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Topics - DreamerGhost

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DF Dwarf Mode Discussion / Force haul?
« on: March 19, 2017, 06:55:40 pm »
Is there any way to force dwarves to haul items to their stockpiles? I have tried placing stockpiles three steps away and having 40 idle dwarves, but still meat keeps rotting in my butcher shop.

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Roll To Dodge / Roll to Magic: Turn 268 The finish line
« on: June 24, 2014, 08:56:53 am »
Roll to magic

You are one of the mages, capable of influencing reality around you by will alone. But such power is not always enough, sometimes, you need more, sometimes you need a catlyst. And that is why you are here, and why they are here. Dying breath of a mage can be crystalized, their power and skill traped in a physical container. Many will die today, so that you would be able to shape the universe as you desire.

Spoiler: Basic RTD rules (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Magic afinities (click to show/hide)
Spoiler: Soul shards (click to show/hide)
Spoiler: Gods (click to show/hide)
Magic Modifiers
While you can chose what to controll or summon, should you want to do something more intricate, you will need to use the spell modifiers. Each modifier  incurs a penalty to your cast success roll. Basic mod is -1, Advanced is -2 and Master gives you -3.

For Special modifiers you can chose the level (Basic/Advanced/Master) to chose both the power of their effect and their penalty.
Spoiler: Basic (click to show/hide)
Spoiler: Advanced (click to show/hide)
Spoiler: Master (click to show/hide)
Spoiler: Special modifiers (click to show/hide)
Spoiler: Essences (click to show/hide)
Spoiler: Rituals (click to show/hide)
Spoiler: Blood Power (click to show/hide)


Now with a charsheet

Spoiler: Table of Contents (click to show/hide)

anonymous suggestions/opinions.
http://www.quicktopic.com/52/H/SKx6RqwLhPHh

You can cast a spell in combination with another mage. This will allow usage of both afinities, possibly reducing complexity penalty, and the total power will be combined power of all mages involved (power is roled sepperately for each one). But the success will also be roled for all mages involved seperately, so wach out for spectacular failures.

Your movement alowance is calculated as follows: (SPD roll+your bonus)/2+1

This is my first time being GM to a RTD, so if you have any sugestions, questions or balance issues, post them, and I'll answer.

3
DF Community Games & Stories / Competitive Dwarf Fortress
« on: November 04, 2013, 02:08:56 pm »
Competitive Dwarf Fortress



After reading numerous Stories of community fortresses, the incompetence of overseers (From the eyes of curent overseer) and after hearing a bit about Screw the next guy over game I present you this.

The game: Several players start a fortress each.
                After 1 in game year, all players swich fortresses.
                The goal is to be the last one standing.
               To complete your year you get 1 week. (May change as fortress size increases.)
The rules: Map size is small/pocket. Starting area is 4x4 or less.
              You can start in any enviroment, with any amount of trees, goblins, water, and whatever else you want. This also applies to year. You can let your world to be generated for however long you like.
              Any amount of moding (real mods or homebrew stat changes, nobody cares) can be aplied BEFORE you first start. Any amount after the first day of the fortress is forbiden.
              Any way of gameplay is allowed. You last a year and then pass the fortress to somone else. Whether you do it by making champion out of your dwarwes and castles out of mountains or by pure luck and chance doesn't matter.
              Runesmith  and any other way to edit game stats are forbiden.
Programs whitelist (courtesy of peregarret):Therapist (or Manipulator console)
                                                           stonesense
                                                          digv/vx/l/lx/exp/circle
                                                          quickfort
                                                          tweak, drybuckets
                                                          any plugin that lists some game properties
                                                          prospect (without "all" or "hell" options), deathcause, so on.
                                                          infinitesky - in case you want to build a 100-z tower
                                                          any plugin that doesn't change anything in-game.
Bonus fairplay rule: After you pass on the fort, if said fort colapses for any reason, you get back to playing said fort next week. Your plan of hell breach on first year doesnt sound that good now, does it?
Ways to lose: Death of all dwarfs. (Rather obivious)
                    Geting undenyably proven of cheating. (Using runesmith or anything else to mod things after game has started)
                   Running out of time (RL beast has claimed many forts)
                   Sudden Death (If nobody dies in a long time it will start happening)

Suden death: Each swich, fortress which created least wealth durning the year will be eliminated.

Bonus material/presumed FAQ: Modding in surprises (12 dragon siege at 79 migrants) is allowed and encouraged.
                                          FPS death is just as legit as any other. 1!2cat1!1
                                          Fastdwarf is not alowed. ( might change depending on general FPS. ( catsplosions can be dealt with by leaving you pc on overnight while queing up massive catslaughter. You won't die at 5 fps. Probably.) )
                                          SaveScuming can't realy be checked, so it will be left for the honnor of players. (FPS death is made more effective by this. Combo stuff FTW)
                                          Turning off levers, building 50 identical levers around a pair of levers, one of which closes main gate and other releases lava in the Dining hall is allowed and encouraged.
                                          When player goes out, the fortress that was supposed to go to his killer is discarded.
                                          Winning gives braging rights until next game. Building a megaproject gives braging rights until somone builds a bigger one.

Remember, walling in is for cowards.

Curent victims vollunteers: 1)peregarrett
                                     2)4maskwolf
                                     3)Lost in Nowhere
                                     4)WoobMonkey
                                     5)Matoro

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