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 01, 2013, 02:43:53 pm
Slowly, without touching the buttons, put the uniform on. estimate the drain rate. remove it immediately if the rate reaches dangerous levels or I become tired.
Using Morse code, tap the top button in a pattern to say "do you understand this?"
if I get no response, repeat with the next button down, and so on. if I get no response from any of them of any kind, check the uniform for other sense organs.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 01, 2013, 02:55:21 pm
((27% of our squad is now convinced those clothes are vile parasites.))


Quote from: Feyri Nirel to Faith Valentine
Right, that's a good plan. However if-when it comes down to downright rioting, I'd at least want a covert squad to get to the basics on why they're doing that.

I don't like how this seems too straightforward. Besides, the concept of a god-king reminds me eerily of what I've learned in ancient earth history. Not good for us.

..Just my intuition.

Quote from: Message from Faith to Feyri
I suspect direct infiltration will be difficult or impossible. I agree we should ascertain their exact motivations if possible.

I doubt it will be straightforward. Recall that we are attempting to control a very large number of people, and that most of our squad is underequipped and inexperienced. I suspect we will have to be creative indeed if we hope to accomplish our mission without incident.

As for the rest, do remember that we have only just now arrived. It would be imprudent to make assumptions before we've even been briefed on the situation.



"What would you like to do? We can arrange for many things; what would be your desire?"
"Do you have anything electronic? Perhaps a game of strategy?"

Video games or Go.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 01, 2013, 05:00:47 pm
...Seems to be dormant for now, Shouldn't be a threat yet.
Charles sets up the video feed as well as the turret and firing control systems of his weapon. He sets each of them to be accessible to all other nearby HMRC units.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 01, 2013, 06:50:50 pm
(( Oh intuition rolls, why do you fail so hard? ))

Continue to ignore nonsense. Take cover if barracks explodes.
                               
Examine the scout eye for hidden features
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 01, 2013, 07:04:39 pm
(( Oh intuition rolls, why do you fail so hard? ))

Continue to ignore nonsense. Take cover if barracks explodes.
                               
Examine the scout eye for hidden features

((You read about Raptor Pope? Mission 2, I believe.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 01, 2013, 07:05:39 pm
((I have a question: Is the Raptor Pope reptilian?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 02, 2013, 11:28:10 am
Get dressed. Put the uniform. Go look around within the limits allowed.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 02, 2013, 12:39:51 pm
"Thank you for being patient with an old, forgetful man, dear messenger. You are certainly a credit to your profession. If only more people were as helpful. But now, I must bid you- ooh, ooh, wait - I would ask one more question, if I may - I would like to have a private room, if possible. And some rope - not sophisticated, mind you, just some regular stuff."

Compliment and thank kind messenger, then ask for a private room and rope, going through the necessary motions to obtain the latter if needed.
"What, may I ask, do you intend to do with such curious things?" The Messenger asks in return, steepling his fingers. "Nothing destructive, I hope."

"Kitten!"
Call over to the servant I was trying to get to tell me her name earlier.
"What are these things, and do you have a stick I could poke it with?"
The servant comes over to you and picks up the uniform with a rather confused expression.
"What things?" She asks, knitting her brow in a rather motherly fashion as she looks at grate's terrified expression.

With the amp, of course!
Set their uniforms on fire - they obviously don't want them if they aren't wearing them.

[exo:4+1]
The uniform that the Servant-the one dubbed Kitten by grate- is holding bursts into flames. The servant screams and drops the clothing, backing away from the unexplained fire. Luckily the wood floor seems to be coated in something, plastic or lacquer of some sort, so it doesn't catch fire immediately. But it's probably a poor idea to just leave it burning like that.

Slowly, without touching the buttons, put the uniform on. estimate the drain rate. remove it immediately if the rate reaches dangerous levels or I become tired.
Using Morse code, tap the top button in a pattern to say "do you understand this?"
if I get no response, repeat with the next button down, and so on. if I get no response from any of them of any kind, check the uniform for other sense organs.


The Creature has just burst into flames.

This is the end of days.

You shrivel into a corner and weep quietly.

((27% of our squad is now convinced those clothes are vile parasites.))


Quote from: Feyri Nirel to Faith Valentine
Right, that's a good plan. However if-when it comes down to downright rioting, I'd at least want a covert squad to get to the basics on why they're doing that.

I don't like how this seems too straightforward. Besides, the concept of a god-king reminds me eerily of what I've learned in ancient earth history. Not good for us.

..Just my intuition.

Quote from: Message from Faith to Feyri
I suspect direct infiltration will be difficult or impossible. I agree we should ascertain their exact motivations if possible.

I doubt it will be straightforward. Recall that we are attempting to control a very large number of people, and that most of our squad is underequipped and inexperienced. I suspect we will have to be creative indeed if we hope to accomplish our mission without incident.

As for the rest, do remember that we have only just now arrived. It would be imprudent to make assumptions before we've even been briefed on the situation.



"What would you like to do? We can arrange for many things; what would be your desire?"
"Do you have anything electronic? Perhaps a game of strategy?"

Video games or Go.

Quote
((27% of our squad is now convinced those clothes are vile parasites.))
Doesn't it just make you feel warm and fuzzy inside?

"There are electronic games. Yes. I believe they are down near the common room. In the room to the right, when you come down the stairs." She says, before noticing the fire and becoming rather quiet.

...Seems to be dormant for now, Shouldn't be a threat yet.
Charles sets up the video feed as well as the turret and firing control systems of his weapon. He sets each of them to be accessible to all other nearby HMRC units.
You finish setting up your rifle when the clothing parasite explodes into flames. Huh. Perhaps someone is performing a long distance exorcism?

(( Oh intuition rolls, why do you fail so hard? ))

Continue to ignore nonsense. Take cover if barracks explodes.
                               
Examine the scout eye for hidden features

Well, there's a cover on the bottom of the scout eye that looks suspicious, like it's hiding goodies.

Get dressed. Put the uniform. Go look around within the limits allowed.
You get dressed and head down to the common room and then out into the area around the building. There are dozens of buildings spread out across the gentle decline of the hill toward the outer wall, and none of them with any indication of what they are. Do you want to just start walking or do you have something you're looking for. 
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Toaster on July 02, 2013, 12:47:57 pm
((I'm impressed you managed to ignite the uniform without igniting the servant.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 02, 2013, 12:50:00 pm
"Well, I was planning to experiment with what may be an interesting device and its potential effects on people - I think it wise to isolate and restrain any subjects in that case, no?"

As Stacy twirls around on his toes, he pauses.

"Although that gives me another idea! Do you have any expendable prisoners or detainees I could experiment with? If my device works, it will be rather useful in riot control, I'm sure."

Explain! If a room is given (plus rope or prisoners, preferably), be glad.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 02, 2013, 01:49:53 pm
(( Ooo, I like goodies. :P ))

"Do I smell fire? Oh well, hopefully that won't end poorly."

Remove the bottom panel! Use appropriate tools if necessary. A hammer is not an appropriate tool.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 02, 2013, 02:48:39 pm
"Thank you," Faith said before turning to the fire.

Someone was testing their amps, it seemed.


"Who did this?" Faith asked loudly, striding over to the burning pile and wondering how to put it out.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 02, 2013, 03:40:07 pm
((I'm impressed you managed to ignite the uniform without igniting the servant.))
((Me too, but more for the self-control that must have required for him.))

"That thing that just burst into flames! What is it?"
Slightly panicky childish question of -1 Intuition!
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 02, 2013, 04:35:40 pm
Sit still in my corner, knees pulled up against my chest, arms holding my knees, and stare at the burning uniform for several seconds. then shake my head several times, stand up, and walk over behind  Feyri. Tug on her elbow once.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 02, 2013, 04:51:48 pm
"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 02, 2013, 10:08:26 pm
Sit back, relax, ignore other team members and watch the fire.
Sopretty
Get out of building if it starts spreading.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 02, 2013, 10:20:13 pm
Sit back, relax, ignore other team members and watch the fire.
Sopretty
Get out of building if it starts spreading.


"Hey, are you going to help us put this out Xan?"

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 02, 2013, 10:31:48 pm
No.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 02, 2013, 10:35:55 pm
"Meanie!
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 02, 2013, 10:38:42 pm
"Meanie!

"I concur with the small child!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 02, 2013, 10:39:46 pm
Why?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 02, 2013, 10:40:34 pm
"Meanie!
"I concur with the small child!"
"Hey! I'm not that short!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 02, 2013, 11:46:47 pm
From here. (http://www.bay12forums.com/smf/index.php?topic=123854.msg4365604#msg4365604)



"Thanks! But I'm still curious. 'Our' caste? Does the servant and the guard caste have similarities? How would you dress in the presence of those greater than our caste, and for those lower than yours?"

Ask!

"Also, are there any distinguishing marks about the castes other than the color clothing, Shai?-"

Sit still in my corner, knees pulled up against my chest, arms holding my knees, and stare at the burning uniform for several seconds. then shake my head several times, stand up, and walk over behind  Feyri. Tug on her elbow once.

Feyri turned to see Lyra when tugged on the elbow.

"Oh hi Lyra, anything you need?"




"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 01:10:29 am
Feyri turned to see Lyra when tugged on the elbow.

"Oh hi Lyra, anything you need?"
Make eye contact for two seconds, then look at the flaming uniform for two seconds, then look back at Feyri and make eye contact again, head tilted to my right. look back down after four seconds.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 01:11:52 am
"Hey! I'm not that short!"
((how tall are you?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 01:14:42 am
"Oh-aw. That's just.."

Feyri made a  :-\ and began to take off (her own) uniform, giving it to Lyra.

"Take mine. Shai, do you know where we can get other uniforms by the way?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 03, 2013, 02:36:34 am
"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
"Don't worry, I'm not going to fire it at all if possible. I've just set it up now because if we actually end up in a situation where we'll need it, I doubt we'll have enough time to set it up then. Currently, I'll just use the scope to share footage of anything significant.
It never was my rifle anyway, someone left it in the armory with two full magazines and a note giving permission for anyone to take it. I didn't know that it could do that either until I examined it before we went into cryo, whoever made this was probably some sort of barbaric sadist but regardless, they included quite a few features that I can use."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 03, 2013, 03:13:46 am
"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
"Was it you?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 03, 2013, 05:57:02 am
"It was not, though my weapon has incendiary ammo, you would have heard a gunshot. I didn't see anyone do anything near it so I think it's the work of an amp user."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 07:42:36 am
"Hey! I'm not that short!"
((how tall are you?))
((Not that tall. About average for a kid his height.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 08:00:05 am
"Hey! I'm not that short!"
((how tall are you?))
((Not that tall. About average for a kid his height.))
(( -.- what height is that?))
"Oh-aw. That's just.."

Feyri made a  :-\ and began to take off (her own) uniform, giving it to Lyra.

"Take mine. Shai, do you know where we can get other uniforms by the way?"
look at the offered uniform for three seconds, then slowly take it and set it on my shoulders, then look down at the rather large amount of fabric trailing down on the floor. ((Lyra is pretty tiny compared to Feyri))
shake my head horzontally twice, then hand the uniform back to Feyri.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 08:04:50 am
((Call it 4'4"))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 08:26:18 am
((Call it 4'4"))
((ok, now we know - Grate is bigger than Lyra))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 08:43:55 am
((Why is Lyra so short?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 08:54:11 am
((Is Lyra an elf?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Sean Mirrsen on July 03, 2013, 09:37:06 am
((Is Lyra an elf?))
((I am tempted to say it's because she's a little pony, but I'm afraid it would go mostly unappreciated. ;) ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 03, 2013, 09:41:04 am
((Is Lyra an elf?))

((Of course she's an elf. She's small, looks younger than she actually is, has white hair and eyes and feels uncomfortable in human society. If that's not an elf I don't know what is.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 10:38:46 am
((Is Lyra an elf?))

((Of course she's an elf. She's small, looks younger than she actually is, has white hair and eyes and feels uncomfortable in human society. If that's not an elf I don't know what is.))
((to quote Lyra:
...
...
...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 03, 2013, 10:52:00 am
Just walk around our assigned building. Try to see how can we use the environment in our favor in case of problems, like in case of an invasion.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 11:16:48 am
((Is Lyra an elf?))
((I am tempted to say it's because she's a little pony, but I'm afraid it would go mostly unappreciated. ;) ))

((
Spoiler (click to show/hide)
))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 03, 2013, 05:23:40 pm
"Well, I was planning to experiment with what may be an interesting device and its potential effects on people - I think it wise to isolate and restrain any subjects in that case, no?"

As Stacy twirls around on his toes, he pauses.

"Although that gives me another idea! Do you have any expendable prisoners or detainees I could experiment with? If my device works, it will be rather useful in riot control, I'm sure."

Explain! If a room is given (plus rope or prisoners, preferably), be glad.
"We would prefer you not doing such things. As low as the brown caste is, most still find human experimentation unsavory."


(( Ooo, I like goodies. :P ))

"Do I smell fire? Oh well, hopefully that won't end poorly."

Remove the bottom panel! Use appropriate tools if necessary. A hammer is not an appropriate tool.
It appears that, hidden in the bottom of the scout eye, are about a dozen little robotic legs. Seems like it has the ability to crawl around but for some reason it's not open or activated normally.


((I'm impressed you managed to ignite the uniform without igniting the servant.))
((Me too, but more for the self-control that must have required for him.))

"That thing that just burst into flames! What is it?"
Slightly panicky childish question of -1 Intuition!
[intuition:3-1]
It is terrible and horrifying, whatever it is.


Sit back, relax, ignore other team members and watch the fire.
Sopretty
Get out of building if it starts spreading.


You hum a noir tune to yourself as the floor slowly catches fire.


From here. (http://www.bay12forums.com/smf/index.php?topic=123854.msg4365604#msg4365604)



"Thanks! But I'm still curious. 'Our' caste? Does the servant and the guard caste have similarities? How would you dress in the presence of those greater than our caste, and for those lower than yours?"

Ask!

"Also, are there any distinguishing marks about the castes other than the color clothing, Shai?-"

Sit still in my corner, knees pulled up against my chest, arms holding my knees, and stare at the burning uniform for several seconds. then shake my head several times, stand up, and walk over behind  Feyri. Tug on her elbow once.

Feyri turned to see Lyra when tugged on the elbow.

"Oh hi Lyra, anything you need?"




"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
"No, your caste. The HMRC Caste. I am unsure of its color.:

"Color is the greatest signifier"


Just walk around our assigned building. Try to see how can we use the environment in our favor in case of problems, like in case of an invasion.
The buildings themselves are made mostly of wood and surrounded by greenery, so fire would be a danger. Other then that, though, they appear quite sturdy, and the buildings in the higher levels are constructed mostly of stone, so they'll be a good fall back point if fire ever does come into play. There's plenty of high ground for snipers to take shots on invaders, and the area is tightly packed enough that your melee capacities won't be negated by firearms and distance fighting.

Beyond that, the outer wall appears quite formidable and you're guessing they have the supplies stored for a long siege. All in all, not the best, but still pretty good.

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 05:26:28 pm
"AAAH!"

Grab Ms. Feyri and Kitten, and then try to drag them out of the burning room. In addition, yell:
"Okay. FIRE! FIRE! FIRE!"
in an attempt to inform people that there is a fire.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 03, 2013, 05:48:50 pm
"Oh well. I suppose I'll go about my business, not bothering you about matters of human experimentation and such. It probably would not have worked anyway. You've been very kind, good sir!"

Dance back to the clubhouse with chemical sprayer. Once there, fill it up with Xeno Spit if possible.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 05:59:06 pm
((Is Lyra an elf?))

((Of course she's an elf. She's small, looks younger than she actually is, has white hair and eyes and feels uncomfortable in human society. If that's not an elf I don't know what is.))
((to quote Lyra:
...
...
...))
((She's not an elf.))




"Hey! I'm not that short!"
((how tall are you?))
((Not that tall. About average for a kid his height.))
(( -.- what height is that?))
"Oh-aw. That's just.."

Feyri made a  :-\ and began to take off (her own) uniform, giving it to Lyra.

"Take mine. Shai, do you know where we can get other uniforms by the way?"
look at the offered uniform for three seconds, then slowly take it and set it on my shoulders, then look down at the rather large amount of fabric trailing down on the floor. ((Lyra is pretty tiny compared to Feyri))
shake my head horzontally twice, then hand the uniform back to Feyri.
"Nah, you keep it. We'll find a use for that later!"



"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
"Don't worry, I'm not going to fire it at all if possible. I've just set it up now because if we actually end up in a situation where we'll need it, I doubt we'll have enough time to set it up then. Currently, I'll just use the scope to share footage of anything significant.
It never was my rifle anyway, someone left it in the armory with two full magazines and a note giving permission for anyone to take it. I didn't know that it could do that either until I examined it before we went into cryo, whoever made this was probably some sort of barbaric sadist but regardless, they included quite a few features that I can use."

((It isn't in radio color :p))

"Did you check for any identifying insignia? Usually, guns have their mark of who made it, so if its customized then there would at least be a mark."








Feyri turned back to Shai and looked at the color of her pants.

"You don't mind then, if I get something to cover your upper body?" While Shai did look graceful given the way Feyri supposed the higher authorities would look at servants as, she was shocked to see what others had assumed.

Because of the HMRC caste not supporting upper garments.

"So before I ask what time it is, why aren't you wearing a shirt?"

Ask.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 06:01:03 pm
Nonchalantly head put of the building.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 03, 2013, 06:27:59 pm
((This is turning into the serial killer mission. A fire starting in a flammable residential area and nobody doing something to put it out. Let's hope the servants put it out or at least are not bound by some crazy caste rule to stand around and get burned or suffocate...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 06:32:15 pm
((At least one should survive. Assuming an 11-year-old can drag two adult women out of a burning room.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 06:40:33 pm
((At least one should survive. Assuming an 11-year-old can drag two adult women out of a burning room.))
((Lyra is with me, and I'm with the servant with me. Us three are outside of the burning room you're all in and in one of the adjacent corridors.

No servant going by the name of Kitten is near me. But you are. Nobody's screaming fire though.

Hey security. Fix that.))

Nonchalantly head put of the building.
((Thanks for using your head.

Too put off the fire, perhaps.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 06:43:13 pm
((At least one should survive. Assuming an 11-year-old can drag two adult women out of a burning room.))
((Lyra is with me, and I'm with the servant with me. Us three are outside of the burning room you're all in and in one of the adjacent corridors.

No servant going by the name of Kitten is near me. But you are. Nobody's screaming fire though.

Hey security. Fix that.))
((That halves who Grate needs to haul out...but if Kitten resists, they're both doomed.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 06:45:58 pm
((To be fair, it was their mistake giving us downtime.
I don't think my arson will overly impact the mission, though - at worst we can bluff and say that we don't know how they caught fire, at best someone'll put it out and punish Xan for pyromania.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 06:47:51 pm
((To be fair, it was their mistake giving us downtime.
((...Are you serious?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 06:48:35 pm
"I know this isn't something you guys would expect of me, but I support Feyri's idea of giving these servant girls some top clothing."

((At least one should survive. Assuming an 11-year-old can drag two adult women out of a burning room.))
((Lyra is with me, and I'm with the servant with me. Us three are outside of the burning room you're all in and in one of the adjacent corridors.

No servant going by the name of Kitten is near me. But you are. Nobody's screaming fire though.

Hey security. Fix that.))
((That halves who Grate needs to haul out...but if Kitten resists, they're both doomed.))

((Grate is an Ender Wiggin motherfucker. That's not bad or anything, it's just how I perceptive him at certain moments."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 06:49:52 pm
((To be fair, it was their mistake giving us downtime.
((...Are you serious?))
((They called the HMRC. They've gotta be desperate, but they knew what they were doing when they called us.
Or they shortly will.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 06:51:56 pm
"I know this isn't something you guys would expect of me, but I support Feyri's idea of giving these servant girls some top clothing."
I need to ask Miss Feyri if this is actually Miss May.

Quote
((Grate is an Ender Wiggin motherfucker. That's not bad or anything, it's just how I perceptive him at certain moments.))
((Hey, I take it as a compliment. Although this isn't a situation where Ender's superior intellect would compensate for his diminutive stature.))

((To be fair, it was their mistake giving us downtime.
((...Are you serious?))
((They called the HMRC. They've gotta be desperate, but they knew what they were doing when they called us.
Or they shortly will.))
((I'm still blaming you.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 06:52:45 pm
((I encourage you to; Xan's kinda a nihilistic dick.
He doesn't rhyme.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 06:56:18 pm
((Grate is an Ender Wiggin motherfucker. That's not bad or anything, it's just how I perceptive him at certain moments.))
((Hey, I take it as a compliment. Although this isn't a situation where Ender's superior intellect would compensate for his diminutive stature.))

((What about Ender's CQC and Martial Arts expertise? By the end of the first book he's already mastered the "Punch People in the Nuts Until They Die" technique.))

((I encourage you to; Xan's kinda a nihilistic dick.
He doesn't rhyme.))

((How can one be a dick when you're an eunuch? There's a pretty good chance a lot of Xan's behavior is centered around him not having a penis.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 03, 2013, 06:59:50 pm
((I'm telling you, it's all a plan. The UWM sent you here because they know exactly how well the HMRC fucks up when there are civilians involved and they're hoping your incompetence will lead to the death of the king. After he's dead they will give all the power to the costume parasites. It's a conspiracy I tell you! I'm not crazy! It all fits!))

((@TCM: Someone's been listening to Freud...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 07:00:15 pm
((Wait, he has no genetalia?
*checks backstory*
Oh yeah. I'd forgotten about that. No, this is mostly due to 'death is life and life is abomination' worldview.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 07:01:31 pm
((Grate is an Ender Wiggin motherfucker. That's not bad or anything, it's just how I perceptive him at certain moments.))
((Hey, I take it as a compliment. Although this isn't a situation where Ender's superior intellect would compensate for his diminutive stature.))
((What about Ender's CQC and Martial Arts expertise? By the end of the first book he's already mastered the "Punch People in the Nuts Until They Die" technique.))
((Actually, the dying bit was more...wait, before we continue, is there anyone who minds spoilers to Ender's Game?
Anyways, seeing as Grate wants to save Kitten, I can't see it helping much.))

((I'm telling you, it's all a plan. The UWM sent you here because they know exactly how well the HMRC fucks up when there are civilians involved and they're hoping your incompetence will lead to the death of the king. After he's dead they will give all the power to the costume parasites. It's a conspiracy I tell you! I'm not crazy! It all fits!))
((I was with you until the costume parasites.))

((...'death is life and life is abomination' worldview.))
((See why I say you play omnicidalists too much?))

((So...Many...NINJAS!))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: kisame12794 on July 03, 2013, 07:03:19 pm
((I believe the point of the mission was to let everything fall to bits, and allow the king to pick up the pieces. Well, right now, it isn't so much falling, as exploding....))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 07:05:48 pm
((And we didn't even help ruin the revolution first...

You have to wonder if the HMRC were "accidentally" royally-ordered by the Revolution. Maybe he's freaking out in his palace because this is the first he's heard of it.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 03, 2013, 07:06:01 pm
"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
"Don't worry, I'm not going to fire it at all if possible. I've just set it up now because if we actually end up in a situation where we'll need it, I doubt we'll have enough time to set it up then. Currently, I'll just use the scope to share footage of anything significant.
It never was my rifle anyway, someone left it in the armory with two full magazines and a note giving permission for anyone to take it. I didn't know that it could do that either until I examined it before we went into cryo, whoever made this was probably some sort of barbaric sadist but regardless, they included quite a few features that I can use."

((It isn't in radio color :p))

"Did you check for any identifying insignia? Usually, guns have their mark of who made it, so if its customized then there would at least be a mark."
((I misread and thought that Feyri was nearby which wouldn't warrant the use of radio communication.))
"No marks are insignias, it seems to have nothing to identify it's creator at all for some reason. Also, the clothes are still burning, are these suits fireproof? Because I may have to put out that fire soon."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 07:24:03 pm
"No marks are insignias, it seems to have nothing to identify it's creator at all for some reason. Also, the clothes are still burning, are these suits fireproof? Because I may have to put out that fire soon."

"Fire? Put it out! Who is stupid enough to cause a fire here?"


((To be fair, it was their mistake giving us downtime.
((...Are you serious?))
((They called the HMRC. They've gotta be desperate, but they knew what they were doing when they called us.
Or they shortly will.))
((Ugh, labels and reputation.  :-\))

((I believe the point of the mission was to let everything fall to bits, and allow the king to pick up the pieces. Well, right now, it isn't so much falling, as exploding....))
((We haven't even gotten to the crucial part and people are going all carefree and doing what they like.

>_>

Best idea ever.[/sarcasm]))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 07:36:57 pm
((Wait, he has no genetalia?
*checks backstory*
Oh yeah. I'd forgotten about that. No, this is mostly due to 'death is life and life is abomination' worldview.))

((No, it's definitely the lack of penis.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 07:38:53 pm
((Wait, he has no genetalia?
*checks backstory*
Oh yeah. I'd forgotten about that. No, this is mostly due to 'death is life and life is abomination' worldview.))

((No, it's definitely the lack of penis.))
((Really? Not the being raised by a mother he stitched together out of corpse bits named Blonko?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 07:41:49 pm
"I know this isn't something you guys would expect of me, but I support Feyri's idea of giving these servant girls some top clothing."
I need to ask Miss Feyri if this is actually Miss May.
"Yes she is, Grate. What's on your mind?"
((Why would Grate need to answer? You can read his thoughts! Or at least what I intended to be thoughts.
...What's SOP for thought-bubbles around here?))

Quote
"No marks are insignias, it seems to have nothing to identify it's creator at all for some reason. Also, the clothes are still burning, are these suits fireproof? Because I may have to put out that fire soon."
"Fire? Put it out! Who is stupid enough to cause a fire here?"
Grate points to Xan as he drags Kitten out of the burning room with his other hand.

((Wait, he has no genetalia?
*checks backstory*
Oh yeah. I'd forgotten about that. No, this is mostly due to 'death is life and life is abomination' worldview.))

((No, it's definitely the lack of penis.))
((Really? Not the being raised by a mother he stitched together out of corpse bits named Blonko?))
((What is WRONG with you?))
((...Wait, were the bits named Blonko or was the mother named Blonko?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 07:42:51 pm
((I was bored.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 07:49:15 pm
((Wait, he has no genetalia?
*checks backstory*
Oh yeah. I'd forgotten about that. No, this is mostly due to 'death is life and life is abomination' worldview.))

((No, it's definitely the lack of penis.))
((Really? Not the being raised by a mother he stitched together out of corpse bits named Blonko?))

((Pfft, that's some playground shit. Surrogate corpse mother? Great, you can join the rest of privileged middle-class kids. So much angst.

Penis on the other hand? Real deal.))

"I know this isn't something you guys would expect of me, but I support Feyri's idea of giving these servant girls some top clothing."
I need to ask Miss Feyri if this is actually Miss May.
"Yes she is, Grate. What's on your mind?"
((Why would Grate need to answer? You can read his thoughts! Or at least what I intended to be thoughts.
...What's SOP for thought-bubbles around here?))


((Feyri's not telepathic, if I understand what you're saying.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 07:53:24 pm
((MetaXan: What's a penis?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 07:54:13 pm
((TCM: What I was saying is, Grate was thinking that sentence.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 08:10:31 pm
((TCM: What I was saying is, Grate was thinking that sentence.))

((There doesn't really seem to be a standard for thoughts.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 08:29:40 pm
((TCM: What I was saying is, Grate was thinking that sentence.))
((There doesn't really seem to be a standard for thoughts.))
((Shall we make one?
How many people have their normal speech-text italicised? Underlined?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 03, 2013, 08:30:36 pm
((TCM: What I was saying is, Grate was thinking that sentence.))
((There doesn't really seem to be a standard for thoughts.))
((Shall we make one?
How many people have their normal speech-text italicised? Underlined?))

((A lot, for both.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 08:31:31 pm
((Dangit. Looks like we'll need special characters to replace the quotation marks.

<Does this look like thinking to you?>))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 03, 2013, 09:23:54 pm
((I just use simple italics for thoughts. Although my posts are... narrative is the right word? So I don't need to do much more.
Example: What are those people doing?! thought Paris with a mix of confusion and frustration as he reviewed the mission so far.
Italics are sometimes not that easy to distinguish! thought Paris as he looked at the message preview, the realisation dawning on him.
And nobody is using pure italics for character speech. I think.
But speaking convention are pretty loose. You can get away with just about anything as long as the others understand your intentions... or if you've trained them good enough.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 09:51:39 pm
"I know this isn't something you guys would expect of me, but I support Feyri's idea of giving these servant girls some top clothing."
I need to ask Miss Feyri if this is actually Miss May.
"Yes she is, Grate. What's on your mind?"
((Why would Grate need to answer? You can read his thoughts! Or at least what I intended to be thoughts.
...What's SOP for thought-bubbles around here?))
((Oops! :x

My mistake! I didn't see the lack of quotation marks there! Sorry! Editing! I found it weird that it was stated in the third place but my mind shuffled that under 'he said it.'))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 09:52:52 pm
((If you want to react to Grate, you can react to Grate pointing at Xan.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 09:53:39 pm
((I would've edited this in, but you posted.))
Quote
"No marks are insignias, it seems to have nothing to identify it's creator at all for some reason. Also, the clothes are still burning, are these suits fireproof? Because I may have to put out that fire soon."
"Fire? Put it out! Who is stupid enough to cause a fire here?"
Grate points to Xan as he drags Kitten out of the burning room with his other hand.
...Oh great.
"Xan, why did you just do that? Boredom is not a sufficient excuse!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 10:10:00 pm
((GWG, just keep the thoughts uncolored and you'll be fine I think.))
((Tiruin, how did Feyri know Lyra's uniform was messed up without knowing that it's on fire? meh, w/e))
((As for if the suits are fireproof, as mentioned in my sig, you can coat them in molten metal and they'll pretty much just become stiff and turn you into a statue. they're almost totally fire-immune.))

"Oh-aw. That's just.."

Feyri made a  :-\ and began to take off (her own) uniform, giving it to Lyra.

"Take mine. Shai, do you know where we can get other uniforms by the way?"
look at the offered uniform for three seconds, then slowly take it and set it on my shoulders, then look down at the rather large amount of fabric trailing down on the floor. ((Lyra is pretty tiny compared to Feyri))
shake my head horzontally twice, then hand the uniform back to Feyri.
"Nah, you keep it. We'll find a use for that later!"
look down at the uniform in my hands, mouth slightly open, for two seconds, then look back at Feyri for half a second, then back down at the uniform. Next spread it out over the floor and fold it up. Afterwards pick the folded uniform back up and look off to the right of Shai and Feyri.

Quote
"No marks are insignias, it seems to have nothing to identify it's creator at all for some reason. Also, the clothes are still burning, are these suits fireproof? Because I may have to put out that fire soon."
"Fire? Put it out! Who is stupid enough to cause a fire here?"
Grate points to Xan as he drags Kitten out of the burning room with his other hand.
"Xan, why did you just do that? Boredom is not a sufficient excuse!"
Turn and slowly back up to the hallway wall until I bump into it, holding the folded uniform against my chest with crossed arms. Look between Xan and Feyri over roughly three second intervals.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 10:11:32 pm
If Xan were there, he'd probably halfheartedly whine about Feyri trusting the kid over his <<++**==TRUSTWORTHY==**+>> self, but he was already out the door, likely whistling or some such activity.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 03, 2013, 10:14:45 pm
If Xan were there, he'd probably halfheartedly whine about Feyri trusting the kid over his <<++**==TRUSTWORTHY==**+>> self, but he was already out the door, likely whistling or some such activity.
Sit back, relax, ignore other team members and watch the fire.
Sopretty
Get out of building if it starts spreading.

Nonchalantly head put of the building.
((you have to pass by Feyri to exit the building. She can perfectly legitimately catch you on the way out the door.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 03, 2013, 10:22:08 pm
((Perhaps. I don't really know how we're arranged so you may be pulling that out of nowhere as far as I know.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 03, 2013, 10:48:56 pm
Faith made another sighing sound.

"Our suits are insulated against extreme temperatures. There's nothing to worry about, except that we have another jackass amp user around."

Smother the fire with a comrade who's wearing at least a MKI. Apologize as I do so.

Then go down to the right of the common room and inspect those electronic entertainments.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 10:54:52 pm
"The servants don't have suits!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 11:01:38 pm
((GWG, just keep the thoughts uncolored and you'll be fine I think.))
((Tiruin, how did Feyri know Lyra's uniform was messed up without knowing that it's on fire? meh, w/e))
((I did? Err..Feyri didn't. She just saw you without a uniform as you gestured to yourself in the MK suit, and..that.))


"The servants don't have suits!"
"Well damn that then! Lyra, please help me by getting all the servants out of this burning area. Grate, try to call anyone nearby and warn them about this fire.

"Everyone else, do something!"

Quote from: Feyri Nirel > Faith Valentine
Help get Xan to fix this. If there's going to be any violence, I'd like it to start with the firestarter.

"Xan! Get back here. We aren't in this area for trivial antics! Help stop what you've caused."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 03, 2013, 11:05:30 pm
"Okay. FIRE! FIRE! FIRE!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 03, 2013, 11:17:38 pm
Quote from: Feyri Nirel > Faith Valentine
Help get Xan to fix this. If there's going to be any violence, I'd like it to start with the firestarter.

Quote from: Message from Faith to Feyri
As in he's a pyromaniac or as in he's the one who started this particular fire?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 03, 2013, 11:20:29 pm
"Okay. FIRE! FIRE! FIRE!"
"I mean to people who don't know of it Grate; outside!"

Quote from: Feyri Nirel > Faith Valentine
Help get Xan to fix this. If there's going to be any violence, I'd like it to start with the firestarter.

Quote from: Message from Faith to Feyri
As in he's a pyromaniac or as in he's the one who started this particular fire?
Quote from: Response
Grate says he did..And I'm quite sure that kid can't lie like this.

Or pretty much assume. Because this is the only hallway out of that room, and he can't have been anywhere other than in said room along with everyone else.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 03, 2013, 11:22:18 pm
Quote from: Response
Grate says he did..And I'm quite sure that kid can't lie like this.

Or pretty much assume. Because this is the only hallway out of that room, and he can't have been anywhere other than in said room along with everyone else.

Quote from: Message from Faith to Feyri
I'm not sure Grate's the most reliable witness around, however.

Still, I'll ask him about it.


Quote from: Message from Faith to Xan
Where are you going?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 03, 2013, 11:32:35 pm
((I'm tempted to try and put out the fire, but I don't really want to because if I roll badly again, Charles will probably try to extinguish it using some ClF3))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 04, 2013, 12:29:15 am
((GWG, just keep the thoughts uncolored and you'll be fine I think.))
((Tiruin, how did Feyri know Lyra's uniform was messed up without knowing that it's on fire? meh, w/e))
((I did? Err..Feyri didn't. She just saw you without a uniform as you gestured to yourself in the MK suit, and..that.))
((I think we miscommunicated somewhere. what I remember doing was:))
Feyri turned to see Lyra when tugged on the elbow.

"Oh hi Lyra, anything you need?"
Make eye contact for two seconds, then look at the flaming uniform for two seconds, then look back at Feyri and make eye contact again, head tilted to my right. look back down after four seconds.
((It doesn't really matter anyway.))

sigh, walk back into the room, and Use microwave amp to return the burning materials/area to room temperature.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 04, 2013, 12:41:15 am
Xan pokes his head back into the room, and seems genuinely surprised to see the flaming uniform.
Oh. Fire. Isn't that bad for you? We should extinguish that.
With that, he goes forth to not really valiantly fight the fire.

Smother fire with something not me.

Quote from:  Xan -> Faith
Towards you. ??
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the s
Post by: Caellath on July 04, 2013, 11:28:40 am
(("Forget the promise of progress and understanding, for in the grim darkness of the far future there are only adults who can't put out a fire."))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 04, 2013, 01:17:36 pm
Look for locals training. Try to figure what kind of military training they have.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the s
Post by: IronyOwl on July 04, 2013, 02:16:07 pm
(("Forget the promise of progress and understanding, for in the grim darkness of the far future there are only adults who can't put out a fire."))
((I am now imagining that monkey scene from the beginning of 2001: A Space Odyssey, only surrounding fire and a combination of aggression that they know how to do that and wild panicked flailing that they have no idea how to control or extinguish it.

In short, business as usual.))


Faith raised an eyebrow at Xan's entrance. Wasn't he already here? She really couldn't swear to that; it wasn't like she was tracking everyone, and he was wearing the same stuff as everyone else. Still...

"As long as you're here, I was hoping to find out more about your equipment and abilities," she said, while grabbing for a nearby ally to use as a smothering agent.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 04, 2013, 02:28:39 pm
Coagulants. Pain supressors. Amp.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 04, 2013, 02:36:24 pm
"AAAH!"

Grab Ms. Feyri and Kitten, and then try to drag them out of the burning room. In addition, yell:
"Okay. FIRE! FIRE! FIRE!"
in an attempt to inform people that there is a fire.
Well Kitten comes easily enough, probably because she wants to be out of the room full of burning psychopaths just as much as you, but Feyri stands her ground. And considering she weighs around 300 pounds, that makes getting her to follow you rather difficult.


"Oh well. I suppose I'll go about my business, not bothering you about matters of human experimentation and such. It probably would not have worked anyway. You've been very kind, good sir!"

Dance back to the clubhouse with chemical sprayer. Once there, fill it up with Xeno Spit if possible.
You pour your bottle of xeno spit into the chemical sprayer and seal it up, ready to be used.


((Is Lyra an elf?))

((Of course she's an elf. She's small, looks younger than she actually is, has white hair and eyes and feels uncomfortable in human society. If that's not an elf I don't know what is.))
((to quote Lyra:
...
...
...))
((She's not an elf.))




"Hey! I'm not that short!"
((how tall are you?))
((Not that tall. About average for a kid his height.))
(( -.- what height is that?))
"Oh-aw. That's just.."

Feyri made a  :-\ and began to take off (her own) uniform, giving it to Lyra.

"Take mine. Shai, do you know where we can get other uniforms by the way?"
look at the offered uniform for three seconds, then slowly take it and set it on my shoulders, then look down at the rather large amount of fabric trailing down on the floor. ((Lyra is pretty tiny compared to Feyri))
shake my head horzontally twice, then hand the uniform back to Feyri.
"Nah, you keep it. We'll find a use for that later!"



"Perhaps burning a potentially idiosyncratic uniform was a bit of an overkill..."
"Okay, I've set up my rifle. You should all now be able to access the scope's view feed now and if required, fire the weapon remotely via your wrist-pads. If I should attach the turret module, you should be able to aim it as well."
{"Set up your rifle? Charles, you are unauthorized to fire anything from any gun you possess while in this area. Respect the people, please?

"...I didn't know that you could set up your rifle for remote control."}
"Don't worry, I'm not going to fire it at all if possible. I've just set it up now because if we actually end up in a situation where we'll need it, I doubt we'll have enough time to set it up then. Currently, I'll just use the scope to share footage of anything significant.
It never was my rifle anyway, someone left it in the armory with two full magazines and a note giving permission for anyone to take it. I didn't know that it could do that either until I examined it before we went into cryo, whoever made this was probably some sort of barbaric sadist but regardless, they included quite a few features that I can use."

((It isn't in radio color :p))

"Did you check for any identifying insignia? Usually, guns have their mark of who made it, so if its customized then there would at least be a mark."








Feyri turned back to Shai and looked at the color of her pants.

"You don't mind then, if I get something to cover your upper body?" While Shai did look graceful given the way Feyri supposed the higher authorities would look at servants as, she was shocked to see what others had assumed.

Because of the HMRC caste not supporting upper garments.

"So before I ask what time it is, why aren't you wearing a shirt?"

Ask.
Ok, is there any reason you're asking her the same thing again? I mean, she just told you why she's not wearing a shirt.


Faith made another sighing sound.

"Our suits are insulated against extreme temperatures. There's nothing to worry about, except that we have another jackass amp user around."

Smother the fire with a comrade who's wearing at least a MKI. Apologize as I do so.

Then go down to the right of the common room and inspect those electronic entertainments.

Xan pokes his head back into the room, and seems genuinely surprised to see the flaming uniform.
Oh. Fire. Isn't that bad for you? We should extinguish that.
With that, he goes forth to not really valiantly fight the fire.

Smother fire with something not me.

Quote from:  Xan -> Faith
Towards you. ??
Faith picks up Xan and stamps out the fire using Xan's feet, slapping his legs wildly on the burning uniform. That done, she heads downstairs and finds a room full of what seem to be arcade machines.

((GWG, just keep the thoughts uncolored and you'll be fine I think.))
((Tiruin, how did Feyri know Lyra's uniform was messed up without knowing that it's on fire? meh, w/e))
((I did? Err..Feyri didn't. She just saw you without a uniform as you gestured to yourself in the MK suit, and..that.))
((I think we miscommunicated somewhere. what I remember doing was:))
Feyri turned to see Lyra when tugged on the elbow.

"Oh hi Lyra, anything you need?"
Make eye contact for two seconds, then look at the flaming uniform for two seconds, then look back at Feyri and make eye contact again, head tilted to my right. look back down after four seconds.
((It doesn't really matter anyway.))

sigh, walk back into the room, and Use microwave amp to return the burning materials/area to room temperature.
It has been handled in a much less dangerous way.

Look for locals training. Try to figure what kind of military training they have.
You don't really see any big groups of guys practicing karate or anything.






You guys can head down stairs any time you want. If you're finished screwing around.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 04, 2013, 02:45:00 pm
((Wait, is the sprayer full from just one bottle? I've got a full case of Xeno Spit, as I remember.))

Stacy dances a gentle waltz with his Xeno Spit-laden chemical sprayer toward one particular servant girl.

"Hello, dear servant girl. I need to test a version of perfume I've been developing for quite a while. Would you mind participating in a scent test? I'm going to need you to inhale. Deeply."

Find servant girl. Ask. If she agrees, spray her in the face with Xeno Spit, making sure my faceplate is down in the process. Hopefully xenobiological enzymes are just as effective when inhaled as when ingested. After all, that works with alcohol. If she doesn't agree, spray her in the face with it anyway. Observe effectiveness compared to ingestion. After test, dance down to wherever all the other HMRC guys and gals are heading.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 04, 2013, 02:46:19 pm
((Is the fire all the way out?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 04, 2013, 02:58:00 pm
Follow Feyri
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 04, 2013, 04:17:49 pm
You guys can head down stairs any time you want. If you're finished screwing around.
((As in, briefing time?

Because I'm in favor of briefing time.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 04, 2013, 04:27:52 pm
Quote
Ok, is there any reason you're asking her the same thing again? I mean, she just told you why she's not wearing a shirt.
((I was unclear XD))

"On the shirt note..that wasn't what you knew in the HMRC caste? We wear shirts here. I'm wondering why that wasn't given as a note."

Clarify. Then the below.

"Though I'd want to explore the area soon enough. Do you know any nearby significant places we could go to while waiting for noon?"

Chat and head outside with Shai, Lyra and probably Grate and his servant. Examine area.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 04, 2013, 04:35:41 pm
Well that was certainly an experience.

Head downstairs.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 04, 2013, 05:30:47 pm
Charles follows the rest of the group outside.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 04, 2013, 05:32:30 pm
Put the scout eye down on it's legs. Attempt to move it very slightly with the remote, to see if it will use the legs automatically when uncovered.

If it does use the legs, play around with it to see how fast it moves on them.

If downstairs == briefing, pack up and move downstairs at the conclusion of the test.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 04, 2013, 05:46:54 pm
Go downstairs.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 04, 2013, 07:46:23 pm
Downstairs.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 04, 2013, 09:19:37 pm
((Since no one has yet answered:))
((Is the fire all the way out?))
((And almost everyone else has posted actions, I'll do a conditional.))

IFF the fire is out, do the actions in the "Yes" spoiler. IFF they are not, do the actions in the "No" spoiler.
Spoiler: Yes (click to show/hide)
Spoiler: No (click to show/hide)
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 05, 2013, 10:38:08 am
Head downstairs.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 05, 2013, 05:33:56 pm
((Wait, is the sprayer full from just one bottle? I've got a full case of Xeno Spit, as I remember.))

Stacy dances a gentle waltz with his Xeno Spit-laden chemical sprayer toward one particular servant girl.

"Hello, dear servant girl. I need to test a version of perfume I've been developing for quite a while. Would you mind participating in a scent test? I'm going to need you to inhale. Deeply."

Find servant girl. Ask. If she agrees, spray her in the face with Xeno Spit, making sure my faceplate is down in the process. Hopefully xenobiological enzymes are just as effective when inhaled as when ingested. After all, that works with alcohol. If she doesn't agree, spray her in the face with it anyway. Observe effectiveness compared to ingestion. After test, dance down to wherever all the other HMRC guys and gals are heading.

Consider it full for now, one way or another. Maybe a few bottles worth to fill it. Really, with a case, as long as you have access to it you can probably keep refilling that indefinitely.

[con:2-1]
You attempt to spray the girl but accidentally crush the spraying mechanism in your hand, breaking it completely.

((Is the fire all the way out?))
Yes.

Follow Feyri
You hold on to feyri's suit and follow along behind her.

Quote
Ok, is there any reason you're asking her the same thing again? I mean, she just told you why she's not wearing a shirt.
((I was unclear XD))

"On the shirt note..that wasn't what you knew in the HMRC caste? We wear shirts here. I'm wondering why that wasn't given as a note."

Clarify. Then the below.

"Though I'd want to explore the area soon enough. Do you know any nearby significant places we could go to while waiting for noon?"

Chat and head outside with Shai, Lyra and probably Grate and his servant. Examine area.
"They said that nudity was common. We were ordered to dress in a way that reflected that. And you should just head down stairs and meet with the messenger, if you intend to do nothing but wander around till noon."

You walk down stairs and are going to leave when the messenger steps in front of you.

"Ah, there you are. Now we just have to wait for the others."

Well that was certainly an experience.

Head downstairs.
Go downstairs.
Downstairs.
Head downstairs.
((Since no one has yet answered:))
((Is the fire all the way out?))
((And almost everyone else has posted actions, I'll do a conditional.))

IFF the fire is out, do the actions in the "Yes" spoiler. IFF they are not, do the actions in the "No" spoiler.
Spoiler: Yes (click to show/hide)
Spoiler: No (click to show/hide)
Charles follows the rest of the group outside.
Everyone heads down stairs, joining Feyri where she's standing around with the messenger.

Put the scout eye down on it's legs. Attempt to move it very slightly with the remote, to see if it will use the legs automatically when uncovered.

If it does use the legs, play around with it to see how fast it moves on them.

If downstairs == briefing, pack up and move downstairs at the conclusion of the test.

Simply uncovering the legs doesn't seem to be enough. Maybe there's something else you have to do...

You head inside anyways.










"Well, now that everyone is here, let me tell you what your duties are. You will be patrolling two areas, the main entrance to this level of the palace and also within the township below."

He pauses and looks around the group for a moment before continuing.

"The patrol within the township is once a day, but the guard at the gate should be maintained continuously; at least two of you should be there at all times. As per the township patrol, I'd recommend at least three, for the sake of safety. More, if you think it wise.

For the most part these patrols are for the sake appearances, as well as to keep an eye on the populace. Try to avoid conflict if you can, but do not be afraid to use force if necessary. How you arrange your shifts is up to you, I ask only that you convey any information about what you see up the chain of command and eventually back to myself."

He looks as though he's finished, but remembrance flickers across his face just before he closes his mouth.

"Oh, and you should keep anyone with medical skills on guard here, rather then on patrol. It would be best if they don't put themselves in danger."

 
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 05, 2013, 05:40:33 pm
Grate looks up towards Feyri.

"Miss Feyri, how will we arrange the patrols?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 05, 2013, 05:59:52 pm
"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 05, 2013, 06:10:32 pm
"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
((Meanwhile, the servant flees in fear.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 05, 2013, 07:12:29 pm
"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
((Meanwhile, the servant flees in fear.))
((And rightly so.))


"I have medical training, but brought no supplies. I am also likely one of the more intimidating and survivable members of this team.

Would you prefer I patrol or not?"

Berserker synthflesh Faith: Squishy Medic?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 05, 2013, 07:30:58 pm
"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
((Meanwhile, the servant flees in fear.))
((And rightly so.))


"I have medical training, but brought no supplies. I am also likely one of the more intimidating and survivable members of this team.

Would you prefer I patrol or not?"

Berserker synthflesh Faith: Squishy Medic?

"I can medic too, and I have some supplies. But I also have amps that would fit more into the duty with going into the town and all."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 05, 2013, 07:32:09 pm
I have meager supplies and would likely kill my patients. I believe I should proceed to the town.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 05, 2013, 08:02:15 pm
"Miss Feyri, can I stay in the palace, then?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 05, 2013, 09:06:06 pm
Grate looks up towards Feyri.

"Miss Feyri, how will we arrange the patrols?"
"Seek and divide."

Feyri looked at the rest, seeing that most of them had their faceplates still up and wondered what their expressions were. She had no faceplate before the visor.

"We're approximately a whole squad in number. Ten people. I'm thinking two patrols of four, with two reliable communicators in the Palace. For protection of course.

The patrols would be made of a signaller, a pointman, and two observers. One will handle the communications, one will be the strong arm, and the other two can fulfill any other role that would be needed, preferably in medicare or relating with the populace. Our best weapon at the moment is knowledge, and not the incessant killing of people who you don't know." She glanced at Xan's direction briefly, before looking back at the general audience. For some of us.

"However I'd like our best medical personnel to stay in the Palace along with a trained guard...Though we could split up into three groups of four, three and three.

"Any opinions?"

"Miss Feyri, can I stay in the palace, then?"
"You stay here with others who I believe would help in getting information from the higher ups. However I'd like to hear the rest's opinion on this matter."

"The belief holds that our caste is in color--with the high emphasis on nudity...which explains the emphasis on only pants; something I'd like someone to correct--and that we'd need someone who knows his or her way around technology. A hacker, just in case anything with communication goes wrong."

Inquire and wait for team response. Also, ask the messenger who is standing right there:
"Why do we need to leave medical personnel in the Palace anyway? Do you require aid in the infirmaries here? Next, what schedules exist which dictate the time?

"Could we request each and every one of us to be updated with your system of measurement, including time? Thanks. And perhaps local jargon. What castes are commonly seen in the local populace? How do we relate to them in rank and authority?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Toaster on July 05, 2013, 09:08:58 pm
((You should probably check to see if "all times" means 24/7, or whatever passes for such on this particular godforsaken rock.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 05, 2013, 09:09:54 pm
((You should probably check to see if "all times" means 24/7, or whatever passes for such on this particular godforsaken rock.))
((So simple we all miss it. :P Tyvm!))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 05, 2013, 09:10:36 pm
"I am reasonably confident that I can act in the capacity required to maintain communications. My rifle is able to relay the visual feed from its scope so I can act as a cameraman."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 05, 2013, 09:11:00 pm
When Feyri mentioned technology, Grate brightened up.

"Ooh! Ooh! Pick me! Pick me! I'm good with technology! Pretty please?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 05, 2013, 09:29:09 pm
"I think you're taking this too seriously, Feyri.

Our job is to keep up appearances, and most of our squad has nothing but one weapon. Trying to specialize into strongmen and so on for the purposes of walking down the street seems pointless to me.


And as for squad makeup, we should rotate it out. We need two people on the gate at all times, so that's a fairly hefty shift right there.

Then we can just cycle people through the patrol. It might be good to get some variety in there, and let a lot of different people see the city. I'm not sure how large the patrols should be, maybe we should vary that also."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 05, 2013, 09:31:20 pm
"...Right, too seriously. Hah. You're right Faith." Feyri said, smiling lightly at the thought. "However I'd like Grate protected, and probably those who have trouble speaking." She gestured at Lyra.

"But the diversity of those patrols was made in the idea of information. What's you thought on the matter?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 05, 2013, 09:37:45 pm
"To be honest, I don't think we're going to get too much information. Probably the obvious in general resentment level, perhaps the locals being more or less bold with different squad makeups. I suspect we're just going to have some people who are more observant or diplomatic than others, and that will end up being the primary difference."

Faith glanced at Lyra and Grate.

"Theoretically we could have those two on increased gate duty, but I'm not sure if they're actually reliable."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 05, 2013, 09:42:06 pm
Close my eyes and take several slow, deep breaths. then, eyes still shut, say:
"I... will."
Exhale.
Inhale.
Squint my still shut eyes, Exhale.
Inhale.
"I will be ok."
open my eyes and look up at Feyri, then over to Faith, then back to Feyri. Make and hold eye contact with Feyri, as my right arm vibrates ever so slightly, hands tightly clasped behind my back.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 05, 2013, 09:46:45 pm
"To be honest, I don't think we're going to get too much information. Probably the obvious in general resentment level, perhaps the locals being more or less bold with different squad makeups. I suspect we're just going to have some people who are more observant or diplomatic than others, and that will end up being the primary difference."

Faith glanced at Lyra and Grate.

"Theoretically we could have those two on increased gate duty, but I'm not sure if they're actually reliable."
"'Perhaps.'

"We won't know until we try, and I'd really love to be in one mission where peace is attainable.

"For once.

"Also, those two are on this mission. That's enough proof of them being reliable."

Feyri switched to a personal channel with Faith.

"Look at Lyra, her faceplate is down, and she's having trouble with communication-yet she's doing swell. I don't remember you being this skeptic about things..what's up? "
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 06, 2013, 01:37:10 pm
"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
You're pretty sure you're gonna need to find a replacement, because you pulverized the damn thing into dust. It's kinda impressive, actually.

"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
((Meanwhile, the servant flees in fear.))
((And rightly so.))


"I have medical training, but brought no supplies. I am also likely one of the more intimidating and survivable members of this team.

Would you prefer I patrol or not?"

Berserker synthflesh Faith: Squishy Medic?
"Supplies can be provided. And yes, I would prefer you stay on guard here. Better that someone of your capacities remains here, should the compound need to be defended. The patrols are mainly to remind them that you exist; the uniforms and weapons should be more then enough to frighten them."

He tilts his head and smiles.

"That, and having a great white demon standing on the steps to the palace may give them pause for thought about trying to overthrow this temple to the Shining One."

"Oh dear, how unfortunate. Silly old butterfingers at work again."

Try to fix the mechanism.
((Meanwhile, the servant flees in fear.))
((And rightly so.))


"I have medical training, but brought no supplies. I am also likely one of the more intimidating and survivable members of this team.

Would you prefer I patrol or not?"

Berserker synthflesh Faith: Squishy Medic?

"I can medic too, and I have some supplies. But I also have amps that would fit more into the duty with going into the town and all."

"I believe it is combat duty that would suit one such as you." he says, the tone of his voice inscrutable.

Grate looks up towards Feyri.

"Miss Feyri, how will we arrange the patrols?"
"Seek and divide."

Feyri looked at the rest, seeing that most of them had their faceplates still up and wondered what their expressions were. She had no faceplate before the visor.

"We're approximately a whole squad in number. Ten people. I'm thinking two patrols of four, with two reliable communicators in the Palace. For protection of course.

The patrols would be made of a signaller, a pointman, and two observers. One will handle the communications, one will be the strong arm, and the other two can fulfill any other role that would be needed, preferably in medicare or relating with the populace. Our best weapon at the moment is knowledge, and not the incessant killing of people who you don't know." She glanced at Xan's direction briefly, before looking back at the general audience. For some of us.

"However I'd like our best medical personnel to stay in the Palace along with a trained guard...Though we could split up into three groups of four, three and three.

"Any opinions?"

"Miss Feyri, can I stay in the palace, then?"
"You stay here with others who I believe would help in getting information from the higher ups. However I'd like to hear the rest's opinion on this matter."

"The belief holds that our caste is in color--with the high emphasis on nudity...which explains the emphasis on only pants; something I'd like someone to correct--and that we'd need someone who knows his or her way around technology. A hacker, just in case anything with communication goes wrong."

Inquire and wait for team response. Also, ask the messenger who is standing right there:
"Why do we need to leave medical personnel in the Palace anyway? Do you require aid in the infirmaries here? Next, what schedules exist which dictate the time?

"Could we request each and every one of us to be updated with your system of measurement, including time? Thanks. And perhaps local jargon. What castes are commonly seen in the local populace? How do we relate to them in rank and authority?"

"Medical personnel is for your benefit. We cannot guarantee that our doctors will know how to handle your particular...enhancements. Having your own doctors around will ensure that you have access to medical care, should our systems fail. "

"This world follows a 16 hour day, though only three of those are dark now, during the summer. Our week is 10 days. Many will work through one day and then sleep through the the better part of the next. Shift work is almost ubiquitous and odds very rarely meet evens. "

"The local populace below are mostly tradesman and unskilled workers. They have subcastes among themselves, generally based upon income, but to you they are all browns."

Also, are you asking the guy to tell you every single standard of measurement you might run into on the planet? And every slang word? Because you can generally assume metric is semi-universal.


Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 06, 2013, 01:56:12 pm
After weaving through his teammates for a few moments to diagnose the degree of repairs needed, Stacy decides that it's hopeless. So he walks like an Egyptian over to the gardener's shack to look for a replacement sprayer.

Discreetly head to the gardener's shack (I should know the way, having been there once, right?), request replacement spraying mechanism (point at pulverized one) or perhaps even a replacement sprayer. If I get it, head back to team after handing the helpful gardener a bottle of Xeno Spit. If I don't, ask why not.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 06, 2013, 04:44:50 pm
The patrols are mainly to remind them that you exist; the uniforms and weapons should be more then enough to frighten them."
((He's assuring of us this suspiciously much; we're probably going to get in a lot of fights.))

Quote
"Medical personnel is for your benefit. We cannot guarantee that our doctors will know how to handle your particular...enhancements. Having your own doctors around will ensure that you have access to medical care, should our systems fail."
((Their system is going to fail. It might have failed already, but probably not.))

"Um...Miss Feyri, should we set up patrol schedules? I'd suggest breaking the day into four portions of four hours each, and having us each patrol two and rest two. Unless we want to go simple and have a Day Shift and a Night Shift, but the four-piece schedule has the advantage that we could more easily set up overlapping patrols, guaranteeing constant coverage."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 07, 2013, 02:22:39 am
"Well, if you're providing us supplies, then as a person with medical training I guess that makes me a fully functioning medic. for some definition of functioning... So I'll volunteer for guard duty. If I can keep it from running into things, my scout eye should make it easier for us at the gate to see things coming between patrols."

"How long do we expect the patrols to take? We should probably plan our guard rotation around that, unless we want to have a more unpredictable schedules."


Ask the messenger to bring us available medical supplies. Also ask about how long he expects a city patrol to take, just based on the size of the city.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 08, 2013, 12:09:59 pm
After weaving through his teammates for a few moments to diagnose the degree of repairs needed, Stacy decides that it's hopeless. So he walks like an Egyptian over to the gardener's shack to look for a replacement sprayer.

Discreetly head to the gardener's shack (I should know the way, having been there once, right?), request replacement spraying mechanism (point at pulverized one) or perhaps even a replacement sprayer. If I get it, head back to team after handing the helpful gardener a bottle of Xeno Spit. If I don't, ask why not.

[dex:3]
You attempt to sneak away, glancing over at the messenger as you near the door. As you look over, his gaze meets with yours. He smiles. You smile back. He just keeps staring until you slink back into the rest of the group.

"Well, if you're providing us supplies, then as a person with medical training I guess that makes me a fully functioning medic. for some definition of functioning... So I'll volunteer for guard duty. If I can keep it from running into things, my scout eye should make it easier for us at the gate to see things coming between patrols."

"How long do we expect the patrols to take? We should probably plan our guard rotation around that, unless we want to have a more unpredictable schedules."


Ask the messenger to bring us available medical supplies. Also ask about how long he expects a city patrol to take, just based on the size of the city.

"I can't very well bring the infirmary to you, can I? I can direct you to it though, and you can take what you need. As per your patrol, you need not patrol the whole township; we have other groups patrolling as well. You'll be in charge of the market district near the palace gate. It's a relatively small area, but tightly packed. A good patrol, covering it completely a few times, will take around 10 hours."

 
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 08, 2013, 01:15:06 pm
((Where did everyone go?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 08, 2013, 01:19:40 pm
((Where did everyone go?))
((Xan's got nothing to say; I dunno about everyone else.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 08, 2013, 01:33:26 pm
Stacy whirls around as he waits for somebody to say something. Anybody. Anything. The silence becomes deafening.

"Excuse me, dear messenger, but I had a question - in relation to us, do lower castes have any inalienable rights like their right to life, the right to live unimpeded in a caste system and the right to pursue their happiness within the confines of said caste system, or maybe some other rights we can't trample over in our ever-demanding quest for justice? Or are they legally required to submit to us, no matter what we want to do with them?"

"Also, do you know of any openly rebellious and heretical members of the higher castes? I know, seems unlikely, but you never know, really. If we come across one that's agitating the people and whatnot, how are we allowed to deal with him or her?"

"Finally, may I be excused to retrieve another chemical sprayer right quick? I'm afraid I broke the one I got - silly mistake on my part. I can keep in radio contact with the team while I do this, you know, I probably won't miss a thing."

Ask these things, hopefully receive answers. If excused by messenger, head on over to gardener's shack and obtain chemical sprayer in previously outlined manner.

Discreetly head to the gardener's shack (I should know the way, having been there once, right?), request replacement spraying mechanism (point at pulverized one) or perhaps even a replacement sprayer. If I get it, head back to team after handing the helpful gardener a bottle of Xeno Spit. If I don't, ask why not.

Like so.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 08, 2013, 01:55:12 pm
Continue standing to one side of the conversation, and wait for anything to be said that I need to respond too.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 08, 2013, 06:51:29 pm
((Blargh sorry. Dying to work here x_x))

"Um...Miss Feyri, should we set up patrol schedules? I'd suggest breaking the day into four portions of four hours each, and having us each patrol two and rest two. Unless we want to go simple and have a Day Shift and a Night Shift, but the four-piece schedule has the advantage that we could more easily set up overlapping patrols, guaranteeing constant coverage."
"Good question Grate. And good suggestion. Since these times are very different from what I've been experienced with, what say everyone on taking this sort of schedule?

"For those medics left behind in the Palace, since these people don't know how to 'treat' us--probably meaning every other foreign soldier here--I'd like you to try to teach them how. Basic medical law, anyway."

Quote from: Feyri Nirel > Stacy
Chemical Sprayer? What for?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 08, 2013, 07:58:05 pm
((Blargh sorry. Dying to work here x_x))
((RL>B12))

Quote
"Um...Miss Feyri, should we set up patrol schedules? I'd suggest breaking the day into four portions of four hours each, and having us each patrol two and rest two. Unless we want to go simple and have a Day Shift and a Night Shift, but the four-piece schedule has the advantage that we could more easily set up overlapping patrols, guaranteeing constant coverage."
"Good question Grate. And good suggestion. Since these times are very different from what I've been experienced with, what say everyone on taking this sort of schedule?
Grate smiles and blushes a bit.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 12:59:07 am
 
((Where did everyone go?))

(( My guess would be '4th of July weekend', or something like that. Possibly combined with a lack of urgency about us, and other RL factors. Go RL! ))

Alright, could you let me know where the infirmary is? I'd like to go get some basic supplies, and see if there's anything of ours your doctors really can't handle. Other than the prosthetics and the synflesh.

Actually, any chance we could get a map of the area?

Inquire within, then head over to the infirmary to check the supplies there.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 09, 2013, 01:06:56 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 09, 2013, 01:08:02 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 09, 2013, 01:09:02 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

GET CAUGHT UP WITH EVERYONE AFTER YOUR RANDOM BOUT OF SENILITY, YOU OLD FUCK.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 02:16:34 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

GET CAUGHT UP WITH EVERYONE AFTER YOUR RANDOM BOUT OF SENILITY, YOU OLD FUCK.

(( Well, ordinarily, you'd be right. However, we seem to have hit a bit of 'the majority of players just got hit with some sort of RL thing', and we've just been kind of slow to start :P.
All in all, you're just in time to hit the ground running, as we've only just begun the real assignment, but to catch you up real quick...

We landed, had a brief... discussion with the guy that met us about the weirdness of our team *coughtoomanynakedalbinoscough*, got sent to the barracks, got given uniforms and a really basic idea of what we were going to do, got roughly 2/3rds of the team convinced that said uniforms were actually an alien parasite (see thread title), set one of the pantasites on fire (and, amazingly, not the rest of the building) to snap everyone out of it, and finally got given our marching orders for the week/month/ohgodswhyarewestillhere.

As for the orders, we have been asked to guard the gate to the palace at all hours, and to run a patrol once a day in some area around the gate that I can't remember the description of, other than 'busy market'. We've also been told days are 16 hours, with 3 hours of night at this season, patrols should take ~10 hours, and it has been highly suggested that medics be left on guard duty to avoid exposing them to the horrors of patrol. We're also being given medical supplies / access to an infirmary, which I'm about to evaluate :P

And I think that's it. We've been given the orders, and are just working on setting up how we're going to go about them, and we've just had a pretty slow weekend so not much has been done on that front. Any questions? ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 09, 2013, 02:51:54 am
((We aren't really inactive. It's just that there is an extremely awkward atmosphere due to how badly we misidentified our uniforms. Charles is just keeping quiet since he doesn't want to accidentally broadcast another delusion.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: PyroDesu on July 09, 2013, 03:04:41 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

((Not this one, in this one you're just assumed to be standing around looking blank.

The only way you'll get killed by inactivity is if something happens in the area you were in that hits you or someone attacks you. And considering the people who would kill you for killing another player, the latter is... unlikely.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 09, 2013, 03:14:47 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

GET CAUGHT UP WITH EVERYONE AFTER YOUR RANDOM BOUT OF SENILITY, YOU OLD FUCK.
((I'm pretty sure that our survival chances increase with the amount of inactive people considering the HMRC's catastrophic incompetence.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 09, 2013, 03:16:29 am
((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

GET CAUGHT UP WITH EVERYONE AFTER YOUR RANDOM BOUT OF SENILITY, YOU OLD FUCK.
((I'm pretty sure that our survival chances increase with the amount of inactive people considering the HMRC's catastrophic incompetence.))
((I think I can serve as an example of competent incompetence.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 09, 2013, 03:19:07 am
Quote from: Feyri Nirel > Stacy
Chemical Sprayer? What for?

Stacy notices a message appear on his wristpad. He types out a new one rather quickly, clearly excited about the prospect of explaining all about his invention.

Quote from: Stacy Buttle, Amateur DJ > Feyri Nirel
The chemical sprayer is needed to create a potential crowd-control weapon (really, just a chemical sprayer with a particular payload) - I have the concept well in hand, but I have no idea whether it will work properly in a practical setting. I'm going to have to ask you to spray somebody in the face with it, actually - if it works as I think it will, we will have an ingenious party favor at the very least and an effective non-lethal anti-civilian weapon with very plentiful ammunition at best. Yay!
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 03:22:01 am
((We aren't really inactive. It's just that there is an extremely awkward atmosphere due to how badly we misidentified our uniforms. Charles is just keeping quiet since he doesn't want to accidentally broadcast another delusion.))

(( Oh, is that why you're all so quiet.

I would just keep rolling. I think we all understand how the delusion propagated, in a wonderful series of failed rolls and amusing radio transmissions, and we are specifically told to respond with IC information only, especially in the case of delusions. Just because these delusions arose from a terrible intuition rolls doesn't mean the player should ignore them :P
Personally I found the entire thing hilarious and that it occurred at all is one of the reasons I joined this game.

(besides, knowing PW, the intuition that the uniforms are somehow working against us is not entirely wrong. Keep the paranoia alive!)

Also, I blame the dice for any incompetence. Bloody dice. This does seem like a mission that we could hopefully redeem our competence on, lots of chances to plan things in a way that doesn't cause a bad roll to just explode in our face. Maybe. Possibly. .... *queue roll for the palace exploding next round* ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 09, 2013, 03:29:12 am
((Well that's my reason for keeping my character quiet anyway. I mean, we've gotten out of stasis, someone insulted their ruler/god, people screamed at each other while naked, someone else waved his junk in an official's face, we've mistaken a uniform for a giant sentient space parasite, set the uniform on fire and stared at it while it burned for an extended period of time before anyone tried extinguishing it. If we start failing more any time soon, WE MIGHT GET DISHONORABLY DISCHARGED FROM THE HMRC FOR INCOMPETENCE!))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 09, 2013, 03:39:30 am
((Well that's my reason for keeping my character quiet anyway. I mean, we've gotten out of stasis, someone insulted their ruler/god, people screamed at each other while naked, someone else waved his junk in an official's face, we've mistaken a uniform for a giant sentient space parasite, set the uniform on fire and stared at it while it burned for an extended period of time before anyone tried extinguishing it. If we start failing more any time soon, WE MIGHT GET DISHONORABLY DISCHARGED FROM THE HMRC FOR INCOMPETENCE!))

((Oh, don't worry! We've got five months of patrolling a township full of somewhat innocent people ahead of us. We will get to prove ourselves most adequately then.

Also, looking over the team, I noticed that Feyri's kind of the only one among us that knows how to actually use a conventional weapon, I think.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 09, 2013, 03:40:23 am
((Charles is also a conventional weapons user though he specializes in Speech and Charisma.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 03:50:04 am
(( And I'm a medic that uses high science to start fires! Who needs conventional weapons!

....

Yeah, I think the manipulator only comes out when everything else is already crashing down.

Also pretty sure we can't get dishonorably discharged from the HMRC. Except possibly via an airlock. ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 09, 2013, 03:52:01 am
((We've committed accidental genocide, mass manslaughter and serial negligence-occasioning-in-death. I'm sure that, given enough time, we'll find a way.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 09, 2013, 03:55:53 am
(( And I'm a medic that uses high science to start fires! Who needs conventional weapons!))

((Wait, what's your profession? If it's Fleshtech, we may be in quite a lot of trouble.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 04:09:48 am
(( And I'm a medic that uses high science to start fires! Who needs conventional weapons!))

((Wait, what's your profession? If it's Fleshtech, we may be in quite a lot of trouble.))

(( It's fleshtech. Can you spell 'Manipulator Powered Cauterization'? And 'Medic Shot Self and Five Others in Foot with One Bullet. More at 11.'

... and now I want an auto-manip that serves the same function as an electro-cautery tool. Because why do things safely when you can use a barely understood form of science to the same ends? ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 09, 2013, 04:15:24 am
(( It's fleshtech. Can you spell 'Manipulator Powered Cauterization'? And 'Medic Shot Self and Five Others in Foot with One Bullet. More at 11.'

... and now I want an auto-manip that serves the same function as an electro-cautery tool. Because why do things safely when you can use a barely understood form of science to the same ends?))

((Oh dear. If it's fleshtech, that means you can roll a 1 on Unconventional Weapons rolls.

This is not good.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 04:17:41 am
(( Indeed. I don't plan to make much use of my manipulator, but I need *a* weapon, and it felt more useful than the mono-filament. We'll see how long it takes for me to accidentally cook my own brain xD ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 09, 2013, 12:46:35 pm
Stacy whirls around as he waits for somebody to say something. Anybody. Anything. The silence becomes deafening.

"Excuse me, dear messenger, but I had a question - in relation to us, do lower castes have any inalienable rights like their right to life, the right to live unimpeded in a caste system and the right to pursue their happiness within the confines of said caste system, or maybe some other rights we can't trample over in our ever-demanding quest for justice? Or are they legally required to submit to us, no matter what we want to do with them?"

"Also, do you know of any openly rebellious and heretical members of the higher castes? I know, seems unlikely, but you never know, really. If we come across one that's agitating the people and whatnot, how are we allowed to deal with him or her?"

"Finally, may I be excused to retrieve another chemical sprayer right quick? I'm afraid I broke the one I got - silly mistake on my part. I can keep in radio contact with the team while I do this, you know, I probably won't miss a thing."

Ask these things, hopefully receive answers. If excused by messenger, head on over to gardener's shack and obtain chemical sprayer in previously outlined manner.

Discreetly head to the gardener's shack (I should know the way, having been there once, right?), request replacement spraying mechanism (point at pulverized one) or perhaps even a replacement sprayer. If I get it, head back to team after handing the helpful gardener a bottle of Xeno Spit. If I don't, ask why not.

Like so.

"They are required to submit to their betters, however it is an unwritten law of the castes that those of higher position not place their lessers in undue danger or distress. We are their care takers, after all, and it would reflect poorly on us to abuse them unduly. Though, there are some who would argue exactly the extent of what this means. Regardless, attempt to treat them as a teacher would a student; superior, but caring."

"If we knew of them, they would no longer be members of the higher castes, would they?"

"I suppose, though thats something for your commander to decide, more then me."

You look over at Feyri, realize you don't really care, and then run off to the gardener's shack. Everything is going great till you meet the groundskeeper himself and he speaks in a language you don't understand.


((Where did everyone go?))

(( My guess would be '4th of July weekend', or something like that. Possibly combined with a lack of urgency about us, and other RL factors. Go RL! ))

Alright, could you let me know where the infirmary is? I'd like to go get some basic supplies, and see if there's anything of ours your doctors really can't handle. Other than the prosthetics and the synflesh.

Actually, any chance we could get a map of the area?

Inquire within, then head over to the infirmary to check the supplies there.
The Messenger gives you directions and assures you that he'll have a map for you sometime soon.
[int:5]
You find the Infirmary without issue and look around a bit while nurses and doctors give you odd stares. No one tries to stop you, though. Your searching reveals the rather depressing fact that this is little more then a field hospital; a long building full of beds with a few rooms set aside for surgery.  The supplies on hand are almost completely limited to dealing with injury; with only the bare essentials for other common ailments such as low grade pain killers, anti-indigestion meds and the like. And even the supplies on hand for dealing with injuries are fairly crude. No medi-foam, nothing to work with robotics or synthflesh, it's all just tourniquets, stitches, bandages and plasters.   

((I am SO sorry... Work kinda fucked me a little >______< I assume you probably killed me, so... yeah. Just want to say that...))
((I don't think we did.))
((... Seriously? o.o Usually RTDs do that when you lose activity for a bit.))

GET CAUGHT UP WITH EVERYONE AFTER YOUR RANDOM BOUT OF SENILITY, YOU OLD FUCK.
Don't worry about it. I don't kill off the unresponsive. If you go silent I just have you follow along with the group. So you're with'em, just sort of standing there silently. Worse comes to worse I either throw you in a stasis pod back on ship to see if you return, or I make you into an NPC, like Victor and Ivan.








"Anything else?" The messenger says, looking like he has other things to attend to.

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 09, 2013, 12:51:10 pm
As Stacy performs a merry jig, he tries to explain what he needs to the groundskeeper.

Point to the destroyed spraying mechanism urgently, hope the message carries across. If not, point at the thing again, then show two fingers to the groundskeeper, then point at self. If that doesn't work either, look for a sprayer myself.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 09, 2013, 07:11:20 pm
((Well that's my reason for keeping my character quiet anyway. I mean, we've gotten out of stasis, someone insulted their ruler/god, people screamed at each other while naked, someone else waved his junk in an official's face, we've mistaken a uniform for a giant sentient space parasite, set the uniform on fire and stared at it while it burned for an extended period of time before anyone tried extinguishing it. If we start failing more any time soon, WE MIGHT GET DISHONORABLY DISCHARGED FROM THE HMRC FOR INCOMPETENCE!))
((Grate had such a future as...um...a member of insane space convicts doing extremely dangerous things for insane space executives in hopes of one day earning his freedom...being discharged might not be so bad.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 09, 2013, 07:15:53 pm
Continue to be weird silent old guy, adjusting kinetic amplifier and such. Wonder if the kinetic amplification from the glove would help with using the sword to slice things into a million pieces, since I seem to be stuck helping with the whole... well, actual missions things. BEAUROCRACY!

Also it is hilarious that phenominal cosmic powers and melee weapons use the same skill (Unconventional. They do not shoot things with other things.).
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 09, 2013, 08:22:13 pm
((Grate had such a future as...um...a member of insane space convicts doing extremely dangerous things for insane space executives in hopes of one day earning his freedom...being discharged might not be so bad.))
((I'm fairly certain early discharge in the HMRC involves the airlock and the armory master.
In other words, not so healthy.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 09, 2013, 09:56:56 pm
Well, better than nothing, which is what *I* have. And what most of our medics have, for that matter...

By radio: They don't have much in the way of advanced medical supplies, but it should be enough to patch our wounds, especially since suit integrity is not critically important here. What does May have? We might want her to leave the medkit with one of the medics at the gate when she's out on patrol.

Take a small amount of the supplies, avoid depleting anything from the infirmary stock.
Return to the barracks to finish sorting out assignments.


Also it is hilarious that phenominal cosmic powers and melee weapons use the same skill (Unconventional. They do not shoot things with other things.).

(( Yeah, I think that's part of the reason I chose unconventional. If high science fails me, I can always pick up a piece of glass :P ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 10, 2013, 03:38:30 am
((Melee weapons don't actually use the Unconventional skill. They just use Strength and Dexterity. Only stuff like kinetic amps, monoatomic blades and possibly most kinds of explosives use Unconventional for their rolls.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 10, 2013, 07:51:26 am
phenominal cosmic powers
((Meh, they're pretty unremarkable cosmic powers.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 10, 2013, 12:07:04 pm
As Stacy performs a merry jig, he tries to explain what he needs to the groundskeeper.

Point to the destroyed spraying mechanism urgently, hope the message carries across. If not, point at the thing again, then show two fingers to the groundskeeper, then point at self. If that doesn't work either, look for a sprayer myself.
The man looks from you, to the sprayer, back to you and then back to the sprayer. He walks back into the shed and comes back a moment later with a new sprayer head.

You do a happy little jig.

Continue to be weird silent old guy, adjusting kinetic amplifier and such. Wonder if the kinetic amplification from the glove would help with using the sword to slice things into a million pieces, since I seem to be stuck helping with the whole... well, actual missions things. BEAUROCRACY!

Also it is hilarious that phenominal cosmic powers and melee weapons use the same skill (Unconventional. They do not shoot things with other things.).
Kinetic amps won't help you swing swords harder. They're strange sort of things. Imagine them like brass knuckles, because functionally, they're pretty close. They don't make your arm swing faster or let you use melee weapons with more force. They simply amplify the force you put into them. The knuckles amplify it by reducing the surface area of the blow and putting the force behind a non-deforming surface. The kinetic amp does it by literally multiplying the force through vaguely understood and heavily guarded science. To put it another, more visual way

--force-->|kinetic amp|--force squared-->

or in your case

---Punch-->|kinetic amp|---Punch Squared-->

Well, better than nothing, which is what *I* have. And what most of our medics have, for that matter...

By radio: They don't have much in the way of advanced medical supplies, but it should be enough to patch our wounds, especially since suit integrity is not critically important here. What does May have? We might want her to leave the medkit with one of the medics at the gate when she's out on patrol.

Take a small amount of the supplies, avoid depleting anything from the infirmary stock.
Return to the barracks to finish sorting out assignments.


Also it is hilarious that phenominal cosmic powers and melee weapons use the same skill (Unconventional. They do not shoot things with other things.).

(( Yeah, I think that's part of the reason I chose unconventional. If high science fails me, I can always pick up a piece of glass :P ))
You grab a first aid kit's worth of supplies and scoot back to the group, who seem to be doing nothing in particular.









The Messenger takes the over all lack of anyone saying anything to him as a sign that he can go.

"You should sort out your shifts and get to work as soon as possible. Make sure to wear those uniforms as well; they're quite important."  He steps out the door and makes it a few paces before turning back around.

"Oh and the medic there, the very pale, large one. Could you come with me a moment? I'd like to show you the infirmary, just in case you need to use it."

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 10, 2013, 12:12:58 pm
"Wonderful, dear groundskeeper! Simply wonderful! You are a credit to your profession! I could kiss you, but there's a faceplate in the way and you'd probably take it the wrong way. Anyway, see ya later, buddy!"

Wave to gardener and replace the sprayer head. Then go back to the group.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 10, 2013, 12:19:17 pm
"So, who wants to go into the town with me?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 10, 2013, 12:24:39 pm
"So, who wants to go into the town with me?"

"Ooh, ooh! I do! I do!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 10, 2013, 12:38:12 pm

"...Make sure to wear those uniforms as well; they're quite important."
"Why?"
Ask

follow behind the messenger, hands behind my back, looking down and to the left.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 10, 2013, 02:10:29 pm
I will go into the town.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 10, 2013, 02:34:05 pm
I'll volunteer for the first gate shift, however long we decide those are going to be. Makes sense to me to go with either 2 8-hour shifts, or just have the entire day be 1 shift, since it's only 16 hours.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 10, 2013, 03:38:09 pm
Charles inspects his uniform. He doesn't want to risk another possible contamination.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 10, 2013, 05:57:56 pm
"Those who're going into town, you will all form the first watch. I'd really like to begin with the four-four-two strategy we have, however I'm staying behind in the Palace unless the majority wants me out there."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 10, 2013, 06:00:05 pm
"Can I stay here with you, too, Miss Feyri?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 10, 2013, 06:12:46 pm
"I'll watch over you Grate, don't you worry. Just remember our objective, ok?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 10, 2013, 06:15:31 pm
Grate nods.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 10, 2013, 06:43:55 pm
"Wonderful, dear groundskeeper! Simply wonderful! You are a credit to your profession! I could kiss you, but there's a faceplate in the way and you'd probably take it the wrong way. Anyway, see ya later, buddy!"

Wave to gardener and replace the sprayer head. Then go back to the group.

You screw the new head onto the hose, making a mental note that crushing it in your hands isn't an effective method of using it. You wave to the gardener and then wander back to the group.


"...Make sure to wear those uniforms as well; they're quite important."
"Why?"
Ask

follow behind the messenger, hands behind my back, looking down and to the left.

"Because they mark you as an upper caste with authority over the lower castes. Without it you could be mistaken as simple violent hooligans. I would assume the law enforcers of your worlds wear uniforms as well?"

Charles inspects his uniform. He doesn't want to risk another possible contamination.
[intuition:2]
It's a very pretty uniform/alien parasite. You know that much for sure.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 10, 2013, 06:48:52 pm
"But surely our Mk suits already indicate our status? Anyway, our reputation is as a legion of violent, murderous hooligans to begin with, the absence of a proper uniform would indicate our supposed barbarism and hence help intimidate hostiles."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 10, 2013, 07:04:05 pm
"Hey, Feyri! May I ask you to test my invention on some agitators/willing or unwilling test subjects? I tried to spray someone in the face with this device, but only succeeded in crushing it in my hands. I'm kind of a klutz with these things, so be a dear and help out, please. I've got plenty of ammo for it, so if you need a refill, come to me and I'll help out!"

If Feyri agrees, hand her the chemical sprayer. Follow May if she goes anywhere.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 10, 2013, 07:09:18 pm
"But surely our Mk suits already indicate our status? Anyway, our reputation is as a legion of violent, murderous hooligans to begin with, the absence of a proper uniform would indicate our supposed barbarism and hence help intimidate hostiles."
"Yeah, well I don't like that reputation, and I'd love it if we changed it to a disciplined legion, in the very least. And guess why the servants were without upper body covering?

"Because they heard that our customs deal with nudity. Which isn't one thing I'd like ascribed to me, thanks.

"So please, everyone. Keep your best personality on you."

"Hey, Feyri! May I ask you to test my invention on some agitators/willing or unwilling test subjects? I tried to spray someone in the face with this device, but only succeeded in crushing it in my hands. I'm kind of a klutz with these things, so be a dear and help out, please. I've got plenty of ammo for it, so if you need a refill, come to me and I'll help out!"

If Feyri agrees, hand her the chemical sprayer. Follow May if she goes anywhere.
"Sure.

"What's in this and what does it do?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 10, 2013, 07:10:56 pm
Grate nods. "Can we kill these things before we wear them?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 10, 2013, 07:18:30 pm
"Sure.

"What's in this and what does it do?"

"I hope it will work as a nonlethal disabling agent, though it's actually this marvelous little chemical and xenobiological enzyme cocktail known as Xeno Spit. I've determined that five drops of it cause debilitating hallucinations and so forth, and I was about to test whether inhalation of it works equally well on the grounds that the principle holds true with booze - breathing booze actually works faster than drinking it to get you drunk. Now, what I'm really hoping for is that a good dash of Xeno Spit to the airways will manage to disable or at least debilitate the subject to a point where they can be subdued with ease. However, I'm not sure that's exactly what will happen, and I'm apparently not qualified to spray people in faces with the stuff, as I broke my sprayer when I tried it myself on a servant girl. So now I'm asking you, fearless leader, to test this invention against agitators. If the Xeno Spit works perfectly, we have a good weapon. If it works imperfectly, we have a good party favor. If it kills people, we still have a weapon. If it doesn't work at all, we can still drink the ammo."

Stacy takes a deep breath after the rapid-fire explanation.

"Do you have any questions or moral objections to the use of unknown xenobiological enzymes against silly agitators?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 10, 2013, 07:24:52 pm
Grate nods. "What's Xeno Spit? Why is it Xeno's spit? Is it a Xeno's spit or a Xeno's pit? Can I help test it? What's a Xeno? Where did you get it?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 10, 2013, 10:45:52 pm
"Perhaps, but in that case, only the units require that image will need the uniform, the rest could just remain without them for psychological warfare purposes. We were sent here for our horrific reputation after all."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 10, 2013, 10:48:21 pm
Remain silent. Wait. Watch. The Bureaucrat doesn't act before he is ready. And has all requisite forms in triplicate.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 05:27:05 am
Grate nods. "What's Xeno Spit? Why is it Xeno's spit? Is it a Xeno's spit or a Xeno's pit? Can I help test it? What's a Xeno? Where did you get it?"

As Stacy boogies, awaiting Feyri's answer, he finds the time to explain to Grate the marvels of Xeno Spit.

"Xeno Spit, dear Grate, is a miraculous concoction that takes you on a journey within your own mind! Probably! It might also take you someplace else! You can get it, just like any good thing, for free at the Armory, Sandy will help you if you ask her. If she won't - grownups don't like kids touching grownup stuff, after all - you can ask someone else to give some to you. I'm afraid you can't help test the sprayer, though - you might accidentally kill yourself from inhaling the stuff, though if you really, really want to, you can try some Xeno Spit in the traditional ingested form - I've got a whole case of it. It seems mostly harmless, but it can be pretty scary sometimes, so it's up to you whether you want any. And, judging by the fact that it has xenobiological enzymes - a xeno is an alien, Grate, it's how sciency people call all the things not from human places - I'd say it's closer to spit than a pit."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 05:46:20 am
Charles becomes instinctively alarmed by the mention of "Xeno-spit". Spinning around on his heel, he walks over to Grate. A grim yet confident voice emanating from behind his faceplate, a style of speech from his past that he never thought he would use again.
"Ugh... that accursed beverage... *sigh* Grate. Do NOT under any circumstances try using that godforsaken poison. Promise me that. Please."
Charles' voice seemed slightly strained and surprisingly tense.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 05:53:11 am
Stacy smiles behind his faceplate at Charles' warning.

"It's ultimately Grate's choice whether to try it or not - I doubt it'll be good for him, impressionable little fella that he is, but I doubt forbidding him from trying it is going to stop him if he really wants some, either. I mean, if somebody stands watch over him or he's administered some with a dropper, it shouldn't be too bad. Perhaps it could even be educational. After all, many of us have tried it, and we're still around. As long as he doesn't develop a habit, he should be good, since the exact side effects of prolonged use are still a mystery. Then again, not sure what exactly happens to kids who try it. Don't recall it being used on any."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 05:56:18 am
Charles disables the safety of him rifle, barely resisting the urge to point it at Stacy. "Let's just say that in my previous profession, I witnessed firsthand some of their side effects. They weren't pretty."
Charles' voice suddenly becomes calm though with a noticeable strain. He slowly re-enables his rifle's safety.
"Do tell me though... if you think this is so 'beneficial' why are you advocating its use against our enemies? Surely even in non-lethal terms, we have far more, effective, implements..."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 11, 2013, 06:13:23 am
((Come on, you must continue the HMRC's fine tradition of screwing up children giving children unforgettable experiences. I gave Xeno Spit to a child and it turned out OK. Mostly. I think. I'm pretty sure it saved its life.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 06:13:43 am
"I'm really looking into whether using potent hallucinogens against our enemies is likely to disable them - enough Xeno Spit causes one to immediately black out and fall over, but I haven't found out the exact threshold. I do know that with only five drops, a man can be completely divorced from reality, though I did not get the chance to find out more due to being, well, completely divorced from reality. Also, I can't resist the allure of a weapon with essentially free ammo. And if inhaling Xeno Spit works just as well as ingesting it, we are most certainly in business."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 06:18:56 am
((Come on, you must continue the HMRC's fine tradition of screwing up children giving children unforgettable experiences. I gave Xeno Spit to a child and it turned out OK. Mostly. I think. I'm pretty sure it saved its life.))
((Charles' colony retried the whole 'LSD for Psychotherapy' idea, except with Xeno Spit. Didn't work out well. At all. Charles would probably go into psycho kille rmode if someone tries to give Grate Xeno Spit.))
"Five drops strips a man of his mind yet you recommend it to a boy? You are recommending something you plan to use as a weapon as a recreational drink for Grate?"
((I'm assuming Xeno Spit has harmful side effects but I'm going with this anyway since Charles is slightly psychotic so I might as well inflict the same uncertainty on myself to help roleplay Charles :P))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 06:28:54 am
"I'm not recommending anything, good sir. In fact, I did say that I doubt it'll do him any good. It is, after all, a total mystery of a drink that causes vivid visions of both one's internal demons and possibly horrors of external origin. Only reason you'd want to drink it regularly would be because you're stuck on a prison ship with absolutely nothing better to do and you do not value your sanity and peace of mind particularly highly. It's probably dangerous and harmful in large quantities, too - what hallucinogen isn't? I'm merely pointing out that if Grate wants to try alien saliva for kicks, I most certainly won't be the one to stop him."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 06:34:57 am
"Very well, I do apologize for barging into the conversation like this, it is admittedly poor form. Half a lifetime of seeing medical malpractice has regrettably taken it's toll on me."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 11, 2013, 08:45:01 am
Grate nods. "What's Xeno Spit? Why is it Xeno's spit? Is it a Xeno's spit or a Xeno's pit? Can I help test it? What's a Xeno? Where did you get it?"

As Stacy boogies, awaiting Feyri's answer, he finds the time to explain to Grate the marvels of Xeno Spit.

"Xeno Spit, dear Grate, is a miraculous concoction that takes you on a journey within your own mind! Probably! It might also take you someplace else! You can get it, just like any good thing, for free at the Armory, Sandy will help you if you ask her. If she won't - grownups don't like kids touching grownup stuff, after all - you can ask someone else to give some to you. I'm afraid you can't help test the sprayer, though - you might accidentally kill yourself from inhaling the stuff, though if you really, really want to, you can try some Xeno Spit in the traditional ingested form - I've got a whole case of it. It seems mostly harmless, but it can be pretty scary sometimes, so it's up to you whether you want any. And, judging by the fact that it has xenobiological enzymes - a xeno is an alien, Grate, it's how sciency people call all the things not from human places - I'd say it's closer to spit than a pit."
Grate listens attentively, then tries to discreetly move away from Stacy and towards Feyri. He succeeds in moving but fails at discreetness.

"Ugh... that accursed beverage... *sigh* Grate. Do NOT under any circumstances try using that godforsaken poison. Promise me that. Please."
"Okay! Sorry Stacy, I can't help your experiment!"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 09:23:34 am
"Oh, it's no problem, Grate. You probably wouldn't be able to help me, anyway - the testing needed requires one to spray people in the face with a chemical sprayer, which, while fun, is probably not what you're best at, am I right?"

Stacy thinks as he twirls about.

"Can you use any weapons, Grate? I mean, are you skilled in the use of any particular weapon?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 11, 2013, 10:26:11 am
"But surely our Mk suits already indicate our status? Anyway, our reputation is as a legion of violent, murderous hooligans to begin with, the absence of a proper uniform would indicate our supposed barbarism and hence help intimidate hostiles."
"You assume that everyone there knows what your space suit looks like. Or knows of the HMRC as a physical, military unit. I assure you that many consider the HMRC to simply be a pit of torture where the most loathsome criminals - no offense -are thrown. And even if they did know you as HMRC, why would they think you have power over them. Technically, without our backing, you're an even lower caste then the browns. If they see you going around, intimidating the locals with no backing of the government, it will just further anger them.

The uniforms conceal your identity as criminals and mark you as being enforcers of our will. I honestly don't understand why you'd be so adverse to wearing them. "

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 11, 2013, 10:28:30 am
"I knew there was some catch to that notion.

"Messenger, sir. Is wearing any mask or concealment of the face objectionable to any caste? Is it perfectly normal for 'us scum' to be using such?"

Quickask.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 10:38:35 am
"Also, messenger, how are we to detain people of a lower caste if it should prove necessary? What of people of equal standing? Can we detain the higher ones as well? Like, for instance, we see or suspect a higher caste member of causing trouble, can we remove him or her from their location under the pretense of, say, ensuring their safety in these troubled times? I know that this theoretically prove necessary, but just in case, you know?"

Ask quickly!
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 11:37:12 am
Xan looks toward Stacy.
Could I procure some of the hallucinogen?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 11:56:40 am
"Didn't I already give you a bottle back on the ship? Well, I can give you another one - got plenty, really."

Hand Xan a bottle of Xeno Spit from personal stash.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 11:59:48 am
Excellent. Is it flammable?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 12:14:54 pm
Excellent. Is it flammable?

"No idea. Unless it has an alcohol base, probably not. If you want something flammable, you should get the case of HMRC standard I brought here - almost pure ethanol, that stuff. Don't waste Xeno Spit that could be used for drinking or possibly inhalation, please."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 12:18:11 pm
I will take a case of that as well then.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 12:21:02 pm
"What, the entire case? What are you going to do with that much booze? You could fill that sprayer, like, five times with all the booze I've got. Bit inconvenient to carry around."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 12:24:08 pm
I just need enough to make a grenade by mixing the beer with the substance.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 12:29:35 pm
Stacy's jaw hangs open at the idea.

"You know, I like the way you think. Ethanol isn't explosive, though. It's just flammable, and enzymes don't survive high temperatures, so it should be kind of pointless to set Xeno Spit on fire. But sure, have a bottle of ethanol for your grenade-making pleasure. Don't use it on innocents, though - that'll cause more trouble than it will solve."

Addendum: hand Xan a bottle of standard booze as well.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 12:31:18 pm
Hmm. I was hoping to use it as a flamethrower, but I see that that idea is out.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 12:41:06 pm
""Well, ethanol's no good for a flamethrower, either. At least not in pure form. You should mix it with something thick and sticky, then you can actually throw flames, so to speak. Though if you've got a manipulator or better yet, an amp, you can make lots of flashy fireworks without a care in the world aside from your batteries running out or your brainmeats exploding into flames suddenly."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 12:43:15 pm
Eh. It should explode nicely, which is the point.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 01:03:37 pm
"I don't think it will, actually, not unless you hermetically seal the bottle and boil its contents. And even then it'd probably fail structurally in a specific point rather than explode entirely. Though that would create a nice flaming booze rocket you could throw down into a crowd. But maybe my interpretation of physics isn't quite correct."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 01:05:25 pm
I don't know. However, it will be fun finding out.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 11, 2013, 01:05:38 pm
"Can we avoid using flamethrowers unless it's absolutely necessary? A lot of fire has potential for collateral damage, on the civilians and our own side."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: SeriousConcentrate on July 11, 2013, 01:07:34 pm
(...You know things are bad when May is a voice of reason. >.>)
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 01:08:39 pm
Flamethrowers? No no no. Far too short ranged.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 11, 2013, 01:19:37 pm
"I would assume the law enforcers of your worlds wear uniforms as well?"
shake my head horizontally three times.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 11, 2013, 01:33:50 pm
Flamethrowers? No no no. Far too short ranged.

"No fire. Fire bad."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 01:37:44 pm
"Fire is indeed bad. We're here to fight fires, firefights and fiery tempers. Let us come to them with booze and drugs, that shall endear the rebellious populace easily enough."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 11, 2013, 01:38:02 pm
"Oh, it's no problem, Grate. You probably wouldn't be able to help me, anyway - the testing needed requires one to spray people in the face with a chemical sprayer, which, while fun, is probably not what you're best at, am I right?"

Stacy thinks as he twirls about.

"Can you use any weapons, Grate? I mean, are you skilled in the use of any particular weapon?"
((Um...where is my character sheet?))

Flamethrowers? No no no. Far too short ranged.

"No fire. Fire bad."
"Yeah! Don't be a moron!" Grate grabs a bottle of Xeno Spit from Stacy and throws it at Xan.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 11, 2013, 01:39:09 pm
The bottle clonks Xan in the side of the head, who turns his head toward Grate and says mildly, Do that again and I burn you, child.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 11, 2013, 01:40:22 pm
Grate grabs a bottle of Xeno Spit from Stacy and throws it at Xan.
((because barfights solve everything?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 11, 2013, 01:56:28 pm
Grate hides behind Feyri, wondering why the bottle didn't break.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 01:58:21 pm
Grate hides behind Feyri, wondering why the bottle didn't break.

((Probably because it's full?

Eh, bold the action. Have it be part of the turn. Then we shall see what actually would happen. Such as Xan getting a concussion from being hit in the head with a heavy object. Or Feyri getting hit by accident, also getting a concussion from said collision.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 03:24:15 pm
"But surely our Mk suits already indicate our status? Anyway, our reputation is as a legion of violent, murderous hooligans to begin with, the absence of a proper uniform would indicate our supposed barbarism and hence help intimidate hostiles."
"You assume that everyone there knows what your space suit looks like. Or knows of the HMRC as a physical, military unit. I assure you that many consider the HMRC to simply be a pit of torture where the most loathsome criminals - no offense -are thrown. And even if they did know you as HMRC, why would they think you have power over them. Technically, without our backing, you're an even lower caste then the browns. If they see you going around, intimidating the locals with no backing of the government, it will just further anger them.

The uniforms conceal your identity as criminals and mark you as being enforcers of our will. I honestly don't understand why you'd be so adverse to wearing them. "
"These uniforms of yours are quite flammable. We just found that out earlier. Considering the prominence of incendiary weapons in our group as well as the risk of friendly fire, the uniforms are a potential liability. Furthermore, if a civilian were to utilize something such as a Molotov, the flammability of the uniform would once again be a liability."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 03:49:39 pm
"These uniforms of yours are quite flammable. We just found that out earlier. Considering the prominence of incendiary weapons in our group as well as the risk of friendly fire, the uniforms are a potential liability. Furthermore, if a civilian were to utilize something such as a Molotov, the flammability of the uniform would once again be a liability."

"I don't think that flammability's really an issue - I hear you can pour molten metal over a MKI suit and it'll be in serviceable condition. It is, after all, a spacesuit. With good insulation and all."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 11, 2013, 03:50:40 pm
(...You know things are bad when May is a voice of reason. >.>)
((Truly, I vanish for a few days and everything goes all Twilight Zone.))


"Certainly," Faith answered the guide, following him. "Would you like me to wear a uniform as well?"

Follow guide.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 03:56:39 pm
"It isn't my suit that I'm worried about. I have no idea about the condition or material of my rifle and considering its ammunition is rather, volatile, I don't like the idea of holding it while aflame very much."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 04:00:31 pm
"Ah, so it's not boiled internal organs but rather sudden violent explosions that bother you? Hm, fair enough. Though I still think that looking like legitimate authorities rather than idiot foreigners on a reign of terror/interstellar road trip that nobody is likely to take seriously without mass murder happening is more important. And mass murder is something we're not really shooting for, is it? It's merely a thing that might happen."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 04:07:29 pm
"Perhaps, in that case I should stay and use my turret to remotely guard the gate. Nobody seems to ever question the authority of gun emplacements after all... Wait. Wouldn't our radiator fins set our uniforms on fire?"
((Thanks for reminding me of the radiator fins Paris.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 11, 2013, 04:14:47 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting some important things, some things you should know when patrolling in a strange and unknown world.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 04:15:31 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting something important, some things you should know when patrolling in a strange and unknown world?))
((Good point.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 11, 2013, 04:19:23 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting some important things, some things you should know when patrolling in a strange and unknown world.))

((Probably not - after all, the clothing is meant to fit over our suits. This does mean they know what our suits are like.

As for the important things, is it not talking to strangers? Not accepting gifts from strangers?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 11, 2013, 04:22:30 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting some important things, some things you should know when patrolling in a strange and unknown world.))

((Probably not - after all, the clothing is meant to fit over our suits. This does mean they know what our suits are like.

As for the important things, is it not talking to strangers? Not accepting gifts from strangers?))
((Hadn't thought of this, actually. They probably do have holes in the back or something, though.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 11, 2013, 06:31:36 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting some important things, some things you should know when patrolling in a strange and unknown world.))

(( Yeah, I assumed that either there were holes for the fins, or that the fins burned their own holes and possibly that anyone who didn't consider this is now wearing a burning uniform. Either way :P ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 11, 2013, 06:34:59 pm
((An obvious question that nobody has asked: won't the clothing obstruct your suit's radiator fins, thus either setting the cloth on fire or boiling the user alive?
And I think you're forgetting some important things, some things you should know when patrolling in a strange and unknown world.))

(( Yeah, I assumed that either there were holes for the fins, or that the fins burned their own holes and possibly that anyone who didn't consider this is now wearing a burning uniform. Either way :P ))
((That would explain why we were given uniforms. After all, flaming psychos outrank everyone.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 11, 2013, 09:05:27 pm

I can take guard duty near the main gate. In case of invasion, my sword kills will be more useful there.

Say that.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 11, 2013, 10:42:18 pm
"It sounds like we're set up to go into town, we've got two people at the gate and three patrolling inside. Now we just need to figure out how to shift duties."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 12, 2013, 02:32:54 am
Well, it's been suggested by our local friend to keep the medics inside, so I should probably be rotated to barracks duty.

There's also the question of when we get some rest. Conceivably, we could just have a dedicated market patrol, at least until things start to go south. Go in for the 10 hour patrol, come back and sleep for 6, then go back out and repeat. Then it becomes a question of when to relieve the gate guards.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 12, 2013, 09:45:40 am
Flaming psychos outrank everyone.
((Sigged.))
As for the important things, is it not talking to strangers? Not accepting gifts from strangers?
((To refine my question, if you were going to do battle or go undercover in a foreign country, what would be the things you absolutely must know about?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 12, 2013, 09:47:48 am
((There is certainly the problem of language, which I've already come into contact with. I'll try to resolve that matter soon enough.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 12, 2013, 12:01:35 pm
"I knew there was some catch to that notion.

"Messenger, sir. Is wearing any mask or concealment of the face objectionable to any caste? Is it perfectly normal for 'us scum' to be using such?"

Quickask.
"Masks are generally used by Law enforcement and soldiers. As you saw earlier."


"Also, messenger, how are we to detain people of a lower caste if it should prove necessary? What of people of equal standing? Can we detain the higher ones as well? Like, for instance, we see or suspect a higher caste member of causing trouble, can we remove him or her from their location under the pretense of, say, ensuring their safety in these troubled times? I know that this theoretically prove necessary, but just in case, you know?"

Ask quickly!
"Detain them via whatever means you see necessary and bring them back to the palace. We'll hold them here; there's a prison near the wall. In cases of those of equal standing or higher, do nothing; bring the matter to me and I will see that it is handled through the proper channels. Attempting to lay your hands on a higher caste would be...unwise. Potentially fatal. "


"Oh, it's no problem, Grate. You probably wouldn't be able to help me, anyway - the testing needed requires one to spray people in the face with a chemical sprayer, which, while fun, is probably not what you're best at, am I right?"

Stacy thinks as he twirls about.

"Can you use any weapons, Grate? I mean, are you skilled in the use of any particular weapon?"
((Um...where is my character sheet?))

Flamethrowers? No no no. Far too short ranged.

"No fire. Fire bad."
"Yeah! Don't be a moron!" Grate grabs a bottle of Xeno Spit from Stacy and throws it at Xan.
((https://www.dropbox.com/s/n35zk9tot00u9h7/idiots%20in%20space.txt))
[dex:4]
[str:2-1]
You proceed to grab a bottle from Stacy and, in the midst of your windup, smash the bottle over the back of your own head.
[end:4-1]
You shrink down into a ball, holding the back of your head. The helmet helped, but it still hurt.


(...You know things are bad when May is a voice of reason. >.>)
((Truly, I vanish for a few days and everything goes all Twilight Zone.))


"Certainly," Faith answered the guide, following him. "Would you like me to wear a uniform as well?"

Follow guide.
"Yes, You all should." he says as you walk up next to him. "One moment, if you please, it seems they still might have more to ask."

He turns and whispers to you, "Are they always like this?"




I can take guard duty near the main gate. In case of invasion, my sword kills will be more useful there.

Say that.
You say that. Not sure anyone hears you what with small children breaking bottles over their own heads, nutcases threatening to burn people live and May recommending caution-the first seal is broken, the end times cometh- but you say it none the less.

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 12, 2013, 12:13:15 pm
"I would assume the law enforcers of your worlds wear uniforms as well?"
shake my head horizontally three times.
I should have bolded that
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 12, 2013, 12:29:13 pm
Heh. Children.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 12, 2013, 01:10:57 pm
"You see, Grate? Xeno Spit is dangerous!"

Help Grate up to his feet.

"Anyway, dear messenger, I have one more question - what language do the people of this town speak - one we can comprehend, the kind that the groundskeeper does or some other kind entirely? If the latter, would you mind providing us with some materials for linguistic studies of the local dialects and languages? Might be helpful in getting along with the locals."

Ask more!
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 12, 2013, 01:25:29 pm
"I'm afraid so," Faith whispered back. "Some squads are composed of more... balanced members, some less. The less sometimes get better or die. Otherwise you end up with May there."

Faith nodded her head in May's direction.

Psssst, they're all crazy.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 12, 2013, 02:00:20 pm
Flaming psychos outrank everyone.
((Sigged.))
((I sigged it first!))

((For the record, a failure of strength despite sufficient dexterity seems more likely to result in the bottle hitting my feet than my head.))

Grumble at Stacy and get up.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 13, 2013, 10:46:50 am
"I would assume the law enforcers of your worlds wear uniforms as well?"
shake my head horizontally three times.
I should have bolded that
"Really? Your police do not wear anything that would identify them as such? Seems like a very confusing system."

"You see, Grate? Xeno Spit is dangerous!"

Help Grate up to his feet.

"Anyway, dear messenger, I have one more question - what language do the people of this town speak - one we can comprehend, the kind that the groundskeeper does or some other kind entirely? If the latter, would you mind providing us with some materials for linguistic studies of the local dialects and languages? Might be helpful in getting along with the locals."

Ask more!
"It is about 50-50 between the local dialect- Pharsec- and the UWM standard. And most people speak at least some of both,so it shouldn't be a problem. If need be we can get you a translator; But I doubt you'll need it. "

"I'm afraid so," Faith whispered back. "Some squads are composed of more... balanced members, some less. The less sometimes get better or die. Otherwise you end up with May there."

Faith nodded her head in May's direction.

Psssst, they're all crazy.
The messenger nods his head slowly, glances at May and nods again.

"Things have not changed." He mutters.

Flaming psychos outrank everyone.
((Sigged.))
((I sigged it first!))

((For the record, a failure of strength despite sufficient dexterity seems more likely to result in the bottle hitting my feet than my head.))

Grumble at Stacy and get up.
You accept Stacy's hand and stand up, grumbling at everything from your own reality bending failure to the crazy man who incited your rage.



"I'm going to be going now, taking Miss Faith to the infirmary area, You all should work out your schedule and get started."

The Messenger walks off with Faith in tow.




Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 13, 2013, 10:52:38 am
Grate rubs his head.
"...So. What're we doing?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 13, 2013, 10:58:40 am
"Still, I would like to get some materials I could learn Pharsec from, could you point me toward where I could get some? For educational purposes if nothing else, you see. You never know what you might uncover when you know the local dialect, yes? I'm not asking for much, perhaps a schoolbook or two, some Pharsec literature?"

Follow messenger, insist upon getting something to help with learning Pharsec.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 13, 2013, 11:16:48 am
((Or maybe just learn some basics, like "We come in peace!" "Don't run, we are your friends!" "Give us all your loot!" "Where are your women and/or children?" "Surrender, scum!" "Don't hurt me! I surrender!" "The Geneva convention protects medics!", etc.))

((Hmmm... There's definetly something fishy going on around here...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 13, 2013, 11:30:58 am
((Hmmm... There's definetly something fishy going on around here...))
((You'll need to be more specific, otherwise you're being obvious.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 13, 2013, 12:21:11 pm
((Hmmm... There's definetly something fishy going on around here...))
((You'll need to be more specific, otherwise you're being obvious.))
((Actually, I'm probably being the opposite of obvious (unobvious?) since I considered the thing I was talking about to be obvious so I didn't considered making it any more obvious or needing to talk about the obvious. Plus, I don't want to risk pointing out things you've missed, because missed knowledgge increases your chances of failure and failure is fun.
Anyway, the guy just admitted he either a)was part of the HMRC b)has worked with the HMRC before or c)has somehow gained knowledge about the specifics of the HMRC and since the UWM keeps most things concerning the HMRC a secret (one of the servants for example thought that the HMRC was nothing more than a place for torture (which it is, in a way)) means that he somehow gained a lot of info about the HMRC, even though he belongs to one of the lower of the highest castes.
Couple that with Steve's behavior, the armor they're having you wear and all the other strange things that have been happening here since you landed... There is a conspiracy here, I just not certain about who's conspiracy it is (I have an idea though). Or maybe I'm just paranoid and see conspiracies everywhere.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 13, 2013, 12:25:57 pm
((Hmmm... There's definetly something fishy going on around here...))
((You'll need to be more specific, otherwise you're being obvious.))
((Actually, I'm probably being the opposite of obvious (unobvious?) since I considered the thing I was talking about to be obvious so I didn't considered making it any more obvious or needing to talk about the obvious. Plus, I don't want to risk pointing out things you've missed, because missed knowledgge increases your chances of failure and failure is fun.
Anyway, the guy just admitted he either a)was part of the HMRC b)has worked with the HMRC before or c)has somehow gained knowledge about the specifics of the HMRC and since the UWM keeps most things concerning the HMRC a secret (one of the servants for example thought that the HMRC was nothing more than a place for torture (which it is, in a way)) means that he somehow gained a lot of info about the HMRC, even though he belongs to one of the lower of the highest castes.
Couple that with Steve's behavior, the armor they're having you wear and all the other strange things that have been happening here since you landed... There is a conspiracy here, I just not certain about who's conspiracy it is (I have an idea though). Or maybe I'm just paranoid and see conspiracies everywhere.))

((What if you set up the conspiracy?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 13, 2013, 01:05:23 pm
((Hmmm... There's definetly something fishy going on around here...))
((You'll need to be more specific, otherwise you're being obvious.))
((Actually, I'm probably being the opposite of obvious (unobvious?) since I considered the thing I was talking about to be obvious so I didn't considered making it any more obvious or needing to talk about the obvious. Plus, I don't want to risk pointing out things you've missed, because missed knowledgge increases your chances of failure and failure is fun.
Anyway, the guy just admitted he either a)was part of the HMRC b)has worked with the HMRC before or c)has somehow gained knowledge about the specifics of the HMRC and since the UWM keeps most things concerning the HMRC a secret (one of the servants for example thought that the HMRC was nothing more than a place for torture (which it is, in a way)) means that he somehow gained a lot of info about the HMRC, even though he belongs to one of the lower of the highest castes.
Couple that with Steve's behavior, the armor they're having you wear and all the other strange things that have been happening here since you landed... There is a conspiracy here, I just not certain about who's conspiracy it is (I have an idea though). Or maybe I'm just paranoid and see conspiracies everywhere.))
((Oh, that fishy thing.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 13, 2013, 01:30:26 pm
"Really? Your police do not wear anything that would identify them as such? Seems like a very confusing system."
"Secret"
One word, before the messenger heads out the door.

Follow Faith, as always, hands behind my back, head looking down and to one side, but moving steadilly and evenly instead of my usual start and stop movement, and without the swaying from side to side I have done on rare occasions in the past.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 13, 2013, 03:59:27 pm
"Still, I would like to get some materials I could learn Pharsec from, could you point me toward where I could get some? For educational purposes if nothing else, you see. You never know what you might uncover when you know the local dialect, yes? I'm not asking for much, perhaps a schoolbook or two, some Pharsec literature?"

Follow messenger, insist upon getting something to help with learning Pharsec.

"I believe there may be phrase books for use by outsiders, but they'd be in the second level. I'll find one and bring it to you."

The messenger hurries off with Faith in tow.

"Really? Your police do not wear anything that would identify them as such? Seems like a very confusing system."
"Secret"
One word, before the messenger heads out the door.

Follow Faith, as always, hands behind my back, head looking down and to one side, but moving steadilly and evenly instead of my usual start and stop movement, and without the swaying from side to side I have done on rare occasions in the past.
Faith is with the messenger, and both of them have run off already.

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 13, 2013, 04:08:58 pm
"Very good, sir! I'll be sure to get one. If there is one."

Go back to the group. Await judgment of peers. If there's a patrol leaving, go with them. After all, I did sign up for one.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 13, 2013, 04:13:15 pm
"Really? Your police do not wear anything that would identify them as such? Seems like a very confusing system."
"Secret"
One word, before the messenger heads out the door.

Follow Faith, as always, hands behind my back, head looking down and to one side, but moving steadilly and evenly instead of my usual start and stop movement, and without the swaying from side to side I have done on rare occasions in the past.
Faith is with the messenger, and both of them have run off already.
yes... and I'm following Faith.

"...Make sure to wear those uniforms as well; they're quite important."
"Why?"
Ask

follow behind the messenger, hands behind my back, looking down and to the left.
I've been pretty consistent about this.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Caellath on July 13, 2013, 09:08:29 pm
((The messenger may end up pressing some stalking or sexual abuse-related charges upon most of the team until the end of the mission.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 13, 2013, 11:07:58 pm
((Not Grate!))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 14, 2013, 12:57:48 am
((Or Cecil!

...

Though my inner anime rages at me for this.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 14, 2013, 12:59:38 am
Should not we who guard the town go guard?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 14, 2013, 05:45:02 am
Indeed we should. Guy with the turret, want some help setting it up for us at the gate?

Get Renen to come with me to the gate, help Charles setup his turret there. Make sure I understand how to use the automated machine of death correctly.

Realize at some point that I have no idea where the gate we're supposed to be guarding is and wait for the messenger to come back with a map.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 14, 2013, 05:57:02 am
"Very well, which magazine shall I use? Incendiary or standard? Should I prepare the magazine's detonation unit as well?"
Charles removes the magazine from his rifle and looks for a good, semi-concealed vantage point at the gate. He does not insert a magazine into the rifle. Yet.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 14, 2013, 07:56:50 am
((Did we ever decide who was going to take what shifts?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 14, 2013, 04:14:50 pm
(( We have decided nothing about shifts, but we need to get rolling, so in true HMRC fashion we are enacting half a plan and letting the other half sort itself by shooting us in the face.

(( Hopefully we'll have it sorted out by radio before the gate guard dies of exhaustion, since they are the only task that needs shifts, with the other tasks being daily patrols :P ))

Let's go with standard for now. I'm not expecting to need to set things on fire quite yet.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 14, 2013, 04:33:53 pm
"Understood."
Charles attaches a detonator to the standard magazine. He then loads his rifle with it.
"The turret's standard magazine is now armed. If required, any one of you can detonate it. It's a directed charge so please try to aim it via the turret controls and camera, and please use it only as a last resort, the entire turret would likely be destroyed when it is set off. That being said, if we do have to detonate it, don't leave it until it's too late, if there aren't that many bullets left in the magazine, it won't do much."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 14, 2013, 05:11:26 pm
Head out for scout duty.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 15, 2013, 12:56:14 pm
((Ugh. Great. I'm the leader and I fail due to RL busy-ness. >_> The only time I could try to help a mission solely via order.

...And I got lost halfway part through when Harry/Stacy gives that sprayer. If possible, could anyone PM me what just happened?

..Hate these situations.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 15, 2013, 01:03:52 pm
"Very good, sir! I'll be sure to get one. If there is one."

Go back to the group. Await judgment of peers.
You walk back to the group and take a seat on the ground, waiting for someone to give you an order.

"Really? Your police do not wear anything that would identify them as such? Seems like a very confusing system."
"Secret"
One word, before the messenger heads out the door.

Follow Faith, as always, hands behind my back, head looking down and to one side, but moving steadilly and evenly instead of my usual start and stop movement, and without the swaying from side to side I have done on rare occasions in the past.
Faith is with the messenger, and both of them have run off already.
yes... and I'm following Faith.

"...Make sure to wear those uniforms as well; they're quite important."
"Why?"
Ask

follow behind the messenger, hands behind my back, looking down and to the left.
I've been pretty consistent about this.

You really can't take a hint about when a man wants some quality alone time with a 7 foot tall synthflesh woman, can ya?  Assume they gave you the slip. Or Faith told you to stay behind. Or something similar. They'll be back soon anyways.

Indeed we should. Guy with the turret, want some help setting it up for us at the gate?

Get Renen to come with me to the gate, help Charles setup his turret there. Make sure I understand how to use the automated machine of death correctly.

Realize at some point that I have no idea where the gate we're supposed to be guarding is and wait for the messenger to come back with a map.

So self decided gate guard shift 1 is Skylar, Renen, and Sort of Charles, if only for technical support.  As per that gate, you're pretty sure it's that giant, single gate down there. The 30 foot tall one set into the equally huge wall that surrounds the palace. It's a good guess, at least.

"Very well, which magazine shall I use? Incendiary or standard? Should I prepare the magazine's detonation unit as well?"
Charles removes the magazine from his rifle and looks for a good, semi-concealed vantage point at the gate. He does not insert a magazine into the rifle. Yet.
The Gate is pretty far down the hill from here; but it looks like the gate is rather ornate and almost Torii like. It's a great square arch holding heavy, iron banded doors that are kept just slightly open; enough for single file foot traffic and nothing else. Hiding behind a door might be effective, or you might even be able to find a way up onto the top of the wall. You don't see any battlements up there, but there are structures and people walking around, so it still might be worth looking into.

Head out for scout duty.
By which you mean into the township, I suppose? Wanna gather a few people up rather then just running out there alone?


((Ugh. Great. I'm the leader and I fail due to RL busy-ness. >_> The only time I could try to help a mission solely via order.

...And I got lost halfway part through when Harry/Stacy gives that sprayer. If possible, could anyone PM me what just happened?

..Hate these situations.))
Well, it looks like Renen, Skylar and Charles volunteered for gate duty so far. May is about to head out into the township, so really just assigning a few people to go with her would be effective. Though You may also want to tell her to wait till the Messenger gets back with a map of their route and that phrase book.

Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 15, 2013, 01:31:34 pm
"Hm... guess nothing to do but wait! Wait, wait, wait, wait, WAIT!"

Shake moneymaker while waiting.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 02:19:31 pm
Locate Faith, do not let her get isolated from the team. the messenger and other natives do not count as teammates for these purposes.

((I wonder if Lyra's hair and eye color (both are white) will change how she is treated by the natives))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 15, 2013, 02:35:53 pm
((I'm guessing the messenger and/or plot won't take kindly to you keeping the messenger from inducting Faith to his conspiracy and/or sexually harassing her.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 15, 2013, 02:53:58 pm
Go with May for town duty.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 02:58:11 pm
((I'm guessing the messenger and/or plot won't take kindly to you keeping the messenger from inducting Faith to his conspiracy and/or sexually harassing her.))
((that is an OOC concern, and as such won't affect Lyra's actions...

thanks for your concern though.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 15, 2013, 03:28:38 pm
((I wonder if Lyra's hair and eye color (both are white) will change how she is treated by the natives))
(("You took her to a hair salon! YOU MONSTERS!"))

Follow Ms. Feyri.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 15, 2013, 03:33:46 pm
""Hmm... the entrance is currently a bottleneck, that should be useful until the gate comes down. I'll set up my turret hidden far behind the gate. If people attack, we can use manipulators and amps to deform them to lock their position into place.
Charles looks for a concealed firing protection as far away from the gate's entrance as possible while still being able to cover a decent area that includes the gate's entrance.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 15, 2013, 04:42:07 pm
Go town. With peeps.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 04:59:28 pm
(("You took her to a hair salon! YOU MONSTERS!"))
((Nope))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 15, 2013, 05:01:11 pm
(("You took her to a hair salon! YOU MONSTERS!"))
((Nope))
((Probably funnier than whatever you had in mind.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 05:12:38 pm
((Probably funnier than whatever you had in mind.))
((funnier? yes. but less usefull. these people seem to have color coded ranks. If i'm guessing right, white is a high rank. I might get random respect due to coloration, not sure. can't count on it.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 15, 2013, 05:17:31 pm
((funnier? yes. but less usefull. these people seem to have color coded ranks. If i'm guessing right, white is a high rank. I might get random respect due to coloration, not sure. can't count on it.))
((Hey, that's a good point.

More likely they'd be miffed at her for being slightly blasphemous, though. :P

...of course, May and Faith have stark-white skin, so they might get even more of whatever Lyra's getting.))


If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 15, 2013, 05:22:37 pm
((That could be...interesting...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Caellath on July 15, 2013, 05:24:50 pm
If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
((Faith tries to shoo Lyra off with gentle waving motions [Dex: 5+1] [Str:6+1] and then Lyra was cloven in twain, innards spilling everywhere.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 15, 2013, 05:37:56 pm
If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
((Faith tries to shoo Lyra off with gentle waving motions [Dex: 5+1] [Str:6+1] and then Lyra was cloven in twain, innards spilling everywhere.))
((D:))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 15, 2013, 05:41:38 pm
((funnier? yes. but less usefull. these people seem to have color coded ranks. If i'm guessing right, white is a high rank. I might get random respect due to coloration, not sure. can't count on it.))

((We are already of black/silver rank. The fact that you have white hair still places you within said rank, I'd say. Unless somebody thinks you are blaspheming against the Emperor, whose color is white.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 06:01:07 pm
If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
Ignore and follow anyway

((ok fine, look. I don't plan on usually doing this, but I might as well explain why Lyra is being so insistent about this. The Messenger has given away that he is associated with the HMRC and has access to equivalent equipment. remember the mind-altering amps from the equipment list? Lyra does. The Messenger is attempting to subtley isolate one of our most powerful team members, and who is colored a color these people respect. if he is going to try to mess with someone's head, Faith is someone he'd want to do it to more than the rest of us. Lyra views her current actions as a very very good idea. for one, if we really ARE just going to the infirmary, then we'll have an extra person who knows the route, which could be very usefull. Faith can't be everywhere after all. additionally Lyra has basic medical training (no penalties, but no bonuses either), so is actually one of our second-line people for in case Faith is the one who is hurt and as a result Lyra has a legitimate practical need to know where the infirmary is, and could benefit from getting a medkit from there if possible. if we are NOT going to the infirmary, then Lyra's presence is going to make it signifigantly harder to futz about with Faith's head. and Lyra has been specifically training to resist mindfuck-amps so if she is targeted, she should be able to resist enough to call for help at the very least. finally, traveling in groups is just good policy anyway, especially in an unfamiliar place.

I prefer to not tell people what Lyra is thinking, because it bypasses her communication issues, but she really is quite sane.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Caellath on July 15, 2013, 06:34:35 pm
((D:))
((:D))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 15, 2013, 07:05:02 pm
((You don't know about the messenger-HMRC-knowledge-admission part because that was whispered to Faith. So that part of your thoughts is out.

Although it's fun to see a bit of paranoia spreading. Paranoia is good. It means they haven't got to you yet. They have agents everywhere...))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 15, 2013, 07:08:37 pm
Spoiler (click to show/hide)
((I will catch up reading soon >.>

By that point I bet a few more turns will have rolled out where Feyri is just pondering as the team does stuff.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 15, 2013, 07:40:48 pm
((You don't know about the messenger-HMRC-knowledge-admission part because that was whispered to Faith. So that part of your thoughts is out.))
((that.. what? blast it, I hate when I miss such things. and I appear to be missing it when I read back. could you link me?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 15, 2013, 07:44:45 pm
((You don't know about the messenger-HMRC-knowledge-admission part because that was whispered to Faith. So that part of your thoughts is out.))
((that.. what? blast it, I hate when I miss such things. and I appear to be missing it when I read back. could you link me?))
((Asked here, (http://www.bay12forums.com/smf/index.php?topic=123854.msg4398238;topicseen#msg4398238) reacted here. (http://www.bay12forums.com/smf/index.php?topic=123854.msg4400846#msg4400846)))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Parisbre56 on July 15, 2013, 07:45:21 pm
"Certainly," Faith answered the guide, following him. "Would you like me to wear a uniform as well?"
"Yes, You all should." he says as you walk up next to him. "One moment, if you please, it seems they still might have more to ask."

He turns and whispers to you, "Are they always like this?"
"I'm afraid so," Faith whispered back. "Some squads are composed of more... balanced members, some less. The less sometimes get better or die. Otherwise you end up with May there."

Faith nodded her head in May's direction.
Psssst, they're all crazy.
The messenger nods his head slowly, glances at May and nods again.

"Things have not changed." He mutters.
Ninja'd...
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 16, 2013, 02:08:14 am
(( We did have a few people volunteer for patrol, though I don't believe they've responded to May saying move out yet. ))

(( ... suddenly very curious as to what you're doing with Faith, PW.... Fortunately, I don't have the excuse of 'someone else should know where the infirmary is', having already been there. Clearly I should have left my scout eye! :P ))

Can that turret shoot down very far? If so, let's get it up on the wall, otherwise we should probably just set it up off to one side of the gate for intimidation value.

Get comfortable, observe the general flow of the area. Help set up the turret.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 16, 2013, 02:49:43 am
((I have only just realized that I have no idea what range bonuses and penalties the turret has.))
((PW: What range bonuses/penalties does the turret have?))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 11:19:01 am
((eh, he still has implied that they have equipment roughly equal to our own lying around, although not in common use. and the entire rest of my worries remain in full. my action remains unchanged.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 16, 2013, 11:44:29 am
"Hm... guess nothing to do but wait! Wait, wait, wait, wait, WAIT!"

Shake moneymaker while waiting.
"Shake shake shake! SHAKE SHAKE SHAKE! SHAKE YOUR BOOTY! SHAKE YOUR BOOTY!"

You do exactly that.

Go with May for town duty.
Go town. With peeps.
Oh good, the abomination patrol is heading out to deal with the sensitive matters of policing an angry populace. What could possibly...not end up on fire and or sexually assaulted.

You both walk down the hill and squeeze out through the small gap in the gate. Outside, the brown expanse of the township spreads before you like a vast city in a mud puddle. It's quite large and looks pretty complex; set up using that particularly annoying system of winding, mindless roads rather then a nice even grid. If you both remember right, you were supposed to patrol the...market district was it? Hmm..now where is that...

((I wonder if Lyra's hair and eye color (both are white) will change how she is treated by the natives))
(("You took her to a hair salon! YOU MONSTERS!"))

Follow Ms. Feyri.
You continue to follow Ms. Feyri, who in turn continues to look mildly confused, very flustered and sort of annoyed.

""Hmm... the entrance is currently a bottleneck, that should be useful until the gate comes down. I'll set up my turret hidden far behind the gate. If people attack, we can use manipulators and amps to deform them to lock their position into place.
Charles looks for a concealed firing protection as far away from the gate's entrance as possible while still being able to cover a decent area that includes the gate's entrance.
You walk down the hill to the gate itself, standing right in front of the bottle neck created by the doors and look around. The best place you can see is a building directly in front of you and a bit up the hill. Setting up in one of it's upper windows should give you cover and a great firing position on the door. Though; you're not exactly sure what the building is used for...you might have to convince it's owners to let you squat upstairs.

(( We did have a few people volunteer for patrol, though I don't believe they've responded to May saying move out yet. ))

(( ... suddenly very curious as to what you're doing with Faith, PW.... Fortunately, I don't have the excuse of 'someone else should know where the infirmary is', having already been there. Clearly I should have left my scout eye! :P ))

Can that turret shoot down very far? If so, let's get it up on the wall, otherwise we should probably just set it up off to one side of the gate for intimidation value.

Get comfortable, observe the general flow of the area. Help set up the turret.
You sit down in the grass near the building that Charles is surveying and watch the people slowly moving through the gate, idly tearing out blades of grass as you do. The general flow of the area is pretty chaotic. As soon as they breach that gate people go in all directions; but you do begin to notice some patterns. The majority of the unencumbered browns head off toward the right; while those with packages tend to head forward or leftward and appear to know the area better.
[int:2]
You try to chew on a long strand of grass and look cool, but forget your helmet is on and just end up with grass stains on your visor.

((I have only just realized that I have no idea what range bonuses and penalties the turret has.))
((PW: What range bonuses/penalties does the turret have?))
Assume standard machine gun; ie best at medium, ok at short, bad at long and melee.

If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
Ignore and follow anyway

((ok fine, look. I don't plan on usually doing this, but I might as well explain why Lyra is being so insistent about this. The Messenger has given away that he is associated with the HMRC and has access to equivalent equipment. remember the mind-altering amps from the equipment list? Lyra does. The Messenger is attempting to subtley isolate one of our most powerful team members, and who is colored a color these people respect. if he is going to try to mess with someone's head, Faith is someone he'd want to do it to more than the rest of us. Lyra views her current actions as a very very good idea. for one, if we really ARE just going to the infirmary, then we'll have an extra person who knows the route, which could be very usefull. Faith can't be everywhere after all. additionally Lyra has basic medical training (no penalties, but no bonuses either), so is actually one of our second-line people for in case Faith is the one who is hurt and as a result Lyra has a legitimate practical need to know where the infirmary is, and could benefit from getting a medkit from there if possible. if we are NOT going to the infirmary, then Lyra's presence is going to make it signifigantly harder to futz about with Faith's head. and Lyra has been specifically training to resist mindfuck-amps so if she is targeted, she should be able to resist enough to call for help at the very least. finally, traveling in groups is just good policy anyway, especially in an unfamiliar place.

I prefer to not tell people what Lyra is thinking, because it bypasses her communication issues, but she really is quite sane.))
Well, despite it being questionable that she ever heard those things that make her question the messenger, we'll say that Lyra did follow Faith and the Messenger. That she got lost for a little bit when they gave her the slip but eventually found her way to the infirmary and,after several minutes of frantic searching, burst in on them in the pharmacy.

"...Ready whenever you are" is all you catch of Faith's sentence before she notices you.

"Good," the messenger says, "Now that you know the layout of this place you can explain to anyone else who wants to know. Like this eager young thing." He says, turning his gaze toward you. He doesn't look the least bit surprised or annoyed. After a moment he turns back to faith and hands her a small book and a piece of folded paper.

"Make sure those get to those who need them, would you?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 16, 2013, 11:51:47 am
((No roll to follow Feyri? Cool.
Machine guns aren't that bad at melee range. Not compared to, say, rocket launchers or flamethrowers.))

Get Feyri's attention in some way that is not out-of-character, inappropriate, or embarrassing. Tugging on the leg of her garment or something like that.
"Miss Feyri? What should I be doing? When am I patrolling? Can I patrol with you? What happens if that mean guy sets things on fire again? What about these things?" (points to uniforms) "What are we supposed to be doing? Trying to find bank robbers and muggers and stuff? What do we do to them?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 12:28:48 pm
vibrating slightly, with milidly accelerated breathing, my hands at my sides, curling and uncurling, and without looking at the messenger or acknowledging his presence in any way, make and hold eye contact with Faith.
"Why. Did. He. Isolate. You?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 16, 2013, 01:06:41 pm
"Of course," Faith responded to the Messenger before turning to Lyra.

She studied her for a few moments, head cocked slightly to the side. She did her best to furrow her eyebrows, not even sure if the synthflesh could do that, before squatting down in front of her.

"Why, what's wrong?" she asked, seeming genuinely concerned.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 01:07:19 pm
maintain eye contact
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 16, 2013, 01:14:46 pm
"...uhhhhhh... mmmmmaybe we should get you back to the rest of the group?"

She tentatively held out her hand, still meeting the creepy little girl's gaze.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Harry Baldman on July 16, 2013, 01:15:11 pm
Continue dutiful idling and moneymaker-shaking.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 01:17:27 pm
"Why.
Did.
He.
Isolate.
You?"

Continue to maintain eye contact, despite my twitching becoming more pronounced. allow my hands to go back behind my back and grasp each other tightly.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 16, 2013, 01:18:58 pm
Faith sighed, then leaned in to whisper something in Lyra's ear.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 01:25:04 pm
close my eyes and hold still for two seconds, then lean forward and hug Faith. continue to do so for five seconds, then let go, open my eyes, back up two steps, and nod once to her, then once to the messenger. then back up to the nearest wall and lean against it, eyes closed again, and slow my breathing back down. after I've finished calming down, Follow Faith

EDIT:
If I get a chance, try to sneak a peek at whatever Faith was given by the messenger while we walk.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: IronyOwl on July 16, 2013, 01:26:42 pm
Head back to the common room, holding Lyra's hand if she seems to like that.

See what they've got in terms of video games.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Grunhill on July 16, 2013, 01:30:21 pm
Guard the gate with Skylar. While guarding, think about the best ways to use my surroundings in my favor in case of an attack.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Lenglon on July 16, 2013, 01:33:24 pm
Head back to the common room, holding Lyra's hand if she seems to like that.

See what they've got in terms of video games.

grasp the offered hand in my own as we return to the group.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 16, 2013, 01:43:44 pm
Walk up to the closest person.

*ahem*
DONDE ESTA EL MERCADO, SEÑOR(ITA)?
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 16, 2013, 01:46:40 pm
(( totally something I would have done, PW XD))

... Derp... You seem to have this in hand, Charles. Bring it down to the gate if the owner won't let you put it in there.

Wipe off the grass stain, then head through the gate and stand guard on the outside, again observing for patterns



Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Empiricist on July 16, 2013, 03:05:43 pm
"Okay, I'll radio you if I set it up."
Charles knocks on the door of the house in front of him and waits for a response.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: TCM on July 16, 2013, 03:15:03 pm
Locate Market with instinct.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 16, 2013, 04:00:30 pm
((This will end badly.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 16, 2013, 04:36:41 pm
((This will end badly.))

(( Come on [Int:May]! ))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: PyroDesu on July 16, 2013, 05:08:59 pm
((This will end badly.))

(( Come on [Int:May]! ))

((Well, a brothel might be a part of the market... though being directed to it might end up leaving at least one shocked citizen in her wake.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 16, 2013, 05:13:52 pm
((I'm more worried about her comprehension of the local language. And how her personality will affect how she tries stuff. And the fact that she is insane by any definition.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Xantalos on July 16, 2013, 05:18:55 pm
((I'm more worried about her comprehension of the local language. And how her personality will affect how she tries stuff. And the fact that she is insane by any definition.))
((Maybe you guys shouldn't have let the two most insane people on the team go out and give first impressions.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 16, 2013, 05:25:28 pm
((Grate was not involved in that decision.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Tiruin on July 16, 2013, 05:27:37 pm
((I'm more worried about her comprehension of the local language. And how her personality will affect how she tries stuff. And the fact that she is insane by any definition.))
((Maybe you guys shouldn't have let the two most insane people on the team go out and give first impressions.))
((Work. x_x Will be b-))

"Miss Feyri? What should I be doing? When am I patrolling? Can I patrol with you? What happens if that mean guy sets things on fire again? What about these things?" (points to uniforms) "What are we supposed to be doing? Trying to find bank robbers and muggers and stuff? What do we do to them?"
Feyri blinked and looked at Grate as if seeing him for the first time. After a long day.

"N-not now Grate. I'm..thinking. About something..sorry. Faith may know the answer, over there."
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: ragnarok97071 on July 16, 2013, 05:31:36 pm
You're a Bureaucrat. Do Bureaucrat things to obstruct aid the party.

Like get authorization for going places and shit.

Or whatever needs getting through official channels.
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: GreatWyrmGold on July 16, 2013, 05:36:15 pm
"Okay."

Go find Faith. If I find her:

"Miss Faith? When am I patrolling? Can I patrol with Miss Feyri? I trust her. What should I do now? What are we going to do about these weird things?" (points to uniforms) "What happens if that mean guy sets the city on fire? How did he set it on fire, anyways? Do you think the messenger is nice? What are we supposed to be doing here, finding bank robbers and muggers and rappersts and stuff? What do we do to them?"
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: piecewise on July 17, 2013, 01:39:48 pm
((No roll to follow Feyri? Cool.
Machine guns aren't that bad at melee range. Not compared to, say, rocket launchers or flamethrowers.))

Get Feyri's attention in some way that is not out-of-character, inappropriate, or embarrassing. Tugging on the leg of her garment or something like that.
"Miss Feyri? What should I be doing? When am I patrolling? Can I patrol with you? What happens if that mean guy sets things on fire again? What about these things?" (points to uniforms) "What are we supposed to be doing? Trying to find bank robbers and muggers and stuff? What do we do to them?"
You tug on Feyri's arm until she looks down at you.

Continue dutiful idling and moneymaker-shaking.
"Thats the way, UH HUH UH HUH, I Like it! UH HUH UH HUH!"

close my eyes and hold still for two seconds, then lean forward and hug Faith. continue to do so for five seconds, then let go, open my eyes, back up two steps, and nod once to her, then once to the messenger. then back up to the nearest wall and lean against it, eyes closed again, and slow my breathing back down. after I've finished calming down, Follow Faith

EDIT:
If I get a chance, try to sneak a peek at whatever Faith was given by the messenger while we walk.
It appears to be a phrase book and a map of a town with a route drawn on it with a red marker.

Head back to the common room, holding Lyra's hand if she seems to like that.

See what they've got in terms of video games.


You head back to the building and check out the arcade machines on the bottom level.

They've got turkey puncher, Xtreme Surgery with the brain surgery add on, Polybius- which seems to have a briefcase next to it for some reason- and several other classics. They're all pre-VR but still fun.

Guard the gate with Skylar. While guarding, think about the best ways to use my surroundings in my favor in case of an attack.

[int:4]
The gate is a good choke point, so staying near it will filter your opponents down to single file, or at least only a few at a time. Plus the gate itself is thick enough to prevent people from firing through it. Plus, if all else fails, you can close the gate and buy time.

Walk up to the closest person.

*ahem*
DONDE ESTA EL MERCADO, SEÑOR(ITA)?
You walk up to the nearest person, a man climbing the stone stairs leading down to the township, and shout at him in Spanish. He just sort of stares at you and nervously looks around while shifting the satchel he's carrying from one shoulder to the other.

(( totally something I would have done, PW XD))

... Derp... You seem to have this in hand, Charles. Bring it down to the gate if the owner won't let you put it in there.

Wipe off the grass stain, then head through the gate and stand guard on the outside, again observing for patterns


You walk out through the gate and take a seat on one of the stone stairs that wind down the hillside to the township below. The current pattern you see is that A. the palace gets some foot traffic but not a whole lot; with one person or group every couple of minutes and B. Your team is attempting to start a spicy international incident already.

"Okay, I'll radio you if I set it up."
Charles knocks on the door of the house in front of him and waits for a response.
The man who comes to the door is wearing an apron and is covered in flour from the elbows down, with some blotches of extra flour scattered about on his face and upper arms.

"Yes?" He asks, his accent is thick he seems to speak the language well enough.

Locate Market with instinct.
[Intuition:1-1]
[con:6+1]
May whips out her revolver, spins the chamber with a flourish, flips the gun around like a wildwest show off and then puts two bullets into the man that Xan is talking to; One in the heart and one in the brain. She then proceeds to put the gun in the man's own hand, carefully fitting the fingers so that it looks like he was holding it. She takes a step back, sucks in a deep breath and starts screaming.

"OH MY GOD HE'S KILLED HIMSELF! OH MY GOD WHY! HE HAD SO MUCH TO LIVE FOR! HIS DIRT FARM AND HIS LOVEY WIFE, GOATY!"

You're a Bureaucrat. Do Bureaucrat things to obstruct aid the party.

Like get authorization for going places and shit.

Or whatever needs getting through official channels.

Considering the gunshot and screaming you just heard, probably gonna need a death certificate, an official apology note, a forged pardon from the governor, and, possibly, a good PR man and an advisory job at a right wing news agency.

You start looking for pen and paper to draw up the necessary paperwork in triplicate.

"Okay."

Go find Faith. If I find her:

"Miss Faith? When am I patrolling? Can I patrol with Miss Feyri? I trust her. What should I do now? What are we going to do about these weird things?" (points to uniforms) "What happens if that mean guy sets the city on fire? How did he set it on fire, anyways? Do you think the messenger is nice? What are we supposed to be doing here, finding bank robbers and muggers and rappersts and stuff? What do we do to them?"
You walk over to faith, who is eying the arcade cabinets, and yank on her arm while questioning her constantly.



Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Harry Baldman on July 17, 2013, 01:49:20 pm
Enough shaking! Do a polonaise instead with an imaginary partner as I await phrasebook and orders from what may or may not be a fearless leader of some kind.

Also, examine 1/8th kiloton charge. Do I have a remote detonator on it?
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: IronyOwl on July 17, 2013, 02:42:14 pm
((Son of a...))


Faith glanced down at Grate.

"Don't know when you're patrolling. Yes, you can patrol with Miss Feyri. For now either relax or guard the gate, I would assume. You'll be wearing those weird things to look scary for the locals. If the bad man sets the city on fire we'll have to figure out how to put it out or run. If he did set it on fire, he was probably using a microwave manipulator or microwave amp." She showed him her microwave manipulator. "The manipulators look like this, they can create heat. I think the Messenger is nice, yes. Very patient...

No, we're not here to catch anyone. A lot of angry people are likely to attack or at least try to get into the palace soon, and our job is to scare them away from doing that. We'll have to get kind of creative for that."

Faith sighed. It was nice not having lungs to get tired of talking with, at least...

Examine what the Messenger gave me.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Lenglon on July 17, 2013, 02:55:45 pm
Examine what the Messenger gave me.
Attempt to examine what the messenger gave her when she pulls it out to do the same, if she is holding it too high for me to see, grab the arm holding it and gently pull it down low enough for me to see... or failing that pull myself UP the arm to where I can see anyway. if the latter option is the one I end up following, sit on her arm after accomplishing this.

((i'm tiny, and Faith IS fully synthflesh now. I probably won't even weigh her down.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 03:07:48 pm
"Okay, thanks!"

Head over toward the gate and look out into the city.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Toaster on July 17, 2013, 03:11:42 pm
((1!))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Empiricist on July 17, 2013, 03:16:47 pm
"As you may or may not know, there is a chance of civil unrest occurring at this period of time. Needless to say, the Radiant One's palace must be well protected to minimize collateral damage. If possible, we would like to set up a defensive emplacement on the upper, gate-side window of your building and possibly one or two defensive personnel. Would that be acceptable to you? I understand that it is inconvenient to your regular operations but, we need to be able to provide the maximum protection in case of unrest."
Speak. Use charisma!
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Xantalos on July 17, 2013, 03:20:25 pm
...well, do that again and I burn you. Next one, then.

Walk up to the nearest alive person.

WO IST DER MARKT?
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: kisame12794 on July 17, 2013, 04:02:25 pm
((It begins indeed.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Xantalos on July 17, 2013, 04:04:50 pm
((It begins indeed.))
((Don't worry, I'll save these people!
Maybe.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 04:07:33 pm
((It begins indeed.))
((Don't worry, I'll save these people!
Maybe.))
((By "save" you mean "kill and/or mutilate," right?))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Xantalos on July 17, 2013, 04:09:55 pm
((It begins indeed.))
((Don't worry, I'll save these people!
Maybe.))
((By "save" you mean "kill and/or mutilate," right?))
((No!
Only if they attack and/or irritate me.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Lenglon on July 17, 2013, 04:14:51 pm
((It begins indeed.))
((Don't worry, I'll save these people!
Maybe.))
((By "save" you mean "kill and/or mutilate," right?))
((No!
Only if they attack and/or irritate me.))
((and by "irritate" you mean "bore"))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 04:19:35 pm
((It seems that you are the thing they need saving from. Well, you and May.

...Why did we send you two out on first patrol, again?))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: piecewise on July 17, 2013, 04:41:25 pm
((It seems that you are the thing they need saving from. Well, you and May.

...Why did we send you two out on first patrol, again?))

They left of their own accord and no one decided to stop them.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 04:44:39 pm
((Oh yeah. GREAT DECISION, PEOPLE IN CHARGE.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Lenglon on July 17, 2013, 04:48:38 pm
((Oh yeah. GREAT DECISION, PEOPLE IN CHARGE.))
((aye, et wur ah grt decizn, fur ya sea in dez ere parts, dah crazis rule. fur wit deh crazy, coms deh unpreditabilitah, en wit deh unpreditabitah, coms deh powah. yah wan dah powah? GIT MUR CRAZAH!))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Kriellya on July 17, 2013, 05:33:15 pm
(( Stop May? I'm not sure stopping May is possible, at least not without changing her target of these 1-6 combos XD ))

Welp, first blood May, guys. Faith, you want me to try and bring them back, or just not make it worse?
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: IronyOwl on July 17, 2013, 05:36:35 pm
(( Stop May? I'm not sure stopping May is possible, at least not without changing her target of these 1-6 combos XD ))

Welp, first blood May, guys. Faith, you want me to try and bring them back, or just not make it worse?

((Were either of us close enough to notice that happening?))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 05:45:37 pm
(( Stop May? I'm not sure stopping May is possible, at least not without changing her target of these 1-6 combos XD ))
((Well, I can think of a few options. Threaten to disassemble her as a stick, or put a carrot somewhere inside, or just tie her up and chuck her somewhere she won't bother anyone.))
Title: Re: Einsteinian Roulette mission 10:Attack of the Mutant Pants from beyond the stars
Post by: Kriellya on July 17, 2013, 05:57:38 pm
(( totally something I would have done, PW XD))

... Derp... You seem to have this in hand, Charles. Bring it down to the gate if the owner won't let you put it in there.

Wipe off the grass stain, then head through the gate and stand guard on the outside, again observing for patterns


You walk out through the gate and take a seat on one of the stone stairs that wind down the hillside to the township below. The current pattern you see is that A. the palace gets some foot traffic but not a whole lot; with one person or group every couple of minutes and B. Your team is attempting to start a spicy international incident already.


(( I'm assuming I was, based on B), unless I'm reading that wrong. Also worth noting that I am at the gate, not at the barracks ))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Thearpox on July 17, 2013, 06:34:46 pm
((Just caught up reading this, and I find funny how intuition rolls are so often the greatest hidden enemy of this game. Really, how many accidents were started with bad intuition already? Almost all of them, actually.

On an aside, I really don't understand why you're all (Charles and Feyri) nuursing Grate. Yeah, he's a child. So what? Are you going to be trying to shielf him from all violence for the entirety of the next ten missions?

Finally, that secret conversation that happened between Faith and the Messenger will have to be made public eventually, or it won't be nice at all to people catching up.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Tiruin on July 17, 2013, 07:02:50 pm
((I am worst bust leader >.>

I WILL POST HERE. SOON. LATER. MORE THAN MAYBE :I))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Kriellya on July 17, 2013, 07:03:03 pm
(( It's not just bad intuition rolls. It's bad intuition rolls, immediately followed by an overshot on some other skill, sealing the deal on the perfect catastrophe. ))

(( And I'm sure it will that conversation will come out, at the end of the mission at least. Right now, it's all Faith's game (and Lyra's, depending on how persistent she is :P) and no one else really as an IC reason to ask questions at the moment ))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 07:10:02 pm
((I am worst bust leader >.>

I WILL POST HERE. SOON. LATER. MORE THAN MAYBE :I))
((Don't worry, it's...wait, you are what?))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Thearpox on July 17, 2013, 07:28:28 pm
((Only now I am beginning to understand how lucky we were to have Miyamoto with us. And now both missions are missing their leader. Actually, the entire anomaly mission was strangely very organized, especially at the beginning. Huh.

And about intuition rolls, I do just want to point out that this is far from the only time they caused problems. There was Mission 2 Space Pope, etc, intuition led to the tampering with the "Puddle" controlls during Mission 3, and it's just people very often take intuitions as a: "Oh, I have a plan on what to do, but I hope to gain a little more knowledge beforehand about this thing," when in reality it is "You have a change to gain slightly more information, but just as likely to be mislead and/or do something really harmfull and stupid.

PS: Also, remember guys when we had an OOC thread that we used for OOC and that wasn't just a Ship Thread? Because I forget. And I feel like this post belongs there more than here. But I can't delete it. But then I look back on an entire page of OOC and shrug.

To GreatWyrm: That too, but there is more to that. I, for example, realized way too late that my action to "Analyze" that Black Thing could have easily resulted in my death on a roll of 1. It's not funny when you die. At least when you die due to an easily avoidable "Analyze" action.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 17, 2013, 07:32:05 pm
((If by "be mislead and/or do something really harmfull (sic) and stupid" you mean "get jokes, amusing actions, and probably do something that could get said actions mentioned in the thread title," then yes.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: TCM on July 17, 2013, 07:37:43 pm
...well, do that again and I burn you. Next one, then.

Walk up to the nearest alive person.

WO IST DER MARKT?
(( Stop May? I'm not sure stopping May is possible, at least not without changing her target of these 1-6 combos XD ))

Welp, first blood May, guys. Faith, you want me to try and bring them back, or just not make it worse?


"...It was an accident. I didn't put points into Intuition, I didn't want to, okay? Let's see how you guys roll. Now that would be problematic. And Xan, don't think you're the only one here with magic fire powers, Missy."

Go off to locate the market again. This time with smarts. You know, Intelligence and Logic and all that good ole' buttfuck.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Lenglon on July 17, 2013, 07:54:10 pm
((I am worst bust leader >.>

I WILL POST HERE. SOON. LATER. MORE THAN MAYBE :I))
((Don't worry, May has that covered))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Kriellya on July 17, 2013, 08:13:27 pm
 A double-tap suicide... why do I get the feeling you'd left less of a mess if you'd used your manipulator?

Renen, I'm going to bring this corpse to the infirmary, watch the gate.

Pick up the corpse and gun, head back to the infirmary and drop it off, leave the gun at the barracks on my way back.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Toaster on July 17, 2013, 08:16:32 pm
PS: Also, remember guys when we had an OOC thread that we used for OOC and that wasn't just a Ship Thread? Because I forget. And I feel like this post belongs there more than here. But I can't delete it. But then I look back on an entire page of OOC and shrug.

((Technically, it's always been the on ship thread.))

A double-tap suicide... why do I get the feeling you'd left less of a mess if you'd used your manipulator?

((Oh man, that didn't even occur to me at first.  Nice.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: ragnarok97071 on July 17, 2013, 09:15:03 pm
... Well, poo.

Onward to paperwork, then.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: SeriousConcentrate on July 17, 2013, 11:37:06 pm
PS: Also, remember guys when we had an OOC thread that we used for OOC and that wasn't just a Ship Thread? Because I forget. And I feel like this post belongs there more than here. But I can't delete it. But then I look back on an entire page of OOC and shrug.

((Technically, it's always been the on ship thread.))

(Not to dogpile, but this. We never had a pure OOC thread.)
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: TCM on July 18, 2013, 12:25:08 am
((Just out of curiosity I did some statistical math.

Right now, Einsteinian Roulette (all 3 threads) compose 4.160934% of all post in the Forum Games & Roleplay section.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: PyroDesu on July 18, 2013, 12:39:48 am
((Just out of curiosity I did some statistical math.

Right now, Einsteinian Roulette (all 3 threads) compose 4.160934% of all post in the Forum Games & Roleplay section.))

((Considering that probably most of the 3905 topics are either over or dead, if one were to attempt to classify our percentage of active games, it would probably be quite a bit higher.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Thearpox on July 18, 2013, 01:02:19 am
((Just out of curiosity I did some statistical math.

Right now, Einsteinian Roulette (all 3 threads) compose 4.160934% of all post in the Forum Games & Roleplay section.))

((Considering that probably most of the 3905 topics are either over or dead, if one were to attempt to classify our percentage of active games, it would probably be quite a bit higher.))
((Considering that:
1: A lot of those games are of the "No GM just chaos," and "Rate the avatar of the person above you" variety. And also that
2: There are plenty of forums with types of games similar to ER, which are not Bay12,
that statistic is irrelevant.

Also, it belongs in the ship thread. ::)

And I know that we never had a pure OOC Thread. I'm just saying that there was a time when discussions about what was happening on a mission went in the Ship Thread, not here. Maybe.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: TCM on July 18, 2013, 01:10:41 am
((Well I knew that, but the statistic is still a statistic, nothing more, nothing less.

It was at least partially relevant to the previous statements.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Tiruin on July 18, 2013, 07:52:02 am
((I am worst bust leader >.>

I WILL POST HERE. SOON. LATER. MORE THAN MAYBE :I))
((Don't worry, it's...wait, you are what?))
((The t key is so close to the y key.

I typed that at 3am.

Yeah..proves my professionalism. I'm one of the worst leaders there is-wait, let me IC this. Because I've a good reason for it.

Because that post makes me look like an idiot. Yay!))

((I am worst bust leader >.>

I WILL POST HERE. SOON. LATER. MORE THAN MAYBE :I))
((Don't worry, May has that covered))
((You will die next.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 18, 2013, 08:09:12 am
((I love hilarious tyops.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Toaster on July 18, 2013, 08:45:23 am
((I actually believe May is the leader in the bust department.



BUST A CAP IN HIM))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: GreatWyrmGold on July 18, 2013, 08:47:02 am
((Been said. You're a bit late.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars.
Post by: piecewise on July 18, 2013, 11:19:25 am
Enough shaking! Do a polonaise instead with an imaginary partner as I await phrasebook and orders from what may or may not be a fearless leader of some kind.

Also, examine 1/8th kiloton charge. Do I have a remote detonator on it?

The explosive charge doesn't have a detonator, per say, but it can be set to detonate via a radio signal. So you could, theoretically use your suit radio to detonate it. Or just set it on a timer. Your choice really.

And Faith has your phrase book, so hopefully she'll give it to you at some point.


((Son of a...))


Faith glanced down at Grate.

"Don't know when you're patrolling. Yes, you can patrol with Miss Feyri. For now either relax or guard the gate, I would assume. You'll be wearing those weird things to look scary for the locals. If the bad man sets the city on fire we'll have to figure out how to put it out or run. If he did set it on fire, he was probably using a microwave manipulator or microwave amp." She showed him her microwave manipulator. "The manipulators look like this, they can create heat. I think the Messenger is nice, yes. Very patient...

No, we're not here to catch anyone. A lot of angry people are likely to attack or at least try to get into the palace soon, and our job is to scare them away from doing that. We'll have to get kind of creative for that."

Faith sighed. It was nice not having lungs to get tired of talking with, at least...

Examine what the Messenger gave me.

The things the messenger gave you include a phrase book, a map of the township with a patrol route carefully written on it in red marker, and a small bottle of over the counter pain pills.


Examine what the Messenger gave me.
Attempt to examine what the messenger gave her when she pulls it out to do the same, if she is holding it too high for me to see, grab the arm holding it and gently pull it down low enough for me to see... or failing that pull myself UP the arm to where I can see anyway. if the latter option is the one I end up following, sit on her arm after accomplishing this.

((i'm tiny, and Faith IS fully synthflesh now. I probably won't even weigh her down.))
You see what Faith is looking at as well. It all looks fairly benign, the map for the patrol and the phrase book he promised  the dancing man.


"Okay, thanks!"

Head over toward the gate and look out into the city.
You walk down hill and over to the gate, intent on looking out over the township. However, your plans change when you notice May and Xan standing over the body of a freshly killed man on the stairs a few yards away. Skylar is sitting on the top stair of the path down, shaking her head.


"As you may or may not know, there is a chance of civil unrest occurring at this period of time. Needless to say, the Radiant One's palace must be well protected to minimize collateral damage. If possible, we would like to set up a defensive emplacement on the upper, gate-side window of your building and possibly one or two defensive personnel. Would that be acceptable to you? I understand that it is inconvenient to your regular operations but, we need to be able to provide the maximum protection in case of unrest."
Speak. Use charisma!
[speech:3+1+1char]
The man nods.
"Upstairs is just storage anyways. Go ahead."

He walks away from the door and leaves it open for you.


...well, do that again and I burn you. Next one, then.

Walk up to the nearest alive person.

WO IST DER MARKT?
The nearest alive, non-teammate is a woman quite far down the path. She seems to have heard the shot, but hasn't seen where it came from or what happened. You run down the stairs and, perhaps inadvertently, prevent her from discovering the murder by screaming in...german? at her. She seems just as confused as the first guy. Hopefully her head won't explode like his did.


((Just caught up reading this, and I find funny how intuition rolls are so often the greatest hidden enemy of this game. Really, how many accidents were started with bad intuition already? Almost all of them, actually.

On an aside, I really don't understand why you're all (Charles and Feyri) nuursing Grate. Yeah, he's a child. So what? Are you going to be trying to shielf him from all violence for the entirety of the next ten missions?

Finally, that secret conversation that happened between Faith and the Messenger will have to be made public eventually, or it won't be nice at all to people catching up.))
Intuition, team mates, yourself. These are all usually more of a threat then any of the alien berserkers I send your way. Such is life in ER.


...well, do that again and I burn you. Next one, then.

Walk up to the nearest alive person.

WO IST DER MARKT?
(( Stop May? I'm not sure stopping May is possible, at least not without changing her target of these 1-6 combos XD ))

Welp, first blood May, guys. Faith, you want me to try and bring them back, or just not make it worse?


"...It was an accident. I didn't put points into Intuition, I didn't want to, okay? Let's see how you guys roll. Now that would be problematic. And Xan, don't think you're the only one here with magic fire powers, Missy."

Go off to locate the market again. This time with smarts. You know, Intelligence and Logic and all that good ole' buttfuck.
[int:2+1]
Uh...well it's probably somewhere near the center of the town? Maybe? Hm...wonder if you should do something about that body...


A double-tap suicide... why do I get the feeling you'd left less of a mess if you'd used your manipulator?

Renen, I'm going to bring this corpse to the infirmary, watch the gate.

Pick up the corpse and gun, head back to the infirmary and drop it off, leave the gun at the barracks on my way back.
(I probably used the wrong pronoun for you at some point)

"Skylar, professional 'cleaner' coming through."

[str:1-1]
You grab the revolver and stow it before attempting to lift the body up and drag it away. You grab one arm and one leg and pull. You lose your footing on the stairs, slip, and end up falling back and kicking the body away from you as you do. It proceeds to roll down the stairs, picking up speed as it does, until it's bouncing down the stairs, arms and legs twisting, and breaking at odd angles, blood splattering everywhere as it goes; heading straight down toward xan and his new friend.

"Oops."


... Well, poo.

Onward to paperwork, then.


You find a pen and paper and start writing. You just get the wrongful death apology written out when your bureaucrat senses tell you that you're gonna need a "Desecrating the dead" apology too.

"It's just like that time I worked for the Senator. Maybe I should get the 'Assault with a WMD' paperwork started too.."
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 11:23:37 am
((You messed up Kriella's quote a bit.))

Grate stared at the corpse. "AAH! MURDER! AAH!"

Scream bloody murder about the bloody murder as I go to inform Ms. Feyri of the bloody murder.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: kisame12794 on July 18, 2013, 11:25:39 am
((Oh gods. This can only end in revolt.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars.
Post by: Tiruin on July 18, 2013, 11:27:05 am
((Aw thrice /kitten/. Now I've the thread named after me, and its wholly on typo >.>

Requesting change into a lighter..version, please?))

Feyri blinked.

No. DOn't think about that one time. It's all here. All now. You've got a team to lead.
Don't discard what wrong may happen. Fate happens. And you've to deal with it.
But you've years of training behind you. Don't forget that either.
Years in which you could've done something more constructi-


"Everyone, could we form the teams first before we move off into what we all want to do alone, first? THe sooner we get our priorities organized, the sooner we can get this mission done."

She looked at Grate and patted him.

"You're staying with me, as well as Lyra. Also, keep that faceplate up; we don't want anyone knowing your true identity, Grate."

Call everyone to this important meeti-great some have left. Anyway, this is assumed that the message was sent in both wristpad, and vocal announcement.

You forget.
What?
What everyone's doing.
Someone just died.


"And what is going on here?!"

No, really?
It is best to assume the worst when half the team splits up without prior notice.

...You did notice what they said, right?
Thinking here.


((Yeah I'm repeating what Greiger -- General board, Rage thread-- said about saying kittens instead of curse words. Works here.))
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: TCM on July 18, 2013, 11:35:20 am
Get Revolver, destroy Corpse with the Microwave Field Manipulator.

"NOTHING TO SEE HERE PEOPLE."




((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified. And what about Faith? It seems like when the doctor is told to make any sort of female body he'll make comically jiggly ass 'n titties. Seems like a reflection into his own sexuality.))

((I actually believe May is the leader in the bust department.



BUST A CAP IN HIM))

(("I PUT A HOLE IN HIM
I PUT A HOLE IN THAT NIGGA
A HOLE IN THAT NIGGA
BUST A HOLE IN THAT NIGGA
BUST A CAP IN THAT NIGGA
NIGGA"


- Jon Jafari))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Tiruin on July 18, 2013, 11:38:25 am
((..Just to note. No, I'm--Feyri-- not in that kind of competition at all, or would ever be if compared to May.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: TCM on July 18, 2013, 11:47:57 am
((..Just to note. No, I'm--Feyri-- not in that kind of competition at all, or would ever be if compared to May.))

((It's just for reference, and how I realized the Doctor seems to build all his female body-works with some form of extreme sex appeal. Not very surprising, but I always assumed he was pretty asexual. Then again, he could just be doing this stuff because he assumes it's how he envisions a perfect female body to be based on whatever observations he's made when society portrays women.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 11:48:28 am
"My identity? Am I like a superhero now?"
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Tiruin on July 18, 2013, 12:00:26 pm
((..Just to note. No, I'm--Feyri-- not in that kind of competition at all, or would ever be if compared to May.))

((It's just for reference, and how I realized the Doctor seems to build all his female body-works with some form of extreme sex appeal. Not very surprising, but I always assumed he was pretty asexual. Then again, he could just be doing this stuff because he assumes it's how he envisions a perfect female body to be based on whatever observations he's made when society portrays women.))
((This is very weird, because I'm asexual. Surprising in the way that the assumptions come from a really...tainted point of view on how society portrays women--well, at least in some cultures. It's different where I am, but I fully understand your point though.

...But I'm emphasizing the 'that's a weird way of explaining it.' part. :P

...THough it is canon lore that the Doc uses..err, 'raw materials' for it. Don't want to delve into this OOC at the moment btw.))


"My identity? Am I like a superhero now?"
Feyri glanced away before kneeling and looking at Grate in the eye.

"Grate, you're like one here. You're one of the people the populace look up to in this time of danger, but this isn't like one of the superheroes you hear or watch in the holopads or the galaxy network. Here, people die.

"Anyone can die, even angels like you. What's worse is, we don't know much about how the people here behave or act towards seeing ones they want--ones they hired for protection--it's a culture-thing, my opinion, but I just want you to know this.

"This isn't like any sunday show or bardic treat you hear from your parents. This isn't a story on how the 'good guys always win'. Because there are always casualties in war. I want you to know, before this ever happens, that we're here to fight for what is right. But to also make sure that you don't die fighting in the process."

She smiled. "You're a superhero Grate. You haven't changed despite everything else around you, and you've got a duty to do. Your identity is the most important thing you've got, and you should protect it even if anyone else says it's not."

Not the glamorous speech I hoped for, but its the best I could do on the spot...
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 12:12:30 pm
I know about death. I know about dying. I know I could die. I'm not one of those pampered rich brats. You don't need to tell me this.

"Okay. Thanks."
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Xantalos on July 18, 2013, 12:24:53 pm
Xan looks at the person confusedly.
I was doing the wrong mouth movements, was I not?
Where is the market?

Go where she tells me. If she can't tell me, head for the center of town.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: PyroDesu on July 18, 2013, 12:31:25 pm
((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified.

((Simus was (keyword, was) quite flat when she arrived. Now she's a robot... nada, nil, nothing, as far as I read it. I think the "feminine" body Jim requested to house my brain is basically a slightly slimmer model of the normal.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Kriellya on July 18, 2013, 01:17:10 pm
(( Yeaaah, that was going to happen. Oh well, time for more damage control. For some definition of the word 'control' ))

Ugh... Could anyone back at the barracks bring us some cleaning supplies? Or ask if we can get a local viscera cleanup detail out here to the gate?

Move away from the soon to be vaporized corpse and stairs. Return May's gun after she's finished with her manipulator.
Title: Re: Einsteinian Roulette mission 10: IT BEGINS
Post by: Lenglon on July 18, 2013, 01:21:24 pm
((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified. And what about Faith? It seems like when the doctor is told to make any sort of female body he'll make comically jiggly ass 'n titties. Seems like a reflection into his own sexuality.))
((nope. has been specified from character creation, Lyra is pretty much totally flat.))
((to quote my character sheet: quite small in all departments))
walk over towards Feyri when she calls for a meeting and and sit down about 6 feet away, with my knees folded up against my chest. wait.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Xantalos on July 18, 2013, 01:22:31 pm
((In that case, Lyra's face is horrific.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Lenglon on July 18, 2013, 01:30:42 pm
((In that case, Lyra's face is horrific.))
((-.- that interpretation is neither intended nor supported by me))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Harry Baldman on July 18, 2013, 01:46:43 pm
Stacy, getting rather perilously bored and lacking in a phrasebook to study, decides to dance over to the guy who kicked the corpse downstairs.

"Hey, buddy! Got a question for ya. Couldn't help but notice that you had this wonderful scout eye on you. I was wondering if you could do a little test with it."

He produces the football-sized 1/8th kiloton charge.

"I wanna see if it can lift this thing."

Go up to Skylar. He was the one with the scout eye, right?

Also, how does the frequency detonation thing work on a theoretical level?
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: IronyOwl on July 18, 2013, 03:18:59 pm
((This is the best title.))


Quote from: Message to All Squad Members
I have our phrase book and patrol route. Going to see if I can just upload them, but if not I'm in the common room near the video games.

See if I can take pictures with my cameyes or Lyra's suit cameras, then make those pictures available to everyone via wristpad or their suit's HUD.

If so, transcribe the route map and begin transcribing the phrase book.

If not... do that anyway but for personal use?
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Empiricist on July 18, 2013, 03:26:50 pm
((Hell yeah! Yay for charisma!))
"Thank you very much."
"I have attained the permission to set up my turret as well as station one or two people with it. It's a good vantage point for guarding the gate in case any other conventional weapon users would like to use the building as well."
Charles sets up his turret in the place he previously decided was the ideal firing position.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 04:00:43 pm
"..Hey, look, Miss Feyri! Miss Faith sent us a message! She has a phrase-book! Wouldn't that be useful? Shouldn't we go look at it?"
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Kriellya on July 18, 2013, 06:32:25 pm
(( I am indeed the one with the scout's eye, though I'm not sure how close I am to you, given that I'm outside the gate. ))

[To Charles] I'd like the camera uplink for the turret at least, let me know when you have it setup.

[To Stacy] Not entirely sure I want to risk my precious token to deliver your weapon of mass destruction, but if you can think of a way to easily attach it, come talk to me. I doubt the thing has enough lift, though, it's a pretty efficient piece of tech.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Tiruin on July 18, 2013, 06:34:56 pm
"..Hey, look, Miss Feyri! Miss Faith sent us a message! She has a phrase-book! Wouldn't that be useful? Shouldn't we go look at it?"
"...Sure. What just happened in the last hour anyway? I was..thinking abut certain things."
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: ragnarok97071 on July 18, 2013, 06:46:22 pm
Paperwoooooork.

Go ahead and get a few more wrongful death apologies written up in advance, we'll probably need them...
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Thearpox on July 18, 2013, 06:51:32 pm
Paperwoooooork.

Go ahead and get a few more wrongful death apologies written up in advance, we'll probably need them...

((I just imagine May and Xan going out, a stack of apologies in their pockets, and cheerfully giving them out to their victims. Sometimes in advance.  :D))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: IronyOwl on July 18, 2013, 06:58:33 pm
Paperwoooooork.

Go ahead and get a few more wrongful death apologies written up in advance, we'll probably need them...

((I just imagine May and Xan going out, a stack of apologies in their pockets, and cheerfully giving them out to their victims. Sometimes in advance.  :D))
((
"Excuse me sir, can I interest you in the word of Space Pope?"
"...'hereby issue formal apologies'... this isn't a religious pamphlet?"
"Hah, no. It's actually an advance apology for shooting you in the face."
"B-"
*BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *click* *click* *click* *click*
))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Xantalos on July 18, 2013, 07:03:16 pm
((Just you wait until I get the telekenetic amp.
"Oh, what's this? You want me to read it? Hmm...this message says that you're about to use me as a club. Whst does that -"
*whack*whack*whack*whack*clunk*
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: TCM on July 18, 2013, 07:20:53 pm
((
"Excuse me sir, can I interest you in the word of Space Pope?"
"...'hereby issue formal apologies'... this isn't a religious pamphlet?"
"Hah, no. It's actually an advance apology for shooting you in the face."
"B-"
*BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *click* *click* *click* *click*
))

((As a citizen of the Southern United States, I'm proud to say this is an accurate representation of my homeland.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Lenglon on July 18, 2013, 07:25:48 pm
((
"Excuse me sir, can I interest you in the word of Space Pope?"
"...'hereby issue formal apologies'... this isn't a religious pamphlet?"
"Hah, no. It's actually an advance apology for shooting you in the face."
"B-"
*BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *BLAM* *click* *click* *click* *click*
))

((As a citizen of the Southern United States, I'm proud to say this is an accurate representation of my homeland.))
((+1
Some of the stereotypes about us are way, way too true.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Xantalos on July 18, 2013, 07:30:13 pm
((I lived there for a year when I was a kid before I was expelled from school for farting. Nuff said.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Thearpox on July 18, 2013, 07:33:11 pm
((Glad to see this joke (which I take credit for ;D) evolve and finally reach it's destination. Politics!!))

Although you guys could at least make an effort to put the Hitler in somewhere. Huh.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 07:41:17 pm
"..Hey, look, Miss Feyri! Miss Faith sent us a message! She has a phrase-book! Wouldn't that be useful? Shouldn't we go look at it?"
"...Sure. What just happened in the last hour anyway? I was..thinking abut certain things."
"Cool! C'mon, let's go!"
Bring Ms. Feyri to that place where Faith is.
"What were you thinking of?"

((I lived there for a year when I was a kid before I was expelled from school for farting. Nuff said.))
((Americans are weird, and not all in the same way.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: ragnarok97071 on July 18, 2013, 07:45:23 pm
((DO ALL THE PAPERWORK. XDD

I need to get some sort of laser pen or something.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Parisbre56 on July 18, 2013, 08:35:09 pm
((I lived there for a year when I was a kid before I was expelled from school for farting. Nuff said.))
((Americans are weird, and not all in the same way.))
((Would be more accurate perhaps to say that all people are weird.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 08:38:51 pm
((I lived there for a year when I was a kid before I was expelled from school for farting. Nuff said.))
((Americans are weird, and not all in the same way.))
((Would be more accurate perhaps to say that all people are weird.))
((True. But, as an American, I feel confident in saying that American history and whatnot has given it not only an unusual quantity of weird, but also an unusual diversity of weird.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Toaster on July 18, 2013, 10:06:25 pm
((Hurrah for the southern US!))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 18, 2013, 10:47:05 pm
((Northern US isn't exactly normal, though.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Toaster on July 18, 2013, 10:58:01 pm
((Damn yankees.

Reminds me of a story- a guy I knew from England was here on visa, getting his master's degree at LSU.  He offhandedly referred to someone there as a Yank, as in an American in general.  He almost caught a beatdown.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: TCM on July 18, 2013, 11:10:57 pm
((Damn yankees.

Reminds me of a story- a guy I knew from England was here on visa, getting his master's degree at LSU.  He offhandedly referred to someone there as a Yank, as in an American in general.  He almost caught a beatdown.))

((To be fair to both parties, the angry American might not have interpreted as a slur, but could have been an MLB fan. Go root for the Yankees anywhere besides NY and you get people pissed.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Harry Baldman on July 19, 2013, 01:35:54 am
[To Stacy] Not entirely sure I want to risk my precious token to deliver your weapon of mass destruction, but if you can think of a way to easily attach it, come talk to me. I doubt the thing has enough lift, though, it's a pretty efficient piece of tech.

"Hm. Well, maybe nuclear airbursts will have to wait. Thanks for considering it, anyway."
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: PyroDesu on July 19, 2013, 07:24:23 am
((Damn yankees.

Reminds me of a story- a guy I knew from England was here on visa, getting his master's degree at LSU.  He offhandedly referred to someone there as a Yank, as in an American in general.  He almost caught a beatdown.))

((To be fair to both parties, the angry American might not have interpreted as a slur, but could have been an MLB fan. Go root for the Yankees anywhere besides NY and you get people pissed.))

((This was in Louisiana.

I think it probably wasn't MLB related.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 19, 2013, 08:11:03 am
((Damn yankees.

Reminds me of a story- a guy I knew from England was here on visa, getting his master's degree at LSU.  He offhandedly referred to someone there as a Yank, as in an American in general.  He almost caught a beatdown.))
((To be fair to both parties, the angry American might not have interpreted as a slur, but could have been an MLB fan. Go root for the Yankees anywhere besides NY and you get people pissed.))
((And they say we both speak English.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Caellath on July 19, 2013, 08:17:54 am
((And here we see the reason why having a heavily-armed second in command to enforce law & order in case the original leader gets busy OOC is important. I may end up writing a "tips" handbook with obvious stuff just for kicks.

On another note, it's really amusing how the worse the mission goes for the team, the more entertaining it is for the ones watching. I suppose the difficulty of pulling off stunts makes incompetence and/or accidents caused by bad rolls the steadier source of fun.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Tiruin on July 19, 2013, 08:25:25 am
((And here we see the reason why having a heavily-armed second in command to enforce law & order in case the original leader gets busy OOC is important. I may end up writing a "tips" handbook with obvious stuff just for kicks.

On another note, it's really amusing how the worse the mission goes for the team, the more entertaining it is for the ones watching. I suppose the difficulty of pulling off stunts makes incompetence and/or accidents caused by bad rolls the steadier source of fun.))
Quote from: Feyri Nirel = Faith Valentine = Lyra.
Hi you three.

Faith, please..watch over the rest. Take command. I'm...busy. Thinking.

Lyra, you're in charge along with Faith. It's all my fault and I'm an awful person and I fully trust you both with this.

Sorry.

- Feyri.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 19, 2013, 08:31:50 am
On another note, it's really amusing how the worse the mission goes for the team, the more entertaining it is for the ones watching. I suppose the difficulty of pulling off stunts makes incompetence and/or accidents caused by bad rolls the steadier source of fun.))
((Or you just like watching others fail. Meanie.))

-----

"What're you typing, Miss Feyri?"
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Tiruin on July 19, 2013, 08:49:04 am
Can't stop. Why now. Must not b-

Quote from: RE: Feyri Nirel...
Also, I've got to s

Then there's also Grate..No delete that.

"What were you thinking of?"
It's like I can hear him.

"What're you typing, Miss Feyri?"
Feyri blinked again, and felt Grate's stare looking up at her.

"Important things! Here, I'll show you what I've typed."

Quote
Also, I've got to say that this is the most wonderful cake|

[Emoticon List:  :) ^-^ :)) ;)  :D  ;D  >:(  :(  :o  8)  ???  ::)  :P  :-[  :-X  :-\  :-*  :'( >:D 0:)]
"Eheh..nothing much. Just me chatting..with Faith. As we go to her. Yep!"
I fail at speeches. Someone kill me.
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: GreatWyrmGold on July 19, 2013, 09:14:04 am
"Okay. Where's the cake?"
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Parisbre56 on July 19, 2013, 09:26:09 am
"Okay. Where's the cake?"
((It will be given to you when you successfully complete your mission, of course.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: Lenglon on July 19, 2013, 11:57:18 am
Go back to Faith again when Feyri cancels the meeting and starts going to Faith herself.

Quote from: Feyri Nirel = Faith Valentine = Lyra.
Hi you three.

Faith, please..watch over the rest. Take command. I'm...busy. Thinking.

Lyra, you're in charge along with Faith. It's all my fault and I'm an awful person and I fully trust you both with this.

Sorry.

- Feyri.
Frown and look up at Feyri as we walk. after five seconds look back down at my wrist-comp and start typing.
Quote from: Lyra to Feyri, cc Faith
What fault and how?

We all picked you as our leader because we have faith in you. We are not fools, we know what kind of person you are, and yet we picked you, overwhelmingly so, to lead. There is a reason for that.

You are not an awful person, and you are almost certainly being far too hard on yourself.

Stop hurting yourself. You are my friend. I don't like it when people hurt my friends. Stop hurting my friend.

Seriously, stop it.
Look back up at Feyri again.

((Tiruin, you being busy is nothing new, we knew it was probably going to happen. This was no surprise to anyone. and yet everything Lyra just messaged Feyri about remains and is true.))
Title: Re: Einsteinian Roulette mission 10: May vs Feyri: Bust Wars and The Corpse Slinky
Post by: piecewise on July 19, 2013, 12:50:06 pm
((You messed up Kriella's quote a bit.))

Grate stared at the corpse. "AAH! MURDER! AAH!"

Scream bloody murder about the bloody murder as I go to inform Ms. Feyri of the bloody murder.
You go running back up the hill, screaming about murder and other very undiplomatic, unhelpful things. You make it to feyri, leaving a trail of confused, mildly frightened people in your wake.


((Aw thrice /kitten/. Now I've the thread named after me, and its wholly on typo >.>

Requesting change into a lighter..version, please?))

Feyri blinked.

No. DOn't think about that one time. It's all here. All now. You've got a team to lead.
Don't discard what wrong may happen. Fate happens. And you've to deal with it.
But you've years of training behind you. Don't forget that either.
Years in which you could've done something more constructi-


"Everyone, could we form the teams first before we move off into what we all want to do alone, first? THe sooner we get our priorities organized, the sooner we can get this mission done."

She looked at Grate and patted him.

"You're staying with me, as well as Lyra. Also, keep that faceplate up; we don't want anyone knowing your true identity, Grate."

Call everyone to this important meeti-great some have left. Anyway, this is assumed that the message was sent in both wristpad, and vocal announcement.

You forget.
What?
What everyone's doing.
Someone just died.


"And what is going on here?!"

No, really?
It is best to assume the worst when half the team splits up without prior notice.

...You did notice what they said, right?
Thinking here.


((Yeah I'm repeating what Greiger -- General board, Rage thread-- said about saying kittens instead of curse words. Works here.))
You send your message out via radio and wristpad to all members of the team.


Get Revolver, destroy Corpse with the Microwave Field Manipulator.

"NOTHING TO SEE HERE PEOPLE."





((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified. And what about Faith? It seems like when the doctor is told to make any sort of female body he'll make comically jiggly ass 'n titties. Seems like a reflection into his own sexuality.))

((I actually believe May is the leader in the bust department.



BUST A CAP IN HIM))

(("I PUT A HOLE IN HIM
I PUT A HOLE IN THAT NIGGA
A HOLE IN THAT NIGGA
BUST A HOLE IN THAT NIGGA
BUST A CAP IN THAT NIGGA
NIGGA"


- Jon Jafari))

You grab your revolver from Skylar and turn your attention to the dead man; a dead man who is running away considerably faster then most dead men. 
[uncon:3+1+1]
You type about a page and a half worth of complex calculations into the Manipulator and hit execute. A white hot sheen glows over the body and a moment later there's nothing but a clump of ash that slams down on the next stair and bursts into a cloud of gray haze.

Even the blood on the ground vaporizes an disappears.

"Thats how you clean up a murder," you say, throwing gang signs at Skylar.


Xan looks at the person confusedly.
I was doing the wrong mouth movements, was I not?
Where is the market?

Go where she tells me. If she can't tell me, head for the center of town.
"Center," She says, pointing down at the town, "You can see banners from here."


((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified.

((Simus was (keyword, was) quite flat when she arrived. Now she's a robot... nada, nil, nothing, as far as I read it. I think the "feminine" body Jim requested to house my brain is basically a slightly slimmer model of the normal.))

Bust Leader:May
Bust Runner up: Faith
Bust Participant: Feyri
Bust Disqualified: Simus.

(( Yeaaah, that was going to happen. Oh well, time for more damage control. For some definition of the word 'control' ))

Ugh... Could anyone back at the barracks bring us some cleaning supplies? Or ask if we can get a local viscera cleanup detail out here to the gate?

Move away from the soon to be vaporized corpse and stairs. Return May's gun after she's finished with her manipulator.
You return the revolver and sit back on the stairs. You make a plaintive gesture as May shows you up in the body removal skill. May is laughing.


((May is Bust Leader. Maybe. Lyra or Simus might be E-cups or something, it was never specified. And what about Faith? It seems like when the doctor is told to make any sort of female body he'll make comically jiggly ass 'n titties. Seems like a reflection into his own sexuality.))
((nope. has been specified from character creation, Lyra is pretty much totally flat.))
((to quote my character sheet: quite small in all departments))
walk over towards Feyri when she calls for a meeting and and sit down about 6 feet away, with my knees folded up against my chest. wait.
You curl up in a ball, an action that TOTALLY WON'T BE MADE USELESS BY ANOTHER POST FROM YOU LATER ON I SEE YOU THERE LYRA, POSTING WHILE I'M POSTING I'M ON TO YOUR GAME!



Stacy, getting rather perilously bored and lacking in a phrasebook to study, decides to dance over to the guy who kicked the corpse downstairs.

"Hey, buddy! Got a question for ya. Couldn't help but notice that you had this wonderful scout eye on you. I was wondering if you could do a little test with it."

He produces the football-sized 1/8th kiloton charge.

"I wanna see if it can lift this thing."

Go up to Skylar. He was the one with the scout eye, right?

Also, how does the frequency detonation thing work on a theoretical level?

You walk down the hill and sit next to skylar, your feet still tap dancing as you relax.

As per that frequency detonation, it's pretty simple. Input the frequency and passcode you want to use in the bomb, and then when you want to detonate it, transmit that passcode on that signal.


((This is the best title.))


Quote from: Message to All Squad Members
I have our phrase book and patrol route. Going to see if I can just upload them, but if not I'm in the common room near the video games.

See if I can take pictures with my cameyes or Lyra's suit cameras, then make those pictures available to everyone via wristpad or their suit's HUD.

If so, transcribe the route map and begin transcribing the phrase book.

If not... do that anyway but for personal use?


You begin copying the contents of the book and the map using your cameyes. The map is easy and you transmit it almost immediately. The book is gonna take a bit longer; if only because of the number of pages.


((Hell yeah! Yay for charisma!))
"Thank you very much."
"I have attained the permission to set up my turret as well as station one or two people with it. It's a good vantage point for guarding the gate in case any other conventional weapon users would like to use the building as well."
Charles sets up his turret in the place he previously decided was the ideal firing position.

You walk into the building, a bakery by the look of it, and follow a plain, undecorated wooden hall around to a ladder that leads upstairs. The upstairs is exactly as you were told; storage, crates mostly. You find your window and set up a firing position, arranging crates under the window until the gun as a good vantage point from its stand.

"Charles here," you radio to the rest of the team as you open the window and take one last look through the scope to make sure everything is lined up, "Pawn gun system in position."


Paperwoooooork.

Go ahead and get a few more wrongful death apologies written up in advance, we'll probably need them...

You finish the paper work and write up a whole big stack of official apologies. You leave what's being apologized for and to whom it's addressed blank. You bind them together into a note pad of sorts, ready for easy writing, tearing off and handing out.  You hang it from your belt.

"I'm the lone ranger of middle management."


"..Hey, look, Miss Feyri! Miss Faith sent us a message! She has a phrase-book! Wouldn't that be useful? Shouldn't we go look at it?"
"...Sure. What just happened in the last hour anyway? I was..thinking abut certain things."
"Cool! C'mon, let's go!"
Bring Ms. Feyri to that place where Faith is.
"What were you thinking of?"

((I lived there for a year when I was a kid before I was expelled from school for farting. Nuff said.))
((Americans are weird, and not all in the same way.))
You drag feyri over to where faith, Trans-human xerox, is working.


Go back to Faith again when Feyri cancels the meeting and starts going to Faith herself.

Quote from: Feyri Nirel = Faith Valentine = Lyra.
Hi you three.

Faith, please..watch over the rest. Take command. I'm...busy. Thinking.

Lyra, you're in charge along with Faith. It's all my fault and I'm an awful person and I fully trust you both with this.

Sorry.

- Feyri.
Frown and look up at Feyri as we walk. after five seconds look back down at my wrist-comp and start typing.
Quote from: Lyra to Feyri, cc Faith
What fault and how?

We all picked you as our leader because we have faith in you. We are not fools, we know what kind of person you are, and yet we picked you, overwhelmingly so, to lead. There is a reason for that.

You are not an awful person, and you are almost certainly being far too hard on yourself.


Stop hurting yourself. You are my friend. I don't like it when people hurt my friends. Stop hurting my friend.

Seriously, stop it.
Look back up at Feyri again.

((Tiruin, you being busy is nothing new, we knew it was probably going to happen. This was no surprise to anyone. and yet everything Lyra just messaged Feyri about remains and is true.))

You roll over to Faith in your depression ball form. It's like a morph ball but more non-verbal and depressive.

Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 19, 2013, 12:56:20 pm
"Hi, Miss Faith! Can I read the phrasebook? I wanna be able to talk with people. What are you doing with your eyes? Why do they look funny? Are you reading really fast? I don't think I could read that fast. Are you a robot? Are your eyes robots? No, that's silly. You wouldn't be able to see! Is there more than one phrasebook? Is that a map? Can I see it? Is this the way we're supposed to travel? Is Mr. Zen, or whatever the fire guy's name is, is he following the patrol route?"
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Kriellya on July 19, 2013, 01:02:31 pm
... Belay the cleaning supplies. Show off.

Look at the map Faith just sent out!

(( Must have map!!!! XD ))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Harry Baldman on July 19, 2013, 02:52:58 pm
Stacy's tap dancing grows more feverish as he receives the map, immediately going ahead with the checking of maps.

"Ooh, baby! Mappety map!"

Check the map. Be excited.

Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Empiricist on July 19, 2013, 05:24:09 pm
"Will we be able to obtain any extra food? I'm thinking that we may be able to recruit a few people by offering them rations. Failing that, we could just prop up several uniforms in semi-concealed positions to draw fire and make our numbers seem greater."
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Xantalos on July 19, 2013, 05:30:17 pm
Excellent! You shall live this day.

Go to the banners!
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: IronyOwl on July 19, 2013, 06:58:21 pm
Quote from: Message to Feyri, Lyra
Calm down, Fey. You'll be fine.

I'll take care of everything.


"You can get the phrasebook when I'm done transcribing it. I'm using my eyes to take pictures of it and send them to everyone, so anyone can access pictures of the book instead of needing the physical copy.

I am... technically a robot, yes. It's complicated. There's only one phrasebook so far, but there'll be as many copies as we like when I'm done. The map is available now, you should be able to access it right where you are. Yes, the map lists where the patrol route is. I don't know if that guy's following it or not."

Continue transcribing phrasebook.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: TCM on July 19, 2013, 07:11:42 pm
Look at map, use it to go to the marketplace.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Parisbre56 on July 19, 2013, 07:21:01 pm
...There's only one phrasebook so far, but there'll be as many copies as we like when I'm done...

Continue transcribing phrasebook.
((I know it's minor, but now we can also include copyright infrigment to the list of crimes committed by the HMRC. Damn commies, sharing everything... (http://koldfusion.ca/wp/wp-content/uploads/2007/12/riaa_communism.jpg)))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 19, 2013, 07:31:25 pm
"You're a robot? Have you always been a robot? What was it like, growing up as a robot? Did you go to normal schools? Were there special robot-schools? Were you manufactured with all the knowledge you'd need? Can you love? Why were you sent to the HMRC? Did you do something bad and no one wanted to disassemble you because your manufacturer was the mayor of the planet? What does it feel like to be powered off? Can you be disassembled? Can you feel pain? Can you play kickball with your head? Have you ever tried? Do you want to try? I can play kickball. I've never tried it with someone's head, though."
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 19, 2013, 11:10:21 pm
Oh, good. That was good.

now then, now that the issue of the paperwork is done, hustle on out nice and relaxed-like, heading off to the meeting while applying adhesive to the back of the apologies. This will be relevant later.


((Also, can my monoblade be a swordcane? :P))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Caellath on July 19, 2013, 11:24:05 pm
((Also, can my monoblade be a swordcane? :P))
((Equipment is all standardized unless you modify it or ask for someone to get it done, and that costs tokens.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 19, 2013, 11:35:33 pm
((Also, can my monoblade be a swordcane? :P))
((Equipment is all standardized unless you modify it or ask for someone to get it done, and that costs tokens.))
((Figured I'd ask since it's pretty much purely cosmetic, just making sure. Maybe later :P))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: IronyOwl on July 20, 2013, 12:11:07 am
((I know it's minor, but now we can also include copyright infrigment to the list of crimes committed by the HMRC. Damn commies, sharing everything... (http://koldfusion.ca/wp/wp-content/uploads/2007/12/riaa_communism.jpg)))
((Nice to know Comrade Devil is always there for me, just like Carpool Hitler.))


((Figured I'd ask since it's pretty much purely cosmetic, just making sure. Maybe later :P))
((They've got a shocking apathy for proper fashion and sufficient awesome down at the HMRC.

Possibly because everyone keeps dying anyway.))


"You're a robot? Have you always been a robot? What was it like, growing up as a robot? Did you go to normal schools? Were there special robot-schools? Were you manufactured with all the knowledge you'd need? Can you love? Why were you sent to the HMRC? Did you do something bad and no one wanted to disassemble you because your manufacturer was the mayor of the planet? What does it feel like to be powered off? Can you be disassembled? Can you feel pain? Can you play kickball with your head? Have you ever tried? Do you want to try? I can play kickball. I've never tried it with someone's head, though."
"Maybe you should go play video games, dear."
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 20, 2013, 02:00:05 am
((I know it's minor, but now we can also include copyright infrigment to the list of crimes committed by the HMRC. Damn commies, sharing everything... (http://koldfusion.ca/wp/wp-content/uploads/2007/12/riaa_communism.jpg)))
((Nice to know Comrade Devil is always there for me, just like Carpool Hitler.))

...

Shit. I missed some paperwork.

Fill out something to deal with the copyright infringement, too.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 20, 2013, 06:51:42 am
"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Xantalos on July 20, 2013, 06:54:35 am
"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
((You're inviting intuition rolls.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 20, 2013, 06:56:00 am
"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
((You're inviting intuition rolls.))
((Yes.
Yes I am.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Xantalos on July 20, 2013, 07:18:11 am
"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
((You're inviting intuition rolls.))
((Yes.
Yes I am.))
((Everyone prepare for Dan Browning.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 20, 2013, 08:06:22 am
"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
((You're inviting intuition rolls.))
((Yes.
Yes I am.))
((Everyone prepare for Dan Browning.))
((Which part?))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: piecewise on July 20, 2013, 12:54:33 pm
... Belay the cleaning supplies. Show off.

Look at the map Faith just sent out!

(( Must have map!!!! XD ))
Stacy's tap dancing grows more feverish as he receives the map, immediately going ahead with the checking of maps.

"Ooh, baby! Mappety map!"

Check the map. Be excited.
Map (https://www.dropbox.com/s/9jt8j7mx2rb3gcx/map.png)

Excellent! You shall live this day.

Go to the banners!
Look at map, use it to go to the marketplace.
Your location has been updated on the map as a red circle.

May and Xan wander down the stairs toward the township and into it's outskirts. The buildings here are...quaint at best. Most of them are in some degree of disrepair and are constructed out of bare wood with open windows. You catch a face peeking out of those windows every now and again as you wind your way through the loosely cobbled street.

Quote from: Message to Feyri, Lyra
Calm down, Fey. You'll be fine.

I'll take care of everything.


"You can get the phrasebook when I'm done transcribing it. I'm using my eyes to take pictures of it and send them to everyone, so anyone can access pictures of the book instead of needing the physical copy.

I am... technically a robot, yes. It's complicated. There's only one phrasebook so far, but there'll be as many copies as we like when I'm done. The map is available now, you should be able to access it right where you are. Yes, the map lists where the patrol route is. I don't know if that guy's following it or not."

Continue transcribing phrasebook.
You finish copying the phrasebook and send it out for all to use.

Oh, good. That was good.

now then, now that the issue of the paperwork is done, hustle on out nice and relaxed-like, heading off to the meeting while applying adhesive to the back of the apologies. This will be relevant later.


((Also, can my monoblade be a swordcane? :P))
It would be a very large, weird looking cane.

You take your paperwork and head off to meet with feyri. Or was it faith? Hm...You go stand between them in order to minimize potential risk and/or outrage.

"...Okay..."

Develop suspicions about Ms. Faith. Go play video games.
[intuition: 3-1]
You skip over to the video games and engage in a vigorous game of "turkey puncher" without a care or suspicion in the world.

You poor, naive bastard

Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Harry Baldman on July 20, 2013, 01:45:49 pm
"I'd better follow the guys who went into town. They might need... support."

Dance as quickly as possible after May and Xan, join the patrol.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Kriellya on July 20, 2013, 02:17:13 pm
(( Yay for completely unlabelled maps! Troll. :P

I also don't see this mysterious red circle... ah well, not my problem yet.))

Awesome, thanks Faith.

Study the phrase book, poke around the scout eye controller for something related to those legs
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Lenglon on July 20, 2013, 02:33:11 pm
(( Yay for completely unlabelled maps! Troll. :P

I also don't see this mysterious red circle... ah well, not my problem yet.))
((it's there, just really really tiny. look around halfway up the left-hand-side of the red-marked route.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Xantalos on July 20, 2013, 04:32:30 pm
Patrol and stuff. Look for criminal scum.
Criminal scum that's not anyone in the HMRC.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: TCM on July 20, 2013, 04:33:10 pm
Find market stalls. Inspect goods.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Spinal_Taper on July 20, 2013, 06:43:33 pm
Find market stalls. Inspect goods.
((Awaiting canteloupe/melons joke.))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 20, 2013, 06:49:34 pm
Apply adhesive to papers while I wait, and draw up necessary papers for a Copyright Infringement Lawsuit, just in case.

Belay that.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: piecewise on July 20, 2013, 07:03:57 pm
Map updated
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 20, 2013, 07:07:35 pm
Use Bureaucracy Powers to requisition a labelled map of the area professionally translated to a language we can all read.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Kriellya on July 20, 2013, 07:18:18 pm
Map updated

(( I was mostly joking, but thanks PW :P

The 'which way is up' palace label was the only one in particular I wanted, though I guessed by the fact that the otherwise circular route had an offshoot that went off the map ))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Lenglon on July 20, 2013, 07:34:18 pm
Map updated
((is the red dot on the left side the same color as the marked route but standalone instead of connected, about halfway up that side, supposed to be there?))
((I'd thought it was where we were at first, but that was clearly wrong))
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: GreatWyrmGold on July 20, 2013, 09:53:19 pm
Keep playing and comparing to HMRC games until someone tells me to do something different.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: piecewise on July 20, 2013, 10:01:56 pm
"I'd better follow the guys who went into town. They might need... support."

Dance as quickly as possible after May and Xan, join the patrol.
You dance down the stairs like you've got saturday night fever and chase down May and Xan.

(( Yay for completely unlabelled maps! Troll. :P

I also don't see this mysterious red circle... ah well, not my problem yet.))

Awesome, thanks Faith.

Study the phrase book, poke around the scout eye controller for something related to those legs
The phrase book contains many short, simple phrases translated into the native language. You particularly like the one about "I do not know what this sex worker is talking about." and "Thats not mine, I'm just holding it for a friend."

[aux:4+1]

You find the internal switches to activate the legs and minutes later you got the thing skittering around like a cyclopean Isopod.

Patrol and stuff. Look for criminal scum.
Criminal scum that's not anyone in the HMRC.

Find market stalls. Inspect goods.
Xan and May continue down the path until they come to where the first bannered buildings begin. The first building is a stall, closed and unmarked. Second, a strange round sort of building, selling tools, it looks like. Simple ones, nails, hammers, saws, shears, home repair stuff. Xan and May roll up to the counter and lean on it.

"How ya doing?"

"Selling tools of insurrection?"

"Weapons of mass construction."

"Check the goods?"

"Check the goods."

May hops the counter and grabs the man working the stall by the goods. She gives them a squeeze and he makes a frightened squeaking noise. May brings her face right next to the shopkeep's.

"Got a license for this stuff?"

Use Bureaucracy Powers to requisition a labelled map of the area professionally translated to a language we can all read.
How ya wanna go about that? Got a contact here, perhaps? Someone you can ask?

Map updated
((is the red dot on the left side the same color as the marked route but standalone instead of connected, about halfway up that side, supposed to be there?))
((I'd thought it was where we were at first, but that was clearly wrong))
Removed that dot. The marker is the big red one. Next to the '1'

Keep playing and comparing to HMRC games until someone tells me to do something different.
Turkey puncher is pretty good, if you're into Fowl play. There's Polybius...but you're not sure you want to play it. It looks a bit spooky.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: ragnarok97071 on July 20, 2013, 10:05:24 pm
Go and try to find a guy I met at one of the secret society of Bureaucrats meeting where we discuss how to better fuck over people who aren't bureaucrats. Then requisition a labelled map in a language blah blah blah.
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Kriellya on July 20, 2013, 10:33:36 pm
Go and try to find a guy I met at one of the secret society of Bureaucrats meeting where we discuss how to better fuck over people who aren't bureaucrats. Then requisition a labelled map in a language blah blah blah.

(( If you get this to work, I will laugh so hard. And then I will wait patiently for PW to . ))

Awesome. That should make it much less likely to fly into a wall and explode. Now to find somewhere to hide it...

Scout around for a way up onto the wall, try and find a good vantage point
Title: Re: Einsteinian Roulette mission 10: Stair Wars: May vs The Corpse Slinky
Post by: Empiricist on July 20, 2013, 11:14:30 pm
"Does anyone know where I can get more uniforms?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 20, 2013, 11:53:11 pm
Map updated
((is the red dot on the left side the same color as the marked route but standalone instead of connected, about halfway up that side, supposed to be there?))
((I'd thought it was where we were at first, but that was clearly wrong))
Removed that dot. The marker is the big red one. Next to the '1'
Spoiler: Nope (click to show/hide)
((it's still there))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Thearpox on July 20, 2013, 11:54:31 pm
((Can somebody explain to me what the thread title means?))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 20, 2013, 11:55:54 pm
(( Perhaps in reference to the police SVU? ))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 20, 2013, 11:58:49 pm
((Can somebody explain to me what the thread title means?))
((Ask and ye shall (https://en.wikipedia.org/wiki/Law_%26_Order:_Special_Victims_Unit) receive. (http://en.wikipedia.org/wiki/Dragunov_SVU)))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 21, 2013, 04:15:40 am
Switch to uncontrollable singing and run to Xan and May. Keep an eye out for any other authorities that might be around.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 21, 2013, 07:14:32 am
((Definitely the police Special Victims Unit. Not sure which victims it's talking about, though...))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 21, 2013, 02:06:27 pm
Forcefully inspect shopkeeper for evidence of criminal scummery.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 21, 2013, 02:08:48 pm
(( Well, we've got one murder victim who got shot twice, had someone scream out some suicide nonsense, and then had the same someone vaporize all the evidence (except witnesses.) And then we have the developing crime of this poor construction vendor ))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 21, 2013, 02:18:37 pm
Leave Xan to deal wit the shopkeeper. Delve deeper into the market, keeping an eye out for suspicious behavior.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: IronyOwl on July 21, 2013, 02:58:31 pm
Quote from: Message to whole squad
The entire phrase book should be available now.

I'd like to start evaluating everyone's abilities and equipment soon. If you get a free moment, I'd appreciate everyone coming over here or at least messaging me at some point.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 21, 2013, 03:44:30 pm
In a rather dangerous move, considering how quickly he is moving through the streets, Stacy decides to type up a statement to dear old Faith.

Quote from: Stacy Buttle, to: Executive Equipment & Expertise Evaluator Faith No-idea-what-her-last-name-is
Dear Executive Equipment & Expertise Evaluator,

I am sorry to say that I have currently wandered off to keep an eye on the two less stable individuals in our merry venture in crowd pacification. I am sure I need not provide specific names. In lieu of my presence, I can tell you that I have a Microwave Field Manipulator, a 1/8th kiloton nuclear explosive charge (grabbed it from Sandy in case things got really, really, unsalvageably bad) and a MKII spacesuit. I am reasonably competent in the use of manipulators, and I am familiar with the operation of the nuclear charge. The MKII, to my knowledge, operates itself. I could be wrong. Through the application of my rather reasonable intellect, I am reasonably able (or at least not cripplingly incompetent) in tasks involving work with machines, medicine or software. I am also not entirely terrible at talking to people and making up on-the-spot odes to women, and am rather flexible both in terms of drug experimentation and in the general moral sense. I was also chemically altered by Sandy (the nice armory lady) to have a compulsive need to either dance or sing, and I can switch between these two modes. I hope this is enough information, dear Executive Equipment & Expertise Evaluator.

Sincerely yours,
Stacy Buttle.

Once he finally looks up, he observes that he hasn't missed a thing.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 21, 2013, 03:47:49 pm
Quote from: Message to whole squad
The entire phrase book should be available now.

I'd like to start evaluating everyone's abilities and equipment soon. If you get a free moment, I'd appreciate everyone coming over here or at least messaging me at some point.
Quote from: Lyra to Faith
I have an amp. I have basic medical training. I am familiar with basic equipment. I am neither a technician nor a medic.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: ragnarok97071 on July 21, 2013, 03:52:51 pm
Quote from: Message to whole squad
The entire phrase book should be available now.

I'd like to start evaluating everyone's abilities and equipment soon. If you get a free moment, I'd appreciate everyone coming over here or at least messaging me at some point.

Quote from: Official Memo to Faith
Just a humble Bureaucrat, here.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Empiricist on July 21, 2013, 04:06:44 pm
Quote from: From: Charles Leroux; To: Faith Valentine
I'm a former psychiatrist, I'm good with persuasion and communication. Currently, I am equipped with a remotely-operated rifle.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 21, 2013, 10:30:35 pm
"Miss Faith, you wanted to know what I can do?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 21, 2013, 11:55:14 pm
Quote from: Message to Faith
Have painkillers. Blood stoppage meds. Have pyrokinetic amp.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 22, 2013, 02:19:30 am
Quote from: To Faith
I'm an (almost) trained medical professional with a toolbox, some medical supplies, a scout eye that is currently trying to get itself stepped on, and a pyro manipulator.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Grunhill on July 22, 2013, 12:12:40 pm
At some point, I really should start some gunfight training...

Read the phrase book. Send a message to Faith and try to send a message to Doc.

Quote from: To Faith
Renen here, I have two kinds of swords plus a knife and a piece of rope. I'm good at swordfighting and only at that for now.

Quote from: To Doc.
Could you give some gun training after I go back, about shooting and dodging? I sense that I will need some with my teammates.

((Who was the one who copied Lars' book?))

Keep watching the gate.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 22, 2013, 12:20:00 pm
Quote from: To Robo-Boobs
I've got an MK II, an MFM, a Kinetic Amplifier and an emergency medical thingy, though I don't know how much of it is left. And I have a gun, with four shots left. And a megaphone. I also make good Pizza and currently have 90,000,000,000,000 views on my online sex tape. 
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 22, 2013, 12:48:03 pm
Go and try to find a guy I met at one of the secret society of Bureaucrats meeting where we discuss how to better fuck over people who aren't bureaucrats. Then requisition a labelled map in a language blah blah blah.
[will:2]
You begin walking up to random people and attempting to get them to reciprocate the super secret Bureaucrat handshake. None of them seem to know whats going on. This isn't helped by the fact that you keep changing the handshake as you go, or by the fact that the handshake begins with a 5 minute long preamble in indecipherable legalese.

Go and try to find a guy I met at one of the secret society of Bureaucrats meeting where we discuss how to better fuck over people who aren't bureaucrats. Then requisition a labelled map in a language blah blah blah.

(( If you get this to work, I will laugh so hard. And then I will wait patiently for PW to . ))

Awesome. That should make it much less likely to fly into a wall and explode. Now to find somewhere to hide it...

Scout around for a way up onto the wall, try and find a good vantage point
You look around until you find a small doorway to the left of the gate. You head inside and find a long, thin shaft straight up. There's a metal ladder bolted to the inside of the shaft, so you climb up. The ladder ends, predictably, on top of the wall. From this vantage point you have a good view of the entire township, and most of the palace behind you. Should be a good place to stand watch.

Map updated
((is the red dot on the left side the same color as the marked route but standalone instead of connected, about halfway up that side, supposed to be there?))
((I'd thought it was where we were at first, but that was clearly wrong))
Removed that dot. The marker is the big red one. Next to the '1'
Spoiler: Nope (click to show/hide)
((it's still there))
Yeah, thats not it. The big circle, near the "1". thats just a mistake from drawing the path.

Switch to uncontrollable singing and run to Xan and May. Keep an eye out for any other authorities that might be around.
You stick with May as she continues her rounds, singing about whatever you see on the way. You sing about mud for a good 5 minutes.

Forcefully inspect shopkeeper for evidence of criminal scummery.
You hop the counter and start ransacking the shop; though you're not entirely sure what you're looking for. You find lots of stuff that you suppose could be used for evil doing. Garden tools can be quite dangerous in the hands of a mob, as the pitchfork has show. Though; you do have some doubts over whether or not a garden spade could topple an empire.
[int:5-1]
After some deliberation you come to the conclusion that the man isn't a threat to the good of the commonwealth. You kick over his trashcan in a huff and then catch up with May.

Leave Xan to deal wit the shopkeeper. Delve deeper into the market, keeping an eye out for suspicious behavior.
You give the vender a goodbye squeeze and then head out, farther into the market. The shopkeepers, already nervous about you, are outright afraid after what you did to the first guy. They cower in their stalls as you pass by, trying to avoid your attention. The only one who doesn't immediately look away is a fruit seller; who grimaces at you in disgust before returning to his work.



At some point, I really should start some gunfight training...

Read the phrase book. Send a message to Faith and try to send a message to Doc.

Quote from: To Faith
Renen here, I have two kinds of swords plus a knife and a piece of rope. I'm good at swordfighting and only at that for now.

Quote from: To Doc.
Could you give some gun training after I go back, about shooting and dodging? I sense that I will need some with my teammates.

((Who was the one who copied Lars' book?))

Keep watching the gate.

The phrase book is less something you read, more something you consult. It's phrases are grouped into sections but are quite random when read one to another. Not terribly helpful for learning the language, and not very easy to remember either.

Quote
Guns? I suppose.

Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 22, 2013, 12:58:51 pm
((A spade could topple an empire if properly used.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 22, 2013, 01:23:41 pm
((yes... but with the leverage and balancing necessary for it to do so, the wind is bigger threat.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 22, 2013, 01:24:13 pm
((Not so! One swift strike on the right person's head, and it all crumbles in a bunch of civil war.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 22, 2013, 01:25:54 pm
((Not so! One swift strike on the right person's head, and it all crumbles in a bunch of civil war.))
((with how unstable the empire would have to be to be toppled by a spade-assassination, a simple drought could do the same))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 22, 2013, 02:16:37 pm
Walk up to one of the frightened shopkeepers, switch to uncontrollable dancing.

"Greetings, my friend! You seem rather uncomfortable. May I ask what the problem is?"

Consult phrasebook for some of the more common phrases in Pharsec - greetings, proper methods of address and expressing gratitude, that kind of thing.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 22, 2013, 02:19:42 pm
((Oh, by the way, Grate is waiting for Faith to reply to:))

"Miss Faith, you wanted to know what I can do?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 22, 2013, 03:01:12 pm
Look around for further signs of dissent with Glorious Leader.
Smile reassuringly at shopkeepers.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Parisbre56 on July 22, 2013, 03:36:45 pm
((The HMRC Pantheon (the book brother Lars got his religion from) is in the posession of the armory master, both in physical and digital form. She should be able to beam it down to you.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 22, 2013, 03:40:57 pm
Find nearest residential area and snoop around.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: PyroDesu on July 22, 2013, 04:10:36 pm
((5 people with declared microwave manipulators/amps. 2 of them known to be unstable.

This city will probably not exist after the mission is over.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 22, 2013, 04:18:47 pm
((Hey Piecewise, what's the climate of this place? I was thinking Desert, but maybe not.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 22, 2013, 05:06:46 pm
((Hey Piecewise, what's the climate of this place? I was thinking Desert, but maybe not.))
It's hot and humid. Sort of tropical with tall grass fields around here.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 22, 2013, 05:20:02 pm
((Hey Piecewise, what's the climate of this place? I was thinking Desert, but maybe not.))
It's hot and humid. Sort of tropical with tall grass fields around here.

((BREAKING NEWS: H.M.R.C. HAS INVADED FLORIDA))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 22, 2013, 05:23:17 pm
((Hey Piecewise, what's the climate of this place? I was thinking Desert, but maybe not.))
It's hot and humid. Sort of tropical with tall grass fields around here.
((BREAKING NEWS: H.M.R.C. HAS INVADED FLORIDA))
((Which might be the weirdest place they've ever gone. And yes, I am familiar with Mission 9.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Grunhill on July 22, 2013, 07:35:01 pm

Quote from: To AM
Do you have any kind of e-books for free download? And the H.M.R.C. pantheon that you gave Lars in a virtual format. I really want to read something while waiting. Preferably books about weaponry and tips on assassination.

Send message to AM. Keep watching the gate.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: IronyOwl on July 22, 2013, 09:04:32 pm
In a rather dangerous move, considering how quickly he is moving through the streets, Stacy decides to type up a statement to dear old Faith.

Quote from: Stacy Buttle, to: Executive Equipment & Expertise Evaluator Faith No-idea-what-her-last-name-is
Dear Executive Equipment & Expertise Evaluator,

I am sorry to say that I have currently wandered off to keep an eye on the two less stable individuals in our merry venture in crowd pacification. I am sure I need not provide specific names. In lieu of my presence, I can tell you that I have a Microwave Field Manipulator, a 1/8th kiloton nuclear explosive charge (grabbed it from Sandy in case things got really, really, unsalvageably bad) and a MKII spacesuit. I am reasonably competent in the use of manipulators, and I am familiar with the operation of the nuclear charge. The MKII, to my knowledge, operates itself. I could be wrong. Through the application of my rather reasonable intellect, I am reasonably able (or at least not cripplingly incompetent) in tasks involving work with machines, medicine or software. I am also not entirely terrible at talking to people and making up on-the-spot odes to women, and am rather flexible both in terms of drug experimentation and in the general moral sense. I was also chemically altered by Sandy (the nice armory lady) to have a compulsive need to either dance or sing, and I can switch between these two modes. I hope this is enough information, dear Executive Equipment & Expertise Evaluator.

Sincerely yours,
Stacy Buttle.

Once he finally looks up, he observes that he hasn't missed a thing.
Faith stared at Stacy's response for a good while.

Quote from: Message from Faith to Stacy Buttle
Thank you, yes. Your MKII operates itself normally, but can be manually overriden for rare, specific purposes. Please do not under any circumstances use the 1/8th kiloton charge. I find it very difficult to imagine a situation where that would make things better rather than worse.

Thank you for keeping an eye on our less stable members.

On a related note, please try to keep casualties to a minimum.


Quote from: Lyra to Faith
I have an amp. I have basic medical training. I am familiar with basic equipment. I am neither a technician nor a medic.
Quote from: Faith to Lyra
Thank you, Lyra. What kind of amp is it, and are you familiar with its use?


Quote from: Official Memo to Faith
Just a humble Bureaucrat, here.
Faith winced. Great...

Quote from: Faith to Bureaucrat
That's unfortunate. Do you have any useful skills outside bureaucracy? What is your current equipment?


Quote from: From: Charles Leroux; To: Faith Valentine
I'm a former psychiatrist, I'm good with persuasion and communication. Currently, I am equipped with a remotely-operated rifle.
Quote from: Faith to Charles
Your skills may be very useful on this mission.

Please try to avoid casualties with your rifle if possible, however.


"Miss Faith, you wanted to know what I can do?"
"Yes. Is there anything you're good at that may be helpful on this mission? What equipment do you have?"


Quote from: Message to Faith
Have painkillers. Blood stoppage meds. Have pyrokinetic amp.
Quote from: Message to Xan
Handy. Any medical training? How proficient are you with your amp?


Quote from: To Faith
I'm an (almost) trained medical professional with a toolbox, some medical supplies, a scout eye that is currently trying to get itself stepped on, and a pyro manipulator.
Faith thought back to her experienced with scout eyes. Or as she thought of them, portable ramming drones.

...probably best not to risk morale.
Quote from: Message back
Be very careful with your scout eye. They are very, very fragile and can be hard to control.

How familiar are you with your manipulator's operation?


Quote from: To Faith
Renen here, I have two kinds of swords plus a knife and a piece of rope. I'm good at swordfighting and only at that for now.
Faith cocked an eyebrow. Renen was the Doctor's disciple now, wasn't he...

Quote from: Faith to Renen
Thank you. Please try to avoid casualties if possible; we're hoping to scare and inconvenience, and I would prefer not to make martyrs or reinforce our position as the enemy.


Quote from: To Robo-Boobs
I've got an MK II, an MFM, a Kinetic Amplifier and an emergency medical thingy, though I don't know how much of it is left. And I have a gun, with four shots left. And a megaphone. I also make good Pizza and currently have 90,000,000,000,000 views on my online sex tape. 
Faith regarded May's message with a bit of dread, before realizing it was fairly informative and sane. Her face did briefly twitch at remembering her leaving Charro to die in a nightmarish alien shadow world, but quickly returned to normal.

Quote from: Faith to May
Thank you. Please try not to disturb the locals too badly; we want to convince them that we're dangerous, not hostile.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 22, 2013, 09:41:26 pm
"I'm really good at making stuff and have this repair kit!" He holds up the repair kit to show Faith.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 22, 2013, 09:53:50 pm
Quote from: Lyra to Faith
I have an amp. I have basic medical training. I am familiar with basic equipment. I am neither a technician nor a medic.
Quote from: Faith to Lyra
Thank you, Lyra. What kind of amp is it, and are you familiar with its use?
Look up at Faith for two seconds before typing on my wrist-comp
Quote from: Lyra to Faith
Microwave Amp
I am familiar, but no expert. I would prefer to avoid using it if possible.
after sending the message, look back up at Faith, my head tilted to my right.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 22, 2013, 10:44:30 pm
Quote from: To Faith
I've got a handle on it not exploding immediately right now. I figured out how to get those little legs on the bottom going, hence why it's trying to get stepped on instead of trying to ram the walls. About to set it up as a stationary camera over the wall for now.

And I'm familiar enough with it to know I probably don't want to do anything more than fiddle with it's cover menacingly unless I am uninterested in the continued survival of anything nearby me.

Look for somewhere to setup the scout eye where it can see the stairs up to the gate, somewhere either hidden or out of the path of traffic on the wall.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 22, 2013, 10:48:54 pm
Quote from: Message to Faith
Reasonably proficient with amp. Don't malfunction catastrophically. No medical training; meds mostly to stop pain if injured long enough to incinerate assailant.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: ragnarok97071 on July 22, 2013, 10:59:34 pm
"Blast... now... what was that woman's name again... I know I remember someone... Katherine... Quatherine... Caethareeene?"

Continue to search for my contact.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 23, 2013, 05:38:24 am
Quote from: Message from Faith to Stacy Buttle
Thank you, yes. Your MKII operates itself normally, but can be manually overriden for rare, specific purposes. Please do not under any circumstances use the 1/8th kiloton charge. I find it very difficult to imagine a situation where that would make things better rather than worse.

Thank you for keeping an eye on our less stable members.

On a related note, please try to keep casualties to a minimum.

Stacy was glad to see his message answered, but there was the matter of the bomb, still. Before going to the shopkeeper, he types out a message once more.

Quote from: Stacy Buttle, to: Executive Equipment & Expertise Evaluator Faith Smithee
Dear Executive Equipment & Expertise Evaluator,

Thank you for replying to my message with such alacrity and diligence, it is much appreciated. Anyway, my idea for the 1/8th kiloton charge was to use it if we are surrounded by riotous barbarians at the end of our tenure here and a peaceful solution seems unlikely - in that case, we may detonate the charge in a large crowd to both break the morale and thin the numbers of the rioters, not to mention irradiate a wide area and make it unsuitable for further riotous behavior. This would, naturally, be an "enemy at the gates" situation. I am still considering the best way to apply it in such a case - a ground-level detonation would be easier to achieve, yet waste a lot of energy and create fallout, while an airburst would be more difficult, but better for sustainable development of the area in the future. An airburst also solves the problem of somebody stealing or sabotaging the charge beforehand, so it seems to be the more attractive option.

Naturally, this would be a gruesome act of terror and mass murder, but I presume we may reach a point where such means may be justified, no? For now, murder would certainly cause more trouble than it would solve, albeit if carried out under reasonable secrecy, might be helpful against any rebellious elements in the city. And I will try to prevent it until a point where it becomes useful, as decided by you, dear Executive Equipment & Expertise Evaluator, or a similarly authorized person on the chain of command (do we have one, actually?).

Sincerely yours,
Stacy Buttle.

He almost marvels at his own typing speed. The governmental clerk days just seem to be rushing back to him, really.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Toaster on July 23, 2013, 08:51:49 am
((You've been here- what, two days? - and are already making plans involving nuking the city.

I see everything is up to spec, carry on.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 23, 2013, 09:20:56 am
((You've been here- what, two days? - and are already making plans involving nuking the city.

I see everything is up to spec, carry on.))

((Well, I do have a nuke. What use would a nuke be if I didn't plan to use it for an extremely dire, worst-case scenario version of crowd control?

I stand by my statement that the 1/8th kiloton charge is extremely good value for your money, once you get an idea of what the blast would be like.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: PyroDesu on July 23, 2013, 10:32:51 am
I stand by my statement that the 1/8th kiloton charge is extremely good value for your money, once you get an idea of what the blast would be like.))

((Here's one for how the blast would be like: That thing is simultaneously smaller (just a bit, though) than and 6.25 to 12.5 times as powerful as the M-388 warhead that the Davy Crockett nuclear recoilless rifle used.

You would, with an idealized ground detonation, get overpressures at:
Spoiler (click to show/hide)

So, damage out to about a mile, but only major damage within about a quarter mile. Not counting thermal or fallout effects.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Grunhill on July 23, 2013, 10:34:44 am
Quote from: Faith to Renen
Thank you. Please try to avoid casualties if possible; we're hoping to scare and inconvenience, and I would prefer not to make martyrs or reinforce our position as the enemy.

Quote from: To Faith
Don't worry, there won't be any casualties if they don't ask for it.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 23, 2013, 10:43:57 am
I stand by my statement that the 1/8th kiloton charge is extremely good value for your money, once you get an idea of what the blast would be like.))

((Here's one for how the blast would be like: That thing is simultaneously smaller (just a bit, though) than and 6.25 to 12.5 times as powerful as the M-388 warhead that the Davy Crockett nuclear recoilless rifle used.

You would, with an idealized ground detonation, get overpressures at:
Spoiler (click to show/hide)

So, damage out to about a mile, but only major damage within about a quarter mile. Not counting thermal or fallout effects.))

((And that's for structures. I plan to use it to eliminate an unmanageable crowd of people if I need to. Considering that 1 psi does light to moderate damage to ordinary houses, people aren't likely to do too well in about 1/3 mile to half a mile radius, if not further.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 23, 2013, 11:39:22 am
((Not so! One swift strike on the right person's head, and it all crumbles in a bunch of civil war.))
I believe Princip's backup weapon was a garden hoe.

Walk up to one of the frightened shopkeepers, switch to uncontrollable dancing.

"Greetings, my friend! You seem rather uncomfortable. May I ask what the problem is?"

Consult phrasebook for some of the more common phrases in Pharsec - greetings, proper methods of address and expressing gratitude, that kind of thing.
"No problem. No problem." He stammers and tries to look busy and avoid eye contact. Occasionally he glances up to make sure you're still there.

You run through the guidebook and find several phrases you think will be helpful in the future; greetings, methods of addressing others-they have nothing regarding addressing those of lower rank- various polite words and actions. You make sure to note the rude gestures as well, just to make sure you don't do them.

Look around for further signs of dissent with Glorious Leader.
Smile reassuringly at shopkeepers.

Your smiles do nothing to abate the fear and distrust of the shopkeepers. As you and the patrol party walk down the center of the street, people part in front of you and give you a wide berth. As you continue down the loosely paved road, you come to a small grassy, open area. There's a small crowd in the center of the area, and you can hear shouting in a foreign tongue.

Find nearest residential area and snoop around.
There are no residential areas around here, unless you count the homes of the shopkeepers that you occasionally see built near their shops.


Quote from: To AM
Do you have any kind of e-books for free download? And the H.M.R.C. pantheon that you gave Lars in a virtual format. I really want to read something while waiting. Preferably books about weaponry and tips on assassination.

Send message to AM. Keep watching the gate.

You yawn and lean against the wall while writing your message.

Quote
I've got a book about assassination and the Pantheon is available too, if you want them.

Quote from: To Faith
I've got a handle on it not exploding immediately right now. I figured out how to get those little legs on the bottom going, hence why it's trying to get stepped on instead of trying to ram the walls. About to set it up as a stationary camera over the wall for now.

And I'm familiar enough with it to know I probably don't want to do anything more than fiddle with it's cover menacingly unless I am uninterested in the continued survival of anything nearby me.

Look for somewhere to setup the scout eye where it can see the stairs up to the gate, somewhere either hidden or out of the path of traffic on the wall.
The top of the wall here has small, flat stone ridges running along it's sides. You think the scout eye should be safe on one of them; assuming no one goes out of their way to find and destroy it.

"Blast... now... what was that woman's name again... I know I remember someone... Katherine... Quatherine... Caethareeene?"

Continue to search for my contact.
[will:6]
"Oh my god, I'm completely insane. There's no contact here. I'm not even a Bureaucrat...My name is William...I'm a dentist...I killed my wife...everything is a lie. Everything is a lie."

You blink and then smile.

"Oh, I know, I should find that messenger guy."

I stand by my statement that the 1/8th kiloton charge is extremely good value for your money, once you get an idea of what the blast would be like.))

((Here's one for how the blast would be like: That thing is simultaneously smaller (just a bit, though) than and 6.25 to 12.5 times as powerful as the M-388 warhead that the Davy Crockett nuclear recoilless rifle used.

You would, with an idealized ground detonation, get overpressures at:
Spoiler (click to show/hide)

So, damage out to about a mile, but only major damage within about a quarter mile. Not counting thermal or fallout effects.))

((And that's for structures. I plan to use it to eliminate an unmanageable crowd of people if I need to. Considering that 1 psi does light to moderate damage to ordinary houses, people aren't likely to do too well in about 1/3 mile to half a mile radius, if not further.))

I keep reference data for exactly this sort of thing. (https://www.dropbox.com/s/g2frgu2p50yxxx8/125-ExplosionsandRefugeChambers.pdf)
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 23, 2013, 11:56:19 am

I keep reference data for exactly this sort of thing. (https://www.dropbox.com/s/g2frgu2p50yxxx8/125-ExplosionsandRefugeChambers.pdf)

((Ooh, educational!))

"You need not fear me, good sir. I'm not one of the violent types, not at all. I only use violence when other methods have utterly failed, so your safety is not compromised in any way whatsoever. At least, if things continue as they are. I was hoping to ask you a few things in a strictly unofficial capacity. Is this agreeable?"

Question the shopkeeper... unofficially and kindly.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: PyroDesu on July 23, 2013, 01:38:25 pm

I keep reference data for exactly this sort of thing. (https://www.dropbox.com/s/g2frgu2p50yxxx8/125-ExplosionsandRefugeChambers.pdf)

((How'd I guess you had something on the subject?))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 23, 2013, 03:10:49 pm
Start looking through the phrasebook if no one's talking to me.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Empiricist on July 23, 2013, 03:15:05 pm
Charles looks through the phrasebook.
Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where I can get a few extra uniforms? I was thinking that me might be able to, by offering rations, recruit a few people. Or if that doesn't work, prop up several uniforms in semi-concealed positions for misdirection and to create the illusion of us having greater numbers.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 23, 2013, 03:26:43 pm
Look around for something interesting, like self-immolation or a spontaneous orgy.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 23, 2013, 03:47:36 pm
Set down the scout eye on one of the ledges facing the town, make sure it's view is linked to my suit screens and check to make sure it has a good view of the stairs
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 23, 2013, 04:45:04 pm
Go check out the shouting.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Grunhill on July 23, 2013, 11:29:30 pm

Quote from: to AM
I would like both, thanks.

Send message, keep the watch
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 24, 2013, 12:26:08 am
"Blast... now... what was that woman's name again... I know I remember someone... Katherine... Quatherine... Caethareeene?"

Continue to search for my contact.
[will:6]
"Oh my god, I'm completely insane. There's no contact here. I'm not even a Bureaucrat...My name is William...I'm a dentist...I killed my wife...everything is a lie. Everything is a lie."

You blink and then smile.

"Oh, I know, I should find that messenger guy."

(( See, this is what I was talking about with it backfiring on you.

In my head, that is now officially part of your backstory :P

Also, hello person who is made of awesome *waves* ))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 24, 2013, 02:36:11 pm

I keep reference data for exactly this sort of thing. (https://www.dropbox.com/s/g2frgu2p50yxxx8/125-ExplosionsandRefugeChambers.pdf)

((Ooh, educational!))

"You need not fear me, good sir. I'm not one of the violent types, not at all. I only use violence when other methods have utterly failed, so your safety is not compromised in any way whatsoever. At least, if things continue as they are. I was hoping to ask you a few things in a strictly unofficial capacity. Is this agreeable?"

Question the shopkeeper... unofficially and kindly.
[Speech:4]
The man looks a round a few times and then swallows.

"Ok. What do you want?"

Start looking through the phrasebook if no one's talking to me.
Charles looks through the phrasebook.
Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where I can get a few extra uniforms? I was thinking that me might be able to, by offering rations, recruit a few people. Or if that doesn't work, prop up several uniforms in semi-concealed positions for misdirection and to create the illusion of us having greater numbers.

Look around for something interesting, like self-immolation or a spontaneous orgy.
That group of people in the field all gathered around someone who is screaming might be something interesting. Maybe someone is performing Emasculation themselves.

Set down the scout eye on one of the ledges facing the town, make sure it's view is linked to my suit screens and check to make sure it has a good view of the stairs
You set up the scout eye to where it has a good view of  the stairs and the township below. You don't have to link it to your suit, the feed is already going through the wrist mounted controls it came with. Everything seems to be working.

Go check out the shouting.
You walk over to the crowd and push your way through until you reach the center. There's a man there, shouting about something, though you can't tell what. As soon as he sees you he points directly at you and starts screaming at you. He looks very angry.


Quote from: to AM
I would like both, thanks.

Send message, keep the watch

A moment after you send the message you get a data packet with two files. One is the HMRC pantheon. The other is a book entitled "The Help, Memoirs of a contract wetworker"

"Blast... now... what was that woman's name again... I know I remember someone... Katherine... Quatherine... Caethareeene?"

Continue to search for my contact.
[will:6]
"Oh my god, I'm completely insane. There's no contact here. I'm not even a Bureaucrat...My name is William...I'm a dentist...I killed my wife...everything is a lie. Everything is a lie."

You blink and then smile.

"Oh, I know, I should find that messenger guy."

(( See, this is what I was talking about with it backfiring on you.

In my head, that is now officially part of your backstory :P

Also, hello person who is made of awesome *waves* ))
Stasis Dementia is a hell of a thing.


Hmm the book is divided into sections, from common greetings, to dining, to law enforcement and so on. Anything you specifically want to look up how to say?

Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 24, 2013, 02:40:36 pm
Hmm.

Push way out of crowd and find May.

That shouting person just expressed an extreme desire to have violent sexual intercourse with his oppressors. I believe you are interested in that activity?

Continue observing the shouting from a distance.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 24, 2013, 02:43:02 pm
Run into the crowd gathered around the shouting man, pull out the Mega-phone and turn on my External Speakers. Overpower him with fierceness and technology!

"PUT YOUR MOTHERFUCKING MOTHER IN A STRAIT-JACKET WHITE BOY! COME HERE AND SAY IT TO MY FACE YOU PUNK-ASS WHITE BOY! YOU FAGGOT, YOU CAN'T TOUCH ME! YOU AIN'T MAN ENOUGH! I'LL EAT YOUR MOTHERFUCKING ASS OUT IN FRONT OF EVERYBODY! FUCK YOU, YOU BITCH! YOU'RE A SCARED COWARD, YOU AIN'T MAN ENOUGH TO FUCK WITH ME! YOU CAN'T LAST TWO MINUTES IN MY WORLD BITCH! LOOK NOW, YOU SCARED NOW YOU HOE! SCARED LIKE A WHITE PUSSY! SCARED OF THE REAL MAN! I'LL FUCK YOU TIL' YOU LOVE ME FAGGOT!


((Piecewise, will this be enough to trigger May's Inhuman Visage ability?))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 24, 2013, 02:44:12 pm
Exactly as expected. Perfect.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 24, 2013, 02:55:09 pm
"I was wondering, what is the mood of the city like? The general feelings of the populace and such? I'm sure you hear things from your position in society."

"Also, I was hoping to find out what you know of the Radiant One's policies and their effects on the general populace. A bit of background information - how have the last few months been and how have the authorities handled it? Speak your mind, and speak truthfully. No embellishments, just the truth as you see it. You need not fear retribution from me."

"In addition, what do you know of the HMRC? What do most people think of their presence?"

"How are the crime levels in the city? Are there gangs and such?"

"Finally, and this is the most specific question, do they teach Pharsec in schools? Do you know of any textbooks that would allow me to learn elementary Pharsec?"

Interview fair shopkeeper.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 24, 2013, 03:58:07 pm
Start with Law Enforcement.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Thearpox on July 24, 2013, 08:26:59 pm
((May I just point out that

A: Inhuman Visage was triggered by seeing your alien, monochrome face. You have a mask.
B: Inhuman Visage was given when you were androgynous. Now you have giant boobs and you are clearly female. So if something, you should have the opposite of Inhuman Visage, +1 to have sex with, -1 to be taken seriously.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Toaster on July 24, 2013, 09:08:42 pm
((May I just point out that

A: Inhuman Visage was triggered by seeing your alien, monochrome face. You have a mask.
B: Inhuman Visage was given when you were androgynous. Now you have giant boobs and you are clearly female. So if something, you should have the opposite of Inhuman Visage, +1 to have sex with, -1 to be taken seriously.))

*rimshot*
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 24, 2013, 10:44:34 pm
since Faith and Feyri both seem lost in thought, walk over to stand behind Grate, close my eyes, and take several slow, quiet, but deep breaths. eventually open them again, swallow, and reach out with my right hand to tug gently on the back of his right elbow once. afterwards take a step backwards and look down and to my right.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 24, 2013, 11:06:14 pm
((May I just point out that

A: Inhuman Visage was triggered by seeing your alien, monochrome face. You have a mask.
B: Inhuman Visage was given when you were androgynous. Now you have giant boobs and you are clearly female. So if something, you should have the opposite of Inhuman Visage, +1 to have sex with, -1 to be taken seriously.))

((What about the fact that Inhumane Visage hasn't been updated or even ever used since May's transformation? Neither thing you listed was part of the effect when it first came about, it had more to do with her voice than her image.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Grunhill on July 24, 2013, 11:29:13 pm

Start reading the book about assassination.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 25, 2013, 12:30:44 am
Return to the grass hill, stand there conspicuously and resume watching the flow of people. Take particular note of the more colorful individuals using the gate.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: IronyOwl on July 25, 2013, 12:33:03 am
((What about the fact that Inhumane Visage hasn't been updated or even ever used since May's transformation? Neither thing you listed was part of the effect when it first came about, it had more to do with her voice than her image.))
((I still think "Give all your jellybeans to the Penguin Queen" was one of the most horrifying images of this game.))


"I'm really good at making stuff and have this repair kit!" He holds up the repair kit to show Faith.
"I see. I suspect there won't be much building to be done, but that will be handy to keep in mind."


Quote from: Lyra to Faith
Microwave Amp
I am familiar, but no expert. I would prefer to avoid using it if possible.
after sending the message, look back up at Faith, my head tilted to my right.
Noticing that Lyra had since wandered off, Faith returned to her wristpad.

Quote from: Faith to Lyra
That would be wise. If you have to, consider large but low-intensity fields of heat. That may be enough to discourage or disable without causing too many problems.


Quote from: To Faith
I've got a handle on it not exploding immediately right now. I figured out how to get those little legs on the bottom going, hence why it's trying to get stepped on instead of trying to ram the walls. About to set it up as a stationary camera over the wall for now.

And I'm familiar enough with it to know I probably don't want to do anything more than fiddle with it's cover menacingly unless I am uninterested in the continued survival of anything nearby me.
Quote from: From Faith
Understood. Wise decision, and that may be useful.


Quote from: Message to Faith
Reasonably proficient with amp. Don't malfunction catastrophically. No medical training; meds mostly to stop pain if injured long enough to incinerate assailant.
Quote from: Message to Xan
Understood. Try to avoid casualties if possible, however. We want to avoid escalating the situation.


Quote from: Stacy Buttle, to: Executive Equipment & Expertise Evaluator Faith Smithee
Dear Executive Equipment & Expertise Evaluator,

Thank you for replying to my message with such alacrity and diligence, it is much appreciated. Anyway, my idea for the 1/8th kiloton charge was to use it if we are surrounded by riotous barbarians at the end of our tenure here and a peaceful solution seems unlikely - in that case, we may detonate the charge in a large crowd to both break the morale and thin the numbers of the rioters, not to mention irradiate a wide area and make it unsuitable for further riotous behavior. This would, naturally, be an "enemy at the gates" situation. I am still considering the best way to apply it in such a case - a ground-level detonation would be easier to achieve, yet waste a lot of energy and create fallout, while an airburst would be more difficult, but better for sustainable development of the area in the future. An airburst also solves the problem of somebody stealing or sabotaging the charge beforehand, so it seems to be the more attractive option.

Naturally, this would be a gruesome act of terror and mass murder, but I presume we may reach a point where such means may be justified, no? For now, murder would certainly cause more trouble than it would solve, albeit if carried out under reasonable secrecy, might be helpful against any rebellious elements in the city. And I will try to prevent it until a point where it becomes useful, as decided by you, dear Executive Equipment & Expertise Evaluator, or a similarly authorized person on the chain of command (do we have one, actually?).

Sincerely yours,
Stacy Buttle.
Quote from: Message from Faith
I do not believe we have the hardware to capitalize on such a maneuver. I suspect the situations where such an action would become necessary wouldn't intersect with the situations where it would be useful.

As usual, we have no official chain of command.


Quote from: To Faith
Don't worry, there won't be any casualties if they don't ask for it.
Faith winced.

Quote from: To Renen
I'm concerned about "if they ask for it" as well. I would rather avoid escalating the situation if possible.


Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where I can get a few extra uniforms? I was thinking that me might be able to, by offering rations, recruit a few people. Or if that doesn't work, prop up several uniforms in semi-concealed positions for misdirection and to create the illusion of us having greater numbers.
Quote from: Faith to Charles
The Messenger likely has access to more of them.

However, I suspect that if padding our numbers was useful, they would have requested more of us or padded them already.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 08:51:48 am
((What about the fact that Inhumane Visage hasn't been updated or even ever used since May's transformation? Neither thing you listed was part of the effect when it first came about, it had more to do with her voice than her image.))
((I still think "Give all your jellybeans to the Penguin Queen" was one of the most horrifying images of this game.))
((...What?))

since Faith and Feyri both seem lost in thought, walk over to stand behind Grate, close my eyes, and take several slow, quiet, but deep breaths. eventually open them again, swallow, and reach out with my right hand to tug gently on the back of his right elbow once. afterwards take a step backwards and look down and to my right.
"Huh? Oh, hi, Miss Lyra!"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 12:23:59 pm
"Huh? Oh, hi, Miss Lyra!"
swallow again, then glance up at Grate.
"Town?"
look back down afterwards, and shift my right foot such that the toes of my shoes are touching the ground, and the heel is pointed straight up, the foot as a whole slightly behind me.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 12:45:47 pm
"Is this charades? Aren't you not supposed to--Oh! Do you want to go to town?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 12:50:26 pm
sway in place slightly before making a small nod, continue looking down.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 01:02:08 pm
"With me?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 01:28:23 pm
...
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 01:54:22 pm
"Is that a yes?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 01:57:59 pm
close my eyes, make a slight sigh, open them again, then a small nod.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 01:58:41 pm
"Oh, okay...you mean like a date?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Thearpox on July 25, 2013, 01:59:28 pm
((Anime much? :P

This is borderline idiotic in it's hilariousness.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 01:59:53 pm
take two steps back and shake my head from side to side four times.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 02:02:43 pm
"Oh, good. I'm not even sure how old you are. Um...sure."
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 02:03:49 pm
follow Grate

EDIT: combined into post below
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 02:07:23 pm
Head out into town.

"So, what do you want to do?"

((Other action posts:))
"Sounds like a good idea!"

Wait for Lyra as she does that.
((Alright.))

Head to, say, the middle of town. Look for interesting things.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 25, 2013, 02:09:55 pm
((This will end well with that riot starting.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 02:10:54 pm
Follow Grate

"Learn."

as we pass the gate to the town, stop and Hand whichever HMRC member is at the gate Feyri's uniform. take the time to re-fold it first, to remove the wrinkles from carrying it around with me for all this time.

EDIT2:
As we move, look around to see how much the two of us stand out, and why. what people's reactions to us are, and if anyone else our size is moving about, and what they're doing. look down if anyone tries to make eye contact with me of course.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 02:14:13 pm
"Sounds like a good idea!"

Wait for Lyra as she does that.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 25, 2013, 02:20:17 pm
((This will end well with that riot starting.))
((meta-knowlege, it doesn't change Lyra's plan. additionally, May will probably handle it without issue))
((combining bold actions into a single post above.))
((GWG, Lyra is following Grate. if you want to specify where we go in town so PW doesn't simply stick us at the gate...))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 02:23:03 pm
((Alright.))

Head to, say, the middle of town. Look for interesting things.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Thearpox on July 25, 2013, 02:37:24 pm
((GreatWyrm, you may want to put all your actions in one post and cross out the other ones. Just saying.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Empiricist on July 25, 2013, 04:12:43 pm
Quote from: From: Charles Leroux; To: Faith Valentine
I suppose, though come to think of it, it seems rather odd that they'd only send a few of us to protect a seemingly important figure.
Charles looks for the messenger.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 25, 2013, 04:50:44 pm
Hmm.

Push way out of crowd and find May.

That shouting person just expressed an extreme desire to have violent sexual intercourse with his oppressors. I believe you are interested in that activity?

Continue observing the shouting from a distance.

You continue to commit, or at least encourage, war crimes.

Run into the crowd gathered around the shouting man, pull out the Mega-phone and turn on my External Speakers. Overpower him with fierceness and technology!

"PUT YOUR MOTHERFUCKING MOTHER IN A STRAIT-JACKET WHITE BOY! COME HERE AND SAY IT TO MY FACE YOU PUNK-ASS WHITE BOY! YOU FAGGOT, YOU CAN'T TOUCH ME! YOU AIN'T MAN ENOUGH! I'LL EAT YOUR MOTHERFUCKING ASS OUT IN FRONT OF EVERYBODY! FUCK YOU, YOU BITCH! YOU'RE A SCARED COWARD, YOU AIN'T MAN ENOUGH TO FUCK WITH ME! YOU CAN'T LAST TWO MINUTES IN MY WORLD BITCH! LOOK NOW, YOU SCARED NOW YOU HOE! SCARED LIKE A WHITE PUSSY! SCARED OF THE REAL MAN! I'LL FUCK YOU TIL' YOU LOVE ME FAGGOT!


((Piecewise, will this be enough to trigger May's Inhuman Visage ability?))
[Speech:3+1]
The man seems rather intimidated, but hasn't backed down entirely. Instead he seems to be trying to bolster himself by turning to the crowd and getting them to rally behind him. A few of them are, and it looks like more might join.

"I was wondering, what is the mood of the city like? The general feelings of the populace and such? I'm sure you hear things from your position in society."

"Also, I was hoping to find out what you know of the Radiant One's policies and their effects on the general populace. A bit of background information - how have the last few months been and how have the authorities handled it? Speak your mind, and speak truthfully. No embellishments, just the truth as you see it. You need not fear retribution from me."

"In addition, what do you know of the HMRC? What do most people think of their presence?"

"How are the crime levels in the city? Are there gangs and such?"

"Finally, and this is the most specific question, do they teach Pharsec in schools? Do you know of any textbooks that would allow me to learn elementary Pharsec?"

Interview fair shopkeeper.

The shop keeper seems a little taken a back by the fact that you just hit him with five different questions, some of which he is clearly not itching to talk about with a member of law enforcement. It doesn't help that he probably only half speaks your language. You're pretty sure he understands "HMRC" though. His eyes go wide at that.

"We have criminals, and sometimes we go hungry. But everything is as it should be. We are safe and alive by the Radiant one's grace."

He then promptly closes the shop's door in your face.

"Maaaay have come on a big strong."

Start with Law Enforcement.
You memorize the sections about dropping your weapon, putting your hands up, and accepting summary execution.


Start reading the book about assassination.


The book about assassination appears to be a memoir of sorts by a former contract killer, a loosely strung together series of memories about different jobs he's undertaken. The first documents a hit against a man's wife. The man, a prominent businessman with deep pockets and an even deeper hatred for his wife, paid the author to kill his wife before she could divorce him. The hit, the author says, was easy. Just a matter of carefully following the target until she was alone and then shooting her twice in the chest. He says he does it in an alley way, and steals the money and cards from her purse afterwords. He melts the gun, money and cards down and throws the lump of slag in a metal scrap yard.

The police rule it as a mugging gone wrong and the man makes a tearful speech at his wife's funeral, with his new mistress at his side.

Return to the grass hill, stand there conspicuously and resume watching the flow of people. Take particular note of the more colorful individuals using the gate.

There don't seem to be any colorful individuals coming or going. Not in terms of personality or dress. Everyone who is coming through-which isn't a lot as the day moves on- is either a brown or a black/silver like you. Most seem to have some business here, since they're carrying things, others seem to just be wandering.



Quote
Lyra X Grate stuff


Ok, before you guys do that, I'm just gonna ask: No one has any objections to the mute hobbit and the hyperactive child wandering off into a strange and potentially dangerous town on their own, for reasons unknown but that might involve a Pay by the hour hotel? Sundown is coming in about two hours or so by the way. So they'll probably be doing that at night too.

Anyone? Just asking.

Quote from: From: Charles Leroux; To: Faith Valentine
I suppose, though come to think of it, it seems rather odd that they'd only send a few of us to protect a seemingly important figure.
Charles looks for the messenger.
You don't see him around in the immediate area...but you know that faith was talking to him a lot earlier; maybe she knows where he went.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 05:00:05 pm
((I hope Grate never has to use those phrases.

Lyra has specifically denied that it is a "date," to Grate's relief. I don't think there's much to worry about in...that department.))

EDIT: ((You know, I think I might have misread that.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: TCM on July 25, 2013, 05:06:16 pm
May sends a wristpad message to Xan.

Quote from: May to Xan
Help me out! Do something intimidating.

"YOU WANT THIS?! YOU WANT THIS?!"

Run up to the nearest wall/market stall/well/hut/statue/some sort of miscellaneous object of some importance either constructed out of wood or stone, and punch it with the Kinetic Amp to demonstrate that we can fuck up your structures.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Thearpox on July 25, 2013, 05:43:02 pm
((Any chance to get players positions on a map? Every turn? I don't care what the In-Universe justification would be, if any, but I'd like to know where our villains are on the map.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 06:14:52 pm
((Maybe the Suits have trackers in them?))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: IronyOwl on July 25, 2013, 06:16:10 pm
((What about the fact that Inhumane Visage hasn't been updated or even ever used since May's transformation? Neither thing you listed was part of the effect when it first came about, it had more to do with her voice than her image.))
((I still think "Give all your jellybeans to the Penguin Queen" was one of the most horrifying images of this game.))
((...What?))
Lay across Thomas's lap.

"The Penguin Queen demands you hand over all of the jellybeans."
((This is SO much creepier in what I imagine May's voice sounds like.))
((Seconded. o_O))


Quote from: From: Charles Leroux; To: Faith Valentine
I suppose, though come to think of it, it seems rather odd that they'd only send a few of us to protect a seemingly important figure.
Quote from: Faith to Charles
We're not the only ones; The Messenger said there were other scattered UWM units around.

That said, there may not have been time to move a larger force, or perhaps they felt we'd be sufficient.


Ok, before you guys do that, I'm just gonna ask: No one has any objections to the mute hobbit and the hyperactive child wandering off into a strange and potentially dangerous town on their own, for reasons unknown but that might involve a Pay by the hour hotel? Sundown is coming in about two hours or so by the way. So they'll probably be doing that at night too.

Anyone? Just asking.
((Uh oh. Uh.

I'm not sure if Faith would notice that from the common room, though.))

If I notice two vulnerable children trying to leave the main gate at sunset, caution them that that might be dangerous.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Tiruin on July 25, 2013, 06:48:43 pm
((I have objections to that but am only reading the latest and recent pages due to work! D:<

So..sorry everyone.

Also, May is 50% creepier now. Just remembered :/ And I'm really missing Skyrunner--despite that quote coming from deep within the thread.))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: GreatWyrmGold on July 25, 2013, 06:50:15 pm
((What did you do wrong? Not monitoring Grate and Lyra?

And what is it that makes May 50% creepier all of a sudden?))
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Xantalos on July 25, 2013, 07:02:02 pm
Quote from: Xan->May
This should work.

Set the leader's robe on fire with my amp. Remain unobtrusive so they don't know it was me.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 26, 2013, 02:40:10 am
If I notice two vulnerable children trying to leave the main gate at sunset, caution them that that might be dangerous.
walk over to Faith and grasp her left hand with both of mine, then start walking again. tug up to three times before turning around, tilting my head to my left, and looking up at Faith.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Harry Baldman on July 26, 2013, 03:22:54 am
((Hm. Lesson learned, then.))

Stacy considers the man's standoffish behavior. So improper. Well then.

Look for another shopkeeper, preferably a bookseller of some kind. Approach them.

"Excuse me, I was wondering if I could have a few minutes of your time. I'm looking for more information on the Pharsec dialect. Do you know of any textbooks and such on the subject?"
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Kriellya on July 26, 2013, 03:44:11 am
Be suspicious about the ones that seem to be wandering, try and track a few of them to see where they go / what they do

Remind any HMRC people wandering by that we already have a patrol out and that unless they're here to relieve us gate guard, they should head back to the barracks and sort that out stuff for tomorrow (( :P ))


Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: piecewise on July 26, 2013, 12:31:13 pm
May sends a wristpad message to Xan.

Quote from: May to Xan
Help me out! Do something intimidating.

"YOU WANT THIS?! YOU WANT THIS?!"

Run up to the nearest wall/market stall/well/hut/statue/some sort of miscellaneous object of some importance either constructed out of wood or stone, and punch it with the Kinetic Amp to demonstrate that we can fuck up your structures.

[uncon:2+1+1]
You run over to the nearest fruit stand and, with a spinning uppercut, transform it into a smoothie stand. This produces a particular effect on the crowd. Anthropologists have many names for this particular phenomena but it is most commonly referred to as "Scared shitless."

They scatter like roaches under a florescent bulb.

((Any chance to get players positions on a map? Every turn? I don't care what the In-Universe justification would be, if any, but I'd like to know where our villains are on the map.))
updated dateuped

((What about the fact that Inhumane Visage hasn't been updated or even ever used since May's transformation? Neither thing you listed was part of the effect when it first came about, it had more to do with her voice than her image.))
((I still think "Give all your jellybeans to the Penguin Queen" was one of the most horrifying images of this game.))
((...What?))
Lay across Thomas's lap.

"The Penguin Queen demands you hand over all of the jellybeans."
((This is SO much creepier in what I imagine May's voice sounds like.))
((Seconded. o_O))


Quote from: From: Charles Leroux; To: Faith Valentine
I suppose, though come to think of it, it seems rather odd that they'd only send a few of us to protect a seemingly important figure.
Quote from: Faith to Charles
We're not the only ones; The Messenger said there were other scattered UWM units around.

That said, there may not have been time to move a larger force, or perhaps they felt we'd be sufficient.


Ok, before you guys do that, I'm just gonna ask: No one has any objections to the mute hobbit and the hyperactive child wandering off into a strange and potentially dangerous town on their own, for reasons unknown but that might involve a Pay by the hour hotel? Sundown is coming in about two hours or so by the way. So they'll probably be doing that at night too.

Anyone? Just asking.
((Uh oh. Uh.

I'm not sure if Faith would notice that from the common room, though.))

If I notice two vulnerable children trying to leave the main gate at sunset, caution them that that might be dangerous.
[Speech:1]
You run over to Grate and Lyra as they head for the door and start screaming stock parental advice at them like an after school special played on fast forward and funneled through a bullhorn.

"Make sure to look both ways before you cross the street and don't talk to strangers and here, take your rape whistle and don't follow strange men or show of those delicious delicious thighs of yours because we all know what a sexy little boy you are and I really need to stop talking but I can't it just keeps coming out and I'm conflating lust and fear and thats not gonna end well I'm probably gonna end up getting aroused from horror movies and May's face."

You spend a few seconds gasping.

"So,  You know. Stay safe."

You hand them a condom, mime for them to put it on their head like a helmet, and then go stand in a corner quietly muttering to yourself

Quote from: Xan->May
This should work.

Set the leader's robe on fire with my amp. Remain unobtrusive so they don't know it was me.
The leader, along with everyone else, appears to have scattered to the four winds after Faith's display of power.
[will:2+1]

Hmmm...You could always light something else on fire, though.

((Hm. Lesson learned, then.))

Stacy considers the man's standoffish behavior. So improper. Well then.

Look for another shopkeeper, preferably a bookseller of some kind. Approach them.

"Excuse me, I was wondering if I could have a few minutes of your time. I'm looking for more information on the Pharsec dialect. Do you know of any textbooks and such on the subject?"
You're looking around when you see the remains of a fruit stand rocket a good 50 feet into the air. Hmm...wonder if you should do something about that. Because either there's an exciting 80's action movie car chase going on, or one of your two compatriots has decided to just start breaking things.

Then again...there might be a barnes and noble around here...

Be suspicious about the ones that seem to be wandering, try and track a few of them to see where they go / what they do

Remind any HMRC people wandering by that we already have a patrol out and that unless they're here to relieve us gate guard, they should head back to the barracks and sort that out stuff for tomorrow (( :P ))



A young boy and a girl, who is quite small but whose age you can't determine, walk past you toward the gate. The boy is wearing a condom over his helmet like a ski mask.

"Oooooook. I'm gonna stand up and follow one of those villagers because apparently all this sitting has created a bloodclot in my butt that traveled to my brain and has given me a stroke."

You stand up and follow a random villager around. He seems to be rather aimless, just wandering around, looking idly at things. You get the feeling he might be waiting for something. Maybe he has an appointment?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 26, 2013, 12:36:57 pm
Hmm. Reasonable of them.

Resume patrol for criminality.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: Lenglon on July 26, 2013, 12:53:21 pm
remove the condom from Grate's head, discard it.
Follow Grate

"Learn."

as we pass the gate to the town, stop and Hand whichever HMRC member is at the gate Feyri's uniform. take the time to re-fold it first, to remove the wrinkles from carrying it around with me for all this time.

EDIT2:
As we move, look around to see how much the two of us stand out, and why. what people's reactions to us are, and if anyone else our size is moving about, and what they're doing. look down if anyone tries to make eye contact with me of course.
All three actions remain unchanged.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 26, 2013, 01:13:14 pm
((Did you mean May's display of power? Faith is the Ironic Owl.))

Message Miss Feyri:
Quote from: Grate to Feyri
Dear Miss Feyri,
I think Miss Faith has gone insane.
Sincerely,
Grate.
Remove condom from head with Lyra's help, discard it. Head into town, looking around to see what it's like.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 26, 2013, 01:17:18 pm
(( Yeah, I meant 'watch where they go from my post', but whatever :P ))

Back to my post, resume observation program
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on July 26, 2013, 03:18:57 pm
"Well now. That's unusual."

Stacy pirouettes over to the fruit stand, settling near May.

"Did I miss something important, miss? Is anybody dead?"

Follow May for now!
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on July 26, 2013, 03:27:49 pm
Charles tries to figure out where the messenger is.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on July 26, 2013, 08:39:50 pm

((I think the people will attack because of the HRMC team))

Keep reading and watching the gate.
Title: Re: Einsteinian Roulette mission 10: Keeping SVU in Business
Post by: BFEL on July 26, 2013, 09:02:06 pm
If I notice two vulnerable children trying to leave the main gate at sunset, caution them that that might be dangerous.
[Speech:1]
You run over to Grate and Lyra as they head for the door and start screaming stock parental advice at them like an after school special played on fast forward and funneled through a bullhorn.

"Make sure to look both ways before you cross the street and don't talk to strangers and here, take your rape whistle and don't follow strange men or show of those delicious delicious thighs of yours because we all know what a sexy little boy you are and I really need to stop talking but I can't it just keeps coming out and I'm conflating lust and fear and thats not gonna end well I'm probably gonna end up getting aroused from horror movies and May's face."

You spend a few seconds gasping.

"So,  You know. Stay safe."

You hand them a condom, mime for them to put it on their head like a helmet, and then go stand in a corner quietly muttering to yourself
[/quote]

Er...yeah that's hard to properly quote, but I love this. I love this SOOOO MUCH. I read IronyOwls previous interactions with children off of Piecewises sig and I love when he/she fails this hard :P Good Job.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Toaster on July 26, 2013, 09:18:33 pm
((Poor Faith.  Worst Medic is now also Worst Babysitter.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 26, 2013, 09:26:59 pm
"They're all gone. For now."

Delve deeper into the city, Revolver drawn.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: IronyOwl on July 26, 2013, 09:40:15 pm
((SPEECH ROOOOOOOOLLS!))

Examine that briefcase next to that one game.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 26, 2013, 10:27:04 pm
((Poor Faith.  Worst Medic is now also Worst Babysitter.))
((Anything else she's bad at?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Spinal_Taper on July 27, 2013, 06:18:00 am
((Poor Faith.  Worst Medic is now also Worst Babysitter.))
((Now? Hasn't she been that since mission two?))
((SPEECH ROOOOOOOOLLS!))

Examine that briefcase next to that one game.
((

(6) You remove the weapons of the other HRMC members before awakening your old personality.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 27, 2013, 08:30:21 am
((Poor Faith.  Worst Medic is now also Worst Babysitter.))
((Now? Hasn't she been that since mission two?))
((What, the thing piecewise sigged? She wasn't responsible for those kids, and hence she is not eligible for any babysitting...um..."rewards".))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Caellath on July 27, 2013, 08:52:46 am
((Anyone else wondering why Faith carries a condom around? I know it was part of the scene's comedical value of making her come up with it from nowhere, but in-game, the reasons would be quite sketchy.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: BFEL on July 27, 2013, 08:53:31 am
((Anyone else wondering why Faith carries a condom around?))

In case of May? :P
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 27, 2013, 09:04:39 am
((Anyone else wondering why Faith carries a condom around?))
In case of May? :P
((I'm having trouble figuring out how that would help, unless her current body has separate modules for different primary sexual characteristics or something.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: BFEL on July 27, 2013, 09:12:19 am
((Anyone else wondering why Faith carries a condom around?))
In case of May? :P
((I'm having trouble figuring out how that would help, unless her current body has separate modules for different primary sexual characteristics or something.))

Yeah I didn't really think that through, but hey, with May, WHO KNOWS
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on July 27, 2013, 11:35:45 am
Hmm. Reasonable of them.

Resume patrol for criminality.
"They're all gone. For now."

Delve deeper into the city, Revolver drawn.

"Well now. That's unusual."

Stacy pirouettes over to the fruit stand, settling near May.

"Did I miss something important, miss? Is anybody dead?"

Follow May for now!
The vice squad and captain dance wander their way deeper into the township, staying vaguely on their preplanned route. The route follows the well worn streets away from small stalls and buildings into a district of large shops, boarding houses, and what you're pretty sure is a brothel. The people here seem less afraid of you; they don't run, at worst they sort of fade into the crowd or casually duck into an alley. For the most part, no one even seems to notice you.

remove the condom from Grate's head, discard it.
Follow Grate

"Learn."

as we pass the gate to the town, stop and Hand whichever HMRC member is at the gate Feyri's uniform. take the time to re-fold it first, to remove the wrinkles from carrying it around with me for all this time.

EDIT2:
As we move, look around to see how much the two of us stand out, and why. what people's reactions to us are, and if anyone else our size is moving about, and what they're doing. look down if anyone tries to make eye contact with me of course.
All three actions remain unchanged.
((Did you mean May's display of power? Faith is the Ironic Owl.))

Message Miss Feyri:
Quote from: Grate to Feyri
Dear Miss Feyri,
I think Miss Faith has gone insane.
Sincerely,
Grate.
Remove condom from head with Lyra's help, discard it. Head into town, looking around to see what it's like.
Even without the condom on your head -how are you gonna stay safe now?!-you draw attention. I mean, you're a pair of midgets, one of you dressed in a police uniform and the other in a space suit. Or maybe both of you are in space suits. Honestly, I kinda lost track of if you paranoids ever put one on. But regardless, you're midgets in strange attire, wandering the streets in the early evening. You look like a performance art piece. People notice.

(( Yeah, I meant 'watch where they go from my post', but whatever :P ))

Back to my post, resume observation program
You return to the hill and continue watching. It's boring but so far, its safe as well. The irony of guard duty, you realize, is that when it's going well, the guard is useless.

Charles tries to figure out where the messenger is.
[int:3]
Uh...maybe faith knows where he is? You're not entirely sure.


((I think the people will attack because of the HRMC team))

Keep reading and watching the gate.

The next chapter talks more about the difficulty of cleanly disposing of a body; wryly commenting that most people put up more fight as a corpse then as a person. Removing identity depends on the place. Some planets are still small and unadvanced enough that the age old trick of taking off the head and the hands works. As soon as DNA comes into the picture, you're in a bind. Either you get rid of the whole body- incinerators work best; especially if they're industrial ones connected to some sort of waste processing. If you've got connections you can get them dumped in space, or access to synthetic microbes that specifically target and eat up human cells. Best cleanup you can buy, but you need a level 3 hazmat suit or you'll end up as soup with them.

((SPEECH ROOOOOOOOLLS!))

Examine that briefcase next to that one game.
You walk over to the briefcase next to the polybius game and pick it up. It's fairly heavy and when you open it up you discover that it's full of mice. One of them is wearing a little collar with the name "Reginald" on it. Hmm...wonder what thats about.



Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on July 27, 2013, 11:47:47 am
Make special note of anyone our size, what they're wearing, and what they're doing.
((important part of my action from last time that wasn't commented on.))
once I've seen what I came to see, tug gently on Grate's right elbow.
"Back?"
Continue to follow Grate
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 27, 2013, 02:28:06 pm
"Um, okay, if you want to."
Head back. Try to figure out what that was about.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: ragnarok97071 on July 27, 2013, 03:03:16 pm
Find the messenger. Ask about the map thing.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on July 27, 2013, 03:19:07 pm
"Well, there's a healthy atmosphere of terror if I've seen one."

Dance along with the patrol, keep at the route. If May or Xan fall behind, investigate what they're doing. From a distance.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on July 27, 2013, 03:57:39 pm
Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where the messenger is?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: IronyOwl on July 27, 2013, 04:15:24 pm
Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where the messenger is?
Quote from: Faith to Charles
I'm afraid I don't. I would think he'd be on hand when not busy elsewhere.


Examine mice and mouse collar more carefully. Including alternate vision modes, if necessary.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 27, 2013, 05:39:16 pm
Guard duty continues! Contemplate on the true nature of guard duty, wonder how long I've been out here and how long til sundown
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 27, 2013, 05:47:38 pm
Investigate downtown for the usage of contraband or illegal breast/penis implants.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 27, 2013, 06:50:29 pm
Investigate downtown for the usage of contraband or illegal breast/penis implants.
What.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on July 28, 2013, 11:25:45 am


Keep reading and watching the gate.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Spinal_Taper on July 28, 2013, 04:28:23 pm
Investigate downtown for the usage of contraband or illegal breast/penis implants.
What.
((STAND ASIDE, SIR, AND LET A REAL LAW WOMAN DO HER WORK.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 28, 2013, 08:18:19 pm
Look around for "criminal" (read "vaguely suspicious looking") people. If suspicious enough (intuition rolls ho), dispense justice.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 29, 2013, 01:06:39 am
Look around for "criminal" (read "vaguely suspicious looking") people. If suspicious enough (intuition rolls ho), dispense justice.

(( Soooo, when does all this intuition detect the nuke that is surely descending on our heads as we speak to wipe the atrocity that is the HMRC off the map? XD ))

(( ... wait, hang on, I think we brought it with us... Okay, crisis averted. If you need me, I'll be outside the city limits. ))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on July 29, 2013, 10:00:34 am
Make special note of anyone our size, what they're wearing, and what they're doing.
((important part of my action from last time that wasn't commented on.))
once I've seen what I came to see, tug gently on Grate's right elbow.
"Back?"
Continue to follow Grate
Children or midgets?

Because the children are wearing somewhat unisex clothing consisting of a long robe or tunic, rather baggy pants and sometimes a head scarf, all various shades of brownish.

"Um, okay, if you want to."
Head back. Try to figure out what that was about.
You take your reluctant date back to the palace.
[intuition:2-1]
"DOPPELGANGER! What manner of demon are you?! Show me your true form, monster of the 9th realm!"

You begin trying to tear her clothes off. Somewhere far away you hear faith screaming something about "Protection" and "How she always knew your true nature".

Find the messenger. Ask about the map thing.
Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where the messenger is?
You both head out in search of the messenger, wandering the entirety of the lowest level of the palace, sticking your heads through windows, calling for him like he's a lost dog and generally doing your best to find a man whose name and official position you don't know. You can't find him, leading you to the conclusion that he must be on a different level of the palace or outside of it.

"Well, there's a healthy atmosphere of terror if I've seen one."

Dance along with the patrol, keep at the route. If May or Xan fall behind, investigate what they're doing. From a distance.
You continue along the route, dancing just far enough ahead of May and Xan's shenanigans so as not to be associated with them.

Quote from: From: Charles Leroux; To: Faith Valentine
Would you happen to know where the messenger is?
Quote from: Faith to Charles
I'm afraid I don't. I would think he'd be on hand when not busy elsewhere.


Examine mice and mouse collar more carefully. Including alternate vision modes, if necessary.
They appear to be ordinary mice, though the one with the collar's brain is larger then the others.

(The briefcase full of mice and the Polybius cabinet are a reference to something. Bet you can't guess what.)

Guard duty continues! Contemplate on the true nature of guard duty, wonder how long I've been out here and how long til sundown
[int:3] You guard, therefore it is guarded. Simple.

You feel like you've been out here for a few hours and that sundown is rapidly approaching. The horizon is starting to fade to a bright red as the sun nears it.

Investigate downtown for the usage of contraband or illegal breast/penis implants.
You saunter over to the door to the brothel and attempt to kick it open, looking all cool and wild westy as you step in.
[str:1] You put your foot straight through the wall a good 5 feet from the door and immediately lose your balance and fall. You find yourself on your back, legs in the air, with one foot held in place and the other dangling free. It's a familiar position, to be honest.



Keep reading and watching the gate.

Third chapter is about a rivalry with a unknown contract killer. Apparently the author and the other killer were often double booked, told to kill the same person.  They never met in person, but often clashed over their assignments but attempting to beat the other out to the kill. The author felt that the other killer was unprofessional, since he always took a trophy from the kill. He says it  "Smacked of the amateur killer, the unsophisticated psychopath who channeled what would otherwise be serial murder into a business venture." He remarks that the other guy just ups and vanishes after a while, probably killed or caught by the police. He spends some time considering the importance of professionalism and how only those that divorce themselves from any connection to the act can truly be able to consider their actions from an objective standpoint and work to avoid mistakes.

Look around for "criminal" (read "vaguely suspicious looking") people. If suspicious enough (intuition rolls ho), dispense justice.
Well...may just assaulted that wall...and now people are looking at her. Loitering. Very  suspicious.

[intuition:1+1]
Or maybe not...you can't really tell to be honest.


Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 10:07:37 am
Wow. Um. Gimme a moment.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on July 29, 2013, 10:09:58 am
((Yeah, Piecewise should not be allowed near children. Or DM child characters. It ends in tears.

I don't know how you will get out of this, GreatWyrm.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on July 29, 2013, 10:18:25 am
Wow. Um. Gimme a moment.
((That broke my re-read. You didn't even give Lyra a roll for defense on../that/ nature?! >_>))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 10:25:59 am
((I think I've decided to wait for Lenglon's reaction. My next...whatever will depend on Lyra's reaction.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Parisbre56 on July 29, 2013, 10:27:45 am
Wow. Um. Gimme a moment.
((That broke my re-read. You didn't even give Lyra a roll for defense on../that/ nature?! >_>))
((Well, "combat" has just been initiated. She still has time to post a defensive action.
And that's what you get for trusting piecewise with those int rolls. Or speech rolls. Or strength rolls. Or any roll, now that I think about it. Especially rolls involving children.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 10:29:22 am
((Sometimes I just ask for intuition rolls to see what happens.
I wonder if the child prodigy will ever get a roll better than 2 before modifiers.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Toaster on July 29, 2013, 10:40:03 am
((I think the child prodigy is way out of his element.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 10:44:03 am
((Well duh.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on July 29, 2013, 11:14:53 am
"Oh my, how unfortunate! The lady seems to be in distress."

Examine how stuck May's foot is. If not particularly, help her pull it out. If rather a lot, try to think of a way to help her.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on July 29, 2013, 11:24:43 am
((My, my...even the children become pervs once in the HRMC. And I thought that the pile of perversion was bad enough.))

Keep reading and guarding the gate.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 11:26:10 am
((I don't think Grate was being pervy on purpose. Nor will he be aware of such until someone tells him.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on July 29, 2013, 11:57:10 am
He's not pervy, he's just attempting to tear her clothes off to reveal the terrible secret of her reptilian underbelly. There's nothing sexual about it.

Also, luckily, she's wearing a space suit so he's not gonna have much success.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 29, 2013, 01:08:33 pm
Walk up to the door of the tavern.
Open it.
Smirk at May.
Move on, looking for more signs of discontent.


((Is it just me, or am I doing my job semi competently?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on July 29, 2013, 01:09:41 pm
He's not pervy, he's just attempting to tear her clothes off to reveal the terrible secret of her reptilian underbelly.
((Is this one of the things you dream of having the opportunity to say?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 29, 2013, 01:26:47 pm
Get up. Enter Brothel properly. Inspect interior for illegal activities.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on July 29, 2013, 01:27:44 pm
(( *sigh*, one moment, grabbing a coin for the Fight/Flight coinflip. heads is fight, tails is flight.))
[Fight/Flight: Heads]
((... uh oh))
"Um, okay, if you want to."
Head back. Try to figure out what that was about.
You take your reluctant date back to the palace.
[intuition:2-1]
"DOPPELGANGER! What manner of demon are you?! Show me your true form, monster of the 9th realm!"

You begin trying to tear her clothes off. Somewhere far away you hear faith screaming something about "Protection" and "How she always knew your true nature".
Fight/Flight
apply the underside of the palm of my hand to the underside of Grate's chin, forcefully. step towards him and stomp on his instep. elbow him in the chest area. knee him in the groin. then leg-sweep him. finally grab his throat but don't apply more pressure than necessary to maintain my grip (don't strangle him yet) using my left hand. pin his left arm under my left knee, plant my right knee on his chest, and grab his right arm with my right hand.
"No."
((I was expecting to have to post that particular sequence for either May or Rennen btw, sry GWG.))

VERY IMPORTANT EDIT:

STOP AS SOON AS GRATE SURRENDERS
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 29, 2013, 01:40:29 pm
(( *sigh*, one moment, grabbing a coin for the Fight/Flight coinflip. heads is fight, tails is flight.))
[Fight/Flight: Heads]
((... uh oh))
"Um, okay, if you want to."
Head back. Try to figure out what that was about.
You take your reluctant date back to the palace.
[intuition:2-1]
"DOPPELGANGER! What manner of demon are you?! Show me your true form, monster of the 9th realm!"

You begin trying to tear her clothes off. Somewhere far away you hear faith screaming something about "Protection" and "How she always knew your true nature".
Fight/Flight
apply the underside of the palm of my hand to the underside of Grate's chin, forcefully. step towards him and stomp on his instep. elbow him in the chest area. knee him in the groin. then leg-sweep him. finally grab his throat but don't apply more pressure than necessary to maintain my grip (don't strangle him yet) using my left hand. pin his left arm under my left knee, plant my right knee on his chest, and grab his right arm with my right hand.
"No."
((I was expecting to have to post that particular sequence for either May or Rennen btw, sry GWG.))

((
[Lyra Strength: 6-1]

[Grate Dex: 1]

[Grate End: 1]

You smash your hand into Grate's faceplate, smashing through it smashing his jaw in. You then shatter his knee with a stomp, smash through his suit's torso armor with the point of your elbow and embed several pieces of suit into his sternum. You destroy his dangly bits with your knee while shattering his other leg's ankle with your heel, sending him to the ground. As you choke the life-force out of him and pin him beneath you, you tear off his right arm, ripping a bone out of the arm and stabbing it through his eyesocket.

[Grate is very dead].
))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 29, 2013, 02:00:50 pm
(( This should be fun! *sends the ghostly meta self to the barracks and gets the popcorn* ))

Recursive loop gate guarding. Don't forget to check the scout eye view
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 07:59:56 pm
((Is it just me, or am I doing my job semi competently?))
((...))

(( *sigh*, one moment, grabbing a coin for the Fight/Flight coinflip. heads is fight, tails is flight.))
[Fight/Flight: Heads]
((... uh oh))
((Yup.))

Quote
-snip-
Fight/Flight
apply the underside of the palm of my hand to the underside of Grate's chin, forcefully. step towards him and stomp on his instep. elbow him in the chest area. knee him in the groin. then leg-sweep him. finally grab his throat but don't apply more pressure than necessary to maintain my grip (don't strangle him yet) using my left hand. pin his left arm under my left knee, plant my right knee on his chest, and grab his right arm with my right hand.
"No."
((I was expecting to have to post that particular sequence for either May or Rennen btw, sry GWG.))
"AH! AH! AAH! HELP! MISS FEYRI! MISS FAITH! MISTER CRAZY FIRE-MIND GUY! SOMEONE!"
Cower and try to not get hurt too much.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on July 29, 2013, 10:46:19 pm
-Action edited in response to Grate's outburst-
((and I didn't want to follow through anyway tbh, it being a failed int roll instead of a purposeful action. problem is it just HAD to be something Lyra is rather... touchy... about))

((see why uneccessary int rolls are bad for your health yet GWG?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 29, 2013, 10:51:05 pm
((A little.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on July 30, 2013, 10:53:47 am
"Oh my, how unfortunate! The lady seems to be in distress."

Examine how stuck May's foot is. If not particularly, help her pull it out. If rather a lot, try to think of a way to help her.
It doesn't look that stuck, you could probably pull it out, assuming you're not a complete and total spaz.
[str:4-1]
You can't get her foot out, but you do loosen the wall's death grip a little bit. Soon she shall be free of her wooden captor!

((My, my...even the children become pervs once in the HRMC. And I thought that the pile of perversion was bad enough.))

Keep reading and guarding the gate.
The next chapter mainly talks about ways of killing people; specifically killing them quickly, or silently or in ways that look accidental. Cuts to the throat are good; they prevent screaming but can be very messy. Choke holds and breaking the neck are effective, but harder; greater chance of just leaving them crippled or knocked out, unless you apply some sort of secondary measure to make sure they're dead. Blades to various different organs are effective as well; stab to the kidneys will put them in instant shock and bring them down quickly. Between the ribs and rupturing a lung will stop screaming too. Severing a major artery in the armpit or leg works too, though not as fast or as quietly.

He goes on to talk about guns, both mundane and strange.  Guns, he says, are a simple tool. Fire a few times at their chest and it's hard not to kill someone. Radiation projectors are better though. Quiet, untraceable and immediate if you're smart about it. Even if you mess up end up killing a random chuck of cells someplace where it's not immediately fatal, it tends to be deadly soon enough.

Walk up to the door of the tavern.
Open it.
Smirk at May.
Move on, looking for more signs of discontent.


((Is it just me, or am I doing my job semi competently?))
You walk over to the door a few feet from where May is trapped. You open it, gesture at may, gesture at the door, shrug, and then walk away.

You don't see any obvious signs of discontent around here. Everyone is just lighting up the stalls or meandering about. There are small groups of people talking, standing around in front of  stalls or loitering against shop fronts, the smell of fresh cooked food, the noise of a dozen criers trying to attract attention to their shop. Amongst it all you can't see anything that particularly stands out as fishy. Then again, you doubt they would be doing anything like that in broad daylight.

Get up. Enter Brothel properly. Inspect interior for illegal activities.
[str:5]
You tear your foot free from the wall and walk over to the door that Xan opened. Inside is a room of disheveled decadence, red satin curtains, great ornamental rugs, expansive, over stuffed sofas and dim lighting from crystal decked lamps and a particularly overblown chandelier. Women in various costumes and stages of undress are splayed lazily across the furniture, leaning against the walls, talking in groups of 2 or 3 and leaning against an old, mahogany looking bar in the back  of the room. The people in sight who aren't young women are an extremely old women seated at one of the bar stools and the bar tender, a man of prodigious, some would say unnatural, statue and musculature. The old woman is rapping her long nails on the bar while the bartender is very carefully cleaning a glass, squinting over a heavy mustache as he holds the glass to the light and then returns to polishing it.

As soon as you step in, everyone turns to look at you. Guess it's your move.

(( *sigh*, one moment, grabbing a coin for the Fight/Flight coinflip. heads is fight, tails is flight.))
[Fight/Flight: Heads]
((... uh oh))
"Um, okay, if you want to."
Head back. Try to figure out what that was about.
You take your reluctant date back to the palace.
[intuition:2-1]
"DOPPELGANGER! What manner of demon are you?! Show me your true form, monster of the 9th realm!"

You begin trying to tear her clothes off. Somewhere far away you hear faith screaming something about "Protection" and "How she always knew your true nature".
Fight/Flight
apply the underside of the palm of my hand to the underside of Grate's chin, forcefully. step towards him and stomp on his instep. elbow him in the chest area. knee him in the groin. then leg-sweep him. finally grab his throat but don't apply more pressure than necessary to maintain my grip (don't strangle him yet) using my left hand. pin his left arm under my left knee, plant my right knee on his chest, and grab his right arm with my right hand.
"No."
((I was expecting to have to post that particular sequence for either May or Rennen btw, sry GWG.))

VERY IMPORTANT EDIT:

STOP AS SOON AS GRATE SURRENDERS
[Grate dex:4]
[Lyra dex:2]
Grate tackles Lyra to the ground and pulls off her helmet. Upon seeing that she is, in fact, not a giant iguana, he immediately turns and runs away screaming about how you were going to hit him.

Children and animals. Never work with them.

(( This should be fun! *sends the ghostly meta self to the barracks and gets the popcorn* ))

Recursive loop gate guarding. Don't forget to check the scout eye view
Everything looks good for now. Though it's becoming dark and hard to see. You can see the lights of the township flicking on and the mud puddle of a city becoming a mud puddle full of fire flies.

Drowning fireflies.


Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on July 30, 2013, 11:02:56 am
((that... that actually worked out just fine. phew.))
((and he has every right to think Lyra was going to hit him... after all, she was))
Return to the barracks and nap on my pillow in the corner.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on July 30, 2013, 11:35:20 am
Stacy takes a peek inside the building, carefully gazing over the room.

"Doesn't look like anything terribly illegal is happening in here as far as I can tell. Let's move along, shall we?"

Head over to Xan in a jaunty dance.

"What say you we find a lone civilian of some description and interview him or her?"

Search for a bookstore. Or an idler of some kind if a bookstore isn't found.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 30, 2013, 01:17:46 pm
Feel free to do so if you wish. I don't interact well with normal people.

Continue patrol.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 30, 2013, 01:20:03 pm
The old woman is raping her long nails on the bar
((Please be a typo.))

Run back to the palace and look for Ms. Feyri.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Toaster on July 30, 2013, 01:33:53 pm
((Less typo, more Freudian slip.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 30, 2013, 03:29:27 pm
Make sure the area on both sides of the gate is going to be well lit when the sun finally goes down. Turn on the suit lamps and see how much they light up the gate.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 30, 2013, 03:32:27 pm
"THE AUTHORITIES ARE HERE TO INVESTIGATE YOUR PREMISES."

Look around the place for anything illegal/coup-ish. After investigating this room and the bar, head into the back and look around. Keep one hand around the .45 at all times.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on July 30, 2013, 03:33:57 pm
"Does anyone know where the messenger is or have any unused uniforms?"
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on July 31, 2013, 11:34:57 am
((that... that actually worked out just fine. phew.))
((and he has every right to think Lyra was going to hit him... after all, she was))
Return to the barracks and nap on my pillow in the corner.
You return to the barracks and curl up on your pillow. Who goes to bed at sunset, honestly.

Stacy takes a peek inside the building, carefully gazing over the room.

"Doesn't look like anything terribly illegal is happening in here as far as I can tell. Let's move along, shall we?"

Head over to Xan in a jaunty dance.

"What say you we find a lone civilian of some description and interview him or her?"

Search for a bookstore. Or an idler of some kind if a bookstore isn't found.
There's what looks like a book seller over across the street. Or maybe just a book binder? Hard to say. Guy with a lot of books.

Feel free to do so if you wish. I don't interact well with normal people.

Continue patrol.

You continue to work your way around through the route. You cross over one of the main streets and find something of minor interest. You're walking down a  road that travels behind the major buildings you just saw. From this vantage point you can see dozens of posters plastered to several of the buildings. They're hung on seemingly random buildings, but the buildings they are hung on are completely coated in them. It's rather strange.

The old woman is raping her long nails on the bar
((Please be a typo.))

Run back to the palace and look for Ms. Feyri.
You find Ms.Feyri where she always was, standing in the same place, seemingly flummoxed about...something. She's still just muttering to herself.

Make sure the area on both sides of the gate is going to be well lit when the sun finally goes down. Turn on the suit lamps and see how much they light up the gate.
The area is somewhat well lit, better lit on the township side then the palace side. Your lamps don't do a whole lot for it; they're meant to illuminate your path, not serve as backup floodlights. As is, you think you should be able to keep an eye on the outer gate, but if anyone makes it through you'll lose them in shadow for a bit, till they hit the buildings and their lights.

"THE AUTHORITIES ARE HERE TO INVESTIGATE YOUR PREMISES."

Look around the place for anything illegal/coup-ish. After investigating this room and the bar, head into the back and look around. Keep one hand around the .45 at all times.

For the sake of potential hilarity, exactly what defines illegal and coup-ish to you?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 31, 2013, 11:42:24 am
Head up to and examine the posters and the buildings they're put on, the closest one first. Anything similar about them?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on July 31, 2013, 11:47:03 am
Illegal: Weapons, narcotics, weird foreign shit I don't understand.

Coup-ish: Propaganda looking stuff, anti-establishment conversation, other shit I don't understand.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on July 31, 2013, 12:29:19 pm
Head over to the store, approach shopkeeper

"Hello, good sir. I was wondering if you had any materials for learning Pharsec for speakers of the common language."

Ask.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on July 31, 2013, 01:08:08 pm
"Miss Feyri Miss Feyri something's weird about Lyra and I think she wants to kill me after I took off her clothes to see what it was I think she might have been infected with the stuff from these creatures they gave us I think it's bad and stuff help!"

Rapid-speed and easily misinterpreted speech to someone whose player doesn't seem to be here!
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on July 31, 2013, 02:01:29 pm
Huh... Radiation projectors...good

Quote from: Renen To Doc
Hey, is there any diference in the use of gun and a Radiation projector? Besides the type of projectile, I mean.

Send a message to Doc. Keep reading and guarding.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 31, 2013, 02:01:57 pm
((that... that actually worked out just fine. phew.))
((and he has every right to think Lyra was going to hit him... after all, she was))
Return to the barracks and nap on my pillow in the corner.
You return to the barracks and curl up on your pillow. Who goes to bed at sunset, honestly.

(( Someone who knows sunrise is only 3 hours away? :P ))

Gate guard to barracks, could someone look around and ask if we can get some floodlights for the main gate? Probably won't be useful tonight, it will be dawn by the time you get them out here, but they'd be nice to have tomorrow.

Remain at post! Observe how the patterns have changed now that night has arrived in force. If the pattern is 'mostly the same, but townward-bound and without deliveries', observe anyone still approaching the gate from town.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on July 31, 2013, 02:02:24 pm
Huh... Radiation projectors...good

Quote from: Renen To Doc
Hey, is there any diference in the use of gun and a Radiation projector? Besides the type of projectile, I mean.

Send a message to Doc. Keep reading and guarding.
((Wring thread, I think.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on July 31, 2013, 02:12:52 pm
ZZZZzzzz
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on July 31, 2013, 06:38:45 pm
Huh... Radiation projectors...good

Quote from: Renen To Doc
Hey, is there any diference in the use of gun and a Radiation projector? Besides the type of projectile, I mean.

Send a message to Doc. Keep reading and guarding.
((Wring thread, I think.))

No, he's in the right thread. The Sword is in orbit, he's been chatting with the Doctor via radio while on guard duty.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on July 31, 2013, 06:41:21 pm
Huh... Radiation projectors...good

Quote from: Renen To Doc
Hey, is there any diference in the use of gun and a Radiation projector? Besides the type of projectile, I mean.

Send a message to Doc. Keep reading and guarding.
((Wring thread, I think.))

No, he's in the right thread. The Sword is in orbit, he's been chatting with the Doctor via radio while on guard duty.
((I believe it was sarcasm.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 01, 2013, 12:08:49 am
((You can do that?
Oh mah gawd
We have radios that can talk to people over long distances?
No waaaaaaaaaaaaaaaaaaaay
))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 01, 2013, 12:29:22 am
((Obviously not radios, unless the Sword is in orbit over that planet.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Parisbre56 on August 01, 2013, 08:32:49 am
((Obviously not radios, unless the Sword is in orbit over that planet.))
((Actually, I think the Sword IS near the planet, if not orbiting around it. They're gonna pick you up first before coming back for us.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on August 01, 2013, 08:37:48 am
((Obviously not radios, unless the Sword is in orbit over that planet.))
((Actually, I think the Sword IS near the planetoid, if not orbiting around it.))
((And yet Steve is perfectly accessible, which suggests that it is.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on August 01, 2013, 06:03:50 pm
Head up to and examine the posters and the buildings they're put on, the closest one first. Anything similar about them?
The buildings vary in such a way that you can't find anything really similar about them. The posters, however, are all the same. They have no images on them, they're all text in the native language.

Illegal: Weapons, narcotics, weird foreign shit I don't understand.

Coup-ish: Propaganda looking stuff, anti-establishment conversation, other shit I don't understand.

Hmmm...No weapons, unless that lady's nails count. No narcotics, unless all that booze counts, and if theres anywhere thats familiar to you, it's a brothel.

You don't see anything that looks particularly propagandic around, no posters of governmental caricatures or giant fists raised in the air. There are a few posters around, but nothing in a language you understand. As per conspiratorial talk, no one has said a word since you entered.

Head over to the store, approach shopkeeper

"Hello, good sir. I was wondering if you had any materials for learning Pharsec for speakers of the common language."

Ask.

He blinks at you. You look books he's got. They're all in Pharsec. Hmm. Maybe you should break out the phrase book.

"Miss Feyri Miss Feyri something's weird about Lyra and I think she wants to kill me after I took off her clothes to see what it was I think she might have been infected with the stuff from these creatures they gave us I think it's bad and stuff help!"

Rapid-speed and easily misinterpreted speech to someone whose player doesn't seem to be here!
You talk to Feyri. She just sweats and looks confused.

Huh... Radiation projectors...good

Quote from: Renen To Doc
Hey, is there any diference in the use of gun and a Radiation projector? Besides the type of projectile, I mean.

Send a message to Doc. Keep reading and guarding.
Quote
Radiation projectors? They project beams of radiation that are powerful enough to instantly kill organic matter. They kill a swath of cells a few inches wide, instantly sterilizing them. They're fired much like a gun, but you need to hit someplace vital like the heart or brain to kill instantly. Otherwise they won't effect the target very well for quite a while.

The next chapter is mostly about misconceptions people have about contract killers. It's not very helpful to you. Mostly just the author complaining about how people have unrealistic expectations of him.

((that... that actually worked out just fine. phew.))
((and he has every right to think Lyra was going to hit him... after all, she was))
Return to the barracks and nap on my pillow in the corner.
You return to the barracks and curl up on your pillow. Who goes to bed at sunset, honestly.

(( Someone who knows sunrise is only 3 hours away? :P ))

Gate guard to barracks, could someone look around and ask if we can get some floodlights for the main gate? Probably won't be useful tonight, it will be dawn by the time you get them out here, but they'd be nice to have tomorrow.

Remain at post! Observe how the patterns have changed now that night has arrived in force. If the pattern is 'mostly the same, but townward-bound and without deliveries', observe anyone still approaching the gate from town.
Most foot traffic has vanished, only the occasional man or woman wandering in or out. Things are fairly quiet, to be honest.

Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 01, 2013, 06:16:38 pm
Look for something that looks like a romance novel of some kind, plus a children's book and something nonfiction if I can find anything like that. Take all three books and utilize the phrasebook to say something to the effect of "May I take these?" or "How much do these cost for someone of a higher caste?"
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 01, 2013, 06:21:20 pm
"Miss Feyri Miss Feyri something's weird about Lyra and I think she wants to kill me after I took off her clothes to see what it was I think she might have been infected with the stuff from these creatures they gave us I think it's bad and stuff help!"
"[...]something's weird about Lyra and I think she wants to kill me after I took off her clothes to see what it wa[...]"
"[...]I think she wants to kill me after I took off her clothes to see what it was[...]"

Rapid-speed and easily misinterpreted speech to someone whose player doesn't seem to be here!

...

Why.


Feyri knelt down after quickly deciding what to do. "Grate, there exist certain restrictions to what your curiosity allows you to do, and what you should do to fulfill that curiosity. Ripping off a woman's clothing is NOT WHAT YOU SHOULD DO." she said in the calmest voice she had. "Firstly, I want details.

"What stuff is that which causes the infestation--and yes, it's called 'infestation' if it's a disease on the outside of the body--and give me more context. Slow down talking. And where is Lyra?"

Oh my goodness Grate.

"...You didn't actually rip it off, did you?"
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 01, 2013, 06:42:28 pm
Radio to the Sword.

Steve. I need you to translate the text on these posters if you have the capacity.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 01, 2013, 10:25:23 pm
((Obviously not radios, unless the Sword is in orbit over that planet.))
((Actually, I think the Sword IS near the planetoid, if not orbiting around it.))
((And yet Steve is perfectly accessible, which suggests that it is.))
((Is it in orbit around both missions' worlds simultaneously?))

...
Why.


Feyri knelt down after quickly deciding what to do. "Grate, there exist certain restrictions to what your curiosity allows you to do, and what you should do to fulfill that curiosity. Ripping off a woman's clothing is NOT WHAT YOU SHOULD DO." she said in the calmest voice she had. "Firstly, I want details. What stuff is that which causes the infestation--and yes, it's called 'infestation' if it's a disease on the outside of the body--and give me more context. Slow down talking. And where is Lyra?"

Oh my goodness Grate.

"...You didn't actually rip it off, did you?"
((Yes! Perfect!
...Is it just me, or are all/both of my child prodigies good at making things uncomfortable?))
"I took off the parasite thingy that they gave us. And she still had her suit on! I didn't make her naked! Ew! ...And I d'no where Lyra is...she could be anywhere..."
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on August 01, 2013, 10:27:31 pm
ZZZZzzzz
ZZZzzz
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: PyroDesu on August 01, 2013, 10:33:45 pm
((Obviously not radios, unless the Sword is in orbit over that planet.))
((Actually, I think the Sword IS near the planetoid, if not orbiting around it.))
((And yet Steve is perfectly accessible, which suggests that it is.))
((Is it in orbit around both missions' worlds simultaneously?))

((No, those of us on Mission 9 are cut off completely. Steve can't conteact us, nor vice-versa (though if we were to give it a few years, the databurst I accidentally sent might reach him).))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 01, 2013, 11:26:11 pm
"I took off the parasite thingy that they gave us. And she still had her suit on! I didn't make her naked! Ew! ...And I d'no where Lyra is...she could be anywhere..."
...Am I blind?

"So..by clothes, and by that I mean the 'parasite' you mean security uniform, right? The one I handed over to Lyra? Which was a bit oversized for her?"

Thank you so much medical knowledge.

"Err, rhetorical question. Still, could you help me find her? I was..a bit busy. Introspectively. Where are we?"

Get back in game Intuition - inform self of what just happened recently.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 01, 2013, 11:34:54 pm
"Yeah, I guess if you wanna call 'em that...and, um, I suppose I could..."
Help Feyri find Lyra without going far from Feyri.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on August 02, 2013, 12:02:27 am
((quick reminder: My uniform is currently burnt rags on the floor of the barracks (I haven't checked them out since they were purged by fire so I don't know the extent of the damage), Feyri's uniform is folded up nicely and waiting for her at the gate. I wasn't wearing it at the time Grate did his thing. what Grate successfully removed was my suit's helmet.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 02, 2013, 12:26:21 am
Seeing that everything is in order, leave the brothel and interrogate first person I see about mutiny.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on August 02, 2013, 12:28:50 am
Quote
Get back in game Intuition - inform self of what just happened recently.
((Yay! If you don't roll a 1 or a 6 I will be very disappointed.))

((quick reminder: My uniform is currently burnt rags on the floor of the barracks (I haven't checked them out since they were purged by fire so I don't know the extent of the damage), Feyri's uniform is folded up nicely and waiting for her at the gate. I wasn't wearing it at the time Grate did his thing. what Grate successfully removed was my suit's helmet.))
((You know, I can be hard on Piecewise, but I can't blame him for not keeping up with your shenanigans.
Even if they are also his fault... kinda.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 02, 2013, 06:54:37 am
((To be fair, if I ever rolled higher than a 2 before modifiers on Intuition rolls, this would have worked out fine and not have accidentally had any rape-like qualities.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on August 02, 2013, 01:09:42 pm
Keep reading and guarding. Send message.

Quote from: To Doc
Which one is better?

Hey...Skylar, right. If you notice something very odd, just say it. And who will come for the next guard duty?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 02, 2013, 04:00:23 pm
Will do. I don't think anyone has been arranged to relieve us, yet. We'll have to poke them into action when we decide to switch shifts. I'm thinking around midday, just do a shift per day. These short days should allow for that to work alright.

Continue guarding!
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on August 05, 2013, 11:58:53 am
Look for something that looks like a romance novel of some kind, plus a children's book and something nonfiction if I can find anything like that. Take all three books and utilize the phrasebook to say something to the effect of "May I take these?" or "How much do these cost for someone of a higher caste?"
The books are rather cheap looking, more manuscripts then professional printings; just a packet of papers bound together with no covering and a big old title page in foreign tongue. There are no pictures, but the title fonts are different, so you go by that. You grab one with the most flowery script, the most childish script and one with just an interesting title.  You flip through the phrase book and attempt to pronounce the right phrase.
[speech:1]
You just start screaming. You just start screaming and hooting and gnashing your teeth and flailing your arms. You kick over his little desk and run off with the manuscripts.

Radio to the Sword.

Steve. I need you to translate the text on these posters if you have the capacity.
>They are an advertisement for something called "Freedom Hills" which appears to be a store of some kind. Under it is just a list of items on sale and various assurances of quality. The merchandise is mostly produce by the look of it.

"I took off the parasite thingy that they gave us. And she still had her suit on! I didn't make her naked! Ew! ...And I d'no where Lyra is...she could be anywhere..."
...Am I blind?

"So..by clothes, and by that I mean the 'parasite' you mean security uniform, right? The one I handed over to Lyra? Which was a bit oversized for her?"

Thank you so much medical knowledge.

"Err, rhetorical question. Still, could you help me find her? I was..a bit busy. Introspectively. Where are we?"

Get back in game Intuition - inform self of what just happened recently.
In your case, I don't think that will work. You've been standing around in a closed room, staring at a wall. You can't' just intuit everyone's actions. At best you can guess that shit is probably going very poorly.

"Yeah, I guess if you wanna call 'em that...and, um, I suppose I could..."
Help Feyri find Lyra without going far from Feyri.
You drag Feyri over to lyra, who appears not to have moved.

Seeing that everything is in order, leave the brothel and interrogate first person I see about mutiny.
"Laaaaaaadies." You say on your way out. You spin on your heel and turn back to the street. You immediately run forward and grab the first man you see and begin screaming at him.

"YAR MATEY, I HEAR THAR BE SOME MUTINOUS TALK ABOUT. POISONED SCUTTLEBUTT AS IT WERE. NOW, DO YOU KNOW ANYTHING ABOUT THAT THAR PLOT? PART OF A ROUND ROBIN, BE YE?"

Keep reading and guarding. Send message.

Quote from: To Doc
Which one is better?

Hey...Skylar, right. If you notice something very odd, just say it. And who will come for the next guard duty?
Quote
Depends on the situation. Radiation projectors are rare though. Used only by high level UWM spooks.

You notice something kind of odd as you stand guard. The sun has just set and the crowds have thinned out greatly, but now there's a group of 5 people coming in, each of them carrying a large backpack.

Will do. I don't think anyone has been arranged to relieve us, yet. We'll have to poke them into action when we decide to switch shifts. I'm thinking around midday, just do a shift per day. These short days should allow for that to work alright.

Continue guarding!
You notice the same thing that Renen notices; the odd group of men with their odd group of packs.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 05, 2013, 12:25:29 pm
Put Revolver to the man's neck. Threaten to give him an improvised ultra-tracheotomy if he doesn't tell me everything he knows.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 05, 2013, 01:00:29 pm
Continue patrol.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on August 05, 2013, 01:17:32 pm
Hey you, stop right there. Please identify yourselves and say what business you have here.

Tell the group to stop. Ask who they are and what are they doing here.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 05, 2013, 01:30:03 pm
As Stacy dances out of the shop, he is struck by a pang of guilt. That's no way to treat a perfectly fine, law-abiding shopkeeper, no matter what the state of his store and how confusing his language.

Look up something in the book that would fit as a formal apology. If found, dance back into store and apologize. Then leave again, catch up to Xan.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Toaster on August 05, 2013, 01:44:03 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 05, 2013, 01:44:58 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))
((And apparently I'll be the only one not causing trouble on patrol.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on August 05, 2013, 01:46:50 pm
((Shouldn't the people who see the five potential hostiles tell the rest of the team?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Toaster on August 05, 2013, 01:50:20 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))
((And apparently I'll be the only one not causing trouble on patrol.))

((Your oversight has been noted by your superiors.  Please rectify this at once.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 05, 2013, 01:59:18 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))
((And apparently I'll be the only one not causing trouble on patrol.))

((Your oversight has been noted by your superiors.  Please rectify this at once.))
((I'm trying but no one's causing any trouble!))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 05, 2013, 02:44:07 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))

((Guide to causing horrible tragedies, violating civil rights and eliminating teammates on a mission:
Step one: have good intentions.
Step two: act upon them.
And you're done!))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on August 05, 2013, 02:47:14 pm
((You can't spell Diplomatic Relationship Nightmare without HMRC.))
((And apparently I'll be the only one not causing trouble on patrol.))

((Your oversight has been noted by your superiors.  Please rectify this at once.))
((I'm trying but no one's causing any trouble!))
((I think it will become a running gag of everyone doing stupid things and causing trouble on patrols, while the person who is just looking for an excuse to burn everyone displays model behavior.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 05, 2013, 07:36:55 pm
((When did I learn where Lyra was?))

"See? She's here." Grate then hides behind Feyri.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 05, 2013, 08:39:13 pm
By Radio: Potential DRN incoming, barracks. 5 men approaching the gate. Renen is moving to question them. Just so you know what's going on when you hear shooting. Feel free to cue the backup now.

Stay on the hill and stand menacingly. Prepare to activate our auto-turret!
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 05, 2013, 10:05:07 pm
Feyri moved over to Lyra's side and examined her. The barracks was quite a nice place to sleep in, seemingly.

Well, at least she isn't..like what Grate described. "Yes, Grate. She's muchly asleep and pretty much not infested with any parasite from what I can see.

"Just sleeping. Any report fro-"
By Radio: Potential DRN incoming, barracks. 5 men approaching the gate. Renen is moving to question them. Just so you know what's going on when you hear shooting. Feel free to cue the backup now.
Oh great who was this person? Argh, memory. Come on..
Quote from: Feyri Nirel = Renen
I've received word about the situation.

Stand by and do not engage. Observe and conduct an inspection, discreetly.

Quote from: Feyri Nirel > Skylar Niabs
Thanks for the update. What's your status and location?

"Err, Grate. Could you remind me why we stayed behind and let..erm, May and Xan on patrol? Judging by them not being here, that is?"
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 05, 2013, 10:22:35 pm
"Oh, they're not around? That's good."
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 05, 2013, 10:35:32 pm
So my guess is right.

"Any knowledge about what else happened? If worse gets across, I'm still willing to divide part of the team to find out what exactly is going on. Guard duty is boring, and it's pretty vulnerable only until something actually occurs. Which would by then mostly be too late."
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 05, 2013, 10:38:25 pm
Oh great who was this person? Argh, memory. Come on..

(( I'm Skylar, currently on gate guard duty with Renen. First time out, and if this becomes a DRN, probably about to manipulate my brains into smoke... unless... *runs back to modify previous post* ))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 05, 2013, 10:47:51 pm
Quote from: Feyri Nirel > Skylar Niabs
Thanks for the update. What's your status and location?
Quote from: PS
DRM?

((Yep, that's just me thinking that out before remembering your name. :p))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 05, 2013, 11:01:09 pm
Quote from: To Feyri
Behind the gate on guard duty, backing up Renen from a ways back.
And Diplomatic Relations Nightmare. It came up at some point. I imagine we'll be seeing many of them.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 05, 2013, 11:01:47 pm
"Um...no...I can't think of anything...Lyra didn't take me out for that long...wait, that came out wrong. It wasn't like a date or anything, Lyra said so!"
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Tiruin on August 05, 2013, 11:05:32 pm
Behind the gate on guard duty, backing up Renen from a ways back.
And Diplomatic Relations Nightmare. It came up at some point. I imagine we'll be seeing many of them.
[/quote]
Quote from: Feyri Nirel = Skylar Niabs
All this can easily be avoided if we thought about our words and just relied on their reaction..Makes easier sense anyway.

Still, who were sent on the patrols? The days are timed differently here, and I'd really prefer to think about alternative entries--there are none at the gate, right?
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Lenglon on August 06, 2013, 12:18:53 am
ZZZZzzzz
ZZZzzz
ZZzz
Zz
Wake up
"..aid so!"
open my eyes a little, roll slowly over to face the room, and slowly look around the room, not expending any real effort, and my eyes only just barely open. eventually let my eyes settle on the feet of whoever is nearest me.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 06, 2013, 12:30:35 am
Quote from: To Feyri
Indeed. Part of why I'm waiting back here instead of interrogating them. Still, they seem to happen whether or not we decide to *say* something. Almost as if the gods simply deem that we suffer for our crimes. Alas.

Anyway, patrols. I've seen May, Xan, and Harry go out on patrol. You'll have to get them to tell you how far through the patrol they are, I haven't seen them since May shot a guy twice and then tried to claim suicide. Grate and that little woman went out some time later and as you know have already returned. I'm not sure if they patrolled so much as got bored and went for a quick jaunt into the district.

As for alternate entries, I'd assume they are covered by the locals. There aren't any here, this is just a giant wall. I'll check in the morning.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on August 06, 2013, 02:37:41 am
By Radio: Potential DRN incoming, barracks. 5 men approaching the gate. Renen is moving to question them. Just so you know what's going on when you hear shooting. Feel free to cue the backup now.

Stay on the hill and stand menacingly. Prepare to activate our auto-turret!
"*sigh*...Understood. I'll provide fire support if required..."
Charles walks to his room in the palace. He remotely operates his turret, tracking the furthermost figure.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on August 06, 2013, 11:08:37 am
Put Revolver to the man's neck. Threaten to give him an improvised ultra-tracheotomy if he doesn't tell me everything he knows.
[Speech:1]
You lick the man's eyes. What the hell bro, you licked that guy's eyes! Who does that?

The man, apparently deciding to take his chances with the bullets, turns tail and runs down the street.

Continue patrol.

You look back and see what May and stacy are up to.

You wisely decide to just keep walking and completely ignore whatever it is thats happening behind you. It's dark now, and on this path behind the shops, weaving through alleyways, you need to use your lamps just to find your way. You're about halfway through one of these alleys when you come across a group of people. There are somewhere between 8 and 10 of them, all huddled together in the dark. Your lamps stun them for a moment as you sweep them across the group, all of them holding their hands up to their eyes or jerking their head away. In the blinding light of the lamps, you can see things glinting in several of the people's hands.

Hey you, stop right there. Please identify yourselves and say what business you have here.

Tell the group to stop. Ask who they are and what are they doing here.
You walk out in front of the group and gesture for them to stop, your hand hovering near the hilt of your blade. You order them to identify themselves and what they're doing here. They don't seem to understand what you want, but they do stop, looking between each other and you in confusion.

As Stacy dances out of the shop, he is struck by a pang of guilt. That's no way to treat a perfectly fine, law-abiding shopkeeper, no matter what the state of his store and how confusing his language.

Look up something in the book that would fit as a formal apology. If found, dance back into store and apologize. Then leave again, catch up to Xan.
You flip through the book, looking for an appology. You don't find one for your...specific situation, but you find a general one, so you decide to use that. You run back over to the shop keeper, who is sullenly picking up his wares and placing them back on his table.
[speech:6]
You go a bit overboard with the apology, promising him a massive compensatory fund and an audience with the Shining one Himself. You also give him all your spoons. This done, you run to catch up with Xan, but realize you're not sure where he is.

((When did I learn where Lyra was?))

"See? She's here." Grate then hides behind Feyri.
(Feyri's in the barracks building. Lyra had to walk past her to go upstairs to the beds)

By Radio: Potential DRN incoming, barracks. 5 men approaching the gate. Renen is moving to question them. Just so you know what's going on when you hear shooting. Feel free to cue the backup now.

Stay on the hill and stand menacingly. Prepare to activate our auto-turret!
(I don't think that turret responds to your control. I think it's just Empi's toy.)

You do your best superman pose atop the hill, providing emotional and moral support to Renen, who is doing all the actual work.

ZZZZzzzz
ZZZzzz
ZZzz
Zz
Wake up
"..aid so!"
open my eyes a little, roll slowly over to face the room, and slowly look around the room, not expending any real effort, and my eyes only just barely open. eventually let my eyes settle on the feet of whoever is nearest me.
WAKE UP.

It's what you do.

By Radio: Potential DRN incoming, barracks. 5 men approaching the gate. Renen is moving to question them. Just so you know what's going on when you hear shooting. Feel free to cue the backup now.

Stay on the hill and stand menacingly. Prepare to activate our auto-turret!
"*sigh*...Understood. I'll provide fire support if required..."
Charles walks to his room in the palace. He remotely operates his turret, tracking the furthermost figure.
You walk back to your room in the barracks building and sit down on one of the cushions, somewhere away from Feyri and her midget squad. You take control of your turret and aim it down at the cluster of men that Renen is talking to.

Remind me, are you using the ClF3 bullets?

Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Thearpox on August 06, 2013, 11:13:42 am
Quote
You wisely decide to just keep walking and completely ignore whatever it is thats happening behind you. It's dark now, and on this path behind the shops, weaving through alleyways, you need to use your lamps just to find your way. You're about halfway through one of these alleys when you come across a group of people. There are somewhere between 8 and 10 of them, all huddled together in the dark. Your lamps stun them for a moment as you sweep them across the group, all of them holding their hands up to their eyes or jerking their head away. In the blinding light of the lamps, you can see things glinting in several of the people's hands.
((Well, that was simple. Now we just have to hope they attack us.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on August 06, 2013, 11:19:36 am
((Charles has the incendiary rounds with him, the turret is currently loaded with the conventional, full-metal rounds.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 06, 2013, 12:40:54 pm
"Well now, that went rather wonderfully!"

Stacy turns on his radio and tries to reach Xan.

"Magic Man, this is Dancing Twerp. Come in, Magic Man! Relay your location in semi-helpful terms so that we may finish up this patrol thing, like, today and stuff, over!"

Try to locate Xan with available tools, radio first and foremost. If that fails, just continue on the patrol route.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 06, 2013, 02:53:53 pm
Xan switches his radio on.
Here. Path behind shops; in alleyways. I've found a group of people interested in talking. You're better at this than I am at this; why don't you come talk to them?

Lowering the radio, he looks calmly at the group.
Carry on.

Back out of alleyway and go on another route. If they show signs of hostility, incinerate them. If they're hostile, yell to transmit my location to Stacy.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 06, 2013, 04:52:16 pm
Shrug, go and find Xan and Stacy, or anything interesting that comes up.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 07, 2013, 12:12:57 am
(( He'd said at some point to make sure that the rest of the squad could connect to the gun, as I recall. Until he says so / you confirm, I'll behave as if I don't. ))

Consult the phrase book for something to the effect of "Please state your business", head down and say that if the men still look confused and no one has opened fire.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 07, 2013, 12:48:32 am
((On the off chance that anyone is waiting on Grate's reaction, his reaction is waiting on some stimulus greater than Lyra subtly staring at Feyri's feet.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on August 07, 2013, 07:03:20 am
Use the phrase book and repeat my warning in their language. Read the correct phrases carefully do I don't mess up.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 07, 2013, 10:07:13 am
((Wait, I managed to lick his eyeball through the faceplate?))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on August 07, 2013, 10:23:13 am
"Well now, that went rather wonderfully!"

Stacy turns on his radio and tries to reach Xan.

"Magic Man, this is Dancing Twerp. Come in, Magic Man! Relay your location in semi-helpful terms so that we may finish up this patrol thing, like, today and stuff, over!"

Try to locate Xan with available tools, radio first and foremost. If that fails, just continue on the patrol route.
You follow Xan's instructions and run to his location, unfortunately by the time you get there everything is over.

Xan switches his radio on.
Here. Path behind shops; in alleyways. I've found a group of people interested in talking. You're better at this than I am at this; why don't you come talk to them?

Lowering the radio, he looks calmly at the group.
Carry on.

Back out of alleyway and go on another route. If they show signs of hostility, incinerate them. If they're hostile, yell to transmit my location to Stacy.
You tell them to carry on, but they don't seem to keen on that. Instead, they scatter into the night, vanishing down the alleyways, splitting up and running in different directions as they go. One of them dropped whatever it was  they were holding; it's glinting softly where it feel, half buried in the soft, muddy ground.

Shrug, go and find Xan and Stacy, or anything interesting that comes up.
You rejoin and complete the freak squad. Now you can all either continue patrolling or join the circus.

Use the phrase book and repeat my warning in their language. Read the correct phrases carefully do I don't mess up.
[speech:3]
You attempt to use the booklet, stammering out your phrases in a slow, broken pace. The men seem to understand that you're trying to ask them something but they don't understand you. They murmur to each other and then look back at you, expectantly.
 

(( He'd said at some point to make sure that the rest of the squad could connect to the gun, as I recall. Until he says so / you confirm, I'll behave as if I don't. ))

Consult the phrase book for something to the effect of "Please state your business", head down and say that if the men still look confused and no one has opened fire.
[speech:2-1]
You come screaming down the hill at the confused group of men, jabbering wildly and reciting every swear word you could find in the book. You tackle their leader and begin screaming something about donkey flatulence.

((Wait, I managed to lick his eyeball through the faceplate?))
You took your helmet off. You got a 1. 1's bend reality a bit.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: GreatWyrmGold on August 07, 2013, 10:34:21 am
((It says something when a semi-comprehensible warning? is the best thing that happens in a turn.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 07, 2013, 11:17:35 am
"Hm. There may have been something here. It's gone now, though," Stacy concludes, shuffling in place.

Follow Xan. See if there's anything interesting in this rather unpopulated alley. Help Xan with examination if he looks confused by weird hyoo-man objects.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on August 07, 2013, 01:39:42 pm
((Oh God.))

Hold Skylar back before she/he can do anything to start a civil war. Analyze the words in the phrasebook for my questions.

((A dinamic bonus, please.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 07, 2013, 02:27:45 pm
Hmm. What's this?

Examine glinting thing.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 07, 2013, 02:32:43 pm
Run after the fleeing men.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Kriellya on August 08, 2013, 10:35:20 am
(( Derp. I'm going to choose to believe that this is why you have them speaking a different language XD ))

*cough*sorry...

Back up, consult phrase book without saying anything for relevant phrases of apology
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: piecewise on August 08, 2013, 11:40:11 am
"Hm. There may have been something here. It's gone now, though," Stacy concludes, shuffling in place.

Follow Xan. See if there's anything interesting in this rather unpopulated alley. Help Xan with examination if he looks confused by weird hyoo-man objects.
Hmm. What's this?

Examine glinting thing.

While May goes sprinting off into the distance Xan and Stacy walk over to examine whatever it is the men dropped. Xan digs it out of the mud and holds it up into the light of his lamps. It's a gun, a Gauss gun of some type. It vaguely resembles a pistol, but it's oversized, like someone attached a pistol grip to a sawn off gauss rifle.
[Stacy con:2-1]
Stacy grabs the gun, trying clumsily to examine it, but accidentally pulls the trigger.
[Xan end:4]
Xan falls to the ground, holding his foot and hissing. Blood is pooling around his foot, which seems to be about half missing.

((Oh God.))

Hold Skylar back before she/he can do anything to start a civil war. Analyze the words in the phrasebook for my questions.

((A dinamic bonus, please.))
You grab skylar by the head and throw him behind you. You do your best to calm the men with nothing but hand gestures, all the while flipping through the phrasebook and trying to figure out what to say to them. You try to ignore the fact that you probably won't be able to understand their answers.

Run after the fleeing men.
[dex:3+1]
You run after the fleeing men, gaining ground on one of them as he weaves through the back alleys toward the marketplace.

(( Derp. I'm going to choose to believe that this is why you have them speaking a different language XD ))

*cough*sorry...

Back up, consult phrase book without saying anything for relevant phrases of apology
You sit up from where Renen threw you and sullenly consult the phrase book, searching for the "I'm sorry I invaded your personal space and spit swear words in your face and said all those mean things about your mother." entry.

Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 08, 2013, 12:00:29 pm
Aaaaaaaaaaaaaaaaaaaaa-

Take Anti-Bleeding Meds. I still have Anti-Trauma meds apart from that, right?

Xan's head turns over to Stacy. It's not very angry, but the intent in it is ... chilly, to say the least.

Burn Stacy's hand with the amp until he drops the gun.

Do not. Do that. Again.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 08, 2013, 12:09:26 pm
"AIN'T NO RUNNING FROM BIG MAMA."

Shoot the man in the back of his leg with the Revolver.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Harry Baldman on August 08, 2013, 12:12:02 pm
"Oh dear, how unfortunate! Well, at least we know of criminal activity in the region now! And don't worry, I'm not about to shoot you again. Not on purpose, anyway. I don't think I'd be able to, even."

Drop weapon next to Xan. Dance around him.

"Anyhow, need any help?"

Help Xan up if he accepts.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Grunhill on August 08, 2013, 01:27:52 pm
Quote from: To Steve
Don't you have a program for simultaneous translation for us to download, or maybe on our suits? Because, if we do have it, I need to activate that right now.

Send message. Ask the questions with the words I researched, also asking them to speak very slowly.
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Xantalos on August 08, 2013, 01:30:24 pm
Accept help up, though still burn the hand that fired the gun.

Retribution over and done with. Now, did you see where they went?

Quote from: Xan->May
Which direction did you go?
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: GreatWyrmGold on August 08, 2013, 02:36:54 pm
(([1] Xan stares at Stacy's hand in punishment. It does not seem to be affected; there seems to be some kind of protective field! Xan feels a pain in his right hand and looks at it. Well, this explains why Stacy's hand wasn't burning.))
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Kriellya on August 08, 2013, 04:43:36 pm
Pantomime taking off a backpack and opening it. Attempt to be patient in the face of the [Speech: 1-1]. Make mental note to find a proper translation program. Also make a quick note of what color their clothing is
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: TCM on August 08, 2013, 10:13:06 pm
Quote from: Xan->May
Which direction did you go?

Quote from: May->Xan
Forward I guess, going to round up me some pork & gravy!
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Lenglon on August 09, 2013, 01:57:42 am
after that long silence from the people who woke me up, and having neither seen nor heard any reason for me to bother getting up, close my eyes and go back to sleep.
edit: Feyri wakes me back up in a moment.
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Thearpox on August 09, 2013, 02:09:01 am
after that long silence from the people who woke me up, and having neither seen nor heard any reason for me to bother getting up, close my eyes and go back to sleep.
((How long do you plan to sleep? Because Piecewise doesn't really require more than one turn.

Also, did I mention that a high speech character like mine would be very useful in this mission? Yes I did. But I'm just saying it again because I can't force myself to shut up about it.))

EDIT: I'm a dyslexic fish.
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Lenglon on August 09, 2013, 02:14:26 am
after that long silence from the people who woke me up, and having neither seen nor heard any reason for me to bother getting up, close my eyes and go back to sleep.
((How do you plan to sleep? Because Piecewise doesn't really require more than one turn.

Also, did I mention that a high speech character like mine would be very useful in this mission? Yes I did. But I'm just saying it again because I can't force myself to shut up about it.))
((by... sleeping? and yes, he would. but that would make the mission less funny.))

((keep in mind that you have backup in the barracks if needed.))
EDIT:
((oh, how long? until it's about time for shift change. so probably only a couple more turns.))
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Kriellya on August 09, 2013, 04:36:05 am
((keep in mind that you have backup in the barracks if needed.))
EDIT:
((oh, how long? until it's about time for shift change. so probably only a couple more turns.))

(( We did radio that there were people, though it's not like things have gone terribly wrong quite yet.

And how long til shift change will depend largely on how long til 'business as usual', as in true Einsteinian fashion, the passage of time is highly relative. Sadly, it seems to be relative to our current propensity for failure. For my part, I was planning to call someone out to replace us before mid-day, with further plans to sleep for the rest of the day.))
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: GreatWyrmGold on August 09, 2013, 04:35:21 pm
"Um...Miss Feyri? What were you going to do here?"
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Tiruin on August 09, 2013, 08:39:16 pm
"Um...Miss Feyri? What were you going to do here?"
"Make sure everyone's alright."

after that long silence from the people who woke me up, and having neither seen nor heard any reason for me to bother getting up, close my eyes and go back to sleep.
Seeing Lyra huddle on the bed again, Feyri nudged her and relayed a message. "Grate, Lyra, if there's nobody else who was supposed to stay at the palace other than us, then I suppose we must make our own path. Help the others. Get information. The night's still out. Do both of you remember where the rest are, or where the messenger is?"

Quote from: Feyri Nirel = Skylar
Update on your plan?

How's Stacy doing? What are the men doing?

Quote from: Feyri Nirel = May.
Hi May, it's nice to talk to you again.

Where are you and what were you doing?

Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: TCM on August 09, 2013, 09:07:43 pm
Quote from: Feyri Nirel = May.
Hi May, it's nice to talk to you again.

Where are you and what were you doing?

Quote from: May = Feyri.
Hai!

In town. Pursuit of Persons of Interests. Have to run. Can't talk.
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: GreatWyrmGold on August 09, 2013, 09:50:27 pm
"Okay. What do you want me to do?"
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Tiruin on August 09, 2013, 10:25:18 pm
"Map this place out, Grate, and help me coordinate with the others. Find someone in authority who conducts the security detail."
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Lenglon on August 09, 2013, 11:27:31 pm
after being nudged by Feyri, get up and try to use my wrist-comp to get GPS-cordinates or other, similar, locations, for the rest of the team. cross-reference them with Faith's Map where possible.

Succeed or fail, go to the gatehouse afterwards
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Empiricist on August 09, 2013, 11:28:44 pm
Charles remains in the palace, remotely aiming his turret. He examines each of the unknown figures.
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: Xantalos on August 10, 2013, 03:31:42 am
(([1] Xan stares at Stacy's hand in punishment. It does not seem to be affected; there seems to be some kind of protective field! Xan feels a pain in his right hand and looks at it. Well, this explains why Stacy's hand wasn't burning.))
((Can't happen.))
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: piecewise on August 10, 2013, 12:28:05 pm
Aaaaaaaaaaaaaaaaaaaaa-

Take Anti-Bleeding Meds. I still have Anti-Trauma meds apart from that, right?

Xan's head turns over to Stacy. It's not very angry, but the intent in it is ... chilly, to say the least.

Burn Stacy's hand with the amp until he drops the gun.

Do not. Do that. Again.
(You have pain killers, but thats about it.)
You take the coagulant boosters and the bleeding stops almost immediately. Well, thats fixed, but your foot is still gimped and still hurts.Hurts like crazy. Time to make someone else hurt.
[exo:6+1]
Oh dear.

"Oh dear, how unfortunate! Well, at least we know of criminal activity in the region now! And don't worry, I'm not about to shoot you again. Not on purpose, anyway. I don't think I'd be able to, even."

Drop weapon next to Xan. Dance around him.

"Anyhow, need any help?"

Help Xan up if he accepts.
You drop the weapon and reach down to help Xan up. As you reach down, you notice him staring up at you, with clearly homicidal intent. And then a tiny point of light blinks into existence. It hovers there for a second, tiny as a pinprick in reality but bright enough to fill the entire alleyway with shimmering white light. And then it expands.

[Stacy end:6]
[Xan end:6+1]
The point of light bursts outward, a shimmering white wall of heat with a blastwave of superheated air following in it's wake. Buildings blacken to ash and then burst as the blastwave sweeps over them. Xan and Stacy are hurled backwards, tumbling back across crumbling ashen tall grass and and coming to a stop, covered in soot and half buried in ash. The wall of light expands outward, weakening as it goes, setting buildings alight and boiling men and women alive before fading from existence with a hiss, leaving nothing but a dissipating heat haze.

Stacy and Xan sit up, raising hazy black clouds as they move in the ash, and look around. The area around them has been completely blackened and on its edges buildings are burning. Ash falls like anemic gray snow, invisible against the black night sky, but illuminated by the fires. Sprays of cinders and walls of smoke rise above them, forming a hellish dome of flickering firelight that blots out the stars. And all around them is distant screaming.

"AIN'T NO RUNNING FROM BIG MAMA."

Shoot the man in the back of his leg with the Revolver.
[Con:2]
You attempt to make a running shot against the fleeing man, but you miss him entirely. You're lining up another shot when something happens. Something back toward Stacy and Xan explodes, an expanding flash of light and then a shockwave that knocks you and your target off your feet. You land face first and close your eyes as the light fades. When you finally look up, the building to the right of you is on fire and a thin coating of windblown ash is whipping down the alley.  You scramble up and dive on top the man before he can get up and start again. You sit on him with a grin as you pin his arms behind him. Then you notice the blood on your hands. You turn the man over and find that most of the skin on the right side of his body has been burnt off. He seems to be unconscious.

Pantomime taking off a backpack and opening it. Attempt to be patient in the face of the [Speech: 1-1]. Make mental note to find a proper translation program. Also make a quick note of what color their clothing is
Charles remains in the palace, remotely aiming his turret. He examines each of the unknown figures.
Skylar down near the gate and Charles, up in his machinegun nest, both see the the explosion out in the village a few moments before they hear it. The men renen and skylar were interrogating begin yelling, pointing back toward the township and looking like they're about to scatter.

after being nudged by Feyri, get up and try to use my wrist-comp to get GPS-cordinates or other, similar, locations, for the rest of the team. cross-reference them with Faith's Map where possible.

Succeed or fail, go to the gatehouse afterwards
You are in the middle of typing when you hear something from outside. It's a bang or a whoosh, like distant thunder. You can feel the building shutter slightly. 

Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 10, 2013, 01:11:49 pm
((And somewhere in the city, an aspiring serial killer sighs, hangs his head, and gives up his planned vocation, knowing he will never be able to beat the HMRC at its game.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 10, 2013, 01:25:08 pm
((And somewhere in the city, an aspiring serial killer sighs, hangs his head, and gives up his planned vocation, knowing he will never be able to beat the HMRC at its game.))
Well, Nietzsche once said "Be careful when you fight the monsters, lest you become one.", but I'm pretty sure that the HMRC started out as monsters and just got worse.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Radio Controlled on August 10, 2013, 01:51:51 pm
((And somewhere in the city, an aspiring serial killer sighs, hangs his head, and gives up his planned vocation, knowing he will never be able to beat the HMRC at its game.))
Well, Nietzsche once said "Be careful when you fight the monsters, lest you become one.", but I'm pretty sure that the HMRC started out as monsters and just got worse.

((I would not be surprised the HMRC are the kind of monsters he referred to fighting in the first place.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 10, 2013, 01:59:26 pm
((As per usual, green glow for Charles indicates he's radioing everyone.))
"What was that? The people at the gate look quite demoralized now."
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 10, 2013, 03:02:05 pm
((Damn, that was some serious luck on my part. I mean, a 6+1 on an action intended to harm me? Would have expected that to permakill me. This, though, is way more fun.))

Stacy sees that he is somehow still alive. This gladdens his craven soul most admirably, and he worms his way out of the ash as quickly as he can. He addresses Xan.

"Man, I'd be mad at you for trying to use your amp on me, but I have to say, what you just did was cool enough to warrant an apology on my part. Sorry for shooting you in the foot, spooky man. Need any help getting up? I think we should probably stop our patrol and vacate the premises. Unless you'd like to bask in some human suffering, that is."

If he doesn't particularly object, tango with Xan back to the palace. Take the gun with me as well. Or, better yet, hand it over to Xan. He surely is more competent with such a thing, yes?
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 10, 2013, 03:29:14 pm
((And once again, the HMRC accidentally fires the first shot.))
Title: Re: Einsteinian Roulette mission 10: Revenge of the Speech Roll
Post by: GreatWyrmGold on August 10, 2013, 03:32:55 pm
"Map this place out, Grate, and help me coordinate with the others. Find someone in authority who conducts the security detail."
"Yes, ma'am! Did you hear something?"

Salute Feyri, then misunderstand instructions by mapping the room.

"Done! What now?"
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Caellath on August 10, 2013, 03:43:51 pm
((Damn, that was some serious luck on my part. I mean, a 6+1 on an action intended to harm me? Would have expected that to permakill me. This, though, is way more fun.))
((Lucky endurance roll. Very lucky endurance roll.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Lenglon on August 10, 2013, 03:47:18 pm
Go immediately to the gatehouse. watch for potential invading armies along the way, and avoid them if possible. once there look for any HMRC personnel, particularly Faith. if none are found, block the area. if only Faith is found, leave and return to Feyri. if non-Faith HMRC people are found, walk over to them and look at whatever they're looking at.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 10, 2013, 03:49:50 pm
The fact that you survived that is more than enough to take you off my kill list, old one.

Accept help up. Hobble back to the palace.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Spinal_Taper on August 10, 2013, 03:52:37 pm
((Goddamn, this is what we're like with amps. When somebody gets a fusion(?) instigator, it's going to be awful.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 10, 2013, 03:56:23 pm
The fact that you survived that is more than enough to take you off my kill list, old one.

"Great! But I can't help but think that there should be some kind of protocol here - perhaps next time I could self-inflict some injuries if you ask for it after I've done something to you? You know, so you don't explode me by accident, or on purpose, for that matter."
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 10, 2013, 03:58:27 pm
((Goddamn, this is what we're like with amps. When somebody gets a fusion(?) instigator, it's going to be awful.))
((Just imagine if they had a gravity or organochemistry amp. Especially the gravity.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Radio Controlled on August 10, 2013, 03:59:57 pm
((Goddamn, this is what we're like with amps. When somebody gets a fusion(?) instigator, it's going to be awful.))
((Just imagine if they had a gravity or organochemistry amp. Especially the gravity.))

((A universal amp is one of the next things Miyamoto will be saving up for.

Prepare to die, I'd say.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 10, 2013, 04:01:34 pm
((Goddamn, this is what we're like with amps. When somebody gets a fusion(?) instigator, it's going to be awful.))
((Just imagine if they had a gravity or organochemistry amp. Especially the gravity.))

((A universal amp is one of the next things Miyamoto will be saving up for.

Prepare to die, I'd say.))
((I intend to do that as soon as I can save up enough money.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 10, 2013, 04:02:15 pm
((What happened to May's +1 to Conventional Weapons?))

Decide that the man is to injured to bother with, head back to Stacy and Xan to survey the damage.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 10, 2013, 04:46:53 pm
((What happened to May's +1 to Conventional Weapons?))

Decide that the man is to injured to bother with, head back to Stacy and Xan to survey the damage.

You only have +1/3 to con, as far as I see.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 10, 2013, 05:06:55 pm
((What happened to May's +1 to Conventional Weapons?))

Decide that the man is to injured to bother with, head back to Stacy and Xan to survey the damage.

You only have +1/3 to con, as far as I see.

(Oh. Okay.)
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 10, 2013, 05:55:26 pm
(( ... welp. ))

By Radio: ... Gate guard to barracks. Something in the township just exploded. Going to assume it was our patrol. Just informing you. what else can go wrong...

Get at least one of the men's attention, gesture at the palace, then the explosion, then gesture at them. Then mime taking off a backpack.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 10, 2013, 06:34:50 pm
"Understood. There will likely be significant collateral damage. Though this sounds Faustian, I recommend we monopolize on that. If the men at the gate really are hostile, we can convince them that the Radiant One smited people to make an example of them."
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 10, 2013, 08:38:20 pm
Fair idea, I'll see what I can do.

(( previous action editted ))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 10, 2013, 09:27:34 pm
The fact that you survived that is more than enough to take you off my kill list, old one.

"Great! But I can't help but think that there should be some kind of protocol here - perhaps next time I could self-inflict some injuries if you ask for it after I've done something to you? You know, so you don't explode me by accident, or on purpose, for that matter."
((I think this may be the beginning of a beautiful friendship.))

((And somewhere in the city, an aspiring serial killer sighs, hangs his head, and gives up his planned vocation, knowing he will never be able to beat the HMRC at its game.))
Well, Nietzsche once said "Be careful when you fight the monsters, lest you become one.", but I'm pretty sure that the HMRC started out as monsters and just got worse.
((I prefer to think of this as people who begin as monsters within HMRC, and the people who fight monsters within HMRC. Xantalos being one, Jim being the other. The rest of the world is only just a backdrop and isn't really relevant.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 10, 2013, 10:45:07 pm
((Dancing old man and psychopathic amp cannon buddy cop movie confirmed.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: ragnarok97071 on August 11, 2013, 04:52:29 am
wake up from awesome nap. Go find where the fightan is gonna be or some shit.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 11, 2013, 04:56:13 am
wake up from awesome nap. Go find where the fightan is gonna be or some shit.
((It took a massive blast of hellfire which razed part of a city off the planet to wake him up? Damn he's heavy sleeper. I'd hate to see what his alarm clock looks like.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Grunhill on August 11, 2013, 07:55:26 am
Try to calm down the strangers with the help of the phrasebook. Ask the questions from before, use dynamic bonus. Enter BT mode if hostilities begin.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 12, 2013, 02:08:13 am
wake up from awesome nap. Go find where the fightan is gonna be or some shit.
((It took a massive blast of hellfire which razed part of a city off the planet to wake him up? Damn he's heavy sleeper. I'd hate to see what his alarm clock looks like.))
((Explosions do not equal proscribed duties. It is not easy to raise a bureaucrat if he does not wish to be woken.

Speaking of, what is the protocol for giant unsanctioned explosions? How would the apologies look exactly?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 12, 2013, 03:55:00 am
((Storm hit. Bad storm. Sorry. Apologies.))

"Done! What now?"
Feyri sighed.

Don't get exasperated..nothing big. Or stress-y. That too an-

By Radio: ... Gate guard to barracks. Something in the township just exploded. Going to assume it was our patrol. Just informing you. what else can go wrong...

"..We are the ones who stayed back right? The ones who the messenger said should stay back at the Palace?

"I think duty calls."

Need to be more organized. ...Had to be the leader.

Rally Lyra and Grate and begin..err, checking out what was mentioned beforehand-anything going against our objective?

Move out of barracks and assess situation.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 12, 2013, 04:05:21 am
wake up from awesome nap. Go find where the fightan is gonna be or some shit.
((It took a massive blast of hellfire which razed part of a city off the planet to wake him up? Damn he's heavy sleeper. I'd hate to see what his alarm clock looks like.))
((Explosions do not equal proscribed duties. It is not easy to raise a bureaucrat if he does not wish to be woken.

Speaking of, what is the protocol for giant unsanctioned explosions? How would the apologies look exactly?))
((Well, this is the HMRC, so I take it we should issue a respectful formal apology for everyone affected by it and offer them compensation. And by that, I mean, leave no witnesses. Hell, leave no witnesses of witnesses, we can't allow meta-witnesses to interfere with standard operating procedure.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 12, 2013, 02:39:14 pm
((Actually, I think Tiruin has the right idea- blame it on a storm.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 12, 2013, 02:44:39 pm
((Actually, I think Tiruin has the right idea- blame it on a storm.))

((Clearly, it's a sign of the coming apocalypse, which wouldn't be a problem if more people just had faith in the Radiant One and didn't grow so restless.

Wait, that's actually technically true, one might say.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 12, 2013, 07:20:56 pm
((Actually, I think Tiruin has the right idea- blame it on a storm.))
((What did I miss? O_o))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 12, 2013, 07:35:04 pm
((Actually, I think Tiruin has the right idea- blame it on a storm.))
((What did I miss? O_o))
((Nothing, nothing at all. Just a funny joke, he he he. It may look like a giant explosion, but it was just someone fillint out the paperwork. That's all. Don't look behind you.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 12, 2013, 07:37:10 pm
((...I'm curious. :I What's that about?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 12, 2013, 07:37:37 pm
((Actually, I think Tiruin has the right idea- blame it on a storm.))

((Clearly, it's a sign of the coming apocalypse, which wouldn't be a problem if more people just had faith in the Radiant One and didn't grow so restless.

Wait, that's actually technically true, one might say.))

((/toosoon))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 12, 2013, 08:52:41 pm
((Storm hit. Bad storm. Sorry. Apologies.))
((No worries.))

Quote
"..We are the ones who stayed back right? The ones who the messenger said should stay back at the Palace?

"I think duty calls."

Need to be more organized. ...Had to be the leader.

Rally Lyra and Grate and begin..err, checking out what was mentioned beforehand-anything going against our objective?

Move out of barracks and assess situation.

"Does this mean we get to put some bad guys in jail? What kind of bad guys are they? Do they have guns and masks? Did they steal something? Did they kill someone? Is it Zen? What will we do with them? Do we have handcuffs? Ooh, can we say one-liners? Those are cool."
Follow Ms. Feyri, excited.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 12, 2013, 08:53:32 pm
((Who the hell is Zen?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 12, 2013, 08:57:44 pm
((Who the hell is Zen?))
((xAN, BUT NOT REMEMBERED RIGHT.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 12, 2013, 08:58:26 pm
((Who the hell is Zen?))
((xAN, BUT NOT REMEMBERED RIGHT.))
((Ah.
Caps lock is on, by the way.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 13, 2013, 12:02:32 am
((Damn, that was some serious luck on my part. I mean, a 6+1 on an action intended to harm me? Would have expected that to permakill me. This, though, is way more fun.))

Stacy sees that he is somehow still alive. This gladdens his craven soul most admirably, and he worms his way out of the ash as quickly as he can. He addresses Xan.

"Man, I'd be mad at you for trying to use your amp on me, but I have to say, what you just did was cool enough to warrant an apology on my part. Sorry for shooting you in the foot, spooky man. Need any help getting up? I think we should probably stop our patrol and vacate the premises. Unless you'd like to bask in some human suffering, that is."

If he doesn't particularly object, tango with Xan back to the palace. Take the gun with me as well. Or, better yet, hand it over to Xan. He surely is more competent with such a thing, yes?

The fact that you survived that is more than enough to take you off my kill list, old one.

Accept help up. Hobble back to the palace.
Stacy gets up, trailing ash, and walks over to Xan. Despite his suit, he still feels like he caught a terrible sunburn. Xan, on the other hand, is even worse off. His suit protected him for the most part, but the hole in his boot let in some of the heat. Is leg from about the knee down is nothing but charcoal. Luckily for him it doesn't bleed or hurt; there's nothing left to do either of those things.

They both slowly hobble away from the scene of the crime-being the two completely unhurt people standing in the middle of that burn crater probably isn't the best idea, PR wise-toward May's current position. The buildings in all directions are burning violently and people are running in from near by, trying to put out the fires and help the injured. Men with blackened, bleeding skin stagger around  blindly or sit, slumped against ashen walls.  Strange colored flames rise from the burning stores as their assorted merchandise dissolves in flames. 



"Map this place out, Grate, and help me coordinate with the others. Find someone in authority who conducts the security detail."
"Yes, ma'am! Did you hear something?"

Salute Feyri, then misunderstand instructions by mapping the room.

"Done! What now?"

You promptly map the room itself. It's pretty small, so it's easy.


Go immediately to the gatehouse. watch for potential invading armies along the way, and avoid them if possible. once there look for any HMRC personnel, particularly Faith. if none are found, block the area. if only Faith is found, leave and return to Feyri. if non-Faith HMRC people are found, walk over to them and look at whatever they're looking at.
You walk to the gate house and are confronted with an odd scene: Two HMRC members attempting to calm a crowd of what looked like spooked backpackers. Neither of them are Faith-one is that sword guy, and the other is some new person you don't really know. For some reason you don't have much faith in them.


((What happened to May's +1 to Conventional Weapons?))

Decide that the man is to injured to bother with, head back to Stacy and Xan to survey the damage.
You meet stacy and xan near the edge of the burnt area, hobbling along, attempting not to look suspicious. It's hard to tell with the darkness and the smoke, but you're pretty sure they did a hell of a job on this market.

(( ... welp. ))

By Radio: ... Gate guard to barracks. Something in the township just exploded. Going to assume it was our patrol. Just informing you. what else can go wrong...

Get at least one of the men's attention, gesture at the palace, then the explosion, then gesture at them. Then mime taking off a backpack.
Your miming falls on...blind eyes? You're really not quite sure how to phrase that.

Anyways, they see it, but they just start yelling at you in panicked yelps. You're not sure if they're accusing you or asking for help or just projecting their frightened audio juices on you.

wake up from awesome nap. Go find where the fightan is gonna be or some shit.
You wake up and look out the window. Well, it looks like the town is partially on fire...so that might be a good place to start.

Try to calm down the strangers with the help of the phrasebook. Ask the questions from before, use dynamic bonus. Enter BT mode if hostilities begin.

[speech: 1+1]

You forget how reading works. You can feel your brain melting.

((Storm hit. Bad storm. Sorry. Apologies.))

"Done! What now?"
Feyri sighed.

Don't get exasperated..nothing big. Or stress-y. That too an-

By Radio: ... Gate guard to barracks. Something in the township just exploded. Going to assume it was our patrol. Just informing you. what else can go wrong...

"..We are the ones who stayed back right? The ones who the messenger said should stay back at the Palace?

"I think duty calls."

Need to be more organized. ...Had to be the leader.

Rally Lyra and Grate and begin..err, checking out what was mentioned beforehand-anything going against our objective?

Move out of barracks and assess situation.

The situation? Well, lets see. The two most senior team members-you and faith- are semi-comatose and completely comatose, in that order. The only other reasonable people are standing around guarding the gate, attempting to talk to a group of very horrified backpackers. Meanwhile, a transhuman sociopath, a guy who can't stop dancing and May are wandering around a defenseless township. And they just blew part of it up.

Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.



Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 13, 2013, 12:06:38 am
Quote
Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.
((This nuke is a ticking time bomb. We really shouldn't be trusted with the responsibility of caring for it. It's exchausting to keep worrying that it blows up.

We should just blow it up, and that way Stacy won't have a nuke. Problem solved!))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 13, 2013, 02:55:10 am
"Okay, so, what do you guys think - when we get back, do we try to come up with a good reason why this whole thing happened, plead ignorance or tell the cruel truth?"

Keep on hobbling back to base. Patrolling probably wouldn't do much good with the state we're in, particularly since the market district seems pretty screwed.

Quote
Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.
((This nuke is a ticking time bomb. We really shouldn't be trusted with the responsibility of caring for it. It's exchausting to keep worrying that it blows up.

We should just blow it up, and that way Stacy won't have a nuke. Problem solved!))

((Luckily, there should be the perfect riot to use it on soon enough!))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 13, 2013, 05:49:16 am
(( You posted late today. :P ))
Also, YAY! I qualify as semi-reasonable! ))

Ugh, this isn't getting anywhere... Barracks, does anyone know where the messenger is? I think at this point we should just pass things up the chain, starting with these 5. Hmm...
Hey barracks, two questions. 1) Do the girls back there know this language everyone's speaking? and 2) are they willing to leave the barracks? We could really use a proper translator down here.

Make plaintive gestures at the men, then point at the barracks and indicate that they should head there
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 13, 2013, 07:33:32 am
(( You posted late today. :P ))
Also, YAY! I qualify as semi-reasonable! ))

((In comparison, I think that makes you practically a diplomat.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 13, 2013, 09:25:53 am
Gonna let this continue to fill for a day, since my late post yesterday sort of threw it off sync and practically no one has had the chance to post.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 13, 2013, 09:29:09 am
"OUR JOB IS DONE. DINNER TIME."

Wrap up patrol duty, head back to base.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 13, 2013, 10:05:39 am
"OUR JOB IS DONE. DINNER TIME."

Wrap up patrol duty, head back to base.

((Now normally I try not to offer advice to missions I'm not in, but I think May has a very sensible suggestion here.

Now I'll be right back, because I have to go catch that pig that flew past my window.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 13, 2013, 12:03:33 pm
Charles uses his rifle's scope to examine each of the men at the gate.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 13, 2013, 04:00:32 pm
(( You posted late today. :P ))
Also, YAY! I qualify as semi-reasonable! ))

((In comparison, I think that makes you practically a diplomat.))

(( A diplomat with -1 to speech in a situation where PW has cleverly forced us to make speech checks to communicate.

We're doomed. ))

"OUR JOB IS DONE. DINNER TIME."

Wrap up patrol duty, head back to base.

(( Well done, one might say. Possibly even a bit charred. ))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Lenglon on August 13, 2013, 04:47:08 pm
walk over to one of the backpack-wearers that isn't currently adjacent to another HMRC member, and clasp my hands in front of me. make eye contact. maintain eye contact.

after three seconds, rapidly reach out with my right hand and grab his backpack. significantly tilt my head to my right. continue to maintain eye contact. after a quarter second raise my left hand in front of my chest, and extend my left index finger upwards. after one second, tilt my left hand to point my left index finger at the backpack-wearer. after one second, shift my hand slightly sideways to point at the backpack he is wearing. continue to maintain eye contact. after two seconds, sharply move my left hand from in front of my chest to my left side and fully extended, index finger still extended such that it is now pointing at the ground.

continue to maintain eye contact.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 13, 2013, 09:13:19 pm
"Okay, so, what do you guys think - when we get back, do we try to come up with a good reason why this whole thing happened, plead ignorance or tell the cruel truth?"

Keep on hobbling back to base. Patrolling probably wouldn't do much good with the state we're in, particularly since the market district seems pretty screwed.

Quote
Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.
((This nuke is a ticking time bomb. We really shouldn't be trusted with the responsibility of caring for it. It's exchausting to keep worrying that it blows up.

We should just blow it up, and that way Stacy won't have a nuke. Problem solved!))

((Luckily, there should be the perfect riot to use it on soon enough!))
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

Go back to base, since any likely criminals have probably been killed.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 14, 2013, 02:54:31 pm
(( You posted late today. :P ))
Also, YAY! I qualify as semi-reasonable! ))

Ugh, this isn't getting anywhere... Barracks, does anyone know where the messenger is? I think at this point we should just pass things up the chain, starting with these 5. Hmm...
Hey barracks, two questions. 1) Do the girls back there know this language everyone's speaking? and 2) are they willing to leave the barracks? We could really use a proper translator down here.

Make plaintive gestures at the men, then point at the barracks and indicate that they should head there

You make your gestures, pointing and eventually sort of shoving them away toward the barracks. They come with you, though they do keep yelling and looking distraught. One falls behind when that mute dwarf starts grabbing at him. You decide to keep going, for the best of the herd.

Charles uses his rifle's scope to examine each of the men at the gate.
You keep an eye on the men as they walk away from your firing zone and toward the barracks. They look fairly normal; brown clothing and packs, faces tanned and weathered from out door work, skinny but still strong looking. They don't look like conspirators to you, but then again, you guess that would be the point.

 
walk over to one of the backpack-wearers that isn't currently adjacent to another HMRC member, and clasp my hands in front of me. make eye contact. maintain eye contact.

after three seconds, rapidly reach out with my right hand and grab his backpack. significantly tilt my head to my right. continue to maintain eye contact. after a quarter second raise my left hand in front of my chest, and extend my left index finger upwards. after one second, tilt my left hand to point my left index finger at the backpack-wearer. after one second, shift my hand slightly sideways to point at the backpack he is wearing. continue to maintain eye contact. after two seconds, sharply move my left hand from in front of my chest to my left side and fully extended, index finger still extended such that it is now pointing at the ground.

continue to maintain eye contact.

You grab one of the men, separating him from the pack as you proceed to make a complex series of gestures, grabbing him, pointing at the bag, at the ground, around in front of you and at the ground. He just stares at you with a wide, blank expression, apparently wondering if hes been ordered to give you his bag or steal second base.


"Okay, so, what do you guys think - when we get back, do we try to come up with a good reason why this whole thing happened, plead ignorance or tell the cruel truth?"

Keep on hobbling back to base. Patrolling probably wouldn't do much good with the state we're in, particularly since the market district seems pretty screwed.

Quote
Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.
((This nuke is a ticking time bomb. We really shouldn't be trusted with the responsibility of caring for it. It's exchausting to keep worrying that it blows up.

We should just blow it up, and that way Stacy won't have a nuke. Problem solved!))

((Luckily, there should be the perfect riot to use it on soon enough!))
"Okay, so, what do you guys think - when we get back, do we try to come up with a good reason why this whole thing happened, plead ignorance or tell the cruel truth?"

Keep on hobbling back to base. Patrolling probably wouldn't do much good with the state we're in, particularly since the market district seems pretty screwed.

Quote
Also stacy still has a fucking Nuke. Dancy pants has a nuke.

A nuke.
((This nuke is a ticking time bomb. We really shouldn't be trusted with the responsibility of caring for it. It's exchausting to keep worrying that it blows up.

We should just blow it up, and that way Stacy won't have a nuke. Problem solved!))

((Luckily, there should be the perfect riot to use it on soon enough!))
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

Go back to base, since any likely criminals have probably been killed.
"OUR JOB IS DONE. DINNER TIME."

Wrap up patrol duty, head back to base.

Team Freakshow bids a hasty, hobbling retreat away from the scene of their mass murder. By the time they reach the palace steps the fires in the market have begun to spread to near by buildings. From a distance they can see the firelit specks of people trying to quell the flames, but they don't seem to be doing a very good job at it. The way it's going, the whole town will be on fire before sun up.

Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 14, 2013, 03:53:54 pm
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

"So, lie, but only kind of, then? Very well. I shall play your game, my friend. A dangerous game it is, but I shall play it nonetheless! Now, where should I put you?"

Deposit Xan in a location of his choosing, then go take a bath or shower to get all the ash off my suit and uniform. If there is one, that is - otherwise just wash up at any old water source. Gotta look proper.

Before that, though, take a look at the books I got. Were they deposited inside the suit's spacious apocalypse-proof luggage compartment or are they also ash?


As Stacy danced along on his business, he wondered if he could get his spoons back from that guy with the books.

Nah, he'll probably need 'em. They will sing to him in this world and the next, carrying him off to a better place on their spoony wings.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 14, 2013, 03:59:54 pm
Charles radios the rest of the team "Should I retrieve my turret or leave it in it's emplacement for now?"
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: PyroDesu on August 14, 2013, 08:04:05 pm
"OUR JOB IS DONE. DINNER TIME."

Wrap up patrol duty, head back to base.

(( Well done, one might say. Possibly even a bit charred. ))

((I'd say it's a bit more Pittsburgh rare. Completely charred on the outside, when not even touched on the inside.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: IronyOwl on August 14, 2013, 09:35:05 pm
((I miss the most hilarious things when I'm drooling on myself.))


Faith snapped back to reality at the explosion. Oh, she knew exactly who was responsible for that.


"This is Faith," she said calmly over the comms to everyone. "Who was that?

Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."


"Steve," she added, "Any advice?"


Figure out who's still in the compound and who's not. Ask Steve for advice.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 14, 2013, 09:45:28 pm
Quote
Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."
((The best way to assist fire control is to use an amp to freeze everything. Right? Right?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 14, 2013, 10:03:08 pm
Go inside the palace and get some dinner food. See if I can get request Revolver bullets from an armory or something of the sort.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: IronyOwl on August 14, 2013, 10:25:04 pm
Quote
Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."
((The best way to assist fire control is to use an amp to freeze everything. Right? Right?))
((It likely is, but I'm not sure how many of us know about that feature.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 14, 2013, 10:52:17 pm
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

"So, lie, but only kind of, then? Very well. I shall play your game, my friend. A dangerous game it is, but I shall play it nonetheless! Now, where should I put you?"

Deposit Xan in a location of his choosing, then go take a bath or shower to get all the ash off my suit and uniform. If there is one, that is - otherwise just wash up at any old water source. Gotta look proper.

Before that, though, take a look at the books I got. Were they deposited inside the suit's spacious apocalypse-proof luggage compartment or are they also ash?


As Stacy danced along on his business, he wondered if he could get his spoons back from that guy with the books.

Nah, he'll probably need 'em. They will sing to him in this world and the next, carrying him off to a better place on their spoony wings.
Where were we staying? Deposit me in that medical camp next to the bedroom I didn't burn down.

Quote
Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."
((The best way to assist fire control is to use an amp to freeze everything. Right? Right?))
((It likely is, but I'm not sure how many of us know about that feature.))
((I knew, but I had no use for it.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 14, 2013, 10:57:47 pm
((Actually, that was sarcasm on my part. Freeze + Overshoot = many frozen people = even worse PR. And then you can use a nuke to unfreeze people. :P
Alternatively, Overshoot = Little Sun.

Which is why I want you to try that.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Lenglon on August 14, 2013, 11:21:06 pm
Sigh, shake my head twice, then limply wave my left hand from the man to the barracks (and the rest of the men) repeatedly and with an open palm, the back of my hand towards the man. then once he figures out he should rejoin his group assume a guard position at the gatehouse and wait.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 14, 2013, 11:32:15 pm
Quote
Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."
((The best way to assist fire control is to use an amp to freeze everything. Right? Right?))
((It likely is, but I'm not sure how many of us know about that feature.))
There is no problem caused by highly unstable experimental space magic being wielded by a crazy person that cannot be fixed by highly unstable experimental space magic being wielded by a crazy person.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 15, 2013, 03:12:23 am
There is no problem caused by highly unstable experimental space magic being wielded by a crazy person that cannot be fixed by highly unstable experimental space magic being wielded by a crazy person.
((Sigged.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 15, 2013, 05:36:00 am
Charles radios the rest of the team "Should I retrieve my turret or leave it in it's emplacement for now?"
I'd leave it, where else would you put it? Follow faith's orders and help the town, leave the turret there unless you think you'll need it elsewhere. Just keep an eye on it's cameras so the gate isn't completely unwatched.

To Faith: The explosion? Likely the patrol, though I don't know which amp-user did it. I'm heading in with a suspicious herd from the gate, though judging by them not having shot or bolted  yet, I'm pretty sure it's just a misunderstanding. I'll be out to help with the fire as soon as they're processed.

Get my herd to the barracks, ask one of the girls if they can help me translate and ask the herd to show us what's in their bags.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 15, 2013, 06:23:33 am
"Miss Feyri? What should I do? Miss Faith's voice told me to help as much as I could."
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Grunhill on August 15, 2013, 08:11:47 am
Give up. Remember how to read. Just keep watching the situation and reading the book about assassinations. Let Skylar deal with the men. Send a message to Steve.

Quote from: to Steve
Hey, don't we have any kind of translation program in the suits? Or one we can download? Because it would be much easier that way.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 15, 2013, 06:33:54 pm
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

"So, lie, but only kind of, then? Very well. I shall play your game, my friend. A dangerous game it is, but I shall play it nonetheless! Now, where should I put you?"

Deposit Xan in a location of his choosing, then go take a bath or shower to get all the ash off my suit and uniform. If there is one, that is - otherwise just wash up at any old water source. Gotta look proper.

Before that, though, take a look at the books I got. Were they deposited inside the suit's spacious apocalypse-proof luggage compartment or are they also ash?


As Stacy danced along on his business, he wondered if he could get his spoons back from that guy with the books.

Nah, he'll probably need 'em. They will sing to him in this world and the next, carrying him off to a better place on their spoony wings.
Where were we staying? Deposit me in that medical camp next to the bedroom I didn't burn down.

Quote
Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."
((The best way to assist fire control is to use an amp to freeze everything. Right? Right?))
((It likely is, but I'm not sure how many of us know about that feature.))
((I knew, but I had no use for it.))
What do you mean? Of course it wasn't us, whoever did this terrible act must've been some terrible person who is against The Radiant One!
He he he

"So, lie, but only kind of, then? Very well. I shall play your game, my friend. A dangerous game it is, but I shall play it nonetheless! Now, where should I put you?"

Deposit Xan in a location of his choosing, then go take a bath or shower to get all the ash off my suit and uniform. If there is one, that is - otherwise just wash up at any old water source. Gotta look proper.

Before that, though, take a look at the books I got. Were they deposited inside the suit's spacious apocalypse-proof luggage compartment or are they also ash?


As Stacy danced along on his business, he wondered if he could get his spoons back from that guy with the books.

Nah, he'll probably need 'em. They will sing to him in this world and the next, carrying him off to a better place on their spoony wings.
You dump Xan over by the door to the infirmary and go wandering to the barracks. You find a shower and wash off the ash, which includes the burnt books.

((I miss the most hilarious things when I'm drooling on myself.))


Faith snapped back to reality at the explosion. Oh, she knew exactly who was responsible for that.


"This is Faith," she said calmly over the comms to everyone. "Who was that?

Also, we are now in damage control mode. All units are to attempt to assist the firefighting efforts in any way they can. If that means carrying buckets like a common mule, so be it."


"Steve," she added, "Any advice?"


Figure out who's still in the compound and who's not. Ask Steve for advice.

>Everyone is currently in the compound. As per suggestions, I would suggest being ready for action. I doubt the fires will be able to be controlled. And when the populace finally realizes their situation- hungry, without homes, next to a palace- they won't stay passive for long. It may be in your best interest to find the Messenger.

 
Go inside the palace and get some dinner food. See if I can get request Revolver bullets from an armory or something of the sort.
Well, you find some food with the help of one of the girls upstairs, but finding revolver ammunition is something you're having more trouble with. Turns out no one around here knows anything about where to get ammo for your very specific, antique gun.

Sigh, shake my head twice, then limply wave my left hand from the man to the barracks (and the rest of the men) repeatedly and with an open palm, the back of my hand towards the man. then once he figures out he should rejoin his group assume a guard position at the gatehouse and wait.
You release your catch and it runs to join up with the rest of the pack.

Charles radios the rest of the team "Should I retrieve my turret or leave it in it's emplacement for now?"
I'd leave it, where else would you put it? Follow faith's orders and help the town, leave the turret there unless you think you'll need it elsewhere. Just keep an eye on it's cameras so the gate isn't completely unwatched.

To Faith: The explosion? Likely the patrol, though I don't know which amp-user did it. I'm heading in with a suspicious herd from the gate, though judging by them not having shot or bolted  yet, I'm pretty sure it's just a misunderstanding. I'll be out to help with the fire as soon as they're processed.

Get my herd to the barracks, ask one of the girls if they can help me translate and ask the herd to show us what's in their bags.
You bring the group of very confused men up to the barracks. They're a bit stunned by the topless women but after a bit of conversation you manage to get a dialog going.

The men are workers at the bakery where Charles is set up. They say the bags are full of supplies, which a quick look confirms. It's either flour, cocaine or a hell of a lot of powdered explosive. Is that even a thing?

Give up. Remember how to read. Just keep watching the situation and reading the book about assassinations. Let Skylar deal with the men. Send a message to Steve.

Quote from: to Steve
Hey, don't we have any kind of translation program in the suits? Or one we can download? Because it would be much easier that way.

>Why not find a local translator? I could translate but my databanks aren't exactly exhaustive when it comes to backwater dialects.
As you talk, standing near the gate, you notice something happening down in the township. The fire is burning rather out of control, which you expected. What you didn't expect to see is the little stream of glowing lights, marching slowly up the main street and toward the palace stairs.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 15, 2013, 06:40:16 pm
Go to infirmary. Request foot fixing.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Lenglon on August 15, 2013, 06:53:25 pm
...
Quote from: Lyra to Feyri
Help needed at Gatehouse
check gatehouse for ways to lock it up, and for ways to overlook it. if the former is found, position myself next to wherever you lock it up from, if not, but the latter is found, then position myself at the overlook position. if neither is found, assume a rough approximation of the "at ease" military posture, and observe the approaching light sources.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 15, 2013, 07:41:34 pm
((I'm a bad leader and argh self-hate >__>))

Quote from: Lyra to Feyri
Help needed at Gatehouse

"Miss Feyri? What should I do? Miss Faith's voice told me to help as much as I could."
"Well, we can add this room as one less suspect, to the gatehouse, now?"

Head to the gatehouse.

((I'm sorry Grate, Lyra..and everyone else <__<))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 15, 2013, 07:49:13 pm
See if I can get a complimentary Rifle from the Military/Guard dudes.

Open faceplate. Observe the beautiful setting of the town while eating food.


Quote from: May->Ambiguously Gay Stacy & His Sidekick Xan A.K.A. Dickless Nicholas A.K.A. Stumpy Steven A.K.A. Charlie Cuntboy A.K.A. Earl the Eunuch
So, what exactly happened with you guys? I was chasing a man and then there was an explosion around where you two were staying.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 15, 2013, 08:00:18 pm
((I'm a bad leader and argh self-hate >__>))

Quote from: Lyra to Feyri
Help needed at Gatehouse

"Miss Feyri? What should I do? Miss Faith's voice told me to help as much as I could."
"Well, we can add this room as one less suspect, to the gatehouse, now?"

Head to the gatehouse.

((I'm sorry Grate, Lyra..and everyone else <__<))
((Hey, s'all right. Even I didn't suspect me fucking the situation up as badly as I did.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 15, 2013, 08:09:28 pm
((HMRC:  Where fratricide turns into omnicide.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 15, 2013, 08:30:39 pm

(( I love how we've basically ruined what could have been days of patrols. After all is said and done, I'd love to know how many resource you made that we just lit up in smoke, PW :P ))

Awesome. Charles, the guys that were coming in were headed for the place you're holed up in and seem to be harmless bakers. I'm sending them back, keep an eye out for them.

Faith, we should send someone to the Messenger, whether we can control this or not he needs to be informed... Though perhaps our more skilled amp users could bring it under control if they move now? And finally...

Skylar turns to face the women/slave/thing that helped translate.

 Could you put on a shirt or one of our uniforms and follow me? I'd like some help translating with anyone else we come across.

Apologize to the bakers for the inconvenience, and for our incompetence in not employing proper translation services to get this resolved sooner and send them on their way.

Find my (hopefully) newly recruited translator a shirt/uniform, head with Faith to the Messenger.

Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 15, 2013, 09:22:07 pm
((By the way, you know what would be a "funny" way to deal with the rebellion?

Offer the topless women to the people. They will rape them, and then hopefully disperse.

And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 15, 2013, 09:26:54 pm
((By the way, you know what would be a "funny" way to deal with the rebellion?

Offer the topless women to the people. They will rape them, and then hopefully disperse.

And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))
((I suggest the amp usage idea, personally.

As someone whose character wouldn't be in danger.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 15, 2013, 09:35:03 pm
((By the way, you know what would be a "funny" way to deal with the rebellion?

Offer the topless women to the people. They will rape them, and then hopefully disperse.

And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))

((Or they might, you know, not rape them. They have hoes in the city after all.

You know would be funny? If your character got raped. I'm not saying that out of malice. Hell, I'm not saying it should/would happen anyways. But if it did, it would be fucking funny.

Better yet, BFEL's Stephen Hawking. That's funny just thinking about it.

Disclaimer: Rape is not funny. ))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 15, 2013, 10:17:56 pm
((I legitimately cannot tell if the last few messages were sarcastic or not.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 15, 2013, 10:20:28 pm
((I legitimately cannot tell if the last few messages were sarcastic or not.))
((I was actually not sacrastic, I was just relating it to historical methods of solving problems. I do not actually believe it would be a good idea.

TCM's... only May knows. I prefer not to get offended at him, as I often cannot honestly understand him, and whether he's serious or not.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 15, 2013, 11:41:05 pm
((I agree. We stop discussing this tangent and the cause being 'this happened in history so it's morally sound'. Thanks.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 15, 2013, 11:49:11 pm
((I legitimately cannot tell if the last few messages were sarcastic or not.))
((I was actually not sacrastic, I was just relating it to historical methods of solving problems. I do not actually believe it would be a good idea.

TCM's... only May knows. I prefer not to get offended at him, as I often cannot honestly understand him, and whether he's serious or not.))

The entire time I've been on this forum today, I've been listening to Biz Markie's 'Just A Friend' over and over and repeat. Just thought I'd share that, if it helps.

((I agree. We stop discussing this tangent and the cause being 'this happened in history so it's morally sound'. Thanks.))

((Sorry. :<))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 15, 2013, 11:52:03 pm
((I legitimately cannot tell if the last few messages were sarcastic or not.))
((I was actually not sacrastic, I was just relating it to historical methods of solving problems. I do not actually believe it would be a good idea.

TCM's... only May knows. I prefer not to get offended at him, as I often cannot honestly understand him, and whether he's serious or not.))

The entire time I've been on this forum today, I've been listening to Biz Markie's 'Just A Friend' over and over and repeat. Just thought I'd share that, if it helps.
Nupe.

((I agree. We stop discussing this tangent and the cause being 'this happened in history so it's morally sound'. Thanks.))
When did anyone say it was morally sound?
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 16, 2013, 04:26:08 am
Stacy sings in the shower as he cleans off all the ash. Despite this rather unfortunate twist, he felt that the day had concluded acceptably. Then again, he could say the same about any day he managed to escape alive.

"Everything is catching, yes, everything is catching on fire!" he sings repeatedly as the ash comes off. Shame about the books, but what can you do. In a bit, he steps out, all nice and clean again. And shiny, not to mention squeaky.

Head back to the gate, survey the town. What's it look like - how much of it is on fire?

Somewhere along the way, he noticed a message. Ooh! He loved messages!

Quote from: May->Ambiguously Gay Stacy & His Sidekick Xan A.K.A. Dickless Nicholas A.K.A. Stumpy Steven A.K.A. Charlie Cuntboy A.K.A. Earl the Eunuch
So, what exactly happened with you guys? I was chasing a man and then there was an explosion around where you two were staying.

He thought a moment. How best to put this? Ah, there we go.

Quote from: Ambiguously Gay Stacy, Known Affiliate of the Notoriously Dickless -> Chief Officer of Public Peace May
Dear Chief Officer of Public Peace May,

Essentially, the facts of the matter are that our mutual friend Earl the Eunuch was most unfortunately shot in the foot by a deceptively harmless man with an illegal firearm in the alley from this point on known as Ground Zero, and Earl saw fit to enact retributive measures. Sadly, he missed most terribly, and the results are plain to see. Earl thinks terrorists may be to blame, and thus it is in our best interest to wage war upon them help control the disaster before the entire town burns.

Love,
Ambiguously Gay Stacy.

Send message.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 16, 2013, 06:55:10 am
It's either flour, cocaine or a hell of a lot of powdered explosive. Is that even a thing?
((Fun fact: Flour can pass for any of those except cocaine.))

((By the way, you know what would be a "funny" way to deal with the rebellion?
Offer the topless women to the people. They will rape them, and then hopefully disperse.
And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))
((I firmly oppose any horrible action whose justification includes the Bible.))
((...For that matter, in general I believe that if you need to bring religious texts into a debate about a non-theological matter, you've lost.))



Follow Ms. Feyri. Remain unusually silent.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Grunhill on August 16, 2013, 01:26:50 pm
Okay guys, I don't know what happened there. I don't want to know it either, but you see, the supposed rebellion that we are here to stop is not so "supposed" anymore because of the burning houses. So please, could our leaders order something around and get everyone ready to fight NOW.

Say that to everyone through the radio. Enter the palace and close the door after the team gets inside. Get ready to fight there.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 16, 2013, 01:36:35 pm
"Oh no...Miss Feyri, what's going to happen?"

Try to grab Ms. Feyri's hand.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 16, 2013, 01:38:53 pm
Charles goes to the bakery and takes his turret emplacement. He moves back to the palace and searches for somewhere safe and concealed with a good firing angle to deploy it.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Tiruin on August 16, 2013, 01:45:40 pm
Okay guys, I don't know what happened there. I don't want to know it either, but you see, the supposed rebellion that we are here to stop is not so "supposed" anymore because of the burning houses. So please, could our leaders order something around and get everyone ready to fight NOW.

Say that to everyone through the radio. Enter the palace and close the door after the team gets inside. Get ready to fight there.
Quote
I'd like a notice of what everyone is DOING RIGHT NOW, AND WHAT THEY DID IN THE RECENT HOURS.

PRIORITY GOES TO MAY AND XAN.

I don't feel good or in the happiest emotional state to make a clear or concise action, but: "Try to explain to Grate what may be happening" seems like the best part.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 16, 2013, 01:49:16 pm
((I hope you feel better soon.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 16, 2013, 04:10:23 pm
((I agree. We stop discussing this tangent and the cause being 'this happened in history so it's morally sound'. Thanks.))
When did anyone say it was morally sound?
((Pretty much.))

((By the way, you know what would be a "funny" way to deal with the rebellion?
Offer the topless women to the people. They will rape them, and then hopefully disperse.
And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))
((I firmly oppose any horrible action whose justification includes the Bible.))
((...For that matter, in general I believe that if you need to bring religious texts into a debate about a non-theological matter, you've lost.))
((Eh, I do feel like I need to reply to this.

The Bible is an interesting document. It includes a lot of interesting things. Even taking religion aside, I still find it to contain a tonn of novel, ingenious, and plain weird ideas. The fact that a great amount of very smart people studied, interpreted, and commented on it, only increases up it's value as a treasure of human nature, morals, and insight into an ancient, and not so ancient cultures. So when I bring it up, it is no different than a fan of Star Wars bringing his favorite Obi-Wan quote to relate to the situation. Except for the whole "multiple interpretations" thing. But I feel that people on this forum are adult enough to get over it.

As for a debate, what debate are you talking about? There isn't one. At least I don't see it.


On a different note, I pretty much feel that the entire purpose of Grate is to take Feyri completely out of action. Did anyone else notice that if before, Feyri tended to be forgetfull and not accomplish a whole lot, now she cannot even manage that, spending all her time on Grate.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 16, 2013, 04:14:15 pm
((Okay, I'll admit that was poorly worded. The point I was trying to make applies about as well to Star Wars, actually.
...I just can't figure out a good way to say it.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Parisbre56 on August 16, 2013, 04:16:56 pm
Computer died

posting difficult

Will update when able.
Just in case somebody didn't check the other thread

On the plus side it's a chance for Tiruin and Irony to catch up.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 16, 2013, 04:30:41 pm
Quote
I'd like a notice of what everyone is DOING RIGHT NOW, AND WHAT THEY DID IN THE RECENT HOURS.

PRIORITY GOES TO MAY AND XAN.

Quote from: To All
I was on guard duty with Renen, after dark we stopped some suspicious characters approaching. After some... incompetence we got them to the barracks and checked out. I just finished clearing them, they should be headed back to the bakery near the gate where we are storing an auto-turret. And Charles. Mostly an auto-turret. While we were stopping them, something in the town exploded. I'm (hopefully) going to be heading with Faith to the Messenger, then back to gate duty or fire control for the rest of the night.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 16, 2013, 04:38:52 pm
Computer died

posting difficult

Will update when able.
Just in case somebody didn't check the other thread

On the plus side it's a chance for Tiruin and Irony to catch up.
((...That sucks. Except for Irony catching up.))
Title: Re: Einsteinian Roulette mission 10: TROJAN MAN
Post by: Empiricist on August 16, 2013, 04:43:45 pm
Quote
I'd like a notice of what everyone is DOING RIGHT NOW, AND WHAT THEY DID IN THE RECENT HOURS.

PRIORITY GOES TO MAY AND XAN.
Quote from: From: Charles Leroux; To: All
Unidentified men showed up at the gate. They had large suspicious backpacks. A detonation occurred somewhere, source unknown but likely HMRC. I'm retrieving my turret right now from the bakery.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 16, 2013, 07:11:33 pm
Quote
I'd like a notice of what everyone is DOING RIGHT NOW, AND WHAT THEY DID IN THE RECENT HOURS.

PRIORITY GOES TO MAY AND XAN.

Quote from: From: Xan To: Feyri(?)
I was patrolling when half my foot got shot off by an unknown assailant. I attempted to capture the assailant, but my amp triggered. You saw the results.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: kisame12794 on August 16, 2013, 09:02:32 pm
((At least this was you don't have to look for the rebels.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 16, 2013, 09:37:31 pm
((At least this was you don't have to look for the rebels.))

((Yet))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 16, 2013, 09:44:57 pm
((At least this was you don't have to look for the rebels.))

((Yet))
((Depends on how well amp usage goes. If they use amps.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 16, 2013, 11:17:19 pm
((At least this was you don't have to look for the rebels.))

((Yet))

((I think he meant you drew them out.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 17, 2013, 10:37:27 am
Go to infirmary. Request foot fixing.
The people at the infirmary don't quite know what to make of you; your entire leg is basically charcoal. They do the only thing they really can do for you; they break the burnt chunk off and bandage up the stump before giving you a crutch.


 
...
Quote from: Lyra to Feyri
Help needed at Gatehouse
check gatehouse for ways to lock it up, and for ways to overlook it. if the former is found, position myself next to wherever you lock it up from, if not, but the latter is found, then position myself at the overlook position. if neither is found, assume a rough approximation of the "at ease" military posture, and observe the approaching light sources.

A quick inspection of the gate leads you to a powerful motor and wench system hidden in the wall near by. It seems like this is the way to close the door. You make ready to use it.


((I'm a bad leader and argh self-hate >__>))

Quote from: Lyra to Feyri
Help needed at Gatehouse

"Miss Feyri? What should I do? Miss Faith's voice told me to help as much as I could."
"Well, we can add this room as one less suspect, to the gatehouse, now?"

Head to the gatehouse.

((I'm sorry Grate, Lyra..and everyone else <__<))
You join lyra at the gate, specifically at the motor that closes the gate.


See if I can get a complimentary Rifle from the Military/Guard dudes.

Open faceplate. Observe the beautiful setting of the town while eating food.


Quote from: May->Ambiguously Gay Stacy & His Sidekick Xan A.K.A. Dickless Nicholas A.K.A. Stumpy Steven A.K.A. Charlie Cuntboy A.K.A. Earl the Eunuch
So, what exactly happened with you guys? I was chasing a man and then there was an explosion around where you two were staying.

The few guns you can find at the barracks are strange things; ornate salvo rifles with caseless ammunition.

You open your faceplate and watch the town burn as you eat a light lunch. This would go great with some fiddle music.



(( I love how we've basically ruined what could have been days of patrols. After all is said and done, I'd love to know how many resource you made that we just lit up in smoke, PW :P ))

Awesome. Charles, the guys that were coming in were headed for the place you're holed up in and seem to be harmless bakers. I'm sending them back, keep an eye out for them.

Faith, we should send someone to the Messenger, whether we can control this or not he needs to be informed... Though perhaps our more skilled amp users could bring it under control if they move now? And finally...

Skylar turns to face the women/slave/thing that helped translate.

 Could you put on a shirt or one of our uniforms and follow me? I'd like some help translating with anyone else we come across.

Apologize to the bakers for the inconvenience, and for our incompetence in not employing proper translation services to get this resolved sooner and send them on their way.

Find my (hopefully) newly recruited translator a shirt/uniform, head with Faith to the Messenger.

(I've come to expect nothing less. In fact, I sort of plan around it.)

You release your prisoners and, after getting her a shirt, take the girl with you as you head down stairs and meet up with Faith.


Stacy sings in the shower as he cleans off all the ash. Despite this rather unfortunate twist, he felt that the day had concluded acceptably. Then again, he could say the same about any day he managed to escape alive.

"Everything is catching, yes, everything is catching on fire!" he sings repeatedly as the ash comes off. Shame about the books, but what can you do. In a bit, he steps out, all nice and clean again. And shiny, not to mention squeaky.

Head back to the gate, survey the town. What's it look like - how much of it is on fire?

Somewhere along the way, he noticed a message. Ooh! He loved messages!

Quote from: May->Ambiguously Gay Stacy & His Sidekick Xan A.K.A. Dickless Nicholas A.K.A. Stumpy Steven A.K.A. Charlie Cuntboy A.K.A. Earl the Eunuch
So, what exactly happened with you guys? I was chasing a man and then there was an explosion around where you two were staying.

He thought a moment. How best to put this? Ah, there we go.

Quote from: Ambiguously Gay Stacy, Known Affiliate of the Notoriously Dickless -> Chief Officer of Public Peace May
Dear Chief Officer of Public Peace May,

Essentially, the facts of the matter are that our mutual friend Earl the Eunuch was most unfortunately shot in the foot by a deceptively harmless man with an illegal firearm in the alley from this point on known as Ground Zero, and Earl saw fit to enact retributive measures. Sadly, he missed most terribly, and the results are plain to see. Earl thinks terrorists may be to blame, and thus it is in our best interest to wage war upon them help control the disaster before the entire town burns.

Love,
Ambiguously Gay Stacy.

Send message.

You head outside, toweling your hair as you watch the town burn below you. It looks like the area burning has about doubled since you and Xan were there. Not great in terms of the local economy and state of living, but very very pretty.

It's either flour, cocaine or a hell of a lot of powdered explosive. Is that even a thing?
((Fun fact: Flour can pass for any of those except cocaine.))

((By the way, you know what would be a "funny" way to deal with the rebellion?
Offer the topless women to the people. They will rape them, and then hopefully disperse.
And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))
((I firmly oppose any horrible action whose justification includes the Bible.))
((...For that matter, in general I believe that if you need to bring religious texts into a debate about a non-theological matter, you've lost.))



Follow Ms. Feyri. Remain unusually silent.
You tag along with Feyri, staying completely silent and hanging right behind her, practically stepping on her heels. You feel like something bad is happening; you can tell something is wrong.

Okay guys, I don't know what happened there. I don't want to know it either, but you see, the supposed rebellion that we are here to stop is not so "supposed" anymore because of the burning houses. So please, could our leaders order something around and get everyone ready to fight NOW.

Say that to everyone through the radio. Enter the palace and close the door after the team gets inside. Get ready to fight there.
You issue the order to close the gates and get back inside yourself. You stand near the gate and draw your monoatomic sword. This is the moment you've been waiting for; the moment when all the enhancements and training can be used. You twirl the blade idly and bide your time.


Charles goes to the bakery and takes his turret emplacement. He moves back to the palace and searches for somewhere safe and concealed with a good firing angle to deploy it.
Your bakery post is in the palace. Remember, the palace is a large, three leveled compound and the entire team is just in the first, outer most layer.





The stream of lights is at the bottom of the stairs now; still distant but more visible. A mob, a stream of tiny black shapes carrying torches. A good deal of them also seem to be carrying other things, but it's impossible to tell what from this distance. As they come from below, guards stream down from above, from the higher levels of the palace. The masked, black suited men who the team saw as they arrived, but this time there are hundreds of them. They are marching toward the gate in absolute silence.





Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 17, 2013, 10:51:57 am
Hide behind Ms. Feyri.

"What's going on, Miss Feyri?"
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 17, 2013, 10:57:21 am
Crutch over to the Messenger.

The rebels are matching on our position. Assistance would be good.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 17, 2013, 11:21:23 am
As Stacy looks over the destruction, he can't help but feel like he's forgotten something. Oh, right! That Feyri lady asked something of him.

Quote from: Stacy "Ambiguously Gay" Buttle; To: Mission Screenwriter Feyri Something-Something
Dear Feyri,

In our last communique, you asked me how I was and what I was doing, though my adventures were of secondary importance. I am quite fine, thanks for asking, and boy, were there rather interesting things happening. I met lots of interesting people, and narrowly escaped a rather nasty inferno, so it's been a rather eventful day. A very eventful day, in fact. Poor Xan was shot in the foot with an illegal firearm, you see, and then he missed a little bit, and now we're here. Before I even knew it, I was ducking into a bed of nice, warm ash as the city around me burned. I lost some books that I had gathered in the process, too. Most distressing. And now I fear that the worst may come to pass, and the use of a nuclear device may be warranted. Quite awful. But what an adventure! I was even called "ambiguously gay" today as well, and I'm not sure why. I feel I'm pretty happy all the time, to be honest. It happens when you grow older, really. You just start to appreciate every day. But I ramble! Now, I hope you've been alright, and I'll be seeing you soon, dear.

Love,
Stacy Buttle.

Send message. Evaluate whether setting a nuke to detonate via radio signal is a complicated process in any way.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 17, 2013, 01:08:52 pm
(( I love how we've basically ruined what could have been days of patrols. After all is said and done, I'd love to know how many resource you made that we just lit up in smoke, PW :P ))
(I've come to expect nothing less. In fact, I sort of plan around it.)
(( Fair enough, considering that you have a 1/6 chance of the dice allowing you to detonate all your plans in a fiery cataclysm. Better, if there's a +1 and no compensator XD ))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 17, 2013, 04:03:45 pm
((Just you wait until I get a +2.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 17, 2013, 04:16:38 pm
Charles rigs his chemical magazine for radio-activated detonation and replaces his turret's current magazine with it. He removes the detonator from the conventional magazine. He takes the conventional magazine with him and regroups with the rest of the team.
What am I doing? Why am I...
So, this is what my life is now?
To be tormented by hallucinations and to kill desperate people?
What sort of cruel mockery is this?
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 17, 2013, 04:42:16 pm
You open your faceplate and watch the town burn as you eat a light lunch. This would go great with some fiddle music.
Ima just go sig this.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 17, 2013, 04:53:43 pm
Grab one of the Rifles and a load a case of ammunition into it.

May heads outside and looks over the crowd, gun clutched in her hands. "Hey, I'm going to yell at these freaks."

Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.

Quote from: May ->Feyri Berry
We ran into some suspicious looking guys. They ran, and I chased after one of them. I was going to shoot one in the leg when he was about to get away, when everything exploded and half of his skin melted. So I left.

Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 17, 2013, 08:34:13 pm
((WARNING:  Speech roll initiated.  Please take all precautionary measures and secure children.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 17, 2013, 08:36:54 pm
((WARNING:  Roll initiated.  Please take all precautionary measures and secure children.))
FTFY
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Doomblade187 on August 17, 2013, 08:40:37 pm
((WARNING:  Roll initiated.  Please take all precautionary measures and secure children.))
FTFY
Why must you people provide sigs.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Thearpox on August 17, 2013, 09:26:56 pm
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Parisbre56 on August 18, 2013, 04:43:59 am
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
((Why would anyone want to do that?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 18, 2013, 04:49:15 am
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
((Why would anyone want to do that?))
((I'll laugh uncontrollably in a manic fashion if she somehow overshoots this...))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: ragnarok97071 on August 18, 2013, 04:56:12 am
"Weeell... I was sleepin', then I woke up. now I'm here."

Fuck it, paperwork for the paperwork gods, whatever the HELL I'd need to apologize for a fucking BOMB.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 18, 2013, 11:58:30 am
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
((Why would anyone want to do that?))
((I'll laugh uncontrollably in a manic fashion if she somehow overshoots this...))
(( Somehow? May has a +1 to intimidation, and no -1 in Speech :P ))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Spinal_Taper on August 19, 2013, 02:39:27 am
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
((Why would anyone want to do that?))
((I'll laugh uncontrollably in a manic fashion if she somehow overshoots this...))
(( Somehow? May has a +1 to intimidation, and no -1 in Speech :P ))
((Doesn't May have a Chr bonus or something?))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 19, 2013, 02:40:43 am
Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.
((You know, it's not too late to wrisk the megaphone away from her. Renen or Faith could probably do it.))
((Why would anyone want to do that?))
((I'll laugh uncontrollably in a manic fashion if she somehow overshoots this...))
(( Somehow? May has a +1 to intimidation, and no -1 in Speech :P ))
((Doesn't May have a Chr bonus or something?))
((If she doesn't, we could get Charles to help out. He is a Speech-Charisma character after all :P))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Grunhill on August 19, 2013, 10:00:27 am
Try to enter in formation with the guards. Use the camera to film their fights and techniques if combat breaks out.

 Hum.... it's always good to watch others fight too.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 19, 2013, 12:15:17 pm
Hide behind Ms. Feyri.

"What's going on, Miss Feyri?"
You continue to hide behind feyri in that adorably useless childlike manner. Or maybe you're just using her as a human shield?

Crutch over to the Messenger.

The rebels are matching on our position. Assistance would be good.
You have no idea where he is. Seriously, he wandered off like, hours ago and you haven't seen him since. And unless someone has a direct line to him, you doubt anyone else knows where he is any more then you.

As Stacy looks over the destruction, he can't help but feel like he's forgotten something. Oh, right! That Feyri lady asked something of him.

Quote from: Stacy "Ambiguously Gay" Buttle; To: Mission Screenwriter Feyri Something-Something
Dear Feyri,

In our last communique, you asked me how I was and what I was doing, though my adventures were of secondary importance. I am quite fine, thanks for asking, and boy, were there rather interesting things happening. I met lots of interesting people, and narrowly escaped a rather nasty inferno, so it's been a rather eventful day. A very eventful day, in fact. Poor Xan was shot in the foot with an illegal firearm, you see, and then he missed a little bit, and now we're here. Before I even knew it, I was ducking into a bed of nice, warm ash as the city around me burned. I lost some books that I had gathered in the process, too. Most distressing. And now I fear that the worst may come to pass, and the use of a nuclear device may be warranted. Quite awful. But what an adventure! I was even called "ambiguously gay" today as well, and I'm not sure why. I feel I'm pretty happy all the time, to be honest. It happens when you grow older, really. You just start to appreciate every day. But I ramble! Now, I hope you've been alright, and I'll be seeing you soon, dear.

Love,
Stacy Buttle.

Send message. Evaluate whether setting a nuke to detonate via radio signal is a complicated process in any way.
You look at the nuke. It's got a key pad, 0-9, plus a few other keys; Frq, Tim, and Det. Assuming you can work out exactly how that works, it shouldn't be hard.

Charles rigs his chemical magazine for radio-activated detonation and replaces his turret's current magazine with it. He removes the detonator from the conventional magazine. He takes the conventional magazine with him and regroups with the rest of the team.
What am I doing? Why am I...
So, this is what my life is now?
To be tormented by hallucinations and to kill desperate people?
What sort of cruel mockery is this?

You switch your weapon from deadly ammo to omnicidal ammo and rig the magazine to blow, should you need it to. That done, you walk out out of the bakery and and look around. The teams are rather split up, mostly around the gate, so you just head down near the doors and hang out with renen, until he wanders off.

Grab one of the Rifles and a load a case of ammunition into it.

May heads outside and looks over the crowd, gun clutched in her hands. "Hey, I'm going to yell at these freaks."

Pull out megaphone. Yell at the crowd in an intimidating fashion and then put on some military music at full blast.

Quote from: May ->Feyri Berry
We ran into some suspicious looking guys. They ran, and I chased after one of them. I was going to shoot one in the leg when he was about to get away, when everything exploded and half of his skin melted. So I left.



You grab a rifle and as much ammo as you can carry before walking back out to the gate. You hold the rifle- and exotic and frankly dangerous looking thing- in one hand and the bullhorn in the other as you address the slowly advancing crowd.

[speech:6+1]
"ALL YOU MOTHERFUCKERS BETTER GET THE FUCK OUT MY GRILL BEFORE I'M FORCED, I REPEAT, FORCED BY THE GREAT WEIGHT OF YOUR COLLECTIVE STUPIDITY TO TAKE THIS RIFLE AND FIRE RANDOMLY INTO THE CROWD."

They don't stop. You shrug, huck the megaphone over your shoulder and start firing into the crowd. You start singing as caseless, explosive driven solid metal slugs the size of your thumb tear into the distant mass of men and women.

YOU SEE THAT NIGGA TURNIN'
YOU FEEL THAT BULLET BURNIN'
NIGGA NOW YOU LEARNIN'
COPYRIGHT DISNEY!
 (http://www.cartoonbrew.com/wp-content/uploads/chipdalewallet.jpg)

For a moment it seems to work; the crowd recoils under your fire, shrinking back. But the second your magazine runs dry, the crowd surges forward. This time they're sprinting toward you. The palace guards, in their black and silver robes and smiling masks, push past and move to meet the crowd, which is now swarming up the stairs and the bare hill like a black tide studded with little burning lights.

"Weeell... I was sleepin', then I woke up. now I'm here."

Fuck it, paperwork for the paperwork gods, whatever the HELL I'd need to apologize for a fucking BOMB.

"Dear general populace.

I offer my sincere condolences and apologies regarding the recent acts of intimidation, disturbing the peace, arson, mass murder..."

You hear the rapid series of pops as may opens fire into the crowd.

"Mass murder(s)..."

Try to enter in formation with the guards. Use the camera to film their fights and techniques if combat breaks out.

 Hum.... it's always good to watch others fight too.

You slip into the ranks of the palace guards and follow them outside and down the stairs. It's pretty obvious that combat is going to break out here in literally minutes, at most. The slow march of the guards will bring them head long into the sprinting attack of the mob. And the mob has a hell of a lot more people then the guards do.

















To recap: Feyri and Lyra are suffering from that strangely common affliction in the HMRC where they go quiet and unresponsive for unknown periods of time. Renen is marching into battle against pretty much the entire population of the township. May is firing randomly into the crowd and the resident bureaucrat is attempting to write official apologies for war crimes still actively taking place.

Go team.
 


Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 19, 2013, 12:18:34 pm
Hmm. That sounds bad.

Go over to where May is and begin to burn the peasants in the legs so they fall. Casualties are not a concern.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 19, 2013, 12:19:04 pm
Quote from: piecewise link=topic=123854.msg4512280#msg4512280
To recap: Feyri and Lyra are suffering from that strangely common affliction in the HMRC where they go quiet and unresponsive for unknown periods of time. Renen is marching into battle against pretty much the entire population of the township. May is firing randomly into the crowd and the resident bureaucrat is attempting to write official apologies for war crimes still actively taking place.

Go team.
((Sigged :D))

Charles radios the rest of the team. "I... I-I have my weapon s-set up.. must I open fire...? Wait... NO. They're desperate and numerically superior. We don't have enough bullets. We need to demoralize them somehow.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Grunhill on August 19, 2013, 01:07:00 pm

Go back to the gate and just watch and record the fight from a safe spot. If not possible, enter BT mode. Slash any enemy who attacks, go always for the weak spot and retreat.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 19, 2013, 01:20:10 pm
Get Ms. Feyri's attention somehow. Hopefully in a way that embarrasses Tiruin more than me. Ideally in a way that embarrasses no one at all. Optimally, Tiruin shows up.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 19, 2013, 01:38:05 pm
((The May speech roll die: [1, 1, 1, 6, 6, 6]))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 19, 2013, 03:13:09 pm
((The May speech roll die: [1, 1, 1, 6, 6, 6]))
(( Exactly what I was thinking. Of COURSE she rolled a 6 XD ))

Okay, Faith, we're kind of in a hurry and need to get more orders from the messenger... Let's move!

Action nulled, Faith broke herself out of the trance :P
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 19, 2013, 04:35:08 pm
"Ooh, ooh! Idea!"

Stacy begins to sing a tune.

"Raindrops keep fallin' on my head, and just like the guy whose feet are too big for his bed, nothin' seems to fit. Raindrops keep fallin' on my head, they keep fallin'..."

Head up on the wall, then cool a sphere of air three meters in diameter approximately 100 meters above where the crowd o' rebels is right now (not following along with their movements, just where they are at the time I begin) to a temperature of 2 kelvins, hopefully solidifying it rather rather nicely. Note: this is not actually aimed to kill anyone, only distract, and the location is not to be adjusted for any reason.

Get a good view of the stairs. Then utilize manipulator to rapidly cool (to about 2 kelvins, solidifiying the air's various components) a horizontally-oriented cylinder of air that's about the length of the stairs and about 2 meters in diameter at the top of the stairs or, if the guards have moved past that point, slightly in front of the guards.

Stacy really hoped this would work.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Parisbre56 on August 19, 2013, 05:10:09 pm
((Not one but two super difficult space magic actions in the same turn? If you guys want the everything around you annihilated, why not just ask Steve to initiate kinetic bombardment on the crowd?

Funny thing would be if the two actions cancel each other out.

On the other hand these actions suceeding along with Stacy singing about them will lead to a song of ice and fire...))

Edit:Oh, wait you edited your actions. That's what I get for reading them through e-mail..
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Xantalos on August 19, 2013, 05:11:22 pm
((Not one but two super difficult space magic actions in the same turn? If you guys want the everything around you annihilated, why not just ask Steve to initiate kinetic bombardment on the crowd?

Funny thing would be if the two actions cancel each other out.

On the other hand these actions suceeding along with Stacy singing about them will lead to a song of ice and fire...))

((Actually if this fails I may just call in Steve.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 19, 2013, 05:16:15 pm
((Not one but two super difficult space magic actions in the same turn? If you guys want the everything around you annihilated, why not just ask Steve to initiate kinetic bombardment on the crowd?))

((I don't think what I'm doing should be that difficult. Static location, not too large an effect, though the distance might be a tad troublesome.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: TCM on August 19, 2013, 05:23:39 pm
Chuck the empty gun at them using the Kinetic Amplifier. Then run back.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: IronyOwl on August 19, 2013, 06:32:11 pm
Okay, Faith, we're kind of in a hurry and need to get more orders from the messenger... Let's move!

Poke Faith out of that common HMRC affliction, get her to lead me to where the Messenger is or tell me how to contact him
Faith dropped her hand onto Skylar's shoulder, a bit roughly, and looked him straight in the eyes.

"I need to go deal with something. What you need to deal with is Stacy's bomb. I would like you to make sure Feyri and Lyra stay safe, but this is more important.

That old guy has a nuke. If it goes off, everyone will die. That includes us. I do not trust him to not use it. I do not think he is actively malicious, but trusting eccentric people to not murder everyone including themselves does not work very well in the HMRC.

Note May.

So that is your job. Get the nuke, keep the nuke safe. I don't want anyone else to have it, because anyone else might be tempted to use it. You seem rational enough to not flatten everything in sight and are aware that would be the effect. That puts you above at least some HMRC and likely anyone outside it.

The rest of the team's orders are the same as always. Attempt to blunt the crowd, without escalating the situation if possible, and fall back if you can't hold them. Remember, this is a tide, not a lone squad. Good luck."


Order Skylar, bolt into the shadows.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: GreatWyrmGold on August 19, 2013, 08:38:15 pm
((Not one but two super difficult space magic actions in the same turn? If you guys want the everything around you annihilated, why not just ask Steve to initiate kinetic bombardment on the crowd?

Funny thing would be if the two actions cancel each other out.

On the other hand these actions suceeding along with Stacy singing about them will lead to a song of ice and fire...))

((Actually if this fails I may just call in Steve.))
(([1] Steve accidentally bombs the palace. There is a moment of silence as the crowd considers who to kill now that their oppressive leaders are dead and the team considers what to do now that the person paying them is dead.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Toaster on August 19, 2013, 09:00:44 pm
((Not one but two super difficult space magic actions in the same turn? If you guys want the everything around you annihilated, why not just ask Steve to initiate kinetic bombardment on the crowd?

Funny thing would be if the two actions cancel each other out.

On the other hand these actions suceeding along with Stacy singing about them will lead to a song of ice and fire...))

((Actually if this fails I may just call in Steve.))


((O Steve, may you bring your shining light of goodness and mercy from above.  Amen.


Except I think the ordinance Steve is packing would flatten the city and everything in a very large radius around it.  Also, he doesn't appear to be one to respond to requests like that... though the thought of asking him so is pretty funny.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Lenglon on August 19, 2013, 09:51:09 pm
wait for all HMRC personnel to be inside the gate, then shut it. If we have people staying outside the gate, don't shut it unless they get overrun. If they get overrun, shut the gate.

Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: PyroDesu on August 19, 2013, 11:10:15 pm
((Except I think the ordinance Steve is packing would flatten the city and everything in a very large radius around it.  Also, he doesn't appear to be one to respond to requests like that... though the thought of asking him so is pretty funny.))

((Mission 3, I do believe.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Kriellya on August 20, 2013, 02:49:03 am
Okay, Faith, we're kind of in a hurry and need to get more orders from the messenger... Let's move!

Poke Faith out of that common HMRC affliction, get her to lead me to where the Messenger is or tell me how to contact him
Faith dropped her hand onto Skylar's shoulder, a bit roughly, and looked him straight in the eyes.

"I need to go deal with something. What you need to deal with is Stacy's bomb. I would like you to make sure Feyri and Lyra stay safe, but this is more important.

That old guy has a nuke. If it goes off, everyone will die. That includes us. I do not trust him to not use it. I do not think he is actively malicious, but trusting eccentric people to not murder everyone including themselves does not work very well in the HMRC.

Note May.

So that is your job. Get the nuke, keep the nuke safe. I don't want anyone else to have it, because anyone else might be tempted to use it. You seem rational enough to not flatten everything in sight and are aware that would be the effect. That puts you above at least some HMRC and likely anyone outside it.

The rest of the team's orders are the same as always. Attempt to blunt the crowd, without escalating the situation if possible, and fall back if you can't hold them. Remember, this is a tide, not a lone squad. Good luck."


Order Skylar, bolt into the shadows.

... Alright then. Luck to us both.

Run back to the gate, check the scout eye feed to see how terribly this is going.

Look around for Lyra, Feyri, and Stacy. Try and remember which nuke Stacy has and what the effective range of it is
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Harry Baldman on August 20, 2013, 04:16:27 am
Stacy remembered something. Something important. He decided to radio the team after momentarily switching to dancing.

To everyone over radio:
"Hey, if anyone's down there with the guards, maybe you'd like to tell them to stop moving forward - shit might get dangerous for that crowd, I suspect."

((Slightly edited my action - had a cooler and possibly better idea.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: Empiricist on August 20, 2013, 04:43:35 am
Charles moves to Feyri's location and remotely uses his turret's scope to look for choke points the crowd would have to travel through.
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: piecewise on August 20, 2013, 01:24:42 pm
"Ooh, ooh! Idea!"

Stacy begins to sing a tune.

"Raindrops keep fallin' on my head, and just like the guy whose feet are too big for his bed, nothin' seems to fit. Raindrops keep fallin' on my head, they keep fallin'..."

Head up on the wall, then cool a sphere of air three meters in diameter approximately 100 meters above where the crowd o' rebels is right now (not following along with their movements, just where they are at the time I begin) to a temperature of 2 kelvins, hopefully solidifying it rather rather nicely. Note: this is not actually aimed to kill anyone, only distract, and the location is not to be adjusted for any reason.

Get a good view of the stairs. Then utilize manipulator to rapidly cool (to about 2 kelvins, solidifiying the air's various components) a horizontally-oriented cylinder of air that's about the length of the stairs and about 2 meters in diameter at the top of the stairs or, if the guards have moved past that point, slightly in front of the guards.

Stacy really hoped this would work.

Heh. Well, here's the thing, stacy: That stairway is at least a half mile long. Probably longer. I'm pretty sure I said something to that effect at some point, plus the amount of time it's taking people to get up it and the fact that they're described as little black dots as they start up the stairs should really have been a clue. So.

You run up to the gate and enter in the rather massive proportions of the effected area. The calculations begin easy but quickly become nearly impossible; scrolling by so fast you can barely keep up; until you can't keep up at all. You just start entering in what looks right, sweat dripping from your brow as the numbers fly by too fast for you to even comprehend. Finally, the onslaught of math ends and the "EXECUTE?" prompt comes up. You hit the button without even thinking about it. The Manipulator beeps, squeals and then begins to howl out a siren. The metal surface of the box instantly freezes over and you hurl it away from you as the suit begins to freeze and you feel your hand go numb. The machine arcs out down the stairs; trailing a dry ice like fog behind it. It lands between the charging groups of the Guards and the Populace, vanishing amongst them as they clash.

You cradle your hand, now alive with freezer burn pain, and run back into the palace, screaming for your team to close the gates and assume the "We're all fucked" position.


Hmm. That sounds bad.

Go over to where May is and begin to burn the peasants in the legs so they fall. Casualties are not a concern.
Chuck the empty gun at them using the Kinetic Amplifier. Then run back.
May, despite her nonsensical behavior, has survived several missions. In fact, she was practically at ground zero during the China-9 Event and survived only because of her skill with a field manipulator. So when she sees Stacy's manipulator arcing gently over her head, spraying spontaneously generating superfluid hydrogen, she realizes whats about to happen.

May drops her gun, turns on her heel and runs. Runs straight up the short length of stairs, grabs Xan as he runs out to meet her, and runs into the palace compound. She doesn't stop running until she reaches the barracks and hides behind it.


Go back to the gate and just watch and record the fight from a safe spot. If not possible, enter BT mode. Slash any enemy who attacks, go always for the weak spot and retreat.

You run back up to the gate and are turning to face any followers when May shoves her way right past you. You're about to say something when you hear Stacy's screaming over the radio and decide that it might be best if you run.

Get Ms. Feyri's attention somehow. Hopefully in a way that embarrasses Tiruin more than me. Ideally in a way that embarrasses no one at all. Optimally, Tiruin shows up.
You start screaming at Feyri to wake up. You poke her in the ribs and slap at her legs and shake her as best you can with your little arms. She just keeps standing there, blankly staring forward.

Okay, Faith, we're kind of in a hurry and need to get more orders from the messenger... Let's move!

Poke Faith out of that common HMRC affliction, get her to lead me to where the Messenger is or tell me how to contact him
Faith dropped her hand onto Skylar's shoulder, a bit roughly, and looked him straight in the eyes.

"I need to go deal with something. What you need to deal with is Stacy's bomb. I would like you to make sure Feyri and Lyra stay safe, but this is more important.

That old guy has a nuke. If it goes off, everyone will die. That includes us. I do not trust him to not use it. I do not think he is actively malicious, but trusting eccentric people to not murder everyone including themselves does not work very well in the HMRC.

Note May.

So that is your job. Get the nuke, keep the nuke safe. I don't want anyone else to have it, because anyone else might be tempted to use it. You seem rational enough to not flatten everything in sight and are aware that would be the effect. That puts you above at least some HMRC and likely anyone outside it.

The rest of the team's orders are the same as always. Attempt to blunt the crowd, without escalating the situation if possible, and fall back if you can't hold them. Remember, this is a tide, not a lone squad. Good luck."


Order Skylar, bolt into the shadows.

You give your final orders to Skylar and then sprint away, synthflesh legs propelling you forward with enough force that you leave footprint shaped divots in the cobblestone roads.

wait for all HMRC personnel to be inside the gate, then shut it. If we have people staying outside the gate, don't shut it unless they get overrun. If they get overrun, shut the gate.


As soon as Renen scampers in, you activate the wench system. The massive doors groan and then slowly swing shut; thudding to a stop with a rumble that shakes the entire wall.

Okay, Faith, we're kind of in a hurry and need to get more orders from the messenger... Let's move!

Poke Faith out of that common HMRC affliction, get her to lead me to where the Messenger is or tell me how to contact him
Faith dropped her hand onto Skylar's shoulder, a bit roughly, and looked him straight in the eyes.

"I need to go deal with something. What you need to deal with is Stacy's bomb. I would like you to make sure Feyri and Lyra stay safe, but this is more important.

That old guy has a nuke. If it goes off, everyone will die. That includes us. I do not trust him to not use it. I do not think he is actively malicious, but trusting eccentric people to not murder everyone including themselves does not work very well in the HMRC.

Note May.

So that is your job. Get the nuke, keep the nuke safe. I don't want anyone else to have it, because anyone else might be tempted to use it. You seem rational enough to not flatten everything in sight and are aware that would be the effect. That puts you above at least some HMRC and likely anyone outside it.

The rest of the team's orders are the same as always. Attempt to blunt the crowd, without escalating the situation if possible, and fall back if you can't hold them. Remember, this is a tide, not a lone squad. Good luck."


Order Skylar, bolt into the shadows.

... Alright then. Luck to us both.

Run back to the gate, check the scout eye feed to see how terribly this is going.

Look around for Lyra, Feyri, and Stacy. Try and remember which nuke Stacy has and what the effective range of it is

You run back to the gate and stacy runs right past you. You check your Cameye and can immediately see why he's running, and why that nuke is probably not the biggest of your problems.

Charles moves to Feyri's location and remotely uses his turret's scope to look for choke points the crowd would have to travel through.
No more choke point because the gate is now closed. But thats probably not the issue here, is it?






The Manipulator, hidden by the crowd, cracks apart like a balloon filled with liquid nitrogen and pure, unadulterated cold pours out. It's beyond cold as the team comprehends it; it's a black nuke, an expanding mass of anti-energy that draws in every bit of energy from around it. The mob and the guards vanish into a black point so cold that light itself can't move; a gravity-less black hole. Around it, the world turns gray and hardens; reduced so close to absolute zero that it appears as though time within the effected area has just stopped, atomic motion reduced to basically nothing. The hydrogen in the air turns metallic. Beyond that, almost to the wall, the air solidifies and sprays of superfluid hydrogen and liquid oxygen and ice with a crystal lattice so dense and powerfully bonded that it would take thermite to melt it, burst out and splatter the wall and the inner area of the First level of the palace.

And the effect is expanding.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 20, 2013, 01:31:33 pm
((I love you guys.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 20, 2013, 01:31:47 pm
((Yeah! Awesome.

Well, now we can safely conclude that the mission will soon be over. One way or the other.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 20, 2013, 01:33:06 pm
((Ooo, ooh, idea!  Use the nuke to counteract the cold!))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 20, 2013, 01:36:09 pm
((They could use a second manipulator if they have one. Or failing that, toss Xan in the anomaly while he's trying something ultrahard with his amp.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 20, 2013, 01:39:27 pm
((Cue jokes about keeping your cool, staying frosty, chilling out, and the fact that they still have a guy with a nuke amongst them being icing on the cake.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 01:40:43 pm
((This was what I was hoping for when I said we should use field manipulators to put out the fire. But you know, I'm happy to have it go this way too.
Although it does beg a question of why HMRC allows us to use these things, if they don't expect this to happen every time.

So do you think this is going to kill enough for them to stop starving?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 01:41:09 pm
-
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 20, 2013, 01:43:18 pm
Although it does beg a question of why HMRC allows us to use these things, if they don't expect this to happen every time.))

((In civilian areas, no less.  But they must be desperate to send the HMRC into a civilian area anyway.

Also, does this count as an off-label use for the nuke, or just a testament to the versatility of a simple nuclear device?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 01:44:41 pm
Although it does beg a question of why HMRC allows us to use these things, if they don't expect this to happen every time.))

((In civilian areas, no less.  But they must be desperate to send the HMRC into a civilian area anyway.

Also, does this count as an off-label use for the nuke, or just a testament to the versatility of a simple nuclear device?))
((I'd try to counteract it with my amp power again, but I like living.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 20, 2013, 01:44:56 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

...
work with the psychopathic pyromanic to help make sure none of us die. use my microwave amp if necessary.
EDIT:
Run, if I can't outrun this monstrosity, THEN go for the amp. try to stay near my running teammates and if I'm going to be amp-shielding, try to cover them too.
EDIT: Tiruin's post
RUN, if offered a speed boost from Feyri, take it. if I'm going to get caught by the freezewall of death, attempt to shield myself using my amp before it hits me. if others are next to me at the time, shield them too.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 20, 2013, 01:45:32 pm
Join the group and add 'spontanious and catastrophic global cooling' to the list. Assist with Amps as needed.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 01:46:31 pm
((Aw, crap, I meant width. As in, the width of the stairs, not the entire length of them, which was presumably slightly less than half a mile. Silly me. Oh well, that'll learn me, anyhow.))

Stacy realized that he had absentmindedly added the wrong parameter to the calculations. Instead of a rather wonderful obstacle that would have kept all of this under control, he seems to have accidentally caused the twilight of the gods.

Oh well. What can you do. At least he wasn't an amp user. As he pirouettes away, he opens up radio communications.

"Hey, guys, funny thing just happened - I accidentally set one of the parameters for a temperature manipulation as the length of the stairs. You may want to run like hell, people!"

STACY WE NEED YOUR NUKE WE NEED IT NOW

"Here you go, bud! Have fun!"

Pass the nuke to Xan if he's available, pass it to someone else of the team if he's not. Switch to uncontrollable singing and haul ass as far toward the other end (farthest away from the gate, contemplate whether a dive off the wall legs-first diametrically opposite the gate is likely to be lethal - if not, do it and keep rolling away even if my legs become broken) of the complex as possible.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 01:47:19 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

...
work with the psychopathic pyromanic to help make sure none of us die. use my microwave amp if necessary.
Essentially my plan is to make a bubble around the team that will keep temperature inside it normal.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 01:48:18 pm
Although it does beg a question of why HMRC allows us to use these things, if they don't expect this to happen every time.))

((In civilian areas, no less.  But they must be desperate to send the HMRC into a civilian area anyway.

Also, does this count as an off-label use for the nuke, or just a testament to the versatility of a simple nuclear device?))
((Also, when Steve said that they outnumber our bullets, my first thought was: "Yes, they outnumber out bullets. But we have a nuke, and we also have amps and manipulators." Numbers don't really matter when you talk about manipulators, do they?))

Join the group and add 'spontanious and catastrophic global cooling' to the list.
((Yay for the soon to be resulting overshoots! Seriously, three amp users attempting to heat an area up, he he he. You're so screwed.))

STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
((How do you plan to throw it? With your hands? Because I can tell you the nuke's blast radius is bigger than throwing distance.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 20, 2013, 01:48:50 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

...
work with the psychopathic pyromanic to help make sure none of us die. use my microwave amp if necessary.
Essentially my plan is to make a bubble around the team that will keep temperature inside it normal.
((yes, but you haven't said anything to Lyra about it. I'm doing the best I can at coordinating with you when you aren't communicating by giving a vague instruction.))

((oh, and my modifier is +1/3 on amp useage. thought you'd like to know.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 01:51:41 pm
((Yeah, I'm going to try running like hell and see if I can possibly escape the immediate radius of the temperature drop and that the spacesuit protects me from sudden temperature drops.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 01:53:01 pm
((Did we just generate an anti-kugelblitz?))
((Where is Charles's rifle?))
Charles runs away from the direction of the eldritch imitation of Ice-9.
He retrieves his rifle if he is able to safely access it in time.
If he can't, he just aims it at the expanding field and detonates it at near point-blank range.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 01:53:24 pm
Hnng. Need planning time.
Will put plan out later.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 20, 2013, 01:58:07 pm
((Ten thousand years from now an HMRC ship (or more likely an alien ship) comes to this place to explore the strange negative energy anomaly and discover its cause. Hidden deep in the ice they find the frozen HMRC team and from their brains extract the secrets of amp and manipulator making. And thus the cycle of physics abuse begins anew...

Do you think Steve has some sort of directive to stop these sort of things from spreading? If so, he could be using his own weapons or manipulators against the thing soon.

And your suits do protect you from near absolute zero temperatures, but I don't think they protect you from eldritch ice9.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 20, 2013, 01:59:18 pm
((Steve is probably too busy laughing.

You could just request a pickup- I'm sure you've put a stop to any subversive element (by killing all of them wholesale) and the survivors are too busy mourning/rebuilding/running like hell to do anything else.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:10:21 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
((How do you plan to throw it? With your hands? Because I can tell you the nuke's blast radius is bigger than throwing distance.))
((Perhaps a kinetic amp could propel it further...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 20, 2013, 02:13:20 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
((How do you plan to throw it? With your hands? Because I can tell you the nuke's blast radius is bigger than throwing distance.))
((Perhaps a kinetic amp could propel it further...))

((i have one of those, iirc.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 02:13:54 pm
((This may, in fact, be the wrongest that a mission might have possibly ever gone. If the nuke doesn't work, somebody should contemplate the possibility of overloading another manipulator by heating the entire black nuke area. Maybe they'll form a nascent sun that'll keep the Ice-9 away.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:15:27 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
((How do you plan to throw it? With your hands? Because I can tell you the nuke's blast radius is bigger than throwing distance.))
((Perhaps a kinetic amp could propel it further...))

((i have one of those, iirc.))
((The question is, would the nuke still work afterwards.))

((This may, in fact, be the wrongest that a mission might have possibly ever gone. If the nuke doesn't work, somebody should contemplate the possibility of overloading another manipulator by heating the entire black nuke area. Maybe they'll form a nascent sun that'll keep the Ice-9 away.))
((So now a Second Sunrise is actually desired? I wonder how long a 30-round magazine of explosives and Clf3 will stall it for. Probably not long.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 20, 2013, 02:16:52 pm
((...Oh. This is what Empiracist was talking about. That...makes sense. Geez.))

STACY WE NEED YOUR NUKE WE NEED IT NOW
Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

((This is just about the only time is will fix more than it breaks. DO IT DO IT!))

And your suits do protect you from near absolute zero temperatures, but I don't think they protect you from eldritch ice9.))
((The biggest issue would be moving in the frozen air.))

((This may, in fact, be the wrongest that a mission might have possibly ever gone. If the nuke doesn't work, somebody should contemplate the possibility of overloading another manipulator by heating the entire black nuke area. Maybe they'll form a nascent sun that'll keep the Ice-9 away.))
((Yes, because the best solution is to do the same thing you just did to make the disaster, but backwards.))

"Miss Feyri! Now! NOW! RUN!"
Run. If Tiruin shows up and posts a running-based action, follow Ms. Feyri. If he does but doesn't post a running action, run after as many of the other members of the team as possible. If Tiruin doesn't post, do the same but drag Ms. Feyri along.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 02:18:02 pm
((Since I have the most skill with amps here then, I'll do the overload. EVERYONE ELSE WITH AN AMP, MAKE THE SHIELD.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 02:18:19 pm
STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
((How do you plan to throw it? With your hands? Because I can tell you the nuke's blast radius is bigger than throwing distance.))
((Perhaps a kinetic amp could propel it further...))

((i have one of those, iirc.))
((The question is, would the nuke still work afterwards.))
((I'm not an expert on this, but is there any chance that the amount of force suddenly applied by the kinetic amp might detonate the nuke?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:19:57 pm
((Exactly. It may be partially detonated or disabled by the amp hit.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 02:21:01 pm
((Exactly. It may be partially detonated or disabled by the amp hit.))
((Detonate is different from disable. One kills you, one doesn't.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 02:22:01 pm
((Since I have the most skill with amps here then, I'll do the overload. EVERYONE ELSE WITH AN AMP, MAKE THE SHIELD.

((Your amp is in your brain. This means that the sun will be centered on your head, if it works at all. This means that you will die, and everybody within a mile radius of you is likely to die as well.))

((I'm not an expert on this, but is there any chance that the amount of force suddenly applied by the kinetic amp might detonate the nuke?))

((I don't think you can detonate a nuke with just an impact. You might damage its detonation mechanism beyond usability with the punch, though.

In addition, some kind fellow could mug Feyri for her MKIII suit, then use it to fly above the Ice-9 and drop the nuke from there - it was (in a slightly different iteration) how I thought I could do an airburst.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:23:01 pm
((Unless it's a fission nuke and has its materials arranged as a hollow sphere in which case deforming it could make it go critical.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 20, 2013, 02:24:18 pm
((Fission? What is this, the 20th century?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 02:27:33 pm
((Fission? What is this, the 20th century?))
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?

Pyrodesu would be very helpful here.))

((Since I have the most skill with amps here then, I'll do the overload. EVERYONE ELSE WITH AN AMP, MAKE THE SHIELD.
((Your amp is in your brain. This means that the sun will be centered on your head, if it works at all. This means that you will die, and everybody within a mile radius of you is likely to die as well.))
((Isn't that what his character wants?))

Quote
In addition, some kind fellow could mug Feyri for her MKIII suit, then use it to fly above the Ice-9 and drop the nuke from there - it was (in a slightly different iteration) how I thought I could do an airburst.))
((That would be the smart way to do it. Oh well.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 02:28:55 pm
((No, so I should try something else.
Guess we're relying on nukes then.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 20, 2013, 02:29:17 pm
((Fission? What is this, the 20th century?))
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?
Pyrodesu would be very helpful here.))
((Fusion, perhaps? H-bombs exist now.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:30:28 pm
((Do we even know if it would counter that entropy bomb we just set off?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 02:32:15 pm
((Fusion, perhaps? H-bombs exist now.))

((What's the point of adding another stage to a device that's meant to explode as an equivalent of 125 tons of TNT? Most fission weapons can get 20 kilotons easily already.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 02:32:56 pm
((Fission? What is this, the 20th century?))
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?
Pyrodesu would be very helpful here.))
((Fusion, perhaps? H-bombs exist now.))
((And that is supposed to tell me something?))

((Do we even know if it would counter that entropy bomb we just set off?))
((Nope. In all likelihood, it actually won't. The nuke and the detonator will freeze before they explode.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:34:07 pm
((I meant assuming we set it off right outside and generated a small star inside of the field via manipulator and amp usage, would it actually do shit?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 02:35:37 pm
((Nope. In all likelihood, it actually won't. The nuke and the detonator will freeze before they explode.))

((Unless you do the airburst - this is unlikely to help much in any event, but hey - might give people time to run like hell and scatter to the winds.))

((I meant assuming we set it off right outside and generated a small star inside of the field via manipulator and amp usage, would it actually do shit?))

((The star probably would help at least a very notable amount, I would think. That is, if it actually forms a star, and doesn't react as unpredictably as I have heard overloads to react.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:37:36 pm
((Would something that can take out anything short of a battle suit be useful in this situation? Because Charles's magazine can do that.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 20, 2013, 02:39:51 pm
((Let me get this straight. You've got an expanding cloud of Crazy-Freez advancing on your position, and your first reaction is to chuck a nuke at it? Quick sanity check: which is going to do more damage? The Crazy-Freez, which will likely taper off in a minute or two when the mass murder manipulator runs out of battery, leaving most of the city superfrozen but technically intact? Or a nuke, which will in all likelihood level it, and do nothing to help you?

I don't think that even a dormant volcano exploding under your feet this instant would heat your surroundings up enough to counteract this chillin' omnicide-o-matic. Have any of you considered just, y'know, getting the hell out of dodge?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 20, 2013, 02:40:27 pm
((Probably not.  Once you try to combine this incident with a fire-based one or a nuke, physics is really taking a beating.


Also, what he said.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 02:40:46 pm
((Let me get this straight. You've got an expanding cloud of Crazy-Freez advancing on your position, and your first reaction is to chuck a nuke at it? Quick sanity check: which is going to do more damage? The Crazy-Freez, which will likely taper off in a minute or two when the mass murder manipulator runs out of battery, leaving most of the city superfrozen but technically intact? Or a nuke, which will in all likelihood level it, and do nothing to help you?

I don't think that even a dormant volcano exploding under your feet this instant would heat your surroundings up enough to counteract this chillin' omnicide-o-matic. Have any of you considered just, y'know, getting the hell out of dodge?))
((A good number of people are running right now. And shh, don't spoil this.))

((I think I'm going to stop giving you helpfull advice now. I already made this a lot less Fun. Already managed to stop somebody from throwing a nuke. :-[))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 20, 2013, 02:42:14 pm
((While a nuke may be useful if it was a massive supernatural cold-front, this isn't. It's more like a physical manifestation of concept of coldness itself. Perhaps we could outrun it and wait for it to run out of power?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 02:47:41 pm
((Let me get this straight. You've got an expanding cloud of Crazy-Freez advancing on your position, and your first reaction is to chuck a nuke at it? Quick sanity check: which is going to do more damage? The Crazy-Freez, which will likely taper off in a minute or two when the mass murder manipulator runs out of battery, leaving most of the city superfrozen but technically intact? Or a nuke, which will in all likelihood level it, and do nothing to help you?))

((The mass-murder manipulator might stop, but not because it's out of batteries. The batteries power the interface. The manipulator has cracked open, exposing the eldritch mysteries within to all unlucky enough to happen to be within 20 feet of where it landed. As such, it might not stop at all. Ever. It's only experience with the opposite phenomenon (and possibly misplaced faith in the idea that piecewise might have mercy on us) that makes us think it might.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 20, 2013, 02:51:49 pm
((Do we even know if it would counter that entropy bomb we just set off?))
((The what?))

((Fission? What is this, the 20th century?))
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?
Pyrodesu would be very helpful here.))
((Fusion, perhaps? H-bombs exist now.))
((And that is supposed to tell me something?))
((...That fusion weapons exist?))

((Have any of you considered just, y'know, getting the hell out of dodge?))
Grate feels an odd urge to raise his hand. He really wishes he knew where to go.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 20, 2013, 03:00:21 pm
Grate feels an odd urge to raise his hand. He really wishes he knew where to go.

((Step one: pull Feyri outside.
Step two: grab onto Feyri.
Step three: punch Feyri feebly until she flies away with you to a happier place.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 20, 2013, 03:04:55 pm
((Once again the Mass-Murder Manipulator triumphs over the humble Amp's own display of murderous power. As a veteran of...Two? Two mass-murder manipulator occurrences, I advise you to run away as fast as possible.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 20, 2013, 03:15:40 pm
((Once again the Mass-Murder Manipulator triumphs over the humble Amp's own display of murderous power. As a veteran of...Two? Two mass-murder manipulator occurrences, I advise you to run away as fast as possible.))
You know, no one as overloaded an amp yet. It's always been manipulators. The effects may be different. And much more fatal, since you can't throw them away.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 20, 2013, 03:31:08 pm
((Once again the Mass-Murder Manipulator triumphs over the humble Amp's own display of murderous power. As a veteran of...Two? Two mass-murder manipulator occurrences, I advise you to run away as fast as possible.))
You know, no one as overloaded an amp yet. It's always been manipulators. The effects may be different. And much more fatal, since you can't throw them away.
((Throwing supercritical mass murder manipulators away has rarely done much to curb their mass murder potential, I think.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 20, 2013, 03:33:04 pm
You know, no one as overloaded an amp yet. It's always been manipulators. The effects may be different. And much more fatal, since you can't throw them away.
((Yeah, I know. I'm also glad, because an overloading amp would mean whatever eldritch singularity spawning from it would most likely originate from someone's brain and most likely catch nearby teammates in the blink of an eye.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 20, 2013, 04:20:09 pm
((I'm really hoping people make it out OK, if only to hear what Steve has to say when he debriefs them (since, unless the Radiant One dies, the mission is technically a success). That and the fact that I like many of the characters in this mission and I wouldn't like to see them die.

And I just realised you're turning the palace of the Sun god into an icy wasteland.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on August 20, 2013, 05:58:47 pm
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?

Pyrodesu would be very helpful here.))

((Sorry I'm late. RE: This argument, nuclear (and thermonuclear, that is, fusion) weapons are extraordinarily sensitive, particularly fusion. See, instead of gun-type designs (the whole, put two separate pieces together for boom one), most weapons are implosion, with very precise high-explosive lenses. This is even more true for fusion, once again, as the fusion happens within the imploding core. Punching a nuke could disarm it permanently, and I say disarm, I mean "turn it into a dirty bomb".))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 20, 2013, 06:06:01 pm
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?

Pyrodesu would be very helpful here.))

((Sorry I'm late. RE: This argument, nuclear (and thermonuclear, that is, fusion) weapons are extraordinarily sensitive, particularly fusion. See, instead of gun-type designs (the whole, put two separate pieces together for boom one), most weapons are implosion, with very precise high-explosive lenses. This is even more true for fusion, once again, as the fusion happens within the imploding core. Punching a nuke could disarm it permanently, and I say disarm, I mean "turn it into a dirty bomb".))
The inherent paradox of nuclear weapons. Gun type bombs made with Uranium 235 are easy to make, but U235 is a bitch to get hold of unless you have a mile long processing factory. Plutonium is much easier to get, but the process for detonating it is absurdly complex and difficult to get right; requiring world class explosives experts and precision manufacturing.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 20, 2013, 06:11:43 pm
Follow Stacy's lead and run to the other side of the compound ASAP. If a wall or something gets in the way, punch it with the Kinetic Amp.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 06:23:47 pm
((And how else would it work? As far as I'm concerned, a nuke works by joining two or more halves or uranium together, at which point it goes boom. You think it works any different in the future?

Pyrodesu would be very helpful here.))

((Sorry I'm late. RE: This argument, nuclear (and thermonuclear, that is, fusion) weapons are extraordinarily sensitive, particularly fusion. See, instead of gun-type designs (the whole, put two separate pieces together for boom one), most weapons are implosion, with very precise high-explosive lenses. This is even more true for fusion, once again, as the fusion happens within the imploding core. Punching a nuke could disarm it permanently, and I say disarm, I mean "turn it into a dirty bomb".))
The inherent paradox of nuclear weapons. Gun type bombs made with Uranium 235 are easy to make, but U235 is a bitch to get hold of unless you have a mile long processing factory. Plutonium is much easier to get, but the process for detonating it is absurdly complex and difficult to get right; requiring world class explosives experts and precision manufacturing.
((Somehow I don't think UWM would have any problems with having several miles long processing factories. How would that influence the design, and by association, the results of kicking a nuke?

Also, dirty bomb? From Wikipedia: "A dirty bomb is a speculative radiological weapon that combines radioactive material with conventional explosives." So does it mean it will still explode but be less powerfull, and somehow become conventional explosive?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 20, 2013, 06:27:04 pm
((Also, dirty bomb? From Wikipedia: "A dirty bomb is a speculative radiological weapon that combines radioactive material with conventional explosives." So does it mean it will still explode but be less powerfull, and somehow become conventional explosive?))
((You just use explosives (in this case amp powered punches) to spread radioactive material over a large area, causing radiation poisoning to the people there. Not visually impressive but still deadly (to unprotected civilians) over longer periods of time. If done right. And nobody does something to clear the area afterwards.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on August 20, 2013, 06:40:42 pm
((What Paris said. Also, implosion is pretty much the only way to get a thermonuclear weapon, whether spherical or between detonating fission platters. Judging from the yield from such a small object, those things are almost certainly implosion-based, gun-types are inherently larger.

As to PW: It still requires a lot of refining of Uranium to get enough that you can put in a reactor and breed Plutonium. In fact, that's why the government doesn't really like fuel reprocessing: There's weapons-grade material in the "spent" (I put that in quotes because about 85% of the U-235 is still unburnt) rods, which is extracted in the reprocessing. This was desireable when we wanted to mass-produce nukes. Not now.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 20, 2013, 07:53:02 pm
((Get PMs. Check thread title. Begin pounding fists in anger.

NOT AGAIN DAMN YOU ALL

Anyway, I would strongly advise against trying to outheat the Ice-9. As mentioned, any device you throw at it is likely to freeze past the point of operation, meaning you're talking about a second sun or nuclear blast between us and the freezewall of doom.

We do not have space for a second sun or nuclear blast between us and the freezewall of doom.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 07:57:21 pm
((Get PMs. Check thread title. Begin pounding fists in anger.

NOT AGAIN DAMN YOU ALL

Anyway, I would strongly advise against trying to outheat the Ice-9. As mentioned, any device you throw at it is likely to freeze past the point of operation, meaning you're talking about a second sun or nuclear blast between us and the freezewall of doom.

We do not have space for a second sun or nuclear blast between us and the freezewall of doom.))
((Agreed. Do we do the shield of temperature preservation?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 20, 2013, 08:10:14 pm
((I assume this is the part of the game where it finally ends with a Total Party Kill and everyone Rage Quits and then Piecewise has no more players so the game dies and he has to resort to ghost writing for L.R. Hubbard because the Scientologists don't realize that man is dead.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 20, 2013, 08:16:43 pm
((Agreed. Do we do the shield of temperature preservation?))
((The what?

The issue I have with trying to amp-cool the anomaly is that it's likely too powerful for that to have much of an effect on. You might be able to accomplish something by pouring heat into it, assuming physics isn't borked enough for that to generate thermonuclear explosions in its own right, but I'm dubious you could override the effect well enough for most of your purposes.))


((I'm really hoping people make it out OK, if only to hear what Steve has to say when he debriefs them (since, unless the Radiant One dies, the mission is technically a success). That and the fact that I like many of the characters in this mission and I wouldn't like to see them die.

And I just realised you're turning the palace of the Sun god into an icy wasteland.))
((I missed this earlier. YAY BLASPHEMY and/or SEE WHAT HAPPENS WHEN YOU DEFY THE WILL OF THE SUN?))


((I assume this is the part of the game where it finally ends with a Total Party Kill and everyone Rage Quits and then Piecewise has no more players so the game dies and he has to resort to ghost writing for L.R. Hubbard because the Scientologists don't realize that man is dead.))
((I imagine this would be a very dark religion.

"If you're good, you go to heaven. But when I say good, I mean much better than you, obviously, and the idiots around you can drag you down with them even if you personally don't screw up that badly.

You're fucked, is what I'm trying to say here. You're in hell on your way to hell, essentially."))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 08:18:37 pm
((My plan for now is 'call Steve to evac and form a temperature-neutral zone around the party with all amps/manipulators to survive until pickup.' Not sure if it's going to work.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: kisame12794 on August 20, 2013, 09:08:33 pm
((You know, I thought WE were boned. Thanks for correcting me.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 20, 2013, 09:17:55 pm
((You know, I thought WE were boned. Thanks for correcting me.))
((Well, now that everyone abandoned planns for a heat shield :(, punching/throwing the nuke in :(, and trying to overclock their amps/manipulators to combat the super-freeze :( :(... they are actually in a better shape than we are. There is nothing to suggest that they can't simply outrun the effect, and indeed they are doing just that.

Meanwhile, at Canary base, we are about to lose our base, which is actually very helpful to have. And in addition, we still have several morons in the base and on it's roof, who are apparently going nowhere. You know, I think that overall we are much worse off. Of course, not that Vich is concerned. He is faaaar away from whatever is about to happen.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: kisame12794 on August 20, 2013, 09:31:42 pm
((They have activated a Mass Murder Manipulator. No one is safe. Steve may have to sterilize the area to end the effect. Honestly, right now, I'd rather be on that roof than there.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 09:41:47 pm
((Piecewise: how fast is the effect spreading?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on August 20, 2013, 09:42:06 pm
((Multiple Mass Murder manipulators...

Yeah, I think I prefer our mission at the moment too.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 20, 2013, 10:21:14 pm
Modification to prior action: RUN. FUCKING RUN. unless of course the sphere is expanding fast enough that I can't outrun it. Then go join team anti-freeze. Either way, more paperwork. THE PAPERWORK MUST FLOW!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 10:24:30 pm
Modification to prior action: RUN. FUCKING RUN. unless of course the sphere is expanding fast enough that I can't outrun it. Then go join team anti-freeze. Either way, more paperwork. THE PAPERWORK MUST FLOW!
Yep. Run away, radio to Steve to come pick us up right the fuck now, if effect is expanding too quickly to outrun have every person with an amp/manipulator try to maintain the temperature around the team. Gather the team together in a huddle for this purpose IF we have to endure.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 20, 2013, 10:39:24 pm
((As mentioned before, running is the team's best option. If the survival of all teammates is desirable, then Feyri (MkIII) and Faith (synth-flesh) should carry all hobbling or slow people away from the freezing zone.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 20, 2013, 10:41:50 pm
((As mentioned before, running is the team's best option. If the survival of all teammates is desirable, then Feyri (MkIII) and Faith (synth-flesh) should carry all hobbling or slow people away from the freezing zone.))
((Yes please. IIRC I only have one leg now.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 21, 2013, 04:50:29 am
... On the bright side, I didn't just run into that blind. On the downside... Fuck.
If I lose this scout's eye, whoever is responsible for that is buying me a new one...

TURN TAIL AND RUN! Past the barracks if I think necessary. Attempt to recall the scout eye if possible!

Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 21, 2013, 06:03:54 am

((We will start using manipulators as bombs. And they are more effective.))

Renen remembers his first mission, the overcharge of that manipulator. So he runs, away from the cold and from the crazy people that will try to stop it.

RUN FAST RUN RENEN. Get away from the cold and from the guys who will try to stop the incoming destruction. Use BT to overcome obstacles and if necessary carry anyone small and lightweight with me.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 09:25:12 am
((You know, I thought WE were boned. Thanks for correcting me.))
((Well, now that everyone abandoned planns for a heat shield :(, punching/throwing the nuke in :(, and trying to overclock their amps/manipulators to combat the super-freeze :( :(... they are actually in a better shape than we are. There is nothing to suggest that they can't simply outrun the effect, and indeed they are doing just that.
Meanwhile, at Canary base, we are about to lose our base, which is actually very helpful to have. And in addition, we still have several morons in the base and on it's roof, who are apparently going nowhere. You know, I think that overall we are much worse off. Of course, not that Vich is concerned. He is faaaar away from whatever is about to happen.))
((Remind me to catch up on that mission.))

((Oh, and I PM'd Tiruin. Anyone else not posting that needs to run?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 09:37:54 am
((Get PMs. Check thread title. Begin pounding fists in anger.

NOT AGAIN DAMN YOU ALL

Anyway, I would strongly advise against trying to outheat the Ice-9. As mentioned, any device you throw at it is likely to freeze past the point of operation, meaning you're talking about a second sun or nuclear blast between us and the freezewall of doom.

We do not have space for a second sun or nuclear blast between us and the freezewall of doom.))
((...Yes. This.

So much. Enjoy me berating you, or your corpses. Or my spirit doing that. Whatever. :III

I really have some thoughts about how this mission was expected to be run, but it's a secret. PW: you don't mind, do you?))

((@Paris: I was imagining that scene when I read recent events. Please tell me that an Aux roll does not precede common sense...))




Feyri reviewed the messages in reply (http://www.bay12forums.com/smf/index.php?topic=123854.msg4501543#msg4501543), followed by her order to acknowledge recent activity. The result was less than satisfying, and the consequence in the aspect of thought was...destructive.

I was on guard duty with Renen, after dark we stopped some suspicious characters approaching. After some... incompetence we got them to the barracks and checked out....something in the town exploded.
Explosions in the town..alright. It's only a day or so in the job. I can't hope that we're the only ones going to respond on it. The city may have local militant forces on patrol despite heightened crisis of a revolution. Nothing much. Give the order to



                ...Oh right, another message. Ringtone set.
                                                              Clock isn't working though...
We ran into some suspicious looking guys. They ran, and I chased after one of them. I was going to shoot one in the leg when he was about to get away, when everything exploded and half of his skin melted. So I left.
Unidentified men showed up at the gate. They had large suspicious backpacks. A detonation occurred somewhere...I'm retrieving my turret right now from the bakery.
Wait..what? Several attacks..alright, Xan must've been with Stacy and/or May when they went on patrol. I didn't see them go. Ugh, why can't I lead properly. This is one of the most basic essentials of leadership--organizing your people! Guessing this may be the case, either they formed teams of two and spread throughout the city. Hopefully the other security forces would also aid us. Strangely, I've never even seen one hint of them. Or did I forget something?
I was patrolling when half my foot got shot off by an unknown assailant... but my amp triggered.

You saw the results.
Results?! What now? What amp did you--checking...
   Codename: Xan/Biologically Male
     Primary Weapon: Pyrokinetic Amplifier [Basic]

          Ok, what does this mean. Pyro kinetic? I didn't see that on the team roster.

...What in blazes is going on?!


At this time, she had reached the gate and noticed Grate's query, nearly indistinguishable from her thoughts and the presence of Lyra. It was...alright, to say the least. The motor was apparently functional, and Lyra was alright.

Then another ping.

...I never knew there was a Spam folder. Or if this wristpad had a folder at all.
Spoiler (click to show/hide)
...Dear gods. So it was OUR fault?!...
Stacy's taking it quite well..but now how will the populace react? Surely..surely they can't see that it's our fault right? Amplifiers? The whole thing is alien to-...but then they asked Steve for our measurements...so I can't presume such.
   ...Since when did any of my teammembers get a NUCLEAR DEVICE?!

No. Not again. I will not let my past haunt me again. I will lead this team correctly even if it <profanity>ing kills me and-
"Feyri! They're coming! Look! Look!"
"Guh-g-Grate? I'm sorry I was just t-
"What in the nine hells is that."
*Krrsch*
Quote
"Hey, guys, funny thing just happened - I accidentally set one of the parameters for a temperature manipulation as the length of the stairs. You may want to run like hell, people!"
"I'm sorry Grate, but when--what just happened?"
"Miss Feyri! Now! NOW! RUN!"

Run. If Tiruin shows up and posts a running-based action, follow Ms. Feyri. If she does but doesn't post a running action, run after as many of the other members of the team as possible. If Tiruin doesn't post, do the same but drag Ms. Feyri along.

-This is all Stacy's fault.-
You run up to the gate and enter in the rather massive proportions of the effected area... You just start entering in what looks right, sweat dripping from your brow as the numbers fly by too fast for you to even comprehend... You hit the button without even thinking about it. The Manipulator beeps, squeals and then begins to howl out a siren. The metal surface of the box instantly freezes over and you hurl it away from you as the suit begins to freeze and you feel your hand go numb. The machine arcs out down the stairs; trailing a dry ice like fog behind it. It lands between the charging groups of the Guards and the Populace, vanishing amongst them as they clash.

The Manipulator, hidden by the crowd, cracks apart like a balloon filled with liquid nitrogen and pure, unadulterated cold pours out. It's beyond cold as the team comprehends it; it's a black nuke, an expanding mass of anti-energy that draws in every bit of energy from around it. The mob and the guards vanish into a black point so cold that light itself can't move; a gravity-less black hole. Around it, the world turns gray and hardens; reduced so close to absolute zero that it appears as though time within the effected area has just stopped, atomic motion reduced to basically nothing. The hydrogen in the air turns metallic. Beyond that, almost to the wall, the air solidifies and sprays of superfluid hydrogen and liquid oxygen and ice with a crystal lattice so dense and powerfully bonded that it would take thermite to melt it, burst out and splatter the wall and the inner area of the First level of the palace.

And the effect is expanding.

"Oh fu-...Fun."

Feyri's right eyelid twitched. A result due to stress.

"Grate, hug me as tight as you can, please?"

While waiting, Feyri thanked the time she invested into rapid, one-handed typing and implemented her knowledge in ludicrous amounts on her wristpad.
Quote from: Feyri Nirel = PARACELSUS SWORD AI
This is Feyri Nirel, current leader of the second away team sent down to Inti (http://www.bay12forums.com/smf/index.php?topic=108083.msg4321314#msg4321314). The mission as far as I can see is under severe strain. The palace is under direct endothermic attack, and we're heavily lacking aerial support.

We need eyes, Steve.

Inquire @ PW for map. Hopefully with places representing where we are.

Use MKIII rockets to get myself, Grate and possibly Lyra towards a safer location--drop off, and locate my teammates nearest to the zone of influence from this nuke and use the same strategy.

Which revolves around getting everyone to safety.

Also check fuel.


Quote from: Feyri Nirel = Squad Channel
Activate your wristpads for a general area receiving message so we know where you are!

Anyone with auxiliary mobility enhancements, use them! Head towards the Palace!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 21, 2013, 09:43:51 am
((I amr eading up the last 10 pages and writing up a response and will edit in in.

Specifically to Grate.))
((I'd recommend focusing on running away. Flying away with the MK3 and taking anyone nearby you can carry with you.

Edit: If you think about it, that MK3 was the best gift you could have hoped for. Might just end up saving your life.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 11:20:47 am
((A map would be useful here.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 12:42:33 pm
((BUENO, Tiruin. BUENO. Now we have to survive this.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 21, 2013, 12:52:33 pm
((... Dat formatting. I want to learn that *0* also hurray for possibly not dieing!))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 21, 2013, 12:57:21 pm
((Is this where we think up of a catchy name for the incident? How about Eclipse over Inti or Nuclear Winter Solstice?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 21, 2013, 01:00:14 pm
((I think just 'that goddamned infinite entropy bomb' will do.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 21, 2013, 01:00:31 pm
((International Incident #3))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 21, 2013, 01:03:03 pm
((Is this where we think up of a catchy name for the incident? How about Eclipse over Inti or Nuclear Winter Solstice?))
Ground Zero?
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 01:04:33 pm
((Honey I Froze The Planet?

Also, how fast is the effect expanding?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 21, 2013, 01:07:32 pm
((Ground Zero I like.

But really, let's review the group's mission history:

1.  Genocide an entire alien race
2.  Successfully not blow up an arkship
3.  Blow up a planetoid research base
4.  Destroy a damn and kill millions
5.  Slaughter a whole village
6.  Do indeterminate levels of damage (probably minor) to an anomalous civilization
7.  Successfully get a ton of advanced robotics research
8.  Barely get out alive from a horrible Grey Goo type scenario
9.  Doing their damnedest to get themselves killed
9a. Successfully avoid a ghost ship going on a rampage
10. Mass civilian slaughter


Right now we're looking at 3/11 for peaceful success and 5/11 for mass murder.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 21, 2013, 01:11:44 pm
((By the way, what's up with 9 and 9a? Makes no sense. Mission 9a is Mission 10, and Mission 10 is Mission 11. Less confusing and makes more sense.

As for the names, Ice 9 works fine
for me.
PS: Also, Xantalos and Piecewise. Please use double-brackets.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 21, 2013, 01:14:46 pm
((You know you're fucked when the GM starts suggesting names for the incident and stops using double brackets :P))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 01:15:06 pm
((What you mean I ain't using double brackets man I always use double brackets))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 21, 2013, 01:17:54 pm
((Ground Zero Kelvin?
Actually, if you take them chronologically, mission 9 is mission 10. Not that it matters much. Their names are now forever etched on the post titles.
Also, China-9, Ice-9... Wonder if the next manipulator megafail will also have a 9...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 02:17:32 pm
((... Dat formatting. I want to learn that *0* also hurray for possibly not dieing!))
((It's just tables.))

((Is this where we think up of a catchy name for the incident? How about Eclipse over Inti or Nuclear Winter Solstice?))
((Ice-9 sounds good. Maybe each major planetary-scale catastrophe we do gets a -9 designation. China-9, Ice-9, May-9, etc.))



"Yes, Miss Feyri!"
Hug Ms. Feyri tightly. Hug tighter when we take off. Watch the scenery as well as clutching to her allows.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 21, 2013, 03:24:26 pm
((A map would be useful here.))
https://www.dropbox.com/s/87dae8hrzeg96qq/map.png

Pretty much everyone is there on that first terrace level. Except Faith. As per exactly where you are...eh that won't really matter soon enough.



STACY WE NEED YOUR NUKE WE NEED IT NOW

Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

...
work with the psychopathic pyromanic to help make sure none of us die. use my microwave amp if necessary.
EDIT:
Run, if I can't outrun this monstrosity, THEN go for the amp. try to stay near my running teammates and if I'm going to be amp-shielding, try to cover them too.
EDIT: Tiruin's post
RUN, if offered a speed boost from Feyri, take it. if I'm going to get caught by the freezewall of death, attempt to shield myself using my amp before it hits me. if others are next to me at the time, shield them too.
Feyri scoops up both you and grate and immediately takes off, flying toward the upper level of the palace with one of you under each arm. You're passing over the wall to the second level when it happens.
[dex:4+1]
A shard of the super ice, sharp as a spear of glass and several feet long, is arcing down right toward you and Feyri. She can't see it; her back is to the sky and there's no time to warn her. But you can see it. And you have a chance to stop it.
[Exo:2]
But you can't. You can't focus, you can't bring the power your amp to bear. The shard punches straight down; through Feyri's back and out her chest. It clips you as it goes, carving a frozen, blackened gash out of your left arm. 


((Aw, crap, I meant width. As in, the width of the stairs, not the entire length of them, which was presumably slightly less than half a mile. Silly me. Oh well, that'll learn me, anyhow.))

Stacy realized that he had absentmindedly added the wrong parameter to the calculations. Instead of a rather wonderful obstacle that would have kept all of this under control, he seems to have accidentally caused the twilight of the gods.

Oh well. What can you do. At least he wasn't an amp user. As he pirouettes away, he opens up radio communications.

"Hey, guys, funny thing just happened - I accidentally set one of the parameters for a temperature manipulation as the length of the stairs. You may want to run like hell, people!"

STACY WE NEED YOUR NUKE WE NEED IT NOW

"Here you go, bud! Have fun!"

Pass the nuke to Xan if he's available, pass it to someone else of the team if he's not. Switch to uncontrollable singing and haul ass as far toward the other end (farthest away from the gate, contemplate whether a dive off the wall legs-first diametrically opposite the gate is likely to be lethal - if not, do it and keep rolling away even if my legs become broken) of the complex as possible.

You run for the second terrace of the palace grounds, covering your head as shards of ice rain down like sharpened meteors and flows of liquid oxygen and hydrogen pour over the wall and submerge whole buildings. The civilians have no chance; most are asleep and they freeze with their homes, trapped like the citizens of an endothermic Pompeii. You make it to the second level stairs along with some of the team and a few dozen terrified citizens who happened to be awake.

((Did we just generate an anti-kugelblitz?))
((Where is Charles's rifle?))
Charles runs away from the direction of the eldritch imitation of Ice-9.
He retrieves his rifle if he is able to safely access it in time.
If he can't, he just aims it at the expanding field and detonates it at near point-blank range.

You grab your rifle and run up to Join Stacy on the second terrace stairs.

((...Oh. This is what Empiracist was talking about. That...makes sense. Geez.))

STACY WE NEED YOUR NUKE WE NEED IT NOW
Have someone arm the nuke and chuck it into the cloud.
Get every person with a heat amp to help me create a shield around our party (which should group together) that will keep temperature normal inside it until the storm subsides.

((This is just about the only time is will fix more than it breaks. DO IT DO IT!))

And your suits do protect you from near absolute zero temperatures, but I don't think they protect you from eldritch ice9.))
((The biggest issue would be moving in the frozen air.))

((This may, in fact, be the wrongest that a mission might have possibly ever gone. If the nuke doesn't work, somebody should contemplate the possibility of overloading another manipulator by heating the entire black nuke area. Maybe they'll form a nascent sun that'll keep the Ice-9 away.))
((Yes, because the best solution is to do the same thing you just did to make the disaster, but backwards.))

"Miss Feyri! Now! NOW! RUN!"
Run. If Tiruin shows up and posts a running-based action, follow Ms. Feyri. If he does but doesn't post a running action, run after as many of the other members of the team as possible. If Tiruin doesn't post, do the same but drag Ms. Feyri along.
Feyri grabs you and Lyra and immediately takes off, flying towards the palace. You're just passing over the second wall when something happens. You can't see what it is because of the way feyri is holding you, but it feels like something hit her.

Follow Stacy's lead and run to the other side of the compound ASAP. If a wall or something gets in the way, punch it with the Kinetic Amp.
You join Stacy on the stairs and contemplate if he's technically in the way, which would give you justification for punching him into chunks.

Modification to prior action: RUN. FUCKING RUN. unless of course the sphere is expanding fast enough that I can't outrun it. Then go join team anti-freeze. Either way, more paperwork. THE PAPERWORK MUST FLOW!
You turn and run, following the exodus of terrified civilians and teammates up toward the second level. You're about a hundred yards from the stairs when a dagger of ice catches you in the right elbow.
[end:2]
It takes your arm off right at the elbow, half tearing,half shattering it off like it had been submerged in liquid nitrogen. You stumble and scream but keep running, making it up to Stacy and the others.

... On the bright side, I didn't just run into that blind. On the downside... Fuck.
If I lose this scout's eye, whoever is responsible for that is buying me a new one...

TURN TAIL AND RUN! Past the barracks if I think necessary. Attempt to recall the scout eye if possible!

You run for the stairs up to the second level. As you run, you turn back and see a massive chunk of ice hurtling you way. You open your manipulator's cover and start typing.

[Uncon:5]

You tap away like a man possessed and hit Execute. A wall of heat, white hot and several inches thick appears between you and the ice. The ice glaces off with a hiss of steam; repelled mostly by the burst of superheated air that rose off the heated barrier like a blast wave.

You shake some sweat out of your eyes and join up with the rest of the people gathering on the second level's stairs.




((We will start using manipulators as bombs. And they are more effective.))

Renen remembers his first mission, the overcharge of that manipulator. So he runs, away from the cold and from the crazy people that will try to stop it.

RUN FAST RUN RENEN. Get away from the cold and from the guys who will try to stop the incoming destruction. Use BT to overcome obstacles and if necessary carry anyone small and lightweight with me.

You get yourself under Xan's arm and half carry, half drag him all the way up to the second level stairs.
 
((Get PMs. Check thread title. Begin pounding fists in anger.

NOT AGAIN DAMN YOU ALL

Anyway, I would strongly advise against trying to outheat the Ice-9. As mentioned, any device you throw at it is likely to freeze past the point of operation, meaning you're talking about a second sun or nuclear blast between us and the freezewall of doom.

We do not have space for a second sun or nuclear blast between us and the freezewall of doom.))
((...Yes. This.

So much. Enjoy me berating you, or your corpses. Or my spirit doing that. Whatever. :III

I really have some thoughts about how this mission was expected to be run, but it's a secret. PW: you don't mind, do you?))

((@Paris: I was imagining that scene when I read recent events. Please tell me that an Aux roll does not precede common sense...))




Feyri reviewed the messages in reply (http://www.bay12forums.com/smf/index.php?topic=123854.msg4501543#msg4501543), followed by her order to acknowledge recent activity. The result was less than satisfying, and the consequence in the aspect of thought was...destructive.

I was on guard duty with Renen, after dark we stopped some suspicious characters approaching. After some... incompetence we got them to the barracks and checked out....something in the town exploded.
Explosions in the town..alright. It's only a day or so in the job. I can't hope that we're the only ones going to respond on it. The city may have local militant forces on patrol despite heightened crisis of a revolution. Nothing much. Give the order to



                ...Oh right, another message. Ringtone set.
                                                              Clock isn't working though...
We ran into some suspicious looking guys. They ran, and I chased after one of them. I was going to shoot one in the leg when he was about to get away, when everything exploded and half of his skin melted. So I left.
Unidentified men showed up at the gate. They had large suspicious backpacks. A detonation occurred somewhere...I'm retrieving my turret right now from the bakery.
Wait..what? Several attacks..alright, Xan must've been with Stacy and/or May when they went on patrol. I didn't see them go. Ugh, why can't I lead properly. This is one of the most basic essentials of leadership--organizing your people! Guessing this may be the case, either they formed teams of two and spread throughout the city. Hopefully the other security forces would also aid us. Strangely, I've never even seen one hint of them. Or did I forget something?
I was patrolling when half my foot got shot off by an unknown assailant... but my amp triggered.

You saw the results.
Results?! What now? What amp did you--checking...
   Codename: Xan/Biologically Male
     Primary Weapon: Pyrokinetic Amplifier [Basic]

          Ok, what does this mean. Pyro kinetic? I didn't see that on the team roster.

...What in blazes is going on?!


At this time, she had reached the gate and noticed Grate's query, nearly indistinguishable from her thoughts and the presence of Lyra. It was...alright, to say the least. The motor was apparently functional, and Lyra was alright.

Then another ping.

...I never knew there was a Spam folder. Or if this wristpad had a folder at all.
Spoiler (click to show/hide)
...Dear gods. So it was OUR fault?!...
Stacy's taking it quite well..but now how will the populace react? Surely..surely they can't see that it's our fault right? Amplifiers? The whole thing is alien to-...but then they asked Steve for our measurements...so I can't presume such.
   ...Since when did any of my teammembers get a NUCLEAR DEVICE?!

No. Not again. I will not let my past haunt me again. I will lead this team correctly even if it <profanity>ing kills me and-
"Feyri! They're coming! Look! Look!"
"Guh-g-Grate? I'm sorry I was just t-
"What in the nine hells is that."
*Krrsch*
Quote
"Hey, guys, funny thing just happened - I accidentally set one of the parameters for a temperature manipulation as the length of the stairs. You may want to run like hell, people!"
"I'm sorry Grate, but when--what just happened?"
"Miss Feyri! Now! NOW! RUN!"

Run. If Tiruin shows up and posts a running-based action, follow Ms. Feyri. If she does but doesn't post a running action, run after as many of the other members of the team as possible. If Tiruin doesn't post, do the same but drag Ms. Feyri along.

-This is all Stacy's fault.-
You run up to the gate and enter in the rather massive proportions of the effected area... You just start entering in what looks right, sweat dripping from your brow as the numbers fly by too fast for you to even comprehend... You hit the button without even thinking about it. The Manipulator beeps, squeals and then begins to howl out a siren. The metal surface of the box instantly freezes over and you hurl it away from you as the suit begins to freeze and you feel your hand go numb. The machine arcs out down the stairs; trailing a dry ice like fog behind it. It lands between the charging groups of the Guards and the Populace, vanishing amongst them as they clash.

The Manipulator, hidden by the crowd, cracks apart like a balloon filled with liquid nitrogen and pure, unadulterated cold pours out. It's beyond cold as the team comprehends it; it's a black nuke, an expanding mass of anti-energy that draws in every bit of energy from around it. The mob and the guards vanish into a black point so cold that light itself can't move; a gravity-less black hole. Around it, the world turns gray and hardens; reduced so close to absolute zero that it appears as though time within the effected area has just stopped, atomic motion reduced to basically nothing. The hydrogen in the air turns metallic. Beyond that, almost to the wall, the air solidifies and sprays of superfluid hydrogen and liquid oxygen and ice with a crystal lattice so dense and powerfully bonded that it would take thermite to melt it, burst out and splatter the wall and the inner area of the First level of the palace.

And the effect is expanding.

"Oh fu-...Fun."

Feyri's right eyelid twitched. A result due to stress.

"Grate, hug me as tight as you can, please?"

While waiting, Feyri thanked the time she invested into rapid, one-handed typing and implemented her knowledge in ludicrous amounts on her wristpad.
Quote from: Feyri Nirel = PARACELSUS SWORD AI
This is Feyri Nirel, current leader of the second away team sent down to Inti (http://www.bay12forums.com/smf/index.php?topic=108083.msg4321314#msg4321314). The mission as far as I can see is under severe strain. The palace is under direct endothermic attack, and we're heavily lacking aerial support.

We need eyes, Steve.

Inquire @ PW for map. Hopefully with places representing where we are.

Use MKIII rockets to get myself, Grate and possibly Lyra towards a safer location--drop off, and locate my teammates nearest to the zone of influence from this nuke and use the same strategy.

Which revolves around getting everyone to safety.

Also check fuel.


Quote from: Feyri Nirel = Squad Channel
Activate your wristpads for a general area receiving message so we know where you are!

Anyone with auxiliary mobility enhancements, use them! Head towards the Palace!
You scoop up both of the tiny people who are currently clinging to you and take off, screaming up and over toward the second level, skimming near the tops of the wooden structures that squat on the first level. You pull up, rising to clear the second level wall, when something hits you.
[end:3+1]
Feryi's had a hard life in the corps. Her heroism has often been rewarded with nothing but injuries and waking up in the infirmary with more parts missing. She's been shot, broken, electrocuted and decapitated. Her organs are more plastic then flesh and what little of her original muscle remains clings to titanium bones. So when the shard of ice, sharp as a hypodermic needle and long as a fence post, half impales, half freezes it's way straight between her shoulder blades and out through her sternum, taking much of the contents of her thoracic cavity with it, she doesn't flinch. She doesn't even really feel it; there's not enough pain receptors left.

For a moment, she dips down, her flight unsteady. But then she rises again, clears the second level wall and zooms out toward the third. She makes it about half way across the second terrace before she finally falters and dips low, wavering as she flies toward the ground. She pulls back and lands on her feet, jogging to a stop as the momentum of the landing carries her an extra dozen yards. She slowly sets her two small passengers down and looks at them. The eerie colorless glow of the advancing entropy bomb shines through the ragged hole where her chest used to be and strange colored artificial blood and organ fluids pour down her legs and puddle on the ground. She jerkily lifts one arm and pats Grate's head.

"Run." She whispers breathlessly, eyes cloudy and blind behind the visor. "Run. Run. Run"

Her arm falls limp and her head lulls back, looking up at the stars. Her body suddenly tenses up and there's a metallic clink as the her suit's neck iris snaps shut. She doesn't fall. She just stands there, silent.









https://www.dropbox.com/s/atlvni9gw9elonn/map2.png
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 03:27:32 pm
((Oh hell.))

"Miss Feyri?"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 03:31:09 pm
Quote from: Xan->Steve
We've triggered an entropy event that will probably consume the whole planet. Stacy's manipulator overloaded. Feyri's disabled. We need to get off planet, NOW.
We're heading toward the palace.

KEEP FUCKING RUNNING AWAY. TOWARDS THE PALACE. Inform anyone not running away of the wiseness of running the fuck away.
Message Steve as above and hope we get pickup.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 21, 2013, 03:33:47 pm
((Oh my. Feyri... why does it always happen to Feyri? She didn't even do anything stupid this time.

Other than that, awesome. I'm hyped for what happens tomorrow.

PS: Grate or Lyra, you might want to pick up her head.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 03:41:26 pm
((...How..wha-..

...I'll just go with it and silently complain like this was a set up.))



Gods no...not now. Why now...I can't even move. Just have enough to...to think.
  ..It's near my heart, thankfully. But I'm as much useless now. There goes my favorite shoulder, I guess..and now it's getting darker. Didn't know it was night soon.
    ...And I'm alone again. Cold. Darkness. Again.
      Damn this pain...Taste. Smell. Sight. Touch. Then hearing...Ugh. I can hear them...still near. Why won't they run.
         Run away! Run! Save yourselves! Go! Don't stay here and comfort me. I...

   I deserve to be alone.
     Just run.
        Run...my friends. I'm sorry.
           I'm sorry Jim.
          I wasn't strong enough.

"Miss Feyri?"
...

x__x

Feyri's wristpad blips once, then goes silent.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 03:42:19 pm
((What happened to make her 'die'? She rolled a five on her END check.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 21, 2013, 03:44:55 pm
"I... walk along... darkened corridors..." Stacy solemnly and repeatedly chants as he runs as fast as he can, as far as he can.

Run like hell up to the third terrace post-haste, making sure to avoid May's path, and further than that if possible, as far away from the Ice-9 as possible. Urge civilians to follow behind me.

((What happened to make her 'die'? She rolled a five on her END check.))

((Thing is, piecewise doesn't show all rolls. There was probably a set of unfavorable ones - direly unfavorable ones involved. If she hadn't rolled that high on endurance, she probably would have jerked and tumbled out of the sky, probably squashing Grate and Lyra in the process.

As always, the largely innocent suffer for the crimes of the criminally stupid.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 03:45:53 pm
((Ah well. 'twas a stupid 'death'.
...
If someone gets her head she can make it though.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 03:53:16 pm
((What happened to make her 'die'? She rolled a five on her END check.))

((Thing is, piecewise doesn't show all rolls. There was probably a set of unfavorable ones - direly unfavorable ones involved. If she hadn't rolled that high on endurance, she probably would have jerked and tumbled out of the sky, probably squashing Grate and Lyra in the process.

As always, the largely innocent suffer for the crimes of the criminally stupid.))
((I'd argue against that, as said rolls are pertinent for the player to understand given the case that certain rolls are shown in its stead.

...And a very specific shard :/ That too. [/biased]))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 03:55:01 pm
PS: Grate or Lyra, you might want to pick up her head.))
((Isn't it still attached?
...Also, was Grate ever briefed about that?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 21, 2013, 03:59:28 pm
((What happened to make her 'die'? She rolled a five on her END check.))

((Four.  Given my experience with PW games, a lesser roll would have been an instakill.  As is, she managed a safe landing for the two people she was carrying- a remarkable feat for someone with a superice pole in the chest.))

((Isn't it still attached?
...Also, was Grate ever briefed about that?))

((To her body, no.  To her suit, yes.  Almost certainly not.  If one of the more experienced people runs by and sees, they'd likely have the idea to grab out the head, but otherwise, hope the event doesn't come this far.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 21, 2013, 04:01:21 pm
((Let it be recorded Stacy just caused the death of one of the veterans and that death may be permanent if no one rescues Feyri's head.

Also, yes, there were probably a lot of unfortunate rolls hidden, such as, hypothetically: who was hit by the shards of ice, how big the shards were and how they hit the victim. The endurance roll probably allowed her to land and save the people she was carrying even with a chunk of ice transfixing her innards.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 21, 2013, 04:03:42 pm
((I'd argue against that, as said rolls are pertinent for the player to understand given the case that certain rolls are shown in its stead.

...And a very specific shard :/ That too. [/biased]))

((As I understand it, we are shown rolls when we know exactly what is happening, such as when we initiate an action with a known quantity or consciously do something. Knowing the roll and other possible results reveals to us the mechanisms by which the world works, which is undesirable because we do not know why a shard hit Feyri and not, say, someone else more expendable - to us, it is simply cruel fate and not the cold, terrifying machinations of some orderly and sentient force that we as the players know there to really be.))

((Let it be recorded Stacy just caused the death of one of the veterans and that death may be permanent if no one rescues Feyri's head. ))

((My shame is only slightly mitigated by the sudden influx of great urgency to the mission. And the fact that this is still Day One, which I find extremely humorous.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 04:07:06 pm
((What I can't stand would be the psychological affect on Grate...but then I just hope someone else IC, would do it instead.

...Not Grate.  :-\))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 04:07:34 pm
((Wait, I may know a way to save Feyri.))

Quote from: Xan -> All Team Members
Everyone okay? Keep moving towards the palace if you have no issues.

((Hinty hint Grate))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 21, 2013, 04:07:45 pm
PS: Grate or Lyra, you might want to pick up her head.))
((Isn't it still attached?
...Also, was Grate ever briefed about that?))
((Actually things like that are considered common knowledge. Just like Steve's speech in the first post, how to send wrist-pad messages, suit lamps and amps, and how tokens work.))

((I'd argue against that, as said rolls are pertinent for the player to understand given the case that certain rolls are shown in its stead.

...And a very specific shard :/ That too. [/biased]))

((As I understand it, we are shown rolls when we know exactly what is happening, such as when we initiate an action with a known quantity or consciously do something. Knowing the roll and other possible results reveals to us the mechanisms by which the world works, which is undesirable because we do not know why a shard hit Feyri and not, say, someone else more expendable - to us, it is simply cruel fate and not the cold, terrifying machinations of some orderly and sentient force that we as the players know there to really be.))
((Exactly.))

((What I can't stand would be the psychological affect on Grate...but then I just hope someone else IC, would do it instead.

...Not Grate.  :-\))
((Ya know, not to bring down your parenting methods, but I think you've had the wrong approach. Trying to shield someone inside the HMRC from violence and brutality is frankly... laughable. And considering that it's Grate's own fault for gettin into HMRC, he'll be fine. Probably.

And if not, Thomas will make him a good drinking partner. I mean, if you wanna start drinking, better start early. Right? :D))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 04:15:16 pm
And if not, Thomas will make him a good drinking partner. I mean, if you wanna start drinking, better start early. Right? :D))
((I'd be hating your guts, but then you had humor.  :P

...God Speed you all. Will be...sorely watching.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 21, 2013, 04:18:41 pm
PS: Grate or Lyra, you might want to pick up her head.))
((Isn't it still attached?
...Also, was Grate ever briefed about that?))
((MKIII's have a decapitation mechanism to allow recovery of the user's head.))
Charles continues running away from the ice, he flips his rifle's safety back on and rests it on his shoulder. Every now and then, he glances at his wrist pad checking the ice's expansion speed through the visual feed of his rifle's scope.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 04:32:53 pm
((Isn't it still attached?
...Also, was Grate ever briefed about that?))
((To her body, no.  To her suit, yes.  Almost certainly not.  If one of the more experienced people runs by and sees, they'd likely have the idea to grab out the head, but otherwise, hope the event doesn't come this far.))
((When did she get decapitated? Also, Lenglon: Feyri's head! Get it! Or tell Grate about it or something!))

Quote from: Xan -> All Team Members
Everyone okay? Keep moving towards the palace if you have no issues.

((Hinty hint Grate))
Quote from: Grate -> Everyone
I think something's wrong with Miss Feyri. She got hit with a big chunk of ice. She might be

((MKIII's have a decapitation mechanism to allow recovery of the user's head.))
((See, that's the sort of thing you might want to explain to new players so they have an idea of what's going on.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 04:34:57 pm
Quote from: Xan->Grate
Is she incapacitated?
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 21, 2013, 04:35:02 pm
((Why would we want to do that? Sharing important information is a hallmark of an actually competent, functional military force :P))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 21, 2013, 04:46:13 pm
Feyri scoops up both you and grate and immediately takes off, flying toward the upper level of the palace with one of you under each arm. You're passing over the wall to the second level when it happens.
[dex:4+1]
A shard of the super ice, sharp as a spear of glass and several feet long, is arcing down right toward you and Feyri. She can't see it; her back is to the sky and there's no time to warn her. But you can see it. And you have a chance to stop it.
[Exo:2]
But you can't. You can't focus, you can't bring the power your amp to bear. The shard punches straight down; through Feyri's back and out her chest. It clips you as it goes, carving a frozen, blackened gash out of your left arm. 

Feryi's had a hard life in the corps. Her heroism has often been rewarded with nothing but injuries and waking up in the infirmary with more parts missing. She's been shot, broken, electrocuted and decapitated. Her organs are more plastic then flesh and what little of her original muscle remains clings to titanium bones. So when the shard of ice, sharp as a hypodermic needle and long as a fence post, half impales, half freezes it's way straight between her shoulder blades and out through her sternum, taking much of the contents of her thoracic cavity with it, she doesn't flinch. She doesn't even really feel it; there's not enough pain receptors left.

For a moment, she dips down, her flight unsteady. But then she rises again, clears the second level wall and zooms out toward the third. She makes it about half way across the second terrace before she finally falters and dips low, wavering as she flies toward the ground. She pulls back and lands on her feet, jogging to a stop as the momentum of the landing carries her an extra dozen yards. She slowly sets her two small passengers down and looks at them. The eerie colorless glow of the advancing entropy bomb shines through the ragged hole where her chest used to be and strange colored artificial blood and organ fluids pour down her legs and puddle on the ground. She jerkily lifts one arm and pats Grate's head.

"Run." She whispers breathlessly, eyes cloudy and blind behind the visor. "Run. Run. Run"

Her arm falls limp and her head lulls back, looking up at the stars. Her body suddenly tenses up and there's a metallic clink as the her suit's neck iris snaps shut. She doesn't fall. She just stands there, silent.
Eyes wide, teeth clenched, and despite the eerie sense of the entire world moving in slow motion and hyperspeed at the same time, shove Grate ahead, hopefully far enough ahead that he won't see what I'm about to do unless he turns around. followed by Detaching Feyri's already-cut-off head using the suit's quick-release, cradle it against my chest, similar to how someone carries a football, and continue to run away, carrying her head with me. again, use my amp to shield myself and/or anyone near me as necessary.

now is not the time for guilt. now is not the time to mourn. now is not the time for fear. now is the time to act. ACT.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 21, 2013, 04:49:44 pm
((... and apparently i've, through inaction, and despite my best intentions, managed to get Tiruin killed twice in less than a week. (other game)))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 21, 2013, 04:51:24 pm
((We don't 'talk' about the other game. ;)

...Because doing that isn't good unless said game is done. :D))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: SeriousConcentrate on August 21, 2013, 04:52:01 pm
(...Goddamnit. >.<

That's really all there is to say on the matter.)
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 04:53:58 pm
((We don't 'talk' about the other game. ;)

...Because doing that isn't good unless said game is done. :D))
((What other game?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 21, 2013, 04:54:22 pm
((We don't 'talk' about the other game. ;)

...Because doing that isn't good unless said game is done. :D))
((sry))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 21, 2013, 05:02:28 pm
((Damn. Poor Feyri. Damn.
I hope someone picks up her body too so she doesn't have to go full robot.))

((We don't 'talk' about the other game. ;)

...Because doing that isn't good unless said game is done. :D))
((What other game?))
((Game where you get people killed and don't talk about it... Mafia?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 05:07:14 pm
((OH I see.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 05:58:55 pm
((We don't 'talk' about the other game. ;)

...Because doing that isn't good unless said game is done. :D))
((Now I'm really intrigued...))

((Damn. Poor Feyri. Damn.
I hope someone picks up her body too so she doesn't have to go full robot.))
((She's with a smallish child who is vaguely aware of the ability of the HMRC to bring back the dead, and Lyra, who is probably even shorter. Maybe if they worked together they could bring Feyri's body back, if it wasn't stuck in her suit. Which is a Mk-III, which I think is basically MI's armor. And if not, someone really needs to explain the suits to me.))



Quote from: Xan->Grate
Is she incapacitated?
Quote from: Grate -> Xan
I don't know shes, noLyra just ripped off Miss Feyris head11

"Miss Lyra, what are you doing? Hey, come back!"

Run after Ms. Lyra. Ideally to safety.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 21, 2013, 06:07:21 pm
Quote from: Xan->Grate
It's fine. If her head survives, she will. Now go! To the palace!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 06:31:45 pm
Quote from: Grate -> Xan
Okay...

Make sure Ms. Lyra is running towards the palace. If she is, run towards the palace. If not, grab her or Ms. Feyri's head and run towards the palace.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 21, 2013, 06:35:14 pm
Spoiler: About:Mk suits (click to show/hide)

Edit: Or, for a more morbid yet practical solution, you could manually activate the rest of the ireses and carry her individual erm... components.

You know what they say: If you have a big problem, divide it to smaller ones.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 21, 2013, 06:43:00 pm
((We don't have time for that. And, again, little people. Carrying Feyri would be tough.

Of course...this means she could be a lot like Jim when this is done...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 21, 2013, 06:47:58 pm
((This is simultaneously the best and worst thing I've ever seen.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 21, 2013, 07:08:00 pm
((mk2 is less bulky than mk1, mk3 is a bit heavier than a mk2 because of the exoskeleton and rockets))
((the real problem though is Grate and Lyra are both signifigantly smaller than Feyri. there's a reason she was able to carry both of us at once without issue))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 21, 2013, 07:23:35 pm
Quote
I remember piecewise posted some pictures of what Mk1 and Mk3 look like, but I can't find them right now. Anybody know where they're at? I remember him saying that the feel of the Mk1s was similar to the spacesuits in Planetes..))
((Do you mean the fan art Sean made, or whatever examples Piecewise had? I can technically dig up both, but ... meh.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 21, 2013, 07:43:42 pm
Spoiler: About:Mk suits (click to show/hide)

((Mostly- the MKI is a TEMPERATURE insulator.  None of the suits handle electricity well, not even the MkIII IIRC.  The fins are big on the MkI, but much reduced on the improved models.  The tiny hole killing you assumes you're in vacuum or a temperature extreme.  MkII still has a problem with suit puncture, but it can close an iris to deal with it (at the cost of the limb, of course.)  The MkIII actually has lots of rockets- the two main propulsion ones and many smaller maneuvering ones.

The armory listing in the second post of the original thread (http://www.bay12forums.com/smf/index.php?topic=106279.msg3151926#msg3151926) is a highly recommended read.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 21, 2013, 08:48:13 pm
May sprinted through the steps, "Oh dear oh god oh fuck shit-" and took a brief look in the sky. The shards, the pieces. It was magnificently beautiful when viewed from the perspective of someone detached from the situation. The next thing May knew, she was watching Feyri get run through with a big-ass piece, human matter spurting from a hole through her chest.

"We're all going to die tonight."

Keep running. Smash anything, or anyone, in the way with the Kinetic Amp.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 21, 2013, 10:55:22 pm
(( Wow. A 5 on a manipulator based defense. Thank you, dice, for I did not want to be crushed like Feyri. Shame about that other manipulator roll that didn't protect her XD ))

By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.

Run higher. Take cover behind any buildings if more ice shards are coming, try and remember where the shuttle should be.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 22, 2013, 01:18:07 am
((Faith is a synth-flesh acrobat-bodied creature. She could technically be doing a whole lot of helping and rescuing people, but unfortunately I imagine she's doing whatever an albino sexbot does in secret with a secretive messenger man. Since that is being done in secret, I also assume she cannot be disengaged from her current task.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 22, 2013, 01:26:14 am
((...

Daaaayumn.

Well there goes my arm ;_; I liked that arm.))

FUCK IT RUUUUUUUN.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 22, 2013, 02:56:30 am
((Faith is a synth-flesh acrobat-bodied creature. She could technically be doing a whole lot of helping and rescuing people, but unfortunately I imagine she's doing whatever an albino sexbot does in secret with a secretive messenger man. Since that is being done in secret, I also assume she cannot be disengaged from her current task.))

(( I would assume that as well, but that doesn't mean that a) she isn't still on the radio and b) isn't in a position to get and give better info that might allow us to get out of this mess. Also, I figured she'd like to know that the situation went from 'we done goofed and the town is trying to kill us' to 'we done goofed and are all about to die'  :D ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 22, 2013, 07:06:41 am
((Faith is a synth-flesh acrobat-bodied creature. She could technically be doing a whole lot of helping and rescuing people, but unfortunately I imagine she's doing whatever an albino sexbot does in secret with a secretive messenger man. Since that is being done in secret, I also assume she cannot be disengaged from her current task.))
((...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 22, 2013, 08:15:46 am
Keep running. Watch out for any incoming shards. Try to look back over the shoulder from time to time and dodge or cut the projectiles using bullet time.

If necessary, abandon hobbling man in favor of the girl carrying Feyri's head.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 22, 2013, 08:37:10 am
(( I would assume that as well, but that doesn't mean that a) she isn't still on the radio and b) isn't in a position to get and give better info that might allow us to get out of this mess. Also, I figured she'd like to know that the situation went from 'we done goofed and the town is trying to kill us' to 'we done goofed and are all about to die'  :D ))
((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 22, 2013, 11:11:19 am
Away for 10 or so days. Auto me to 'run to the palace, try not to die, help/accompany the team'.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 22, 2013, 11:24:11 am
Away for 10 or so days. Auto me to 'run to the palace, try not to die'.
Inb4 "You run about the palace as the shuttle takes off"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 22, 2013, 11:25:31 am
Away for 10 or so days. Auto me to 'run to the palace, try not to die'.
Inb4 "You run about the palace as the shuttle takes off"
Fixed. Thanks!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 22, 2013, 12:30:07 pm
Quote from: Xan->Steve
We've triggered an entropy event that will probably consume the whole planet. Stacy's manipulator overloaded. Feyri's disabled. We need to get off planet, NOW.
We're heading toward the palace.

KEEP FUCKING RUNNING AWAY. TOWARDS THE PALACE. Inform anyone not running away of the wiseness of running the fuck away.
Message Steve as above and hope we get pickup.


>I have noticed, you know. Cameras and all. However, there is still work left undone and I'm afraid you're not getting a pick up until it's finished. I'm also afraid I can't tell you what that work is, only that it is being handled. For now, continue to evacuate, help anyone you can, and remain calm. The Effect that stacy unleashed may not stop spreading, but it should slow down over time as it increases in size.

If you would like I could attempt to add energy to it, to perhaps slow it down. The laser batteries I have access to are not as powerful as my cannons; but they may work. 

You keep running. There's not much more you can do. You pass Feyri on the way to the Third level stairs.

((What happened to make her 'die'? She rolled a five on her END check.))
Four, actually. But what happened is that the roll for seeing how many people would get hit came back as 4. The rolls to see who came back with her name, among others. And the roll to see how potentially badly came back quite high, though not permanently fatal high, lucky for her. And then the rolls needed to save her failed.

When someone is really injured like this, I can tell you there were usually somewhere between 3 and 5 rolls that went poorly for them; it's not just "Rocks fall and you die."


"I... walk along... darkened corridors..." Stacy solemnly and repeatedly chants as he runs as fast as he can, as far as he can.

Run like hell up to the third terrace post-haste, making sure to avoid May's path, and further than that if possible, as far away from the Ice-9 as possible. Urge civilians to follow behind me.

((What happened to make her 'die'? She rolled a five on her END check.))

((Thing is, piecewise doesn't show all rolls. There was probably a set of unfavorable ones - direly unfavorable ones involved. If she hadn't rolled that high on endurance, she probably would have jerked and tumbled out of the sky, probably squashing Grate and Lyra in the process.

As always, the largely innocent suffer for the crimes of the criminally stupid.))
[dex:3+1]
You run for the third terrace, attempting to out pace the hail of ice spears and fluid gases. You almost make it.
[end:2]
The shard that gets you is a small one, but it catches you right in the ankle and severs your Achilles tendon on it's way down through the sole of your foot. Your MKII handles the pain and the bleeding; but that won't help the damage. Your leg won't bend; it's just laying there useless, it might as well have been cut off. You can't run like this; the best you can do is hobble. You've made it to the center of the second terrace, but you won't make it much further without help.


((What happened to make her 'die'? She rolled a five on her END check.))

((Thing is, piecewise doesn't show all rolls. There was probably a set of unfavorable ones - direly unfavorable ones involved. If she hadn't rolled that high on endurance, she probably would have jerked and tumbled out of the sky, probably squashing Grate and Lyra in the process.

As always, the largely innocent suffer for the crimes of the criminally stupid.))
((I'd argue against that, as said rolls are pertinent for the player to understand given the case that certain rolls are shown in its stead.

...And a very specific shard :/ That too. [/biased]))
There were shards flying all over the place. It's like the shrapnel from a grenade; you're not the only one who got hit; you just got hit the worst.


PS: Grate or Lyra, you might want to pick up her head.))
((Isn't it still attached?
...Also, was Grate ever briefed about that?))
((MKIII's have a decapitation mechanism to allow recovery of the user's head.))
Charles continues running away from the ice, he flips his rifle's safety back on and rests it on his shoulder. Every now and then, he glances at his wrist pad checking the ice's expansion speed through the visual feed of his rifle's scope.
You make it to the third terrace stairs, but it looks like the effect has completely subsumed the first level and is moving toward the second.


Feyri scoops up both you and grate and immediately takes off, flying toward the upper level of the palace with one of you under each arm. You're passing over the wall to the second level when it happens.
[dex:4+1]
A shard of the super ice, sharp as a spear of glass and several feet long, is arcing down right toward you and Feyri. She can't see it; her back is to the sky and there's no time to warn her. But you can see it. And you have a chance to stop it.
[Exo:2]
But you can't. You can't focus, you can't bring the power your amp to bear. The shard punches straight down; through Feyri's back and out her chest. It clips you as it goes, carving a frozen, blackened gash out of your left arm. 

Feryi's had a hard life in the corps. Her heroism has often been rewarded with nothing but injuries and waking up in the infirmary with more parts missing. She's been shot, broken, electrocuted and decapitated. Her organs are more plastic then flesh and what little of her original muscle remains clings to titanium bones. So when the shard of ice, sharp as a hypodermic needle and long as a fence post, half impales, half freezes it's way straight between her shoulder blades and out through her sternum, taking much of the contents of her thoracic cavity with it, she doesn't flinch. She doesn't even really feel it; there's not enough pain receptors left.

For a moment, she dips down, her flight unsteady. But then she rises again, clears the second level wall and zooms out toward the third. She makes it about half way across the second terrace before she finally falters and dips low, wavering as she flies toward the ground. She pulls back and lands on her feet, jogging to a stop as the momentum of the landing carries her an extra dozen yards. She slowly sets her two small passengers down and looks at them. The eerie colorless glow of the advancing entropy bomb shines through the ragged hole where her chest used to be and strange colored artificial blood and organ fluids pour down her legs and puddle on the ground. She jerkily lifts one arm and pats Grate's head.

"Run." She whispers breathlessly, eyes cloudy and blind behind the visor. "Run. Run. Run"

Her arm falls limp and her head lulls back, looking up at the stars. Her body suddenly tenses up and there's a metallic clink as the her suit's neck iris snaps shut. She doesn't fall. She just stands there, silent.
Eyes wide, teeth clenched, and despite the eerie sense of the entire world moving in slow motion and hyperspeed at the same time, shove Grate ahead, hopefully far enough ahead that he won't see what I'm about to do unless he turns around. followed by Detaching Feyri's already-cut-off head using the suit's quick-release, cradle it against my chest, similar to how someone carries a football, and continue to run away, carrying her head with me. again, use my amp to shield myself and/or anyone near me as necessary.

now is not the time for guilt. now is not the time to mourn. now is not the time for fear. now is the time to act. ACT.
[exo:4]
You detach feyri's head and then shield yourself and grate from a flurry of small ice shards with a dome of heat.  As soon as they've burst into steam or been deflected away, you press Feyri's head to your chest and start running, with grate right behind you. You both make it to the third story terrace stairs, along with most everyone else.


Quote from: Grate -> Xan
Okay...

Make sure Ms. Lyra is running towards the palace. If she is, run towards the palace. If not, grab her or Ms. Feyri's head and run towards the palace.
You follow Lyra, staying close to her, even though you don't know how to feel about leaving Feyri's body behind. You're pretty sure she needs that.


May sprinted through the steps, "Oh dear oh god oh fuck shit-" and took a brief look in the sky. The shards, the pieces. It was magnificently beautiful when viewed from the perspective of someone detached from the situation. The next thing May knew, she was watching Feyri get run through with a big-ass piece, human matter spurting from a hole through her chest.

"We're all going to die tonight."

Keep running. Smash anything, or anyone, in the way with the Kinetic Amp.
You keep running, straight past feyri's body and up to the third level stairs. You wave your amp around like a crazy man with a broken bottle, screaming that you'll "Pulp the fuck out of anyone that gets in my goddamn way."


(( Wow. A 5 on a manipulator based defense. Thank you, dice, for I did not want to be crushed like Feyri. Shame about that other manipulator roll that didn't protect her XD ))

By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.

Run higher. Take cover behind any buildings if more ice shards are coming, try and remember where the shuttle should be.
A shard of ice the size of a small car embeds itself in the ground no more then a foot from you on your way up to the third terrace stairs. It leaves you uninjured, though your waste disposal system does kick on.

((...

Daaaayumn.

Well there goes my arm ;_; I liked that arm.))

FUCK IT RUUUUUUUN.
You make a mental note about requesting the proper forms to request a requisition order for an appointment to talk to a secretary about talking to the doctor about getting a new arm.

You keep running, mildly thankful for the fact that the ice destroyed your nerves and froze the blood so at least you can keep going. You make it to the third terrace stairs.

Keep running. Watch out for any incoming shards. Try to look back over the shoulder from time to time and dodge or cut the projectiles using bullet time.

If necessary, abandon hobbling man in favor of the girl carrying Feyri's head.

You see the shard coming; a glint of blueish white hissing toward you and Xan.
[will:2+2]
The world slows to a not completely steady crawl around you. You let go of Xan and draw your sword all in one motion as you spin on your heel to face the coming threat.
[uncon:3+2]
You plant your feet, dig in and time your blow, swinging well ahead of the ice to give your slow, meaty body time to react. You swing the monoatomic blade like a bat, half slicing half bludgeoning the ice away. To you, it's all so very boring and slow. To anyone else, it's a bit more exciting. (http://www.youtube.com/watch?v=q8FvM8H_0-k)


https://www.dropbox.com/s/atlvni9gw9elonn/map2.png
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 22, 2013, 12:35:29 pm
((ohshi... goddamnIT.))

Run back to the guy who just got his leg made useless, pick him up by the back of the neck with my kinetic glove thing, and then... fuck it if I'm rescuing him he's gonna be useful... Use him as a shield while I abscond.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 22, 2013, 01:03:08 pm
((You may want to rethink that. If you pink his up with your kinetic amp active, you'll just kill him...))
((Did everyone hear Steve or only Xan?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 22, 2013, 01:20:36 pm
"... and I... walk along... darkened... corridors..."

Lie down and roll toward the stairs to the third terrace as quickly as possible. If/when that other old guy arrives to help, cooperate as nicely as possible. If he uses me as a shield, so be it, as long as I'm out and preferably not dead.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 22, 2013, 02:03:01 pm
Quote from: Grate -> Everyone
Where arewe going an dhow long until we canleave?

Keep running to the palace. Try to find Kitten (remember? The servant person Grate befriended?)
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 22, 2013, 02:12:00 pm
Charles detatches his rifle's scope and magazine. He places the magazine to face the expanding field and the scope next to it, facing the field as well. He continues running. He will detonate it via wristpad when the field is close to it.
He radios everyone "I've set up magazine and scope. Access the visual feed via wristpad. If any of you see that the field is rather close to it, detonate the magazine using the wristpad."
Argh! Not now! Please... not now!
Charles's mind is invaded by delusional whispers as his vision explodes with a cascade of arbitrary numbers. He tries to ignore the whispers which chanted, mantra like, welcoming him to "Ground Zero" and indifferently narrating his thoughts and actions actions.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 22, 2013, 07:06:54 pm
Keep running and watching, ready to repeat what I just did. Keep going for the palace as fast as possible.

If Feyri's body is somewhere along the way to the third terrace, drag it along as long as it isn't too encumbering, or make Xan hold onto it (to keep at least one of my hands free at all times).



((EDIT: New action posted.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 22, 2013, 07:31:21 pm
((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
((You'll get nothing from me. Nothiiiiiiing!))


By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 22, 2013, 07:45:07 pm
(( Hm... Steve makes me think that maybe this was supposed to take a biiiit longer before things went apeshit, and that Faith was supposed to have time to engage in some espionage and, more importantly, recruit some of us to this task. Cause right now it certainly looks like we've got the entire mission leaning on just Faith to pull it out of the shitter XD ))

I swear these things are out to get me...

Glance at the palace, look for ways into the building. If it looks like the event is still advancing quickly, retreat back to a palace entrance.
If it looks like this position will remain safe for a while, direct people nearby up to the palace and protect the stairs with the manipulator.


(( That won't end poorly ))

((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
((You'll get nothing from me. Nothiiiiiiing!))


By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.

(( Awesome. You and PW had better come clean after we all die to this :P ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 22, 2013, 08:04:57 pm
((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
((You'll get nothing from me. Nothiiiiiiing!))


By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.
((Not Faith too D:))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 22, 2013, 08:17:30 pm
Continue running, punching all solid matter in the way.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 22, 2013, 08:22:24 pm
((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
((You'll get nothing from me. Nothiiiiiiing!))


By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.
((Not Faith too D:))
(( I don't think she's dead, just not communicating. At least, I *hope* she's not dead, because otherwise we are quite doomed XD ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 22, 2013, 08:42:27 pm
Continue to run, continue to shield as necessary, continue.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 22, 2013, 09:21:55 pm
By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.
((Not Faith too D:))
(( I don't think she's dead, just not communicating. At least, I *hope* she's not dead, because otherwise we are quite doomed XD ))
((She's probably just frozen. Or having some personal time.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 22, 2013, 09:39:04 pm
As the majority of the team makes it's way up the third terrace stairs, they hear something. Something very loud and distinct, even amongst the crashing of ice and screaming of citizens and hiss of freezing atmosphere around them.


Hallelujah!


And then a large chunk of one of the palace's upper level walls explodes outward.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 22, 2013, 09:43:27 pm
((Okay, so let me guess. The sun god is dead. The messenger is dead. All team members will die very soon in order of proximity to Erik. This is shaping up so well, you guys. Hallelujah.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 22, 2013, 09:47:37 pm
((Looks like Faith has been busy!))
Calm down... focus... okay... analyze the situation... what was that? who's shouting? The palace has been breached...
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 22, 2013, 10:05:54 pm
sniff
Run... just shield as necessary and continue to run.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 22, 2013, 10:20:21 pm
Charles disables the detonator and retrieves his magazine and scope which he had just laid down, reattaching them to his rifle. He had a feeling he might need it.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 22, 2013, 11:07:30 pm
((Ok who pissed off Faith :v))

((Okay, so let me guess. The sun god is dead. The messenger is dead. All team members will die very soon in order of proximity to Erik. This is shaping up so well, you guys. Hallelujah.))
((Well..it's been a depressing time knowing you all, *sniffle*))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 22, 2013, 11:16:13 pm
"... What in the name of red tape was that?"

CONTINUE ABSCONDING WITH THE CRIPPLE-SHIELD, YO!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 23, 2013, 12:59:22 am
(( I'm with Feyri. I think our slim chance of survival just turned into complete and utter doom. ))

...Steve... what was that? Please tell me that wasn't 'the work undone' becoming suddenly and explosively irrelevant... Actually, scratch that, tell me it *was* and then tell us where the shuttle is.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 03:18:32 am
((Oh, Faith used rage mode in a synthflesh body? I would love to see that.

Through a telescope or video. Not from up close.

So, this is fun.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 23, 2013, 03:31:18 am
Stacy looks up at the ensuing destruction.

"Oh hey. That's weird."

Keep on being the loyal, expendable meatshield while making sure I keep moving away from the expanding field of horrible ice. It's the least I can do.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 23, 2013, 04:54:45 am
((Oh, Faith used rage mode in a synthflesh body? I would love to see that.

Through a telescope or video. Not from up close.

So, this is fun.))
((We hope that Faith is using rage-mode. Otherwise, well, it'll just like fighting Erik again. Except with less experienced people. At Ground Zero.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 23, 2013, 08:01:38 am
((Did Faith forget this?))

"We are going to keep you under observation for a while. During that time you are to report any sort of anomalous thoughts or actions and submit to any testing. During this time please refrain from sexual relations or any other exchange of bodily fluids if you can help it. Is that understood?"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 23, 2013, 08:03:41 am
"Hey, guys, you think it might be possible to summon God himself with a field manipulator? Maybe that's what happened. Or maybe it's just a pissed-off Radiant One. I'd kind of prefer the first, to be honest."
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 08:51:40 am
As the majority of the team makes it's way up the third terrace stairs, they hear something. Something very loud and distinct, even amongst the crashing of ice and screaming of citizens and hiss of freezing atmosphere around them.


Hallelujah!

And then a large chunk of one of the palace's upper level walls explodes outward.
((...Anyone else reminded of a certain Monty Python reference in a certain video game starring worms with an unusual access to less usual weapons?))



Grate stared at the chunk of palace, took a few steps towards the palace, and then stopped.
She's gone, isn't she?
After a moment, he glumly started walking away. Then he glumly started running when a shard of ice came too close for comfort.
Quote from: Grate -> All
wheraroewegoins/
where art weg oing?
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 23, 2013, 08:55:49 am
As the majority of the team makes it's way up the third terrace stairs, they hear something. Something very loud and distinct, even amongst the crashing of ice and screaming of citizens and hiss of freezing atmosphere around them.


Hallelujah!

And then a large chunk of one of the palace's upper level walls explodes outward.
((...Anyone else reminded of a certain Monty Python reference in a certain video game starring worms with an unusual access to less usual weapons?))
((Bless this thy hand grenade, as with it you may blow your enemies into tiny bits... in thy mercy~

Certainly SOUNDS like something we'd use.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Toaster on August 23, 2013, 09:01:07 am
((Now that you mention it, yes.  I'll start watching out for Salvation Army ladies with tambourines now.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 23, 2013, 11:18:21 am
Keep running and watching, ready to repeat what I just did. Keep going for the palace as fast as possible.

If Feyri's body is somewhere along the way to the third terrace, drag it along as long as it isn't too encumbering, or make Xan hold onto it (to keep at least one of my hands free at all times).Watch out for debris from the palace too.

Steve, what happened just now?
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 11:22:37 am
((Oh, I just remembered, Xantalos is missing so he can't respond to Steve's offer of laserfire. Anybody want to tell Steve to fire his lasers on the anomaly? What could possibly go wrong?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 23, 2013, 11:25:59 am
((The anomaly is probably consuming energy to power itself. Firing lasers at it would make it grow faster.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 11:29:55 am
((Not to mention that heating up a small part of supercool material would cause a huge ass explosion when that part suddenly expands. And the possibility of friendly fire. But this is the HMRC. They're not supposed to worry about logic, safety and other silly stuff.

Edit: Although now that I think about it, they have all the tools they need to keep themselves safe if I understand how the laser batteries are supposed to work.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 23, 2013, 12:29:34 pm
((The anomaly is probably consuming energy to power itself. Firing lasers at it would make it grow faster.))

(( That depends on what it is, honestly.

If it's a section of super cold space, then what we're seeing is all the heat from the surroundings rushing into it, and firing into it will increase the amount of heat it has, slowing it down because the temperature gradient is less. This is also why it could slow down as it expands, because as it expands it's taken in more energy, and taking in more energy more quickly, so same effect.

If it's the manipulator trying to keep itself as cool as possible, and it is drawing from an infinite high-science power source and not the heat energy from the surroundings, then much the same thing happens, only it becomes a rate thing instead of an average temperature thing. When the sphere has expanded to the point that the amount of heat going into it is roughly equal to the amount of heat the manipulator can get rid of, we'll start to see things similar to the above. If it's working off a finite power source, then it can also only do this for a limited time before it has to move to option 1) 'a really bloody cold section of space'. Either way, if you can maintain a continuous stream of heat into the space, then you'd make it so it will reach that tipping point sooner.

If it's the manipulator trying to keep itself as cold as possible, *and* one way it is doing this is by consuming heat energy, such that it can always dump more heat than comes in, then we're pretty much screwed.

If the manipulator has generated a section of absolute zero space, Steve help us.

Yay napkin physics! ))

((Not to mention that heating up a small part of supercool material would cause a huge ass explosion when that part suddenly expands. And the possibility of friendly fire. But this is the HMRC. They're not supposed to worry about logic, safety and other silly stuff.

Edit: Although now that I think about it, they have all the tools they need to keep themselves safe if I understand how the laser batteries are supposed to work.))

(( I'm betting that's where all the ice shards are coming from, so hopefully the added energy wouldn't be too ridiculous. And steve could always add it on the township side. :P ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 23, 2013, 01:19:02 pm

((ohshi... goddamnIT.))

Run back to the guy who just got his leg made useless, pick him up by the back of the neck with my kinetic glove thing, and then... fuck it if I'm rescuing him he's gonna be useful... Use him as a shield while I abscond.
[Uncon:3+1+1]
(Lucky)
You rush back over to stacy and grab him you the scruff of his neck and start dragging him toward the stairs. You make it to the third story stairs.

Quote from: Grate -> Everyone
Where arewe going an dhow long until we canleave?

Keep running to the palace. Try to find Kitten (remember? The servant person Grate befriended?)

You keep running, Looking around as you do. You don't see Kitten anywhere; but there are lots of people running around. Just because you don't see her doesn't mean she didn't get away.


Charles detatches his rifle's scope and magazine. He places the magazine to face the expanding field and the scope next to it, facing the field as well. He continues running. He will detonate it via wristpad when the field is close to it.
He radios everyone "I've set up magazine and scope. Access the visual feed via wristpad. If any of you see that the field is rather close to it, detonate the magazine using the wristpad."
Argh! Not now! Please... not now!
Charles's mind is invaded by delusional whispers as his vision explodes with a cascade of arbitrary numbers. He tries to ignore the whispers which chanted, mantra like, welcoming him to "Ground Zero" and indifferently narrating his thoughts and actions actions.
You leave your explosive magazine behind, ready to detonate it as the effect comes close. And once that works, you plan on stopping the heat death of the universe using a fire cracker.

You make it to just in front of the palace.


(( Hm... Steve makes me think that maybe this was supposed to take a biiiit longer before things went apeshit, and that Faith was supposed to have time to engage in some espionage and, more importantly, recruit some of us to this task. Cause right now it certainly looks like we've got the entire mission leaning on just Faith to pull it out of the shitter XD ))

I swear these things are out to get me...

Glance at the palace, look for ways into the building. If it looks like the event is still advancing quickly, retreat back to a palace entrance.
If it looks like this position will remain safe for a while, direct people nearby up to the palace and protect the stairs with the manipulator.


(( That won't end poorly ))

((Yeah, I know. I wasn't replying to your post, in case it seemed like it. It's just that at the time reading you mention Faith made me recall she's somewhere and I decided to post, partially waiting to see if IronyOwl decides to make a vague statement about Faith's current activities.))
((You'll get nothing from me. Nothiiiiiiing!))


By Radio: FAITH, we have BIGGER issues than the fire and the nuke now, looks like someone overloaded an amp at the gates! Most of us are retreating up to the higher levels ASAP, but we're not sure if it will make a difference. If you can direct us to a good escape route, now is the time! Also... I think Feyri is down... She fell out of the sky on the second level terrace. Will try to keep you up to date.
There is no response.

(( Awesome. You and PW had better come clean after we all die to this :P ))
You run up to the entrance to the palace and start yelling for people to join you. The effect is still coming, but seems to be reaching some point of equilibrium, since it's starting to slow.


Continue running, punching all solid matter in the way.
You make it up to the palace entrance. Yay.

Continue to run, continue to shield as necessary, continue.
Yep, palace entrance.

Charles disables the detonator and retrieves his magazine and scope which he had just laid down, reattaching them to his rifle. He had a feeling he might need it.
Never mind for your above turn, I suppose.

Keep running and watching, ready to repeat what I just did. Keep going for the palace as fast as possible.

If Feyri's body is somewhere along the way to the third terrace, drag it along as long as it isn't too encumbering, or make Xan hold onto it (to keep at least one of my hands free at all times).Watch out for debris from the palace too.

Steve, what happened just now?
You couldn't carry feryri's body even if you weren't carrying Xan. Lady weighs more then the both of you put together.

You make it up to the palace entrance.











As the team absconds to the palace several more explosions rock the structure's upper level. One sends a white, humanoid shape tumbling out into the gardens below.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 23, 2013, 01:32:02 pm
Stacy quietly sings the ode to Sandy as he's being dragged. He's gonna have to get up those stairs, he thinks.

Get dragged/hobble up the stairs and over to the palace entrance. Make sure to watch the skies and warn the guy carrying me of any hostile ice.

As an idea comes to him, Stacy melodically intones at his brave rescuer.

"Good sir, perhaps you'd prefer not to drag me around and instead just let me hobble along with you? If I get speared by ice, you are likely to not survive, either, not with the suit you've got. Not to mention that speed is more important than shielding in this situation, no?"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 01:33:28 pm
And once that works, you plan on stopping the heat death of the universe using a fire cracker.
Showing just how little he knows about the heat death of the universe.

Quote from: Grate -> All
What dowe do now?
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 23, 2013, 02:20:24 pm
And once that works, you plan on stopping the heat death of the universe using a fire cracker.
Showing just how little he knows about the heat death of the universe.

Quote from: Grate -> All
What dowe do now?
Yeah, yeah, I know heat death doesn't really have anything to do with actual temperature and is more about a lack of free energy that is needed to necessitate work and life and shit. It's a joke, LargeDragonBronze.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 23, 2013, 02:35:54 pm
(( I'm with Feyri. I think our slim chance of survival just turned into complete and utter doom. ))

...Steve... what was that? Please tell me that wasn't 'the work undone' becoming suddenly and explosively irrelevant... Actually, scratch that, tell me it *was* and then tell us where the shuttle is.

(( Reposting this with my action, since I didn't get a response :P
Note to self, bold chocolate glowy text does not attract PW's attention. Add more bold next time XD ))

White and humanoid... So, either Faith just got violently ejected from the palace, or their sun god just exploded.

Run towards the garden, slowing down a good ways from the white form. Stop approaching when I can identify who it is. (mainly Faith / not Faith)
Check that my scout eye has been well and truly obliterated.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 23, 2013, 02:40:36 pm
And once that works, you plan on stopping the heat death of the universe using a fire cracker.
Showing just how little he knows about the heat death of the universe.

Quote from: Grate -> All
What dowe do now?
Yeah, yeah, I know heat death doesn't really have anything to do with actual temperature and is more about a lack of free energy that is needed to necessitate work and life and shit. It's a joke, LargeDragonBronze.
((Actually, if this is really an entropic anomaly, then it really is the heat death of the universe - a localized instance of it, but still. If HDoE happened sharply instead of gradually, this is pretty much what it'd look like, shortly before all matter decomposed into constituent particles, and constituent particles dissolved into their own sub-particles and then into pretty much nothing.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 03:08:27 pm
((I think this anomaly just sucks the kinetic energy out/stops the movement of everything around it. It's not an actual entropy bomb. It is an extreme cold bomb.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 23, 2013, 03:10:55 pm
((Heat Death of the Universe? I live in the South guys. It's always hot here, even in the winter. I think y'all exaggerating a bit with saying the whole universe is going to burn.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 23, 2013, 03:16:32 pm
((Heat Death of the Universe? I live in the South guys. It's always hot here, even in the winter. I think y'all exaggerating a bit with saying the whole universe is going to burn.))

(( The 'Heat Death of the Universe' refers to the death OF heat, rather than death BY heat, though both are a misleading way to describe how we expect the universe to end in this scenario :P ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 03:17:48 pm
((Isn't it actually when the 2nd Law of Thermodynamics basically says that heat will be about all that's left of anything?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 23, 2013, 03:21:55 pm
(( Hence why that's a misleading explanation, but it is where the name comes from ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 03:37:05 pm
((Entropy is related to the work potential of a system ( don't know if that's the right English word). Heat death means no meaningful work can be achieved.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 23, 2013, 03:39:36 pm
((It's really not that bad, just make sure to wear sunscreen and stay in the shade and all that. Probably good idea to pick up some watermelons and lemonade and things of the sort too.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 23, 2013, 03:40:31 pm
((Entropy is related to the work potential of a system ( don't know if that's the right English word). Heat death means no meaningful work can be achieved.))
((This means that heat death happens regularly across millions of managerial offices around the world.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 23, 2013, 03:42:16 pm
((Entropy is related to the work potential of a system ( don't know if that's the right English word). Heat death means no meaningful work can be achieved.))
((This means that heat death happens regularly across millions of managerial offices around the world.))
((Hah! Good one.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 23, 2013, 03:42:56 pm
((I went on Wikipedia to look up the article for Heat Death. It seemed interesting, but then the overview paragraph ends with "in a dark dark street on a dark dark night".

Well then. Sounds like a great theory.))


((My bad. The article for Dark Matter, which is directly acessible from the Wikipedia page on Heat Death, ends it's intro paragraph with "in a dark dark street on a dark dark night".))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 23, 2013, 03:50:19 pm
((Isn't it actually when the 2nd Law of Thermodynamics basically says that heat will be about all that's left of anything?))

((The way I understand it, it means that everything tends toward total chaos, when everything becomes completely the same, as opposed to order, when you can tell the difference between things. And the heat death of the universe is when everything becomes the same temperature and heat is distributed roughly evenly. Thus, no exchange of energy happens. energy spreads out evenly and nothing can happen anymore as a result.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 23, 2013, 03:52:19 pm
Charles continues running the fuck away way, he cautiously moves to be as far away from the figure as possible while still running away from the expanding field.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on August 23, 2013, 03:54:38 pm
Charles disables the detonator and retrieves his magazine and scope which he had just laid down, reattaching them to his rifle. He had a feeling he might need it.
Never mind for your above turn, I suppose.
((I believe you already did so. Guess it was like Charles put it down and then almost immediately picked it up.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 23, 2013, 03:57:35 pm
Charles disables the detonator and retrieves his magazine and scope which he had just laid down, reattaching them to his rifle. He had a feeling he might need it.
Never mind for your above turn, I suppose.
((I believe you already did so. Guess it was like Charles put it down and then almost immediately picked it up.))
((Thanks, I must of have missed that part when reading the turn.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 23, 2013, 06:21:37 pm

((Are we seeing the humanoid thing?)))

Enter the palace with the rest of the team. Watch out for any movements or anything strange. Get ready to enter BT mode to fight or to evade debris.

Hey everybody, the big mass of cold is coming and something is inside the palace, but we have better chances there. Let's enter the palace and get ready for the fight. Everyone who can fight in the front and the midgets and limbless behind. We better watch out for anything. Can someone look for the white thing that fell out the palace? I think it's Faith or the one we had to protect.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 08:26:04 pm
((Entropy is related to the work potential of a system ( don't know if that's the right English word). Heat death means no meaningful work can be achieved.))
((Excellent explanation. One issue with it: It needs more self-confidence.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 23, 2013, 10:25:07 pm
((Welp. Lost everything.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 10:27:48 pm
((Welp. Lost everything.))
((Hm?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 23, 2013, 11:17:22 pm
((Welp. Lost everything.))
((not the most important things. all you've lost is stuff. not your life, your mind/skills, your memories, or your friends.))

Look around for some protection from flying ice shards and take cover, shielding myself/others if necessary.
Once I'm under shelter, fall onto my knees, leaning forwards while cradleing Feyri's head against my chest, eyes closed, and cry.
if someone tries to apply first aid to my injured left arm, limply offer it to them and let them do their thing. beyond that mostly ignore those around me once I'm under shelter.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 23, 2013, 11:23:20 pm
((Welp. Lost everything.))
((not the most important things. all you've lost is stuff. not your life, your mind/skills, your memories, or your friends.))
((Oh, that everything.
...Does the HMRC include a litigation system where employees can demand at least partial restitution for losses incurred by teammates' stupidity? Whatever they lost in time and paperwork would be regained tenfold by not needing to use so many robo-bodies alone!))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 23, 2013, 11:35:15 pm
Get the hell out of dodge.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 23, 2013, 11:55:10 pm
((Welp. Lost everything.))
((not the most important things. all you've lost is stuff. not your life, your mind/skills, your memories, or your friends.))

Look around for some protection from flying ice shards and take cover, shielding myself/others if necessary.
Once I'm under shelter, fall onto my knees, leaning forwards while cradleing Feyri's head against my chest, eyes closed, and cry.
if someone tries to apply first aid to my injured left arm, limply offer it to them and let them do their thing. beyond that mostly ignore those around me once I'm under shelter.
((You make me cry sometimes..thanks =)   ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 24, 2013, 01:07:02 pm
Stacy quietly sings the ode to Sandy as he's being dragged. He's gonna have to get up those stairs, he thinks.

Get dragged/hobble up the stairs and over to the palace entrance. Make sure to watch the skies and warn the guy carrying me of any hostile ice.

As an idea comes to him, Stacy melodically intones at his brave rescuer.

"Good sir, perhaps you'd prefer not to drag me around and instead just let me hobble along with you? If I get speared by ice, you are likely to not survive, either, not with the suit you've got. Not to mention that speed is more important than shielding in this situation, no?"
You and your human crutch catch up with the rest of the team.


(( I'm with Feyri. I think our slim chance of survival just turned into complete and utter doom. ))

...Steve... what was that? Please tell me that wasn't 'the work undone' becoming suddenly and explosively irrelevant... Actually, scratch that, tell me it *was* and then tell us where the shuttle is.

(( Reposting this with my action, since I didn't get a response :P
Note to self, bold chocolate glowy text does not attract PW's attention. Add more bold next time XD ))

White and humanoid... So, either Faith just got violently ejected from the palace, or their sun god just exploded.

Run towards the garden, slowing down a good ways from the white form. Stop approaching when I can identify who it is. (mainly Faith / not Faith)
Check that my scout eye has been well and truly obliterated.

Your scout eye is well and truly fucked.

You run over to where the body fell from the upper levels of the palace. It's starting to get up and you can immediately tell it's not faith. It's a man-or you think it's a man- in massive white ballistic armor- carrying an amp studded club in one hand. The armor on the left side of his chest is partially cracked and smashed.

Considering the way he's lifting his club and charging you; he doesn't seem friendly.

Charles continues running the fuck away way, he cautiously moves to be as far away from the figure as possible while still running away from the expanding field.
You continue up to the palace and hide as far from any possible encroaching terror as possible.


((Are we seeing the humanoid thing?)))

Enter the palace with the rest of the team. Watch out for any movements or anything strange. Get ready to enter BT mode to fight or to evade debris.

Hey everybody, the big mass of cold is coming and something is inside the palace, but we have better chances there. Let's enter the palace and get ready for the fight. Everyone who can fight in the front and the midgets and limbless behind. We better watch out for anything. Can someone look for the white thing that fell out the palace? I think it's Faith or the one we had to protect.

You enter the palace and hang around near the entrance. The place looks like it was quite opulent at one point, but it seems like it's been recently stripped of valuables. You don't see anything particularly dangerous; just a big empty hall, looted by the rich and now sheltering whatever survivors managed to make it up this far.

((Welp. Lost everything.))
((not the most important things. all you've lost is stuff. not your life, your mind/skills, your memories, or your friends.))

Look around for some protection from flying ice shards and take cover, shielding myself/others if necessary.
Once I'm under shelter, fall onto my knees, leaning forwards while cradleing Feyri's head against my chest, eyes closed, and cry.
if someone tries to apply first aid to my injured left arm, limply offer it to them and let them do their thing. beyond that mostly ignore those around me once I'm under shelter.
You hide in the palace with Renen and cower in the corner, crying as ice rains down outside.




>Shuttles are enroute to your location. I would recommend Clearing the LZ.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 01:12:13 pm
Hostile.. definitely a hostile...
Charles deploys his turret and gets behind cover, remotely firing on the figure via wristpad. If the figure attacks his turret, he'll detonate the magazine at close range. He also arms his other magazine. Just in case.
He radios everyone "The turret is set up, you can aim it and fire at him if I'm incapcitated, or if my aim's off you can correct it. If he attacks it, press the detonate button to unload everything into him..."
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 24, 2013, 01:16:27 pm
"Glory, glory, hallelujah, his soul goes marching on!"

Clear dat LZ! Or just move away from that dude with the armor. Got no weapons, anyway.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 01:18:16 pm
"Glory, glory, hallelujah, his soul goes marching on!"

Clear dat LZ! Or just move away from that dude with the armor. Got no weapons, anyway.
((You can help correct Charles's aim since everyone can use his turret via wristpad.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 24, 2013, 02:11:37 pm
fuckfuckfuckfuck HELP, HOSTILE NON-FAITH WHITE THING! SHOOT IT!

Run towards the rest of the team! Try to heat a small sphere centered on the hand holding the club while I run!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 24, 2013, 02:43:40 pm
fuckfuckfuckfuck HELP, HOSTILE NON-FAITH WHITE THING! SHOOT IT!
Tears still running down the sides of my face, look up and back outside.
...
attempt to re-compose myself and prepare to use my amp on the charging club-wielder

((dynamic bonus is going to be very necessary for Lyra to take the shot. she's only got a +1/3 with amps anyway, she's used it 2-3x in the last few moments, she's not in the best state of mind right now, and there are teammates nearby.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 24, 2013, 04:04:14 pm
[quote Grate -> All]
Where'stheshuttle?WhatshouldIdo?
[/quote]
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 24, 2013, 05:47:08 pm
fuckfuckfuckfuck HELP, HOSTILE NON-FAITH WHITE THING! SHOOT IT!

"Pass me the magic box, magic box-man! I can help you! Totally!"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 24, 2013, 06:34:20 pm
Yeah, give stacy a manipulator

I (http://i.imgur.com/jX7VUki.png) see (http://i.imgur.com/NG3dtGu.png) no (http://i.imgur.com/uiYO7ft.png) way (http://i.imgur.com/UPqXcu5.png) this  (http://i.imgur.com/B5CUF3t.png)can fail (http://i.imgur.com/IWEuq0X.png)
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 06:36:45 pm
Yeah, give stacy a manipulator

I (http://i.imgur.com/jX7VUki.png) see (http://i.imgur.com/NG3dtGu.png) no (http://i.imgur.com/uiYO7ft.png) way (http://i.imgur.com/UPqXcu5.png) this  (http://i.imgur.com/B5CUF3t.png)can fail (http://i.imgur.com/IWEuq0X.png)
((You know we're screwed when even the GM starts mocking us. I wonder if PW will even roll or just decide "Fuck it, it's your fault for not listening" and drop the worst possible manipulator miss-use result on us...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 24, 2013, 06:51:06 pm
((I can't believe we're missing an incredible fight. The albino sexbot with the rage punches of doom versus the Sun and his superbaseballbat wielding bodyguards tanks. That's the stuff great comics are made of.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on August 24, 2013, 06:57:01 pm
Yeah, give stacy a manipulator

I (http://i.imgur.com/jX7VUki.png) see (http://i.imgur.com/NG3dtGu.png) no (http://i.imgur.com/uiYO7ft.png) way (http://i.imgur.com/UPqXcu5.png) this  (http://i.imgur.com/B5CUF3t.png)can fail (http://i.imgur.com/IWEuq0X.png)

((Wouldn't it be, "Icy no way this can fail?"))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 07:05:58 pm
((I can't believe we're missing an incredible fight. The albino sexbot with the rage punches of doom versus the Sun and his superbaseballbat wielding bodyguards tanks. That's the stuff great comics are made of.))
((Unless the other thing was happening, of course. In which case, that's an altogether different sort of comic.

...well, there might be some overlap.))


Yeah, give stacy a manipulator

I (http://i.imgur.com/jX7VUki.png) see (http://i.imgur.com/NG3dtGu.png) no (http://i.imgur.com/uiYO7ft.png) way (http://i.imgur.com/UPqXcu5.png) this  (http://i.imgur.com/B5CUF3t.png)can fail (http://i.imgur.com/IWEuq0X.png)

((Wouldn't it be, "Icy no way this can fail?"))
((Damn you both.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 24, 2013, 07:55:28 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 24, 2013, 08:00:25 pm
http://www.youtube.com/watch?v=yndjNuOI9T0&t=45m45s

Accurate representation of the way these missions normally go.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 08:36:31 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Doomblade187 on August 24, 2013, 08:42:31 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))
((Can we get log of what happened after the mission's over?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 08:43:45 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))
((Can we get log of what happened after the mission's over?))
((I forgot to save copies of most of my responses, but I assume I'll be able to share PW's stuff, at least.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 24, 2013, 08:44:04 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))

As the team scrambles to engage the new adversary, they see something else fall from the upper level of the palace. It streaks down and lands with a thud, raising a cloud of dust and thin ice crystals from the ground.

As the haze clears, the team can make out the form of Faith. She's coated in synthblood, her muscles literally bulging through her skin, and she's carrying a ballistic ceramic Riot shield thats a good foot taller then she is in one hand.

You could swear you hear someone playing a sweet guitar rift in the distance.


Faith has rejoined the party!
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 24, 2013, 08:50:44 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))

As the team scrambles to engage the new adversary, they see something else fall from the upper level of the palace. It streaks down and lands with a thud, raising a cloud of dust and thin ice crystals from the ground.

As the haze clears, the team can make out the form of Faith. She's coated in synthblood, her muscles literally bulging through her skin, and she's carrying a ballistic ceramic Riot shield thats a good foot taller then she is in one hand.

You could swear you hear someone playing a sweet guitar rift in the distance.


Faith has rejoined the party!

((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 24, 2013, 08:52:03 pm
((Now, look at this and tell me it isn't something you'd find in a comic book, anime or hero movie.

Also, gauntlet is for punching stuff. Read the description in the first post of the primary mission thread.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 09:25:11 pm
((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.

((Um (http://youtu.be/0JnpynfwU70?t=2m35s)))


((Now, look at this and tell me it isn't something you'd find in a comic book, anime or hero movie.))
((Yeah. :P))


"Sorry about that."

Catch up to the new arrival, trying to stay behind him.

When fairly close but not dangerously so, use my manipulator to try to cut his head off with a foot-wide pane of excessive heat at his neck.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 09:36:30 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))

As the team scrambles to engage the new adversary, they see something else fall from the upper level of the palace. It streaks down and lands with a thud, raising a cloud of dust and thin ice crystals from the ground.

As the haze clears, the team can make out the form of Faith. She's coated in synthblood, her muscles literally bulging through her skin, and she's carrying a ballistic ceramic Riot shield thats a good foot taller then she is in one hand.

You could swear you hear someone playing a sweet guitar rift in the distance.


Faith has rejoined the party!

((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.

((Firstly, a kinetic amp is the size and shape of a postage stamp. Secondly it will crush and rupture his insides before you get a chance to rip out his spine. Thirdly, it may be a bad idea to engage a melee unit in melee combat while he's getting attacked by eldritch manifestations and shot at with ClF3 rounds...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 24, 2013, 09:40:51 pm
((But if it works...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 09:42:06 pm
((He'll still end up getting caught in the crossfire...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 24, 2013, 09:58:30 pm
((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))

As the team scrambles to engage the new adversary, they see something else fall from the upper level of the palace. It streaks down and lands with a thud, raising a cloud of dust and thin ice crystals from the ground.

As the haze clears, the team can make out the form of Faith. She's coated in synthblood, her muscles literally bulging through her skin, and she's carrying a ballistic ceramic Riot shield thats a good foot taller then she is in one hand.

You could swear you hear someone playing a sweet guitar rift in the distance.


Faith has rejoined the party!

((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.

((Firstly, a kinetic amp is the size and shape of a postage stamp. Secondly it will crush and rupture his insides before you get a chance to rip out his spine. Thirdly, it may be a bad idea to engage a melee unit in melee combat while he's getting attacked by eldritch manifestations and shot at with ClF3 rounds...))

I don't have an amp/implant thing.

I have the gauntlet thing.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 10:01:47 pm
((I think you're talking about the kinetic amplifier. Which unfortunately, when abbreviated sounds like an actual amp.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 24, 2013, 10:04:26 pm
((Eh, worst case scenario we get a permadeath. Of a newbie. We haven't had one in a while, so it's not a big deal.

The giving of mapipulator to Stacy is gonna be a lot more potentially interesting and dangerous.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 10:04:33 pm
I don't have an amp/implant thing.

I have the gauntlet thing.
((The gauntlet thing is a kinetic amp. It's different than most amps in that it's a fairly straightforward gauntlet-thing and not a magic box sewn into your brain, but it's still called an amp.

The basic premise of amplifying your push and not really your pull remains true. You could potentially punch his spine out through his chest, but it's not really going to help you rip it out of him the way a robotic arm would; it just amplifies whatever force you put into one end and shoves it out the other. I guess theoretically you could flip it around to amplify the force of your fingers pulling on his spine or something.

Somewhat ninja'd.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 10:10:45 pm
((And I think it's the size and shape of a postage stamp rather than a gauntlet...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 24, 2013, 10:14:51 pm
((And I think it's the size and shape of a postage stamp rather than a gauntlet...))
((The functional bit is, yes. It's located within a convenient gauntlet exterior, though.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 24, 2013, 10:16:45 pm
((And I think it's the size and shape of a postage stamp rather than a gauntlet...))
((The functional bit is, yes. It's located within a convenient gauntlet exterior, though.))
((Ah, I didn't know that...))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 24, 2013, 10:56:08 pm
Generate a whisper-thin disc of extreme heat at the clubber's shoulder-height, wide enough to reach his shoulder-joints, having finished taking my time preparing for the attempt

once the threat is eliminated, allow myself to collapse next to the doorway, and return to crying.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 25, 2013, 12:09:43 am
(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 25, 2013, 02:35:57 am
(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))

((If you give me the manipulator I can give you a 6+1...

... really, I'm asking because I really I want that club and figure killing this guy is the best way to get it. That, and I have greater unconventional skillz, inattentiveness notwithstanding.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 25, 2013, 02:42:23 am
(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))
((you do realize that even if I roll a six, I've got a dynamic bonus that will knock it back down to a five unless the 1/3 chance of me getting a +1 kicks in as well, and even thrn, I'm not trying to immolate a half mile of stairs, so I'm pretty guarenteed  to not make a sun.

Dynamic bonuses are awesome things. if you think you can afford the time to acquire one, do it.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 25, 2013, 05:19:05 am
(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))

((If you give me the manipulator I can give you a 6+1...

... really, I'm asking because I really I want that club and figure killing this guy is the best way to get it. That, and I have greater unconventional skillz, inattentiveness notwithstanding.))

(( Bah. Also, I'm pretty sure I'm not close enough to give anyone anything unless I want to do it in this order.

Throw manipulator --> Get head smashed in by amps --> Manipulator arrives at target. I am deceased XD

So yeah. I'll take my chances with the dice. All three of them, though who knows maybe I'll get smashed into pieces before any of the manipulators fire even if they all succeed XD

Also, as the guy getting chased and the one who didn't get PW to destroy their manipulator in an icy cataclysm, I claim that amp club if the combined attack doesn't vaporize it. Unless Faith wants it. I'd rather not be hearing 'hallelujah' any time soon ))

(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))
((you do realize that even if I roll a six, I've got a dynamic bonus that will knock it back down to a five unless the 1/3 chance of me getting a +1 kicks in as well, and even thrn, I'm not trying to immolate a half mile of stairs, so I'm pretty guarenteed  to not make a sun.

Dynamic bonuses are awesome things. if you think you can afford the time to acquire one, do it.))
(( Yeah, see above. I'm actively being pursued by the target, I have time to frantically smash buttons on my manipulator and pray to the RNG for forgiveness XD ))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 25, 2013, 08:00:55 am
(( Come on six! All the six! I want to see this guy get atomized by 3 miniature suns tearing off different parts of his body at once! I'm probably doomed, though. XD ))
((you do realize that even if I roll a six, I've got a dynamic bonus that will knock it back down to a five unless the 1/3 chance of me getting a +1 kicks in as well, and even thrn, I'm not trying to immolate a half mile of stairs, so I'm pretty guarenteed  to not make a sun.
Dynamic bonuses are awesome things. if you think you can afford the time to acquire one, do it.))
((They sound like it. What's a dynamic bonus?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 25, 2013, 08:03:30 am
((They sound like it. What's a dynamic bonus?))

((They are what you get when you think about actions real hard or have a manual handy and take your time - they're called dynamic because, if you roll an otherwise unmodified 1-4, they act as a +1. If you roll a 5, they don't do anything at all. If you roll a 6, they act as a -1. This is why they are coveted.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 25, 2013, 08:39:00 am
((They sound like it. What's a dynamic bonus?))

((They are what you get when you think about actions real hard or have a manual handy and take your time - they're called dynamic because, if you roll an otherwise unmodified 1-4, they act as a +1. If you roll a 5, they don't do anything at all. If you roll a 6, they act as a -1. This is why they are coveted.))
((Now I get why that medieval combat manual cost me 2 tokens..it was for using that sword I had. And I-...And..

*Had*

...*sniffle*))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 25, 2013, 08:41:34 am
((What happened to the sword?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Sean Mirrsen on August 25, 2013, 08:44:39 am
((I'm assuming that, in addition to anything else she was carrying, it remained with her body, that is likely overtaken by the crazy-freez by now. And considering how severe a freeze we're talking about here, probably irrepairably damaged.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 25, 2013, 08:52:14 am
((Oh. That.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 25, 2013, 06:23:37 pm

Help clearing the LZ if possible, stay away from the armored person's melee range, use BT if necessary. Wait for the shuttle.

"It seems like we just met the radiant one. Kill it already."
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 26, 2013, 11:32:18 am
Hostile.. definitely a hostile...
Charles deploys his turret and gets behind cover, remotely firing on the figure via wristpad. If the figure attacks his turret, he'll detonate the magazine at close range. He also arms his other magazine. Just in case.
He radios everyone "The turret is set up, you can aim it and fire at him if I'm incapcitated, or if my aim's off you can correct it. If he attacks it, press the detonate button to unload everything into him..."

[con:1]
Aw jeez.

[Faith dex:3+1]

You fire a burst of concentrated fire...directly at faith. Luckily she manages to get the shield up in time and the rounds smash into it, peeling away layers of ceramic but leaving her untouched.

"Nice shot, dead eye!" she shouts, peeking out after you've finished almost killing her.




"Glory, glory, hallelujah, his soul goes marching on!"

Clear dat LZ! Or just move away from that dude with the armor. Got no weapons, anyway.
You lay down and then roll into a nearby bush (http://gifrific.com/wp-content/uploads/2012/08/no-words-homer-into-brush.gif).


fuckfuckfuckfuck HELP, HOSTILE NON-FAITH WHITE THING! SHOOT IT!

Run towards the rest of the team! Try to heat a small sphere centered on the hand holding the club while I run!
[uncon: 3]
You manage to give him a mild sunburn. He doesn't seem overly bothered.


((Anyone have any idea what's going on inside? Cough Irony cough?))
((Obviously. :3))

As the team scrambles to engage the new adversary, they see something else fall from the upper level of the palace. It streaks down and lands with a thud, raising a cloud of dust and thin ice crystals from the ground.

As the haze clears, the team can make out the form of Faith. She's coated in synthblood, her muscles literally bulging through her skin, and she's carrying a ballistic ceramic Riot shield thats a good foot taller then she is in one hand.

You could swear you hear someone playing a sweet guitar rift in the distance.


Faith has rejoined the party!

((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.

[dex:2]
He notices the Bureaucrat. He notices him a lot.

[dex:5]
You manage to skid to a stop and then promptly run the hell away as the man swings his club at you, the air deforming and cracking like a thousand bullwhips as the amps studded across its surface fire microbursts of force.


((... My headplaylist just cued up Rules of Nature for that. Ermagerd.))

Disengage the cripple dude, draw the Razor. Then sneak around behind the large man while he's distracted by the rest of the party.

Noone notices the beaurocrat.

Slice him open so his spine is bared, then drop the sword and shove my hand into the resulting hole to grip the spine with my awesome kinetic gauntlet thing. then TEAR THE FUCKING THING OUT.

((Um (http://youtu.be/0JnpynfwU70?t=2m35s)))


((Now, look at this and tell me it isn't something you'd find in a comic book, anime or hero movie.))
((Yeah. :P))


"Sorry about that."

Catch up to the new arrival, trying to stay behind him.

When fairly close but not dangerously so, use my manipulator to try to cut his head off with a foot-wide pane of excessive heat at his neck.


[uncon:5+1]
It becomes much less of a cut and much more of a "detonated several pounds of c4 at the base of his spine" sort of thing, but hey, it works. He's blown into several pieces, his ceramic armor exploding out like shrapnel and peppering everyone near by. You take a few shards yourself, but even with the 8 inch long spikes embedded in you, it doesn't really slow you down.

The Bureaucrat on the other hand goes down screaming with a few shards in his legs and back.

Generate a whisper-thin disc of extreme heat at the clubber's shoulder-height, wide enough to reach his shoulder-joints, having finished taking my time preparing for the attempt

once the threat is eliminated, allow myself to collapse next to the doorway, and return to crying.
You return to crying.



Help clearing the LZ if possible, stay away from the armored person's melee range, use BT if necessary. Wait for the shuttle.

"It seems like we just met the radiant one. Kill it already."
You don't have to wait long











A few minutes after faith detonates the armored man, a shuttle punches down through the blackening clouds of sleet and snow that are beginning to spread across the sky; trailing a wake of electrical discharge from the storm. It comes in on a long arc and puts down on the frozen grass of the palace garden. The team rushes over to it but they're surprised to see that it's not empty, like they would have expected. Rather, there's a large football shaped device the size of a small car inside it.

>You see that thing in the shuttle? Push it into the palace. Once it's in there, get on board. More shuttles are on their way for the civilian survivors.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 26, 2013, 11:36:35 am
"Oh, would you like to swing on a star? Carry moonbeams home in a jar..."

Fetch the amp-studded club if it's still around and nobody else stakes a claim on it. Then help push the device into the palace if they aren't doing too well on that front and they really have to rely on handicapped labor.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Empiricist on August 26, 2013, 11:37:34 am
"Sorry about that ma'am, I'm inexperienced with firearms in general..."
Charles silently curses those damned hallucination interfering with his shot before flicking the safety back on.
Charles takes back his rifle and gets ready to provide (hopefully non-teamkilly) fire support to the people pushing the device. He also checks the body for anything of value as well as any identification.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Kriellya on August 26, 2013, 11:59:28 am
(( I love how well this is mirroring how Skylar got into this joint. We're blowing up another population center! ))

Are they on their way soon, Steve? Because I can't help but notice that you're asking us to place a nuke next to the LZ... Somebody else's problem, I guess...

Run back and check on the dentist (Bureaucrat :P ). Help him over to the shuttle and into a pod if necessary.

Help push the nuke once all the podding is done.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 26, 2013, 01:26:23 pm
Enter the shuttle. Sit in a spot where I can see out a window (if there are any), in as much of a corner as possible. Look out the window.

"Why?"
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 26, 2013, 03:23:16 pm
Enter the shuttle and secure Feyri's head. then look over at the Freezewall and see if Feyri's... everything else is being eaten by the ice. and go aid in the looting of the bezerker's corpse. take anything that I think would have a token value and put it on the shuttle. afterwards, take a seat on the shuttle and wait.

((Lyra has a Str value of 0, I'd prefer to not risk rolling a 1-1 if I have the chance. it would be pathetic to kill myself like that at this point in the mission.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 26, 2013, 03:50:14 pm
((You could have just taken Feyri's equipment. Unless it's stored in her hammerspace. The doctor can probably make her a terminator again, so the suit and body isn't really necessary.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 26, 2013, 03:54:35 pm
((You could have just taken Feyri's equipment. Unless it's stored in her hammerspace. The doctor can probably make her a terminator again, so the suit and body isn't really necessary.))
((str 0, running from rapidly advancing icewall of death, being shotgunned with lethal ice shards. I got the one thing that really mattered and got out of there))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 26, 2013, 04:06:03 pm
((Yeah, I know, I'm not blaming you. You probably did better than I would have. Just trying to think of how things could have gone better. I'm the kind of guy who would be perfect for saving the world after it has already been destroyed.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Harry Baldman on August 26, 2013, 04:17:20 pm
((Yeah, I know, I'm not blaming you. You probably did better than I would have. Just trying to think of how things could have gone better. I'm the kind of guy who would be perfect for saving the world after it has already been destroyed.))

((Same here. I tend to get so caught up in whatever's in my head at the moment that nobody knows what might happen.

Like, for instance, saying 'length' when I meant 'width'. It's stuff like that that makes Chernobyl happen. In fact, it even did something worse in this case.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 26, 2013, 06:55:01 pm

Verify if the two midgets are in the shuttle with Feyri's head. If not, force them in. Put Xan in there too. Help to put the bomb where Steve asked. Then rush to the Shuttle.

Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 26, 2013, 07:08:50 pm
((Aren't we supposed to move the shuttle first?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 26, 2013, 07:13:30 pm
"Well," Faith said, glancing at the damage to her shield, "at least now I know they're not that great."


Stow shield in shuttle, help push device into the palace.

Drag whatever's left of both guards and their equipment to the shuttle. If I can't manage the whole guard's weight, see if I can at least pry his armor off.



((Aren't we supposed to move the shuttle first?))
((Don't think so. He said to push it into the palace, not park it at the palace and then carry it the rest of the way.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 26, 2013, 07:16:48 pm
Do the Right Thing.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 26, 2013, 08:55:22 pm
Push shuttle into the palace.
((What?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on August 26, 2013, 08:57:40 pm
((Check the username.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 26, 2013, 09:03:20 pm
((Check the username.))

((I'm helping Faith push it, what's the issue?))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Parisbre56 on August 26, 2013, 09:04:45 pm
>You see that thing in the shuttle? Push it into the palace.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: IronyOwl on August 26, 2013, 09:08:31 pm
((The shuttle is not what I meant by "device." >_>))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 26, 2013, 09:08:56 pm
>You see that thing in the shuttle? Push it into the palace.

((Fortunately, the legacy of Spike Lee saves my action this time.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 26, 2013, 09:10:19 pm
Do the Right Thing.
((How is that better? Coming from May.))

((Check the username.))
((You're learning.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: TCM on August 26, 2013, 09:12:59 pm
Do the Right Thing.
((How is that better? Coming from May.))

((You clearly are ignorant of the great Lee powers that be.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 26, 2013, 10:00:03 pm

Verify if the two midgets are in the shuttle with Feyri's head. If not, force them in. Put Xan in there too. Help to put the bomb where Steve asked. Then rush to the Shuttle.
((I'd like you to use better wording next time. Midget isn't coming off well.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Thearpox on August 26, 2013, 10:01:35 pm

Verify if the two midgets are in the shuttle with Feyri's head. If not, force them in. Put Xan in there too. Help to put the bomb where Steve asked. Then rush to the Shuttle.
((I'd like you to use better wording next time. Midget isn't coming off well.))
((I think it's fine. They are midgets after all compared to Renen.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: ragnarok97071 on August 27, 2013, 12:38:23 am
Get to ze shuttle.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Lenglon on August 27, 2013, 02:01:01 am

Verify if the two midgets are in the shuttle with Feyri's head. If not, force them in. Put Xan in there too. Help to put the bomb where Steve asked. Then rush to the Shuttle.
((I'd like you to use better wording next time. Midget isn't coming off well.))
((if we're going to be calling Lyra names, then I'd prefer the "Elf" comment from earlier rather than "midget", but what your character views her as is up to you.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Grunhill on August 27, 2013, 12:07:56 pm
((Sorry for the choice of words for anyone who doesn't like it, but this is more how Renen views them. He doesn't know either Grate or Lira, and he doesn't have good memories about new teams - this is his second mission, first to count, and once again the teammates started a big ruckus and a manipulator has gone crazy... So he isn't too polite now.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on August 27, 2013, 12:25:56 pm
"Oh, would you like to swing on a star? Carry moonbeams home in a jar..."

Fetch the amp-studded club if it's still around and nobody else stakes a claim on it. Then help push the device into the palace if they aren't doing too well on that front and they really have to rely on handicapped labor.

You grab the club, making sure to turn it off before you drag it over to the ship and set it inside.

"Sorry about that ma'am, I'm inexperienced with firearms in general..."
Charles silently curses those damned hallucination interfering with his shot before flicking the safety back on.
Charles takes back his rifle and gets ready to provide (hopefully non-teamkilly) fire support to the people pushing the device. He also checks the body for anything of value as well as any identification.
The man has no identification, and Stacy stole his club. Beyond that, he doesn't have much of value on him other then his armor; which is damaged and incomplete, thanks to faith.

"Well," Faith said, glancing at the damage to her shield, "at least now I know they're not that great."


Stow shield in shuttle, help push device into the palace.

Drag whatever's left of both guards and their equipment to the shuttle. If I can't manage the whole guard's weight, see if I can at least pry his armor off.



((Aren't we supposed to move the shuttle first?))
((Don't think so. He said to push it into the palace, not park it at the palace and then carry it the rest of the way.))
You help push the bomb into the palace and then run back up stairs, shove the other guard's body out of the top floor and drag both of them back to the shuttle, your team mates picking at the corpses the whole way.



Everyone else seemed to be doing something akin to pushing and then shuttle or just jumping in the shuttle and completely ignoring orders. So.






With the bomb planted and the shuttle laden with the team and the corpses of the two men, the team has successfully fulfilled their greatly reduced list of responsibilities on the planet. The shuttle rises  slowly and then screams off into the relatively warming climate of space.

As soon as the shuttle docks back in the hanger, Steve's voice can be heard over the PA system.

>Report to stasis. Report to stasis. Beginning jump procedures now.

(...good job, I guess? We'll do level ups after getting the guys off that other planet. For now, head to the on ship thread. Those of you who are injured, just get stasised for now. We'll fix ya later.)
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Tiruin on August 28, 2013, 06:47:42 am
((That was a...nice denouement. Yeah..))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Xantalos on August 30, 2013, 02:26:42 am
((Well that went well. I'll be on the inship thread in a bit.))
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on September 17, 2013, 07:33:45 pm
Milno idly wonders whether the mission - or at least its first part - will be as calm as the simulation was. With some luck, shit would only hit the fan after they had already disabled the junction.

Advance to the base, show work papers if asked to.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on September 17, 2013, 08:21:57 pm
Fall in line behind Milno, showing work papers when needed.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on September 17, 2013, 08:36:07 pm
Milno idly wonders whether the mission - or at least its first part - will be as calm as the simulation was. With some luck, shit would only hit the fan after they had already disabled the junction.

Advance to the base, show work papers if asked to.
Milno leads, Simus and Faith in lock step behind him. The sim was structurally accurate, but it could capture the feeling of walking across that bridge. The fear of being out of an armored cocoon, a youthful swell of pride, an unshakeable feeling of being a badass, walking down the center of this bridge with a nuclear weapon tucked under his arm. It didn't capture the massive, martian red desert that was Hephaestus, surface still not recovered from when all those communes launched over a millennial ago and scorched dozens of square miles at a time. Or the cold winds carrying the methane and ozone smell of a planet encompassing industrial complex. It didn't capture the hundreds of people walking that bridge or the sheer size and sphincter tightening heights of the landing center. And it certainly didn't capture how the sods looked.

Several of them are guarding the doorway at the end of the gangway, seven foot tall gray skinned, hairless gorillas in body armor with a generically handsome face that stretched too far in every direction. They all look almost identical.  The ones nearest the doors are eying the people walking in and out with a strange sort of look; dull eyes like a ruminant, but packed with a predatory cunning, a bestial hunter's instinct sharpened to a fine point through VR training and psychohypnotic conditioning. They couldn't write a sentence or put together a 10 piece jigsaw puzzle, but they can remember 10,000 faces, shoot the wings off a fly at 100 meters and, thanks to genehacked pleasure centers, feel nothing but joy as long as they're following orders.

They're  flagging down unfamiliar faces one by one, stopping every one of the Sword's crew that exited with you. They show their papers-usually on a datapad- and the Sods slide to the side. No words spoken. Milno and his synthflesh entourage file into the back of the line thats formed outside the doors and wait. When their turn comes, they hand their papers to the guards, who take the documents with a ridiculous degree of care, holding them very lightly in their enormous, calloused fingers.

"What in Box?" The one holding the papers asks, pointing at the tool boxes the team is carrying. "Others not carry box. What in box?"

Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on September 17, 2013, 09:07:45 pm
"Oh, just tools." Milno answers as takes a look at the box he's carrying, hoping Simus gets the catch to open and show her toolbox if they don't seem convinced since she's the only one with actual tools. He, on the other hand, raises his toolbox a little as if testing for weight. "Afraid mine's a little dry, though."

Talking, move on through the same path as in the simulation if they are convinced.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: PyroDesu on September 17, 2013, 09:17:14 pm
Simus opens her toolbox and shows the contents to the Sod if they ask to see. Move on if allowed.

Not much else we would be carrying, we have to bring our tools with us somehow.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: piecewise on September 17, 2013, 11:26:33 pm
"Oh, just tools." Milno answers as takes a look at the box he's carrying, hoping Simus gets the catch to open and show her toolbox if they don't seem convinced since she's the only one with actual tools. He, on the other hand, raises his toolbox a little as if testing for weight. "Afraid mine's a little dry, though."

Talking, move on through the same path as in the simulation if they are convinced.
Simus opens her toolbox and shows the contents to the Sod if they ask to see. Move on if allowed.

Not much else we would be carrying, we have to bring our tools with us somehow.
The Sod stares into your boxes with a dim sort of understanding and you can see the gears grinding inside his thick skull. His jaw muscles clench and unclench as he thinks. Eventually, he nods quickly.

"Ok. Boxes Ok. Go door."

He steps away from the door, his hand moving off the stun baton on his belt and back to hanging just a bit too far down near his knees.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: Caellath on September 17, 2013, 11:54:28 pm
Milno simply nods, walking forward and into the base.

Onwards and to the same passage taking to the maintenance area as in the simulation.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 18, 2013, 08:50:28 am
Milno simply nods, walking forward and into the base.

Onwards and to the same passage taking to the maintenance area as in the simulation.
Joker team passes through the door and into the base proper. It's structurally similar to the simulation, but there are several differences, the most worrying of which being the rather massive amount of civilian foot traffic and several small groups of sods walking about in stiff, absolute, patrol lines. Milno leads his team down the hall, shouldering their way through the crowd until they reach the maintenance door he remembers. It's locked, of course, so milno digs a forged ID badge out of his pocket and swipes it. It takes 3 swipes before the light on the scanner blinks green and the door slides open, nearly soundless against the noise of the crowd behind them. The team slips inside and shuts the door behind them; the bustle and noise of the crowd becomes dull and distant through the wall, replaced with a faint electric hum and a smell of old oil and sweat.

The path is familiar, to Milno at least, and he leads the way as though he's done it a thousand times before. About half way to the first ladder down, they  bump into a man who is sitting on his own tool box in the middle of the cramped hallway, eating a sandwich. At first he appears to be staring at the floor, lost in thought, but as soon as he notices you his face lights up and he waves his sandwich at you.

"Hey man," He's got a fairly thick accent that teeters somewhere between Irish and Jamaican, "Whatcha doing down here?" He notices the two synthflesh women at your side and grins, "Not trying to find somewheres private eh? Got a thing for the strangeflesh eh?"

He laughs, mostly to himself and takes another bite.

"Ah, I'm just fool'n. Where's you all headed though? Something big if it need three of ya."

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: kisame12794 on September 18, 2013, 09:44:45 am
((That is one hell of an accent.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 18, 2013, 09:46:23 am
((That is one hell of an accent.))
Space travel and lots of time for mixing of different peoples leads to a wonderful cultural diversity and a glut of people you can't understand because they talk funny.
Title: Re: Einsteinian Roulette mission 10: Ice 9
Post by: GreatWyrmGold on September 18, 2013, 10:51:04 am
The sim was structurally accurate, but it could capture the feeling of walking across that bridge...
((Bleated tyop alret.))

The Sod stares into your boxes with a dim sort of understanding and you can see the gears grinding inside his thick skull. His jaw muscles clench and unclench as he thinks. Eventually, he nods quickly.

"Ok. Boxes Ok. Go door."
((I'm guessing that a Sod Space Program would make Kerbals proud of theirs?))

((That is one hell of an accent.))
Space travel and lots of time for mixing of different peoples leads to a wonderful cultural diversity and a glut of people you can't understand because they talk funny.
((Time for a Space Sphere quote? Or maybe a simulated conversation between the Space and Adventure Spheres?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 18, 2013, 12:14:33 pm
"Could barely remember that order myself, but if I recall correctly we have to check more than one place." Milno answers, coming up with an excuse and nodding towards both his synth-flesh teammates with a smile. "One of the girls has a better head than mine and she'll remind me what points we should hit up. Just lucky I got the path to the points memorized myself or I'd get lost midway there."

Answer.

((And I kind of imagined Milno having an unholy mix of the USA's countryside southerner and Russian (or similar) accents which was severely toned down during his stay in prison. Don't ask me how that'd sound.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 18, 2013, 05:19:25 pm
Read our forged work orders to see what they say, and what security considers us to be doing.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 18, 2013, 09:58:06 pm
"We're going to check on the connection between the 46th and 47th F-115 OLB arrays on level 106." Simus reads out in a monotone.

"Ah well, that's not far, Just a few levels. They sent three a ya for just that?" He seems confused more then suspicious.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 18, 2013, 11:15:34 pm
"Yeah. It's almost like they're expecting the thing to catch fire any moment now if they don't send enough people to give the place a long, hard look. Either that or they thought we all needed some time with quality company." Milno answers in a joking tone.

Keep going.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 19, 2013, 12:33:29 am
Milno brushes past the man after giving a quick reply and his team follows. The man doesn't seem overly bothered by this, or if he is, he doesn't show it. He goes right back to his sandwich.

The rest of the jaunt to the box is a simple one; milno leads and simus and faith follow. It's several levels down and a half mile through twisting corridors, concrete crawl ways and shin bruising conduits, but they eventually find the place. Its a strange little room, an alcove with a metal door on it's entrance and nothing inside but the large metal box concealing the main arteries of the base's defense system.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 19, 2013, 12:45:55 am
Milno leaves the box with the bomb inside by the large metal box and turns to his present teammates. "Technical-minded people, now it is your time to shine." the young man says as he gestures towards the little room as if inviting Faith and Simus inside.

Look around and stand guard while the box is .
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: IronyOwl on September 19, 2013, 12:57:28 am
"We going to weld the door first?"

Assess box. If relatively simple (Aux), open it and start disconnecting everything. If requiring a more mechanical touch (Han), leave it for Simus. If neither, just stare at it blankly for the moment.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 19, 2013, 06:01:13 am
We'll weld the room after we've disconnected the junction.

Assist Faith with the disconnections.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on September 19, 2013, 06:15:48 am
"Technical-minded people, now it is your time to shine."
Back on the ship, Grate has a vague feeling of not being needed.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 19, 2013, 08:51:31 am
[Faith Aux:3+1]
[Simus aux:3]
[Average: 4]

Milno leans on the wall outside the room and keeps watch as Simus and Faith both work on the box together. They manage to unseal it and, after a degree of guess work, figure out how to disconnect  the box from it's dozens of intersecting connections. They quickly go about disconnecting it, uncoupling wires and cables as quickly as possible, trying to bring down the systems all at once, before anyone could realize whats going on. After maybe 30 seconds or so, the box as been completely disconnected.

Nothing much seems to have changed down in the depths of the base; no alarms are sounding, no emergency lights are flashing, no panicked screams are echoing down the halls. Not yet at least. Nothing to do now but assume it worked and get to guarding.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 19, 2013, 09:07:11 am
Milno strides back into the room, takes a gauss pistol from the box and nods to Faith and Simus. "Seems it's time to get to welding. Use your cameyes to check for movement outside as soon as the welding process is finished. I'm sure I won't be able to do it with my eyes and my ears aren't that much more reliable. Then it's a waiting game in which we win if we aren't gunned down before the base's taken."

Time for a high-stakes waiting game.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 19, 2013, 03:45:26 pm
Faith, go thermal, I'll go X-ray.

Once Faith is out of the junction alcove, weld the room shut from the outside. Swap to X-Ray vision, take a silenced pistol from Faith's box, and scan for any incoming personnel.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 19, 2013, 03:52:26 pm
Milno, the bomb, if you please? Faith, go thermal, I'll go X-ray.
((Milno left the toolbox with the bomb by the large metal box.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 19, 2013, 03:58:06 pm
((Whoops, missed that. I only saw the turn saying that Milno just hung out outside while we worked. Turn edited to match.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 20, 2013, 06:19:27 am
((How big is the room with the junction box, by the way? Originally I thought we'd weld it from the inside and wait.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 20, 2013, 11:02:41 am
((How big is the room with the junction box, by the way? Originally I thought we'd weld it from the inside and wait.))
It's about the size of a handicap toilet stall or an office cubicle, so big enough for you all to fit inside, but not exactly spacious.

Faith, go thermal, I'll go X-ray.

Once Faith is out of the junction alcove, weld the room shut from the outside. Swap to X-Ray vision, take a silenced pistol from Faith's box, and scan for any incoming personnel.
[Aux:1]
[Spine reroll:4]
Simus pulls the microweld system - a tiny, highly compressed tank of fuel attached to a folding welding torch- out of the tool box and begins sealing the metal shutter-door that protects the box. Her weld is far from pretty, but it is effective.


Once Simus is done with her work, She and faith spread out and stare down opposite sides of the hall, while milno stands in the middle. For several minutes, nothing happens; x-ray and thermal cams prove fairly useless when there are great slabs of concrete blocking this hallway off from any other. In fact, what tips them off that someone is coming is the sound of them climbing the metal ladder that leads to the hallway they're guarding.

Judging by the sounds, whoever is coming is alone and maybe 30 seconds away from rounding the corner and bumping into Joker team.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 20, 2013, 11:25:31 am
Quietly to the others:

Incoming, 30 seconds. They're alone, probably a technician. Holster your arms, we can probably bluff this long enough to surround them.

Hide the silenced pistol under the work clothes, await arrival.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 20, 2013, 02:55:35 pm
((Three options come to mind and they are:))

"We could try to bluff our way past this. Second option is we try to hide somewhere close instead so confrontation only happens if the welded door is found out and the last one is we stage a kissing and groping scene between two of us so we discourage them from coming any closer."

"Let's look for a place to hide." Milno says quietly and hurriedly as he tries to find any nearby hiding spot in the map he memorized.

Hide weapon, search for a nearby place to hide in, drag teammates along.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on September 20, 2013, 02:58:46 pm
((So Faith and Simus make out- when person stops to stare, Milno clonks them with a wrench?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 20, 2013, 03:05:31 pm
((So Faith and Simus make out- when person stops to stare, Milno clonks them with a wrench?))

((That'd probably make them roll for sanity damage and would be a good opportunity to stage an ambush with. We aren't sure it's a maintenance guy who was sent exactly to fix the problem we caused, so I'd rather avoid getting into a direct confrontation until we get confirmation.

If it's just a guy heading anywhere but to the junction, watching Faith and Simus making out would probably make them turn their backs and prevent combat.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 20, 2013, 03:25:25 pm
Look, our work orders say we're supposed to be here, what if this welded door, and whatever is behind it, is the reason we were given the orders, as far as anyone coming is concerned, with the loss of signal from the junction something that happened while we were about to open the doors? We can keep that pretense for the precious few moments we need to surround and either persuade, incapacitate, or kill. Preferably one of the former two options.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 20, 2013, 04:20:55 pm
((Knowing whether we are supposed to be here is a thing we should have done before. If it's the jamaican-irish accent man, then conflict can be avoided if he sees some synth-on-synth action.

Edit: Before act:

@GM: Does the work order indicate that one junction as our objective?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: IronyOwl on September 20, 2013, 06:13:56 pm
((I'd also like to know what tools we have. Considering lying about not having a cutting torch, but I'm not sure if it's reasonable or true.))


Faith tapped the now-sealed door.

"Explosives. On our way to check, can't cut through without triggering them. Very bizarre, seeing as this is... the comm or power link to a hangar or something. Possibly rigged, even accidental explosives, a bizarrely positioned fuel tank or similar, for less suspicion.

Ideally we don't even have to do anything, they just turn around and leave to inform someone or fetch a tool. If we do, intimidation should work for a non-sod. A techie will want no part in this."
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 20, 2013, 06:22:05 pm
Faith, if anyone is allowed to see us and leave, even with a cover story, then it's all the more likely our cover will end up blown, especially if we set it up as a bomb threat, they'll attempt to inform their superiors and get more people sent here. We wait, he comes, we bluff him with just starting to unweld the door when comms got cut, and one of us uses the time we buy with that to surround him and then we either talk him to our side or incapacitate him.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 21, 2013, 09:41:43 am
Quietly to the others:

Incoming, 30 seconds. They're alone, probably a technician. Holster your arms, we can probably bluff this long enough to surround them.

Hide the silenced pistol under the work clothes, await arrival.
You unzip your overalls a bit, tuck the pistol in and then zip them back up. You try to look non-nonchalant, like you're not part of a secret sabotage unit thats infiltrated this base.

((Three options come to mind and they are:))

"We could try to bluff our way past this. Second option is we try to hide somewhere close instead so confrontation only happens if the welded door is found out and the last one is we stage a kissing and groping scene between two of us so we discourage them from coming any closer."

"Let's look for a place to hide." Milno says quietly and hurriedly as he tries to find any nearby hiding spot in the map he memorized.

Hide weapon, search for a nearby place to hide in, drag teammates along.
You hide your weapon inside your overalls and look around. The room the box was in was pretty much the only real hiding place anywhere near here. This is basically just a long, concrete hall; one end eventually turns and leads up toward where the intruder is coming from. The other leads away for a good long time before turning. Nowhere to hide and even making a break for the other end of the tunnel, it's questionable if you could make it there before this mystery person did. And you'd make a hell of a racket running like that...You don't see any way out of this...

((Knowing whether we are supposed to be here is a thing we should have done before. If it's the jamaican-irish accent man, then conflict can be avoided if he sees some synth-on-synth action.

Edit: Before act:

@GM: Does the work order indicate that one junction as our objective?))
Yes.



After a few more tense seconds the intruder rounds the corner. It's the man from before, sandwich guy.

"Oh, there ya are." He says, looking rather relieved. "I hoped I might catch up to ya. Hey, is your radio working? Mine's dead." he holds up his handheld radio and gives it a shake.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 11:05:39 am
((See, it's sandwich guy. Should have enacted the synth-on-synth action plan.))

"We tried them just a bit back but ours are dead too." Milno says, crossing his arms and appearing worried. "Think something's up?" he asks.

Talk to man.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 21, 2013, 04:47:38 pm
It gets worse than that, not only are our radios dead, but some vormachen has welded shut the door to the junction we're supposed to work on.

Chat.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 07:06:40 pm
"Stop complaining, you'll just have to undo the job and fill a report later so we catch the dick who did it. Think the guy who did it was trying to get the attention of one of you girls? It wouldn't be the first time someone tries to get into your synth-pants. Maybe we'll find a little love letter hidden inside." Milno remarks, smirking slightly as he talks before returning his gaze to the sandwich man.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 21, 2013, 07:22:30 pm
Just because you're incapable of getting into any pants yourself...

Anyways, this would explain what we were sent about, someone's not only welded up the door, but probably been monkeying around inside.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 07:58:17 pm
((I think we should avoid allowing the guy to make the connection between the junction and radio malfunction. Steve said it's more or less a secret failure he introduced into the base's design.))

"Don't blame me for you not having any bits to get it on with your male co-workers. You kind of put yourself in this situation."
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 21, 2013, 08:11:43 pm
((Good point.))

You act like I cared, even before I ended up like this. It's more her, that would be like that.

Simus points at Faith.

Now, shouldn't we be working? Oh wait, you forgot your tools, and her tools don't cover major mechanical work. So more, I should be getting this door unsealed. I'm sure you two will be fine keeping him company while I work on this.

((And that's you and Irony's cue to get this guy down, incapacitate or end up talking into our side, whichever.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 08:30:26 pm
((I'd rather wait for the next turn to roll out before taking any drastic measures.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 21, 2013, 08:32:44 pm
((Never said it had to be this turn.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 08:49:57 pm
((Never said it had to be this turn.))

((Yeah, and I said I'd rather wait for the next turn to take decisions.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on September 21, 2013, 09:07:56 pm
((And now that you've decided on your approach for this turn, I can finally tell you what I would have done: Tell the guy something along the lines of "Hey, come take a look at this! Someone has sealed that door. Any idea why would anyone do that?" which has three advantages: it makes him come to you, it makes him look away from you, it requires much less talking which means much less chances to slip up and say something that will blow your cover or make hims suspicious and it may provide you with knowledge of what the base personnel know or might be thinking/suspecting right now.

Then again, if you did that, we wouldn't have this beautiful RP regarding Milno's ability to get to Faith's and Simus' pants and synthetic ladyparts. Let's hope the Armory Master doesn't get jealous...

Speaking of the Armory Master, the revelation about what happens when you decide to leave the HMRC after you've completed ten missions really puts her interest in Milno staying with the HMRC into new light. She wasn't trying to keep him close to her (only) for her own selfish reasons. She was (also) trying to save his life.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Doomblade187 on September 21, 2013, 09:22:51 pm
((And now that you've decided on your approach for this turn, I can finally tell you what I would have done: Tell the guy something along the lines of "Hey, come take a look at this! Someone has sealed that door. Any idea why would anyone do that?" which has three advantages: it makes him come to you, it makes him look away from you, it requires much less talking which means much less chances to slip up and say something that will blow your cover or make hims suspicious and it may provide you with knowledge of what the base personnel know or might be thinking/suspecting right now.

Then again, if you did that, we wouldn't have this beautiful RP regarding Milno's ability to get to Faith's and Simus' pants and synthetic ladyparts. Let's hope the Armory Master doesn't get jealous...

Speaking of the Armory Master, the revelation about what happens when you decide to leave the HMRC after you've completed ten missions really puts her interest in Milno staying with the HMRC into new light. She wasn't trying to keep him close to her (only) for her own selfish reasons. She was (also) trying to save his life.))
((Keep in mind that Steve said that he had let a lot of surviving inmates join his crew...))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 21, 2013, 09:33:20 pm
((@Paris: I think idle banter has a bigger chance of sounding more authentic, hence all the useless talk. That also has the advantage of possibly getting the guy's mind off the main problem here. You have to admit he may be dying to know how one gets into Faith the Sexbot's pants.

And yeah, a few days ago while searching for Milno's items and stuff, I checked that talk he had with the AM a while back, when Milno said he didn't know what to do and hadn't anywhere to go after the 10-mission mark and her response was smiling for a moment before making a face and saying there would always be use for his talents. Then after one more exchange she said she'd take care of him when he was done with the missions.

For a moment I thought she was having an episode of maternal instinct, but the revelation made things clearer.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Thearpox on September 21, 2013, 09:54:30 pm
((As someone not currently caught up with the thread, could I recommend differentiating the titles into something more than "Mission 11: Title A" and "Mission 11: Title B" and "Mission 11: Title C"? First of all this is mission 12, but even if you could it as 11, you can still separate the stealth and brute missions as 11 and 12. (Since stealth is first, and brute is second). And then the ship thread should have something like "Mission Defend the Ship". Mind you, I have no idea what the team is doing right now.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 21, 2013, 10:58:29 pm
((And now that you've decided on your approach for this turn, I can finally tell you what I would have done: Tell the guy something along the lines of "Hey, come take a look at this! Someone has sealed that door. Any idea why would anyone do that?" which has three advantages: it makes him come to you, it makes him look away from you, it requires much less talking which means much less chances to slip up and say something that will blow your cover or make hims suspicious and it may provide you with knowledge of what the base personnel know or might be thinking/suspecting right now.))

((That actually was somewhat my intention, but then Cael happened and I ran with it.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: IronyOwl on September 22, 2013, 06:59:09 am
((Sorry for dropping out again.))


"Pardon me for trying to act a bit like a human," Faith all but sneered at Simus. She turned her attention to the technician.

"But, what did you need your radio for, anyway?"
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: BFEL on September 22, 2013, 11:06:57 pm
((Then again, if you did that, we wouldn't have this beautiful RP regarding Milno's ability to get to Faith's and Simus' pants and synthetic ladyparts. Let's hope the Armory Master doesn't get jealous...))

((I am SOOO glad I checked up on this thread when I did :P))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tiruin on September 23, 2013, 12:16:54 am
((Oh dear goodness.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 23, 2013, 09:37:30 am
The man listens to the whole exchange with a mildly amused grin.

"I just need it to call in that my work is done." he replies to faith, with a shrug. "I guess I could go see the foreman, but he's far topside and I don't feel like climbing 50 stories."

 
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: IronyOwl on September 24, 2013, 12:54:29 am
((Now what?

First thought is to suggest he just slack off, since if both our radios are out it's probably not an issue on his end and thus not his fault.

Trouble is, the place he'd most want to slack off is right in front of us, where he's likely to notice Simus isn't actually working very hard on opening that door.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Sean Mirrsen on September 24, 2013, 01:07:21 am
((She could be. Make an effort, but only insofar as opening the door without tearing it down goes. You don't, technically, have a welding kit on you - the micro-welder is hidden. So work on it, make agonizingly slow progress.

Worst that happens is you'll actually succeed in unsealing the door, at which point you use the scene of the dismantled coupling to draw the guy's attention, then clock him out, tie him up, and seal him back in, sans tools.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 24, 2013, 09:57:42 am
And then Milno, faith and Simus stood around in awkward silence while the man stared at them, clearly mildly confused by their lack of reaction.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 24, 2013, 10:06:47 am
((Sorry, I didn't even notice the update. The thread probably got pushed to the second page and I spent yesterday wondering why there were no updates. Posting, hopefully soon.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 24, 2013, 02:43:16 pm
((We could keep taking it easy until taking him down is needed. Like if we hear the sound of more people coming our way.))

"Guess we could just sit down and rest for a while, then." Milno says, resting his back on the corridor's wall and stretching his arms, avoiding the most dangerous-looking bits. "It's not like anyone will come search for us swinging an ax anyway."

Talk.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 24, 2013, 05:30:04 pm
((Yeah, welding torch ≠ cutting torch, we might have to be a bit creative in reopening the door.))

Simus rummages around in her toolbox a bit.

Damnit, they didn't give me a torch, dickköpfigen people. And something tells me trying to force it will be an exercise in futility...

She looks over at Milno.

Good news for you then, 'cause we don't have a way of doing the job we were sent for anyways.

Examine exactly how futile trying to force the door would be.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 25, 2013, 09:58:47 am
((We could keep taking it easy until taking him down is needed. Like if we hear the sound of more people coming our way.))

"Guess we could just sit down and rest for a while, then." Milno says, resting his back on the corridor's wall and stretching his arms, avoiding the most dangerous-looking bits. "It's not like anyone will come search for us swinging an ax anyway."

Talk.
The man shrugs and sits down, back against the wall. "It's what I was planning to do. It will probably be back up soon anyways. Higherups can't afford to screw around to much, what with...well, you know. You got a smoke?"

((Yeah, welding torch ≠ cutting torch, we might have to be a bit creative in reopening the door.))

Simus rummages around in her toolbox a bit.

Damnit, they didn't give me a torch, dickköpfigen people. And something tells me trying to force it will be an exercise in futility...

She looks over at Milno.

Good news for you then, 'cause we don't have a way of doing the job we were sent for anyways.

Examine exactly how futile trying to force the door would be.
You realize you should probably stop drawing attention to the door because, with your synthflesh strength, you could pretty easily rip the damn thing open with your bare hands.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on September 25, 2013, 10:26:21 am
((Uh oh. I hope the "you know" means handling the resupplying of the ship and not some magister visiting with his contingent of 100 deadly bodyguards or 100 alien monsters running amok in the base.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Sean Mirrsen on September 25, 2013, 10:32:09 am
((Uh oh. I hope the "you know" means handling the resupplying of the ship and not some magister visiting with his contingent of 100 deadly bodyguards or an 100 alien monsters running amok in the base.))
((Or perhaps "the whole damn UWM army mobilizing against a new Altered threat and passing through here". With our luck, I wouldn't rule it out.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 25, 2013, 11:26:32 am
Milno pretends to pat over his uniform in search of something, avoiding the general area he hid the pistol in. "Don't have any, sorry. Any of you ladies?" he asks, glancing at Faith and Simus before turning his attention back to sandwich man. "Guess having power can be a bitch sometimes. What good is it being able to order people around if shit falls over your shoulders, heh?"

Keep talking.

((Does Simus still have those bluesmokes? If the guy doesn't let slip out whatever he made a mention of, we might need to try and subtly take it out of him to make sure it isn't anything too important.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Radio Controlled on September 25, 2013, 01:59:31 pm
Quote
The man shrugs and sits down, back against the wall. "It's what I was planning to do. It will probably be back up soon anyways. Higherups can't afford to screw around to much, what with...well, you know. You got a smoke?"

((well, you know... They're bringing that redundant turret control network online today.
well, you know... They're field testing those new automated defense robots with all the small hands that can tear sheer stone apart.
well, you know... It's the fluffy kitten parade today, our national holiday.))

((Uh oh. I hope the "you know" means handling the resupplying of the ship and not some magister visiting with his contingent of 100 deadly bodyguards or an 100 alien monsters running amok in the base.))
((Or perhaps "the whole damn UWM army mobilizing against a new Altered threat and passing through here". With our luck, I wouldn't rule it out.))

((Let's just hope Steve would know beforehand about stuff like this and make sure that isn't happening today.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 25, 2013, 08:08:23 pm
I lost my smokes when I lost my ability to smoke them.

Swap through vision modes, see if there's any that will allow me to see incoming personnel before they're in sight range of a MkI Eyeball.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on September 26, 2013, 01:01:52 am
((... Feisty))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 26, 2013, 12:11:12 pm
I lost my smokes when I lost my ability to smoke them.

Swap through vision modes, see if there's any that will allow me to see incoming personnel before they're in sight range of a MkI Eyeball.

Infrared might give you a little bit of an extra warning, but really, you're probably best just listening for footsteps.

Milno pretends to pat over his uniform in search of something, avoiding the general area he hid the pistol in. "Don't have any, sorry. Any of you ladies?" he asks, glancing at Faith and Simus before turning his attention back to sandwich man. "Guess having power can be a bitch sometimes. What good is it being able to order people around if shit falls over your shoulders, heh?"

Keep talking.

((Does Simus still have those bluesmokes? If the guy doesn't let slip out whatever he made a mention of, we might need to try and subtly take it out of him to make sure it isn't anything too important.))
The man shrugs. "I guess. I think I'd prefer sitting all nice and comfy  up on the control deck then slogging around down here, even if I had to take care of a bunch of lazy bastards like us."
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 26, 2013, 07:00:44 pm
"Well, I'm not losing any of my rest. Think the higherups are?" Milno asks, probably looking more relaxed than he ever did back in the ship.

Keep talking.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 27, 2013, 08:57:29 am
The man is quiet a while then asks "So how'd you end up here? Another indent' or what?"

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 28, 2013, 07:22:25 am
((May I get some support here? Like a distraction? Having Faith rub against him would probably be enough to make him forget about the question.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on September 28, 2013, 07:35:44 am
((If by "indent' " he means indentured servant then I wonder what could lead a man to become a servant of the UWM. A way to repay debt or taxes he can't afford to pay? A softer alternative to the HMRC , a way for criminals to be punished? Was he rented to the UWM by a megacorp? Is it a way to pay off the costs of the trip, the cost of his migration to Hephaestus? It would give us an insight to the UWM society and its people.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: BFEL on September 28, 2013, 08:38:28 am
((If by "indent' " he means indentured servant then I wonder what could lead a man to become a servant of the UWM. A way to repay debt or taxes he can't afford to pay? A softer alternative to the HMRC , a way for criminals to be punished? Was he rented to the UWM by a megacorp? Is it a way to pay off the costs of the trip, the cost of his migration to Hephaestus? It would give us an insight to the UWM society and its people.))
((Aka GIVE US FLUFF PIECEWISE! IT HAS BEEN REQUESTED! GIVE US MORE FLUFF THEN ALL THE KITTENS IN KITTENOPOLIS SHED IN A YEAR!))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 28, 2013, 10:55:16 am
((If by "indent' " he means indentured servant then I wonder what could lead a man to become a servant of the UWM. A way to repay debt or taxes he can't afford to pay? A softer alternative to the HMRC , a way for criminals to be punished? Was he rented to the UWM by a megacorp? Is it a way to pay off the costs of the trip, the cost of his migration to Hephaestus? It would give us an insight to the UWM society and its people.))
Well, even with the ability to jump around to certain areas in the galaxy, space travel is still extremely expensive and time consuming. Even when you shave off a large section of it, it can cost hundreds of thousands of dollars per passenger and take more then a decade. As such, it's not uncommon to become an indentured servant, either to the government or a private corporation in return for being transported somewhere. Usually this means that you take a cargo ship to a out of the way place like Hephaestus, work for 3-5 or more years and then get transported to your final destination. Companies love it, since it basically gives them free labor for allowing someone to stow aboard a cargo flight that was already going to go to those two places anyways. And workers use it because it means not having to pay hundreds of thousands of dollars to get a dedicated transport from A to B.

This is why you don't really have to worry about a worker uprising here; the vast majority of people are just doing their job here so they can eventually get off world and to their final destination. As long as those moves are upheld, they won't really care. Of course, that does leave the HMRC with logistics of getting them to their various destinations, but hey, we'll work that out as we go, eh?

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on September 28, 2013, 11:00:32 am
((And if we deliver them immediately, everyone wins! Except the UWM, of course.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 28, 2013, 08:49:14 pm
((Back, sorry about the disappearance. Hectic weekends mixed with trying to recharge batteries. I'll assume Milno already knew about the indent system. Even if he wasn't aware, the answer is generic enough and it was what I was going for before being informed OOC.))

"Yeah." Milno answers, rubbing the back of his neck. "You know, how was your home world?"

Ask.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on September 29, 2013, 07:28:33 pm
((Sorry for my dissapearance as well, and I can't post an action, but I've had a bad end-of week, a terrible weekend, and I will be out of town most of tomorrow. No time to even think for myself much, much less for a character.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on September 29, 2013, 07:41:12 pm
((Well, um...have fun with your out-of-town-ness?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on September 30, 2013, 09:14:34 am
(S'alright you two, it's not like what is going on in this thread is exactly high tension action right now. Plus there's only three of ya and Faith is only semi-here.)

((Back, sorry about the disappearance. Hectic weekends mixed with trying to recharge batteries. I'll assume Milno already knew about the indent system. Even if he wasn't aware, the answer is generic enough and it was what I was going for before being informed OOC.))

"Yeah." Milno answers, rubbing the back of his neck. "You know, how was your home world?"

Ask.
"This is my homeworld." The man says, "One of the few guys actually born and living around here. So what do you think of my homeworld" He smiles.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on September 30, 2013, 09:51:44 am
((To quote Age of Empires 2:  "Nice town.  I'll take it."))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on September 30, 2013, 10:28:15 am
"Full of metal, eh? Suppose your childhood wasn't anything too exciting. So, how were you born here and how's living in this place for your entire life? And how about these times?" Milno asks, continuing to make small talk with the man.

Continue to talk to the man with the strange accent.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 01, 2013, 10:55:02 am
"Full of metal, eh? Suppose your childhood wasn't anything too exciting. So, how were you born here and how's living in this place for your entire life? And how about these times?" Milno asks, continuing to make small talk with the man.

Continue to talk to the man with the strange accent.
"Ah, can't complain. I've got a place that overlooks the electro-inscribing baths. Ever seen a tank the size of a lake filled with conducting fluid arc like a plasma ball at night? I'd take that over the night sky anytime. And growing up here isn't any different from anywhere else, I guess. Different scenery, more Tetanus."

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 01, 2013, 06:53:40 pm
((We need to know what that thing is. It is an important piece of information and we may need to send one of us back to Steve to report whatever it was that thing the man made a passing mention of.))

"How're you dealing with the workload, by the way? Not sure if mine grew more than the other workers' or if I'm just too lazy."

Talk.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 02, 2013, 08:18:34 am
((Can't he hear you anyway?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 02, 2013, 08:54:16 am
((We need to know what that thing is. It is an important piece of information and we may need to send one of us back to Steve to report whatever it was that thing the man made a passing mention of.))

"How're you dealing with the workload, by the way? Not sure if mine grew more than the other workers' or if I'm just too lazy."

Talk.
"Eh, you know. Finally having to do a full days work rather then laze about in the tunnels isn't so bad. Besides, it's almost all done."

He pulls a thermos from his box and takes a drink.

"Least they're not making us guard ARES. Fucking cold down there."

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 02, 2013, 10:55:20 am
((I wonder, would the robot bodies be able to transmit messages without speaking or typing? It would make sense for us to be able to, but I thought it might be a good idea to ask before assuming.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Sean Mirrsen on October 02, 2013, 11:01:28 am
((I wonder, would the robot bodies be able to transmit messages without speaking or typing? It would make sense for us to be able to, but I thought it might be a good idea to ask before assuming.))
((I'd imagine they can. Simus was sans suit in the planetoid mission, and was using the radio just fine when she was outside the base.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 02, 2013, 11:05:21 am
((I wonder, would the robot bodies be able to transmit messages without speaking or typing? It would make sense for us to be able to, but I thought it might be a good idea to ask before assuming.))
((I'd imagine they can. Simus was sans suit in the planetoid mission, and was using the radio just fine when she was outside the base.))

((Yes, but as to whether or not what is said could be heard by nearby observers I do not know.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: SeriousConcentrate on October 02, 2013, 11:06:33 am
(I'd always assumed Jim could do that when he was a robot and acted as such, and was never called on it. All the same, it's probably good to ask PW, just in case.)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 02, 2013, 12:30:53 pm
((Most likely.  I consider it a fair assumption that Steve is watching everything you do.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Radio Controlled on October 02, 2013, 01:37:08 pm
((I get the feeling this guy will start coughing up usable information the moment the subject of said intell is shooting at us.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 02, 2013, 01:51:11 pm
((One of the girls could pop up with a question related to the info due to the fact if I did it, that'd be a bit of a sudden shift of Milno' line of conversation. I'm trying to move there slowly, but it might end up being too late. Maybe shoveling several questions in a single post until I get to the point.))
Title: Re: Einsteinian Roulette mission 10: This is why we can't have nice things.
Post by: BFEL on October 03, 2013, 07:21:57 am
((By the way, you know what would be a "funny" way to deal with the rebellion?

Offer the topless women to the people. They will rape them, and then hopefully disperse.

And this is actually not a rape joke. That's actually happened in history, with the Bible, book of Prophets being the prime example. Just something to consider. Except that so many people will probably be offended by it, that it's probably not really practical on this forum.))

((Or they might, you know, not rape them. They have hoes in the city after all.

You know would be funny? If your character got raped. I'm not saying that out of malice. Hell, I'm not saying it should/would happen anyways. But if it did, it would be fucking funny.

Better yet, BFEL's Stephen Hawking. That's funny just thinking about it.

Disclaimer: Rape is not funny. ))
((OK, JUST now found this and gotta say, WHAT THE HELL TCM?
I mean really, that is just fundamentally, horribly wrong.
Its STEPHEN HAWKING. ALL CAPS. INSISTENT TERMINOLOGY BITCH.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 03, 2013, 07:39:07 am
((And BFEL isn't the person who made the original rape comment. And backing something up by saying "It happened in the Bible!" is dumb. Lot giving the mob his daughters is hardly the worst thing in the "Good Book".))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: BFEL on October 03, 2013, 08:19:16 am
((And BFEL isn't the person who made the original rape comment. And backing something up by saying "It happened in the Bible!" is dumb. Lot giving the mob his daughters is hardly the worst thing in the "Good Book".))
((No shit, I mean from an objective standpoint that book portrays God as Hitler with superpowers. I have no idea why people willingly worship that. Just no fucking idea.

Also the joke was that I wasn't upset about the implied/suggested rape of my character, but that my characters name wasn't written in caps :P))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 03, 2013, 09:30:56 am
((I wonder, would the robot bodies be able to transmit messages without speaking or typing? It would make sense for us to be able to, but I thought it might be a good idea to ask before assuming.))
You can brain transmit text.

((I get the feeling this guy will start coughing up usable information the moment the subject of said intell is shooting at us.))
Don't blame poor Rasta O'malley for not dishing out information. No one is asking him about it!


Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 03, 2013, 09:45:29 am
((Well, you can't blame them for not asking. It's not like they're 3 armed synthflesh/sharkmist supersoldiers stuck in a desolate maintenance hallway along with a puny human maintenance person with no radio or weapons that might hold vital information about our mission.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 03, 2013, 10:58:07 am
(Thearpox, TCM, BFEL: what the fuck is wrong with you?)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Radio Controlled on October 03, 2013, 01:12:40 pm
((Well, you can't blame them for not asking. It's not like they're 3 armed synthflesh/sharkmist supersoldiers stuck in a desolate maintenance hallway along with a puny human maintenance person with no radio or weapons that might hold vital information about our mission.))

((Ah Paris, your sarcasm has the grace and subtlety of a rainbow rhinoceros violently charging in. While on fire.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 03, 2013, 03:50:26 pm
((Well, you can't blame them for not asking. It's not like they're 3 armed synthflesh/sharkmist supersoldiers stuck in a desolate maintenance hallway along with a puny human maintenance person with no radio or weapons that might hold vital information about our mission.))
((It's not like we're actually trying for once to be subtle and avoid blowing our cover so soon and the only person actually posting happens to be me. It's not like we're in a stealth mission and he's an innocent we should avoid killing.))

Milno rubs the back of his head like he was suddenly ashamed of something. "You know, about the thing that got the higher-ups shaken and people've talking about. I think I was too drunk the last few times people tried to explain to me and the girls" the young man uses his head to point towards Faith and Simus. "Won't repeat it even if I promise to hook em up with someone nice. Could you give me a rundown?"

Talk, obtain answer.

((Sorry about the delay, by the way. :P))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 03, 2013, 04:13:11 pm
((Yeah, I understand, it's fun to have a chance to do something different. Just ignore me, I just like throwing rainbow rhinos.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 03, 2013, 04:24:35 pm
((Don't worry, I was mostly poking fun at my zombie helpers, though by now I've mostly relented to just poking them via PMs if necessary.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 03, 2013, 07:51:00 pm
((Simus isn't doing much because, in-character, she doesn't know what to do, at least with regards to keeping the prying eyes company.))

If it can be made securely, Simus messages Steve, thanking the body she's in that she needs not type nor speak aloud to do so. To everyone else, she continues to blend in with the wall.

Quote from:  To: Steve
Steve, can we get a status update? Also, we've got some potentially important information to pass on to you if Milno can bluff it out of a set of prying civilian eyes he decided to let hang around.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 04, 2013, 11:09:49 am
((Well, you can't blame them for not asking. It's not like they're 3 armed synthflesh/sharkmist supersoldiers stuck in a desolate maintenance hallway along with a puny human maintenance person with no radio or weapons that might hold vital information about our mission.))
((It's not like we're actually trying for once to be subtle and avoid blowing our cover so soon and the only person actually posting happens to be me. It's not like we're in a stealth mission and he's an innocent we should avoid killing.))

Milno rubs the back of his head like he was suddenly ashamed of something. "You know, about the thing that got the higher-ups shaken and people've talking about. I think I was too drunk the last few times people tried to explain to me and the girls" the young man uses his head to point towards Faith and Simus. "Won't repeat it even if I promise to hook em up with someone nice. Could you give me a rundown?"

Talk, obtain answer.

((Sorry about the delay, by the way. :P))

"I dunno a whole lot myself. Just that a UWM Blackship is docked out in one of the east hangers. And if one of those is here, that means there are Urban Executors around." He looks around and whispers the next part "Or even a Shadow Walker." he leans back and takes another drink. "The higher ups have been installing all sorts of weird things around the base. I think they might be worried that the indents will rebel now that the fleet is gone. Demand transport or something."

He shakes his head. "You'd have to be stupid or suicidal to do that now."


((Simus isn't doing much because, in-character, she doesn't know what to do, at least with regards to keeping the prying eyes company.))

If it can be made securely, Simus messages Steve, thanking the body she's in that she needs not type nor speak aloud to do so. To everyone else, she continues to blend in with the wall.

Quote from:  To: Steve
Steve, can we get a status update? Also, we've got some potentially important information to pass on to you if Milno can bluff it out of a set of prying civilian eyes he decided to let hang around.
You begin text broadcasting everything the man tells Milno to steve. 
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 04, 2013, 11:48:42 am
((Yeah! The only kind of enemy that ever caused the current HMRC to (completely) fail a mission and now there are lots of them.
You know what that means? It's payback time!))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 04, 2013, 12:31:45 pm
((Yeah! The only kind of enemy that ever caused the current HMRC to (completely) fail a mission and now there are lots of them.
You know what that means? It's payback time!))
((Which enemy and how did this happen?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 04, 2013, 12:45:48 pm
((Urban Executors from the infamous Serial Killer mission, the only truly and utterly failed mission so far. (http://www.bay12forums.com/smf/index.php?topic=108083.msg3417469;topicseen#msg3417469) The team not only failed to catch him, but also slaughtered the population of an entire village, except for a little girl.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 04, 2013, 12:47:24 pm
((I've heard of this infamous mission.
What approximate mission thread page was this on?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 04, 2013, 12:59:26 pm
((Here. (http://www.bay12forums.com/smf/index.php?topic=106279.msg3420157#msg3420157) Check Thearpox's sig, it's very useful.))

((Edit: Thearpox's sig (http://www.bay12forums.com/smf/index.php?topic=108083.msg4069128#msg4069128)))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 04, 2013, 01:00:01 pm
((Muchas gracias.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Lenglon on October 04, 2013, 02:20:44 pm
-wrong thread-
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 04, 2013, 03:24:36 pm
((Okay, now I know why that mission was a failure. Goddamn.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 04, 2013, 03:34:39 pm
((Yeah! The only kind of enemy that ever caused the current HMRC to (completely) fail a mission and now there are lots of them.
You know what that means? It's payback time!))
((That is good. Though people would try to kill them for fun anyway.))

Milno lets out a long whistle before continuing. "Damn. That's pretty deep shit. I think no one's crazy enough to try something like that - better working as an indent and live than trying something idiot and ending up in tiny pieces or worse."

Continue talking.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 04, 2013, 03:53:57 pm



>Alright people, recent events have made it clear that we've got unknown participants in this conflict. Probably Urban Executors. Maybe a shadow walker. This is the opposite of good. New precautions must be taken.

Avoid windows if possible.

Beware teammates acting strangely or showing signs of physical or mental damage.

Do not trust Civilians or those that appear to be civilians.

Report any and all feelings of mental intrusion or feelings of physical sickness.

Assume all sods are under the control of men trained specifically to deal with you and situations like this. No matter what they're armed with, consider them an immediate and significant threat.

No communications except via radio. Do not speak.

Attempt to disguise who is in charge. Cycle who takes point and who takes rear. Leaders will be the first targets.

And Team leaders, I'm rescinding the ban on civilian casualties. It's damn clear they're gonna try to use that against us and we cannot let them get that sort of upper hand. Attempt, I repeat, attempt to minimize them. Do not kill unless you must, but if you must, do not hesitate.

Miyamoto, I want you in that control room now. Just punch your way up through the floors if you have to.

Jim, I don't care how you do it, but get to that ARES node. You've got the mental capacities for it.

And Joker team. It seems we're having a change of plans. Milno, it seems like you and your two squadmates are in the best possible position to go hunting for these bastards. They won't see you as a threat as long as you maintain your cover. Leave your position there and head for the top of the building. There should be routes available for you in the maintenance sectors. You're looking for anything out of place.

Be advised. The standard armament for a Shadow walker includes a LESHO rifle and there's a chance they're using nuclear tipped shells. We're on a not dying in a thermonuclear fireball timer here.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 04, 2013, 04:03:39 pm
"Oh, shit.  Jim, can you melt through the walls and make a path around the sensors?"

(Wrong thread indeed)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 04, 2013, 04:08:54 pm
((Remalle: Wrong thread.

Also, I forget, did Milno which would allow him to listen to Steve or will I have to wait until Simus or Faith try to drag him? I'll send that question as a PM to Piecewise just in case.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 04, 2013, 04:56:41 pm
((I'd say that Milno is without radio, being in disguise as he is. Faith and me are our only comms with the Sword, I would think.

Also, the civvie mentioned that the higher-ups were worried if anything went wrong. How much would you bet that, as of our actions, the higher-up are dead?))

Simus, after Steve finishes giving new orders, taps Milno on the shoulder.

I need to speak with you. Without being overheard. Now.

Quote from: To: Steve
If we're going after an Urban Executor or Shadow Walker, then I at least want to know everything I can about them. Especially the Shadow Walker if it's packing nuclear arms.

Info on Blackships wouldn't hurt either, even if it's not our objective.

Have Milno follow me a ways away and around a corner from our prying eyes.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 05, 2013, 07:30:41 am
((I confirmed with piecewise that Milno was able to receive that info.))

"Yeah, I know. It's that thing I forgot again, eh?" Milno answers, gesturing for Faith to follow. "Sorry, man. Something that is kind of my duty, it kind of calls." he says humorously to Rasta O'malley before following Simus.

Excuse myself from the conversation after listening to the answer to the next question posed and begin to move to the top of the building, using maintenance routes.

((Also, I considered disabling Rasta somehow, but the "They won't see you as a threat as long as you maintain your cover." part made me think the risk to blow our cover might actually be higher rather than lower, specially because he isn't a direct threat and we still have to minimize casualties. What do you think?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 05, 2013, 11:07:19 am
((I was planning on returning to Rasta and disabling, killing, or convincing him. Hence why I'm only bringing you, not Faith.

And you don't have a toolbox anymore, remember?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 05, 2013, 12:22:52 pm
((I confirmed with piecewise that Milno was able to receive that info.))

"Yeah, I know. It's that thing I forgot again, eh?" Milno answers, gesturing for Faith to follow and picking up his toolbox. "Sorry, man. Something that is kind of my duty, it kind of calls." he says humorously to Rasta O'malley before following Simus.

Excuse myself from the conversation after listening to the answer to the next question posed and begin to move to the top of the building, using maintenance routes.

((Also, I considered disabling Rasta somehow, but the "They won't see you as a threat as long as you maintain your cover." part made me think the risk to blow our cover might actually be higher rather than lower, specially because he isn't a direct threat and we still have to minimize casualties. What do you think?))
((I'd say that Milno is without radio, being in disguise as he is. Faith and me are our only comms with the Sword, I would think.

Also, the civvie mentioned that the higher-ups were worried if anything went wrong. How much would you bet that, as of our actions, the higher-up are dead?))

Simus, after Steve finishes giving new orders, taps Milno on the shoulder.

I need to speak with you. Without being overheard. Now.

Quote from: To: Steve
If we're going after an Urban Executor or Shadow Walker, then I at least want to know everything I can about them. Especially the Shadow Walker if it's packing nuclear arms.

Info on Blackships wouldn't hurt either, even if it's not our objective.

Have Milno follow me a ways away and around a corner from our prying eyes.
Milno and Simus go hide behind the nearest corner while their unwitting companion makes suggestive comments.

>They can change their faces and appearances easily. Shadow Walkers have some really advanced cloaking and camouflage tech. They often work as snipers and use their underlings to set up traps and ambushes. They're trained to deal with individuals or groups, so you can't swarm them. They're not armed for close range, beyond a mono-razor. The key is to find where they are, get in close and take them out. If you can't see anything from the roof; and I'm going to guess you won't, you'll probably need to head down and meet up with a group of civies near the sods. From there you can watch and see if there's anything suspicious going on.

This is the problem. Until they act in a way that's traceable, we're at a very great disadvantage. You can look around, but it's gonna be extremely hard to just find the bastard.

My guess is this: Once this started, the shadow walker begin repositioning himself to have a good line of sight on many places in the building and at the same time used the Urban executors in his command to start mounting an offensive. They've got radios like you're own. They're not effected by the shutdown. Thats why we've seen such a coordinated defense. The second they saw us not killing civies they started to use that. That bundle of men, the civies on shields...Who knows how many sods they actually have in their command right now.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 05, 2013, 01:18:13 pm
-Redundant material removed-
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on October 07, 2013, 04:36:15 am
((I confirmed with piecewise that Milno was able to receive that info.))

((Pyro, Your turn is kind of redundant.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 07, 2013, 05:36:54 am
((I confirmed with piecewise that Milno was able to receive that info.))

((Pyro, Your turn is kind of redundant.))

((Thank you for noting, I didn't see that and was still working off the assumption Milno didn't get it.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: wolfchild on October 07, 2013, 07:58:00 am
((And BFEL isn't the person who made the original rape comment. And backing something up by saying "It happened in the Bible!" is dumb. Lot giving the mob his daughters is hardly the worst thing in the "Good Book".))
((No shit, I mean from an objective standpoint that book portrays God as Hitler with superpowers. I have no idea why people willingly worship that. Just no fucking idea.

Also the joke was that I wasn't upset about the implied/suggested rape of my character, but that my characters name wasn't written in caps :P))

((Yay other people who think that if he exists, the christian God must be an evil dastard))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 07, 2013, 08:28:50 am
((No shit, I mean from an objective standpoint that book portrays God as Hitler with superpowers. I have no idea why people willingly worship that. Just no fucking idea.
((Hitler didn't put a tree in Berlin that turned people into...some group Nazis hated and I'm unaware of which would be the least nonsensical to have turned into via fruit-based means...and then hire a great salesman to convince everyone to eat it.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 07, 2013, 09:11:13 am
(Sorry, is this not Einsteinian Roulette?  Did I make a wrong turn into a religious circle jerk thread?)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 07, 2013, 09:24:57 am
((Yeah, let's not derail here.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 07, 2013, 09:30:41 am
-Redundant material removed-
I believe you all need to still post a turn action...

(Sorry, is this not Einsteinian Roulette?  Did I make a wrong turn into a religious circle jerk thread?)
I dunno, is Lars around? I mean, if steve wasn't a genderless synthflesh, I'd probably be hard to keep lars off him.


Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tiruin on October 07, 2013, 09:31:39 am
((I just love how wrong people get details in the Bible and make it seem like it makes perfect sense to quote it as a support to their argument >_> Which means no, Thearpox. You have your context wrong.

wolfchild, please fix your wording so that it won't cause any offense <_<

Also, if anyone wants to invoke Godwin's Law on this thread, and probably go off on a loopy tangent of logic because Hitler, then do it somewhere else.

Anyway, go assault team! Fight the lack of tangible enemies!))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 07, 2013, 11:01:03 am
((Sorry. I had posted for us to begin moving towards the roof and forgot to re-post it after we were stopped for an exposition moment. That and my weekends seem to suck these days, specially when I'm dragged off to places.))

Milno uses his head to first point back at Rasta's general direction around the corner before shaking his head and nodding upwards, the meaning very clear: Leave the drunkard behind and let's get moving.

Follow Steve's orders and begin herding the group to the roof unless some objection is made.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 07, 2013, 12:01:18 pm
((I just love how wrong people get details in the Bible and make it seem like it makes perfect sense to quote it as a support to their argument >_> Which means no, Thearpox. You have your context wrong.
((He was referring to when Lot gave the mob his daughters instead of the angels, right?
In that situation, I would have informed the angels about the mob and pointed out that there would probably not be any good people in that mob and, if they agreed, give the mob the angels so they could get what they deserved.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 07, 2013, 06:31:01 pm
Simus shakes her head, and mind-messages whatever form of communication Milno has:

Quote
Too risky. He knows that we are here, even if our cover, to him, isn't broken yet. If he tells anyone, even involuntarily, our cover is broken wide-open, since it'll place us here at the exact moment of the main communication shut-off, and they will know that section has the communications hub. At the least, we need to knock him out and seclude him, but blasting his brain would be a more reliable solution, leaving nothing to be read by anyone who would think to attempt so. But that would be a messy solution if we do it wrong.

Your decision, but we can't just leave him.

Object.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tiruin on October 07, 2013, 06:33:48 pm
((I just love how wrong people get details in the Bible and make it seem like it makes perfect sense to quote it as a support to their argument >_> Which means no, Thearpox. You have your context wrong.
((He was referring to when Lot gave the mob his daughters instead of the angels, right?
In that situation, I would have informed the angels about the mob and pointed out that there would probably not be any good people in that mob and, if they agreed, give the mob the angels so they could get what they deserved.))
[Read the bloody context.]

Quote from: Feyri Nirel > Simus
Hi there buddy! Long time no chat!

Anyway I just have to say this out as a clarification.

Anyone in your group that has been with you, physically, is to be trusted. Anyone out of your group - you should try to announce a trick query or something to ensure that said person knows who and what to completely answer.

Erm, like the different nations at war back in the ancient 18th or so century? They had pronunciation word codes on what to say because the opposing language had a certain accent when saying those words.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 07, 2013, 06:52:31 pm
Quote from: Simus > Feyri
Such a passcode, or accent code, system would doubtlessly be of use except for one fact: To be effective, it would need to be disseminated among all teams and members, particularly Diamond Heart. With the fact that we are facing an opponent with the ability to read minds, not to mention control or influence them, such a passcode would be inherently unsafe, if the Urban Executors and potential Shadow Walker (our target) were to learn of it and as they would be able to replicate it.

As of now, our best security is remaining incognito, only breaking it if we are sure to be killing the Shadow Walker. With luck, we should not be meeting anyone outside of our team, and if we were to, we should act as the other civilians do. Attempting a passcode would destroy our cover immediately.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 07, 2013, 07:07:49 pm
((I just love how wrong people get details in the Bible and make it seem like it makes perfect sense to quote it as a support to their argument >_> Which means no, Thearpox. You have your context wrong.
((He was referring to when Lot gave the mob his daughters instead of the angels, right?
In that situation, I would have informed the angels about the mob and pointed out that there would probably not be any good people in that mob and, if they agreed, give the mob the angels so they could get what they deserved.))
[Read the bloody context.]
Quote from: Genesis 19
Two angels came to Sodom (looking like men), and when Lot saw them, he invited
them to spend the night at his house. They refused at first, saying they would spend
the night in the town square, but when Lot insisted, they went. Once they arrived,
the men of Sodom surrounded Lot's house and demanded that Lot send the angels out so
that they could have sex with them. Lot refused, but instead offered to give them
his virgin daughters to have sex with. They would not accept Lot's offer, and began
to break the door down. The angels then pulled Lot inside and struck the crowd with
blindness.
((Context read. Positive conclusion not reached. Tiruin likely irritated.
So tell me, what am I supposed to see here? If anything, rereading this makes me like God less.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 07, 2013, 07:30:55 pm
(Why are you still talking about this, GWG?  Did you not get the hint?  I'll say it plainly: this is the Einsteinian Roulette thread.  We talk about Einsteinian Roulette here.  If you want to talk about your beliefs, take it to PMs or another thread.)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 07, 2013, 11:18:53 pm
Quote
Too risky. He knows that we are here, even if our cover, to him, isn't broken yet. If he tells anyone, even involuntarily, our cover is broken wide-open, since it'll place us here at the exact moment of the main communication shut-off, and they will know that section has the communications hub. At the least, we need to knock him out and seclude him, but blasting his brain would be a more reliable solution, leaving nothing to be read by anyone who would think to attempt so. But that would be a messy solution if we do it wrong.

Your decision, but we can't just leave him.
Quote from: Milno
I believe just convincing him to go somewhere else could be less dangerous. I doubt the Executors are going to read the minds of everyone they see - especially of the drunk harmless man - but in turn leaving his brains or body splattered all over somewhere seems to smell of even bigger trouble. One of you synth-fleshies could snap his neck to prevent any bloodshed and dispose of the body somewhere where they won't trace it to our activities.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 07, 2013, 11:26:53 pm
(Why are you still talking about this, GWG?  Did you not get the hint?  I'll say it plainly: this is the Einsteinian Roulette thread.  We talk about Einsteinian Roulette here.  If you want to talk about your beliefs, take it to PMs or another thread.)
((Tiruin asked me to read the context here; I posted the context here. Simple as that. It's where (s?)he posted, it's a place (s?)he will definitely be willing and able to respond to it.
And if you call me out to do the research in public, I will show that I have done said research, in public. Stupid little bit of pride I have, I guess.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 07, 2013, 11:29:28 pm
((She, GWG. Tiruin is a woman.
Hope I used the right descriptor there.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: SeriousConcentrate on October 07, 2013, 11:33:58 pm
(Yes, she is.)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 07, 2013, 11:36:27 pm
((I have trouble keeping track of who is a guy in real life playing a female character, and who is a girl in real life playing a female character. Especially since it almost never comes up...))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Xantalos on October 07, 2013, 11:44:35 pm
((Doesn't really matter except in OOC discussions such as this, really.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on October 08, 2013, 12:06:22 am
((Indeed. Religion is the most contentious subject on the entire Bay12 forums, and you decide to pursue it here? I've forgotten who put that stupid idea here in the first place, but I'm entirely unimpressed. Leave it be already. And Tiruin has her gender on her profile. Regardless on what you believe it to be, it's generally respectful to either refer to people on forums as what they're placed as, or just using their name instead of gender-specific pronouns.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: SeriousConcentrate on October 08, 2013, 12:11:24 am
((Indeed. Religion is the most contentious subject on the entire Bay12 forums, and you decide to pursue it here? I've forgotten who put that stupid idea here in the first place, but I'm entirely unimpressed. Leave it be already. And Tiruin has her gender on her profile. Regardless on what you believe it to be, it's generally respectful to either refer to people on forums as what they're placed as, or just using their name instead of gender-specific pronouns.))

(All of this, but especially the emphasized part.)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 08, 2013, 06:47:34 am
((Adding my voice to the chorus of "don't continue that kind of argument here".))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 08, 2013, 08:29:25 am
((So what exactly does an Irish-Jamacian accent sound like?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 08, 2013, 09:29:23 am
Alright friends. Next person who starts discussing any religion beyond my silly made up ones is going to be put on clean up duty in the infirmary. In the back of the infirmary. Where they clean up with flamethrowers and have a 67% mortality rate.

((Sorry. I had posted for us to begin moving towards the roof and forgot to re-post it after we were stopped for an exposition moment. That and my weekends seem to suck these days, specially when I'm dragged off to places.))

Milno uses his head to first point back at Rasta's general direction around the corner before shaking his head and nodding upwards, the meaning very clear: Leave the drunkard behind and let's get moving.

Follow Steve's orders and begin herding the group to the roof unless some objection is made.
Alright so you-
Simus shakes her head, and mind-messages whatever form of communication Milno has:

Quote
Too risky. He knows that we are here, even if our cover, to him, isn't broken yet. If he tells anyone, even involuntarily, our cover is broken wide-open, since it'll place us here at the exact moment of the main communication shut-off, and they will know that section has the communications hub. At the least, we need to knock him out and seclude him, but blasting his brain would be a more reliable solution, leaving nothing to be read by anyone who would think to attempt so. But that would be a messy solution if we do it wrong.

Your decision, but we can't just leave him.

Object.
Never mind.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 08, 2013, 09:32:33 am
Alright friends. Next person who starts discussing any religion beyond my silly made up ones is going to be put on clean up duty in the infirmary. In the back of the infirmary. Where they clean up with flamethrowers and have a 67% mortality rate.
((What are they cleaning up in there?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 08, 2013, 09:54:33 am
((Those who don't survive The Doc.  Or the leavings of his Pets.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 08, 2013, 10:38:59 am
((PyroDesu: the next time you want to object, please at least continue the conversation or post an action so we can move on.))

Milno facepalms for some reason. This is getting quite ridiculous. "Hey, dude. Let's talk a walk around, don't wanna stay sitting here until my ass gets flat."

Get back there, call Rasta O'Malley to come take a walk with us, drag Faith along. Begin moving towards the roof.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 08, 2013, 11:22:47 am
((PyroDesu: the next time you want to object, please at least continue the conversation or post an action so we can move on.))

((Apologies for not being able to post in the mornings, or during most of the day. Even though you've posted, I would prefer to continue the discussion instead, more in-character.))

Quote
Too risky. He knows that we are here, even if our cover, to him, isn't broken yet. If he tells anyone, even involuntarily, our cover is broken wide-open, since it'll place us here at the exact moment of the main communication shut-off, and they will know that section has the communications hub. At the least, we need to knock him out and seclude him, but blasting his brain would be a more reliable solution, leaving nothing to be read by anyone who would think to attempt so. But that would be a messy solution if we do it wrong.

Your decision, but we can't just leave him.
Quote from: Milno
I believe just convincing him to go somewhere else could be less dangerous. I doubt the Executors are going to read the minds of everyone they see - especially of the drunk harmless man - but in turn leaving his brains or body splattered all over somewhere seems to smell of even bigger trouble. One of you synth-fleshies could snap his neck to prevent any bloodshed and dispose of the body somewhere where they won't trace it to our activities.

Quote
I advocate killing him as a final solution - and we should destroy the brain to be sure, regardless of method.

Anyways, leaving anyone anywhere around here could arouse suspicion - the Shadow Walker and Executors will likely know that this area has the central comms hub for the facility and anyone here or near here is likely to get read. And convincing him to leave is uncertain. Best case for getting him out of here without harm is to bring him with us, which I would agree to but it is still dangerous if we get asked about our whereabouts for the past while and he talks. That would get us, or him, read for certain.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Kriellya on October 08, 2013, 11:25:58 am
(( What a suspicious mortality rate. Almost as if rolling one of two numbers on a die will lead to success, while all other paths lead to horrible, fiery doom. Or worse. :P ))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: kisame12794 on October 08, 2013, 11:32:11 am
((Now I REALLY want to get back there. Hehehehehe.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 08, 2013, 11:37:06 am
Quote
I advocate killing him as a final solution - and we should destroy the brain to be sure, regardless of method.

Anyways, leaving anyone anywhere around here could arouse suspicion - the Shadow Walker and Executors will likely know that this area has the central comms hub for the facility and anyone here or near here is likely to get read. And convincing him to leave is uncertain. Best case for getting him out of here without harm is to bring him with us, which I would agree to but it is still dangerous if we get asked about our whereabouts for the past while and he talks. That would get us, or him, read for certain.
Quote from: Milno
You seem to be going off the assumption he's the only thing that would give us away. We'll be compromised sooner or later when we begin hunting and taking down the Executors.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 08, 2013, 01:59:20 pm
Quote
Good thing that we're not targeting the Executors first. We're going after the Shadow Walker. And, even if we succeed, killing him will almost certainly blow our cover, but that doesn't mean we shouldn't do our best to maintain the cover until then.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 08, 2013, 02:30:18 pm
Quote
Good thing that we're not targeting the Executors first. We're going after the Shadow Walker. And, even if we succeed, killing him will almost certainly blow our cover, but that doesn't mean we shouldn't do our best to maintain the cover until then.
Quote from: Milno
I have few compunctions about killing people. I do, however, like to follow the mission's directives, and those include minimizing civilian casualties. He is not an immediate threat and if this is handled correctly, he'll never be one.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 08, 2013, 02:39:58 pm
Quote
Were you not paying attention when I said, 'final solution'?

Safer, yes, but it is a last resort, as I have said already.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 08, 2013, 02:54:03 pm
Quote
Were you not paying attention when I said, 'final solution'?

Safer, yes, but it is a last resort, as I have said already.
Quote from: Milno
You seemed - and still seem - a bit too eager to enact your final solution. Thoughts understood and taken in consideration; we will now move on with the task given to us.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 08, 2013, 07:28:23 pm
wrong thread woo
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 09, 2013, 10:12:07 am
((PyroDesu: the next time you want to object, please at least continue the conversation or post an action so we can move on.))

Milno facepalms for some reason. This is getting quite ridiculous. "Hey, dude. Let's talk a walk around, don't wanna stay sitting here until my ass gets flat."

Get back there, call Rasta O'Malley to come take a walk with us, drag Faith along. Begin moving towards the roof.

"Eh? Oh. Nah. No offense to ya, but I'll stay. Been on my feet 14 hours now, could use the chance to sleep. Or at least to drink myself unconscious." He punctuates the sentence with another drink and lays his head back against the wall. You shrug. Guess he won't be too much of a problem here, no reason he'd tear into that closed door or fix the box. And even if he did, steve still has the bomb...

You grab Faith and Simus and drag them both away. You keep going till you hit an intersection.  Your mental map tells you that following either of these paths will lead you where you need to go, but each has a bit of a snag. One, you remember, was marked "Danger" on the map, you're not sure why though. And the other apparently involves passing through the internal conveyor system. They're the quickest ways up, taking another way would take over an hour more, but would be possible.

What to do?
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 09, 2013, 10:19:04 am
Ignoring "Danger" signs is just the kind of thing only action movie heroes and idiots do. Thankfully, their team isn't composed of any of those.

Hit the conveyor system.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 10, 2013, 09:54:16 am
Ignoring "Danger" signs is just the kind of thing only action movie heroes and idiots do. Thankfully, their team isn't composed of any of those.

Hit the conveyor system.

The conveyor system, as you come to discover, isn't conveyor belts. Rather, this is what must be one of many intersections with a massive system of metal rails. Riding on these metal rails are robots, basically nothing but a wheeled attachment part that lets them cling to and move around on the rails combined with a pair of heavy mechanical limbs. These limbs hold whatever it is that needs to be transported, zipping about with mechanical parts, raw materials, server enclosures, and any number of other miscellaneous objects needed by someone, somewhere. Sometimes things as large as the giant metal shipping containers you saw back on the gangway fly by, carried by several armbots working in unison.

This rail system runs over quite a large pit, the bottom of which is strangely corrugated with several foot tall metal ridges. The only way you can see across, other then some how making it to the bottom, is a retractable walkway that passes straight through the 50 lane highway of speeding robots and office supplies. There are a few control panels around on this side of the system, though you're not sure at a glance what any of them control. 
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 10, 2013, 10:40:39 am
Milno walks towards the control panel and stops for a moment, giving Faith and Simus one of those "Do your magic" looks.

Use Zombie Faith to figure out the correct controls - have her stare blindly at the panels for a while to get a dynamic bonus.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Parisbre56 on October 10, 2013, 10:45:12 am
((Appropriate Robot Factory Music (http://youtu.be/J1t8XsVFxL0)))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 10, 2013, 02:54:51 pm
After examining the panels with Zombie!Faith, assist her with getting control.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on October 11, 2013, 12:04:36 am
((Appropriate Robot Factory Music (http://youtu.be/J1t8XsVFxL0)))
((Sure (http://www.youtube.com/watch?v=QQceqHynii0)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 13, 2013, 11:08:53 pm
Milno walks towards the control panel and stops for a moment, giving Faith and Simus one of those "Do your magic" looks.

Use Zombie Faith to figure out the correct controls - have her stare blindly at the panels for a while to get a dynamic bonus.
After examining the panels with Zombie!Faith, assist her with getting control.
I'm just gonna give you that dynamic bonus right now because of my unexpected vacation.
[Faith Aux:2+1+1]
[Simus aux:4+1]
Yeah we'll call that a 5.

So Simus and Faith, who has Milno's hand up her...well lets not worry about that, manage to figure out exactly what all the control panels do. One controls the bridge's extension, another controls elevation of the rails above the bridge, and the last controls the speed of the conveyor bots in the area around the bridge.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 14, 2013, 09:50:22 am
Slow/stop the bots, raise the rails above the bridge level, and extend the bridge.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 14, 2013, 12:07:21 pm
So Simus and Faith, who has Milno's hand up her...
((...shoulder, guiding her movements in an absolutely nonsexual way.))

Slow/stop the bots, raise the rails above the bridge level, and extend the bridge.

Have Zombie Faith help Simus in creating a safe path so we may move on.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on October 14, 2013, 09:36:59 pm
((Damn. My first guess was puppet-hole))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 15, 2013, 11:02:01 am
Slow/stop the bots, raise the rails above the bridge level, and extend the bridge.
So Simus and Faith, who has Milno's hand up her...
((...shoulder, guiding her movements in an absolutely nonsexual way.))

Slow/stop the bots, raise the rails above the bridge level, and extend the bridge.

Have Zombie Faith help Simus in creating a safe path so we may move on.
The Bridge extends out and connects to the other side of the path as the over head rails ratchet themselves up and the bots slow to a crawl, creating quite a traffic jam behind them. The team crosses over and continues on their way. For the most part it's a simple walk, Milno in the lead, stopping every now and again to do the "I have no memory of this place" line before Simus shoves him and they continue on. Finally, they come to what appears to be a large pipe with a door set into it. There's a big spray painted label on the pipe reading "LADDER 3".

"This ladder bridges practically every level of the building, from surface to roof." Milno says, laying a hand on the pipe "All we'll need to do is climb up. Though, it's such a major passage I can't imagine it not being booby trapped if there is anyone up there."

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 15, 2013, 11:20:36 am
I'll take a look before we go. Cameyes, after all.

Check up the ladderway for anything suspicious, all cameye modes.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 15, 2013, 01:13:55 pm
"Sure." he answers with a shrug.

Quote from: Milno to Steve
What is that path in the map marked with "Danger"?

Wait for Simus' evaluation, send message.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 16, 2013, 09:50:26 am
I'll take a look before we go. Cameyes, after all.

Check up the ladderway for anything suspicious, all cameye modes.
You very slowly open the door to the service ladder and look up its length. For the most part it seems fine, but up near the top you can just barely make out a lattice of infrared lasers. Hmm.

"Sure." he answers with a shrug.

Quote from: Milno to Steve
What is that path in the map marked with "Danger"?

Wait for Simus' evaluation, send message.

>There are lots of those, but I'm gonna assume it was the one near you. That area requires a direct transit over a reactor pit.  
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 16, 2013, 11:49:05 am
((Been studying for tests these last days. Mentally spent. So, dealing with infrared lasers is bad. Maybe trying out the robo-lift?))

Quote from: Milno to Steve
How actually dangerous is that transit?

Send message.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 16, 2013, 02:10:33 pm
Looks clean apart from an infrared sensor net up towards the top.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 17, 2013, 10:51:45 am
((Been studying for tests these last days. Mentally spent. So, dealing with infrared lasers is bad. Maybe trying out the robo-lift?))

Quote from: Milno to Steve
How actually dangerous is that transit?

Send message.

>Mixed. As it is, there's enough radiation coming off that thing to fry Simus' brain in it's case. But there should be a control system near it that allows you to extend barrier walls. Normally crews would wait several hours or days after extending them to pass, since the shaft can retain some residual radiation for a short while. Crossing it directly after closing the barriers should be alright, if you move fast, but, well, you know how it goes. Plans and all.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 17, 2013, 09:39:06 pm
Quote from: Simus > Steve
Steve, is this access ladder used often by maintenance workers? Because if so, then this IR net that's in it shouldn't be too much of an issue, since our cover is intact. If not, are there any alternative routes, apart from through the reactor?

((I have an idea that we could cut out of the laddershaft under it, cut back in above it, and climb around, but that's not an easy thing to do, especially when there's at least one person who might actually permadie if they fell.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 18, 2013, 07:15:51 am
Quote from: Milno to Steve
Well, there are some infrareds here. How likely it is common workers would use this route?

Send message. If to keep an aspect of normality we need to undo what we did to the conveyor robots before moving on, then have Faith do it (preferentially with Simus help if that action happens to be needed).
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 18, 2013, 11:20:53 am
Quote from: Simus > Steve
Steve, is this access ladder used often by maintenance workers? Because if so, then this IR net that's in it shouldn't be too much of an issue, since our cover is intact. If not, are there any alternative routes, apart from through the reactor?

((I have an idea that we could cut out of the laddershaft under it, cut back in above it, and climb around, but that's not an easy thing to do, especially when there's at least one person who might actually permadie if they fell.))

>Problem is that the IR lasers aren't gonna distinguish of you have a uniform on. They're just movement sensors. And since they're wireless they could be attached to anything anywhere. Could be that they're just an early warning system for someone up there, could be a 10 pound claymore pointed straight down the shaft, waiting for someone to trigger it. The ones Jim's crew came across weren't bobby trapped, but it's dangerous to assume they'll all be like that.

As per alternates, they do exist. There are dozens of ways up, these are just the fastest and most direct.

Quote from: Milno to Steve
Well, there are some infrareds here. How likely it is common workers would use this route?

Send message. If to keep an aspect of normality we need to undo what we did to the conveyor robots before moving on, then have Faith do it (preferentially with Simus help if that action happens to be needed).
>They would use it, it's a major passage for getting from one level to another, but, like I told simus, the IR lasers are just sensors. It will serve to stop someone from shooting you, if those sensors are just warning them about your presence. But if they're rigged to explosives or something, thats a different story. Shrapnel doesn't care about your coveralls.



Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 18, 2013, 12:34:40 pm
I would bet that, if these were set by the Shadow Walker or their Executors, that the other ways up are similarly alarmed. Milno, if we detour or not is up to you.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 19, 2013, 09:30:48 pm
((Sorry about my disappearance and I'd like to say any rumors about my death have been greatly exaggerated. I went neck-deep into studies these last days to get through two difficult tests; took two days off work, studied a lot, the whole thing. To anyone curious, I passed with flying colors and I'll get a post in after a while. I still have other tests to deal with, but they are much less complicated than those last two.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Tack on October 20, 2013, 02:36:00 am
((Well done and congratulations. Exams are a bitch, and you passed.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 12:07:30 am
"Let's get those barriers up and check our options. If that path also looks strange, we'll be better off taking one of the longer paths. Before that: Steve, nearest options?"

Detour, check for options.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 21, 2013, 12:56:40 am
Why exactly would we want to mess with the reactor pit yet? That was simply a means of getting here from where we were. Doesn't mean that there aren't other routes we can take up without going through it. Going through will also generate another logged occurrence, mind.

((That is, unless my mental map of the facility is inaccurate. I thought that getting here, from where we were (the corridor between the reactor pit and conveyor), it was the reactor or the conveyor, or we might have been able to go around (very time-consuming). Thus, there are other ways away from this ladder up.

If that's wrong, then that's me having to make up a mental map in substitute for an official one that we can all follow along with.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 01:26:42 am
((Actually, I think these stairs are part of the "conveyor path". The "reactor path" doesn't use those stairs, from what I gathered.

I'll still edit my action to check for options.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 21, 2013, 01:34:43 am
((Actually, I think these stairs are part of the "conveyor path". The "reactor path" doesn't use those stairs, from what I gathered.

I'll still edit my action to check for options.))

((The act of raising the barriers will be logged, fair warning - I don't think we should be messing with the reactor pit at all, yet.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: kisame12794 on October 21, 2013, 01:38:39 am
((And your messing with the robots didn't?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 01:45:29 am
((I took it as granted that halting the robots and doing what we just did was also logged, so I hardly see a problem. The conveyor and the reactor paths are the shortest ones to our objective and consequently the best ones unless piecewise allows us to use our time wallowing in inactivity to grant us a headstart to the longer ones.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 21, 2013, 10:23:46 am
"Let's get those barriers up and check our options. If that path also looks strange, we'll be better off taking one of the longer paths. Before that: Steve, nearest options?"

Detour, check for options.

>There are two that are about the same distance away. One is internal, the other is basically just leaving the maintained halls and heading upstairs via a normal stairwell. The internal one  is a maintenance lift near the other side of the building.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 10:39:16 am
"Which one is the least likely to be trapped and were any of them damaged?"

Ask away, take safer path.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 21, 2013, 11:40:45 am
"Which one is the least likely to be trapped and were any of them damaged?"

Ask away, take safer path.
>Well, I can't tell you if it was damaged, but the service lift is on the side of the building where your teammates just detonated a nuclear bomb. And the stairs will require you to leave the relative safety of the maintenance halls, so who knows what could be happening. [/color]
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 21, 2013, 12:48:01 pm
>Well, I can't tell you if it was damaged, but the service lift is on the side of the building where your teammates just detonated a nuclear bomb. And the stairs will require you to leave the relative safety of the maintenance halls, so who knows what could be happening. [/color]
((Steve doesn't sound so good today. Does he have a virus?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Remalle on October 21, 2013, 12:55:23 pm
>Well, I can't tell you if it was damaged, but the service lift is on the side of the building where your teammates just detonated a nuclear bomb. And the stairs will require you to leave the relative safety of the maintenance halls, so who knows what could be happening. [/color]
((Steve doesn't sound so good today. Does he have a virus?))
(Probably a throat cold.)
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Toaster on October 21, 2013, 12:55:51 pm
((Perhaps he's sick of our shit.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: SeriousConcentrate on October 21, 2013, 01:09:15 pm
((Perhaps he's sick of our shit.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 01:29:57 pm
A nuclear bomb. He is surprised it took this long for something like that to happen. He turns to Simus. "Let's check the service lift. If it's damaged, the reactor it is."

Check the situation of the lift.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Zako on October 21, 2013, 09:47:14 pm
((Why don't you just climb most of the way up the shaft you're at now, and find a new way to the roof from one of the upper floors?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 21, 2013, 11:27:51 pm
((From "near the top", I understood "the first opening you can get out of". Since I'm more active now, I guess I may as well ask PW about the situation's details via PM.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 22, 2013, 10:50:15 am
A nuclear bomb. He is surprised it took this long for something like that to happen. He turns to Simus. "Let's check the service lift. If it's damaged, the reactor it is."

Check the situation of the lift.
"PROGRESS HOOOO!"

Before Milno can change his mind or his teammates object, he catches them both in head locks and drags them over to the service lift, which isn't that terribly far away. It looks intact and functional, at least on this level.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 22, 2013, 11:18:21 am
"Now, time for us to get moving."

Up and away.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 22, 2013, 10:16:45 pm
Hold up a moment.

Vision-cycle sweep the lift before we get in. If it's clean, go on ahead.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 22, 2013, 11:59:30 pm
((I need to get back to using ZombieFaith as a puppet.))

Milno also has ZombieFaith assist Simus in scanning for trouble.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 23, 2013, 10:44:21 am
Milno shoves both Faith and Simus' heads in the lift.

"We clear?"

"Well, I don't see anything..."

"Gahhgrauuuahralllgurgle"

"GOOD ENOUGH!"

He tosses both of them in before stepping in himself and punching the up button. The elevator groans for a second and then heads up the shaft. Milno paces about excitedly.

"Progressprogressprogress."

"Calm down."

"No way, we're actually going somewhere. For once."

The elevator passes out of the shaft and is suddenly acceding and opened walled frame. The shattered windows of the bombside of the base whizzing by just feet away. They get a great look down at the burning metal and short lived isotopes of ground zero.

"See! They made progress! They did all sortsa crap."

"Not sure I would  call that progress."

"PROGRESS!"

The elevator grinds to a halt several stories below the roof.

"Seems that progress damaged the elevator. It won't go up any further."

"PROGRESS BLOCKING PROGRESS?! MADNESS!"

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 23, 2013, 10:57:09 am
"We clear?"

"Well, I don't see anything..."

"Gahhgrauuuahralllgurgle"
((Best dialog in the game thanks to Faith's insightful remark.))

"Well, that can't stay that way."

Leave the elevator and keep moving up, check options to get to the roof faster. If any measure of strength and or/technical work is needed to get us out of the elevator, have ZombieFaith do it.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 23, 2013, 04:45:52 pm
Quote from: Simus>Steve
Do I want to know what happened down in the shipyard pit?

Is it a physical block or has the lift stopped at some kind of command? If the latter, try to override it, if the former, follow Milno and assist with any technical issues.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 24, 2013, 11:36:01 am
The block appears mechanical in nature, damage to the rails. Simus shrugs. Milno shrugs. Faith spasms a bit.

"Alright, time to continue on foot." Milno declares and then lets simus wrench the elevator doors open. They escape the elevator and wander around a bit; this area is outside milno's headmap so signage proves particularly helpful. There's a set of roof access stairs nearby and a short jaunt up them ends with a door. Not a blast door or anything, just a normal door. Locked though. And punching through a door might break their cover, if there's someone on the other side...hmm.






Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Caellath on October 24, 2013, 11:53:22 am
"Why can't things just be simpler? I mean, my life's crappy enough." Milno says, his reactions planned and kept in check in case they were being watched by spy cameras, microphones and whatnot. "Well, there's only one solution for this."

Knock on the door and wait for an answer. Check if there's an access control pad or anything nearby. If none of these actions has a favorable result, then try to search for an alternate path towards the roof.

In case there is a control pad, have Faith examine it to see if it's the kind of simpler equipment a lowly employee/servant would have the password for.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Zako on October 24, 2013, 12:35:26 pm
((I will admit to looking forward to seeing what happens when Milno knocks on the door...))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 24, 2013, 09:26:06 pm
((I will admit to looking forward to seeing what happens when Milno knocks on the door...))

((5 bucks says we don't get a response, Milno asks me to open it without destroying it, and we walk in on Miyamoto's Spades and their mortal enemy, wheelchair-man of DOOM!))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: Doomblade187 on October 24, 2013, 09:33:51 pm
((I will admit to looking forward to seeing what happens when Milno knocks on the door...))

((5 bucks says we don't get a response, Milno asks me to open it without destroying it, and we walk in on Miyamoto's Spades and their mortal enemy, wheelchair-man of DOOM!))
((But aren't you still below the top floor?))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 24, 2013, 09:57:26 pm
((I will admit to looking forward to seeing what happens when Milno knocks on the door...))

((5 bucks says we don't get a response, Milno asks me to open it without destroying it, and we walk in on Miyamoto's Spades and their mortal enemy, wheelchair-man of DOOM!))
((But aren't you still below the top floor?))

((Nah, we're near the roof. Actually, I think we might be exiting onto the roof, in which case, nevermind.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: piecewise on October 25, 2013, 11:04:29 am
"Why can't things just be simpler? I mean, my life's crappy enough." Milno says, his reactions planned and kept in check in case they were being watched by spy cameras, microphones and whatnot. "Well, there's only one solution for this."

Knock on the door and wait for an answer. Check if there's an access control pad or anything nearby. If none of these actions has a favorable result, then try to search for an alternate path towards the roof.

In case there is a control pad, have Faith examine it to see if it's the kind of simpler equipment a lowly employee/servant would have the password for.

You knock.




Nothing. Hmm.

You shove Faith's face into the keypad.
[faith aux:1+1]
She blows a raspberry and falls face first to the ground. Alrighty then.


The keypad and the door don't look terribly high tech or secure, probably just something to stop curious passersby from wandering onto the roof. Shouldn't be to hard to override, though finding someone who knows the code could work too...though it seems pretty empty right now, everyone has probably high tailed it for the lower levels while the rest of the teams fuck about upstairs.

Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: PyroDesu on October 25, 2013, 12:39:30 pm
Private comms, not aloud: Looks like our zombie's spring has finally unwound. Wind her up again while I get this open, will you?

Attempt to override the door lock.
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: GreatWyrmGold on October 25, 2013, 01:35:51 pm
You shove Faith's face into the keypad.
[faith aux:1+1]
She blows a raspberry and falls face first to the ground. Alrighty then.
((How does that work? It seems more likely that she would roll off to one side and land on, er, her side.))
Title: Re: Einsteinian Roulette mission 11: The Calm before the storm
Post by: kisame12794 on October 25, 2013, 01:49:03 pm
((The keypad is in the wall. I assume she slid down the wall on her face and landed on it that way.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 26, 2013, 12:03:33 am
"Well."

Have Faith assist Simus.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on October 26, 2013, 10:00:54 am
Private comms, not aloud: Looks like our zombie's spring has finally unwound. Wind her up again while I get this open, will you?

Attempt to override the door lock.
"Well."

Have Faith assist Simus.
[faith aux:3+1]
[Simus aux:4]
Simus and faith manage to, with about 10 minutes of fucking around, unlock the door.

"Now, to choose how to enter. It's very important. The paparazzi are watching. "

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 26, 2013, 10:09:09 pm
"I don't remember her being that way, by the way." Milno says, pointing towards Faith with his thumb.

Have Faith scan the area ahead with cam-eyes and only then open the door, and only if it something deadly isn't found. After opening the door, scan with cam-eyes again, then the group moves on.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 26, 2013, 11:09:43 pm
Nor do I, from what I remember of her. This state is... new.

At least she's not completely useless.


Scan alongside the walking sleeper, then move on.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on October 28, 2013, 09:29:28 am
Nor do I, from what I remember of her. This state is... new.

At least she's not completely useless.


Scan alongside the walking sleeper, then move on.
"I don't remember her being that way, by the way." Milno says, pointing towards Faith with his thumb.

Have Faith scan the area ahead with cam-eyes and only then open the door, and only if it something deadly isn't found. After opening the door, scan with cam-eyes again, then the group moves on.
Simus and faith, her head being steered by milno, scan the door and area around it. They can't see anything that looks overtly suspicious. Simus slowly opens the door and milno sticks Faith's head through the crack and scans back and forth with her eyes.

"See anything?"

"Heebadeee doooooo" (http://www.youtube.com/watch?v=3SpcOTcPPHI)

"Gonna take that as a no."

Milno drops faith and steps over her and onto the roof. Far in the distance along the gentle curve of the roof he can see the raised section of what used to be the control room and is now a big twisted metal wound in the building. Smoke is rising from the crater to the right and people are all screaming on his radio. Things are going great.

"I don't see anything, but then again he's probably cloaked or at least hiding. Any ideas where you would hide up here?" Milno asks Simus, sweeping his hand across the roof and it's myrid AC units, air circulation machines, metal boxes, divots and over hiding places.   
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 28, 2013, 02:54:14 pm
Private comms, not aloud: I wouldn't hide up here, it's too exposed. An enemy with air superiority would have little trouble locating me and assaulting me. Instead, I would be inside, close to but not in the control room, such that I could tap into their feeds and oversee my own equipment without being in an obvious position. Or, at the very least, keep such a location available in case the control room is assaulted.

Sweep the roof towards the control center, keeping a cautious, multi-filtered eye out.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 29, 2013, 12:47:33 am
"I did not hope for much when we began heading here, but then again things are never too easy." he replies to Simus before walking off towards the nearest place that appears to be a good place for killers to hide in, Zombie Faith in tow. "At any rate, hold for a while and let's search this place. We wouldn't want to be caught in the middle of combat, would we?"

Search the place and all its hiding spots.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on October 29, 2013, 11:29:05 am
"I did not hope for much when we began heading here, but then again things are never too easy." he replies to Simus before walking off towards the nearest place that appears to be a good place for killers to hide in, Zombie Faith in tow. "At any rate, hold for a while and let's search this place. We wouldn't want to be caught in the middle of combat, would we?"

Search the place and all its hiding spots.
Private comms, not aloud: I wouldn't hide up here, it's too exposed. An enemy with air superiority would have little trouble locating me and assaulting me. Instead, I would be inside, close to but not in the control room, such that I could tap into their feeds and oversee my own equipment without being in an obvious position. Or, at the very least, keep such a location available in case the control room is assaulted.

Sweep the roof towards the control center, keeping a cautious, multi-filtered eye out.
You both see something streaking across the sky toward the control room in the distance, a tiny point of fire. Hmm.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 29, 2013, 12:28:08 pm
Private to Steve and whoever may hear in the HMRC channel (up to GM's decision): "Point of fire streaking across the sky towards the control room."

Warnings off, keep searching the roof until it's clear. Visually check for the origin of the tiny point of fire, using Faith's cameyes as well to do it.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 29, 2013, 03:32:42 pm
Look around (with Milno puppeteering Faith to assist) for the source of the fire. Whatever launched it should still be hot.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 29, 2013, 03:50:32 pm
((Yeah, figured the trail of rocket exhaust will probably give away the source to someone with cameyes.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 29, 2013, 05:43:12 pm
((Yeah, figured the trail of rocket exhaust will probably give away the source to someone with cameyes.))

((Apart from any maneuvering rockets, that ain't exhaust. That's a plasma sheath. The LESHO isn't rocket-assisted, just a railgun (http://www.youtube.com/watch?v=-uV1SbEuzFU).

And yeah, the heat from the air should trace a pretty path to our infrared vision, and the LESHO rifle itself should be glowing pretty brightly.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on October 29, 2013, 06:31:49 pm
((Yeah, figured the trail of rocket exhaust will probably give away the source to someone with cameyes.))

((Apart from any maneuvering rockets, that ain't exhaust. That's a plasma sheath. The LESHO isn't rocket-assisted, just a railgun (http://www.youtube.com/watch?v=-uV1SbEuzFU).

And yeah, the heat from the air should trace a pretty path to our infrared vision, and the LESHO rifle itself should be glowing pretty brightly.))

((You guys better find him fast, cause even if we survive this blast, if he's allowed to start spamming mininukes at us... Yeah.
Please go kill em for us, mkay?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 29, 2013, 06:38:00 pm
((Yeah, figured the trail of rocket exhaust will probably give away the source to someone with cameyes.))

((Apart from any maneuvering rockets, that ain't exhaust. That's a plasma sheath. The LESHO isn't rocket-assisted, just a railgun (http://www.youtube.com/watch?v=-uV1SbEuzFU).

And yeah, the heat from the air should trace a pretty path to our infrared vision, and the LESHO rifle itself should be glowing pretty brightly.))

((You guys better find him fast, cause even if we survive this blast, if he's allowed to start spamming mininukes at us... Yeah.
Please go kill em for us, mkay?))

((Even with cloaking, he's given us a good area to look in. If we find him, then he's getting shot. Most likely multiple times.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: kisame12794 on October 29, 2013, 07:42:27 pm
((LESHO rifles are single shot, he has to aim at least decently, and he also presumably has to let the rails cool a bit, so he isn't going to spam them, at least not yet. One is sufficent for the job, so until you survive that shot, he won't fire another. Hopefully.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 29, 2013, 08:09:17 pm
((And that's if he's even firing nuclear-tipped shells. Could be he's using something else. I wouldn't be surprised if he were firing solid slugs - to both limit collateral damage (the nuclear-tipped are freaking quarter-kiloton), and for effect - a solid slug would still inflict tremendous damage. Depending on how fast that rifle gets the slug going, we could be looking at equivalent weight of TNT on impact.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on October 29, 2013, 08:15:05 pm
((Why is TNT the standard of measurement, anyways?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: kisame12794 on October 29, 2013, 08:31:47 pm
((Because, besides gunpowder, it's been around the longest, and is the most widely known? Someone says TNT, you think a red cylinder with a fuse.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 29, 2013, 08:39:22 pm
((Originally, to give a good comparison of conventional explosives to nuclear explosives. Also, 1 gram of TNT got standardized as releasing 4184J - conveniently, exactly one kilocalorie.

Also, am I the only one concerned about Milno's safety, if it does turn out to be nuclear? Seriously, that's a quarter-kiloton detonating not too far from us. We would have blast over-pressures of 1 psi up to about half a mile away. That's damage to light structures. Milno is still mostly fleshy, and is unarmored.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on October 29, 2013, 08:55:16 pm
Also, 1 gram of TNT got standardized as releasing 4184J - conveniently, exactly one kilocalorie.
((Okay, that's a pretty good reason.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 29, 2013, 10:51:57 pm
((Apart from any maneuvering rockets, that ain't exhaust.))

((I was actually thinking about the maneuvering rockets, so no worries. To be fair, I also know the rockets probably aren't going off all the time, but I wouldn't be surprised if they fired now and then.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: kisame12794 on October 29, 2013, 11:21:01 pm
((No, they are going off all the time. Remember the hover drone video, where the drone hovered by firing rocket motors rapidly to stay in position? It's like that, but on a ballistic trajectory towards you.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 30, 2013, 12:29:09 am
((No, they are going off all the time. Remember the hover drone video, where the drone hovered by firing rocket motors rapidly to stay in position? It's like that, but on a ballistic trajectory towards you.))

((I considered the initial impulse of being shot by the rifle happens to be strong enough to only require occasional maneuvering to correct its trajectory, but then again the description of the rifle doesn't say if the maneuvering rockets help with propulsion in long-range shots. At any rate, it's a chunk of something deadly flying towards our allies.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on October 30, 2013, 10:13:36 am
Look around (with Milno puppeteering Faith to assist) for the source of the fire. Whatever launched it should still be hot.
"I did not hope for much when we began heading here, but then again things are never too easy." he replies to Simus before walking off towards the nearest place that appears to be a good place for killers to hide in, Zombie Faith in tow. "At any rate, hold for a while and let's search this place. We wouldn't want to be caught in the middle of combat, would we?"

Search the place and all its hiding spots.

The heat trail isn't complete, but it appears to be leading back toward those large, air traffic control tower like things out beyond where the shipyards used to be.

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 30, 2013, 10:43:39 am
Milno smirks. "Seems like we have a winner."

After making sure the roof's clear, begin the path to that area, sticking to the maintenance area for as long possible but taking the shortest route if using the first option would be too slow.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Parisbre56 on October 30, 2013, 11:08:06 am
The heat trail isn't complete, but it appears to be leading back toward those large, air traffic control tower like things out beyond where the shipyards used to be.
((Called it. (http://www.bay12forums.com/smf/index.php?topic=108083.msg4671162;topicseen#msg4671162)

EDIT: Just learned a great expression. Wish I knew it when I wrote this: "Hey, can anyone hear any ringing? No? That's strange, cause I FUCKING CALLED IT!" English is fun sometimes.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 30, 2013, 02:37:19 pm
Tower it is. Thank you, Miyamoto, you've just given us the location of our target by being a target yourself.

Keep to the maintenance corridors as much as possible.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on October 31, 2013, 10:44:07 am
Milno smirks. "Seems like we have a winner."

After making sure the roof's clear, begin the path to that area, sticking to the maintenance area for as long possible but taking the shortest route if using the first option would be too slow.
Well, that path is a bit of a complex one. You can take the maintenance paths down to the ground floor, but you're either gonna need to find some sort of underground path (one that didn't intersect the shipyards, or you're stuck taking an extremely round about way in order to avoid the nuked shipyards and the smashed half of the control room. Even still, it means a long, extremely exposed trek across the open dirt plains.

Not great.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on October 31, 2013, 11:45:59 am
"Well, shit." Milno mutters as soon as he realizes the kind of damage caused by his team, either with good cause or not.

Head to the ground level via maintenance paths, then look for an underground path. Faith cycles through her vision modes as he head down to make sure we are not missing anything important or any UE hiding.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 31, 2013, 07:01:11 pm
Quote from: Simus>Miyamoto
Judging by the lack of any detonations or impact tumbling us, I can assume you or one of your team took care of that shell, good job. We managed to get a pretty good heat trail from the thing's flight through the air, so we're headed to the tower where we can only assume the Shadow Walker has cloistered himself. As per our orders, me, Milno, and Faith (who seems to have entered some sort of walking coma) are on our way to the tower to investigate, and potentially kill, the Shadow Walker.

It's going to be a bit though. That tower is a long way from us, an even longer way from the Sword, and it's pretty much all flat plain. Anyone conspicuous who goes out there will be a perfect target for the Shadow Walker. Good thing we're in plainclothes, eh?

Head out to the tower with Milno.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on October 31, 2013, 07:19:42 pm

Quote from: To Simus
Thanks for the help, I appreciate it. I used up all of my mental stamina deviating that round from its path and disabling it, so if he manages to get of another shot we'll have to abandon the command room before Steve has had a chance to plug in. I already messaged the defense team, and they too are going after him, so at any rate you guys should have an easier time getting to him if he's busy with the other team. Though if you're also going along the main route maybe you'll link up with them.

Oh, and go easy on Faith. I've had that to, the walking coma thing. Really weird, it seems to affect random people at random times, with no clear pattern to it. Oh well, worries for later.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 31, 2013, 07:27:34 pm
Quote from: Simus>Miyamoto
You want the defense team to go out there?

That might not be a good idea, not only will they be instantly recognizable as enemy combatants, but like I said, it's mostly just a long, completely flat plain between here and there. We have a fighting chance of our disguise keeping us from being fired on, they do not. He'll likely fire on them when he sees they're headed for his tower, but he would probably ignore us (unless we join up with the defense squad - then our cover's blown).

If they can't deflect a shell, which I'm honestly surprised you managed to (no offense), people will almost certainly die. And if it's nuclear, and we're on the field... well, me and Faith might scrape by, but Milno is still mostly human and is unarmored.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on October 31, 2013, 07:42:10 pm
Quote from: To Simus
Hey, I'm not actually in the field there, I don't know what kind of options there are regarding cover or potential routes. I do see your point though. I only knew there was a Shadow Walker firing at us and that we can't take a second hit, so I asked them to, at the very least, go force him out of his hiding spot. If he knows anything about sniping, he'll know one should move to a new location after a shot, especially if said shot left an easily traceable line to your location. So now might be the best time to move, before he relocates. Besides, I just heard they completely decimated a sod counterattack, so don't underestimate them.
Hell, maybe they can requisition a shuttle or something to get them there fast.

Oh, and be honest with me: if you saw three people, two of them synth-flesh, moving in your direction across a dangerously irradiated landscape, would you believe they were civilians? Cause any regular person with half a brain is hiding somewhere right now, not trekking across wasted plains.

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on October 31, 2013, 08:31:37 pm
Quote from: Simus>Miyamoto
If he knows he missed, I would think he'd be lining up a second shot at you, really. You're the highest priority target I can think of, with your Avatar, until people wearing the same uniform as your squad start advancing on his position. We still have the cover of being civilians in his eyes. At the very least we have a potential hesitation on the trigger, and a probable assurance that if he does shoot, it wouldn't be a quarter-kiloton nuke. That just because of practicality, it would be such overkill to use one on a triplet of 'civilians'.

And if a shuttle were to go towards him, he would likely shoot it down for sure. Even if the team somehow managed to get their hands on his own blackship and used it.

So yeah, as someone in the field, I would recommend letting the defense team be the defense team, or at least consult Steve, once he's online. Shouldn't be too long if he isn't already.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on November 01, 2013, 09:25:57 am
"Well, shit." Milno mutters as soon as he realizes the kind of damage caused by his team, either with good cause or not.

Head to the ground level via maintenance paths, then look for an underground path. Faith cycles through her vision modes as he head down to make sure we are not missing anything important or any UE hiding.
The team heads back down and into the elevator, which seems to descend well enough. It take a long, LONG time, but they manage to make it down to ground level, or at least what is marked as ground level in the elevator, but it doesn't go any further down.

>Ok, undground paths eh? There are a few. Though, I'm not sure thats the best. See, if he just fired a shot at Miyamoto, then he's going to be repositioning, trying to get to a new cover point and line up a new shot. Going to where he was probably won't get you much. Though, there might be clues there too. I guess it's up to you.

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on November 01, 2013, 10:46:10 am
"Yeah, I thought he was gonna reposition, which is why I am here. Does he have any other possible sniping spots over the area he was last seen? Thought he might try to relocate to this area, maybe to the roof, and we could catch him on the move." Milno asks.

Talk to Steve.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on November 01, 2013, 02:13:41 pm
Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 01, 2013, 07:58:07 pm
Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on November 01, 2013, 08:39:13 pm
Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))

((In all seriousness, I don't think you should be going, nor anyone else on the defense team. Not only because we're the ones ordered by Steve to get the Shadow Walker, but because you people are going to be shot at, and it might result in a few permadeaths.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on November 02, 2013, 06:40:30 am
Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))

((In all seriousness, I don't think you should be going, nor anyone else on the defense team. Not only because we're the ones ordered by Steve to get the Shadow Walker, but because you people are going to be shot at, and it might result in a few permadeaths.))

((Still, fact remains that someone has to go get him sooner rather than later. The longer we wait the more time he has to shoot us or the ship. And while I know you guys will get him taking the longer but safer route, by the time you get there he might've escaped or taken a few more shots at us.
I fully agree though that if there isn't a way to fly to him while shielded from his line-of-fire, you shouldn't take the blackship.
But now that Steve has confirmed my theory that he'd redeploy after taking a shot, this seems to be the best time to try and get close to him. Renen already got pretty close, though he isn't there yet, and right now doesn't have any support capable of deflecting the round. It's to bad Jim's team hasn't surfaced yet, they have the manpower and mobility to take him out quickly.))

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on November 02, 2013, 10:38:39 am
"Yeah, I thought he was gonna reposition, which is why I am here. Does he have any other possible sniping spots over the area he was last seen? Thought he might try to relocate to this area, maybe to the roof, and we could catch him on the move." Milno asks.

Talk to Steve.

>Could be moving to another tower, but chances are he's moving someplace farther away. Probably a high place, but not necessarily. LESHO's can curve shots, and thanks to the fact that they can carry a nuclear payload, they don't have to be terrible accurate, even if they can be. This is the inherent problem with hunting SW's; they know how hard it is to trace them and they do everything they can to press that advantage. The best chance we really have is to start fanning out; spread eyes and ears out over the largest area we can and hope we can pin him down, either before or at least when he shoots. I'll advise the defense forces and Jim and Miyamoto.


Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on November 02, 2013, 04:08:12 pm
((Question: now that we're officially going on a manhunt, is this team going back to the ship to gear up before moving out, or will you stay in your current disguise and hope that works? Because while Faith and Simus will probably manage, Milno is very vulnerable like this. And I doubt the SW or the Amp Specialist will hesitate to just kill anything in front of them at this point, seeing as how they know their days are pretty much numbered.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on November 03, 2013, 02:05:38 am
((Even as one of the ones who could probably manage, I would move for getting our things.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on November 03, 2013, 08:30:32 am
"Farther way how? Landscape or base? Also, what are our options as far as underground passages go?" Milno asks.

Evaluate options. Try and see if the mental map covers any of these.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on November 04, 2013, 11:14:21 am
((Question: now that we're officially going on a manhunt, is this team going back to the ship to gear up before moving out, or will you stay in your current disguise and hope that works? Because while Faith and Simus will probably manage, Milno is very vulnerable like this. And I doubt the SW or the Amp Specialist will hesitate to just kill anything in front of them at this point, seeing as how they know their days are pretty much numbered.))
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

"Farther way how? Landscape or base? Also, what are our options as far as underground passages go?" Milno asks.

Evaluate options. Try and see if the mental map covers any of these.
Hold on. Seems like you might be coming back in and getting suited up. Maybe. Hopefully right? Who else is gonna do flying karate kicks through entire buildings?

Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on November 04, 2013, 04:43:11 pm
Quote
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

((Since none of Joker team directly opted against getting their gear back, I'll try to arrange for someone to deliver their stuff for them. Ok for you guys?
After that you can decide on your own to go meet up with your respective teams or continue gunning for the SW. Note that you could always requisition for a sweep team to cover the underground passages so the three of you are then free to pursue other ways of getting the SW and Amp Specialist. In fact, since we have the Blackship, gear delivery and sweep team drop could happen at once.

As for Faith, I have contacted Irony, she seems interested in getting back in the game. We'll see if she can take control of Faith again.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: SeriousConcentrate on November 04, 2013, 04:50:50 pm
(...I always thought Irony was a dude and s/he never corrected me. >.>)
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Radio Controlled on November 04, 2013, 04:58:10 pm
(...I always thought Irony was a dude and s/he never corrected me. >.>)

((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 04, 2013, 09:05:36 pm
(...I always thought Irony was a dude and s/he never corrected me. >.>)
((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
((I doubt it. Their spaceship's OS wouldn't be compatible with Terran browsers. Oh, and sentient cats are kinda absurd.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Spinal_Taper on November 04, 2013, 09:21:57 pm
(...I always thought Irony was a dude and s/he never corrected me. >.>)
((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
((I doubt it. Their spaceship's OS wouldn't be compatible with Terran browsers. Oh, and sentient cats are kinda absurd.))
((Oh, come on, GWG. Ever seen Independence Day? (http://en.wikipedia.org/wiki/Independence_Day_(1996_film)#Plot) ;) We just need some old macs.

And I'm not so sure about the cat thing either. Anything that evil, man.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Lenglon on November 04, 2013, 09:27:29 pm
((...))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 04, 2013, 09:58:43 pm
Quote
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

((Since none of Joker team directly opted against getting their gear back, I'll try to arrange for someone to deliver their stuff for them. Ok for you guys?
After that you can decide on your own to go meet up with your respective teams or continue gunning for the SW. Note that you could always requisition for a sweep team to cover the underground passages so the three of you are then free to pursue other ways of getting the SW and Amp Specialist. In fact, since we have the Blackship, gear delivery and sweep team drop could happen at once.

As for Faith, I have contacted Irony, she seems interested in getting back in the game. We'll see if she can take control of Faith again.))

(( I'm good with trying to drop their gear, I just need them to give us a location to drop, preferably somewhere with some cover.

Also, I fully endorse the return of Irony, Faith has been an awesome character :P ))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 04, 2013, 10:04:37 pm
((Isn't Faith the molesty person?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: PyroDesu on November 04, 2013, 10:11:18 pm
((That's May... for the most part.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: SeriousConcentrate on November 04, 2013, 10:13:58 pm
(Well, Faith was the one looking for children with delicious short pants. May used to molest people before she shacked up with Thomas and now she just kinda half-heartedly attempts it on someone every now and then just out of habit.)
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 04, 2013, 10:14:36 pm
((Note to self: Avoid wearing short ants.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Toaster on November 04, 2013, 10:15:00 pm
((Note to self: Avoid wearing short ants.))

((Who wears short bugs?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Parisbre56 on November 04, 2013, 11:39:49 pm
((I for one welcome the return of our feline overlords.))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 04, 2013, 11:45:20 pm
((Lyra's taking over again?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Xantalos on November 05, 2013, 12:20:17 am
((Who wanted to be assimilated?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on November 05, 2013, 01:03:12 am
"So, Steve. Are we getting our gear delivered, trying to stay undercover or just do anything we want? Because Faith still seems to be a little unresponsive." Milno says, motioning towards  Faith with a thumb to make a point.

Talk.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 05, 2013, 03:37:08 am
"So, Steve. Are we getting our gear delivered, trying to stay undercover or just do anything we want? Because Faith still seems to be a little unresponsive." Milno says, motioning towards  Faith with a thumb to make a point.

Talk.

We're prepping to bring you your gear, unless you feel like staying undercover will give you some benefit, or want to head back to the sword yourself. We're pretty much in Search and Destroy mode over here, so I think the time for stealth is over. We have control of the blackship, so we can drop your gear and some reinforcements near your position. Just let us know if you'd like to keep sneaking around and we'll leave your gear on the Sword and drop the sweep squad elsewhere.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Caellath on November 05, 2013, 12:18:55 pm
((By the way, moving the SW Response team to this thread is advisable, since Milno is taking the lead and I'd rather not have too many teams contending for space in piecewise's replies.))

"Sure. Seems you people had fun while we legged around trying to search for the SW."

Relocate to a place closer to the sword and where the equipment-dropping process becomes easier.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 05, 2013, 12:25:50 pm
((By the way, moving the SW Response team to this thread is advisable, since Milno is taking the lead and I'd rather not have too many teams contending for space in piecewise's replies.))

"Sure. Seems you people had fun while we legged around trying to search for the SW."

Relocate to a place closer to the sword and where the equipment-dropping process becomes easier.

(( Fair enough. I'll start posting here next turn, which should be take-off for the blackship ))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: piecewise on November 05, 2013, 12:57:25 pm
(...I always thought Irony was a dude and s/he never corrected me. >.>)
((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
((I doubt it. Their spaceship's OS wouldn't be compatible with Terran browsers. Oh, and sentient cats are kinda absurd.))
Ever heard of Noctis (http://en.wikipedia.org/wiki/Noctis)? It's a space exploration game. It has space cats. (http://anynowhere.com/bb/posts.php?t=1812)

"So, Steve. Are we getting our gear delivered, trying to stay undercover or just do anything we want? Because Faith still seems to be a little unresponsive." Milno says, motioning towards  Faith with a thumb to make a point.

Talk.
((By the way, moving the SW Response team to this thread is advisable, since Milno is taking the lead and I'd rather not have too many teams contending for space in piecewise's replies.))

"Sure. Seems you people had fun while we legged around trying to search for the SW."

Relocate to a place closer to the sword and where the equipment-dropping process becomes easier.

You and the rest of Joker team relocate to the roof to make a drop easier.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Empiricist on November 05, 2013, 03:19:33 pm
"Per chance would anyone be able to mount this turret onto the ship?"
Charles looks for someone competent who can attach his turret to the blackship.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Execute/Dumbo.exe on November 05, 2013, 03:44:54 pm
"I assume I can, well, at least I can't blow it up at the very least, let me have a go at it!"
try to attach that turrent to the ship!
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Pancaek on November 05, 2013, 03:56:53 pm
Quote from: Pancaek->people on amp hunting team
Hello there dear comrades,
As I am being put on the rapid response team, chances are good that I will not be there for the battle against the UWM amp specialist. I would hereby like to call dibs on that particular asshole's body. If you'd all let me call dibs on the juicy space magic generators in his brain, that would be super, but I suspect there will be other people interested in those, so I'll take what I can get. What I would like to ask is to be allowed the remains of the man's corpse, to present to The Doctor, in hopes of perhaps reverse engineering what they have done to him to be used on myself.

Kind regards and lots of hugs,
Pancaek

With that, he suddenly remembers that Steve is back online

Quote from: Pancaek -> Steve
Greetings, oh robotic overlord.
I don't suppose you know what they did to that amp specialist to make him so powerful?

Send both mails, then go to the blackship and look at the monitors. Try and get a feel for how well my mind has recovered.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Tavik Toth on November 05, 2013, 04:26:04 pm
Wait for rest of Sweep team 2 to arrive. Look over gauss rule while doing so.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Xantalos on November 05, 2013, 04:29:39 pm
Eerily observe teammates.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Doomblade187 on November 05, 2013, 05:21:27 pm
Wait for sweep team 3 to show up.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: kisame12794 on November 05, 2013, 06:51:06 pm
((I'm assuming I'm good to go as far as internal bleeding goes? If not disregard this post.))

"Hey, you must be Fyeri. Nice pet. And you must be Grate. I'm Morul Migrurkeshin, but you'll probably mangle my last name so just call me Morul."

Retroactively buy a gauss clip using a token from the team fund.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Toaster on November 05, 2013, 07:41:13 pm
((Who controls the ship?))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 05, 2013, 07:44:28 pm
((Whoo, amp hunters go her! Yay!))

Grate suddenly remembers something important.
"Miss Feyri? What am I going to do?"
Ask.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Tiruin on November 05, 2013, 08:44:45 pm
((Ugh. Formatting. Organization. It's pretty easy to get lost without links going back and forth between related threads here!))

Grate suddenly remembers something important.
"Miss Feyri? What am I going to do?"
Ask.
...
Quote from: Response
Can you create something out of the supplies in a repair kit and anything else around you? Can you keep a lookout using any such kind of binoculars of scoping mechanism?
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: GreatWyrmGold on November 05, 2013, 08:58:58 pm
Quote from: Grate->Feyri
Okay!

Check repair kit and area for raw materials. See if I can make some kind of weapon thing.
More importantly, keep up with Ms. Feyri and look around, in case we are attacked by someone we can see.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 05, 2013, 10:53:46 pm
((Who controls the ship?))

(( I control the blackship! I HAVE THE POWER! *cough* I assume the blackship is at Milno right now?
.
.
.
And which thread is the shadow hunter team in, this one? XD ))
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Kriellya on November 06, 2013, 02:34:29 am
(( Okay, because PW hasn't given me enough details, I'm going to assume that the Blackship made it safely to the roof Milno is on and I've offloaded their gear and whoever wanted off at that point. Also that it's not being shot at.

So fellow players, please mention if you are still on the ship, because I'm getting back into the air and getting back to work. I'm going to assume that at minimum Pan is aboard, and possibly Gorat, since he doesn't have flight gear either. If I also end up with Lucas aboard, the blackship will both be loaded down with a ridiculous amount of quick deploy firepower and the highest value target we have ever put in the field, with a total of 1 ship, 3 players, and 1 Doctor powered abomination :P ))

Alright, with your leave Milno, I'm shipping out and starting my sweeps. Give out your orders on who you want aboard quickly.

Assuming I'm not sitting in the open while they're trying to weld a gun to my ship, let them do so. Make sure they avoid interfering with any hull cameras or point defense nodes.

Fire her up! Start taking random, wide arcs around the towers and nearby high ground. Avoid getting too close or moving directly towards the towers or any high ground near the towers.
Watch the cameras carefully for LESHO fire, be prepared to juke and accelerate hard as soon as I see something.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Execute/Dumbo.exe on November 06, 2013, 02:38:15 am
"I assume I can, well, at least I can't blow it up at the very least, let me have a go at it!"
try to attach that turrent to the ship!
(Post placed without comment.)
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Lenglon on November 06, 2013, 02:41:24 am
Curl up around Feyri's left foot and lie down on top of it.
"Hey, you must be Fyeri. Nice pet. And you must be Grate. I'm Morul Migrurkeshin, but you'll probably mangle my last name so just call me Morul."
Look up at Morul, then rest my head again, still lying down on Feyri's left foot.

Follow Feyri where'er we're supposed to be going
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Empiricist on November 06, 2013, 02:42:48 am
Charles will NOT be on the blackship, he will remotely operate his (hopefully) newly mounted turret and allow every single other HMRC member access to its visual feed, motor control and firing control.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Zako on November 06, 2013, 06:59:40 am
Bishop will remain back at the Sword, waiting for news of the SW's movements.
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Grunhill on November 06, 2013, 09:14:19 am
@PW: My post was eaten by the forum. Here it is again:

Try to figure out a way to move on without passing through the lasers using logic (without moving). Send a message to hurry up everyone who wants a SW hunt.

- Renen - SW hunter team, Near the towers. -
Title: Re: Einsteinian Roulette mission 11: You Need the Red Keycard
Post by: Toaster on November 06, 2013, 10:08:36 am
Brother Lars, Sweep Team 2 Lead

Lars strolled out onto the gangway to assemble his teammates.  Breathing a quick word of prayer, he turned his radio to his teammates.

"Brothers of Sweep Team 2, please assemble by me on the gangway.  Once we assemble, we will move out, and we will be moving with the speed of the gods.  Please report in quickly with your current arms and armament so that we can be prepared- especially if you can fly.  I have a MkIII suit and a gauss rifle."

"By the will of the gods, we shall complete our objectives.  Praise be to Steve's most holy name."



Form up the team on the gangway.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 11:37:29 am
Xan emits an eerie gurgle as he flaps over to the gangway.

Go to the gangway. Creep out teammates.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 11:46:14 am
Avoid being near Xan unless Ms. Feyri is between us.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 11:48:18 am
Fire off my rockets, grab a volunteer if available (preferably a space wizard, preferably Pancaek) and make my way towards the control towers while flying low and away from where the Amp Specialist fell, using all available sensors (cameyes, regular eyes, ears, intuition, etc) to spot the enemy, ambushes or any incoming attack. If possible, send one of those automapping drones to take a look inside the repair pit for that Amp Specialist.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 06, 2013, 11:49:51 am
Lars looks at Xan for a long while.  "...I see Emar-i's disciples have had much to do with you."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 11:53:51 am
Gwhat ihs gEmar-i?

For reference, Xan's basically a 4-foot tall 4-legged owl with eyes and earholes and such all over his front with a bigass set of wings.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 06, 2013, 11:56:54 am
Lars blinks.  "The... god of medicine.  He watches over all that seek to heal their charges.  Such as the Doctor that surely... helped you."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 06, 2013, 11:58:49 am
((...
so Xan's a monstrous-looking bird of about the same size as our local catgirl who is nearby?

just asking.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 12:00:55 pm
Xan's wings flare briefly.
Ghyes, thgen. Thangs to ghim, I ghave transchended flesh.

((...
so Xan's a monstrous-looking bird of about the same size as our local catgirl who is nearby?

just asking.))
((With a 10-foot wingspan. I'm thinking about shrinking it.
Also amp user prone to rolling 8s.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 12:01:29 pm
((Depends. He might actually look more like a bat. Which if you think about it, is kinda like a flying mouse...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 12:03:19 pm
((With extra limbs, way too many eyes, etc etc.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 12:04:01 pm
((Any of you ever played Dead Space? He looks like a legged version of those flying things. Except with eyes everywhere.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 12:05:34 pm
((With extra limbs, way too many eyes, etc etc.))
((Yeah, like I said, like a mouse. Ever seen what they do to those lab rats? (http://www.jesus-is-savior.com/End%20of%20the%20World/Chimeras/human_mouse-ear.jpg)))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 06, 2013, 12:09:12 pm
((Any of you ever played Dead Space? He looks like a legged version of those flying things. Except with eyes everywhere.))
((Links are useful when referencing stuff (http://deadspace.wikia.com/wiki/Flyer)
is this what you meant?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 12:12:01 pm
((Oh. I remember them looking different.
...
I'll just draw a bad picture of him and upload it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 06, 2013, 12:16:22 pm
"Per chance would anyone be able to mount this turret onto the ship?"
Charles looks for someone competent who can attach his turret to the blackship.
"SOLDIER NEEDS TINKER BADLY! WELD PLZ! SW OP PLZ NERF"


"I assume I can, well, at least I can't blow it up at the very least, let me have a go at it!"
try to attach that turrent to the ship!
Finally! Things you can do!

[handi:6+1]
You weld it to the top of the ship. You weld it really fucking well too. I mean, you like half melt the thing's freaking tripod to the top of the ship and then cover it in ducktape and superglue. Shit is not falling off.


Quote from: Pancaek->people on amp hunting team
Hello there dear comrades,
As I am being put on the rapid response team, chances are good that I will not be there for the battle against the UWM amp specialist. I would hereby like to call dibs on that particular asshole's body. If you'd all let me call dibs on the juicy space magic generators in his brain, that would be super, but I suspect there will be other people interested in those, so I'll take what I can get. What I would like to ask is to be allowed the remains of the man's corpse, to present to The Doctor, in hopes of perhaps reverse engineering what they have done to him to be used on myself.

Kind regards and lots of hugs,
Pancaek

With that, he suddenly remembers that Steve is back online

Quote from: Pancaek -> Steve
Greetings, oh robotic overlord.
I don't suppose you know what they did to that amp specialist to make him so powerful?

Send both mails, then go to the blackship and look at the monitors. Try and get a feel for how well my mind has recovered.
This post and reply got resurrected back in the other thread. Assume you're with the team and ready to roll.
Wait for rest of Sweep team 2 to arrive. Look over gauss rule while doing so.
The only gauss rule I know is not to stand in front of one or clean the barrel while looking down it.


Eerily observe teammates.
You fly around, blinking bulging eyes at your teammates, each eye looking in a different direction and blinking out of sync.
Wait for sweep team 3 to show up.
You should really just assume everyone is with you. I dunno how responsive they are but assume they're there. I don't want 10 posts worth of waiting.


((I'm assuming I'm good to go as far as internal bleeding goes? If not disregard this post.))

"Hey, you must be Fyeri. Nice pet. And you must be Grate. I'm Morul Migrurkeshin, but you'll probably mangle my last name so just call me Morul."

Retroactively buy a gauss clip using a token from the team fund.
Done and done.


Quote from: Grate->Feyri
Okay!

Check repair kit and area for raw materials. See if I can make some kind of weapon thing.
More importantly, keep up with Ms. Feyri and look around, in case we are attacked by someone we can see.

You could make a metal baton via combing a metal baton and your hand.  Everyone is at the gangway right now, so there's plenty just sitting around with the corpses.


(( Okay, because PW hasn't given me enough details, I'm going to assume that the Blackship made it safely to the roof Milno is on and I've offloaded their gear and whoever wanted off at that point. Also that it's not being shot at.

So fellow players, please mention if you are still on the ship, because I'm getting back into the air and getting back to work. I'm going to assume that at minimum Pan is aboard, and possibly Gorat, since he doesn't have flight gear either. If I also end up with Lucas aboard, the blackship will both be loaded down with a ridiculous amount of quick deploy firepower and the highest value target we have ever put in the field, with a total of 1 ship, 3 players, and 1 Doctor powered abomination :P ))

Alright, with your leave Milno, I'm shipping out and starting my sweeps. Give out your orders on who you want aboard quickly.

Assuming I'm not sitting in the open while they're trying to weld a gun to my ship, let them do so. Make sure they avoid interfering with any hull cameras or point defense nodes.

Fire her up! Start taking random, wide arcs around the towers and nearby high ground. Avoid getting too close or moving directly towards the towers or any high ground near the towers.
Watch the cameras carefully for LESHO fire, be prepared to juke and accelerate hard as soon as I see something.

After Your passengers are done melting a gun to the top of your ship, you take off and fly over to the towers. You begin slowly circling them while scanning through different vision modes and sensors on the ship. You don't see anything, beyond something metallic atop the middle tower.


Curl up around Feyri's left foot and lie down on top of it.
"Hey, you must be Fyeri. Nice pet. And you must be Grate. I'm Morul Migrurkeshin, but you'll probably mangle my last name so just call me Morul."
Look up at Morul, then rest my head again, still lying down on Feyri's left foot.

Follow Feyri where'er we're supposed to be going
Well, I'm not entirely sure. Miya and Jim are supposed to have given you guys orders as to where to go, right now you're just sitting around at the gangway, enjoying the company of the increasing number of genetically modified freaks.


Charles will NOT be on the blackship, he will remotely operate his (hopefully) newly mounted turret and allow every single other HMRC member access to its visual feed, motor control and firing control.
You are NOT on the black ship. Noted. Understood and confirmed.

Bishop will remain back at the Sword, waiting for news of the SW's movements.
You do a little dance, waiting for progress.

@PW: My post was eaten by the forum. Here it is again:

Try to figure out a way to move on without passing through the lasers using logic (without moving). Send a message to hurry up everyone who wants a SW hunt.

- Renen - SW hunter team, Near the towers. -
It's there now, check the other thread, I restored the eaten parts of the post.


Brother Lars, Sweep Team 2 Lead

Lars strolled out onto the gangway to assemble his teammates.  Breathing a quick word of prayer, he turned his radio to his teammates.

"Brothers of Sweep Team 2, please assemble by me on the gangway.  Once we assemble, we will move out, and we will be moving with the speed of the gods.  Please report in quickly with your current arms and armament so that we can be prepared- especially if you can fly.  I have a MkIII suit and a gauss rifle."

"By the will of the gods, we shall complete our objectives.  Praise be to Steve's most holy name."



Form up the team on the gangway.
Already done.
Xan emits an eerie gurgle as he flaps over to the gangway.

Go to the gangway. Creep out teammates.
It continues to be as it was before in this very same post.
Avoid being near Xan unless Ms. Feyri is between us.
I can only imagine you being chased around a very exasperated feyri by Xan.


Fire off my rockets, grab a volunteer if available (preferably a space wizard, preferably Pancaek) and make my way towards the control towers while flying low and away from where the Amp Specialist fell, using all available sensors (cameyes, regular eyes, ears, intuition, etc) to spot the enemy, ambushes or any incoming attack. If possible, send one of those automapping drones to take a look inside the repair pit for that Amp Specialist.
You grab Pancaek (if he lets you) and fly over to around the same area that Skylar is currently patrolling in his ship. You have no real luck seeing anything more then he does, but you spot the anomalous metallic object(s) atop the middle tower as well.



Xan is probably the most theoretically terrifying thing a player has ever been made into, considering his penchant for murder, shape shifting and habit of overpowered psychic shenanigans.  Then again, there's much worse out there in the world then him, so it evens out.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 12:18:52 pm
((Yay! I'm making the worlds better places to live by not being on them!))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tavik Toth on November 06, 2013, 12:30:22 pm
Talk with lars.

"I heard you wanted our inventory. So here it goes. I have a katana, a gauss rifle, a shotgun, a bolt action rifle, a laser rifle and wearing a civic defenders long coat. I also have a APC and a rocket bike in the hangar."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Empiricist on November 06, 2013, 12:45:13 pm
"Um... uh... please tell me that I just hallucinated saying that..." Charles anxiously remarks to no one in particular.
He gives all HMRC members full access to his turret's visual feed and controls. He then tries not to say anything strange or insane. He also activates a dynamic bonus for CON.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 01:24:33 pm
Have Skylar drop me off newr or next to lars if still on blackship. If not, form up with lars.

"I heard you wanted our inventory. So here it goes. I have a katana, a gauss rifle, a shotgun, a bolt action rifle, a laser rifle and wearing a civic defenders long coat. I also have a APC and a rocket bike in the hangar."

(( Assume you're formed up with Lars, under the banner of 'in the interest of time, assume everyone is where they wanted to go so we don't have the next 3-ish posts be "attempt to go to X very slowly" ' ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 01:36:50 pm
(( double post, because sometimes I like to segment information by posts, especially when that information has nothing to do with my action XD ))

(( Also, I'm assuming at this point that I have Pan and Gorat aboard, at Knight's discretion. I see Lukas is with Jim and co? ))

Something metallic on top of the center tower, one of the fliers want to check it out?

Have one of the cameras zoom in on the object if possible.

Continue circling and watching for LESHO fire and other disturbance.


< Skylar, SH team, Fleshtech and impromptu blackship pilot >
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 01:45:15 pm
Flint Westwood - Hunter - Flying Heavy Soldier
Something metallic on top of the center tower, one of the fliers want to check it out?
"Affirmative, I see it too, moving in now. Better stay away, just in case it goes boom."

I think it's better if I'm not carrying anybody, since nobody asked.
Use zoom mode of cameyes and give pictures of the object to Steve and AM.
Slowly approach the object, looking around for cameras, tripwires, lasers and other such dangerous things.
If the previous images were inconclusive, send pictures and ask people what it is.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 06, 2013, 01:47:59 pm
Have Skylar drop me off newr or next to lars if still on blackship. If not, form up with lars.

"I heard you wanted our inventory. So here it goes. I have a katana, a gauss rifle, a shotgun, a bolt action rifle, a laser rifle and wearing a civic defenders long coat. I also have a APC and a rocket bike in the hangar."

(( Assume you're formed up with Lars, under the banner of 'in the interest of time, assume everyone is where they wanted to go so we don't have the next 3-ish posts be "attempt to go to X very slowly" ' ))

((This. This soooo much. PW especially did a little time skip so we wouldn't have a dozen turns of people running around. If you want to go, just go, and your teammates will either catch up or PW will retcon them into having followed your group so they won't miss a turn. If you need help on where to go sweep, just ask Steve in-game where he needs more eyes the most. Or just go below ground to sweep the underground tunnels, seeing as how Steve said he's most likely to try and escape through there.

@Xan: if you want some ideas on extra stuff for your flesh horror, I think I've got some. PW will probably let you mutate and move in the same turn, so you can do them while staying with your team.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 01:56:52 pm
((Any of you ever played Dead Space? He looks like a legged version of those flying things. Except with eyes everywhere.))
((There are multiple flying things in Dead Space.))

((Yay! I'm making the worlds better places to live by not being on them!))
((Not doing harm is not doing good! There needs to also be a step where you, I dunno, set up a charity for the victims of looking at you that helps bring the economy of a world back on its feet.))

@Xan: if you want some ideas on extra stuff for your flesh horror, I think I've got some. PW will probably let you mutate and move in the same turn, so you can do them while staying with your team.))
((Don't encourage him. Although...Xan, think about what Panacea did, and see if you can do it to yourself. No, I'm not referring to that specific instance, I don't think you can modify your brain-amp connection anyways. Just in general. Food for inspiration.))



Grab a few batons, grumbling about the LifeLock or LifeLook or LifeAlert or whatever systems built into those sod weapons that stop me from being able to use them.
"Um... uh... please tell me that I just hallucinated saying that..." Charles anxiously remarks to no one in particular.
He gives all HMRC members full access to his turret's visual feed and controls. He then tries not to say anything strange or insane. He also activates a dynamic bonus for CON.
Figure out how to use these controls without killing anyone. Unless I see an Urban Executor, Shadow Walker, evil amp-user, or something like that, in which case figure out how to use these controls by shooting at the UE, SW, or EAU.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 02:01:27 pm
((What in specific? What she did to GG?
Radio, I'm definetely interested.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 02:03:35 pm
((Again, nothing in specific. However, Panacea did a wide variety of things, some of which I'm sure you could find inspiration in.
And the specific instance I was referring to was later. Much, much later.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 02:04:14 pm
((Oh that? But my powers aren't limited in the first place.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 06, 2013, 03:22:56 pm
((What in specific? What she did to GG?
Radio, I'm definetely interested.))

((*deap breath*

Subdermal bone armor of overlapping chitin-bone tissue, big sticky tongue that launches very fast to catch fleeing prey (like giant palm salamander (http://news.nationalgeographic.com/news/2007/03/070309-salamander.html)), launching mechanism for spiderweb-like adhesive substance to impair and hinder prey, something to launch sharp barbs (something based on mixing two chemicals that release a lot of gas, thereby creating usable pressure (like a bombardier beetle (http://en.wikipedia.org/wiki/Bombardier_beetle#Defense_mechanism))), coated with (neuro)toxins (like anatoxin-a (http://en.wikipedia.org/wiki/Cyanotoxin#Alkaloids)), a long flexible tail with hollow point 'syringe' end to inject/shoot stuff (e.g. think tail like the one on Dren from Splice (https://www.google.be/search?q=splice&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=0KV6UqfWGcWjhgfrt4D4DQ&ved=0CAkQ_AUoAQ&biw=1366&bih=643#facrc=_&imgdii=_&imgrc=CElp0P7FBkWYGM%3A%3B1vH3t4YeZELCGM%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fposters%252Fsplice_ver7_xlg.jpg%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fsplice_ver7_xlg.html%3B1457%3B1094)) from toxins to acids to ink (to reveal the SW), or just make it a long tail with a pincer at the end, or a bonesword, a small cannon that launches 'worms' with small serrated teeth to eat their way through whatever they encounter, gecko-like feet with setae to climb walls, Mantis Shrimp (http://en.wikipedia.org/wiki/Mantis_shrimp#Classification_and_the_claw)-like arms to smash opponents (add sharp ends to the arms for bonus points), jellyfish like cnidocytes (http://en.wikipedia.org/wiki/Cnidocyte) over your body as defense, tetrachromatic vision (http://en.wikipedia.org/wiki/Tetrachromacy#Examples), komodo dragon saliva (http://en.wikipedia.org/wiki/Komodo_dragon#Saliva).

Also check if you can bio-engineer bacteria/Fungi/virii/parasites to suit your specific needs. Could be very useful later on. Like a combination strain that, once infected, destroys the target's neural tissue responsible for higher brain functions, but preserves the wanted parts and secretes a selection of neurotransmitters to achieve desired effect, like making target indiscriminately violent by inhibiting or destroying the regions/neurotransmitters for behavioral control, making him suicidal (http://en.wikipedia.org/wiki/Leucochloridium_paradoxum#Life_cycle), or any other fun effect (http://en.wikipedia.org/wiki/Toxoplasmosis#Rodent_behavior).
Hey, did you know some bacteria can survive in the vacuum of space? That some can damage non-organic materials (http://www.tandfonline.com/doi/abs/10.1080/15421400801921538#.Unqkg_lWxwY)?

Also take a look at the Tyranid Bio-Weapons Thesis (http://wh40k.lexicanum.com/wiki/Tyranid_Bio-Weapons_Thesis#.UnqWRPlWxwZ)

Aaaand I'm gonna stop typing now, not because I'm out of ideas but because I need to breathe again!

*breathe out*))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 06, 2013, 03:30:15 pm
"see?! Told you shit ain't blowing up, course, I don't know if I melted anything important there so why don't you go ahead and have a try?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 03:30:54 pm
((What in specific? What she did to GG?
Radio, I'm definetely interested.))

((*deap breath*

Subdermal bone armor of overlapping chitin-bone tissue, big sticky tongue that launches very fast to catch fleeing prey (like giant palm salamander (http://news.nationalgeographic.com/news/2007/03/070309-salamander.html)), launching mechanism for spiderweb-like adhesive substance to impair and hinder prey, something to launch sharp barbs (something based on mixing two chemicals that release a lot of gas, thereby creating usable pressure (like a bombardier beetle (http://en.wikipedia.org/wiki/Bombardier_beetle#Defense_mechanism))), coated with (neuro)toxins (like anatoxin-a (http://en.wikipedia.org/wiki/Cyanotoxin#Alkaloids)), a long flexible tail with hollow point 'syringe' end to inject/shoot stuff (e.g. think tail like the one on Dren from Splice (https://www.google.be/search?q=splice&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=0KV6UqfWGcWjhgfrt4D4DQ&ved=0CAkQ_AUoAQ&biw=1366&bih=643#facrc=_&imgdii=_&imgrc=CElp0P7FBkWYGM%3A%3B1vH3t4YeZELCGM%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fposters%252Fsplice_ver7_xlg.jpg%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fsplice_ver7_xlg.html%3B1457%3B1094)) from toxins to acids to ink (to reveal the SW), or just make it a long tail with a pincer at the end, or a bonesword, a small cannon that launches 'worms' with small serrated teeth to eat their way through whatever they encounter, gecko-like feet with setae to climb walls, Mantis Shrimp (http://en.wikipedia.org/wiki/Mantis_shrimp#Classification_and_the_claw)-like arms to smash opponents (add sharp ends to the arms for bonus points), jellyfish like cnidocytes (http://en.wikipedia.org/wiki/Cnidocyte) over your body as defense, tetrachromatic vision (http://en.wikipedia.org/wiki/Tetrachromacy#Examples), komodo dragon saliva (http://en.wikipedia.org/wiki/Komodo_dragon#Saliva).

Also check if you can bio-engineer bacteria/Fungi/virii/parasites to suit your specific needs. Could be very useful later on. Like a combination strain that, once infected, destroys the target's neural tissue responsible for higher brain functions, but preserves the wanted parts and secretes a selection of neurotransmitters to achieve desired effect, like making target indiscriminately violent by inhibiting or destroying the regions/neurotransmitters for behavioral control, making him suicidal (http://en.wikipedia.org/wiki/Leucochloridium_paradoxum#Life_cycle), or any other fun effect (http://en.wikipedia.org/wiki/Toxoplasmosis#Rodent_behavior).
Hey, did you know some bacteria can survive in the vacuum of space? That some can damage non-organic materials (http://www.tandfonline.com/doi/abs/10.1080/15421400801921538#.Unqkg_lWxwY)?

Also take a look at the Tyranid Bio-Weapons Thesis (http://wh40k.lexicanum.com/wiki/Tyranid_Bio-Weapons_Thesis#.UnqWRPlWxwZ)

Aaaand I'm gonna stop typing now, not because I'm out of ideas but because I need to breathe again!

*breathe out*))
((...
I am pleased. After the mission is over I shall develop some interesting things.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 06, 2013, 03:36:27 pm
((What in specific? What she did to GG?
Radio, I'm definetely interested.))

((*deap breath*

Subdermal bone armor of overlapping chitin-bone tissue, big sticky tongue that launches very fast to catch fleeing prey (like giant palm salamander (http://news.nationalgeographic.com/news/2007/03/070309-salamander.html)), launching mechanism for spiderweb-like adhesive substance to impair and hinder prey, something to launch sharp barbs (something based on mixing two chemicals that release a lot of gas, thereby creating usable pressure (like a bombardier beetle (http://en.wikipedia.org/wiki/Bombardier_beetle#Defense_mechanism))), coated with (neuro)toxins (like anatoxin-a (http://en.wikipedia.org/wiki/Cyanotoxin#Alkaloids)), a long flexible tail with hollow point 'syringe' end to inject/shoot stuff (e.g. think tail like the one on Dren from Splice (https://www.google.be/search?q=splice&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=0KV6UqfWGcWjhgfrt4D4DQ&ved=0CAkQ_AUoAQ&biw=1366&bih=643#facrc=_&imgdii=_&imgrc=CElp0P7FBkWYGM%3A%3B1vH3t4YeZELCGM%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fposters%252Fsplice_ver7_xlg.jpg%3Bhttp%253A%252F%252Fwww.impawards.com%252F2010%252Fsplice_ver7_xlg.html%3B1457%3B1094)) from toxins to acids to ink (to reveal the SW), or just make it a long tail with a pincer at the end, or a bonesword, a small cannon that launches 'worms' with small serrated teeth to eat their way through whatever they encounter, gecko-like feet with setae to climb walls, Mantis Shrimp (http://en.wikipedia.org/wiki/Mantis_shrimp#Classification_and_the_claw)-like arms to smash opponents (add sharp ends to the arms for bonus points), jellyfish like cnidocytes (http://en.wikipedia.org/wiki/Cnidocyte) over your body as defense, tetrachromatic vision (http://en.wikipedia.org/wiki/Tetrachromacy#Examples), komodo dragon saliva (http://en.wikipedia.org/wiki/Komodo_dragon#Saliva).

Also check if you can bio-engineer bacteria/Fungi/virii/parasites to suit your specific needs. Could be very useful later on. Like a combination strain that, once infected, destroys the target's neural tissue responsible for higher brain functions, but preserves the wanted parts and secretes a selection of neurotransmitters to achieve desired effect, like making target indiscriminately violent by inhibiting or destroying the regions/neurotransmitters for behavioral control, making him suicidal (http://en.wikipedia.org/wiki/Leucochloridium_paradoxum#Life_cycle), or any other fun effect (http://en.wikipedia.org/wiki/Toxoplasmosis#Rodent_behavior).
Hey, did you know some bacteria can survive in the vacuum of space? That some can damage non-organic materials (http://www.tandfonline.com/doi/abs/10.1080/15421400801921538#.Unqkg_lWxwY)?

Also take a look at the Tyranid Bio-Weapons Thesis (http://wh40k.lexicanum.com/wiki/Tyranid_Bio-Weapons_Thesis#.UnqWRPlWxwZ)

Aaaand I'm gonna stop typing now, not because I'm out of ideas but because I need to breathe again!

*breathe out*))
((...
I am pleased. After the mission is over I shall develop some interesting things.))

((You're welcome.
I'm a biochem student. Does it show? I like this crap, makes me work with my study material in a non-dry just-learn-everything-to-pass-the-exam way. I could think of some ways to make some of these realistically work, if PW wants you to be able to explain some of the more exotic stuff you want to grow. If you need more ideas, give a yell.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 03:40:02 pm
((Indeed I shall! Thank you for this.
Now to go practice my cackle.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Knight Otu on November 06, 2013, 03:55:26 pm
(( Also, I'm assuming at this point that I have Pan and Gorat aboard, at Knight's discretion. I see Lukas is with Jim and co? ))
((Yeah, let's go with that. I'll just bring my stats over and reread.))
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 04:42:37 pm
"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.

((Xan is now one of the most dangerous players still alive. And that's saying something considering Miyamoto is a goddamn Avatar of War.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 04:45:24 pm
((It comes with some vulnerabilities but it was so worth it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Pancaek on November 06, 2013, 04:53:41 pm
"So, wer'e in a ship when there's assholes shooting nuclear bombs out of oversized sniper rifles around."
"Affirmative, I predict the chances of being shot out of the sky, burning alive inside of the ship and/or death to be near 87.6%"
"Fukkin' A"


Rest brain some more, go to the cockpit and keep an eye on the sensors for incoming fire
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 06, 2013, 04:57:44 pm
"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.
"mrow?"
Follow fleeing man
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 06, 2013, 04:59:04 pm
"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.

((Xan is now one of the most dangerous players still alive. And that's saying something considering Miyamoto is a goddamn Avatar of War.))


((I dunno. In terms of raw protection and destructive capability, I'm pretty sure The AoW and Universal amp outrank the Thing.

However, what I think Xan does have over Miyamoto now is flexibility, the ability to adapt to the situation on a whim and be as unpredictable as his imagination will allow him. And he can always revert to his human form in case it is needed, whereas Miya is 'stuck' in his suit. So, as usual, it depends on the situation who will be more effective and what power/gear/suit/weapon/whatever will win the day. After all, most mission aren't combat oriented.

This, by the way, is why the HMRC is so hard a force to deal with: no matter what you bring, somebody somewhere will have just the thing to counter it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Sean Mirrsen on November 06, 2013, 05:10:23 pm
"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.

((Xan is now one of the most dangerous players still alive. And that's saying something considering Miyamoto is a goddamn Avatar of War.))


((I dunno. In terms of raw protection and destructive capability, I'm pretty sure The AoW and Universal amp outrank the Thing.

However, what I think Xan does have over Miyamoto now is flexibility, the ability to adapt to the situation on a whim and be as unpredictable as his imagination will allow him. And he can always revert to his human form in case it is needed, whereas Miya is 'stuck' in his suit. So, as usual, it depends on the situation who will be more effective and what power/gear/suit/weapon/whatever will win the day. After all, most mission aren't combat oriented.

This, by the way, is why the HMRC is so hard a force to deal with: no matter what you bring, somebody somewhere will have just the thing to counter it.))
((So... the HMRC is essentially a cross between the X-COM and the Green Lantern Corps? Complete with "make stuff with your will" gadgets, although far from standard issue.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tack on November 06, 2013, 05:58:21 pm
T. points Skylar over towards the center tower.
"Cyborg?"

((Times like this make me wish I had a MK3 - I could just drop to the ex-stealth team and hand off their kit.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:06:29 pm
-snip-
((Meh. A bit in-the-box for the most part, and some of those require Xan to be able to generate completely separate organisms. Which I suppose it is likely he could, but we can't know.))

"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.

((Xan is now one of the most dangerous players still alive. And that's saying something considering Miyamoto is a goddamn Avatar of War.))


((I dunno. In terms of raw protection and destructive capability, I'm pretty sure The AoW and Universal amp outrank the Thing.

However, what I think Xan does have over Miyamoto now is flexibility, the ability to adapt to the situation on a whim and be as unpredictable as his imagination will allow him. And he can always revert to his human form in case it is needed, whereas Miya is 'stuck' in his suit. So, as usual, it depends on the situation who will be more effective and what power/gear/suit/weapon/whatever will win the day. After all, most mission aren't combat oriented.

This, by the way, is why the HMRC is so hard a force to deal with: no matter what you bring, somebody somewhere will have just the thing to counter it.))
((So... the HMRC is essentially a cross between the X-COM and the Green Lantern Corps? Complete with "make stuff with your will" gadgets, although far from standard issue.))
((*grumble* Just wait until Grate's research pays off!))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tiruin on November 06, 2013, 06:15:44 pm
((I'm a biochem student. Does it show?))
((Awesome! I'm a MedTech and I'm also trying to apply all I've learned in everything outside the field :D
...It doesn't show, does it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 06, 2013, 06:17:14 pm
-snip-
((Meh. A bit in-the-box for the most part, and some of those require Xan to be able to generate completely separate organisms. Which I suppose it is likely he could, but we can't know.))

((Well, if you have better ideas that, mind you, are still possible, or at the very least plausible, do say so. I'm very curious. A reason I picked a lot of existing examples was because then at least there's a precedent in nature as proof that something is at least remotely plausible.

((*grumble* Just wait until Grate's research pays off!))

((When, or rather if, you find out how that machine works, then you too will have a lot of flexibility and be able to adapt at will. Though you'll first have to figure it out, something that could take a while. A good long while even.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:19:32 pm
((And it will take a lot of research subjects.
I have a vague idea of how it works, I just need to confirm it and find some nice, stable formulas. My plan is to either figure out some kind of research grant or start selling pills once I get as far as I can with free stuff. And then...I distribute powers to people.

Hm, I wonder if there is a way to make a pill that wipes out the effects of other pills...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 06:21:14 pm
((Hrmmm. Taking pills for power. No thanks, I'll just stick to my random artifacts from Nyars.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:26:18 pm
((Why have an expensive, unpredictable, random artifact from Nyars when you could have a predictable pill give you permanent power for just a few tokens? I intend to test these pills before selling them, incidentally.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 06:33:26 pm
((Because Nyars has colorful decorations on his boxes.))

((Also I'm pretty sure Samus Aran could still kick our collective asses.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:38:34 pm
((Probably not. I'm not terribly familiar with Metroid, but I think that good ol' Ava R. O'War could take her on single-handedly, between size, strength, armor, and space magic.

It might be interesting to see Contessa take on the HMRC, though...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 06:40:14 pm
((Aran's suit can incorporate any tech it finds into itself no matter where it comes from.
ANY TECH.
Also, not so much, considering her hat is literally 'I win' bar someone shooting off a fusion gun.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:45:00 pm
((Any tech it finds. Besides, given that the ER-verse loosely operates by the real laws of physics and logic, sooner or later it would run out of space, overheat, and/or find two techs that clashed. And if it doesn't, I want my medigun!

And as for Contessa...Contessa's fights are kinda boring when she is only a little worse than her opponents igoring her power. When her opponents have many more numbers, or tech, or something though...It's kinda like how a Neo vs. Contessa fight would be neat, or one between Contessa and Agent Texas from Red Versus Blue, or Tex v. Agent Smith...or Contessa v. Miyamoto vs. Neo vs. Smith vs. Superman vs. Tex vs. the tarrasque...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 06:54:05 pm
((No, her suit is basically made by a species that were so advanced they literally couldn't advance their tech anymore - they'd pulled a STEPHEN HAWKING and literally invented everything.
Then they died out because they forgot to breed.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 06:59:25 pm
((If they literally invented everything, they would have invented something that reminded them to breed, and something to breed for them, and true immortality so survival of the species would not require breathing. and an immovable object, and an unstoppable force. And of course, those last two cannot coexist. Needless to say, once you apply logic and stuff it all starts to break down.

They also would have invented perpetual motion machines, guns that fire bullets faster than the speed of light, matter-summoning devices, spaceships that can survive going through a black hole, intelligent politicians, and a version of Twilight which doesn't suck, which are pretty major impossibilities. Especially the last two.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 07:01:58 pm
((Its kinda unclear if they ascended to energy beings status or just died, so they may have.
Point is Samus' suit breaks physics. The only limitation is those damn battery packs.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 06, 2013, 07:05:05 pm
((those battery packs exist in the remains of shot up bugs and plants amoungst other things. I suspect that her weapons form them in the bodies of her victims. as long as she dodges well, she can regenerate faster than she takes damage.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 07:05:54 pm
((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 07:07:22 pm
((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))
((But that's a bad example because Gandalf beat the crap out of a Balrog using only a +1 sword for 8 days. Anyone who tries to mug him is going to have a bad time.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 06, 2013, 07:11:14 pm
((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))
((you mean like how a universal manipulator wouldn't work in NYC either? there is stuff in ER that breaks physics just as badly or worse than Samus's suit.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 07:21:02 pm
((I just realized I never posted an action.))

I ghwill maghke my form shuitable for shearsching. Wone moument.

Adjust some of my eyes so some of them have access to the visible spectrum, some can see radio waves, some can see gamma rays, etc. Whole electromagnetic spectrum.
And grow some earholes on the side of my torso, owl-style; one side higher than the other in order to detect the directions of sounds better.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 07:35:50 pm
T. points Skylar over towards the center tower.
"Cyborg?"

((Times like this make me wish I had a MK3 - I could just drop to the ex-stealth team and hand off their kit.))

(( I've got Tack aboard as well? I'm not sure how my character should feel about that :P If you wanted to be with us, welcome aboard. If you didn't, feel free to teleport over to your squad.

And they got their gear, through the magic of time skip! And GM powered coordination. Mostly that one. ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Grunhill on November 06, 2013, 07:38:51 pm

Quote from: To the SW hunter team and the Sweep team
Hey guys, I'm waiting near the towers where the SW was, he may have left now, unfortunately. I really need of some people here because there is a trap and I can't deactivate it and all the other ways up are a little difficult even for me. So here is my location and please come here ASAP. On a side note, if anyone want to fire lots of explosives to destroy the tower, I ask to warn me beforehand, please. A little teamwork is a good thing.

Send message. See if I have heat vision. Ask Steve for the maps and plants of the towers.

Quote from: To Steve
Can you get the maps and plants of these buildings in front of me? And the maps of the area too. I want to see the SW's possible escape routes. And, please, send a copy for my team too.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 07:54:01 pm
Quote from: Renen | To the SW hunter team and the Sweep team
Hey guys, I'm waiting near the towers where the SW was, he may have left now, unfortunately. I really need of some people here because there is a trap and I can't deactivate it and all the other ways up are a little difficult even for me. So here is my location and please come here ASAP. On a side note, if anyone want to fire lots of explosives to destroy the tower, I ask to warn me beforehand, please. A little teamwork is a good thing.
Quote from:  Flint | To: Renen
I can fly you somewhere if you want. I'm the guy in the battlesuit flying near the top of the central tower. Just tell me where you wanna go. Currently investigating a strange device up here.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 08:00:29 pm
Quote from: Morul Migrurkeshin to Renen.
I could help, but I'd need a way over. Currently near the gangway. Oh, and permission from Fyeri.

"Feryi, permission to assist Renen? My suit could prove useful."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 06, 2013, 08:02:02 pm
Observe environment.

((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))

((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 08:04:52 pm
((Plus Gandalf has large stick to hit people with.
No not that one, May.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 08:38:13 pm
((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))
((you mean like how a universal manipulator wouldn't work in NYC either? there is stuff in ER that breaks physics just as badly or worse than Samus's suit.))
((Not if Xantalos's description of it is accurate.))

((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 06, 2013, 08:43:37 pm
((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))

((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 08:45:34 pm
((I can enter an alternate dimension with the press of a button, where space is compressed. The Armory Master can create matter at will. Look at the two manipufails and tell me we did not do horrible things to physics. And Xantalos isn't quite right in his description. It's more of the tech it's encountering is either meant for the suit, or close enough it can adapt.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 08:48:01 pm
((I don't know much of Metroid, so don't trust my descriptions.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 08:53:36 pm
((I don't either, but from what I've played, all the upgrades make sense for the suit, plus you find most of them clutched in the hands of Chozo statues, or the actual piece of tech, and you more or less stick it on the suit.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 09:01:38 pm
((IIRC it's because the Chozo planned everything that happened in all the Metroid games ever. Future predicition and all.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 06, 2013, 09:04:44 pm
((Wait. Ancient bird-like race that has a giant convoluted plan behind everything in the galaxy? Onmissiahs' cogs, Tzeentch is a Chozo.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 06, 2013, 09:08:23 pm
((My Hastur it all makes sense now.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 09:21:21 pm
((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))
((Magic cannot exist in our world. Therefore, Gandalf cannot have magic in our world.
The metaphor works this way because piecewise wouldn't let something so logic-ignoring into his game.))

((I can enter an alternate dimension with the press of a button, where space is compressed. The Armory Master can create matter at will. Look at the two manipufails and tell me we did not do horrible things to physics. And Xantalos isn't quite right in his description. It's more of the tech it's encountering is either meant for the suit, or close enough it can adapt.))
((Simply put: The "alternate dimension" seems like it could simply be rotating into some other orientation. I have never seen proof of the AM doing so and hence cannot comment on what method was probably used. Ice-9 was simply turning way too many things down to absolute 0. And in that case, it can't do anything like what he implied.))

((Wait. Ancient bird-like race that has a giant convoluted plan behind everything in the galaxy? Onmissiahs' cogs, Tzeentch is a Chozo.))
((No. Chozo are Daemons of Tzeentch.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 06, 2013, 09:32:55 pm
((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))
((Magic cannot exist in our world. Therefore, Gandalf cannot have magic in our world.
The metaphor works this way because piecewise wouldn't let something so logic-ignoring into his game.))

((Gandalf can't have magic because Gandalf doesn't exist.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 06, 2013, 09:43:15 pm
((Do you think it's possible we can go so far off the rails that we come full circle, cross paths with ourselves and make the universe implode?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 06, 2013, 10:03:05 pm
also try to hook up the torrent to the black ships AI.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 10:07:47 pm
((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))
((Magic cannot exist in our world. Therefore, Gandalf cannot have magic in our world.
The metaphor works this way because piecewise wouldn't let something so logic-ignoring into his game.))
((Gandalf can't have magic because Gandalf doesn't exist.))
((But if he did, and was brought into our universe, etc etc.
And if he doesn't, the premise of my statement does not exist, which makes it still true.))
Spoiler: Explanation (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 06, 2013, 10:13:07 pm
((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))
((Magic cannot exist in our world. Therefore, Gandalf cannot have magic in our world.
The metaphor works this way because piecewise wouldn't let something so logic-ignoring into his game.))
((Gandalf can't have magic because Gandalf doesn't exist.))
((But if he did, and was brought into our universe, etc etc.
And if he doesn't, the premise of my statement does not exist, which makes it still true.))
Spoiler: Explanation (click to show/hide)

((I quote Alex the Great of Macedon on this matter: "My good sirs,would anyone like to verify what the fuck this man's talking 'bout?"))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tiruin on November 06, 2013, 10:15:02 pm
((Gods, the spam derailing. The twisted logic is incoherent with the lack of context >_>
Could we get back to pertinent matters? Thanks.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 10:23:21 pm
also try to hook up the torrent to the black ships AI.

(( Try and hook *what* up to the blackship? Oh, the Turret. The ship doesn't have an AI, I think, just flight and fire control. I think we'd rather let someone else control it anyway.

... assuming it still has any ability to track. I think it might be sort of melted into the nose of the ship ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 06, 2013, 10:25:37 pm
also try to hook up the torrent to the black ships AI.

(( Try and hook *what* up to the blackship? Oh, the Turret. The ship doesn't have an AI, I think, just flight and fire control. I think we'd rather let someone else control it anyway.

... assuming it still has any ability to track. I think it might be sort of melted into the nose of the ship ))
I guess so, but I think I only melted the tripod to the nose of it, so it's swivel thing is fine.)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 06, 2013, 10:26:58 pm
"Gah, fuck it. Waiting is getting on my nerves."

Go link up with my team. Monitor everyone's feeds with Steve and try to narrow down the area's that we have to search.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 06, 2013, 10:28:18 pm
Spoiler: Explanation for TCM (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 06, 2013, 10:28:29 pm
also try to hook up the torrent to the black ships AI.

(( Try and hook *what* up to the blackship? Oh, the Turret. The ship doesn't have an AI, I think, just flight and fire control. I think we'd rather let someone else control it anyway.

... assuming it still has any ability to track. I think it might be sort of melted into the nose of the ship ))
I guess so, but I think I only melted the tripod to the nose of it, so it's swivel thing is fine.)
Plus I think it only said I melted the tripod to the top of the ship, not the nose.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 06, 2013, 11:27:44 pm
((Gods, the spam derailing. The twisted logic is incoherent with the lack of context >_>
Could we get back to pertinent matters? Thanks.))

((I got carried away yet again, sorry Ti.))

Spoiler: Explanation for TCM (click to show/hide)

((Yo', great story man. Victory achieve. Guess you want the spoils and all that. Want a Bugatti? They're sweet rides. Take em'. Gold? Ingots, chains, grills, whatever. Take em'. Here you go.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 11:34:17 pm
also try to hook up the torrent to the black ships AI.

(( Try and hook *what* up to the blackship? Oh, the Turret. The ship doesn't have an AI, I think, just flight and fire control. I think we'd rather let someone else control it anyway.

... assuming it still has any ability to track. I think it might be sort of melted into the nose of the ship ))
I guess so, but I think I only melted the tripod to the nose of it, so it's swivel thing is fine.)
Plus I think it only said I melted the tripod to the top of the ship, not the nose.

(( Alright. I guess that works  XD ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 06, 2013, 11:41:48 pm
(( Oh, and to get the magic discussion further off the rails, I only have one of my favorite quotes to add :P

"Any sufficiently analyzed magic is indistinguishable from science!"

Therefore, not only can Gandalf exist, but so can Samus' suit, as both are simply insufficiently analyzed magic. Much like the anomalies, manipulators, and amplifiers. ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Caellath on November 07, 2013, 12:24:14 am
((I just remembered that Milno was successful when he used his strange gauntlet to touch his own prosthetic arm. I wonder what practical uses the knowledge he received has...))

Having finally received his traditional, good ol' MkIII and suited up, Milno makes a mental note to resume conservative experiments with his strange alien-looking gauntlet. "Milno here, I'll take a look where I was planning to. Nudge me if any hostile's found."

Check if there's a path where most if not all underground passages intersect and take a look at it.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 07, 2013, 12:30:34 am
((I just remembered that Milno was successful when he used his strange gauntlet to touch his own prosthetic arm. I wonder what practical uses the knowledge he received has...))

Having finally received his traditional, good ol' MkIII and suited up, Milno makes a mental note to resume conservative experiments with his strange alien-looking gauntlet. "Milno here, I'll take a look where I was planning to. Nudge me if any hostile's found."

Check if there's a path where most if not all underground passages intersect and take a look at it.

(( *nudge* ))

(( Well, okay, maybe not, but there is a thing of interest on the roof of the central tower. I think we have that covered though, if you'd like to continue with the tunnels ))

After Your passengers are done melting a gun to the top of your ship, you take off and fly over to the towers. You begin slowly circling them while scanning through different vision modes and sensors on the ship. You don't see anything, beyond something metallic atop the middle tower.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 12:33:26 am
((...
Sorry to her off topic again, but what's this strange gauntlet of Milno's?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 07, 2013, 01:31:09 am
(( I'm not sure there's such a thing in ER :P

It's a gauntlet he got.... soooomewhere. I went back and looked up where get got it last time it was mentioned, and of course then completely forgot when he got it XD

It was somewhat recently. If by 'somewhat recently' we mean 'he got it just before some mission and has been busy ever since'. He should have had time during Ice-9, actually, but I think Cal was busy during that period. ))

Edit:
(( annnnd after a trip through the archives... Milno? Can I have that glove? It is wasted on that single point of AUX :P Kidding. Mostly.

Ah, and there's where he got it. Wow. It was a gift from the AM. And thus far the only results have been that it interacts with technology, and has given him a complete understanding of his prosthetic arms. Also, it causes will rolls. Cause will rolls. He's had it for the better part of a year and a half. I think Cael forgets about it as often as we do XD ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 07, 2013, 01:36:58 am
After Your passengers are done melting a gun to the top of your ship, you take off and fly over to the towers. You begin slowly circling them while scanning through different vision modes and sensors on the ship. You don't see anything, beyond something metallic atop the middle tower.

Quote from: piecewise
You weld it to the top of the ship. You weld it really fucking well too. I mean, you like half melt the thing's freaking tripod to the top of the ship and then cover it in ducktape and superglue. Shit is not falling off.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tack on November 07, 2013, 01:59:51 am
T. points Skylar over towards the center tower.
"Cyborg?"

((Times like this make me wish I had a MK3 - I could just drop to the ex-stealth team and hand off their kit.))

(( I've got Tack aboard as well? I'm not sure how my character should feel about that :P If you wanted to be with us, welcome aboard. If you didn't, feel free to teleport over to your squad.

And they got their gear, through the magic of time skip! And GM powered coordination. Mostly that one. ))

((My last action was literally 'Go board the blackship', after Maurice 'Fixed' my brain.))

Man a gun! Or the radar! Or anywhere that is useful and not currently occupied!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 03:42:02 am
Hey GM, could I get a list of Xan's current stats and skills and such?
My old copy got delete by some government or other.
Also, reading through the thread I apparently punched Renen in the face at one point.
I was amazingly lucky that I went offline at that time or whatever it is I did.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Devastator on November 07, 2013, 04:16:12 am
Leo just watches the interaction between the flesh horror and the rest of the crew, unsure of the goal of Squad 3.

"You know, if you wanted to be a bird monster, you should go with Chairman Jack. (http://www.mspfanventures.com/?s=132&p=607)  I suppose you do have more flexability that way."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 04:19:51 am
Gah. Tghis way I see the elghectromaghnetic shpegctrum!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 07, 2013, 05:29:22 am
Gah. Tghis way I see the elghectromaghnetic shpegctrum!

(( I ̧̩̮̟̩f͎͖̠͘e̵͖͓̬e͖͝l̤̘͔͇̼̩̜ ̲̘͔͇͎l̹͈̦̣̗͙i͓̮̲ͅḳ̵e͍͈͙̹̩̺ ̞̭̤͚̩͔ͅX̼̣̥̣̥a̢̠̳̯n̺͎ s̭̟̮̻͉ͅh͖͉͔̹o̺͉͝u̹͖̗͍l҉d̩͈͎̮̲̟͈̀ ͚̕b̘̰̟̪̞e̞͎̣̥̤g҉̺i̤̺͓̫n̨̥ ͉̞͖͍t̶͚̮̤a̱͕l҉̦͓̠͖k͙̲̟̤i̢n͓̦̲g̺ ̨̞̱̭̯i̟̬̥n͙͇ ̶̪̠̠̞t͎̻͇̮͉h͏͍̱̦į̮̭̭̟̻͎s͞ ̧̖̙̻f̢̼̼̯̯̳̩͉or͚m̷̹a͍͚̪͎t̟͎͇͔͉ͅ

Also, for your convenience, your character sheet from the dropbox.))

Spoiler: Xantalos (click to show/hide)

(( And for everyone's benefit, the link to the drop box (https://www.dropbox.com/s/tzsdww2e8yf2v89/idiots%20in%20space.txt), because gods know *I* keep losing it.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 07, 2013, 08:13:19 am
(( Oh, and to get the magic discussion further off the rails, I only have one of my favorite quotes to add :P

"Any sufficiently analyzed magic is indistinguishable from science!"

Therefore, not only can Gandalf exist, but so can Samus' suit, as both are simply insufficiently analyzed magic. Much like the anomalies, manipulators, and amplifiers. ))
((Yes, but they work by the sciences of Middle Earth and, um...Metroidland. Those sciences do not work on Earth.))

Leo just watches the interaction between the flesh horror and the rest of the crew, unsure of the goal of Squad 3.

"You know, if you wanted to be a bird monster, you should go with Chairman Jack. (http://www.mspfanventures.com/?s=132&p=607)  I suppose you do have more flexability that way."
((He's not a cyborg.))

(( And for everyone's benefit, the link to the drop box (https://www.dropbox.com/s/tzsdww2e8yf2v89/idiots%20in%20space.txt), because gods know *I* keep losing it.
((Thanks!))

((Oh, and piecewise, shouldn't the pill machine be on Grate's sheet? Possibly along with the critters?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Devastator on November 07, 2013, 09:09:25 am
((He's not a cyborg.))

((Always thought more could be done with custom cyborgs and robots myself.  If/when I end up getting blown up/blow up myself, I think that's what I'll go for.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 07, 2013, 10:52:16 am
Hm, I wonder if there is a way to make a pill that wipes out the effects of other pills...))

((See if you can get a pill from no ingredients.  Or use water.))




PW:  Can we get a quick sketch map of the area?

Lars nods at Jack.  "Can you get your rocket bike?  You and I will take to the skies, while the others will sweep the roof.  If we find anything, we'll group up."

Carry STEVEN HAWKING and Charles to the roof if possible- one at a time if needed.  Otherwise, help them find a way up.


((Any objections, fellers?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 07, 2013, 11:21:36 am
Hm, I wonder if there is a way to make a pill that wipes out the effects of other pills...))
((See if you can get a pill from no ingredients.  Or use water.))
((Good ideas. I think I'll also try eraser-pills and soap-pills and stuff.))

Quote
Carry STEVEN HAWKING and Charles to the roof if possible- one at a time if needed.  Otherwise, help them find a way up.

((Any objections, fellers?))
((Well, Steven Hawking invented carrying people to the roof--you might have to check the patent laws on that kind of stuff.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 07, 2013, 11:23:07 am
((Also, get Xan to go back to puddle-form and get a sample.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 07, 2013, 12:07:44 pm
((Also, get Xan to go back to puddle-form and get a sample.))
((...If he'd let me, and later on in the process, sure. Although I'm afraid it would induce omnicidal urges in the subject...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 12:57:48 pm
((Thanks, Kriellya!
Wait, what do you want me to do, Toaster? I can fly and stuff if you need it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 07, 2013, 12:59:44 pm
((a sample of your morphic puddle guts is desired for ?scientific? testing regarding the pill machine.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 01:03:00 pm
((...
THEY MAH GUTS
Not right now, anyway. If you can get a good IC reason to do so, sure, but otherwise I don't think I can justify it in character.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 07, 2013, 01:10:18 pm
((And I don't think I can justify Grate deciding to do it.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Knight Otu on November 07, 2013, 01:30:55 pm
See if I can figure some ship controls without touching anything. No matter what, don't touch anything.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 07, 2013, 02:01:39 pm
"Um... uh... please tell me that I just hallucinated saying that..." Charles anxiously remarks to no one in particular.
He gives all HMRC members full access to his turret's visual feed and controls. He then tries not to say anything strange or insane. He also activates a dynamic bonus for CON.
You send the control signal to everyone and then enter a squatting position and concentrate on shooting people, grunting and straining the whole time. It's sort of awkward to watch.




(( double post, because sometimes I like to segment information by posts, especially when that information has nothing to do with my action XD ))

(( Also, I'm assuming at this point that I have Pan and Gorat aboard, at Knight's discretion. I see Lukas is with Jim and co? ))

Something metallic on top of the center tower, one of the fliers want to check it out?

Have one of the cameras zoom in on the object if possible.

Continue circling and watching for LESHO fire and other disturbance.


< Skylar, SH team, Fleshtech and impromptu blackship pilot >
You zoom the camera in as far as possible. It appears as though the metal object is some sort of...it looks sort of like a heat sink? And a large one at that. It's attached to what appears to be a metal tube of some kind that is bolted into the roof.


Flint Westwood - Hunter - Flying Heavy Soldier
Something metallic on top of the center tower, one of the fliers want to check it out?
"Affirmative, I see it too, moving in now. Better stay away, just in case it goes boom."

I think it's better if I'm not carrying anybody, since nobody asked.
Use zoom mode of cameyes and give pictures of the object to Steve and AM.
Slowly approach the object, looking around for cameras, tripwires, lasers and other such dangerous things.
If the previous images were inconclusive, send pictures and ask people what it is.

The AM texts you back after you send her some more upclose pictures.

Quote
It looks like a rather crude gauss catapult. Probably remote controlled, judging by the lack of controls on the thing itself.


((Any of you ever played Dead Space? He looks like a legged version of those flying things. Except with eyes everywhere.))
((There are multiple flying things in Dead Space.))

((Yay! I'm making the worlds better places to live by not being on them!))
((Not doing harm is not doing good! There needs to also be a step where you, I dunno, set up a charity for the victims of looking at you that helps bring the economy of a world back on its feet.))

@Xan: if you want some ideas on extra stuff for your flesh horror, I think I've got some. PW will probably let you mutate and move in the same turn, so you can do them while staying with your team.))
((Don't encourage him. Although...Xan, think about what Panacea did, and see if you can do it to yourself. No, I'm not referring to that specific instance, I don't think you can modify your brain-amp connection anyways. Just in general. Food for inspiration.))



Grab a few batons, grumbling about the LifeLock or LifeLook or LifeAlert or whatever systems built into those sod weapons that stop me from being able to use them.
"Um... uh... please tell me that I just hallucinated saying that..." Charles anxiously remarks to no one in particular.
He gives all HMRC members full access to his turret's visual feed and controls. He then tries not to say anything strange or insane. He also activates a dynamic bonus for CON.
Figure out how to use these controls without killing anyone. Unless I see an Urban Executor, Shadow Walker, evil amp-user, or something like that, in which case figure out how to use these controls by shooting at the UE, SW, or EAU.
The life lock doesn't effect the batons. It's not really worth while to install the system on something that is, in essence, just a metal rod.

These controls are a con roll. Perhaps you're not the best person to be using them, considering anyone in the entire HMRC outfit can now.


"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.

((Xan is now one of the most dangerous players still alive. And that's saying something considering Miyamoto is a goddamn Avatar of War.))
(xan isn't the most dangerous, just sort of the most disturbing. In terms of dangerous Miyamoto is the most dangerous, especially when you factor in his ability to remove the thing's limiters.)
You slink away into the concourse to get away from...that fucking thing.



"So, wer'e in a ship when there's assholes shooting nuclear bombs out of oversized sniper rifles around."
"Affirmative, I predict the chances of being shot out of the sky, burning alive inside of the ship and/or death to be near 87.6%"
"Fukkin' A"


Rest brain some more, go to the cockpit and keep an eye on the sensors for incoming fire
You rest your brain while keeping an eye on the ship's sensors.

"Man, I wish I knew what any of these numbers and stuff meant.."


"Nooooooooope. Fuck this I'm out of here."

Head to the lobby, away from the creepy flesh thing.
"mrow?"
Follow fleeing man
You decide to follow the pirate as opposed to hanging around the...that thing....


((I just realized I never posted an action.))

I ghwill maghke my form shuitable for shearsching. Wone moument.

Adjust some of my eyes so some of them have access to the visible spectrum, some can see radio waves, some can see gamma rays, etc. Whole electromagnetic spectrum.
And grow some earholes on the side of my torso, owl-style; one side higher than the other in order to detect the directions of sounds better.

[will:1+1]
Amazing how all this will seems not to be able to do anything.


Observe environment.

((And once she goes into a universe where the laws of physics are presided over by non-corrupt cops, it will stop working. Just like how Robin could beat up Gandalf if they met in...actually, the DCU has magic, bad example. Just like a random guy could beat up Gandalf if they met in New York City, because NYC simply does not let magic happen.))

((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))
You are, I believe, still on the gangway because your sweep team has failed to go...anywhere.



also try to hook up the torrent to the black ships AI.
Hook up a torrent on the Blackship's computers?

NOW IS NOT THE TIME TO BE PIRATING MUSIC!


"Gah, fuck it. Waiting is getting on my nerves."

Go link up with my team. Monitor everyone's feeds with Steve and try to narrow down the area's that we have to search.

>I've got a few curious sensory readings. One being a Series of doors being opened and left that way, precluding it from being any sort of automated system, since they would close doors. Second being a strange heat signature, and the last being a loss of signal for a sensor array.



((I just remembered that Milno was successful when he used his strange gauntlet to touch his own prosthetic arm. I wonder what practical uses the knowledge he received has...))

Having finally received his traditional, good ol' MkIII and suited up, Milno makes a mental note to resume conservative experiments with his strange alien-looking gauntlet. "Milno here, I'll take a look where I was planning to. Nudge me if any hostile's found."

Check if there's a path where most if not all underground passages intersect and take a look at it.
There is, unfortunately, no nice central hub for you to go hang around in. Though Bishop did just get a few choices of places to look.

T. points Skylar over towards the center tower.
"Cyborg?"

((Times like this make me wish I had a MK3 - I could just drop to the ex-stealth team and hand off their kit.))

(( I've got Tack aboard as well? I'm not sure how my character should feel about that :P If you wanted to be with us, welcome aboard. If you didn't, feel free to teleport over to your squad.

And they got their gear, through the magic of time skip! And GM powered coordination. Mostly that one. ))

((My last action was literally 'Go board the blackship', after Maurice 'Fixed' my brain.))

Man a gun! Or the radar! Or anywhere that is useful and not currently occupied!
Hmm...I'm not sure what you can man on the blackship that isn't already manned...

You go sit on the toilet and make race car noises.

Hey GM, could I get a list of Xan's current stats and skills and such?
My old copy got delete by some government or other.
Also, reading through the thread I apparently punched Renen in the face at one point.
I was amazingly lucky that I went offline at that time or whatever it is I did.
https://www.dropbox.com/s/tzsdww2e8yf2v89/idiots%20in%20space.txt

Leo just watches the interaction between the flesh horror and the rest of the crew, unsure of the goal of Squad 3.

"You know, if you wanted to be a bird monster, you should go with Chairman Jack. (http://www.mspfanventures.com/?s=132&p=607)  I suppose you do have more flexability that way."
You're attempting to hunt a freaking SW or UE. Go hunting!

Hm, I wonder if there is a way to make a pill that wipes out the effects of other pills...))

((See if you can get a pill from no ingredients.  Or use water.))




PW:  Can we get a quick sketch map of the area?

Lars nods at Jack.  "Can you get your rocket bike?  You and I will take to the skies, while the others will sweep the roof.  If we find anything, we'll group up."

Carry STEVEN HAWKING and Charles to the roof if possible- one at a time if needed.  Otherwise, help them find a way up.


((Any objections, fellers?))

I think Paris already did a little picture of the area, but I can do one too, if you want. Also why are you going to the roof?

See if I can figure some ship controls without touching anything. No matter what, don't touch anything.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Well...Skylar is sort of sitting in the captain's chair...you wanna watch over his shoulder?
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Knight Otu on November 07, 2013, 02:16:55 pm
If Skylar let's me watch, sure.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Empiricist on November 07, 2013, 02:24:02 pm
Charles continues charging his dynamic bonus (even if it doesn't stack) trying to seem relatively normal and inconspicuous.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 07, 2013, 02:37:42 pm
I think Paris already did a little picture of the area, but I can do one too, if you want. Also why are you going to the roof?

((Lack of direction otherwise.  But since Steve gave us a nice set of directions, I'm going to assume Lars heard them.))

Lars listened to Steve.  "Looks like we've been given divine command.  Let us go check out that strange heat signature, brothers.  Most Holy Steve, where is it located, and what can you tell us about it?"

Ask Steve for directions.  Round up team and drag them that way.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tavik Toth on November 07, 2013, 02:56:41 pm
Follow Lars after retrieving rocket bike.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 07, 2013, 03:28:37 pm
(But I want eye of the tiger!)
see if the TURRET can be hooked up to the computers, TURRET.

see if I can get to place where the bomb is and disarm it, or at least not f*** up.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 07, 2013, 03:31:17 pm
Follow Lars. Fly if necessary, but for now scuttle along.
Repeat the process of mutating my sensory organs while I'm going, if I can:
Adjust some of my eyes so some of them have access to the visible spectrum, some can see radio waves, some can see gamma rays, etc. Whole electromagnetic spectrum.
And grow some earholes on the side of my torso, owl-style; one side higher than the other in order to detect the directions of sounds better.

[/b]
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 07, 2013, 03:32:44 pm
(But I want eye of the tiger!)
see if the TURRENT can be hooked up to the computers, TURRENT.

((I think he means turret. Pretty sure.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 07, 2013, 03:35:24 pm
(But I want eye of the tiger!)
see if the TURRET can be hooked up to the computers, TURRET.

((I think he means turret. Pretty sure.))
((Of course it means turret! It's spelled out, correctly, right there! No I didn't edit anything!))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 07, 2013, 03:49:25 pm
Okay, that definitely sounds bad.
"Okay, I've got 1/4 kiloton weapon between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe. The rest, I want you to give this tower a wide berth. If I go boom, I don't want to be responsible for anybody else's stupid death, just my own. If you see anything being launched from the tower, take it down before it can reach the Sword or any other target."

Is it some kind of modified LESHO rifle?
Slowly examine the object from up close. See if there is any easy and obvious way I could disarm it (remove the round for example or slice the barrel off with the monorazor). Ask AM if necessary.
If the thing looks like it's going to launch or blow up, use my monoatomic razor to slice the thing in half (hopefully destroying something that will stop the shell from launching and the bomb from exploding in the process). Ask the AM for advice, if she has any.
EDIT: Fly anyone willing to help to the tower if possible and nobody else does so.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 07, 2013, 04:51:53 pm
"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 07, 2013, 05:59:44 pm
"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.
Follow the pirate.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tack on November 07, 2013, 07:33:01 pm
"Vroom!"

And then Teal (('s player)) realized. If his sense of direction and sight were reversed, mayhaps that was how he got his firebug fixed.
...
Oh no!

Quick! Play with bottle rockets! Also be emergency repairs guy!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 07, 2013, 09:13:32 pm
The life lock doesn't effect the batons. It's not really worth while to install the system on something that is, in essence, just a metal rod.
((Well, yes, but those systems stop Grate from taking any more effective weaponry.))

Quote
These controls are a con roll. Perhaps you're not the best person to be using them, considering anyone in the entire HMRC outfit can now.
((What, remote-controlled weapons aren't Auxiliary?
And if no one else is running them...Grate's got to be better than no one, right?))

((RIGHT?!?))



"Okay, I've got 1/4 kiloton bomb between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe."
Be confused by the innuendo.

Attempt to follow Ms. Feyri and find the Shadow Walker. Scream loudly about it if I see one, or an Urban Executor, or the amp user. Smack it with my baton if it is close and smacking it would not involve doing anything idiotic, such as approaching a crazed sod, running off a ledge, or getting in the amp user's LOS.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 07, 2013, 11:37:14 pm
If Skylar let's me watch, sure.

Sure, you can watch. Just don't touch anything. Also, keep that guy flicking bottle-rockets away from me... still a bit nervous about him.

Steve, are any of those locations above ground or in the tower? And could this catapult have launched that LESHO round?

Ask question, continue patrol and search protocol. Avoid entering line of fire of the catapult.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 08, 2013, 01:07:24 am
"Well, I don't know about you lot, but I think that the heat signature is a false sign. The SW's are too good to leave their own heat signature just lying around. Same thing for the doors too, in my opinion.

I'm more interested in that sensor array though. I'd rather go check up on that and fix it, as we could hopefully use it to help with the search."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 08, 2013, 04:29:24 am
"Well, I don't know about you lot, but I think that the heat signature is a false sign. The SW's are too good to leave their own heat signature just lying around. Same thing for the doors too, in my opinion.

I'm more interested in that sensor array though. I'd rather go check up on that and fix it, as we could hopefully use it to help with the search."

I agree that the heat sig. is probably not the SW, but it could easily still be something that needs to be fixed. Heck, 'strange heat signature' sounds like a reasonable description of what I'd expect that amp specialist to be doing right now, so perhaps we should notify the Amp team about that. Similarly, the doors probably aren't the SW, but might be that UE that is running for his life. Maybe one of the hunter squads could check that out?

Which leaves that malfunctioning sensor net as possibly concealing the SW. Advance with caution and don't go alone would be my suggestions. I'll support you with the blackship if possible.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 08, 2013, 08:11:01 pm
connection to forum failing
keyboard fycj=ked. post as best I can.


If Skylar let's me watch, sure.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)

Voyeurism mode activate.

Charles continues charging his dynamic bonus (even if it doesn't stack) trying to seem relatively normal and inconspicuous.
So swollen with knowledge!

I think Paris already did a little picture of the area, but I can do one too, if you want. Also why are you going to the roof?

((Lack of direction otherwise.  But since Steve gave us a nice set of directions, I'm going to assume Lars heard them.))

Lars listened to Steve.  "Looks like we've been given divine command.  Let us go check out that strange heat signature, brothers.  Most Holy Steve, where is it located, and what can you tell us about it?"

Ask Steve for directions.  Round up team and drag them that way.
Steve directs you to an elevator. You ride it down to the right level and then head over to the area where the heat signature was first located.It is a tiny metal tunnel that you can't even stand up in. There is a thin trail of metal slag on leading away down the tunnel.

Follow Lars after retrieving rocket bike.
Follow lars yes
Rocket bike no
too big

(But I want eye of the tiger!)
see if the TURRET can be hooked up to the computers, TURRET.

see if I can get to place where the bomb is and disarm it, or at least not f*** up.
Bomb? what bomb? Are You the bomb? I'm a fly dog, yo.

Follow Lars. Fly if necessary, but for now scuttle along.
Repeat the process of mutating my sensory organs while I'm going, if I can:
Adjust some of my eyes so some of them have access to the visible spectrum, some can see radio waves, some can see gamma rays, etc. Whole electromagnetic spectrum.
And grow some earholes on the side of my torso, owl-style; one side higher than the other in order to detect the directions of sounds better.

[/b]
Follow Lars yes
[will:6+1]
You are now giant Eyeball rolling with lars. Yay.

Okay, that definitely sounds bad.
"Okay, I've got 1/4 kiloton weapon between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe. The rest, I want you to give this tower a wide berth. If I go boom, I don't want to be responsible for anybody else's stupid death, just my own. If you see anything being launched from the tower, take it down before it can reach the Sword or any other target."

Is it some kind of modified LESHO rifle?
Slowly examine the object from up close. See if there is any easy and obvious way I could disarm it (remove the round for example or slice the barrel off with the monorazor). Ask AM if necessary.
If the thing looks like it's going to launch or blow up, use my monoatomic razor to slice the thing in half (hopefully destroying something that will stop the shell from launching and the bomb from exploding in the process). Ask the AM for advice, if she has any.
EDIT: Fly anyone willing to help to the tower if possible and nobody else does so.

In short, single use lesho rifle tube. Not loaded, seems to have already fired.

"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.
Follow the pirate.
"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.

They're on top of one of the towers. Hard to walk to.

"Vroom!"

And then Teal (('s player)) realized. If his sense of direction and sight were reversed, mayhaps that was how he got his firebug fixed.
...
Oh no!

Quick! Play with bottle rockets! Also be emergency repairs guy!
You shoot rockets into the ceiling, harassing the nurses.

The life lock doesn't effect the batons. It's not really worth while to install the system on something that is, in essence, just a metal rod.
((Well, yes, but those systems stop Grate from taking any more effective weaponry.))

Quote
These controls are a con roll. Perhaps you're not the best person to be using them, considering anyone in the entire HMRC outfit can now.
((What, remote-controlled weapons aren't Auxiliary?
And if no one else is running them...Grate's got to be better than no one, right?))

((RIGHT?!?))



"Okay, I've got 1/4 kiloton bomb between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe."
Be confused by the innuendo.

Attempt to follow Ms. Feyri and find the Shadow Walker. Scream loudly about it if I see one, or an Urban Executor, or the amp user. Smack it with my baton if it is close and smacking it would not involve doing anything idiotic, such as approaching a crazed sod, running off a ledge, or getting in the amp user's LOS.
Following Feyri.

If Skylar let's me watch, sure.

Sure, you can watch. Just don't touch anything. Also, keep that guy flicking bottle-rockets away from me... still a bit nervous about him.

Steve, are any of those locations above ground or in the tower? And could this catapult have launched that LESHO round?

Ask question, continue patrol and search protocol. Avoid entering line of fire of the catapult.


No, then yes.




BAY12 DYING, KEYBOARD ESPLODE HELP
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 08, 2013, 08:24:54 pm
Uh
*actuvates mystical keyboard flute*
REPARO

actions in later post
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 08, 2013, 08:26:25 pm
Flint stared at the empty gun for a few seconds....
"DIBS ON THE LESHO TUBE!"

If the tube is useful, carefully remove it and take it to the AM to remove its life locks.

Make my way to the closest point Steve provided that isn't the heat one Lars is at.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 08, 2013, 09:26:40 pm
look around the inside of the ship, look for any buttons but DON'T TOUCH THEM!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 08, 2013, 09:54:15 pm
(( Bay 12 seems to have recovered, it was just offline with it's famous 504 error for most of the day with me. Can't help with the poor keyboard :P Try the windows on screen one. Cause that's efficient.  :D ))

Fantastic. So it's likely he was never on this roof to begin with. Steve, where is that sensor hole?

All squads, we found a remote control launcher on the roof, likely the source of that LESHO round. SW still at large, no idea where, but it seems reasonable to say he wasn't on the roof when it fired.

Ask Steve about the sensor hole. Do a loop around the nearby high-ground, looking for further anomalies.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 08, 2013, 10:21:33 pm
Bomb? what bomb? Are You the bomb? I'm a fly dog, yo.
((Someone, set him up the bomb!))



"Miss Feyri, are you okay?"
Wave my hands in front of Ms. Feyri's face, jumping if need be.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tiruin on November 08, 2013, 11:05:55 pm
Get controlled by Lenglon for the moment because she is awesome.
Also storm storm weather error storm disruption net problem failure.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 08, 2013, 11:26:14 pm
Lars looked down the tunnel.  Odd... what is the heat source?  He looked at Xan, who was now a giant eyeball.

"Brother Xan, do you see anything down there with your... self?"


Examine the tunnel.  Where does the trail go?  Are there any abnormalities that could indicate a trap?
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 08, 2013, 11:28:01 pm
Xan wobbles.

Examine tunnel with giant eye self while growing some limbs and chitin plating.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 09, 2013, 12:36:13 am
((I'm betting the LESHO tube is booby trapped. Where did that molten metal come from though???))

"Right. I'm heading to the sensor array. Gonna need some people to help, just in case. Whatever."

Grab some people nearby and head to the array. Check out the problem of why it's not working but don't touch anything. Make sure someone else goes ahead of me and stay a nice distance back incase of tripwires.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Pancaek on November 09, 2013, 08:05:13 am
"Well, I don't knwo what the frak these readings mean. So, I'm just gonna snooze a bit. Captain Niabs, wake me up when you need me, would you."

Sit back and load up brain
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: BFEL on November 09, 2013, 08:54:14 am
((I'm...relatively sure this is where I'm supposed to be? I'm with Lars' team. If I'm in the wrong thread please tell me))
STEPHEN HAWKING runs up toward the place wherein he is supposed to be. He totally knows where that is, because he invented knowing that.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 09, 2013, 11:22:50 am
Continue to follow the Pirate

Get controlled by Lenglon for the moment because she is awesome.
Also storm storm weather error storm disruption net problem failure.

For Feyri:
"Miss Feyri, are you okay?"
Wave my hands in front of Ms. Feyri's face, jumping if need be.
"I'm ok Grate. Just... Just distracted is all."
Quote from: Feyri to Sweep Team 3
That LESHO round was a single-shot remote-controlled decoy, avoid the area it came from.
Quote from: Feyri to Steve
How much damage could the Shadow walker do if he got to the control room now? also, will you know if any of the elevators are used?
What would be a good area to search that won't overlap with the rest of the sweep team's search areas?
Feyri asks Steve.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tavik Toth on November 09, 2013, 11:45:05 am
Take out shotgun. Follow behind lars if he takes the lead. If he doesn't, then follow whoever takes the lead.

"So, who is taking lead?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 09, 2013, 11:53:09 am
The 504 errors appear to be letting up and I'm on a keyboard that actually works now! Strangely I managed to connect with a different computer last night when mine couldn't, but its keyboard was busted so, yeah.

Flint stared at the empty gun for a few seconds....
"DIBS ON THE LESHO TUBE!"

If the tube is useful, carefully remove it and take it to the AM to remove its life locks.

Make my way to the closest point Steve provided that isn't the heat one Lars is at.
You move in to take a closer look at the tube; it quickly becomes clear as to why the armory master refereed to it as single use. Much of the internal structure of the tube has been damaged or destroyed when the LESHO round launched, even the heat sink is slightly melted. It appears to have been designed as a single use method for firing a Lesho shell...and judging by the antennae affixed to the back, it was done remotely.

You rocket away from the tower and follow steve's instructions down to one of the lower maintenance levels, going after the strangely open series of doors. Unfortunately you seem to be too big to fit into the cramped tunnels beyond the elevator area.

look around the inside of the ship, look for any buttons but DON'T TOUCH THEM!
The ship does have some buttons, although it seems as though it has a lot more touch sensitive screens. The buttons are, unfortunately, not blinking or flashing or beeping like good spaceship buttons should. How disappointing.

(( Bay 12 seems to have recovered, it was just offline with it's famous 504 error for most of the day with me. Can't help with the poor keyboard :P Try the windows on screen one. Cause that's efficient.  :D ))

Fantastic. So it's likely he was never on this roof to begin with. Steve, where is that sensor hole?

All squads, we found a remote control launcher on the roof, likely the source of that LESHO round. SW still at large, no idea where, but it seems reasonable to say he wasn't on the roof when it fired.

Ask Steve about the sensor hole. Do a loop around the nearby high-ground, looking for further anomalies.
As you slowly turn the ship around, you notice that there's another such tube on one of the other roofs; although it seems incomplete as far as you can see. It's not been bolted down and there are several parts missing. Maybe he was setting up a second system but was interrupted? No matter now.

>It's an area where several sensors seem to be down. I can't say if it's sabatoge or just a result of some sort of damage incurred when I took over ARES.

Bomb? what bomb? Are You the bomb? I'm a fly dog, yo.
((Someone, set him up the bomb!))



"Miss Feyri, are you okay?"
Wave my hands in front of Ms. Feyri's face, jumping if need be.
As you wave your hands in front of Feyri's face, the cat girl climbs up on her back and begins controlling her using a complex system of Meows and batting her upside the head.

Get controlled by Lenglon for the moment because she is awesome.
Also storm storm weather error storm disruption net problem failure.

ASSUMING DIRECT CONTROL (http://www.youtube.com/watch?v=VGf9qtIeyBg)

Lars looked down the tunnel.  Odd... what is the heat source?  He looked at Xan, who was now a giant eyeball.

"Brother Xan, do you see anything down there with your... self?"


Examine the tunnel.  Where does the trail go?  Are there any abnormalities that could indicate a trap?
The tunnel is clearly something designed not to be used often, at least by humans. It's a way to gain access to the deep machines, the incalculable spreading roots of ARES and the planetary assembly systems. It's a metal, square walled tube barely four feet high that forces you to bend and almost walk on your knees. The trail of now cooled and hardened melted metal heads off down the tunnel and into the dark. It's almost as though someone was holding a handful of molten steel and letting it drip out behind them as they crawled through the tunnel. You don't see anything that indicates a trap, the walls are pretty much completely bare and there's nothing around you.

Xan wobbles.

Examine tunnel with giant eye self while growing some limbs and chitin plating.
[will:3+1]

You manage to generate a fibrous mass of muscular, vaguely Cnidarian tentacles which you use to slither along the ground.

You stare down the tunnel, enormous and complex eye picking up a dozen different spectrums of radiation. You see nothing down the length of the tunnel, at least until it turns left and continues. You see no traps, no men crouching in the dark, waiting to attack, no anything.

 
((I'm betting the LESHO tube is booby trapped. Where did that molten metal come from though???))

"Right. I'm heading to the sensor array. Gonna need some people to help, just in case. Whatever."

Grab some people nearby and head to the array. Check out the problem of why it's not working but don't touch anything. Make sure someone else goes ahead of me and stay a nice distance back incase of tripwires.
You follow Flint down toward the blacked out sensors and shrug as he attempts unsuccessfully to squeeze into the tiny tunnels.

"Well, I don't knwo what the frak these readings mean. So, I'm just gonna snooze a bit. Captain Niabs, wake me up when you need me, would you."

Sit back and load up brain
I can only imagine you sitting here, your face screwed up in concentration, with the sound of shotguns chambering rounds playing in the background.

((I'm...relatively sure this is where I'm supposed to be? I'm with Lars' team. If I'm in the wrong thread please tell me))
STEPHEN HAWKING runs up toward the place wherein he is supposed to be. He totally knows where that is, because he invented knowing that.
Hmm...lets see...I think you're with lars, who is down in the dark tunnels with an ambulatory eyeball.

Continue to follow the Pirate

Get controlled by Lenglon for the moment because she is awesome.
Also storm storm weather error storm disruption net problem failure.

For Feyri:
"Miss Feyri, are you okay?"
Wave my hands in front of Ms. Feyri's face, jumping if need be.
"I'm ok Grate. Just... Just distracted is all."
Quote from: Feyri to Sweep Team 3
That LESHO round was a single-shot remote-controlled decoy, avoid the area it came from.
Quote from: Feyri to Steve
How much damage could the Shadow walker do if he got to the control room now? also, will you know if any of the elevators are used?
What would be a good area to search that won't overlap with the rest of the sweep team's search areas?
Feyri asks Steve.

>None, really. It would be rather silly for him to rush up there anyways, he'd be pretty much guaranteed to be caught. And no, this place doesn't have a self-destruct or something, if thats what you're thinking of.

Take out shotgun. Follow behind lars if he takes the lead. If he doesn't, then follow whoever takes the lead.

"So, who is taking lead?"
Apparently no one right now. Everyone is squinting down a dark tunnel.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 09, 2013, 12:15:06 pm
"What do we do now, Miss Feyri?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 09, 2013, 12:20:50 pm
"Fuck it. Flint, I'm going in for a bit to check things out a little. Go get someone who can fit in with me while I wait a bit inside. I'm not going to go too far in but please run."

Bishop gulped and blinked away a bead of sweat that was running into his eye.

"I sure hope he hasn't had enough time to lay too many traps..."

Switch to the gauss rifle and reload it. Then, VERY CAUTIOUSLY, slowly head into the tunnels a little ways, carefully checking the walls for anything that looks like a sensor or trap as I go like my life depends on it. If there's someone who can fit in the tunnels with me nearby, go get them and bring them with me, letting them go first. Don't go further than the first corner, fork, junction or more than 10 meters in and don't stick my head around any corners.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tavik Toth on November 09, 2013, 12:25:47 pm
Turn on flashlights or something. Look down tunnel then follow anyone who takes the lead.

"Maybe we should turn our lights on?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 09, 2013, 01:17:25 pm
Any fliers still on the surface, we have another LESHO tube. Looks unfinished, if one of you want to check it out for salvage and clues. Going to setup a search pattern centered on that point.

Steve, are these tubes generally how SW's fire LESHO rounds? Or do they have a LESHO rifle as well, or some other means to fire them without the setup time?

Love asking Steve questions, rest of action modified. Question still relevant :P
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 09, 2013, 01:37:31 pm
"Hrmmmmmm. Where to go.... Lets check out that anomalous heat source. Could you direct us Steve?"

Get directions to the strange heat source, and head out, using my metal pole to check for traps.

((Traps 2: Return of the Pole.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 09, 2013, 03:12:14 pm
Quote from: Xan->Lars
I see nothing until the turn.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 09, 2013, 04:06:16 pm
"dear god people, do you see this? Those buttons aren't beeping and flashing like good buttons should, I mean come on buttons! What would holographic display say if she saw you like this?!truly dissapionting really.
tsk and sigh at today's state of button affairs, then follow everyone else, especially cuthulu face.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 09, 2013, 08:04:37 pm
"Hrmmmmmm. Where to go.... Lets check out that anomalous heat source. Could you direct us Steve?"

Get directions to the strange heat source, and head out, using my metal pole to check for traps.

((Traps 2: Return of the Pole.))
Still following the Pirate, not letting him run off alone despite his repeated attempts to do so.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Doomblade187 on November 09, 2013, 08:15:21 pm
"Hey, Steve, can we flank that section of tunnels?

Try to come at the tunnel area from another side (if possible), staying out of the way of friendly line of fire.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Caellath on November 09, 2013, 08:16:49 pm
((Traps 2: Return of the Pole.))
((Poles have a long and honorable history of helping us in a way or another.))

Quote
>I've got a few curious sensory readings. One being a Series of doors being opened and left that way, precluding it from being any sort of automated system, since they would close doors. Second being a strange heat signature, and the last being a loss of signal for a sensor array.

"Well, let me see..."

Get a map from Steve if necessary, and check where the series of doors being opened can lead to - how many options someone heading that way has. If it can ultimately lead only to one final destination, then send a message to the group - "Heading to [insert place], only possible path for whatever is opening the doors." - and head there to take a look.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 09, 2013, 08:32:01 pm
"Fuck it. Flint, I'm going in for a bit to check things out a little. Go get someone who can fit in with me while I wait a bit inside. I'm not going to go too far in but please run."
"Fuck that shit man. I don't need a battlesuit to kick that guy's ass." said Flint, pressing the release button and removing his arms from the control cuffs. "Just stay close and keep your eyes open." He checked his equipment. Mining laser, check, monoatomic razor, check, smoke grenades, check, monitoring equipment, check, assorted crap, check. Let's get the bastard. "Just wish I could take the cameyes..."

Get out of the battlesuit, lock it (do they have alarms?) and go into the tunnel with Bishop, shield ready. Proceed forward alone if he's too scared to follow me.
I can still carry the mining laser, right? It's got cutting laser stats so that means a STR requirement of 5, right?
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 09, 2013, 08:39:11 pm
(( Did all of our fliers on the SW team head below ground? Cause if so, I might have to change my action to be 'let out someone on top of that LESHO tube' ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 09, 2013, 08:44:58 pm
(( Did all of our fliers on the SW team head below ground? Cause if so, I might have to change my action to be 'let out someone on top of that LESHO tube' ))
((Well, if I had kept waiting for other people to do stuff, I'd be stuck up there forever. You're free to send someone borrow my battlesuit if you want.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: TCM on November 09, 2013, 10:47:53 pm
Wait for my team to do something.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tack on November 09, 2013, 11:31:27 pm
Also this.

Follow Kriyella's lead
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 10, 2013, 12:37:08 am
(( Alright then XD ))

Looks like all the fliers have left the sky. Wonderful. Alright, Blackship squad, I'm going to approach that unfinished Gauss catapult. Jump out and take a look, I'll come back for you if there's nothing interesting about it.

Approach the roof at a level safe to jump to it, or the edge of the roof if I don't think I can get low enough to the roof. Let some of my crew out, then accelerate off into a search pattern.

Closely watch the roof while approaching. Do not continue if I see any movement.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Pancaek on November 10, 2013, 08:44:57 am
Looks like all the fliers have left the sky. Wonderful. Alright, Blackship squad, I'm going to approach that unfinished Gauss catapult. Jump out and take a look, I'll come back for you if there's nothing interesting about it.

"Hey captain skylar, do you want me to help search on the roof or would you rather I stay in the shuttle should another lesho round be fired?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Knight Otu on November 10, 2013, 09:04:13 am
"Roger that."

Let Skylar drop me on the roof, try to get a good look at the surroundings.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 10, 2013, 12:27:28 pm
Looks like all the fliers have left the sky. Wonderful. Alright, Blackship squad, I'm going to approach that unfinished Gauss catapult. Jump out and take a look, I'll come back for you if there's nothing interesting about it.

"Hey captain skylar, do you want me to help search on the roof or would you rather I stay in the shuttle should another lesho round be fired?"

Good question... Stay aboard for now, recover that brain some more. If they find a trail to follow I'll come back and drop you. It will probably depend on Steve's answer, as to whether or not the SW's can fire LESHO rounds at will. If they can't, then as soon as we sweep the rest of the area and confirm that there are no more catapults, I'll be reasonably convinced that the threat of LESHO fire is over, since the SW would essentially have to reveal himself to setup and fire.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Pancaek on November 10, 2013, 01:05:30 pm
Good question... Stay aboard for now, recover that brain some more. If they find a trail to follow I'll come back and drop you. It will probably depend on Steve's answer, as to whether or not the SW's can fire LESHO rounds at will. If they can't, then as soon as we sweep the rest of the area and confirm that there are no more catapults, I'll be reasonably convinced that the threat of LESHO fire is over, since the SW would essentially have to reveal himself to setup and fire.

"Aye aye, captn'. Snoozing on."

"Really, you attack once and you're already sleeping? Pathetic."

Snooze on, keep recharging brain. Wonder how sleeping in a robobody works.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 10, 2013, 02:11:13 pm
((I'm...relatively sure this is where I'm supposed to be? I'm with Lars' team. If I'm in the wrong thread please tell me))

((Yeah, you're good))


Lars peers into the hole.  "We must follow divine commands."


Lead the team slowly through the tunnel.  Lars first, with Xan close behind using his eye-things to scout the tunnel.  Use pole that I think we all have to poke around in front.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 10, 2013, 02:39:48 pm
((Xan [i[is[/i] the eye-thing.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 10, 2013, 04:51:58 pm
*glick* Very well then, though there's nothing up 'till the bend.

Slither along behind Lars, alerting him to any hostile things. Be a better scout eye than those mechanical ones!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: BFEL on November 10, 2013, 07:34:22 pm
(( Did all of our fliers on the SW team head below ground? Cause if so, I might have to change my action to be 'let out someone on top of that LESHO tube' ))
((Well, if I had kept waiting for other people to do stuff, I'd be stuck up there forever. You're free to send someone borrow my battlesuit if you want.))
((Why in the HELL would you leave behind your battlesuit? What possible logic could there be for that?

"Oh I think the extremely well trained super-snipers with mind control powers totally need to catch a break. I mean its not like they would have stood anything RESEMBLING a chance against a guy in a metal suit with a shiv and spitballs."))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Doomblade187 on November 10, 2013, 10:15:03 pm
(( Did all of our fliers on the SW team head below ground? Cause if so, I might have to change my action to be 'let out someone on top of that LESHO tube' ))
((Well, if I had kept waiting for other people to do stuff, I'd be stuck up there forever. You're free to send someone borrow my battlesuit if you want.))
((Why in the HELL would you leave behind your battlesuit? What possible logic could there be for that?

"Oh I think the extremely well trained super-snipers with mind control powers totally need to catch a break. I mean its not like they would have stood anything RESEMBLING a chance against a guy in a metal suit with a shiv and spitballs."))
((I think it didn't quite fit in the four foot tall tunnels.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 10, 2013, 10:34:11 pm
((I think it might actually be safer to stay outside the battlesuit. I can carry the same weapons, I'm a smaller target, I'm less of a danger to my teammates. And I've got the shield that can protect me from gauss rifles. If I had the battlesuit, they could still mind control me and a LESHO round would go through battlesuit plate like it was tissue paper. Not to mention that I could trigger the claymore defense system if mind-controlled and go boom among my teammates. The only important thing I'm missing are the cameyes.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: BFEL on November 10, 2013, 10:35:47 pm
((....I kinda missed the "four foot tunnel" part....oops :P))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 11, 2013, 09:45:19 am
((I think it might actually be safer to stay outside the battlesuit. I can carry the same weapons, I'm a smaller target, I'm less of a danger to my teammates. And I've got the shield that can protect me from gauss rifles. If I had the battlesuit, they could still mind control me and a LESHO round would go through battlesuit plate like it was tissue paper. Not to mention that I could trigger the claymore defense system if mind-controlled and go boom among my teammates. The only important thing I'm missing are the cameyes.))

((You better make sure you don't lose Gilgamesh though.

And I'm pretty sure a a battlesuit will protect you reasonably well (as reasonable as one might expect when dealing with high-end CON weapons) from Lesho shots as long as they don't detonate point-blank; or if non-nuclear, hit you in a bad spot. You might be out of the game for the mission, but you might survive and keep Gilgamesh in a repairable condition. Remember the rocket pack, it can carry you up and away fast from incoming rounds. And in case of mind control, ask Steve to lock up or shut down your suit, like how he helped Miya when he was taken over. But yes, small tunnels are still a major pain in the ass, so maybe ask Steve if there are bigger 'main tunnels' Flint could cover with Gilgamesh.

I mean, really, we've got three sweep teams, yet the only ones doing anything so far are the Rapid Response team (and Lars team as of last turn or so.), so get them to do it.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Caellath on November 11, 2013, 12:43:38 pm
((It's good the 504 error plague has scampered back into the darkest recesses of the Pit, though.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 11, 2013, 12:47:21 pm
"Fuck it. Flint, I'm going in for a bit to check things out a little. Go get someone who can fit in with me while I wait a bit inside. I'm not going to go too far in but please run."

Bishop gulped and blinked away a bead of sweat that was running into his eye.

"I sure hope he hasn't had enough time to lay too many traps..."

Switch to the gauss rifle and reload it. Then, VERY CAUTIOUSLY, slowly head into the tunnels a little ways, carefully checking the walls for anything that looks like a sensor or trap as I go like my life depends on it. If there's someone who can fit in the tunnels with me nearby, go get them and bring them with me, letting them go first. Don't go further than the first corner, fork, junction or more than 10 meters in and don't stick my head around any corners.
I get the the sense that bishop may be a little bit nervous. Dare I say, afraid?

You reload your rifle and very VERY carefully advance down the hall, inching forward like you're crossing a thin sheet of ice over a field of landmines. Steve lets you know once you've entered the sensor deadzone in earnest and you look around.  You find what appears to be a sensor pit: A small hole drilled in the wall where a sensor array would usually be inserted. Judging from the scratches around the hole, the sensor appears to have been removed rather roughly, with unsophisticated tools.

Frankly, it looks like someone dug it out with a screwdriver.


Turn on flashlights or something. Look down tunnel then follow anyone who takes the lead.

"Maybe we should turn our lights on?"
You flip on your headlamps and wait for your team to do...anything...

"No offense or anything guys, but I'd prefer to get this over with, one way or another."


Any fliers still on the surface, we have another LESHO tube. Looks unfinished, if one of you want to check it out for salvage and clues. Going to setup a search pattern centered on that point.

Steve, are these tubes generally how SW's fire LESHO rounds? Or do they have a LESHO rifle as well, or some other means to fire them without the setup time?

Love asking Steve questions, rest of action modified. Question still relevant :P

>No, normally they use a rifle. These tubes are curious; they could be a way to put an active defense on certain areas of the building and were just unfinished. Or they could be here to fool us into thinking there's an SW when there isn't one. Which is honestly the best case scenario.


"Hrmmmmmm. Where to go.... Lets check out that anomalous heat source. Could you direct us Steve?"

Get directions to the strange heat source, and head out, using my metal pole to check for traps.

((Traps 2: Return of the Pole.))
The directions, unsurprisingly, coincide with the trail of molten metal on the ground. You follow it it through the cramped tunnels, slowly catching up on whatever is making it The trail of metal slag goes from cooled to slightly molten as you continue, and small, molten gashes appear in the walls.

>The heat source is still moving. I don't have cameras down this far, but from what I can tell it seems to be randomly damaging things on the way, and not moving towards anything in particular. I'm beginning to think this might be a repair drone with some brain damage, so to speak.


"dear god people, do you see this? Those buttons aren't beeping and flashing like good buttons should, I mean come on buttons! What would holographic display say if she saw you like this?!truly dissapionting really.
tsk and sigh at today's state of button affairs, then follow everyone else, especially cuthulu face.
You shake your head disapprovingly at the buttons. You remember the good old days. The days on the moon base, when things made sense. (http://www.youtube.com/watch?v=kG-0V-85H_0)

You shrug, sadly, and follow the rest of your team.

(I love that clip by the way. Probably the most accurate portrayal of the HMRC in movies ever.)

"Hrmmmmmm. Where to go.... Lets check out that anomalous heat source. Could you direct us Steve?"

Get directions to the strange heat source, and head out, using my metal pole to check for traps.

((Traps 2: Return of the Pole.))
Still following the Pirate, not letting him run off alone despite his repeated attempts to do so.
You stick with the pirate as he delves deep into the undermachine.

"Hey, Steve, can we flank that section of tunnels?

Try to come at the tunnel area from another side (if possible), staying out of the way of friendly line of fire.
I'd ask which tunnels, but really, unless you want to spend an hour wandering off on your own before heading down and then back for a while, flanking is gonna be pretty hard. Unless you have a tunnel bore.

((Traps 2: Return of the Pole.))
((Poles have a long and honorable history of helping us in a way or another.))

Quote
>I've got a few curious sensory readings. One being a Series of doors being opened and left that way, precluding it from being any sort of automated system, since they would close doors. Second being a strange heat signature, and the last being a loss of signal for a sensor array.

"Well, let me see..."

Get a map from Steve if necessary, and check where the series of doors being opened can lead to - how many options someone heading that way has. If it can ultimately lead only to one final destination, then send a message to the group - "Heading to [insert place], only possible path for whatever is opening the doors." - and head there to take a look.
Unfortunately the doors aren't all opening along a single straight path with only one end point. Rather they're tracing a rather erratic path that even seems to branch off for a few doors before continuing on a different way.

"Fuck it. Flint, I'm going in for a bit to check things out a little. Go get someone who can fit in with me while I wait a bit inside. I'm not going to go too far in but please run."
"Fuck that shit man. I don't need a battlesuit to kick that guy's ass." said Flint, pressing the release button and removing his arms from the control cuffs. "Just stay close and keep your eyes open." He checked his equipment. Mining laser, check, monoatomic razor, check, smoke grenades, check, monitoring equipment, check, assorted crap, check. Let's get the bastard. "Just wish I could take the cameyes..."

Get out of the battlesuit, lock it (do they have alarms?) and go into the tunnel with Bishop, shield ready. Proceed forward alone if he's too scared to follow me.
I can still carry the mining laser, right? It's got cutting laser stats so that means a STR requirement of 5, right?


Actually no. The Mining laser is a much rougher, heavier thing. As is the Battle suit shield. You really can't lift either of them as you are, without your exoskeleton.

Wait for my team to do something.
Hey TCM, you ever seen Ghost Dog: Way of the Samurai?

Also this.

Follow Kriyella's lead
You...continue to be inside the blackship. Although you do mime skylar's actions and parrot his words in a way that is...well you think it's flattering.

(( Alright then XD ))

Looks like all the fliers have left the sky. Wonderful. Alright, Blackship squad, I'm going to approach that unfinished Gauss catapult. Jump out and take a look, I'll come back for you if there's nothing interesting about it.

Approach the roof at a level safe to jump to it, or the edge of the roof if I don't think I can get low enough to the roof. Let some of my crew out, then accelerate off into a search pattern.

Closely watch the roof while approaching. Do not continue if I see any movement.

[aux:3+1]
You bring the ship in for a close flyby and end up over steering a bit. The ship thuds into the top of the tower with a metallic crunch. You look over your sensors in dismay, prepared for the worst but it seems like the crush you heard came from the roof, since the ship itself looks fine. Huh.

"Well...I guess this means no one has to jump at least. Alright, someone get out there and look around for us."

"Roger that."

Let Skylar drop me on the roof, try to get a good look at the surroundings.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You step out of the ship and onto the roof of the tower. The roof itself is basically nothing but a semi-gently sloping cone placed atop the tower itself, devoid of anything that interesting. You don't see a way up onto it, though you reason they're probably a hatch on the other side that lets you up from inside the tower. As per the tube...well...you ever seen Wizard of oz? Blackship is to house what tube is to witch. There's only about half of it left.

"I'm gonna have to fail you on the parallel parking portion of this test, skylar."

Good question... Stay aboard for now, recover that brain some more. If they find a trail to follow I'll come back and drop you. It will probably depend on Steve's answer, as to whether or not the SW's can fire LESHO rounds at will. If they can't, then as soon as we sweep the rest of the area and confirm that there are no more catapults, I'll be reasonably convinced that the threat of LESHO fire is over, since the SW would essentially have to reveal himself to setup and fire.

"Aye aye, captn'. Snoozing on."

"Really, you attack once and you're already sleeping? Pathetic."

Snooze on, keep recharging brain. Wonder how sleeping in a robobody works.
I think it involves a screen saver.

((I'm...relatively sure this is where I'm supposed to be? I'm with Lars' team. If I'm in the wrong thread please tell me))

((Yeah, you're good))


Lars peers into the hole.  "We must follow divine commands."


Lead the team slowly through the tunnel.  Lars first, with Xan close behind using his eye-things to scout the tunnel.  Use pole that I think we all have to poke around in front.
The trail goes from literally cold to hot but you still don't catch up to the source of the mysterious melting.

*glick* Very well then, though there's nothing up 'till the bend.

Slither along behind Lars, alerting him to any hostile things. Be a better scout eye than those mechanical ones!
You follow along behind lars, being careful not to accidentally slither though any molten metal.


Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tavik Toth on November 11, 2013, 01:01:11 pm
Follow lars. Keep shot gun ready while looking out for any hidden threats.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 11, 2013, 01:39:10 pm
Keep attempting to follow Ms. Feyri despite her lack of movement. Be tired of not ever doing anything helpful. Contemplate sneaking back to the ship for science stuff if we don't get moving soon.

Hint hint, Lenglon.
Unless I missed something?
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 11, 2013, 02:22:21 pm
>No, normally they use a rifle. These tubes are curious; they could be a way to put an active defense on certain areas of the building and were just unfinished. Or they could be here to fool us into thinking there's an SW when there isn't one. Which is honestly the best case scenario.

[@Steve] That would be good. Almost too good to hope for. I don't suppose the data from the blackship could indicate that the SW is a deception? Maybe an anomaly in the equipment manifest? Cause that data is now the only indication we have that there's a SW here, and I can move the blackship a lot more freely if there's no SW waiting to bear down on me with a LESHO rifle. Worse than that, if there *is* a SW here, and these tubes could be setup by the UE's or controlled Sods, we have no leads on the SW and probably won't have any unless he acts.

[@Crew] ... Sorry about that. I don't suppose they left the LESHO round for that tube? Take a look around and see if there's any sort of trail off the roof we could follow, or maybe something on the tube we could use to trace the controller. If there isn't, let's clear out of here and do some more sweeps. Maybe we can try and figure out where that heat signature is trying to go and head him off.

Continue conversing with Steve! Watch carefully for incoming LESHO fire, be prepared to accelerate away if I see any.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Caellath on November 11, 2013, 02:27:45 pm
Whatever is erratically opening doors is either a magnificent bastard with a plan or a mind-controlled worker creating a dynamic, false lead. "Steve, if I wanted to send a message off-world in this current situation, where would I go? And in case I wanted to cause as much damage as possible to the complex?" Milno asks, trying to make a sense of things.

Ask Steve, head to the place indicated. If no place is indicated, then land upon the Sword's cage.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: kisame12794 on November 11, 2013, 02:38:17 pm
"Great. Exactly how effective would my rifle be against this repair bot, because I assume it's built to take a beating? If it even is a repair bot. Dammit, why can't the spooks just give up. Make it easy on both of us."

Continue following the molten trail, using my trusty metal pole to check for traps.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 11, 2013, 03:23:57 pm
"Great. Exactly how effective would my rifle be against this repair bot, because I assume it's built to take a beating? If it even is a repair bot. Dammit, why can't the spooks just give up. Make it easy on both of us."

Continue following the molten trail, using my trusty metal pole to check for traps.
...
"mrow"
Turn around and walk away. go to the top of the tower the SW was last known to be at. take my time and attempt to isolate and begin to follow his smell.

For Feyri:
Quote from: Feyri to Steve
It seems clear that the SW is making a lot of decoys on the opposite end of the area from the Sword. if the control room is of no value, what is the risk of the SW attempting to sneak into the Sword while we're busy? also, what could he do in the AI core?
"Grate, I need you to find out what the Shadow Walker is after. or figure out a way to scan for radio signals and triangulate where they are coming from. For some reason he has activated a lot of decoys as far away from here as he can."
Questions for Steve and Grate.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 11, 2013, 04:02:40 pm
hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 11, 2013, 04:14:24 pm
"How do I do that?"
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 11, 2013, 04:20:59 pm
hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.

(( The ship computer has been stripped. That was a question directly for Steve, he has all the relelvant data. ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 11, 2013, 04:28:17 pm
Keep attempting to follow Ms. Feyri despite her lack of movement. Be tired of not ever doing anything helpful. Contemplate sneaking back to the ship for science stuff if we don't get moving soon.
Hint hint, Lenglon.
Unless I missed something?

((Lenglon and Kisame's chars are already doing stuff. Just 'follow Morul' if you want to help out.))


Quote
(I love that clip by the way. Probably the most accurate portrayal of the HMRC in movies ever.)
((Hey! We're not that ridiculous! We are a competent, serious, focused fighting force that

continue licking that elbow! Tat elbow will be licked!

... eh, never mind.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 11, 2013, 04:43:09 pm
(Well, I was just put into the middle of a battlefield anyway, and considering the first tentative steps of the first mission, I think I'm doing pretty damn well.)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 11, 2013, 04:52:05 pm
(Well, I was just put into the middle of a battlefield anyway, and considering the first tentative steps of the first mission, I think I'm doing pretty damn well.)

((Don't worry, I was joking. I just used that cause it's a perfect non sequitur in this case.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Execute/Dumbo.exe on November 11, 2013, 05:04:18 pm
(Well, I was just put into the middle of a battlefield anyway, and considering the first tentative steps of the first mission, I think I'm doing pretty damn well.)

((Don't worry, I was joking. I just used that cause it's a perfect non sequitur in this case.))
Oh I wasn't taking any offence to it, I also think it was a perfect quote for the case at hand.
I still want to lick that elbow however.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Devastator on November 11, 2013, 05:30:37 pm
((I seem to have lost track of what my groups is actually doing.  Who is leading sweep group 3 again?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: BFEL on November 11, 2013, 06:00:27 pm
Follow the religious zealot, wait for things to do.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Tack on November 11, 2013, 08:42:33 pm
Exit ship, attempt to strip incomplete LESHO tube. Re-enter ship if time allows
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 11, 2013, 08:45:36 pm
Keep attempting to follow Ms. Feyri despite her lack of movement. Be tired of not ever doing anything helpful. Contemplate sneaking back to the ship for science stuff if we don't get moving soon.
Hint hint, Lenglon.
Unless I missed something?
((Lenglon and Kisame's chars are already doing stuff. Just 'follow Morul' if you want to help out.))
((I'll keep that in mind if what 'Feyri' is telling me to do doesn't work out.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Toaster on November 11, 2013, 09:05:12 pm
"We didn't come this far to do this halfway.  We must find out for the glory of Steve."


Keep going.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 11, 2013, 09:51:03 pm
((Is Bishop nervous? He's helping to hunt down an invisible killer that's armed with a nuclear weapon, loves to set deadly traps and is extremely hard to pin down and he's doing it in cramped and dark tunnels with no cameyes to help see. Of course he's nervous, what sane man wouldn't be?!))

"Steve, I've found your sensor problem. It doesn't look good. Looks like someone dug the thing out of the wall with a screwdriver or something. What do you want to do?

Also, have you considered pumping in a gas of some sort into the tunnels and watching for disturbances in the gas from moving objects? That might help with getting through his cloak.

And can you please redirect someone to my position pronto? I'm feeling a bit exposed here by myself..."

Wait for Steve to reply. Constantly check my surroundings and keep my guard up incase the SW is near. Make sure to protect my neck and head incase of assassination attempts!
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 11, 2013, 10:10:12 pm
((Of course he's nervous, what sane man wouldn't be?!))
((I don't follow your logic...are you attempting to imply that Bishop is sane?))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Kriellya on November 11, 2013, 11:05:23 pm
((Of course he's nervous, what sane man wouldn't be?!))
((I don't follow your logic...are you attempting to imply that Bishop is sane?))
(( Bishop has, historically, been one of the more sane characters. Not that this says much :P ))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Xantalos on November 12, 2013, 12:47:22 am
Xan inexplicably feels a bout of paranoia coming on.

Grow chitin thick enough to be bulletproof while following Lars.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Lenglon on November 12, 2013, 01:02:52 am
"How do I do that?"
still subbing in for feyri:
"I'm not sure Grate. You need to be creative. I'm sure you can figure out a way."
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 12, 2013, 07:32:45 am
((Bishop is somewhat like Milno, Jim and pre-avatar Miyamoto. He's down to earth kind of guy, pretty straight forward and is a lot more sane than most of the others in the HMRC. Typically. Some might say, dangerously so.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Parisbre56 on November 12, 2013, 07:47:35 am
Check around the missing sensor for clues. Also see what ways out of here are and where someone is most likely to go from here.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 12, 2013, 08:11:24 am
((Bishop is somewhat like Milno, Jim and pre-avatar Miyamoto. He's down to earth kind of guy, pretty straight forward and is a lot more sane than most of the others in the HMRC.))
((Not that this says much.))



"Um, okay."
Grate thinks, and will start acting once I have time to figure out what he will do.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 12, 2013, 08:43:59 am
Head back to the Sword. Locate the AM.

"Miss 'Feyri' suggested I try to find a way to triangulate radio signals. Do you have anything like that in stock, or would I have to make it myself? And if the latter, can I pretty please use Tinker? Oh, and could I borrow a little of the aircraft control thingy's radio stuff useage?"

If A is true, acquire radio triangulation thingy.
If A and B are false, follow Morul.

If A is false and B is true...Tinker time!
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: BFEL on November 12, 2013, 09:38:42 am
((GWG isn't there a aircraft control tower nearby? That would theoretically use radio waves? You could have Steve hack that onto your datapad or somesuch for another reference point.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Zako on November 12, 2013, 10:09:02 am
((Bishop is somewhat like Milno, Jim and pre-avatar Miyamoto. He's down to earth kind of guy, pretty straight forward and is a lot more sane than most of the others in the HMRC.))
((Not that this says much.))

((Hah! True! Oh so very true!

Also, since I forgot to mention it before: Piecewise, that clip about the lunar base was hilarious. That DOES kinda strike me as how the HMRC operates...))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 12, 2013, 10:59:47 am
((GWG isn't there a aircraft control tower nearby? That would theoretically use radio waves? You could have Steve hack that onto your datapad or somesuch for another reference point.))
((...True. Action edited.))
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: piecewise on November 12, 2013, 12:51:38 pm
Follow lars. Keep shot gun ready while looking out for any hidden threats.
You follow lars, shotgun at the ready, like a red neck hunting chimps at the zoo.


Keep attempting to follow Ms. Feyri despite her lack of movement. Be tired of not ever doing anything helpful. Contemplate sneaking back to the ship for science stuff if we don't get moving soon.

Hint hint, Lenglon.
Unless I missed something?
You repeatedly bump into the back of Feyri's legs. You're beginning to wonder if this is the best way to do things.


>No, normally they use a rifle. These tubes are curious; they could be a way to put an active defense on certain areas of the building and were just unfinished. Or they could be here to fool us into thinking there's an SW when there isn't one. Which is honestly the best case scenario.

[@Steve] That would be good. Almost too good to hope for. I don't suppose the data from the blackship could indicate that the SW is a deception? Maybe an anomaly in the equipment manifest? Cause that data is now the only indication we have that there's a SW here, and I can move the blackship a lot more freely if there's no SW waiting to bear down on me with a LESHO rifle. Worse than that, if there *is* a SW here, and these tubes could be setup by the UE's or controlled Sods, we have no leads on the SW and probably won't have any unless he acts.

[@Crew] ... Sorry about that. I don't suppose they left the LESHO round for that tube? Take a look around and see if there's any sort of trail off the roof we could follow, or maybe something on the tube we could use to trace the controller. If there isn't, let's clear out of here and do some more sweeps. Maybe we can try and figure out where that heat signature is trying to go and head him off.

Continue conversing with Steve! Watch carefully for incoming LESHO fire, be prepared to accelerate away if I see any.

>Nothing in the data tells us what kind of people were on that ship, but I do have record of a LESHO rifle and rounds, which isn't the sort of thing a UE uses.  It's possible that the records are a ploy, in case they were seized, like they were, but thats very elaborate. I'm not sure if I accept such a thing .


Whatever is erratically opening doors is either a magnificent bastard with a plan or a mind-controlled worker creating a dynamic, false lead. "Steve, if I wanted to send a message off-world in this current situation, where would I go? And in case I wanted to cause as much damage as possible to the complex?" Milno asks, trying to make a sense of things.

Ask Steve, head to the place indicated. If no place is indicated, then land upon the Sword's cage.


>Causing damage to the base is going to be difficult. He's going to have to use explosives since I'm not gonna let him damage anything around here by overloading reactors or anything. And there's a limited amount of damage he can do  with bombs; he can still do a pretty good amount of damage, don't get me wrong, but the facility is designed to deal with such things; he can't collapse the entire compound or anything. Unfortunately that means I have no real idea where he would strike if he was gonna go bombing. Other then the major facilities, which often stretch for miles.

In terms of getting off a signal, the most realistic way would be to find another ship and use it's long range coms to send one. There aren't a whole lot left after the whole nuke incident, but there are a few behind the sword. This is, of course, assuming he won't just try to make one. I don't know if he has the capacity, but this place is full of parts. Or he could try and find a facility here that builds things with long range coms and use them. There are a few places, though it would be hard for him to do it.

Which do you want to try for, bombing targets, ship coms or the construction areas?




"Great. Exactly how effective would my rifle be against this repair bot, because I assume it's built to take a beating? If it even is a repair bot. Dammit, why can't the spooks just give up. Make it easy on both of us."

Continue following the molten trail, using my trusty metal pole to check for traps.
You jog down the tunnel, smacking away at the walls with your pole like a blind distance runner, or maybe a sex maniac with a fetish for flat metal surfaces. Eventually, you catch up to the source of the molten trail: a basketball sized, spider like droid with a back covered in rods used for welding. It's slowly chewing through these rods with a white hot mouth of manipulators as it skitters across the walls and carves out random gashes for no discernible reason.

>Welding droid. Either a purposeful diversion or might just have been brain damaged when me and ARES were grappling for control. It shouldn't be dangerous, just go grab it and turn it off using the access panel on its belly. Before it melts anything else.

"Great. Exactly how effective would my rifle be against this repair bot, because I assume it's built to take a beating? If it even is a repair bot. Dammit, why can't the spooks just give up. Make it easy on both of us."

Continue following the molten trail, using my trusty metal pole to check for traps.
...
"mrow"
Turn around and walk away. go to the top of the tower the SW was last known to be at. take my time and attempt to isolate and begin to follow his smell.

For Feyri:
Quote from: Feyri to Steve
It seems clear that the SW is making a lot of decoys on the opposite end of the area from the Sword. if the control room is of no value, what is the risk of the SW attempting to sneak into the Sword while we're busy? also, what could he do in the AI core?
"Grate, I need you to find out what the Shadow Walker is after. or figure out a way to scan for radio signals and triangulate where they are coming from. For some reason he has activated a lot of decoys as far away from here as he can."
Questions for Steve and Grate.

Well, getting out of the hole you've wandered into is ok, but getting up to that roof is gonna require going through the unexplored and uncharted tower to get up there. Sure you wanna do that?

>Sneaking onto the sword is...well frankly thats the best thing he could do for us. I can't really let word of the Armory master still being alive out, let alone the Doctor, but if he wanders into the ship then they can deal with him without any sort of issue. The AI core I assume you're talking about is the one Jim went to. It's just an access point and he can't do anything in there, I won't let him. The actual core of ARES and his slaved sub-controllers are buried so deep that they have to have shielding against magma flows. Getting down to them is pretty much a non-issue.

hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.
[aux:1-1]
Great (http://www.youtube.com/watch?v=JsDrGgDOtj8&t=1m36s)
You run up behind Skylar, whip your laser rifle out and press it against one side of the control console bank. You then proceed to squeeze the trigger and drag the rifle across the entire length of the control, completely and totally ruining them. The Ship, now at the whims of a misfiring and damaged system, jerks back up into the air and starts jerking around like a mechanical bull having a seizure.

"I'M HELPING!" you shout, as you're flung back down the hall and land, head first, in the toilet.
Follow the religious zealot, wait for things to do.
You could try reasoning with the welding bot. You invented robots after all. And welding!

Exit ship, attempt to strip incomplete LESHO tube. Re-enter ship if time allows
[dex:5-1]
You jump out of the ship just as it jerks up and away from the tower. You don't jump quite hard enough and end up landing half on, half off the roof.
[Str:3]
You can't manage to drag yourself all the way up onto the roof, but at least you don't slip and fall off.

"Shoulda done...more chin ups in Gym..."

"We didn't come this far to do this halfway.  We must find out for the glory of Steve."


Keep going.
"Whoever made this welding droid look like some sort of creepy crab spider thing as a weird sense of humor."


((Is Bishop nervous? He's helping to hunt down an invisible killer that's armed with a nuclear weapon, loves to set deadly traps and is extremely hard to pin down and he's doing it in cramped and dark tunnels with no cameyes to help see. Of course he's nervous, what sane man wouldn't be?!))

"Steve, I've found your sensor problem. It doesn't look good. Looks like someone dug the thing out of the wall with a screwdriver or something. What do you want to do?

Also, have you considered pumping in a gas of some sort into the tunnels and watching for disturbances in the gas from moving objects? That might help with getting through his cloak.

And can you please redirect someone to my position pronto? I'm feeling a bit exposed here by myself..."

Wait for Steve to reply. Constantly check my surroundings and keep my guard up incase the SW is near. Make sure to protect my neck and head incase of assassination attempts!

>Hard to say. I would think an SW wouldn't bother slowly digging out every sensor like that. It seems like something a scared amateur would do. For now, wait for backup then keep going.

Xan inexplicably feels a bout of paranoia coming on.

Grow chitin thick enough to be bulletproof while following Lars.
[will:6+1]
You transform into a solid mass of chitin. Your brain is extremely well protected...except you can't move or see or feel or anything really. Trade offs.

Check around the missing sensor for clues. Also see what ways out of here are and where someone is most likely to go from here.
This area is fairly restrained in terms of side paths, the sensor deadzone itself is basically a little cul-de-sac of tunnels that don't go anywhere. If the person that removed these sensors is still here, he's in that cul-de-sac and  there's only a few ways out.

Head back to the Sword. Locate the AM.

"Miss 'Feyri' suggested I try to find a way to triangulate radio signals. Do you have anything like that in stock, or would I have to make it myself? And if the latter, can I pretty please use Tinker? Oh, and could I borrow a little of the aircraft control thingy's radio stuff useage?"

If A is true, acquire radio triangulation thingy.
If A and B are false, follow Morul.

If A is false and B is true...Tinker time!
Spoiler (click to show/hide)
"Radio triangulation is possible, but you're gonna need three points of reference. And that means three receivers. And they're gonna have to be a good distance apart and pretty powerful. Also, what are you gonna use it for again?"

"Gonna have to be more specific about that last part."
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 12, 2013, 12:57:54 pm
"Oh my... the turret... Unload it! Unload it NOW!"
Charles aims the turret away from the ground and the impending crash site. If no one fixes the issue, he starts firing the turret on full auto, trying to empty it  before the crash occurs.
((Goddamn. I just knew that switching out to the ClF3 magazine would come to bite me in the backside. Didn't expect anything this spectacular though.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 12, 2013, 01:00:38 pm
"Well, there we go."


Get to and disable the bot.  Hope someone helps me.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 12, 2013, 01:05:57 pm
...
How tall is that tower? (http://www.youtube.com/watch?v=cgtYrlFwzF0)
Quote from: Lyra to anyone with nothing else to do
I need an escort up the tower that LESHO was fired from, I want to see if I can catch the SW's scent.
Estimate how hard it would be to simply climb the outside of the tower and call for an escort in case I have to go through the inside.

For Feyri:
Go to the other docked ships and attempt have them shut their hatches and retract the gangway from them.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 01:06:06 pm
(( ....................................................

Clearly I should have made this a bolded action. And speech. And actively prevented him from doing so. But for fucks sake, PW, you've been kinder to us before when players did useless shit XD ))

hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.

(( The ship computer has been stripped. That was a question directly for Steve, he has all the relelvant data. ))

(( That makes this action definitely useless shit XD ))

TRENDON, IF WE SURVIVE THIS I AM BURYING YOU IN A DEEP, DEEP HOLE WITH WHATEVER REMAINS OF THIS SHIP

PAN, help stabilize us, if I can't bring this thing back under control, I'm going to cut the power and you're going to need to set us down.

Fight to bring the ship down to land.  If none of the controls are responding, see if one of another console is still functional, or attempt to quickly repair this one... while being jerked around by the bucking bronco of a ship.

If none of this works, attempt to cut the power completely so Pan can try to set us down without the ship fighting him.


Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 12, 2013, 01:10:13 pm
"Skylar, try and crash without damaging the turret... it's uh... loaded with um... an incendiary payload... sorry.."
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 12, 2013, 01:16:04 pm
(( ....................................................

Clearly I should have made this a bolded action. And speech. And actively prevented him from doing so. But for fucks sake, PW, you've been kinder to us before when players did useless shit XD ))

hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.

(( The ship computer has been stripped. That was a question directly for Steve, he has all the relelvant data. ))

(( That makes this action definitely useless shit XD ))

TRENDON, IF WE SURVIVE THIS I AM BURYING YOU IN A DEEP, DEEP HOLE WITH WHATEVER REMAINS OF THIS SHIP

PAN, help stabilize us, if I can't bring this thing back under control, I'm going to cut the power and you're going to need to set us down.

Fight to bring the ship down to land.  If none of the controls are responding, see if one of another console is still functional, or attempt to quickly repair this one... while being jerked around by the bucking bronco of a ship.

If none of this works, attempt to cut the power completely so Pan can try to set us down without the ship fighting him.


I usually do. But...well he left it unstruck out...and he rolled 1-1...and It's been  waaaay to long since anyone has died in a fiery explosion. Considering the mission that comes after this relative cakewalk, I need to get you guys back into the habit of coping with horrifying injury.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 01:20:32 pm
(( *sigh* So mean. I will kill him if he survives this. Even if I don't. My next character will be powered solely by thoughts of revenge. It will have a pile of Dex, End, and Con, be a Merc, buy a gauss rifle, fire a single round into his brain pan, and then commit suicide. XD

Mostly kidding, Exec. About the revenge character, anyway. Skylar has every reason to murder you if he survives this though :P

waitaminute. The what? Oh no, he's dropping hints and there isn't even anyone to watch the TV XD ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 12, 2013, 01:21:47 pm
((Assuming of course, that the crash, the other people on the ship and the possibility of a magazine detonation do not :P))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 01:23:15 pm
((Assuming of course, that the crash, the other people on the ship and the possibility of a magazine detonation do not :P))
(( Yeah, sort of banking on one of those doing the deed, because Skylar has no skill with weapons. Wait... oh, I have the drone platform. I can murder him with that! YAY!  ;D))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 12, 2013, 01:25:33 pm
"Need reinforcements, possible enemy combatant trapped here."

Do you mean that I have that possible man trapped or that this possible man only has few ways to escape?
If the former, prepare a scout drone to scout the dead ends.
If the later, proceed to one of the possible escape points while directing my teammates to others.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: Radio Controlled on November 12, 2013, 01:29:57 pm
((Bishop is somewhat like Milno, Jim and pre-avatar Miyamoto. He's down to earth kind of guy, pretty straight forward and is a lot more sane than most of the others in the HMRC. Typically. Some might say, dangerously so.))

((In what way do you feel Miyamoto has changed exactly? Besides the whole Avatar thing of course, I mean as in personality-wise. Or do you mean all the stuff he did thanks to the AoW's influence (like killing civs, enjoying combat, punching sods with glee)?

I personally thought he hadn't changed all that much, but obviously I'd be the last person to really notice this.))

"Need reinforcements, possible enemy combatant trapped here."
Do you mean that I have that possible man trapped or that this possible man only has few ways to escape?
If the former, prepare a scout drone to scout the dead ends.
If the later, proceed to one of the possible escape points while directing my teammates to others.


((Time for Rapid Response Team to shine!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Devastator on November 12, 2013, 01:32:09 pm
"Need reinforcements, possible enemy combatant trapped here."
[/quote]

Head over to provide backup.
Title: Re: Einsteinian Roulette mission 11: UE and SW Hunters
Post by: GreatWyrmGold on November 12, 2013, 01:47:54 pm
((My thoughts on the title:
"Hm. This isn't the Amp-Hunter thread, it's probably the other main one. Must be a new turn! ...Oh, wait. Mayday. That's bad. I hope it isn't Grate..."))



hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.
[aux:1-1]
Great (http://www.youtube.com/watch?v=JsDrGgDOtj8&t=1m36s)
You run up behind Skylar, whip your laser rifle out and press it against one side of the control console bank. You then proceed to squeeze the trigger and drag the rifle across the entire length of the control, completely and totally ruining them. The Ship, now at the whims of a misfiring and damaged system, jerks back up into the air and starts jerking around like a mechanical bull having a seizure.
"I'M HELPING!" you shout, as you're flung back down the hall and land, head first, in the toilet.
[
((Who let him touch the controls of the hio? This is so much of a failute that my laughter is affecting my typing. Granted, I'm typing on a laptop which is atop my actual lap...))



Head back to the Sword. Locate the AM.

"Miss 'Feyri' suggested I try to find a way to triangulate radio signals. Do you have anything like that in stock, or would I have to make it myself? And if the latter, can I pretty please use Tinker? Oh, and could I borrow a little of the aircraft control thingy's radio stuff useage?"

If A is true, acquire radio triangulation thingy.
If A and B are false, follow Morul.

If A is false and B is true...Tinker time!
Spoiler (click to show/hide)
"Radio triangulation is possible, but you're gonna need three points of reference. And that means three receivers. And they're gonna have to be a good distance apart and pretty powerful. Also, what are you gonna use it for again?"

"Gonna have to be more specific about that last part."
"Wasn't the Shadow Walker using a remote-controlled gun? Wouldn't he need a radio signal sender thingy to do that?"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 12, 2013, 01:51:52 pm
Charles aims the turret away from the ground and the impending crash site. If no one fixes the issue, he starts firing the turret on full auto, trying to empty it  before the crash occurs.
((Wouldn't it be simpler to eject the magazine?

Also, depending on the blackship's size, someone inside the battlesuit (Gilgamesh) could lend their strength to provide a safe landing. Not sure, though.))

"Need reinforcements, possible enemy combatant trapped here."

"Have an idea of what kind of enemy combatant? Urban Executioner, Shadow Walker or unknown?" Milno asks through the radio.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 12, 2013, 02:01:03 pm
Grow some eyes and legs and ears, but keep the chitin.
Keep away from the dangerous stuff. Hide behind Lars or something.


((Also ahahahahahaha good job guys.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 12, 2013, 02:05:00 pm
((What page is that picture of Jack Sean drew again? I can remember.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 12, 2013, 02:10:04 pm
Grow some eyes and legs and ears, but keep the chitin.
Keep away from the dangerous stuff.


((If the doc can do specific upgrades to your capabilities in exchange for tokens or something, I think you should ask for an upgrade that allows you to rapidly change between different pre-defined forms (like hunter form, sensor form, pretection form, mobility form, form that's a big armored roller ball for crushing stuff, etc.) without requiring a will roll all the time (or maybe a bonus to your roll if it's a form you're familiar with).

Other stuff you could ask for is ability to make other organisms, so you can start growing a small squad of minions. Like organisms specifically designed to do certain tasks (like small cloaked bug with sensors to act as a 'scout drone', or healer bugs that inject beneficial drugs into teammates, or shield bugs that soak up damage for you and oh god gotta stop before I get going again.))

Quote
Considering the mission that comes after this relative cakewalk, I need to get you guys back into the habit of coping with horrifying injury.

((Hmm ominous foreshadowing.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 12, 2013, 02:12:12 pm
Grow some eyes and legs and ears, but keep the chitin.
Keep away from the dangerous stuff.


((If the doc can do specific upgrades to your capabilities in exchange for tokens or something, I think you should ask for an upgrade that allows you to rapidly change between different pre-defined forms (like hunter form, sensor form, pretection form, mobility form, form that's a big armored roller ball for crushing stuff, etc.) without requiring a will roll all the time (or maybe a bonus to your roll if it's a form you're familiar with).

Other stuff you could ask for is ability to make other organisms, so you can start growing a small squad of minions. Like organisms specifically designed to do certain tasks (like small cloaked bug with sensors to act as a 'scout drone', or healer bugs that inject beneficial drugs into teammates, or shield bugs that soak up damage for you and oh god gotta stop before I get going again.))
((I'm saving all these ideas; just wait, after a while it'll turn out that I'm the Tyranids when I end up going out of the galaxy.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 12, 2013, 02:26:36 pm
"####! Steve, anyone can you get the ####ing ship back under control?!"

Try to help T onto the roof.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Pancaek on November 12, 2013, 03:17:17 pm
I usually do. But...well he left it unstruck out...and he rolled 1-1...and It's been  waaaay to long since anyone has died in a fiery explosion. Considering the mission that comes after this relative cakewalk, I need to get you guys back into the habit of coping with horrifying injury.
((And just when I thought this would be my first mission where I wouldn't get grievously inured.))

PAN, help stabilize us, if I can't bring this thing back under control, I'm going to cut the power and you're going to need to set us down.[/glow]

"Hey dipshit, you're crashing. Might wanna do something about that"
"I detect that someone has disabled the ships controls. In layman terms, they lasered the buttons. Brace for impact."


"If I get out of this thing in one piece I'm giving you a piece of my mind, Trendon! The piece that BURNS SHIT. AAH"

Stabilize ship with my mass amp. If skylar cannot regain control, try to set it down. Gently.

((Go go bonus because of snoozing/reloading brain?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 12, 2013, 03:42:47 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Sean Mirrsen on November 12, 2013, 04:23:41 pm
((What page is that picture of Jack Sean drew again? I can remember.))
((Can't help you if you're looking for the page itself, but I can repost the picture: link (https://dl.dropboxusercontent.com/u/4152380/scrap325_a.jpg). ^_^))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 12, 2013, 04:27:01 pm
((What page is that picture of Jack Sean drew again? I can remember.))
((Can't help you if you're looking for the page itself, but I can repost the picture: link (https://dl.dropboxusercontent.com/u/4152380/scrap325_a.jpg). ^_^))
((Close enough. Also, have you though of doing a group picture of some of the members?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 12, 2013, 04:39:57 pm
Assist Skylar in stabilizing the ship.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 04:41:53 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
(( The main problem wasn't aux vs handi, but that we know there's nothing else on that computer, so the action was going to be a waste of time, as I told you shortly after you posted. I didn't make any action against it because I figured PW would protect us from a do-nothing action, or that you would change it. And then PW ruined it by rolling a one :P ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 12, 2013, 04:43:28 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
(( The main problem wasn't aux vs handi, but that we know there's nothing else on that computer, so the action was going to be a waste of time, as I told you shortly after you posted. I didn't make any action against it because I figured PW would protect us from a do-nothing action, or that you would change it. And then PW ruined it by rolling a one :P ))
((Don't worry, this time your helper doesn't have a -1 in aux. He has a 0. Yep.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 12, 2013, 04:44:30 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
(( The main problem wasn't aux vs handi, but that we know there's nothing else on that computer, so the action was going to be a waste of time, as I told you shortly after you posted. I didn't make any action against it because I figured PW would protect us from a do-nothing action, or that you would change it. And then PW ruined it by rolling a one :P ))
((Well, I was checking if there was anything that could help the turret become automated because Boone was using it but, -1.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 05:06:50 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
(( The main problem wasn't aux vs handi, but that we know there's nothing else on that computer, so the action was going to be a waste of time, as I told you shortly after you posted. I didn't make any action against it because I figured PW would protect us from a do-nothing action, or that you would change it. And then PW ruined it by rolling a one :P ))
((Don't worry, this time your helper doesn't have a -1 in aux. He has a 0. Yep.))

(( Come on insane luck, don't fail me now. You wouldn't save me from a nuclear explosion just to let me die to this, would you? Would you?
...
... of course you would. Asshole Random Number God XD ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 12, 2013, 05:27:50 pm
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 12, 2013, 05:37:16 pm
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 12, 2013, 05:47:48 pm
((What page is that picture of Jack Sean drew again? I can remember.))
((Can't help you if you're looking for the page itself, but I can repost the picture: link (https://dl.dropboxusercontent.com/u/4152380/scrap325_a.jpg). ^_^))
((Close enough. Also, have you though of doing a group picture of some of the members?))
((He did one of robo-Feyri, normal-Lyra, and boring-Grate.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 12, 2013, 05:53:46 pm
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((It is, if I recall correctly.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 12, 2013, 06:28:16 pm
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((It is, if I recall correctly.))
((So, not only is it a massive wrecking ball of a ship, it is also a explosive napalm ship.

Go us.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 12, 2013, 07:34:13 pm
... Help

Struggle upwards!
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tiruin on November 12, 2013, 07:35:49 pm
((Lenglon's doing a better Feyri than I am doing! Go Lenglon :))))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 12, 2013, 07:41:05 pm
((More like FLAMING TOXIC ACID ship. ClF3 is not nice stuff. Pyro has rambled on about its properties enough that I'm not, but just google it. Also, "insert Admiral Ackbar quote here".))

"Father, wait. It could be a trap. Back off for a bit while I poke it with the pole."

Get everyone to stay back, then go poke it with the pole, praying it doesn't explode. Or something. If nothing happens, grab it and deactivate it.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 12, 2013, 07:46:24 pm
((Also, "insert Admiral Ackbar quote here".))
((You need to be more specific.
"All craft, prepare to retreat."?
"Hear that? They're cheering for you."?
"There's a time to attack, and a time to retreat. And now is not the time to be brave."?
"We are grateful you made it. You are *all* heroes of the Rebellion."?
"Good luck, and may the Force be with you."?
You're being vague!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 12, 2013, 07:48:39 pm
((Sigh. "IT'S A TRAP!"))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 12, 2013, 07:50:59 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
Don't worry about it too much. Everyone will eventually screw things up horribly and probably get someone killed. Such things are inevitable.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: TCM on November 12, 2013, 07:58:33 pm
((Yes, I do know of the Ghost Dog and his tragic story.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 12, 2013, 08:44:08 pm
((Sigh. "IT'S A TRAP!"))
((Well, you took the fun out of it...))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 12, 2013, 09:59:49 pm
((Yes. I am the great king Nofun. How before me. Although, the ones about retreat would have worked too, now that I think about it.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 12, 2013, 10:01:03 pm
((That's why I chose them.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: IronyOwl on November 12, 2013, 10:11:46 pm
((...

So. Meant to get back into this sooner, but better late than never.

Is Faith still around these parts? I'd assume so, since it's either "still in base" or "went back to ship."


Speaking of which, am I more needed trying to do something about the blackship or hunting the corridors?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 12, 2013, 10:24:08 pm
((Probably the blackship, due to it currently causing harm, rather than the future harm posed by the, well, everything else.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 12, 2013, 10:37:31 pm
((Hey, Irony's back! Some of us were considering sending Faith on a suicide sub-mission of some kind.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 12, 2013, 10:40:38 pm
((Speaking of which, am I more needed trying to do something about the blackship or hunting the corridors?))
Quote from: Lyra to anyone with nothing else to do
I need an escort up the tower that LESHO was fired from, I want to see if I can catch the SW's scent.
((However, currently the crash-landing blackship is a higher priority. not sure if there's anything you can do about it though.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 12, 2013, 10:44:51 pm
((...

So. Meant to get back into this sooner, but better late than never.

Is Faith still around these parts? I'd assume so, since it's either "still in base" or "went back to ship."


Speaking of which, am I more needed trying to do something about the blackship or hunting the corridors?))
Hey! Irony, thought your character died somewhere in, or was I mixing that up with that dude that was slowly being infected by a alien intelligence?
Nevertheless, when did you go AFK (I know you may not have been away from keyboard, I don't know what else to put) in the game?

Oh and some advice, I suggest you might want to stay away form the black ship, you already know this but we have a ship having a seizure (don't know how that happened.) and there's a turret filled with a combo of napalm and something even more dangrous.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 12, 2013, 10:54:10 pm
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
Don't worry about it too much. Everyone will eventually screw things up horribly and probably get someone killed. Such things are inevitable.

((This is true.  Lars got the base in the planetoid mission eaten by a sandworm.  Pyro's first character killed three players and millions of innocent civilians.))



"You are brave, Brother Morul.  May Algis's shielding hands protect you as you serve the Most Holy Steve."

Let him go first



((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 12, 2013, 10:56:36 pm
((Know what I need? I need a Will decompensator. That or an amp decomp, but I personally like my overshoots with amps.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: IronyOwl on November 12, 2013, 10:58:50 pm
((Hey, Irony's back! Some of us were considering sending Faith on a suicide sub-mission of some kind.))
((Neat! Got a list so I can pay my good friends a visit?))

((Speaking of which, am I more needed trying to do something about the blackship or hunting the corridors?))
Quote from: Lyra to anyone with nothing else to do
I need an escort up the tower that LESHO was fired from, I want to see if I can catch the SW's scent.
((However, currently the crash-landing blackship is a higher priority. not sure if there's anything you can do about it though.))
((Didn't we confirm that the LESHO was actually a remote-controlled single use tube?

...

Actually, that makes me wonder. What if he set up the tube, melted it to look like it had fired, and then kept running to make us go below while he stayed topside and set up another shot?

Might be worth double-checking, if anyone actually knew how to tell the difference between a firing LESHO and... a tube melted to make it look like a firing LESHO.))

Hey! Irony, thought your character died somewhere in, or was I mixing that up with that dude that was slowly being infected by a alien intelligence?
Nevertheless, when did you go AFK (I know you may not have been away from keyboard, I don't know what else to put) in the game?

Oh and some advice, I suggest you might want to stay away form the black ship, you already know this but we have a ship having a seizure (don't know how that happened.) and there's a turret filled with a combo of napalm and something even more dangrous.
((I was alive last I saw; the only one I noticed getting infected by an alien intelligence is/was Ivan, the satan stag beetle proto-Altered. He got his head melted off, but the Doctor still had his body last I heard. Was there a more recent convert?

As for when I went AFK... I joined the Team Joker mission to infiltrate and disable the crucial junction in-base, then buggered off and was hand-puppeted around a bit. Radio tried controlling my character a tad, but I don't think the action went through.

And yeah, I'm aware the ship is having difficulties, that's why I was thinking it might require help. Lenglon's correct in that I'm not entirely sure what help I could provide for it, though.))

((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
((She was following Milno around prior to everything kind of re-melding as they are now, though. Would she have been auto'd that way?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 12, 2013, 11:02:53 pm
((Actually if I remember right Ivan just got knocked out by the AM after killing a few people. They still have him in stasis and such somewhere.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 12, 2013, 11:07:11 pm
((Actually if I remember right Ivan just got knocked out by the AM after killing a few people. They still have him in stasis and such somewhere.))
((Yeah. I had to crawl to the AM for safety, and that was while I already had my robot body. On another note, the double-blind SW deception could be plausible, actually.

For the record, the ship is currently suffering from a serious case of laseredcontrols-itis. If anyone has suggestions other than ones already listed, please tell us.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 12, 2013, 11:10:54 pm
((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
((She was following Milno around prior to everything kind of re-melding as they are now, though. Would she have been auto'd that way?))

((After the first set of goals for each team was accomplished, we reformed into new teams, with PW doing a "okay you're all at the gangway now and regrouped" update.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: IronyOwl on November 12, 2013, 11:16:33 pm
((For the record, the ship is currently suffering from a serious case of laseredcontrols-itis. If anyone has suggestions other than ones already listed, please tell us.))
((Other then repair the controls, hotwire the controls, or leap screaming from the ship, nothing comes to mind. Maybe get Jim or someone else with a more nuanced amp/manip to gently set it down.

There's also potentially brute-forcing certain things, like trying to disable the engines/whatever it uses to maneuver and hoping a straight drop is less harmful than careening around.))


((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
((She was following Milno around prior to everything kind of re-melding as they are now, though. Would she have been auto'd that way?))

((After the first set of goals for each team was accomplished, we reformed into new teams, with PW doing a "okay you're all at the gangway now and regrouped" update.))
((Ah, thanks.

I guess I'll look into that double bluff then.))


Try to get to that spent LESHO tube and analyze it in more detail. How certain am I that it was actually the source of the LESHO fired at Miyamoto?

If I can't climbjump my way up there, see if there's a way that doesn't involve going through the possibly-trapped tower.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: PyroDesu on November 12, 2013, 11:24:59 pm
((Oh and some advice, I suggest you might want to stay away form the black ship, you already know this but we have a ship having a seizure (don't know how that happened.) and there's a turret filled with something even more dangrous.))

((Fixed that for you. As far as I'm aware, the ammunition in there now is just ClF3, no napalm. The only napalm stuff was the napalm/thermite mix (namite) that's used in the 'flamethrower' that I think Miyamoto has.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 13, 2013, 01:17:02 am
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((Yes.))

((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((It is, if I recall correctly.))
((So, not only is it a massive wrecking ball of a ship, it is also a explosive napalm ship.

Go us.))
((Thank @Xantalos for taking two of the thirty rounds earlier. As a result, we are approximately 6.67% less screwed than before.))

Charles frantically looks through the operator's manual of the Pawn SFE "Um... to the people on the ship... the magazine has a detonation function, if you aim it away from the ship and use it... most of it will be blown away in a directed blast... the problem is... some of it might still hit the ship and the explosion will damage it in the process... just make a decision quickly..."

((So if the ship starts going crashy, we can either spray and pray burning genocide everywhere or we can blow a hole in our own ship to get said genocide away from us. Note that by genocide, I mean it as in, 'genocide against every fucking thing that is vulnerable to ClF3' which last time I checked, is most things.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Zako on November 13, 2013, 02:07:33 am
"Gotcha Steve. Holding position." Bishop replied, glancing warily around himself.

"This is Bishop. I'm in the center of the sensor blackout. Can someone PLEASE get over here now? I've found no traps and it looks like someone who's scared or panicked has torn out an array over here. I need back up ASAP."

Hold position. Look around the immediate area for signs of who could have done this and what direction they took or anything out of the ordinary. Be wary of traps or assassination attempts as usual.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 13, 2013, 02:52:24 am
((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((Yes.))

((The saddest part is that one of the two major things I did here, weld the turret to the ship, has made this situation even worse.))
(( Sssshhhh, maybe PW will forget it's there. Or take pity on us and have it explode now.

Is that thing really loaded with the CFl3 rounds? XD ))
((It is, if I recall correctly.))
((So, not only is it a massive wrecking ball of a ship, it is also a explosive napalm ship.

Go us.))
((Thank @Xantalos for taking two of the thirty rounds earlier. As a result, we are approximately 6.67% less screwed than before.))

Charles frantically looks through the operator's manual of the Pawn SFE "Um... to the people on the ship... the magazine has a detonation function, if you aim it away from the ship and use it... most of it will be blown away in a directed blast... the problem is... some of it might still hit the ship and the explosion will damage it in the process... just make a decision quickly..."

((So if the ship starts going crashy, we can either spray and pray burning genocide everywhere or we can blow a hole in our own ship to get said genocide away from us. Note that by genocide, I mean it as in, 'genocide against every fucking thing that is vulnerable to ClF3' which last time I checked, is most things.))

(( Bomb on roof is not really a priority. Might attempt to do something about it next turn, but the way I see it, either one of us manages to pull a miracle out of our ass, or we crash and die. The CFl3 just makes the dying part a little more certain, but I figure that unless something changes in the nature of our current flight path, the dying part is already pretty certain. ))

(( ... relatedly, I just looked this chemical up. I could have done without knowing of it's existence. The stuff ignites *glass*, ffs. And titanium. Nasty stuff. I'm now not entirely certain that PW isn't rolling a D100 in the background and is going to have that thing start leaking on you when he rolls a 1 :P ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 13, 2013, 02:57:28 am
((Yeah, good luck with that, as long as you crash it in a controllable manner injuries should be minimized and the magazine won't go off.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 13, 2013, 08:24:39 am
((Also, far as I can see, the only reason we've had such a 'cakewalk' so far is because we rolled the die on getting the blackship out, with everything other than a 5 being temp/perma death, and came up with the luckiest break of our (short) lives. I think that magnificent gamble deserves some cake, regardless of the walk.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 13, 2013, 08:58:11 am
((Oh and some advice, I suggest you might want to stay away form the black ship, you already know this but we have a ship having a seizure (don't know how that happened.) and there's a turret filled with something even more dangrous.))
((Fixed that for you. As far as I'm aware, the ammunition in there now is just ClF3, no napalm. The only napalm stuff was the napalm/thermite mix (namite) that's used in the 'flamethrower' that I think Miyamoto has.))
((And that's so comforting.))

((As long as you crash it in a controllable manner injuries should be minimized and the magazine won't go off.))
((Yeah, good luck with that.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 13, 2013, 11:22:22 am
"Oh my... the turret... Unload it! Unload it NOW!"
Charles aims the turret away from the ground and the impending crash site. If no one fixes the issue, he starts firing the turret on full auto, trying to empty it  before the crash occurs.
((Goddamn. I just knew that switching out to the ClF3 magazine would come to bite me in the backside. Didn't expect anything this spectacular though.))
You aim the turret off into the distance and wait to see if emptying it is necessary. You really kinda wish you had Jim or another one of the powerful Amp users on board. They could probably land this thing via mind bullets.

...
How tall is that tower? (http://www.youtube.com/watch?v=cgtYrlFwzF0)
Quote from: Lyra to anyone with nothing else to do
I need an escort up the tower that LESHO was fired from, I want to see if I can catch the SW's scent.
Estimate how hard it would be to simply climb the outside of the tower and call for an escort in case I have to go through the inside.

For Feyri:
Go to the other docked ships and attempt have them shut their hatches and retract the gangway from them.

The tower is no Burj Khalifa, but it certainly isn't small either. It's over 100 stories tall and has pretty much flat metal exteriors, save for what look like reenforcing bands wrapping around it. You could probably climb it...though it's gonna get pretty freaking dangerous on those higher levels. Doesn't really matter how well you land on your feet from 60 stories.

Feyri heads back to the sword and follows the cages along until she gets behind it. There are several smaller ships docked back here, in cages far far above the ground. They all seem to be closed with the gangway retracted already. Guess there's no reason form them to be open, really.


"Need reinforcements, possible enemy combatant trapped here."

Do you mean that I have that possible man trapped or that this possible man only has few ways to escape?
If the former, prepare a scout drone to scout the dead ends.
If the later, proceed to one of the possible escape points while directing my teammates to others.

I mean that this area is a big maze of tunnels but said maze only has a few ways in or out. Three, specifically.

You head to one of the ways out, which is down a few levels, while bishop stays at the current one, freaking out.


"Need reinforcements, possible enemy combatant trapped here."

Head over to provide backup.
[/quote]
You connect up with bishop, who is in the middle of a nervous breakdown, covering his neck and continuously spinning in circles. He almost shoots you. Then he almost hugs you. You're getting some real mixed messages from this guy.


((My thoughts on the title:
"Hm. This isn't the Amp-Hunter thread, it's probably the other main one. Must be a new turn! ...Oh, wait. Mayday. That's bad. I hope it isn't Grate..."))



hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.
[aux:1-1]
Great (http://www.youtube.com/watch?v=JsDrGgDOtj8&t=1m36s)
You run up behind Skylar, whip your laser rifle out and press it against one side of the control console bank. You then proceed to squeeze the trigger and drag the rifle across the entire length of the control, completely and totally ruining them. The Ship, now at the whims of a misfiring and damaged system, jerks back up into the air and starts jerking around like a mechanical bull having a seizure.
"I'M HELPING!" you shout, as you're flung back down the hall and land, head first, in the toilet.
[
((Who let him touch the controls of the hio? This is so much of a failute that my laughter is affecting my typing. Granted, I'm typing on a laptop which is atop my actual lap...))



Head back to the Sword. Locate the AM.

"Miss 'Feyri' suggested I try to find a way to triangulate radio signals. Do you have anything like that in stock, or would I have to make it myself? And if the latter, can I pretty please use Tinker? Oh, and could I borrow a little of the aircraft control thingy's radio stuff useage?"

If A is true, acquire radio triangulation thingy.
If A and B are false, follow Morul.

If A is false and B is true...Tinker time!
Spoiler (click to show/hide)
"Radio triangulation is possible, but you're gonna need three points of reference. And that means three receivers. And they're gonna have to be a good distance apart and pretty powerful. Also, what are you gonna use it for again?"

"Gonna have to be more specific about that last part."
"Wasn't the Shadow Walker using a remote-controlled gun? Wouldn't he need a radio signal sender thingy to do that?"

"So you're working under the assumption that he has more? Because I doubt he's gonna keep broadcasting that signal if he's already fired it."


Grow some eyes and legs and ears, but keep the chitin.
Keep away from the dangerous stuff. Hide behind Lars or something.


((Also ahahahahahaha good job guys.))
[will:6+1]
You are now a giant ball of eyes and tongues. Also, all this transforming is starting to deplete your biomass. And terrify bystanders.




"####! Steve, anyone can you get the ####ing ship back under control?!"

Try to help T onto the roof.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
[str:5]
You yank teal up onto the roof with one hand.
"Do you even lift?"

>I can if someone plugs their suit into it.


... Help

Struggle upwards!
Gorat drags you up onto the roof and questions your athletic capacity.


((More like FLAMING TOXIC ACID ship. ClF3 is not nice stuff. Pyro has rambled on about its properties enough that I'm not, but just google it. Also, "insert Admiral Ackbar quote here".))

"Father, wait. It could be a trap. Back off for a bit while I poke it with the pole."

Get everyone to stay back, then go poke it with the pole, praying it doesn't explode. Or something. If nothing happens, grab it and deactivate it.
Lars moves to touch the thing, but you hold him off and instead jab it with a metal rod. It immediately whirls around and starts swinging molten metal rods at you while chattering mechanically.
 
((Yes, I do know of the Ghost Dog and his tragic story.))
It seemed the sort of thing you would like, if you hadn't heard of it.
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
Don't worry about it too much. Everyone will eventually screw things up horribly and probably get someone killed. Such things are inevitable.

((This is true.  Lars got the base in the planetoid mission eaten by a sandworm.  Pyro's first character killed three players and millions of innocent civilians.))



"You are brave, Brother Morul.  May Algis's shielding hands protect you as you serve the Most Holy Steve."

Let him go first



((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
You're feeling extremely good about your decision to let someone else poke the robot before giving it a hug.


((For the record, the ship is currently suffering from a serious case of laseredcontrols-itis. If anyone has suggestions other than ones already listed, please tell us.))
((Other then repair the controls, hotwire the controls, or leap screaming from the ship, nothing comes to mind. Maybe get Jim or someone else with a more nuanced amp/manip to gently set it down.

There's also potentially brute-forcing certain things, like trying to disable the engines/whatever it uses to maneuver and hoping a straight drop is less harmful than careening around.))


((Also, Irony, it's probably safe to assume Faith is either on the gangway or the ship.))
((She was following Milno around prior to everything kind of re-melding as they are now, though. Would she have been auto'd that way?))

((After the first set of goals for each team was accomplished, we reformed into new teams, with PW doing a "okay you're all at the gangway now and regrouped" update.))
((Ah, thanks.

I guess I'll look into that double bluff then.))


Try to get to that spent LESHO tube and analyze it in more detail. How certain am I that it was actually the source of the LESHO fired at Miyamoto?

If I can't climbjump my way up there, see if there's a way that doesn't involve going through the possibly-trapped tower.

You're no where near that thing. You're on the surface, with Miyamoto, near the nuclear crater. He's been using you as a watch dog.


"Gotcha Steve. Holding position." Bishop replied, glancing warily around himself.

"This is Bishop. I'm in the center of the sensor blackout. Can someone PLEASE get over here now? I've found no traps and it looks like someone who's scared or panicked has torn out an array over here. I need back up ASAP."

Hold position. Look around the immediate area for signs of who could have done this and what direction they took or anything out of the ordinary. Be wary of traps or assassination attempts as usual.
Paris departs and another man shows up a few minutes later. You look around a bit while you wait, always looking over your shoulder as you do, however. You find a bit of what looks like damaged electronics on the ground a little further in  down the tunnel. Probably dropped a bit of the sensor he dug out as me moved farther in.

 
(( ....................................................

Clearly I should have made this a bolded action. And speech. And actively prevented him from doing so. But for fucks sake, PW, you've been kinder to us before when players did useless shit XD ))

hmmm, alright then, look around on the computer of the ship if it has one, look at any important files or something.

(( The ship computer has been stripped. That was a question directly for Steve, he has all the relelvant data. ))

(( That makes this action definitely useless shit XD ))

TRENDON, IF WE SURVIVE THIS I AM BURYING YOU IN A DEEP, DEEP HOLE WITH WHATEVER REMAINS OF THIS SHIP

PAN, help stabilize us, if I can't bring this thing back under control, I'm going to cut the power and you're going to need to set us down.

Fight to bring the ship down to land.  If none of the controls are responding, see if one of another console is still functional, or attempt to quickly repair this one... while being jerked around by the bucking bronco of a ship.

If none of this works, attempt to cut the power completely so Pan can try to set us down without the ship fighting him.


I usually do. But...well he left it unstruck out...and he rolled 1-1...and It's been  waaaay to long since anyone has died in a fiery explosion. Considering the mission that comes after this relative cakewalk, I need to get you guys back into the habit of coping with horrifying injury.
((And just when I thought this would be my first mission where I wouldn't get grievously inured.))

PAN, help stabilize us, if I can't bring this thing back under control, I'm going to cut the power and you're going to need to set us down.[/glow]

"Hey dipshit, you're crashing. Might wanna do something about that"
"I detect that someone has disabled the ships controls. In layman terms, they lasered the buttons. Brace for impact."


"If I get out of this thing in one piece I'm giving you a piece of my mind, Trendon! The piece that BURNS SHIT. AAH"

Stabilize ship with my mass amp. If skylar cannot regain control, try to set it down. Gently.

((Go go bonus because of snoozing/reloading brain?))
"STILL HELPING!"
try and get steady and then see if I can jump out with or without hurting myself, if it would, see if I can at least stabilise it.

(Oh god, I'm so sorry, I forgot that aux and handiwork are different rolls! Jesus Christ I'm so bad with this.)
Assist Skylar in stabilizing the ship.
Well, one thing can be said about Trendon, if nothing else: When he fucks things up he fucks them up very thoroughly. The console is fired, completely screwed. The only thing that can be done is to try and activate the ship's safety mode via directly manipulating the circuitry.

[Skylar aux:4+1+1]
Skylar jams one hand into the exposed wiring and starts rummaging and pulling out wires and connecting sparking leads until the ship automatically stabilizes. Which is good. What isn't good is the fact that the engines continue to fire and that the ship is now rapidly rising.

Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 13, 2013, 11:30:25 am
((First we get a 0, now a 6. It's hard to say which is worse.
...The 0. Well, that was easy.))



"I guess. I mean, it wouldn't make sense to only have one. What if there were a bunch of us, or if we didn't go anywhere near the one gun?
"...And, what else could I do? Try to guilt the Walker to death?"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 13, 2013, 12:01:36 pm
Milno shrugs and moves on. "So, the ship we recently stole is about to crash? Figures why we can't have nice stuff."

Cover the only unguarded way out of the maze.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 13, 2013, 12:28:53 pm
"Shit! Get back! I fucking knew it! Steve! Any overrides for this thing?

If Steve has any verbal shutdown codes, shout them out, and if that doesn't work, put a gauss round through the bots' core.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Zako on November 13, 2013, 12:29:57 pm
"Oh thank the stars! I was starting to loose my mind from being alone down here with an invisible killer that has a habit of laying traps running around."

Bishop sighs in relief and collects himself.

"Ok, here's the down low: Some asshat tore out a sensor array here with a screwdriver or something. Steve says that's not something that a SW would typically do, so that means that someone else did it. I think he was controlling some poor bastard remotely and has him running around down here as a distraction. We're gonna try to find him, stop him from doing more damage and see if he's got some kind of camera or beacon on him that we can trace to tell us where the SW is, if we are lucky.

Now hold still while I check if you're a UE in disguise. Then we can get going."

Go ahead and check him to see if he's a UE. If he's good, follow the trail of the vandal cautiously with help from Steve. Make sure to check my corners and keep this other guy with me. Get his name too, while I'm at it so I know what to call him.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 13, 2013, 01:00:23 pm
Skylar sits there for a moment, staring at the mess of wiring inside the console.

... I qualify this a success. Rising stably is better than randomly getting thrown around the room. you know, unless we get shot at... Now then... you said you could bring this back under control, Steve? Any chance you could put the ship under my suit's control as well, or are the controls too fried for that?

Plug my suit into the ship, ask Steve for assistance. Assuming I'm not attached to the wiring to keep the stability controls active.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 01:07:03 pm
Xan is wierd and pissed off! (http://www.youtube.com/watch?v=NtgFKdWcKXY)


Clamber up onto Lars' back. Keep a lookout for anything attacking me/him.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 13, 2013, 01:11:31 pm
...
rather than go inside the tower, go to just a little outside each of its exits and check to see if i can find anything there to let me catch a trail.

For Feyri:
Go to the sword's gangway and remove several of the cameras we placed there. move them to be able to watch the other ships. for flying-wall-cutting-break-in-attempts.
Quote from: Feyri to steve
Do these other ships need to have functional com systems? right now they're a security risk. Anyway, could you keep an eye on these cameras I'm placing to make sure the SW doesn't break into the ships?
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 13, 2013, 01:16:53 pm
shoot drone with shotgun.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 13, 2013, 01:22:11 pm
Lars twitches a bit.  It's looking at him.


If Morul fails to disable the bot, put a round in it myself.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 01:26:59 pm
Lars twitches a bit.  It's looking at him.


If Morul fails to disable the bot, put a round in it myself.
((You're not gonna be grossed out by the mass of eyes and tongues clambering up onto you? :P))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 13, 2013, 01:28:39 pm
((The nice thick suit is helping Lars there.  Yay for MkIII.  If it was touching him, that would be worse.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 01:29:19 pm
((Well yeah. Piggyback go!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 13, 2013, 01:33:09 pm
((Just stay away from me if you're looking for more biomass.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 01:35:16 pm
((I solemnly swear that I won't eat you until I've devoured my first planet.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 13, 2013, 02:04:26 pm
((Now solemnly swear not to redefine planet to include something in sight. In case you get severe munchies.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 13, 2013, 02:38:50 pm
((I solemnly swear that I won't eat you until I've devoured my first planet.))

((Oh god, I helped create a monster. Then again, it's just too much fun not to really.

By the way, if you ever find out what your capabilities are exactly, be sure to look into custom-growing equipment for teammates. Like a bug that attaches to a person and pumps 'em full of drugs when needed. Or grow form-fitting chitin-bone-keratin armor with shock-absorbing soft tissue material underneath, add custom features (Claws, specific protection against certain damage types (heat, electric etc.) as needed.
Or hell, go for a whole suit, basically a new organism that lives in symbiosis with its wearer, providing protection/armor, a sort of powered exoskeleton (due to the suit/organism having muscle of itself to support its wearer's strength), mk.II style self-sealing properties and drug injection systems, with added bio-weapons (bonesword, acidsprayer, boneshard launcher, serrated claws, ...) as requested by the buyer (you might be able to ask some tokens for custom-growing equipment of course, then use these tokens to upgrade your capabilities).
And if done right, it may be able to self-repair too. The suit, in turn, interfaces with and is slaved to the wearer's nervous system and gains nourishment from either the user or internally stored biomass reserves.

And while we're at it, maybe try to grow a large battlesuit-style organism that is controlled by a pilot and has all of the above, coupled with whatever else you want to add (think pilotable Carnifex (http://wh40k.lexicanum.com/wiki/Carnifex#.UoPNvflWym4) or Hive Tyrant (http://wh40k.lexicanum.com/wiki/Hive_Tyrant#.UoPPVPlWym4) (or go for a Hierophant (http://wh40k.lexicanum.com/wiki/Hierophant#.UoPOsPlWym4) if you're feeling silly).

Or, to think smaller again, weapons that create their own ammo as long as they're kept fed, like that boneshard launcher (http://wh40k.lexicanum.com/wiki/Impaler_Cannon#.UoPUb_lWym4) or maggot cannon (http://wh40k.lexicanum.com/wiki/Deathspitter#.UoPUaflWym4) from before, but without it integrated with a suit. Or hell, if you can bio-engineer virii then you can become a second Doc and create specific gene treatments to transform peeps into weird horrorspawns with abilities as you like it. Or just give people increased physical perfection and free gene therapies, whatever really.

Oh, and if GWG one day figures out how his pill machine works, and the effects are combinable with your stuff, then the options grow even more expansive. Think bio-computer hybrids, organisms that have AoW-like skin, whatever you can think of.

Really, the more I think  (http://tvtropes.org/pmwiki/pmwiki.php/Main/BugWar)about it, the more (http://wh40k.lexicanum.com/wiki/Species_of_Tyranids#.UoPTtflWym4) I realize  (http://wh40k.lexicanum.com/wiki/Biomorph#.UoPTuPlWym4)the awesome possibilities  (http://starcraft.wikia.com/wiki/Category:Zerg_breeds)are truly (http://en.wikipedia.org/wiki/Bug_(Starship_Troopers))

endless...



(I'm starting to think PW, if he read all these rants, will be nerfing your powers greatly to keep game balance, otherwise we'll have an army of monsters runnin' round without the usual Doc Highlander-style thinning occurring).

And yes, I know all of this is very implausible from a hard sci-fi standpoint, but really, seeing how Xan's powers are already ridiculous and impossible to begin with, I'm willing to suspend my disbelief if it lets me experiment and think of new and creative xenohorrors.




*reads own post*
... Dammit, it happened again!))


((@ Ironyowl: you are with Jim's team, in this thread, and you're hunting for an Amp specialist (think X-men Professor X with amps). Read here for more info and correct thread. (http://www.bay12forums.com/smf/index.php?topic=106279.16850)))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 13, 2013, 02:41:22 pm
And if done right, it may be able to self-repair too. The suit, in turn, interfaces with and is slaved to the wearer's nervous system and gains nourishment from either the user or internally stored biomass reserves.

((No problems with that at all.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 13, 2013, 02:44:35 pm
((I wonder if Xan could create (limited?) versions of himself, to make, for instance, weapons that can change their exact properties.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 13, 2013, 02:47:30 pm
And if done right, it may be able to self-repair too. The suit, in turn, interfaces with and is slaved to the wearer's nervous system and gains nourishment from either the user or internally stored biomass reserves.

((No problems with that at all.))

((It's working out great for Mesk though. He gets insta-superhealing in exchange for having to eat more than the average recruit. Nice trade-off if you ask me. Depends on how far you'd be willing to go really.))

((I wonder if Xan could create (limited?) versions of himself, to make, for instance, weapons that can change their exact properties.))

((Or clone himself and keep that copy in cold storage, always having a back-up in case the original gets destroyed.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 13, 2013, 02:55:03 pm
Gorat looks after the ship. "Guess they bought some time, at least? Well, no idleness*. We're exploring this roof, if only to get back inside."

Explore the roof.

((*Says the right guy.))

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Grunhill on November 13, 2013, 02:57:57 pm
"Need reinforcements, possible enemy combatant trapped here."

Quote
Where? I'm going there.

Go to the place where the sender of the message is. If somebody is there, ask if there is any way out of the place. If yes, go that way to check.

If attacked, enter BT, avoid, look for the attacker.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 03:27:51 pm
((I solemnly swear that I won't eat you until I've devoured my first planet.))

((Oh god, I helped create a monster. Then again, it's just too much fun not to really.

By the way, if you ever find out what your capabilities are exactly, be sure to look into custom-growing equipment for teammates. Like a bug that attaches to a person and pumps 'em full of drugs when needed. Or grow form-fitting chitin-bone-keratin armor with shock-absorbing soft tissue material underneath, add custom features (Claws, specific protection against certain damage types (heat, electric etc.) as needed.
Or hell, go for a whole suit, basically a new organism that lives in symbiosis with its wearer, providing protection/armor, a sort of powered exoskeleton (due to the suit/organism having muscle of itself to support its wearer's strength), mk.II style self-sealing properties and drug injection systems, with added bio-weapons (bonesword, acidsprayer, boneshard launcher, serrated claws, ...) as requested by the buyer (you might be able to ask some tokens for custom-growing equipment of course, then use these tokens to upgrade your capabilities).
And if done right, it may be able to self-repair too. The suit, in turn, interfaces with and is slaved to the wearer's nervous system and gains nourishment from either the user or internally stored biomass reserves.

And while we're at it, maybe try to grow a large battlesuit-style organism that is controlled by a pilot and has all of the above, coupled with whatever else you want to add (think pilotable Carnifex (http://wh40k.lexicanum.com/wiki/Carnifex#.UoPNvflWym4) or Hive Tyrant (http://wh40k.lexicanum.com/wiki/Hive_Tyrant#.UoPPVPlWym4) (or go for a Hierophant (http://wh40k.lexicanum.com/wiki/Hierophant#.UoPOsPlWym4) if you're feeling silly).

Or, to think smaller again, weapons that create their own ammo as long as they're kept fed, like that boneshard launcher (http://wh40k.lexicanum.com/wiki/Impaler_Cannon#.UoPUb_lWym4) or maggot cannon (http://wh40k.lexicanum.com/wiki/Deathspitter#.UoPUaflWym4) from before, but without it integrated with a suit. Or hell, if you can bio-engineer virii then you can become a second Doc and create specific gene treatments to transform peeps into weird horrorspawns with abilities as you like it. Or just give people increased physical perfection and free gene therapies, whatever really.

Oh, and if GWG one day figures out how his pill machine works, and the effects are combinable with your stuff, then the options grow even more expansive. Think bio-computer hybrids, organisms that have AoW-like skin, whatever you can think of.

Really, the more I think  (http://tvtropes.org/pmwiki/pmwiki.php/Main/BugWar)about it, the more (http://wh40k.lexicanum.com/wiki/Species_of_Tyranids#.UoPTtflWym4) I realize  (http://wh40k.lexicanum.com/wiki/Biomorph#.UoPTuPlWym4)the awesome possibilities  (http://starcraft.wikia.com/wiki/Category:Zerg_breeds)are truly (http://en.wikipedia.org/wiki/Bug_(Starship_Troopers))

endless...



(I'm starting to think PW, if he read all these rants, will be nerfing your powers greatly to keep game balance, otherwise we'll have an army of monsters runnin' round without the usual Doc Highlander-style thinning occurring).

And yes, I know all of this is very implausible from a hard sci-fi standpoint, but really, seeing how Xan's powers are already ridiculous and impossible to begin with, I'm willing to suspend my disbelief if it lets me experiment and think of new and creative xenohorrors.




*reads own post*
... Dammit, it happened again!))


((@ Ironyowl: you are with Jim's team, in this thread, and you're hunting for an Amp specialist (think X-men Professor X with amps). Read here for more info and correct thread. (http://www.bay12forums.com/smf/index.php?topic=106279.16850)))
((I do think I might be limited in that regard since my brain is necessary for the shapeshifting process. So I might be able to be a suit of armor for somebody, but probably not grow one.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 13, 2013, 03:34:58 pm
((I do think I might be limited in that regard since my brain is necessary for the shapeshifting process. So I might be able to be a suit of armor for somebody, but probably not grow one.))

((But even if your brain is needed for the shapeshifting itself, once the process is done your input shouldn't be needed anymore, should it? The armor for example: you grow it as a part of yourself, once finished detach it and have it be a separate entity. The 'suit' idea banks on whether or not you can create separate individuals: if yes, you just construct a limited organism that requires input from a 'pilot', if no then you won't be becoming the new Tyranids anytime soon I'm afraid.

But really, we'll just have to wait and see what you can do before speculating either way, so as soon as this mission is finished you can start experimenting. Just keep these possibilities in mind, you never know right?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 03:38:45 pm
((I'll need a really good Will decomp.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 13, 2013, 03:40:45 pm
((Where are they going to put it?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 13, 2013, 03:45:21 pm
"well, if the ship is rising, I could perhaps find the controls to the thrusters and laser that too, but too bad I don't know where it is, or perhaps we could just destroy some of the thrusters? Enough to let us go back down to not blow shit up?"
Edit: you have all done this, now my characters solution to any problem would be unload all his ordinance until it stops being a problem, and that's not a good idea.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 13, 2013, 04:18:05 pm
((Where are they going to put it?))
((Brain?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: NAV on November 13, 2013, 04:39:41 pm
"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.
Look for someone who is actually doing something.
"Hey Steve, could you lead me to where the action is?"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Devastator on November 13, 2013, 04:48:05 pm
"Leo.  Leo Girard."

Get violated by Bishop.  Then follow his plan.

Spoiler: Leo Girard (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 13, 2013, 04:58:24 pm
"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.

((You might want to link up with bishop and Leo, or another group that is already down in that maze of passageways (Steve can direct you). Because most people outside the ship aren't moving right now, so following could result in not moving at all.))

((Where are they going to put it?))
((In his brain, the one thing that apparently he can't mess with. Meaning he can still use his amps, presumably.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Pancaek on November 13, 2013, 05:02:01 pm
"I am so mad right now, I don't even know how to express myself."
"I do, allow me for a moment"
"Wha-"

Pan stand up, and shifts his gaze to Trendon. His featureless metal head twitching violently as he speaks

"Welcome to the HMRC cooking show. Today, we're preparing a psychopathic metal space wizard. Don't get too close now, for he's SIMMERING WITH RAGE"

He stands there, clenching and unclenching his fists, making really overacted heavy breathing noises.

"Just so you know, I am making these noises so you understand that I am very angry, as I don't actually have lungs anymore."

"Don't just hijack my body!"
"I, for one, find this directness an improvement"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 13, 2013, 05:03:55 pm
"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.
((The first person you're going to see is probably going to be Feyri, who is busy playing with cameras in non-combat areas on the off-chance that she has correctly guessed what the enemies objectives are. There are far more productive people to be following right now.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: NAV on November 13, 2013, 05:09:17 pm
((Edited my action))
Title: Re: Einsteinian Roulette mission 11: MAYDAY'
Post by: GreatWyrmGold on November 13, 2013, 06:00:37 pm
((I do think I might be limited in that regard since my brain is necessary for the shapeshifting process. So I might be able to be a suit of armor for somebody, but probably not grow one.))
((Can you grow a new brain? Or at least ganglia?))

"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.
((The first person you're going to see is probably going to be Feyri, who is busy playing with cameras in non-combat areas on the off-chance that she has correctly guessed what the enemies objectives are. There are far more productive people to be following right now.))
((For instance, this guy:))
continue licking that elbow! Tat elbow will be licked!
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 13, 2013, 06:35:08 pm
"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.
Look for someone who is actually doing something.
""Hey Steve, could you lead me to where the action is?"

(( OH GODS THE YELLOW XD

I think we had someone make that complaint of someone else. Mostly a joke :P
I find this to be far more readable. I like most of the glows, actually XD
You can also combine them with some other effects, if yellow on black is not to your liking.
Let's see... How about this? OH GODS, I TOOK THE SQUARE OF YELLOW AND MADE IT WORSE ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 13, 2013, 06:42:30 pm
"hm yes certainly, how does being angry help us here? Exactly?"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: NAV on November 13, 2013, 06:51:11 pm
((Really? I find yellow the easiest to read. I'm using darkling btw
Is this better?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Pancaek on November 13, 2013, 06:52:30 pm
"I can't believe you're trying to sass me. Tell me, how did destroying the ships controls help us? exactly?"

((just to make sure, the being angry bit is purely IC. OOC I think this entie situation was funny as hell, as we were never in that much danger))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 13, 2013, 06:59:25 pm
((Really? I find yellow the easiest to read. I'm using darkling btw))
((The mystery has been solved...))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 13, 2013, 07:02:16 pm
(I know, it's like when Derm sunk the boat, except the boat has a automated turret filled with a absoloutly horrendous substance and it was in space, the normal.)
"THE LASER IDEA SOUNDED GREAT BEFORE I DID IT AT LEAST!"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 13, 2013, 07:25:41 pm
((Really? I find yellow the easiest to read. I'm using darkling btw))
((The mystery has been solved...))
(( Yeah, that was how the discussion went last time :P Yellow is really easy to read on darkling, but almost impossible to read on the default theme.
And yeah, that's readable. Better than the pure yellow, anyway. I wouldn't exactly want to read a book in that font, but pure yellow just sort of ends up a yellow smear on the white default background XD ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 13, 2013, 08:10:18 pm
"wait, hmmm, if the turret has a basic AI and it can be programmed...

Steve, can this turret contain and use the data that was ripped from the blackship orriginally? I was just thinking that maybe the turret could be used as a controller for the ship, that way, we might be able to land it using the turrets AI, we would have to delete the original AI however."
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 13, 2013, 09:59:30 pm
"wait, hmmm, if the turret has a basic AI and it can be programmed...

Steve, can this turret contain and use the data that was ripped from the blackship orriginally? I was just thinking that maybe the turret could be used as a controller for the ship, that way, we might be able to land it using the turrets AI, we would have to delete the original AI however."
((How would the turret control the ship? It's not connected to the systems, and the controls are fried.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 13, 2013, 10:07:54 pm
"wait, hmmm, if the turret has a basic AI and it can be programmed...

Steve, can this turret contain and use the data that was ripped from the blackship orriginally? I was just thinking that maybe the turret could be used as a controller for the ship, that way, we might be able to land it using the turrets AI, we would have to delete the original AI however."
((How would the turret control the ship? It's not connected to the systems, and the controls are fried.))
I mean the turret has an AI of itself, if a program that tells it how to use the blackships thrusters and stuff, and made it want to always land, we wouldn't need the controls.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 13, 2013, 10:52:36 pm
((Once again the crew is saved by Skylar. Can we get him a medal? An al-foil one maybe.))

T. gives a nod of appreciation to Gorat before moving over towards the defunct LESHO tube, keeping a wary eye out on the slowly rising ship behind him.

Salvage!
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 13, 2013, 11:27:29 pm
I got Xcom, enemy within today.

Prepare for another XCOM ER log series.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 14, 2013, 12:11:01 am
Well, I'm looking toward to that, I had x com enemy unknown a couple of months back, I loved it honestly.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 14, 2013, 12:15:17 am
(( woo hoo! That was a fun series. Though it just reminds me that I *still* need to finish Enemy Unknown XD ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: PyroDesu on November 14, 2013, 12:28:08 am
I got Xcom, enemy within today.

Prepare for another XCOM ER log series.

((I look forward to seeing how you use the mech troopers and genemods. (http://www.youtube.com/watch?v=7AeVkHQ2uCA)))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 14, 2013, 03:09:06 am
IT BEGINS
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 14, 2013, 03:15:01 am
Nice job on that, especially making him into a robot, it would have been cooler if he got critically wounded in the mission and you brought him back bearly alive and then turned him into a robot but hey, you play the cards you're delt.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 14, 2013, 03:20:05 am
Nice!
...
I don't suppose I could be a biomodded soldier?
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 14, 2013, 03:21:50 am
((HONEY BADGER!!!!!!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 14, 2013, 03:23:51 am
(( Yay! And I don't suppose it's this flag?
Spoiler (click to show/hide)
Which is the flag of Sweden. And I wondered why Ikea's colours were blue and yellow.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: BFEL on November 14, 2013, 04:20:25 am
((Awesome, I just got Enemy Within too, and the first playthrough was very mean to me, lost like 10 dudes before I got lasers.

So are you using the "randomized training" option? I find it awesome, lets you get stuff like snipers with sentinel that can fire twice on overwatch, or I got Zhang with like EVERY defensive training ever, which is awesome. I then genemodded him with a second heart and adaptive bone marrow. He's pretty much invulnerable right now. Course it DOES give you crap stuff sometimes, especially with the second to last rank, because you have NO choice on that. Zhang got "revive" and he never uses medkits but oh well he's pretty much invincible already.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 14, 2013, 04:27:28 am
I then genemodded him with a second heart and adaptive bone marrow.

(( So you made a Time Lord. Alright then. Mission accomplished, I think. ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 14, 2013, 05:29:05 am
((HONEY BADGER!!!!!!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 14, 2013, 08:10:55 am
Set a camera in this chokepoint and ask Steve to keep watch. Then start searching the area for whoever took the sensor and any signs of where they might have gone.

One of those motion sensors from Aliens would be really useful right now...
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Sean Mirrsen on November 14, 2013, 08:19:41 am
((Aliens-tech motion sensors are a silly device though. What kind of motion do they sense? Through what? How do they determine when something moves, and not them? Stuff like that. Motion sensors can only sense the motion of what they can detect, and when they can detect something moving across several concrete walls, steel doors, and half a football field's worth of corridors... perhaps having a camera based on the same tech could be more useful?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 08:25:10 am
((I don't suppose lesser members of the HMRC will be put in any time soon? Say, Feyri, Xan, Lyra, Grate?))

((Aliens-tech motion sensors are a silly device though. What kind of motion do they sense? Through what? How do they determine when something moves, and not them? Stuff like that. Motion sensors can only sense the motion of what they can detect, and when they can detect something moving across several concrete walls, steel doors, and half a football field's worth of corridors... perhaps having a camera based on the same tech could be more useful?))
((It probably senses vibrations, possibly coordinating with systems in the complex and certainly compensating for their vibrations by basically knowing that there should be vibrations there--presumably due to sensor'd shoes--and similarly for any machines in the base.
Frankly, it makes a lot more sense than the xenomorphs themselves.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 14, 2013, 08:27:20 am
((Well, in the movie, they say it uses some sort of sonar and Doppler analysis if I remember correctly. Don't know if that  would work in real life though. Maybe if you had sensitive enough sensors, a powerful computer and a way to track the device's motion, like laser sensors or very sensitive G-sensors, it could be done.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: BFEL on November 14, 2013, 08:54:14 am
very sensitive G-sensors, it could be done.
((Yes, now you too can find the G-spot!!!

I'm terrible I know :P))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 09:00:15 am
very sensitive G-sensors, it could be done.
((Yes, now you too can find the G-spot!!!

I'm terrible I know :P))
*smack*
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 14, 2013, 10:15:16 am
((Neat.  I picked up the base game a month or so ago, and am debating the xpac.  Curious to hear some B12ers opinions on it.

Hey, maybe you could get some of the sub-team leads in next!  Cough cough wink wink nudge nudge.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 11:35:08 am
((I don't suppose that there are any non-piratey ways to get an X-Com game for free?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 14, 2013, 12:00:50 pm
((Try UFO:Alien Invasion. It's a free X-Com like.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 12:10:54 pm
((I'll look into it tomorrow or so.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 14, 2013, 03:08:04 pm

Milno shrugs and moves on. "So, the ship we recently stole is about to crash? Figures why we can't have nice stuff."

Cover the only unguarded way out of the maze.

You move down and Join Bishop's quickly growing band of merry tunnel rats.


"Shit! Get back! I fucking knew it! Steve! Any overrides for this thing?

If Steve has any verbal shutdown codes, shout them out, and if that doesn't work, put a gauss round through the bots' core.

>Just shoot it.
[Con:5+1]
You gun the bot down extremely effectively. Mostly because you use several more shots then are necessary. But hey, it works.

 
"Oh thank the stars! I was starting to loose my mind from being alone down here with an invisible killer that has a habit of laying traps running around."

Bishop sighs in relief and collects himself.

"Ok, here's the down low: Some asshat tore out a sensor array here with a screwdriver or something. Steve says that's not something that a SW would typically do, so that means that someone else did it. I think he was controlling some poor bastard remotely and has him running around down here as a distraction. We're gonna try to find him, stop him from doing more damage and see if he's got some kind of camera or beacon on him that we can trace to tell us where the SW is, if we are lucky.

Now hold still while I check if you're a UE in disguise. Then we can get going."

Go ahead and check him to see if he's a UE. If he's good, follow the trail of the vandal cautiously with help from Steve. Make sure to check my corners and keep this other guy with me. Get his name too, while I'm at it so I know what to call him.
You poke at the new guy a few times to make sure he's not a UE or a ghost or a werewolf or something. He isn't, as far as you can tell, so you and him start heading deeper into the maze of tunnels. There are more, similarly removed sensors down the hall, as well as footprints and a small trail of blood. It seems like whoever was removing these hurt themselves a bit as they did.


Skylar sits there for a moment, staring at the mess of wiring inside the console.

... I qualify this a success. Rising stably is better than randomly getting thrown around the room. you know, unless we get shot at... Now then... you said you could bring this back under control, Steve? Any chance you could put the ship under my suit's control as well, or are the controls too fried for that?

Plug my suit into the ship, ask Steve for assistance. Assuming I'm not attached to the wiring to keep the stability controls active.
I'm pretty sure that Bishop was the only one who bought those interface wires.


Xan is wierd and pissed off! (http://www.youtube.com/watch?v=NtgFKdWcKXY)


Clamber up onto Lars' back. Keep a lookout for anything attacking me/him.
You climb up on Lar's back like an ambulatory meatball.


...
rather than go inside the tower, go to just a little outside each of its exits and check to see if i can find anything there to let me catch a trail.

For Feyri:
Go to the sword's gangway and remove several of the cameras we placed there. move them to be able to watch the other ships. for flying-wall-cutting-break-in-attempts.
Quote from: Feyri to steve
Do these other ships need to have functional com systems? right now they're a security risk. Anyway, could you keep an eye on these cameras I'm placing to make sure the SW doesn't break into the ships?
There are sensors around the base of the tower as well, as Renen has discovered. May not want to interrupt them

Feyri moves the cameras from one area to a series of others. Not sure what happened to the nice person watching those cameras, but I think they gave the signal to everyone.



shoot drone with shotgun.

Lars twitches a bit.  It's looking at him.


If Morul fails to disable the bot, put a round in it myself.
Gonna save you some ammo


Gorat looks after the ship. "Guess they bought some time, at least? Well, no idleness*. We're exploring this roof, if only to get back inside."

Explore the roof.

((*Says the right guy.))

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You find a hatch on the other side that seems like it would lead down into the building proper.


"Need reinforcements, possible enemy combatant trapped here."

Quote
Where? I'm going there.

Go to the place where the sender of the message is. If somebody is there, ask if there is any way out of the place. If yes, go that way to check.

If attacked, enter BT, avoid, look for the attacker.

You join up with bishop in his hunt for the mysterious sensor breaker.


"The Reinforcements have arrived!"
There is an unusually large man standing there, wearing a mk1 suit and longcoat, holding a laser rifle in one hand.
Follow the first person I see. Look for bad guys to shoot.
Look for someone who is actually doing something.
"Hey Steve, could you lead me to where the action is?"
Steve leads out outside to the Amp Specialist hunters, a bunch of giant robots and synthflesh weirdos either standing around a hole or climbing down into it.


"Leo.  Leo Girard."

Get violated by Bishop.  Then follow his plan.

Spoiler: Leo Girard (click to show/hide)
For future reference, you may want to reword such things.


Set a camera in this chokepoint and ask Steve to keep watch. Then start searching the area for whoever took the sensor and any signs of where they might have gone.

One of those motion sensors from Aliens would be really useful right now...
You stick a camera down on the exit and then start slowly moving into the area. You don't see any signs of life in the first few hundred feet.


((I don't suppose lesser members of the HMRC will be put in any time soon? Say, Feyri, Xan, Lyra, Grate?))

((Aliens-tech motion sensors are a silly device though. What kind of motion do they sense? Through what? How do they determine when something moves, and not them? Stuff like that. Motion sensors can only sense the motion of what they can detect, and when they can detect something moving across several concrete walls, steel doors, and half a football field's worth of corridors... perhaps having a camera based on the same tech could be more useful?))
((It probably senses vibrations, possibly coordinating with systems in the complex and certainly compensating for their vibrations by basically knowing that there should be vibrations there--presumably due to sensor'd shoes--and similarly for any machines in the base.
Frankly, it makes a lot more sense than the xenomorphs themselves.))
Lesser members might make it in, the problem is that I assign names based on the class they get and whoever comes to mind. That and the fact that I tend to stick to a core group because it's just plain easier. But I'll try to include some newbies and lesser members. Although I'm not sure what grate would be.

Maybe a mec troop without his mech suit so he's completely unarmed?


((I don't suppose that there are any non-piratey ways to get an X-Com game for free?))
The original xcom is like 2 dollars on steam. I'd gift it to you if you have steam.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 14, 2013, 03:14:33 pm
IT CONTINUES (SORTA)
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 03:22:22 pm
((I'm on Steam, but if it costs you money to gift it, don't bother.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: NAV on November 14, 2013, 03:41:44 pm
Peer into hole. Fire at the ground, to test if my gun works.
((Wrong tread))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 14, 2013, 03:46:07 pm
Keep following lars.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 14, 2013, 03:53:24 pm
Lars nodded at the destroyed bot. "Very good, brothers.  Most Holy Steve, we have disabled the bot.  We will continue exploring otherwise until you direct us otherwise."


Keep exploring the tunnel unless instructed otherwise; in that case, follow new instructions.  Sing praises to the gods while searching.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 14, 2013, 04:28:11 pm
Check the hatch for security mechanisms.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 14, 2013, 05:00:31 pm
Skylar sits there for a moment, staring at the mess of wiring inside the console.

... I qualify this a success. Rising stably is better than randomly getting thrown around the room. you know, unless we get shot at... Now then... you said you could bring this back under control, Steve? Any chance you could put the ship under my suit's control as well, or are the controls too fried for that?

Plug my suit into the ship, ask Steve for assistance. Assuming I'm not attached to the wiring to keep the stability controls active.
I'm pretty sure that Bishop was the only one who bought those interface wires.

(( Ah. I didn't realize Bishop had gotten specific cables for that task. I don't suppose there would be one of those in the advanced kit, would there? It seems like the sort of thing that might be included :P ))

Great. Hey crew, could you look around the ship, take stock of what's still aboard? Maybe see if you can find some extra wiring or connection cables? ... or parachutes? I'm going to study this wiring and see if I can fix it... or at least get us on the ground.

IF there is magically a cable in my advanced kit, or if someone finds one on the ship, plug in and let Steve bring us in.

Otherwise, study the horrid mess of wiring in preparation for trying to manipulate it further. Try and assess if it is even possible to make the console functional.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 14, 2013, 06:21:11 pm
((I am honored. Thank you RNG and PW.))

Stand with Gorat and take in the wonderful sights. Try not to kick a bomb into anything. Then attempt to enter hatch.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 14, 2013, 06:48:01 pm
((I'd go flamethrower, due to it ignoring cover I believe? Even if it doesn't, it's a short range AOE attack, with pretty decent damage, plus I think it causes damage over time.))

"I have got to get a single shot weapon. Or bigger magazines."

Poke the robot with my pole, then follow Lars, remembering where I left it. Check how many bullets are left in the magazine.

((I really do have a nasty habit of going MOAR DAKKA.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 14, 2013, 07:34:16 pm
"might as well look for some cables, doubtful he brought any really, wasn't planning on anyone strategicallylasering the controls or somesuch."
look for any wires that fit the description.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 14, 2013, 08:38:12 pm
Stay attached to Lars, keep a watchful eyes (plural) out for unfriendly.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 14, 2013, 08:48:12 pm
Peer into hole. Fire at the ground, to test if my gun works.
((Wrong tread))
((Good. That could have been...amusing.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: SeriousConcentrate on November 14, 2013, 09:02:29 pm
Jim's limbs have all been amputated and replaced with metal ones

I never asked for this.

I'll take the flamethrower though. :P
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 14, 2013, 09:08:38 pm
Peer into hole. Fire at the ground, to test if my gun works.
((Wrong tread))
((Good. That could have been...amusing.))


((Better than "Peer into gun to see if it's working."))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 14, 2013, 09:18:10 pm
...
Find stray lightweight objects, rocks, empty boxes, random chairs, hammers, whatever. and throw them at the sensors around the tower.

For Feyri:
rescue Lyra from her 'unable to get to the top of the stupid tower' problem by going over there and flying her to the top of the thing.

((To Tiruin:
The train of thought I have Feyri working on is that the SW and UE have to have some kind of objective, and that everything they've done so far has been a decoy to distract us from what they're really after. Problem is, I'm running out of guesses as to what that objective might be. are you sure you don't want to just take your character back already?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 14, 2013, 10:51:53 pm
Peer into hole. Fire at the ground, to test if my gun works.
((Wrong tread))
((Good. That could have been...amusing.))


((Better than "Peer into gun to see if it's working."))
((Reminds me of the laser rifle's description in the main post.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 15, 2013, 01:07:57 am
Jim's limbs have all been amputated and replaced with metal ones

I never asked for this.

I'll take the flamethrower though. :P
I lied and decided for you. You got the fist. And maaaaaan am I glad I did. Jim is giving everyone fist based trips to the moon.

IT CONTINUES TO CONTINUE
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 15, 2013, 02:20:16 am
Jim's limbs have all been amputated and replaced with metal ones

I never asked for this.

I'll take the flamethrower though. :P
I lied and decided for you. You got the fist. And maaaaaan am I glad I did. Jim is giving everyone fist based trips to the moon.

IT CONTINUES TO CONTINUE
Spoiler (click to show/hide)

(( Why is the random number generator not giving you support characters. Whyyyyyy! :P
They didn't improve that, did they? Make it more logical who got what specialization when they upgraded from rookie? ))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Zako on November 15, 2013, 02:41:59 am
((Woo! Go sniper Bishop with that window trick shot! And yes, squad sight is awesome in many, many ways.))

"Steve, we've found more missing sensor arrays and a blood trail. Shit is looking real bad down here. Advise please?

Now for the rest of you lot, let's be careful here. I'm getting a real bad feeling about this blood. Oh hey Milno, nice to see you here. I'm glad to see at least one person down here with me who knows what they're doing..."

Contact Steve about the situation and see what he thinks. Send someone expendable ahead to scout ahead. Keep cautiously following the trail and keep looking for traps.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 15, 2013, 04:03:34 am
(I once got a sniper, and I tell you, he was a BEAST with Damn good ground and squadsight, slipped slopped slapped him up with the Skelton suit and everything he could see (And rockets mayyy have helped with said seeing.) he pretty much got a average of 95% hit chance.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 15, 2013, 08:31:26 am
((I think he's taking his 'A team' and then throwing in rookies to try and get the whole HRMC crew in. Which is lovely of him.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 15, 2013, 08:59:41 am
((Now we have a Lyra. Next, what? Feyri? Xan? Stacy? Grate?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 15, 2013, 09:17:16 am
Keep searching for the sensor thief.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 15, 2013, 09:25:58 am
"Thanks, I guess. In the best of scenarios, the blood's just from a mind-controlled worker who wounded himself while following their new orders." Milno comments, looking around the exit of the tunnel covered by him. "Hey, Steve. On the spastic blackship, think you could get one of us fliers a connector so we can get inside the ship and connect our suit to it?"

Pose question to Steve. Wait.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Sean Mirrsen on November 15, 2013, 09:36:20 am
"Thanks, I guess. In the best of scenarios, the blood's just from a mind-controlled worker who wounded himself while following their new orders." Milno comments, looking around the exit of the tunnel covered by him. "Hey, Steve. On the spastic blackship, think you could get one of us fliers a connector so we can get inside the ship and connect our suit to it?"

Pose question to Steve. Wait.
((Doesn't Bishop still have his cables? He's in his Mk3, and not too far away...))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 10:29:27 am
((I've always found it good to throw a rookie in on an easier mission (or two if your whole A-team is up and it's a simple one) just to have some squaddies to fall back on.  It's especially helpful for me to get more assaults because I tend to blow through them.

Also, I find Skeleton Suits to be awesome midgame.  The movement bonus far outweighs the -1 health, IMO.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 15, 2013, 12:33:25 pm
((And once again X-Com picks the class I had in mind for my character. Scary.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Devastator on November 15, 2013, 12:50:46 pm
Continue sweep with Bishop.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 15, 2013, 01:10:04 pm
((Now we have a Lyra. Next, what? Feyri? Xan? Stacy? Grate?))
When it comes to Xan, I intend to wait till I can find a psychic, and then pump said psychic full of all the gene stuff. Grate, I dunno, could be any time. Feyri too.
((I'm on Steam, but if it costs you money to gift it, don't bother.))
I think you can gift your own games to other people for free.

Keep following lars.
"O Captain! My Captain! our fearful trip is done;
The ship has weather'd every rack, the prize we sought is won;
The port is near, the bells I hear, the people all exulting,
While follow eyes the steady keel, the vessel grim and daring:"


Lars nodded at the destroyed bot. "Very good, brothers.  Most Holy Steve, we have disabled the bot.  We will continue exploring otherwise until you direct us otherwise."


Keep exploring the tunnel unless instructed otherwise; in that case, follow new instructions.  Sing praises to the gods while searching.
>Well that was clearly the source of the heat signatures. See if any of the other teams need your help. If not, then head back up to the surface and sweep the area on your own.


(if anyone needs Lar's crew's help, tell him)

Check the hatch for security mechanisms.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
It's locked, if thats what you mean. There aren't any obvious bombs or spike traps, if thats what you mean.

I'm not sure what you mean.

Skylar sits there for a moment, staring at the mess of wiring inside the console.

... I qualify this a success. Rising stably is better than randomly getting thrown around the room. you know, unless we get shot at... Now then... you said you could bring this back under control, Steve? Any chance you could put the ship under my suit's control as well, or are the controls too fried for that?

Plug my suit into the ship, ask Steve for assistance. Assuming I'm not attached to the wiring to keep the stability controls active.
I'm pretty sure that Bishop was the only one who bought those interface wires.

(( Ah. I didn't realize Bishop had gotten specific cables for that task. I don't suppose there would be one of those in the advanced kit, would there? It seems like the sort of thing that might be included :P ))

Great. Hey crew, could you look around the ship, take stock of what's still aboard? Maybe see if you can find some extra wiring or connection cables? ... or parachutes? I'm going to study this wiring and see if I can fix it... or at least get us on the ground.

IF there is magically a cable in my advanced kit, or if someone finds one on the ship, plug in and let Steve bring us in.

Otherwise, study the horrid mess of wiring in preparation for trying to manipulate it further. Try and assess if it is even possible to make the console functional.

Hmmm. There could be a cable in there, but it would cost one of the kit's 3 charges. That ok?

((I am honored. Thank you RNG and PW.))

Stand with Gorat and take in the wonderful sights. Try not to kick a bomb into anything. Then attempt to enter hatch.
You shake the hatch a bit. Seems locked. Huh. Almost like they didn't want people just climbing up on the roof and falling off.

DAMN YOU SPACE OSHA!

((I'd go flamethrower, due to it ignoring cover I believe? Even if it doesn't, it's a short range AOE attack, with pretty decent damage, plus I think it causes damage over time.))

"I have got to get a single shot weapon. Or bigger magazines."

Poke the robot with my pole, then follow Lars, remembering where I left it. Check how many bullets are left in the magazine.

((I really do have a nasty habit of going MOAR DAKKA.))

You check your rifle. 7 of 10 bullets remaining. Not a lot, but enough to kill 7 teammates Enemies.

The robot doesn't react to your jabbing.

You wait for Lars to go where he's needed.

"might as well look for some cables, doubtful he brought any really, wasn't planning on anyone strategicallylasering the controls or somesuch."
look for any wires that fit the description.
(I am so tempted to have you roll for this just on the off chance you get a 1 so you can start tearing wires out of the console. But I'll be nice.)

You check around. There are some connector wires, but when you try them vs the port on your suit, none of them seem to fit.

"Damn these proprietary connectors!"

Stay attached to Lars, keep a watchful eyes (plural) out for unfriendly.
You slither up to the top of lar's head like the worst possible kind of hat.

...
Find stray lightweight objects, rocks, empty boxes, random chairs, hammers, whatever. and throw them at the sensors around the tower.

For Feyri:
rescue Lyra from her 'unable to get to the top of the stupid tower' problem by going over there and flying her to the top of the thing.

((To Tiruin:
The train of thought I have Feyri working on is that the SW and UE have to have some kind of objective, and that everything they've done so far has been a decoy to distract us from what they're really after. Problem is, I'm running out of guesses as to what that objective might be. are you sure you don't want to just take your character back already?))
Feyri Pick up her Feline Friend and ferries her to the top of the tower.

Alliteration!

Jim's limbs have all been amputated and replaced with metal ones

I never asked for this.

I'll take the flamethrower though. :P
I lied and decided for you. You got the fist. And maaaaaan am I glad I did. Jim is giving everyone fist based trips to the moon.

IT CONTINUES TO CONTINUE
Spoiler (click to show/hide)

(( Why is the random number generator not giving you support characters. Whyyyyyy! :P
They didn't improve that, did they? Make it more logical who got what specialization when they upgraded from rookie? ))
Nah, still seems random. Which sucks. Wish you could freaking choose. I don't need any more damn snipers. They're great death machines but they're for shit when it comes to scouting.

((Woo! Go sniper Bishop with that window trick shot! And yes, squad sight is awesome in many, many ways.))

"Steve, we've found more missing sensor arrays and a blood trail. Shit is looking real bad down here. Advise please?

Now for the rest of you lot, let's be careful here. I'm getting a real bad feeling about this blood. Oh hey Milno, nice to see you here. I'm glad to see at least one person down here with me who knows what they're doing..."

Contact Steve about the situation and see what he thinks. Send someone expendable ahead to scout ahead. Keep cautiously following the trail and keep looking for traps.

>I'm not sure, to be honest. Maybe a UE. Maybe a normal man. Probably not a SW. I advise caution and use of light amps rather then lamps. He might not see you coming.

((I think he's taking his 'A team' and then throwing in rookies to try and get the whole HRMC crew in. Which is lovely of him.))
Combination of that and the fact that we went through a time of brutal injuries which rendered much of the team unusable and forced a constant stream of new recruits.

Keep searching for the sensor thief.
You continue in on your own, carefully wandering the blackened tunnels. Eventually you find something. Blood. And a good amount of it. It's pooled here, smeared against the wall and then trails off down the hall. There are bits of shredded tissue in the blood; the sort of thing you'd expect to see from a Mono-Razor hit.

"Thanks, I guess. In the best of scenarios, the blood's just from a mind-controlled worker who wounded himself while following their new orders." Milno comments, looking around the exit of the tunnel covered by him. "Hey, Steve. On the spastic blackship, think you could get one of us fliers a connector so we can get inside the ship and connect our suit to it?"

Pose question to Steve. Wait.

>Thats definitely an option. May want to hurry with that though, they're getting pretty high. They'll be in orbit if you dawdle.


Continue sweep with Bishop.
"Hey bishop, Why do you keep pushing me out in front?"

"Is that a life insurance policy with my name on it and you as the beneficiary? I'm beginning to feel like you might not have my best interests in mind."



Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 01:26:00 pm
Nah, still seems random. Which sucks. Wish you could freaking choose. I don't need any more damn snipers. They're great death machines but they're for shit when it comes to scouting.

((This is from just after release, so I won't swear they haven't changed it, but...


Quote
So, your first 4 are different classes. After that, if you have 0 of a class, you're guaranteed one of that class BEFORE 3 of some other class. If you have 1 of a class, you're guaranteed another BEFORE 5 of some other class. After you have 2 of a class, the game will never guarantee or even improve the odds of getting more, so getting backups is simply up to chance.

http://www.gamefaqs.com/boards/655782-xcom-enemy-unknown/64396727



"Very inspirational, Brother Jack."

Lars continues to do his best to ignore Xan.  It's difficult.

Setting his radio back to all-chat, Lars addresses the others teams.  "This is Brother Lars.  We have addressed the heat source- it was just a broken repair bot.  Do any other teams need our assistance?"


Head back toward the main concourse in front of the Sword regardless.  [Orders superceded]
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 15, 2013, 01:55:06 pm
Eat his brain Form myself into a helmet made out of chitin or something on Lars' head. Put my brain somewhere where it's not easily shootable, like the back of his neck or something.

I'm helping!
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 02:03:13 pm
((I'm trying to decide if I do or don't want to see what happens if you throw a six on that action.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 15, 2013, 02:04:13 pm
((I'm trying to decide if I do or don't want to see what happens if you throw a six on that action.))
((Worst thing I can think of is me forming a gigantic heavy helmet that unbalances you.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 02:16:56 pm
((At the risk of giving the GM ideas, you could always decide to replace his existing helmet.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 15, 2013, 02:19:30 pm
((Mebbeh.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 15, 2013, 02:43:53 pm
"Right. I'll take the bot then. And seriously, that eye is really fucking creepy. Can we leave it here?"

Drag the repairbot back to the lobby, then head to the armory, buy a Sibilus Rocket/Gauss Hybrid Rifle with team fund, then head to the crater.

((Edited action, and I always wanted this gun. Heheheheheh.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 15, 2013, 02:48:10 pm
No. Otherwise I'll come after you and dissect you with that knife you borrowed from me.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 02:56:52 pm
((Lars turns to Morul.  "Eye see what you did there."))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: BFEL on November 15, 2013, 03:08:17 pm
((well no confirmation on the "random training" question, so I'm pretty sure Piecewise is just using the normal second wave options. Also I had to go through that "two snipers and bunch of rookies" thing for first terror mission WITH Chryssalids. Oh and just wait till the mission with INFINITE CHRYSSALIDS.... I think we may see what it looks like when piecewise is scared :P))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 15, 2013, 03:11:49 pm
"Oh, great. Guys, I've got a lot of blood but no body here. And evidence of monorazor use. Either the UE is here or he gave his monorazor to someone as a really good distraction. I really hope it's the first one."

"Okay Steve. Gonna need two sets of eyes for this. Watch my back?"
Put 3 cameras on my head for Steve and other people to watch my back with. Carefully check around for other clues, set my final spy-camera to watch the opposite side the blood trail is going and slowly and quietly follow the blood trail, smoke grenade and monorazor ready.
Do noir inner monologue.

I don't want to go there. It's the last place I'd want to end up. But that's where I always end up anyway. In the belly of the beast, making the wrong choices, one would say the stupid choices, for the right reasons. I find myself once again in the cramped tunnels of Heaphestus, the maze of concrete shifting with every kill of the Executor. He was a serial killer, one of the smart ones. He planted evidence, convicted others for his crimes. He had the others fooled but I was closing in on him and his gang of mind controlled slaves. I descend into a mystery, desperate to catch him, to stop him, to help Steve. A labyrinth of his making, from one grisly murder scene to the next.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: BFEL on November 15, 2013, 03:14:10 pm
STEPHEN HAWKING invents helping.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 15, 2013, 03:40:34 pm
"I don't see any traps, at least. Get some distance. Amp use imminent."

Get some distance to the hatch. If Teal does as well, slowly heat a small sphere centered on the lock.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 15, 2013, 03:41:23 pm
Quote from: Stacy "Ambiguously Gay" Buttle; to: Miyamoto "Biggest Spoon There Ever Was" de Bergerac
Dear Biggest Spoon,

It appears that one of our number has been impaled right through the face and vital organs by a storm of horrible semi-molten metal spears. He was the only one harmed. Just checking in, you see. I believe our amp-master is definitely down here, if you will allow me to make such wild speculations.

Love,
Stacy Buttle.

Upon recieving Stacy's message, Miya quickly contacted the Rapid Response team and the rest of the active troopers:

Quote
Amper located, he's in a big room beneath the nuked crater. If anyone's in a position to help, it would be greatly appreciated. Be warned, he's extremely dangerous, don't come alone or unprepared.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 15, 2013, 03:47:55 pm
Lars nodded.  "Right, team.  General Miyamoto has given us orders- we are to follow them with the speed of the divine.  Onward, for the glory of Steve and the Pantheon!"


Roll out to the crater.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 15, 2013, 04:01:12 pm
Follow behind team. Keep shotgun at the ready.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 15, 2013, 04:11:19 pm
When it comes to Xan, I intend to wait till I can find a psychic, and then pump said psychic full of all the gene stuff. Grate, I dunno, could be any time. Feyri too.
((I'm on Steam, but if it costs you money to gift it, don't bother.))
I think you can gift your own games to other people for free.
((Oh. Sweet. Yeah, if you can do that that would be great. Do you have/want Galactic Civilizations, by any chance? ...Or a quick description of how to do this game-gifting thing?))

Quote
Keep following lars.
"O Captain! My Captain! our fearful trip is done;
The ship has weather'd every rack, the prize we sought is won;
The port is near, the bells I hear, the people all exulting,
While follow eyes the steady keel, the vessel grim and daring:"
((...Blanking on some clever reference. Dead Poet's Society.))

Quote
You check your rifle. 7 of 10 bullets remaining. Not a lot, but enough to kill 7 teammates Enemies.
((...He has to remind himself not to kill teammates...mind control?))

STEPHEN HAWKING invents helping.
((Didn't he already do that?))



Quote
Amper located, he's in a big room beneath the nuked crater. If anyone's in a position to help, it would be greatly appreciated. Be warned, he's extremely dangerous, don't come alone or unprepared.
"Hm..."
Try to locate some kind of clever weapon that isn't in use and that no one cares about--say, one that someone is willing to lend Grate--and someone else heading to the amp user. Once both are located, head to the amp user, quietly and stealthily. And hopefully not-dying-y.
Maybe this:
((Does a gauss rifle count as heavy ordnance?))
((Did it have its guts ripped out to make an electrolaser? If not, it's a ton heavier than what Grate has.))
((No, it didn't. Ask and ye shall receive, Anton has both another weapon, and an MFM to keep him armed.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 15, 2013, 04:34:00 pm
"Oh. You. Uhhhhhhhhhhhhh. Dammit, now you're even creepier."
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 15, 2013, 05:00:17 pm
(Trust me PW, I was tempted to ask you for a roll on that to see how much more I could screw up, now:)
"wait, hmmm, if the turret has a basic AI and it can be programmed...

Steve, can this turret contain and use the data that was ripped from the blackship orriginally? I was just thinking that maybe the turret could be used as a controller for the ship, that way, we might be able to land it using the turrets AI, we would have to delete the original AI however."
ask Stevey Steve this.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 15, 2013, 05:24:53 pm
(( Yeah, charge consumption is fine. Do I get to keep the cable afterward or is it going to mysteriously implode? :P
Ignoring circumstances where it might, you know, *actually* implode.))

What did I buy this thing for if not to use it...

Pull a connection cable out of the mystery kit of supplies, hook into the ship and let Steve sort us out.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 15, 2013, 05:56:03 pm
((Which turret are we talking about?))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 15, 2013, 06:47:19 pm
((Which turret are we talking about?))
((The one welded to the roof and filled with volatile acid-explosive stuff.

Also, I like how not only did Piecewise get the planned class type for my character, but he died soon in. Reminds me of my first mission, the only difference being that I survived.))

Standby.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 15, 2013, 06:56:02 pm
Wait for Gorat to fry the lock and then enter hatch
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 15, 2013, 10:02:56 pm
Also, I like how not only did Piecewise get the planned class type for my character, but he died soon in. Reminds me of my first mission, the only difference being that I survived.
((The X-Commies' Doc is slacking. Not enough of the god-playing we know and love him for here.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 15, 2013, 10:09:31 pm
((Which turret are we talking about?))
The one welded to the roof and filled with volatile acid-explosive stuff.
((Oh. That one doesn't have any AI at all. It's just remotely controlled via wristpad. I mean, I suppose you could use it to relay a signal from Steve or something to do that, but currently it's only meant to be controlled to rotate and fire. Plus wiring the turret to the terminal is probably more difficult than wiring the terminal to an Mk suit or wristpad, the turret's really only going to come into use as an external camera to help guide it.))

Charles uses the turret to survey the surrounding area, looking for any snipers or wheelchair-bound calculator sorcerers.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Zako on November 16, 2013, 12:25:13 am
"Right, I'm heading up top to save those idiots in the blackship. Milno, you take over? Thanks."

Head up to the surface and start after the blackship if Steve says I can make it with my current fuel levels. If I get there, plug Steve in through my suit after slapping those idiots upside the head.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 16, 2013, 01:18:58 am
"Tell the guy with you to stay and guard the path you are in instead of advancing on his own. We need to keep all exits covered, just in case. If any of us catches sight of the hostile or is killed, at least we'll have a better idea of where to search." Milno answers.

Light amps if they are enough, lamps otherwise. Walk down the exit I'm guarding to the first junction and set guard there.

If the ship problem isn't solved somehow, then do it instead.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 16, 2013, 02:49:30 am
Sniff around, attempt to locate the scent of any non-HMRC personnel that were up here recently.

for Feyri:
Make sure Lyra doesn't get murdered, watch the unoccupied ships via camera feed in case of break-in attempts.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Remalle on November 16, 2013, 02:55:49 am
(I don't even know what's going on any more.  What thread and whose group am I in?)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Empiricist on November 16, 2013, 03:36:25 am
((
Hunting down the Amp Specialist (http://www.bay12forums.com/smf/index.php?topic=106279.0)
-Amp Specialist located and attacks.
-M. Alexander KIA by Amp Specialist. Permanent.
Investigating the Shadow Walker (http://www.bay12forums.com/smf/index.php?topic=123854.0)
-Single-use gauss units found. No sign of Shadow Walker, possibly a hoax.
-Trendon lasers the transport ship's computer terminal. It is now automatically rising.
-Attempts to make a turret's AI land the ship. The turret has no AI.
Faffing about (http://www.bay12forums.com/smf/index.php?topic=108083.0)
-People faff about.
-More faffing about.
-Faffy faffing.
-Faffingly faffatory faff.
))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: BFEL on November 16, 2013, 11:29:30 am
((Ok Lars is leading us to the amp guy....hmm....))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 16, 2013, 11:38:00 am
-Attempts to make a turret's AI land the ship. The turret has no AI.
Yup, sounds like the HMRC.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 16, 2013, 12:59:14 pm

Eat his brain Form myself into a helmet made out of chitin or something on Lars' head. Put my brain somewhere where it's not easily shootable, like the back of his neck or something.

I'm helping!
[will:6+1]
You completely encase Lars' head in a chitin globe with your brain pressed up against his faceplate, throbbing away right in his face.


"Right. I'll take the bot then. And seriously, that eye is really fucking creepy. Can we leave it here?"

Drag the repairbot back to the lobby, then head to the armory, buy a Sibilus Rocket/Gauss Hybrid Rifle with team fund, then head to the crater.

((Edited action, and I always wanted this gun. Heheheheheh.))
You drag the robot back to the ship and to the armory.

"I want one of those simusiblusiesus Rifles please."

"Out of the team fund?"

"I'm not sure. Let me ask my brain!"

HEY BRAIN, WHAT DO?


"Oh, great. Guys, I've got a lot of blood but no body here. And evidence of monorazor use. Either the UE is here or he gave his monorazor to someone as a really good distraction. I really hope it's the first one."

"Okay Steve. Gonna need two sets of eyes for this. Watch my back?"
Put 3 cameras on my head for Steve and other people to watch my back with. Carefully check around for other clues, set my final spy-camera to watch the opposite side the blood trail is going and slowly and quietly follow the blood trail, smoke grenade and monorazor ready.
Do noir inner monologue.

I don't want to go there. It's the last place I'd want to end up. But that's where I always end up anyway. In the belly of the beast, making the wrong choices, one would say the stupid choices, for the right reasons. I find myself once again in the cramped tunnels of Heaphestus, the maze of concrete shifting with every kill of the Executor. He was a serial killer, one of the smart ones. He planted evidence, convicted others for his crimes. He had the others fooled but I was closing in on him and his gang of mind controlled slaves. I descend into a mystery, desperate to catch him, to stop him, to help Steve. A labyrinth of his making, from one grisly murder scene to the next.

You stick cameras to your back and slowly creep down the hall, following the blood trail. It continues for a good few hundred feet before you find the source. It's a body; laying face down on the ground, in a pool of blood. From the way it seems to be clutching it's stomach, you'd guess thats where it was cut, but you can't actually physically see the cut.

The body is wearing a coverall suit, and looks like it was probably a crewman here.


STEPHEN HAWKING invents helping.
I'm not entirely sure what you want to do here. What do you want to do here? Invent coherency!


"I don't see any traps, at least. Get some distance. Amp use imminent."

Get some distance to the hatch. If Teal does as well, slowly heat a small sphere centered on the lock.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)

 [Exo:2+1]
The door becomes very warm.

Now just do that a few thousand more times for a few weeks and maybe it will weaken to the point that you can...hire a locksmith because it's still not working.



Lars nodded.  "Right, team.  General Miyamoto has given us orders- we are to follow them with the speed of the divine.  Onward, for the glory of Steve and the Pantheon!"


Roll out to the crater.
Well you'd just love to do that but, well, your vision is sort of obstructed. A bit hard to get anywhere when Xan is tea bagging you with his brainstem.


Follow behind team. Keep shotgun at the ready.
You help Lars along, slowly guiding him toward the elevator. You make it there and start heading up, but this whole Xan helmet thing is slowing the entire process to a blind crawl.


When it comes to Xan, I intend to wait till I can find a psychic, and then pump said psychic full of all the gene stuff. Grate, I dunno, could be any time. Feyri too.
((I'm on Steam, but if it costs you money to gift it, don't bother.))
I think you can gift your own games to other people for free.
((Oh. Sweet. Yeah, if you can do that that would be great. Do you have/want Galactic Civilizations, by any chance? ...Or a quick description of how to do this game-gifting thing?))

Quote
Keep following lars.
"O Captain! My Captain! our fearful trip is done;
The ship has weather'd every rack, the prize we sought is won;
The port is near, the bells I hear, the people all exulting,
While follow eyes the steady keel, the vessel grim and daring:"
((...Blanking on some clever reference. Dead Poet's Society.))

Quote
You check your rifle. 7 of 10 bullets remaining. Not a lot, but enough to kill 7 teammates Enemies.
((...He has to remind himself not to kill teammates...mind control?))

STEPHEN HAWKING invents helping.
((Didn't he already do that?))



Quote
Amper located, he's in a big room beneath the nuked crater. If anyone's in a position to help, it would be greatly appreciated. Be warned, he's extremely dangerous, don't come alone or unprepared.
"Hm..."
Try to locate some kind of clever weapon that isn't in use and that no one cares about--say, one that someone is willing to lend Grate--and someone else heading to the amp user. Once both are located, head to the amp user, quietly and stealthily. And hopefully not-dying-y.
Maybe this:
((Does a gauss rifle count as heavy ordnance?))
((Did it have its guts ripped out to make an electrolaser? If not, it's a ton heavier than what Grate has.))
((No, it didn't. Ask and ye shall receive, Anton has both another weapon, and an MFM to keep him armed.))
(really, you just need to give me your steam ID and I can give it to ya.)

I'm gonna assume you got the gauss rifle from Anton and are now near the crater.


(Trust me PW, I was tempted to ask you for a roll on that to see how much more I could screw up, now:)
"wait, hmmm, if the turret has a basic AI and it can be programmed...

Steve, can this turret contain and use the data that was ripped from the blackship orriginally? I was just thinking that maybe the turret could be used as a controller for the ship, that way, we might be able to land it using the turrets AI, we would have to delete the original AI however."
ask Stevey Steve this.

>It will work about as well as putting a pistol in the pilot seat and giving it encouraging words.

(( Yeah, charge consumption is fine. Do I get to keep the cable afterward or is it going to mysteriously implode? :P
Ignoring circumstances where it might, you know, *actually* implode.))

What did I buy this thing for if not to use it...

Pull a connection cable out of the mystery kit of supplies, hook into the ship and let Steve sort us out.
You can keep it.

You jack yourself into the ship and it immediately stops raising, hovers for a moment and then begins to descend.

>Attempt not to destroy the ship as I bring you in for a landing. Please.

((Which turret are we talking about?))
((The one welded to the roof and filled with volatile acid-explosive stuff.

Also, I like how not only did Piecewise get the planned class type for my character, but he died soon in. Reminds me of my first mission, the only difference being that I survived.))

Standby.
Yeah, your face attracted a lot of plasma, unfortunately. You'll be happy to know that before you died, you charged in, dodged an overwatch shot and put a point blank shotgun blast into alien face.

Wait for Gorat to fry the lock and then enter hatch
You make an extremely funny annoyed face. Unfortunately it's completely lost because you're wearing a face covering helmet.

((Which turret are we talking about?))
The one welded to the roof and filled with volatile acid-explosive stuff.
((Oh. That one doesn't have any AI at all. It's just remotely controlled via wristpad. I mean, I suppose you could use it to relay a signal from Steve or something to do that, but currently it's only meant to be controlled to rotate and fire. Plus wiring the turret to the terminal is probably more difficult than wiring the terminal to an Mk suit or wristpad, the turret's really only going to come into use as an external camera to help guide it.))

Charles uses the turret to survey the surrounding area, looking for any snipers or wheelchair-bound calculator sorcerers.
Well, it's a bit hard to look down when you're in the upper mesosphere and the turret's downward view is blocked by it's placement on the roof of the ship.

"Tell the guy with you to stay and guard the path you are in instead of advancing on his own. We need to keep all exits covered, just in case. If any of us catches sight of the hostile or is killed, at least we'll have a better idea of where to search." Milno answers.

Light amps if they are enough, lamps otherwise. Walk down the exit I'm guarding to the first junction and set guard there.

If the ship problem isn't solved somehow, then do it instead.

You walk down to the first intersection and set up shop there, leaning against the wall. This wasn't exactly what you had in mind when you signed up to be Covert Ops Leader. But maybe you'll miss these times when the harder times come.

You doubt it.

Sniff around, attempt to locate the scent of any non-HMRC personnel that were up here recently.

for Feyri:
Make sure Lyra doesn't get murdered, watch the unoccupied ships via camera feed in case of break-in attempts.
You sniff around the roof. There are lots of unfamiliar smells up here.
[will:1]
You spend several minutes just sniffing around the roof, curious about all the new smells. The you get tired and curl up next to feyri for a nap.

(I don't even know what's going on any more.  What thread and whose group am I in?)
Ask Miyamoto.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 16, 2013, 01:00:19 pm
GUESS WHAT? IT CONTINUES TO CONTINUE TO CONTINUE

Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: GreatWyrmGold on November 16, 2013, 01:33:33 pm
(really, you just need to give me your steam ID and I can give it to ya.)
((I think it's greatwyrmgold; I forget which is the ID and which is the screen name thingy. If it's not that, it's timkenmc.))

Quote
[will:1]
You spend several minutes just sniffing around the roof, curious about all the new smells. The you get tired and curl up next to feyri for a nap.
((I should have known there would be a downside to the whole catgirl thing...))

...it just ends up with me getting swarmed with shit because they're all too fucking stupid to run away unless someone comes up and slaps them. Seems familiar...
Oh?

Quote
Now, I'm gonna guess something here, and it just might sound crazy but go with me for a minute. I'm gonna guess it was aliens.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 16, 2013, 01:59:23 pm
((Uhh. Yes to the team fund. It was in my action to use the team fund to get the Sibilus.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 16, 2013, 02:40:51 pm
((Uhh. Yes to the team fund. It was in my action to use the team fund to get the Sibilus.))
Oh. sorry. Assume you have it now.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 16, 2013, 03:26:12 pm
((That's alright. I can understand you missing some things due to the massive amount of stuff you have to look through.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Radio Controlled on November 16, 2013, 03:41:30 pm
Quote
(I don't even know what's going on any more.  What thread and whose group am I in?)
Ask Miyamoto.

((Why you little delegating fiend you.  :P ))


((@ Remalle: Read this (http://www.bay12forums.com/smf/index.php?topic=108083.msg4740971;topicseen#msg4740971)
Short version: you help hunt the Amp specialist. He is currently in a room below the impact crater. He just killed Michael. Mesk is standing next to the hole leading to the room next to the amper. I'd suggest you climb down and help out there.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Execute/Dumbo.exe on November 16, 2013, 04:34:07 pm
''you sure it would work like that? In which case, a rifle should work even better!"

Put the laser rifle onto the ships seat, unload it first, and encourage it.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Xantalos on November 16, 2013, 04:41:29 pm
Retract around his faceplate.

Sorry man, didn't mean to flash you.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Remalle on November 16, 2013, 04:52:22 pm
Catch up with the rest of the group.  Spin up the Pyramid of Power and aim down the hall at where the amp guy is.
"Permission to fire?"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tavik Toth on November 16, 2013, 05:15:05 pm
Follow 2: The Following.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Doomblade187 on November 16, 2013, 06:33:10 pm
Waiting 3- The Waited.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Kriellya on November 16, 2013, 06:37:24 pm
Thank you, Steve. I'd love to not destroy the ship... that would be awesome. Any chance you could get a repair drone in here to get it back in flying shape? Or slave the controls to my suit? Anything to get it back in the air...

Chat with Steve, wait for the ship to land. Glare menacingly at anyone who approaches the console.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Devastator on November 16, 2013, 08:07:58 pm
Continue onwards.  Watch the walls for anything mounted on them.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: kisame12794 on November 16, 2013, 08:56:17 pm
((Vehicles don't last long around us do they? Wonder why...))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 16, 2013, 09:52:44 pm
((geez, well, I know where the UE is now.))
"Lyra?"
"Now's not the time for sleeping Lyra."
"Mrow."
"Come on, don't meow at me. Get up. This was your idea, remember?"
"Mrow?"
"Lyra..."

Get up and try to figure out the smells up here.

For Feyri:
Gently prod Lyra awake, keep looking around for threats or cameras.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 17, 2013, 12:15:39 am
"Anyone find anything relevant?"

Keep waiting.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Tack on November 17, 2013, 12:19:11 am
Teal makes a "[____]" Face, and tries again.

Wait for Gorat to try again. If he fails, shoot the lock
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Zako on November 17, 2013, 07:15:37 am
((I presume that I just stayed with the others, since someone stopped the ship for me.))

Hang around Milno. Check the immediate surroundings for traps and ask Steve for some advice on what to do now.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 17, 2013, 09:08:15 am
"That...rarely happens."

Try that again.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Caellath on November 17, 2013, 02:09:04 pm
Hang around Milno. Check the immediate surroundings for traps and ask Steve for some advice on what to do now.

((IIRC, piecewise said there were three exits. Since Paris was covering one and Bishop and Leo were exploring a different one, I sent Milno to guard the remaining hall.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Devastator on November 17, 2013, 04:10:28 pm
((Oh, and don't worry about putting me in front, Bishop, I've played enough X-Com to know you always put the rookie in front.  And this was the day when you got to put 14 dudes in the Skyranger to boot!))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 17, 2013, 05:27:35 pm
"Oh Algis, shield my eyes..."


Get unfacehugged.  Keep going to meet up with Team Getting Killed By Amp Man.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Parisbre56 on November 18, 2013, 06:36:57 am
Check the room for hostiles, check the body for booby traps that could activate when I poke it or when I approach it, check the blood for tracks that could tell me where the killer went, check the body for evidence, his face and anything important he might have. Are there any other exits from this room?
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 18, 2013, 11:47:05 am

''you sure it would work like that? In which case, a rifle should work even better!"

Put the laser rifle onto the ships seat, unload it first, and encourage it.

The ship seems to be flying down, back toward the Sword. Huh. Did that actually work?

Retract around his faceplate.

Sorry man, didn't mean to flash you.
[will:5+1]
Your ability to get nothing but failures or overshoots is extremely amusing.

You retract off his face plate, off his head in general, and fall to the ground as a shriveled lump of flesh.

Catch up with the rest of the group.  Spin up the Pyramid of Power and aim down the hall at where the amp guy is.
"Permission to fire?"
You should really be doing this in the other (http://www.bay12forums.com/smf/index.php?topic=106279.16900) Thread.

You jump down into the room with Jim and everyone else. You get ready to fire the strange alien artifact of yours, staying out of the line of fire for the moment while you await a fire at will order.

Follow 2: The Following.
Waiting 3- The Waited.

This isn't related but I find it funny. Maybe you will.  (http://www.youtube.com/watch?v=TrySshF4eVs&feature=c4-overview-vl&list=PL66871A5AEC242773)

Thank you, Steve. I'd love to not destroy the ship... that would be awesome. Any chance you could get a repair drone in here to get it back in flying shape? Or slave the controls to my suit? Anything to get it back in the air...

Chat with Steve, wait for the ship to land. Glare menacingly at anyone who approaches the console.

>Do you think you can fix it? Because I can get the parts out to you.

Continue onwards.  Watch the walls for anything mounted on them.
There doesn't appear to be anything mounted on the walls, well, at least not any more. The only thing that was there was the sensors and they've all been removed. The thin blood trail continues for a while but eventually it becomes nothing but a few odd drops here and there, and then nothing at all. You are deep in the maze at this point, and it's hard to say which way to go now. There are several paths that lead away from this last drop of blood, several ways it could go. And there's nothing down here but silence and darkness.

((geez, well, I know where the UE is now.))
"Lyra?"
"Now's not the time for sleeping Lyra."
"Mrow."
"Come on, don't meow at me. Get up. This was your idea, remember?"
"Mrow?"
"Lyra..."

Get up and try to figure out the smells up here.

For Feyri:
Gently prod Lyra awake, keep looking around for threats or cameras.
[Will:2]
Lyra wakes up, rolls on her back, bats at the air a few times, and then falls asleep again. She responds to Feyri's poking with mild wiggling and purring.

"Anyone find anything relevant?"

Keep waiting.
You scratch your chin against the inside of your helmet. You feel like you need a shave.

"That...rarely happens."

Try that again.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
[exo:1]
Oh good. I get to dig up my feedback event roll chart.

You grip your head in pain; the amp in your brain seems to burn white hot and you can feel stabbing fingers of heat reaching out around you, randomly.

[Teal end:1+1]

Teal, who is watching your spasming with a combination of fear and curiosity, goes stiff as a ramrod. And then he pops like a hotdog thats been cooked for too long. His arms, legs, chest,  they all burst open from the inside and spray out a gout of superheated, boiling blood. He remains standing just long enough to mutter "Ouch..." Before falling face first to the roof in a pool of his own steaming juices.

Teal is dead. But he'll get better.

((I presume that I just stayed with the others, since someone stopped the ship for me.))

Hang around Milno. Check the immediate surroundings for traps and ask Steve for some advice on what to do now.
Milno isn't with you, ya silly diagonal moving spaceman.

"Oh Algis, shield my eyes..."


Get unfacehugged.  Keep going to meet up with Team Getting Killed By Amp Man.
Consider you, the human raisin and the rest of your team up there.

Check the room for hostiles, check the body for booby traps that could activate when I poke it or when I approach it, check the blood for tracks that could tell me where the killer went, check the body for evidence, his face and anything important he might have. Are there any other exits from this room?
[intuition: 3]
You poke the guy with your stick a bit (ha). He seems very dead. But something feels wrong about this, About the way he's laying, About how is hands are placed.

Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Toaster on November 18, 2013, 11:52:33 am
((LARS TEAM:  Move to the other thread (http://www.bay12forums.com/smf/index.php?topic=106279.16900)!


Also, ouch.))
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 18, 2013, 12:00:11 pm
"####ing ####! Medical pickup for Teal needed!"

Message. Feel guilty.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Lenglon on November 18, 2013, 12:25:55 pm
Wake up, figure out what I'm smelling up here.

For Feyri:
Quote from: Feyri to HMRC
Lyra is acting odd on top of that tower the LESHO was fired from. Searching for a UE now. backup would be appreciated.
pick up Lyra and drape her over my shoulder, ready my weapon, and search the area for the UE messing with Lyra's head.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 18, 2013, 01:14:37 pm
((@Lenglon: I think Lyra's just acting like a cat. The doc did say there would be side effects. Like being cat-like in behavior (for example: taking lots of naps, chasing small fast things, etc).))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 18, 2013, 01:17:51 pm
((Up until now I have never needed a will roll to act normal, Lyra's cat-like behavior thus far has been voluntary, and it's a purfectly normal cat behavior to investigate something curious, like a set of new smells. yet for some reason I'm unable to even attempt to satisfy my cat-like curiosity.))

((as a counterexample, of where I decided to do something decidedly un-cat-like, I did NOT need a will roll to take a shower.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 18, 2013, 02:49:50 pm
Let me take a look at the console and get back to you on that. Don't worry, not going to touch it until we are on the ground. Speaking of, how much longer to ground level?

Study the hole in the console with an eye for if it's possible to fix and what additional parts I'd need. Note if it looks like there might be unseen damage further back in the console.
Also sneakily ask PW how many more turns til touchdown :P
Oh, and ask if this would be aux or handiwork. Cause it's not always clear to me when aux ends and handi begins XD
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 18, 2013, 03:15:38 pm
@Gorat *beep* The Medical team you are attempting to contact is currently preoccupied with falling out of the sky. If you need medical attention, we will be with you as soon as possible. If you are beyond the aid of mere mortals, please transport your brain to the Sword at your earliest convenience. Leave additional details after the beep. *beeeeeeeeep*

(( @Lenglon: This is also the first time you've really tried to use that nose for tracking. So it being a side effect is a fair bet :P it may also be a timer or other random side effect. By which I mean, PW has a timer or is rolling a D20 or something to decide its time for you to nap, as cats are wont to do :P And now you need will rolls to resist your nap.
Still, doesn't hurt to be cautious, though I don't know who is in a position to support. Maybe Gorat and the bag of meat formerly known as Teal? I can also support, if I can get the black ship back in the air XD ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Pancaek on November 18, 2013, 03:27:38 pm
"I cannot help but notice that we've just been sitting here. In this ship"
"I cannot help but notice you did not, in fact, try to fix this vessel while it was inoperational"
"I'm not a mechanic"
"No, just an inept idiot"


"Hey, capt'n skylar, everything allright in there? Just yell if you need me to do....something....ampy."

While we are still riding in our flying boxy deathtrap, snooze some more.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 18, 2013, 03:28:33 pm
Message the rest of the hunters: "I've reached the end of the blood trail, and I'm at a crossroads.  I think it's time for another group to start moving forward, I could let this guy out past me."  Take a look down the passages, is there anything of note, or are they just more hallways?

"You got any ideas, Bishop?"
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Execute/Dumbo.exe on November 18, 2013, 03:39:18 pm
also sit around, doing nothing.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 18, 2013, 04:05:00 pm
((@Paris: I didn't mention this earlier, but destroying the corpse's chest with a couple of gauss rounds seems like a good UE check. Mainly because in the case it is a corpse, then losing his innards isn't too bad, and in the case it is a living Executioner, then losing his squishy bits - or in the case of a cyborg, his braincase - would certainly be a deterrent. Of course, if it's just a corpse then that'll be both useless and potentially dangerous.))

Milno considers how he hasn't noticed a stubble forming. More pressing matters, probably. "Flint, what do you got?"

Keep guard.

((The life of a HMRC member is beginning to look like a guardsman's: several months or even years of transit and/or waiting, then life-threatening situation/violent senseless death.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 18, 2013, 04:06:42 pm
"I cannot help but notice that we've just been sitting here. In this ship"
"I cannot help but notice you did not, in fact, try to fix this vessel while it was inoperational"
"I'm not a mechanic"
"No, just an inept idiot"


"Hey, capt'n skylar, everything allright in there? Just yell if you need me to do....something....ampy."

While we are still riding in our flying boxy deathtrap, snooze some more.

Nah, we're all good. We should be on the ground shortly and safely. Might want to get ready to run out and help the AMP team? It sounds like things are coming to a head over there, and I'm not going to have this back in the air quickly.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Execute/Dumbo.exe on November 18, 2013, 04:41:13 pm
(Also, everyone, remind me to dump my stats into aux next time please, I'm going to need it.)
"well, the best I got is a laser rifle and a complete inability to use it, oh, and an emergncy kit as well but at this rate that's going to be more dangrous than the rifle."
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 18, 2013, 05:48:41 pm
((The corpse is obviously a trap. I knew the moment I saw it. No man can loose so much blood and keep walking for a few HUNDREDS of feet. Plus, the body, arranged that way? It just screams "I have an explosive under or near me that will explode the moment you turn me over." If it was the modern day I'd guess a grenade without a pin or a claymore, but I don't know what kind of high tech (of low tech) trap he might have set up.))

Damn my squishy human body.

How wide are those corridors and are there tracks on the blood? Does it look like it was dragged here? Could a man really walk so far after loosing so much blood? Remove my glove and touch the blood. How warm does it feel? Poking the man felt like he was wearing clothes, not UE camo gear, right? (UE camo gear wouldn't bend and move like normal clothes. How many exits does this room have?

Use the above evidence and previous data to determine where the killer went.

Ask for ways to bypass this area.

Try to look under the body without moving it. Also be on the lookout for tripwires.

Keep in contact with Steve during the entire examination, relaying my findings, just in case I go bananas and/or explode.


"I need some cameyes here! Anybody with synthflesh available? Otherwise, I'm possibly detonating a potential explosive device of unknown yield in an enclosed space, that may also alert the UE."
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Tack on November 18, 2013, 08:53:16 pm
Feel guilty.
((Angst like no-one is watching.
       ...Because you killed them.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Zako on November 18, 2013, 10:29:38 pm
"I'd say we check out that body with a 30 foot pole. And if we get nowhere from that, ask Steve for some ideas."

Where the hell am I again? Regroup with others if alone.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: piecewise on November 19, 2013, 12:30:43 pm
"####ing ####! Medical pickup for Teal needed!"

Message. Feel guilty.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You message the various HMRC crew and hope that someone actually manages to get up here and do something. Maybe feyri might...oh wait, no. Too busy playing with the cat.

Wake up, figure out what I'm smelling up here.

For Feyri:
Quote from: Feyri to HMRC
Lyra is acting odd on top of that tower the LESHO was fired from. Searching for a UE now. backup would be appreciated.
pick up Lyra and drape her over my shoulder, ready my weapon, and search the area for the UE messing with Lyra's head.
[will:2]
Lyra proves to have a rather super human capacity to nap, despite being flopped about and draped over feyri's shoulder like a rug.

Feyri searches around the top of the tower, looking for what could be the problem. Hmm, Metal roof, crushed gauss tube, horribly maimed corpse...Nope, not seeing it. There's no catnip or anything sitting around here.

Let me take a look at the console and get back to you on that. Don't worry, not going to touch it until we are on the ground. Speaking of, how much longer to ground level?

Study the hole in the console with an eye for if it's possible to fix and what additional parts I'd need. Note if it looks like there might be unseen damage further back in the console.
Also sneakily ask PW how many more turns til touchdown :P
Oh, and ask if this would be aux or handiwork. Cause it's not always clear to me when aux ends and handi begins XD

It's possible to fix, just not without parts, which will be provided. You can assume you've touched down.
Also, handiwork. For the most part (I think) Aux is used to control things while Handi is used to repair or create them.

"I cannot help but notice that we've just been sitting here. In this ship"
"I cannot help but notice you did not, in fact, try to fix this vessel while it was inoperational"
"I'm not a mechanic"
"No, just an inept idiot"


"Hey, capt'n skylar, everything allright in there? Just yell if you need me to do....something....ampy."

While we are still riding in our flying boxy deathtrap, snooze some more.
Consider yourself there.

Message the rest of the hunters: "I've reached the end of the blood trail, and I'm at a crossroads.  I think it's time for another group to start moving forward, I could let this guy out past me."  Take a look down the passages, is there anything of note, or are they just more hallways?

"You got any ideas, Bishop?"
The other hallways are unfortunately lacking in clues. You suppose it's possible to just  search all the tunnels one by one; the area isn't THAT big, it would just take a while.

also sit around, doing nothing.
You've landed! There are so many things you can go destroy now!

((@Paris: I didn't mention this earlier, but destroying the corpse's chest with a couple of gauss rounds seems like a good UE check. Mainly because in the case it is a corpse, then losing his innards isn't too bad, and in the case it is a living Executioner, then losing his squishy bits - or in the case of a cyborg, his braincase - would certainly be a deterrent. Of course, if it's just a corpse then that'll be both useless and potentially dangerous.))

Milno considers how he hasn't noticed a stubble forming. More pressing matters, probably. "Flint, what do you got?"

Keep guard.

((The life of a HMRC member is beginning to look like a guardsman's: several months or even years of transit and/or waiting, then life-threatening situation/violent senseless death.))

Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."

Also, the Forever war is supposedly being adapted into a movie By Ridley Scott. Hopefully good; though it's been being talked about since 2008....

((The corpse is obviously a trap. I knew the moment I saw it. No man can loose so much blood and keep walking for a few HUNDREDS of feet. Plus, the body, arranged that way? It just screams "I have an explosive under or near me that will explode the moment you turn me over." If it was the modern day I'd guess a grenade without a pin or a claymore, but I don't know what kind of high tech (of low tech) trap he might have set up.))

Damn my squishy human body.

How wide are those corridors and are there tracks on the blood? Does it look like it was dragged here? Could a man really walk so far after loosing so much blood? Remove my glove and touch the blood. How warm does it feel? Poking the man felt like he was wearing clothes, not UE camo gear, right? (UE camo gear wouldn't bend and move like normal clothes. How many exits does this room have?

Use the above evidence and previous data to determine where the killer went.

Ask for ways to bypass this area.

Try to look under the body without moving it. Also be on the lookout for tripwires.

Keep in contact with Steve during the entire examination, relaying my findings, just in case I go bananas and/or explode.


"I need some cameyes here! Anybody with synthflesh available? Otherwise, I'm possibly detonating a potential explosive device of unknown yield in an enclosed space, that may also alert the UE."

You bend down to examine the corpse some more. You're about to remove a glove and poke at it a bit when a voice whispers in your helmet.

>Behind you.

[dex:4+1]
You spin around, rising to your feet as you do. The air behind you is a quickly morphing, shimmering mass of reconfiguring meta materials; a changeling cloak cycling from a dull, metallic gray to it's default silvery white. A monoatomic razor buzzes in one hand of the the unstable ghost and hisses toward your neck.
[Dex:3+1]
[end:4]
You leap backwards, the blade doing little more then nick your suit, which self repairs the tiny hole in an instant.

"I'd say we check out that body with a 30 foot pole. And if we get nowhere from that, ask Steve for some ideas."

Where the hell am I again? Regroup with others if alone.
Well, you are exploring the tunnels with Devastator. Milno is off on his own, hanging around and guarding one exit to the tunnels and Flint is currently in a knife fight. Also I don't think flint has a weapon...Oh, no, wait, he has a razor. And a bottle of xenospit.


Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 19, 2013, 12:53:08 pm
((... corpse? what corpse... (Lenglon applies search ninjas to the problem) Oh... I haven't been alone up here after all. well, that gives some options.))
Wake up, figure out these smells.

For Feyri:
"Oh no..."
Set Lyra down next to Gorat, and take Teal's body to the infirmary.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Grunhill on November 19, 2013, 12:55:02 pm

((New action))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 19, 2013, 01:00:23 pm
((I've lost count. What's this? The third time Steve has helped save my ass?))

@Everyone:"Target spotted! Need backup!"

If his invisibility is enough to cause me serious trouble, even the playing field by doing the following:
Two can play this game, fucker.
Pull a pin from my smoke grenades, move away and a bit to the side, eyes and ears at the ready and get ready for blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.

Else:
Time to die, asshole! And you're aaaall mine...
Stay in defensive stance. If he tries to attack, counter. If I see an opening, attack him. If he tries to run, after him.
Talk to him, trying to stall him:
"Surrender now and you will be spared. Fighting is pointless. You've already lost. Nobody else needs to die today. Why continue fighting, risking your life and the life of innocents?"
In the unlikely event he surrenders, do not attack him, just tell him to drop his weapons and wait for backup to arrive so that I can tie him up and bring him back to the Sword.
If I feel I'm being mind controlled, pull the pin from one of my smoke grenades.


((Wonder what will happen if two monorazors collide. Will they just rip each other apart?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Knight Otu on November 19, 2013, 01:15:59 pm
((Huh. I was under the impression that Lyra/Feyri and Teal/me were in different locations.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 19, 2013, 01:19:07 pm
Quote
Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."
((Yeah, I was actually going to mention I rather enjoy a few extended periods of waiting with no breathtaking action, even in ER. It both makes sense and adds to the whole "humanity" level of the situation.))

"A target. Not Simus' behind, I assume."

Activate the EMM and head towards Flint's position to help with the knife-fight. If Milno arrives at the scene and Flint's down, fire at the foe's chest with the rocket-gauss rifle. If Flint's still on his feet and dueling, try and disarm the UE before dash-smashing him against a wall and ripping him apart.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 19, 2013, 02:23:53 pm
"A target. Not Simus' behind, I assume."
((Since joking is a free action...))
"Oh, Simus's behinds are always a target. However, the target I'm facing now, I intend to fuck with in an entirely non-sexual manner if he doesn't get down on his knees right now."
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 19, 2013, 02:45:04 pm
(( Yeah, some repair actions seem to tend toward aux, namely repairs to our robotic overlords. Hence why I ask. At least I don't have a -1 in handi  :P ))

Yeah, I think I can do this. Send me the parts and I'll get to work. Though from the screams coming over the radio, the amp team might need help... Is using manipulators around that amp user just asking to get burnt to a crisp? Cause if so, I think I'll wait til that dust clears to provide medical assistance...

Study the circuitry while waiting for parts to arrive. If they get here this turn and I already have a mental charge from last turn, get repairing.

... Remember to cut main power while performing the repairs.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Grunhill on November 19, 2013, 03:05:23 pm
Ok. I'm going there.

Enter BT. Go to where the attack is happening. Slash the attacker. Watch out for any trap or counter. Avoid giving or receiving  friendly fire.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: GreatWyrmGold on November 19, 2013, 03:35:49 pm
blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.
((right up there with rocket tag.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Execute/Dumbo.exe on November 19, 2013, 03:39:52 pm
(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Pancaek on November 19, 2013, 04:44:17 pm
"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"

Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?

Move to Miyamoto's team. If feyri would be so kind, get a lift from her, otherwise run as fast as my robolegs will carry me. IF I get there next turn, Get into some kind of cover and attempt to mentally squish his head with my matter amp
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Radio Controlled on November 19, 2013, 04:48:52 pm
"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"
Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote
It has gone far, far beyond FUBAR. Stacy just took out half our manpower, yet the Amper is no worse for wear. A this point it's a mad dash at killing that thing before it kills more people permanently.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 19, 2013, 04:50:10 pm
Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?
For Feyri:
Set Lyra down next to Gorat, then pick up Teal's body and start to take him to the infirmary. upon recieving Pancaek's message, switch to going to Pancaek, leave Teal's body with him, and give him a speed-boost over to the Amp Hunters. Open fire with rifle on the amp user when in the combat area.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Alarith on November 19, 2013, 05:26:20 pm
Hmm, turns out there are some upsides to waiting around..
Quote
On my way Flint.
Go help Flint
((Hey guys, how do you add the the names to the quote for your messages?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 19, 2013, 05:30:34 pm
{quote=Name1 blah blah blah Name2 Ninjas magic pancakes}
Quoted stuff
{/quote}

replace my {} with [] and it'll result in:

Quote from: Name1 blah blah blah Name2 Ninjas magic pancakes
Quoted stuff
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 19, 2013, 05:50:06 pm
(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Execute/Dumbo.exe on November 19, 2013, 06:21:38 pm
(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
Yhea, remember when I was welding the turret to the ship? I had a 1+ in handi when I got the 6.
see if I can help fix the ship, only if it uses handiwork.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 19, 2013, 07:06:41 pm
"Roger that"

Run towards the contact, gauss rifle at the ready.  If I see him, shoot.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Doomblade187 on November 20, 2013, 12:10:56 am
Guard the ship door (from inside, in cover) while repairs take place. Make sure to keep track of where my teammates are, and cycle vision modes.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: BFEL on November 20, 2013, 09:29:47 am
((Dammit I love the titles Piecewise comes up with.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: piecewise on November 20, 2013, 12:14:19 pm
((... corpse? what corpse... (Lenglon applies search ninjas to the problem) Oh... I haven't been alone up here after all. well, that gives some options.))
Wake up, figure out these smells.

For Feyri:
"Oh no..."
Set Lyra down next to Gorat, and take Teal's body to the infirmary.
[will:4]
You finally shake off your cat instincts and sniff around a bit more. There are lots of unfamiliar smells, lots of smells of unfamiliar people as well. Hmm, guess more people then just the guy who set up the tube were up here. You need something that he definitely touched and that wasn't touched by others, or at least not touched as much.


((I've lost count. What's this? The third time Steve has helped save my ass?))

@Everyone:"Target spotted! Need backup!"

If his invisibility is enough to cause me serious trouble, even the playing field by doing the following:
Two can play this game, fucker.
Pull a pin from my smoke grenades, move away and a bit to the side, eyes and ears at the ready and get ready for blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.

Else:
Time to die, asshole! And you're aaaall mine...
Stay in defensive stance. If he tries to attack, counter. If I see an opening, attack him. If he tries to run, after him.
Talk to him, trying to stall him:
"Surrender now and you will be spared. Fighting is pointless. You've already lost. Nobody else needs to die today. Why continue fighting, risking your life and the life of innocents?"
In the unlikely event he surrenders, do not attack him, just tell him to drop his weapons and wait for backup to arrive so that I can tie him up and bring him back to the Sword.
If I feel I'm being mind controlled, pull the pin from one of my smoke grenades.


((Wonder what will happen if two monorazors collide. Will they just rip each other apart?))

You stay on the defensive, waiting for him to attack so you can counter or at least find a hole in his stance. He doesn't attack though. He leaps back a few feet and jerks his fist at you.

[will:5]
You feel your chest tingle a bit. You feel like this isn't the sort of thing you want to have happen to you.

Quote
Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."
((Yeah, I was actually going to mention I rather enjoy a few extended periods of waiting with no breathtaking action, even in ER. It both makes sense and adds to the whole "humanity" level of the situation.))

"A target. Not Simus' behind, I assume."

Activate the EMM and head towards Flint's position to help with the knife-fight. If Milno arrives at the scene and Flint's down, fire at the foe's chest with the rocket-gauss rifle. If Flint's still on his feet and dueling, try and disarm the UE before dash-smashing him against a wall and ripping him apart.
Ok. I'm going there.

Enter BT. Go to where the attack is happening. Slash the attacker. Watch out for any trap or counter. Avoid giving or receiving  friendly fire.
You two are fast. Renen is really fast. But there's still a lot of ground to cover between you and flint, and a lot of it is through tunnels that make flying around and running slow. It's gonna take you a bit. Just pray that Flint can hold out for another two turns or so.

(( Yeah, some repair actions seem to tend toward aux, namely repairs to our robotic overlords. Hence why I ask. At least I don't have a -1 in handi  :P ))

Yeah, I think I can do this. Send me the parts and I'll get to work. Though from the screams coming over the radio, the amp team might need help... Is using manipulators around that amp user just asking to get burnt to a crisp? Cause if so, I think I'll wait til that dust clears to provide medical assistance...

Study the circuitry while waiting for parts to arrive. If they get here this turn and I already have a mental charge from last turn, get repairing.

... Remember to cut main power while performing the repairs.

[handi:5+0]
You quickly and easily repair the damaged controls without any difficulty what-so-ever. You also unlock the Point defense systems and set them up to be used as laser turrets.

Neat.

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
You get out of the ship and throw your rifle a good 30 feet away from you after unloading it.

"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"

Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?

Move to Miyamoto's team. If feyri would be so kind, get a lift from her, otherwise run as fast as my robolegs will carry me. IF I get there next turn, Get into some kind of cover and attempt to mentally squish his head with my matter amp
You're not gonna make it in time to do anything on foot. Sky captain might be able to do something now though, since he repaired the ship.

You know, give you a ride or something.

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?
For Feyri:
Set Lyra down next to Gorat, then pick up Teal's body and start to take him to the infirmary. upon recieving Pancaek's message, switch to going to Pancaek, leave Teal's body with him, and give him a speed-boost over to the Amp Hunters. Open fire with rifle on the amp user when in the combat area.
The time scales we're talking when it comes to these amp hunter fight turns are maybe 30 seconds. You don't have the time to get there and back this turn. You have the time to start going though, so we'll have you do that.

Hmm, turns out there are some upsides to waiting around..
Quote
On my way Flint.
Go help Flint
((Hey guys, how do you add the the names to the quote for your messages?))
You're on your way...but you're gonna take a while to get there. He's pretty deep in the bowels of the base and the bowels of the earth.

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
Yhea, remember when I was welding the turret to the ship? I had a 1+ in handi when I got the 6.
see if I can help fix the ship, only if it uses handiwork.
Well, the ship is already fixed. It got fixed while you were shotputting your rifle.

"Roger that"

Run towards the contact, gauss rifle at the ready.  If I see him, shoot.
You also sprint down toward Flint, though its gonna take longer to get there then Milno and Renen.

Guard the ship door (from inside, in cover) while repairs take place. Make sure to keep track of where my teammates are, and cycle vision modes.
You guard the door, keeping track of the few teammates hanging around and cycling your eyeballs. Even with all those vision modes you're not sure if you saw the whole "Team mate hurling his rifle into the dust for some reason" thing right.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 20, 2013, 12:35:33 pm
Bringing an amp to a monorazor fight? What has the world come to? In my day, people fought with honor. Well I'm not letting anyone mess with my mind, ever again. I prefer to die then let them do that to me again.

Charge at him, taking one of the cameras from my head and throwing it at him with the aim to stick it on to him and attack with the monoatomic razor. Aim to disarm, immobilise, blind and generally to incapacitate, not to kill. ((The camera will distract him (he might think it's some weird spacemagic thing I'm throwing and try to dodge it), and even if I die, the camera will give you guys his position.))

Continue talking to him, both through speakers and through an open channel in case he has a microphone problem: "You're completely surrounded. My friends will be here any minute now. Killing me won't earn you anything. I'm not even that important. Is it worth giving your life just to kill a random soldier? Is that what you wish your final act in life to be? Why not lower your weapons so we can just talk about this? I'm sure we can work something out. Just say the word. I'll even drop my weapon, if you promise you will talk to me and not attack me."
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 20, 2013, 12:54:53 pm
Continue running.  Use Intuition to try and find a shortcut.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: BFEL on November 20, 2013, 12:56:22 pm
((@Parisbre: LESS TALKING MORE UNLICENSED MONOATOMIC ROOT CANALS!))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 20, 2013, 02:09:06 pm
((@Parisbre: LESS TALKING MORE UNLICENSED MONOATOMIC ROOT CANALS!))
((Hey, Flint is a pacifist (Edit: Now that I think about it, "pacifist" isn't the right word. How do you call someone who refuses to kill humans unless absolutely necessary and unavoidable?) He's never killed a human before. (Sods don't count as humans.) Sure, he may say or think things like "I'll kill you!" in his rage, but he doesn't mean them.That's why he's trying to get the guy to surrender.
Or gal, now that I think about it. He/She is mostly a robot, so he/she could be a woman.

And Flint is also trying to stay in character. That's why he isn't doing the smart thing which is just popping some smoke and running away.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 20, 2013, 02:23:04 pm
(( Yesssssssssssss, listen to that hum! ))

ALRIGHT, Blackship is up and running, the point defenses are under my control, we are good to go! Next stop, horrible, terrible death at the hands of that Amp wielder. All aboard!

*placeholder action until we see the fallout from the Amp team* :P

(( Action placed in Amp thread, moving to render medical aid and transport ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 20, 2013, 02:32:22 pm
"Hold onto your pants, I'm still on my way."

Continue heading to Flint's position.
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 20, 2013, 03:24:50 pm
Gorat watches Lyra go about sniffing smells, unsure what to do.
"Anything I can do to help? Preferably amp-less?"

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 20, 2013, 04:12:18 pm
"Mrow"
Title: Re: Einsteinian Roulette mission 11: MAYDAY
Post by: Knight Otu on November 20, 2013, 04:59:53 pm
"No? Can't blame you. Only good thing I did all day was dousing that flare. Wasn't very integral to our success, was it?"

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 20, 2013, 05:10:36 pm
sit on my haunches and look up at Gorat, tilt my head to the right.
wait two seconds.
then start typing on my wrist-comp... although it's such a hassle nowadays...
Quote from: Lyra to Gorat
Isolate SW Smell? many mix here.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Doomblade187 on November 20, 2013, 05:36:34 pm
Collect the laser rifle/battery and return to my guard post. No need to waste a good rifle.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Knight Otu on November 20, 2013, 05:38:43 pm
"Isolating smells? I'm not sure where I'd start with that. You'd want something only the SW would have used... the best bet would be on the blackship, I imagine, for comparison. Skylar, how's the ship?"

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Alarith on November 20, 2013, 06:35:26 pm
Continue running.  Use Intuition to try and find a shortcut.
Do the same thing.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 21, 2013, 01:00:44 am
(( Just going to post something down here, for people that don't always see updated posts.

Attention Amp Hunters, Medical Transport is on the way.
Repeat, Medical Transport and reinforcements inbound, confirm your area is secure prepare your wounded for transport back to the Sword.

Fly over to the crater, land outside the destroyed area and begin triage work. Continue to be paranoid about LESHO rounds on the way over.

I'd just head over to the amp thread if you're joining me. I think. Maybe I should stay in this thread XD ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Tack on November 21, 2013, 01:37:42 am
((So the blackshippers are heading to amp specialist/

And meanwhile I guess Teal The Microwave Treat is heading to everything else?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 21, 2013, 01:39:19 am
((So the blackshippers are heading to amp specialist/

And meanwhile I guess Teal The Microwave Treat is heading to everything else?))

(( I don't know where Teal is right now... He's either been left on that rooftop (I'll get him after we pick up the remains of the amp team XD) or being carried somewhere by Feyri, who will hopefully deliver you to the infirmary now that the Amp threat is over ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 21, 2013, 01:41:43 am
Go over to the door that has Gorat stumped. ponder exactly how I'm going to use my microwave amp next turn to make it open for us.

For Feyri:
Deliver Teal to the Infirmary. remain oblivious to Grate's fate since nobody has radioed it yet.

((TIRUN! YOU NEED TO TAKE FEYRI BACK SOON!))

EDIT: both actions interrupted by news of Grate's death.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 21, 2013, 01:44:13 am
"Isolating smells? I'm not sure where I'd start with that. You'd want something only the SW would have used... the best bet would be on the blackship, I imagine, for comparison. Skylar, how's the ship?"

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)

Back in the air, actually. Heading over to provide support to what remains of the AMP team now, then I can head back to the towers and pick you up. Keep an eye out for LESHO fire for me? We still have no leads on the SW, and I'm not going to relax until he's been found or I've been shot out of the air finally...
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Xantalos on November 21, 2013, 02:48:39 am
Quote from: Xan->Other Team
The wheelchaired one has met the inevitable. Fear not for your integrity, fleshlings.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Empiricist on November 21, 2013, 04:09:45 am
Quote from: From: Charles; To: Lyra, Feyri;
It is with great sadness I must message you, according to our comrades, Grate has permanently died. I shall refrain from saying any more until more information becomes available.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 21, 2013, 04:13:28 am
After approaching the door, I hear the quiet *beep* of my wristpad recieving a message, and look down to read it and respond.
Quote from: From: Charles; To: Lyra, Feyri;
It is with great sadness I must message you, according to our comrades, Grate has permanently died. I shall refrain from saying any more until more information becomes available.
I stare at the message for several seconds before responding.
Quote from: Lyra to Charles, Feyri
How?
Lie down and curl up. My wristpad forearm extended in front of my face, the screen facing me.
Tiruin I can't RP how Feyri would handle this! help needed!

Quote from: From: Charles; To: Lyra, Feyri;
Xan said he was crushed, I merely hope that it was painless. I know you two got along quite well with him, it is only fitting that the news be delivered as quickly as possible, forgive me if this assumption of mine is false.
Quote from: Lyra to Charles
Crushed?

Quote from: From: Charles; To: Lyra, Feyri;
Ask Xan for the details, I don't think I'm in the right state of mind to be giving any information at this moment.
Quote from: Lyra to Xan
How did Grate die?

Quote from: Xan->Lyra
A giant stone block fromsomeone's manipulator overload crushed him into paste.
Quote from: Lyra to Xan
Who's?

Quote from: Xan->Lyra
How the vriik would I know? It was a robot, I can't really say more. Too hard to tell apart.
Quote from: Cat to Mutant Bird
You are lying. The robots have names on them. Why did you murder Grate?
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Zako on November 21, 2013, 11:47:43 am
"Hang on Flint! Don't let that bastard get away! Keep the pressure on him so he can't control you with his manipulator!

Steve! I need a shortcut to his location now!"

Hustle to Flint's location, using buzz mode if it helps go faster. Have Steve direct me through any shortcuts or the most direct path, and once I'm there, blast the sucker from range and around a corner!
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Knight Otu on November 21, 2013, 11:51:41 am
"What..."
Quote from: Xan->Other Team
The wheelchaired one has met the inevitable. Fear not for your integrity, fleshlings.
Quote from: Gorat 'Chin' Ivanos; to Xan
That's clearly not all that happened. What happened?

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Grunhill on November 21, 2013, 12:23:45 pm
Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Xantalos on November 21, 2013, 12:44:38 pm
Quote from: To THE CHIN
It was an amp fight, what else do you expect?
Also the infant's dead.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Knight Otu on November 21, 2013, 12:53:39 pm
Gorat stares at the message, unsure what to say. He didn't particularly know Grate, but the death of a child wasn't something that should be a "by the way" as this Xan seemed to treat it. He slumps down, cursing.
"####! Damn it!"
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: piecewise on November 21, 2013, 02:20:44 pm
Bringing an amp to a monorazor fight? What has the world come to? In my day, people fought with honor. Well I'm not letting anyone mess with my mind, ever again. I prefer to die then let them do that to me again.

Charge at him, taking one of the cameras from my head and throwing it at him with the aim to stick it on to him and attack with the monoatomic razor. Aim to disarm, immobilise, blind and generally to incapacitate, not to kill. ((The camera will distract him (he might think it's some weird spacemagic thing I'm throwing and try to dodge it), and even if I die, the camera will give you guys his position.))

Continue talking to him, both through speakers and through an open channel in case he has a microphone problem: "You're completely surrounded. My friends will be here any minute now. Killing me won't earn you anything. I'm not even that important. Is it worth giving your life just to kill a random soldier? Is that what you wish your final act in life to be? Why not lower your weapons so we can just talk about this? I'm sure we can work something out. Just say the word. I'll even drop my weapon, if you promise you will talk to me and not attack me."
[dex:1+1]
[end:3+1]
You sort of stand there, looking stupid for a few seconds before several dozen gashes tear themselves open across your skin. It hurts, but at least thats all it does.
[dex:3+1]
You hurl a camera at him and it sticks to his chest.
[uncon:4]
Distracted by your camera toss, the UE doesn't see your attack coming and catches the mono blade straight to the arm. A high pitched buzz mixed with a wet slurch and pop announces the hit, as the flesh on his arm explodes outward, shredded straight down to the bone and a bit more. The UE backs away but doesn't seem to have been mentally effected by the bow, keeping his blade up the whole time.


Continue running.  Use Intuition to try and find a shortcut.
You keep running. two more turns!
[intuition: 1]
Never mind. You get hopelessly mixed up and lost in the tunnels.


"Hold onto your pants, I'm still on my way."

Continue heading to Flint's position.
One more turn, and flint seems to be handling it.


Collect the laser rifle/battery and return to my guard post. No need to waste a good rifle.
Which one? The one Execute threw? That was just a rifle, no battery.


Continue running.  Use Intuition to try and find a shortcut.
Do the same thing.
[intution:3] Well, you have two turns to get there, but at least you don't get lost.


"Hang on Flint! Don't let that bastard get away! Keep the pressure on him so he can't control you with his manipulator!

Steve! I need a shortcut to his location now!"

Hustle to Flint's location, using buzz mode if it helps go faster. Have Steve direct me through any shortcuts or the most direct path, and once I'm there, blast the sucker from range and around a corner!
You'll arrive with milno and Renen next turn.


Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).
See above.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 21, 2013, 02:44:15 pm
((Yeah! Still alive!

Doesn't the monorazor give me a +1? Or has it stopped working like that ever since we abandoned the range system?))

Aaargh, that hurt. Asshole. At least I got back at him for it.

Keep talking, with the faint hope that he will surrender: "Final chance to surrender. My friends are almost here. I've never killed a man before. I implore you, don't make this be my first time. For both of our sakes."

Again, go for disarming, blinding and generally disabling strikes with the monoatomic razor, not killing.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Sean Mirrsen on November 21, 2013, 02:46:39 pm
(("Blinding" strikes with the monorazor? Isn't that.. a little like using a frag grenade in place of a flashbang?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Toaster on November 21, 2013, 03:06:25 pm
((You go for the eyes!

[Uncon:6+1]

Well... you got his eyes.  And the entire top half of his head.  Oops.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 21, 2013, 03:16:24 pm
"Damn."

Slow down and try to get unlost.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: GreatWyrmGold on November 21, 2013, 03:18:37 pm
(("Blinding" strikes with the monorazor? Isn't that.. a little like using a frag grenade in place of a flashbang?))
((This is the HMRC. You should be glad he isn't using a small nuclear charge in place of a flashbang. Possibly literally, eh...was it Stephen or Stacy who kicked the nuke? Or someone else?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: kisame12794 on November 21, 2013, 03:19:36 pm
(("Blinding" strikes with the monorazor? Isn't that.. a little like using a frag grenade in place of a flashbang?))
((This is the HMRC. You should be glad he isn't using a small nuclear charge in place of a flashbang. Possibly literally, eh...was it Stephen or Stacy who kicked the nuke? Or someone else?))
((It was Teal.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Toaster on November 21, 2013, 03:24:13 pm
((Don't forget Karen slapping her groin with a nuke.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 21, 2013, 03:48:45 pm
(("Blinding" strikes with the monorazor? Isn't that.. a little like using a frag grenade in place of a flashbang?))
((You just got to lightly tap the target. To use the grenade analogy, you've got to throw the grenade far enough from the target to get the the shrapnel to destroy the eyeball without entering the brain.

This would have been easier and harder if he was a robot, since robots have multiple cameras but they're all away from the brain.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: kisame12794 on November 21, 2013, 04:10:48 pm
((You need a miniature giant space hamster.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Alarith on November 21, 2013, 05:15:07 pm
Keep running.
((Nice new avatar PW))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Doomblade187 on November 21, 2013, 06:47:43 pm
Have retroactively picked up the rifle, and standby for liftoff as needed.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 21, 2013, 08:08:06 pm
Quote from: Jim to Lyra
I'm pretty sure it wasn't Xan. If Xan had suffered an amplifier overload, he would most likely have been the first casualty. Also, as far as I know he doesn't have a matter manipulation amp - only a microwave amp. However, I'm certain he's lying about who did it to protect them. Accidents happen all the time, Lyra. I should know better than anyone. Just look at Simus for proof.

In the end, I don't know if it matters who caused the manipulator overload. He never should have been in the middle of the fight in the first place. All of us share the blame for letting him be out there, and pointing fingers isn't going to make this have never happened.
...
Charles texted me, saying that Grate had died, and to ask Xan for the details. when I asked Xan, he said that Grate was killed by a rock, and blamed "a robot" for having a "manipulator overload". When I pressed him on which robot it was, he texted me that he didn't know because he couldn't read.

Do either of you have any objections to me killing him on sight, permanently? or do you have questions to ask the murderer before he dies?
I don't know whether you've heard, but that kid you were with is gone. Someone's, I think it may have been Stacy's, manipulator overloaded, and though they got it into the room where the amp specialist was hiding, he shielded himself and we got the short end of the stick, so to speak. Or maybe he tossed some of the chaos back at us, I don't know. All I know is the kid had a big piece of rock fall on him, we couldn't even see him afterwards. not going to say he's dead - like I said, we didn't see a body or any other indication, but I wouldn't get my hopes up.

If it's any consolation, after it happened and the specialist came out of hiding unharmed, Jim obliterated him. Not even a body left to inspect, he's gone.
Feyri forwards the message from Simus to Lyra, and appends a note.
Quote from: From Feyri
Kill him on sight.
...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: BFEL on November 21, 2013, 08:22:53 pm
((Don't forget Karen slapping her groin with a nuke.))
WUT
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: kisame12794 on November 21, 2013, 08:30:17 pm
((Yup. She humped an eighth-kiloton charge. And before you try it, Piecewise rolled to see if it armed.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: SeriousConcentrate on November 21, 2013, 08:41:00 pm
(Uh, who was Karen again?)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: BFEL on November 21, 2013, 08:59:26 pm
(Uh, who was Karen again?)
((My next question was this))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: NAV on November 21, 2013, 09:10:21 pm
(Uh, who was Karen again?)
((My next question was this))
Female Demoman (Tf2), went on mission 7. Didn't do much, other than the nuke.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: GreatWyrmGold on November 21, 2013, 09:28:56 pm
((Did she drop out or did the nuke detonate?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Tiruin on November 21, 2013, 09:40:59 pm
(Uh, who was Karen again?)
((My next question was this))
Female Demoman (Tf2), went on mission 7. Didn't do much, other than the nuke.
[Taricus...xD]
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: kisame12794 on November 21, 2013, 09:45:05 pm
((She dropped out I believe. And no, the nuke did not arm, though Steve commented that May did a much better job of supplying sexy footage.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 21, 2013, 10:55:19 pm
"We need to tie the old man to a stick and wave it around in the hopes the Shadow Walker also decides to pop up."

Keep heading towards Flint's location to engage the UE in Mortal Kombat. In more detail, avoid friendly fire and get Paris out of the way in case he's wounded and I need a clear shot at the UE.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Zako on November 22, 2013, 09:24:38 am
Keep going and provide support for my teammates through suppressing fire. Keep following Steve's directions to make sure I don't get lost.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Grunhill on November 22, 2013, 09:27:59 am
Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).

Keep heading to Flint. Do the attack once I get there.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Tiruin on November 22, 2013, 09:29:01 am
...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
((I'm evil and bad even if I felt like being vengeful and bad at the time and argh DX))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: piecewise on November 22, 2013, 11:22:59 am
((Yeah! Still alive!

Doesn't the monorazor give me a +1? Or has it stopped working like that ever since we abandoned the range system?))

Aaargh, that hurt. Asshole. At least I got back at him for it.

Keep talking, with the faint hope that he will surrender: "Final chance to surrender. My friends are almost here. I've never killed a man before. I implore you, don't make this be my first time. For both of our sakes."

Again, go for disarming, blinding and generally disabling strikes with the monoatomic razor, not killing.
[Dex:4+1]
[uncon:4+1]
The Urban executor moves to strike, but you move faster. You slip under is guard and, in a single smooth movement, sever his good hand and sweep the leg, sending him face first to the ground.

>Do not let him live. He has an Amp. You can't disarm him of that.

"Damn."

Slow down and try to get unlost.
I feel like you probably aren't going to get there in time to do anything at this point, but lets say you get unlost at least.

Keep running.
((Nice new avatar PW))
((thanks))
"We need to tie the old man to a stick and wave it around in the hopes the Shadow Walker also decides to pop up."

Keep heading towards Flint's location to engage the UE in Mortal Kombat. In more detail, avoid friendly fire and get Paris out of the way in case he's wounded and I need a clear shot at the UE.
Keep going and provide support for my teammates through suppressing fire. Keep following Steve's directions to make sure I don't get lost.
Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).

Keep heading to Flint. Do the attack once I get there.

Once you all get to Flint, you find him standing in the middle of the hall, his foot planted squarely on the UE's back.

"Took ya long enough."

Have retroactively picked up the rifle, and standby for liftoff as needed.
Alright, rifle up picked and you're in the shuttle.

That has already landed, picked people up, and then headed back.

Quote from: Jim to Lyra
I'm pretty sure it wasn't Xan. If Xan had suffered an amplifier overload, he would most likely have been the first casualty. Also, as far as I know he doesn't have a matter manipulation amp - only a microwave amp. However, I'm certain he's lying about who did it to protect them. Accidents happen all the time, Lyra. I should know better than anyone. Just look at Simus for proof.

In the end, I don't know if it matters who caused the manipulator overload. He never should have been in the middle of the fight in the first place. All of us share the blame for letting him be out there, and pointing fingers isn't going to make this have never happened.
...
Charles texted me, saying that Grate had died, and to ask Xan for the details. when I asked Xan, he said that Grate was killed by a rock, and blamed "a robot" for having a "manipulator overload". When I pressed him on which robot it was, he texted me that he didn't know because he couldn't read.

Do either of you have any objections to me killing him on sight, permanently? or do you have questions to ask the murderer before he dies?
I don't know whether you've heard, but that kid you were with is gone. Someone's, I think it may have been Stacy's, manipulator overloaded, and though they got it into the room where the amp specialist was hiding, he shielded himself and we got the short end of the stick, so to speak. Or maybe he tossed some of the chaos back at us, I don't know. All I know is the kid had a big piece of rock fall on him, we couldn't even see him afterwards. not going to say he's dead - like I said, we didn't see a body or any other indication, but I wouldn't get my hopes up.

If it's any consolation, after it happened and the specialist came out of hiding unharmed, Jim obliterated him. Not even a body left to inspect, he's gone.
Feyri forwards the message from Simus to Lyra, and appends a note.
Quote from: From Feyri
Kill him on sight.
...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
You wait for pickup, sniffling and purring to comfort yourself.

Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 22, 2013, 11:38:21 am
@Steve:"Are you sure? There's no other way? Can't I knock him out or put him in a sack or something and bring him to the Sword for interrogation? We might be able to interrogate him to confirm whether or not he's the last one, why they were sent here or if they managed to communicate what happened here to the UWM. You've got those... special two people on board. Can't they handle it?"

EDIT: How does he look like, anyway? I don't think we've ever gotten a description. Is he just a man dressed in that dull silver shade cloak and changeling mask?

If Steve confirms that there is no other way, say
"I'm sorry. I really wish you had surrendered. But you left me no choice." while slicing his head off, looking him straight into the eyes as I do so. Or his braincase, if he turns out to be a robot.

Else, if Steve says there's even the slightest chance I could somehow bring him back to the Sword to be processed, do that instead. Knock him out, drug him, put him in a bag, cut his eyes out, shield him with my own body from my bloodthirsty teammates, whatever it takes.

((Can't believe I not only survived that fight with no missing limbs, but I also managed to win.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 22, 2013, 11:42:08 am
((@piecewise: Jumping on the wagon and saying your new avatar is cool. Hadn't seen it before due to my workplace PC's quirks.))

"My sincere congratulations. Now finish him."

Let Flint finish the UE, but if the old man decides to gloat, make a speech, talk or anything else that may give the UE time to do something, execute the UE with gauss fire - bursts if needed - to both the chest and head. In case his brain isn't destroyed by the first shots, keep going until it is.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Zako on November 22, 2013, 11:47:49 am
((Yeah, I've been meaning to say so, but that is an awesome avatar PW.))

"Whew. Well done. Now kill the bastard and let's keep going."

Wait until someone kills him, then loot his corpse of everything I can, after checking him for traps that he prepared incase this happened. Question Steve if this is the guy we're looking for that shot at the control room and prompt for further instructions.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Lenglon on November 22, 2013, 11:56:12 am
((Eh, I liked his old avatar more, but the new one is fine.))
Sad kitty keeps on waiting


For Feyri:
finish delivering Teal's body to the infirmary.

EDIT: Apparently we're all in one thread now.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 22, 2013, 12:08:12 pm
((Eh, I liked his old avatar more, but the new one is fine.))

((Well, so far all of his avatars I saw have been neat. I still think of him as Death from Adventure Time now and then. Now with a pipe.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Knight Otu on November 22, 2013, 12:15:09 pm
Wait for pickup.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: GreatWyrmGold on November 22, 2013, 12:37:40 pm
>Do not let him live. He has an Amp. You can't disarm him of that.
((Not even with an improvised lobotomy? Worst-case-scenario, the UE dies. Okay, worst-case-scenario would be the UE avoiding the lobotomy, killing Flint, and then blowing up the ship before kicking a puppy, but what's the chance of that?))


((My thoughts on the new avatar: It works well for this game of idiots in space.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Zako on November 22, 2013, 12:50:27 pm
>Do not let him live. He has an Amp. You can't disarm him of that.
((Not even with an improvised lobotomy? Worst-case-scenario, the UE dies. Okay, worst-case-scenario would be the UE avoiding the lobotomy, killing Flint, and then blowing up the ship before kicking a puppy, but what's the chance of that?))


((My thoughts on the new avatar: It works well for this game of idiots in space.))
((STOP THAT! You're jinxing us!

And you can't really perform a lobotomy with a monofilament razor. His head would kinda explode.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Sean Mirrsen on November 22, 2013, 12:55:56 pm
>Do not let him live. He has an Amp. You can't disarm him of that.
((Not even with an improvised lobotomy? Worst-case-scenario, the UE dies. Okay, worst-case-scenario would be the UE avoiding the lobotomy, killing Flint, and then blowing up the ship before kicking a puppy, but what's the chance of that?))


((My thoughts on the new avatar: It works well for this game of idiots in space.))
((The UE can't destroy the ship. With the AM onboard, that's a mathematical impossibility. However, he can cripple it, theoretically.

Therefore, the worst thing that can happen, to Flint at least, is that the UE escapes the lobotomy and doesn't kill Flint, before damaging the Sword. Because then the AM, and quite likely the Doktor as well, will be rather angry at him. Not to mention Steve.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 22, 2013, 01:03:24 pm
((I can see the killstealing and ninjalooting has already started... Damn vultures! Find your own assassin to to bother! Can't you see I'm using this one? :P))

((In a more serious vein, it might be wiser to give any loot to the communal supplies as Miyamoto suggested and at least trying to interrogate the man to make sure that the Shadow Walker was indeed a hoax to scare the indents. I'd prefer to risk my life then risk loosing the Sword or some of our production facilities to nukes.))

((@Sean: Kinda hard to do that when you only have one leg. He'd have to mind control a lot of people and get really lucky.
Oh, and I just realized, accidental Monty Python reference! That guy is the Black Knight! Think about it! He keeps fighting even after he looses both arms and a leg. The difference is he can do more than bleed on me.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 22, 2013, 01:10:11 pm
((I can see the killstealing and ninjalooting has already started... Damn vultures! Find your own assassin to to bother! Can't you see I'm using this one? :P))

((In a more serious vein, it might be wiser to give any loot to the communal supplies as Miyamoto suggested and at least trying to interrogate the man to make sure that the Shadow Walker was indeed a hoax to scare the indents. I'd prefer to risk my life then risk loosing the Sword or some of our production facilities to nukes.))

((He is a trained political agent, so I doubt he's going to say whether the SW is here or not and even if he says anything, we cannot trust information coming from him. That and every second he spends alive is a second he can use to cause mayhem.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Empiricist on November 22, 2013, 01:14:31 pm
((I can see the killstealing and ninjalooting has already started... Damn vultures! Find your own assassin to to bother! Can't you see I'm using this one? :P))

((In a more serious vein, it might be wiser to give any loot to the communal supplies as Miyamoto suggested and at least trying to interrogate the man to make sure that the Shadow Walker was indeed a hoax to scare the indents. I'd prefer to risk my life then risk loosing the Sword or some of our production facilities to nukes.))

((He is a trained political agent, so I doubt he's going to say whether the SW is here or not and even if he says anything, we cannot trust information coming from him. That and every second he spends alive is a second he can use to cause mayhem.))
((I agree with Caellath on this one, he didn't even flinch when his hand got severed, hell, there's what amounts to an upgraded Arbiter of Peace in the area now and he doesn't show any signs of fear.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Parisbre56 on November 22, 2013, 01:17:15 pm
((Well, we do have the AM and the Doc on board. I'm sure they'd have no trouble extracting the information. I don't agree with you, I like the riskier choices if they can give greater rewards. Plus, I've got to RP Flint. But I see your point.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Kriellya on November 22, 2013, 01:31:09 pm
((Well, we do have the AM and the Doc on board. I'm sure they'd have no trouble extracting the information. I don't agree with you, I like the riskier choices if they can give greater rewards. Plus, I've got to RP Flint. But I see your point.))
(( The thing is as long as he's conscious, he's dangerous thanks to his amp. If you wanted to take him alive, you'd need to try and render him unconscious, which might not be possible due to installed safeties to prevent capture of equipment and information. In fact, I fully expect that in the event of his demise, his brain will be destroyed for the same reason. ))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 22, 2013, 01:34:52 pm
Find the group.

((That was a smooth bit of fighting.  Even if you have to kill him, can you at least get his equipment first?

A thought comes to mind.. would Xen be able to disarm him of his amp with his biological infiltration capabilities?  Brain surgeon style?))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Xantalos on November 22, 2013, 01:41:46 pm
((I could try, though I might accidentally eat him instead. So it's good either way.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 22, 2013, 01:50:43 pm
((Well, we do have the AM and the Doc on board. I'm sure they'd have no trouble extracting the information. I don't agree with you, I like the riskier choices if they can give greater rewards. Plus, I've got to RP Flint. But I see your point.))

((Yeah, I understand yours too. I'm just RPing Milno on the "execute orders, kill him already" thing but I can understand the desire to take a risky option.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Devastator on November 22, 2013, 02:34:51 pm
((I think Steve may be lying here.  We have brain surgeons and the Doctor.  We should be able to disarm him of his amp.. and the guy has a biochemical amp, which although very powerful, won't be any significant threat to the Sword as long as we keep him out of eyeshot of any of our heavy characters.  Then he could just get gassed or tranked and then it's surgery time.  Or hell, just sit on him, send someone out with a trank gun, ko him, surgery time.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Harry Baldman on November 22, 2013, 02:37:25 pm
((Cross-thread repost!))

Quote from: Stacy "Cursed" Buttle; to: Feyri
Dear Feyri,

I am sending you this message to inform you that strange events appear to have transpired. They have much to do with the youth, Grate. I am unsure of the particular details, but it seems that, as I accidentally set certain manipulator specifics far too high in order to try and eliminate the amp specialist, mass destruction ensued, of which Grate was apparently an unfortunate casualty. He seems to have been caught under a giant piece of rock somehow - to be perfectly honest, I did not even know he was present with us until we found what appeared to be his remains underneath the giant piece of rubble. I am deeply saddened by his passing - or apparent passing, as the case may be - in a totally preventable, and thus all the more tragic accident.

On a somewhat more disturbing note, Grate does not appear to be entirely dead - in fact, his totally unharmed shape is standing unrealistically under where the rock landed right next to a bloody smear of some sort - I can only assume that magic is at work, and thus am vacating the premises as I am writing this. He seems to be looking at the sky, which is an ill omen if I've ever seen one. As for what has become of the boy, I dare not guess or investigate, and doubt that my limited expertise will be of use in such a matter anyhow.

I will set aside any apologies or expressions of regret for now, as the fate of Grate is quite uncertain at this point, but rest assured that, should he prove dead, they will be forthcoming and of very great intensity. But for now, I must bid you farewell and hope that you are not driven mad by grief. If it makes you feel any better, I swear not to use a field manipulator again in my life.

Condolences,
Stacy Buttle.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Grunhill on November 22, 2013, 02:41:17 pm
You shouldn't take chances, he does not need to be alive for information.

If Flint's takes too long to kill the UE, kill it, make sure he is dead and take its brain to the Doc.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Radio Controlled on November 22, 2013, 04:45:51 pm
((I can see the killstealing and ninjalooting has already started... Damn vultures! Find your own assassin to to bother! Can't you see I'm using this one? :P))

((In a more serious vein, it might be wiser to give any loot to the communal supplies as Miyamoto suggested and at least trying to interrogate the man to make sure that the Shadow Walker was indeed a hoax to scare the indents. I'd prefer to risk my life then risk loosing the Sword or some of our production facilities to nukes.))

((@Sean: Kinda hard to do that when you only have one leg. He'd have to mind control a lot of people and get really lucky.
Oh, and I just realized, accidental Monty Python reference! That guy is the Black Knight! Think about it! He keeps fighting even after he looses both arms and a leg. The difference is he can do more than bleed on me.))

((Yeah, I'd rather 'reward' feats such as this at mission end and keep with the 'all loot in one pile', keeps things straightforward and fair I hope. But we'll see what PW says of course.
Congrats to Flint on taking that guy on. Damn you got some great rolls there. I wonder though, why not just give him a good ol' bump on the head? That should knock him out, while not killing him outright. We'll see what the dice say.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Alarith on November 22, 2013, 05:00:46 pm
Join up with the group around the UE, and be helpful.
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Caellath on November 22, 2013, 05:00:59 pm
((He may have his brain inside his chest, protected inside a cyborg case. You never know.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: Radio Controlled on November 22, 2013, 05:21:31 pm
((He may have his brain inside his chest, protected inside a cyborg case. You never know.))

((Fair point. Though in that case the decapitation Flint is trying also won't cut it.

Heh, cut it.))
Title: Re: Einsteinian Roulette mission 11: A watched arsonist always boils
Post by: piecewise on November 23, 2013, 01:52:11 pm
@Steve:"Are you sure? There's no other way? Can't I knock him out or put him in a sack or something and bring him to the Sword for interrogation? We might be able to interrogate him to confirm whether or not he's the last one, why they were sent here or if they managed to communicate what happened here to the UWM. You've got those... special two people on board. Can't they handle it?"

EDIT: How does he look like, anyway? I don't think we've ever gotten a description. Is he just a man dressed in that dull silver shade cloak and changeling mask?

If Steve confirms that there is no other way, say
"I'm sorry. I really wish you had surrendered. But you left me no choice." while slicing his head off, looking him straight into the eyes as I do so. Or his braincase, if he turns out to be a robot.

Else, if Steve says there's even the slightest chance I could somehow bring him back to the Sword to be processed, do that instead. Knock him out, drug him, put him in a bag, cut his eyes out, shield him with my own body from my bloodthirsty teammates, whatever it takes.

((Can't believe I not only survived that fight with no missing limbs, but I also managed to win.))

(I don't think you were around for the serial killer mission but really, you should guess what happens when an amp user is near death and has no teammates around to injure. I hope you succeed on this dex roll, because you're the only one close enough.)

[Dex:1+1]

(NOPE)

The UE laughs bitterly for a moment before his head warps into horrifying shapes and detonates into pieces. Hovering there, where his head used to be, is his amp. It's glowing with an angry red light that is spreading outward at an increasingly fast rate. As the light touches the flesh of his neck and shoulders they mutate, twisting into horrible shapes, growing eyes and teeth and bursting veins and nerves like wet noodles that twitch and spasm.


So yeah, he just overloaded his Amp. I hope you guys like running.

[Flint dex:5+1
[Milno Dex:3+1
[Renen...doesn't really need a roll. Too fast]
[Bishop Dex:3+1
[jack:1]


"YOU SHOULD HAVE GONE FAAAAAAAAAAAAAAAAAAAST!" (http://www.youtube.com/watch?v=9ObZU9LcH10&list=PL3A3AF4EB3A3CBC70&index=100) Renen says before vanishing down the hall as nothing but a metallic smear moving through the air.

Flint shoulder checks Jack into a wall and Runs off down the hall, screaming like a madman and sprinting like a track star. He manages to outrun the encroaching expansion of flesh murder for the time being. Bishop and Milno both manage to get away as well, though they start a little late and get...just a bit mutated. They manage to catch up with Flint though, their suit's pumping in all sorts of drugs as it tries to counter act the violent flesh rebellion.

And Jack...well jack isn't dead. But lets just say that he might be in a different shape when this amp overload finally loses power and the team can come back and get him. As for now, his consciousness is a bit too scrambled to be useful.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 23, 2013, 02:02:28 pm
((Well.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 23, 2013, 02:03:58 pm
((Okay then, it seems I drive any UWM personnel I'm around and/or I try to save to suicide. EDIT: On the bright side, that means Flint can get to keep his "lack of kills" badge.

Somebody was wondering about flesh manipulator overloads. Now you know.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Caellath on November 23, 2013, 02:09:01 pm
((@piecewise: Milno had his EMM online for the extra +1 dex and str, by the way. I had him activate it a few posts before.

And this is why you never, ever try to reason with a UE.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 23, 2013, 02:33:44 pm
(( O.o

Oh dear. Can't wait to see if Bishop and Milno have been interestingly mutated from that. And Paris, this is more that these guys are essentially trained and/or brained washed to *be* suicidal in the face of capture. And they all have the amps to do it without it being possible to stop them short of killing them. A Sod Commander would probably be more willing to surrender, which I suspect some of them have considering that we haven't seen anymore Sod activity.

So, PW, is that a perma-death by insanity for Jack? Or is he just unconscious / not processing what has happened to him? ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 02:41:19 pm
((I'd imagine he'd survive, possibly even be brought back...just not the same.

And I'd call him an idiot, but he's just following his principles. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThouShaltNotKill) His...honorable, (http://tvtropes.org/pmwiki/pmwiki.php/Main/HonorBeforeReason) reasonable (http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmMode) principles (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatAnIdiot).))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 23, 2013, 02:49:13 pm
(( I'm now very concerned for your characters wellbeing, Paris :P
And now that I'm on the right track with 'honorable combat', I understand the drive to disable. Should be fun to watch, cause this is definitely not a world that agrees with such things. It may also not have helped my understanding that I have absolutely no knowledge of Clint Eastwood's movies, and thus no concept of those characters :P ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 23, 2013, 03:00:18 pm
"AAAAAARGH! FUCK! FUCK IT! FUCK YOU! NOT AGAIN! WHY DO YOU IDIOTS ALWAYS GO AND DO THAT?! WHY DO YOU NOT LET ME HELP YOU?! ASSHOLE! I HATE YOU! I HATE MYSELF! I HATE THE UWM FOR CAUSING THIS! ANDI HATE THIS TWISTED UNIVERSE, WHERE PEOPLE DIE FOR THOSE UWM IDIOTS!"
((I on the other hand am enjoying this very much.))

Keep screaming and running and cursing the world and the UWM, ask Steve for directions if necessary. Hope that either the overload can be outrun on foot or that I'm running towards Gilgamesh.

((@Kriellya: The previous suicide was a UWM officer that committed suicide via monorazor to the head due to alien sharkmist influence while I was trying to save him.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 23, 2013, 03:12:17 pm
((@Kriellya: The previous suicide was a UWM officer that committed suicide via monorazor to the head due to alien sharkmist influence while I was trying to save him.))
(( Ah, I'd forgotten about that one :P ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Xantalos on November 23, 2013, 05:01:37 pm
((Yay, now me and Jack can be friends!))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Empiricist on November 23, 2013, 05:03:50 pm
((We could just repeatedly kill Grate and have Xan consume the corpses, who knows? Maybe his biomass will be subject to quantum mechanics as a result.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 05:10:15 pm
((We could just repeatedly kill Grate and have Xan consume the corpses, who knows? Maybe his biomass will be subject to quantum mechanics as a result.))
((There's a problem, however. These individuals would be subject to repeated ampings, beatings by four-armed synthflesh titans, and...well, whatever Feyri and Lyra can do to whatever's left after Jim's done, I guess.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on November 23, 2013, 05:17:16 pm
((We could just repeatedly kill Grate and have Xan consume the corpses, who knows? Maybe his biomass will be subject to quantum mechanics as a result.))
((There's a problem, however. These individuals would be subject to repeated ampings, beatings by four-armed synthflesh titans, and...well, whatever Feyri and Lyra can do to whatever's left after Jim's done, I guess.))
((Feyri has the Gungnir, and you do not want to be targeted by an enraged 4-foot-tall housecat. Seriously.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 05:24:11 pm
((Well, yes, but if you are also on the hit list of a 9-foot-tall artificial supersoldier with four arms and space magic, a catgirl isn't exactly the most threatening thing.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on November 23, 2013, 05:31:28 pm
((Well, yes, but if you are also on the hit list of a 9-foot-tall artificial supersoldier with four arms and space magic, a catgirl isn't exactly the most threatening thing.))
((The 9-foot tall artificial supersoldier might still exercise restraint because he knows how easy it is for him to kill you. The catgirl, on the other hand, is much more likely to go all-out. Also, Jim is better at inflicting damage - but Lyra can inflict pain.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 23, 2013, 05:51:34 pm
(( I'm now very concerned for your characters wellbeing, Paris :P
And now that I'm on the right track with 'honorable combat', I understand the drive to disable. Should be fun to watch, cause this is definitely not a world that agrees with such things. It may also not have helped my understanding that I have absolutely no knowledge of Clint Eastwood's movies, and thus no concept of those characters :P ))
((Hey, I haven't seen much of Clint Eastwood myself. And he's nothing like my character, from the little I've seen.
The story behind the name is actually this:))
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 05:54:18 pm
((Well, yes, but if you are also on the hit list of a 9-foot-tall artificial supersoldier with four arms and space magic, a catgirl isn't exactly the most threatening thing.))
((The 9-foot tall artificial supersoldier might still exercise restraint because he knows how easy it is for him to kill you. The catgirl, on the other hand, is much more likely to go all-out. Also, Jim is better at inflicting damage - but Lyra can inflict pain.))
((I'm sure that Jim would be willing to lose a bit of restraint and cause a bit of pain if he was pushed.))

(( I'm now very concerned for your characters wellbeing, Paris :P
And now that I'm on the right track with 'honorable combat', I understand the drive to disable. Should be fun to watch, cause this is definitely not a world that agrees with such things. It may also not have helped my understanding that I have absolutely no knowledge of Clint Eastwood's movies, and thus no concept of those characters :P ))
((Hey, I haven't seen much of Clint Eastwood myself. And he's nothing like my character, from the little I've seen.
The story behind the name is actually this:))
Spoiler (click to show/hide)
((That explains why he's been acting so non-cowboy-ey!))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Devastator on November 23, 2013, 07:03:50 pm
"Damn!"

Spot what happened on the feeds.  Then start running in the other direction.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: BFEL on November 23, 2013, 07:17:43 pm
((So lets take a vote, would you rather be nearby that amp overload, or nearby the new Grate? :P
I'm trying to measure my atrocity level, so this is for SCIENCE.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 23, 2013, 07:29:57 pm
((Amp overload, all the way. It's a known quantity (kind of). As long as you can run, you'll be (relatively) okay.

We don't know what Quantum Grate might do.

Quantum Grate... sounds like some scientific principle or physics experiment, like a way to separate some subatomic particles from others.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 23, 2013, 08:11:23 pm
((Or a reaalllly badass cheese grater.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 23, 2013, 08:15:54 pm
(( I'd rather be near the Sword. Which, conveniently, is where I was! I'm also moving towards Quantum Grate, though... so I guess that means I'd rather be near a quantum anomaly than a biological one? Yeah, that sounds like me XD ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: BFEL on November 23, 2013, 08:32:05 pm
(( I'd rather be near the Sword. Which, conveniently, is where I was! I'm also moving towards Quantum Grate, though... so I guess that means I'd rather be near a quantum anomaly than a biological one? Yeah, that sounds like me XD ))
((Technically Grate IS biologically, so its both :P))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 09:30:00 pm
((So lets take a vote, would you rather be nearby that amp overload, or nearby the new Grate? :P
I'm trying to measure my atrocity level, so this is for SCIENCE.))
((I'd rather be near the new Grate, because it gives me a better chance of controlling Grate again.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Xantalos on November 23, 2013, 09:31:19 pm
((I am a biological amp overload in effect, so I'd rather be with me.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Toaster on November 23, 2013, 09:47:13 pm
((Yeah, Jim is more likely to just obliterate you.  Ask Simus or the Amp Specialist.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on November 23, 2013, 11:42:48 pm
Bishop looks back on the slight mutation he got from the amp and looks over to Milno.

"Well that was unpleasant. Hopefully the doctor doesn't do worse fixing us. By the way, when we're fixed, do you want to take turns slapping Flint between us like a pinball?"

Head to the sword and the doctor. Show him the problem and make sure he knows that I want to be just like I was before and NOT something he finds interesting.

Keep running away from the mutating area of effect, using rockets and buzz mode on the straight bits to move faster if possible. Then once we've outrun the area of effect, head back to the sword and have the doctor take a look at the mutation I got so he can treat me. Make sure he gets the point that I don't want his version of 'upgrades' from the treatment.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 23, 2013, 11:50:08 pm
((Unless I'm wrong, the overload is still expanding, so you aren't safe yet.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 11:50:22 pm
((Yeah, Jim is more likely to just obliterate you.  Ask Simus or the Amp Specialist.))
((What did Simus do?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 23, 2013, 11:51:50 pm
((Jim accidentally vaporized half of her while eliminating Travis, who had killed someone.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: SeriousConcentrate on November 23, 2013, 11:56:32 pm
(Yeah, that was an accident. :-\ That was also why I got a decomp. I was actually aiming to destroy Travis's murderbot before he went fully psycho and started siccing it on everyone, but, well... a 6 happened with a microwave amp. :P)
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 23, 2013, 11:57:04 pm
((Simus's sacrifice of half of her being was well worth it.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 24, 2013, 12:01:56 am
((Unless I'm wrong, the overload is still expanding, so you aren't safe yet.))

And Jack...well jack isn't dead. But lets just say that he might be in a different shape when this amp overload finally loses power and the team can come back and get him. As for now, his consciousness is a bit too scrambled to be useful.

(( I think it was sort of implied by this line from PW, but I'm not sure. I read that as 'jack is stuck, the rest of the team is safe and can see what happened to him after the amp dry. If it behaves like any of the other amp overloads, in terms of what area the amp directly affects, then it should expand slower as it gets bigger, and then stop when the amp runs out of power.

The previous overloads only had such devastating long-range affects because of what they made, adding enough heat to cause hydrogen fusion and a small sun, and removing enough heat to make a large area that was near or at absolute zero. This one... is just sort of a field. It won't persist once the amp is done, and it won't really *do* anything to the base... except possibly make some quite disturbing mice. ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 24, 2013, 12:06:48 am
((Probably not mice. Probably those little furry guys.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: PyroDesu on November 24, 2013, 12:11:10 am
((Simus's sacrifice of half of her being was well worth it.))

((Considering most of her human appearance was literally (and to Faith, I believe it was, figuratively) skin deep, she didn't even mind.

Also, I wonder what that amp overload would do to synthflesh, considering as synthflesh is psuedo-organic.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 24, 2013, 12:30:20 am
((Simus's sacrifice of half of her being was well worth it.))

((Considering most of her human appearance was literally (and to Faith, I believe it was, figuratively) skin deep, she didn't even mind.

Also, I wonder what that amp overload would do to synthflesh, considering as synthflesh is psuedo-organic.))

(( hmm, interesting question... I'd be more concerned about what it would do to your *braincase* :P ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Devastator on November 24, 2013, 12:32:51 am
((I would like to apologize if my comments influenced the accident.  I missed the assumption that the UM would co-operate.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Caellath on November 24, 2013, 12:48:09 am
((@Zako: I had the EMM turned on a few turns ago and I talked to piecewise, so the wave of mutation hitting Milno is going to be retconned. I almost decided to keep the result just to see what mutation I'd get, but I'd rather not tempt fate.

Also, here's hoping the amp's already ran out of juice or we'll have to keep dashing for our lives.))

"Old man, you are a liability." Milno says without even a moment's worth of hesitation.

Use the super-powered dash in every straight hallway found in order to escape in case the effect is still expanding. In case it isn't, see from a distance what exactly happened to Jack and report it.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on November 24, 2013, 01:03:52 am
((I hear that. Editing my action so I keep booking it.))

Bishop blinked in shock at Milno as he kept running.

"I sure hope you aren't calling ME old. Cause I'm not, even though I may look like it."
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 24, 2013, 01:12:36 am
((Hrmm. I wonder what would have happened to Milno, because he isn't quite human already, what with his sharkmist symbiosis.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 24, 2013, 01:53:41 am
(( You know, I was just wondering about that. And now I'm terrified about that, in the line of 'oh gods milno is a walking sharkmist infestation'
'scuse me while I go look up what the good doctor told Milno about his friend the sharkmist XD ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Xantalos on November 24, 2013, 02:11:42 am
((Could you post the link to us when you get it?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 24, 2013, 03:14:21 am
(( *whistles*

http://www.bay12forums.com/smf/index.php?topic=108083.msg4068155#msg4068155

Can't wait to get you in a circumstance where something *happens* because of that. Almost a shame, this could have been one of those circumstances :P ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Caellath on November 24, 2013, 09:42:11 am
((I'm going to experiment with sharkmist after the current mission ends. I'm curious, and though aliens anything tend to be dangerous, I need to have an idea of what both the symbiosis and the gauntlet are capable of.

Which reminds me I'll probably upgrade my MkIII yet again to add nutrient-paste to the list of things it can inject into the wearer, so that the sharkmist mutation can get its energy out of Milno's body reliably without sucking matter from somewhere else. Either that or people can donate their arms mid-mission.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 24, 2013, 10:10:24 am
((I wonder what would happen if Quantum Grate entered the mutation field.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Devastator on November 24, 2013, 10:13:28 am
((Doom Horror.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: BFEL on November 24, 2013, 10:17:20 am
((I wonder what would happen if Quantum Grate entered the mutation field.))
((What if he met Timmy?

Also who is scarier, Timmy or Quantum Grate?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 24, 2013, 10:20:06 am
((Also who is scarier, Timmy or Quantum Grate?))
((That's a tough choice.
On one hand, Quantum Grate is immortal while there's a chance Timmy can be killed.
On the other hand, Timmy is a space magic god, while (so far) Grate appears to be only human.
I'd say... Timmy.

EDIT: Oh, and I just realized we had the first amp overload and the first space magic overload not caused by the HMRC.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Empiricist on November 24, 2013, 12:28:45 pm
((Second space magic overload actually, the serial killer overloaded someone's mcirowave manipulator to raze the town.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Alarith on November 24, 2013, 02:25:09 pm
Theodore sees some people running towards him.  "Oh, are we done here?" 
He turns around and starts running to, if people are running, there is generally a good reason.
RUN AWAY!!!
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 24, 2013, 03:39:46 pm
Theodore sees some people running towards him.  "Oh, are we done here?" 
He turns around and starts running to, if people are running, there is generally a good reason.
RUN AWAY!!!

(( Now I'm confused, I though Jack (the horribly mutated victim still in the field) was Alarith's character ))

Edit:: (( Yeah, Alarith, you magically changed your name to Theodore, but that won't save you from the mutation field you're sitting in :P I'm sure PW will appropriately interpret your action ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Alarith on November 24, 2013, 10:33:53 pm
((Yeah Kriellya, I changed my name because someone was already named Jack, I think that PW saw that, but if I got/get horribly mutated I accept my fate.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Doomblade187 on November 24, 2013, 10:46:17 pm
((Yeah Kriellya, I changed my name because someone was already named Jack, I think that PW saw that, but if I got/get horribly mutated I accept my fate.))
((You may have rolled a 1 for DEX. Maybe.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Grunhill on November 25, 2013, 09:38:09 am
Back to the Sword. Ask Steve if there is anything else to do.

Steve, is there any other thing to do? You said there is no SW, the UE is dead and I don't believe that the ones after the Amp Especialist would not come back with him alive.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: piecewise on November 25, 2013, 10:54:20 am
(( O.o

Oh dear. Can't wait to see if Bishop and Milno have been interestingly mutated from that. And Paris, this is more that these guys are essentially trained and/or brained washed to *be* suicidal in the face of capture. And they all have the amps to do it without it being possible to stop them short of killing them. A Sod Commander would probably be more willing to surrender, which I suspect some of them have considering that we haven't seen anymore Sod activity.

So, PW, is that a perma-death by insanity for Jack? Or is he just unconscious / not processing what has happened to him? ))
I guess you'll just have to wait and see.


"AAAAAARGH! FUCK! FUCK IT! FUCK YOU! NOT AGAIN! WHY DO YOU IDIOTS ALWAYS GO AND DO THAT?! WHY DO YOU NOT LET ME HELP YOU?! ASSHOLE! I HATE YOU! I HATE MYSELF! I HATE THE UWM FOR CAUSING THIS! ANDI HATE THIS TWISTED UNIVERSE, WHERE PEOPLE DIE FOR THOSE UWM IDIOTS!"
((I on the other hand am enjoying this very much.))

Keep screaming and running and cursing the world and the UWM, ask Steve for directions if necessary. Hope that either the overload can be outrun on foot or that I'm running towards Gilgamesh.

((@Kriellya: The previous suicide was a UWM officer that committed suicide via monorazor to the head due to alien sharkmist influence while I was trying to save him.))
Bishop looks back on the slight mutation he got from the amp and looks over to Milno.

"Well that was unpleasant. Hopefully the doctor doesn't do worse fixing us. By the way, when we're fixed, do you want to take turns slapping Flint between us like a pinball?"

Head to the sword and the doctor. Show him the problem and make sure he knows that I want to be just like I was before and NOT something he finds interesting.

Keep running away from the mutating area of effect, using rockets and buzz mode on the straight bits to move faster if possible. Then once we've outrun the area of effect, head back to the sword and have the doctor take a look at the mutation I got so he can treat me. Make sure he gets the point that I don't want his version of 'upgrades' from the treatment.
((@Zako: I had the EMM turned on a few turns ago and I talked to piecewise, so the wave of mutation hitting Milno is going to be retconned. I almost decided to keep the result just to see what mutation I'd get, but I'd rather not tempt fate.

Also, here's hoping the amp's already ran out of juice or we'll have to keep dashing for our lives.))

"Old man, you are a liability." Milno says without even a moment's worth of hesitation.

Use the super-powered dash in every straight hallway found in order to escape in case the effect is still expanding. In case it isn't, see from a distance what exactly happened to Jack and report it.

You're all far enough away and fast enough that you manage to get to the elevator and up out of the bowels of the base. The effect of the overload slowly stabilizes in terms of it's size but continues to exist for now. You're all back at the same level as the ship, but not quite there yet.



"Damn!"

Spot what happened on the feeds.  Then start running in the other direction.
You run back to the ship because honesty, fuck that.


((Yeah Kriellya, I changed my name because someone was already named Jack, I think that PW saw that, but if I got/get horribly mutated I accept my fate.))
Yeah, It's still jack on the sheet. I'll change that. But yeah, you be going straight tetsuo over here.

Back to the Sword. Ask Steve if there is anything else to do.

Steve, is there any other thing to do? You said there is no SW, the UE is dead and I don't believe that the ones after the Amp Especialist would not come back with him alive.

>Things are pretty quiet now, by the look of it. I think you can relax for now.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 25, 2013, 11:37:32 am
>Things are pretty quiet now, by the look of it. I think you can relax for now.
((Someone should tell him about Grate...))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: BFEL on November 25, 2013, 11:39:15 am
>Things are pretty quiet now, by the look of it. I think you can relax for now.
((Someone should tell him about Grate...))
((That's QUANTUM Grate to you, player formerly known as Grate.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Devastator on November 25, 2013, 11:40:05 am
Damn!

Well, anyone need a smoke?
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Caellath on November 25, 2013, 11:40:40 am
With danger already a safe distance from them, Milno finishes what he had to say to Flint. "When you are given an order, follow it. You should not make the same mistake again." Incompetent people were a dime a dozen in the Sword already and the fact it was fueled by some wide-eyed ideal of heroism instead of stupidity did not change the results.

Get back to the ship to check on the overall situation.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on November 25, 2013, 01:01:18 pm
Bishop didn't say anything but instead grumbled and kept glancing at the mutated part of him as he kept walking to medical.

Go check in with Herr Doktor. Show him the mutation and tell him I want it back to how it was before.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on November 25, 2013, 01:48:22 pm
Bishop didn't say anything but instead grumbled and kept glancing at the mutated part of him as he kept walking to medical.

Go check in with Herr Doktor. Show him the mutation and tell him I want it back to how it was before.
((Hmm, one mutation you say? I'm assuming that's one Body mutation, so...
/me rolls d400 in Random.org..

322! Oh my. Curious.

d8:[8]
d4:[2]

...I couldn't make this up if I tried. Honestly.

Look for yourself. (https://dl.dropboxusercontent.com/u/4152380/Screenshot%202013-11-25%2022.45.30.png)

And make of it what you will.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Toaster on November 25, 2013, 02:01:02 pm
((At least he didn't get a 5 or 6.  Then May would never leave him alone.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 25, 2013, 02:13:28 pm
((At least Too bad he didn't get a 5 or 6.  Then May would never leave him alone.))
((FTFY.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Grunhill on November 25, 2013, 03:20:55 pm
Try to figure my out modifications (Didn't have time for it). Go to the Doctor. Ask for more training.

Hey, Doc. Can we continue the training for now?
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Radio Controlled on November 25, 2013, 03:47:44 pm
((... Someone remember to pick mr. carcinoma up sometime. Not right now of course, but, y'know, someone write a memo and stick it to the Sword's fridge door or something, just in case.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Toaster on November 25, 2013, 04:32:39 pm
((Steve did say he wanted someone to stay here and run the place, right?  Why not the giant mutated biomass?

...I mean the one in the tunnels, not Xan.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: kisame12794 on November 25, 2013, 04:44:56 pm
((Ah, the Metamorphica.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Alarith on November 25, 2013, 04:58:23 pm
((So, will I be able to control my character again at some point, or should I just make a new one?  Either way, it will be interesting to see everything that happened to him.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Tack on November 25, 2013, 06:19:53 pm
((Just [.b]Crawl outta there[/b].. What's the worst that could've happened to you?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on November 25, 2013, 06:24:29 pm
"When you are given an order, follow it. You should not make the same mistake again."
"Fuck you! I don't need this shit right now. I followed my orders! I completed my objectives. UE dead, mission fucking accomplished! Isn't that the only thing you care about? So don't mess with how I do my job and I won't mess with how you do your job. Now fuck off and leave me be."

Get inside Gilgamesh and fly away towards a random direction. Close my radio to everyone but Steve. If Steve asks me to come back for debriefing, tell him to transmit it to my helmet. Continue flying further and higher as long as I have more than 3/5 fuel. Look at the scenery as I fly.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Alarith on November 25, 2013, 09:07:47 pm
((Well Tack, why not.))
Try to crawl out.  Also try to see what happened to me.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Caellath on November 25, 2013, 09:54:39 pm
"Fuck you! I don't need this shit right now. I followed my orders! I completed my objectives. UE dead, mission fucking accomplished! Isn't that the only thing you care about? So don't mess with how I do my job and I won't mess with how you do your job. Now fuck off and leave me be."

"No, you did not."

In order to get updated about what happened, Milno gets and begins watching the recording of the mission start at the corner of his helmet's HUD from the assault team's perspective.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 25, 2013, 10:08:18 pm
((So, will I be able to control my character again at some point, or should I just make a new one?  Either way, it will be interesting to see everything that happened to him.))
((I have similar thoughts, as it happens. Just, y'know, about Grate.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Kriellya on November 26, 2013, 05:10:50 am
(( My suggestion, hope and plan :P

If you have time and motivation, make up a new character sheet, and then sit on it.
If it turns out Theodore is unplayable, or that you don't want to play him, pull out the new character and get rolling!
If he's 'fine', hang onto the sheet for a rainy day. This is a pretty lethal game, I'm sure the opportunity for horrible, terrible death will come again. And hey, even if it doesn't, maybe you'll find the character useful for another RTD

Until you know, just relax  :D Just pretend you're temp dead, waiting for the roll of the dice to tell you if the Sword medical staff can successfully put you back together. Or if you can put you back together. Or quantum mechanics. Whatever happens to be ailing you :P))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on November 26, 2013, 10:59:06 am
((Theodore?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: piecewise on November 26, 2013, 01:02:16 pm
With danger already a safe distance from them, Milno finishes what he had to say to Flint. "When you are given an order, follow it. You should not make the same mistake again." Incompetent people were a dime a dozen in the Sword already and the fact it was fueled by some wide-eyed ideal of heroism instead of stupidity did not change the results.

Get back to the ship to check on the overall situation.
Overall situation around the sword seems stable. Everyone who was injured is mostly taken care of, and it seems like most of the crew is back on board, though with a few notable absences. You head to the infirmary and say hello to Jim.

Bishop didn't say anything but instead grumbled and kept glancing at the mutated part of him as he kept walking to medical.

Go check in with Herr Doktor. Show him the mutation and tell him I want it back to how it was before.
You Walk into the infirmary, flashing your left arm, which is covered in eyeballs and now has 8 fingers.

"I am in need of a doctor or a priest. Or a chainsaw for cutting, and another chainsaw for mounting on the stump."

Considering you're not actually injured, you seem pretty low priority. Though a nurse does look at it and say "Just wear a glove. A long glove."

Try to figure my out modifications (Didn't have time for it). Go to the Doctor. Ask for more training.

Hey, Doc. Can we continue the training for now?
Lets wait till this mission is over, shall we? We still need the debrief. As per modifications, is super human speed and a sword that cuts through anything not good enough for you man! You're sonic the hedgehog with a lightsaber!

"When you are given an order, follow it. You should not make the same mistake again."
"Fuck you! I don't need this shit right now. I followed my orders! I completed my objectives. UE dead, mission fucking accomplished! Isn't that the only thing you care about? So don't mess with how I do my job and I won't mess with how you do your job. Now fuck off and leave me be."

Get inside Gilgamesh and fly away towards a random direction. Close my radio to everyone but Steve. If Steve asks me to come back for debriefing, tell him to transmit it to my helmet. Continue flying further and higher as long as I have more than 3/5 fuel. Look at the scenery as I fly.
Not entirely sure what you expect to see. Lots of red dirt and rocks. Bit of extraterrestrial foliage, the occasional exhaust vent cluster spewing superheated air and smoke into the atmosphere and enormous blast doors set into the stone. Basically that. The facilities are almost entirely subterranean .

((Well Tack, why not.))
Try to crawl out.  Also try to see what happened to me.
Waaaaaait for it.

Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Grunhill on November 26, 2013, 02:59:57 pm
((@PW: Ok, It's good. Don't wanna take chances.))

Wait for mission debrief.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Radio Controlled on November 26, 2013, 03:00:39 pm

Once I have enough metal, think of a design for a naginata-like polearm. Make it long enough to be conveniently wieldable for an Avatar, make it denser than normal (not so much it becomes to heavy to be unwieldy though). Try to make it strong enough to withstand a powerful blow, make the cutting edge as sharp as I can manage it (monomolecular if possible). Look up possible designs in VR if allowed. Once decent design is made, charge up dynamic bonus for the construction next turn.

Brain charge towards psychic weapon smithing goooooooo

With my brain adequately charged up, forge this weapon, the naginata of destiny.
Create the beautiful flower of destruction that will lay waste to scores of men at my hands!

Or, y'know, at least try to.

Once done, to the briefing! (aka remotely connect to it, cause big ol' robot ass in the way 'n stuff)



((Also gonna post this in the other thread just in case.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Devastator on November 26, 2013, 07:55:57 pm
Go to debriefing.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on November 26, 2013, 10:58:41 pm
"I AM getting this fixed. But I suppose it can wait for now..." Bishop grumbled as he walked to the armoury.

"Hey. I need a long glove to cover this." He said and promptly flashed his arm to the armoury master.

Go talk to the armoury master for a temporary solution to my mutated arm and then head to the debriefing.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: piecewise on November 26, 2013, 11:54:57 pm
If you be on the ship, head to the ship thread.

We gearing up for da debriefs.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on December 17, 2013, 05:23:24 pm
Continue following Simus around and obeying her every command.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 17, 2013, 06:27:50 pm
Follow Simus, check the briefcase for what's in it and what my orders are.

Should anyone, oh I don't know, try and grab the suitcase, say the following to them


"If you do not leave me and this suitcase be, I will be forced to take it back. Violently and with space magic, if I must.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 17, 2013, 07:33:04 pm
rummage through the box of goodies, snag a sensor device and some repair tools as well as the sturdiest looking climbing gear.
((Aka that spool of towing cable randomly lying around the hangar and a thick metal spike.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: PyroDesu on December 17, 2013, 08:38:39 pm
((Can I get a list of everyone's loadout and stats before I assign orders?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on December 17, 2013, 08:58:16 pm
((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler (click to show/hide)
((Yes, I keep a list with aaall my crap. Also got 9 tokens if we need something bought.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 17, 2013, 09:37:58 pm
well here's my sheet so far, i think its up to date.
Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on December 17, 2013, 10:23:12 pm
((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler: From Idiots in Space (click to show/hide)
((In case you meant everyone.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: PyroDesu on December 17, 2013, 11:00:49 pm
((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler: From Idiots in Space (click to show/hide)
((In case you meant everyone.))

((I would think the 'so I can give orders' implies that I mean everyone on my team. Also, I think that either that file is out of date, or it's a different one entirely that I'm not sure where the link is.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on December 18, 2013, 12:11:10 am
((Got it from Idiots in Space (https://www.dropbox.com/s/tzsdww2e8yf2v89/idiots%20in%20space.txt).))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on December 18, 2013, 12:22:04 am
Check out the gear that we have been given. Grab a full toolkit and some connector cables for my datapad. Ask Steve where we're going first.

Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: BFEL on December 18, 2013, 12:29:36 am
(critical strikes use int rather then med on humans)

((Ok WHAT? I was told that this kind of thing wouldn't be accepted by PW. I asked if STEPHEN HAWKING could use his int rather then agility for dodging, since his quantum powers are canon now, and people objected. So how did you get this?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Empiricist on December 18, 2013, 12:31:39 am
((He learned that from training with the Doctor. It doesn't substitute the roll. It sacrifices a turn to make an int roll with a penalty and adds it to the attack used next turn.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on December 18, 2013, 02:15:43 am
((It's in the space idiots file if you think I'm making it up. And I don't get a penalty, I think, but I do have to spend a turn trying to remember the anatomy of a human being (that's the int roll) before I give it a shot with a normal melee attack roll to try and hit my target. I used it on Miyamoto once I think, I'm not sure who it was exactly, but I definitely used it to basically render someone's arm useless in one hit when there was fighting between the players. That broke up the fight pretty quick. :P))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Empiricist on December 18, 2013, 03:19:48 am
((Here are the relevant PW post extracts:))
(Critical strike: You may make a med check before attacking. The result of the med check, -3, is added to the strength of the attack.)
(Critical strike rolls are now int rather then med)
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on December 18, 2013, 05:29:14 am
((Here's Anton's gear and stat sheet. It's more current than the Idiots in Space entry.))


((Unholy_Pariah, I still need a decision on Gungnir from you. Either Anton pays three token and you only keep the laser rifle, or you pay him five for the Tesla Saber (the conversion kit was three token, but hell with it), and keep the gun.))

((edit: Also, repeating the in-character request for a loaner Mk3 or some tokens to buy one (or a rocketbike). Anton would be the only member of the team incapable of either flight or any form of rapid transit, rollerblades and an electric dragster wheelchair notwithstanding.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on December 18, 2013, 05:42:39 am
((Ahhhh, ok I see. Thanks for the info on critical strike!

I'll give Anton a lift if need be. I don't think we'll be in much of a hurry anyway, this is only a survey mission anyway so you should be fine.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 18, 2013, 05:53:40 am
((though I am officially the negative-PR liason, I suppose I could help with my amps. somehow. maybe. unless the orders in the briefcase say otherwise. In any case, muh stats))

Spoiler: staats (click to show/hide)
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 18, 2013, 07:55:57 am
((Unholy_Pariah, I still need a decision on Gungnir from you. Either Anton pays three token and you only keep the laser rifle, or you pay him five for the Tesla Saber (the conversion kit was three token, but hell with it), and keep the gun.))

((edit: Also, repeating the in-character request for a loaner Mk3 or some tokens to buy one (or a rocketbike). Anton would be the only member of the team incapable of either flight or any form of rapid transit, rollerblades and an electric dragster wheelchair notwithstanding.))
((Shit sorry, i got a bit distracted.
lets go with 2 tokens to Auron and Anton can have the whole weapon back ready to go, Auron was only ever meant to test it while Anton got the money together to pay him back.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on December 18, 2013, 08:17:41 am
((Unholy_Pariah, I still need a decision on Gungnir from you. Either Anton pays three token and you only keep the laser rifle, or you pay him five for the Tesla Saber (the conversion kit was three token, but hell with it), and keep the gun.))

((edit: Also, repeating the in-character request for a loaner Mk3 or some tokens to buy one (or a rocketbike). Anton would be the only member of the team incapable of either flight or any form of rapid transit, rollerblades and an electric dragster wheelchair notwithstanding.))
((Shit sorry, i got a bit distracted.
lets go with 2 tokens to Auron and Anton can have the whole weapon back ready to go, Auron was only ever meant to test it while Anton got the money together to pay him back.))
((Alright then.))

Pay Auron 2 token for his laser rifle, and take the Gungnir prototype back. Be mildly disappointed at near total lack of remaining funds. Pick a repair kit, a rad suit, and my share of the various gear out of what was provided.

Back up the standard mapping drone OS in case I need it again, and update all drones I have with the custom OS.

Get ready to leave.


Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 18, 2013, 08:28:41 am
get 2 tokens from anton and hand him gungnir, equip heavy pulse laser to hard point and be saddened by loss if lightning bolts.

Ninja the shiny new briefcase once someone removes the orders.


((Ill gladly help you get your mobility suit up and running, if we head into the scrapyard ill help you salvage and repair any surviving motors then help you fabricate that turbofan mk3 you drew.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 18, 2013, 09:12:26 am
Ninja the shiny new briefcase once someone removes the orders.[/b]
((I won't post an action against this, because metagaming. But Pan won't like you grabbing his briefcase. ))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 18, 2013, 09:17:05 am
((Just give Auron a stern look, say "mine" and snatch it back. :P))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on December 18, 2013, 10:16:35 am
Ninja the shiny new briefcase once someone removes the orders.[/b]
((I won't post an action against this, because metagaming. But Pan won't like you grabbing his briefcase. ))
((You could edit your post with the phrase "If Auron grabs the briefcase..." and write a response.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 18, 2013, 11:14:56 am
Ninja the shiny new briefcase once someone removes the orders.[/b]
((I won't post an action against this, because metagaming. But Pan won't like you grabbing his briefcase. ))
((You could edit your post with the phrase "If Auron grabs the briefcase..." and write a response.))
((Wouldn't that technically be using OOC knowledge though?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Xantalos on December 18, 2013, 11:16:14 am
Ninja the shiny new briefcase once someone removes the orders.[/b]
((I won't post an action against this, because metagaming. But Pan won't like you grabbing his briefcase. ))
((You could edit your post with the phrase "If Auron grabs the briefcase..." and write a response.))
((Wouldn't that technically be using OOC knowledge though?))
((Not reeeeally? It's a condition.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: GreatWyrmGold on December 18, 2013, 11:37:56 am
Ninja the shiny new briefcase once someone removes the orders.[/b]
((I won't post an action against this, because metagaming. But Pan won't like you grabbing his briefcase. ))
((You could edit your post with the phrase "If Auron grabs the briefcase..." and write a response.))
((Wouldn't that technically be using OOC knowledge though?))
((Nope. Your IC self could see Auron taking the briefcase, why couldn't he react to it?))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Radio Controlled on December 18, 2013, 11:46:28 am
((It's in the space idiots file if you think I'm making it up. And I don't get a penalty, I think, but I do have to spend a turn trying to remember the anatomy of a human being (that's the int roll) before I give it a shot with a normal melee attack roll to try and hit my target. I used it on Miyamoto once I think, I'm not sure who it was exactly, but I definitely used it to basically render someone's arm useless in one hit when there was fighting between the players. That broke up the fight pretty quick. :P))

((Nope, wasn't on him. Don't know who it was, but the only inmate fighting Miya has been involved in was to break up some other people.))
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: piecewise on December 18, 2013, 03:31:46 pm
Continue following Simus around and obeying her every command.
Just wait till she brings out the whip!


Follow Simus, check the briefcase for what's in it and what my orders are.

Should anyone, oh I don't know, try and grab the suitcase, say the following to them


"If you do not leave me and this suitcase be, I will be forced to take it back. Violently and with space magic, if I must.

Inside the briefcase is a packet of papers as well as a bottle of pills and two different kinds of handgun. The papers explain that you should ask any survivors the team finds if they saw what  went on with the whole grate incident. If they say yes, then tell them to take one of the enclosed pills.

If they refuse, shoot them with the dart gun provided. It contains the same drug.

If the first two options don't work or they become violent and try to hurt you, shoot them with the other gun and we'll worry about the memories when we're reviving them.


rummage through the box of goodies, snag a sensor device and some repair tools as well as the sturdiest looking climbing gear.
((Aka that spool of towing cable randomly lying around the hangar and a thick metal spike.))
You go all magpie and start gathering shit out of the supply box before simus can tell you not to or anyone can try to divide it up evenly.

Check out the gear that we have been given. Grab a full toolkit and some connector cables for my datapad. Ask Steve where we're going first.

You grab some gear.

>First place you're going is over to where the gangway used to lead to. That big old crater in the side of the building. I want you to see if the structure seems stable on that side.



get 2 tokens from anton and hand him gungnir, equip heavy pulse laser to hard point and be saddened by loss if lightning bolts.

Ninja the shiny new briefcase once someone removes the orders.


((Ill gladly help you get your mobility suit up and running, if we head into the scrapyard ill help you salvage and repair any surviving motors then help you fabricate that turbofan mk3 you drew.))
((Unholy_Pariah, I still need a decision on Gungnir from you. Either Anton pays three token and you only keep the laser rifle, or you pay him five for the Tesla Saber (the conversion kit was three token, but hell with it), and keep the gun.))

((edit: Also, repeating the in-character request for a loaner Mk3 or some tokens to buy one (or a rocketbike). Anton would be the only member of the team incapable of either flight or any form of rapid transit, rollerblades and an electric dragster wheelchair notwithstanding.))
((Shit sorry, i got a bit distracted.
lets go with 2 tokens to Auron and Anton can have the whole weapon back ready to go, Auron was only ever meant to test it while Anton got the money together to pay him back.))
((Alright then.))

Pay Auron 2 token for his laser rifle, and take the Gungnir prototype back. Be mildly disappointed at near total lack of remaining funds. Pick a repair kit, a rad suit, and my share of the various gear out of what was provided.

Back up the standard mapping drone OS in case I need it again, and update all drones I have with the custom OS.

Get ready to leave.



Money and tech trades hands but Auron's attempt to steal Pancaek's briefcase ends rather abruptly when pancaek gives him a look that says "Your exosuit won't protect you from what I can do."

Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 18, 2013, 03:57:26 pm
back away slowly then hit him over the head with my shield when he stops looking and run away with the briefcase.
Politely ask for a pill and pocket it for later use/study/consumption/science.

Follow team to the destroyed gangway, attempt to use sensor device to assrss structural integrity.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: PyroDesu on December 18, 2013, 08:13:24 pm
Rad suits on, everyone. We're going to the shipyard pit that Teal dropkicked a nuke into first. Get your climbing harnesses on over it - I don't care if you already have rockets - and take note, we're not taking them off at all during this mission, even once we're done with the pit. It's not the only radiation hazard this place has to offer.

Flint, Auron, you're exempt from the climbing harness order - you've got Gilgamesh and an industrial exosuit, respectively, you'll have to rely on their jump jets. You'll still be wearing the rad suit inside it, though. Flint, you'll also be carrying our climbing gear until we need it, and be our primary way through debris with that mining laser. Auron, you'll carry spare tools and equipment.

Everyone, you know what you're better with. Take tools or diagnostics, whichever you're more comfortable with.

Pancaek... you already have your orders. if you think you can help out, either on hardware or software tech, then get diagnostics or tools, whichever. And Auron, don't try and take anything like that again. We don't need intra-team conflict, especially not with Pancaek's job.


Rad suit on over the Phase Armor, and climbing harness on over that. Take my share of the tools and scanners, and head out to the Shipyard Pit, stopping for any survey work along the way.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Zako on December 18, 2013, 10:21:43 pm
Put on the rad suit and then a climbing harness on the top. Go ahead and grab my share of scanners too, and then follow Simus to the crater, examining the structure along the way (make sure no one actually tries to kick or bash the possibly unstable building as a way of testing it if it's stable).
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 19, 2013, 02:03:28 am
back away slowly then hit him over the head with my shield when he stops looking and run away with the briefcase.
Politely ask for a pill and pocket it for later use/study/consumption/science.

Follow team to the destroyed gangway carrying gear as requested, attempt to use sensor device to assrss structural integrity.

Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Unholy_Pariah on December 19, 2013, 02:10:33 am
back away slowly then hit him over the head with my shield when he stops looking and run away with the briefcase.
Politely ask for a pill and pocket it for later use/study/consumption/science.

Follow team to the destroyed gangway carrying gear as requested, attempt to use sensor device to assrss structural integrity.

Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on December 19, 2013, 08:20:18 am
((Well hey, for once someone has a mission where they can use a nonlethal yet scary weapon for intimidation, persuasion, and incapacitation!...and of course Anton is the only one with the Red Hand and has no idea what that mission is.

Wonderful. ::) ))

"Well then. Let's move out. Though I'd really appreciate not needing to be carried.

On second thought...
"

Look around the area and see if there is any sturdy metal cable lying about, that's thick enough to hold Anton's weight but not too thick to be unworkable. If there is, fashion a simple carrying cradle, like a window washer's, so that if need be, I could be carried with more dignity than a potato sack.

If there isn't, just sigh and follow Simus and the crew. Put on the radsuit/climbing gear combo in any case.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 19, 2013, 09:17:21 am
"Affirmative, miss Simus. I'll take some diagnostic tools, seeing as I'm not...ah....utterly inept with software."

He sweeps his blank faceplate over every member of the group, adressing them all

"I'll try and help as best I can, with the diagnostics and my amps, if need be. And have no fear, I come installed with a decomp.

 However, my true purpose here has to do with any survivors we come across. If any if you come across survivors, I would appreciate it if you could contact me, and stall or detain them until I can question them. I would prefer to avoid any uneccessary deaths, but if they absolutely do not cooperate or become violent...let's say I have orders not to let information leak out."

"Inquisitor Pancaek, I don't see how this can go wrong"

Put on a radiation suit. Climbing gear over the rad suit. Take some diagnostic tools and inspect these. See how many darts the dart gun has, and if I can take one or two out of the magazine, if possible. Then follow the group
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Parisbre56 on December 19, 2013, 10:07:54 am
Put rad suit on if I can wear it inside Gilgamesh. Carry climber gear, other tools nobody has taken and any teammate that needs transport. Help any way I can. In case I don't post, do anything Simus asks me to do.

@Simus: "Sure thing. I'll get right on it. So, do you know why we're here?"
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: PyroDesu on December 19, 2013, 02:25:44 pm
We're here because of the two highly damaging incidents that we've caused since we've arrived, plus damage incurred from our initial assault. Teal nuked the shipyard pit, me, Milno, and Faith planted a bomb - under Steve's control, no defusing required, and cut a junction, Miyamoto... Avatar'd everything in his path, the fight against the Amp specialist was a fight that included amps - no offence, Pancaek, but those things can be extraordinarily destructive, and Grate took a manipulator pill and... gottverdammte, I don't even want to know how badly that screwed things up.

Our job is to survey the affected areas, determine what can be salvaged, determine what's little more than scrap, and so on and so forth.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Pancaek on December 19, 2013, 02:43:02 pm
Pan briefly looks over to Simus while he's putting on his suit, and shrugs

"No offence taken, I know amp-users have a well-deserved reputation for recklessness and wanton destruction. You will be happy to note that I have so far been careful and precise in my amp-usage, as per the AM's instructions"
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: Sean Mirrsen on December 19, 2013, 03:05:55 pm
((Adding here since the turn's likely in progress already))

Retroactively put on the rad suit and climbing gear before leaving with Simus and the team.
Title: Re: Einsteinian Roulette mission 11: Next time, No prisoners.
Post by: piecewise on December 19, 2013, 03:11:22 pm
back away slowly then hit him over the head with my shield when he stops looking and run away with the briefcase.
Politely ask for a pill and pocket it for later use/study/consumption/science.

Follow team to the destroyed gangway, attempt to use sensor device to assrss structural integrity.

The sensor device reads that it's non-radioactive and not producing any strange signals. However, your big fat metal ass is able to detect that you don't want to get near the end of this gangway because it feels like it's gonna fall.


Rad suits on, everyone. We're going to the shipyard pit that Teal dropkicked a nuke into first. Get your climbing harnesses on over it - I don't care if you already have rockets - and take note, we're not taking them off at all during this mission, even once we're done with the pit. It's not the only radiation hazard this place has to offer.

Flint, Auron, you're exempt from the climbing harness order - you've got Gilgamesh and an industrial exosuit, respectively, you'll have to rely on their jump jets. You'll still be wearing the rad suit inside it, though. Flint, you'll also be carrying our climbing gear until we need it, and be our primary way through debris with that mining laser. Auron, you'll carry spare tools and equipment.

Everyone, you know what you're better with. Take tools or diagnostics, whichever you're more comfortable with.

Pancaek... you already have your orders. if you think you can help out, either on hardware or software tech, then get diagnostics or tools, whichever. And Auron, don't try and take anything like that again. We don't need intra-team conflict, especially not with Pancaek's job.


Rad suit on over the Phase Armor, and climbing harness on over that. Take my share of the tools and scanners, and head out to the Shipyard Pit, stopping for any survey work along the way.
You get suited up and, using the members of the team with rockets, hitch a ride over across the gap in the destroyed gangway and into the damaged side of the building. The damage consists of a great deal of matter that seems to have been cleanly sheered away from it's proper place and then vanished- the ball the armory master created- as well as a huge gash running up from around the center of the crater and cutting a hard skyward angle back towards the remains of the pit. It look like the Armory master must have pushed the ball Grate was trapped in up and partially through the building back toward the repair pit.

The building seems stable enough as it is for the moment, but more in-depth searching would be required to know for sure if it was. You make a note of the fact that the edges of the crater appear to be dusted with gold powder and minute amounts of xenon gas. You wait for the rest of the team to join you before continuing deeper into the building and towards the shipyard.




Put on the rad suit and then a climbing harness on the top. Go ahead and grab my share of scanners too, and then follow Simus to the crater, examining the structure along the way (make sure no one actually tries to kick or bash the possibly unstable building as a way of testing it if it's stable).
You get suited up and fly Simus over to the crater in the side of the building. As she looks around you examine the structure for signs of weakness.

[aux:4+1]
Luckily, the manner that this damaged was caused in appears to have left the structure fairly stable; it never had the chance to collapse and cause damage to lower levels or other such things, it was as though a large chunk of the building simply vanished. It'd definitely not as strong as it could be, but it's good enough. It's the upper levels that you're worried about; the AM wasn't as gentle there, she just punted him through it. There's gonna be more damage up there; and more instability.


((Well hey, for once someone has a mission where they can use a nonlethal yet scary weapon for intimidation, persuasion, and incapacitation!...and of course Anton is the only one with the Red Hand and has no idea what that mission is.

Wonderful. ::) ))

"Well then. Let's move out. Though I'd really appreciate not needing to be carried.

On second thought...
"

Look around the area and see if there is any sturdy metal cable lying about, that's thick enough to hold Anton's weight but not too thick to be unworkable. If there is, fashion a simple carrying cradle, like a window washer's, so that if need be, I could be carried with more dignity than a potato sack.

If there isn't, just sigh and follow Simus and the crew.


You put on your rad suit and a climbing harness before clipping yourself to a teammate's belt and being carried with the grace and dignity of a screaming pendulum.


"Affirmative, miss Simus. I'll take some diagnostic tools, seeing as I'm not...ah....utterly inept with software."

He sweeps his blank faceplate over every member of the group, adressing them all

"I'll try and help as best I can, with the diagnostics and my amps, if need be. And have no fear, I come installed with a decomp.

 However, my true purpose here has to do with any survivors we come across. If any if you come across survivors, I would appreciate it if you could contact me, and stall or detain them until I can question them. I would prefer to avoid any uneccessary deaths, but if they absolutely do not cooperate or become violent...let's say I have orders not to let information leak out."

"Inquisitor Pancaek, I don't see how this can go wrong"

Put on a radiation suit. Climbing gear over the rad suit. Take some diagnostic tools and inspect these. See how many darts the dart gun has, and if I can take one or two out of the magazine, if possible. Then follow the group

You get geared up and look at the tools. They seem to be fairly standard; radioactivity monitors, substance analyzers, EMF sensors, general stuff. The dart gun has lots of darts. Maybe 30 in a magazine and several magazines in the case. Apparent they assume you're either gonna miss a lot or meet lots of people who need darts in their necks. You take a few out of the magazine and follow along with Simus.


Put rad suit on if I can wear it inside Gilgamesh. Carry climber gear, other tools nobody has taken and any teammate that needs transport. Help any way I can. In case I don't post, do anything Simus asks me to do.

@Simus: "Sure thing. I'll get right on it. So, do you know why we're here?"

You carry everything left in the box after putting on the radsuit and then fly over and join simus' group after Bishop gives you thumbs up that the building isn't gonna collapse if you land.

Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 19, 2013, 03:30:13 pm
((Er, PW: Do note that Simus has her rockets on. Not critical for this, but for any future use.))

Simus takes a radiation reading at the edge of the pit while waiting for the team to finish their bits of survey work.

Once everyone has arrived:

Okay, those of us who don't have exosuits are going to rappel down different points of the pit, checking radiation levels, structural integrity of any remaining structure, any openings, the works, on out way down. Those of us with exosuits are going to head to the bottom and start doing the same while they wait on us.

Once everyone is ready, start rappelling and taking said readings at different points on the way down.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 19, 2013, 06:16:25 pm
use substance analyzer on gold powder, collect a sample if possible.
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on December 20, 2013, 01:28:36 am
"These lower levels seem stable enough. Needs some work to repair back to full stability, but it will hold for now as this didn't have the chance to collapse and cause more damage. I'm personally more worried about the upper levels. The AM just punted the kid through those, and they could cause a chain reaction if they collapse through the whole complex...

I'm kinda inclined to get a good look at that as soon as possible, given how bad it looks from here and how it could literally come crashing down any moment. Just something to keep in mind Simus."
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 20, 2013, 02:41:51 am
"How about this? People who can fly and don't weigh in the tons can go make sure the upper levels aren't about to make this crater a landfill, and the rest of us go rappelling or otherwise climbing down as planned. I think it'll be a better split of our abilities, and you flyers can catch up with the rest of us once you're done. Hopefully if that stuff is coming down, you'll be quick enough to save anybody caught on its way down.

Also, if you don't mind, as pretty much the only one here at serious risk of death should I fall, and zero experience climbing, perhaps I should make use of my other means of surveying first.
"

Get the drones out, and pilot them down into the crater in a spiraling pattern, keeping a sharp eye out for anomalies and structural faults that may endanger the team.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on December 20, 2013, 08:03:42 am
"Aye, chief. "

Rappel down, taking readings during my descent. Keep an eye out for survivors on the way down. Should I fuck up and fall, catch myself with my mass amp.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 20, 2013, 10:39:24 am
i dont suppose levelling the place and telling steve it was unstable beyond recovery is an option?
We could probably tear it down by hand without much effort.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on December 20, 2013, 02:56:27 pm
((Er, PW: Do note that Simus has her rockets on. Not critical for this, but for any future use.))

Simus takes a radiation reading at the edge of the pit while waiting for the team to finish their bits of survey work.

Once everyone has arrived:

Okay, those of us who don't have exosuits are going to rappel down different points of the pit, checking radiation levels, structural integrity of any remaining structure, any openings, the works, on out way down. Those of us with exosuits are going to head to the bottom and start doing the same while they wait on us.

Once everyone is ready, start rappelling and taking said readings at different points on the way down.

You push forward toward the remains of the shipyard pit, through the damaged building. On the way you find a hallway that appears to be made of perfectly smooth diamond and another that is generating small amounts of microwave radiation. And plenty that are just collapsed.

Finally you make it all the way through the building and out to the nuked pit. You try to ignore the frankly Canary base like anomalies squatting out in the distance as you walk up to the edge of the pit and take a radiation reading. It hovers around about 3 Rem an hour around the edges of the pit, but even just sticking your arm over the pit raises that to 4 RPH. The pit itself is a devastated scar of melted atomic glass and pooled metal with the occasional rough hole marking the entrance to a tunnel that ran into the former repair pit.

 
use substance analyzer on gold powder, collect a sample if possible.
You scrape a bit of the gold up and sample it using the analyzer.

It says it's Gold, isotope 196. Cool?

You follow simus to the pit.

"How about this? People who can fly and don't weigh in the tons can go make sure the upper levels aren't about to make this crater a landfill, and the rest of us go rappelling or otherwise climbing down as planned. I think it'll be a better split of our abilities, and you flyers can catch up with the rest of us once you're done. Hopefully if that stuff is coming down, you'll be quick enough to save anybody caught on its way down.

Also, if you don't mind, as pretty much the only one here at serious risk of death should I fall, and zero experience climbing, perhaps I should make use of my other means of surveying first.
"

Get the drones out, and pilot them down into the crater in a spiraling pattern, keeping a sharp eye out for anomalies and structural faults that may endanger the team.
[aux:1+1]
phhhhsdfballlhhh.

You  just follow simus to the repair pit, grumbling the entire time.

"Aye, chief. "

Rappel down, taking readings during my descent. Keep an eye out for survivors on the way down. Should I fuck up and fall, catch myself with my mass amp.
Setting up the cable system to climb down is Aux...Might want to let simus set that up.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 20, 2013, 03:39:07 pm
the frankly Canary base like anomalies
((I have a vague theory of what happened there.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 20, 2013, 03:55:05 pm
Bishop, Anton, that's a good idea. Bishop, you and me are the only ones with rockets that aren't in exosuits, we're going to check the building. The rest of you, we still need this pit surveyed. Go down like I instructed unless anyone else has a better idea.

Go up with Bishop via rockets and check around the building to determine its structural integrity, ie. will it be collapsing anytime soon.
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on December 20, 2013, 04:16:39 pm
Quote
"Inquisitor Pancaek, I don't see how this can go wrong"
((Time till Exterminatus: 10, 9, 8...))

the frankly Canary base like anomalies
((I have a vague theory of what happened there.))
((Do share.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 20, 2013, 04:22:15 pm
the frankly Canary base like anomalies
((I have a vague theory of what happened there.))
((Do share.))
((Something with space magic, a long time ago. Possibly a universal manipulator overload, possibly whatever race made that pill machine had a Grate.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on December 20, 2013, 05:15:33 pm
((Also, just remembered I didn't respond to this:

"Okay...can I have the pill machine back? Pretty please? I promise I won't put anything I don't understand in it without asking a bunch of people first. Pretty please? I paid for it and everything!"
"Sorry kid, but no dice. Not right now at least, maybe after this mission, or until you've proven you're responsible enough not to do that again. Until then this is staying with me. Now leave me be, I've got a war to plan."

Miyamoto didn't like disappointing the kid, but he had more pressing matters to attend to than keeping an eye on the child with the magic pillmachine.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 20, 2013, 05:21:15 pm
"Aw..."
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 20, 2013, 07:40:12 pm
((Yay nuclear gold, very cool, very nice, very mine.))

collect a handful of gold dust and make a pile with it then melt it into a carryable nugget using a very low intensity laser beam. Pocket the nugget.

Follow Simus instructions and begin making my way down into the pit, take sample chunks of any other materials that look out of place and try to snag a diamond from simus' hallway if possible.

Continue assessing structural integrity, resist urge to push support beams.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 20, 2013, 07:44:56 pm
((So, you're trying to grab extra-dense gold that will turn radioactive once the Weak Force gets over its hangover, plus trying to chop some diamond out of a smooth surface with...something, instead of actually doing the mission...
Is it because you think such baubles will be worth tokens, or because they're shiny?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 20, 2013, 08:03:03 pm
((Diamonds are brittle and are destroyed by heat at much lower temperatures then other carbon structures, i could probably laser the wall to get a neat sample or punch it for a rough chunk.
I think such baubles may be valuable, but not worth tokens.
Magpie, shiny, possible undiscovered material with unique and interesting properties, like the absorbtion crystals.

Quote from: pyrodesu
The rest of you, we still need
this pit surveyed.
Geological is a kind of survey, i am completed my objectives as directed.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 20, 2013, 08:28:14 pm
Magpie, shiny, possible undiscovered material with unique and interesting properties, like the absorbtion crystals.
((Mm-hm. Probably more the first two.))

Quote
Quote from: pyrodesu
The rest of you, we still need
this pit surveyed.
Geological is a kind of survey, i am completed my objectives as directed.))
((From a certain point of view. Also, Vader killed Luke's father.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 20, 2013, 09:10:54 pm
Also, one other thing of note: I know that some of you might want to exhibit some magpie-like behavior, and to that I say: We want to leave this place as undisturbed as possible. That gold dust and xenon area I came across, or the large diamond hallway. Collect as little as you need for a definitive sample, and leave the rest alone. If I find anyone's gone and gathered any of it, I will dock their token pay, since that's not what we're here for.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 20, 2013, 09:49:48 pm
Also, one other thing of note: I know that some of you might want to exhibit some magpie-like behavior, and to that I say: We want to leave this place as undisturbed as possible. That gold dust and xenon area I came across, or the large diamond hallway. Collect as little as you need for a definitive sample, and leave the rest alone. If I find anyone's gone and gathered any of it, I will dock their token pay, since that's not what we're here for.
((So now im not even allowed to pick things up?
The only actions i have right now are "take samples", "assess structural integrity" and "follow blindly."
Excuse me for not choosing the last.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 20, 2013, 11:12:19 pm
Also, one other thing of note: I know that some of you might want to exhibit some magpie-like behavior, and to that I say: We want to leave this place as undisturbed as possible. That gold dust and xenon area I came across, or the large diamond hallway. Collect as little as you need for a definitive sample, and leave the rest alone. If I find anyone's gone and gathered any of it, I will dock their token pay, since that's not what we're here for.
((So now im not even allowed to pick things up?
The only actions i have right now are "take samples", "assess structural integrity" and "follow blindly."
Excuse me for not choosing the last.))

((As far as she would be concerned, you can scavenge later. Right now, she just wants to get the mission done, yeah? That, and leaving the area undisturbed would make for better documentation of what (or, rather, how Grate) transpired.

Expediency and preserving evidence.

And there is more you could do, you know. Look for where effects begin and end, attempt to find undamaged systems or systems that could be repaired, and so forth. If you can explain why it would need to be done in accordance with the objective, it will probably be permitted.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 21, 2013, 01:27:13 am
((A: There is no such thing as "scavenge later" the only time i have ever returned to a previous mission location is that time i jumped out of the control room to avoid being LESHO'd and had to walk back up the stairs to rejoin my team.

B: we already know what transpired. Grate ate something he shouldnt have, threw physics into a volcano and then got himself obliterated by the AM who if questioned on these matters will respond with "im not going to tell you because im too lazy to kill you afterwards."
There is no such thing as evidence here, space magic was the cause and it ignores science.

C: Im standing outside, looking into a nuclear blast crater... i dont think i have the tools necessary to repair liquified and vaporised machinery.

If i recall correctly we are here to assess the damage done to the pit an nearby structures, analysing the abnormal matter will allow us to determine which patches can be safely ignored, which patches must be replaced for structural reasons and which patches must be replaced because they are hazardous.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on December 21, 2013, 02:07:32 am
Take a moment to correctly set up the rappel systems for the guys going into the pit, doing it again and again until I get it right. Then head up with Simus and help her with checking integrity.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 21, 2013, 02:08:58 am
((1: You did read what happened to the Sword, yeah? We're going to be here -quite- a while. More than ample opportunity to slip out and magpie to your heart's content (and even more if you focus on getting the job done now and not irritating your current CO).

2: Yes, we know what happened, but do we know all of the effects of what happened? There could be value to keeping form intact as well as simple materials analysis. Either way, not our job beyond determining safety.

3: You are not at the shipyard crater. You are still at the front of the admin building (which has been described as a crater). Do consider that is where the bulk of our operations will be taking place in and around. And systems does not mean only machinery.

You are correct in what our mission is. You are correct about how we should be analyzing any anomalous patches. Get this: I didn't forbid that. In fact, I expressly said that it should be done. You have completed your analysis of the gold. The diamond analysis would only take a sliver, if you can get it. I forbade gross materials collection beyond what is necessary.

Now, mind you, this is all IC thoughts from me. OOC, I don't care, but Simus does care.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 21, 2013, 02:23:16 am
"What do you even need that stuff for, Auron? Nobody in their right mind here will buy them, as much as 'right mind' applies to ARM, and you don't even have the tools to work them anyway. Just leave that stuff and come back later with a jackhammer and a vacuum.

In other news, I think I may have invented a prescient drone. It appears to stop working whenever it thinks I'm about to do something stupid. And according to it, that's all the damn time.

Makes me want to reconsider the mission, but... orders are orders.
"

Pack up the drones and start rappelling down, taking rad readings and other measurements. Keep a weather eye out for falling debris and possible anomalies that may have gotten here.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 21, 2013, 03:16:16 am
"who said anything about selling anything? I am merely taking samples so that structural integrity checks and hazard identification may proceed smoothly."

((I coulda sworn the gold dust was at the edge of the crater...

Im only keeping shards, not bricks. Just enough that i can analyze it with a bit left over.

What Simus doesnt see cant anger her.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 21, 2013, 03:23:52 am
"who said anything about selling anything? I am merely taking samples so that structural integrity checks and hazard identification may proceed smoothly."
"Just make sure your samples are small enough so that structural integrity checks aren't expedited by gravity."

((I think you can keep the stuff as long as you keep up. Nobody but you seems to need it anyway.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on December 21, 2013, 03:40:49 am
Survey the area. Look for anything that shouldn't be doing what it's doing.

((Is the stealth paint still active on the armor, except for the arm that came off? A floating arm, basically?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 21, 2013, 06:25:12 am
((Keep in mind that we'll be going back by the place where you are. She might or might not see some shards of diamond taken from the hall, but she will see if you gather the gold. Also, thank you Sean for having Anton give a name, that Simus will have heard. She was just making a generalized comment beforehand.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 21, 2013, 10:24:43 am
In other news, I think I may have invented a prescient drone. It appears to stop working whenever it thinks I'm about to do something stupid. And according to it, that's all the damn time.
((Mm-hm. It's prescient, not malfunctioning. Or being used badly. Of course.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on December 21, 2013, 10:25:39 am
Wait until Bishop has properly set up the rapelling system thingy. Then rapel down, taking readings every so often and looking for weird things/survivors. If it goes awry and I fall, use my mass amp to make sure I don't fall to my death
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 21, 2013, 11:03:54 am
In other news, I think I may have invented a prescient drone. It appears to stop working whenever it thinks I'm about to do something stupid. And according to it, that's all the damn time.
((Mm-hm. It's prescient, not malfunctioning. Or being used badly. Of course.))
((I've already established IC that the custom OS results in odd behavior, the first time I used it. Back then Anton called it "a new type of realistic AI that is lazy", because it absolutely refused to do anything. Because I kept rolling ones. Now it's doing it again, so Anton is formulating new theories.

And it is, in its way, prescient. Because it's a dynamic bonus, and the drone stays put instead of spontaneously combusting on a 1. :P ))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on December 21, 2013, 02:53:21 pm
Bishop, Anton, that's a good idea. Bishop, you and me are the only ones with rockets that aren't in exosuits, we're going to check the building. The rest of you, we still need this pit surveyed. Go down like I instructed unless anyone else has a better idea.

Go up with Bishop via rockets and check around the building to determine its structural integrity, ie. will it be collapsing anytime soon.
Take a moment to correctly set up the rappel systems for the guys going into the pit, doing it again and again until I get it right. Then head up with Simus and help her with checking integrity.
Bishop sets up the repel system, or at least the upper part of it, before he and Simus head up to the top levels of the building and begin inspecting. The upper levels are extremely unstable; so much so that even attempting to land has about a 50/50 chance of causing sections of the floor to collapse. The roof crumbles away as they try to stand on it and takes large pieces of the floors below with it.  Going down into deeper sections might mean it's more stable, but there's always the chance that the exhaust might cause a collapse.

((Yay nuclear gold, very cool, very nice, very mine.))

collect a handful of gold dust and make a pile with it then melt it into a carryable nugget using a very low intensity laser beam. Pocket the nugget.

Follow Simus instructions and begin making my way down into the pit, take sample chunks of any other materials that look out of place and try to snag a diamond from simus' hallway if possible.

Continue assessing structural integrity, resist urge to push support beams.

I'm just gonna let you know that gold has no value here. After all, miyamoto can make bricks of it out of dirt.

[handi:5]
You melt the gold dust down into a nugget about the size of your thumb and pocket it.

You break a bit of the diamond in a hall and sample it. It's standard diamond, nothing special about it.

You make your way to the nuke pit, marking down anything that looks structurally iffy as you go. The middle levels seem to have fared quite well, all things considered. Sure, some are now made of things they really shouldn't be, but at least they weren't collapsing.

You make it to the Nuke pit without putting your foot through the ground anywhere.

"What do you even need that stuff for, Auron? Nobody in their right mind here will buy them, as much as 'right mind' applies to ARM, and you don't even have the tools to work them anyway. Just leave that stuff and come back later with a jackhammer and a vacuum.

In other news, I think I may have invented a prescient drone. It appears to stop working whenever it thinks I'm about to do something stupid. And according to it, that's all the damn time.

Makes me want to reconsider the mission, but... orders are orders.
"

Pack up the drones and start rappelling down, taking rad readings and other measurements. Keep a weather eye out for falling debris and possible anomalies that may have gotten here.
The Repair pit wasn't a straight hole downward, it was a stepped or tiered pit like an open-pit mine: distinct concentric layers which get smaller as they go down and form a circular, stairstep pattern. Despite the fact that the nuke has turned precise stone and metal edges and levels into rounded, irradiated cliffs, the tiered pattern still remains. It makes descent difficult, requiring a new anchor on each level.

You rappel down to the first tier and unhook yourself from the rope. The Geiger counter reads 10 RPH, though your internal monitors still read zero. This level, as with several of the upper ones is still somewhat intact. The areas near the edges of the level have been melted and worn smooth, but the area back nearer to the wall is still recognizable. There are machines, parts, even a ship or two that look salvageable, all pressed up against wall like metal dust bunnies. The attachment points for some of the raining and metal structure are still in place, and a good number of them still have parts of the cages and automated rail systems they used to hold stick to them. They form a strange sort of chaotic, half melted latice over parts of the level; like dadaist jungle gyms.

Survey the area. Look for anything that shouldn't be doing what it's doing.

((Is the stealth paint still active on the armor, except for the arm that came off? A floating arm, basically?))
Ah, we'll assume you had enough to spray paint the new robo arm.

You follow Anton down into the pit, sticking to him and scanning the area. You doubt that the survey team is gonna find survivors down here for you to "Debrief", but at least you can ply your gun skills protecting this techie. Assuming, of course, anything actually threatens him.

You don't like it down in the pit. Something deep seated in your merc instincts makes you fear anything that is invisible and can kill you. Especially when you don't quite understand it.

Wait until Bishop has properly set up the rapelling system thingy. Then rapel down, taking readings every so often and looking for weird things/survivors. If it goes awry and I fall, use my mass amp to make sure I don't fall to my death
You keep with the group, poking around through the debris and scanning. You find a couple bodies, badly burnt and damaged; clearly victims of the blast. Nothing alive though, and nothing that looks too out of the ordinary.

Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 21, 2013, 02:59:05 pm
Bishop, I'm not sure if it's wise to continue further in. The area's stability is getting worse the more we progress. I suggest we go up instead, and try to find a lesser-damaged section above, then attempt to explore inside from there.

Nuclear Spelunker team, report in. Anything unusual or just nuke effects?
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 21, 2013, 03:09:41 pm
"Let's take a quick poke around the place, then head lower. I don't think we'll find anything notable here, and what we will find will probably be work for a salvage crew, not us.

Still, I have a suspicion about those ships over there. If a hull survived enough to be recognizable, it might have shielded someone, and a spaceship's a good place to seek cover in, if anyone was aware of the danger. Pancaek, if you're here for survivors, that might be the only place to look on this level. Shall we?
"

Accompany Pancaek (if he does go; if he doesn't just go alone) to the more recognizable ships and see if anyone might have been shielded by them from the blast. Take note of the count and state of ships in the immediate vicinity, for later salvage. Keep an eye out for anomalies.

Nuclear Spelunker team, report in. Anything unusual or just nuke effects?
"Still looking around, XO. Seems like a lot of heat and pressure wave damage mostly, and likely no survivors bar cockroaches. A few ships that might be salvageable, but I think we won't see much in the way of anything. How's it going up there, should we expect debris showers?"
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 21, 2013, 03:15:15 pm
This place is more unstable up here than we thought, we can't even land without a good chance of a patch of the floor falling out from under us, and I'm starting to worry about the exhaust from our rockets triggering the same effect further in. We might be trying to find more stable areas above, to see if it's the entirety of the upper levels or just the midsection that's so unstable.

Also, is Auron with you? I didn't see him descending into the crater, but I may have missed him while looking around.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 21, 2013, 03:23:30 pm
Also, is Auron with you? I didn't see him descending into the crater, but I may have missed him while looking around.
"Not... that I can see. Last I saw he was taking some material samples. Give him time, he's wearing an industrial exosuit, not a recreational jogging aid.

Plus, I'd really rather send him ahead into the lower levels. He can stay in higher rads than us, and for longer, so he can get some surveying done while we muck about in the wreckage here.
"
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 21, 2013, 03:45:32 pm
I meant, in the pit with you, not on your specific level. The plan is for him and Flint to be at the lowest level, doing survey work there and a few levels above while you guys go down level by level.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 21, 2013, 07:07:45 pm
begin hopping down the steps to the lowest level of the pit, use rockets to break my fall if something goes wrong.

Perform geological and structural survey for that level.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 21, 2013, 07:52:10 pm
begin hopping down the steps to the lowest level of the pit, use rockets to break my fall if something goes wrong.

Perform geological and structural survey for that level.

(([1] You swiftly determine that the level is not structurally sound enough to support a person in a heavy spacesuit.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on December 21, 2013, 08:57:51 pm
Follow Simus' orders. Go down to the lowest levels of the pit, carrying anyone who asks/needs it. Survey and take samples of anything interesting. If the area starts looking unstable or strange (stranger than it already is), stop moving.

@Simus: "So, I heard you'll be staying behind? On Hephaestus? Assuming we survive the UWM's counterattack? That true?"
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on December 21, 2013, 10:00:46 pm
Bishop nods at Simus' suggestion. "Yeah, that sounds like a better idea than trying to find stable ground here. I'm not sure we could find a better section this high up though... I think that this whole upper section will have to be demolished, bit by bit, and completely rebuilt, just to be sure it's safe again."

Follow Simus' suggestion and look for a safe spot to land to conduct surveys of the structure.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on December 22, 2013, 08:38:37 am
"Still, I have a suspicion about those ships over there. If a hull survived enough to be recognizable, it might have shielded someone, and a spaceship's a good place to seek cover in, if anyone was aware of the danger. Pancaek, if you're here for survivors, that might be the only place to look on this level. Shall we?"
"An excellent suggestion, Anton. Though I'm somewhat skeptical as to wether anyone could have survived this whole ordeal. Still, no harm in making sure"

"Just admit it, birdbrain, you never would have thought of that yourself."

Go with anton to the ships, look for survivors or slavageble gear. If we find any survivors, be ready to stop attacks with my mass amp, but don't retaliate. Lie to them Say "We're with ARM, you are safe now. We just have some questions first" to any survivor we find that isn't hostile
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 22, 2013, 09:31:15 am
Yes, Flint, I'm staying here. Steve requested me specifically for the job of overseeing this planet on his behalf. I'll still be helping you guys on the Sword, you'll just see what I do in the armory rather than in the field.

Further up with Bishop.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 22, 2013, 09:54:13 am
Yes, Flint, I'm staying here. Steve requested me specifically for the job of overseeing this planet on his behalf. I'll still be helping you guys on the Sword, you'll just see what I do in the armory rather than in the field.
"Heh, now that's a desk job I could like. Except instead of a desk you have an industrial complex, and instead of forms in triplicate you're signing off military prototypes."
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on December 22, 2013, 12:01:07 pm
Yes, Flint, I'm staying here. Steve requested me specifically for the job of overseeing this planet on his behalf. I'll still be helping you guys on the Sword, you'll just see what I do in the armory rather than in the field.
"Heh, now that's a desk job I could like. Except instead of a desk you have an industrial complex, and instead of forms in triplicate you're signing off military prototypes."
"You agree with that, Simus? You're gonna enjoy staying here?"
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on December 22, 2013, 04:05:10 pm
Keep on looking around.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on December 30, 2013, 02:15:51 pm
"Let's take a quick poke around the place, then head lower. I don't think we'll find anything notable here, and what we will find will probably be work for a salvage crew, not us.

Still, I have a suspicion about those ships over there. If a hull survived enough to be recognizable, it might have shielded someone, and a spaceship's a good place to seek cover in, if anyone was aware of the danger. Pancaek, if you're here for survivors, that might be the only place to look on this level. Shall we?
"

Accompany Pancaek (if he does go; if he doesn't just go alone) to the more recognizable ships and see if anyone might have been shielded by them from the blast. Take note of the count and state of ships in the immediate vicinity, for later salvage. Keep an eye out for anomalies.

Nuclear Spelunker team, report in. Anything unusual or just nuke effects?
"Still looking around, XO. Seems like a lot of heat and pressure wave damage mostly, and likely no survivors bar cockroaches. A few ships that might be salvageable, but I think we won't see much in the way of anything. How's it going up there, should we expect debris showers?"
"Still, I have a suspicion about those ships over there. If a hull survived enough to be recognizable, it might have shielded someone, and a spaceship's a good place to seek cover in, if anyone was aware of the danger. Pancaek, if you're here for survivors, that might be the only place to look on this level. Shall we?"
"An excellent suggestion, Anton. Though I'm somewhat skeptical as to wether anyone could have survived this whole ordeal. Still, no harm in making sure"

"Just admit it, birdbrain, you never would have thought of that yourself."

Go with anton to the ships, look for survivors or slavageble gear. If we find any survivors, be ready to stop attacks with my mass amp, but don't retaliate. Lie to them Say "We're with ARM, you are safe now. We just have some questions first" to any survivor we find that isn't hostile
Keep on looking around.

A quick search of this level reveals no living victims, though there are several still recognizable bodies. There are maybe a half dozen ships around here that look like they might be salvaged and fly again, and another half dozen that look like they might be able to be used for parts. Though, doing any of that is gonna require getting them out of this damn hole.


begin hopping down the steps to the lowest level of the pit, use rockets to break my fall if something goes wrong.

Perform geological and structural survey for that level.


You start hopping down toward the lower levels using your rockets as opposed to the climbing system everyone else has set up. You get about 2/3rds of the way down before your radiation meter starts squealing unsettlingly.

Follow Simus' orders. Go down to the lowest levels of the pit, carrying anyone who asks/needs it. Survey and take samples of anything interesting. If the area starts looking unstable or strange (stranger than it already is), stop moving.

@Simus: "So, I heard you'll be staying behind? On Hephaestus? Assuming we survive the UWM's counterattack? That true?"
You stop when Auron does, checking the radiation levels. Gilgamesh seems to be shielding you better then Auron's suit, so you continue down, straight into the heart of the crater. You're catching radiation down here, but it's minor enough not to worry you too much.

The heart of the crater is...well it's a damn mess. There's basically nothing left outside of fused radioactive slag and green glass. It's structurally stable, but if only because it's a damn hole in the ground.

Yes, Flint, I'm staying here. Steve requested me specifically for the job of overseeing this planet on his behalf. I'll still be helping you guys on the Sword, you'll just see what I do in the armory rather than in the field.

Further up with Bishop.
Bishop nods at Simus' suggestion. "Yeah, that sounds like a better idea than trying to find stable ground here. I'm not sure we could find a better section this high up though... I think that this whole upper section will have to be demolished, bit by bit, and completely rebuilt, just to be sure it's safe again."

Follow Simus' suggestion and look for a safe spot to land to conduct surveys of the structure.
[int:6]
[int:1]
Simus sits around, hovering in mid air while attempting to figure out just how she wants to approach the situation. She spends a good 5 minutes formulating plans, scrapping them, and formulating another.

Then Bishop, clearly bored, just flies head first into the ground while screaming something about being "Break-it Bishop".

Simus is left watching as large chunks of the damaged floors collapse down onto her wingman, who appears to have embedded himself headfirst into the ground.


Huh.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 30, 2013, 02:29:36 pm
((I'm having trouble stopping laughing, except when I cough. The cats aren't helping, but it's most Simus and Bishop. That would make such a great sitcom.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 30, 2013, 03:37:49 pm
Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling. Nuclear divers, how's it looking at ground zero?

Simus buzzes down to where Bishop has embedded and buried himself and digs him out.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on December 30, 2013, 05:38:10 pm
"Just a big old useless nuclear crater down here. Unhealthy radiation levels for the unshielded, some green glass and stuff. Structurally stable. I'll take some samples and look around for not-collapsed tunnels, but I don't expect to find much. Any orders?"

Start going up, taking samples of interesting stuff, checking for not-collapsed tunnels, assessing structural integrity, looking for usable or salvageable stuff, taking note of radiation levels. Basically just looking around thoroughly in each level.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on December 30, 2013, 08:08:28 pm
As you said, Flint. Readings, samples of anything unusual, structural analysis - though that's more, 'looking for open tunnels', and once you're done with a level, advance up to the next and repeat. You should meet up with the rest of the Nuclear Spelunkers as they're coming down, then all of you can  start inspecting inside any open passages. Me and Bishop will join you as soon as we can.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 30, 2013, 08:51:07 pm
begin surveying this level and wok my way back up, take samples of anomalous substances and mark unstable tunnels etc.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 30, 2013, 10:46:58 pm
wok my way back up
I...see...
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on December 30, 2013, 10:47:56 pm
((Who are you to question the ancient art of antigravity wok surfing?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 31, 2013, 02:16:43 am
wok my way back up
I...see...
I take it you dont like fried noodles?
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 31, 2013, 10:12:21 am
Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling.

"Roger that, XO, will keep an eye. We're just about done on this level anyway. No survivors, as expected, though some ships might still fly once we get some heavy lifting in here to pry them out."

Wrap up the examination of the level and start heading further down. Watch out for falling debris.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on December 31, 2013, 11:15:13 am
"I'll try and keep an eye out for bits falling. shame about these people."

Follow Anton, keep an eye out for falling debris. If debris does come our way, use mass amp to make sure we don't get crushed
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on December 31, 2013, 12:06:42 pm
"...

The damn thing was going to taken down anyway. I just sped up the process, that's all..."

Dig myself out and check for injuries and rocket damage. Then check the building to see how it's holding up now.
Title: Re: Einsteinian Roulette Survey Team
Post by: Doomblade187 on December 31, 2013, 12:25:53 pm
"...

The damn thing was going to taken down anyway. I just sped up the process, that's all..."

Dig myself out and check for injuries and rocket damage. Then check the building to see how it's holding up now.
(([1] You punch out a support column as you stand back up. The building doesn't seem to be doing very good. As a matter of fact, it seems to be leaning your way now...

And moving...))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on December 31, 2013, 02:49:44 pm
Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling. Nuclear divers, how's it looking at ground zero?

Simus buzzes down to where Bishop has embedded and buried himself and digs him out.
"...

The damn thing was going to taken down anyway. I just sped up the process, that's all..."

Dig myself out and check for injuries and rocket damage. Then check the building to see how it's holding up now.
[dex:4+1]
Bishop manages to very carefully dig himself free without causing the rest of the building to fall down on his head. Simus joins him a moment later, giving him the kind of disappointed look that can be felt straight through layers of armor and lead.

"Just a big old useless nuclear crater down here. Unhealthy radiation levels for the unshielded, some green glass and stuff. Structurally stable. I'll take some samples and look around for not-collapsed tunnels, but I don't expect to find much. Any orders?"

Start going up, taking samples of interesting stuff, checking for not-collapsed tunnels, assessing structural integrity, looking for usable or salvageable stuff, taking note of radiation levels. Basically just looking around thoroughly in each level.
You start going up, level by level. Bottom most ones are death and uselessness; there's nothing down there worth looking. It's all collapsed or melted. A few levels up there are some intact tunnels though. They seem structurally sound enough that someone smaller then you could probably make it in...though the radiation down here is enough that you don't think someone smaller then you would WANT to make it in for very long.

There isn't anything really abnormal about the crater, as far as you can see. No Anomalies, just radiation and standard heat and blast wave destruction.

begin surveying this level and wok my way back up, take samples of anomalous substances and mark unstable tunnels etc.
Your levels, like Flint's deeper in the crater, are basically worthless in terms of salvage. There are tunnels, sure, and they could do with some exploring (if they're stable, that is) but anything that isn't solid stone has been so crushed and melted that it's usually completely indistinguishable. You make it back up toward the rest of the team, marking tunnels as you go.

Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling.

"Roger that, XO, will keep an eye. We're just about done on this level anyway. No survivors, as expected, though some ships might still fly once we get some heavy lifting in here to pry them out."

Wrap up the examination of the level and start heading further down. Watch out for falling debris.
"I'll try and keep an eye out for bits falling. shame about these people."

Follow Anton, keep an eye out for falling debris. If debris does come our way, use mass amp to make sure we don't get crushed

The upper level team moves farther down. You get within maybe 2 levels of Auron when you hear something. Something moving around in the wreckage of one of the turned over ships.

Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on December 31, 2013, 03:23:26 pm
"Look alive, people! Movement in the wreckage! Weapons ready, but check your fire, it may be a survivor or a rogue robot of some kind."

Move to the wreckage, Red Hand to taser mode. Check that I can actually fire the Red Hand with the rad suit on - if I can't, safety on, use a pick from the climbing gear as a melee weapon. Let Pancaek or anyone else willing take point in finding the source of movement.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on December 31, 2013, 06:53:55 pm
"Roger that, im on my way."

make my way towards the wreckage and try to flank whatever that was, laser it if it proves hostile.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on December 31, 2013, 08:10:42 pm
wok my way back up
I...see...
I take it you dont like fried noodles?
((Not as an ascension method. Except maybe in KoL.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on December 31, 2013, 11:28:37 pm
"Oh don't give me that look. I feel bad enough as it is... Let's just go and help the ground forces already."

Support the ground troops my flying down into a flanking position and take cover, overlooking the wreckage.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 01, 2014, 02:47:59 am
Simus joins him a moment later, giving him the kind of disappointed look that can be felt straight through layers of armor and lead.

((Hey look, a real-life ability of mine has leaked into the game.))

Our business up here is not yet finished, Bishop. Demonstrating the high structural failure rate of the lower floors does not a survey complete. Even if we go now, we'll be coming back up just as quick, and I'm reasonably confident that Anton and his group can handle themselves for the moment.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 01, 2014, 09:49:53 am
"Affirmative, watch my back."

Move to the wreckage to inspect the source of the noise. Keep my distance if possible. Keep my amps ready to stop attacks. If it is hostile and not human, use microwave amp to heat a 1 foot sphere inside center mass of the target.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 01, 2014, 11:38:10 am
Can one of those auto mapping drones I have left map those tunnels? If yes, send it to do so.

If not, see if the drone has any wheels or easily adjustable rangefinder and thruster sensitivity setting that would allow me to send it on its way to explore without much risk.

If not and if it is possible to reprogram the auto-mapping drone to map enclosed spaces by messing with its settings-programming, get a dynamic bonus for doing so.
((You know what they say: "If you can get a robot to do it for you twice as good, at half the time and at half the risk, do so."))

Else just continue with previous action of "explore, asses structural integrity, note radiation levels and take samples" and inform Anton (Sean's character) that he can use his drones to explore the still intact tunnels in this radioactive hellhole that no man can currently enter.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 01, 2014, 07:03:11 pm
Simus joins him a moment later, giving him the kind of disappointed look that can be felt straight through layers of armor and lead.

((Hey look, a real-life ability of mine has leaked into the game.))

Our business up here is not yet finished, Bishop. Demonstrating the high structural failure rate of the lower floors does not a survey complete. Even if we go now, we'll be coming back up just as quick, and I'm reasonably confident that Anton and his group can handle themselves for the moment.
"Oh don't give me that look. I feel bad enough as it is... Let's just go and help the ground forces already."

Support the ground troops my flying down into a flanking position and take cover, overlooking the wreckage.


Bishop attempts to fly away but simus puts him in a headlock.

Can one of those auto mapping drones I have left map those tunnels? If yes, send it to do so.

If not, see if the drone has any wheels or easily adjustable rangefinder and thruster sensitivity setting that would allow me to send it on its way to explore without much risk.

If not and if it is possible to reprogram the auto-mapping drone to map enclosed spaces by messing with its settings-programming, get a dynamic bonus for doing so.
((You know what they say: "If you can get a robot to do it for you twice as good, at half the time and at half the risk, do so."))

Else just continue with previous action of "explore, asses structural integrity, note radiation levels and take samples" and inform Anton (Sean's character) that he can use his drones to explore the still intact tunnels in this radioactive hellhole that no man can currently enter.
You send one of the auto-mapping drones into the tunnels. It zooms off for a few minutes before returning and giving you some data. This one particular tunnel appears to lead into complex under the main building, at which point it just starts looking like a big 3d hologram of hovering spaghetti, with too many tunnels to keep track of.

"Look alive, people! Movement in the wreckage! Weapons ready, but check your fire, it may be a survivor or a rogue robot of some kind."

Move to the wreckage, Red Hand to taser mode. Check that I can actually fire the Red Hand with the rad suit on - if I can't, safety on, use a pick from the climbing gear as a melee weapon. Let Pancaek or anyone else willing take point in finding the source of movement.
"Roger that, im on my way."

make my way towards the wreckage and try to flank whatever that was, laser it if it proves hostile.
"Affirmative, watch my back."

Move to the wreckage to inspect the source of the noise. Keep my distance if possible. Keep my amps ready to stop attacks. If it is hostile and not human, use microwave amp to heat a 1 foot sphere inside center mass of the target.

The group slowly moves in to investigate the noise. After carefully moving some debris they find what appears to be a survivor wearing an exoskeleton of some kind. Judging from the warning labels on the joints and the general clunky appearance of the machine, it looks civilian. The man in the suit is wearing what looks like a worker suit: a full body suit designed to prevent workers from being injured by chemicals or harmful things in ships. They're not as good as a space suit, but they're still pretty good. His is badly damaged and he seems to have bad burns over one side of his body; what you can see through the torn suit is nothing but blackened flesh and blood. The sound was his hand twitching and causing the exoskeleton to knock against some of the wreckage. It keeps twitching, even after you uncover him. 
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 01, 2014, 09:18:40 pm
"yeah.. i dont think my medkits gonna help this guy, wanna just dose him and take him back to the infirmary?

try to disable the civilian suit so that the joints lock up and he becomes easy to carry, begin dragging him back to the ship making sure to pass pancaek on the way.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 01, 2014, 10:18:27 pm
Mmmmmm..... Holgraphic tunnel spaghetti....

"Hey, Steve, Simus, anything you want us to do about these tunnels? You want me to collapse them to keep the radiation in? Or are we going to use the radiation? Or rebuilt it with robots? Any ones you want to have explored?"

Ask Steve and Simus. If suggestion given, follow it. Else keep up the exploring/sampling/marking radiation levels/etc until crater is fully mapped. If crater fully mapped, send a drone in one of those Grate affected tunnels to see if they have suffered further changes than mere transfiguration.
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 02, 2014, 12:05:16 am
"Gah! Fine, fine! We'll check the rest of the levels up here then! Now let me go!"

Once Simus lets poor Bishop go, continue surveys of the upper levels.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 02, 2014, 07:29:34 am
"Ох ёё... That does not look good at all. Pancaek, do your thing, I'll call a pickup. Auron, leave the survivor alone, he needs quick transportation, not being dragged along."

Anton contacts Simus.

"XO, we have a potential survivor here, and I say potential because it looks like he might stop being one any minute now. Send Bishop here to get him to the Sword, I'd really prefer to have a live survivor on our record rather than a revived one, and he doesn't look like he has much time."

The message sent, Anton leans in close to examine the survivor and his suit while Pancaek administers drugs. Never one to stop being paranoid about deception, he makes a quick check to see that the exosuit and the person beneath are real, rather than a potential trap.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 02, 2014, 08:19:26 am
"Yeah, he's in pretty bad shape. I'm not sdure giving him these drugs might be the best idea at the moment, but I'll radio Steve, as to what to do"

Quote from: Pancaek -> Steve
We've found a "survivor" but he's in critical condition, hanging on by a thread. No way to interrogate and one foot in the grave. Do I still try and administer the drugs or will the medbay guys take care of it?

Send message to Steve. Administer drugs if he says so, either by pill or by jamming in the dart I took out of the magazine. Then let the others take him to medbay
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 02, 2014, 05:00:00 pm
"yeah.. i dont think my medkits gonna help this guy, wanna just dose him and take him back to the infirmary?

try to disable the civilian suit so that the joints lock up and he becomes easy to carry, begin dragging him back to the ship making sure to pass pancaek on the way.
[aux:2+1]
Hmm. Well you can't find it, but you're pretty sure this suit does have that option on here. Somewhere.

Mmmmmm..... Holgraphic tunnel spaghetti....

"Hey, Steve, Simus, anything you want us to do about these tunnels? You want me to collapse them to keep the radiation in? Or are we going to use the radiation? Or rebuilt it with robots? Any ones you want to have explored?"

Ask Steve and Simus. If suggestion given, follow it. Else keep up the exploring/sampling/marking radiation levels/etc until crater is fully mapped. If crater fully mapped, send a drone in one of those Grate affected tunnels to see if they have suffered further changes than mere transfiguration.

>Too late to keep the radiation out. Don't worry about it, we're probably just gonna have to cover this thing in concrete and move on. For now, just survey for anything of interest and keep moving.

You shrug and continue up, marking anything that looks mildly interesting until you've reconnected with the rest of the team.

"Gah! Fine, fine! We'll check the rest of the levels up here then! Now let me go!"

Once Simus lets poor Bishop go, continue surveys of the upper levels.
She's still got your head bishop. I don't think you can smell what simus is cooking!

Probably because of the space suit. Makes smelling things difficult.

"Ох ёё... That does not look good at all. Pancaek, do your thing, I'll call a pickup. Auron, leave the survivor alone, he needs quick transportation, not being dragged along."

Anton contacts Simus.

"XO, we have a potential survivor here, and I say potential because it looks like he might stop being one any minute now. Send Bishop here to get him to the Sword, I'd really prefer to have a live survivor on our record rather than a revived one, and he doesn't look like he has much time."

The message sent, Anton leans in close to examine the survivor and his suit while Pancaek administers drugs. Never one to stop being paranoid about deception, he makes a quick check to see that the exosuit and the person beneath are real, rather than a potential trap.
You inspect the man. He appears to quite definitely be real, and quite definitely injured. The suit is certainly powerful enough to be dangerous, if wielded with that intent, but the guy is in no shape to move, let alone attack.

"Yeah, he's in pretty bad shape. I'm not sdure giving him these drugs might be the best idea at the moment, but I'll radio Steve, as to what to do"

Quote from: Pancaek -> Steve
We've found a "survivor" but he's in critical condition, hanging on by a thread. No way to interrogate and one foot in the grave. Do I still try and administer the drugs or will the medbay guys take care of it?

Send message to Steve. Administer drugs if he says so, either by pill or by jamming in the dart I took out of the magazine. Then let the others take him to medbay
[/quote]
>No. Pumping him full of memory impairing drugs isn't going to help anyone. Just get him back to sick bay and we can interrogate him later, after he has at least 50% of his skin.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 02, 2014, 06:16:46 pm
Quote
keep up the exploring/sampling/marking radiation levels/etc until crater is fully mapped. If crater fully mapped, send a drone in one of those Grate affected tunnels to see if they have suffered further changes than mere transfiguration.
Keep doing that while half-whistling-half-mumbling a happy tune to myself.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 02, 2014, 07:49:01 pm
disable that exosuit and carry mr crispy back to the infirmary for treatment/revivification.

Deposit shinies in footlocker, Rejoin team.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 02, 2014, 08:25:58 pm
Flint, for the moment I'd like you guys to make sure that the detonation didn't set off any potential sympathetic collapses further in, for now. We don't want half the area sinkholing from this as we and other teams explore further.

Further up with Bishop, after releasing his head from his body.

((Gah, too late to slide it in before the turn.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 02, 2014, 11:16:33 pm
Get back to work when Simus let's me go.
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on January 03, 2014, 05:15:37 am
Examine the exosuit for an emergency shutdown. If nothing is found, go look around elsewhere.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 03, 2014, 09:15:18 am
"Well, aren't you a lucky sod. Or a lucky non-sod, as it were." Anton looks around, examining the wreckage around him. "For a given meaning of lucky, of course. The right place and the right time this turned out to be for you, though for an entirely wrong and stupid reason."

Look around. This level was closer to the blast, yet here is a survivor when there were none above. See what, besides the suit, contributed to his survival. Was it something specific to this level's layout? Step outside (the wreckage) to get a view of the rest of the level, and see if there are any more places that could potentially have similar survivors.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 03, 2014, 09:33:10 am
"Steve says to just get the poor sod to the infirmary. I suppose it would be better for someone who can fly to take him. "

Keep an eye on the 'survivor' to see if there is any funny business. If there si funny business, react accordingly. If he's taken away, join Anton in looking around some more
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 03, 2014, 09:54:25 am
Flint, for the moment I'd like you guys to make sure that the detonation didn't set off any potential sympathetic collapses further in, for now. We don't want half the area sinkholing from this as we and other teams explore further.
"I'm no engineer, but I'd say we're pretty safe from a collapse in the levels I've been in, if only because there's nothing left to collapse. I could try sending more drones in the surviving tunnels but I don't think it's worth the expense. I'd go explore the tunnels myself, but I wouldn't survive out of Gilgamesh for long wit that much radiation."
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 03, 2014, 01:09:45 pm
Not collapse in the crater, collapse elsewhere. Those tunnels run all over the place in this facility, and if they're compromised, the surrounding area would be a good bit more unstable. But for now, the tunnels aren't the priority, finishing that crater is.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 03, 2014, 05:23:57 pm
disable that exosuit and carry mr crispy back to the infirmary for treatment/revivification.

Deposit shinies in footlocker, Rejoin team.

Eh, I'll just give you that one, to prevent you from having to roll forever.

You carry the man back to the infirmary and hand him off to a nurse, who hurriedly begins cutting him from of the machine and administering aid.

Flint, for the moment I'd like you guys to make sure that the detonation didn't set off any potential sympathetic collapses further in, for now. We don't want half the area sinkholing from this as we and other teams explore further.

Further up with Bishop, after releasing his head from his body.

((Gah, too late to slide it in before the turn.))
Get back to work when Simus let's me go.
The two of you slowly fly up the inside of the gash in the building, marking off sections that seem unstable. The upper sections are particularly bad; the last few stories are completely unsalvageable. More and more it's looking like the it might just be better to demolish the whole thing and rebuild it in a more secure area. Probably underground, away from grates.

Examine the exosuit for an emergency shutdown. If nothing is found, go look around elsewhere.
Safety measures that make sense. PFFT. Where do you think you are Thomas! YOU IN THE JUNGLE!

"Well, aren't you a lucky sod. Or a lucky non-sod, as it were." Anton looks around, examining the wreckage around him. "For a given meaning of lucky, of course. The right place and the right time this turned out to be for you, though for an entirely wrong and stupid reason."

Look around. This level was closer to the blast, yet here is a survivor when there were none above. See what, besides the suit, contributed to his survival. Was it something specific to this level's layout? Step outside (the wreckage) to get a view of the rest of the level, and see if there are any more places that could potentially have similar survivors.
Judging by the wreckage and what you can tell from the alignment of things, it seems like it was a combination of the suit and being behind one of the ships when it happened. The ship acted as a shield, and the shape of the pit meant he only caught a limited amount of the blast as it was funneled up and out of the hole. He was just in the right place at the wrong time.





(GONNA SAY THIS HOLE IS PRETTY MUCH EXPLORED NOW. THERE'S NOT A LOT FOR YOU GUYS TO SEE, UNLESS YOU LIKE MELTED CRAP AND CANCER)
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 03, 2014, 06:36:54 pm
All right, this place is done for. Easier to condemn and rebuild elsewhere, where there's no radioactive crater or Grate anomalies. Steve, anywhere else in particular you want us to survey now or are we clear for tunnel diving and what salvage operations we can do in this area?

Inquire to Steve as to new survey locations.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 03, 2014, 09:12:41 pm
gather the exosuit and its pieces as the nurse discatds them and deposit them in an empty crate for safe keeping. Use my lasers lowest power setting to burn "Team fund" onto the side of the crate.

Return to simus and the others.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 03, 2014, 09:29:34 pm
Use my lasers lowest power setting to burn "Team fund" onto the side of the crate.

((You are just begging to overshoot and melt the whole thing, or undershoot and injure yourself.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on January 04, 2014, 03:50:24 am
That went nicely.
Await further instructions. If there are none, return to the ship.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 04, 2014, 04:00:09 am
All right, this place is done for. Easier to condemn and rebuild elsewhere, where there's no radioactive crater or Grate anomalies. Steve, anywhere else in particular you want us to survey now or are we clear for tunnel diving and what salvage operations we can do in this area?
"XO, I believe our list of targets included the control building at the least. We should probably make some rounds through the areas where any combat happened at all, and assess the damage in whole before we start on salvage. None of the stuff in this crater is going to get less radioactive anytime soon anyway."

Note any salvageable equipment on the level for the report, and start climbing back out of the crater.

Mentally take note of the kind of ships that were parked around here. Civilian shuttles mostly, or were there any combat ships? Anything particularly interesting, standing out from the rest, that could be worth personally returning to?
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 04, 2014, 04:21:22 am
If I recall, Anton, the control room was at the top of the administration building. Which is about as unsalvagable as you can get, from what me and Bishop have seen. The last few floors up here barely even exist anymore. And sweeping through what's left of the lower levels, including where Jim's and Miyamoto's teams was fighting through will be our exit operation. That's why I'm asking Steve if there's anything else he'd like us to go through before we start sifting the tunnels, starting from the crater and going out from there.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 04, 2014, 04:33:04 am
Use my lasers lowest power setting to burn "Team fund" onto the side of the crate.

((You are just begging to overshoot and melt the whole thing, or undershoot and injure yourself.))
((i cant undershoot...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 04, 2014, 07:42:41 am
((Dude, just get a permanent marker or something you can write with from the AM and just write it on the crate by hand. It's easier, safer and you won't accidentally shoot someone.

Then again, this is the HMRC so it is kinda expected. In that case, go right ahead!))

"Yeah Steve, we've done all that can really be done here. It's best to just rebuild the whole thing from scratch. It'll save time, effort and you won't have to stay next to a radioactive hole in the ground.

So... What now?"

Inquire with Steve and follow his instructions.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 04, 2014, 10:10:32 am
Use my lasers lowest power setting to burn "Team fund" onto the side of the crate.
((You are just begging to overshoot and melt the whole thing, or undershoot and injure yourself.))
((i cant undershoot...))
((You're really asking for it... (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate)))
Title: Re: Einsteinian Roulette Survey Team
Post by: syvarris on January 04, 2014, 11:12:05 am
((Dude, just get a permanent marker or something you can write with from the AM and just write it on the crate by hand. It's easier, safer and you won't accidentally shoot someone.))

((Actually, the AM isn't in right now.  So nobody gets armory supplies.   Because she's tired, GreatWyrmGold.  >:|))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 04, 2014, 11:50:48 am
((The Doctor said might! MIGHT!))
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 04, 2014, 02:27:01 pm
Follow instructions from Steve/Team leader. Inspect the pistol that was in the briefcase
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 04, 2014, 02:40:17 pm
((The Doctor said might! MIGHT!))
Quote from: Xantalos way earlier in the combat thread
Dude. This is ER and you didn't assume the worst? I am disappoint.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 04, 2014, 02:41:21 pm
((The Doctor said might! MIGHT!))
Quote from: Xantalos way earlier in the combat thread
Dude. This is ER and you didn't assume the worst? I am disappoint.
((Well excuse me for trusting one of the most experienced members of the HMRC to know how to warn children. Or anyone, really.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 04, 2014, 03:09:41 pm
((Well technically, "might" was right. If you hadn't so spectacularly failed your first Will save, as well as the third and last one, you may have actually gotten the stuff under control, or perhaps fizzled out in a more controllable manner.

This is the same as saying that playing football with a nuclear bomb might be dangerous.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 04, 2014, 03:37:51 pm
((Well technically, "might" was right. If you hadn't so spectacularly failed your first Will save, as well as the third and last one, you may have actually gotten the stuff under control, or perhaps fizzled out in a more controllable manner.

This is the same as saying that playing football with a nuclear bomb might be dangerous.))
((See, if someone was asking sweetly if they could play football with a nuclear bomb and asked me if it would be safe, I would have said no. Because, sooner or later, you are going to fail a Will save, and you can't stop playing without getting killed by the referee. Okay, that metaphor kinda got bent out of shape, but you get my point.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 04, 2014, 04:00:20 pm
((Well technically, "might" was right. If you hadn't so spectacularly failed your first Will save, as well as the third and last one, you may have actually gotten the stuff under control, or perhaps fizzled out in a more controllable manner.

This is the same as saying that playing football with a nuclear bomb might be dangerous.))
((See, if someone was asking sweetly if they could play football with a nuclear bomb and asked me if it would be safe, I would have said no. Because, sooner or later, you are going to fail a Will save, and you can't stop playing without getting killed by the referee. Okay, that metaphor kinda got bent out of shape, but you get my point.))
((Okay. So now, imagine you don't rightly know how the bomb works. You might know it would take an effort to get it to detonate, but now imagine that, on top of that, the person asking had just disassembled and reassembled the bomb using a device that you know even less about. All you know is that it was still a nuclear bomb, and something going wrong with it will make a mess, but you don't rightly know what would happen.

So the Doktor was in the same situation. Quoth the Doktor,:
Quote
Such things may be dangerous, Manipulator batteries do not carry electrical charges.
Evidently he knows more of the manipulators than the average person, but he is far from an expert (that would be the AM). Both the pill machine and the battery itself are essentially blackbox. Combining a known unknown danger with a known unknown beneficiary (as the pill effects were, so far, mostly not immediately harmful to the user), from a knowledgeable but out-of-depth Doktor's standpoint, results in a collective *shrug*. He doesn't know what will happen. The pill would change you, and the manipulator batteries change the universe, but the end result is less two plus two and more logbattlecruiser(turquoise). So you got what you got. A statement of possible danger and a nebulous warning.

In retrospect, you really should have asked the AM.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 04, 2014, 04:17:46 pm
All right, this place is done for. Easier to condemn and rebuild elsewhere, where there's no radioactive crater or Grate anomalies. Steve, anywhere else in particular you want us to survey now or are we clear for tunnel diving and what salvage operations we can do in this area?

Inquire to Steve as to new survey locations.

At this point I suppose you can start thinking of where and how you want to rebuild. It's gonna be your facility, after all. We'll worry about demolishing the building later. No reason to map it out if it looks like a writeoff. 

gather the exosuit and its pieces as the nurse discatds them and deposit them in an empty crate for safe keeping. Use my lasers lowest power setting to burn "Team fund" onto the side of the crate.

Return to simus and the others.

You continue your magpie tendencies, snatching up the pieces of the exoskeleton before dumping them into your box.

That went nicely.
Await further instructions. If there are none, return to the ship.
Hmmm hmm hmm. Wait wait wait.

All right, this place is done for. Easier to condemn and rebuild elsewhere, where there's no radioactive crater or Grate anomalies. Steve, anywhere else in particular you want us to survey now or are we clear for tunnel diving and what salvage operations we can do in this area?
"XO, I believe our list of targets included the control building at the least. We should probably make some rounds through the areas where any combat happened at all, and assess the damage in whole before we start on salvage. None of the stuff in this crater is going to get less radioactive anytime soon anyway."

Note any salvageable equipment on the level for the report, and start climbing back out of the crater.

Mentally take note of the kind of ships that were parked around here. Civilian shuttles mostly, or were there any combat ships? Anything particularly interesting, standing out from the rest, that could be worth personally returning to?

The ships seem mostly civilian, or at least not armed.  There are maybe 20 that look salvageable, and about twice that number that are part fodder. None of them look particularly interesting, though with modifications they might be useful.

((Dude, just get a permanent marker or something you can write with from the AM and just write it on the crate by hand. It's easier, safer and you won't accidentally shoot someone.

Then again, this is the HMRC so it is kinda expected. In that case, go right ahead!))

"Yeah Steve, we've done all that can really be done here. It's best to just rebuild the whole thing from scratch. It'll save time, effort and you won't have to stay next to a radioactive hole in the ground.

So... What now?"

Inquire with Steve and follow his instructions.

>Help simus plan her dream house? Miyamoto is handling defense and offense, you guys can handle planning the non-com stuff.

 

Follow instructions from Steve/Team leader. Inspect the pistol that was in the briefcase
There are two pistols. One that shoots darts, the other that shoots, well, something more lethal.

Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 04, 2014, 05:59:07 pm
((Well technically, "might" was right. If you hadn't so spectacularly failed your first Will save, as well as the third and last one, you may have actually gotten the stuff under control, or perhaps fizzled out in a more controllable manner.

This is the same as saying that playing football with a nuclear bomb might be dangerous.))
((See, if someone was asking sweetly if they could play football with a nuclear bomb and asked me if it would be safe, I would have said no. Because, sooner or later, you are going to fail a Will save, and you can't stop playing without getting killed by the referee. Okay, that metaphor kinda got bent out of shape, but you get my point.))
((Okay. So now, imagine you don't rightly know how the bomb works. You might know it would take an effort to get it to detonate, but now imagine that, on top of that, the person asking had just disassembled and reassembled the bomb using a device that you know even less about. All you know is that it was still a nuclear bomb, and something going wrong with it will make a mess, but you don't rightly know what would happen.

So the Doktor was in the same situation. Quoth the Doktor,:
Quote
Such things may be dangerous, Manipulator batteries do not carry electrical charges.
Evidently he knows more of the manipulators than the average person, but he is far from an expert (that would be the AM). Both the pill machine and the battery itself are essentially blackbox. Combining a known unknown danger with a known unknown beneficiary (as the pill effects were, so far, mostly not immediately harmful to the user), from a knowledgeable but out-of-depth Doktor's standpoint, results in a collective *shrug*. He doesn't know what will happen. The pill would change you, and the manipulator batteries change the universe, but the end result is less two plus two and more logbattlecruiser(turquoise). So you got what you got. A statement of possible danger and a nebulous warning.
((I'm pretty sure that "Don't do it, you dumb kid!" would have been a better warning. Regardless of what the Doctor admits to knowing, he seems to know enough that he should realize what a bad idea it was.))

Quote
In retrospect, you really should have asked the AM.))
((That seems to be the conclusion, yes.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 04, 2014, 10:53:45 pm
All right, we're pretty much done here. Steve, can I borrow a shuttle to find a better location for headquarters here, away from the anomalies?

Anton, I want you, Flint, and anyone else you'd like to help you to salvage ships, parts, whatever, if it's of value, I want you to try and get it out of that hole, and into a cargo bay or hanger if Steve has one we can use for it, otherwise, there's plenty of land. Put it where you won't need a rad suit to get to it. Ask Steve if you need any very-heavy lifting assistance.

Bishop, you're coming with me. I need someone who's a better pilot than I am if we get a shuttle. Just try not to nosedive while we're in it.

The rest of you are free to go unless Anton wants you. Head back to the Sword or join up with the anomaly team or flesh amp overload explorers. Or the diplomats, if you want to protect what populace remains from Lars.


Head back to the ship and get a shuttle if Steve'll let me.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 04, 2014, 11:21:17 pm
head to antons salvage thingy. search for wheels, rotors and electric motors, basically anything i can mount on my exosuit or make a vehicle out of.
And look for old damaged exosuits, just because.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 05, 2014, 12:17:07 am
head to the salvage yard. search for wheels, rotors and electric motors.
And old damaged exosuits, just because.


((What salvage yard are you referring to? The one Anton might be creating in a couple of turns?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 05, 2014, 12:22:05 am
((I've no time to write the action right now, but rest assured, Unholy, Auron will get to be doing pretty much exactly that, except a bit more directly. Or maybe in reverse.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 05, 2014, 12:35:44 am
((Didnt grate catch his beetles in a salvage yard/pit thing?

Although if we are manually dismantling a ship i dint wanna miss that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 05, 2014, 12:46:47 am
((Didnt grate catch his beetles in a salvage yard/pit thing?
((Five bucks says they didn't make it.
And it was more outside the settlement.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 05, 2014, 02:46:42 am
((Didnt grate catch his beetles in a salvage yard/pit thing?
((Five bucks says they didn't make it.
And it was more outside the settlement.))
((It was, if my spatial coordination through text is correct, somewhere under the Sword's cage. Grate basically took the elevator down from the Sword's cradle and loitered around there. So barring massive structural collapses, they should be safer than we are.))

((Didnt grate catch his beetles in a salvage yard/pit thing?

Although if we are manually dismantling a ship i dint wanna miss that.))
((Indeed. ^_^))


Anton, I want you, Flint, and anyone else you'd like to help you to salvage ships, parts, whatever, if it's of value, I want you to try and get it out of that hole, and into a cargo bay or hanger if Steve has one we can use for it, otherwise, there's plenty of land. Put it where you won't need a rad suit to get to it. Ask Steve if you need any very-heavy lifting assistance.
Anton looks up, saluting in the general direction he thinks Simus is.
"Aye, XO. This here seems like a tidy bit of work."

He turns to look towards the rest of the team.
"Ну-с, граждане..." - he chuckles, recalling a quote from an ancient comedy movie, that got repeated all too often at his old workplace. His old boss was odd. "Citizens, alcoholics, freeloaders, hooligans... Who wants to do some work today? Heh."

"Okay, so with Simus leaving cleanup to me and us, here's what we do. Firstly, I'll try to secure us a salvage yard. There's a lot of stuff in there, and we don't want to be hauling radioactive hulks too far across a populated area, so we might need to artificially clear an area somewhere nearby.

Pancaek, if you don't mind helping us for a while longer, and you.. er, Thomas? Thomas. There's little work for light-loaders but the gruesome one. I, and maybe the other civvies would appreciate it if we hauled all the dead bodies that can still be recognized as such out of that crater, so we can pay proper respects later. Would be wrong to leave them there. I'll join you once I'm done with the setting-up.

Flint, and Auron, you're on primary salvage duty. I'll try to get you some help, and some heavy lifting, but for now your task is simple. Take my salvage chart, and prepare everything for being taken out. Ships marked for salvage are to be freed of debris and hauled out into an open area of the level, if you can, without further damage. Ships marked for parts are to be cut loose via any available means, tear them to pieces if need be, and I would prefer to see at least most of those pieces in the salvage yard first. We'll sort out the usable and valuable pieces once we're done decontaminating everything. If only for the safety of the unshielded people you might be walking past, hold off on the looting till then.
"

The orders dispensed, Anton addresses Steve. "Hello Steve. I don't know if you still have the ability to see everything we're doing with the Sword damaged, so here's my salvage chart from the shipyard. We've got a lot of stuff to haul out of there, and most of it is heavy and radioactive. We need basically three things - a large area to store four dozen ships in various stages of pulverized, some way to decontaminate said large area, and some help getting said ships out of the pit.

For the first, I assume we'll need a large-ish open plain of some sort. Wouldn't do to stockpile these things here, but I don't know if it's smart to haul them too far from the Sword either. Any pointers?

For the second, I'm assuming it's too much to hope for an easy solution. I guess if we had an easy solution we could just clear the pit itself, but as it is I think the best we'll be able to do is collapse the freestanding ruins in, pave it over with supercrete, lead plating and topsoil, plant a forest on top, and never speak of it again.

For the third, I'd assume we'll need to commandeer an intact ship or two to act as skycranes. Gilgamesh and Auron's exosuit won't be enough to haul whole ships up. Maybe you could direct Miyamoto or Jim to us, if they don't have more important tasks?

And finally, I don't suppose we have any procedures for dead civilians in place? There were a number of them in the pit, and I'm planning on hauling them out before we cover the whole thing up. Since we're keeping our face to the people, or maybe acting like we do, I don't know - we should probably face the consequences of mistakes like this one as well.
"

Dispense orders and movie quotes almost nobody will recognize. Send copy of salvage chart to Flint, Auron, and Steve. Converse with and request assistance from Steve. Once that is done, if no actions regarding the salvage yard, skycranes et al are necessary, start with moving the bodies to the top level of the pit.

((tl;dr orders for the team: Pancaek and Thomas help Anton move the dead civilians out of the pit. Flint and Auron prepare the more intact ships for hauling, and take the less intact ships apart for hauling.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on January 05, 2014, 04:35:16 am
"Alright."
Corpse hauling duty. Like he said, neccesary. If not pleasant.
Thomas goes to haul up some bodies. If there's a shovel, spade, or anything that could be jury-rigged into one, take it and put it next to the pile.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 05, 2014, 07:50:16 am
Pancaek shrugs

"I am at your command, I suppose."

Help thomas with haulin' corpses
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 05, 2014, 08:06:04 am
"I can practice flying shuttles in the VR if you don't feel comfortable about my current level of skills. I wouldn't mind the practice personally." Bishop replied as he headed back to the ship.

Head back to the ship with Simus. If she gets a shuttle, have a look over the controls and familiarize myself with them with Steve's help. Otherwise, head to the VR and practice shuttle flying, landing and taking off until I got it down right.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 05, 2014, 08:20:58 am
Do that thing with the salvage that Anton told me to do.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 05, 2014, 10:19:24 am
((Didnt grate catch his beetles in a salvage yard/pit thing?
((Five bucks says they didn't make it.
And it was more outside the settlement.))
((It was, if my spatial coordination through text is correct, somewhere under the Sword's cage. Grate basically took the elevator down from the Sword's cradle and loitered around there. So barring massive structural collapses, they should be safer than we are.))
((Don't we usually suffer multiple deaths per mission, and often deaths between missions?))

Otherwise, head to the VR and practice shuttle flying, landing and taking off until I got it down right.
((Isn't the power still off?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 05, 2014, 10:30:20 am
((I don't know... I will have to find out I guess. Hopefully not...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 05, 2014, 01:20:02 pm
While questioning Steve, Miya opened a private link to Simus to involve her with the planning:

"Say, Simus, if you have a moment, I'd like to know what your plans are in terms of what we'll be building this year to prepare us for the upcoming battle. The better I know what we have to work with, the better we can plan after all. How do you feel about using sods? Or would you prefer full robots using the data we obtained in mission 7? Would you consider drones for stuff like reconnaissance or remote striking? Steve gave me an idea of our production capability, and it's rather staggering. We should consider carefully how we can best use all that potential.

Regarding the sods: I think we should at least consider using them, though maybe not as a main force. After all, all the infrastructure and engineering work has already been done, whereas if we used something else we'd need to research efficient construction methods first, something that would take valuable time. And for easy assignments like defending the Sword or bolstering our squads i think they could prove quite valuable."


Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 05, 2014, 01:57:11 pm
Or the diplomats, if you want to protect what populace remains from Lars.

((D'awww.))



((You could always put a tasteful memorial in the middle of the forest you're planting on top of it.  Nice for the people who might remember this, then lost in the woods for the rest of time.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 05, 2014, 03:12:36 pm
((You could always put a tasteful memorial in the middle of the forest you're planting on top of it.  Nice for the people who might remember this, then lost in the woods for the rest of time.))
((A memorial would be nice. Although it should probably focus on the part of the battle before Grate started, you know, doing stuff.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 05, 2014, 04:04:12 pm
All right, we're pretty much done here. Steve, can I borrow a shuttle to find a better location for headquarters here, away from the anomalies?

Anton, I want you, Flint, and anyone else you'd like to help you to salvage ships, parts, whatever, if it's of value, I want you to try and get it out of that hole, and into a cargo bay or hanger if Steve has one we can use for it, otherwise, there's plenty of land. Put it where you won't need a rad suit to get to it. Ask Steve if you need any very-heavy lifting assistance.

Bishop, you're coming with me. I need someone who's a better pilot than I am if we get a shuttle. Just try not to nosedive while we're in it.

The rest of you are free to go unless Anton wants you. Head back to the Sword or join up with the anomaly team or flesh amp overload explorers. Or the diplomats, if you want to protect what populace remains from Lars.


Head back to the ship and get a shuttle if Steve'll let me.
You wanna fly it yourself or get steve to fly it? He normally flies the shuttles, after all.


((Didnt grate catch his beetles in a salvage yard/pit thing?
((Five bucks says they didn't make it.
And it was more outside the settlement.))
((It was, if my spatial coordination through text is correct, somewhere under the Sword's cage. Grate basically took the elevator down from the Sword's cradle and loitered around there. So barring massive structural collapses, they should be safer than we are.))

((Didnt grate catch his beetles in a salvage yard/pit thing?

Although if we are manually dismantling a ship i dint wanna miss that.))
((Indeed. ^_^))


Anton, I want you, Flint, and anyone else you'd like to help you to salvage ships, parts, whatever, if it's of value, I want you to try and get it out of that hole, and into a cargo bay or hanger if Steve has one we can use for it, otherwise, there's plenty of land. Put it where you won't need a rad suit to get to it. Ask Steve if you need any very-heavy lifting assistance.
Anton looks up, saluting in the general direction he thinks Simus is.
"Aye, XO. This here seems like a tidy bit of work."

He turns to look towards the rest of the team.
"Ну-с, граждане..." - he chuckles, recalling a quote from an ancient comedy movie, that got repeated all too often at his old workplace. His old boss was odd. "Citizens, alcoholics, freeloaders, hooligans... Who wants to do some work today? Heh."

"Okay, so with Simus leaving cleanup to me and us, here's what we do. Firstly, I'll try to secure us a salvage yard. There's a lot of stuff in there, and we don't want to be hauling radioactive hulks too far across a populated area, so we might need to artificially clear an area somewhere nearby.

Pancaek, if you don't mind helping us for a while longer, and you.. er, Thomas? Thomas. There's little work for light-loaders but the gruesome one. I, and maybe the other civvies would appreciate it if we hauled all the dead bodies that can still be recognized as such out of that crater, so we can pay proper respects later. Would be wrong to leave them there. I'll join you once I'm done with the setting-up.

Flint, and Auron, you're on primary salvage duty. I'll try to get you some help, and some heavy lifting, but for now your task is simple. Take my salvage chart, and prepare everything for being taken out. Ships marked for salvage are to be freed of debris and hauled out into an open area of the level, if you can, without further damage. Ships marked for parts are to be cut loose via any available means, tear them to pieces if need be, and I would prefer to see at least most of those pieces in the salvage yard first. We'll sort out the usable and valuable pieces once we're done decontaminating everything. If only for the safety of the unshielded people you might be walking past, hold off on the looting till then.
"

The orders dispensed, Anton addresses Steve. "Hello Steve. I don't know if you still have the ability to see everything we're doing with the Sword damaged, so here's my salvage chart from the shipyard. We've got a lot of stuff to haul out of there, and most of it is heavy and radioactive. We need basically three things - a large area to store four dozen ships in various stages of pulverized, some way to decontaminate said large area, and some help getting said ships out of the pit.

For the first, I assume we'll need a large-ish open plain of some sort. Wouldn't do to stockpile these things here, but I don't know if it's smart to haul them too far from the Sword either. Any pointers?

For the second, I'm assuming it's too much to hope for an easy solution. I guess if we had an easy solution we could just clear the pit itself, but as it is I think the best we'll be able to do is collapse the freestanding ruins in, pave it over with supercrete, lead plating and topsoil, plant a forest on top, and never speak of it again.

For the third, I'd assume we'll need to commandeer an intact ship or two to act as skycranes. Gilgamesh and Auron's exosuit won't be enough to haul whole ships up. Maybe you could direct Miyamoto or Jim to us, if they don't have more important tasks?

And finally, I don't suppose we have any procedures for dead civilians in place? There were a number of them in the pit, and I'm planning on hauling them out before we cover the whole thing up. Since we're keeping our face to the people, or maybe acting like we do, I don't know - we should probably face the consequences of mistakes like this one as well.
"

Dispense orders and movie quotes almost nobody will recognize. Send copy of salvage chart to Flint, Auron, and Steve. Converse with and request assistance from Steve. Once that is done, if no actions regarding the salvage yard, skycranes et al are necessary, start with moving the bodies to the top level of the pit.

((tl;dr orders for the team: Pancaek and Thomas help Anton move the dead civilians out of the pit. Flint and Auron prepare the more intact ships for hauling, and take the less intact ships apart for hauling.))

AH progress! Ideas! Building! Good GOOD!

Spoiler: long overdue map (click to show/hide)
>There's plenty of open space around the other side of the building, over here near the sword and the support cages.

>Yeah, the plan is just to cover that over, seal the tunnels that run through it and work around, basically. We're gonna dump some molten lead in there and then seal it all with concrete; should be good enough, but we'll need to monitor the radiation levels in tunnels near by, just to make sure we aren't giving any workers dangerous doses. If you wanna put trees there, thats fine too. Build a park with a nice statue of Teal kicking the nuke and a caption reading "It seemed like a good idea at the time."

>Mesk and Skylar can both pilot shuttles, I believe, so I can loan you two ships and the rigging lines needed.

>Considering they're jam packed with radioactive debris and fallout, we'll use the standard protocol. Get someone to head back to the ship. I'll supply them with lead lined blankets. Wrap up the bodies and lay them off on the side. We'll get a suitably shielded tomb built for them soon. Plus a memorial for everyone else who got killed in this invasion.

"Alright."
Corpse hauling duty. Like he said, neccesary. If not pleasant.
Thomas goes to haul up some bodies. If there's a shovel, spade, or anything that could be jury-rigged into one, take it and put it next to the pile.
You go get some extremely heavy blankets from the sword, on Anton's orders, And start the grim task of repeatedly descending into the pit, scooping up whats left of the charred, broken bodies or parts of bodies, and bringing them back up before wrapping them in the lead blankets. You get as many as you can, but your radiation shielding isn't good enough to get all the way down to the bottom. And you're already starting to feel a bit ill.

Pancaek shrugs

"I am at your command, I suppose."

Help thomas with haulin' corpses
You help Thomas haul remains and carefully arrange them out in neat rows, separating them as best you can, when there are only pieces left.

"I can practice flying shuttles in the VR if you don't feel comfortable about my current level of skills. I wouldn't mind the practice personally." Bishop replied as he headed back to the ship.

Head back to the ship with Simus. If she gets a shuttle, have a look over the controls and familiarize myself with them with Steve's help. Otherwise, head to the VR and practice shuttle flying, landing and taking off until I got it down right.
Steve can just fly that, you know. I suppose he could also fly the salvage shuttles too. You just need to tell him where to go.

Do that thing with the salvage that Anton told me to do.
Even the battle suit isn't strong enough to haul a whole ship up a vertical incline several times in a row. So you grab some stuff you can carry, mostly just chunks of salvage, and bring them up to the area near the pit, for later transport.



Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 05, 2014, 04:41:24 pm
Private channel to Miyamoto:
Steve put you in charge of organizing the defense, Miyamoto? Good choice. I'll answer your specifics first and pose ideas after.

Sods as they are, not so much, I would prefer them upgraded, if you will, to cybernetic suits with Sod brains, and future production tailored to that, as well as tweaking a few variables in regards to their mental capacity in future production. We should have quite a few of our standard cybersuits on-hand already, and more can certainly be manufactured easily. This will give a boost to their endurance on the field in comparison to a regular sod, and will let them ignore most environmental hazards, including any fielded by the UWM and ourselves, chemical, some kinds of nuclear, or biological. Another option would be gene tweaking, like we have available on the Sword, but I find that to be a messier option compared to cybernetics.

Full robots would be even better than cybersods, but will take a lot of time to set up, and that's if the boys in the lab have finished sifting your data and can extract useful information. And if we can't get AI out of it, then the robots will need to be teleoperated, in which case, we would go for fewer, larger ones and they couldn't replace the sods or variants thereof. However, improvements to anything we currently have using that data will certainly be put into place as quickly as possible.

Drones are a certainty. Both scouting and attacking, though more toward scouting, since we have better options in terms of both surgical strikes and carpet bombing, if it comes to that, but I'm sure they'll have a use in that capacity as well, however limited.

In terms of ideas about defense, I have a few ideas, though I would like to know what you've got already.


Okay, Steve flies the shuttle. Bishop is released from duty unless Auron wants him. First job of my flight is to find where the anomalies end.
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 05, 2014, 11:25:05 pm
Go ahead and learn how to fly a shuttle anyway. It's best to know and not need to do it, then not know when I need to. After I'm done training, begin coming up with a design for the repair of the walkway to the sword.
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on January 06, 2014, 01:43:12 am
Thomas took a seat outside the pits. He wasn't a genius, but he was smart enough to know that radiation was bad.
"Radiation is getting to me. May I go to the ship?"
Await permission.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 06, 2014, 03:18:42 am
"Sounds like a plan, Steve. Give Mesk and Skylar the ships, and send them over once they're free to help out. Sooner the better, there's enough scrap and salvage here to build us a few Daggers to go with the Sword."

"Keep it up, people. Don't try dragging whole ships around, only haul the bits and pieces from the more damaged ones. Just free the intact ones from debris so we don't have to airlift extra rocks and girders. Keep to the salvage chart."

Thomas took a seat outside the pits. He wasn't a genius, but he was smart enough to know that radiation was bad.
"Radiation is getting to me. May I go to the ship?"
Await permission.

"Permission granted. No sense getting yourself in danger, especially when radiation's involved. Just leave any blankets you have left over there so we can keep working."

Accept the offer of skycranes, mark the location of the future scrap yard on me datapad, send Thomas back to the ship, and get back into the crater. If there are any bodies left to haul up, get to hauling. If not, go and pick the most intact-looking ship for the first airlift out of the crater.
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 06, 2014, 04:16:40 am
Nosy Eavesdropping Fleshtech: Was that a call for pilots I heard? If I can get someone who's better at physical repairs sent over to the armor replacement job, I can get a shuttle in the air for you soon. You may want to send two, so that we can get the monkey outside away from the blowtorch. Though he's not doing that badly, I think he's only dropped the blowtorch twice thus far.

Chat at the salvage team while staring at a damaged armor plate
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 06, 2014, 05:53:37 am
head over to anton, help if necessary.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 06, 2014, 09:30:06 am
If I'm needed for salvage duty (to tie the cables we're gonna tow the salvage with for example or to lift heavy stuff or to smash stuff) go and help where I'm needed.
Else, go and respectfully recover the bodies others can't reach due to radiation.


((EDIT: Oh, another idea for rebuilding: Put some of the important, sensitive things under stuff destroying and sensor scrambling anomalies like the aurora or the mustard gas. That way you reduce the chances of someone finding and/or messing with your sensitive stuff.
ARM: Creating more layers of shielding through the destruction of reality.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 06, 2014, 11:01:47 am
Continues hauling bodies out of the pit so long as it's safe in regards to radiation. inspect the lethal pistol closer, what are we talking about here.
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 06, 2014, 03:42:03 pm
Quote
((EDIT: Oh, another idea for rebuilding: Put some of the important, sensitive things under stuff destroying and sensor scrambling anomalies like the aurora or the mustard gas. That way you reduce the chances of someone finding and/or messing with your sensitive stuff.
ARM: Creating more layers of shielding through the destruction of reality.))
((Simus will love your radically unconventional redecorating ideas.))

Miyamoto continues the conversation with Simus:
"I guess he didn't want to do it all by himself, so he asked me for help, yeah. For a galaxy spanning intelligence he's lazy like that, heh.

Joking aside, I like the idea of robobody sods. I don't think we should dismiss full organic sods just yet however. I perfectly understand your reservations with genemodding, but luckily, we have the Doc to help us with that. Besides, it's not an either/or story: we could always let the Doc set up a few flesh vats to grow our upgraded organic sods while you work out the details of your cybersuit soldiers. That would ensure we don't 'waste' any production capacity while we set up the other production lines, while also ensuring you can take the time in doing it right, instead of rushing it and ending up with a sub-optimal process. And the added benefit of not putting all our eggs in one basket, which is always a big plus in my opinion. Call me paranoid, but having a fully uniform fighting force seems like begging for the enemy to find that one weakness you didn't think of, then having them ruthlessly abusing it.

If the full robots are to much of a hassle to employ yet, we'll manage without them; Though Steve mentioned using them to defend our laser batteries, so maybe you want to check with him how far we stand in that respect.

Now, about defense, I don't have a detailed plan yet ((because I don't have the time in RL to work on that right now, aaargh)) but the general idea would be this:

We have an idea of where they'll land, since there are certain zones where our laser cannon batteries don't have much overlap. Basically, we bank on this: feign weakness, then surprise them with a minefield or hidden artillery to shell them with. We could have remotely controlled tubes that contain nukes to shoot their invasion forces out of the sky. In the zones we don't want them come though, we place a few of these automatic nuke launchers next to a bunch of empty dummy launchers, making us look stronger in areas we don't want them to land, like this general area or other main entrances.

In terms of troop disposition: I was planning on having three kinds of teams: a few teams that defend key areas we can't afford to lose, like ARES control or the Sword. Thinking about 60% of our assets would go to that. Next to that, a small team, only 3-5 people or so, that effectively fight with guerrilla tactics: once the enemy reaches this area, they can do whatever they think is most efficient in disrupting the enemy and causing chaos, dividing them up with hit-and-run attacks or exploiting opportunities. This area has several vital buildings after all, so i think it's worth the added defense. Remember how much trouble those UE's gave us? We easily smashed through the sods, but they drained a whole lot of our manpower with relatively little effort. Lastly, a mobile group that will either reinforce when any specific defense point comes under too much stress, or mount counter attacks when opportunities arise. Or if they make a move for an area where we didn't think they'd come or if they some sort of trick up their sleeve, this team would deal with that. This would take up the rest od our manpower. "


((Note: 'assets' includes things like npc sods and the like. I'll try to assign player characters to actually active teams, since the previous mission proved that defending something and doing nothing for a ton of turns makes for boring gameplay. It may not be the most sense IC, but I wouldn't want to condemn the rookies to sentry duty again while the veterans get to do the high risk stuff and hog all the glory bullets.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 06, 2014, 03:48:14 pm
((Cyborg synthflesh sods?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 06, 2014, 03:50:39 pm
((Cyborg synthflesh sods?))

((I think cyborg = full robobodies, like the ones you get for free if you 'die'. Synthflesh seems a bit too expensive to use on standard sods, though maybe if we upgrade them... Eh, it's Simus' call anyways, so ask Pyro what he means exactly.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 06, 2014, 03:53:36 pm
((I meant a mixture of robot and synthflesh for some sods.
Does that weird reality-warping that lots of synthflesh makes happen when it's in a lot of little bodies?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 06, 2014, 04:12:55 pm
((My support AI/companion idea utilizes custom bio-brains inside a specialized cyber/synthflesh quadruped weapons platform, capable of melee and ranged combat, providing light cover in a firefight, as well as dispensing medical aid and being inconsiderately fast in land travel. Depending on how easy it would be for the Doktor to set up mass production of custom brains, they could be a good addition to the ARMed forces.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Spinal_Taper on January 06, 2014, 04:36:09 pm
"Permission granted. No sense getting yourself in danger, especially when radiation's involved. Just leave any blankets you have left over there so we can keep working."
"Will do."
Abandon blankets. Go back to the ship.
((Which thread is that? I hate to ask, but I'm sort of lost with the changed titles.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 06, 2014, 04:48:52 pm
"Permission granted. No sense getting yourself in danger, especially when radiation's involved. Just leave any blankets you have left over there so we can keep working."
"Will do."
Abandon blankets. Go back to the ship.
((Which thread is that? I hate to ask, but I'm sort of lost with the changed titles.))
((Well, there's just three threads, so it's the one not named "combat teams" or "survey team". :P It's "Repair and Rescue". ^_^))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 06, 2014, 04:59:40 pm
((I meant a mixture of robot and synthflesh for some sods.
Does that weird reality-warping that lots of synthflesh makes happen when it's in a lot of little bodies?))
((Synthflesh is Voltron?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 06, 2014, 05:10:03 pm
((I meant a mixture of robot and synthflesh for some sods.
Does that weird reality-warping that lots of synthflesh makes happen when it's in a lot of little bodies?))
((Synthflesh is Voltron?))
((Or the other way around.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 06, 2014, 09:32:26 pm
((I was thinking that the normal sods get non-synthflesh cybersuits. However, I think it might be prudent to introduce a new variety in Sod Commanders, sods that have the ability to take a general order ("Defend this location") instead of a stream of very specific orders (though our normal Sods should be updated so they have limited ability to act autonomous in case their commander gets taken out and the order stream stops, and allow multiple commanders so that control can be reasserted by another if the original is incapacitated) and then use normal Sods under them to carry out that order. Those would be the ones we give synthflesh. Also, we should call our frontline troops, cybersod or not, Armatures.))

Back to Miyamoto:

Oh, I'm sure the Doc is going to set up some stuff, after all, who's going to stop him? I just think that it'll be much more effective to have a cybernetic front line combatant than an organic, if genemodded, one. There's just too much that mechanical can do as opposed to even the most heavily modified organic, then again, it's the Doctor we're talking about, so perhaps he'll have a biohorror that'll surprise us in that regard.

Anyways, that plan, as much as it is, sounds like what I would've suggested, though I wouldn't have called it feigning weakness. The effect is the same either way, though - they try to drop over our laser batteries, they're hopefully blown out of the sky. They try to avoid them and they walk straight into a trap. One modification I would suggest is to the nuclear weapons - we should use neutron bombs as opposed to - or in conjunction with - straight nukes. A one kiloton ER warhead will nearly immediately incapacitate anyone within a kilometer of ground zero who isn't protected, and anyone unprotected within a kilometer and a half of it is guaranteed to die from the radiation, but the blast effects are lessened. The effect should scale down to our pocket nukes without issue, and refitting them shouldn't take long - it's just swapping out the radiation case.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 06, 2014, 09:37:11 pm
...then again, it's the Doctor we're talking about, so perhaps he'll have a biohorror that'll surprise us in that regard.
((Xan Army.))
Title: Re: Einsteinian Roulette Survey Team
Post by: syvarris on January 06, 2014, 10:38:10 pm
((Are you guys open to other people commenting in on the military strategy?  If not, I apologize.

I think that before you write off organic stuff entirely, you should look at production times.  I mean, the UWM hasn't shown itself to be willfully stupid on a large scale before, so why would they use organic-only sods if robobody sods are entirely better?  Maybe you can vat grow a battalion of sod bodies faster than manufacture a battalion of robobodies.  Or maybe there's some other advantage.  But you can't know, and therefore can't make an informed decision, unless you look.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 06, 2014, 10:57:51 pm
((Are you guys open to other people commenting in on the military strategy?  If not, I apologize.

I think that before you write off organic stuff entirely, you should look at production times.  I mean, the UWM hasn't shown itself to be willfully stupid on a large scale before, so why would they use organic-only sods if robobody sods are entirely better?  Maybe you can vat grow a battalion of sod bodies faster than manufacture a battalion of robobodies.  Or maybe there's some other advantage.  But you can't know, and therefore can't make an informed decision, unless you look.))

((Quantity may be a quality of its own, but I don't think that we want to sacrifice multiple qualities (endurance (can be replicated to a degree with genetic partition membranes treatment, but not as well), resistance to most environmental factors, less downtime in event of injury (again, replicable to a degree, with genetic fibroblast enhancement treatment, but nowhere near as well), far less logistical requirements (that's a biggie), flexibility in design, and more, for a potential increase in quantity (which will excaberate logistical issues, as well).

Also, comments are fine. I might pick them apart, but the act of giving them is all right.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 06, 2014, 11:36:23 pm
((What do you think the chances of mass-producing organics like Xan or...Mesk is the guy who regenerates, right? on a large scale?))
Title: Re: Einsteinian Roulette Survey Team
Post by: renegadelobster on January 07, 2014, 12:19:24 am
((Just because I don't think they would see it coming, what if you modified some of the sods to be like Cog, the human spaceship mutant. Leave some alot of them up there, give'em some nasty weapons and watch the UWM go WTF. Just a thought))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 07, 2014, 12:24:54 am
((Just because I don't think they would see it coming, what if you modified some of the sods to be like Cog, the human spaceship mutant. Leave some alot of them up there, give'em some nasty weapons and watch the UWM go WTF. Just a thought))

((Easier to just make mines (and I'm not referring to mines like you would think. I mean what are essentially long-term missile buses with scanners on them that you could put in orbit and let them be. If a ship approaches, it launches the warheads at it).

And the only reason I didn't suggest stuff like that is because we're going to try and capture as many ships as possible, so simply wrecking them is counterproductive.))
Title: Re: Einsteinian Roulette Survey Team
Post by: renegadelobster on January 07, 2014, 01:00:02 am
((Well yeah thats easier. And smarter. But we're the HMRC ARM, so wanton destruction is expected. Although enough of that might happen on the ground anyways.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 01:31:24 am
((What if we used biological missiles targetted at their environmental systems?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 01:56:34 am
((Or just launch clones of me at them.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 07, 2014, 02:43:53 am
((What if we used biological missiles targetted at their environmental systems?))

((The only ones we would be able to affect without severely damaging the ships would be the radiators, and that's if the UWM ships were fool enough to expose them. The final result of which would perhaps sound rather like this (https://www.youtube.com/watch?v=Wd2qRSzCj84), if there were an atmosphere to conduct the sound. If we used something that could actually destroy the radiators, we than have the issue of the ship's power plant and/or drive melting down.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 03:20:43 am
((I was thinking more along the lines of living organisms, think necromorphs that spread their shit via airborne spores.
You get them in the ship and they go straight for the ventilation systems and half the ships infested before they can do anything to stop it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 03:21:46 am
((*points to self* Ahem.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 07, 2014, 04:11:57 am
((I was thinking more along the lines of living organisms, think necromorphs that spread their shit via airborne spores.
You get them in the ship and they go straight for the ventilation systems and half the ships infested before they can do anything to stop it.))

((And that would be more effective than a boarding party how, other than the fact that it would be uncontrolled and indiscriminate for when we do try to take the ship over? We're trying to get usable resources here, not infested hulks that we can't clean out without pulling a ship of Theseus and melting down all of the infested parts.

((*points to self* Ahem.))

I am considering Xan to be a unique entity for this. We're not going to launch clones of you at them, though we might launch you at them, along with other members of a boarding party.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 04:15:42 am
((All right then. Just thought I should mention it since PW said that the Xanling I created could've lead to a 'THEY'RE COMING OUT OF THE WALLS, MAN' scenario, so why not use that offesnively?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 07, 2014, 04:38:06 am
(( Because we don't want to turn a UWM ship into an Altered ship, we want to turn it into an ARM ship. That, and I don't want to have to decontaminate every ship we throw pieces of you at. So much work... ))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 04:39:42 am
((It'd need a will decomp on my part to work correctly so I could give an appropriate 'sacrifice yourselves to me when done killing everyone on the ship' switch thing.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 07, 2014, 04:57:31 am
((I am suddenly reminded of Homeworld: Cataclysm (http://www.youtube.com/watch?v=nDcELUCroDs). God forbid any of the Xanling boarding pods miss their target and drift off into space...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 04:59:30 am
((And Halo Legends where the Flood was eating Forerunner ships.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 07, 2014, 06:38:28 am
((Why not use Terror Drones? Construct groups of small hand or arm sized robots, each equipped with different tools (laser, poison gas, breaching change, etc. or maybe even have them combine into more complex drones or tools). Give them a group AI, a shared intelligence good enough for them to do some basic problem solvong and work as a team to achieve their goals. The more they are, the smarter they become.
Then, put them on missiles. And the great thing is, if you build the missile right and if their ships don't have ultra sensitive sensors, you can use the following trick to bypass their point defense lasers: In a combat situation, they will be focused on destroying the missiles going on high speed or that are large enough to hurt them. Their point defenses will be controlled by a computer. By making the missiles explode and disperse the drones when hit, we can make them think the drones are harmless debris. Make the drones and their deceleration rockets look like scrap for extra camouflage. Thus, they will not fire on the drones and will focus on targets they perceive to be more threatening. ))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 07, 2014, 09:09:23 am
((The best currently available semi-autonomous drone is the size of a softball. Largest thing it could properly terrorize is a large dog.

Also, I think you misunderstand the "point defense lasers" that will be used. These won't be like the modern "heat the missile till it explodes" lasers. If the anti-ship batteries of Mission 4 are any indication, these will be "blink-and-you'll-miss-the-missile-vaporizing" lasers. While the general idea might work, it's best utilized with larger robotic attack drones and specially-made suicide ships.))
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 07, 2014, 09:10:47 am
((So you want the sentinels from Ghosts of Onyx?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 09:23:48 am
I vote we fire replicators at them, there is no possible way that could end badly.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 10:36:51 am
((It'd need a will decomp on my part to work correctly so I could give an appropriate 'sacrifice yourselves to me when done killing everyone on the ship' switch thing.))
((There is no way this could go wrong. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmMode)
Seriously, trying to control self-replicating horrors and failing is the basis of a zillion sci-fi stories.))

((I am suddenly reminded of Homeworld: Cataclysm (http://www.youtube.com/watch?v=nDcELUCroDs). God forbid any of the Xanling boarding pods miss their target and drift off into space...))
((There's a pretty good chance they'd just end up falling back into the star, colloding with a worthless uninhabited chunk of rock, or zooming off into deep space, never to be seen again by living eyes.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 11:01:48 am
((Yeah, but the thing is is that these plans have actual profit to them should they succeed.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 07, 2014, 11:12:49 am
((Yeah, but the thing is is that these plans have actual profit to them should they succeed.
((There are better, safer, and cleaner ways to take over a ship. The bioterror route has too many variables, and no direct plan or guarantee of success even should everything go right. I think it's at least theoretically viable though, so we can keep it as an auxiliary plan, but we certainly shouldn't depend on it.

I don't even want to go into the whole "civilians on board", "public image", and "message to UWM" matters. We really want to keep our trump cards hidden for the moment.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 11:20:36 am
((Yeah, but the thing is is that these plans have actual profit to them should they succeed.
((So do their competitors. Same profit, but lower risk of losing everything to an infestation of bioterrors.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 11:21:37 am
((Perfect Will decomp says 'what risk? I no know word risk.'
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 11:24:01 am
((*smack*
Bad Xan. Stop tempting Fate and Piecewise.
And remember: Even if the original is perfect, future generations may not be. Organics--really, anything that replicates itself--change through the generations. You're just begging for problems to come up.
And, again, that's ignoring issues like "Civilians," "Public Image," and "The UWM is smarter than those guys from the Alien and Dead Space franchises".))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 11:25:14 am
((Oh, not if I have anything to say about it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 11:33:58 am
((No. Seriously. There are no significant advantages over more conventional warfare, and many disadvantages, even if everything goes right.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 07, 2014, 11:44:12 am
((I know that, but it benefits me in the long and short term, so I'm advertising it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 12:05:18 pm
((I wanna use biohorrors for the hilarity value but... i also wanna board an enemy ship and loot the shit out of it whilst impaling people on the overcompensater Jim was nice enough to give me.

Can we have biohorror cavalry boarding parties?))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 12:24:25 pm
((I know that, but it benefits me in the long and short term, so I'm advertising it.))
((Luckily, you're not in charge.))

((I wanna use biohorrors for the hilarity value but... i also wanna board an enemy ship and loot the shit out of it whilst impaling people on the overcompensater Jim was nice enough to give me.
((When did we get overcompensators?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 12:37:25 pm
((Not an overcompensator amp, an overcompensator sword.

He gave me a reiterpallasch with a blade thats 2 feet longer than normal.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 07, 2014, 01:19:40 pm
((The best currently available semi-autonomous drone is the size of a softball. Largest thing it could properly terrorize is a large dog.

Also, I think you misunderstand the "point defense lasers" that will be used. These won't be like the modern "heat the missile till it explodes" lasers. If the anti-ship batteries of Mission 4 are any indication, these will be "blink-and-you'll-miss-the-missile-vaporizing" lasers. While the general idea might work, it's best utilized with larger robotic attack drones and specially-made suicide ships.))
Spoiler: Drone talk (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 07, 2014, 02:36:47 pm
((The best currently available semi-autonomous drone is the size of a softball. Largest thing it could properly terrorize is a large dog.

Also, I think you misunderstand the "point defense lasers" that will be used. These won't be like the modern "heat the missile till it explodes" lasers. If the anti-ship batteries of Mission 4 are any indication, these will be "blink-and-you'll-miss-the-missile-vaporizing" lasers. While the general idea might work, it's best utilized with larger robotic attack drones and specially-made suicide ships.))
Spoiler: Drone talk (click to show/hide)
Spoiler: Whee, drone talk! (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 07, 2014, 03:17:31 pm
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 07, 2014, 04:36:31 pm
Spoiler: Drones gotta drone (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 07, 2014, 04:45:52 pm
Private channel to Miyamoto:
Steve put you in charge of organizing the defense, Miyamoto? Good choice. I'll answer your specifics first and pose ideas after.

Sods as they are, not so much, I would prefer them upgraded, if you will, to cybernetic suits with Sod brains, and future production tailored to that, as well as tweaking a few variables in regards to their mental capacity in future production. We should have quite a few of our standard cybersuits on-hand already, and more can certainly be manufactured easily. This will give a boost to their endurance on the field in comparison to a regular sod, and will let them ignore most environmental hazards, including any fielded by the UWM and ourselves, chemical, some kinds of nuclear, or biological. Another option would be gene tweaking, like we have available on the Sword, but I find that to be a messier option compared to cybernetics.

Full robots would be even better than cybersods, but will take a lot of time to set up, and that's if the boys in the lab have finished sifting your data and can extract useful information. And if we can't get AI out of it, then the robots will need to be teleoperated, in which case, we would go for fewer, larger ones and they couldn't replace the sods or variants thereof. However, improvements to anything we currently have using that data will certainly be put into place as quickly as possible.

Drones are a certainty. Both scouting and attacking, though more toward scouting, since we have better options in terms of both surgical strikes and carpet bombing, if it comes to that, but I'm sure they'll have a use in that capacity as well, however limited.

In terms of ideas about defense, I have a few ideas, though I would like to know what you've got already.


Okay, Steve flies the shuttle. Bishop is released from duty unless Auron wants him. First job of my flight is to find where the anomalies end.
You don't get inside the ship, rather you grab hold of a railing around the edge and hang on as the ship does a low level flyby of the area around the base. The Debris field is thankfully small and fairly concentrated, though still as wide as the two admin buildings. The aurora on the other hand stretches out in a line for at least several miles and seems to encompass a large, ovoid area of distorted light and slow rippling.

Thats probably gonna need to be explored in some way.


Go ahead and learn how to fly a shuttle anyway. It's best to know and not need to do it, then not know when I need to. After I'm done training, begin coming up with a design for the repair of the walkway to the sword.
Well, the VR's are out for now, do you know another way  to practice and plan?



Thomas took a seat outside the pits. He wasn't a genius, but he was smart enough to know that radiation was bad.
"Radiation is getting to me. May I go to the ship?"
Await permission.

You take a seat outside the pit and wait, next to the bodies. Bleh. When you signed up for the Black Ops team you didn't expect to be digging bodies free of nuclear craters. Thats a bit more of a Dark Op then anything.


"Sounds like a plan, Steve. Give Mesk and Skylar the ships, and send them over once they're free to help out. Sooner the better, there's enough scrap and salvage here to build us a few Daggers to go with the Sword."

"Keep it up, people. Don't try dragging whole ships around, only haul the bits and pieces from the more damaged ones. Just free the intact ones from debris so we don't have to airlift extra rocks and girders. Keep to the salvage chart."

Thomas took a seat outside the pits. He wasn't a genius, but he was smart enough to know that radiation was bad.
"Radiation is getting to me. May I go to the ship?"
Await permission.

"Permission granted. No sense getting yourself in danger, especially when radiation's involved. Just leave any blankets you have left over there so we can keep working."

Accept the offer of skycranes, mark the location of the future scrap yard on me datapad, send Thomas back to the ship, and get back into the crater. If there are any bodies left to haul up, get to hauling. If not, go and pick the most intact-looking ship for the first airlift out of the crater.

(You should message Mesk and Skylar in character to ask for their help.)

You mark a rough area for the scrap yard and then head back into the crater to start marking out the promising looking craft. There are two personal craft and one that looks...well it looks like a space tugboat. It's an ugly, massive block of metal that seemed to only  be mildly annoyed by having a nuke dropped on it. You mark them as the first to go.


head over to anton, help if necessary.
You stick with anton and help him choose ships, all the while secretly longing to start tearing free bits of their control panels or engines.

(Honestly. This gives me an idea for another game. GOD DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)


If I'm needed for salvage duty (to tie the cables we're gonna tow the salvage with for example or to lift heavy stuff or to smash stuff) go and help where I'm needed.
Else, go and respectfully recover the bodies others can't reach due to radiation.


((EDIT: Oh, another idea for rebuilding: Put some of the important, sensitive things under stuff destroying and sensor scrambling anomalies like the aurora or the mustard gas. That way you reduce the chances of someone finding and/or messing with your sensitive stuff.
ARM: Creating more layers of shielding through the destruction of reality.))
You Gather up the dead from the parts that are too hot for others and then stand by to do heavy lifting.


Continues hauling bodies out of the pit so long as it's safe in regards to radiation. inspect the lethal pistol closer, what are we talking about here.
We'll say you've got em all, at least any piece big enough to be worth getting.

The lethal pistol is a pistol. Looks gauss powered but civilian grade. Powerful enough to easily kill but not to punch fist sized holes in things or snap your wrist.


"Permission granted. No sense getting yourself in danger, especially when radiation's involved. Just leave any blankets you have left over there so we can keep working."
"Will do."
Abandon blankets. Go back to the ship.
((Which thread is that? I hate to ask, but I'm sort of lost with the changed titles.))
(Repair and rescue)

You head back to the ship.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 07, 2014, 04:59:21 pm
Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)

Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.

wait for first ship to be airlifted then zerg rush it the second it lands and begin surveying it for damage and marking parts that need replacement.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 07, 2014, 06:50:25 pm
Spoiler: Droning about Drones (click to show/hide)

Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)
Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.
((I'd like that as well, but I'd like confirmation on what piecewise's idea was. Five bucks says it's even cooler than that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 07, 2014, 07:17:43 pm
((Remember, they aren't going to be bombarding quite as much as you think. Most of it is going to be centered on the laser batteries, and other areas that pose a direct threat to the fleet. They want this place intact, or at least mostly so. And for the problem of delivery system, we know they have to use the jump point. Why not just spread the drones out there before they arrive in system, or on the most likely route to Haephestus? Have them power down until the fleet is in the middle, then suddenly drones in your grill?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 07, 2014, 10:16:14 pm
Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)

Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.

((Somewhere between The Martian Way (http://en.wikipedia.org/wiki/The_Martian_Way) and Space Hulk (http://en.wikipedia.org/wiki/Space_Hulk)?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Empiricist on January 07, 2014, 10:18:33 pm
Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)

Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.
((If it's something like that, you could do it using a variation of Mainspring...))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 08, 2014, 01:35:59 am
wait for first ship to be airlifted then zerg rush it the second it lands and begin stripping off its armor panels, with lasers if necessary.

((Yes, let's just carve up ships that are pretty much intact and usable. While completely ignoring orders. Even the ones that are only fit for parts, which I don't think you're getting out of the pit intact, aren't really yours to be doing such things to. I don't speak for Sean, but he did tell you, in character, and I quote:

Flint, and Auron, you're on primary salvage duty. I'll try to get you some help, and some heavy lifting, but for now your task is simple. Take my salvage chart, and prepare everything for being taken out. Ships marked for salvage are to be freed of debris and hauled out into an open area of the level, if you can, without further damage. Ships marked for parts are to be cut loose via any available means, tear them to pieces if need be, and I would prefer to see at least most of those pieces in the salvage yard first. We'll sort out the usable and valuable pieces once we're done decontaminating everything. If only for the safety of the unshielded people you might be walking past, hold off on the looting till then.

Simus might not be in direct command right now, but she's still the overall commander. If you do that and Auron comments on it, she'll hear. And she won't be pleased.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 08, 2014, 01:48:00 am
Yeah i posted that action after not getting any sleep whatsoever, i think i might change it now that an awake person pointed out a flaw.
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 08, 2014, 07:31:39 am
Massage message to Simus:
"Call it what you want really, though part of calling it that is because, apparently, the UWM doesn't know yet there's a rebellion going on, so that's another point in our favor. I'll mention your idea of neutron warheads to Steve, see what he has to say."
((Relevant: http://en.wikipedia.org/wiki/Neutron_bomb#Questionable_effectiveness_in_modern_anti-tank_role

Seems to indicate that the radiation might not be sufficient to incapacitate the troopers dropping in. Don't have time to investigate more in-depth, but it seems the advantage of neutron warheads might not be that great if the dropships are decently shielded, never mind battlesuits.

Also, a bit of an OOC argument, but I'm pretty sure that whatever measurements we use or how many nukes we lob at them, PW is still gonna let enough enemies land to pose a threat to us. There isn't a mission otherwise, after all. Though we might make it easier on ourselves if we prepare the right defenses and get a few decent background rolls.))

Quote
((Are you guys open to other people commenting in on the military strategy?  If not, I apologize.
I think that before you write off organic stuff entirely, you should look at production times.  I mean, the UWM hasn't shown itself to be willfully stupid on a large scale before, so why would they use organic-only sods if robobody sods are entirely better?  Maybe you can vat grow a battalion of sod bodies faster than manufacture a battalion of robobodies.  Or maybe there's some other advantage.  But you can't know, and therefore can't make an informed decision, unless you look.))
((Of course we are! The more you tear apart my plans the more I like it, after all two people are smarter than one. And I basically agree on this point: before committing to anything, we should check what is most feasible, and why (if it's such an obvious thing as robobodies) the UWM doesn't employ them. As I said, there may be unexpected drawbacks to full robobodies we haven't really encountered yet.))

((I'm personally against sending in Xanlings as a means for taking over ships, for reasons already stated by other people. That said, if he wants a chance at joing the borders, that might be arranged (depending on how PW wants to do this).

about drones: remember, you don't need no special tricks to get drones on board, because if Steve has a way to get troopers on their ships alive the same technique could be used for drones or anything else really. But I think using full robot drones should only be an addition to our boarding parties, not all we use. Both for IC reasons stated earlier, and because there's no mission that way, only a few turns' worth of explanations.))

Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 08, 2014, 08:02:37 am
((Somewhat unrelated to the idea of boarding drones, I've been thinking of whether it's possible - or feasible, or beneficial - to create an "assault wharf". No, it's not a ship dock that flies out and grabs ships for boarding, although that would definitely be nice (as long as it's just one ship).

What I thought of was... er, basically a combination of a ship dock, a missile silo, and a gauss cannon. The Sword being a huge ship, I doubt it can take off all that quickly. If the assault catches it still in its cradle, it will be a sitting duck until it leaves atmosphere.

Now, it's been stated that we can make a ship of the Sword's size in a few months, if everything works right. We don't rightly need a ship of the Sword's size, but we could make a smaller "pocket battleship" class with its own dedicated dock that's hidden in the ground, and can quickly launch into orbit, vertically, with assistance of a gauss-like principle or vector manipulators.

If nothing else, it'd be surprising. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 08, 2014, 09:53:21 am
As I said, there may be unexpected drawbacks to full robobodies we haven't really encountered yet.))
((Maybe it affects the minds of people, but we don't notice because it's overshadowed by everyone's other mental disorders?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 08, 2014, 11:30:11 am
"Auron, you can go start tearing up the more damaged ships. Even if the skycranes get here soon, I'll probably be able to affix the cables myself, and I can't rip damaged plating off a ship's hull with my bare hands.

Flint, go tear up some scrap too. Unless we get the ships, there's little else for you to do. I'll call you here if I need help.

Pancaek, seems we're done with the bodies for now. You can stay and help me with the ships if you want, but your skills might be better used elsewhere. Maybe see if that survivor we found actually survived?
"

Continue being in charge. Climb into the tug if there's an open(able) hatch, and see what's inside to get a better idea of its mass distribution. Would hate to have our first ship flip over or snap the cables when we lift it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Pancaek on January 08, 2014, 11:35:34 am
"Auron, you can go start tearing up the more damaged ships. Even if the skycranes get here soon, I'll probably be able to affix the cables myself, and I can't rip damaged plating off a ship's hull with my bare hands.

Flint, go tear up some scrap too. Unless we get the ships, there's little else for you to do. I'll call you here if I need help.

Pancaek, seems we're done with the bodies for now. You can stay and help me with the ships if you want, but your skills might be better used elsewhere. Maybe see if that survivor we found actually survived?
"

Continue being in charge. Climb into the tug if there's an open(able) hatch, and see what's inside to get a better idea of its mass distribution. Would hate to have our first ship flip over or snap the cables when we lift it.
"Yes, maybe I should go see how he's doing. I'll be taking my leave now, unless Simus needs me for something?"

If Simus doesn't need me anymore, head back to ship and check up on our survivor. If she does, follow orders. "
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 08, 2014, 12:36:22 pm
((I wonder if piecewise will let me build a giant robot using salvaged ship parts?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 08, 2014, 01:04:50 pm
I don't see why not, assuming you can roll well enough.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 08, 2014, 03:50:24 pm
Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)

Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.

wait for first ship to be airlifted then zerg rush it the second it lands and begin surveying it for damage and marking parts that need replacement.
Simus may hurt you if you do this. Anton too.

Just giving you a warning before the not entirely unwarranted beats.

Spoiler: Droning about Drones (click to show/hide)

Quote from: piecewise
You stick with antonand help him choose ships, all the while
secretly longing to start tearing free bits of their control
panels or engines.

(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)
Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.
((I'd like that as well, but I'd like confirmation on what piecewise's idea was. Five bucks says it's even cooler than that.))

The idea that immediately came to mind can be summed up as this:

Players are people exiled to what amounts to a garbage dump world being used as a penal colony and their goal is to get off the planet. This would entail the basics of survival (getting food and water and shelter), exploring and scavenging for the parts of pieces needed, and dealing with the treats from the wildlife, the various groups that have established themselves on the planet (Warlords, religious fanatics attempting to build a new utopia, POW's who form Brotherhood of Steel like groups of militaristic isolationists, etc) and the ever present threat of their vastly technologically advanced jailers.

The image which came to mind was of a group of men and women, clothed in dirty orange coveralls and hodge podge armor made of scrap and semi-functional machinery, gathered around a console thats being powered by a dozen car batteries, doing a start up test on a rocket engine they found attached to an otherwise useless hulk.

"Auron, you can go start tearing up the more damaged ships. Even if the skycranes get here soon, I'll probably be able to affix the cables myself, and I can't rip damaged plating off a ship's hull with my bare hands.

Flint, go tear up some scrap too. Unless we get the ships, there's little else for you to do. I'll call you here if I need help.

Pancaek, seems we're done with the bodies for now. You can stay and help me with the ships if you want, but your skills might be better used elsewhere. Maybe see if that survivor we found actually survived?
"

Continue being in charge. Climb into the tug if there's an open(able) hatch, and see what's inside to get a better idea of its mass distribution. Would hate to have our first ship flip over or snap the cables when we lift it.

The thing is built like a freaking teardrop; a massive amount of metal plating on the front with the actual fuel and miniature reactor near the center and engines at the end. You're not sure what the hell it was used for, but it seems purpose built for something.


"Auron, you can go start tearing up the more damaged ships. Even if the skycranes get here soon, I'll probably be able to affix the cables myself, and I can't rip damaged plating off a ship's hull with my bare hands.

Flint, go tear up some scrap too. Unless we get the ships, there's little else for you to do. I'll call you here if I need help.

Pancaek, seems we're done with the bodies for now. You can stay and help me with the ships if you want, but your skills might be better used elsewhere. Maybe see if that survivor we found actually survived?
"

Continue being in charge. Climb into the tug if there's an open(able) hatch, and see what's inside to get a better idea of its mass distribution. Would hate to have our first ship flip over or snap the cables when we lift it.
"Yes, maybe I should go see how he's doing. I'll be taking my leave now, unless Simus needs me for something?"

If Simus doesn't need me anymore, head back to ship and check up on our survivor. If she does, follow orders. "

Well, she hasn't said anything so:

The survivor is still in intensive care, submerged in medi-gel while they attempt to counter act the effects of radiation poisoning.

((I wonder if piecewise will let me build a giant robot using salvaged ship parts?))
I'd be down for it.

Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 08, 2014, 04:00:22 pm
((I can totally see Auron building a Gargant.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 08, 2014, 11:26:45 pm
The idea that immediately came to mind can be summed up as this:
...
((I think I just won five bucks.
I'd offer to run it, but it reminds me too much of games I've run that collapsed under their own weight, so to speak.))

Quote
((I wonder if piecewise will let me build a giant robot using salvaged ship parts?))
I'd be down for it. eagerly waiting for you to roll a 1 or a 6.
((FTFY.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 08, 2014, 11:56:51 pm
Steve, is distance from this area going to be an issue, or are we free to relocate anywhere on the planet?

((Pan, I said to everyone that if Auron doesn't need you, you're free to go.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 12:06:06 am
(Honestly. This gives me an idea for another game. GOD
DAMN IT IMAGINATION. WE ARE OVERBOOKED AS IT IS)
Ooh spaceship "salvager" game. id so play that, especially if it involved salvaging occupied vessels.
The idea that immediately came to mind can be summed up as this:

Players are people exiled to what amounts to a garbage dump world being used as a penal colony and their goal is to get off the planet. This would entail the basics of survival (getting food and water and shelter), exploring and scavenging for the parts of pieces needed, and dealing with the treats from the wildlife, the various groups that have established themselves on the planet (Warlords, religious fanatics attempting to build a new utopia, POW's who form Brotherhood of Steel like groups of militaristic isolationists, etc) and the ever present threat of their vastly technologically advanced jailers.

The image which came to mind was of a group of men and women, clothed in dirty orange coveralls and hodge podge armor made of scrap and semi-functional machinery, gathered around a console thats being powered by a dozen car batteries, doing a start up test on a rocket engine they found attached to an otherwise useless hulk.
id play that too, although id probably try to build a heavily armored siege craft and go rob the other "gangs" by literally driving it through their base and scavenging the rubble.

((I wonder if piecewise will let me build a giant robot using salvaged ship parts?))
I'd be down for it.
sweet, im gonna go make a parts list... can i enlist the aid of those little robot crab repair drones if i find any?

((I can totally see Auron building a Gargant.))
((i was hoping for something a bit more human shaped... then again its a nice simple backup if my plans go pear shaped and i cant find the right parts for full motion arms and legs.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 09, 2014, 05:08:53 am
Aid with salvage as needed.

((Eh, I mostly wanted drones so that Flint could do the following classic action/horror movie/video game tropes:
1) Moving through corridors when suddenly we come across someone. Before we can do anything, a drone suddenly comes through a vent, lands on his chest, kills the man with plenty of Gore and then disappears before anyone has a chance to see what happened, maybe dragging part of the body with it.
Appropriate quotes: "What the hell was that thing?!" "They're in the vents!" "They're coming through the walls!"
2) Suddenly, a lone ARM trooper is ambushed by a few UWM soldiers.
"Freeze! Stop right there!"
"Okay, I'm stopping."
"I'm going to take you to be interrogated and we're going to learn all your secrets."
"All on your own? I don't think you have enough men you misguided UWM soldier drone."
"What did you just say?"
"I SAID: UWM SOLDIERS, DRONE!"
Drones jump in and kill the soldiers.
"These drones need better mics."))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 06:35:24 am
head for one of the smaller ships marked as salvage and begin dismantling it for parts.
Also grab any and all parts found lying around that look useful.
Ask the following.


"Hey Steve i know your busy trying to fix everything and all that so ill try to be quick, you're in complete control of all Haphaestus' systems right?
Could you maybe send a few repair droids to help me dismantle these ships?
Pretty please, with a giant robot on top?"
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 09, 2014, 08:57:00 am
(http://Go check to see what Simus needs a hand with after checking why the VR isn't working with Steve, and what we can do to get it running again.)
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 09, 2014, 10:06:20 am
(img)http://Go check to see what Simus needs a hand with after checking why the VR isn't working with Steve, and what we can do to get it running again.(/img)
((...I don't think you know what those tags to.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 10:28:49 am
(img)http://Go check to see what Simus needs a hand with after checking why the VR isn't working with Steve, and what we can do to get it running again.(/img)
((...I don't think you know what those tags to.))
((Image is right below bold, im always accidentally hitting it on my phone.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 09, 2014, 10:45:54 am
((So it is. I always just type the tags, so I don't really notice...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 11:03:17 am
((So it is. I always just type the tags, so I don't really notice...))
((Ive actually taken to doing that because of how often my phone misclicks it.))

((Anyways, If anyone else feels like helping me make a giant robot these are the parts i need and/or desire.))
 
Spoiler: Shopping list (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 09, 2014, 12:37:45 pm
Steve, is distance from this area going to be an issue, or are we free to relocate anywhere on the planet?

((Pan, I said to everyone that if Auron doesn't need you, you're free to go.))

>Relocation is fine, though Someone should check out that thing out, regardless. Depending on how it reacts to things, building in there might not be a bad idea. It would certainly give the arriving forces a hard time finding the base; we could even leave the old base standing as a decoy.
Aid with salvage as needed.

((Eh, I mostly wanted drones so that Flint could do the following classic action/horror movie/video game tropes:
1) Moving through corridors when suddenly we come across someone. Before we can do anything, a drone suddenly comes through a vent, lands on his chest, kills the man with plenty of Gore and then disappears before anyone has a chance to see what happened, maybe dragging part of the body with it.
Appropriate quotes: "What the hell was that thing?!" "They're in the vents!" "They're coming through the walls!"
2) Suddenly, a lone ARM trooper is ambushed by a few UWM soldiers.
"Freeze! Stop right there!"
"Okay, I'm stopping."
"I'm going to take you to be interrogated and we're going to learn all your secrets."
"All on your own? I don't think you have enough men you misguided UWM soldier drone."
"What did you just say?"
"I SAID: UWM SOLDIERS, DRONE!"
Drones jump in and kill the soldiers.
"These drones need better mics."))
We're basically waiting on mesk or someone else to fly the other shuttle.


head for one of the smaller ships marked as salvage and begin dismantling it for parts.
Also grab any and all parts found lying around that look useful.
Ask the following.


"Hey Steve i know your busy trying to fix everything and all that so ill try to be quick, you're in complete control of all Haphaestus' systems right?
Could you maybe send a few repair droids to help me dismantle these ships?
Pretty please, with a giant robot on top?"
((So it is. I always just type the tags, so I don't really notice...))
((Ive actually taken to doing that because of how often my phone misclicks it.))

((Anyways, If anyone else feels like helping me make a giant robot these are the parts i need and/or desire.))
 
Spoiler: Shopping list (click to show/hide)

You, and the skittering spider bots with cutting lasers for heads that steve sends, Slice apart one of the ships marked to be salvaged. Of your list of parts you find:

1 Shuttle Reactor (Damaged)
2 Landing "feet"
Some Hull plating, structural pieces and cables.
A few small electric motors
Some chrome plated shiny stuff


Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 03:35:00 pm
if no other pilot appears: pilot the other shuttle and have the repair bots repair my shuttle reactor.

Otherwise: have one repair bot work on the shuttle reactor and dismantle the next small ship with the rest.
try to find a scouting or recon vessel as those would provide the best chance of finding good sensor arrays and quantum entanglement communicators.


Spoiler: Shopping list (click to show/hide)
Spoiler: current salvage (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 09, 2014, 03:44:13 pm
Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 09, 2014, 03:59:07 pm
Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
Quote from: Auron to Grate
I could use some help gathering salvage, if you could get Steve to send you some repair drones and begin dismantling ships with me id really appreciate it.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 09, 2014, 04:05:21 pm
Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
Quote from: Auron to Grate
I could use some help gathering salvage, if you could get Steve to send you some repair drones and begin dismantling ships with me id really appreciate it.
Quote from: Great -> Auron
I'll do that if no one else has suggestions.
Sincerely,
Grate

Go to help Mr. Auron with gathering salvage.
Note to self: Remember to remove this action if something else comes up.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 09, 2014, 11:23:32 pm
Simus, while still on the flyby, sees the beginning of the end for a ship that got pulled from the wreckage too damaged to keep.

Quote from: Simus>Anton
Do ensure everything in there gets properly decontaminated before doing any more than tearing up the useless hulks. While it won't bother you and the rest of the rad-suited people, it'll bother everyone else if we let anything stay contaminated.

Also, make sure the salvage from those things goes to constructive usage, and nothing's pilfered. We want to try and get as many ships operational as we can, and we can't really do that if anyone makes off with usable salvage. Any scrap, even the stuff that's nothing but and couldn't be used for repairs, after we've done what we can with it is to be left in the yard for recycling into the factories, not taken for personal gain.

I would keep an eye on Auron, especially. He's already taken contaminated materials to the ship, and probably left them aboard the ship, in the form of that exosuit the survivor was wearing. Might want to send someone to get that, actually.

Steve, are there any other aboveground facilities you can take me to? I'd like to get an idea of where the exposed areas are, if there are any. And the aurora might be fine, but I'd like to hear from a team who's seen what's up with it first.

Keep flying, wherever Steve takes me to see.

((I'm assuming Simus would've been able to see who was going to and from the Sword, and who went in and out of the pit, having been buzzing all around the admin building at the time, which would provide good vision of such things.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 09, 2014, 11:42:38 pm
((Wow, I was really out of it last night... Gotta go to sleep earlier...))

Go check to see what Simus needs a hand with after checking why the VR isn't working with Steve, and what we can do to get it running again. If she doesn't need a hand, then help fly the other shuttle.
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 10, 2014, 03:52:57 am
Help whoever ends up being the other pilot (I think it's Auron right now) get familiar with the shuttle controls. Assuming that Mesk doesn't wake up and take the wheel.

Head out to the lift site, make sure not to get the lift cable caught on anything on the way
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 10, 2014, 07:03:35 am
Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
((You could always come help with the anomaly exploration team. We could use a hand really.))

((@ pariah: you're gonna need a strong frame to support that thing you wanna build it like that. And if you want feet instead of wheels, you'll need high-grade joints to move it. And it's probably not gonna be very mobile, so it'll have to be an artillery support unit. Or a spider tank, if it's decently armored.))

Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 10, 2014, 07:52:38 am
((@ pariah: you're gonna need a strong frame to support that thing you wanna build it like that. And if you want feet instead of wheels, you'll need high-grade joints to move it. And it's probably not gonna be very mobile, so it'll have to be an artillery support unit. Or a spider tank, if it's decently armored.))
((Thats why im grabbing the structural supports, im gonna weld them together to form a heavy duty chassis.
As for the feet, i plan to use the landing gear from a small cargo transport or similar, ones designed to support great weight.
As for not being very mobile, that all depends on how well i can put it together.

Im kinda curious to see how my mini-jaeger turns out, although i will probably spiderbot it if its too slow.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 10, 2014, 09:22:17 am
((Also, I appear to have missed a turn.))

"Nice ship. Sturdy, heavy-duty construction. Probably used to push really big stuff around in orbit.

Heh, with a little modification...
"

Anton's wristpad beeps.

Quote from: Simus>Anton
Do ensure everything in there gets properly decontaminated before doing any more than tearing up the useless hulks. While it won't bother you and the rest of the rad-suited people, it'll bother everyone else if we let anything stay contaminated.

Also, make sure the salvage from those things goes to constructive usage, and nothing's pilfered. We want to try and get as many ships operational as we can, and we can't really do that if anyone makes off with usable salvage. Any scrap, even the stuff that's nothing but and couldn't be used for repairs, after we've done what we can with it is to be left in the yard for recycling into the factories, not taken for personal gain.

I would keep an eye on Auron, especially. He's already taken contaminated materials to the ship, and probably left them aboard the ship, in the form of that exosuit the survivor was wearing. Might want to send someone to get that, actually.

He types up a reply.

Quote from: Anton Chernozorov, text message to XO Simus
Don't worry, I'll see that anything irradiated doesn't get out of the salvage yard. Decontaminating it on-site is going to be a little self-defeating, I think.

Preventing anyone from grabbing some pieces might be harder though. By the looks of it, Auron's already assembling some specific parts. Don't know what he's planning, but I guess he's not planning to melt them down, and we can always check what he took and see if we need to dock his pay for it.

Anton turns his attention to the salvagers.

"Keep in mind, all parts gathered here are to be brought to the salvage yard for storage and decontamination, first and foremost! And we have a lot of stuff to go through, so keep secondary tasks secondary. Remember, everything here is already technically ours. If you need something specific, you can always ask later. Focus on bringing scrap and salvage together, and getting it out into the salvage yard. We'll start sorting through what we have once we're done here."

If skycranes arrive, direct the airlifting of the tug into the salvage yard. If not, corral the salvage team and salvage drones into working on just the ships for now. Work first, fun and giant robots later.
Title: Re: Einsteinian Roulette Survey Team
Post by: BFEL on January 10, 2014, 11:32:34 am
((So this thread seems to have a whole bunch of ideas for what to build after our little cleanup missions. Can someone give me the short version of what the current plans are?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 10, 2014, 12:36:41 pm
Do that thing where I dutifully salvage things. If no salvage duty can be done due to missing skycranes, say fuck it, go to the aurora, tie a rock with a rope, throw it in the aurora and pull it back. Pull back the rock, not the aurora. If the aurora starts coming my way, run.
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 10, 2014, 12:40:08 pm
((I think you mean things, not thongs.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 10, 2014, 01:11:59 pm
((I think you mean things, not thongs.))
((Yeah, that would have been weird.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 10, 2014, 02:02:51 pm
Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
((You could always come help with the anomaly exploration team. We could use a hand really.))
((Maybe once Grate realizes that Auron's just trying to get child labor to help with a crazy project.
Or if Miyamoto asks on open comms or something.))

((So this thread seems to have a whole bunch of ideas for what to build after our little cleanup missions. Can someone give me the short version of what the current plans are?))
((Auron is planning to build a giant robot. Everyone else is planning to build a place to decontaminate the spaceship bits.))

((I think you mean things, not thongs.))
((That would be hilarious.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 10, 2014, 02:05:02 pm
if no other pilot appears: pilot the other shuttle and have the repair bots repair my shuttle reactor.

Otherwise: have one repair bot work on the shuttle reactor and dismantle the next small ship with the rest.
try to find a scouting or recon vessel as those would provide the best chance of finding good sensor arrays and quantum entanglement communicators.


Spoiler: Shopping list (click to show/hide)
Spoiler: current salvage (click to show/hide)

You're gonna need some parts to fix that reactor, though you might be able to find them in other ships.

But we ain't got no pilot so you're in there. Might want to coordinate with Kri on that. Since one of you trying to fly without the other might end poorly.

I assume you don't want to lift on yet, since you'll have to do rolls for this.

Reposting:
Quote from: Grate -> Salvage Team
Do you guys need any help?
Message everyone here and wait for responses.
Quote from: Auron to Grate
I could use some help gathering salvage, if you could get Steve to send you some repair drones and begin dismantling ships with me id really appreciate it.
Quote from: Great -> Auron
I'll do that if no one else has suggestions.
Sincerely,
Grate

Go to help Mr. Auron with gathering salvage.
Note to self: Remember to remove this action if something else comes up.
You go and search through another ship for the stuff on anton's list.

You find:
Landing "feet"
Cables
Plating
Control computer
Sensor array

Simus, while still on the flyby, sees the beginning of the end for a ship that got pulled from the wreckage too damaged to keep.

Quote from: Simus>Anton
Do ensure everything in there gets properly decontaminated before doing any more than tearing up the useless hulks. While it won't bother you and the rest of the rad-suited people, it'll bother everyone else if we let anything stay contaminated.

Also, make sure the salvage from those things goes to constructive usage, and nothing's pilfered. We want to try and get as many ships operational as we can, and we can't really do that if anyone makes off with usable salvage. Any scrap, even the stuff that's nothing but and couldn't be used for repairs, after we've done what we can with it is to be left in the yard for recycling into the factories, not taken for personal gain.

I would keep an eye on Auron, especially. He's already taken contaminated materials to the ship, and probably left them aboard the ship, in the form of that exosuit the survivor was wearing. Might want to send someone to get that, actually.

Steve, are there any other aboveground facilities you can take me to? I'd like to get an idea of where the exposed areas are, if there are any. And the aurora might be fine, but I'd like to hear from a team who's seen what's up with it first.

Keep flying, wherever Steve takes me to see.

((I'm assuming Simus would've been able to see who was going to and from the Sword, and who went in and out of the pit, having been buzzing all around the admin building at the time, which would provide good vision of such things.))
Well, the base itself and the entire area around it is within a large, shallow basin area, so there's a ring of low hills or mountains around a flat plain. The aurora stretches much longer side to side then forward to back, so the area beyond it is clear, as is the area back closer to the sword. The nearest laser battery is south of the admin building, a little ways up the surrounding mountains.

Is there anything in particular you're looking for?

((Wow, I was really out of it last night... Gotta go to sleep earlier...))

Go check to see what Simus needs a hand with after checking why the VR isn't working with Steve, and what we can do to get it running again. If she doesn't need a hand, then help fly the other shuttle.
Welp. Power is still out, so no VR.  As per flying...I just gave that to Auron. Though I suppose you could switch places with him, since he hasn't lifted off yet.

Help whoever ends up being the other pilot (I think it's Auron right now) get familiar with the shuttle controls. Assuming that Mesk doesn't wake up and take the wheel.

Head out to the lift site, make sure not to get the lift cable caught on anything on the way

Eh, they'll just dynamic bonus it. SKYLAR AWAY!


You fly out to the pit and lower your cables down for someone to attach to a wreck.

((Also, I appear to have missed a turn.))

"Nice ship. Sturdy, heavy-duty construction. Probably used to push really big stuff around in orbit.

Heh, with a little modification...
"

Anton's wristpad beeps.

Quote from: Simus>Anton
Do ensure everything in there gets properly decontaminated before doing any more than tearing up the useless hulks. While it won't bother you and the rest of the rad-suited people, it'll bother everyone else if we let anything stay contaminated.

Also, make sure the salvage from those things goes to constructive usage, and nothing's pilfered. We want to try and get as many ships operational as we can, and we can't really do that if anyone makes off with usable salvage. Any scrap, even the stuff that's nothing but and couldn't be used for repairs, after we've done what we can with it is to be left in the yard for recycling into the factories, not taken for personal gain.

I would keep an eye on Auron, especially. He's already taken contaminated materials to the ship, and probably left them aboard the ship, in the form of that exosuit the survivor was wearing. Might want to send someone to get that, actually.

He types up a reply.

Quote from: Anton Chernozorov, text message to XO Simus
Don't worry, I'll see that anything irradiated doesn't get out of the salvage yard. Decontaminating it on-site is going to be a little self-defeating, I think.

Preventing anyone from grabbing some pieces might be harder though. By the looks of it, Auron's already assembling some specific parts. Don't know what he's planning, but I guess he's not planning to melt them down, and we can always check what he took and see if we need to dock his pay for it.

Anton turns his attention to the salvagers.

"Keep in mind, all parts gathered here are to be brought to the salvage yard for storage and decontamination, first and foremost! And we have a lot of stuff to go through, so keep secondary tasks secondary. Remember, everything here is already technically ours. If you need something specific, you can always ask later. Focus on bringing scrap and salvage together, and getting it out into the salvage yard. We'll start sorting through what we have once we're done here."

If skycranes arrive, direct the airlifting of the tug into the salvage yard. If not, corral the salvage team and salvage drones into working on just the ships for now. Work first, fun and giant robots later.
One of the skycranes arrives, so you busy yourself attaching hooks to good anchor points. But you're definitely gonna need two shuttles for this behemoth.


Do that thing where I dutifully salvage things. If no salvage duty can be done due to missing skycranes, say fuck it, go to the aurora, tie a rock with a rope, throw it in the aurora and pull it back. Pull back the rock, not the aurora. If the aurora starts coming my way, run.
For now, anton seems to have it handled, so you head off to the aurora and go fishing.

Your rock comes back just fine, undamaged and unchanged as far as you can tell.
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 10, 2014, 02:17:41 pm
if no other pilot appears: pilot the other shuttle and have the repair bots repair my shuttle reactor.

Otherwise: have one repair bot work on the shuttle reactor and dismantle the next small ship with the rest.
try to find a scouting or recon vessel as those would provide the best chance of finding good sensor arrays and quantum entanglement communicators.


You're gonna need some parts to fix that reactor, though you might be able to find them in other ships.

But we ain't got no pilot so you're in there. Might want to coordinate with Kri on that. Since one of you trying to fly without the other might end poorly.

I assume you don't want to lift on yet, since you'll have to do rolls for this.

Help whoever ends up being the other pilot (I think it's Auron right now) get familiar with the shuttle controls. Assuming that Mesk doesn't wake up and take the wheel.

Head out to the lift site, make sure not to get the lift cable caught on anything on the way

Eh, they'll just dynamic bonus it. SKYLAR AWAY!

(( XD
Welp, I tried to help, Unholy.))

Right, where did we want this set down? Other side of the sword from here?

Plot out lift procedure and course to the repair zone while waiting for the other skycrane. See if the ship will snag on anything when lifted and alert the ground team to it.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 10, 2014, 02:18:37 pm
"Mister Auron, why are we looking for these parts?"

Continue helping salvage stuff.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 10, 2014, 02:38:21 pm
Right, where did we want this set down? Other side of the sword from here?
"Yep. Sort of. There's an open plain next to the other ship cages on the other side of the Sword's dock. I haven't been there yet, so I think I'll fly along for the first go and get the location manually sorted out, so to speak. Mark out spots for other ships, et cetera. We'll really need some organization here, lest we end up with just another pile of ships and parts."

Since there's nothing better to do, take stock of the ships for salvage, and use the datapad to make a preliminary salvage yard layout using their dimensions. Wait for the second skycrane, attach it and fly along to set the ship down in the salvage yard if it arrives.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 10, 2014, 03:13:38 pm
help Auron.
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 10, 2014, 11:18:23 pm
If he doesn't fly the thing, then do it myself. Otherwise, help with the scavenging.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 10, 2014, 11:48:12 pm
Fly the shuttle over to the salvage pit, co-ordinate with kriellya.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 11, 2014, 02:10:53 pm
if no other pilot appears: pilot the other shuttle and have the repair bots repair my shuttle reactor.

Otherwise: have one repair bot work on the shuttle reactor and dismantle the next small ship with the rest.
try to find a scouting or recon vessel as those would provide the best chance of finding good sensor arrays and quantum entanglement communicators.


You're gonna need some parts to fix that reactor, though you might be able to find them in other ships.

But we ain't got no pilot so you're in there. Might want to coordinate with Kri on that. Since one of you trying to fly without the other might end poorly.

I assume you don't want to lift on yet, since you'll have to do rolls for this.

Help whoever ends up being the other pilot (I think it's Auron right now) get familiar with the shuttle controls. Assuming that Mesk doesn't wake up and take the wheel.

Head out to the lift site, make sure not to get the lift cable caught on anything on the way

Eh, they'll just dynamic bonus it. SKYLAR AWAY!

(( XD
Welp, I tried to help, Unholy.))

Right, where did we want this set down? Other side of the sword from here?

Plot out lift procedure and course to the repair zone while waiting for the other skycrane. See if the ship will snag on anything when lifted and alert the ground team to it.
Bynamic Donus it is.

"Mister Auron, why are we looking for these parts?"

Continue helping salvage stuff.
You don't find anything on the list in the next ship, at least nothing that you don't already have checked off.

Right, where did we want this set down? Other side of the sword from here?
"Yep. Sort of. There's an open plain next to the other ship cages on the other side of the Sword's dock. I haven't been there yet, so I think I'll fly along for the first go and get the location manually sorted out, so to speak. Mark out spots for other ships, et cetera. We'll really need some organization here, lest we end up with just another pile of ships and parts."

Since there's nothing better to do, take stock of the ships for salvage, and use the datapad to make a preliminary salvage yard layout using their dimensions. Wait for the second skycrane, attach it and fly along to set the ship down in the salvage yard if it arrives.
The dimensions you mark out for the salvage yard are quite big; several hundred meters to a side. It should be large enough to spread things out nice and evenly.

The second skycrane comes in a few minutes later and you hook it up to the other side of the ship.


help Auron.
I'm gonna assume you mean scavenge.

You find a point defense system and some cabling.

If he doesn't fly the thing, then do it myself. Otherwise, help with the scavenging.
More scav'n eh?

You get some nice intact hull plates and structural beams.

Fly the shuttle over to the salvage pit, co-ordinate with kriellya.

[aux:3+1+1]

You fly over to the pit and get your cables attached to the first ship to salvage.



You two are both gonna have to do an Aux roll to lift that thing. Lets hope one of you doesn't fuck up~

Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 11, 2014, 02:30:31 pm
Anton climbs into Skylar's shuttle (that was, presumably, sitting on the ground rather than hovering in the meantime) after securing the cables, and prepares for the move, watching out of the open hatch as the ship rises.

"Okay people, here we go! Watch the cables and easy on the throttle, don't lift off too quickly! Bishop, good to see you here. Grab a copy of the salvage chart and feel free to direct the work here while I'm setting up the salvage yard. Make sure nothing gets carried off!"

Climb into Skylar's shuttle. Send Bishop the salvage chart (and leave him in charge for now), make sure Auron and Skylar both have the correct location for the salvage yard, and observe the initial liftoff. Try to give helpful directions to the pilots from my vantage point.
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 11, 2014, 03:31:37 pm
(( I'm not sure I was, I'm under the impression that there isn't really a good place to land in that area. You can ride along in our salvage ship if you want, that should be fun :P ))

Alright, here's a plan I drew up while you flew over here. We're going to take it slow initially, just in case there are any snags we haven't seen under the ship. Once it's clear of the repair pit walls, we can speed things up on the way to the salvage yard. We'll start on your count, so just say when.

Send over the lift notes I took to Auron, then wait for his signal to begin the lift.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 11, 2014, 05:01:44 pm
"Hey! Mr. Auron! Why are you flying away? ...He must not want to salvage anymore."

Quote from: Grate -> Everyone
Anyone need help?
Sincerely,
Grate

If nothing comes up, look for something broken and fix it. Go help Mr. Minimotor.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 11, 2014, 08:37:23 pm
"Hey! Mr. Auron! Why are you flying away? ...He must not want to salvage anymore."
"im helping pull ships out of that irradiated pit so that we can salvage them easier, get back to work. i would appreciate your continued assistance in the meantime."[\color]

coordinate with everyone involved for great failure mitigation, airlift all the things.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 13, 2014, 03:16:40 pm
"Ha-hah! I am Mother Goose!"

Get the rest of my damage fixed in the infirmary. Then head for the ground floor!

You head to the infirmary and they root around in your insides and replace some self lubricating ball joints and generally unbreak you.

Once they get done repairing you, you head back down  the elevator to the ground floor. And I assume wait there for people.


Dynamix AUX bonus: +/-2

Before I need to do anything with the plates, take my arms out of the controls and remove my wristpad.  Set it down somewhere accessible.  Then, if Marcius cuts off the plate, replace it and hold it in place with one arm. 

If Marcius doesn't cut off the plate, or I have time to mess around after I replace the plate, use my dynamic bonus to familiarize myself with the wristpad.  I.E. learn what it's capable of, what's installed on it, and how easily I can hack it.  This is mostly just in-character research, but I'm also hoping I can get a permanent bonus to messing with the wristpad.


Hmm well, the wrist pad can be used to send messages, use simple programs, play music, and such like that. Hacking...well that depends on what you want to do with it. You can add programs to it without hacking it. And no, you won't get a permanent bonus with it. I usually only do that with things where it would be overly dangerous and annoying to make you have to roll everytime, like flying a ship or driving a car.


And yeah, I'm not even gonna bother rolling. With a +2 dynamic bonus you'd pretty much get it on everything but a 1, and mostly get it on a 1 anyways. Consider that the last plate too.


Hastur in Fallout.
Depends on exactly where on the map you are.



((Time to reactivate the reactor.))
Find the reactor and find out why it's offline
I wouldn't recommend it. Not only is is buried somewhere deep in the ship beyond locked doors, it's also leaking frankly massive amounts of radiation. I mean, the guy who is already down there fixing it is getting a near fatal dose as we speak and he's in a massive, heavily shielded exosuit.

Of course, he doesn't know about that near fatal dose, so Shhh, don't tell him.




cut ze plate!

((Yes. That setting gets all of it. As long as it's grounded in reality, I don't really like the "magic" property of it. Sorta like ER. Fantasy elements don't interest me as much as sci-fi realism.))
[2]
TRY AGAIN
[5]
BETTER!

You cut the plate and the arms carry it away. Wait...was there a welding torch welded to that plate?

LAST PLATE

LAST PLATE!


Go outside. Look around. Is anyone visible?
At this point...Probably no. Everyone is off in the debris field or underground or in the building. Though you might be able to see the skycranes lifting off if you watch.


"crap crap crap crap!"
leave radiation death zone post-haste
[aux:5]
You stand up and clank back up the stairs and out the first airlock.
[end:2]
You're reaching toward the manual controls to close the door when your vision starts to blur and your limbs start to shake. Your fingers shiver on the controls and the arms move about slightly.


Anton climbs into Skylar's shuttle (that was, presumably, sitting on the ground rather than hovering in the meantime) after securing the cables, and prepares for the move, watching out of the open hatch as the ship rises.

"Okay people, here we go! Watch the cables and easy on the throttle, don't lift off too quickly! Bishop, good to see you here. Grab a copy of the salvage chart and feel free to direct the work here while I'm setting up the salvage yard. Make sure nothing gets carried off!"

Climb into Skylar's shuttle. Send Bishop the salvage chart (and leave him in charge for now), make sure Auron and Skylar both have the correct location for the salvage yard, and observe the initial liftoff. Try to give helpful directions to the pilots from my vantage point.
You climb into skylar's shuttle, making yourself another potential victim, should this go wrong.  You show them your charts and where they're supposed to go and attempt to help them.

(( I'm not sure I was, I'm under the impression that there isn't really a good place to land in that area. You can ride along in our salvage ship if you want, that should be fun :P ))

Alright, here's a plan I drew up while you flew over here. We're going to take it slow initially, just in case there are any snags we haven't seen under the ship. Once it's clear of the repair pit walls, we can speed things up on the way to the salvage yard. We'll start on your count, so just say when.

Send over the lift notes I took to Auron, then wait for his signal to begin the lift.
"Hey! Mr. Auron! Why are you flying away? ...He must not want to salvage anymore."
"im helping pull ships out of that irradiated pit so that we can salvage them easier, get back to work. i would appreciate your continued assistance in the meantime."[\color]

coordinate with everyone involved for great failure mitigation, airlift all the things.
Anton's help gives you a dynamic bonus of 1.
[Auron aux:5+1-1]
[Skylar aux:2+1+1+1]

With Anton's help, Both of the Shuttles turned skycranes lift off in a slow, coordinated effort and free the massive hunk of metal that is the first ship from its resting place in the crater. They slowly ascend a few hundred feet to make sure they're clear of anything on the ground and then fly to the landing zone and lower the ship to the ground. Though, now they do still need someone to unhook them.

"Hey! Mr. Auron! Why are you flying away? ...He must not want to salvage anymore."

Quote from: Grate -> Everyone
Anyone need help?
Sincerely,
Grate

If nothing comes up, look for something broken and fix it. Go help Mr. Minimotor.
You join up with miyamoto.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 13, 2014, 03:18:26 pm
Unhook the ship. Then help salvage it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 13, 2014, 03:36:30 pm
((Superfluous actions from the R&R thread in the top of the post, PW!))

"I guess I could have thought this through a little better. We'll need a little ground presence here to speed things up."

Anton contacts Flint.

"Flint, are you occupied at the moment? We need a ground crew at the salvage yard to unhook the skycranes, somebody strong and/or carrying power tools. If you can't come yourself, that's fine, but if you see any people in exosuits that don't have much to do, direct them over to these coordinates. The cargo is irradiated, so no regular workers. I'd put Auron on the job, but he's piloting one of the skycranes, and Bishop is too good a technician to have him loiter here."

He addresses Skylar and Auron.

"Okay, I think you'll have to set them down for a moment, so I can try and get the hooks free. Hopefully we'll actually get a little ground crew for this. If you want to help me, that'd be great, except don't come out if you're unsure if your suits can handle the radiation.

Actually, we might want a ground crew with decontamination gear as well.
"

Wait for Skylar to land, and unhook the skycranes.

"Steve, do we have some way to decontaminate these? Something like a huge cistern truck and some neutralizing chemicals, perhaps?"
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 13, 2014, 03:52:26 pm
Get Mr. Minimotor's attention.

"Mr. Miyamotor--"
Miyamoto.
"--Miyamoto, what do you want me to do?"

If I don't know where he is or can't get his attention--or if he looks busy--message him the same instead.
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 13, 2014, 03:59:21 pm
Got it, chief. Want to head back to the pit as soon as we get unhooked and get the next ship?

Land next to the ship and wait for Anton to unhook us.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 13, 2014, 04:58:09 pm
@Sean; "Hello! You've reached the voicemail of Flint Westwood. I'm currently either dead or inside an anomaly. Or both. Please leave a message after the beep and I'll get back to you as soon as possible. Stay safe and fight for freedom."
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 14, 2014, 10:37:05 am
Head over to the skycranes and start salvaging the ship/assessing the damage to the thing to determine the viability of it being repaired and flyable again.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 14, 2014, 03:20:04 pm
Steve, any info on that Aurora anomaly? I think I saw Flint go in and come back out for a moment.
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 14, 2014, 03:50:00 pm
Unhook the ship. Then help salvage it.

Unhook it, sure, but salvage I'm not sure on. I'm pretty sure anton wants mostly working ships left intact, while auron whats scrap to build a giant robot.  So salvaging could mean anything from tearing apart this perfectly good ship to trying to repair it.

((Superfluous actions from the R&R thread in the top of the post, PW!))

"I guess I could have thought this through a little better. We'll need a little ground presence here to speed things up."

Anton contacts Flint.

"Flint, are you occupied at the moment? We need a ground crew at the salvage yard to unhook the skycranes, somebody strong and/or carrying power tools. If you can't come yourself, that's fine, but if you see any people in exosuits that don't have much to do, direct them over to these coordinates. The cargo is irradiated, so no regular workers. I'd put Auron on the job, but he's piloting one of the skycranes, and Bishop is too good a technician to have him loiter here."

He addresses Skylar and Auron.

"Okay, I think you'll have to set them down for a moment, so I can try and get the hooks free. Hopefully we'll actually get a little ground crew for this. If you want to help me, that'd be great, except don't come out if you're unsure if your suits can handle the radiation.

Actually, we might want a ground crew with decontamination gear as well.
"

Wait for Skylar to land, and unhook the skycranes.

"Steve, do we have some way to decontaminate these? Something like a huge cistern truck and some neutralizing chemicals, perhaps?"
You hop out of the skycranes as they lower themselves down relatively low  and help with unhooking things.


>Eh. Tell you what. I'll get the AM to handle it in a while. Just work as normal for now. It will be easier that way.

Get Mr. Minimotor's attention.

"Mr. Miyamotor--"
Miyamoto.
"--Miyamoto, what do you want me to do?"

If I don't know where he is or can't get his attention--or if he looks busy--message him the same instead.
Well, you're with him. And that buried water heater he hit with a rock that is now screaming at him is probably distracting him...so you just message him instead. My oh my that is getting quite annoyingly loud.

Got it, chief. Want to head back to the pit as soon as we get unhooked and get the next ship?

Land next to the ship and wait for Anton to unhook us.
Landed.

Head over to the skycranes and start salvaging the ship/assessing the damage to the thing to determine the viability of it being repaired and flyable again.
See below.














ALRIGHT. Here's the deal. We want to speed this crap up. People seem to be falling asleep. So here's the deal. With all the stuff from the wreckage you have the ability to salvage and repair, say, 6 ships OR 3 ships and make that robot Auron wants to make.  We'll get them all armed later, but really this is a question of what we want to spend our resources on and what you guys think will be best for the defense of the base.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 14, 2014, 04:00:14 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))

Finish moving the ships and parts, decontaminate everything, then set about repairs. Identify the six most worthwhile ships, and direct/perform their restoration to flyable condition. Don't hesitate to replace damaged engines with more powerful ones, and don't skimp on armor plating except where it would hurt maneuverability too much.

The Tug seems like a good choice for an assault ship, it would have powerful engines and enough mass capacity to really armor up the forward plate. Besides that we are really going to need a pair of fast troop transports for planetside action, a pair of more standard combat shuttles, and I really think we'll need at least one true "interceptor", a Glass Cannon/Fragile Speedster, all engines and a huge gun to respond to critical threats. Should probably make ship choices with that in mind.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 14, 2014, 04:27:55 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
+1
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 14, 2014, 04:38:44 pm
((Mechs.))

help Auron.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 14, 2014, 04:56:16 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
I think 90% of what i needed has been salvaged anyway, i could probably fabricate the joints i need from scrap metal and construct the thing, id just need to roll well.

As for repairing the shuttle reactor... i may have to just delegate that to the surviving workers but in my mind 6 ships and a giant kludgebot is doable.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 14, 2014, 05:09:23 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
I think 90% of what i needed has been salvaged anyway, i could probably fabricate the joints i need from scrap metal and construct the thing, id just need to roll well.

As for repairing the shuttle reactor... i may have to just delegate that to the surviving workers but in my mind 6 ships and a giant kludgebot is doable.))
((I'm all for a DIY warstomper project on the side, but the ships should really take priority. We get the ships out and ready first, then if we have enough resources and time we can put together a gantry for the 'bot, and Auron can work on it. Sound fair?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 14, 2014, 05:39:55 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
I think 90% of what i needed has been salvaged anyway, i could probably fabricate the joints i need from scrap metal and construct the thing, id just need to roll well.

As for repairing the shuttle reactor... i may have to just delegate that to the surviving workers but in my mind 6 ships and a giant kludgebot is doable.))

((That's not your stuff, what has been salvaged. That's stuff that would be going toward the 6 ships.

Which we're doing. Sorry, but kludge vs. having another 6 intact ships is a fairly clear fight, with 6 ships winning handily.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Empiricist on January 14, 2014, 05:42:36 pm
((If people whose characters are not in this group get a vote, then I'll vote for more ships.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 14, 2014, 06:04:29 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
I think 90% of what i needed has been salvaged anyway, i could probably fabricate the joints i need from scrap metal and construct the thing, id just need to roll well.

As for repairing the shuttle reactor... i may have to just delegate that to the surviving workers but in my mind 6 ships and a giant kludgebot is doable.))

((That's not your stuff, what has been salvaged. That's stuff that would be going toward the 6 ships.

Which we're doing. Sorry, but kludge vs. having another 6 intact ships is a fairly clear fight, with 6 ships winning handily.))
((The shit that i have collected with my helpers so far, except maybe the reactor, couldnt even be used to fix a single ship let alone 3, im pretty sure piecewise means the wreckage we are going pull up from the pit.

You guys build your 6 ships, im gonna take my shit over to the nuclear slag pit and make the structural supports i need instead of salvaging them, then we will have 6 ships and a giant robot.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 14, 2014, 06:33:31 pm
((6 ships. Sorry, Unholy, but we really want to have mobile firepower and transports instead of a DIY kludgebot.))
I think 90% of what i needed has been salvaged anyway, i could probably fabricate the joints i need from scrap metal and construct the thing, id just need to roll well.

As for repairing the shuttle reactor... i may have to just delegate that to the surviving workers but in my mind 6 ships and a giant kludgebot is doable.))

((That's not your stuff, what has been salvaged. That's stuff that would be going toward the 6 ships.

Which we're doing. Sorry, but kludge vs. having another 6 intact ships is a fairly clear fight, with 6 ships winning handily.))
((The shit that i have collected with my helpers so far, except maybe the reactor, couldnt even be used to fix a single ship let alone 3, im pretty sure piecewise means the wreckage we are going pull up from the pit.

You guys build your 6 ships, im gonna take my shit over to the nuclear slag pit and make the structural supports i need instead of salvaging them, then we will have 6 ships and a giant robot.))

((No, it is all general salvage (which nobody owns - not you, not me, not sean, nobody. It is the property of the group, not any single individual - and you can't argue that like you tried with that busted cloak, you were not alone in gathering it and were, in fact gathering it under direct orders) and it is more than likely that PW included it in the estimate for repairing the 3 that we would not be able to repair if you continue to gather salvage to build your kludge.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 14, 2014, 07:06:05 pm
((I wasnt salvaging under orders, i asked piecewise if i could make a robot and he said yes so i started pulling wrecjs apart.
Everyone or at least the majority of the other salvagers were "helping Auron" not salvaging under orders.
Piecewise may or may not of included it, but im betting the 3 ship cost is just because i would need a shitload of supports and hull plating which i can make from the pooled metal in the pit instead.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 14, 2014, 07:39:39 pm
((I wasnt salvaging under orders, i asked piecewise if i could make a robot and he said yes so i started pulling wrecjs apart.
Everyone or at least the majority of the other salvagers were "helping Auron" not salvaging under orders.
Piecewise may or may not of included it, but im betting the 3 ship cost is just because i would need a shitload of supports and hull plating which i can make from the pooled metal in the pit instead.))

Flint, and Auron, you're on primary salvage duty. I'll try to get you some help, and some heavy lifting, but for now your task is simple. Take my salvage chart, and prepare everything for being taken out. Ships marked for salvage are to be freed of debris and hauled out into an open area of the level, if you can, without further damage. Ships marked for parts are to be cut loose via any available means, tear them to pieces if need be, and I would prefer to see at least most of those pieces in the salvage yard first. We'll sort out the usable and valuable pieces once we're done decontaminating everything. If only for the safety of the unshielded people you might be walking past, hold off on the looting till then.

((Any salvage done was under the orders given by Anton in that post and posts later, none of which contradicted the orders given you here. Helping Auron has, so far, been translated as following his orders, as it should be. That you posted actual actions does not mean you were not still following orders you were given. Even if you ignored them and were doing it for yourself.

And PW did not and does not give in character permission. He said you could as in he would, within the limits of the game, allow it. Not that you were allowed to. It's ability, not permission.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 14, 2014, 07:58:54 pm
((I was salvaging stuff, anton ordered me to only salvage ships marked for parts, thats as far as that went.

I asked piecewise if i could build a robot, he said yes. That equates to "Steve will let me" which is permission.

Look, i dont wanna clutter the thread with another argument, if piecewise says you need my parts ill give them to you, ill be pissed that my time has been wasted but im not gonna hoard the shit if its actually needed.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Caellath on January 14, 2014, 08:01:43 pm
((Yeah. Getting the details from piecewise and working things from there is preferable to starting yet another argument.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 15, 2014, 12:51:56 am
((I think we can do a lot more with 6 ships than with 1 kludgebot. Sorry dude.

And when you asked piecewise if you could build a robot and he said yes, I think he was saying that it's possible for your character to build a robot and not that Steve gave you permission to make one. Did you, in character, ask Steve for permission to make a robot from the ships?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 15, 2014, 01:09:14 am
((I think we can do a lot more with 6 ships than with 1 kludgebot. Sorry dude.

And when you asked piecewise if you could build a robot and he said yes, I think he was saying that it's possible for your character to build a robot and not that Steve gave you permission to make one. Did you, in character, ask Steve for permission to make a robot from the ships?))
((Or, really, anyone's permission? You just made a list and started assembling parts. None of the characters, Steve included, have the slightest idea what you're planning. Anton, for instance, would be all for making a robot out of free scrap and salvage, after the current task is done, because one thing at a time. And he'd have a few words to tell you about building a robot out of shuttle parts, that can't transform into a shuttle. ^_^))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 15, 2014, 01:28:57 am
((Having aircraft that can transform into an assault mech would be pretty cool to have. Inefficient and needlessly difficult to design and make, but cool nonetheless.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 15, 2014, 02:15:19 am
((Having aircraft that can transform into an assault mech would be pretty cool to have. Inefficient and needlessly difficult to design and make, but cool nonetheless.))
((The way I see it, a combat shuttle is a great thing, but it has that huge drawback in that it's only really useful as long as it's flying, and it's relatively easy to render unflyable. So a shuttle that lands, then sprouts legs and arms and proceeds to wreck all kinds of havoc is an even better thing.

Even something like a gerwalk contraption could be immensely interesting.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 15, 2014, 04:36:58 am
(( I also vote 6 ships. Sorry, but when a large component of the coming battle is going to be in space, more ships is better. Though it would probably be more *interesting* to go for the robot, just because it will be amusing :P And somehow I imagine we could produce enough ships in a year to make it a moot point. Maybe not though? I'm not sure it's possible to grasp the output capacity of an entire planet that has been turned into a production facility.))

Help out Anton
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 15, 2014, 04:50:22 am
(( I also vote 6 ships. Sorry, but when a large component of the coming battle is going to be in space, more ships is better. Though it would probably be more *interesting* to go for the robot, just because it will be amusing :P And somehow I imagine we could produce enough ships in a year to make it a moot point. Maybe not though? I'm not sure it's possible to grasp the output capacity of an entire planet that has been turned into a production facility.))

Help out Anton
((Personally, I think that if they get ground forces on the planet and have a majority of power in orbit, then they've already won and ground forces don't really matter anymore. I'm sure we can produce a lot of ships once we have the whole planet going, but right now, we don't have it up to our standards so having more immediate ships available is a good thing incase of an early attack.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 15, 2014, 06:35:29 am
(( I also vote 6 ships. Sorry, but when a large component of the coming battle is going to be in space, more ships is better. Though it would probably be more *interesting* to go for the robot, just because it will be amusing :P And somehow I imagine we could produce enough ships in a year to make it a moot point. Maybe not though? I'm not sure it's possible to grasp the output capacity of an entire planet that has been turned into a production facility.))

Help out Anton
((Personally, I think that if they get ground forces on the planet and have a majority of power in orbit, then they've already won and ground forces don't really matter anymore. I'm sure we can produce a lot of ships once we have the whole planet going, but right now, we don't have it up to our standards so having more immediate ships available is a good thing in case of an early attack.))

((Thing is, orbital power won't do much for them, they can't use their ships for ortillery (that's orbital artillery, ground bombardment) purposes, or even come too near to the planet, since we have control over the antiorbital/lander/giant guass slug laser batteries. And part of the idea is to let them land where we want them to land, where our laser batteries don't cover. Did I mention the minefields? Or the artillery already set to fire on those areas once the mines are done? Or the robots (actual proper robots, not kludgebots, depending on what PW says we got out of the robodome data) and/or cybernetic sods we're going to have on our side, for when the artillery tubes run out of nukes?))

Give video and data from the aurora exploration to Steve and inform him and Simus that it's ok and that it would be useful for hiding things.

Thanks, Flint. Steve, let's go see how much space we've got to work with.

Have Steve fly the shuttle to the outer edge of the aurora, disembark and look inside.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 15, 2014, 06:58:09 am
if currently gathered salvage is not needed to repair the 6 new ships:
head over to where all the molten metal pooled after the nuke went off an have the repair bots begin cutting chunks out and shaping them into mechanical shoulder and hip joints, structural supports and hull plating.

If currently gathered salvage is needed:
dejectedly allow it to be taken then crack the shits and kidnap a repair bot whilst heading back to the sword. Among other things.
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 15, 2014, 09:11:29 am
((Yeah, pretty sure 3 extra ships are favorable to 1 robot. If we can make combat vehicles from scratch on the planet then those would probably be better than anything one could cobble together from shuttle parts.

And remember: when you ask PW OOC, he'll answer OOC, but that doesn't mean Steve is down with it. PW=/=Steve.))

Quote
((Personally, I think that if they get ground forces on the planet and have a majority of power in orbit, then they've already won and ground forces don't really matter anymore. I'm sure we can produce a lot of ships once we have the whole planet going, but right now, we don't have it up to our standards so having more immediate ships available is a good thing in case of an early attack.))
((Read Miya's questions for Steve in the combat thread andhis conversation with Simus, it'll clear at lot of things out. Short story is the UWM still doesn't know we're in full rebellion mode, they'll think this is just a worker uprising. So they'll try to take their manufacturing planet as intact as possible. We'll use automated defenses to thin their ranks as much as possible, but once they get to this area we'll have to fight them in with good ol' conventional warfare.))

Quote
The Tug seems like a good choice for an assault ship, it would have powerful engines and enough mass capacity to really armor up the forward plate. Besides that we are really going to need a pair of fast troop transports for planetside action, a pair of more standard combat shuttles, and I really think we'll need at least one true "interceptor", a Glass Cannon/Fragile Speedster, all engines and a huge gun to respond to critical threats. Should probably make ship choices with that in mind.

From a PM with PW:
Quote
Don't worry about protecting the entire planet, we'll consider that later. The assault thats coming is basically gonna be them attempting to retake this base and execute all of you. Since it's just you they have to worry about, they're not gonna worry to much about taking the other parts of planet. They're gonna focus all their efforts on this area, since holding the admin base means potential control of the entire planet anyways.

((So I think we (as in, actual players) basically need to hold this base while letting our automated/remote defenses whittle them down.

So yes, we will need the kind of ships you just mentioned, but we can afford to think on a bit of a smaller scale.))


((Quoting from combat thread, more info there:

Quote from: tl;dr version, this is what I'd like everybody to respond to:
So; I’d like everyone to post what team you’d prefer and if you wanna go play space pirate (aka boarding team or not). Even if you’d prefer to sit in the Sword and not participate, I’d like to know.
Can’t promise everybody will get to be on their preferred team, but I’ll do my best.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 15, 2014, 03:23:18 pm
((In the meantime, have a silly scribble.

Spoiler (click to show/hide)

I'm fairly sure the geometry of the shuttle doesn't actually allow that (to say nothing of any carrying capacity, but eh. :P

edit: on that note, if we do end up choosing six ships... any chance for some descriptions, PW? Pleeease? :) ))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 15, 2014, 03:33:59 pm
I asked piecewise if i could build a robot, he said yes. That equates to "Steve will let me" which is permission.
((Not true. piecewise speaks with many voices, and "can" usually refers to physical ability. Especially since you didn't ask something like, "Would Steve be fine with me building a robot from the spaceships we're supposed to be salvaging?"))

((I think we can do a lot more with 6 1 ships than with 1 6 kludgebots. Sorry dude.
((FTFY.
Spacecraft are well-designed, tested, and useful machines for any interplanetary organization. Kludgebots are handmade, amateur-designed, easily-mockable machines of being easily targeted by any weapon imaginable to man.))

((Or, really, anyone's permission? You just made a list and started assembling parts. None of the characters, Steve included, have the slightest idea what you're planning.))
((I'm not even sure if Grate knew what Auron was doing when he was helping.
He'd agree, but only because 11-year-olds' judgement is questionable.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 15, 2014, 04:43:28 pm
(( I also vote 6 ships. Sorry, but when a large component of the coming battle is going to be in space, more ships is better. Though it would probably be more *interesting* to go for the robot, just because it will be amusing :P And somehow I imagine we could produce enough ships in a year to make it a moot point. Maybe not though? I'm not sure it's possible to grasp the output capacity of an entire planet that has been turned into a production facility.))

Help out Anton
((Personally, I think that if they get ground forces on the planet and have a majority of power in orbit, then they've already won and ground forces don't really matter anymore. I'm sure we can produce a lot of ships once we have the whole planet going, but right now, we don't have it up to our standards so having more immediate ships available is a good thing in case of an early attack.))

((Thing is, orbital power won't do much for them, they can't use their ships for ortillery (that's orbital artillery, ground bombardment) purposes, or even come too near to the planet, since we have control over the antiorbital/lander/giant guass slug laser batteries. And part of the idea is to let them land where we want them to land, where our laser batteries don't cover. Did I mention the minefields? Or the artillery already set to fire on those areas once the mines are done? Or the robots (actual proper robots, not kludgebots, depending on what PW says we got out of the robodome data) and/or cybernetic sods we're going to have on our side, for when the artillery tubes run out of nukes?))

Give video and data from the aurora exploration to Steve and inform him and Simus that it's ok and that it would be useful for hiding things.

Thanks, Flint. Steve, let's go see how much space we've got to work with.

Have Steve fly the shuttle to the outer edge of the aurora, disembark and look inside.

You see basically the same thing Flint did. Big, dark, cold, habitable. If it absorbs lasers from the outside then this might be very useful.

if currently gathered salvage is not needed to repair the 6 new ships:
head over to where all the molten metal pooled after the nuke went off an have the repair bots begin cutting chunks out and shaping them into mechanical shoulder and hip joints, structural supports and hull plating.

If currently gathered salvage is needed:
dejectedly allow it to be taken then crack the shits and kidnap a repair bot whilst heading back to the sword. Among other things.


Hmm, well before this argument continues and people choose sides, there is something we could do.


When I said I was down for it, I meant the possibility of it. You CAN build a giant robot. IF you do is the question. However, there's a possibility here I forgot. Remember that when Joker team was messing around, that they came across places with machines inside the command center. Well, the command building is basically screwed, so there might be machines to scavenge inside it. If you -and possibly friends- wanted to scavenge parts from inside there, it might work. I mean, you were never going to find joints on those ships anyways, but there are robotic limbs in the building.

So thats a thing. And it's not like that stuff could be used to repair the ships (at least not most of the damage) so you'd have claim to it.











Now, as per these ships. The ones that you can repair are the following.

1.The Tug

2-4: Couriers. Light, low armor, but very quick. They're not actually designed to leave the planet, just used to travel around in the high atmosphere to get to different points on the surface quickly.

5-6:Interplanetary haulers. Your standard spaceship; designed to travel around within solar systems, moving from planet to planet. They have big conventional fuel engines to get them out of gravity wells and nuclear engines to push them long in open space. They're fairly tough and reliable but not very fast or armored.

7: What looks like a transport ship, though missing the long string of metal cargo containers it would normally be carrying. It's got docking points for an absurd number of disposable solid fuel rockets; in case it needs to get off a planet's surface. But the main thrust comes from 4 very large engines set around the edge of a dome or inflated saucer like body.
 
8:Hard to tell. Looks like a standard ship but streamlined. Might have been modified for interstellar travel, though it has no stasis pods so that can't be right.

9: This looks like...what is this...A habitation pod? Like from one of those old pre-jump  colony ships? Jesus. The hell do they have this for?

10. An interstellar dragster. Like the blackship; massively fast, designed to get from one star system to another using jumps as quickly as possible.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 15, 2014, 04:58:04 pm
TO THE COMMAND CENTER! SCAVENGE ALL THE THINGS!
Attempt to scavenge enough parts from broken machinery to repair one of tge fabricators with my repair bots.

If successful: have repair bots cut blocks out of the pooled metal from the nuke and carry it in to be converted into robot parts.

If unsuccessful: scavenge all tge parts and begin constructing the robot, will post details later.



((I vote ships 1, 5, 6, 7, 8, and 10.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 15, 2014, 06:13:41 pm
((I want number 9. And I don't know why.))

follow Auron.

Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 15, 2014, 06:14:18 pm
((Hm...
The Tug sounds moderately useful.
One Courier would make logistics simpler, but we shouldn't need more than that. At least not before we can make more.
Interplanetary ships that can take a bunch of stuff are always useful, but we could probably take the interplanetary bits out of the wrecks and stick them into new ships when we need to. It certainly isn't an immediate concern.
#7 and #8 sound neat.
#9 sounds basically useless. It belongs in a museum, or perhaps as a museum. I'm guessing this is more of an expository clue than a ship we are expected to repair.
#10 sounds useful, especially if we can give it some sort of system to make it not obvious to everyone in the system.
So...I vote 1, 3, 5, 7, 8, 10.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 15, 2014, 06:42:23 pm
((Why not all?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 15, 2014, 07:07:05 pm
Simus steps outside the zone to transmit some messages.

Steve, I need a few things to see if this really is a proper place for a headquarters. If temporary, depends on if we find any long-term effects. Just some land-line cable, a camera, and a monitor I can use with it.

If she gets both, she hooks up the camera to the land line and places it on the ground inside, stands on the outside with the monitor end of the cable, and fires her laser at the aurora, aiming at the ground inside where the camera could see it. If the camera's video gets through and we don't see the laser:

All right, it's good, at least for now. No resistance to kinetics, of course, but we shouldn't have to worry too much about bombardment, and hopefully we can keep them out of this crater, at the least. And that's if they figure out it's where our headquarters is.

Anton, once you're done pulling ships up and repairing them, I want you to see if there's anything you can salvage out of the mostly ruined admin building. Don't bring the place down on yourself, but if you can poke through and find anything that's possibly useful intact or reparable, it would help accelerate our setting up operations. Leave the scrap, though, and anything that would require major repairs. We'll get all that when we bring the place down after we fight back the UWM.


((I vote 1, 5, 6, 7, 8, and 10. Not sure what 8 is, but couriers should be able to be manufactured quickly, so we don't really need them. And why would we want a relic? It belongs in a museum! (https://www.youtube.com/watch?v=-abUtRbUS_U)

((Why not all?))

Not enough salvage. We might be able to build replacement parts, but at that point, it's easier to recycle the ship (except the museum piece) and just make a new one that works right off the assembly line.

Also, Radio, while I wouldn't mind being part of the order of battle and all that (I believe I would certainly be useful if I were), I believe Simus' place will be in HQ, directing the manufactory. After all, who says we can't be producing while they're trying to take us? We need not halt production just because of a war!

So, put me down for HQ defense.))
Title: Re: Einsteinian Roulette Survey Team
Post by: TCM on January 15, 2014, 07:43:44 pm
((We're stealing ships now?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 15, 2014, 07:46:37 pm
((We're stealing ships now?))
((Grand Theft Auto: Haphaestus))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 15, 2014, 08:27:18 pm
((We're stealing ships now?))

More like we're the repo man.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 15, 2014, 08:31:46 pm
And why would we want a relic? It belongs in a museum! (https://www.youtube.com/watch?v=-abUtRbUS_U)
((At first glance I thought that was more IC chat.
And I still say we should turn it into a museum...))

((We're stealing ships now?))
((They came with the planet.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 15, 2014, 08:43:39 pm
((Why not all?))

(( Because we're salvaging the other 4 to repair the 6. Or at least, that's what I would assume.

Definitely 1 and 10.  8 might be interesting, 7 also sounds good. After that, maybe a courier and a hauler? They're definitely the least interesting ones, but I don't think either is more useful than the other, unless we can use them deceptively, in which case the haulers would edge out the couriers.

And I agree with Tavik that I want to repair the lifeship just cause XD ))

So, 1, 2,5,7,8,10 for me

Help with repairs! Specifically, if approved for repair, get on board the modified ship (#8) and try and figure out how it's been changed and to what end.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 15, 2014, 08:44:57 pm
(( Because we're salvaging the other 4 to repair the 6. Or at least, that's what I would assume.  ))
((...So if we don't fix the museum piece/potential museum, we'll be scrapping it?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 16, 2014, 05:23:05 am
(( Because we're salvaging the other 4 to repair the 6. Or at least, that's what I would assume.  ))
((...So if we don't fix the museum piece/potential museum, we'll be scrapping it?))
(( Parts of it, at least. If it really, truly is a museum piece, I'd bet the really interesting bits of it are just too old or esoteric to use. (Anyone need about 300 ancient suspension pods?) Also, a museum doesn't need functioning engines, just a mostly intact hull and deck structure, and for this salvage job I think we're more interested in the mechanical and electrical components than the hull.

Still, might be worth taking a closer look at it, make sure we aren't missing something about it. Cause at first glance, it looks like a flying target: Not armored enough to take to orbit, too slow to take us anywhere useful, and bigger than anything we can reasonably use. ))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 16, 2014, 05:42:22 am
((I'm going to need a clarification on whether everything else will be dismantled to repair the six chosen ships, because I'd like to thoroughly examine the habitation pod when we have time. It wouldn't be sitting there if somebody wasn't using it for something, and if wasn't anything obvious, a mere look-see won't reveal it.

That said, the six ships I'd choose would be:

The Tug. Obvious choice is obvious, if anything will make a good assault ship it'd be that, though obviously not before some upgrades. It'll work on both ship assault and main defense portions of the upcoming event.

The Blackship-too. This one's going to stay here on Hephaestus in case Simus and the tech crew need to go on a mission of their own after the Sword leaves. In the meantime, it'll stay in reserve as a last-resort attack ship.

A Courier: Say what you will about how they can be useless, craft not designed to leave atmosphere tend to perform much better in atmosphere than true "aerospace" shuttles, especially in regards to speed. It will be left with the Mobile Response team so that if we are attacked from an unexpected direction, they can be on top of it immediately.

The unknown ship - I'd rather examine it more thoroughly before repairs, but if we have to make a choice now, we'll still need shuttles anyway, so...

The Transport - never hurts to have large cargo haulers, especially if we'll be planning massed equipment transport off-planet.

And one of the interplanetary hauler workhorses, because if anything the unknown ship should function in this role as well, so we don't really need another.

So, #1, #3, #5, #7, #8, #10.

Now, shall we give them names? :)

Also, another silly scribble.
Spoiler: Assault tug (click to show/hide)
))


Anton, once you're done pulling ships up and repairing them, I want you to see if there's anything you can salvage out of the mostly ruined admin building. Don't bring the place down on yourself, but if you can poke through and find anything that's possibly useful intact or reparable, it would help accelerate our setting up operations. Leave the scrap, though, and anything that would require major repairs. We'll get all that when we bring the place down after we fight back the UWM.
"Will do, XO. I think Auron's gotten that transmission too, because off he goes... I didn't know industrial exosuits could run that fast. Huh.

Anyway, this here will take a while, and we're really going to need more, and larger hands here. Some ships are going to need upgrades on top of extensive repairs, to say nothing of repainting. Can't have those UWM logos everywhere.
"


"Steve, can you lend us some construction equipment? And some basic exosuits for heavy lifting? Because we seem to have a bunch of people here, but not many who are actually capable of moving this scrap around. Some qualified repair personnel would also do some good, especially since I assume we need this done before the heat death of the universe."

Converse with Steve. Examine the modified ship and the habitation pod. Commence repairs. Leave the habitation pod alone unless we literally have nothing else to take parts from.

((I think the consensus is the same things that I chose. Or the votes are split between "two haulers" and "a hauler and a courier", with mine being the tiebreaker for the latter. Can we have some more opinions here?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 16, 2014, 06:22:23 am
((My only reason not to go with a courier (Gunship, anyone?) is that they can probably be fabricated fairly quickly, while the haulers might take a bit more time. And yeah, the museum piece probably wouldn't be scrapped for parts, it's just too old. And like Kri said: Anything we would take from it likely wouldn't detract its museum piece value much.

Still, I cast my votes thinking we got the scrap from ships we tore up, and used that. That was just a selection of hulls we could repair, and the rest would remain as they were.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 16, 2014, 06:44:17 am
(( My opinion is that they're both pretty useless in the coming battle, at least in their default state.

The courier can't break orbit, so it's only use is as a rapid response vehicle, and I think we have better options than the courier. It depends on the speed / maneuverability of the courier. If it's better than the shuttles, great, we have some uses for it. Faster transport, maybe try and retro-fit it as a gunship, lots of options. If it's roughly equal to our shuttles... it doesn't have anything over our shuttles.

The hauler's can break orbit... just. But by all accounts they have no maneuverability, can't take a hit, and only gives us payload space. Maybe we could use them as a missile of sorts? Fill it full of nukes and launch it at a ship? Not sure how effective it would be, but I can't think of a lot of other uses for something with such poor maneuverability in a ship-to-ship situation.

Either would be more useful if we can be deceptive with them. I don't remember if Steve said if they know exactly what's happened or not, but if the only information they come in with is 'Planet gone dark', maybe we can get them to think all is well long enough to get a hauler into their orbit? ))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 16, 2014, 08:04:34 am
Quote
Also, Radio, while I wouldn't mind being part of the order of battle and all that (I believe I would certainly be useful if I were), I believe Simus' place will be in HQ, directing the manufactory. After all, who says we can't be producing while they're trying to take us? We need not halt production just because of a war!

So, put me down for HQ defense.))

((Could you also repost your preferences in the combat thread? Easier if everything's in one thread.

If you want to defend the command room, that's ok for me, but that means none of our three synthflesh vets will be there for the main team. Too bad three of the five Bastards are braindead really, could've used the help. And Lukas to, this is the best possible mission for him. Oh well.

So if you insist on doing command room defense, I think I'll assign less sods there to make up. And depending on how many people want to do defense you might not get another player character. You can have Simus help direct forces or construction from there (not sure what we could build in such a small amount of time though), but if it comes under attack you'll still be expected to get out there and shoot some peeps yourself. That ok? if yes, repost preference in other thread.))

((I agree with Sean's choice of ships, his analysis is good, though I'd go for two haulers. We can use the sword's shuttles for on-planet stuff, while the haulers will be useful to get al the crap we're going to build for our war effort to the front lines later on. A planet that produces weapons won't help us if we can't get those weapons to where we need them. If we aren't allowed to take shuttles from the Sword, then I vote for two couriers for maximum mobility in the next battle.
However:
Quote
It will be left with the Mobile Response team so that if we are attacked from an unexpected direction, they can be on top of it immediately.
If possible, I'd like Reserve team to be mobile on their own. Easier if they need to get out in a hurry, and lessens logistics of getting a ship to them in time and assigning a pilot. That team shouldn't be too big anyways, and we can use the shuttles to ferry 'round assault team. We can use team fund to graft a jetpack to the reserve people who don't have one themselves.))
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 16, 2014, 08:14:23 am
((@Sean, is that a fist strapped to the front of that shuttle? If so, I approve.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 16, 2014, 11:21:30 am
Commence repairs on the agreed upon ships. Ask Steve what else is there for me to do.
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 16, 2014, 04:02:15 pm
What else is in this solar system? Asteroid belts, moons, gas giants, large/important planetoids? What's their importance to our economy and defense?
Does this planet have a moon or anything else in its orbit? Could we hide an array of sensors in the moon or if no moon exists, hide the sensors in orbital debris?
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 16, 2014, 04:56:18 pm
((I want number 9. And I don't know why.))

follow Auron.
TO THE COMMAND CENTER! SCAVENGE ALL THE THINGS!
Attempt to scavenge enough parts from broken machinery to repair one of tge fabricators with my repair bots.

If successful: have repair bots cut blocks out of the pooled metal from the nuke and carry it in to be converted into robot parts.

If unsuccessful: scavenge all tge parts and begin constructing the robot, will post details later.



((I vote ships 1, 5, 6, 7, 8, and 10.))
Lets save time and roll to see how you do!

[4]
Your scav'ing of the internal parts of the building get you mostly everything you need! Still missing a few optional things, but this is enough to build a robutt!

Yay ROBUTT


Simus steps outside the zone to transmit some messages.

Steve, I need a few things to see if this really is a proper place for a headquarters. If temporary, depends on if we find any long-term effects. Just some land-line cable, a camera, and a monitor I can use with it.

If she gets both, she hooks up the camera to the land line and places it on the ground inside, stands on the outside with the monitor end of the cable, and fires her laser at the aurora, aiming at the ground inside where the camera could see it. If the camera's video gets through and we don't see the laser:

All right, it's good, at least for now. No resistance to kinetics, of course, but we shouldn't have to worry too much about bombardment, and hopefully we can keep them out of this crater, at the least. And that's if they figure out it's where our headquarters is.

Anton, once you're done pulling ships up and repairing them, I want you to see if there's anything you can salvage out of the mostly ruined admin building. Don't bring the place down on yourself, but if you can poke through and find anything that's possibly useful intact or reparable, it would help accelerate our setting up operations. Leave the scrap, though, and anything that would require major repairs. We'll get all that when we bring the place down after we fight back the UWM.


((I vote 1, 5, 6, 7, 8, and 10. Not sure what 8 is, but couriers should be able to be manufactured quickly, so we don't really need them. And why would we want a relic? It belongs in a museum! (https://www.youtube.com/watch?v=-abUtRbUS_U)

((Why not all?))

Not enough salvage. We might be able to build replacement parts, but at that point, it's easier to recycle the ship (except the museum piece) and just make a new one that works right off the assembly line.

Also, Radio, while I wouldn't mind being part of the order of battle and all that (I believe I would certainly be useful if I were), I believe Simus' place will be in HQ, directing the manufactory. After all, who says we can't be producing while they're trying to take us? We need not halt production just because of a war!

So, put me down for HQ defense.))

Your tests show that
1.the camera works, so apparently  you can run landlines in.
2. The laser doesn't enter.
3. Where the laser hits on the outside, there is a small amount of distortion. The aurora like effect gets more concentrated, more powerful.


((I'm going to need a clarification on whether everything else will be dismantled to repair the six chosen ships, because I'd like to thoroughly examine the habitation pod when we have time. It wouldn't be sitting there if somebody wasn't using it for something, and if wasn't anything obvious, a mere look-see won't reveal it.

That said, the six ships I'd choose would be:

The Tug. Obvious choice is obvious, if anything will make a good assault ship it'd be that, though obviously not before some upgrades. It'll work on both ship assault and main defense portions of the upcoming event.

The Blackship-too. This one's going to stay here on Hephaestus in case Simus and the tech crew need to go on a mission of their own after the Sword leaves. In the meantime, it'll stay in reserve as a last-resort attack ship.

A Courier: Say what you will about how they can be useless, craft not designed to leave atmosphere tend to perform much better in atmosphere than true "aerospace" shuttles, especially in regards to speed. It will be left with the Mobile Response team so that if we are attacked from an unexpected direction, they can be on top of it immediately.

The unknown ship - I'd rather examine it more thoroughly before repairs, but if we have to make a choice now, we'll still need shuttles anyway, so...

The Transport - never hurts to have large cargo haulers, especially if we'll be planning massed equipment transport off-planet.

And one of the interplanetary hauler workhorses, because if anything the unknown ship should function in this role as well, so we don't really need another.

So, #1, #3, #5, #7, #8, #10.

Now, shall we give them names? :)

Also, another silly scribble.
Spoiler: Assault tug (click to show/hide)
))


Anton, once you're done pulling ships up and repairing them, I want you to see if there's anything you can salvage out of the mostly ruined admin building. Don't bring the place down on yourself, but if you can poke through and find anything that's possibly useful intact or reparable, it would help accelerate our setting up operations. Leave the scrap, though, and anything that would require major repairs. We'll get all that when we bring the place down after we fight back the UWM.
"Will do, XO. I think Auron's gotten that transmission too, because off he goes... I didn't know industrial exosuits could run that fast. Huh.

Anyway, this here will take a while, and we're really going to need more, and larger hands here. Some ships are going to need upgrades on top of extensive repairs, to say nothing of repainting. Can't have those UWM logos everywhere.
"


"Steve, can you lend us some construction equipment? And some basic exosuits for heavy lifting? Because we seem to have a bunch of people here, but not many who are actually capable of moving this scrap around. Some qualified repair personnel would also do some good, especially since I assume we need this done before the heat death of the universe."

Converse with Steve. Examine the modified ship and the habitation pod. Commence repairs. Leave the habitation pod alone unless we literally have nothing else to take parts from.

((I think the consensus is the same things that I chose. Or the votes are split between "two haulers" and "a hauler and a courier", with mine being the tiebreaker for the latter. Can we have some more opinions here?))

((Why not all?))

(( Because we're salvaging the other 4 to repair the 6. Or at least, that's what I would assume.

Definitely 1 and 10.  8 might be interesting, 7 also sounds good. After that, maybe a courier and a hauler? They're definitely the least interesting ones, but I don't think either is more useful than the other, unless we can use them deceptively, in which case the haulers would edge out the couriers.

And I agree with Tavik that I want to repair the lifeship just cause XD ))

So, 1, 2,5,7,8,10 for me

Help with repairs! Specifically, if approved for repair, get on board the modified ship (#8) and try and figure out how it's been changed and to what end.

Commence repairs on the agreed upon ships. Ask Steve what else is there for me to do.

We're gonna work repair as just happening. Because, As much as I'd like to fuck around and have you guys roll and search through stuff for parts and test pieces out and get your fingers pinched off in mechanisms, I'd also like this next mission to start before March (Since thats when DS 2 Comes out and I don't post for a week.)

Besides, you guys have enough repair skills that I'm sure the fatal flaws you'd leave in the ships would be minimal-ish. And this is more about planning anyways.

That number 8 ship seems to have been partially adapted to FTL, interstellar travel, but it's engines don't seem powerful enough to make it up to the speeds needed to jump. Maybe the conversion wasn't complete? Most of the frame is clearly from a hauler, but the electronics and plating are all new.


Anton:

Well, it's not like the habitation pod has many compatible parts with the newer stuff, being roughly 2000 years out of date. You'll set it aside for later.

The habitation pod is a big, rounded cylindrical thing filled with chambers positioned against the walls, with their "Floors" pointed away from the inner axis and a central tunnel or hallway that seems to be for zero g. The thing is pretty big, but is clearly part of a larger system that probably had dozens of these pods, each one turning to produce a sort of artificial gravity.

It seems like the workers used several of the chambers of this one as break rooms and places to slack off. It's got quite thick, solid walls and is very robust, so it survived the blast well. As per what it's doing here, you're not really sure.

Bishop:
You can think about how to arm these things.

What else is in this solar system? Asteroid belts, moons, gas giants, large/important planetoids? What's their importance to our economy and defense?
Does this planet have a moon or anything else in its orbit? Could we hide an array of sensors in the moon or if no moon exists, hide the sensors in orbital debris?

There are 4 other planets in the system. 2 closer to the sun, both very hot, and a gas giant out past Hephaestus.

This planet itself has 3 moons, two of which are basically oversized asteroids, one of which is a "proper" moon. There's nothing much else in the system in terms of human made stuff.

Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 16, 2014, 10:34:13 pm
BUILD ROBUTT!

All dynamic bonuses granted by teammates will be greatly appreciated.

Spoiler: a few key details (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 16, 2014, 10:49:20 pm
((You could send a message asking for help. I'd be willing.
Why are you making it so humanoid? 2 legs is unstable and weak. 6 legs would be better, more stable and could take more damage before falling over. Might need to scavenge more parts though.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 16, 2014, 11:03:10 pm
((Because i wanted a jaegar :P))

Quote from:  Auron to all HMRC/ARM perssonell
To all technically minded personell,

I am currently building a "Giant Robot"tm over by the ruined command centre and i would like to kindly ask for your assistance, any contributions to its construction would be greatly appreciated.

Sincerely, Auron.
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 16, 2014, 11:05:22 pm
((I sense a collective "Oh crap" coming.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 16, 2014, 11:18:13 pm
Help Auron with his kludgebot jaeger. Try to sneak some extra legs on there.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 16, 2014, 11:53:04 pm
((I'm going to consider Simus busy inside the aurora, surveying, and not receiving that message. She would go ballistic if she did get it. Mostly because Auron's wasting useful resources building something for himself (seriously, dude, it's not cool. The only reason I've not told you flat-out to stop IC and instead have been trying (albeit unsuccessfully) to get Anton to keep you restrained is because Simus doesn't know specifics (she's giving general orders and, while thinking Auron is a bit unscrupulous, isn't going to rag off on him without knowing what exactly he's doing)), and also a bit because mechs are absolutely fraking stupid (bipedal ones especially so). The latter is what I think both IC and OOC. The biggest we're getting (without involving synthflesh, and I'm still not going to be making mechs, even with synthflesh. The idea is just that bad, in my opinion) is battlesuit-sized (and only because I consider battlesuits to be powered armor, scaled up so that the operator's limbs only reach into the upper arm and thigh).))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 17, 2014, 12:12:47 am
((If I wanted a custom mech, I would just customize either a battlesuit or an Avatar to how I want it. Both are battle tested designs that work reliably, both can be customized extensively and both can utilize a massive amount of gear/weapons for whatever loadout you want, not to mention they aren't too ridiculously massive so they are easily shot down at long range by LESHO rifles/tubes.

...

How big are you making this thing anyway?))

Bishop looked over the ships with a small nod of approval. It was time to arm these things, and with a large amount of psychotic criminals around, who better to ask for ideas?

Quote from: Bishop to Everyone
Everyone, I think it's time to have some fun with our new ships, namely coming up with suitable weapons to mount on them. Feel free to make suggestions!
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 17, 2014, 12:29:49 am
((Unfortunately, Anton's almost entirely as in the dark about this as Simus - or was, till now. Even more unfortunately, he lacks the mobility and presence to really enforce his orders... and perhaps even more unfortunately, he would consider the idea as having merit in principle, though he would definitely have a few choice things to say about the execution.

Bipedal mechs really make more sense than you'd think, especially once you get past the clunky servomotors. With a proper powersource, a mech has as much agility and speed as a proportional human, and just like a human it can wield variable weaponry and adapt to circumstances better than a box on wheels can. It doesn't win over a tank in plowing forward and shooting everything in its path of course, but you can say the same of a human-sized drone, with the same difference in tactical flexibility.

I'll write up a decent post once I have the time.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 17, 2014, 02:00:31 am
((@Pyrodesu: i would appreciate you keeping your personal prejudices against giant robots out of this.
 Im not building this for me personally, im building it because its awesome, useful and piecewise is letting me.

@Zako: i have no idea, piecewise all but stated it would need the combined structural supports of 3 ships so im gonna say.. pretty god damn huge.))

Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 17, 2014, 02:29:50 am
((@Pyrodesu: i would appreciate you keeping your personal prejudices against giant robots out of this.
 Im not building this for me personally, im building it because its awesome, useful and piecewise is letting me.

@Zako: i have no idea, piecewise all but stated it would need the combined structural supports of 3 ships so im gonna say.. pretty god damn huge.))


((The 3 ships in question are mostly intact, which is the entire reason we're repairing them in the first place. So all it really says is that your robot is large enough to draw away enough parts and manpower that we'd be unable to fully repair all six ships.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Kriellya on January 17, 2014, 06:14:37 am
Closer examination of #8 and #10!

For #8, does it seem like enough progress has been made on the engines to give it more orbital maneuverability, and does the plating look better, as compared to our shuttles or the standard hauler.

For #10, what are it's capabilities as compared to the blackship?


(( Oh, and on the giant robot debate... bi-pedal robots really are quite terrible. Or, indeed, a robot with legs of any kind. They have one advantage over a tread vehicle: better maneuverability over extreme terrain. To accomplish this (unless they're driven by magic, instead of normal physics) they are less armored, slower over any other terrain, and generally more awkward to use in every way. There's not much reason to build a mech instead of a tank, unless you have to go somewhere a treaded vehicle can't take you. ))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 17, 2014, 06:48:39 am
Anton's wristpad beeps.

Quote from:  Auron to all HMRC/ARM perssonell
To all technically minded personell,

I am currently building a "Giant Robot"tm over by the ruined command centre and i would like to kindly ask for your assistance, any contributions to its construction would be greatly appreciated.

Sincerely, Auron.

He stares at the message for a few seconds.

"...лядь. All I need right now."

Anton briefly considers leaving the man be and letting Simus take care of him. But, he reasons, since part of his task here was to keep these things in order... "...guess I'm going to have to rein that project in myself."

He turns on the radio on a standard public frequency, addressing Auron but letting anyone listen in.

"Let me put it on record, Auron, that the salvage team you have volunteered to be a part of was tasked with recovering salvageable material, not putting it to use in new and interesting ways, without coordination with the other groups or consulting our command. I don't know what the heck you're trying to build over there, but let me remind you that all salvaged material is to be brought to the salvage yard first. And until such a time that you've discussed the parameters of your construction project with the rest of us, not to mention that small thing called "asking permission", you are prohibited from taking any of the salvaged material for personal use.

When I said this stuff was ours, I meant it was ours, us being the ARM. Not any given one of us.

That being said, as long as you don't go off to build that "giant robot" of yours on your own, you can expect some help in its construction. From me, for instance. You're not the only one who likes large combat machines.

If you do go off, however, expect the estimated cost of the materials you used up to be docked from your pay. And the pay of anyone who helps you. And you really better hope XO Simus doesn't get wind of what you're doing.
"

Anton closes the channel.

"There. If that doesn't deter him, well, I did give him a warning...

Now, back to our sheep, so to speak.
"

Quote from: Bishop to Everyone
Everyone, I think it's time to have some fun with our new ships, namely coming up with suitable weapons to mount on them. Feel free to make suggestions!

"We really have to actually decide on roles, and see what we really have to work with in regards to weapons. It's pretty obvious the Courier can't carry much besides its passengers, for instance. Maybe a large laser as a main weapon, some small turrets for clearing up a landing area, and a pair of sub-nuclear missiles to take out large groups of targets?

The Tug can carry a lot, so a cluster of four large assault cannons of some kind could work, mounted to fire forward. We should probably add extra armor to that forward plate, and perhaps some point defenses in the back - if it'll work as I think it will, we'll be literally ramming through opposition with it.

I don't think we should arm the two standard shuttles. Well, the one standard and one modified. They won't be actual dropships, like the Courier, they're way too slow. Maybe stick with the standard shuttle weaponry.

The freighter... you know, I had this neat idea of loading it full of cargo pods converted to carry guided missiles. Like some kind of multi-missile massacre. Screw point defense, we got eight thousand missiles heading your way! Heh. It'd really work best in space though. I'm not sure this thing can even maneuver in atmosphere.

And the dragster here, well... I think we need to find the biggest cannon its frame can support, then strip or manufacture some extra engines like the Couriers' there, and make it so it retains its mobility even with that cannon. Depending on how this invasion will go for us, we might see a need for a ship that can not only make it to the other side of the planet in an hour, but can also take out whatever required such rapid reaction in as few shots as possible. A true interceptor, if you will, kept way in reserve until we really, really need it.
"

Converse with various people. Idly wonder when the heck will VR be operational so that different weapons configurations for these ships can be tested.


((edit:
(( Oh, and on the giant robot debate... bi-pedal robots really are quite terrible. Or, indeed, a robot with legs of any kind. They have one advantage over a tread vehicle: better maneuverability over extreme terrain. To accomplish this (unless they're driven by magic, instead of normal physics) they are less armored, slower over any other terrain, and generally more awkward to use in every way. There's not much reason to build a mech instead of a tank, unless you have to go somewhere a treaded vehicle can't take you. ))
Or unless you have to fight in conditions that would make a treaded, or any other vehicle a sitting duck. The tank's response to incoming fire is binary - it'll take the shot, and either explode or not. Even if it moves it's always a good, easy to hit target. It can't take cover without preparation, it can't maneuver fast enough to evade fire, it can't quickly and dramatically change its profile. A mech, an actual infantry-like machine, can do all those things. Crouch or go prone, use scenery as cover or concealment, make scenery into cover or concealment, spot and evade incoming projectiles (a mile of distance gives you three seconds to spot and respond to a mach 1 projectile). This is on top of being able to use a variety of weapons and tools, and cross not only difficult but outright impossible terrain such as buildings.

I mean, really. Take a tank and scale it down so that it's the same in relative size as it would be to an infantry 'mech, and have it battle a regular infantryman. Just through being able to move and maneuver as a person, to say nothing of an increase in response time with the same person being the pilot and the gunner (with at most one other handling the radar and communications), an infantryman can outfight, even if not outgun, that little tank. Something as simple as a grenade can defeat a tank because it can't react. A 'mech's pilot will, ideally, have a much better awareness of his surroundings, if only because he would be fighting in an approximation (and extension) of his own body.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 17, 2014, 11:45:49 am
-snip-
((We're trying to consider uses past just "Battle Time!"
As Sean noted, the couriers are probably going to be better for atmospheric works than the shuttles. Great for logistics, good as a Skyranger.))

((Because i wanted a jaegar :P))
((Dot iz a gud goal, sveethot!))

Quote
Quote from:  Auron to all HMRC/ARM perssonell
To all technically minded personell,

I am currently building a "Giant Robot"tm over by the ruined command centre and i would like to kindly ask for your assistance, any contributions to its construction would be greatly appreciated.

Sincerely, Auron.
Grate looks at the message, then ignores it. It's stupid, but the people in charge can take care of it.

Bipedal mechs really make more sense than you'd think, especially once you get past the clunky servomotors. With a proper powersource, a mech has as much agility and speed as a proportional human, and just like a human it can wield variable weaponry and adapt to circumstances better than a box on wheels can. It doesn't win over a tank in plowing forward and shooting everything in its path of course, but you can say the same of a human-sized drone, with the same difference in tactical flexibility.
((The problem is, bipeds above a certain size are inherently unstable, because...damn it, I can't remember all the stuff, but it's basically torque making them fall over if they lean much off their center of balance. It isn't a huge issue for human-sized humanoids like humans, because "much" is plenty for their everyday activities, but for giant robots...giving them at least four legs would be better. Minimal, if any, loss of agility, but big gains in stability if you don't try to gallop.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 17, 2014, 12:05:07 pm
Help build Auron's mech as carefully as possible.

"How are a you going to arm this?"
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 17, 2014, 01:10:10 pm
"I dunno, well see whats left over after we retrofit those other ships."
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 17, 2014, 01:26:40 pm
BUILD ROBUTT!

All dynamic bonuses granted by teammates will be greatly appreciated.

Spoiler: a few key details (click to show/hide)
You're a little premature there, he says, waggling his cigar suggestively.

Lets start with the basics.

How big is this thing gonna be? Height wise, weight wise, etc.

How are the limbs moving? Servos? Hydraulics?

How many legs you want? How many joints on the legs, configurations.

Lets get the basic stuff going first. I gotta know how to break it.

Also, you're going in that robot. Consider it the tax for letting you have a giant robot which you control with Aux. It's more fun that way.

Help Auron with his kludgebot jaeger. Try to sneak some extra legs on there.
Probably a good idea. Non-organic robots are very hard to balance, among other things.

Closer examination of #8 and #10!

For #8, does it seem like enough progress has been made on the engines to give it more orbital maneuverability, and does the plating look better, as compared to our shuttles or the standard hauler.

For #10, what are it's capabilities as compared to the blackship?


(( Oh, and on the giant robot debate... bi-pedal robots really are quite terrible. Or, indeed, a robot with legs of any kind. They have one advantage over a tread vehicle: better maneuverability over extreme terrain. To accomplish this (unless they're driven by magic, instead of normal physics) they are less armored, slower over any other terrain, and generally more awkward to use in every way. There's not much reason to build a mech instead of a tank, unless you have to go somewhere a treaded vehicle can't take you. ))
Spoiler: Why not have both? (click to show/hide)

1. Plating looks about the same; it could reach orbit, it just doesn't have the engines to reach the minimal speed needed to jump.
2. Basically the same.

Anton's wristpad beeps.

Quote from:  Auron to all HMRC/ARM perssonell
To all technically minded personell,

I am currently building a "Giant Robot"tm over by the ruined command centre and i would like to kindly ask for your assistance, any contributions to its construction would be greatly appreciated.

Sincerely, Auron.

He stares at the message for a few seconds.

"...лядь. All I need right now."

Anton briefly considers leaving the man be and letting Simus take care of him. But, he reasons, since part of his task here was to keep these things in order... "...guess I'm going to have to rein that project in myself."

He turns on the radio on a standard public frequency, addressing Auron but letting anyone listen in.

"Let me put it on record, Auron, that the salvage team you have volunteered to be a part of was tasked with recovering salvageable material, not putting it to use in new and interesting ways, without coordination with the other groups or consulting our command. I don't know what the heck you're trying to build over there, but let me remind you that all salvaged material is to be brought to the salvage yard first. And until such a time that you've discussed the parameters of your construction project with the rest of us, not to mention that small thing called "asking permission", you are prohibited from taking any of the salvaged material for personal use.

When I said this stuff was ours, I meant it was ours, us being the ARM. Not any given one of us.

That being said, as long as you don't go off to build that "giant robot" of yours on your own, you can expect some help in its construction. From me, for instance. You're not the only one who likes large combat machines.

If you do go off, however, expect the estimated cost of the materials you used up to be docked from your pay. And the pay of anyone who helps you. And you really better hope XO Simus doesn't get wind of what you're doing.
"

Anton closes the channel.

"There. If that doesn't deter him, well, I did give him a warning...

Now, back to our sheep, so to speak.
"

Quote from: Bishop to Everyone
Everyone, I think it's time to have some fun with our new ships, namely coming up with suitable weapons to mount on them. Feel free to make suggestions!

"We really have to actually decide on roles, and see what we really have to work with in regards to weapons. It's pretty obvious the Courier can't carry much besides its passengers, for instance. Maybe a large laser as a main weapon, some small turrets for clearing up a landing area, and a pair of sub-nuclear missiles to take out large groups of targets?

The Tug can carry a lot, so a cluster of four large assault cannons of some kind could work, mounted to fire forward. We should probably add extra armor to that forward plate, and perhaps some point defenses in the back - if it'll work as I think it will, we'll be literally ramming through opposition with it.

I don't think we should arm the two standard shuttles. Well, the one standard and one modified. They won't be actual dropships, like the Courier, they're way too slow. Maybe stick with the standard shuttle weaponry.

The freighter... you know, I had this neat idea of loading it full of cargo pods converted to carry guided missiles. Like some kind of multi-missile massacre. Screw point defense, we got eight thousand missiles heading your way! Heh. It'd really work best in space though. I'm not sure this thing can even maneuver in atmosphere.

And the dragster here, well... I think we need to find the biggest cannon its frame can support, then strip or manufacture some extra engines like the Couriers' there, and make it so it retains its mobility even with that cannon. Depending on how this invasion will go for us, we might see a need for a ship that can not only make it to the other side of the planet in an hour, but can also take out whatever required such rapid reaction in as few shots as possible. A true interceptor, if you will, kept way in reserve until we really, really need it.
"

Converse with various people. Idly wonder when the heck will VR be operational so that different weapons configurations for these ships can be tested.


((edit:
(( Oh, and on the giant robot debate... bi-pedal robots really are quite terrible. Or, indeed, a robot with legs of any kind. They have one advantage over a tread vehicle: better maneuverability over extreme terrain. To accomplish this (unless they're driven by magic, instead of normal physics) they are less armored, slower over any other terrain, and generally more awkward to use in every way. There's not much reason to build a mech instead of a tank, unless you have to go somewhere a treaded vehicle can't take you. ))
Or unless you have to fight in conditions that would make a treaded, or any other vehicle a sitting duck. The tank's response to incoming fire is binary - it'll take the shot, and either explode or not. Even if it moves it's always a good, easy to hit target. It can't take cover without preparation, it can't maneuver fast enough to evade fire, it can't quickly and dramatically change its profile. A mech, an actual infantry-like machine, can do all those things. Crouch or go prone, use scenery as cover or concealment, make scenery into cover or concealment, spot and evade incoming projectiles (a mile of distance gives you three seconds to spot and respond to a mach 1 projectile). This is on top of being able to use a variety of weapons and tools, and cross not only difficult but outright impossible terrain such as buildings.

I mean, really. Take a tank and scale it down so that it's the same in relative size as it would be to an infantry 'mech, and have it battle a regular infantryman. Just through being able to move and maneuver as a person, to say nothing of an increase in response time with the same person being the pilot and the gunner (with at most one other handling the radar and communications), an infantryman can outfight, even if not outgun, that little tank. Something as simple as a grenade can defeat a tank because it can't react. A 'mech's pilot will, ideally, have a much better awareness of his surroundings, if only because he would be fighting in an approximation (and extension) of his own body.))
Well...power should be restored...Lets say by next turn. So then.

Help build Auron's mech as carefully as possible.

"How are a you going to arm this?"
Sure, soon as we can










By the way, the parts Auron is using now come from a different place so it doesn't effect your 6 ship limit.  Though it might effect your "Where the fuck are all our workers? Oh, they're helping build a walking tank. Cool." limit.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 17, 2014, 02:24:25 pm
((That walking tank design seems good.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 17, 2014, 02:38:06 pm
((I agree with Tavik. It could use some arms though. For close range combat, environment manipulation, carrying heavy objects.
Ideally, we should have a 6 legged vehicle that is capable of locomoting on 3 or 4 legs. Somewhat humanoid torso and arms, massive gun turret where the head would be.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 17, 2014, 02:42:31 pm
((I agree with Tavik. It could use some arms though. For close range combat, environment manipulation, carrying heavy objects.
Ideally, we should have a 6 legged vehicle that is capable of locomoting on 3 or 4 legs. Somewhat humanoid torso and arms, massive gun turret where the head would be.))

((Like a Chromehound and/or a tank/walker type Armoured Core?

Found a good design:
Spoiler: XBOX HUEG picture (click to show/hide)
))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 17, 2014, 03:18:26 pm
By the way, the parts Auron is using now come from a different place so it doesn't effect your 6 ship limit.  Though it might effect your "Where the fuck are all our workers? Oh, they're helping build a walking tank. Cool." limit.

((I'm going to note here, Unholy, that despite PW saying that you're still taking salvage in violation of orders. That was PW talking out of character, not giving you either explicit or implicit permission in character.

Also, limbs don't scale up as well as you people seem to think they do (square/cube law, if you double a critter's height while keeping it the same shape, you end up with four times the muscle power moving eight times the mass, so instead of having the same relative agility as the original, the double-sized creature actually has only half. The same goes for most machinery, except worse since mechanical 'muscle' is terribly inefficient). Mechs actually have inferior ability to traverse unstable or uneven terrain, due to the massively increased ground pressure and a terrible balance due to the increased height of the center of mass (the latter affecting bipedal mechs more, but the former still applying to anything with legs (tanks can cross ground a human (or any quadruped) alone would sink into), especially at that size). They're slow, and mostly regulated to hard, somewhat regular ground for mobility, lest they either get stuck or fall over. They're also much bigger targets, and insanely difficult to armor not only due to the peculiar geometry having a higher surface area to volume ratio. The increased height also makes them even easier prey for gunships and CAS. Also, legs are a much more unstable firing platform (though once again, the major impact of that is to bipedal, but you're still not getting the stability of treads with any amount of legs), meaning they cannot carry even tank-sized weapons. As well, you guys are undervaluing tanks - especially you, Sean. Tank armor is a hell of a lot stronger than you think - a modern tank, today, can shrug off impact from most anything smaller than tank cannons (that includes explosives - infantry grenades are useless against tank armor, even RPGs are completely unable to penetrate the armor in several examples. You need quite large and expensive systems to have an infantry (team)-portable weapon that can disable a tank, and even those aren't guaranteed). And having multiple people doing different jobs in a vehicle actually increases responsiveness, since one person doesn't have to try to keep tabs on everything - it's rather difficult to aim and fire a weapon while moving (which tanks can do with some accuracy - still better to fire from rest, but they can fire on the move and still hit) while reading a map while participating in radio contact with the rest of your squad.))

((Now I'm done with the massive wall of text, PW, is there anything you need from me before we can say, okay, spot's chosen, let's wrap this up, have a HQ built, and get to the good stuff?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 17, 2014, 03:57:18 pm
((@ Robot building: At first I was against it, since we need those shuttles and all, but now that he'll be using scrap anyways, eh, let them be. Part of the appeal of this game is that different people get different things out of it: I get to play a unique strategy game, others roleplay, he enjoys gathering junk and building dirtbots (he reminds me of that alien from Megas XLR with the robot zombies). Besides, ER physics are hard enough to give him some trouble actually getting that thing to be useful. And he'll probably ignore ya'll anyway until you physically try to stop him anyway  :P

That said, I do have some 'problems' with it, both technical and mission-wise:

Spoiler: technical (click to show/hide)
Spoiler: mission-wise (click to show/hide)

((I think that mechs do fill a unique niche on a modern (ER-verse) battlefield, but it's true they'll never really take the role of main combat unit from threaded/wheeled vehicles, those are just to cost efficient for that. That said, I do think they have great flexibility and possibility, but more as an infantry support weapon than a real walking tank. So they both have their drawbacks and strengths, and the trick is covering the former while optimally stressing the latter.

Food for though: a big reason why battlesuits can work they way they do is because, in this universe, the race between armor and weapons seems to be going very much in favor of armor, seeing as how they can shrug of all but the most heavy weapons in our arsenal, while still having decent mobility. Modern vehicles, aside the real heavy main battle tanks (M1A1 Abrahams and cousins) are still vulnerable to infantry mounted weapons.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 17, 2014, 04:06:16 pm
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 17, 2014, 04:16:41 pm
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))

((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 17, 2014, 04:34:46 pm
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))

((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))

((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs). As for size of the kludgebot Unholy is attempting to build, consider that he's attempting to use a reactor that would've been on a ship to power it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 17, 2014, 04:39:02 pm
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))

((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))

((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs). As for size of the kludgebot Unholy is attempting to build, consider that he's attempting to use a reactor that would've been on a ship to power it.))

((I think that's from one of the unusable ships.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 17, 2014, 05:08:49 pm
((Here's my idea for the mech. It would have 6 legs and 2 arms, but I only drew one side.
Spoiler (click to show/hide)
))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 17, 2014, 06:00:27 pm
((I can see a few problems with the design (I'm just going to stop talking about the fact that it's a mech/spider tank unless someone attempts to refute or otherwise argue with one of my points above, doing otherwise is nuking a dead cell from orbit (though I've no doubt the UWM did plenty of THAT during the Altered Wars)

Biggest issue is that arms, namely that they're going to conflict with the legs if you intend to use them for any purpose other than intimidation, and that gun turret is going to require all the legs being... beefy. And if you try to 'broadside', you're going to blow the whole thing over anyways.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 17, 2014, 06:18:27 pm
((I prefer having 6 or 8 legs. At least it won't fall over if you want to broadside it. Also, they are making a new godzilla movie.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 17, 2014, 06:32:26 pm
((The arm problem could be avoided by allowing the elbow joints to bend backwards, because the elbow is what's conflicting with the legs. Maybe also move the shoulders up a bit.
The mech could adopt a wider stance while firing the main cannon, so it doesn't fall over. What if it's a laser gun instead of a kinetic gun? Lasers don't have recoil.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 17, 2014, 06:55:51 pm
((Allowing the elbow to bend back wouldn't solve it, if I'm reading your little diagram right. Moving the shoulders up would prohibit it even more.
That would require ball joints for the knees, which has its own issues. And laser would limit it to LOS fire, which puts it further into danger and means you can't use different loads for different purposes. Actually, that whole turret arrangement means that if, say, infantry can get close enough, it would be completely unable to harm them. Would make its destruction even easier.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 17, 2014, 07:29:46 pm
((What about having ball joints for the Hips, and hinge joints for the Knees. That would allow it to have good mobility and a wide stance. Probably wide enough to fire a gauss cannon without falling over. I don't see a problem with the arms (Assuming the shoulder is a ball joint, and the elbow is a hinge joint (with greater range of motion than a human elbow)). They could easily reach between the legs, or over them if the arms are lengthened a bit. If the infantry get close enough that the turret can't target them, then they will be ripped apart by the arms and stomped by the legs.))
Title: Re: Einsteinian Roulette Survey Team
Post by: renegadelobster on January 17, 2014, 11:14:24 pm
((Eh, let him build it. If anything he'll draw fire for a few seconds, or he'll survive and holy shit it worked. I'm kinda hoping it works, oddly enough))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 02:12:58 am
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))
((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))
((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs).
((There's a trope for that.)) (http://tvtropes.org/pmwiki/pmwiki.php/Main/MiniMecha)
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 02:23:39 am
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))
((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))
((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs).
((There's a trope for that.))
 (http://tvtropes.org/pmwiki/pmwiki.php/Main/MiniMecha)
((Pretty much. It was fairly conclusively proven during the planetoid mission that the Battlesuit does not have its pilot's limbs extending into the machine's limbs to any significant extent. For one, it'd leave no space for a pilot to fumble around with controls on the inside. The largest powered armor we've seen so far is the mining exosuit. The battlesuits are Mini Mecha.

I'd really like to develop something similarly armored that can fit into regular human-intended spaces though. Like, take that mining exosuit, integrate a Mk2, bring its armor up to military standards, and replace its motorics with synthflesh to make it as mobile as a Mark 3. Call it a Mark 4, or an Assault Exosuit.

And yes, the Modular Combat Suits are still going to be made. Anton is not staying on Hephaestus without at least making a prototype of each.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 18, 2014, 05:48:56 am
((I would love the idea of a MK 4 suit. Synthflesh is definitely the way to go there I reckon, maybe overlayed on top of the powered exoframe of the MK 3 for extra punch and form? I'd have it able to be modified to accept rockets for flight like the MK 3, but have it primarily designed to be ground based with something in the synthflesh to cling to any surface so to quickly and easily release/take weight, so we can literally run up walls and ceilings using the strength of the suit to stay upright. Include some full body armour plating over the synthflesh, maybe some extra sensors here and there and perhaps some extra gadgets (electrified surfaces on the plating? Implanted claymores? Implanted Auto-shields? An extra powerful computer for easier hacking/interfacing with computers? How about something that can let you move in zero g? Extendable monorazers for each arm? Weapon clamps to prevent dropping weapons/clips?) and we could have something really MEAN to wear.

...

I'm so tempted to start planning something like that out actually. I've got to talk to the Armoury Master about it later...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 06:32:24 am
((A lot of those things are already planned for the MCS. Forearm weapon mounts, integrated power supply, and general awareness sensors are planned for all models, with various flight mechanics/augmented movement systems, heavy weapon mounts, extra electrified armor and integrated melee weaponry, and some other features available to be chosen with different mission loadouts. Stuffing everything into one unit might be overkill... then again, the MCS is meant to be more of an extension of the Mk3 than a true "superior in every way" armor. The Mk4 could be that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 18, 2014, 06:35:00 am
BUILD ROBUTT!

All dynamic bonuses granted by teammates will be greatly appreciated.

Spoiler: a few key details (click to show/hide)
You're a little premature there, he says, waggling his cigar suggestively.

Lets start with the basics.

How big is this thing gonna be? Height wise, weight wise, etc.

How are the limbs moving? Servos? Hydraulics?

How many legs you want? How many joints on the legs, configurations.

Lets get the basic stuff going first. I gotta know how to break it.

Also, you're going in that robot. Consider it the tax for letting you have a giant robot which you control with Aux. It's more fun that way.
Well people seem to be pretty against arms and bipeds so lets go with something similar to a six legged variety of taviks picture at roughly the same size as an M1 Abrams main battle tank. Except change the whole noticeably multipart body thing for a big angular single part chassis shaped kind of like a long, wide beetle and designed to deflect gauss rounds like the avatar plate.

I think id prefer armored servomotors for the actual leg joints and have the final segment contain a powerful internally mounted hydraulic piston to give it the raw strength for rapid movement. (Feel free to rage at me here guys, i havent slept much and im prone to derping.)

Also just to get ahead of things:
Giant spinal mounted artillery weapon goes on top, anti infantry weapons go underneath or in the shin armor and of corse theres gotta be the mandatory flamethrower or bigass laser in the mouth.

get feedback, build things.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 09:09:04 am
((Also, I'm guessing that since multi-legged robots are alright, nobody will mind if I prototype a few Artee's (https://dl.dropboxusercontent.com/u/4152380/019_e.png) for the coming fight. :P

I'm thinking three prototypes, one balanced attack/support (Artee, pictured), one primary support (Artoo), and one primary combat (Arthree). ^_^))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 09:56:14 am
((I'm thinking those would be more useful in large packs. See if you can get the prototypes made ahead of time and finished models ready for the actual fight.
Grate could help.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 10:07:00 am
((Yeah, so the first sod sees a hundred of them coming, yells "STAAAAMPEEEDEE", and gets diced by two hundred laser pulses. Not counting the head-mounted hand-lasers and the Red Hand-derived EL turret in the tail tip. And then there're the Hammerhead gyrojet grenades... and the kinetic amp battering ram...

But really, the problem would be that these will need brains. They're like a gunner bot in that regard, controlled by a brain in the chest cavity, aided by two regular CPUs for fire control (and zombie functions). Anton will need the Doktor's help to make the custom brains necessary for these. That's why I'm not holding much hope for mass-producing them until after the invasion is over. Would definitely be neat to manage it though. ^_^))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 10:15:08 am
((Well, I'm imagining that they'd be facing good-sized armies of sods probably supported by amp specialists, urban executors, or the like, so I don't think three are going to do much.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 10:24:16 am
((Well, I'm imagining that they'd be facing good-sized armies of sods probably supported by amp specialists, urban executors, or the like, so I don't think three are going to do much.))
(( http://www.collectedcurios.com/sequentialart.php?s=701 :P

Basically I'm hoping to get a good real test of their capabilities. They're not really meant as frontline units - they need a lot more armor and bulk for that. They are meant to be the combat medics and technicians, helping regular soldiers. "RT" means "Robotic Teammate". :)

Though I suppose the Arthree should be a good design for frontline combat. Or at least a much better direct-fire support, what with the spinal mount.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 10:31:59 am
((Oh.
Still, only a few and the battle would quickly up them chew.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 12:44:22 pm
((Also, forgot action.))

"Alright, people. Bishop, come with me. We're going to brainstorm the upgrades to these ships once the Sword's VR pods are working again. Won't do to just throw ideas around without some way to test them.

Everyone else. If you want to go off on some kind of misguided building effort, now is the only time you'll get. I want everyone back here by the time we've got a plan of action for the ships. And parts from the salvage yard are not to be used until they have been properly decontaminated. If Auron wants to build a robot, he'll have to make do with stuff he finds elsewhere.
"

Return to the Sword, wait for VR to come online. If it happens, load Tinker and all of our six ships chosen for refurbishing. Apply the following modifications to them and test their performance:

Tug: Additional plating on the front, four laser or Gauss (or a mix) cannons facing forward, cluster of smaller turrets towards the back as point defense.

Courier: Single laser cannon, small laser or gauss turrets to clear landing zones, a pair of sub-nuclear missiles. Check how this affects speed.

Hauler and modified shuttle (if it can be recreated): Standard shuttle weapons.

Transport: See if it can fly and maneuver in atmosphere, with and without cargo. Also, how large is it, exactly? If it can fly in atmosphere, see if it can work as a massed missile carrier.

Blackship-too: find the largest cannon, laser, plasma, HEP - the biggest and most powerful weapon the craft's frame and internal systems can feasibly support. Then add engine pods and maneuver thrusters until it can fly as well with the cannon as it could before modification. Forget durability - it needs to fly as fast as possible, and destroy anything we need to deploy it against. It'll be the last-resort weapon against nasty surprises, so those are more important than its own survival.

Await Bishop's (and Steve's, and Simus's, and anyone else's really) additions and inputs.
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 18, 2014, 01:51:36 pm
Help Auron build the robot. Try to sneak some arms into the design.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 01:58:13 pm
((You could have a six-legged robot that's kind of a quadgorilla - the two middle legs could have extra joints, end with "fists" instead of feet, and be capable of rising up, leaving the robot with four legs and two arms.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 18, 2014, 01:59:24 pm
By the way, the parts Auron is using now come from a different place so it doesn't effect your 6 ship limit.  Though it might effect your "Where the fuck are all our workers? Oh, they're helping build a walking tank. Cool." limit.

((I'm going to note here, Unholy, that despite PW saying that you're still taking salvage in violation of orders. That was PW talking out of character, not giving you either explicit or implicit permission in character.

Also, limbs don't scale up as well as you people seem to think they do (square/cube law, if you double a critter's height while keeping it the same shape, you end up with four times the muscle power moving eight times the mass, so instead of having the same relative agility as the original, the double-sized creature actually has only half. The same goes for most machinery, except worse since mechanical 'muscle' is terribly inefficient). Mechs actually have inferior ability to traverse unstable or uneven terrain, due to the massively increased ground pressure and a terrible balance due to the increased height of the center of mass (the latter affecting bipedal mechs more, but the former still applying to anything with legs (tanks can cross ground a human (or any quadruped) alone would sink into), especially at that size). They're slow, and mostly regulated to hard, somewhat regular ground for mobility, lest they either get stuck or fall over. They're also much bigger targets, and insanely difficult to armor not only due to the peculiar geometry having a higher surface area to volume ratio. The increased height also makes them even easier prey for gunships and CAS. Also, legs are a much more unstable firing platform (though once again, the major impact of that is to bipedal, but you're still not getting the stability of treads with any amount of legs), meaning they cannot carry even tank-sized weapons. As well, you guys are undervaluing tanks - especially you, Sean. Tank armor is a hell of a lot stronger than you think - a modern tank, today, can shrug off impact from most anything smaller than tank cannons (that includes explosives - infantry grenades are useless against tank armor, even RPGs are completely unable to penetrate the armor in several examples. You need quite large and expensive systems to have an infantry (team)-portable weapon that can disable a tank, and even those aren't guaranteed). And having multiple people doing different jobs in a vehicle actually increases responsiveness, since one person doesn't have to try to keep tabs on everything - it's rather difficult to aim and fire a weapon while moving (which tanks can do with some accuracy - still better to fire from rest, but they can fire on the move and still hit) while reading a map while participating in radio contact with the rest of your squad.))

((Now I'm done with the massive wall of text, PW, is there anything you need from me before we can say, okay, spot's chosen, let's wrap this up, have a HQ built, and get to the good stuff?))
Just where you want the building and any specifics of how you want it set up.

((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))
((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))
((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs).
((There's a trope for that.))
 (http://tvtropes.org/pmwiki/pmwiki.php/Main/MiniMecha)
Actually, I thin the battle suit is what many people call a "Hardsuit"
Spoiler (click to show/hide)

A large one, but still one.


BUILD ROBUTT!

All dynamic bonuses granted by teammates will be greatly appreciated.

Spoiler: a few key details (click to show/hide)
You're a little premature there, he says, waggling his cigar suggestively.

Lets start with the basics.

How big is this thing gonna be? Height wise, weight wise, etc.

How are the limbs moving? Servos? Hydraulics?

How many legs you want? How many joints on the legs, configurations.

Lets get the basic stuff going first. I gotta know how to break it.

Also, you're going in that robot. Consider it the tax for letting you have a giant robot which you control with Aux. It's more fun that way.
Well people seem to be pretty against arms and bipeds so lets go with something similar to a six legged variety of taviks picture at roughly the same size as an M1 Abrams main battle tank. Except change the whole noticeably multipart body thing for a big angular single part chassis shaped kind of like a long, wide beetle and designed to deflect gauss rounds like the avatar plate.

I think id prefer armored servomotors for the actual leg joints and have the final segment contain a powerful internally mounted hydraulic piston to give it the raw strength for rapid movement. (Feel free to rage at me here guys, i havent slept much and im prone to derping.)

Also just to get ahead of things:
Giant spinal mounted artillery weapon goes on top, anti infantry weapons go underneath or in the shin armor and of corse theres gotta be the mandatory flamethrower or bigass laser in the mouth.

get feedback, build things.

So basically a six legged beetle tank of sorts eh? I can dig it.

Now, how is it controlled? With six legs all skittering around I assume you want what amounts to a throttle and have a computer system that handles how the legs move and makes decisions about how to get around on terrain? Thats perfectly doable but we'll have to let some procedural algorithms run for a couple days in the completed tank to let the Computer figure out how to get stuff done. Which might have some rather odd effects, depending on the motions.
Spoiler (click to show/hide)

((Also, forgot action.))

"Alright, people. Bishop, come with me. We're going to brainstorm the upgrades to these ships once the Sword's VR pods are working again. Won't do to just throw ideas around without some way to test them.

Everyone else. If you want to go off on some kind of misguided building effort, now is the only time you'll get. I want everyone back here by the time we've got a plan of action for the ships. And parts from the salvage yard are not to be used until they have been properly decontaminated. If Auron wants to build a robot, he'll have to make do with stuff he finds elsewhere.
"

Return to the Sword, wait for VR to come online. If it happens, load Tinker and all of our six ships chosen for refurbishing. Apply the following modifications to them and test their performance:

Tug: Additional plating on the front, four laser or Gauss (or a mix) cannons facing forward, cluster of smaller turrets towards the back as point defense.

Courier: Single laser cannon, small laser or gauss turrets to clear landing zones, a pair of sub-nuclear missiles. Check how this affects speed.

Hauler and modified shuttle (if it can be recreated): Standard shuttle weapons.

Transport: See if it can fly and maneuver in atmosphere, with and without cargo. Also, how large is it, exactly? If it can fly in atmosphere, see if it can work as a massed missile carrier.

Blackship-too: find the largest cannon, laser, plasma, HEP - the biggest and most powerful weapon the craft's frame and internal systems can feasibly support. Then add engine pods and maneuver thrusters until it can fly as well with the cannon as it could before modification. Forget durability - it needs to fly as fast as possible, and destroy anything we need to deploy it against. It'll be the last-resort weapon against nasty surprises, so those are more important than its own survival.

Await Bishop's (and Steve's, and Simus's, and anyone else's really) additions and inputs.


Tug: Gonna lose some speed and be even more front heavy, but it will fly. Though, if those cannons are hardmounted then it's gonna be rather hard to hit stuff with them. The ship is gonna be pretty slow and not terribly maneuverable.

Courier: Not gonna handle a laser cannon very well. Might be better off with lots of gimble mounted cutting lasers and a computer system to work them. Missiles are doable, though sub-nuclear is a rather large range when  you think about it.

Hauler and shuttle: Normal shuttles don't have weapons.

Transport: It's a big son-of-a-bitch. It can fly in atmosphere, but not very well. It's designed to get the hell off of a planet and then drift or chug along till it reaches jump speed. You could use it for macross missile spam, for sure, though it would probably only do it once.

Blackship: So basically you want to gut the thing and turn it into what amounts to a flying cannon mount? That works but depending on the weapon used the recoil might cause it to gain the ability to fly backwards.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 02:12:02 pm
((I'll note that like legs, arms don't scale up that well either, Radio. Especially not if you want them long enough to grab things without toppling the whole thing, or at least severely unbalancing it. And high-grade materials won't save him from the issues with armor and weight.))
((What kind of size are we talking here? I think we aren't talking bout the same thing really. And high-grades material can indeed make you a decent working mech in this setting. Proof: the Battlesuit. The mechatank was just as an example for general look, not size. Those things are way too big to ever work like they're portrayed.))
((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs).
((There's a trope for that.))
 (http://tvtropes.org/pmwiki/pmwiki.php/Main/MiniMecha)
Actually, I thin the battle suit is what many people call a "Hardsuit"
Spoiler (click to show/hide)
A large one, but still one.
((Judging by the image, I'd say the battlesuits still qualify.))

Quote
Spoiler (click to show/hide)
((I've seen this before, and it's still hilarious.))

Quote
Blackship: So basically you want to gut the thing and turn it into what amounts to a flying cannon mount? That works but depending on the weapon used the recoil might cause it to gain the ability to fly backwards.
((That sounds useful!))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 02:22:25 pm
Tug: Gonna lose some speed and be even more front heavy, but it will fly. Though, if those cannons are hardmounted then it's gonna be rather hard to hit stuff with them. The ship is gonna be pretty slow and not terribly maneuverable.
"Cute. Options, options, hm."
Let the guns have some gimbal range, so they can converge on different distances and hit targets some ten degrees off course. See if verniers can be added for maneuverability - in all likelihood the Tug will primarily see use during ship assault, so it'll need to take out defense systems and avoid being shot down as it approaches.

Quote
Courier: Not gonna handle a laser cannon very well. Might be better off with lots of gimble mounted cutting lasers and a computer system to work them. Missiles are doable, though sub-nuclear is a rather large range when  you think about it.
"Yeah, going to have to go with all turrets. And the missiles are really too large."
Switch to multiple cutting laser turrets, then. Consider options for missile warheads. Nuclear leaves too much of a mess. See if the Token of Appreciation (kinetic amp sandwich) can provide enough feedback force to propel penetrating flechettes or otherwise cause significant secondary damage, since its primary damage has already been established.

Quote
Hauler and shuttle: Normal shuttles don't have weapons.
"Hmm."
Give them both a pair of cutting laser turrets for general attack and defense capability.

Quote
Transport: It's a big son-of-a-bitch. It can fly in atmosphere, but not very well. It's designed to get the hell off of a planet and then drift or chug along till it reaches jump speed. You could use it for macross missile spam, for sure, though it would probably only do it once.
"Haha, yeah, no. Fun idea, but a mite too out there."
Leave the transport alone. It's too big, too slow, and too soft a target to deploy it into combat.

Quote
Blackship: So basically you want to gut the thing and turn it into what amounts to a flying cannon mount? That works but depending on the weapon used the recoil might cause it to gain the ability to fly backwards.
"Okay, now we're getting somewhere."
Yes, strip the ship down, but try to cause as little permanent damage as possible. Ideally, it should return to its usual shape and function after the crisis is over. See how much damage advantage a plasma cannon or gauss cannon offer over a pure energy weapon such as a laser or HEP. On one hand, staying power is not a concern - on the other, having few shots to work with can be a problem considering you can miss the target even with a fusion instigator.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 18, 2014, 02:30:07 pm
((Yeah, throttle and computer will be fine.
Oh and put the sneaked in arms folded up next to the head like a spiders forelimbs.))

implant ant movement patterns into procedural algorithm for adaptation and to prevent awesome gazelle mode.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 18, 2014, 02:42:58 pm
implant ant movement patterns into procedural algorithm for adaptation and to prevent awkward gazelle mode.
((FTFY. Seriously, when you accidentally start running backwards, you lose the ability to be called awesome.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 18, 2014, 02:48:30 pm
implant ant movement patterns into procedural algorithm for adaptation and to prevent awkward gazelle mode.
((FTFY. Seriously, when you accidentally start running backwards, you lose the ability to be called awesome.))
((I frequently had that problem with neural learning engines, for some reason. In NEROgame, for instance, the troopers would for some reason learn to, er.. retreat towards the target, then turn around and dance in place while shooting it. These things are odd like that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 18, 2014, 09:41:32 pm
one primary support (Artoo)

(http://upload.wikimedia.org/wikipedia/en/3/39/R2-D2_Droid.png)


((In regards to the Mk4, what separates that from the Battlesuit?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 18, 2014, 11:37:21 pm
((In regards to the Mk4, what separates that from the Battlesuit?))

((It would be a lot smaller and lighter for one, since the Battlesuit is pretty damn big. This would provide a good amount of protection while still being about the same size as a human, so it would be a lot easier to use in confined spaces. Plus, Battlesuits can't run on walls or ceilings so it's also a lot more mobile than a battlesuit. (I'll have to talk to the Doktor and AM about the grippers and see what they could come up with.)

It would also be a lot easier to use, since it's synthflesh and most of the add-on's and gadgets are turned on/off by a button push (or more ideally, a brain impulse now that I think of it. Have to talk to the Doktor again...) and are pretty straight forward in their use.

It's also based on synthflesh, so a good deal of the physical power is organic in nature, unlike Battlesuits which are entirely mechanical. This could be important in case of wierd alien crap or EMP's.

Basically, it's a more subtle form of the battlesuit that's based on a different method of operation than computers as I think of it. You use this when in close quarters, on special missions, in medium to heavy combat, on important specialist jobs or when you are just uncertain for what you are going up against and need as many options open as possible. I think of it as a bridge between the current MK series of suits and the Battlesuit, since there's a big gap there in terms of utility and protection. (MK series has lots more utility and accessibility to more areas than Battlesuit, but Battlesuit has more protection and is geared to heavy combat. You don't really hack or interact with computers or fight in tight spaces in a battlesuit for example.) It may have to be called a different name because of this.))

"Well, perhaps we should check to see what we have in stock before making any serious choices? Who knows, we might find something useful in there that we didn't know about..."

Check up with Steve to see what we have in stock or can immediately make. Get his thoughts about what we should arm the ships with while I'm at it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 19, 2014, 01:29:42 am
((I could help design the MK4 if it involves flesh, since, yknow, I'm a shapeshifter who can do that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 19, 2014, 02:14:28 am
one primary support (Artoo)

(http://upload.wikimedia.org/wikipedia/en/3/39/R2-D2_Droid.png)
((Yes, that was the intent. Now find references to the other two. ;) ))

Quote
((In regards to the Mk4, what separates that from the Battlesuit?))
((Zako already outlined this, but a lot of his ideas seem best left as optional components, to me. At its most basic, it's a human-sized, synthflesh-based exoskeleton suit wearing copious amounts of armor. It's not as powerful as a battlesuit, but offers comparable protection, while allowing the person to walk in standard building corridors.))

((I could help design the MK4 if it involves flesh, since, yknow, I'm a shapeshifter who can do that.))
((Design, maybe, since we'll need a synth-muscle layout that synergizes properly with the wearer, but since we'd be working in VR anyways I doubt your usefulness. You're a shapeshifter, but that doesn't make you an expert in bionic design. You could probably try to encase a willing volunteer in an organic exosuit though, and if that works we can use the muscle layout as a shortcut to our own design.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 19, 2014, 07:27:56 am
((Oh Sean, you and your anthropomorphic equines. Here, have some of mine. (http://www.youtube.com/watch?gl=BE&v=FIY41LrvMFQ)

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))

Quote
((Like I said up a ways, I don't consider the battlesuit to be a mech (my definition of mech: a robot that is controlled from a cockpit-like enclosure and has a humanoid or otherwise legged form). I consider it powered armor (the user's limbs extend at least somewhat into the suit's limbs).
((Ugh, semantics, the worst kind of misunderstandings. But yeah, I view it as a mech since you can take your arms out of the cuffs to use control panel inside. Power armor, to me, is form-fitting, like a big sweater that lets you punch things.))
Quote
Which might have some rather odd effects, depending on the motions.
((Oh yes, that thing. Boston dynamics should get more funding, just so they can build beautiful antelope robots.))

Quote
It would be a lot smaller and lighter for one, since the Battlesuit is pretty damn big. This would provide a good amount of protection while still being about the same size as a human, so it would be a lot easier to use in confined spaces. Plus, Battlesuits can't run on walls or ceilings so it's also a lot more mobile than a battlesuit. (I'll have to talk to the Doktor and AM about the grippers and see what they could come up with.)It would also be a lot easier to use, since it's synthflesh and most of the add-on's and gadgets are turned on/off by a button push (or more ideally, a brain impulse now that I think of it. Have to talk to the Doktor again...) and are pretty straight forward in their use.
It's also based on synthflesh, so a good deal of the physical power is organic in nature, unlike Battlesuits which are entirely mechanical. This could be important in case of wierd alien crap or EMP's.
((Using synthflesh will make it very expensive though. Wouldn't it be easier to just take a standard synthflesh body, armor it more and add some gadgets? I don't see that design bridging the gap between Mk suits and battlesuit, at least not cost-wise. Though I agree there should be something between those, like a mk III but trading in flight for armor and maybe some widgets.))

Quote
implant ant movement patterns into procedural algorithm for adaptation and to prevent awesome gazelle mode.
((I really fear the enemy will take one look at this thing, line up a gauss cannon, let 'er rip, and that'll be the end of Auron's junkbot (and possibly Auron himself.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 19, 2014, 07:52:02 am
((Oh Sean, you and your anthropomorphic equines. Here, have some of mine. (http://www.youtube.com/watch?gl=BE&v=FIY41LrvMFQ)

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))
((The standard cyber-augments are strong enough. The idea is to build them as organoid machines rather than classic robots (i.e. a synthoid frame like the one HMRC used/uses). They won't be leaping tall buildings in a single bound, they'll be as strong as they are built to be. And yes, supporting role primarily. Not pack mule, but mobile weapons platform, medical dispenser, and if all else goes south, mobile cover.

Seriously, like a SHIV. Not a super-soldier, but a good support unit and more pleasant to the eye than a Sod.

Using synthflesh could be possible though, for actual frontline or "elite" units.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 19, 2014, 08:15:26 am
Quote
implant ant movement patterns into procedural algorithm for adaptation and to prevent awesome gazelle mode.
((I really fear the enemy will take one look at this thing, line up a gauss cannon, let 'er rip, and that'll be the end of Auron's junkbot (and possibly Auron himself.))
((Thats why im using avatar inspired angular armor, the gauss rounds should (mostly) go pinging off in random directions instead of homing in on my face. Probably get some large dents from actual cannons, but hopefully no penetration.

I dont expect it to hold up against vehicle fire for long, but it should be pretty resilient against any infantry portable gauss weapons.))

((Oh Sean, you and your anthropomorphic equines. Here, have some of mine. (http://www.youtube.com/watch?gl=BE&v=FIY41LrvMFQ)

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))
((The standard cyber-augments are strong enough. The idea is to build them as organoid machines rather than classic robots (i.e. a synthoid frame like the one HMRC used/uses). They won't be leaping tall buildings in a single bound, they'll be as strong as they are built to be. And yes, supporting role primarily. Not pack mule, but mobile weapons platform, medical dispenser, and if all else goes south, mobile cover.

Seriously, like a SHIV. Not a super-soldier, but a good support unit and more pleasant to the eye than a Sod.

Using synthflesh could be possible though, for actual frontline or "elite" units.))
((This reminds me of my "avatar of derp" remote controlled robo-bodies plan back from mission 9...
Also i vote triceratops shaped chassis instead of horses, because nothing says mobile cover like armored frills and a ribcage the size of a minivan.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 19, 2014, 12:08:51 pm
((Oh Sean, you and your anthropomorphic equines. Here, have some of mine. (http://www.youtube.com/watch?gl=BE&v=FIY41LrvMFQ)

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))
((The standard cyber-augments are strong enough. The idea is to build them as organoid machines rather than classic robots (i.e. a synthoid frame like the one HMRC used/uses). They won't be leaping tall buildings in a single bound, they'll be as strong as they are built to be. And yes, supporting role primarily. Not pack mule, but mobile weapons platform, medical dispenser, and if all else goes south, mobile cover.

Seriously, like a SHIV. Not a super-soldier, but a good support unit and more pleasant to the eye than a Sod.

Using synthflesh could be possible though, for actual frontline or "elite" units.))

((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))

Simus steps out of the aurora a moment to quickly send a message to Steve:

Steve, are there any tunnels that would go through this anomaly?
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 19, 2014, 12:24:01 pm
((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))
((It'll be an even harder sell considering Anton himself would know that adapting existing tech is better than creating new units from scratch. Mass production would be problematic enough that these wouldn't enter service for a long while - testing and tuning, not to mention training the prototype alone, would take the better part of a year. So as far as production goes, Artees probably won't make it, unless they are upgraded and improved even further.

Prototyping, however, is not something that Simus can forbid, thankfully. Not if done entirely using the creator's resources. :) And once a prototype is there, it's a lot easier to see how it actually operates.

But I'll think about setting up a sales pitch nonetheless. Who knows. ;) ))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 19, 2014, 12:40:15 pm
((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))
((It'll be an even harder sell considering Anton himself would know that adapting existing tech is better than creating new units from scratch. Mass production would be problematic enough that these wouldn't enter service for a long while - testing and tuning, not to mention training the prototype alone, would take the better part of a year. So as far as production goes, Artees probably won't make it, unless they are upgraded and improved even further.

Prototyping, however, is not something that Simus can forbid, thankfully. Not if done entirely using the creator's resources. :) And once a prototype is there, it's a lot easier to see how it actually operates.

But I'll think about setting up a sales pitch nonetheless. Who knows. ;) ))

((There's the rub. Steve isn't going to be releasing parts for prototypes anymore without it going through me, as far as I know, so you really do have to get all of the resources yourself. In this case, the most likely response is likely to be, "Why would we need this? What role would it fill that we do not already have filled, or an easier way to fill? And why, if this would fill its own niche, should it be like that, as opposed to a more traditional design, both easier to manufacture and potentially better on the field?"

In other words, you can get it by me, I'm not fundamentally opposed to it, but you have to convince me in-character, yeah?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 19, 2014, 01:32:44 pm
((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))
((It'll be an even harder sell considering Anton himself would know that adapting existing tech is better than creating new units from scratch. Mass production would be problematic enough that these wouldn't enter service for a long while - testing and tuning, not to mention training the prototype alone, would take the better part of a year. So as far as production goes, Artees probably won't make it, unless they are upgraded and improved even further.

Prototyping, however, is not something that Simus can forbid, thankfully. Not if done entirely using the creator's resources. :) And once a prototype is there, it's a lot easier to see how it actually operates.

But I'll think about setting up a sales pitch nonetheless. Who knows. ;) ))

((There's the rub. Steve isn't going to be releasing parts for prototypes anymore without it going through me, as far as I know, so you really do have to get all of the resources yourself. In this case, the most likely response is likely to be, "Why would we need this? What role would it fill that we do not already have filled, or an easier way to fill? And why, if this would fill its own niche, should it be like that, as opposed to a more traditional design, both easier to manufacture and potentially better on the field?"

In other words, you can get it by me, I'm not fundamentally opposed to it, but you have to convince me in-character, yeah?))
((Sure.

Or go behind your back, as it were. Who cares what I'm doing in my off hours, so long as I do my job and don't misuse the essential resources? ;)

(yeah, last time Anton did that it did soo much good... you could even say it made him the man he is today...

though I guess it's going to be hard for Artees to go as horribly right as that generator project.)
))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 19, 2014, 02:18:58 pm
((I really fear the enemy will take one look at this thing, line up a gauss cannon, let 'er rip, and that'll be the end of Auron's junkbot (and possibly Auron himself.))
((Wait, Anton might survive that?))

(yeah, last time Anton did that it did soo much good... you could even say it made him the man he is today...
though I guess it's going to be hard for Artees to go as horribly right as that generator project.)
))
((That sounds like a story you should share with the noobs.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 19, 2014, 02:50:43 pm
((I really fear the enemy will take one look at this thing, line up a gauss cannon, let 'er rip, and that'll be the end of Auron's junkbot (and possibly Auron himself.))
((Wait, Anton might survive that?))
((Auron, not Anton. And theoretically, yes.))

Quote
(yeah, last time Anton did that it did soo much good... you could even say it made him the man he is today...
though I guess it's going to be hard for Artees to go as horribly right as that generator project.)
))
((That sounds like a story you should share with the noobs.))
((That story is in Anton's charsheet. He used his free time to secretly construct what he thought was a revolutionary new power source, a generator that supposedly converted matter into antimatter via an incredibly complex (but not energetic) energy field setup. Whether it worked as such or not, upon activation something went horribly right and the device generated a whole lot more energy than it should have, dumping all of it into a directed electromagnetic burst, melting most metals and boiling all liquids in the affected area - which included a fairly large apartment building next to Anton's workplace. The device disintegrated shortly afterward, wrecking everything in its immediate vicinity and nearly killing Anton as well. And that's the story of how he got into the HMRC.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 19, 2014, 04:03:54 pm
((Well, if it makes Auron feel better, generating antimatter to generate power is a process fraught with impossibilities. It kinda violates the Laws of Thermodynamics...
That...might have been an intentional mistake...))
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 19, 2014, 05:07:49 pm
((Fraught with impossibilities? Bitch please. We're ARM. The difficult we'll do right now, the impossible will just take a little while.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 19, 2014, 05:51:18 pm
((And involve horrific amounts of collateral damage.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 20, 2014, 12:57:30 pm
Tug: Gonna lose some speed and be even more front heavy, but it will fly. Though, if those cannons are hardmounted then it's gonna be rather hard to hit stuff with them. The ship is gonna be pretty slow and not terribly maneuverable.
"Cute. Options, options, hm."
Let the guns have some gimbal range, so they can converge on different distances and hit targets some ten degrees off course. See if verniers can be added for maneuverability - in all likelihood the Tug will primarily see use during ship assault, so it'll need to take out defense systems and avoid being shot down as it approaches.

Quote
Courier: Not gonna handle a laser cannon very well. Might be better off with lots of gimble mounted cutting lasers and a computer system to work them. Missiles are doable, though sub-nuclear is a rather large range when  you think about it.
"Yeah, going to have to go with all turrets. And the missiles are really too large."
Switch to multiple cutting laser turrets, then. Consider options for missile warheads. Nuclear leaves too much of a mess. See if the Token of Appreciation (kinetic amp sandwich) can provide enough feedback force to propel penetrating flechettes or otherwise cause significant secondary damage, since its primary damage has already been established.

Quote
Hauler and shuttle: Normal shuttles don't have weapons.
"Hmm."
Give them both a pair of cutting laser turrets for general attack and defense capability.

Quote
Transport: It's a big son-of-a-bitch. It can fly in atmosphere, but not very well. It's designed to get the hell off of a planet and then drift or chug along till it reaches jump speed. You could use it for macross missile spam, for sure, though it would probably only do it once.
"Haha, yeah, no. Fun idea, but a mite too out there."
Leave the transport alone. It's too big, too slow, and too soft a target to deploy it into combat.

Quote
Blackship: So basically you want to gut the thing and turn it into what amounts to a flying cannon mount? That works but depending on the weapon used the recoil might cause it to gain the ability to fly backwards.
"Okay, now we're getting somewhere."
Yes, strip the ship down, but try to cause as little permanent damage as possible. Ideally, it should return to its usual shape and function after the crisis is over. See how much damage advantage a plasma cannon or gauss cannon offer over a pure energy weapon such as a laser or HEP. On one hand, staying power is not a concern - on the other, having few shots to work with can be a problem considering you can miss the target even with a fusion instigator.

The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.


Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.


Done and done


Done and done


Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.

((Yeah, throttle and computer will be fine.
Oh and put the sneaked in arms folded up next to the head like a spiders forelimbs.))

implant ant movement patterns into procedural algorithm for adaptation and to prevent awesome gazelle mode.
Alright, 6 legged beetle tank with little limbs up by the "Head".

What kinda armaments we giving it?



((In regards to the Mk4, what separates that from the Battlesuit?))

((It would be a lot smaller and lighter for one, since the Battlesuit is pretty damn big. This would provide a good amount of protection while still being about the same size as a human, so it would be a lot easier to use in confined spaces. Plus, Battlesuits can't run on walls or ceilings so it's also a lot more mobile than a battlesuit. (I'll have to talk to the Doktor and AM about the grippers and see what they could come up with.)

It would also be a lot easier to use, since it's synthflesh and most of the add-on's and gadgets are turned on/off by a button push (or more ideally, a brain impulse now that I think of it. Have to talk to the Doktor again...) and are pretty straight forward in their use.

It's also based on synthflesh, so a good deal of the physical power is organic in nature, unlike Battlesuits which are entirely mechanical. This could be important in case of wierd alien crap or EMP's.

Basically, it's a more subtle form of the battlesuit that's based on a different method of operation than computers as I think of it. You use this when in close quarters, on special missions, in medium to heavy combat, on important specialist jobs or when you are just uncertain for what you are going up against and need as many options open as possible. I think of it as a bridge between the current MK series of suits and the Battlesuit, since there's a big gap there in terms of utility and protection. (MK series has lots more utility and accessibility to more areas than Battlesuit, but Battlesuit has more protection and is geared to heavy combat. You don't really hack or interact with computers or fight in tight spaces in a battlesuit for example.) It may have to be called a different name because of this.))

"Well, perhaps we should check to see what we have in stock before making any serious choices? Who knows, we might find something useful in there that we didn't know about..."

Check up with Steve to see what we have in stock or can immediately make. Get his thoughts about what we should arm the ships with while I'm at it.

>Well, anything from the armory really, though keep in mind we do have a limit of supplies and time, so covering these ships in fission instigators is a possibility, but it's gonna leave you rather anemic on other fronts. We can also manufacture things, if you have ideas.

((Oh Sean, you and your anthropomorphic equines. Here, have some of mine. (http://www.youtube.com/watch?gl=BE&v=FIY41LrvMFQ)

Anyways, I only really see those as robotic pack mules, or maybe some supporting role. Unless you go synthflesh, which is hella expensive.))
((The standard cyber-augments are strong enough. The idea is to build them as organoid machines rather than classic robots (i.e. a synthoid frame like the one HMRC used/uses). They won't be leaping tall buildings in a single bound, they'll be as strong as they are built to be. And yes, supporting role primarily. Not pack mule, but mobile weapons platform, medical dispenser, and if all else goes south, mobile cover.

Seriously, like a SHIV. Not a super-soldier, but a good support unit and more pleasant to the eye than a Sod.

Using synthflesh could be possible though, for actual frontline or "elite" units.))

((I'm not going to be saying much on the topic of things people want to prototype, like this, if only because you're going to have to convince me in-character, what with Steve setting me up in charge of such things.

And something like that is going to be a hard sell, I will tell you now. Possible, but not easy.))

Simus steps out of the aurora a moment to quickly send a message to Steve:

Steve, are there any tunnels that would go through this anomaly?

>There are a few that run under that area. We could pretty easily dig a shaft down and fit an elevator that can get you from the tunnel up to the surface and such.

Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 20, 2014, 01:52:33 pm
The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.
((Probably for the best. Anything slower than lightspeed would be hard to aim in a space battle.))
Go with gimbaled laser cannons. Don't forget the cluster of PD turrets towards the back, missiles are better shot down than evaded.

Quote
Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.
((It really depends on what the use of those missiles will be. Cutting lasers will chew up infantry and armor with roughly equal ease. If the missiles are to take down especially hard targets advancing on the LZ, then direct-punch warheads like the kinamp sandwich would be preferable. If they are for quick clearing of the LZ of infantry and maybe providing cover... hmm.))
Check what the current tech for thermobaric weapons is. Initial explosion, cloud of explosive propellant, massive vacuum implosion after high-temperature burnout of propellant, cloud of smoke and dust fit to act as concealment. Check how effective that would actually be against typical UWM troops and Sods.

Quote
Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.
((On one hand, laser cannon is good and precise, a versatile weapon. On the other hand, a plasma cannon has a higher damage potential overall, and a "near miss" would result in more damage. Better against large targets, too, in case the UWM decides to use one of their frigates as close air support or something. But I still want that third option checked out.))
Tentatively go with the plasma cannon for now. Ask Steve if the R&D could try to make a version of the High Energy Projector, scaled up to similar power levels.

Contact Bishop.

"Hey, Bishop! Anton here. Are you in VR? Get into my session if you are. I'm brainstorming the weapons loadouts for our ships, and I'd appreciate your thoughts."
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 03:29:20 pm
Equip all the things.

Back mounted heavy artillery: scaled up particle accumulator cannon preferably, probably a suitably sized railgun with incendiary/high explosive shells otherwise.
If i have to supply this weapon myself try to cobble a large gauss cannon together from salvaged parts.
Mouth: Undecided
Front and rear leg shinguards: Auto targetting pd lasers programmed to also target enemy infantry.
Little arms: graspers with flick out rotary saws powered by those electric motors i salvaged.
Armor: avatar inspired Gauss reflecting angular plating, laser absorbing crystal coating if theres any left over from doing the boarding shuttles.

((Anyone whos helping build this can weigh in here and give suggestions.))

((Also im not sure, but im considering swapping the PAC to be mouth mounted for faster firing, although i suppose that the scaling up could be focused more on accuracy, cooling and rate of fire with a less pronounced but still noticeably increase in power.))

Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 03:32:59 pm
((Where are we getting these weapons from? Did we just find some heavy artillery lying around? Are we buying them with tokens? Is Steve giving them out for free?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 03:40:36 pm
Quote from: piecewise
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.

Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 20, 2014, 03:42:39 pm
I'll point out that you have to specify how the IFF works if you're targeting infantry.  I believe Charles got tripped up with that with his turret rifle.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 03:46:05 pm
((I already have the shock collar based IFF on my hardmount designs, ill just port that over and have steve hand out wristbands or something to our workers that mimic the signal.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 03:53:59 pm
((Okay. I wasn't sure if that was just for the ships, or for the spidermech as well. Your weapon plan sounds pretty good.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 20, 2014, 04:10:29 pm
((What about missiles and/or rockets?))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 04:54:41 pm
((How about rockets with bear traps on the tip. So when the hit something they take a large bite out of it then explode. That would be cool.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 20, 2014, 04:58:03 pm
((How about rockets with bear traps on the tip. So when the hit something they take a large bite out of it then explode. That would be cool.))
((Or maybe rockets with trapped bears on the tip. So when something is hit they are first mauled by a bear and then exploded. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 20, 2014, 05:38:14 pm
Quote from: piecewise
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.

Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.

((Yeah... Steve supplying a major project that he mandated with weapons means he's going to supply your personal project with weapons.

Something tells me no. And even if he did, something tells me you're not going to be getting a LESHO rifle (the only railgun you can get, and you can't use a particle beam as artillery - that's LOS only), a HEP (and PW has said before that those don't scale up), 6 PD lasers, monoatomic swords, and avatar plating, of all things.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 06:03:26 pm
((If Steve doesn't give us anything, we could try making a large makeshift ballista.
There's also a guy who has a mining laser far too heavy for him to lift. We could arrange something with him.))
Scrounge for weaponry.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 06:17:27 pm
((Piecewise asked "what kind of armaments are we giving it?" that implies i have some access to free/temporary weapons.

Again, it is not a personal project. It was built by Auron (and his faithful helpers) for the betterment of our combined combat capabilities, the intention was to give Aux focused characters with no combat skills the ability to effectively engage in combat.

Railguns are just scaled up gauss cannons and piecewise stated we can manufacture armaments, no one said anything about a LESHO rifle.

Non artillery PAC is fine, most of the time im gonna be able to see what needs killing anyway. Also im pretty sure its not a beam, although a beam would be more awesome.

I missed the non scaling HEP restriction, easily fixable with weapon replacement.

Avatar inspired armor, not avatar plate. How many times do i gotta post that?

Maybe i went a little overboard with the number of pd lasers and i guess the swords are unneccessary, but keep in mind these are not bigass anti shipkiller missile pd turrets, they are piddly little anti ground to air missile pd turrets.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 06:31:37 pm
((One easy way to end this argument would be asking Steve directly in character if you can have guns for the spidermech.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 20, 2014, 06:57:27 pm
Again, it is not a personal project. It was built by Auron (and his faithful helpers) for the betterment of our combined combat capabilities, the intention was to give Aux focused characters with no combat skills the ability to effectively engage in combat.
((And how many people, let alone people in charge, did you actually ask about building this behemoth? Asking them to help scrounge for parts doesn't count, since you didn't say what they were for.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 07:10:36 pm
Again, it is not a personal project. It was built by Auron (and his faithful helpers) for the betterment of our combined combat capabilities, the intention was to give Aux focused characters with no combat skills the ability to effectively engage in combat.
((And how many people, let alone people in charge, did you actually ask about building this behemoth? Asking them to help scrounge for parts doesn't count, since you didn't say what they were for.))
((Its called a surprise unveiling  ;D))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 20, 2014, 07:16:49 pm
Again, it is not a personal project. It was built by Auron (and his faithful helpers) for the betterment of our combined combat capabilities, the intention was to give Aux focused characters with no combat skills the ability to effectively engage in combat.
((And how many people, let alone people in charge, did you actually ask about building this behemoth? Asking them to help scrounge for parts doesn't count, since you didn't say what they were for.))
((Its called a surprise unveiling  ;D))
((You can't exactly call it anything but a personal project if you don't have the aid, approval, or even knowledge of anyone else.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 07:25:41 pm
((Auron sent out a message to everyone asking for help building a mech. It is in no way secret.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 20, 2014, 07:27:26 pm
((Well, how can you call it anything but personal project if you don't have others' aid or approval, and loads of people assume the higher-ups are going to shut it down? Because that's what Grate's doing, and I'm pretty sure that's why a bunch of folks are ignoring it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 20, 2014, 09:57:41 pm
((Well, how can you call it anything but personal project if you don't have others' aid or approval, and loads of people assume the higher-ups are going to shut it down? Because that's what Grate's doing, and I'm pretty sure that's why a bunch of folks are ignoring it.))

((With the objection of the higher-ups. The only one who's disposition is unknown is Steve, Simus told Anton that no salvage was to be taken for unsanctioned use. And Anton relayed that order fairly clearly (not to mention directly to Auron, who proceeded to ignore him).

Steve's the only one who can override either of us (well, me, really. Overriding me is overriding Anton, since I put Anton in charge). And I think Steve is leaving issues like that to those he put in command (Hint: That person objects, not to this project, but to the entire idea of using salvage without permission, like this project is doing, thus objecting to this project without even knowing about it on principle. The person that person put in charge for an operation while she has other business agrees with her).))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 20, 2014, 10:34:08 pm
((Auron was signed on for the survey mission, Simus ceased being in charge of Auron when the survey was completed and official command of this installation is still in Steves metaphorical hands, what Auron does with his free time in the scrapyard is not your concern as he complied with Antons request to leave the ships marked for recovery alone.

Steve has access to all Auron communications and has not made any comments or given any orders related to the cessation of construction of a mobile weapons platform to be used in the defence of said installation.

Steve told us to make preparations for the coming battle, making a mech for use in said battle is congruent with those orders, Steve outranks you.
Therefore, making a mech out of scrap to fulfill Steves orders takes precedence over following the instructions of a mechaphobic teammate with delusions of authority.

Seriously pyro, im getting real tired of these "i said no and if you ignore me im gonna keep complaining and threatening you until you comply" arguments. This is a game and im trying to enjoy it, Leave me be.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 20, 2014, 10:35:46 pm
Steve has access to all Auron communications and has not made any comments or given any orders related to the cessation of construction of a mobile weapons platform to be used in the defence of said installation.
((How often does Steve ever give direct orders except at the beginning of missions and when asked?))

Quote
Steve told us to make preparations for the coming battle, making a mech for use in said battle is congruent with those orders, Steve outranks you.
Therefore, making a mech out of scrap to fulfill Steves orders takes precedence over following the instructions of a mechaphobic teammate with delusions of authority.
((Did Steve say that the mech would in any way help? Did you ask for confirmation?))

Quote
Seriously pyro, im getting real tired of these "i said no and if you ignore me im gonna keep complaining and threatening you until you comply" arguments. This is a game and im trying to enjoy it, Leave me be.))
((The point here is more "Don't expect help from Steve/the Armory/etc."))
Title: Re: Einsteinian Roulette Survey Team
Post by: Zako on January 20, 2014, 10:42:22 pm
"Alright, give me a moment... And Steve says we can use basically anything in the armoury, but we should be prudent since supplies are somewhat limited right now."

Go ahead and hop in VR and give Anton's ships a good look over, looking for any weaknesses or faults in the design.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 20, 2014, 11:31:35 pm
((
((Auron was signed on for the survey mission, Simus ceased being in charge of Auron when the survey was completed and official command of this installation is still in Steves metaphorical hands, what Auron does with his free time in the scrapyard is not your concern as he complied with Antons request to leave the ships marked for recovery alone.))

No. Just no.

Simus Team:
Survey the remains of the base, mark out dangerous areas, follow steve's instructions to check vital stuff and repair or stabilize if damaged but not destroyed. (THIS IS NOT THE GROUP STAYING ON PLANET PERMANENTLY. THAT'S LATER. The reason Simus is doing this is so she can get a bit more familiar with the locale though.)
Goodies:
Big ass box of Repair tools, climbing gear, Rad Suits for the pit, various sensors, etc.

Salvage, noun:
1.
a. The rescue of a ship, its crew, or its cargo from fire or shipwreck.
b. The ship, crew, or cargo so rescued.
c. Compensation given to those who voluntarily aid in such a rescue.
2.
a. The act of saving imperiled property from loss.
b. The property so saved.
3. Something saved from destruction or waste and put to further use.

The team, defined by the GM is, by definition, a survey and salvage team. It did not dissolve upon the cessation of majority survey work and the beginning of salvage work, it was, and is, still in effect. Simus is still your senior officer, and Anton is her lieutenant in charge of salvage operations.

((Steve has access to all Auron communications and has not made any comments or given any orders related to the cessation of construction of a mobile weapons platform to be used in the defence of said installation.))

A lack of denial is not assent. And he wouldn't be going to you directly anyways unless it was requested, by you, me, or Anton. See my explanation of chain of command.

((Steve told us to make preparations for the coming battle, making a mech for use in said battle is congruent with those orders, Steve outranks you.
Therefore, making a mech out of scrap to fulfill Steves orders takes precedence over following the instructions of a mechaphobic teammate with delusions of authority.))

I don't see anything anywhere where Steve said, and Auron heard, anything of that nature, related to our current duty.

And now, let me introduce to you the concept of Chain of Command, or Command Hierarchy (and keep in mind that with this rebellion, the game is shifting towards a more militaristic stance):
Quote
In a military context, the chain of command is the line of authority and responsibility along which orders are passed within a military unit and between different units. Orders are transmitted down the chain of command, from a higher-ranked soldier, such as a commissioned officer, to lower-ranked personnel who either execute the order personally or transmit it down the chain as appropriate, until it is received by those expected to execute it.

In general, military personnel give orders only to those directly below them in the chain of command and receive orders only from those directly above them. A service member who has difficulty executing a duty or order and appeals for relief directly to an officer above his immediate commander in the chain of command is likely to be disciplined for not observing the chain of command. Similarly, an officer is usually expected to give orders only to his or her direct subordinate, even if it is just to pass an order down to another service member lower in the chain of command than said subordinate.

Steve has actually followed this basic idea for most of the game, letting teams and commanders, assigned or elected, make decisions, only giving of himself when asked or in need.

Now, our chain of command in this situation is short, but slightly tangled: Steve is in charge, overall. Simus is directly underneath Steve. Anton is beneath both Simus and Steve, but only for salvage operations. Everyone else, including you, is beneath Simus and Anton.

((Seriously pyro, im getting real tired of these "i said no and if you ignore me im gonna keep complaining and threatening you until you comply" arguments. This is a game and im trying to enjoy it, Leave me be.))

I am not going to stoop to ad hominem here (which you just did, in that post - not even just this specific snippet). But I will note that, for the most part, I have stayed out of this IC. Simus has no knowledge of what you're doing, and has done nothing against it itself (only to the concept, and even that was not direct). I have kept my OOC discourse civil enough on the topic as well, I think. Perhaps a bit condescending, but still civil.))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 20, 2014, 11:45:52 pm
((The chain of command is only with the characters, not the players themselves. Simus has the right to tell Auron not to build a mech. PyroDesu has no right to tell UnholyPariah not to build a mech.

Besides, building a mech is way more interesting than not building a mech. Even if it's not a good idea. Bad ideas make the best stories. And who knows, it might actually work and be an asset in the war.))

Edit:
((Maybe it would be a good idea for you guys to take this to PMs.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 20, 2014, 11:53:09 pm
((The chain of command is only with the characters, not the players themselves. Simus has the right to tell Auron not to build a mech. PyroDesu has no right to tell UnholyPariah not to build a mech.

Besides, building a mech is way more interesting than not building a mech. Even if it's not a good idea. Bad ideas make the best stories. And who knows, it might actually work and be an asset in the war.))

Edit:
((Maybe it would be a good idea for you guys to take this to PMs.))

((Except I haven't told him not to OOC, with any expectation of power from doing so, to my knowledge. I've merely expressed dissent with the idea, and likely IC ramifications if Simus finds out. If I've said OOC, "Don't do that", it's been me saying, implied (or more likely, just after), "Don't do that, if Simus finds out, you're going to be in trouble for it".

If it seems I have told him OOC without backing it up IC, I apologize for it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 12:09:32 am
((
((Auron was signed on for the survey mission, Simus ceased being in charge of Auron when the survey was completed and official command of this installation is still in Steves metaphorical hands, what Auron does with his free time in the scrapyard is not your concern as he complied with Antons request to leave the ships marked for recovery alone.))

No. Just no.

Simus Team:
Survey the remains of the base, mark out dangerous areas, follow steve's instructions to check vital stuff and repair or stabilize if damaged but not destroyed. (THIS IS NOT THE GROUP STAYING ON PLANET PERMANENTLY. THAT'S LATER. The reason Simus is doing this is so she can get a bit more familiar with the locale though.)
Goodies:
Big ass box of Repair tools, climbing gear, Rad Suits for the pit, various sensors, etc.

Salvage, noun:
1.
a. The rescue of a ship, its crew, or its cargo from fire or shipwreck.
b. The ship, crew, or cargo so rescued.
c. Compensation given to those who voluntarily aid in such a rescue.
2.
a. The act of saving imperiled property from loss.
b. The property so saved.
3. Something saved from destruction or waste and put to further use.

The team, defined by the GM is, by definition, a survey and salvage team. It did not dissolve upon the cessation of majority survey work and the beginning of salvage work, it was, and is, still in effect. Simus is still your senior officer, and Anton is her lieutenant in charge of salvage operations.

((Steve has access to all Auron communications and has not made any comments or given any orders related to the cessation of construction of a mobile weapons platform to be used in the defence of said installation.))

A lack of denial is not assent. And he wouldn't be going to you directly anyways unless it was requested, by you, me, or Anton. See my explanation of chain of command.

((Steve told us to make preparations for the coming battle, making a mech for use in said battle is congruent with those orders, Steve outranks you.
Therefore, making a mech out of scrap to fulfill Steves orders takes precedence over following the instructions of a mechaphobic teammate with delusions of authority.))

I don't see anything anywhere where Steve said, and Auron heard, anything of that nature, related to our current duty.

And now, let me introduce to you the concept of Chain of Command, or Command Hierarchy (and keep in mind that with this rebellion, the game is shifting towards a more militaristic stance):
Quote
In a military context, the chain of command is the line of authority and responsibility along which orders are passed within a military unit and between different units. Orders are transmitted down the chain of command, from a higher-ranked soldier, such as a commissioned officer, to lower-ranked personnel who either execute the order personally or transmit it down the chain as appropriate, until it is received by those expected to execute it.

In general, military personnel give orders only to those directly below them in the chain of command and receive orders only from those directly above them. A service member who has difficulty executing a duty or order and appeals for relief directly to an officer above his immediate commander in the chain of command is likely to be disciplined for not observing the chain of command. Similarly, an officer is usually expected to give orders only to his or her direct subordinate, even if it is just to pass an order down to another service member lower in the chain of command than said subordinate.

Steve has actually followed this basic idea for most of the game, letting teams and commanders, assigned or elected, make decisions, only giving of himself when asked or in need.

Now, our chain of command in this situation is short, but slightly tangled: Steve is in charge, overall. Simus is directly underneath Steve. Anton is beneath both Simus and Steve, but only for salvage operations. Everyone else, including you, is beneath Simus and Anton.

((Seriously pyro, im getting real tired of these "i said no and if you ignore me im gonna keep complaining and threatening you until you comply" arguments. This is a game and im trying to enjoy it, Leave me be.))

I am not going to stoop to ad hominem here (which you just did, in that post - not even just this specific snippet). But I will note that, for the most part, I have stayed out of this IC. Simus has no knowledge of what you're doing, and has done nothing against it itself (only to the concept, and even that was not direct). I have kept my OOC discourse civil enough on the topic as well, I think. Perhaps a bit condescending, but still civil.))
The key word there is stabilize not salvage. our mission was to asses the damage and prevent further collapses, not to salvage and not to repair. therefore the mission was complete before Auron began salvaging and you had no authority over him.

Your chain of command is a fictional construct as there was no longer part a survey and stabilisation squad, you decided to salvage on your own flawed interpretation of steves orders and you have no real authority in that matter.

A lack of denial may as well be an assent because until he puts a stop to it Auron has no reason to, Steve would be going to me, because as stated above you are not in charge. Also steve shuts shit down personally more often than not.

((The chain of command is only with the characters, not the players themselves. Simus has the right to tell Auron not to build a mech. PyroDesu has no right to tell UnholyPariah not to build a mech.

Besides, building a mech is way more interesting than not building a mech. Even if it's not a good idea. Bad ideas make the best stories. And who knows, it might actually work and be an asset in the war.))

Edit:
((Maybe it would be a good idea for you guys to take this to PMs.))

((Except I haven't told him not to OOC, with any expectation of power from doing so, to my knowledge. I've merely expressed dissent with the idea, and likely IC ramifications if Simus finds out. If I've said OOC, "Don't do that", it's been me saying, implied (or more likely, just after), "Don't do that, if Simus finds out, you're going to be in trouble for it".

If it seems I have told him OOC without backing it up IC, I apologize for it.))
((Because constantly saying "dont do that or simus will punish you" isnt threatening in the slightest.))

((Im sick of constantly arguing in thread, can we please take NAV's advice and pm this if you still have issues with me doing this.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 21, 2014, 03:56:33 am
((Simus is in charge of the entire planet, so technically everything on this planet is partly her responsibility. She is subordinate to Steve and equal to Miyamoto, Miyamoto being someone she has to work with since he's in charge of the military of this section of the galaxy.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 21, 2014, 05:13:21 am
((Im sick of constantly arguing in thread, can we please take NAV's advice and pm this if you still have issues with me doing this.))
((Why do you think that we have issues with you doing this? This isn't about you. This is about Auron not doing as he's told to by his effective superiors.

And we (well, mostly Pyro) are warning you out-of-character so that we don't have to get Auron in trouble for insubordination. Because either Simus, as the planet's designated Overseer (or "Executive Overseer", heh), or Anton, as a current designated manager of salvage and repair efforts, have the authority to punish Auron if they consider his actions detrimentary to the ARM's current situation, on top of the ongoing ignoring of either orders or strong suggestions to start cooperating. Anton will be more inclined to issue monetary sanctions, as he is of the mindset that "you pay for your own prototypes", even if he would be willing to lend some support to actually building the thing. I.e., "Okay, I'll see about building a gantry here and assigning some workers to get it done, but this is your project and all of this comes out of your pocket.", unless you actually contact Steve in-character and secure the usual prototyping rights. Simus... well, it's up to Pyro, really. But as far as I can understand, she could probably order it dismantled if it doesn't seem sufficiently viable and/or useful.
That's all there is to it, really. We don't mind you doing anything you want, as long as you're willing to face the in-character consequences.))

((Disclaimer: Substitute "we" with either "I" or the royal "we" in the above text as necessary, as it is intended to represent my own thoughts on the matter, even though it concerns more than just "me".))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 21, 2014, 06:21:15 am
-snip-

((I've taken it to PMs, though the support is appreciated. And yes, I could order it dismantled if I wanted to, but Simus won't. She'll dock him and leave it at that. Reason is, had he asked, he actually might have had her assent in his project. After all, my personal qualms about mechs (although this is turning out more of a spider tank, still shaky but about a quark closer to better) isn't why she'll be mad, it's that he's using things already earmarked for other use, in her mind.

Also, don't say I'm just warning him of in-character responses to his actions - that's using my character as a scapegoat, according to him.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 08:07:55 am
The key word there is stabilize not salvage. our mission was to asses the damage and prevent further collapses, not to salvage and not to repair. therefore the mission was complete before Auron began salvaging and you had no authority over him.
[/1uote]
((You're still using ARM resources. ARM still has authority over you.
And since Steve hasn't broken up the teams, Anton is still your direct CO for salvage operations.))

Quote
Your chain of command is a fictional construct as there was no longer part a survey and stabilisation squad, you decided to salvage on your own flawed interpretation of steves orders and you have no real authority in that matter.
((Flawed interpretation? What part of the orders tells you to waste huge amounts of resources on an impractical war machine that has no place in the largely-space-based upcoming battle?))

Quote
A lack of denial may as well be an assent because until he puts a stop to it Auron has no reason to, Steve would be going to me, because as stated above you are not in charge. Also steve shuts shit down personally more often than not.
((Only when it is threatening himself, the ship, or something similar. If you were using the mech to attack the Sword, the story would be different.
But if you're so confident Steve wants you to be doing this, why don't you ask?))

Quote
((Because constantly saying "dont do that or simus will punish you" isnt threatening in the slightest.))
((It's not a threat, it's a warning.))


((Remember, Unholy, ARM is basically a military organization. How do you think the military would act in response to some soldier turning a couple broken tanks and assorted spare parts into a mech, and asking for more guns and stuff to put on it?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 08:23:15 am
((GWG i respect the fact that you have your opinion and ill willingly debate it with you but please restrict it to pms to me and pyro, i dont want the argument getting dragged back here.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 09:16:16 am

((In short...you're wasting ARM resources without asking, what the hell makes you think you're going to not only get away scot-free but also get a bunch of powerful weapons free?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 21, 2014, 09:33:59 am
((To weigh in perhaps as an objective person, Auron's kludgebot could have a use in the upcoming battle, seeing as whether the fleet is in space or no, they will be attacking this base, first and foremost. A mobile artillery emplacement could be quite useful.

This does not change, of course, the fact that he did not ask for permission to build it. Sure, it seems like it's in character for Auron, but don't expect the bot to be left alone once Anton and Simus are done with their current assignments.

Also, the bot is currently only a project, just as ship rearmament. With perhaps a difference in that we're using state-of-the-art VR software for our designs, and Auron's spiderbot is mostly in his imagination. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 09:36:59 am
((Which makes me think of something...
Why isn't Auron prototyping this in VR? A successful virtual prototype would go great with any attempts to prove it's not just a waste of resources.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 21, 2014, 09:56:40 am
((Because he's a magpie who's got his hands on loot he can't carry off and won't allow himself to leave lying around, and lacks the foresight and self-organization to catalog the items he has in order to recreate them in VR?))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 10:37:13 am
((Oh yeah.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 21, 2014, 04:10:19 pm
The gimbal stuff will be restricted to laser weapons, but beyond that, We're good.
((Probably for the best. Anything slower than lightspeed would be hard to aim in a space battle.))
Go with gimbaled laser cannons. Don't forget the cluster of PD turrets towards the back, missiles are better shot down than evaded.

Quote
Alright, laser turrets. As per explosives; well we can get some high density conventional explosives coated with something extremely dangerous.
((It really depends on what the use of those missiles will be. Cutting lasers will chew up infantry and armor with roughly equal ease. If the missiles are to take down especially hard targets advancing on the LZ, then direct-punch warheads like the kinamp sandwich would be preferable. If they are for quick clearing of the LZ of infantry and maybe providing cover... hmm.))
Check what the current tech for thermobaric weapons is. Initial explosion, cloud of explosive propellant, massive vacuum implosion after high-temperature burnout of propellant, cloud of smoke and dust fit to act as concealment. Check how effective that would actually be against typical UWM troops and Sods.

Quote
Well, the most potential damage would probably be from an energy weapon (Kinetic ones are only really practical when you get them a good solid mount and some auto manip help) with high energy, single use cells. We won't be able to slap a reactor or generator on there thats small but powerful enough to make it worth while, but we can get some extremely high energy density cells and use them to power either a laser cannon thats at or above the laser battery spec, or condensed plasma shell that should be able to eat it's way straight through a ship.
((On one hand, laser cannon is good and precise, a versatile weapon. On the other hand, a plasma cannon has a higher damage potential overall, and a "near miss" would result in more damage. Better against large targets, too, in case the UWM decides to use one of their frigates as close air support or something. But I still want that third option checked out.))
Tentatively go with the plasma cannon for now. Ask Steve if the R&D could try to make a version of the High Energy Projector, scaled up to similar power levels.

Contact Bishop.

"Hey, Bishop! Anton here. Are you in VR? Get into my session if you are. I'm brainstorming the weapons loadouts for our ships, and I'd appreciate your thoughts."

Make sure to keep a text file with the specifications of all these ships, otherwise I can pretty much tell you I will forget them.

Really, when it comes right down to it, Nuclear is what you want for anything except clearing infantry. And those lasers will deal with the infantry well enough.

Ooo A scaled up high energy projector? That could be fun, though it will take some resources and time to do. And those are limited.

As it is, these ships are taking up, oh, 150-200 of our 1000 generic resource units.




Equip all the things.

Back mounted heavy artillery: scaled up particle accumulator cannon preferably, probably a suitably sized railgun with incendiary/high explosive shells otherwise.
If i have to supply this weapon myself try to cobble a large gauss cannon together from salvaged parts.
Mouth: Undecided
Front and rear leg shinguards: Auto targetting pd lasers programmed to also target enemy infantry.
Little arms: graspers with flick out rotary saws powered by those electric motors i salvaged.
Armor: avatar inspired Gauss reflecting angular plating, laser absorbing crystal coating if theres any left over from doing the boarding shuttles.

((Anyone whos helping build this can weigh in here and give suggestions.))

((Also im not sure, but im considering swapping the PAC to be mouth mounted for faster firing, although i suppose that the scaling up could be focused more on accuracy, cooling and rate of fire with a less pronounced but still noticeably increase in power.))

May want to talk to the others before eating up a large chunk of resources with your project.

Just a heads up before simus and her tech death squad notice you.


Quote from: piecewise
>Well, anything from the armory really, though keep
in mind we do have a limit of supplies and time, so
covering these ships in fission instigators is a
possibility, but it's gonna leave you rather anemic
on other fronts. We can also manufacture things, if
you have ideas.

Im assuming they are supplied by steve like the ships weapons, so we can probably mount whatever we wish within reason.

((Yeah... Steve supplying a major project that he mandated with weapons means he's going to supply your personal project with weapons.

Something tells me no. And even if he did, something tells me you're not going to be getting a LESHO rifle (the only railgun you can get, and you can't use a particle beam as artillery - that's LOS only), a HEP (and PW has said before that those don't scale up), 6 PD lasers, monoatomic swords, and avatar plating, of all things.))

It's true they don't scale up.

But the research teams might be able to find a way to make one a ship weapon. Even if it does just involve duct taping 30 of them together and firing them all at once. Though, that shit is gonna be stupidly big and it and it's powercells are gonna take up the entire ship. Not exactly the most practical, but goddamn if it wouldn't be cool.




"Alright, give me a moment... And Steve says we can use basically anything in the armoury, but we should be prudent since supplies are somewhat limited right now."

Go ahead and hop in VR and give Anton's ships a good look over, looking for any weaknesses or faults in the design.
I can put you in the VR, but faults in design are up to you to decide with your non-dice driven brain.























Alright, lets get a few things straight, before we have an incharacter civil war between the conservationists and the Mechanoids


1.Basically everything for this defense is coming from a "resource budget" You've got 1000 generic resource points and doing pretty much anything EXCEPT the basics of rebuilding the control center takes points from it. Arming the ships, arming the robot, researching weapons and tech, etc etc. Nothing is costing people tokens (This time) but everything does have a price.

2. A lot of this stuff isn't gonna around for use in other missions; mainly because it wouldn't even be useful 95% of the time. Also because I don't want everyone being outfitted with fission instigators all the time.

3.Steve is neutral on the robot. He's letting you guys handle this shit. Which isn't to say he's not making preparations in the background, but this is your choice. To him, these ships are the same as that robot: A project which the makers are doing in order to better defend the planet when the fight comes. Thats all it comes down to. No favorites.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 04:44:08 pm
stick a single 25 RU or less ship weapon (Preferably a PAC but a laser is acceptable) on the robots back mount, finish construction.

((We have outfitted 6 ships at a cost of 25~33 RU's each with multiple weapons, i foresee this not being a problem.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 04:45:19 pm
((If, hypothetically, one of us wanted to spend a hundred of the RU on a statue in the middle of nowhere, would Steve intervene?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 21, 2014, 04:48:24 pm
((Are you trying to see if Steve's giant penis ban applies here?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 04:52:03 pm
((Depends how many guns it has.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 21, 2014, 04:52:47 pm
((Are you trying to see if Steve's giant penis ban applies here?))
((...No. I'm seeing if there's a limit to the absurdity we can make without Steve complaining. I'm planning to move from there to assorted impractical or inappropriate military thingies.
Inappropriate like broadswords and aircraft carriers, not like gargantuan genitalia.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 21, 2014, 04:55:12 pm
((Great green gargantuan glowing genitalia?))
Title: Re: Einsteinian Roulette Survey Team
Post by: NAV on January 21, 2014, 04:58:07 pm
((Hey Unholy, there is this guy who has a mining laser that he can't lift. Corsair's character Jhoseph. The Kludgebot could certainly use a mining laser. I think a deal could be made.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 05:03:39 pm
((The mining laser whilst heavy is an infantry weapon, it is incapable of being used over long range and charging heavily armed landing parties does not strike me as a good idea.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 21, 2014, 05:08:26 pm
"Darn. We have to go nuclear to have enough power, but we can't go nuclear because of contamination. And we need a powerful weapon, but plasma is inaccurate, and the HEP will take time to improve.

...

Damnit I need a second brain.
"

Anton queries Steve.

"Steve, how well does the VR simulate actual laws of physics? I have an absolutely crazy idea here. Also, can you patch me through to our R&D section? I have an equally crazy idea concerning the details of how the HEP operates, and its interaction with the Plasma Projector."

Spoiler: The Crazy Idea (click to show/hide)

Spoiler: The Equally Crazy Idea (click to show/hide)

Attempt the creation and testing of the first crazy idea. Discuss the second crazy idea with the R&D department, and if it's at least in theory feasible, create a mock-up VR version for tentative performance testing.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 21, 2014, 05:22:40 pm
((Why not stick some disposable missile launches on it? And what about gauss cannons?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 21, 2014, 05:59:13 pm
((Resource costs, i dont wanna use a huge chunk of our collective assents.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 21, 2014, 06:31:17 pm
((Resource costs, i dont wanna use a huge chunk of our collective assents.))
((Reasonable. What about pile drivers or something?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Radio Controlled on January 22, 2014, 03:24:53 pm
((Now, to make sure Pw doesn’t have to dig through any threads to find the stuff we wanna build, I’lm going to play accountant again and keep tally of what we want, how much it’ll all cost and how much budget we have left. This is how we’ll do it:

You guys ask PW how much something costs when you have an idea for something, then propose  it in the combat thread. Then I’ll keep track of how many people vote against or in favor, and either dismiss it or add it. I’ll voice my opinion, but I won’t count my own vote. However, if there’s an even divide between things then I’m just gonna pick something and that’ll be it. OOC reason to keep things moving and make sure we get to the fun parts faster, IC we can say it’s Miyamoto putting his foot down and being a horrible tyrant again.
If your project has several possible options (e.g. shuttles could be armed with several possible weapons) be sure to figure that out before you propose it, if possible.

Only projects posted in the combat thread will be counted, to keep everything in one place and ‘cause I’m a lazy bum.

Everyone agree with this?))

((Also, yes I'd like if both the shuttle weapons and scrapbot projects get reposted in the combat thread once you know what you want. Again, lazy bum.

By the way, who is gonna pilot those shuttles? Some npc, or remote-controlled by Steve? I'd prefer if we didn't have to pick player characters for something like that. Oh, and if at all possible, try to make it closer to 150 than 200 RU. Or 1/5 of the budget would go to those shuttles alone, and then we still haven't got any sods yet.

And Pariah:who is gonna pilot your thing? Going from this:
Quote
Again, it is not a personal project. It was built by Auron (and his faithful helpers) for the betterment of our combined combat capabilities, the intention was to give Aux focused characters with no combat skills the ability to effectively engage in combat.
I'm guessing you'll give it to one of our newbies who only have aux skill? Since Auron can still hold his own with his modded mining suit, whereas some of those other people are literally only armed with a laser rifle and good bad intentions.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 22, 2014, 03:46:15 pm
stick a single 25 RU or less ship weapon (Preferably a PAC but a laser is acceptable) on the robots back mount, finish construction.

((We have outfitted 6 ships at a cost of 25~33 RU's each with multiple weapons, i foresee this not being a problem.))

Hows about a nice big gauss cannon with shells the size of grate? Should be good eh?

Welp, now it's time to let it run around like an idiot for a week, letting the pc get used to how to walk.


Also, keep the specifications to this in a txt file, just in case.

"Darn. We have to go nuclear to have enough power, but we can't go nuclear because of contamination. And we need a powerful weapon, but plasma is inaccurate, and the HEP will take time to improve.

...

Damnit I need a second brain.
"

Anton queries Steve.

"Steve, how well does the VR simulate actual laws of physics? I have an absolutely crazy idea here. Also, can you patch me through to our R&D section? I have an equally crazy idea concerning the details of how the HEP operates, and its interaction with the Plasma Projector."

Spoiler: The Crazy Idea (click to show/hide)

Spoiler: The Equally Crazy Idea (click to show/hide)

Attempt the creation and testing of the first crazy idea. Discuss the second crazy idea with the R&D department, and if it's at least in theory feasible, create a mock-up VR version for tentative performance testing.

The first idea, basically using the kinamp sandwiches in the same way explosive lenses are used on plutonium based bombs, is possible, though you will probably need more then two. You're probably gonna need a shell studded with many of them to get it to work. We could just make fusion bombs you know. They're more expensive but we can definitely make them.

That second idea....no, the shield isn't reactive like that, you can't funnel it around by hitting it with energy.

Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 22, 2014, 03:57:31 pm
((Hm. How does the shield work? How do we keep it where we want it? If we changed the specifications...))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 22, 2014, 04:10:37 pm
The first idea, basically using the kinamp sandwiches in the same way explosive lenses are used on plutonium based bombs, is possible, though you will probably need more then two. You're probably gonna need a shell studded with many of them to get it to work. We could just make fusion bombs you know. They're more expensive but we can definitely make them.
((But doesn't fusion have no "lower limit" to the amount of fusable material used? We can do more than just fusion bombs, we can do whole star-cannons with the Instigators, but the role is important here too. A full-size fusion bomb is likely to cause entirely too much damage considering what the current intended use is, not to mention it'd still likely be based off fission weapons. I'd like to try and make clean, compact missiles that won't destroy more than a few (dozen) city blocks if we have to use them in an occupied area.))
Let's put it this way. If it's possible to make compact fusion warheads with no more than some low (1-5) kilotons of destructive power using the kinamp-sandwich method, go with those. The mobile response team will like some good punching power, I think. If not, check how cheap, clean and small can "regular" fusion warheads be made.

Quote
That second idea....no, the shield isn't reactive like that, you can't funnel it around by hitting it with energy.
((Oh well. Hmm, can it be made reactive? Can a custom energy projectile of any type be suspended in a HEP beam like that? That's a good project for after the invasion.))
Go with an overcharged plasma cannon, see how much "ammo" will end up being possible to carry. Tally up the costs of planned modifications:

Tug: Armor plating, vernier thrusters, four gimbaled forward-facing laser cannons, PD turrets
Hauler, Modified hauler: Two cutting laser turrets apiece
Blackship-too: Full refit into flying custom plasma cannon mount, with original parts preserved for restoration
Courier: Several (four? six?) cutting laser turrets, two custom missiles with either kinamp-fusion or regular fusion warheads in the low kiloton range.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 22, 2014, 07:58:21 pm
((You know, with the advent of resource limits, it might actually be better to recycle those ships back into RU and use that to build proper combat ships instead of refitted civilian ships.

Just sayin'.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 22, 2014, 10:29:07 pm
((I'm pretty sure that despite technically being on the Sword, the both of us are still pretty firmly in the Survey thread.))
((Oh. piecewise told me to come here.))

Quote
"Hel...lo. Grate? Weren't you... dead? I mean, actually dead? Admittedly I kinda lost track of events after you blew up, but... uh, speaking of blown up, I'm kind of testing custom fusion warheads here. Might want to cover your eyes."
"I'm not sure what happened either, but Mr. Hawkeye seems to be interested in finding out. It's like he keeps following me around..."
Cover virtual eyes.
Title: Re: Einsteinian Roulette Survey Team
Post by: syvarris on January 23, 2014, 12:03:31 am
((You know, with the advent of resource limits, it might actually be better to recycle those ships back into RU and use that to build proper combat ships instead of refitted civilian ships.

Just sayin'.))

((Well, aren't the RU more symbolic of manufacturing capability, rather than actual resources?  So tearing the ships apart more would actually cost RU?  At least, assuming we're already tearing off the semi-modular bits, like engines and plating, and just refitting them together. 

Of course, PW did say the effective cost of refitting those ships was ~300, IIRC.  We know a perfect replica of the sword costs about 1000, we might as well ask how many smaller, more specialized warships can we make for 300 RU?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 23, 2014, 12:15:43 am
((You know, with the advent of resource limits, it might actually be better to recycle those ships back into RU and use that to build proper combat ships instead of refitted civilian ships.

Just sayin'.))
((We will spend more RU on building entire ships from scratch than on refitting existing ones. You could, perhaps, make a case for the freighter - it's only here to be useful after the fighting is done. But everything else it's easier to refit into a purpose, than purpose-build something else. Why take apart a courier ship to make a fast atmospheric combat dropship, when it's already most of the way there? Why purpose-build an armored ship assault shuttle when the Tug is already large, powerful, and is used to taking abuse from the front? That sort of reasoning.

Plus, we're not winning against the UWM fleet even with six combat ships, because they have enough ships to attack us even with all of Hephaestus's defenses. This fight will mostly be on the ground.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 06:45:59 am
((You know, with the advent of resource limits, it might actually be better to recycle those ships back into RU and use that to build proper combat ships instead of refitted civilian ships.

Just sayin'.))
((We will spend more RU on building entire ships from scratch than on refitting existing ones. You could, perhaps, make a case for the freighter - it's only here to be useful after the fighting is done. But everything else it's easier to refit into a purpose, than purpose-build something else. Why take apart a courier ship to make a fast atmospheric combat dropship, when it's already most of the way there? Why purpose-build an armored ship assault shuttle when the Tug is already large, powerful, and is used to taking abuse from the front? That sort of reasoning.

Plus, we're not winning against the UWM fleet even with six combat ships, because they have enough ships to attack us even with all of Hephaestus's defenses. This fight will mostly be on the ground.))

((Where did I say anything about attacking the fleet?

Anyways, I'm just thinking that if we were to design a dedicated CAS craft (since that's pretty much all the refitted ships would be good for), it would be more efficient in terms of combat capability against resources spent. Depending on how we design it, if we recycle the salvaged ships, or even just a few of them, we might even end up with more RU than we spent building an equivalent number of them to our refitted civilian ships (especially in terms of uniformity - right now, we have an armored attack ship, a pair of general-use lightly armed ships, a flying plasma cannon, and something resembling a gunship in that courier - not to say that any of these designs are bad, but we have no coherence between them).

Not belittling you and Bishop's work on seeing how best to refit them, just noting that it might be better to scrap and go dedicated. it all depends on how much PW would say it costs, really.))

Simus steps out from the aurora again, and this time notices an unread message; from Auron. Reading it, she calls Anton:

Anton, this project of Auron's... did you authorize that?

((Also, Unholy - PW has noted that your gun hasn't actually been attached yet. Might want to start thinking of explanations as to why it ever should.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 23, 2014, 07:01:19 am
Anton, this project of Auron's... did you authorize that?
"No. I was in no position to prevent it, as he used parts from the admin building, but I issued a warning and a directive to coordinate any construction with me as soon as I became aware of it. He preferred to stay on his own. I say let him be for now. If he won't cooperate all we can do is lock him up, and we're short on hands as it is. If he makes something useful to defense, all the better. If not, we can always dismantle whatever he's doing - or if we need the parts, and we definitely can and will dock the costs from his payroll. To say nothing of any future prototyping grants.

I was planning to go check out his construction site when I was done with this assignment. What is he building there, anyway? Some kind of robot is all I know.
"
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 07:50:49 am
((@piecewise: Gauss cannon is fine.

@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

Observe spidertank.
Practice putting the civilian exosuit back together or have the repair bots fix it if that doesnt take a roll.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 07:57:22 am
((@piecewise: Gauss cannon is fine.

@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

Observe spidertank.
Practice putting the civilian exosuit back together or have the repair bots fix it if that doesnt take a roll.

((Unholy, anything you need Jack to do?))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 08:34:46 am
((@piecewise: Gauss cannon is fine.

@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

Observe spidertank.
Practice putting the civilian exosuit back together or have the repair bots fix it if that doesnt take a roll.

((Unholy, anything you need Jack to do?))
((No the spiderbot is finished and i thank you for the help, tell me if you need help with anything and ill return the favor.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 08:59:41 am
((@piecewise: Gauss cannon is fine.

@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

Observe spidertank.
Practice putting the civilian exosuit back together or have the repair bots fix it if that doesnt take a roll.

((Unholy, anything you need Jack to do?))
((No the spiderbot is finished and i thank you for the help, tell me if you need help with anything and ill return the favor.))

((No problem and sure thing.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 23, 2014, 09:35:33 am
Anton, this project of Auron's... did you authorize that?
"No. I was in no position to prevent it, as he used parts from the admin building, but I issued a warning and a directive to coordinate any construction with me as soon as I became aware of it. He preferred to stay on his own. I say let him be for now. If he won't cooperate all we can do is lock him up, and we're short on hands as it is. If he makes something useful to defense, all the better. If not, we can always dismantle whatever he's doing - or if we need the parts, and we definitely can and will dock the costs from his payroll. To say nothing of any future prototyping grants.
I was planning to go check out his construction site when I was done with this assignment. What is he building there, anyway? Some kind of robot is all I know.
"
"That's what Mister Auron is doing? I think I helped him find stuff. I thought it was something he was supposed to be doing, though...am I in trouble?"

Quote from: Grate -> Mr. Auron
You got me to do things we weren't supposed to be doing. You probably got me in trouble. Meanie.
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 03:29:54 pm
((@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

((Really? Because from what he's told me, I can still stop you from using it. Seems Steve, while ambivalent on your project, isn't so ambivalent about who's in charge of you.))

To Anton: Even if we fine him, would it be enough? After all, what are tokens other than an indicator of trust in a person, at this point. The raw materials used are more important, I think. Besides, you say you ordered him and he ignored you? That's insubordination, and I'm not going to tolerate it. I'm going to ask him to stop. If I think he explains himself well enough, which will be quite a task due to his voluntary ignoring of orders and attempting to keep it secret, he'll get away with a fine. Otherwise, what he is doing will be dismantled and I will ask Steve to keep him on board the Sword until needed.

To Auron: Whatever you are doing, I want you to cease, now. Explain to me why I should let you continue.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 03:46:02 pm
((I'm pretty sure Jack is still with Auron. I think.))

"Oh. Hello there."
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 04:01:48 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.

To simus: You want me to not repair the civilian exosuit i recovered? Why on earth would i stop doing that?

To jack: "Oh hey Jack, Thanks for the help with the spiderbot. Any ideas on what we should call it?
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 04:12:27 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.

To simus: You want me to not repair the civilian exosuit i recovered? Why on earth would i stop doing that?

To jack: "Oh hey Jack, Thanks for the help with the spiderbot. Any ideas on what we should call it?

"Crusher?"
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 23, 2014, 04:17:18 pm
The first idea, basically using the kinamp sandwiches in the same way explosive lenses are used on plutonium based bombs, is possible, though you will probably need more then two. You're probably gonna need a shell studded with many of them to get it to work. We could just make fusion bombs you know. They're more expensive but we can definitely make them.
((But doesn't fusion have no "lower limit" to the amount of fusable material used? We can do more than just fusion bombs, we can do whole star-cannons with the Instigators, but the role is important here too. A full-size fusion bomb is likely to cause entirely too much damage considering what the current intended use is, not to mention it'd still likely be based off fission weapons. I'd like to try and make clean, compact missiles that won't destroy more than a few (dozen) city blocks if we have to use them in an occupied area.))
Let's put it this way. If it's possible to make compact fusion warheads with no more than some low (1-5) kilotons of destructive power using the kinamp-sandwich method, go with those. The mobile response team will like some good punching power, I think. If not, check how cheap, clean and small can "regular" fusion warheads be made.

Quote
That second idea....no, the shield isn't reactive like that, you can't funnel it around by hitting it with energy.
((Oh well. Hmm, can it be made reactive? Can a custom energy projectile of any type be suspended in a HEP beam like that? That's a good project for after the invasion.))
Go with an overcharged plasma cannon, see how much "ammo" will end up being possible to carry. Tally up the costs of planned modifications:

Tug: Armor plating, vernier thrusters, four gimbaled forward-facing laser cannons, PD turrets
Hauler, Modified hauler: Two cutting laser turrets apiece
Blackship-too: Full refit into flying custom plasma cannon mount, with original parts preserved for restoration
Courier: Several (four? six?) cutting laser turrets, two custom missiles with either kinamp-fusion or regular fusion warheads in the low kiloton range.

Your fusion weapon is possible, but will require some R&D and be more expensive (though also more controlled) then standard ones. Whats what it will come down to.

A great big plasma cannon can carry maybe a half dozen shots before needing to be resupplied. But they'll be hella big shots.

About 250 RU all together, with modifications, equipment costs and time expenditure.

((You know, with the advent of resource limits, it might actually be better to recycle those ships back into RU and use that to build proper combat ships instead of refitted civilian ships.

Just sayin'.))

((Well, aren't the RU more symbolic of manufacturing capability, rather than actual resources?  So tearing the ships apart more would actually cost RU?  At least, assuming we're already tearing off the semi-modular bits, like engines and plating, and just refitting them together. 

Of course, PW did say the effective cost of refitting those ships was ~300, IIRC.  We know a perfect replica of the sword costs about 1000, we might as well ask how many smaller, more specialized warships can we make for 300 RU?))
Depends on specifications. Though the sword would cost more the 1000, since we're not using the full capacity of the planet and such for this. Remember, we're rebuilding the control center along with other things.

((@piecewise: Gauss cannon is fine.

@pyro: piecewise said all thats left is to watch it learn to walk, that implies the cannon has been attached.))

Observe spidertank.
Practice putting the civilian exosuit back together or have the repair bots fix it if that doesnt take a roll.

Well, it's attached but it can be detached and put back into RU's.

The spidertank is just sort of wiggling its legs a bit at this point. It's in the early stages of learning to move.

You get the repair bots to repair your exosuit.


Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 04:34:00 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.

To simus: You want me to not repair the civilian exosuit i recovered? Why on earth would i stop doing that?

To jack: "Oh hey Jack, Thanks for the help with the spiderbot. Any ideas on what we should call it?

"Crusher?"
"I was hoping for something sounding a bit more impressive, maybe something like Goliath..."
Title: Re: Einsteinian Roulette Survey Team
Post by: smurfingtonthethird on January 23, 2014, 04:38:49 pm
((Don't you be makin Starcraft references.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 04:51:53 pm
((Ive never enjoyed starcraft so i have no idea what you are on about, i was referring to Goliath beetles.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 05:03:52 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.

To simus: You want me to not repair the civilian exosuit i recovered? Why on earth would i stop doing that?

To jack: "Oh hey Jack, Thanks for the help with the spiderbot. Any ideas on what we should call it?

"Crusher?"
"I was hoping for something sounding a bit more impressive, maybe something like Goliath..."

"Leviathan?"
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 23, 2014, 05:06:43 pm
((Behemoth? Gigantor? Thomas the Tank?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 05:15:20 pm
This sounds like significantly more than a mere exosuit repair, considering your terminology in a message asking people to come and help you assemble it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 23, 2014, 05:35:13 pm
"Oh that. We already finished that. Only the exoskeletons is left."
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 06:07:20 pm
To Jack: "Hmmm, leviathan does sound rather impressive."

To Simus: "As jack has stated that construction is finished, we have already ceased working on it."
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 08:13:55 pm
It matters not that it is done. It matters that it was built in knowing violation of orders. Justify its continued existence, please. While you do, I am coming to see it for myself. I will pass judgememt after I arrive. Keep everything where it is.

Simus goes to the site of the project's construction and examines it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 09:16:43 pm
"Ignoring the fact that judgement is not yours to pass the fact remains our orbital defences will not hold, we will need ground based defenses and artillery, our construction here fulfills both the requirements for artillery support and for mobile defense."
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 23, 2014, 10:05:26 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.
((...You told the child to quit being immature?))
Quote from: Grate -> Auron
I'm not being immature, I'm being concerned. And you'd better be right.

((Ive never enjoyed starcraft so i have no idea what you are on about, i was referring to Goliath beetles.))
((I'm reminded of Worm.
With mildly spoilerey things, Skitter eventually gets a giant beetle-monsters. She recalls the Hercules beetle, one of the largest ones in the world, and names the beetle Atlas, after a titan far larger than Hercules.
Who's way, way larger than Goliath?
...
I got nothing. But it's a train of thought.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 10:07:02 pm
It is not your place to say who is able to pass judgement or not, and I do believe the judgment is mine to pass. To my knowledge, I am your commanding officer until released from that duty. The only higher authority who could pass judgment is Steve. And I shall see if your construction passes requirements for anything, or even if it is a drain of resources better used elsewhere, in which case, I shall determine if it is fit to be modified, or dismantled completely.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 10:27:49 pm
"You seem to misunderstand the situation gravely, we are not yet a military and noone here possesses a rank. I am under no obligation to remain inside your work squad or follow your orders, the only authority i need recognise is steves."
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 10:31:31 pm
Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 23, 2014, 10:36:51 pm
Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
((You seem to forget that steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 23, 2014, 10:45:41 pm
Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
((You seem to forget that steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))

((Too bad for you, the GM is on my side. Sorry about that, but you will never believe me in or out of character.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 23, 2014, 10:51:15 pm
WARNING
WARNING

PIECEWISE WILL BE GONE TILL MONDAY BECAUSE HE HAS TO LEARN HIRAGANA

WARNING
WARNING
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 23, 2014, 11:53:38 pm
As I've mentioned twice, that sounds like fun.
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 24, 2014, 01:19:47 am
((I thought up a name for the kinamp-fusion warhead. The Atom Smusher. :P

Also, go with those, definitely. "More controlled" justifies some resource expenditure, especially when we have our public image to keep track of.))

Anton contacts Simus.

"XO, I'm sending you my current plan for retrofitting the ships we lifted out of the shipyard. Please review. It comes out to about a quarter of our budget total, so I'd like to see what you have to say about them. I'll start with some general prep work in the meantime."

Go with the kinamp-fusion warheads on the missiles, and tentatively finalize the designs pending input from Bishop and Simus. Send the ship parameters and retrofit summaries to Simus' wristpad. Arrange transports for parts from the Sword to the salvage yard, and see about hiring some regular workers to help.

((edit: Also, addressing an earlier point that I missed. We have no uniformity in design because we don't need several uniform craft doing the same thing. The Black Death (better name pending) will be our emergency aerospace response vehicle, in case our defenses are knocked out and we need to quickly respond to a Very Bad Situation. The Party Wagon (better name pending) will be the dedicated transport gunship of the Mobile Reserve, to respond to surprise attacks on the ground. The Southern Cross (that's the name I always pick for the Tug in Independence War 2... also, better name pending) is the heavy assault craft for the ship assault phase, or for really heavy air support. The other two ships are not meant to directly engage in combat, as we can't exactly outfit them as such, but they will be used to ferry regular troops around, and as such need at least basic weaponry.

All our craft have different roles, so they are very different. And of course they're all refitted civilian ships, but that's beside the point. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 24, 2014, 08:25:26 am
((You seem to forget that Steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
((Steve said you are free to leave the ARM once we take over Hephaestus. As long as you are a member of ARM, shock implant stays. Steve wouldn't be as stupid as to give you all powerful weapons and positions with no means of enforcing the chain of command or keeping you from blowing up the Sword:
>I created the HMRC to gain fleshy agents for my plans. You're not prisoners, you're soldiers. When we finish this you'll be free to go. In fact, if you want, you can get off on Hephaestus and live out your life there.
Underline mine.
I don't think "live out your life on Hephaestus as a civilian" includes owning weapons and tanks.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 24, 2014, 10:01:31 am
-snip-
((I like the Party Wagon. Black Death ain't bad either.))

Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
((You seem to forget that steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
((It's less "enforce Simus's will" than "alert Steve to a place his will should be enforced/reminded of the existence of".))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 24, 2014, 12:25:50 pm
((You seem to forget that Steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
((Steve said you are free to leave the ARM once we take over Hephaestus. As long as you are a member of ARM, shock implant stays. Steve wouldn't be as stupid as to give you all powerful weapons and positions with no means of enforcing the chain of command or keeping you from blowing up the Sword:
((Anyone can call themself a soldier when fighting for a cause, pretty words do not a military make. Without organised structure and official procedure we are nothing more then a private armed force. Also the UWM isnt gonna let any of us survive this, that is why we cannot leave until after the invasion.))

>I created the HMRC to gain fleshy agents for my plans. You're not prisoners, you're soldiers. When we finish this you'll be free to go. In fact, if you want, you can get off on Hephaestus and live out your life there.
Underline mine.
I don't think "live out your life on Hephaestus as a civilian" includes owning weapons and tanks.))
((For the final time, i never intended to keep the mecha for myself.))

Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
((You seem to forget that steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
((It's less "enforce Simus's will" than "alert Steve to a place his will should be enforced/reminded of the existence of".))
[/quote]
((This isnt steves will, its Simus' panties in a bunch. Steve doesnt care how we defend the planet as long as we succeed.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 24, 2014, 12:36:59 pm
((Your character is free to leave. He could just say "I won't fight like a soldier, I'll work like a civilian.
And we have organized structure. There's Steve(glorious leader), then there's Milno(Espionage/Spec Ops), Jim(General), Miyamoto(General) and Simus(Neo-Magister of Hephestus) then there's everyone else.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 24, 2014, 01:21:57 pm
((You seem to forget that Steve freed us all, using the shock collars to enforce your will is in direct conflict with that.))
((Steve said you are free to leave the ARM once we take over Hephaestus. As long as you are a member of ARM, shock implant stays. Steve wouldn't be as stupid as to give you all powerful weapons and positions with no means of enforcing the chain of command or keeping you from blowing up the Sword:
((Anyone can call themself a soldier when fighting for a cause, pretty words do not a military make. Without organised structure and official procedure we are nothing more then a private armed force. Also the UWM isnt gonna let any of us survive this, that is why we cannot leave until after the invasion.))
((1. Steve clearly intends to make us a proper army, what with referring to us as soldiers and giving some people command positions and all.
2. Invasion =/= War. If that was the concern, Steve would have said you couldn't leave until the end of the war.))

Quote
((This isnt steves will, its Simus' panties in a bunch. Steve doesnt care how we defend the planet as long as we succeed.))
((So you say...but I highly doubt you'll be able to sell this as anything but a waste of resources, with Simus or someone on the other side.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 24, 2014, 01:37:40 pm
((As far as the UWM is concerned, HMRC has revolted and occupied their planet. Ergo, the HMRC should be dealt with, and the planet should be freed. Anyone who decided to not be affiliated with the revolution would be off the hook, so to speak. If they were HMRC previously, but decided not to go ahead with the revolt, they would likely be spared an immediate execution, and just stuffed into cryo-storage until a better detention method is created.

Also, credit where it's due, a mobile artillery platform is useful, and a multilegged walker is better suited for navigating the ruins it's most likely to be sent into. The problem is with the means, not the end, for the most part.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 24, 2014, 03:07:06 pm
((Other than the excessively massive cannon (seriously, we could get a hell of a lot more and more useful things for the 25RU you spent on a gauss cannon that uses shells the size of a small child), Sean's right, for the moment. It's the means, not the end for Simus right now, and you've seriously annoyed her.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 24, 2014, 03:10:38 pm
((How about a massive laser instead? (http://supcom.wikia.com/wiki/Cybran_Experimental_Spiderbot)))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 24, 2014, 03:23:37 pm
((How about a massive laser instead? (http://supcom.wikia.com/wiki/Cybran_Experimental_Spiderbot)))
((Very pretty, but we can build static emplacements that are more powerful, and lasers make lousy artillery. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: Parisbre56 on January 24, 2014, 03:30:01 pm
((Why not build a giant "laser" on the moon? Then we can hold the world ransom and ask for a million dollars!))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 24, 2014, 03:33:40 pm
((We don't have any British people in the UWM, do we?
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 24, 2014, 03:34:23 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))
Title: Re: Einsteinian Roulette Survey Team
Post by: Tavik Toth on January 24, 2014, 03:41:53 pm
((We don't have any British people in the UWM, do we?

*raises hand*
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 24, 2014, 03:48:33 pm
((We don't have any British people in the UWM, do we?

*raises hand*
((UWM, not ARM..))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 24, 2014, 04:06:33 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))
((Ha. Ha. Ha.))

((We don't have any British people in the UWM, do we?
*raises hand*
((UWM, not ARM..))
((If they got sent to the HMRC, they were in the UWM. If they were in the UWM, others like them would be as well.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 24, 2014, 04:13:51 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))


((Why not just strap rocket engines on the moon and cover it with weaponry?

"That's no moon!"

"Yes it is."))
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 24, 2014, 04:21:05 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))


((Why not just strap rocket engines on the moon and cover it with weaponry?

"That's no moon!"

"Yes it is."))
((Have you played Hammerfight? I want to fly Hephaestus so I can use its gravity well to swing the moon around like a flail. :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: Empiricist on January 24, 2014, 04:22:44 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))


((Why not just strap rocket engines on the moon and cover it with weaponry?

"That's no moon!"

"Yes it is."))
((Have you played Hammerfight? I want to fly Hephaestus so I can use its gravity well to swing the moon around like a flail. :P))
((Don't forget to get a large quantity of gravity and vector automanipulators :P))
Title: Re: Einsteinian Roulette Survey Team
Post by: Toaster on January 24, 2014, 04:28:11 pm
((We already control the world though. But building a laser on the moon is possible. It's on my to-do list, actually, right after "Build giant engines to fly Hephaestus", and "Make the Paracelsus' Sword transform into a samurai robot".))


((Why not just strap rocket engines on the moon and cover it with weaponry?

"That's no moon!"

"Yes it is."))
((Have you played Hammerfight? I want to fly Hephaestus so I can use its gravity well to swing the moon around like a flail. :P))

((Heard of it enough.  Good idea though- UMW army coming back?  Just move the planet!))
Title: Re: Einsteinian Roulette Survey Team
Post by: kisame12794 on January 24, 2014, 06:01:26 pm
(("Sir, perhaps you should have asked for directions?"))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 27, 2014, 02:45:12 pm
Quote from:  Auron to Grate
Quit being immature, noone is going to get in trouble except me.

To simus: You want me to not repair the civilian exosuit i recovered? Why on earth would i stop doing that?

To jack: "Oh hey Jack, Thanks for the help with the spiderbot. Any ideas on what we should call it?

"Crusher?"
"I was hoping for something sounding a bit more impressive, maybe something like Goliath..."

"Leviathan?"

THUNDERTRON
It matters not that it is done. It matters that it was built in knowing violation of orders. Justify its continued existence, please. While you do, I am coming to see it for myself. I will pass judgememt after I arrive. Keep everything where it is.

Simus goes to the site of the project's construction and examines it.
You walk over to the site of the as of yet unnamed spider tank's construction and watch as it wiggles it's legs and totters about like a drunk ladybug.


((I thought up a name for the kinamp-fusion warhead. The Atom Smusher. :P

Also, go with those, definitely. "More controlled" justifies some resource expenditure, especially when we have our public image to keep track of.))

Anton contacts Simus.

"XO, I'm sending you my current plan for retrofitting the ships we lifted out of the shipyard. Please review. It comes out to about a quarter of our budget total, so I'd like to see what you have to say about them. I'll start with some general prep work in the meantime."

Go with the kinamp-fusion warheads on the missiles, and tentatively finalize the designs pending input from Bishop and Simus. Send the ship parameters and retrofit summaries to Simus' wristpad. Arrange transports for parts from the Sword to the salvage yard, and see about hiring some regular workers to help.

((edit: Also, addressing an earlier point that I missed. We have no uniformity in design because we don't need several uniform craft doing the same thing. The Black Death (better name pending) will be our emergency aerospace response vehicle, in case our defenses are knocked out and we need to quickly respond to a Very Bad Situation. The Party Wagon (better name pending) will be the dedicated transport gunship of the Mobile Reserve, to respond to surprise attacks on the ground. The Southern Cross (that's the name I always pick for the Tug in Independence War 2... also, better name pending) is the heavy assault craft for the ship assault phase, or for really heavy air support. The other two ships are not meant to directly engage in combat, as we can't exactly outfit them as such, but they will be used to ferry regular troops around, and as such need at least basic weaponry.

All our craft have different roles, so they are very different. And of course they're all refitted civilian ships, but that's beside the point. :P))

You send the plans for the new fusion warhead and current ship retrofitting plans to simus for her input and go head on  putting things into motion.

Don't worry about transporting parts or workers. That will be time skip material.

Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 27, 2014, 03:00:16 pm
((Missed part of me, a message to Steve:
Quote from: Simus>Steve
Would you please explain to Auron that I am still his commander? Just a small buzz from his implant and a few words should do.
))

Take that cannon off of it. That's going to be liquidated, for sure. Especially since it can't seem to walk properly with it.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 27, 2014, 03:47:48 pm
"The cannon isnt the problem, the algorithms used to teach it to walk havent been running long and removing it during the learning process will cause issues later on due to the altered weight distribution profile especially if it is not replaced immediately."

prevent Simus removing the cannon unless i can quickly swap it for an electrolaser, preferably one around 15 ru and powered mostly by the shuttle reactor.

((Actually Thundertron sounds awesome, provided i can swap the gauss cannon for an electrolaser.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 03:50:32 pm
((This should be fun to watch.
*steals some of Xantalos's infinite popcorn stash*))

Attempt to open up the Mission Replay thing, ideally in a separate "window". Mission 1, default settings. Grate+the people originally on that mission.
Unless something starts in the Tinker session.
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 27, 2014, 03:51:58 pm
((I poisoned that, if you recall. Good luck dying.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 04:00:06 pm
((Citation or it didn't happen.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 27, 2014, 04:01:07 pm
((In Rotmg somewhere like a hundred pages back. Good luck looking.))
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 04:05:33 pm
((You made the post, you know what it says, you can search for it.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 27, 2014, 04:07:12 pm
((No I don't know what it says. It was some sort of OOC chatter and I poisoned the popcorn after you tried to use it to feed Africa or something.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 27, 2014, 04:49:21 pm
((Let's see what you can get for differing amounts of RU before we decide anything, because you're not keeping that 25RU one.))

Even if it isn't - and it could well make it take longer to calibrate due to mechanical stresses just from sheer mass - you're still not keeping it. Take it off.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 27, 2014, 06:17:37 pm
"It may well take longer to calibrate but it will be more effective for it.
Might i suggest that instead of sitting here complaining about your imagined faults in my creation you go see to building some anti air emplacements to help eliminate any UWM landing parties that penetrate our orbital defenses?
You may not agree with my approach but at least i have contributed something."

((I swear to god if Simus keeps complaining about this instead of readying our defences im going to install an additional 50 RU spinally mounted particle accumulator cannon just to spite her.

I would however like a list of guns and their RU costs
Maybe include a smaller gauss cannon with 2 foot shells instead of 4, A laser/tesla arc electrolaser and The PAC just to see its price.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 27, 2014, 07:31:05 pm
((I warned you out of character, and you would not listen, only whine that I was threatening you and that I don't have that power over you.

Also, fun facts: For the price of that single cannon with limited ammunition and without capacity to, you know, do anything but be a single giant-ass cannon, we could have: 25 1/8 kiloton nuclear land mines, 8 high-altitude stealth recon drones (with some RU left over), a robot designed by professionals using data from the robot evolutionary snowglobe (the kind Steve intends to use to defend the laser batteries), or (this is where it starts to be conjecture, PW hasn't put a price on them yet, but I can roughly guess) at least 2 squads, composed of 3 Substratum (cybersods) with normal weapons (gauss or laser rifles, or Sibili depending on resource price), a Substratum with a heavy weapon (likely a cutting laser or HEP, or even my own, in PW's words, distressingly cheap grenade launcher), and an Armature (synthflesh commander cybersod).

Now, I will not discuss this further out of character. I have the backing of Steve (good luck getting anything without his support) and, from what I can tell, most of the other players. It is finished. Continue to dig the hole deeper if you will.))

Effective, likely, for a time. But an efficient effectiveness? Not at all. As the resources you used to acquire it were not yours to use as you saw fit, I shall be reclaiming it regardless. Find another option for armament, or keep arguing. You've still more to lose if you do.

And you'll note that I'm not the one that is organizing defenses, I am the one allocating resources in conjunction with the defense planner and in charge of setting up other operations. And I'm still your commander.
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 27, 2014, 07:53:14 pm
((I point blank told you right a the start that this was happening. end of story.

Also we have no idea how much the cannon costs, remember i asked for PAC costing 25 RU or less because PACs are at likely 5 times more expensive on comparably sized weapons.))

"ill return this weapon when and if i find an acceptable replacement, Steve is my commander not you so go set up your operations or whatever it is your supposed to be doing. We are done here."
Title: Re: Einsteinian Roulette Survey Team
Post by: Xantalos on January 27, 2014, 07:58:18 pm
((...shall we just set up a fight in VR to decide the issue and be done with it?))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 27, 2014, 09:57:12 pm
Except I am your commander, or have you forgotten that I was placed in command of a team I was to choose for myself, and you were among those I chose. Though that seems to have been in error. Regardless of the wisdom of including you, I have not released you from my command, nor has Steve released you; or me, for that matter. Need I have Steve demonstrate this fact?

As for my other duties, they can be carried out remotely. You, on the other hand, deserve personal attention due to your continual defiance of orders.

And it would be better, if you truly are looking for a replacement weapons package, to remove it now. As you said yourself, "the algorithms used to teach it to walk haven't been running long and removing it during the learning process will cause issues later on due to the altered weight distribution profile especially if it is not replaced immediately." Replacing it immediately is the best solution, then.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 10:21:22 pm
((No I don't know what it says. It was some sort of OOC chatter and I poisoned the popcorn after you tried to use it to feed Africa or something.))
((Oh, that. How the hell do you poison an infinite quantity of popcorn?))

Except I am your commander, or have you forgotten that I was placed in command of a team I was to choose for myself, and you were among those I chose. Though that seems to have been in error. Regardless of the wisdom of including you, I have not released you from my command, nor has Steve released you; or me, for that matter. Need I have Steve demonstrate this fact?

As for my other duties, they can be carried out remotely. You, on the other hand, deserve personal attention due to your continual defiance of orders.

And it would be better, if you truly are looking for a replacement weapons package, to remove it now. As you said yourself, "the algorithms used to teach it to walk haven't been running long and removing it during the learning process will cause issues later on due to the altered weight distribution profile especially if it is not replaced immediately." Replacing it immediately is the best solution, then.

((Burn! Especially the last bit.))
Title: Re: Einsteinian Roulette Survey Team
Post by: Unholy_Pariah on January 27, 2014, 10:29:48 pm
"I chose to assist you in surveying the pit, you never had the authority to command me to join you or stay with you. Had i refused to join you in the first place you would have been powerless to force me.

As for ignoring orders i beg to differ, i have followed all the orders that steve gave me, alas ye are not he so your attention is unwarranted.

Yes replacing it quickly would be an ideal solution, removing it without an adequate subsitute would not. Why dont you toddle off and find me a nice big laser and tesla coil to swap it out for."
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 27, 2014, 10:34:25 pm
((I think Auron can be expected to forget, but Simus really should have remembered, that unless there's an actual wetware CPU in there, neural-net education is just a lot of code.

And we have better ways of making, and debugging code.

Put Anton in the loop, and he'll have VR-proofed walk, run, and climb patterns for a generic hexapod, adjustable for mass distribution and leg loss, by the end of the day tops. If nothing else, by having three thousand of the things run about simultaneously, as a sort of cloud computer.

Also, those ship overhauls still need Simus' approval.))
Title: Re: Einsteinian Roulette Survey Team
Post by: PyroDesu on January 27, 2014, 10:47:43 pm
Simus messages Steve:
Quote from: Simus>Steve
Please inform Auron that yes indeed, I am in command of him for the time being. Don't spare the shock implant if you feel like it.

((And thus our argument will end with a lesson on why you don't ignore the chain of command, as delivered by the GM's in-character persona. It will be a shocking discovery for Auron, I think.

And Simus has no major issues with the base platform (apart from how it was built - using materials designated not for use, and just a general dislike for that sort of thing), or at least, she didn't. Since Auron persisted, I may dismantle it as well and see about repurposing its materials (not originally procured with RU, but we might be able to liquidate it into some).))

More messaging, this time to Anton:
Quote from: Simus>Anton
About the warheads, have they been tested (in VR, of course)? What makes a kinetic amp-boosted charge superior to the traditional fusion-type warheads? It's certainly more expensive, is there any way to properly justify that?

As for ship overhauls, I would think twice about your plans for refitting the blackship-esque one into a giant plasma cannon - I would like you to test that as well, is it worth the resources sunk into it for what return we get out of it?

As for the others, I see few issues. One that sticks at me is how, exactly, is that modified hauler, modified? I can see their use as mobile light air support, just wondering as to what, exactly, is different about that one?
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 10:50:45 pm
Simus messages Steve:
Quote from: Simus>Steve
Please inform Auron that yes indeed, I am in command of him for the time being. Don't spare the shock implant if you feel like it.
Make sure the GM notices this rather important message.
No reason to risk it, neh?
Title: Re: Einsteinian Roulette Survey Team
Post by: Yoink on January 27, 2014, 10:54:17 pm
((We certainly do need that OOC thread. When IC arguments are accompanied by OOC ones it really leaves a sour taste in my mouth. :())
Title: Re: Einsteinian Roulette Survey Team
Post by: Sean Mirrsen on January 27, 2014, 11:23:52 pm
More messaging, this time to Anton:
Quote from: Simus>Anton
About the warheads, have they been tested (in VR, of course)? What makes a kinetic amp-boosted charge superior to the traditional fusion-type warheads? It's certainly more expensive, is there any way to properly justify that?

As for ship overhauls, I would think twice about your plans for refitting the blackship-esque one into a giant plasma cannon - I would like you to test that as well, is it worth the resources sunk into it for what return we get out of it?

As for the others, I see few issues. One that sticks at me is how, exactly, is that modified hauler, modified? I can see their use as mobile light air support, just wondering as to what, exactly, is different about that one?

Quote from: Anton Chernozorov, text message to XO Simus
The way I see it, a kinetic amp boosted warhead offers several advantages. The primary one, the one it was chosen for, is that it uses no polluting elements in its construction - without a fission bomb acting as an initiator, the device ends up with a pure fusion burn, giving maximum power with minimum long-term damage that we'd have to clean up later. Another factor is that the resulting warhead is more compact and lightweight than a fission-initiated one, yet with similar capacity for destructive power. But that is really secondary.

And yes, they've been VR-tested, though I can't say I'll mind testing them again. I have plans to make the warheads dial-a-yield, so that the shooter can choose how much destructive power to release.

For the Black Death, well... yes and no. As in, yes I think we'd get a good use out of the ship for the resource expenditure involved, but no I don't think that we'd get much of a "return" if we do end up needing to use it. The ship as-is, is not made to be a battlefield fighter. It's made to do a single run, to fly out and destroy something so bad and threatening that we'd risk all this hardware to do it, and by that point the situation is likely bad enough that the costs of the ship are a non-issue. It's a glass cannon, literally a flying six-shooter. Having it is like having a fire extinguisher. You spend the money to get the best one, and then you mount it on the wall and dearly hope to never have to use it.

Whether the resource expenditure is worth it is a good question indeed. I'm of the mindset that I'd really rather have it and not have to use it, than really have to use it, and not have it. I'll stage some VR tests against potential threats to see what we can expect to be able to defeat with it.

As for the rest... well, the modified hauler seems to have been some techs' off-time project to make one of these shuttles Jump-capable. They didn't quite get there, but assuming it survives the ordeal that is to come, outfitting it properly should be easy enough. I'm sure we'll have need of Jump-capable ships, either here or with the Sword.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 27, 2014, 11:31:34 pm
((I like that blackship/fire extinguisher metaphor.))
Title: Re: Einsteinian Roulette Survey Team
Post by: piecewise on January 28, 2014, 10:55:37 am
"The cannon isnt the problem, the algorithms used to teach it to walk havent been running long and removing it during the learning process will cause issues later on due to the altered weight distribution profile especially if it is not replaced immediately."

prevent Simus removing the cannon unless i can quickly swap it for an electrolaser, preferably one around 15 ru and powered mostly by the shuttle reactor.

((Actually Thundertron sounds awesome, provided i can swap the gauss cannon for an electrolaser.))

Simus messages Steve:
Quote from: Simus>Steve
Please inform Auron that yes indeed, I am in command of him for the time being. Don't spare the shock implant if you feel like it.

((And thus our argument will end with a lesson on why you don't ignore the chain of command, as delivered by the GM's in-character persona. It will be a shocking discovery for Auron, I think.

And Simus has no major issues with the base platform (apart from how it was built - using materials designated not for use, and just a general dislike for that sort of thing), or at least, she didn't. Since Auron persisted, I may dismantle it as well and see about repurposing its materials (not originally procured with RU, but we might be able to liquidate it into some).))

More messaging, this time to Anton:
Quote from: Simus>Anton
About the warheads, have they been tested (in VR, of course)? What makes a kinetic amp-boosted charge superior to the traditional fusion-type warheads? It's certainly more expensive, is there any way to properly justify that?

As for ship overhauls, I would think twice about your plans for refitting the blackship-esque one into a giant plasma cannon - I would like you to test that as well, is it worth the resources sunk into it for what return we get out of it?

As for the others, I see few issues. One that sticks at me is how, exactly, is that modified hauler, modified? I can see their use as mobile light air support, just wondering as to what, exactly, is different about that one?
Auron makes his case for his scarab bot and Simus makes her case for him losing control of his bowels.

As the electrical discharge and muscle spasms subside, a voice booms out of command building's pa system. It's distorted, probably due to the damage done to the building, but the message is clear.

>PLEASE OBEY COMMISSAR SIMUS' INSTRUCTIONS. THIS WOMAN IS YOUR FRIEND. SHE BUILDS FOR FREEDOM. SHE ALSO HAS THE POWER TO ELECTROCUTE YOU.

((This should be fun to watch.
*steals some of Xantalos's infinite popcorn stash*))

Attempt to open up the Mission Replay thing, ideally in a separate "window". Mission 1, default settings. Grate+the people originally on that mission.
Unless something starts in the Tinker session.
Pre drop or post drop?

Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Sean Mirrsen on January 28, 2014, 10:59:24 am
((Aw, I was too busy to post an action. Missed the window by a hair. Oh well. Once I get home then.))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: PyroDesu on January 28, 2014, 11:57:14 am
((Oh, if only you people could hear my laughter. Mark Hamill as the Joker is a close approximation.))

Is that clear enough for you, Auron? I should hope so, because the next step if you continue is forcible detainment. I gave you your chance to explain yourself, but I will not tolerate willful insubordination. Now remove it. And keep in mind that all potential weapons packages must be approved by me.
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Parisbre56 on January 28, 2014, 01:06:33 pm
((Now someone with art skills must draw commissar Simus. Or better yet, draw a generic robotic body so that we can use image editing software to make it appropriate to any situation.))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Sean Mirrsen on January 28, 2014, 01:15:19 pm
((Now someone with art skills must draw commissar Simus. Or better yet, draw a generic robotic body so that we can use image editing software to make it appropriate to any situation.))
((...

A regular commissar, or a 40K commissar?))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: PyroDesu on January 28, 2014, 02:05:57 pm
((Now someone with art skills must draw commissar Simus. Or better yet, draw a generic robotic body so that we can use image editing software to make it appropriate to any situation.))
((...

A regular commissar, or a 40K commissar?))

((According to most of the internet, there's only the latter.

Though, whether or not PW is aware of it, Commissar is actually quite close to the appropriate title for what I will be, it shares roughly the same root: Commissary, an officer in charge of supplying an army with provisions and equipment (and Commissariat).))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: piecewise on January 28, 2014, 04:41:33 pm
((Now someone with art skills must draw commissar Simus. Or better yet, draw a generic robotic body so that we can use image editing software to make it appropriate to any situation.))
((...

A regular commissar, or a 40K commissar?))

((According to most of the internet, there's only the latter.

Though, whether or not PW is aware of it, Commissar is actually quite close to the appropriate title for what I will be, it shares roughly the same root: Commissary, an officer in charge of supplying an army with provisions and equipment (and Commissariat).))

((This is all I was thinking at the time, actually.)) (http://www.youtube.com/watch?v=lxhHHfyunvo)
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: piecewise on January 28, 2014, 06:13:34 pm
http://www.bay12forums.com/smf/index.php?topic=135884.0
GO THERE.
Title: Re: Einsteinian Roulette Survey Team
Post by: GreatWyrmGold on January 28, 2014, 09:56:59 pm
Pre drop or post drop?
Pre-drop.

Attempt to locate people I know.
Probably only succeed in locating Feyri because pretty much the only other person I know on that first mission would be Jim, who isn't four-armed or anything yet.

"Hi, Miss Feyri!"

((Hey, Tiruin, want to roleplay Virtual!Feyri?))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: SeriousConcentrate on January 28, 2014, 11:05:22 pm
Be VR!Jim in Grate's Mission 1 sim. (Right now I believe that means we're in the briefing room.)

Jim merely looked at Grate with a raised eyebrow, although this was impossible to see through the mirrored lenses of his gasmask. Huh. What use is a kid on this kind of mission, let alone the HMRC? His gaze went to the woman the kid addressed, then flicked back the speakers the green voice was coming from. "I've got my equipment. I'm ready to go as soon as these people are," he said, crossing his arms.
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: GreatWyrmGold on January 28, 2014, 11:19:47 pm
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: SeriousConcentrate on January 28, 2014, 11:45:51 pm
(Trying to limit my own OOC chatter, but I do have one thing to say about that. I'm rereading it myself now and - assuming everything goes more or less exactly as it did - I wonder exactly how Grate is going to react to Feyri during this mission. Between her insistence Jim is alive/carrying his upper torso around with her to her using him as a surfboard to kill a sentinel, I can only imagine he won't look at her quite the same way after that. :P)
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: GreatWyrmGold on January 29, 2014, 12:07:12 am
((Haha, probably not.))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Sean Mirrsen on January 29, 2014, 03:22:08 am
((Okay, so. Action actually incoming.))


Anton saves all the separate designs, and removes all but the Black Death and the Party Wagon from the scene. Then he separates the scenes for each ship, preparing to run scenarios to test their performance. "Testing, testing, one, two, three, testing..."

Create a series of VR tests to determine operational value of the refitted Courier and Blackship craft.

[For the Courier/"The Party Wagon"]
- Create a replica landscape of Hephaestus, specifically one of the important locations the UWM might strike at.
- Populate the vicinity of the site with UWM troops, as they would be if they were taking over the site, dropships, support armor and all.

Determine the minimum safe distance for launching the kinamp-fusion missiles, both for the ship itself and the target. Compare the short-term and long-term damage inflicted on the troops and the area between using the kinamp-fusion warheads, regular 5Kt nuclear warheads, and a Fission Instigator. Compare RU costs for outfitting the craft with either.

[For the Blackship/"The Black Death"]
- Replicate any location of Hephaestus, atmosphere and the space above it.

Compile a list of threats that the UWM fleet may pose. Orbitally launched nuclear missiles, kinetic impactors, small/large asteroids, subcapital ships used for close-range battlefield air interdiction, etc. Spare no expense to audacity. Throw in a hypothetical deployment of an Avatar of War against us, and a scenario where a ship was attempting to flee with something into the jumppoint, and needed interception.

Test how well would the Black Death be capable of responding to the threats, using either the Plasma Cannon, or the Laser Cannon loadout. How much forewarning would be needed to reach the target from the launch site at the base, be the target in atmosphere or in space (i.e. a kinetic impactor can't really be intercepted - but a ship can be stopped from firing if the intent is detected in time).
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Radio Controlled on January 29, 2014, 11:53:38 am
Quote
((Oh, if only you people could hear my laughter. Mark Hamill as the Joker is a close approximation.))
((Oh god yes, that man is probably the best Joker voice ever. Though I will use this as evidence that Simus/Pyro has officially gone of the deep end now (http://www.youtube.com/watch?v=lb8fWUUXeKM).
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: Xantalos on January 29, 2014, 12:32:37 pm
((She did it much slower than anyone else would've, to be fair.))
Title: Re: Einsteinian Roulette Survey Team: Big Sister Is Watching You
Post by: piecewise on January 29, 2014, 02:38:46 pm
((Oh, if only you people could hear my laughter. Mark Hamill as the Joker is a close approximation.))

Is that clear enough for you, Auron? I should hope so, because the next step if you continue is forcible detainment. I gave you your chance to explain yourself, but I will not tolerate willful insubordination. Now remove it. And keep in mind that all potential weapons packages must be approved by me.
[Unholy uncon:5+1]
[Intuition:4]
[Dex:1+1 SPINE REROLL 5+1]

Auron, clearly not happy with the current turn of events, jerks his mounted gun up and fires a heavy laser pulse directly at Simus' chest. Simus catches the movement out of the corner of her eye, and a combination of fiberoptic nerves and unconscious reflex causes her to throw herself to the side, diving out of the way like an action hero away from an explosion.

The wayward laser pulse clips a fuel tank thats sitting around in the salvage yard.

[Ohshit Roll:1 (AHAHAHA)]

The tank, a huge metal pipebomb filled with massively reactive fuel and surrounded by all forms of metal shrapnel, detonates instantaneously. The blast shatters every single unbroken window on the front of the soon to be demolished control building and hurls chunks of metal and salvage in all directions.

Simus end:2+1
Auron end:3
(is there anyone else out there right now? I lost track)

Well, simus catches a piece of shrapnel the size of a small car and gets punted away by it, landing unconscious a good quarter mile from where she was standing at the time, synth muscle and metal bone all bent and crushed and oozing. She'll live, but there's a skeleton replacement and long soak in a chemical bath for her.

Auron, well his exosuit, bone armor and half melted shield serve him pretty well. They catch several bolts and nuts the size of his fist and take the damage for him, the shield bending, bone shattering and exosuit caving in a bit. But, as the shockwave rolls over him and sends him flying back, a particularly angry piece of metal- a support girder, judging by the hole it leaves- catches him just below the belly button and follows a course through his guts, and out just below his neck, between the shoulder blades.  This leaves him extremely dead.

Also, now the entire area around the base of the ship and the salvage yard is on fire.

And the spider tank is just sort of lazily wandering around through it, a few chunks of debris embedded in it.

Some of the ships are damaged too. Not terrible though, since none were re-outfitted yet so there wasn't a lot to break.


KRI! Update your counter.

Pre drop or post drop?
Pre-drop.

Attempt to locate people I know.
Probably only succeed in locating Feyri because pretty much the only other person I know on that first mission would be Jim, who isn't four-armed or anything yet.

"Hi, Miss Feyri!"

((Hey, Tiruin, want to roleplay Virtual!Feyri?))
You run up to oldtime feyri, who seems not to know who you are, unsurprisingly, but voices a great deal of concern and disgust about a child being on this mission.

>Everyone get in your shuttle and make ready to drop. We're leaving in 5.

Huh...it felt like the ship moved just then...

Be VR!Jim in Grate's Mission 1 sim. (Right now I believe that means we're in the briefing room.)

Jim merely looked at Grate with a raised eyebrow, although this was impossible to see through the mirrored lenses of his gasmask. Huh. What use is a kid on this kind of mission, let alone the HMRC? His gaze went to the woman the kid addressed, then flicked back the speakers the green voice was coming from. "I've got my equipment. I'm ready to go as soon as these people are," he said, crossing his arms.
You enjoying your flesh and gasmask? Because there's a chance you might not actually lose them this time. Assuming the hotdrop goes well.

I'm rolling to see if it does.

Ha.

HAHAHA

((Okay, so. Action actually incoming.))


Anton saves all the separate designs, and removes all but the Black Death and the Party Wagon from the scene. Then he separates the scenes for each ship, preparing to run scenarios to test their performance. "Testing, testing, one, two, three, testing..."

Create a series of VR tests to determine operational value of the refitted Courier and Blackship craft.

[For the Courier/"The Party Wagon"]
- Create a replica landscape of Hephaestus, specifically one of the important locations the UWM might strike at.
- Populate the vicinity of the site with UWM troops, as they would be if they were taking over the site, dropships, support armor and all.

Determine the minimum safe distance for launching the kinamp-fusion missiles, both for the ship itself and the target. Compare the short-term and long-term damage inflicted on the troops and the area between using the kinamp-fusion warheads, regular 5Kt nuclear warheads, and a Fission Instigator. Compare RU costs for outfitting the craft with either.

[For the Blackship/"The Black Death"]
- Replicate any location of Hephaestus, atmosphere and the space above it.

Compile a list of threats that the UWM fleet may pose. Orbitally launched nuclear missiles, kinetic impactors, small/large asteroids, subcapital ships used for close-range battlefield air interdiction, etc. Spare no expense to audacity. Throw in a hypothetical deployment of an Avatar of War against us, and a scenario where a ship was attempting to flee with something into the jumppoint, and needed interception.

Test how well would the Black Death be capable of responding to the threats, using either the Plasma Cannon, or the Laser Cannon loadout. How much forewarning would be needed to reach the target from the launch site at the base, be the target in atmosphere or in space (i.e. a kinetic impactor can't really be intercepted - but a ship can be stopped from firing if the intent is detected in time).


You feel a great disturbance in the force....as though all your hard work just exploded and your team mates are possibly burning to death...

Oh dear.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: NAV on January 29, 2014, 02:49:51 pm
((Auron just proved the robot's effectiveness.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 02:50:59 pm
((AHAHAHAHAHAHA
Wow that was even better than the time I accidentally killed 40+ people.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 29, 2014, 03:00:58 pm
VR!Jim heads to the pod, ready to drop with his microwave amp in his head and his monoatomic razor in hand, as he did in the original mission.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 29, 2014, 03:01:44 pm
((Ahhahahaha oh gog. You know, once we overthrow the UWM, I don't think there will be a problem with us gradually becoming a corrupt government.

We'll self-destruct long before then.))


"..did anybody else feel that just now?"

Anton notices what seems to be a shudder running through the Sword, even from within VR. Concerned, he saves the scene, exits VR, and backs the designs up on his datapad just in case, while addressing Steve.

"Steve? Are we having seismic activity or something around here? Or did someone find another shipyard to kick a nuke down into? I'm trying to work here, and I'd appreciate it if things don't start suddenly disintegrating around me. It tends to throw off my concentration."

Back up my virtual hard work in case something happens. Query Steve. If there's nothing I can personally do to help (being mostly just a tech without fire-fighting or heavy lifting equipment, or even a decent means of transportation), return to VR, get those tests done, and get out to the salvage yard to assess the damage.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on January 29, 2014, 03:09:59 pm
((Ahhahahaha oh gog. You know, once we overthrow the UWM, I don't think there will be a problem with us gradually becoming a corrupt government.

We'll self-destruct long before then.))


"..did anybody else feel that just now?"

Anton notices what seems to be a shudder running through the Sword, even from within VR. Concerned, he saves the scene, exits VR, and backs the designs up on his datapad just in case, while addressing Steve.

"Steve? Are we having seismic activity or something around here? Or did someone find another shipyard to kick a nuke down into? I'm trying to work here, and I'd appreciate it if things don't start suddenly disintegrating around me. It tends to throw off my concentration."

Back up my virtual hard work in case something happens. Query Steve. If there's nothing I can personally do to help (being mostly just a tech without fire-fighting or heavy lifting equipment, or even a decent means of transportation), return to VR, get those tests done, and get out to the salvage yard to assess the damage.
The salvage yard blows up and Anton barely even leaves Tinker.
(http://gunshowcomic.com/comics/20130109.png)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 29, 2014, 03:13:40 pm
((Who else saw that coming?))

Upon hearing the explosion, Flint dropped his datapad, got into Gilgamesh and run to investigate. When he noticed the fire, he immediately sprung to action.
"Steve! What the hell was that? Was there anyone out there? Do they need help?"
Use rocket pods to fly as fast as possible while remaining safe. Carry anyone who wants to help if possible. Priority is to rescue Simus and Auron. Simus first if I have to choose.
Then, if necessary and/or helpful (that means if the fire could damage something useful and they can't extinguish it without my help), acquire large canisters of fire extinguishing fluid from the AM and use Gilgamesh's strength and mobility to help with the extinguishing. If no fire extinguishing fluid or other material (large pieces of dirt for example) is available to douse the flames, see if I can collapse something to cover the flames. Do not actually collapse anything though.
If no fire extinguishing help is needed and the Rescue is successful, stand by Simus until she wakes up while thinking of the best ways to inflict maximum pain on Auron without actually killing him. Maybe also ask the Doctor if he has any torture suggestions/advice or if he wants to have some fun with him. Or better yet, ask the Doc if I could give him 12 tokens + Auron for my horse-thing.
((Turning Auron into my horse would be a good punishment now that I think about it. The traitorous loose cannon with delusions of grandeur turned into an obedient mount. Almost poetic. And marginally worse than being executed by Simus.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 29, 2014, 03:25:32 pm
The salvage yard blows up and Anton barely even leaves Tinker.
<snip>
((Well, what would you have him do? He doesn't know what happened, and even once he finds out he has little capability to help. Simple truth of having work to do - if something bad happens and you are powerless to prevent it or help, best you can do is keep working. Work's gotta get done either way.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: syvarris on January 29, 2014, 03:55:48 pm
((...Doesn't Simus always wear the phase suit?  Shouldn't she get a will roll?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on January 29, 2014, 04:01:42 pm
((...Doesn't Simus always wear the phase suit?  Shouldn't she get a will roll?))
I'm gonna assume that she didn't see it coming because she was in the middle of jumping away and explosions are fast.

Not that it really matters for her; she just needs to sit in the infirmary for a bit.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 29, 2014, 04:07:39 pm
((AHAHAHAHAHAHA
Wow that was even better than the time I accidentally killed 40+ people.))
((Indeed. I was laughing so much that people were giving me funny looks.
Although it might have also been the tone of the laugh. Kinda high-pitched.))

Grate looks around confusedly for a moment before rationalizing that the big people would take care of it and let him know if he could help. Just in case...
Quote from: Grate -> All
Dear Everyone,
What happened? Can I help?
Sincerely,
Grate
He then got back to the VR.
Locate a seat in the shuttle/drop pod/whatever. Try not to get splattered.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on January 29, 2014, 04:09:48 pm
(( Dutifully updated. And here I was thinking I'd need to update it for the 4 days or so I was being sick XD ))

Skylar looks up from whatever random repair job he was doing and sees the glow from the salvage yard.

Uh... Steve? What just happened? ... and do you know where we can find some fire suppression systems?

Go investigate the damage, preferably with the fire suppression system Steve directed us to :P
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 06:04:50 pm
((Well that was awesome.))

be dead, hopefully wake up in the infirmary, feel extremely justified.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 06:06:01 pm
((...Doesn't Simus always wear the phase suit?  Shouldn't she get a will roll?))
I'm gonna assume that she didn't see it coming because she was in the middle of jumping away and explosions are fast.

Not that it really matters for her; she just needs to sit in the infirmary for a bit.

((Never needed to see anything coming before, remember the explosion back in the Sharkmist colony that it activated for? And that Amp Specialist's attack that killed Michael?

Not that it matters, I'll live. Auron, on the other hand...))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 06:13:27 pm
((According to your sheet you left it on the ship anyway.

Has anyone else noticed how my characters always take lethal damage only when off mission?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: kisame12794 on January 29, 2014, 06:16:05 pm
((Hrmm. Perhaps they'd learn. Mine did.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Yoink on January 29, 2014, 06:19:00 pm
((I, too, laughed at that scene. ...I actually have an even 1:1 ratio of on-mission and off-mission deaths...
I really need to go on more missions.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 06:21:32 pm
((According to your sheet you left it on the ship anyway.

Has anyone else noticed how my characters always take lethal damage only when off mission?))

((From back at the beginning of the mission:

Rad suit on over the Phase Armor, and climbing harness on over that.

I'd say I have my phase suit on, and the sheet you're looking at is wrong (as the sheets tend to be sometimes, I can't blame PW - hard enough keeping all of this and getting those sheets precise). That action was acknowledged, so I did have it on.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 06:33:42 pm
((Doesnt really matter anyway, your not permadead and youll probably wake up in the infirmary next turn. Stuck in a chemical vat. Forced to get on with your work remotely instead of harassing Auron.

oh and if you are concerned i actually wanted you dead, i specified to aim for your legs pre overshot.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 06:48:58 pm
((Except I'm not unconscious. Nice feature of the robot bodies, the lack of pain to knock you out in the event of traumatic damage.))

Messaging:
Quote from: Simus>Anton
Auron just attempted to murder me. As it is, he committed suicide by accident, but still managed to bust up my body pretty badly by proxy. Get a shuttle and come to my coordinates, or get someone who can retrieve me. I'm going to be stuck in a chemical bath for a while, and my skeleton is going to need replacing.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 29, 2014, 06:53:56 pm
((Simus is unconscious. See piecewise's post.
Worry not, your knight in spraypainted armor is coming to your rescue.

Edit: Maybe it got so damaged it shut down to protect your mind from going mad. Being stuck in darkness, unable to move and feel and talk... That would be horrible.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 07:00:43 pm
((All right, redact that previous statement, she's not conscious.

Still, it's only her bones and flesh broken (and command to them shut down). I think the communications are part of the braincase, though, so she should still be able to communicate. If that's not the case, then she'll correct that flaw later on. Even then, that only affects that message, and Steve would know what happened to her. Help is on the way, regardless. She can send other messages once she's reactivated.

And no, I'm not telling the content of those. Much like Auron told nothing of his attempt to shoot me.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 07:10:19 pm
((Yeah but you were asking for it, you did electrocute Auron after he told you he would swap the weapon out like you wanted.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 29, 2014, 07:15:06 pm
((Yeah but you were asking for it, you did electrocute Auron after he told you he would swap the weapon out like you wanted.))
((Mind providing quotes? I seem to recall Auron quite strongly refusing to acquiesce to Simus's requests.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 07:21:47 pm
((Yeah but you were asking for it, you did electrocute Auron after he told you he would swap the weapon out like you wanted.))
((Mind providing quotes? I seem to recall Auron quite strongly refusing to acquiesce to Simus's requests.))

((And I seem to recall the cause being repeated insubordination, even if he did acknowledge, he was insubordinate about it. She tolerated it for a while, but you kept on doing it.

And I would bet that if we were to hold a court martial for you, the other players would side with me, for the most part, Unholy. Not going to happen, though. Be glad, I'm sure the other players would come up with worse solutions than I.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 07:40:37 pm
((Yeah but you were asking for it, you did electrocute Auron after he told you he would swap the weapon out like you wanted.))
((Mind providing quotes? I seem to recall Auron quite strongly refusing to acquiesce to Simus's requests.))

((And I seem to recall the cause being repeated insubordination, even if he did acknowledge, he was insubordinate about it. She tolerated it for a while, but you kept on doing it.

And I would bet that if we were to hold a court martial for you, the other players would side with me, for the most part, Unholy.))
((And i tolerated your constant harassment for a while, then i got sick of it.

And you cant court martial Auron because we are not a military. Also you would have to court martial xan first because actively tried to murder someone, i only tried to cripple you.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: HailFire on January 29, 2014, 07:44:20 pm
Spoiler:  OOC (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Yoink on January 29, 2014, 07:45:10 pm
(('Attempted murder' and 'attempted crippling with a deadly weapon' are both pretty much the same in practice. :P))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: NAV on January 29, 2014, 07:52:26 pm
((How is it attempted crippling? It was a successful crippling.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 29, 2014, 07:53:28 pm
((Thing is, Auron: Your intention doesn't matter. We only know of it OOC. IC, you did try to permakill Simus, and you will have to deal with the ramifications of that.

And giving an order to a subordinate and expecting it to be followed is not harassment. And yeah, we could court martial you. Quite well.

This will be my last post on this. Seriously, we're not going to start again. We'll discover your fate in the next turn.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 08:04:40 pm
Spoiler:  OOC (click to show/hide)
+1
Also, that guy was an acceptable murder by Doctor death match standards.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 29, 2014, 08:08:35 pm
And you cant court martial Auron because we are not a military.
((Fine, court normal.
And check with Steve about that--he's been running ARM like an ad hoc military ever since we got to Hephaestus.))

Quote
Also you would have to court martial xan first because actively tried to murder someone, i only tried to cripple you.))
((And you did so in a way that lead to death. Incompetence at attempted crippling should bump up your sentence.
Also, what murder are you thinking of?))

((How is it attempted crippling? It was a successful crippling.))
((With additional...side effects.))

Spoiler:  OOC (click to show/hide)
+1
Also, that guy was an acceptable murder by Doctor death match standards.
+1
((Oh yeah, him. That. Also, it wasn't a CO and was back when murder was no biggie.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Toaster on January 29, 2014, 10:05:35 pm
Spoiler:  OOC (click to show/hide)

((Then Flint will murder Auron too.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 10:42:43 pm
Spoiler:  OOC (click to show/hide)

((Then Flint will murder Auron too.))
((What, she and Flint have a thing going?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 10:54:30 pm
you would have to court martial xan first because actively tried to murder someone, i only tried to cripple you.))
((And you did so in a way that lead to death. Incompetence at attempted crippling should bump up your sentence.
Also, what murder are you thinking of?))
Yes it did lead to death, my death. Suicide is punishment enough for incompetance.

Spoiler:  OOC (click to show/hide)
+1
Also, that guy was an acceptable murder by Doctor death match standards.
+1
((Oh yeah, him. That. Also, it wasn't a CO and was back when murder was no biggie.))
((Pyros character is no more important than fishman was. we are all expendable and simus can be easily replaced if necessary.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 10:57:43 pm
((Except for the fact that he put himself in position to be killed by being the Doc's current experiment. I only got my augment because his player quit.
Though I am going to kill the fucker.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 11:04:21 pm
((And simus put herself in a position to be assaulted by being an insufferable arrogant twat.

The only difference here is i wanted to maim whereas you are determined to kill.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 11:08:58 pm
((Wait, when did this turn into a morality dickwaving contest? :P
Anyhow, I'll stop cluttering up the thread.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 29, 2014, 11:18:01 pm
((When you tried to justify your actions, you selfishly tried to kill fishman cause he had something you wanted. :P))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: NAV on January 29, 2014, 11:27:30 pm
((I would be more impressed with Xan if he saved up for the fleshwarper amp, and did all the mutations himself instead of relying on the Doctor.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 29, 2014, 11:31:00 pm
((Thing is, I don't need to have the flesh warper amp, though I do want one in the future. Maybe break the 3 amp limit by growing more brains for myself.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 30, 2014, 05:12:37 am
((What, she and Flint have a thing going?))
Spoiler: OOC (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 05:28:45 am
((Aurons already dead, you gotta revive him before you can torture him.))

((Also i may be traitorous but simus is the ones with delusions of grandeur.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 30, 2014, 05:29:09 am
((Gehehehehe.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 30, 2014, 06:37:12 am
((Grandeur maybe, but delusions? Simus is mostly good enough to seriously take into account, plus skilled and level-headed enough to earn a place as the Overseer - and have the whole planet assigned to her, with the only immediate superior being Steve. So as long as she fulfills her role well enough to not be replaced, any "delusions" of hers will have a firm rooting in reality, methinks. ;) ))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Toaster on January 30, 2014, 09:09:43 am
Mesk spiking Flint's food with aphrodisiacs to make him have sex with a toaster.

((...))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 09:13:26 am
you would have to court martial xan first because actively tried to murder someone, i only tried to cripple you.))
((And you did so in a way that lead to death. Incompetence at attempted crippling should bump up your sentence.
Also, what murder are you thinking of?))
Yes it did lead to death, my death. Suicide is punishment enough for incompetance.
((Suicide isn't a puinishment at all. If you get a robody, it's a reward.))

Quote
Spoiler:  OOC (click to show/hide)
+1
Also, that guy was an acceptable murder by Doctor death match standards.
+1
((Oh yeah, him. That. Also, it wasn't a CO and was back when murder was no biggie.))
((Pyros character is no more important than fishman was. we are all expendable and simus can be easily replaced if necessary.))
((Wrong.
A. Fishman was no longer active.
B. He was killed under previous laws which may no longer apply; has anyone checked that the murder-is-fine thing still applies?
C. In addition, he was killed under a sponsored program of killing!
D. Simus was your CO!
In short...your claims are something like if there was an Ancient Rome game, and you just killed the captain of the guard, then argued that the gladiatorial arena justified your killing of him. Only that only covered half the points.))

((And simus put herself in a position to be assaulted by being an insufferable arrogant twat.
((Yes, that's such an excellent defense. "He annoyed me, your honor! I had no choice!"
Especially since the annoyance was A. completely justified and B. agreed with by Steve.))

((Also i may be traitorous but simus is the ones with delusions of grandeur.))
((How, by exercising the rank Steve gave her? And then contacting Steve to confirm his approval?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on January 30, 2014, 09:37:56 am
((Gonna hop over to this thread real quick, I doubt anyone could not have heard that anyways.))

Upon hearing the disastrous explosion, Miyamoto is wakened from his temporary stupor and jolts into action. Luckily, the awesome strength of synthflesh lets him get there fast (for a multi-ton monster).

"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh. You go grab Simus, I'll get Auron, he's the heaviest of the two."

Run over to ground zero, rescue the two 'splosion victims. If Flint gets here to, rescue Auron while he does Simus. Once in the infirmary hangar (too big for hallways, I forgot), get him out of his exosuit (will be needed for operations anyway) and deliver him to medical personnel, while saying the following to whoever takes him off my hands:

"I'm not sure what happened, but as far as I know he was discussing things with Simus, and next thing you know there's a big explosion and people are dead. I wanna get to the bottom of this, so once you've fixed him bring him to me, ok? Keep him sedated or restrained until then if you have to. If you're not sure whether you're allowed to do that, check with Steve, he'll back me up."

Then help with the firefighting, either with manip (if I feel like I have the mental reserves for it, if yes bend away oxygen so the fire can't spread) or by grabbing whatever equipment there is in the hangar (I'm assuming a spaceship hangar would have some stuff for that lying around, if not wait for some crewmember to bring in some).


((Note to Paris: I don't think anybody but those two saw what happened (not sure if any witnesses), and since neither can really tell us right now, for all our characters know that explosion was an accident. I mean, it could be a bit meta to assume they'd know Auron was the cause of this. Though Steve might be able to tell us next turn.))

Quote
((How is it attempted crippling? It was a successful crippling.))
((Heh. Heh heh. Nice one.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 09:48:31 am
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh."
((Isn't it the same day as the last several things to blow up?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 09:57:56 am
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh."
((Isn't it the same day as the last several things to blow up?))
((What an excellent point, for all you guys know this could all be grates fault.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 10:04:59 am
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh."
((Isn't it the same day as the last several things to blow up?))
((What an excellent point, for all you guys know this could all be grates fault.))
((How the hell would Grate have done this?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 10:10:24 am
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh."
((Isn't it the same day as the last several things to blow up?))
((What an excellent point, for all you guys know this could all be grates fault.))
((How the hell would Grate have done this?))
((Let me see... grate does some sort of space magic supernova thing spawning heaps of anomalies and causing significant structural damage. If that damage extended to a tank of highly reactive fuel weakening its structural integrity and it suddenly bursts for whatever reason, what do you think the logical outcome will be?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 30, 2014, 10:11:04 am
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh."
((Isn't it the same day as the last several things to blow up?))
((What an excellent point, for all you guys know this could all be grates fault.))
((How the hell would Grate have done this?))
((Indirectly, by continuing to exist despite several normally permanent deaths? Also, he helped Auron gather parts. But I guess Auron's rebellious magpie tendencies finally.... blew up in his face. >_>))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 10:16:19 am
((Let me see... grate does some sort of space magic supernova thing spawning heaps of anomalies and causing significant structural damage. If that damage extended to a tank of highly reactive fuel weakening its structural integrity and it suddenly bursts for whatever reason, what do you think the logical outcome will be?))
((That it would either explode immediately or not until some other stimulus causes it to explode? And also that it would probably be noticed when searching for things that need to be fixed?))

((Indirectly, by continuing to exist despite several normally permanent deaths?
((I don't follow. How would Grate's deaths make something very far from Grate blow up?))

Quote
Also, he helped Auron gather parts.
(("Grate helped me! He's the guilty one, I'm innocent!"
--Not Auron, because he isn't a complete moron))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 30, 2014, 10:19:37 am
Spoiler (click to show/hide)

((Note to Paris: I don't think anybody but those two saw what happened (not sure if any witnesses), and since neither can really tell us right now, for all our characters know that explosion was an accident. I mean, it could be a bit meta to assume they'd know Auron was the cause of this. Though Steve might be able to tell us next turn.))
((I'm assuming Steve is going to tell me something. But even if he doesn't, it's not like I'm going to do anything to him next round. I'm just planning to do something to him. Getting my revenge-options cataloged. A dynamic bonus for revenge  (http://images1.wikia.nocookie.net/__cb20100214010524/simpsons/images/4/4c/Homerbast.jpg)if you will.))
"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh. You go grab Simus, I'll get Auron, he's the heaviest of the two."
"Fuck if I know. You'd think things would have quieted down by now." said Flint while scanning the area with his cameyes. "I think there were people out there. I'm going to go check it out. They may need our help." With that, he fired his rockets and headed towards the area.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 10:28:08 am
((Let me see... grate does some sort of space magic supernova thing spawning heaps of anomalies and causing significant structural damage. If that damage extended to a tank of highly reactive fuel weakening its structural integrity and it suddenly bursts for whatever reason, what do you think the logical outcome will be?))
((That it would either explode immediately or not until some other stimulus causes it to explode? And also that it would probably be noticed when searching for things that need to be fixed?))
((You mean stimulus like the internal pressure of the fuel building up because it was shaken until it reached a point where the weakened tank gave out spraying fuek great speed and exposing it to oxygen and scrapyard chemicals?
Or a small crack slowly oozing fuel out which eventually reached a small spot fire, exposed electrical wire or reactive substance?
Or maybe a scrap girder fell on it and caused a puncture?

There are a great many possibilities.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 11:10:10 am
((How would the pressure build up?
Possible.
Possible, but the falling girder would have been quite likely caused by some other person.
In any case, none of these are as likely as some outside agent causing the explosion. Really, to get an explosion an hour after the event, you need a darn contrived series of events, especially since the screwing-up he did tended to be either highly unstable or highly stable (if sometimes fragile).))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Toaster on January 30, 2014, 11:17:47 am
((Or people take the logical approach and take care of the danger first, then when it is secure they ask Steve what happened.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 30, 2014, 11:27:34 am
((Of course, all the stuff about it being an accident will go out the window once anyone asks Steve.

Anyone else remember that we all have cameras on us, along with quite large storage for the video they pick up? Steve will have seen, or at the very least, can see if he goes over the tapes (which is likely if he wasn't observing there anyways), from both Auron and Simus' perspectives, Auron pulling a gun, aiming at Simus' braincase, and firing, with Simus moving out of the way before the shot and the shot hitting a tank behind her, which then exploded.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 30, 2014, 02:10:16 pm
Do my action before Jim's, thus creating a paradox! I have rocket pods, I can get there faster!
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on January 30, 2014, 03:11:06 pm
VR!Jim heads to the pod, ready to drop with his microwave amp in his head and his monoatomic razor in hand, as he did in the original mission.

Ah, the skeletal drop ships. Been a while since we've used one of those.

Might have to use one again sometime soon.


((Ahhahahaha oh gog. You know, once we overthrow the UWM, I don't think there will be a problem with us gradually becoming a corrupt government.

We'll self-destruct long before then.))


"..did anybody else feel that just now?"

Anton notices what seems to be a shudder running through the Sword, even from within VR. Concerned, he saves the scene, exits VR, and backs the designs up on his datapad just in case, while addressing Steve.

"Steve? Are we having seismic activity or something around here? Or did someone find another shipyard to kick a nuke down into? I'm trying to work here, and I'd appreciate it if things don't start suddenly disintegrating around me. It tends to throw off my concentration."

Back up my virtual hard work in case something happens. Query Steve. If there's nothing I can personally do to help (being mostly just a tech without fire-fighting or heavy lifting equipment, or even a decent means of transportation), return to VR, get those tests done, and get out to the salvage yard to assess the damage.

You get out of the VR, open your mouth to say something, but it immediately becomes nothing but incoherent screaming as a severed human hand leaps onto your head like a facehugger.

Somewhere nearby you can here someone laughing.
((Who else saw that coming?))

Upon hearing the explosion, Flint dropped his datapad, got into Gilgamesh and run to investigate. When he noticed the fire, he immediately sprung to action.
"Steve! What the hell was that? Was there anyone out there? Do they need help?"
Use rocket pods to fly as fast as possible while remaining safe. Carry anyone who wants to help if possible. Priority is to rescue Simus and Auron. Simus first if I have to choose.
Then, if necessary and/or helpful (that means if the fire could damage something useful and they can't extinguish it without my help), acquire large canisters of fire extinguishing fluid from the AM and use Gilgamesh's strength and mobility to help with the extinguishing. If no fire extinguishing fluid or other material (large pieces of dirt for example) is available to douse the flames, see if I can collapse something to cover the flames. Do not actually collapse anything though.
If no fire extinguishing help is needed and the Rescue is successful, stand by Simus until she wakes up while thinking of the best ways to inflict maximum pain on Auron without actually killing him. Maybe also ask the Doctor if he has any torture suggestions/advice or if he wants to have some fun with him. Or better yet, ask the Doc if I could give him 12 tokens + Auron for my horse-thing.
((Turning Auron into my horse would be a good punishment now that I think about it. The traitorous loose cannon with delusions of grandeur turned into an obedient mount. Almost poetic. And marginally worse than being executed by Simus.))


You stay with simus as she's brought inside and carried to a chemical tank. They dump her down inside it and immediately begin removing the metal bones from her limbs, replacing the broken and bent supports with shiny new ones and closing the synthflesh around them, all the while sucking away the gooey white blood of the strange, artificial muscle.  You're about to leave when simus regains consciousness and her cameyes focus on you. Your wristpad beeps with a new message.

Quote
Leave Auron to me.




((AHAHAHAHAHAHA
Wow that was even better than the time I accidentally killed 40+ people.))
((Indeed. I was laughing so much that people were giving me funny looks.
Although it might have also been the tone of the laugh. Kinda high-pitched.))

Grate looks around confusedly for a moment before rationalizing that the big people would take care of it and let him know if he could help. Just in case...
Quote from: Grate -> All
Dear Everyone,
What happened? Can I help?
Sincerely,
Grate
He then got back to the VR.
Locate a seat in the shuttle/drop pod/whatever. Try not to get splattered.

You get yourself strapped into one of the harnesses on the skeletal shuttle, the one between jim and Feyri. Wait, are you armed? Do you have any sort of weapon for this? You sure you don't wanna buy one of those before blastoff?



(( Dutifully updated. And here I was thinking I'd need to update it for the 4 days or so I was being sick XD ))

Skylar looks up from whatever random repair job he was doing and sees the glow from the salvage yard.

Uh... Steve? What just happened? ... and do you know where we can find some fire suppression systems?

Go investigate the damage, preferably with the fire suppression system Steve directed us to :P
Well, there's damage, but no more fire. Damage includes:
1. Salvage yard in shambles
2.Ships received minor damage
3.spider tank doing a mindless jig nearby.


((Well that was awesome.))

be dead, hopefully wake up in the infirmary, feel extremely justified.

You wake up in the infirmary, laying on a bed with several machines squatting on the railing around the bed like fat, life support parrots perched on a branch. You can't move very well; you can't really feel anything below your shoulders, but judging from the sheer number of tubes and wires running from the machines into what looks like a massive hole in your stomach, you're gonna guess you're pretty badly hurt.


((Gonna hop over to this thread real quick, I doubt anyone could not have heard that anyways.))

Upon hearing the disastrous explosion, Miyamoto is wakened from his temporary stupor and jolts into action. Luckily, the awesome strength of synthflesh lets him get there fast (for a multi-ton monster).

"Flint, what the hell happened here?! God darn-it, you'd think we could go a day without something blowing up, but nooooo, everyday something has to explode. Ugh. You go grab Simus, I'll get Auron, he's the heaviest of the two."

Run over to ground zero, rescue the two 'splosion victims. If Flint gets here to, rescue Auron while he does Simus. Once in the infirmary hangar (too big for hallways, I forgot), get him out of his exosuit (will be needed for operations anyway) and deliver him to medical personnel, while saying the following to whoever takes him off my hands:

"I'm not sure what happened, but as far as I know he was discussing things with Simus, and next thing you know there's a big explosion and people are dead. I wanna get to the bottom of this, so once you've fixed him bring him to me, ok? Keep him sedated or restrained until then if you have to. If you're not sure whether you're allowed to do that, check with Steve, he'll back me up."

Then help with the firefighting, either with manip (if I feel like I have the mental reserves for it, if yes bend away oxygen so the fire can't spread) or by grabbing whatever equipment there is in the hangar (I'm assuming a spaceship hangar would have some stuff for that lying around, if not wait for some crewmember to bring in some).


((Note to Paris: I don't think anybody but those two saw what happened (not sure if any witnesses), and since neither can really tell us right now, for all our characters know that explosion was an accident. I mean, it could be a bit meta to assume they'd know Auron was the cause of this. Though Steve might be able to tell us next turn.))

Quote
((How is it attempted crippling? It was a successful crippling.))
((Heh. Heh heh. Nice one.))

A bit late, old chum. The backstabbery is already in motion.  (http://www.youtube.com/watch?v=ULsMExWz6Xc)


Also, how long till simus goes full lemongrab (http://www.youtube.com/watch?v=eiXnx-IXOlI)?
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 30, 2014, 03:22:36 pm
Flint gives a nod and a respectful salute to Simus. After a few seconds of standing there, he leaves to go to the other thread, giving Auron (if visible) his angriest death stare on the way out of the infirmary.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 04:07:07 pm
((Intentional.))

Yes, drop.
Realize only upon landing that unarmedness was a bad idea.
Look around, determine how hurt people are.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 30, 2014, 04:21:32 pm
((PW, I'm sure that, in Unholy's eyes, Simus - and by extension, me - already is.

Too bad for Auron, she's not that ineffectual.))

Simus waits until she is repaired enough to move, then goes to where Auron is currently festooned with life support equipment. She stares at him for a few minutes. ((And I am at least giving you warning of a secret action.))

While she was waiting, she composed a message, to the Doctor:
Quote from: Simus>The Doctor
I request that you do not do any work on the one brought in here with me. Not yet. Please accompany me to him, if you can.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 30, 2014, 04:22:19 pm
VR!Jim waits for impact patiently. Once they land - if they land - he immediately dives for cover.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 06:01:58 pm
((By the way, Steve likely wont know what happened and Simus will only have suspicions.

Simus only caught Aurons action out of the corner of her eye and lasers are invisible, not to mention the fact that my laser rifle is mounted on the underside of my arm so my video isnt gonna show anything but me lying on the ground then raising my hand to her in a manner that could well have been a desperate "take the gun just dont electrocute me again" gesture.

Judging by the fact steve didnt warn us about the IR tripwires last mission its pretty safe to say our suit cameras dont pick up lasers either, so Simus video will also be useless as evidence against me.))

get robobodied and take my exosuit down to the repair bots for fixing.

Quote from: Auron to maurice
Hey buddy you remember how i wanted a robobody before but i was too intact?
I think im eligible now, can you stick me in one asap? Or at least put a rush on installing some roboguts? think simus is planning to kill me again.

((Edit: roboguts preferable.))

Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on January 30, 2014, 06:48:14 pm
*sigh* Can't get anything done without an explosion, can we.

@Someone In Authority (probably Simus) Pretty minor damage out here, all said. Salvage yard has taken a beating, but most of the ships are at least intact, and the walker is still going. Unless you want me to leave it alone, I'm going to go bring that thing to heel first, in case it causes more damage.

... Anyone know if it has wireless control?

Head over to the spider tank, see if it looks like it's possible to control it remotely.

Prepare to do so if possible, otherwise ask someone to give me a lift onto it's control unit.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 30, 2014, 06:54:38 pm
((By the way, Steve likely wont know what happened and Simus will only have suspicions.

Simus only caught Aurons action out of the corner of her eye and lasers are invisible, not to mention the fact that my laser rifle is mounted on the underside of my arm so my video isnt gonna show anything but me lying on the ground then raising my hand to her in a manner that could well have been a desperate "take the gun just dont electrocute me again" gesture.

Judging by the fact steve didnt warn us about the IR tripwires last mission its pretty safe to say our suit cameras dont pick up lasers either, so Simus video will also be useless as evidence against me.))

((Except you've 5 things wrong, there.

Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 06:57:31 pm
((I would recommend consulting auron before tampering with his spiderbot.
Theres also the matter of it hasnt been programmed to stop if a person gets in the way, it may step on you to aid in its learning of how to pass uneven terrain.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Xantalos on January 30, 2014, 06:58:59 pm
((This is going to be a fun civil war.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Parisbre56 on January 30, 2014, 07:09:32 pm
Help Kriellya stop the thing if he needs help. Give him a lift.
Else, go ask the Doc if I could get my mount for 12 tokens.

((Simus jumped out of the way. Unless HMRC members all dive for cover the moment they see a shadow in the corner of their eye, she knows what happened. And Steve can tell when someone is about to overload his amp if he puts his minds to it. He knows what happened.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 07:20:38 pm
.
((By the way, Steve likely wont know what happened and Simus will only have suspicions.

Simus only caught Aurons action out of the corner of her eye and lasers are invisible, not to mention the fact that my laser rifle is mounted on the underside of my arm so my video isnt gonna show anything but me lying on the ground then raising my hand to her in a manner that could well have been a desperate "take the gun just dont electrocute me again" gesture.

Judging by the fact steve didnt warn us about the IR tripwires last mission its pretty safe to say our suit cameras dont pick up lasers either, so Simus video will also be useless as evidence against me.))

((Except you've 5 things wrong, there.

  • She may have only seen it from the corner of her eye, but a heavy weapon being pointed at your chest looks nothing like a ""take the gun just dont electrocute me again" gesture".
  • Simus has Cameyes - she can see in the IR spectrum normally. Guess what spectrum the lasers are in?
  • Steve didn't warn of them because he couldn't see them - through the team's suit cameras. The suit cameras, however, aren't Steve's primary view - the shipboard cameras, internal and external, are. And it would be a bad assumption to think that he can't see IR through those. And, he had a pretty damn clear view of what happened, even if he didn't see the laser pulse.
  • Steve can see from your angle too. Your angle, which shows you pretty clearly AIMING at my chest, though your suit cameras can't show IR, they can show what you're aiming at.
  • Even if it came to your word against mine, which it most probably won't, my word holds greater weight as a result of my position. Even if you don't think my position is legitimate, Steve and everyone else pretty clearly do.))
Funny thing here is all five of your arguments are invalid.

1. My laser is mounted on the underside of my arm, i have to point it at you in order to make a plaintative gesture. Ergo both actions appear identical.
2. Simus can see in the IR spectrum, she was not however scanning for thermal signatures and therefore would not have been able to see the pulse.
3. There is no gaurantee steve could see us when we are in the middle of the scrapyard surrounded by junk and recovered ships and Auron is collapsed on the floor, plus if steve didnt see the laser pulse hes not gonna be able to say what exactly just happened.
4. This is just retarded, do you even read what i post? If my gun is mounted under my forearm and i raise my big bulky exosuit arm its going to conceal my laser rifle because the top side forearm armor is in the way. You wont know whether im aiming or instinctively trying to put a barrier between myself and simus.
5. Im gonna win because im more important is not an argument, if that worked i could just walk up to smurfington and take his tokens saying he lost a bet to me and everyone would be forced to agree with me because im a veteran and hes only a newbie. That shit will never fly.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: HailFire on January 30, 2014, 07:26:02 pm
Spoiler:  OOC (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 07:32:38 pm
Spoiler:  OOC (click to show/hide)
((We have one already, its called the infirmary. :P))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 08:28:28 pm
((By the way, Steve likely wont know what happened and Simus will only have suspicions...
((You're assuming that Simus's suit doesn't have a camera and that Steve has no other way of surveying the scene. And as for the "Don't electrocute me" gesture? Don't be absurd. How would the tank have exploded, then? And try finding a position where you can aim the gun anything like accurately without showing what you're doing to the suitcam.))

  • Simus has Cameyes - she can see in the IR spectrum normally. Guess what spectrum the lasers are in?
((Um, why would the laser radiate radiation any direction other than the one it was pointed in? This ain't Star Wars. And those never really act like lasers anyways...))

Quote
  • Even if it came to your word against mine, which it most probably won't, my word holds greater weight as a result of my position. Even if you don't think my position is legitimate, Steve and everyone else pretty clearly do.))
((Especially given that Auron would have an excellent reason to lie if he shot Simus, but Simus would have basically none if he didn't.))

1. My laser is mounted on the underside of my arm, i have to point it at you in order to make a plaintative gesture. Ergo both actions appear identical.
((...How the hell do you aim that thing?!?))

Quote
2. Simus can see in the IR spectrum, she was not however scanning for thermal signatures and therefore would not have been able to see the pulse.
((It's an active ability? Sounds more like it would be passive.))

Quote
3. There is no gaurantee steve could see us when we are in the middle of the scrapyard surrounded by junk and recovered ships and Auron is collapsed on the floor, plus if steve didnt see the laser pulse hes not gonna be able to say what exactly just happened.
((It's not hard to extrapolate. Especially since Steve has access, direct or no, to every sensory device on Hephaestus.))

Quote
5. Im gonna win because im more important is not an argument, if that worked i could just walk up to smurfington and take his tokens saying he lost a bet to me and everyone would be forced to agree with me because im a veteran and hes only a newbie. That shit will never fly.))
((Well, again, we are forced to go to the "Who has more reason to lie?" thing. And the "You're not actually an officer, you jerk" thing. And the "Steve is watching your stupid behind" thing.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 30, 2014, 08:55:28 pm
  • Simus has Cameyes - she can see in the IR spectrum normally. Guess what spectrum the lasers are in?
((Um, why would the laser radiate radiation any direction other than the one it was pointed in? This ain't Star Wars. And those never really act like lasers anyways...))

((Considering we use continuous-beam lasers (no idea why other than that's the stereotypical laser weapon, a pulsed laser would be much more effective - if not as impressive, blasting craters and shooting holes rather than slicing or cutting) and are in an atmosphere, there would be some scattering from the beam - not enough to attenuate it, not at this distance - but enough to likely be seen if you had an IR filter on. Same principle as to why you can see the beam of the lasers that a lot of amateur astronomers use.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 30, 2014, 09:32:52 pm
  • Simus has Cameyes - she can see in the IR spectrum normally. Guess what spectrum the lasers are in?
((Um, why would the laser radiate radiation any direction other than the one it was pointed in? This ain't Star Wars. And those never really act like lasers anyways...))
((Considering we use continuous-beam lasers (no idea why other than that's the stereotypical laser weapon, a pulsed laser would be much more effective - if not as impressive, blasting craters and shooting holes rather than slicing or cutting) and are in an atmosphere, there would be some scattering from the beam - not enough to attenuate it, not at this distance - but enough to likely be seen if you had an IR filter on. Same principle as to why you can see the beam of the lasers that a lot of amateur astronomers use.))
((Oh.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Execute/Dumbo.exe on January 30, 2014, 10:51:49 pm
Someone tried to laser someone else over putting a glass cannon of a thermonuclear cannon on a base that would be horrendously inefficient as well as incredibly dangerous which at that point caused massive damage to both Artie's involved?

Man, at least my last action in lasering  the control panel wasn't as bad as that, sorry about that, by the way.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Doomblade187 on January 30, 2014, 11:00:21 pm
Someone tried to laser someone else over putting a glass cannon of a thermonuclear cannon on a base that would be horrendously inefficient as well as incredibly dangerous which at that point caused massive damage to both Artie's involved?

Man, at least my last action in lasering  the control panel wasn't as bad as that, sorry about that, by the way.
We forgive you. It's happened to most of us.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 30, 2014, 11:01:39 pm
Someone tried to laser someone else their commanding officer over putting a glass cannon of a thermonuclear cannon that fires shells the size of Grate on a base that would be horrendously inefficient as well as incredibly dangerous which at that point caused massive damage to both Artie's involved? and instead hit a volatiles tank that exploded and killed the shooter and seriously damaged the CO?

((Fixed that for you.

Still, it is worse than you lasering the Blackship's control panel.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Execute/Dumbo.exe on January 30, 2014, 11:05:01 pm
Mm, did my character just fade away or did one of you take up on the characters promise to kill him? Because I'm thinking of getting back in once I've figured out how many turns have gone by.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 30, 2014, 11:54:35 pm
Someone tried to laser a power mad robot over being electrocuted for agreeing to replace a gauss cannon that fires shells the size of Grate on a base that would be highly mobile as well as incredibly dangerous and instead hit a volatiles tank that exploded and killed the shooter and seriously damaged the power mad robot?

((Fixed that for you.

Still, it is worse than you lasering the Blackship's control panel.)

((Fixed that for you.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: NAV on January 31, 2014, 12:03:06 am
Someone tried to laser a power mad robot over being electrocuted for agreeing to replace a gauss cannon that fires shells the size of Grate on a base that would be highly mobile as well as incredibly dangerous and instead hit a volatiles tank that exploded and killed the shooter and seriously damaged the power mad robot?

((Fixed that for you.

Still, it is worse than you lasering the Blackship's control panel.)

((Fixed that for you.))
((Why does it matter that she's a robot? That's just prejudiced.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 08:04:03 am
Mm, did my character just fade away or did one of you take up on the characters promise to kill him? Because I'm thinking of getting back in once I've figured out how many turns have gone by.
((I don't think anyone's threatened to kill you, but I don't even know who your character is and have only vague guesses of how many of his original limbs he still possesses.))

Someone tried to laser a power mad robot over being electrocuted for agreeing to replace a gauss cannon that fires shells the size of Grate on a base that would be highly mobile as well as incredibly dangerous and instead hit a volatiles tank that exploded and killed the shooter and seriously damaged the power mad robot?
((Fixed that for you.
Still, it is worse than you lasering the Blackship's control panel.)
((Fixed that for you.))
((So, you shot Simus for Steve electrocuting you? And you didn't agree, or rather you only technically agreed...and didn't agree to her conditions.
And, again, Simus had no control over the electrocution. You should have shot Steve for that.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 08:41:52 am
((Simus ordered the electrocution and steve informed auron of that over the PA system. Saying "She has the power to electrocute you" is pretty damn clear what happened.

She told me to replace the weapon, i told her to fetch a suitable replacement. How did i not agree?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 31, 2014, 09:00:41 am
((Pfft. Dammit, Mesk! XD))

"Какого...?! AAAAAH! GetthefuckoffamyfacewhatthehellI'mgoingtoGRAAH!"

Anton, after a brief freakout, tosses the appendage away from himself. "Твою мать! Whose idea of a prank is this? Whoever you are, I hope you're still connected!"

Toss the self-propelled hand away. Flip the safety on the Red Hand, and tase the thing until it stops moving.

((Apologies in advance to Grate if I toss the hand at him before trying to tase it. Or if I just hit him by accident. Anton's never really managed to hit any enemy he's been ever aiming for, so...))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 09:06:25 am
((Simus ordered the electrocution and steve informed auron of that over the PA system. Saying "She has the power to electrocute you" is pretty damn clear what happened.

She told me to replace the weapon, i told her to fetch a suitable replacement. How did i not agree?))
Quote from: Simus>Steve
Don't spare the shock implant if you feel like it.
((She's not saying "Shock him!", she's saying "Shocking may be in order. I trust your judgement on the matter.
And you argued with Simus long and hard about when and with what you would change the cannon.))

((Apologies in advance to Grate if I toss the hand at him before trying to tase it. Or if I just hit him by accident. Anton's never really managed to hit any enemy he's been ever aiming for, so...))
((Where are you, again?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 09:13:40 am
((I argued against removing the cannon without an available replacement, i was all for replacing it but Simus started out wanting my beetletank disarmed completely.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Yoink on January 31, 2014, 09:16:12 am
((Guys. Shhhh. Pointless OOC argument is pointless.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 31, 2014, 10:30:32 am
((Where are you, again?))
((In the rec room. Anton was perusing the VR machines to try and carry out performance tests on the Black Death and the Party Wagon, but was interrupted first by the salvage yard exploding, and then Mesk's little creeping pet. Since Grate is currently in VR and is unaware of his surroundings...))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 10:42:42 am
((Oh, okay. So nothing happening in Tinker, so Grate won't be alt-tabbing.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on January 31, 2014, 10:57:45 am
Quote
Also, how long till simus goes full lemongrab?
((T-minus negative ten minutes.
Anyways, it seems Miya isn't needed here anymore for the moment, so I'll hop back to the other thread, if that's ok.

You known, in a way it's sad that Steve is always watching our every move, limits sneaky backstabbery and related things (like killing a teammate, stealing his stuff and dumping the body). Would've been interesting to see whether Auron could bullshit his way out of this  :P  ))

Quote
((I would recommend consulting auron before tampering with his spiderbot.
Theres also the matter of it hasnt been programmed to stop if a person gets in the way, it may step on you to aid in its learning of how to pass uneven terrain.))
((If the spiderbot is a hazard to other people though, Miya may be forced to (temporarily) shut it down until someone comes over to ensure it won't trample people. And good luck stepping on an Avatar.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 31, 2014, 10:59:42 am
(I completely disagree. I disapprove of bullshit backstabbery.)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on January 31, 2014, 11:02:28 am
(I completely disagree. I disapprove of bullshit backstabbery.)

((Well, if it's as revenge for OOC crap I agree, but purely in-game? Why, apart from the obvious 'it is not nice towards the player of that character'? Or do you just dislike pvp in general (which is certainly a valid stance)?

I mean, I can see why you'd feel like that, but it kinda closes of a huge range of possibilities and role-playing, doesn't it?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 31, 2014, 11:07:23 am
(I've made my stance on lethal PvP pretty clear in a lot of places. Suffice to say I'm not a fan. 'Secret' PvP actions are even worse. As it stands, I'm fine with non-lethal sparring and stuff. Should be pretty obvious from the fact Jim fought Milno twice, Feyri once, and kind of sort of wrestled with Elisaz for a few turns.)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 11:09:34 am
((I too dissaprove of bullshit backstabbery murder for personal gain, my action was mrant to be a non-lethal retaliatory strike which several people saw coming.

And the spiderbot isnt a hazard unless you go near it, just leave it alone until Auron gets out of the infirmary.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on January 31, 2014, 11:15:15 am
(I've made my stance on lethal PvP pretty clear in a lot of places. Suffice to say I'm not a fan. 'Secret' PvP actions are even worse. As it stands, I'm fine with non-lethal sparring and stuff. Should be pretty obvious from the fact Jim fought Milno twice, Feyri once, and kind of sort of wrestled with Elisaz for a few turns.)

((Well, I can see where you come from with that. Tell me, do you also dislike games like maffia or perplexicon, where backstabbery and secret messages are par of the course? Or only if those things aren't the explicit focus of a game do you disagree? I'm certainly not planning on doing that myself all of the sudden, I'm just curious. Wanna take this to pm, or rather just drop the matter?))

((I too dissaprove of bullshit backstabbery murder for personal gain, my action was mrant to be a non-lethal retaliatory strike which several people saw coming.
And the spiderbot isnt a hazard unless you go near it, just leave it alone until Auron gets out of the infirmary.))
((I ain't touching it as long as it ain't stomping people.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 11:20:00 am
Quote
Also, how long till simus goes full lemongrab?
((T-minus negative ten minutes.
((Wouldn't that be T+10m?))

Quote
Anyways, it seems Miya isn't needed here anymore for the moment, so I'll hop back to the other thread, if that's ok.
((I'd write some snarkily critical piece about your abandonment, but I'm just not feeling it.))

Quote
You known, in a way it's sad that Steve is always watching our every move, limits sneaky backstabbery and related things (like killing a teammate, stealing his stuff and dumping the body). Would've been interesting to see whether Auron could bullshit his way out of this  :P  ))
((Indeed.))

(I completely disagree. I disapprove of bullshit backstabbery.)
((But it's so fun to watch!))

((I too dissaprove of bullshit backstabbery murder for personal gain,
((Yes, backstabbery murder for petty vengeance is so much better.))

Quote
And the spiderbot isnt a hazard unless you go near it, just leave it alone until Auron gets out of the infirmary.))
((It's a walking spiderbot, which you gave NO programming about not wandering near inhabited areas. I'm amazed piecewise hasn't been rolling to see if it's getting close to CRAP I shouldn't be giving him ideas.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 31, 2014, 11:25:44 am
(@Radio: Yes. I will never play Mafia as a rule, and I wasn't interested in Perplexicon despite the GM because it was geared for PvP. I don't like it in general, either, though. It's just bad blood waiting to happen. As for PMs, that's if you have anything else you want to ask me about.

@GWG: Yeah, because it was so much fun to watch you and Gamerlord snark at each other when he first joined, and this argument about Simus and Auron is thrilling. ::))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Toaster on January 31, 2014, 11:26:25 am
((Going to have to say that Steve knows full well what went on.  This is in regards to Xan getting a shocked as a debrief after Mission 10 for his wanton violence:

To be fair, Steve, it was the old guy that doomed us. What I did could've happened to anyone.

>At least his was done out of a desire to advance the mission given to him. You were just trying to maim a teammate.


Yeah, You'd be surprised what I can deduce from your suit's biofeedback sensors.

So yeah, he almost certainly knows what's up.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 11:45:28 am
((Xans biofeedback is a lot easier to deduce than Aurons as he uses amps which would display a very distinctive pattern of nueral activity, Auron was still reeling from being electrocuted so his nueral patters would be all scrambled and hard to decipher.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on January 31, 2014, 12:15:25 pm
Quote
@Radio: Yes. I will never play Mafia as a rule, and I wasn't interested in Perplexicon despite the GM because it was geared for PvP. I don't like it in general, either, though. It's just bad blood waiting to happen. As for PMs, that's if you have anything else you want to ask me about.
((Well, if it's just a personal dislike, there isn't a whole lot more to discuss, I think.))

((Xans biofeedback is a lot easier to deduce than Aurons as he uses amps which would display a very distinctive pattern of neural activity, Auron was still reeling from being electrocuted so his neural patters would be all scrambled and hard to decipher.))
((You sure? We don't know how good those sensors are, or what they exactly measure, so saying they'll be garbled seems like baseless conjecture. And if anything, Steve probably registered the rush of endorphins when Auron saw Simus getting impaled like that  :P  ))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 12:21:41 pm
((Simus got hit by a car sized chunk of metal, Auron was the one who got impaled.

And he would have been to busy getting thrown away by the explosion to see simus get crushed.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 12:24:44 pm
((Xans biofeedback is a lot easier to deduce than Aurons as he uses amps which would display a very distinctive pattern of nueral activity, Auron was still reeling from being electrocuted so his nueral patters would be all scrambled and hard to decipher.))
((What makes you think that Steve's sensors are anywhere but in one's own skull? Or that "I'm going to kill/maim Simus" could be mistaken for "Argh the pain"? Steve isn't stupid.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Unholy_Pariah on January 31, 2014, 12:33:23 pm
((Xans biofeedback is a lot easier to deduce than Aurons as he uses amps which would display a very distinctive pattern of nueral activity, Auron was still reeling from being electrocuted so his nueral patters would be all scrambled and hard to decipher.))
((What makes you think that Steve's sensors are anywhere but in one's own skull? Or that "I'm going to kill/maim Simus" could be mistaken for "Argh the pain"? Steve isn't stupid.))
Quote from: piecewise
Yeah, You'd besurprised whatI can deduce from your suit's
biofeedback sensors.

Thats what makes me think they arent in my skull, so chances are they are measuring the brains electrical activity instead of its chemical production and aurons brain just had a jiggawatt flowing through it.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 31, 2014, 12:54:59 pm
((Xans biofeedback is a lot easier to deduce than Aurons as he uses amps which would display a very distinctive pattern of nueral activity, Auron was still reeling from being electrocuted so his nueral patters would be all scrambled and hard to decipher.))
((What makes you think that Steve's sensors are anywhere but in one's own skull? Or that "I'm going to kill/maim Simus" could be mistaken for "Argh the pain"? Steve isn't stupid.))
Quote from: piecewise
Yeah, You'd besurprised whatI can deduce from your suit's
biofeedback sensors.

Thats what makes me think they arent in my skull, so chances are they are measuring the brains electrical activity instead of its chemical production and aurons brain just had a jiggawatt flowing through it.

((1: That current would've stopped when Steve stopped shocking you. There aren't any residual signals from something like that after the current stops, especially not any that make it look like you're still being electrocuted.
2:External sensors can monitor a lot more than just electrical activity. They can (and Steve would more than likely have) measure blood pressure, pulse, respiration, body temperature, blood-oxygen saturation, motion, skin conductivity, and probably more.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 12:57:45 pm
-snip-
Thats what makes me think they arent in my skull, so chances are they are measuring the brains electrical activity instead of its chemical production and aurons brain just had a jiggawatt flowing through it.
((If your brain had a "jiggawatt" charge flowing through it, you would be permadead. Hell, if your brain had a significant charge flowing through it, you would be dead or brain-damaged. The shocking stuff is probably more in the peripheral nervous system, or maybe the spinal column. Or, you know, not (directly) affecting the nervous system at all. Moreover, if electrical activity was disrupted enough that Steve couldn't detect it, it would be disrupted enough that you would likely be somewhere on a continuum between "comatose" and "even more insane than HMRC folks". Oh, and the hostile action was taken after recovering from the shock. Again, if brain activity was still disrupted by that point, you would be experiencing mental difficulties of some sort.))

2:External sensors can monitor a lot more than just electrical activity. They can (and Steve would more than likely have) measure blood pressure, pulse, respiration, body temperature, blood-oxygen saturation, motion, skin conductivity, and probably more.))
((That too.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on January 31, 2014, 01:09:19 pm
((The shock implant's at the base of the skull, so it's tickling the entire motor function spectrum and sensory feedback from the body, presumably omitting the actually important control functions like heart rate and maybe breathing. Since it's a tiny implant and likely feeds off the body's own microscopic amounts of generated electricity (or maybe radiowaves, or w/e, really), the amount of current it applies is likewise miniscule. Strong enough to override any of the brain's own outgoing signals, but not strong enough by far to cause significant damage.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on January 31, 2014, 01:28:47 pm
((GWG, Unholy spoke in units of Watts, that is, energy transfer (also, jigga- is a corruption of giga-). That doesn't imply amperage (current), but a Gigawatt would require 476190476190 volts every second (Watts are a measure of Joules per second) if you have 2.1 milliamps (equivalent to a Taser, sufficient for neuromuscular disruption).))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 01:35:30 pm
((GWG, Unholy spoke in units of Watts, that is, energy transfer (also, jigga- is a corruption of giga-). That doesn't imply amperage (current), but a Gigawatt would require 476190476190 volts every second (Watts are a measure of Joules per second) if you have 2.1 milliamps (equivalent to a Taser, suffecient for neuromuscular disruption).))
((And how likely is it that...
A. the shock implants work like that
B. such a discharge would scramble brain signals enough to screw up biofeedback without also screwing up higher brain functions?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Toaster on January 31, 2014, 02:34:44 pm
Jim waits in the infirmary for the two to wake up so he can get an explanation for what exactly happened out there. "Steve, do we have external cameras on the ship? If so, can I get the footage of what caused the explosion? I'll take the view from their cams if I have to."

>Auron tried to shoot Simus and missed. His shot hit a fuel tank and boom. Fairly simple.

((You can stop arguing now.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on January 31, 2014, 03:52:26 pm
VR!Jim waits for impact patiently. Once they land - if they land - he immediately dives for cover.
((Intentional.))

Yes, drop.
Realize only upon landing that unarmedness was a bad idea.
Look around, determine how hurt people are.

The skeletal shuttle, not much more then a metal framework with maneuvering thrusters, tears out of the hanger and down toward the planet. And now it's time for the hotdrop roll!

Oh dear.

Lets see...

1 milno -3
2. jim
3. ivan -5
4.faith
5.feyri -1
6.grate

You're still a few miles up when the shot hits the shuttle, punching straight through it.  Milno his entire lower body, Ivan loses just a hand, and feyri is vaporized entirely. Milno and Ivan both die basically instantly from the cold and depressurization and the ship's engines sputter and die.


You feel something click in your harness and then you're hurtling away from the wreckage, tumbling down, the world nothing but a blur of alien stone, then black, star spattered sky, then stone again.  The grav parachute kicks in a few moments later, lowering the mass of you and your harness so that, when you do hit the ground nearly a minute later, you lack the kinetic force to actually injure yourself.

So now half the team is dead, your mom permanently, and the survivors are scattered randomly around the surface of a hostile alien world.

HAVE FUN!



*sigh* Can't get anything done without an explosion, can we.

@Someone In Authority (probably Simus) Pretty minor damage out here, all said. Salvage yard has taken a beating, but most of the ships are at least intact, and the walker is still going. Unless you want me to leave it alone, I'm going to go bring that thing to heel first, in case it causes more damage.

... Anyone know if it has wireless control?

Head over to the spider tank, see if it looks like it's possible to control it remotely.

Prepare to do so if possible, otherwise ask someone to give me a lift onto it's control unit.

Spider tank cannot be controlled remotely.

It is possible to get inside and control it though. You'd just have to climb up a leg.


Help Kriellya stop the thing if he needs help. Give him a lift.
Else, go ask the Doc if I could get my mount for 12 tokens.

((Simus jumped out of the way. Unless HMRC members all dive for cover the moment they see a shadow in the corner of their eye, she knows what happened. And Steve can tell when someone is about to overload his amp if he puts his minds to it. He knows what happened.))
(Well auron didn't say to be subtle about it in his secret post, so I just assumed he jerked the weapon up and pointed it at her.)

You give Sky a boost up onto the top of the spider tank and attempt to hold it in place. It shoves you along; the ground isn't solid enough of an anchor point to prevent it from pushing you back.


((Pfft. Dammit, Mesk! XD))

"Какого...?! AAAAAH! GetthefuckoffamyfacewhatthehellI'mgoingtoGRAAH!"

Anton, after a brief freakout, tosses the appendage away from himself. "Твою мать! Whose idea of a prank is this? Whoever you are, I hope you're still connected!"

Toss the self-propelled hand away. Flip the safety on the Red Hand, and tase the thing until it stops moving.

((Apologies in advance to Grate if I toss the hand at him before trying to tase it. Or if I just hit him by accident. Anton's never really managed to hit any enemy he's been ever aiming for, so...))
You pull the hand of your face and toss it across the room
[Con:3+1]
You clip it a few times with your taser, but it seems only mildly bothered by the electricity.

"FIRES OF LUCIFER TAKE THE THINGS THAT ARE YOURS!"


((PW, I'm sure that, in Unholy's eyes, Simus - and by extension, me - already is.

Too bad for Auron, she's not that ineffectual.))

Simus waits until she is repaired enough to move, then goes to where Auron is currently festooned with life support equipment. She stares at him for a few minutes. ((And I am at least giving you warning of a secret action.))

While she was waiting, she composed a message, to the Doctor:
Quote from: Simus>The Doctor
I request that you do not do any work on the one brought in here with me. Not yet. Please accompany me to him, if you can.

The nurse staff pulls simus from her chemical bath and drags her over to auron, two of them on either side to hold up her great weight.

"That was a very stupid idea. Normally, I would not begin to consider what I am about to do, but you deserve it after that." she says, her voice garbled and watery through broken internal systems and damaged muscles.

She reaches out with her one, mostly functional hand and begins to clumsily turn off the life support machines. Auron, his spine no so much broken as non-existant at this point, can't do much more then watch as the machines that keep his ruined body alive power down.

"Consider this an act of mercy, for there is far worse yet to come." She says before finally switching off the last one, and watching Auron Expires for a second time.

She turns to The Doctor, who has been watching from nearby.

"Please keep him alive, but out, until I return."

"And the active chemical in bluesmoke cigarettes, what are the withdrawal symptoms?"

The doctor tilts his head quizzically before walking over and starting to flip the machines back on.

"If you want him alive, you need machines. Just keep him in chemical coma.  So dramatic, so theatrical. So ill-advised."

He presses a few buttons on one of the machines and it begins infusing Auron's blood with a lovely cocktail of drugs.

"Bluesmokes skill emotion. Raise mental functioning. Withdrawal depends on level of dosage. Neurological symptoms common."



Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 04:01:35 pm
Jim waits in the infirmary for the two to wake up so he can get an explanation for what exactly happened out there. "Steve, do we have external cameras on the ship? If so, can I get the footage of what caused the explosion? I'll take the view from their cams if I have to."
>Auron tried to shoot Simus and missed. His shot hit a fuel tank and boom. Fairly simple.
((You can stop arguing now.))
((Yaay.
Neener-neener.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on January 31, 2014, 04:04:18 pm
VR!Jim grabs Grate and drags him into the nearest rock cover. "Get your head down, kid!" Then he looks at the wreckage (from cover, he's not going back over there) to see if it's possible to salvage any of Milno or Ivan's equipment.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Remalle on January 31, 2014, 04:25:24 pm
"Hey, hey!  Stop shooting Manny!"
Yell at Anton, tackle him if he doesn't stop shooting.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on January 31, 2014, 07:42:01 pm
Right, Simus, I'm positioned to take control of the spider tank.

Hop into what passes for a control unit, study the controls in preparation to power down.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on January 31, 2014, 11:47:31 pm
((How the hell did I miss that there was an update right before I posted?))

VR!Jim grabs Grate and drags him into the nearest rock cover. "Get your head down, kid!" Then he looks at the wreckage (from cover, he's not going back over there) to see if it's possible to salvage any of Milno or Ivan's equipment.
"Miss Feyri's dead..."
Do as the weird guy says.
Why does he sound familiar?
Maybe he's someone you know?
He must have been someone great...Xan?
No, not that maniac. Someone we've known for a while.
...Dad?
No, not Dad.

"Ugh."
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: SeriousConcentrate on February 01, 2014, 12:12:41 am
Jim put his hands on the sides of Grate's helmet and forced him to look him in the eyes. Sort of. There were still the mirrored lenses of his gasmask between them. "Kid, listen to me. There's nothing you can do for the dead except get the mission done. We do this, we can still get Ivan and Milno - the two who got depressurized - back to the Sword and at least save their lives. You're responsible for no one's survival but your own. That's the reality of the HMRC."

He released him and glanced over the rock. "That being said, I'm not sure how good our chances for survival are anyway. I can't keep calling you kid; if we're going to die together, we should at least know each other's names. The only other one besides us is Faith, she's a medic. I'm... Jim, a clone engineered to use amplifiers." Jim tapped the side of his gasmask to indicate the device attached to his brain. "I only have a microwave amplifier right now, but that should be enough to get us through this." He sighed and put his back against the rocks.

Christ. I was hoping Ivan or Feyri would make it down - they're both human mercs, they've been in combat before and would've known what they're doing. And between the three of us left, I'm the only one with any training. I go down and these two aren't going to stand a fucking chance in this kind of environment. After a moment, he looked at his razor. "...You're not even armed, are you? Here. It's better than nothing, and I can't give you my amp." He put it on the ground near Grate so neither of them had to touch the wire.

VR!Jim also gives Grate his monoatomic razor.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 01, 2014, 04:23:36 am
Simus, with assistance, goes back to her chemical bath to finish her repairs, sending messages instead of trying her garbled-sounding voice, for now.

Quote from: Simus>The Doctor
Maybe, but it's why I asked you accompany me - I know I might've done something stupid and left him with all the support off. That, and your input. How much of the chemical would it take to tone down a person's emotions so as to render emotional impulses either severely reduced, or void altogether? Or another method altogether, I'm only familiar with the one possibility.

Quote from: Simus>Skylar
Shut it down as soon as you are able. If you think you can, get that inane cannon off of it and send it back to Steve for recycling. Leave the base itself be, though - it's scrap-made, not worth anything, may as well keep it intact. Maybe try to find a more appropriate weapons package for it.

Quote from: Simus>Steve
We'll build under that Aurora, and underground as much as possible, with the tunnels our entrance. I don't have any particular design scruples other than let's make it as efficient as we can, while still being defensible - and an elevator off of the main control room's hall that leads to a special level, with a conference room and facilities for me and the others who elect to stay with me.

Quote from: Simus>All
Any who would consider staying here with me, I would like to meet sometime soon to review you. If you're not otherwise occupied, meet me in the Sword's conference room. It's going to take a bit for my repairs to finish, so no hurry, but I need to see you.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 04:55:21 am
"Hey, hey!  Stop shooting Manny!"
Yell at Anton, tackle him if he doesn't stop shooting.
"What? Mesk? I ought to shoot you, dammit!"

Anton turns and punches the approaching Mesk in the chest, letting the weight of the Red Hand accentuate his frustration, but leaving the taser off.

"Damn near made me jump out of my suit! Do that again and I'll shoot it with the Gungnir, see how well it crawls as separate deep fried fingers."

Anton looks again at the twitching appendage. "The hell is that thing, anyway? New toy of yours? I don't remember seeing it on the mission."

((Action continued in further post.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Empiricist on February 01, 2014, 04:59:10 am
Charles walks over to the conference room, careful to keep his weapon's safety on. He wasn't too familiar with such weapons (even though he was nevertheless more familiar with rifles than the more unconventional or exotic options) hence why he always deployed it as a turret rather than wielding it. He stands awkwardly unsure of whether to lean against a wall or stand at attention.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 05:39:20 am
((Oops, missed Simus' message.))

Anton's wristpad beeps suddenly.

Quote from: Simus>All
Any who would consider staying here with me, I would like to meet sometime soon to review you. If you're not otherwise occupied, meet me in the Sword's conference room. It's going to take a bit for my repairs to finish, so no hurry, but I need to see you.

Anton sighs, waves Mesk and his digitigrade pet off, and gets back into VR, composing a message even as he gets back to the tests.

Quote from: Anton Chernozorov, text message to XO Simus
I'll see you there once I'm done testing these, XO, but I'd say it's too early for the talk of staying or leaving. Let's see if we don't get blasted off this planet by the UWM first - then we'll know for sure who can stay.

Finish that battery of tests, dammit. Then go to meet Simus in the conference room.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 01, 2014, 05:51:06 am
Quote from: Simus>Anton
That's all right. And right now, I just want a rough estimate - it's for planning a part of the new HQ, albeit a part of secondary importance.

Also, minor suggestion on the clean fusion bomb concept, try using a z-pinch magnetic field to crush a FRC plasmoid in a lithium shell. Should ignite with any fusion fuels you care to use, and it's clean (apart from any neutron radiation from the fusion reaction - that's unavoidable with most fusion fuels). Little bit more complicated mechanism, but probably cheaper than kinetic amps.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 08:18:21 am
Quote from: Simus>Anton
That's all right. And right now, I just want a rough estimate - it's for planning a part of the new HQ, albeit a part of secondary importance.

Also, minor suggestion on the clean fusion bomb concept, try using a z-pinch magnetic field to crush a FRC plasmoid in a lithium shell. Should ignite with any fusion fuels you care to use, and it's clean (apart from any neutron radiation from the fusion reaction - that's unavoidable with most fusion fuels). Little bit more complicated mechanism, but probably cheaper than kinetic amps.
Quote from: Anton Chernozorov, text message to XO Simus
Z-pinch? FRC Plasmoid? Excuse me while I look those up (my knowledge of particle physics and field theory is in many places self-acquired), but judging by your description of the process, it's probably not something we have just lying around. I chose the kinetic amps because they essentially take a simple principle with a hard implementation, and apply a direct solution to it. The primary costs associated with building it are the materials - the kinamps, in this case - and the assembly and operation processes are simple. Your proposal, while potentially better in the long run, is going to take away significant resources just on R&D and preparation for manufacture - complete overkill considering they're made for just the one craft at the moment. If you plan to make fusion missile launcher turrets for base defense, that might be a different story, but it'd still take considerable prep time. And that's one thing we don't exactly have in unlimited supply. We have to weigh the pros and cons given the circumstances. See what the R&D people say about your proposal. If it's not significantly harder to make work, I don't mind switching my kinamp-fusion missiles out.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 01, 2014, 08:32:08 am
Quote from: Simus>Anton
Apologies for not being clear. It's really fairly simple: Take a cylinder with the fusion fuel gases in it, apply a closed magnetic field (the FRC), and use cheap RF antennas to turn the fuel gases to plasma, reversing the field as you do so, so the plasma is contained by the field. Crush a lithium foil liner around the newly-formed FRC plasmoid, using a secondary field, or even modifying the original containment field, and it will ignite fusion. Ignore what I said about a z-pinch, that's a different containment method - using the electrical conductivity of plasma to create the field that contains and compresses it.

((Here's (http://www.projectrho.com/public_html/rocket/enginelist.php#id--Pulse--Inertial_Confinement--Magneto_Inertial_Fusion) what I'm getting at, used as a rocket and not a bomb.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 08:51:08 am
Quote from: Simus>Anton
Apologies for not being clear. It's really fairly simple: Take a cylinder with the fusion fuel gases in it, apply a closed magnetic field (the FRC), and use cheap RF antennas to turn the fuel gases to plasma, reversing the field as you do so, so the plasma is contained by the field. Crush a lithium foil liner around the newly-formed FRC plasmoid, using a secondary field, or even modifying the original containment field, and it will ignite fusion. Ignore what I said about a z-pinch, that's a different containment method - using the electrical conductivity of plasma to create the field that contains and compresses it.
Quote from: Anton Chernozorov, text message to XO Simus
Hmm. Well, it sounds workable, but will require either custom automanipulators or significant quantities of energy. One is possible, but heavy on the R&D - you're talking about a customized Plasma Projector without acceleration chambers, with extra modifications for the lithium shell integrated into the mechanism, at least by my back-of-the-envelope estimates here. The other is also possible, but might be too bulky for using in a missile warhead - maybe a bomb or a stationary structure like a fusion reactor (or a particularly nasty modification of a nuclear pulse propulsion engine) would be a better application. So, likewise, potentially problematic, and requires R&D. Worth looking into, however. I won't deny that my 'solution' is as elegant as a fifty-pound sledgehammer, so we can definitely improve on it. We'll discuss it at the meeting. Hopefully some R&D people can chime in too.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 01, 2014, 09:14:48 am
-snip-
Take the razor.
"Thanks."
"...Wait, you're Mister Jim? You don't look much like him..."

Beep
Grate paused the simulation for a second to check the message. It sounded like a high-priority beep.
Quote from: Simus>All
Any who would consider staying here with me, I would like to meet sometime soon to review you. If you're not otherwise occupied, meet me in the Sword's conference room. It's going to take a bit for my repairs to finish, so no hurry, but I need to see you.
Quote from: Grate -> Mrs. Simus
Dear Mrs. Simus,
Where are you, and how long will it be until you're ready?
Sincerely,
Grate
((An OOC answer in turns would doubtless be useful to me and others.))
He paused, thinking about the simulation.
Quote from: Grate -> Mrs. Feyri
Dear Mrs. Feyri,
I'm glad you're alive and okay.
Love,
Grate
((What thread(s) is/are Tiruin watching/playing in at the moment?))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 01, 2014, 09:23:02 am
((Hopefully, PW won't keep me unfinished for more than another turn or two. Probably could've gotten out this turn had I not needed to deal with Auron.))

Quote from: Simus>Anton
I beg to differ. At the scale we're working on, I think a nonmanipulator version should be feasible - it won't need to contain very much, and it certainly won't need to contain it more than a moment, just before detonation.

Also has the benefit of being completely fail-safe until it receives the detonation signal from its fuze. Until that, it's just a tube of gas with a lithium foil around it and some electronics outside of it (obviously not exposed, since the warhead will be in a missile case of some sort).

Quote from: Simus>Grate
I'm in the infirmary, being repaired. It shouldn't be too much longer, the majority of the work is done, I think, but it might be a bit.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 01, 2014, 09:30:45 am
Sigh and save the game (if you want to think of it that way) before going to the infirmary. Chat with someone who is neither busy nor in a chemical repairing tank.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 10:02:28 am
Quote from: Simus>Anton
I beg to differ. At the scale we're working on, I think a nonmanipulator version should be feasible - it won't need to contain very much, and it certainly won't need to contain it more than a moment, just before detonation.

Also has the benefit of being completely fail-safe until it receives the detonation signal from its fuze. Until that, it's just a tube of gas with a lithium foil around it and some electronics outside of it (obviously not exposed, since the warhead will be in a missile case of some sort).
Quote from: Anton Chernozorov, text message to XO Simus
The question is not in the size of the containment or the amount of material used. It's in power supply. A missile is a self-contained package that needs to make its best speed to the target and not get shot down. Compressing a chunk of matter to fusion-initiation pressure conventionally takes explosive power in the hundred-kiloton scale, though obviously only a fraction of that actually makes it to the material. Now, there's this ship I'm outfitting, carrying a super-high-power plasma cannon with a comparable - though in all likelihood higher - power output. It uses the most advanced power capacitors we can produce to squeeze enough energy required to fire the weapon into the ship's frame, and the entire ship can only carry six shots, using the capacitors like bullet cartridges. How big a missile is going to be needed to carry the power supply involved in fusion-compressing the plasmoid shell in the warhead? Would that missile be able to evade point defense fire? It's all pros and cons, really.

I'm not saying the lithium-shell approach is worse, or unworkable. But it'll need serious looking into, and I'm going to need some qualified help to pull it off here in VR. So once you're done with your- wait, repairs? What happened? I felt the Sword shudder recently. Did the administration building collapse? I bet Auron caused it. Plowed his junkbot through a load-bearing wall or something. Anyway, once you're done we should collaborate and work the best solution out. I'll finish these tests first, if you don't mind.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 01, 2014, 10:10:48 am
Quote from: Anton Chernozorov, text message to XO Simus
I bet Auron caused it. Plowed his junkbot through a load-bearing wall or something.
((So close. So amusing.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 01, 2014, 10:21:50 am
Quote from: Simus>Auron
Close. Auron blew it up. He hit a volatiles tank trying to shoot me. In the braincase.

He's died twice for that folly, and when he wakes up, he won't be quite the same.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 01, 2014, 02:50:51 pm
"Hey, hey!  Stop shooting Manny!"
Yell at Anton, tackle him if he doesn't stop shooting.
"What? Mesk? I ought to shoot you, dammit!"

Anton turns and punches the approaching Mesk in the chest, letting the weight of the Red Hand accentuate his frustration, but leaving the taser off.

"Damn near made me jump out of my suit! Do that again and I'll shoot it with the Gungnir, see how well it crawls as separate deep fried fingers."

Anton looks again at the twitching appendage. "The hell is that thing, anyway? New toy of yours? I don't remember seeing it on the mission."

((Action continued in further post.))
"Hey, hey!  Stop shooting Manny!"
Yell at Anton, tackle him if he doesn't stop shooting.
[mesk dex:5+1]
[Anton dex:5+1]
[Mesk str:5]
[Anton str:4]
Mesk tackles Anton to the ground, while anton begins pounding away on mesk's kidneys and delivering punishing blows, even while on his back. Mesk, unfortunately, seems completely unfazed because of his inability to feel pain.

"WHAT DID MANNY EVER DO TO YOU BESIDES LOVE YOUR FACE?!" He shouts, pounding his fists against anton's helmet.


Right, Simus, I'm positioned to take control of the spider tank.

Hop into what passes for a control unit, study the controls in preparation to power down.
The controls are kinda like a ship...or more like 3 different ships welded together with controls that control things completely unrelated to what they should.  Dang it auron, you clearly weren't expecting other people to use this,were you?


Simus, with assistance, goes back to her chemical bath to finish her repairs, sending messages instead of trying her garbled-sounding voice, for now.

Quote from: Simus>The Doctor
Maybe, but it's why I asked you accompany me - I know I might've done something stupid and left him with all the support off. That, and your input. How much of the chemical would it take to tone down a person's emotions so as to render emotional impulses either severely reduced, or void altogether? Or another method altogether, I'm only familiar with the one possibility.

Quote from: Simus>Skylar
Shut it down as soon as you are able. If you think you can, get that inane cannon off of it and send it back to Steve for recycling. Leave the base itself be, though - it's scrap-made, not worth anything, may as well keep it intact. Maybe try to find a more appropriate weapons package for it.

Quote from: Simus>Steve
We'll build under that Aurora, and underground as much as possible, with the tunnels our entrance. I don't have any particular design scruples other than let's make it as efficient as we can, while still being defensible - and an elevator off of the main control room's hall that leads to a special level, with a conference room and facilities for me and the others who elect to stay with me.

Quote from: Simus>All
Any who would consider staying here with me, I would like to meet sometime soon to review you. If you're not otherwise occupied, meet me in the Sword's conference room. It's going to take a bit for my repairs to finish, so no hurry, but I need to see you.

You're gonna be in that bath till monday. You're pretty fucked up.

Quote from: Doc
I'm not sure if what you're attempting to do here would work. It may prevent him from taking another spur of the moment shot at you, but the argument that gave rise to that was based on a difference of opinion. Limiting emotional response will not eliminate differences of opinion. In fact, it might make him even more dangerous because he won't attack you out straight out. He'll plan it and probably actually succeed, if he sees you as being a threat. 

>Understood.


Charles walks over to the conference room, careful to keep his weapon's safety on. He wasn't too familiar with such weapons (even though he was nevertheless more familiar with rifles than the more unconventional or exotic options) hence why he always deployed it as a turret rather than wielding it. He stands awkwardly unsure of whether to lean against a wall or stand at attention.

To the conference room you go.


((Oops, missed Simus' message.))

Anton's wristpad beeps suddenly.

Quote from: Simus>All
Any who would consider staying here with me, I would like to meet sometime soon to review you. If you're not otherwise occupied, meet me in the Sword's conference room. It's going to take a bit for my repairs to finish, so no hurry, but I need to see you.

Anton sighs, waves Mesk and his digitigrade pet off, and gets back into VR, composing a message even as he gets back to the tests.

Quote from: Anton Chernozorov, text message to XO Simus
I'll see you there once I'm done testing these, XO, but I'd say it's too early for the talk of staying or leaving. Let's see if we don't get blasted off this planet by the UWM first - then we'll know for sure who can stay.

Finish that battery of tests, dammit. Then go to meet Simus in the conference room.

Mesk is currently trying to beat your face in. You're a bit busy.

Also, next turn, when you do try and get it done again, could you quote or repost the original post of tests?


Sigh and save the game (if you want to think of it that way) before going to the infirmary. Chat with someone who is neither busy nor in a chemical repairing tank.
Team mate or just anyone? You could talk to a nurse but they'll probably be busy.

Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 01, 2014, 02:58:04 pm
Team mate, presumably, for the reason you mentioned.

Is anyone else eve  in the infirmary?
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 03:10:26 pm
"Either you get off, or I test how well you respond to electric stimuli."

If Mesk ceases his assault, get up and perform the tests.

If not, pull up my knees, plant my feet on Mesk's stomach, and throw him off. Then tase him, aiming for the neck or the spine to throw off his motorics rather than just cause pain. Increase power to combat level if ineffective.
((Apparently he's relented. I shall not let a bopped nose stand in the way of my work!))

((Reposting the battery of tests:))
Create a series of VR tests to determine operational value of the refitted Courier and Blackship craft.

[For the Courier/"The Party Wagon"]
- Create a replica landscape of Hephaestus, specifically one of the important locations the UWM might strike at.
- Populate the vicinity of the site with UWM troops, as they would be if they were taking over the site, dropships, support armor and all.

Determine the minimum safe distance for launching the kinamp-fusion missiles, both for the ship itself and the target. Compare the short-term and long-term damage inflicted on the troops and the area between using the kinamp-fusion warheads, regular 5Kt nuclear warheads, and a Fission Instigator. Compare RU costs for outfitting the craft with either.

[For the Blackship/"The Black Death"]
- Replicate any location of Hephaestus, atmosphere and the space above it.

Compile a list of threats that the UWM fleet may pose. Orbitally launched nuclear missiles, kinetic impactors, small/large asteroids, subcapital ships used for close-range battlefield air interdiction, etc. Spare no expense to audacity. Throw in a hypothetical deployment of an Avatar of War against us, and a scenario where a ship was attempting to flee with something into the jumppoint, and needed interception.

Test how well would the Black Death be capable of responding to the threats, using either the Plasma Cannon, or the Laser Cannon loadout. How much forewarning would be needed to reach the target from the launch site at the base, be the target in atmosphere or in space (i.e. a kinetic impactor can't really be intercepted - but a ship can be stopped from firing if the intent is detected in time).

Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on February 01, 2014, 04:28:03 pm
Have you ever needed to know something about ER, like the price of that snazzy Civic defenders coat or the battlesuit variants, but you just couldn't find it?
Do you find it kinda annoying that you have to write the same newbie introduction every other day, or that people sometimes ask the same questions a thousand times, instead of just looking it up? Did you ever wish all the various information about this game was in one, easy to navigate place?

*drumroll*

Well, then I've got some great news for you : after talking it over with PW, I've created the Einsteinian Roulette Wiki (http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki)!

This will hopefully become a handy database for everybody to use and edit, cutting down on endless forum searches and grouping all the information different people have gathered.
As with any wiki, the only way for this project to be succesful is if as much people as possible contribute. The wiki is pretty barebones right now, but there should be enough framework to get started. If you have ideas or proposals on new kinds of pages or organising, go to the community page and leave a note. Do try to stick to the format if you can: the more organised and intuitive the wiki is, the easier it'll be to use.

Excited yet? Excellent! Just hop over, take a look, and start editing!
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 01, 2014, 04:29:47 pm
Woohoo! Now to put my own character as the eleventh page!
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Tavik Toth on February 01, 2014, 04:37:04 pm
((Yay we have a wiki!))

Go make sure the spider not doesn't damage anything. Take direct control if anything goes wrong if possible.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Remalle on February 01, 2014, 04:42:58 pm
(Oh cool, a wiki.  That's actually a really good idea.)

"Like hell!"
Bop Anton's nose.
"Okay, I'm done now.  Sorry about the mess."
Get off, grab Manuel, wait for the next hapless victim to come along.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 01, 2014, 05:01:25 pm
(Oh cool, a wiki.  That's actually a really good idea.)

"Like hell!"
Bop Auron's nose.
"Okay, I'm done now.  Sorry about the mess."
Get off, grab Manuel, wait for the next hapless victim to come along.
((Highlight mine. That's probably going to end well.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Remalle on February 01, 2014, 05:28:42 pm
(Whoops.  Yeah, fixed.)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on February 01, 2014, 07:18:45 pm
No one does good interface design anymore... Well, shutdown can't be that unusual.
Assuming one of these consoles is even connected to the reactor...

Shut down the spider tank
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 02, 2014, 04:39:34 pm
More repairing, messaging:

Quote from: Simus>The Doctor
I disagree, not with the issue arising out of a difference of opinion - not something we can easily fix, nor something I want fixed, he's entitled to it - but with the reduction of impulse actions making him more dangerous. An impulse action is more likely be completely unrestrained, since it's not premeditated - for example, use of force in a deadly manner even when such is not intended. On the other hand, a planned action takes time, and is more likely to show restraint. And can be planned against, in turn.

However, you know more about this than I. I could be wildly missing the point.

((PW, can I get an RU cost for various types of Sod, including normal Cybersuit Sod, Synthflesh Cybersuit 'Commander' Sod, and any kind of Sod that we could change something in production to get less of a bred Soldier and more of a bred Engineer, or Medic?

Also, a list of the Armory weapons in terms of RU cost.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 03, 2014, 12:55:54 pm
Team mate, presumably, for the reason you mentioned.

Is anyone else eve  in the infirmary?
Lets see...thats basically just jim who is in there and not either in a tank of goo or dead from the neck up.


"Either you get off, or I test how well you respond to electric stimuli."

If Mesk ceases his assault, get up and perform the tests.

If not, pull up my knees, plant my feet on Mesk's stomach, and throw him off. Then tase him, aiming for the neck or the spine to throw off his motorics rather than just cause pain. Increase power to combat level if ineffective.
((Apparently he's relented. I shall not let a bopped nose stand in the way of my work!))

((Reposting the battery of tests:))
Create a series of VR tests to determine operational value of the refitted Courier and Blackship craft.

[For the Courier/"The Party Wagon"]
- Create a replica landscape of Hephaestus, specifically one of the important locations the UWM might strike at.
- Populate the vicinity of the site with UWM troops, as they would be if they were taking over the site, dropships, support armor and all.

Determine the minimum safe distance for launching the kinamp-fusion missiles, both for the ship itself and the target. Compare the short-term and long-term damage inflicted on the troops and the area between using the kinamp-fusion warheads, regular 5Kt nuclear warheads, and a Fission Instigator. Compare RU costs for outfitting the craft with either.

[For the Blackship/"The Black Death"]
- Replicate any location of Hephaestus, atmosphere and the space above it.

Compile a list of threats that the UWM fleet may pose. Orbitally launched nuclear missiles, kinetic impactors, small/large asteroids, subcapital ships used for close-range battlefield air interdiction, etc. Spare no expense to audacity. Throw in a hypothetical deployment of an Avatar of War against us, and a scenario where a ship was attempting to flee with something into the jumppoint, and needed interception.

Test how well would the Black Death be capable of responding to the threats, using either the Plasma Cannon, or the Laser Cannon loadout. How much forewarning would be needed to reach the target from the launch site at the base, be the target in atmosphere or in space (i.e. a kinetic impactor can't really be intercepted - but a ship can be stopped from firing if the intent is detected in time).


Alright, lets see...Lets say your fusion missile is about 10 kt.  Give it about a mile in any direction; and thats absolute minimum.

5kt nukes are about .7-.8 miles, because this stuff doesn't scale linearly.

And fusion instigator? Those are somewhat difficult to predict,but, well...It would be bigger.  (http://nuclearsecrecy.com/nukemap/?&kt=100000&lat=36.175&lng=-115.1363889&hob_opt=1&hob_psi=5&hob_ft=49660&casualties=1&ff=52&zm=8)

RU cost wise...well For amount of damage done the fission is obviously the most bang for your buck. Problem, of course, being that it's about as "tactical" as lawn mower is "surgical" and  it's going to leave us with one hell of a crater.

5kt standard bombs are in the 5 ru range or so.

10 kt fusion bomb is in the 15 or so ru range.

Those are price per bomb, by the way.

The black ship stuff, well that depends. Assume at least a couple minutes to get out of the atmosphere, then anywhere between 5 and 40 to get to any location on the planet. If they're in space...well that will probably be longer depending on how far they feel like hanging back; but probably within 5 minutes I'd say. As per it's ability to deal with things....well it will probably be able to take out anything landbased they can throw at you, even an avatar. It could take out reasonably large ships too, though it might be taken out in the process; and it' ain't gonna be sinking no battle ships; they'll shred it apart.

(Oh cool, a wiki.  That's actually a really good idea.)

"Like hell!"
Bop Anton's nose.
"Okay, I'm done now.  Sorry about the mess."
Get off, grab Manuel, wait for the next hapless victim to come along.
You bop anton on the helmet one more time before picking up manny and setting him on top of your head. You scurry back to behind the table to wait on the next person to prank.

((Yay we have a wiki!))

Go make sure the spider not doesn't damage anything. Take direct control if anything goes wrong if possible.
No one does good interface design anymore... Well, shutdown can't be that unusual.
Assuming one of these consoles is even connected to the reactor...

Shut down the spider tank
More repairing, messaging:

Quote from: Simus>The Doctor
I disagree, not with the issue arising out of a difference of opinion - not something we can easily fix, nor something I want fixed, he's entitled to it - but with the reduction of impulse actions making him more dangerous. An impulse action is more likely be completely unrestrained, since it's not premeditated - for example, use of force in a deadly manner even when such is not intended. On the other hand, a planned action takes time, and is more likely to show restraint. And can be planned against, in turn.

However, you know more about this than I. I could be wildly missing the point.

((PW, can I get an RU cost for various types of Sod, including normal Cybersuit Sod, Synthflesh Cybersuit 'Commander' Sod, and any kind of Sod that we could change something in production to get less of a bred Soldier and more of a bred Engineer, or Medic?

Also, a list of the Armory weapons in terms of RU cost.))

Quote
Bluesmoke addicts become more logical and self assured. Occasionally this is dangerous because they may get an idea and then take it to ends that seem unreasonable to most because their minds are working under different assumptions. The point being that, although chances are that he will not, in the long run, decide that attacking you is best; there is the chance that he would. And that could be quite dangerous if he's an addict; since he will be under the impression that not only would it be the right thing to do, but that he wouldn't fear the consequences, including his own death.

Bluesmoke will, given enough time, make a man's thoughts alien to us. Purely logical yet sentient beings are not something humans seem to have a capacity to understand. There's a reason the first true AI's were either dismantled or worshiped like gods.

I'm not sure what the cybersuit stuff entails, so I can't help ya there. Though, in terms of Medics and engineers, those are easy. Won't cost anything more then a normal sod, which is maybe 5 each.

As per the armory stuff I'm pretty much just eyeballing this in terms of powerlevel, to be honest. So, for most stuff, assume it's gonna be like 1-2 RU while more powerful stuff is between 5-10. Maybe more if it's like a battle suit or something.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 03, 2014, 01:01:59 pm
OOC thread
http://www.bay12forums.com/smf/index.php?topic=135884.msg4961066
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 03, 2014, 01:51:34 pm
Satisfied with the test results, Anton messages Simus.

Quote from: Anton Chernozorov, text message to XO Simus
I've completed the tests on the warheads and the refitted Blackship. The kinamp-fusion warheads will cost much more than conventional nukes (conventional nukes, never thought I'd see the day), roughly a 200% increase in cost, but all things considered, the clean and controlled detonation with no lasting effects will save us much more time and resources on subsequent cleanup. Testing against the lithium shell fusion warheads will have to wait until I've a firm enough grasp of the process to make them into a missile, but I don't think the resulting mechanical difference will be different enough - so we can order the refit of the Courier with the missiles in mind.

The Black Death had shown itself to be capable of dealing with a wide variety of threats, up to and including taking out Avatars of War and small capital ships, with a planet-wide response time of five minutes to half and hour depending on location, and orbital intercept times measured in minutes. Assuming we get that sensor grid operational and can see the threat at least ten minutes in advance, we'll be able to deploy the ship as a trump card against almost any surprise the UWM can throw at us. Whether or not it justifies the costs to refit it... I guess bringing it up on the meeting would be best. My opinion is the same - fire extinguisher. Better to have and never to use.

Also, I might bring another idea to the meeting, if I have time. I've been thinking about things regular troops in the field need sometimes, and I've come up with a very... unconventional answer. I'm not even sure if it'll work myself yet, but it's such a different idea that I want to try it. Don't start that meeting without me.

Tinker up a prototype of the Artee, as well as it is possible to do. Leave anything that would take time to develop (intelligence, programming) and focus on the design of the frame and its inner workings, so it can be shown at the meeting. Then save the design's overview onto the datapad, and go to the meeting in the Conference Room (or Briefing Room, whichever Simus meant). ((Since Simus was supposed to heal by Monday, I am assuming the meeting will be this turn.))

((edit: as requested, detailed summary of the design to estimate costs:

Spoiler (click to show/hide)
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on February 03, 2014, 03:21:02 pm
(( @PW, I see my action but not the results. Show us the damage! Or did you just want to assume that between the two of us we let it go on a rampage, finally got it shut down, and then fixed all the damage :P ))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 03, 2014, 10:14:34 pm
Quote from: Simus>The Doctor
That explains a bit to a mild user of the things. I suppose it might be possible to achieve what I would like with a combination of drugs, but then we go into the realm of, is he really worth all the trouble figuring it out. I'll let you do your job with him, but I would like 1 request with it, if you would:

No cybernetics. He can regrow what he's lost, not take the quick way out.

If she is done repairing, Simus leaves the infirmary without a backward glance and heads to the briefing room.

Quote from: Simus>All
If you are interested in staying on Hephaestus, the meeting begins as soon as everyone who responds to this assembles in the Briefing Room. If you are otherwise occupied, inform me and I'll patch you in, but I prefer physical presence.
Quote from: Simus>Milno, Jim, Miyamoto
I would like you three, if you are not otherwise occupied, to join the meeting as well, in case anyone from your roster wishes to stay.
Quote from: Simus>Jim
Meet me early if you wish to discuss what occurred with Auron.

((Cybersuit Sod is a sod in a standard cybernetic body, just like what a player character would receive if they come back from a mission decapitated and the body missing. A synthflesh commander Sod is a Sod that has the ability to take an abstract order and use noncommander Sods beneath it to execute it (If this is possible, it's something both me and Miyamoto are assuming is, I think), but in a synthflesh cybernetic body, like I currently possess.

Oh, and if Neutron Bomb versions of our usual nuclear warheads would cost any more than usual.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 03, 2014, 10:18:47 pm
Follow Simus and/or Jim to the Briefing Room.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Radio Controlled on February 04, 2014, 12:45:38 pm
Miyamoto patches in to the meeting remotely, seeing as how he's too fat big to fit in there anyways.

Quote from: Miya to Simus
I'll follow the meeting remotely, got work to do and I doubt Steve would appreciate me wrecking the Sword to get in there.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 04, 2014, 01:40:26 pm
Satisfied with the test results, Anton messages Simus.

Quote from: Anton Chernozorov, text message to XO Simus
I've completed the tests on the warheads and the refitted Blackship. The kinamp-fusion warheads will cost much more than conventional nukes (conventional nukes, never thought I'd see the day), roughly a 200% increase in cost, but all things considered, the clean and controlled detonation with no lasting effects will save us much more time and resources on subsequent cleanup. Testing against the lithium shell fusion warheads will have to wait until I've a firm enough grasp of the process to make them into a missile, but I don't think the resulting mechanical difference will be different enough - so we can order the refit of the Courier with the missiles in mind.

The Black Death had shown itself to be capable of dealing with a wide variety of threats, up to and including taking out Avatars of War and small capital ships, with a planet-wide response time of five minutes to half and hour depending on location, and orbital intercept times measured in minutes. Assuming we get that sensor grid operational and can see the threat at least ten minutes in advance, we'll be able to deploy the ship as a trump card against almost any surprise the UWM can throw at us. Whether or not it justifies the costs to refit it... I guess bringing it up on the meeting would be best. My opinion is the same - fire extinguisher. Better to have and never to use.

Also, I might bring another idea to the meeting, if I have time. I've been thinking about things regular troops in the field need sometimes, and I've come up with a very... unconventional answer. I'm not even sure if it'll work myself yet, but it's such a different idea that I want to try it. Don't start that meeting without me.

Tinker up a prototype of the Artee, as well as it is possible to do. Leave anything that would take time to develop (intelligence, programming) and focus on the design of the frame and its inner workings, so it can be shown at the meeting. Then save the design's overview onto the datapad, and go to the meeting in the Conference Room (or Briefing Room, whichever Simus meant). ((Since Simus was supposed to heal by Monday, I am assuming the meeting will be this turn.))

((edit: as requested, detailed summary of the design to estimate costs:

Spoiler (click to show/hide)

Welp, that all looks fine to me. I suppose you probably want a price eh? Well, lets see

Body is fairly cheap, like 4 tokens. 2 for each laser rifle. 2 for both hand lasers. I think Amps are 3, or two. Too lazy to look. 3 for the foam, 2 for the grenades, 4-5 for the generator, Brain depends on where we get it....I can think of one good place but feyri and jim would be pissed. CPUS, eh, 3. Cam eyes...however much they normally cost.

Add those up to get your total and no doubt weep.

(( @PW, I see my action but not the results. Show us the damage! Or did you just want to assume that between the two of us we let it go on a rampage, finally got it shut down, and then fixed all the damage :P ))
huh. weird.

[aux:3+1+1]

Yeah, you get it shut down in a boringly efficient manner.


Quote from: Simus>The Doctor
That explains a bit to a mild user of the things. I suppose it might be possible to achieve what I would like with a combination of drugs, but then we go into the realm of, is he really worth all the trouble figuring it out. I'll let you do your job with him, but I would like 1 request with it, if you would:

No cybernetics. He can regrow what he's lost, not take the quick way out.

If she is done repairing, Simus leaves the infirmary without a backward glance and heads to the briefing room.

Quote from: Simus>All
If you are interested in staying on Hephaestus, the meeting begins as soon as everyone who responds to this assembles in the Briefing Room. If you are otherwise occupied, inform me and I'll patch you in, but I prefer physical presence.
Quote from: Simus>Milno, Jim, Miyamoto
I would like you three, if you are not otherwise occupied, to join the meeting as well, in case anyone from your roster wishes to stay.
Quote from: Simus>Jim
Meet me early if you wish to discuss what occurred with Auron.

((Cybersuit Sod is a sod in a standard cybernetic body, just like what a player character would receive if they come back from a mission decapitated and the body missing. A synthflesh commander Sod is a Sod that has the ability to take an abstract order and use noncommander Sods beneath it to execute it (If this is possible, it's something both me and Miyamoto are assuming is, I think), but in a synthflesh cybernetic body, like I currently possess.

Oh, and if Neutron Bomb versions of our usual nuclear warheads would cost any more than usual.))
Briefed to the room.

Cybersuit sod: 6.
Commander sod: 12, because of the synthflesh and the increased training and such.
They'd cost a bit more, but not much. Maybe 1-2 ru more.

Follow Simus and/or Jim to the Briefing Room.
Sure sure.
Miyamoto patches in to the meeting remotely, seeing as how he's too fat big to fit in there anyways.

Quote from: Miya to Simus
I'll follow the meeting remotely, got work to do and I doubt Steve would appreciate me wrecking the Sword to get in there.
It's all muscle bro, all muscle.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 04, 2014, 01:51:08 pm
((I was actually considering RU cost, but that helps too. So 30-ish tokens all in all. Hell of a cost to prototype. Anton might have to get a prototyping grant from Simus after all.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 04, 2014, 03:06:17 pm
Anton walks into the briefing room, expecting to see some of the technical-minded teammates he'd already become familiar with. But instead of Bishop or Auron - though he had a pretty good idea for the reason for the latter's absence - he sees the immediate command staff of the new ARM. XO Simus, general Miyamoto teleconferencing through one of the screens, and general Jim. Jim is talking to a... new guy. Curious. And then there is Grate. Anton still had some nagging concerns about the kid's current status as a living being, but there are more pressing matters to concern himself with at the moment.

It seems like everyone who cared to respond to the summons are already here. Anton passes the ship testing logs to Simus, and waits patiently for her to officially start the meeting.

((Do we RP the meeting, or just OOC the plans around? I had a neat lil' IC post about the Artee drafted up in case I need to use it. :P))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Tavik Toth on February 04, 2014, 03:14:21 pm
Sleep inside spiderbot for several minutes.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: PyroDesu on February 04, 2014, 07:49:41 pm
((Keep forgetting about the OOC thread.))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: NAV on February 04, 2014, 10:12:42 pm
Quote from: Dubley > Jack Hansan
Hey Jack. You seem like the type of guy willing to try crazy shit for the greater good. Y'know that biomass horror amp overload thing? I was thinking we could just pour a barrel of maldavian mind rot or roofies or something down it's throat. Get it all piss drunk and easily suggestible. So that the folks down there can just rescue that guy without it noticing or getting angry.
You in?
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on February 05, 2014, 04:12:16 am
Right... someone let me know when more fires start.

Skylar wanders back to whatever other random task he was doing. Probably something sensible and out of the way, like meticulously repairing the black ship
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 05, 2014, 02:59:05 pm
Anton walks into the briefing room, expecting to see some of the technical-minded teammates he'd already become familiar with. But instead of Bishop or Auron - though he had a pretty good idea for the reason for the latter's absence - he sees the immediate command staff of the new ARM. XO Simus, general Miyamoto teleconferencing through one of the screens, and general Jim. Jim is talking to a... new guy. Curious. And then there is Grate. Anton still had some nagging concerns about the kid's current status as a living being, but there are more pressing matters to concern himself with at the moment.

It seems like everyone who cared to respond to the summons are already here. Anton passes the ship testing logs to Simus, and waits patiently for her to officially start the meeting.

((Do we RP the meeting, or just OOC the plans around? I had a neat lil' IC post about the Artee drafted up in case I need to use it. :P))
I really should get that christmas gift spinner set up for after simus' speech.


Sleep inside spiderbot for several minutes.
You thought they smelled bad on the outside!
Right... someone let me know when more fires start.

Skylar wanders back to whatever other random task he was doing. Probably something sensible and out of the way, like meticulously repairing the black ship
You're gonna need parts for that sir. Engine parts, specifically.

Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Sean Mirrsen on February 05, 2014, 03:06:29 pm
((I was actually considering RU cost, but that helps too. So 30-ish tokens all in all. Hell of a cost to prototype. Anton might have to get a prototyping grant from Simus after all.))
((Any RU estimates on an Artee? I even bolded it that time. >_>))
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: GreatWyrmGold on February 05, 2014, 09:58:04 pm
Since when have you ever waited for justification to post?  :P
The man has a point.
Wait a second...
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 06, 2014, 12:34:22 pm
((I was actually considering RU cost, but that helps too. So 30-ish tokens all in all. Hell of a cost to prototype. Anton might have to get a prototyping grant from Simus after all.))
((Any RU estimates on an Artee? I even bolded it that time. >_>))
Sorry. Oh...10-13? something like that.
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: Kriellya on February 07, 2014, 02:56:12 am
RU estimate on engine / hull parts for the blackship?
Title: Re: Einsteinian Roulette Survey Team: This is why we can't have nice things.
Post by: piecewise on February 07, 2014, 11:55:04 am
RU estimate on engine / hull parts for the blackship?

steal them from the scrap yard for free. Or buy them for 5 ru.